3D Artist, Character

Proletariat Inc
Remote

Job Description

We're currently looking for a 3D Character Artist who can set a high bar for quality, consistency and visual appeal for characters in all of Proletariat’s game projects. The ideal candidate is a talented 3D Character Artist who enjoys perfecting their work for the needs of gameplay, real-time performance metrics, artistic vision, and most of all - player appeal. This person has experience creating beautiful characters and other hero assets in 3D pipelines, can create work in a variety of styles, understands performance budgets for real time 3D, is a skilled communicator and loves taking ownership of projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete an art test.

Responsibilities:

  • Collaborates with Art management, Concept Artists, Game Designers, Software Engineers and Product Managers to design and iterate on in-game characters and assets
  • Works with tools in UE4 (or equivalent) and other 3D authoring software to create game assets from rough draft through production quality
  • Works with performance in mind to ensure that assets meet performance budgets.
  • Works with Project Management to maintain clear and consistent goals
  • Works in an organized manner. Can follow data structure and provide feedback.
  • Generates and meets time estimates
  • Provide and manage feedback on assets from external vendors

Skills & Requirements

Requirements:

  • 3+ years of experience creating and delivering high quality 3d art 
  • Understanding of traditional art principles including composition, design, shape language, and color theory
  • Solid understanding of facial topology and edge flow using traditional modeling techniques
  • Proficiency in sculpting and texture creation process from high resolution to game ready assets.
  • Experience creating character assets in a pipeline that includes; Zbrush, Maya, Photoshop, Substance Painter and UE4 (or equivalent)
  • Experience working in an iterative, agile environment
  • Excited to improve visual skills, learn new techniques and applicable technology.
  • Self-directed, receptive to critique and feedback
  • Skinning/Rigging experience a plus
  • Substance Designer and Marvelous Designer experience a plus
  • Illustration/Concept Design experience a plus

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply directly to this position here!

See all our other non-art related job postings on our job board.

About the Company

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Our first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. On its way to attracting 4+ million players across the world, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for AAA quality and depth to the mobile MMO landscape.

Today, we continue to work toward our studio's mission to deliver groundbreaking multiplayer titles focused on outstanding audience-first experiences. Our next AAA-quality game built on these principles is the currently in-development Spellbreak, a battle royale RPG with epic spellcasting that is now in Closed Beta.

Mid to Senior Artist - Stylized PBR

Airship Syndicate
Austin, TX, USA

Job Description

We need an experienced, self-sufficient asset ninja to help us build amazing worlds!

RESPONSIBILITIES INCLUDE:

  • Creation of stylized PBR art assets using both traditional and current techniques

  • Utilization of 3DS Max or Maya, Zbrush, Photoshop, Substance, and other related tools to author world assets

  • Ensure all assets are efficient and meet technical requirements

  • Work with art leadership to review, critique and iterate on work

Skills & Requirements

REQUIREMENTS

  • 3-5+ years of experience, demonstrating the above responsibilities in action

  • Proficiency creating stylized textures and materials

  • Familiarity with the usual tools of the trade: modeling tools, game engines, source control, and so on.

  • Minimum one to two shipped titles on PC and consoles.

  • A keen willingness to adapt work as design iterates or evolves

  • A do-whatever-it-takes mindset: whether it's creating assets, world building, lighting, helping with atmospherics... just make the game look awesome, full stop.

  • Must be immediately eligible to work in the United States

BONUSES

  • Titles shipped using Unreal

  • Experience with world-building in Unreal Engine, including asset placement, lighting, placing VFX, and so on.

Additional Information

Relocation assistance is offered

How to Apply

To apply, send us an e-mail: careers@airshipsyndicate.com!

Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!

About the Company

Located in thriving Austin, Texas, Airship Syndicate was founded by four industry vets formerly of Vigil Games - the house that Darksiders built. Led by visionary comic artist Joe Madureira, we work with a wide group of talented contributors located both in our studio and around the world. Our projects include Battle Chasers: Nightwar, Darksiders Genesis, and the upcoming Ruined King: A League of Legends Story.

Our goal is simple: build a lean, fun, independent game studio to create top quality games for a variety of gaming platforms.

Remote Environment Artist

Downpour Interactive
Remote, OR, USA

Job Description

Downpour Interactive is looking for enthusiastic Environment Artists of all levels to join it's newly formed art team. The role is remote and contract based with flexible working hours and a 4 day work week.

Our mission is to take VR visuals to the next level. To achieve this goal, we want to create the best possible team and give people the independence and freedom to shine. You will have lots of input and have a large impact on the finished product.

As a member of the environment team you will be responsible for creating realistic VR game environments that look both visually stunning and are highly optimized.

The ideal candidate has a strong understanding of environment asset creation and modular environment methodologies. An understanding of all aspects of environment creation from block-out through to lighting is essential.

Skills & Requirements

Minimum Requirements: 

  • Ability to create realistic organic and hard-surface assets 
  • Set dress scenes and take design blockouts to final art
  • Create a broad range of environmental assets that include architecture, nature and props from both concept and photo reference
  • Good eye for composition and lighting
  • Advanced modeling and texturing (PBR) skills
  • Experience with Substance Designer, Substance Painter and/or Photoshop
  • Good optimization skills, create assets that conform to the technical and artistic requirements of the game
  • Able to work independently, Self-motivated with a positive attitude
  • Assist art lead in developing and improving upon existing art pipeline
  • A strong understanding of shader functionality (Unity shader graph a plus)
  • Strong Zbrush skills
  • Ability to reach deadlines and provide estimates for scheduling work

Desirable Skills:

  • Experience working in the games industry
  • Understanding of photogrammetry
  • Experience working with megascans assets and quixel mixer
  • Experience creating terrains
  • Knowledge of speedtree/foliage creation
  • Experience working with VR titles
  • Knowledge of unity a plus

How to Apply

Send your resume along with a link to your portfolio to careers@downpourinteractive.com

All applications will be reviewed and if your application meets our criteria you should hear back within 2 weeks.

About the Company

Downpour Interactive, the developer behind Onward has been taking the PC VR community by storm for years.  It was founded in North Carolina in 2015 by Dante Buckley with the goal of building an innovative first person shooter game for virtual reality platforms and the long term goal to build games that will make you think, feel, and learn new perspectives. 

Onward is a Mil-Sim paced tactical multiplayer shooter, being developed for virtual reality head mounted displays. Players will use coordination, communication, and marksmanship skill to complete objectives in online infantry combat.

Downpour Interactive has grown from a one person operation to a studio with a global team and is still expanding its scope. We are committed to providing a healthy work environment for people of all backgrounds and to providing the best gameplay experiences the industry has to offer.

3D Character Artist

Warcave
Geel, Belgium

Job Description

  • Create models, textures, and shaders for characters, vehicles, weapons, and props.
  • Use advanced knowledge of human and animal anatomy to ensure that models achieve a high level of functionality and design aesthetics.
  • Check character assets in context in the game to identify scale and design issues.
  • Optimize models and shaders.
  • Actively participate in technical and artistic problem solving.
  • Work closely with animators and riggers.
  • Solve problems with visual design.
  • Meet with other character artists to discuss style and technique and maintain visual consistency.
  • Maintain consistent style under the direction of the Art Director.

Skills & Requirements

  • A minimum of 1 year game industry experience.
  • Expert in Zbrush, Maya and Substance Painter.
  • Ability to translate concepts into great looking characters and creatures.
  • Ability to work within technical constraints.
  • Mastery of 3D art fundamentals: Anatomy, Composition, Lighting, Material Expression.  
  • Ability to adapt to, follow and help develop a variety of artistic styles.
  • Strong creative process: prototyping, detailing and iterations.  
  • Comfortable using English in spoken and written form.
  • A portfolio that shows your capabilities and process.

Additional Information

Relocation assistance is offered

How to Apply

Provide: Resume and Portfolio

Please send your portfolio link to: jobs@warcave.com

or use our contact form here: https://www.warcave.com/

About the Company

Warcave is a Belgian game studio founded in 2017 and located in Geel, Belgium. We create epic groundbreaking titles for PC and next gen platforms with great interest in strategy and RPG games. All of our games are developed in-house. We build and nurture long-lasting and inclusive communities around gaming experiences that engage, connect and exhilarate our players.

            

3D Environment Artist

Warcave
Geel, Belgium

Job Description

Warcave is looking for a talented environment artist that is passionate about games and can elevate the visual quality and mood of an environment through modeling/sculpting, authoring textures/materials, and in-editor level composition. As an environment artist you will be responsible for creating a wide range of realistic high quality, well optimised environmental assets. 

Duties and Responsibilities:

  • Creating well optimised in-game models based on concept art or from (photographic) reference.
  • Create realistic original textures and materials using Substance.
  • Set up materials, shaders and realistic lighting to achieve the best quality of environment art.
  • Adhere to technical specifications and naming conventions when creating environmental assets.
  • Work closely with the Art Director, Environment Artists, Designers and other members of the team to create the best scenes possible.
  • Understand the full pipeline and implement finished optimised assets into the game.
  • Troubleshoot issues to make sure everything is up to standards.

Skills & Requirements

Requirements:

  • Excellent English communication skills.
  • A minimum of 1 year game industry experience, more experience is ideal.
  • Experience in Unreal Engine 4, Maya and Substance.
  • Well optimised workflow and creating a clean topology.
  • Good knowledge of materials/shaders, composition, silhouette, colours and a good eye for detail.
  • Knowledge of physically based rendering (PBR).
  • Maintain and manage professional standard quality in a rapid and timely manner.
  • Experience or knowledge of the game development pipeline.
  • Able to process feedback in a professional manner and follow the direction of the Art Director.
  • Self-motivated and a good team-player, able to collaborate with the full team to ensure a well optimised and quality product.

Additional Information

Relocation assistance is offered

How to Apply

Provide: Resume and Portfolio

Please send your portfolio link to: jobs@warcave.com

or use our contact form here: https://www.warcave.com/

About the Company

Warcave is a Belgian game studio founded in 2017 and located in Geel, Belgium. We create epic groundbreaking titles for PC and next gen platforms with great interest in strategy and RPG games. All of our games are developed in-house. We build and nurture long-lasting and inclusive communities around gaming experiences that engage, connect and exhilarate our players.

            

3D Environment/Generalist

Gaya Simulations
Remote

Job Description

We're looking for a 3D artist that is passionate and experienced with world-building, better with passion to Flight Simulator and other realistic games. The main role os to model and texture game objects and assest and work close with the development team to match the pipeline and project goals, quality and deadlines. 


Skills & Requirements

  • Expert-level knowledge in 3ds-MAX and/or Blender and/or Maya.
  • Experience in modeling and texturing 3d environments.
  • Knowledge of optimization techniques.
  • Deep knowledge of PBR material pipline and advance texturing methods alongside more tradional methods such as atlas and hand painted textures. 
  • Deep knowledge of material creation software (such as Substance Designer and Substance Painter)
  • Ability to create a balanced & appealing color palette through lighting, texturing, and material work.
  • Quick learner, with passion to learn new workflows for content creation.
  • Ability to communicate and collaborate with the team and management.
  • ability to prioritize and meet deadlines.
  • Team player who can easily adapt to a rapidly changing environment
  • Ability to multitask on several projects at a time, and keep smiling even under pressure.
  • Demonstrated ability to create high quality, hand-painted 3D models, including an understanding of how to produce assets which are optimized, performant and bug-free.
  • Past Experience with building/Real world locations modelling.

Bonus- A passion for the Flight Simulator world

Additional Information

Working remotely is an option

How to Apply

Send cover letter, resume, and portfolio link to raz@gaya-simulations.com

Extra- ArtStation portfolio link. 

About the Company

Simply watch that video:

https://www.youtube.com/watch?v=iyuNPR6DdTA&t=7s

Web Designer

Petrol Advertising, Inc.
Remote

Job Description

We are looking for a Freelance Web Designer with solid experience building online banners and sites. Candidate must be able to design, update, and optimize websites. This person will also help prepare and export assets from complex Photoshop/Figma/XD documents to be used by our web developer. 

Duration

2 weeks

Salary

$5k ($2.5k per week)

NO CALLS PLEASE

THIS IS A REMOTE OPPORTUNITY

Please note, if you are working from the US you must be able to show work authorization as this will be deemed co-employee work relationship which means you will get a W2 at the end of the year.

If you are outside of the US, you will be expected to fill out a W8 and payment can be paid via an invoice.

While performing the duties of this job, you'll be frequently be sitting at and using a computer and phone. You might occasionally need to stand, walk, reach, and lift up to 10 pounds. We'll make reasonable accommodations for associates with disabilities to help them succeed in performing this job's essential functions.

Petrol Advertising, Inc. is an Equal Opportunity Employer. All qualified applicants will be afforded equal employment opportunities without discrimination because of race, color, religion, sex, national origin, age, disability or genetics.

Skills & Requirements

  • Proficient with Figma/Adobe XD, Illustrator, and Photoshop.
  • Design the aesthetics to be implemented within a website or product, from the layout menus and drop-down options to colors and fonts allowing for interface edits as needed
  • Enhance user experience by creating seamless navigation through various digital programs and interfaces
  • Must be proficient in web design across desktop, tablet and mobile devices
  • Must be able to conceptualize animation with Photoshop comps.
  • Ability to take direction and be self-motivated.
  • Work with project leads to ensure creative intent and results are achieved at the highest level.
  • Be organized, detail-oriented, articulate and have a positive attitude.
  • Must be Mac & PC literate

Additional Information

Working remotely is an option

How to Apply

If you are interested in this opportunity, please submit an application here: https://petrolad.applytojob.com/apply/OLh7w6JtfP/Web-Designer?source=ArtStation

About the Company

We are a leading full-service advertising agency specializing in progressive marketing for some of the biggest brands in video games, tech, lifestyle, and sports, with dedicated departments for print services, motion graphics, AV, social media, interactive/digital, as well as media planning & buying. We regularly develop fully integrated global marketing campaigns for some major brands across genres.

Senior Illustrator – Marketing Art

Rovio Entertainment Ltd
Sweden

Job Description

Rovio’s Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. The studio is dedicated to making the Angry Birds 2 game experience ever more exciting for players, developing continual improvements, as well as running world-class live ops every day.

In addition to Angry Birds 2, Stockholm studio is actively developing new titles in the RPG genre, with the Angry Birds brand and also new original IPs. Our ambitious teams are full of passionate RPG players who are eager to leave their mark. We describe our approach to this wide genre as “lean RPG” – we strive to create games that are approachable, but retain the deep mechanics and late game that RPG players know and love.

When making games with our lean RPG approach, we employ the design pillars of approachability, fresh core gameplay, a focus on our super fans, and creating living game experiences through live-ops. Our development is driven by our players. We use data to provide insights into our players’ needs, and we always strive for improvement through continual iteration.

At Rovio Stockholm Studio we are looking for a talented Marketing Artist who will be working closely with product marketing managers, the game teams and art leads to create unforgettable experiences for our fans, and will be responsible for the creation of our games marketing materials: logo, key art, icon, screenshots, banners and more.

We seek someone whose creative output makes our team and players get excited. You need a portfolio demonstrating your skills in illustration, drawing as well as graphics design.

Responsibilities:

  • Create key art & icons compositions from initial sketch to the final render using traditional 2D rendering techniques
  • Collaborate with the Product Marketing Manager in planning and coordinating all art-related marketing tasks for a game release or update
  • Support the PMM in the creation of marketing assets for various games: logo, key art, icon, screenshots, banners etc
  • Transforming existing art assets in different file formats into dynamic and compelling marketing creatives
  • Be able to follow the game’s visual style for all visual material produced
  • Be responsible and have ownership over the execution of all art-related marketing tasks based on creative briefs, PMM and art leads feedbacks
  • Communicate and work together with the Game Studio

Skills & Requirements

Who we think will do great in this role has:

  • At least 3 years of experience in gaming industry
  • Up to date portfolio demonstrating expert knowledge of composition, posing, perspective and anatomy with a focus on polished execution and traditional 2D rendering techniques
  • Very good understanding of human anatomy, proportion and perspective
  • Solid traditional/digital drawing and illustration skills 
  • Advanced experience defining art direction, conceptualizing, sketching
  • Proficiency in Photoshop and Illustrator
  • Organized with the ability to work with tight deadlines 
  • Works well in a collaborative team environment and ability to implement specifications provided by stakeholders
  • Fluent in both spoken and written English 

We’d love if you have:

  • Knowledge of 3D software

Recruitment process:

  • First meeting: You will meet the hiring manager. Before diving deeper into your tech skills, we want to know who you are and what motivates you. This is also an opportunity for you to learn more about Rovio and the specifics of the role.
  • Second round: You will complete an exercise to complete in your own time.
  • Final round: You will be invited to meet the team lead and team member(s). Our aim is to get a clear overview of your skills, how you would fit with our working culture, your ambitions and where we can help you develop. We also try to give you a chance to meet the wider team.

Additional Information

Relocation assistance is offered

How to Apply

Send your application over now through this link - we look forward to hearing from you! Remember to attach at least your CV and portfolio.

About the Company

Rovio is a games-first entertainment company that launched to worldwide fame with 2009’s Angry Birds. Along the way, their games have been downloaded over 4 billion times, they have sold over 1.8 billion licenced products, and they have conquered cinemas around the world with The Angry Birds Movie, which opened at number one in 50 countries in 2016.

Rovio’s three game studios are actively developing and supporting free-to-play mobile games in a wide variety of genres, both under the Angry Birds brand and also with new, original IPs. 2019 promises to be a big year for Rovio. With The Angry Birds Movie 2 coming to theaters in August, and the 10th anniversary of Angry Birds coming later this year, it is an exciting time to be part of the team.

Art Director

Rovio Entertainment Ltd
Montréal, Canada

Job Description

Rovio has recently opened a Montreal studio, with the goal to reinvent the way people play games. We are building a hands-on team of passionate artists, technologists, designers and innovators inside a culture of trust, passion, and innovation and aspire towards radical transparency and candor, empowering leadership and a true work/life balance.

We are committed to the continual improvement of our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and supportive. We make sure that we learn both from our mistakes and our success as we grow in number and in experience.

And, of course, we plan to Change The World for the better with the groundbreaking game we will build. 

Summary of your role:

At Rovio, we believe that great games are made by people who are passionate about actually making them!

We are looking for a well-rounded, multidisciplinary Art Director across all primary areas of focus that go beyond concept art : characters, environment & lighting and UI/UX. We think that a good vision becomes a great one when it visually gets players excited and inspired by showing them something they haven’t experienced before. That’s why we expect you to always keep the player at the center of your creative process and have direct access to what tomorrow’s players are looking for in their gaming experience. Our intention is to explore territories that haven’t been explored before. You are recognized for your fresh style but also for your inspiring mind that allows you to lead the team and help unify a style for all contributors.

****

Rovio a récemment ouvert un studio à Montréal, dans le but de réinventer la façon dont les personnes jouent aux jeux. Nous montons une équipe d'artistes, programmeurs, designers et d'innovateurs voulant mettre les mains à la pâte et créer des expériences uniques. Notre culture repose sur la confiance, la passion, l'innovation. Nous aspirons à une transparence et honnêteté, renforçant le leadership et un véritable équilibre entre vie professionnelle et vie privée.

Nous sommes déterminés à améliorer continuellement nos projets, nos outils, notre communication et nous-mêmes, tout en gardant une atmosphère conviviale, inclusive, respectueuse et solidaire. Nous nous assurons que nous apprenons à la fois de nos erreurs et de notre succès à mesure que nous grandissons en nombre et en expérience.

Et, bien sûr, notre objectif est de changer le monde pour le mieux avec le jeu révolutionnaire que nous allons construire. 

Un avant-goût de ton rôle:

Chez Rovio, nous avons la conviction que les grands jeux sont développés par des gens passionnées à les créer!

Nous recherchons un(e) Directeur(rice) artistique multidisciplinaire et bien équilibré dans tous les domaines principaux qui vont au-delà du concept art: personnages, environnement et éclairage et UI/UX.

Nous pensons qu'une bonne vision devient une excellente vision quand elle excite visuellement les joueurs et les inspire en leur montrant quelque chose qu’ils n’ont jamais vécu auparavant. C'est pourquoi nous attendons de toi que tu gardes toujours le joueur au centre de ton processus créatif et que tu aies une idée de ce que les joueurs de demain recherchent dans leur expérience de jeu.

Notre intention est d'explorer des territoires qui n'ont jamais été explorés auparavant. Tu es reconnu pour ton style original mais aussi pour ton esprit inspirant qui te permet de diriger l'équipe et d'aider à unifier un style pour tous les contributeurs.

What you will do | Ce que seront tes missions:

  • Define, validate and maintain a unique and memorable art direction for our game. 
  • Concept, design and create art for the game
  • Participate in the production design phase of projects and make sure the projects going from pre-production to production have clear vision (visual targets, concepts, etc.) 
  • Mentor and coach the art team to give their best performance and to develop in their careers
  • Identify their strengths and give them expertise on artistic decisions
  • Manage recruitment and review potential new artist candidates
  • Establish tools and processes to allow artists to create the best assets effectively 
  • Advocate for creative values within the studio management 
  • Conduct research on latest visual trends and tools to find ways to improve quality 
  • Manage the art process making sure it is well defined and aligned with our development process

***

  • Définir, valider et maintenir une direction artistique unique et mémorable pour notre jeu.
  • Concevoir et créer de l'art pour le jeu
  • Participer à la phase de conception de production des projets et s'assurer que les projets allant de la pré-production à la production ont une vision claire (cibles visuelles, concepts, etc.)
  • Mentorer et coacher l'équipe artistique pour les aider à donner le meilleur d’eux-mêmes et évoluer dans leur carrière
  • Identifier leurs forces et leur transmettre une expertise quant aux décisions artistiques
  • Gérer le recrutement et étudier les candidatures des artistes potentiels
  • Établir des outils et des processus pour permettre aux artistes de créer efficacement les meilleurs assets
  • Défendre les valeurs créatives au sein de la direction du studio
  • Mener des recherches sur les dernières tendances visuelles et les outils pour trouver des moyens d'améliorer la qualité
  • Gérez le processus artistique en vous assurant qu'il est bien défini et aligné avec notre processus de développement

Skills & Requirements

You’ll need these skills | Tu auras besoin de ces compétences:

  • Solid track record in delivering high quality projects
  • Vast knowledge of different art styles, techniques and production methods used in the entertainment industry. 
  • Ability to make decisions on a project art style, execute and guide the correct style for any given project/brand or ip 
  • Proven track record in leading art on numerous projects from prototyping to launch. 
  • Solid background in 2D art and UI/UX
  • Passionate about world building, characters and their role in effective storytelling and memorable games
  • Strong team player in a multi-disciplinary environment. 
  • Able to prioritize work and focus accordingly. 
  • Able to adapt new workflow and tools when needed. 
  • Able to define processes/pipelines 
  • Fluent in English
  • ***
  • Solide expérience dans la livraison de projets de haute qualité
  • Vaste connaissance des différents styles artistiques, techniques et méthodes de production utilisés dans l'industrie du divertissement.
  • Capacité à prendre des décisions sur un style d'art de projet, à exécuter et à guider le style correct pour tout projet / marque ou IP donné
  • Expérience avérée dans l'art de pointe sur de nombreux projets, du prototypage au lancement.
  • Solide expérience en 2D et UI / UX
  • Passionné par les jeux World Building, les personnages et leur rôle dans des narrations efficace et les jeux mémorables
  • Joueur d'équipe solide dans un environnement multidisciplinaire.
  • Capable de prioriser le travail et de se concentrer en conséquence.
  • Capable d'adapter de nouveaux workflows et outils en cas de besoin.
  • Capable de définir des processus / pipelines
  • Anglais courant

We’d love if you have some of these | Nous adorerions que tu aies certains de ces attributs:

  • Passionate about exploring variety of media for visual inspiration and references 
  • Very strong visual eye and ability to provide guidance through verbal and written feedback
  • Capable of creative leadership with complex projects 
  • A genuine interest in cross platform games, Games as as Service, as well as the wider world of gaming
  • ***
  • Passionné par l'exploration de divers médias pour l'inspiration visuelle et les références
  • Oeil visuel très fort et capacité à fournir des conseils par le biais de commentaires verbaux et écrits
  • Capable de leadership créatif avec des projets complexes
  • Véritable intérêt pour les jeux multiplateformes, Games as as Service, ainsi que pour le monde du jeu dans son ensemble

Additional Information

Relocation assistance is offered

How to Apply

If you're interested, please send your application with portfolio today here.

About the Company

Rovio is a games-first entertainment company made up of a diverse group of the most awesome games industry people from around the world. Every day we harness our creativity to bring joy through our games and licensed products. We work with a very visible, globally loved brand that reaches audiences far and wide, while developing new IP that could take over the world.

Senior 3D Artist

Rovio Entertainment Ltd
Montréal, Canada

Job Description

Rovio has recently opened a Montreal studio, with the goal to reinvent the way people play games. We are building a hands-on team of passionate artists, technologists, designers and innovators inside a culture of trust, passion, and innovation and aspire towards radical transparency and candor, empowering leadership and a true work/life balance.

We are committed to the continual improvement of our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and supportive. We make sure that we learn both from our mistakes and our success as we grow in number and in experience.

And, of course, we plan to Change The World for the better with the groundbreaking game we will build. 

Summary of your role:

At Rovio, we believe that great games are made by people who are passionate about actually making them!

The 3D Artist will participate in brainstorming sessions and translate ideas into illustrations and compelling 3D models. In collaboration with the Art Director, the 3D artist will contribute to the elaboration of the production pipeline: from concept art, to integration into the game's engine. We are looking for a real team player, a person who would work closely with technical and creative people.

****

Rovio a récemment ouvert un studio à Montréal, dans le but de réinventer la façon dont les personnes jouent aux jeux. Nous montons une équipe d'artistes, programmeurs, designers et d'innovateurs voulant mettre les mains à la pâte et créer des expériences uniques. Notre culture repose sur la confiance, la passion, l'innovation. Nous aspirons à une transparence et honnêteté, renforçant le leadership et un véritable équilibre entre vie professionnelle et vie privée.

Nous sommes déterminés à améliorer continuellement nos projets, nos outils, notre communication et nous-mêmes, tout en gardant une atmosphère conviviale, inclusive, respectueuse et solidaire. Nous nous assurons que nous apprenons à la fois de nos erreurs et de notre succès à mesure que nous grandissons en nombre et en expérience.

Et, bien sûr, notre objectif est de changer le monde pour le mieux avec le jeu révolutionnaire que nous allons construire. 

Un Avant-goût De Ton Rôle

Chez Rovio, nous pensons que les grands jeux sont créés par des gens passionnés par le processus créatif!

L'artiste 3D participera à des séances de brainstorming et traduira des idées en illustrations et en modèles 3D convaincants. En collaboration avec le directeur artistique, l'artiste 3D contribuera à l'élaboration du pipeline de production: du concept à l'intégration dans le moteur du jeu. Nous recherchons un vrai joueur d'équipe, une personne qui travaillera en étroite collaboration avec des personnes techniques et créatives.

What you will do | Ce que vous ferez:

  • Create 3D models and textures including architecture, organic objects and props in accordance with the artistic direction, production deadlines and technical specifications
  • Design optimized assets so they can be re-used on the different platforms. (mobile, pc, console)
  • Assisting the Art Director in the definition  of the game’s art style
  • Animate characters and objects
  • Troubleshoot problems on reintegration of outsourced assets
  • Attend team meetings to discuss art related issues, work progress, etc...

***

  • Créer des modèles 3D et des textures incluant l'architecture, les objets organiques et les accessoires en respectant la direction artistique, les délais de production et les spécifications techniques.
  • Concevoir des items optimisés afin qu'ils puissent être réutilisés sur les différentes plateformes. (mobile, pc, console)
  • Épauler le directeur artistique dans la définition du style artistique du jeu.
  • Animer des personnages et des objets.
  • Résoudre les problèmes d’intégration d’items produits à l’externe. 
  • Participer aux réunions d'équipe afin de discuter des problèmes liés à l'art, de l'avancement du travail, etc.

Skills & Requirements

You’ll need these skills | Tu auras besoin de ces compétences:

  • Awesome Art skills in 3D (please attach your portfolio to your application)
  • Experience with game engines (Unity, Unreal)
  • Experience with ZBrush and / or Blender
  • Ability to meet deadlines and respect the expected quality standards.
  • Ability to communicate clearly and professionally
  • Fluent in English

***

  • Superbes compétences artistiques en 3D (veuillez joindre votre portfolio à votre candidature)
  • Expérience avec les moteurs de jeu (Unity, Unreal)
  • Expérience avec ZBrush et / ou Blender
  • Capacité à respecter les délais et à respecter les normes de qualité attendues.
  • Capacité à communiquer clairement et professionnellement
  • Anglais courant

Additional Information

Relocation assistance is offered

How to Apply

If you're interested, please send your application with portfolio today here.

About the Company

Rovio is a games-first entertainment company made up of a diverse group of the most awesome games industry people from around the world. Every day we harness our creativity to bring joy through our games and licensed products. We work with a very visible, globally loved brand that reaches audiences far and wide, while developing new IP that could take over the world.

Senior VFX Artist [Avatar Project]

Massive Entertainment
Sweden

Job Description

We’re embarking on an amazing journey together with Lightstorm Entertainment and FoxNext Games, to the world of Pandora, developing a new cutting-edge game set on the beautiful and dangerous moon from the prominent Avatar film franchise.

As a Senior VFX Artist at Massive, you'll be responsible for creating astonishing visual effects aligned with the games artistic vision and utilizing the technical possibilities of our Snowdrop engine. You'll be part of a highly specialized intimate special effects team; reporting to a Lead and collaborating with both an additional Senior and a Junior VFX Artist. You'll also collaborate in task forces together with the wider production team (for example; the Art Director, a team of Environment Artists, Level/Game Designers and Producers) to help us craft the ultimate interactive Pandora experience.

Responsibilities

  • Producing high-quality effects
  • Planning, estimating and prioritizing your tasks
  • Optimizing workflows and maintaining a balance between quality and performance
  • Building relationships with Artists, Designers, Technical Artists, and Programmers to facilitate effective collaboration during the creation of our game assets
  • Communicating and collaborating with key stakeholders to ensure the consistency of work within the team
  • Sharing knowledge within the team and set practices, pipelines, and workflows together with others

Skills & Requirements

You're an artist, driven towards producing high-quality work and who always keeps up to date with the latest relevant tech. You've excellent skills in discussing ideas together, especially in English (our company language), and you enjoy seeing the whole team succeed.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant portfolio of artwork is required (this must include VFX-Art in a photo-realistic style)
  • Previous experience from several AAA game productions through to release
  • Several years of experience as a VFX/Special Effects or Technical Artist
  • Relevant degree in an Art/Design field, or the equivalent work experience
  • Understanding of particle effect-based workflows and shader creation, from concept to optimization
  • Adobe Photoshop and/or After Effects competent user for texture creation
  • Understanding of Physically Based Rendering and Linear workflows
  • Understanding of modeling, texture mapping, materials, and post-processing (color grading, etc.)
  • It would be great but not essential, if you also have working knowledge in Houdini.

Good to know

We aim to build a team that continuously pushes the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you. Meanwhile, please check out the videos posted below and our employee perks here, to gain greater insight into life at Massive.

Additional Information

Relocation assistance is offered

How to Apply

This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted. 

Please apply here: https://smrtr.io/4t9ZS

About the Company

Massive Entertainment is a world-leading AAA studio located in Malmö and part of the Ubisoft family. We are a multinational team of more than 650 passionate and highly skilled people from more than 50 different countries.

Our studio is a creative and devoted workplace. It’s full of dedicated game developers, game designers, programmers, and character artists (to name a few of our job roles!). What we all have in common is that we enjoy what we do and that we do everything with drive and enthusiasm.

WHAT IS IT LIKE WORKING AT MASSIVE?

At Massive, you get to do what you love the most while bringing your own exceptional performance into our ongoing projects, like Tom Clancy’s The Division 2, Avatar, Snowdrop, or Uplay.

We want to hear your opinions. As part of the Massive family, you are encouraged to make your voice heard regardless of your position or how long you’ve been at the studio.

Curiosity is key in crafting the best games experience possible. It might sound strange, but we encourage you to take risks and to have the courage to challenge not only yourself in what you do, but also the ways we do things in the studio. And it’s okay if the risk results in failure.

Without failure, we can never grow in our roles or find new solutions to the challenges we face – together – every day. Be brave, because behind you, you have the support of the Massive family.

WE NEED YOU TO MAKE THE BEST GAMES POSSIBLE

Massive is growing – rapidly, and we are looking for the best talents to join our studio. With our move to our new office building Eden, Tom Clancy’s The Division 2, and the Avatar Project, we are heading towards an exciting future.

Do you want to join us on the journey?

Cinematic Artist - Total War

Creative Assembly
Chart Way, UK

Job Description

Creative Assembly are looking for a Cinematic Artist to join our Total War cinematics team. This role is based in our studio in the heart of Sussex, in the UK.

This is fantastic opportunity to be a key member of the studios established cinematics team to create amazing trailers and cutscenes for Total War. You’ll be working closely with brand and dev teams and be responsible for taking assets from storyboard to final renders. You’ll also assist with a variety of motion graphics, 2d art and gameplay feature related tasks.

Key Responsibilities

As part of the cinematics team, you’ll be expected to work both independently or as a group on larger projects.  

On a day to day basis you will:

  • Create assets of varying sizes, from screenshots to character driven trailers
  • Work closely with our cinematic animators to help plan and execute shoots in our motion capture studio
  • Use our bespoke in-engine cinematic toolset to lay out scenes, animate cameras and set up lighting and VFX
  • Work with our tools programmers to help develop features and functionality

Skills & Requirements

Knowledge, Skill and Experience 

Essential

  • Excellent animation skills for motion graphics and cinematic cameras
  • Understanding of principles of animation
  • Good eye for scene composition and storytelling
  • Experience with Adobe Premiere or other similar video editing software
  • Experience using a graph editor for animation
  • Excellent written English

Desirable

  • Photoshop and After Effects
  • Other film related experience e.g. lighting, colour correction
  • Motion Graphics
  • Love of games (especially Total War)
  • Formal art training
  • Experience modding or with game engines e.g. Unreal Engine
  • Filming, directing, sound recording and shoot-planning for traditional video

Additional Information

Relocation assistance is offered

How to Apply

Click Here to Apply

About the Company

Creative Assembly is one of the UK's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Wargaming Alliance on Total War™: ARENA, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards.

Experienced VFX Artist - Total War

Creative Assembly
Chart Way, UK

Job Description

We have a fantastic opportunity for an individual who has a real passion for VFX, to join our development team to work on exciting new projects in our Total war franchise.

We are looking for a talented VFX Artist to join our team creating effects for exciting new projects within the Total war franchise. You will be working on some of our new strategy PC titles with an experienced team of developers where you will have the opportunity to improve your skillset alongside some of the best creatives in the industry and shape the game.

A good communicator and organiser, you will be an integral part of the team, producing high quality and performant visuals.

Key Responsibilities

As a VFX artist on the team, you will be creating high quality, performant visuals in line with art direction for the project.

You will be working with other project disciplines across the team to construct and maintain an efficient pipeline. You will work collaboratively with production, Artists, Designers and Programmers, communicating clearly in all directions.

Skills & Requirements

Knowledge, Skill and Experience

Essential

  • Ability to create, implement world class real-time VFX
  • Excellent visual awareness and artistic ability
  • Experience of working in a professional creative environment
  • Excellent interpersonal skills
  • Knowledge of:
    • Image manipulation software such as photoshop/substance designer
    • Creating animated sprite sheets using After effects or similar.
    • Particle system terminology and applications
    • Particle editors
  • Developed understanding of contemporary shader features and creation workflow
  • Strong awareness of industry technology trends
  • Love of games

Desirable

  • Knowledge of Houdini and its use in real-time game VFX

Note: Applications for this role must include a portfolio/showreel (or link to a portfolio/showreel). Applications that do not have this information will not be considered.

Additional Information

Relocation assistance is offered

How to Apply

Click Here to Apply

About the Company

Creative Assembly is one of the UK's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Wargaming Alliance on Total War™: ARENA, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards.

Art Director

Iron Galaxy Studios
Chicago, IL, USA

Job Description

This opportunity is for a full-time position in Chicago, IL or Orlando, FL. Iron Galaxy employees are all working from home through the end of 2020 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.

Iron Galaxy Studios is looking for a talented, passionate, and motivated Art Director to join our team as an artistic visionary and ensure our visual elements are of the highest quality for our projects.  We are a well-established independent game developer who has partnered with the titans of our industry to ship more high-caliber games than any other independent developer. We’re known for our excellent work on Killer Instinct, as well as helping to bring Skyrim and Diablo III to the Nintendo Switch. We also pride ourselves on being a studio that does amazing work while maintaining a positive culture and supporting work-life balance for our employees.

Working closely with talented designers, artists and programmers at Iron Galaxy, the Art Director inspires a team of game artists. You have a clear understanding of implementing art assets for game engines with strong skillsets in the conception of both 2D and 3D art to push the visual boundaries.  You might work on only one project at a time or up to three smaller projects at once.

As we continue to work on our own unannounced IP and port projects for AAA studios, our entire Art Department is passionate about games and understands the crucial intersection between art and game development. We continually push the creative and artistic skills of our colleagues, with the goal of sustaining our world-class standards while we grow. By joining our team, you can explore the limits of your imagination while gaining experience on a wide range of game development projects.

This opportunity is for a full-time position, either in Chicago, IL or Orlando, FL.

Responsibilities

  • Drive the artistic look, feel, and visual quality of art assets that capture the imagination and deliver on our partners’ creative vision for their projects
  • Collaborate with creative Leads to craft and communicate the artistic vision of the projects
  • Concept and pitch high-level game concepts
  • Generate excitement and direction through Art Bibles, documentation, concept art, or mood boards 
  • Hands-on contribution to artwork that defines and enhances the moods of our games
  • Communicate and collaborate with other development disciplines to create cohesive game worlds for our players  
  • Work with Production to schedule and track tasks that help our art team execute on our goals as efficiently as possible

Skills & Requirements

What else are we looking for? Here’s our wish list for the ideal Art Director at Iron Galaxy. If you possess many or most of these qualities, you may very well be the one we’re looking for.

  • Extensive experience working in interactive media and/or game development, some AAA game experience preferred
  • Experience leading a creative team in crafting a distinct, cohesive visual style  
  • Ability to provide creative leadership through focused and inspiring reviews.
  • Deep expertise and experience in at least one art field (e.g., character, environment, concept) 
  • Significant experience working with one or more industry-standard engines, such as UE4 or Unity 
  • Superb ability in one or more industry-standard software applications, such as Photoshop, Maya, ZBrush, Substance 
  • Values-driven and inclusive, committed to doing the right thing and being respectful to everyone on our team
  • Fearless about trying out new tools with a commitment to keeping up with the latest industry standards, best practices and approaches to creative projects
  • Commitment to mentorship and exchanging knowledge, advice, and best practices with your colleagues
     
  • Iron Galaxy Studios is an Equal Opportunity Employer. We believe that a diverse workforce and inclusive work environment are essential to making great games and being awesome in everything we do. Therefore, we actively support equal access to career opportunities for all people regardless of age, race, ethnicity, gender, sexual orientation, gender identity or expression, disability, veteran status, national origin, and any other characteristic protected by applicable law. We prohibit retaliation against individuals who present discrimination complaints to Iron Galaxy management or relevant government agencies. We strongly encourage women, people of color, individuals with disabilities and veterans to apply to all of our job openings.

How to Apply

Please click here to apply today!

About the Company

COVID-19 NOTE

Iron Galaxy employees are all working from home through the end of 2020 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.

-

Iron Galaxy is one of the world's largest independent video game developers, delivering both home-built, original experiences and partners' visions to all platforms.

Early history

In 2008 Dave Lang was working at Midway Games Chicago as its Studio Tech Director. After years of working at the Publisher, the ambiguity of Midway's financial situation led Dave to start Iron Galaxy. Originally envisioned as a tech consulting firm that would focus on helping Publishers and Developers meet their goals, Dave was the only employee for the first six months. After this period of testing the waters, Dave teamed up with several of his former teammates from Midway and the company grew into a modest, eight-person shop. In 2010, the company expanded its efforts into doing ports for publishers, with their first notable success being Street Fighter III 3rd Strike Online Edition for Capcom. This was the first project Iron Galaxy completed without another development partner.

After that

Iron Galaxy initially made its mark in the industry as a porting house. Then in 2011, Iron Galaxy set their sights on the company's first original game, Wreckateer, which was published in 2012. After Wreckateer, the company opened up a second studio in Orlando to assist with Divekick, and after Divekick the team got a chance to work on the largest original production yet for Iron Galaxy: Killer Instinct Seasons 2 and 3. Despite these successes, the team never forgot their roots, and they still do tech consulting and ports to this day; having worked on some of their partners' most established brands like Bioshock, Call of Duty, Destiny, Batman, Elder Scrolls and Diablo 3.

As we continue to work on our own unannounced IP and port projects for AAA studios, we continually push the creative, technical and artistic skills of our colleagues, with the goal of sustaining our world-class standards while we grow. By joining our team, you can explore the limits of your imagination while gaining experience on a wide range of game development projects.

Senior Environment Artist - Austin Or Toronto

Certain Affinity
Austin, TX, USA

Job Description

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and we opened a second studio in Toronto, Canada last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

As a Senior Environment Artist at Certain Affinity, you’ll lead a small team of environment artists in creating highly detailed game environments and world assets. You’ll have opportunities to set the quality bar for our internal team by creating and visually perfecting an environment by fine-tuning all elements, including skybox, set dressing, materials, composition, and lighting.

Responsibilities

  • Work with Art Director and other artists to build and integrate 3D assets, lighting, materials, decorators, and skybox elements into a visually consistent and highly immersive world
  • Lead/direct activities and implementation of environment art assets
  • Mentor other artists on technique and process
  • Personally, create a significant portion of the world including modeling, texturing, terrain, decorators and set dressing these assets in a cohesive way

Skills & Requirements

Requirements

  • 4+ years’ experience in the game industry, specifically modeling and texturing environments
  • Experience using UE4 and proprietary software and tools
  • Experience establishing and driving new workflows for content creation
  • Shipped 2+ titles as an environment artist
  • Experience mentoring other artists
  • Expert-level knowledge of MAX and/or Maya, or other 3D software packages
  • Knowledge of material creation software such as Substance Designer and Substance Painter
  • Knowledge of PBR material pipeline
  • Proficient with Z-Brush or other high-resolution sculpting tools
  • Solid grasp of performance requirements and constraints of current-generation console and PC development
  • Excellent understanding of art pipelines and workflow
  • Excellent collaboration and communication skills to bridge the gap between art, design, and tech.
  • Ability to work within a style and effectively communicate to the rest of the team
  • Strong foundation knowledge in traditional arts, including but not limited to graphic design or illustration, life drawing, environmental and/or architectural illustration or similar.
  • Solid understanding of color theory, and be able to create balanced & appealing color palettes through lighting, texturing and material work
  • Demonstrated grasp of scale, proportion lighting, and form
  • Solid understanding of the aesthetics of environment, function vs. form relationships and how this can enhance gameplay
  • Team player with the drive and initiative to deliver extremely high-quality work within performance and time restrictions.
  • Must be punctual, diligent, articulate, and organized
  • Easily manages time constraints and multiple priorities
  • Can initiate visual direction without a specific concept or design
  • A desire to work in a diverse and inclusive environment

Extra Credit

  • Experience managing, scheduling, critiquing work for multiple artists
  • Shipped 1+ AAA title in last 3 years

Certain Affinity also offers relocation for this position to assist you in the move to Austin, Texas.

How to Apply

http://jobs.jobvite.com/careers/certainaffinity/job/o7ozcfw0?__jvst=Certain+Affinity+Careers 

About the Company

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and opened a second studio in Toronto, Canada, last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

CA has built a strong reputation as the go-to co-development partner for AAA action titles, with recent contributions to World of Tanks, Call of Duty, and DOOM. In fact, the highly prolific studio has been the lead developer or co-developer on more than 25 products across 13 different franchises, with combined sales of more than 100 million units. The company’s leadership has taken a calculated, long-term approach to building the business, and is proud of its track record in its first 10 years: profitable every year and never once laying anyone off.

Certain Affinity’s rare exposure to so many top-tier developers, publishers, technologies, and franchises has helped the company build a one of a kind, world-class team and studio ready to take the helm on original game development. The company’s 10-year anniversary marked a significant shift towards lead development, and in addition to continued co-dev work, the company has two full games in development, one licensed IP and one original IP. Certain Affinity is excited to see what the next 10 years hold.

Senior Material Artist - Austin or Toronto

Certain Affinity
Toronto, Canada

Job Description

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas and opened a second studio in Toronto, Canada, in 2019. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. Our Toronto studio will collaborate with our Austin location, and together we’ll be co-developing AAA FPS games and creating our own compelling new IP.

As a Material Artist at Certain Affinity, you will work in small teams to create highly detailed characters, game environments, and world assets.

Responsibilities

  • Create physically-based Materials/Textures for use with props, environments, and characters
  • Assist in material library creation and maintaining material pipelines
  • Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world
  • Match established art styles while helping improve the visual direction

Skills & Requirements

Requirements

  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques
  • Portfolio demonstrating tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail focusing on believability and overall esthetic composition
  • Solid understanding of PBR standards and surface/light interactions
  • Strong foundation knowledge in traditional arts
  • Experience creating 3D art for a game project or title
  • Able to use 3d and/or procedural techniques to create high-quality materials within production timelines
  • Strong knowledge in UE4
  • Strong knowledge of Substance Designer
  • Strong knowledge of Maya and/or another 3D software package
  • Strong knowledge of Zbrush modeling
  • Solid understanding of color theory, and be able to create balanced and appealing color palettes
  • Must be punctual, diligent, articulate, and organized
  • A desire to work in a diverse and inclusive environment
  • Passion for video games

Extra Credit

  • Experience leading other artists              
  • Shipped 1+ AAA title as an environment artist
  • Experience using proprietary editors, software and tools

Additional Information

Relocation assistance is offered

How to Apply

http://jobs.jobvite.com/careers/certainaffinity/job/oP9Q9fwH?__jvst=Certain+Affinity+Careers 

About the Company

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and opened a second studio in Toronto, Canada, last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

CA has built a strong reputation as the go-to co-development partner for AAA action titles, with recent contributions to World of Tanks, Call of Duty, and DOOM. In fact, the highly prolific studio has been the lead developer or co-developer on more than 25 products across 13 different franchises, with combined sales of more than 100 million units. The company’s leadership has taken a calculated, long-term approach to building the business, and is proud of its track record in its first 10 years: profitable every year and never once laying anyone off.

Certain Affinity’s rare exposure to so many top-tier developers, publishers, technologies, and franchises has helped the company build a one of a kind, world-class team and studio ready to take the helm on original game development. The company’s 10-year anniversary marked a significant shift towards lead development, and in addition to continued co-dev work, the company has two full games in development, one licensed IP and one original IP. Certain Affinity is excited to see what the next 10 years hold.

Material Artist - Austin or Toronto

Certain Affinity
Austin, TX, USA

Job Description

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and we opened a second studio in Toronto, Canada, last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

As a Material Artist at Certain Affinity, you will work in small teams to create highly detailed materials for characters, game environments, and world assets.

Responsibilities

  • Create physically-based Materials/Textures for use with props, environments, and characters
  • Assist in material library creation and maintaining material pipelines
  • Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world
  • Match established art styles while helping improve the visual direction

Skills & Requirements

  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques.
  • Portfolio demonstrating tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail focusing on believability and overall esthetic composition
  • Solid understanding of PBR standards and surface/light interactions
  • Strong foundation knowledge in traditional arts
  • Experience creating 3D art for a game project or title
  • Able to use 3d and/or procedural techniques to create high-quality materials within production timelines
  • Strong knowledge in UE4
  • Strong knowledge of Substance Designer
  • Strong knowledge of Maya and/or another 3D software package
  • Strong knowledge of Zbrush modeling
  • Solid understanding of color theory, and be able to create balanced and appealing color palettes
  • Must be punctual, diligent, articulate, and organized
  • A desire to work in a diverse and inclusive environment

Extra Credit

  • Experience leading other artists              
  • Shipped 1+ AAA title as an environment artist
  • Experience using proprietary editors, software, and tools
  • Bachelor’s degree in Art or related field

Certain Affinity also offers relocation for this position to assist you in the move to Austin, Texas.


Certain Affinity does not accept unsolicited referrals or resumes from any source other than directly from candidates.  

How to Apply

http://jobs.jobvite.com/careers/certainaffinity/job/okPFdfwL?__jvst=Certain%20Affinity%20Careers

About the Company

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and opened a second studio in Toronto, Canada, last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

CA has built a strong reputation as the go-to co-development partner for AAA action titles, with recent contributions to World of Tanks, Call of Duty, and DOOM. In fact, the highly prolific studio has been the lead developer or co-developer on more than 25 products across 13 different franchises, with combined sales of more than 100 million units. The company’s leadership has taken a calculated, long-term approach to building the business, and is proud of its track record in its first 10 years: profitable every year and never once laying anyone off.

Certain Affinity’s rare exposure to so many top-tier developers, publishers, technologies, and franchises has helped the company build a one of a kind, world-class team and studio ready to take the helm on original game development. The company’s 10-year anniversary marked a significant shift towards lead development, and in addition to continued co-dev work, the company has two full games in development, one licensed IP and one original IP. Certain Affinity is excited to see what the next 10 years hold.

Senior Technical Artist - Austin or Toronto

Certain Affinity
Austin, TX, USA

Job Description

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and we opened a second studio in Toronto, Canada last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

As a Senior Technical Artist at Certain Affinity, you’ll get the chance to see some of the custom 3D tools and pipelines behind the world’s biggest shooters and contribute to our own proprietary technology. This role reports to the Technical Art Director. It requires an energetic individual to take a hands-on approach to our pipeline management and look development for our studio art team.

If you’ve done some compelling tools and technical work, are eager to make an impact, able to wear multiple hats, and are open to new challenges, we’d like to hear from you.

Responsibilities

  • Develop custom workflows using scripts and coded tools solutions for the art team
  • Maintain the integrity of art pipelines by identifying inefficiencies and recommending and implementing improvements
  • Troubleshoot key pipeline issues and solve core problems in cooperation with the development team
  • Support the technical art needs of our client-facing project requirements and partner expectations
  • Facilitate technical art communication across disciplines by providing clear and constructive feedback and guidance
  • Collaborate with a diverse team to promote innovation and refine the visual quality of our games

Skills & Requirements

Requirements

  • 5+ years game industry experience, 3+ specifically in a technical artist role
  • Experience developing pipelines, including Substance Designer, Substance Painter, or Houdini
  • Shipped 1+ AAA title as a Technical Artist
  • Tech-fluency in at least one development language, such as Python, MEL, C# or C++
  • Expert-level familiarity with at least one or more industry level DCC applications. (Maya, Max, Blender, Modo)
  • Experience working in multiple 3D game engines
  • Experience working on a wide range of tech art projects, in terms of art tools, graphics engines, and game hardware
  • Expert-level familiarity with developing tools for environment art creation and workflow
  • Able to present (internally and externally) a clear vision of how work addresses problems and requirements
  • Excellent communication, documentation and organizational skills
  • A desire to work in a diverse and inclusive environment

Extra Credit

  • Broad interest in real-time rendering technologies and art asset creation tools
  • Shipped at least one project as a Senior Technical Artist with Unreal Engine
  • Able to create/own multiple shaders and material pipelines for a AAA project
  • Experience in managing real-time rendering, run-time analytics, and optimization
  • Able to advise on, research and explore a variety of graphics systems and middleware packages
  • Able to envision creative ways to leverage ideas and technologies, and integrate big picture through multiple mediums
  • Bachelor’s degree in computer science, Graphic Arts or related field

Certain Affinity also offers relocation for this position to assist you in the move to Austin, Texas.

Additional Information

Relocation assistance is offered

How to Apply

http://jobs.jobvite.com/careers/certainaffinity/job/ojqNbfwr?__jvst=Certain+Affinity+Careers 

About the Company

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and opened a second studio in Toronto, Canada, last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

CA has built a strong reputation as the go-to co-development partner for AAA action titles, with recent contributions to World of Tanks, Call of Duty, and DOOM. In fact, the highly prolific studio has been the lead developer or co-developer on more than 25 products across 13 different franchises, with combined sales of more than 100 million units. The company’s leadership has taken a calculated, long-term approach to building the business, and is proud of its track record in its first 10 years: profitable every year and never once laying anyone off.

Certain Affinity’s rare exposure to so many top-tier developers, publishers, technologies, and franchises has helped the company build a one of a kind, world-class team and studio ready to take the helm on original game development. The company’s 10-year anniversary marked a significant shift towards lead development, and in addition to continued co-dev work, the company has two full games in development, one licensed IP and one original IP. Certain Affinity is excited to see what the next 10 years hold.

Senior Tech Artist (Animation) - Austin or Toronto

Certain Affinity
Austin, TX, USA

Job Description

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and we opened a second studio in Toronto, Canada last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

As a Senior Technical Artist (Animation) at Certain Affinity, you will get the chance to see some of the custom 3D tools and pipelines behind the world's biggest shooters and contribute to our proprietary technology. This role requires an energetic individual to take a hands-on approach to our pipeline management and tools creation for our studio art team. If you have a desire to create world-class characters and enjoy technical work, we'd like to hear from you.

Responsibilities

  • Ability to write tools to facilitate Rigging (Tech Animation) and Animation Pipeline
  • Proficient in coding and the ability to set up modular rigging pipeline
  • Establish and promote coding standards within the tech animation department
  • Ability to mentor other riggers
  • Collaborate with character artists, animators, and tools programmers to develop animation rigs and pipelines for characters, vehicles, and props
  • Support the modeling and animation teams by advising on topology & deformation, maintaining rigs and pipelines, troubleshooting, and implementing the desired functionality
  • Implement and troubleshoot in-game assets
  • Maximize aesthetic quality while respecting and enforcing project performance constraints
  • Research and implement in-engine dynamic solutions such as hair, cloth, ragdolls, etc.
  • Maintain and polish in-engine animation state machines
  • Explore, document, promote, and integrate cutting-edge processes and techniques to help keep studio animation quality competitive
  • Seek ways to improve and streamline art pipelines, drive quality, and improve team efficiency

Skills & Requirements

  • Requirements
    • 5 years' experience in rigging and skinning characters, creatures, vehicles, and props
    • Expert-level proficiency with Autodesk Maya
    • Portfolio showing off your work
    • Mastery of Python scripting for extending content creation tools and automating tasks
    • Experience in Unreal Engine 4
    • Strong knowledge of facial rigging and deformation
    • Possess an approachable, customer-oriented demeanor
    • Strong communication skills and desire to collaborate with art, design, and engineering
    • Experienced in ramping up a technical animation team in a variety of engines and toolsets
    • Experience with performance capture systems within Motionbuilder
    • A desire to work in a diverse and inclusive environment
    • A deep passion for games
  • Extra Credit

    • Animation key-framing
    • Knowledge of C++ or C#
    • Experience writing Maya plug-ins
    • FBX SDK
  • Certain Affinity also offers relocation for this position to assist you in the move to Austin, Texas.

    Certain Affinity does not accept unsolicited referrals or resumes from any source other than directly from candidates.
     

How to Apply

http://jobs.jobvite.com/careers/certainaffinity/job/oE9Dcfwm?__jvst=Certain%20Affinity%20Careers

About the Company

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and opened a second studio in Toronto, Canada, last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

CA has built a strong reputation as the go-to co-development partner for AAA action titles, with recent contributions to World of Tanks, Call of Duty, and DOOM. In fact, the highly prolific studio has been the lead developer or co-developer on more than 25 products across 13 different franchises, with combined sales of more than 100 million units. The company’s leadership has taken a calculated, long-term approach to building the business, and is proud of its track record in its first 10 years: profitable every year and never once laying anyone off.

Certain Affinity’s rare exposure to so many top-tier developers, publishers, technologies, and franchises has helped the company build a one of a kind, world-class team and studio ready to take the helm on original game development. The company’s 10-year anniversary marked a significant shift towards lead development, and in addition to continued co-dev work, the company has two full games in development, one licensed IP and one original IP. Certain Affinity is excited to see what the next 10 years hold.

Concept Artist

Industrial Light & Magic
Remote

Job Description

This posting is listed by the Vancouver location

Position Summary

The Concept Artist creates Concept art for visual effects in feature films. Works as part of a team of artists executing CG and traditional artwork, helping create artwork that adheres to a specific design or “look” of a show.

Primary Responsibilities And Accountabilities:

  • Creation of dynamic artwork that illustrates various stories and scripts
  • Ensures work is done according to specifications outlined by the Director/Key Creatives of a show
  • Implements any changes and incorporates feedback from Art Directors into artwork
  • Actively participates in dailies and transmissions

Key Peers Or Relationships:

  • Art/Sr. Art Directors, Creative Director, Art Dept. Production Manager

Skills & Requirements

Education / Experience:

  • Bachelor’s Degree and/or proven experience as a Concept Artist in the Entertainment Industry including Visual Effects or Games
  • Experience or knowledge of cinematic techniques, language and shot composition (advantage)
  • Demo reel and/or portfolio required

Required Skills / Competencies:

  • Developed “eye” and strong aesthetic
  • Demonstrated understanding and creation of photo real work
  • Experience creating some or all of the following: environments, hard surface, and creature design, matte paintings, shot elements, storyboards (advantage)
  • Ability to work closely with Art Department leadership and within a production environment
  • Ability to work under pressure while implementing changes based on input from multiple sources

Technical Skills:

  • Proficiency in design software required (Photoshop, Painter, Sketch-   up, Modo, etc, z-brush)
  • Ability to assemble research and reference material that will be influential to clients and design team

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

For the Vancouver position, click this link and submit your resume, with a link to your portfolio (where it says 'reel'). 

Apply via our company website only. Applications made through other means will not be reviewed.

About the Company

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

3D Environment and Prop Artist

Global Worldwide
Atlanta, GA, USA

Job Description

We're looking for a 3D artist that is passionate about world-building and creating an engaging gaming experience for our players. In this role you will model, texture, and UV-map game objects and work closely with other artists and animators to model visually striking and stylized assets.

Responsibilities

  • Modeling low-poly props and architectural models optimized for mobile devices.
  • Produce clean, low-resolution game topology, and UVs.
  • Optimizing assets for polycount and texture memory.
  • Work with the Art Director and Senior 3D Artists to create high quality game assets that are consistent with the game’s visual target.
  • Ensure that props and weapons follow specifications and functionality requirements.
  • Create architectural and organic environment models and texturing.
  • Unity engine asset import, troubleshooting, and implementation.
  • Help to prepare content for implementation.

Skills & Requirements

Requirements

  • 1+ year of modeling experience on published mobile or handheld gaming title.
  • Experience working with a high degree of stylization.
  • Full pipeline familiarity with Autodesk Maya.
  • Effective texture workflow using Photoshop, Substance Painter, or other industry standard methods.
  • Unity engine workflow experience.
  • Ability to move fast and work with tight deadlines.

Pluses

  • A deep passion and knowledge of gaming.
  • Strong aptitude for continuous learning.
  • An understanding of rigging and animating 3D models.
  • Experience with material setup and lighting for mobile games.

Additional Information

Relocation assistance is offered

How to Apply

We suggest reading the job description carefully and include a cover letter to let us know why you believe you’re the right person to take on this role. Please tell us a bit about yourself and what you’re passionate about. Selected applications will have a phone chat before being invited to a video interview. This position is remote during the pandemic but will be based in Atlanta, GA thereafter. Relocation assistance is offered within the United States.

Send cover letter, resume, and portfolio link to jobs@globalworldwide.com

We look forward to hearing from you.

About the Company

Global Worldwide have been global leaders in Agriculture, Materials Science, Autonomous Weapon Systems, and Pharmaceutical Testing since our inception in 1945. Each division of the company has led its respective industry through productive, science-based innovation to meet the needs of customers and help solve global challenges. Now we’re making mobile video games

Senior 3D Artist

Global Worldwide
Atlanta, GA, USA

Job Description

We're looking for an artist that is passionate about world-building and creating fun, engaging gaming experiences for our players. In this role you will model, texture, and UV assets and then composite them to build out our stylized mobile game environments. Experience in Unity as well as mobile or handheld optimization is a must.

Responsibilities

  • Model low-poly props and hard surface models that are optimized for mobile devices.
  • Produce clean, low-resolution game topology, and UVs.
  • Optimize assets for polycount and texture memory.
  • Realize in-game assets based on art direction specifications.
  • Create hard surface or organic environment models and texturing.
  • Create new 3D art, arrange existing content, and help to prepare content for implementation.
  • Unity engine asset import, troubleshooting, and implementation.
  • Support other modeling and animation artists by advising on pipeline and optimization.

Skills & Requirements

Requirements

  • 3+ years of modeling experience on published mobile or handheld gaming title(s).
  • Experience working with a high degree of stylization.
  • Full pipeline familiarity with Autodesk Maya.
  • Unity engine workflow understanding.
  • Able to move fast and work with tight deadlines.

Pluses

  • A deep passion and knowledge of gaming.
  • Strong aptitude for continuous learning.
  • Scene composition with a focus on mood and storytelling.
  • Ability to rig and animate 3D models.
  • Experience with material setup and lighting for mobile games.
  • Experience using sprites.

Additional Information

Relocation assistance is offered

How to Apply

We suggest reading the job description carefully and include a cover letter to let us know why you believe you’re the right person to take on this role. Please tell us a bit about yourself and what you’re passionate about. Selected applications will have a phone chat before being invited to a video interview. This position is remote during the pandemic but will be based in Atlanta, GA thereafter. Relocation assistance is offered within the United States.

Send cover letter, resume, and portfolio link to jobs@globalworldwide.com

We look forward to hearing from you.

About the Company

Global Worldwide have been global leaders in Agriculture, Materials Science, Autonomous Weapon Systems, and Pharmaceutical Testing since our inception in 1945. Each division of the company has led its respective industry through productive, science-based innovation to meet the needs of customers and help solve global challenges. Now we’re making mobile video games.

Unreal Engine/C++/HTML5 Programmer

Nextech AR
Remote

Job Description

We are developing the gamification of live virtual events (trade shows, conferences, exhibitions) using Unreal Engine. We have several maps built as well as cinematic sequences we want to trigger when attendees visit the virtual lobby, booths, and “main stage” where the general session (keynote presentations) will be streamed live.

But we’re missing a critical piece to this puzzle: a programmer/unreal pro/software engineer who can take everything we’ve built in C++ and execute the transition to HTML5. Cross compatibility with any browser and on any device.

Before we hire our Master Unreal Engineer, we need the candidate to answer a couple of questions:

  • Is this possible?
  • What/Who do you need to get this done?
  • What is your experience in C++ or Blueprints and HTML5? How about Newtek NDI? Plugins?
  • What is your hourly rate and can this be accomplished in 6 weeks?

If you have some or all the answers to these questions, I would like to meet with you over Zoom before we move forward.

Thank you,

Alex

Skills & Requirements

Unreal Engine, C++, Blueprints, HTML5

Not required but a plus: live streaming, Newtek NDI, Plugins, AR

Additional Information

Working remotely is an option

How to Apply

Email your answers from the job post questions, portfolio, and experience to Alex at alex@nextechar.com 

About the Company

AT NexTech AR Solutions Corp. we are developing a proprietary Augmented Reality (AR) advertising platform that uniquely engages consumers by connecting them to brands and retail locations through a fully immersive AR experience.

Freelance Cover Art Designer (3D Concept/Character Art)

Evolving Sound
Remote

Job Description

Evolving Sound is looking for a freelance cover art designer, with high-level 3D CG skills and creative conceptual ideas.    The role involves creating eye-catching and vibrant cover designs for our albums of high-end trailer music and sound-design, which are distributed to trailer houses, film studios, game studios and publishers who use our music on their promotional campaigns (movie and game trailers and TV spots).   These need to reflect elements of film poster design, be engaging and convey or suggest the style of music in a visually stimulating way.

We produce approximately 10-12 albums per year, and also adapt album artwork for some promotional campaigns.  As such this is a part time, ad hoc role which could be run in parallel with other freelance or staff work, although we do expect timely revisions and responsive communication, as well as very high standards of work.  Our covers are our principal marketing tool, reflect our brand and are an extension of the production values we project to the film and trailer industry, so extremely well finished and detailed designs are expected.

Our clients include Disney, Warner Bros., NBC Universal, Paramount, Fox, HBO, Netflix, Amazon Studios and Apple TV+, as well as most US and UK agencies involved in entertainment marketing.

A selection of our recent cover designs can be found here: https://pin.it/2MYNtsR

Skills & Requirements

  • The ability to conceptualise and create imaginative, detailed, immersive worlds and characters.
  • High level of competence in 3D art and Photoshop, delivering a high level of detail and high quality finish.
  • Competence with and interest in design across fantasy, sci-fi, epic art, urban landscapes, futuristic and horror forms.
  • Awareness of graphic design principles, composition, visual balance, symmetry, alignment, color and contrast.
  • Competence with typography - the designer will also be responsible for title text, as a crucial component within the cover design.
  • An interest in film and game culture, and in film poster design, with the ability to reflect key traits within cover concepts.
  • The ability to respond to an outline brief, but also add creative input to a cover concept.
  • Comfortable using English in spoken and written form.

All covers and concepts must be wholly original.

Typical turnaround time for artwork on each cover from start to finish is around 2-3 weeks.

Payment is fixed price per cover, including all revisions.

Additional Information

Working remotely is an option

How to Apply

Please contact: jules@evolvingsound.com

About the Company

Evolving Sound deliver high-end, bespoke music and sound-design to movie studios, TV networks and specialist creative agencies, for use in theatrical promotion (movie trailers), game trailers and TV spots. From earth-shattering live orchestral, to mind-bending electronica and intense sound-design, meticulously crafted by some of the world’s most inspired composers of dramatic music.  

Senior Illustrator – Marketing

InnoGames GmbH
Hamburg, Germany

Job Description

We are looking for a dynamic Senior Illustration Communication Designer who is passionate about gaming and art. We want someone who is excited to share ideas that inspire others. In this position you will be part of our energetic Marketing & Corporate Design team who creates all of Innogames’ marketing assets- every piece of visual art used to promote our company and games to millions of players every day. If you possess a wide art background and deep knowledge of Marketing this is the right opportunity for you! 

Your mission:

  • Create great marketing assets that reaches millions of players every day.
  • Support our video productions with ideas and storyboards.
  • Bring your creativity to frequent brainstorming sessions.
  • Supervise and monitor external artwork creation and TV spot productions.
  • Work side by side with marketing and data experts to create messages that reach the widest possible audiences across television, the internet and beyond.

Skills & Requirements

Your skill set:

  • Relevant experience of at least 5 years within the field of Illustration or similar work (e.g. Concept Artist, Animation Layout Artist, etc.).
  • High competence in creating fully rendered illustrations. Be an expert at creating both characters and environments.
  • Profound knowledge of composition, color and light.
  • Strong ability to follow established style guides and work in a variety of styles.
  • Experienced background in art direction and vision of marketing campaigns, as well as an analytical mindset in order to understand our performance driven Marketing processes.
  • High level of professionalism in terms of self-organization/ initiative as well as possessing a structured working method. You have a positive presence on the team and support others in their efforts to do their best work and become better artists. 
  • Broad portfolio that conveys your talents throughout the creative process, that you care about composition, coloring and shows that you are familiar with tools like Adobe CC in a professional context.
  • Strong ability to process and address feedback from artists and non-artists. Comfortable with quickly sketching out ideas that convey them in a compelling manner.
  • Familiarity with the concepts and technical limitations of creating 3D art and animations is required, 3D Art skills are a plus.

Your power-ups:

  • Build your career in the gaming industry that is bigger than music and film combined.
  • Be a part of our international team of professionals in a stable growing company and award-winning employer.
  • Make progress starting from the probation period and make the most of our excellent training and development opportunities.
  • Get competitive compensation as well as 28 vacation days, a sabbatical, mobile device, contribution to your public transport ticket, and more.
  • De-stress your private life with flexible working hours, the in-house gym, services such as a hairdresser, massage, bike inspection, and more.
  • Participate in tons of the company's get-togethers ranging from an in-house sofa concert to a virtual wine tasting.  
  • Receive exceptional support with your relocation to Hamburg.
  • Shape the success story of InnoGames with a great team of driven experts in an international culture.

How to Apply

Excited to start your journey with InnoGames and join our dynamic team as a Senior Illustration  Communication Designer? We look forward to receiving your application as well as your salary expectations and earliest possible start date through our online application form. Sandra Wandschneider would be happy to answer any questions you may have.

Apply and #stayhome! Due to the coronavirus outbreak, we switched our operations company-wide to home office and turned our hiring process into a fully virtual one. When hiring, we are also open for our new team members starting their work remotely at the time being or adjusting contract start dates accordingly. Stay home and safe!

About the Company

Our story:

InnoGames is Germany’s leading developer and publisher of mobile and online games. The company based in Hamburg is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ complete portfolio encompasses seven live games and several mobile titles in production.

Born as a hobby, InnoGames today has a team of 400 employees from more than 30 nations who share the passion of creating unique games that players across the globe enjoy for years. In order to further expand our success and to realize new projects, we are constantly looking for young talents, experienced professionals, and creative thinkers.

Art Director - [Splinter Cell VR]

Ubisoft German Studios
Düsseldorf, Germany

Job Description

Join today to shape the future of VR. We are adding to an established core team to work on a prestigious new Splinter Cell VR project. Being developed for the Oculus platform, on one of Ubisoft’s most iconic and legendary IP’s on a multi studio project across the globe, and with the budget of AAA production. The studio is based in the German city of Düsseldorf, famous for it's Japanese culture. 

We are looking for an Art Director to lead this project artistic vision across all studios. Working with a team of seasoned professionals like yourself you will define the overall vision for art and how to best realize the game’s creative ambitions partnering with the Game and Creative Director. Furthermore, you will have the benefit of building an art team that fosters an atmosphere of excellence and collaboration both within and out with the art discipline to deliver the best overall game experience.

This is a permanent position based in Düsseldorf, Germany, and requires working onsite.

Responsibilities

  • Create, drive and uphold the artistic vision and direction for a Splinter Cell game whilst honoring the brand.
  • Collaborate with other studios to ensure consistency and quality for the project;
  • Collaborate with Creative and Project Directors to create technically sound, engaging and memorable visuals;
  • With your team, deliver state of the art visuals, finding the right balance between artistic aspects and technical constraints.

Skills & Requirements

  • A passion for VR; Experience in VR is a bonus
  • Shipped at least 1 AAA title as an Art Director coupled with previous experience as a Lead Artist
  • Experience with outsourcing and co-development is a bonus
  • Clear understanding of art pipelines.
  • Ability to frame delivery goals for a team, and review and dynamically adjust them to achieve success.
  • In-depth comprehension of the technical landscape; hardware, software and techniques.
  • Unity knowledge is a bonus
  • Strong documentation skills and the ability to effectively apply them to production
  • Documented leadership experience and great collaboration skills
  • Fluent in English, both verbally and written
  • Great communication skills and a positive attitude
  • Be a team player

How to Apply

The application must include your resume, and a cover letter detailing your earliest starting date, motivation. 

Please apply here: Art Director [Splinter Cell VR]

About the Company

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers.

We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and “Beyond Good & Evil” and many more.


Technical Art Director - [Splinter Cell VR]

Ubisoft German Studios
Düsseldorf, Germany

Job Description

We are creating a brand-new team to work on Tom Clancy’s Splinter Cell [VR] for the Oculus platform project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

Job Description

The Technical art Director will implement the graphic tools and methods to carry out the artistic vision of the game within the defined technical constraints. The main focuses are conversion of art direction into technical requirements, the implementation of art technologies, tools, pipelines and budgets for the project and development of team members.

Manage and help build a team that works together smoothly and collaborates well with external partners

  • Guide, provide constant support, and mentor technical artists. Play a key role in their career development.
  • Ensure team productivity: assign, organize, and prioritize the work within his team
  • Help construct a credible road map to reach target dates
  • Work closely with HR recruitment and producers to identify, hire, and grow promising candidates in your area of expertise

Gatekeeper of a solid bridge between art and tech teams

  • Understand art direction requirements and convert them to new features and improvements
  • Have regular sync-ups with the tech direction and art direction to align on options, choices and priorities
  • Be proactive by foreseeing problems and technical needs
  • Work closely with Rendering, Engine, Tools, and Art teams to ensure requirements are properly prioritized
  • Foster inter-team coordination. Help coordinate communication between groups and achieve consensus for the requirements necessary to ship a high quality title.
  • Establish an open communication with your peers on the project

Owner of the art technologies, tools, pipelines and budgets

  • Test and confirm that the intended techniques are possible with the tools chosen. Validate the quality of the product with the Art Director and Lead Programmer.
  • Produce a technical reference and/ or technical constraints document, keep it current, and communicate it for the team's guidance
  • Assure the homogeneity of the technical quality throughout the game
  • Propose and create the right tools to accelerate certain procedural tasks
  • Be the gatekeeper of the budget, stability and performance of the art

Look out for innovation

  • Network with other experts to benchmark solutions used on the project
  • Provide insights and value add to the project and group

Skills & Requirements

  • Excellent English communication skills, both verbal and written
  • Detailed knowledge of the technical constraints of engines and the different game platforms
  • Knowledge of 2D and 3D graphic software
  • Knowledge of an asset management system 
  • Knowledge of a programming language (C++…) (an asset)
  • Knowledge of Max Script (an asset)
  • In-depth knowledge of the jobs required to produce a AAA video game

Additional Information

Relocation assistance is offered

How to Apply

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Scripts or application examples, code samples.
  • Examples of rigs, visual effects, animation, procedural visualization

APPLY HERE: https://smrtr.io/4rn62 

About the Company

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers.

We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and “Beyond Good & Evil” and many more.

Your Benefits

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Lunch & Breakfast Service. Enjoy fresh discounted meals each day.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

CyberPunk/Dystopian Future TTRPG

One Small Step LLC
Remote

Job Description

We're looking for an artist to compose the graphics for our upcoming game called Zone 17. We will need four booklet covers and dozens of images to complete the rules books -- characters, vehicles, guns, etc. We want all of the art to come from the same hand. If the game is commercially successful, there will be additional books, ergo, future work.

We can break the project up into sections and pre-pay for each section when the previous section is complete.

The booklets are about 140mm x 216mm (5.5" x 8.5") and saddle-stitched.

We will reserve all rights to the art to use as we wish. However, the artist's name and/or links will appear in the Credits section of any product produced. Credit will also be posted with any marketing materials we create using the art. You will retain rights to use all of the work for your own marketing purposes (only) provided you mention the game (probably in small print) on or near the art or in its description. Further rights are negotiable. 

Skills & Requirements

We have a shortlist of styles we like. We are open to toss those ideas if you have better ones. Ideally, you would deliver all files in Photoshop format with logical/appropriate layers (e.g. background, color/shading, line art).

Additional Information

Working remotely is an option

How to Apply

Send an application with a link to your ArtStation or another online portfolio to rules@ossgames.com.

About the Company

One Small Step, LLC. is a small publishing company specializing in board games, war games, and card games.

Find us at www.ossgames.com.

Animateur 2D/3D (H/F)

WINAMAX
Paris, France

Job Description

This position requires fluency in written and spoken French so the rest of the listing is in French.

Au sein de notre studio de création interne composée de 5 graphistes et une cheffe de projet création, tu prendras en charge les animations des projets web sur l’ensemble des actions de communication mises en œuvre par Winamax sur les différents supports web (bannières, réseaux sociaux, site web, applications mobiles, etc…) :

  • Développement des animations à partir de storyboards (animation de personnages, d'objets, FX...)
  • Illustration des assets, personnages, pictogrammes et autres éléments graphiques

Et là, tu te demandes..., OK, à part ça pourquoi rejoindre le Staff Winamax ? (Bonne question!)

  • Tu es sûr (e) de ne pas t’ennuyer : pour un annonceur, nous avons des projets à revendre en permanence
  • Tu auras des collègues sympa et compétents auprès desquels tu apprendras énormément
  • Tu évolueras dans un cadre de travail agréable avec des espaces de travail lumineux et spacieux et une cour intérieure immense, avec une localisation centrale dans Paris
  • Ah oui, on a aussi : une kfêt avec boissons offertes, une salle de sport, une salle jeu vidéo, un babyfoot, deux terrains de pétanque, un CE au top...


What else ?? Il ne manque que toi et ta Wacom !

Skills & Requirements

De formation supérieure, tu possèdes une expérience significative en animation 2D/3D dans l’univers du gaming. Tu maîtrises des logiciels d’animation tels qu’After Effects et Spine, ainsi que d’autres logiciels de la suite Adobe comme Photoshop et Illustrator.

Rigoureux, organisé, tu sais travailler de façon qualitative dans des contraintes strictes de délais.

Ta créativité te permet d’être force de proposition sur des idées/concepts.

Le travail d’équipe, tu aimes ça ! Tu n’hésites pas à solliciter les avis de tes collègues pour avoir un retour créatif sur ce que tu produits.

Ton bon relationnel te permet d’échanger efficacement avec différents interlocuteurs internes (équipe de développeurs, UI designer, marketing ...).

L’intérêt pour les univers du poker et du sport est un avantage indéniable. Et si tu ne sais pas encore jouer au poker, tu as bien envie de t’y coller histoire d’être corporate.

How to Apply

As-tu pris le temps de découvrir ce que notre studio graphique a déjà produit pour nos différents supports web ? Et cela te motive à nous rejoindre ? Sache qu’il est fort probable que les candidatures avec CV, lettre de motivation et portfolio en ligne nous enthousiasment carrément plus qu’un simple profil LinkedIn peu détaillé... Après c’est à toi de voir !

Processus de recrutement 

  • Entretien téléphonique RH
  • Entretien physique dans nos locaux
  • Test
  • Entretien physique avec le Directeur de la Communication

Vous pouvez déposer votre candidature directement via cette adresse : https://careers.winamax.com/companies/winamax/jobs/animateur-2d-3d-h-f_paris?referrer=ArtStation

About the Company

Winamax est une société basée à Paris, dédiée au poker et aux paris sportifs en ligne.

Avec 56 % de parts de marché (données janvier 2019), Winamax est le premier site de poker en France. Depuis 2014, nous proposons également des paris sportifs, et avons su faire la différence sur un secteur très compétitif, grâce notamment à un ton humoristique décalé et en proposant les meilleures cotes.

Depuis juillet 2018, la société s’est lancée sur le marché espagnol des jeux en ligne, où elle croît de jour en jour.

Senior (Lead) Animation Instructor (2D)

University of the West of England
Bristol, UK

Job reference: R01732

Application closing date: 03/12/2020

Salary: Grade G: £33,797 – £40,322

About us:

UWE’s Faculty of Arts, Creative Industries and Education has a strong reputation for highly successful practice-based, professionally focused UG and PG programmes, run in conjunction with outstanding industry partners.

 

This post offers the opportunity to be part of UWE’s thriving, vibrant and collaborative animation community.  Our highly successful BA and MA Animation programmes are in the UK’s top three courses in the 2020 Guardian League tables for Film Production and Photography.   Student work has won regional and national Royal Television Society animated film awards for many years.

 

Our BA Animation programme attracts highly motivated students on the basis of our excellent reputation for bespoke teaching across the range of animation processes.  The course produces industry-ready graduates, with excellent animation craft skills and the ability to develop creative and commercial ideas as well as work in production.

 

Our MA Animation programme is ScreenSkills accredited in recognition of its excellent standards of industry relevance, its close connections to the animation industry and its consistent success in preparing students for a professional career in the creative industries.

 

You will be working in our Animation studios, comprising 2D digital, 2D drawn, 3D CGI and stop motion labs and production studios – all part of a recent £7m investment in film production facilities in City Campus at Bower Ashton.

 

You will be working alongside an experienced team of academic and technical instructors, who have considerable industry experience and in a department with facilities that encompass a breadth of animation output.  You will be a team player, thrive in a demanding yet rewarding environment and will make an enthusiastic contribution to the collegiate life of the University.

 

About you:

 

You are an experienced 2D animator with excellent knowledge of Toon Boom Harmony, Toon Boom Storyboard Pro, TVPaint, Adobe Animate, and Adobe After Effects.

 

You are a motivated, passionate animator/educator with a desire to innovate, mentor and develop talent in young adults.

 

Working within the Animation team you will contribute to managing and developing the 2D department. You are proactive in developing the latest animation applications, methods and artistic expression, to drive the department forwards.

 

You have demonstrable experience in an education or training context and able to design and deliver engaging learning opportunities for students.

 

You will be keen to engage in CPD and further develop teaching skills with UWE.

 

About UWE Bristol:

 

We are one of the largest providers of Higher Education in the South West with over 30,000 students, 250,000 alumni and 3,800 staff. We are both globally connected and regionally embedded, with strong employer and partner connections. Our staff and students come from over 160 countries making this a diverse, dynamic and rewarding place to work and study.

 

We are an ambitious university. Together, our people are working hard to advance knowledge, inspire people and transform futures. We are looking for people with the skills and ambition to help us achieve those aims.

 

We have a lot to be proud of at UWE, our achievements include an impressive 88% overall student satisfaction in the most recent National Student Satisfaction survey, placing us 2nd of all universities in England and 7th in the UK. We are 6th in the UK for postgraduate student satisfaction (Postgraduate Taught Experience Survey) and importantly, 96% of UWE Bristol graduates are in employment or further study within six months after graduation. We have also achieved TEF Gold status, have been ranked 21st in The Guardian Best UK Universities 2021 and 29th  in the latest Times Higher Education ‘Table of Tables’.

 

Bristol itself is a hub of social and cultural activity and is a big pull for students and employers alike. A city with a creative and fiercely independent mindset, a vibrant music scene, great restaurants and interesting business ventures. Bristol was the first British city to win the European Green Capital award in 2015, The Sunday Times newspaper named Bristol the best city to live in Britain thanks to its culture, nightlife and proximity to beautiful countryside while National Geographic listed Bristol as 11th in the world’s ‘cool list’ destinations, ahead of Paris and Amsterdam, so it’s not surprising Bristol is consistently named as one of the best places to live and work in the UK.

 

This post is based at our City Campus in Bristol city centre which comprises of Bower Ashton Studios, Arnolfini, Spike Island and Watershed and is home to UWE Bristol’s creative and cultural subjects. Through a combination of University sites and partnerships with creative and cultural organisations in the city, we have developed a network of cultural and creative spaces. These enable our students and staff to develop their professional practice in inspiring learning environments as well as provide opportunities for creative collaboration and networking.

 

In addition to progressive pay rates, UWE Bristol offers a wide range of employee benefits including:

 

  • a generous holiday allowance of 27 days pro rata
  • up to 12.5 bank holiday/closure days per year
  • flexible working
  • excellent defined benefit pension schemes
  • access to employee assistance programme
  • ongoing learning and development opportunities
  • family friendly policies and wellbeing initiatives
  • onsite nursery at our Frenchay Campus.
  • savings on purchases via Wider Wallet scheme
  • option to participate in the cycle to work scheme

 

Further information:

 

If you would like an informal discussion about this opportunity please contact Dick Allen on 011732 87053 or email: richard.allen@uwe.ac.uk

 

This is a permanent, part-time post working 30 hours per week.

 

Job Share:

 

This post is available on a job share basis for applicants wishing to work part time

 

The University’s normal practice is that new appointments will be made at the starting point of the grade.

 

UWE is committed to supporting and promoting equality and diversity to create an inclusive working environment. We believe this can be achieved through attracting, developing, and retaining a diverse range of staff from many different backgrounds who share our ambition to be a university recognised for the success and impact of our practice-oriented programmes; our strong industry networks and our inclusive global outlook.

This post does not qualify for sponsorship under the current UK Visas and Immigration Tier 2 points-based system therefore we would not be able to obtain a tier 2 Biometric Residence Permit and would be unable to sponsor anyone who does not have their own right to work in the UK. Please refer to the Home Office Right to Work Checklist which provides details of which documents are acceptable. Should you be shortlisted you will be asked to bring your right to work documents with you to your interview so they can be copied and verified at that stage.

 

 

How to Apply

Apply online via: https://ce0164li.webitrent.com/ce0164li_webrecruitment/wrd/run/ETREC107GF.open?VACANCY_ID=664672BLBB&WVID=8433573cTb&LANG=USA Job expires in 60 days.

Lead VFX & Lighting Artist [Unannounced Project] (364)

Ubisoft Reflections
UK

Job Description

Lead, mobilise and develop an art team within a collaborative multi-discipline environment; working with Production and other development teams, define and track the schedule for the team, manage and mentor team members, and be a key-player in delivering the artistic content of the project.

Responsibilities

  • Develop performance and expertise within their team while furthering their own knowledge and expertise;
  • Prioritise, plan and organise their own work and their teams work in conjunction with the Producer/Associate Producer;
  • Be the main contact for a collaborating studio or outsource partner regarding the VFX & Lighting;
  • Review and deliver work in accordance with the project's artistic direction and deadlines;
  • Identify and set up best practices, work-flows and pipelines;
  • Report to Production on the progress of work and any issues or risks relating to the project;
  • Facilitate training initiatives for the team as required in liaison with the Learning & Development Manager;
  • Find relevant solutions to problems encountered in their work;
  • Rapidly integrate strategic changes in Direction into their team’s work;
  • Make suggestions that are in-line with the game's marketing positioning;
  • Keep open channels of communication across their team / collaborating studio / outsource partner;
  • Produce schedules alongside the member of Production with respect of constraints;
  • Act as a hiring manager to recruit highly skilled talents for their team and the studio;
  • Manage the on-boarding process for new starters in their team;
  • Regularly update their team and Production (including the use of ‘scrums’);
  • Manage individual team members’ performance and progress;
  • Conduct regular 1-to-1 meetings with their team members to assess progress towards career goals, maintain good morale and resolve issues;
  • There may be some ability to travel needed for this role;
  • Conduct appropriate ad-hoc tasks as and when required.

Skills & Requirements

Skills and Knowledge

  • Excellent interpersonal and communication skills
  • Excellent Lighting or VFX (or a combination of these) skills.
  • Good understanding of the fundamentals of Lighting or VFX and how these are translated into in-game World Art.
  • Familiarity with data management software (such as Perforce) is desirable
  • Excellent working knowledge of industry standard graphics applications (e.g. Maya, Max, Nuke, etc.)
  • Knowledge of the video game industry and awareness of typical video game development processes is desirable (e.g. game engines, 3D model toolsets and production pipelines)

Relevant Experience

  • Previous management experience / team leadership and mentoring is desirable
  • Previous experience of working in the games industry or studio environment an advantage but not essential
  • Relevant VFX or lighting training, experience or degree an advantage

Additional Information

Relocation assistance is offered

How to Apply

CLICK HERE TO APPLY

About the Company

Reflections, a Ubisoft studio is a video games development company based in Newcastle, UK.

Collaborating with Ubisoft's international creative teams on projects such as Assassins Creed Syndicate, Tom Clancy’s Ghost Recon, online open-world RPG "The Division" as well as the adventure platformer "Grow Home". With a host of other top titles to our name such as open-world action adventure 'Watch Dogs', MMO racer "The Crew" and the latest instalment in the world's No.1 dance game franchise 'Just Dance 2015' Reflections' objective is to combine technical expertise, flair and innovation to create and contribute to successful and memorable games. We are looking for Pioneering, Obsessive Humans to cement its reputation as an industry leading studio within the UK and the world.

Art Outsourcing Producer

Socialpoint
Barcelona, Spain

Job Description

What will you do at Social Point?

As an Art Outsourcing Producer you will take a methodical approach to the setting up, and running of a successful outsourcing pipeline, with a proactive, analytical and problem solving approach.

You will manage forecast, negotiation and schedule of day-to-day external production for games (live or prototype). Responsibilities include collaborating with other producers, creative leads, and studio managers to follow and improve (when possible) the existing workflow to determine resources and schedule needs, in order to deliver final assets on time and budget.

You will ensure deliveries are received without delay and properly organized in our project management tools, facilitating communication with internal departments and external vendors.

You will show a talent for efficiency, adaptability and emotional intelligence to problem solving, always executing sound judgement, with clear decision-making and poise in unexpected situations. 

Your responsibilities:

Manage and keep track of all external art needs for your assigned projects.
Use and maintain our department pipeline, tools and reports to be as efficient as possible.
Keep our internal documentation and department structure up to date and organized.
Report to our finance department with the outsourcing forecast estimated by projects, and provide support with their invoicing system.
Hold regular meetings with project teams to update status, discuss forecasts, share information or resolve issues.
Identify anyone else needed to accomplish your mission, involving them actively and following up through execution (external or internal).
Locate new vendors specialized in Art Outsourcing and expand relationships with our current ones.
Ensure all of them accept, sign and follow our contractual terms and conditions.
Negotiate time and cost effectiveness with vendors, keeping an eye on budget control.
Ensure any documents, links and files related to the tasks are correct and up to date.
Optimize the efficiency of your assigned projects, through proper alignment and constant communication (especially with Art Supervisors and the other Outsourcing Producers).
Positively contribute to the Art Outsourcing department performance, supporting the rest of Producers and Supervisors when needed.

Skills & Requirements

This is you:

Able to create and update project schedules, monitoring the progress of milestones and individual tasks.
Experienced managing cross-functional teams and resources to produce 2D and/or 3D quality assets with tight deadlines.
Familiar with Lean and Agile techniques, especially Kanban boards and Gantt charts.
Also aware of, and compatible with, more traditional production management models.
Highly organized, with exceptional attention to detail, process knowledge and ability to multi-task.
Experienced with Google Docs, Slides and Sheets, Microsoft Office and Excel, as well as Atlassian JIRA and Confluence. Any other project-tracking and management/database software is welcome. (Wrike is a great bonus)

You also have:

Excellent prioritization and communication skills to effectively interact with several departments on a daily basis.
Good professional English skills, both verbal and written.
Positive attitude and ability to team-working, focusing on solutions instead of problems.
Ability to adapt quickly in a fast-paced, dynamic environment
A big passion for games.

Additional Information

Relocation assistance is offered

How to Apply

To apply for this role, click here.

About the Company

Socialpoint is a world-renowned game developer and publisher, specialising in mobile gaming. Our egg hatched in 2008, and ever since we’ve been connecting the world through awesome gameplay.

We know that key to our success are the brilliant minds and the talent of our team players. Our international team is formed by awesome people who are passionate about social games, creativity and pushing the bar. 

We offer a fun, lively and dynamic workplace, headquartered in beautiful Barcelona, where creativity, agility and innovation are encouraged, prized and rewarded. Working with us will see you develop your skills, play drive your career and delight 2 millions daily active users around the world!

Since 2017, Social Point has been a fully owned subsidiary of Take-Two Interactive Software, Inc.

Senior Concept Artist

Heart Machine
Remote

Job Description

We’re looking for a talented and experienced Concept Artist, focused on environment art, to help build incredible worlds with our award-winning team for future projects.

Skills & Requirements

Your Responsibilities

  • Work with Directors, Designers and Engineers to build out the world via thumbnails, sketches, reference sheets, storyboard, background illustrations, paintings and more digital formats for environments, props and characters

  • Research needed aspects for continued visual development

  • Provide your expertise and feedback to help influence direction

Your Qualifications + Skills

  • Excellent 2d drawing + drafting skills

  • Strong understanding of and eye for composition and color theory

  • Have an online portfolio of relevant work for environments and characters

  • Strong communication skills while being self-directed

  • A passion for video games

  • 3d modeling skills a plus

Heart Machine Offers

  • Medical, dental, and vision coverage

  • Paid vacation, holiday and sick time

  • Paid parental leave

  • Flexibility in work location(s)

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Send your application to jobs@heart-machine.com with the title "Job Application - Senior Concept Artist". 

Please include specific skills you would bring to a new project, as well as any links to current and/or past projects and your resume.

All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

About the Company

Creators of Hyper Light Drifter and Solar Ash.

Heart Machine is a deeply motivated and close-knit team located in Los Angeles. Our focus is gameplay that’s engaging, fluid and fun, while also building worlds through vibrant art, heartfelt stories and incredible sound design. We’re immensely excited to be creating things we love every day.

Although we are all passionate and work incredibly hard, our studio is not a crunch-factory - we like to live our lives, have holidays, and remain healthy throughout a project.

We’re supportive of a diverse working environment - different life perspectives offer a lot to building a better game, studio and understanding of one another.

3D Animator

The Flex Seal Family of Products
Weston, FL, USA

Job Description

Hours

Full-Time 9 AM-5:30 PM Mon-Fri and after hours and weekends on an as-needed basis

Job Purpose

Swift Response, LLC., makers of The Flex Seal® Family of Products, are currently in need of an experienced individual who specializes in 3D modeling and animation.

Duties and Responsibilities:

  • Proficiency with 3D modeling, animation, and motion graphics (Cinema 4D)
  • Create an array of 3D animations, motion graphic video content, and overlays that align with the brand to be used on social media platforms
  • Strong graphic design skills and editing capabilities
  • Experience with sound design
  • Promote consistency within projects, files, and folder structures
  • Great communicator – bring questions and ideas to the forefront
  • A strong sense of initiative, work ethic, and team spirit is paramount
  • Happy to help out on other animators projects
  • Strong grasp of storytelling
  • Participate in brainstorming sessions, creative exploration, and development of seasonal/promotional themes that support Brand visual standards, style guides, color palettes, and templates
  • Must be able to help in any capacity as needed

Benefits:

  • Medical/Dental Insurance (eligible after the waiting period)
  • Company Gym with Free Membership
  • Paid Time Off
  • Paid Continuing Education

Skills & Requirements

Qualifications:

  • Minimum of 2-3 years of hands-on 3D animation and video editing
  • 4 year BA/BS degree preferred
  • Knowledgeable and passionate about social media platforms including Facebook, Instagram, Twitter, Pinterest, LinkedIn, TikTok
  • Expert organizational skills
  • Strong ability to multi-task
  • Outstanding communication skills
  • Knowledge of project management processes, workflow, and terminology
  • Ability to function well in a fast-paced environment under tight deadlines
  • Basic production skills/ camera & shoot experience is a plus

How to Apply

https://www.linkedin.com/jobs/view/2291641379/ 

About the Company

It all started with one product, Flex Seal®, that gave the power to consumers to coat, seal, and stop leaks fast all in the palm of their hand.

Through engaging infomercials to global retail stores, the world has spoken and demanded more Flex! Along with demand, our product line grew as well as our staff.

Our product line includes Flex Seal®, Flex Seal® Liquid,  Flex Shot®, Flex Tape®, Flex Glue®, and Flex Paste™.

💪 Flex Seal is the easy way to coat, seal, and stop leaks fast! It's available in 12 different colors to match your repair needs.

💧 Flex Seal Liquid is liquid rubber in a can! Just brush, roll, dip, or pour to stop leaks fast!  

🎯 Flex Shot is the revolutionary super thick rubber sealant used to caulk, bond, and seal virtually everything!

◼️ Flex Tape is the super strong waterproof tape that stops leaks INSTANTLY!

🏡 Flex Glue is the easy to use rubberized waterproof glue that instantly bonds, seals, and repairs!

🖌 Flex Paste is a super thick rubberized paste that clings to the surface and instantly fills large gaps, cracks, and holes.

What to expect working at Flex Seal? Community, innovation, professional development, and the room to be YOU! #FlexSeal

 "World's best team! FLEX ON! 💪" -Phil Swift (inventor, CEO, and spokesman)

Environment Concept Artist for Fantasy Game ( Remote )

Wekthor
Remote

Job Description

Hi,

 we are looking for an experienced environment artist to join our small team. We are working on a fantasy game inspired by Ghibli visuals with RPG elements, non-combat genre.
 Game is in pixel art, but we are looking for regular concept artist to create environment concepts, scene layouts, interior designs, magical plants, trees and more. We already have character concept artist and character pixel artist on board, so you will be able to fully focus on Environments and such.

Work is fully remote, about 10-20 hours per week, for a minimum of 4 months.

Skills & Requirements

  • experience working on games, ideally on a released title
  • ability to take a lead on environment design for whole game, from exteriors to interiors
  • ability to define game color scheme and make sure that color scheme and lights are properly applied throughout whole game
  • correct use of perspective
  • Fluent written and spoken english is required for occasional voice calls.

Additional Information

Working remotely is an option

How to Apply

Please apply here with link to your portfolio: wekthorgames@gmail.com

About the Company

Unannounced Project - FX Artist

Hi-Rez Studios
Remote

Job Description

Hi-Rez Studios is looking to hire an innovative FX Artist to join our Unannounced Project and work with our Red Beard Games' team in Brighton, UK, California, Georgia, North Carolina, South Carolina or Washington State

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication.

Come join the creators of the critically acclaimed games SMITE, Paladins, Realm Royale, and Global Agenda as we embark on exciting new game projects!

What our FX Artists do:

  • Develop innovative, complex and visually stunning particle and shader effects within the defined visual style
  • Creating assets such as textures, models and shaders relevant to visual effects art
  • Concept, propose, and present creative ideas
  • Work closely with our artists, animators, designers and programmers to implement effects
  • Provide creative input specific to assigned tasks

Skills & Requirements

Who we are looking for:

  • 2+ years of experience creating FX in the games industry.
  • Portfolio materials must demonstrate a strong understanding of particle effects technology, techniques, and implementation In a near current gen game engine.
  • Strong technical knowledge of effects generation using Unreal Cascade (or a comparable engine).
  • Candidates must show an aptitude for learning new/proprietary systems quickly.
  • Experience with 3D Studio Max and Photoshop.
  • Must have the ability to quickly conceptualize, present and execute ideas.
  • Excellent communication, interpersonal and organization skills.
  • Excellent sense of scale, timing, detail, form, texture and color.
  • Must have the drive to conquer technical challenges.
  • Must be able to handle an ever changing environment and tasks with positivity & excitement.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply at https://jobs.lever.co/hirezstudios/1aa4f5c9-99b3-4957-b2ae-3c585272c934

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.

It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Senior Rigger

Certain Affinity
Toronto, Canada

Job Description

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas and opened a second studio in Toronto, Canada, in 2019. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. Our Toronto studio will collaborate with our Austin location, and together we’ll be co-developing AAA FPS games and creating our own compelling new IP.

As a Senior Technical Artist (Rigger) at Certain Affinity, you will get the chance to see some of the custom 3D tools and pipelines behind the world’s biggest shooters and contribute to our own proprietary technology. This role requires an energetic individual to take a hands-on approach to our pipeline management and tools creation for our studio art team. If you have a desire to create world-class characters and enjoy technical work, we'd like to hear from you.

Responsibilities

  • Collaborate with character artists, animators, and tools programmers to develop animation rigs and pipelines for characters, vehicles, and props
  • Support the modeling and animation teams by advising on topology & deformation, maintaining rigs and pipelines, troubleshooting, and implementing the desired functionality
  • Implement and troubleshoot in-game assets
  • Maximize aesthetic quality while respecting and enforcing project performance constraints
  • Research and implement in-engine dynamic solutions such as hair, cloth, ragdolls, etc.
  • Maintain and polish in-engine animation state machines
  • Explore, document, promote, and integrate cutting-edge processes and techniques to help keep studio animation quality competitive
  • Seek ways to improve and streamline art pipelines, drive quality, and improve team efficiency

Skills & Requirements

Requirements

  • 5 years’ experience in rigging and skinning characters, creatures, vehicles, and props
  • Expert-level proficiency with Autodesk Maya
  • Possesses an approachable, customer-oriented demeanor
  • Strong communication skills and desire to collaborate with art, design, and engineering
  • Experienced in ramping up an animation team in a variety of engines and toolsets
  • Strong knowledge of facial rigging and deformation
  • Mastery of Python scripting for extending content creation tools and automating tasks
  • Experience with performance capture systems within Motionbuilder
  • A desire to work in a diverse and inclusive environment
  • A deep passion for games

Extra Credit

  • Animation key-framing
  • Experience in Unreal Engine 4
  • Knowledge of C++ or C#
  • Experience writing Maya plug-ins

Additional Information

Relocation assistance is offered

How to Apply

http://jobs.jobvite.com/careers/certainaffinity/job/oUzwafwT?__jvst=Certain+Affinity+Careers 

About the Company

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and opened a second studio in Toronto, Canada, last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

CA has built a strong reputation as the go-to co-development partner for AAA action titles, with recent contributions to World of Tanks, Call of Duty, and DOOM. In fact, the highly prolific studio has been the lead developer or co-developer on more than 30 products across 13 different franchises, with combined sales of more than 100 million units. The company’s leadership has taken a calculated, long-term approach to building the business, and is proud of its track record in its first 10 years: profitable every year and never once laying anyone off.

Certain Affinity’s rare exposure to so many top-tier developers, publishers, technologies, and franchises has helped the company build a one of a kind, world-class team and studio ready to take the helm on original game development. The company’s 10-year anniversary marked a significant shift towards lead development, and in addition to continued co-dev work, the company has two full games in development, one licensed IP and one original IP. Certain Affinity is excited to see what the next 10 years hold.

Lead Technical Animator

Certain Affinity
Austin, TX, USA

Job Description

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and we opened a second studio in Toronto, Canada last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

As a Lead Technical Animator at Certain Affinity, you will get the chance to see some of the custom 3D tools and pipelines behind the world's biggest shooters and contribute to our proprietary technology. This role requires an energetic individual to take a hands-on approach to our pipeline management and tools creation for our studio art team. If you have a desire to create world-class characters and enjoy technical work, we'd like to hear from you.

Responsibilities

  • Ability to write tools to facilitate Tech Animation and Animation Pipeline
  • Proficient in coding and the ability to set up modular rigging pipeline
  • Establish and promote coding standards within the tech animation department
  • Ability to manage and mentor multiple personnel on multiple projects and be the spokesperson for Tech Animation
  • Collaborate with character artists, animators, and tools programmers to develop animation rigs and pipelines for characters, vehicles, and props
  • Support the modeling and animation teams by advising on topology & deformation, maintaining rigs and pipelines, troubleshooting, and implementing the desired functionality
  • Implement and troubleshoot in-game assets
  • Maximize aesthetic quality while respecting and enforcing project performance constraints
  • Research and implement in-engine dynamic solutions such as hair, cloth, ragdolls, etc.
  • Maintain and polish in-engine animation state machines
  • Explore, document, promote, and integrate cutting-edge processes and techniques to help keep studio animation quality competitive
  • Seek ways to improve and streamline art pipelines, drive quality, and improve team efficiency

Skills & Requirements

Requirements

  • 5 years' experience in rigging and skinning characters, creatures, vehicles, and props
  • Expert-level proficiency with Autodesk Maya
  • Mastery of Python scripting for extending content creation tools and automating tasks
  • Experience in Unreal Engine 4
  • Strong knowledge of facial rigging and deformation
  • Possess an approachable, customer-oriented demeanor
  • Strong communication skills and desire to collaborate with art, design, and engineering
  • Experienced in ramping up a technical animation team in a variety of engines and toolsets
  • Experience with performance capture systems within Motionbuilder
  • A desire to work in a diverse and inclusive environment
  • A deep passion for games

Extra Credit

  • Animation key-framing
  • Knowledge of C++ or C#
  • Experience writing Maya plug-ins
  • FBX SDK

Certain Affinity also offers relocation for this position to assist you in the move to Austin, Texas.

Additional Information

Relocation assistance is offered

How to Apply

http://jobs.jobvite.com/careers/certainaffinity/job/oE9Dcfwm?__jvst=Certain+Affinity+Careers 

About the Company

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and opened a second studio in Toronto, Canada, last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

CA has built a strong reputation as the go-to co-development partner for AAA action titles, with recent contributions to World of Tanks, Call of Duty, and DOOM. In fact, the highly prolific studio has been the lead developer or co-developer on more than 25 products across 13 different franchises, with combined sales of more than 100 million units. The company’s leadership has taken a calculated, long-term approach to building the business, and is proud of its track record in its first 10 years: profitable every year and never once laying anyone off.

Certain Affinity’s rare exposure to so many top-tier developers, publishers, technologies, and franchises has helped the company build a one of a kind, world-class team and studio ready to take the helm on original game development. The company’s 10-year anniversary marked a significant shift towards lead development, and in addition to continued co-dev work, the company has two full games in development, one licensed IP and one original IP. Certain Affinity is excited to see what the next 10 years hold.

Senior Environment Artist

Certain Affinity
Austin, TX, USA

Job Description

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and we opened a second studio in Toronto, Canada last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

As a Senior Environment Artist at Certain Affinity, you’ll lead a small team of environment artists in creating highly detailed game environments and world assets. You’ll have opportunities to set the quality bar for our internal team by creating and visually perfecting an environment by fine-tuning all elements, including skybox, set dressing, materials, composition, and lighting.

Responsibilities

  • Work with Art Director and other artists to build and integrate 3D assets, lighting, materials, decorators, and skybox elements into a visually consistent and highly immersive world
  • Lead/direct activities and implementation of environment art assets
  • Mentor other artists on technique and process
  • Personally, create a significant portion of the world including modeling, texturing, terrain, decorators and set dressing these assets in a cohesive way

Skills & Requirements

Requirements

  • 4+ years’ experience in the game industry, specifically modeling and texturing environments
  • Experience using UE4 and proprietary software and tools
  • Experience establishing and driving new workflows for content creation
  • Shipped 2+ titles as an environment artist
  • Experience mentoring other artists
  • Expert-level knowledge of MAX and/or Maya, or other 3D software packages
  • Knowledge of material creation software such as Substance Designer and Substance Painter
  • Knowledge of PBR material pipeline
  • Proficient with Z-Brush or other high-resolution sculpting tools
  • Solid grasp of performance requirements and constraints of current-generation console and PC development
  • Excellent understanding of art pipelines and workflow
  • Excellent collaboration and communication skills to bridge the gap between art, design, and tech.
  • Ability to work within a style and effectively communicate to the rest of the team
  • Strong foundation knowledge in traditional arts, including but not limited to graphic design or illustration, life drawing, environmental and/or architectural illustration or similar.
  • Solid understanding of color theory, and be able to create balanced & appealing color palettes through lighting, texturing and material work
  • Demonstrated grasp of scale, proportion lighting, and form
  • Solid understanding of the aesthetics of environment, function vs. form relationships and how this can enhance gameplay
  • Team player with the drive and initiative to deliver extremely high-quality work within performance and time restrictions.
  • Must be punctual, diligent, articulate, and organized
  • Easily manages time constraints and multiple priorities
  • Can initiate visual direction without a specific concept or design
  • A desire to work in a diverse and inclusive environment

Extra Credit

  • Experience managing, scheduling, critiquing work for multiple artists
  • Shipped 1+ AAA title in last 3 years

Certain Affinity also offers relocation for this position to assist you in the move to Austin, Texas.

How to Apply

http://jobs.jobvite.com/careers/certainaffinity/job/o7ozcfw0?__jvst=Certain+Affinity+Careers 

About the Company

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and opened a second studio in Toronto, Canada, last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

CA has built a strong reputation as the go-to co-development partner for AAA action titles, with recent contributions to World of Tanks, Call of Duty, and DOOM. In fact, the highly prolific studio has been the lead developer or co-developer on more than 25 products across 13 different franchises, with combined sales of more than 100 million units. The company’s leadership has taken a calculated, long-term approach to building the business, and is proud of its track record in its first 10 years: profitable every year and never once laying anyone off.

Certain Affinity’s rare exposure to so many top-tier developers, publishers, technologies, and franchises has helped the company build a one of a kind, world-class team and studio ready to take the helm on original game development. The company’s 10-year anniversary marked a significant shift towards lead development, and in addition to continued co-dev work, the company has two full games in development, one licensed IP and one original IP. Certain Affinity is excited to see what the next 10 years hold.

Senior Technical Artist - Austin or Toronto

Certain Affinity
Austin, TX, USA

Job Description

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and we opened a second studio in Toronto, Canada last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

As a Senior Technical Artist at Certain Affinity, you’ll get the chance to see some of the custom 3D tools and pipelines behind the world’s biggest shooters and contribute to our own proprietary technology. This role reports to the Technical Art Director. It requires an energetic individual to take a hands-on approach to our pipeline management and look development for our studio art team.

If you’ve done some compelling tools and technical work, are eager to make an impact, able to wear multiple hats, and are open to new challenges, we’d like to hear from you.

Responsibilities

  • Develop custom workflows using scripts and coded tools solutions for the art team
  • Maintain the integrity of art pipelines by identifying inefficiencies and recommending and implementing improvements
  • Troubleshoot key pipeline issues and solve core problems in cooperation with the development team
  • Support the technical art needs of our client-facing project requirements and partner expectations
  • Facilitate technical art communication across disciplines by providing clear and constructive feedback and guidance
  • Collaborate with a diverse team to promote innovation and refine the visual quality of our games

Skills & Requirements

Requirements

  • 5+ years game industry experience, 3+ specifically in a technical artist role
  • Experience developing pipelines, including Substance Designer, Substance Painter, or Houdini
  • Shipped 1+ AAA title as a Technical Artist
  • Tech-fluency in at least one development language, such as Python, MEL, C# or C++
  • Expert-level familiarity with at least one or more industry level DCC applications. (Maya, Max, Blender, Modo)
  • Experience working in multiple 3D game engines
  • Experience working on a wide range of tech art projects, in terms of art tools, graphics engines, and game hardware
  • Expert-level familiarity with developing tools for environment art creation and workflow
  • Able to present (internally and externally) a clear vision of how work addresses problems and requirements
  • Excellent communication, documentation and organizational skills
  • A desire to work in a diverse and inclusive environment

Extra Credit

  • Broad interest in real-time rendering technologies and art asset creation tools
  • Shipped at least one project as a Senior Technical Artist with Unreal Engine
  • Able to create/own multiple shaders and material pipelines for a AAA project
  • Experience in managing real-time rendering, run-time analytics, and optimization
  • Able to advise on, research and explore a variety of graphics systems and middleware packages
  • Able to envision creative ways to leverage ideas and technologies, and integrate big picture through multiple mediums
  • Bachelor’s degree in computer science, Graphic Arts or related field

Certain Affinity also offers relocation for this position to assist you in the move to Austin, Texas.

Additional Information

Relocation assistance is offered

How to Apply

http://jobs.jobvite.com/careers/certainaffinity/job/ojqNbfwr?__jvst=Certain+Affinity+Careers 

About the Company

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and opened a second studio in Toronto, Canada, last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

CA has built a strong reputation as the go-to co-development partner for AAA action titles, with recent contributions to World of Tanks, Call of Duty, and DOOM. In fact, the highly prolific studio has been the lead developer or co-developer on more than 25 products across 13 different franchises, with combined sales of more than 100 million units. The company’s leadership has taken a calculated, long-term approach to building the business, and is proud of its track record in its first 10 years: profitable every year and never once laying anyone off.

Certain Affinity’s rare exposure to so many top-tier developers, publishers, technologies, and franchises has helped the company build a one of a kind, world-class team and studio ready to take the helm on original game development. The company’s 10-year anniversary marked a significant shift towards lead development, and in addition to continued co-dev work, the company has two full games in development, one licensed IP and one original IP. Certain Affinity is excited to see what the next 10 years hold.

Senior Material Artist - Austin or Toronto

Certain Affinity
Toronto, Canada

Job Description

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas and opened a second studio in Toronto, Canada, in 2019. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. Our Toronto studio will collaborate with our Austin location, and together we’ll be co-developing AAA FPS games and creating our own compelling new IP.

As a Material Artist at Certain Affinity, you will work in small teams to create highly detailed characters, game environments, and world assets.

Responsibilities

  • Create physically-based Materials/Textures for use with props, environments, and characters
  • Assist in material library creation and maintaining material pipelines
  • Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world
  • Match established art styles while helping improve the visual direction

Skills & Requirements

Requirements

  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques
  • Portfolio demonstrating tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail focusing on believability and overall esthetic composition
  • Solid understanding of PBR standards and surface/light interactions
  • Strong foundation knowledge in traditional arts
  • Experience creating 3D art for a game project or title
  • Able to use 3d and/or procedural techniques to create high-quality materials within production timelines
  • Strong knowledge in UE4
  • Strong knowledge of Substance Designer
  • Strong knowledge of Maya and/or another 3D software package
  • Strong knowledge of Zbrush modeling
  • Solid understanding of color theory, and be able to create balanced and appealing color palettes
  • Must be punctual, diligent, articulate, and organized
  • A desire to work in a diverse and inclusive environment
  • Passion for video games

Extra Credit

  • Experience leading other artists              
  • Shipped 1+ AAA title as an environment artist
  • Experience using proprietary editors, software and tools

Additional Information

Relocation assistance is offered

How to Apply

http://jobs.jobvite.com/careers/certainaffinity/job/oP9Q9fwH?__jvst=Certain+Affinity+Careers 

About the Company

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and opened a second studio in Toronto, Canada, last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

CA has built a strong reputation as the go-to co-development partner for AAA action titles, with recent contributions to World of Tanks, Call of Duty, and DOOM. In fact, the highly prolific studio has been the lead developer or co-developer on more than 25 products across 13 different franchises, with combined sales of more than 100 million units. The company’s leadership has taken a calculated, long-term approach to building the business, and is proud of its track record in its first 10 years: profitable every year and never once laying anyone off.

Certain Affinity’s rare exposure to so many top-tier developers, publishers, technologies, and franchises has helped the company build a one of a kind, world-class team and studio ready to take the helm on original game development. The company’s 10-year anniversary marked a significant shift towards lead development, and in addition to continued co-dev work, the company has two full games in development, one licensed IP and one original IP. Certain Affinity is excited to see what the next 10 years hold.

Senior Hard Surface Character Artist

Certain Affinity
Toronto, Canada

Job Description

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas and opened a second studio in Toronto, Canada, in 2019. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. Our Toronto studio will collaborate with our Austin location, and together we’ll be co-developing AAA FPS games and creating our own compelling new IP.

We are seeking a talented Senior Hard Surface Character Artist to join our team and help make great games. The job will require working closely with designers and other artists to create convincing, visually stunning game characters for an unannounced AAA title. The position requires a strong sense of design mixed with videogame art production methods you must be someone that is proficient in next-gen asset creation from high res source to in-engine implementation, and who will continue to push art to the next level.

If you enjoy the challenge of building a wide variety of stunning enemies, robots, weapons, and vehicles- apply now!

Responsibilities

  • Create high-resolution photo-realistic 3D characters, weapons, and vehicles with minimal supervision
  • Ensure consistency and quality of your work
  • Create art that is focused on performance as well as how it affects gameplay
  • Receive feedback and modify work based on direction
  • Collaborate with concept artists and art direction to create high-quality characters
  • Work with the Art Director, the Lead Character Artist and the Character Team in technical/aesthetic problem-solving efforts

Skills & Requirements

Requirements

  • 2+ years of experience making character art for games
  • Shipped a AAA title as a character artist
  • Portfolio showing off your work
  • Good communication and interpersonal skills
  • Strong understanding of form and silhouette
  • Basic knowledge of rigging and articulation
  • Proficiency in Substance Painter, 3D Modeling programs such as Max, Maya, Fusion 360, Mol, ZBrush, etc.
  • Solid understanding of current high-end real-time character creation
  • High attention to detail and the ability to faithfully translate concepts and ideas
  • Experience with creating PBR materials
  • Passion and ability to work as a positive, collaborative, enthusiastic, ambitious and contributing team member with a real desire work with the team to find solutions
  • A desire to work in a diverse and inclusive environment

Extra Credit

  • Experience in Unreal Editor 4
  • Concept or Illustration Experience

Additional Information

Relocation assistance is offered

How to Apply

http://jobs.jobvite.com/careers/certainaffinity/job/oNc0bfwU?__jvst=Certain+Affinity+Careers 

About the Company

Would you like to work on some of the greatest franchises in gaming history? Certain Affinity brings an exceptionally talented group together to form the largest independent developer in Austin, Texas, and opened a second studio in Toronto, Canada, last year. Our company culture reflects the vibrant nature of the cities we call home. This includes a commitment to our evolution, excellence, and work-life balance. We’re best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

CA has built a strong reputation as the go-to co-development partner for AAA action titles, with recent contributions to World of Tanks, Call of Duty, and DOOM. In fact, the highly prolific studio has been the lead developer or co-developer on more than 25 products across 13 different franchises, with combined sales of more than 100 million units. The company’s leadership has taken a calculated, long-term approach to building the business, and is proud of its track record in its first 10 years: profitable every year and never once laying anyone off.

Certain Affinity’s rare exposure to so many top-tier developers, publishers, technologies, and franchises has helped the company build a one of a kind, world-class team and studio ready to take the helm on original game development. The company’s 10-year anniversary marked a significant shift towards lead development, and in addition to continued co-dev work, the company has two full games in development, one licensed IP and one original IP. Certain Affinity is excited to see what the next 10 years hold.

Senior Concept Artist

Deviation Games
Los Angeles, CA, USA

Job Description

Join our AAA Game Studio located in Sunny Santa Monica!

We are looking for a Senior Concept Artist to join our team. 

Responsibilities

  • Create a wide variety of high-quality character, creature, environment, and weapon concepts that define the visual style of the game
  • Deliver highly polished concept paintings in a timely manner to be used for production and marketing
  • Rough out level layouts by blocking them out in 3D (using Sketchup, Modo or other software)
  • Create reference packages and callout sheets for production art
  • Collaborate with other artist in defining the artistic style of the project
  • Coordinate with Art Director, Artist and Production to accomplish the goals of the concept art team
  • Paint over screenshots of rough game geo that incorporate design, materials, lighting, atmosphere, and effects
  • Visually break down prop designs including showing destroyed states, animated parts, and effects
  • Create concepts for standalone visual F/X
  • Create graphic designs to be used both in environments and UI
  • Communicate directly with environment artists as a point concept artist for levels
  • Create storyboards that illustrate the functionality of interactive props

Skills & Requirements

Required Qualifications

  • 4+ years of experience in the games industry as a concept artist
  • 2+ shipped AAA titles as a concept artist
  • Expert in 2D Software (Photoshop/Painter/Procreate)
  • Experience using 3D software as a part of a concept pipeline (Modo/Maya/Sketchup)
  • Ability to quickly put together high-quality reference sheets
  • Experience working in a Studio Pipeline
  • Highly creative and an expert in designing both organic and hard surface
  • Must have strong organizational skills and have the expertise to complete concepts from start to finish with minimal direction
  • Strong foundational drawing and painting skills including composition, design, perspective, and color theory
  • Must poses strong interdepartmental communication skills
  • Online portfolio. (includes process sketches)

Qualifications

  • 6+ years of experience in the games industry as a concept artist
  • Excellent communication, collaboration, interpersonal, and organizational skills
  • Excellent time management and work discipline
  • Expert knowledge in major software tools (Photoshop/Modo/Maya/Sketchup)
  • Willingness to incorporate new artistic techniques and software in a production setting
  • Enjoys mentoring other artists
  • Highly Proficient in major 3D software packages (Modo/Maya and ZBrush)
  • Experienced in designing modular assets
  • Self-motivated problem solver, ability to work well independently

Additional Information

Relocation assistance is offered

How to Apply

Please apply to our posting on:

LinkedIn: https://www.linkedin.com/jobs/view/1831890736/?alternateChannel=search

OR @

www.deviationgames.com


About the Company

We’re Deviation Games. Yes, we’re new, and it’s our mission to make the most engaging, innovative games on the planet. Our founders started this company to develop the types of games they themselves want to play. We are looking to build teams of creative inventors, who learn from each other and work on the leading edge of what is possible in video game creation.

Technical Animator

Socialpoint
Barcelona, Spain

Job Description

Do you want to be part of a worldwide mobile games leader? We are an international team of more than 330 talented SocialPointers, based in sunny and cosmopolitan Barcelona. We create amazing games, positioned in the top rankings of both iOS and Android, played and loved by over 50 million fans all over the world.

Join us and help us make this year the breakout year in mobile social gaming.

Role Description:

As Technical Animator at Socialpoint you will be responsible for designing, creating and maintaining the pipeline for our animation systems, riggings and workflows used by our animation team. 

You will work closely with the Art directors, leads and developers on the project teams to propose, research and create the best animation solutions for the projects. 

You will be a key member for the development teams as a referent on any technical animation subject.

Responsibilities:

  • Design, create and maintain rigs and animation systems in conjunction with animators, technical artists, programmers and other team members.
  • Provide technical support to the animation team.
  • Assist in the integration and validation of animation assets into the game engine (Unity).
  • Assist in the design of animation features with technical and gameplay constraints.
  • Research and share knowledge of existing animation tools, pipelines and workflows within the video game industry.

Additional Responsibilities:

  • Mentor and support the animation team and help them acquire technical skills and video game animation principles.

Skills & Requirements

This is you:

  • 5 years+ of experience in the games industry as a Technical Animator or in a similar artistic position.
  • In depth knowledge of the rigging and skinning processes on the most common 3d packages (max, maya)
  • Strong knowledge of animation logic like node graphs, animations trees, procedural animation and similar editor technologies within Unity or similar engines.
  • Strong understanding of video games animation principles.
  • Knowledge of real-time, techniques and methodologies used on video game art development.
  • Creativity and passion for games.
  • Positive and proactive attitude.
  • Good communication and organizational skills.
  • English proficiency.

What’s in it for you?

  • To keep our employees safe, we are working remotely until further notice. This hasn’t stopped us from offering these great benefits!: 
  • You’ll get the newest and most powerful devices and equipment to work with, along with a Spotify Premium account
  • An impressive 25 days annual leave, not including public holidays! 
  • Private medical insurance, just in case.
  • Free Language Lessons.
  • People development is key for us: an amazing training budget just for you and our internal mobility program offers real growth opportunities!

And when we return to the office later this year: 

  • Monday breakfast + delicious daily lunch menus! 
  • We have a brand new gym, football and basketball teams along with a fantastic physiotherapist.
  • “An apple a day keeps the doctor away” so we get fresh fruit at the office every day! 
  • Monthly events are there to get you to know your colleagues.
  • Drop by our hairdresser’s for a trim (and forget your wallet).
  • If you are new to sunny Barcelona you can also join our Newbies Club: we offer weekend activities once a month, Spanish lessons and help with all your boring paperwork!

Do you want to level up? Press start

Additional Information

Relocation assistance is offered

How to Apply

To apply for this role, click here.

About the Company

Socialpoint is a world-renowned game developer and publisher, specialising in mobile gaming. Our egg hatched in 2008, and ever since we’ve been connecting the world through awesome gameplay.

We know that key to our success are the brilliant minds and the talent of our team players. Our international team is formed by awesome people who are passionate about social games, creativity and pushing the bar. 

We offer a fun, lively and dynamic workplace, headquartered in beautiful Barcelona, where creativity, agility and innovation are encouraged, prized and rewarded. Working with us will see you develop your skills, play drive your career and delight 2 millions daily active users around the world!

Since 2017, Social Point has been a fully owned subsidiary of Take-Two Interactive Software, Inc.

Background Painter – Remote Contract Role

Blink Industries

Blink Industries are on the lookout for SENIOR BACKGROUND PAINTERS to join us on an exciting new project,
Deadendia.

Main Responsibilities:
Work closely with the Background Supervisor to ensure that the standard and style is being met.
Create stylised, linework-based backgrounds using Photoshop CC
Produce designs that show a strong understanding of the show’s individual style as well as perspective, proportion, composition, colour and staging

Your knowledge of colour theory to deliver artwork that is emotive and dynamic.
Ensure all artwork is properly backed up and stored appropriately.
Ensure Photoshop files are organised in a clean and functional way
Proactively flag and respond to troubleshooting
Ensure all deadlines are met.
Collaborate with other Background Painters and Designers to ensure smooth communication throughout the production.

Specific Requirements:
Must demonstrate proficiency in style of show.
Strong knowledge of color theory, perspective and lighting.
Must demonstrate strong draughtsmanship skills.
The ability to take direction, be flexible and work collaboratively within a fast-paced team environment.
Strong attention to detail.
A passion for animation and comics is a plus.
Strong time-management skills.

Work well under pressure.
Ability to multitask is a plus

Desired Qualifications:
Proficiency in Photoshop
Comprehensive knowledge of the 2D Animation Pipeline
2+ years experience in a design role on an animated series desired but not essential.
Degree or Diploma from a recognised Animation School desired but not essential.

Further Information:
This is a contract position, fixed term PAYE.
The role will be remote initially, but we hope eventually will be based in-house in our studio in North
London. Therefore candidates must have a valid work permit for the UK and be willing and able to
work on-site as soon as it is safe to do so.

How to Apply

To apply, please send your showreel or portfolio, CV (in word doc or PDF format) and cover letter to jobs@mysteryq.co.uk with the subject title “Background Painter Application”. Job expires in 30 days.

Primary VFX Artist

Betadwarf
Copenhagen, Denmark

Job Description

BetaDwarf is currently looking for an experienced VFX artist to join us on a new game project, a Top-down PvE moba/mmo.

We need a VFX Artist that loves creating colourful, impactful and stylized real-time effects for games. Supporting the game mechanics with clarity while delivering on the fantasy.

We are looking for a full time position, and someone who is fired up about the idea of joining our project early on, helping us envision and create our own Vfx style. 

Our new game is aiming for a stylized and rich experience and we need the Vfx to match, think League of legends, Heroes of the Storm or World of Warcraft, and you won't be far off the style we are going for.

Your job will be to develop a wide array of VFX, such as in game abilities, UI and Environment effects, and being able to implement them across multiple platforms from pc to mobile. We need someone capable of creating a cool concept or idea and taking it all the way to implementation.  

Our ideal candidate needs to have a strong understanding of timing, color, texture and shape language and be super passionate about learning and developing his/her own talents. 

We want to push for the highest quality VFX and we need someone who is super passionate about helping us achieve that vision.

Responsibilities

  • As the primary VFX Artist you will work closely with the Art Director and the rest of the art team to best present the gameplay via real-time ingame visual effects, with the ambition of strengthening the games’ identity and visual universe.

  • Help further define and consolidate the look and expression of VFX.

  • Help shape the Vfx pipeline and fundamental systems we use to bring the epicness to the player.

  • Make sure our vfx is performant and optimized for a broad range of target platforms.

What we offer

  • Challenging work that needs to look juicy and impactful while supporting the gameplay.

  • Freedom to influence the product and make decisions about your competences.

  • A chance to be part of growing and expanding the shared fantasy world between Minion Masters and Project Haven.

  • An ambitious and dynamic team of fun, vibrant, young colleagues located near the heart of Copenhagen

  • To be part of a rapidly growing company 

  • An environment that challenges you to grow and focuses on continual improvement

  • Venture journey with ESOP

  • Live products

  • Daily lunch

  • Friday bar with homebrewed beer (by our resident Programmer Brewmaster)

  • Relocation Assistance

Skills & Requirements

Requirements

  • A kickass portfolio showcasing great stylized VFX.

  • 3+ years working in the games industry as a VFX artist.

  • Professional Unity 3D VFX experience.

  • Good technical knowledge that can help you be independent when implementing and tweaking effects.

  • Experience working in a collaborative team environment and handling multiple tasks simultaneously.

  • Experience with optimizing vfx for low performance targets.

  • Agile mindset that can handle task priorities shifting because of live demands.

  • Thrive on critical feedback and input from multiple perspectives.

  • A passion for playing and making games.

Pluses

  • Experience with mobile VFX.

  • Experience making VFX for top-down games.

  • Great C# skills.

Additional Information

Relocation assistance is offered

How to Apply

What we need from you

  • A link to your portfolio.

  • Resume.

  • Cover letter is not required, but will be read and factored in.

If you think you could be an Art Dwarf, send a mail to career@betadwarf.com with the subject line: “Betadwarf VFX Artist 2020”.

The role is full-time and starting as soon as possible. We will be conducting interviews on an ongoing basis. 

About the Company

Betadwarf is an ambitious company where we push the boundaries of co-op games to create lifelong friendships all around and across the world. 

At Betadwarf you will join a team of skilled and companionable “dwarves”, continually trying to better themselves and each other while creating highly ambitious games.

Our primary office is located in Copenhagen - Denmark and we are a fast growing gaming company. If you want more information feel free to visit our website to learn more about us.

https://www.betadwarf.com/

If you want to know more about our most recently released game, Minion Masters,  take a look here:

https://minionmastersthegame.com/ 

Environment Artist [Unannounced Project] (381)

Ubisoft Reflections
Newcastle upon Tyne, UK

Job Description

Independently deliver the graphic content for the project and ensure that the integration of the work is in line with technical constraints and artistic direction.

  • Assess and plan out the space, with consideration of narrative and visual storytelling, while documenting intentions;
  • Plan, estimate and prioritise time frames for the completion of day to day tasks and track progress using the designated tracking tools;
  • Create fully functional assets which can be shared across the project and respect the technical and artistic constraints;
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
  • Ensure the technical and artistic quality of various artistic elements, make changes and address issues with team members whenever necessary;
  • Assist with optimisation and debugging to fix the issues raised by testers;
  • Fully realise a space with the assets available to tell an interesting and varied story;
  • Integrate the produced elements, objects and textures into the level;
  • Reference game design documents and develop an in-depth knowledge of the environments, objectives, atmospheres, story and style to create game levels;
  • Understand project tools and their functions, the project file classification system and the process to update engine data;
  • Understand best practices, production pipelines and workflows;
  • Support the Lead Environment Artist in any ad hoc tasks and duties.

Skills & Requirements

Skills and Knowledge

  • Strong interpersonal and communication skills;
  • Ability to create interesting, detailed and visually appealing environments;
  • Ability to adapt to new processes and pipelines;
  • Good working knowledge of industry leading 3D modelling packages;
  • Good understanding of composition and visual storytelling;
  • Good knowledge of level editors;
  • Good understanding of Physically Based Rendering systems;
  • Familiarity with data management software (such as Perforce etc.);
  • Good gameplay and level design knowledge;
  • Knowledge of the video game industry and awareness of typical video game develop processes;
  • Exposure to industry game engines and production pipelines;
  • Knowledge of optimisation techniques (e.g. 3D Studio Max).

Relevant Experience

  • 2 – 3 years’ industry experience as an Environment Artist or other relevant experience;
  • Bachelor’s degree in Graphics Design, Art or other relevant training;
  • Experience in both hard surface and organic modelling;
  • Experience working in Adobe Photoshop.

Additional Information

Relocation assistance is offered

How to Apply

APPLY NOW

About the Company

Company Description

Based in Newcastle upon Tyne, Ubisoft Reflections is a lead studio with a 35-year heritage and known for technical innovation, creating immersive worlds and vehicle & driving technology. The studio has collaborated with creative teams from other Ubisoft studios from around the world to contribute to the creation of some of the industry’s most acclaimed AAA games, the most recent of which include Watch Dogs Legion, Tom Clancy’s The Division & The Division 2, Assassins Creed Syndicate, Tom Clancy’s Ghost Recon Wildlands as well as ground-breaking in-house projects, such as the award-winning Grow Home and Grow Up series.

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more... 

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect. 

Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-reflections/

Facebook: https://www.facebook.com/pg/Ubisoft.Reflections

Twitter: https://twitter.com/UbiReflections

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Senior VFX Artist

Studio Gobo
UK

Job Description

A bit about us:

Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world-class projects for companies such as Tencent, Disney, Ubisoft, and Warner Bros. Projects include Synced: Off-Planet, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity 3.0.

Studio Gobo is looking for a Senior VFX Artist to join the team on an unannounced AAA character action console game. As a Senior VFX Artist at Studio Gobo, you'll be responsible for producing industry-leading VFX for our games. You will be expected to craft everything from in world ambient VFX, explosive, and impactful set-piece events and gameplay-related VFX sequencing as it relates to character interactions and combat. If you believe that inspiring and impactful VFX can bring depth and life to a game and you have a deep appreciation for the artistry behind enhancing the gameplay experience through your work, then we would very much like to hear from you.

At Studio Gobo, we don’t just accept difference — we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our community. Studio Gobo is proud to be an equal opportunity workplace. We offer you a comprehensive benefits package and an award-winning environment to work in, rating 4.9 out of 5 stars for employee satisfaction on glassdoor.com!

Skills & Requirements

A Senior VFX Artist at Studio Gobo:

Will make a significant and direct contribution to the creation of bespoke, original, and industry-leading VFX for AAA console.

Understand the value that VFX can add to all aspects of the player experience.

Create set-piece events, ambient, and gameplay-related VFX that give each product a unique character.

Partner closely with the technical teams to deliver an efficient, stable, state of the art VFX pipeline and consistently strive for excellence that demonstrates work at the cutting edge.

Be a champion for VFX and constantly look for opportunities where your work can enhance the game.

Pre-Visualise and prototype cutting edge VFX techniques.

Document & communicate clear technical guidelines for VFX creation and real-time implementation to the team.

Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.

Things we'd love to see from you:

  • At least 2+ years’ production experience as a VFX artist in the games industry working on cutting edge AAA console titles.
  • Advanced skills in games development software such as Maya & games engines
  • Understanding of shaders and the rendering pipeline as it relates to VFX.
  • Understanding of Houdini, a distinct advantage.
  • In-depth knowledge of VFX principals and a good sense of timing and staging.
  • A creative thinker and problem solver with excellent communication skills.
  • Ability and willingness to accept and follow directions, and to collaborate productively with others.
  • A VFX reel demonstrating outstanding visual and technical ability.
  • An exceptional eye and drive for quality and detail.

Additional Information

Relocation assistance is offered

How to Apply

To apply please click on this link

Alternatively, you are welcome to send a direct application to charlotte.pook@studiogobo.com 

About the Company

We are Studio Gobo, a passionate team of interactive designers and game developers based in the digital hub of Brighton & Hove on the south coast of the UK. We offer AAA character-action game development services for a global client base.

Taking on a variety of character-action co-development projects, Studio Gobo has made a name in the industry not only for excellence in co-development but as one of the best places to work in the UK games industry.

Studio Gobo is a driven and ambitious AAA development team with proven competency within the character action genre. We have been trusted with major IPs, and forged close relationships with their holders in order to deliver experiences that match the quality of the brand expectations. 

At Studio Gobo, we recognise that our differences are our strengths and that diversity leads to creativity. We believe that a stress-free and collaborative workplace is conducive to quality and productivity. We want all of our employees to actively flourish in a healthy, supportive environment. Studio Gobo is proud to be an equal opportunity workplace.

Technical Animation Director

343 Industries - Microsoft
Redmond, WA, USA

Job Description

Technical Animation Director

343 Industries is looking for a Technical Animation Director to join our team, working on Halo Infinite. As the Technical Animation Director, you are central to driving the design and development of our Animation technology, with the vision & experience to deliver state of the art workflows and run-time animation systems that enable compelling and believable animation in our game engine. You will manage a team of technical animators and help bridge the gap between our animation team and animation developers with the goal of designing the systems and workflows that empower our animation team to bring our world alive and help us build an immersive, exciting Halo experience.

You must also have the technical skills to support animators, designers and developers and have a passion for both animation technology and character driven games. If you’re a passionate, talented and driven Technical Animation Director who wants to work on a team investing big in the future on one of the most exciting franchises in the industry, this is where you should be.

Responsibilities:

  • Help define, create and maintain the animation pipeline and toolsets from Maya/Motionbuilder to our game engine.
  • Partner with the Animation Director, Leads, Programmers and UX designers to help implement solutions and tools that increase animation quality and performance.
  • Partner with our internal engine team to improve upon existing UI’s and/or develop new solutions to improve animation workflow efficiency.
  • Author custom animation tools in Maya/Motionbuilder via MEL/Python.
  • Work directly with Animators, Technical Animators and programmers to troubleshoot our proprietary animation tools and pipelines.
  • Work in our proprietary in-game animation tool to bring our characters to life by designing and building complex motion trees, layering, and blending systems.
  • Grow and manage a team of technical animators
  • Tools development, training and documentation for the animation team

Skills & Requirements

Qualifications and Skills:

  • 1 or more shipped game titles
  • Art-related degree and/or comparable professional experience.
  • 5+ years experience working in a real-time game engine. 

Preferred Experience and skillset: 

  • 5+ years’ game industry experience working on the technical side of Animation in games on one or more shipped game titles.
  • Demonstrable experience designing and driving the implementation of real-time animation systems and technology.
  • Previous leadership and/or management experience
  • A portfolio that demonstrates technical animation experience in any of the following areas: Maya, Motionbuilder, node graphs, animation trees, similar engine editors and 3rd party animation technologies.
  • Expert knowledge of AAA animation pipelines, tools, software and 3rd party solutions.
  • Maya, Motionbuilder, MEL Scripting, Python, C# or programming experience
  • Experience implementing animation in game engines such as Unreal, Unity, or other proprietary in-game animation engines with a thorough understanding of blend trees, IK, state machines, tagging, and scripting
  • Knowledge of performance capture pipelines, processes and data manipulation
  • Prior tools development, training and documentation experience.
  • Passion for making groundbreaking games, with an appreciation of current industry trends.
  • Experience creating applications and tools with C# or C++ is a bonus
  • Experience with Motion Capture and Performance Capture systems/pipelines.
  • Experience working in Feature Animation and/or Game Cinematic pipelines/toolsets.
  • Proficiency with dynamic IK, physics (Havok) and rigging / animation for use with those systems
  • Experience with ragdoll/character physics setup
  • Strong understanding of the principles of animation and how best to adapt those to create believable characters and experiences.
  • Production animation experience
  • A passion for the Halo Universe.

 343careers

#gamingjobs

Additional Information

Relocation assistance is offered

How to Apply

Please visit the Microsoft Careers website to apply:

APPLY HERE

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.

 Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

About the Company

343 Industries has a single mission: Build incredible Halo experiences. 343 Industries is part of Microsoft Studios, and the steward of the Halo universe. We build the stories, the worlds, and the gameplay that make Halo such an iconic and innovative franchise.

Halo is one of the largest entertainment properties in the world. With over 65 million games sold, New York Times best-selling novels, action figures, apparel and much, much more, this multi-billion dollar franchise has revolutionized console gaming and established a rich and expansive universe for its devoted fans. This is your chance to contribute your passion and vision to one of the most exciting intellectual properties and on one of the most talented teams in the industry.

Technical UI Artist

343 Industries - Microsoft
Redmond, WA, USA

Job Description

343 Industries, the studio developing Halo games, is looking for a Technical UI Artist to join our team working on the next, big Halo shooter experience. As a Technical UI Artist, you are central to creating amazing user experiences across activities and devices for one of the most exciting and creative intellectual properties in the industry. If you’re a passionate, talented and driven artist in this field, this is where you need to be! 

Technical UI Artists are expected to support the UI Art being built and executing internal processes, support shaping the design or our UI Tools and pipelines, and overall aiding the production of user interface art and assets.

Technical UI Artists must communicate and collaborate strongly with our UI Artists, UX Designs, and UI Engineers; together, these roles are responsible for the execution of complex interfaces and delivering a world class user experience to our consumers. The ideal candidate must be highly effective in ambiguous situations, manage your time effectively and react quickly to changing requirements.

Responsibilities    

  • Work closely with our UI Artists to build internal art processes and guide content creation workflows
  • Work with UI content creators to define and execute implementation best practices
  • Support UI screen implementation and iteration using our UI Toolset within our game engine.
  • Collaborate with our UX designers to ensure we are delivering on a compelling and intuitive user experience.
  • Work closely with Design, Production, and Developers to iterate on best solutions to UI creation challenges

Skills & Requirements

Minimum Requirements:

  • 4+ years of experience in Tech Art or UI Art for games

Preferred Skills and Experience:

  • Expertise in art creation pipelines, workflows, and tools
  • Experience in scripting in 2D and 3D software
  • Deep understanding of UX/UI design for console platforms
  • Ability to problem solve and think creatively and critically to support content creators
  • Strong technical skills and the ability to quickly grasp new technology, workflows and software
  • Fundamental understanding of graphic design principles (typography, layout, grid, hierarchy, color, animation, composition)
  • Experience in 3D software like Cinema 4D, Maya, or 3DS Max
  • Excellent cross-functional communication skills, both verbal and written
  • Passion for and knowledge of games, especially FPS or sci-fi games

Additional Information

Relocation assistance is offered

How to Apply

APPLY HERE

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

343careers

#gamingjobs

About the Company

343 Industries has a single mission: Build incredible Halo experiences. 343 Industries is part of Microsoft Studios, and the steward of the Halo universe. We build the stories, the worlds, and the gameplay that make Halo such an iconic and innovative franchise.

Halo is one of the largest entertainment properties in the world. With over 65 million games sold, New York Times best-selling novels, action figures, apparel and much, much more, this multi-billion dollar franchise has revolutionized console gaming and established a rich and expansive universe for its devoted fans. This is your chance to contribute your passion and vision to one of the most exciting intellectual properties and on one of the most talented teams in the industry.