Senior Developer

Paul Ks Test Company
Irvine, CA, USA

This is our senior most position in the company. 

Associate Art Manager - Forza Team

Playground Games
UK

Job Description

Playground Games are seeking an Associate Art Manager to assist in overseeing production for our world-class Forza Horizon Art team and to help realise our game vision.

As Playground’s Associate Art Manager, you’ll work with our Art Director, Art Manager and the Production team to oversee the creation and completion of Art content.

You will have a good understanding of art, design and technical fundamentals. Your keen eye for detail and experience of AAA production will allow you to identify project risks and dependencies, proposing solutions where issues emerge.

You must be flexible, highly motivated and approachable in a role that will see you interact with all disciplines.

This is a fantastic opportunity for an ambitious artist to further their career at one of the world’s most exciting games studios which creates highly successful world class games using cutting edge technology.

Skills & Requirements

  • A proven track record in the management and delivery of high performance, high quality assets for AAA titles.
  • Excellent communication skills.
  • Strong knowledge of a range of art production processes.
  • The ability to identify project risks and recommend appropriate mitigations and contingencies.
  • Demonstrable leadership & management experience.
  • A passion for games.

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Senior Game Artist

Gameloft Paris HQ
Paris, France

Job Description

Game Lab is a Gameloft Paris team dedicated to creating innovative gameplay and concept work. It has several tasks: devising and fleshing out concept games, testing them using iterative prototyping, developing ideation tools and methods, infusing all Gameloft development teams with creativity, and helping those teams to boost the quality of their games.

As Game Lab's Senior Game Artist, you'll be tasked with handling a broad range of projects to lay the groundwork for our studios' production teams around the world and for our external partners.

Your mission: Boost innovation at Gameloft and the creativity of the teams by producing innovative gameplay and art direction, in the form of prototypes and full games that are in keeping with Gameloft's strategy.

About you: You are passionate about mobile and have built your career around the platform. You excel at prototyping and rapid iteration. You are versatile and independent and can handle the artistic vision of a project on your own. You have a keen awareness of mobile game-design and UX issues, and have a strong sense of what is being made on the platform. You're detail-oriented and know how to put in the little touches that will make all the difference in terms of user experience. If all this describes you, you're the perfect fit for Game Lab!

Responsibilities:

  • Your main responsibility will be producing 2D/3D prototypes used for assessing assumptions about gameplay. In collaboration with other Game Lab team members, you'll produce and integrate the visuals for rapidly iterated prototypes to be provided to HQ management, external partners, and production teams around the world.
  • You may sometimes, based on Game Lab's tasks at the time, be asked to work on longer-term game projects, in order to check entire game concepts or explore emerging game platforms. You'll therefore take part in all phases of the game conception, from preproduction through release, and on into live operations.
  • You'll also work closely with Game Lab's Art Director to ensure the division's projects have high-quality visuals.

Skills & Requirements

  • You have a passion for mobile games and know the top-grossing titles like the back of your hand. For you, a job in mobile is your career of choice.
  • You have 4 years of experience or more on mobile in an equivalent position. You have worked on projects in a variety of genres aimed at different audiences.
  • You're just as comfortable creating 2D assets as you are creating 3D ones.
  • You have completely mastered Unity. You've already taken part in a number of projects that make use of this technology and are able to very quickly get extremely polished results.
  • You're versatile and can adapt to a fast-paced working environment where speed and innovation are key. You're comfortable with a wide range of art direction types and worlds.
  • You express yourself clearly in English and can hold a (spoken or written) technical conversation in that language.
  • Asset: You've mastered Cocos2d and have already released at least one game that uses that engine.
  • Asset: You have experience with 2D/3D animation.
  • Asset: You've already been part of a prototyping cell.

How to Apply

http://smrtr.io/THQL

About the Company

The leading creator and publisher of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, two of which are featured in App Annie's list of the “Top 10 Most-Downloaded Games Worldwide”. Gameloft operates its own established franchises such as Asphalt®, Order & Chaos, Modern Combat and Dungeon Hunter, and also partners with major rights holders including Universal, Illumination Entertainment, Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel® and Ferrari®. Gameloft distributes its games in more than 100 countries and employs 4,600 people worldwide. With a monthly audience of 114 million unique players in Gameloft games, Gameloft Advertising Solutions offers brands and agencies a unique level of visibility. Gameloft is a Vivendi Group company. 

All trademarks referenced above are owned by their respective trademark owners.

 

Senior 3D Technical Animator (Rigger)

Gameloft Montreal
Montréal, Canada

Job Description

Main Tasks and Responsibilities

Reporting to the Art Director and the Lead Animator, the selected candidate will be in charge of rigging, skinning and controlling animation data flow on various productions, creating high-quality content with provided tools and assets. Specific tasks include:

  • Setting up custom human character rigs, complex vehicle rigs with secondary dynamic animation, and possibly also environment FX rigs;
  • Writing utility scripts and tools to streamline the rigging setup process;
  • Collaborating with animators to design motion controls;
  • Developing and maintaining character motion and deformation systems;
  • Developing secondary dynamic systems;
  • Getting involved in R&D and tool building to improve the animation pipeline.

Why Join the World of Gameloft?

  • Because you want to be part of an exceptional experience within a company that is constantly growing!
  • Because you want to work with talented people who are industry pioneers!
  • Because you want to join a global company and meet great people around the world from all walks of life.
  • Or, just because you’re looking for a great place to work!

What We Offer

  • Benefits befitting a company of our size
  • Vacation and personal days off
  • Public transportation allowances (partial reimbursement of OPUS card)
  • A storage room for 80 bikes
  • Daily snacks
  • A game room
  • A rooftop terrace

Skills & Requirements

Requirements

  • In-depth knowledge of 3ds Max / Maya (custom rig/character studio/CATs) and MotionBuilder;
  • Experience writing scripts and automating rigging processes (Python/MAXscript);
  • More than 5 years’ experience in a professional production environment;
  • Experience with setting up state machines and the procedural animation pipeline;
  • Experience in setting up custom rigs for characters/vehicles;
  • Good understanding of 3D FK/IK skeletal animation systems for both control and deformation of 3D characters (stylised and realistic);
  • Experience with secondary animation systems (including clothing/hair simulation) preferred.

How to Apply

Submit your application now

*Important*

In order for your application to be considered, you must submit a CV and portfolio or other samples of your work providing a solid and consistent body of relevant illustration, graphic design and UI work (demos, images, animation, websites, etc.).Please make sure to provide us with the address of your website or portfolio

About the Company

Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 140 million monthly users offers via Gameloft Advertising Solutions a unique level of visibility and involvement to advertisers. Gameloft operates its own established franchises such as Asphalt®, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Universal, Illumination Entertainment, Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel® and Ferrari®. Gameloft distributes its games in over 100 countries and employs 6,000 people worldwide. Gameloft is a Vivendi company.

All trademarks referenced above are owned by their respective trademark owners.

Mid to Senior World Builder - Unreal Engine

Airship Syndicate
Austin, TX, USA

Job Description

We're currently working on an unannounced PC/console title (with an exciting pedigree),  and need help bringing the game world to life.

If you love building levels and bringing worlds to life for players, read on!

Responsibilities include: 

  • Creating interesting, lived-in worlds with clever world building in Unreal Engine.
  • Placing environment assets, VFX, lighting, and so on
  • Establishing and maintaining technical requirements for environment assets and levels
  • Working closely with designers to iterate on and finalize level layouts
  • Utilization of 3DS Max or Maya, Photoshop, and other related tools to author environment assets
  • Working with art leadership to review, critique and iterate on work

Skills & Requirements

Requirements 

  • Familiarity with the usual tools of the trade: modeling tools, game engines, source control, and so on.
  • A keen willingness to adapt work as design iterates or evolves
  • A do-whatever-it-takes mindset: flexibility to learn and grow to fill the needs of a small team
  • Good understanding of how to create believable and visually memorable levels
  • Good understanding optimization needs and other technical requirements regarding performance
  • 5+ years of experience, demonstrating the above responsibilities in action
  • Must be immediately eligible to work in the United States

Bonuses 

  • Titles shipped using Unreal
  • Titles shipped across major platforms
  • Affinity to learning new tools and techs
  • Proficiency creating hand-painted textures

Additional Information

Relocation assistance is offered

How to Apply

To apply, send us an e-mail: careers@airshipsyndicate.com!

Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!

About the Company

Airship is located in sunny, thriving Austin, Texas. If you have experience making games and want to work on compelling, creative multi-platform titles, this might be the place for you.

Some of the benefits we offer:

  • Full health benefits including medical, dental and vision
  • Profit sharing
  • Generous PTO
  • 401k plan
  • Relocation packages

Plus...

  • Office movie lunches
  • Snacks on snacks on snacks
  • Work on a small team of experienced devs with a lively atmosphere

Vehicle Artist - Contract - Forza Team

Playground Games
UK

Job Description

Playground Games are looking to recruit a highly talented and passionate Vehicle Artist to join our Forza Horizon team.

You’ll be involved in the creation of vehicle art, as such we will require a highly skilled and motivated professional with a strong eye for detail and quality. The successful candidate will have an excellent knowledge of cutting edge art techniques.

You’ll have a strong portfolio of 3D vehicle work and a passion for automotive design. Ideally, you’ll also have proven experience of working on AAA high-profile console titles.

Skills & Requirements

  • Exceptional vehicle modelling skills (high and low poly).
  • A solid comprehension of mesh topologies and optimisation techniques for games.
  • Excellent 2D texturing skills using Substance Designer and Adobe Photoshop.
  • Solid understanding of PBR techniques and methodologies.
  • A highly critical and methodical approach to work and quality.
  • Excellent written and verbal communication.

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Head of 2D

Mavericks VFX
Toronto, Canada

Head of 2D


The Head of 2D is a leadership role that combines technical, creative, managerial and mentor-ship duties. The Head of 2D is accountable for leading a team of compositors, ensuring best practices are maintained across all projects, from initial concept through to final delivery, while establishing workflows and efficiencies that elicit the highest quality results.

 

Job Responsibilities

 

  • Accountable for the quality of all work produced by the Compositing department.
  • In connection with Head of Technology, oversees colour pipeline setup on all projects. Works with Pipeline and Editorial to streamline colour workflows.
  • Supervises and approves data round-trip tests at the start of all projects.
  • Works in partnership with the Lighting Supervisor to develop an efficient, sustainable 2D pipeline that maximizes image quality across all shows.
  • Develops a set of standardized nuke templates for recurring tasks.
  • Establishes a consistent and effective QC process, ensuring continuity of colour and image quality on all final shots prior to delivery to the client.
  • Supports Production to help pitch, bid, win, and efficiently plan new projects.
  • Works closely with the Head of Production, and the Production Team to ensure that compositing team assignments match the required skill set, delegating work between Leads and Artists.
  • Takes a lead role in the enforcement of comp schedules.
  • Conducts frequent desk-side rounds, provides feedback and solutions to creative challenges.
  • Oversees the completion of all end-of-show technical postmortems and end of show reports, ensures all appropriate documentation is provided to the Head of Production.
  • Works proactively and collaboratively with all other VFX and support departments.
  • Works closely with the VFX Supervisor to interpret the creative vision, oversee every aspect of production, and plan a pragmatic way to deliver on that brief.
  • Participates in Project Kick-Off processes to define an actionable 2D strategy; ensuring that work is completed to Mavericks 2D standards and within resource constraints.
  • Acts as an escalation point for the Compositing department to help resolve conflicts. 
  • Works with the Head of Production to define recruiting goals that achieve the appropriate balance of qualified artists. Actively participates in the recruiting and staffing of the Compositing team, assesses the work of prospective candidates for the hiring process, and collaborates with the Head of Production on hiring decisions. Attends recruitment events as schedules allow.
  • In partnership with the Head of Production, is responsible for career development, performance evaluation, performance management, mentoring, and coaching of all direct reports.
  • In partnership with the Head of Production, conducts annual performance reviews with compositing artists. Continually monitors artist performance, collects feedback from senior members, sets goals and expectations for the upcoming year.
  • Plays a key role in end of show postmortem reviews, provides feedback on successes and areas for improvement.
  • Promotes a positive, productive, and collaborative work environment.
  • Acts as an ambassador of Mavericks’ core values and studio culture.
  • Is responsible for the definition and maintenance of Compositing best practices as defined within Mavericks Google Site
  • This is an “off the box” role


Qualifications and Essential Skills

 

  • Regarded as a highly-skilled and respected Compositing Supervisor, with at least 10 years of industry experience on episodic television and feature film projects.
  • A comprehensive understanding of visual effects pipelines and processes, with expert-level knowledge of Nuke compositing software.
  • A critical eye for detail.
  • A genuine interest in the career development of compositors, with a passion for building great teams.
  • Strong project planning and problem-solving skills.
  • Approachable and friendly, with solid management skills.
  • Works well under pressure, maintaining composure and perspective.
  • Highly organized.
  • Collaborative by nature, and recognizes the importance of teamwork.
  • A commitment to building and maintaining the Mavericks company culture.

 

Reports to: Head of Production

 

Is Client- facing: No

Effect Artist

DIGIC Pictures
Remote

Job Description

We are looking for Effect Artists to join our team in Budapest! /Or we have freelance opportunity as well/

Responsibilities

  • Creation of complex effects on the basis of supervisor suggestions and references
  • Smoke and fire simulation in FumeFx or in Houdini
  • Liquid and RBD simulation in Houdini
  • Handling of particle systems: Houdini and Maya

Skills & Requirements

  • Thorough knowledge of Maya, Houdini and FumeFX
  • At least 1-2 years of production experience
  • Ability to work independently
  • Fluent communication in English or Hungarian

Pluses

  • Experience in using Nuke software

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

http://www.digicpictures.com/en/open-positions/effect-artist 

About the Company

We are an award-winning 3D animation studio. We have been bringing heroes and other creatures to life with the help of CG magic for over fifteen years. In our movies we put emphasis on powerful storytelling, while introducing different universes and worlds and show them in a unique way.

Our goal is to take full advantage of next generation technology to provide an entirely new and groundbreaking experience to CG audiences worldwide. We create full 3D animation and visual effects for video games, commercials as well as for feature films, working for prestigious clients located across the globe.

Lighting and Compositing Artist

DIGIC Pictures
Remote

Job Description

  • Lighting of Maya scenes, achieving the right mood the shot requires 
  • Compositing of the lit scenes in Nuke, achieving the final image

Skills & Requirements

  • Expert knowledge of lighting and shading elements of Maya
  • Good working knowledge of any node based compositing software (preferably Nuke)
  • Good visual sense of lighting for 3D photorealism
  • Basic knowledge of light- and colour composition, 2D layout
  • Calm attitude, ability to work well under pressure
  • Problem solving skills
  • Good eye for details
  • At least two years of production experience in a similar position

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

http://www.digicpictures.com/en/open-positions/lighting-and-compositing-artist 

About the Company

We are an award-winning 3D animation studio. We have been bringing heroes and other creatures to life with the help of CG magic for over fifteen years. In our movies we put emphasis on powerful storytelling, while introducing different universes and worlds and show them in a unique way.

Our goal is to take full advantage of next generation technology to provide an entirely new and groundbreaking experience to CG audiences worldwide. We create full 3D animation and visual effects for video games, commercials as well as for feature films, working for prestigious clients located across the globe.

Previz Artist

DIGIC Pictures
Budapest, Hungary

Job Description

Based on the director's instructions and the references received the previz artist should:

  • Create animatic shots
  • Create and edit layouts
  • Manage mocap based animations
  • Asset and character animation
  • Shot framing/composition
{video:634488}


Skills & Requirements

  • At least two years of professional experience as Previz/Layout artist
  • Good sense of composition and pacing 
  • Film Basics
  • Character animation skills
  • Proactive, flexibility
  • Advanced knowledge of Maya
  • Good communication and problem-solving skills

Pluses

  • Game Developer/promotional film experience
  • Production experience in film school
  • Experience in other areas (setup, composite, storyboard, etc.).
  • English knowledge

Additional Information

Relocation assistance is offered

How to Apply

http://www.digicpictures.com/en/open-positions/previz-artist 

About the Company

We are an award-winning 3D animation studio. We have been bringing heroes and other creatures to life with the help of CG magic for over fifteen years. In our movies we put emphasis on powerful storytelling, while introducing different universes and worlds and show them in a unique way.

Our goal is to take full advantage of next generation technology to provide an entirely new and groundbreaking experience to CG audiences worldwide. We create full 3D animation and visual effects for video games, commercials as well as for feature films, working for prestigious clients located across the globe.

Senior Producer / Group Leader

Virtual Heroes
Raleigh, NC, USA

At the Virtual Heroes Division of Applied Research Associates, our goal is to improve our nation’s safety, security, and way of life. Join us!

The Virtual Heroes Division’s Raleigh, North Carolina office is looking for a dedicated, hard-working professional to be a Senior Producer / Group Leader. The individual will coordinate and direct internal and external developers on multiple simultaneous serious games, training, and simulation products, from initial design through final delivery. The individual will manage multiple projects and supervise professional and technical personnel. Leadership in growth of the team is essential, from performing business development outreach to new customers along with leadership of proposal production in pursuit of new opportunities.

Why Work For Us?

  • The opportunity to make a real impact. Everyone who works here is important, from new faces to those who have worked here since the beginning. Your contribution matters—you won’t be just a number!
  • Flexible, reasonable hours. We encourage all employees to have a good work/life balance. We do not believe in burning you out! We invest in our people and want you to be happy with us for the long-haul
  • Competitive salaries and outstanding benefits. We provide generous retirement contributions--one of the best packages in the industry. We also provide generous medical, dental, and vision coverage; company-paid life and long-term disability insurance; and annual performance bonuses based on individual, division, and corporate performance

Senior Producer / Group Leader Responsibilities:

  • Manage internal and external projects to a defined budget and schedule to ensure their high quality, on-time delivery, and customer-defined success
  • Provide point-of-contact communication directly with customers and external Subject Matter Experts (SMEs)
  • Lead business development/outreach/marketing efforts for growth to win new development opportunities
  • Manage the proposal-preparation process, understand development costs and pricing roll-up approaches, and coordinate with the pricing department when required
  • Direct the full project team on development efforts for multiple software products from concept to final product/program release
  • Understand, refine, maintain, and communicate the product vision for all assigned projects
  • Identify and resolve conflicts between the customer’s schedule, budget, and design goals
  • Proactively track and maintain the master development schedule daily, identifying and fixing interdependencies early before they become problematic
  • Perform project management administrative functions: establish/maintain project procedures, facilitate status meetings, produce customer status reports, and distribute project documentation and schedules
  • Provide developers with material and technical support as needed
  • Identify, contract, and direct individuals or organizations outside the project (e.g., independent contractors, sound, voice, and video production) in creating assets
  • Foster positive working relationships and teamwork within the development teams with an emphasis on communication
  • Manage the production timesheet system in accordance with US government DCAA standards
  • Train and supervise personnel as needed
  • Maintain all phases of the program budget from proposal through contract close-out
  • Prepare staffing plans, including a skill and labor mix, to support contract operations
  • Recruit, interview, and hire staff

Senior Producer / Group Leader Requirements:

  • Candidates selected may be subject to a government security investigation and must meet eligibility requirements for access to classified information
  • BS / BA in relevant discipline, plus 10-12 years’ related experience. (*Or* MS / MA or higher in relevant discipline, plus 7-9 years’ related experience.)  
  • Minimum of 5 to 7 years production experience with three or more complete development cycles in a project management role
  • Self-directed, detail-oriented, problem solver with a strong desire to contribute to a uniquely creative environment
  • Ability to multi-task and thrive in a fast-paced team environment
  • Ability to create cost breakdowns for projects including labor, overheads, fees, etc
  • Ability to create, track and maintain comprehensive project schedules
  • Exceptional communication, business development, presentation, and management skills
  • Skilled at distributing information and maintaining communication among many groups
  • Excel as a team player and strive to maximize team/department performance and growth

Senior Producer / Group Leader Preference to applicants with one or more of the following:

  • Strong technical background
  • Experience with video game production on multiple platforms
  • Expert knowledge of hardware and software game industry trends
  • Additional experience with managing art production
  • Mastery of MS Project and Excel
  • PMP Certification
  • Instructional design experience
  • Scrum Certification

Company Information:

At Virtual Heroes we create immersive, 3D interactive learning solutions and high-fidelity synthetic virtual environments. As a division of Applied Research Associates (ARA), we work with scientists and engineers of many disciplines and diverse backgrounds to enhance the creativity and innovation of the mission-critical solutions we provide to our customers.

ARA is an employee-owned international research and engineering company recognized for providing technically superior solutions to complex and challenging problems. Founded in Albuquerque, NM in 1979, ARA currently employs over 1500 professionals and is rapidly growing. Our culture supports our exceptional staff of valued employees and encourages professional growth through continued higher education, participation and publication at technical conferences, and membership in professional organizations. As an ARA employee you are encouraged to generate new ideas and bring those ideas to life. ARA offers competitive salaries and outstanding benefits including stock ownership, medical and dental coverage, long-term disability insurance, life insurance, a 401(k) profit-sharing plan, and annual bonuses. For additional information and an opportunity to join this unique workplace, please visit our website at http://careers.ara.com.

Comics Digital Colorist

Kinkoid
Remote

Job Description

Career Level: Senior

Job Type: Permanent

Term: Full time

Job Location: Sofia/ Remote

MISSION

As part of our creative team, your colors will bring our illustration to life!

Your main mission will be to color characters, items and backgrounds for a comics style video game. You’ll have to transmit emotions through your colors, while being consistent with the art guidelines.

Skills & Requirements

YOUR EXPERIENCE AND SKILLS

  • Excellent level in Photoshop CS6 and/or Clip Studio Paint Pro
  • To be familiar with the color theory and with general drawing theory
  • To know drawing comics characters (have to be American comics style);
  • Being able to present a portfolio and your previous projects;
  • Creativity and imagination;
  • Ability to work with quality but also fast enough;
  • An eye for detail and design;
  • Good communication in the English language;

WHAT’S IN IT FOR YOU

  • Solid career-building experience;
  • Attractive social and remuneration package
  • To work in a fun, collaborative, problem-solving environment where you both learn from us and teach us;

Additional Information

Working remotely is an option

How to Apply

♪☆\(^0^\) ♪(/^-^)/☆♪

You can apply with your portfolio and a short message to hr@kinkoid.com  or directly here on Artstation. 

A quick cover letter will be appreciated. We are waiting for your application in English.

About the Company

Kinkoid is a Sofia-based game studio developing awesome freemium browser games, optimized for mobile browsers.

Our company culture is geeky & international, with team members from mixed horizons and an affinity to art, comics and manga.

We believe in agile collaborative conception, and we are hiring talents that will share our convictions and methods.

Join us and be part of an exciting project!

Comics Digital illustrator

Kinkoid
Remote

Job Description

Career Level: Senior

Job Type: Permanent

Term: Full time

Job Location: Sofia/ Remote

MISSION

As part of our creative team, your illustrations will bring a game story to life!

You will be an illustrator of one of our biggest projects! Your main mission will be to illustrate items backgrounds characters and in American comics style. You’ll have to transmit emotions through your drawings while being consistent with the art guidelines.

Skills & Requirements

YOUR EXPERIENCE AND SKILLS

  • Excellent level in Photoshop CS6 and/or Clip Studio Paint Pro
  • Excellent drawing skills;
  • To know drawing comics characters (have to be American comics style);
  • Being able to present a portfolio and your previous projects;
  • Creativity and imagination;
  • Ability to work with quality but also fast enough;
  • An eye for detail and design;
  • Good communication in the English language;

WHAT’S IN IT FOR YOU

  • Solid career-building experience;
  • Attractive social and remuneration package
  • To work in a fun, collaborative, problem-solving environment where you both learn from us and teach us;

Additional Information

Working remotely is an option

How to Apply

♪☆\(^0^\) ♪(/^-^)/☆♪

You can apply with your portfolio and a short message to hr@kinkoid.com  or directly here on Artstation. 

A quick cover letter will be appreciated. We are waiting for your application in English.

About the Company

Kinkoid is a Sofia-based game studio developing awesome freemium browser games, optimized for mobile browsers.

Our company culture is geeky & international, with team members from mixed horizons and an affinity to art, comics and manga.

We believe in agile collaborative conception, and we are hiring talents that will share our convictions and methods.

Join us and be part of an exciting project!

Senior Storyboard Revisionist - Dublin Studio

Brown Bag Films
Dublin, Ireland

Job Description

The Senior Storyboard Revisionist will work closely with the Episodic Director and Director of a TV Animation Series. The Candidate needs strong storytelling and drawing skills with an understanding of creating dynamic cameras, a good eye for framing shots as well as drawing strong character key poses and expressions on model. 

Skills & Requirements

Key Areas of responsibilities:

  • Work with the Episodic Director and Director.
  • You will be revising storyboards for a pre-school TV series/3D CGI production with best use of 3D space and camera.
  • Respond efficiently to notes and be able to translate revisions during storyboard review and animatic process.
  • Adhere to the quality and style of the show and make sure it is consistently achieved in your drawing.
  • Meet all deadlines as determined by the Producer or Production Manager.
  • To be able to manage/lead a team of revisionists, give guidance and delegate work out.
  • To be able to communicate and work efficiently between other departments - Director, Production,Post and Edit.
  • To work with the Episodic director and Production to ensure revision notes are clear and legible.
  • To ensure that the revision process flows smoothly.
  • To be capable of storyboarding sequences as required.

Person Specification/Requirements:

  • 5 years + working as a Storyboard Revisionist for TV Animation.
  • Strong communication skills with an ability to give and take direction.
  • Ability to work as part of a team in a rapidly changing environment.
  • Storyboard Experience preferable.
  • Please include samples of your work (reels/ links with passwords, if password protected) with your application.
  • All applicants must be eligible to work in the EU.

Should the Covid19 restrictions still apply we are looking for successful candidate to start remotely first and then relocate to Dublin office on a full time bases once restrictions are removed. Must be able to work remote should the restrictions apply.

Brown Bag Films is an equal opportunities employer who take diversity and inclusion seriously. As a company we provide high quality kids content and our aim is to have diverse characters so that all our audience feel represented. We also want the same for our own workforce and Brown Bag Films is committed to looking for all kinds of talent to build a diverse workforce in which all social groups are represented.

Additional Information

Relocation assistance is offered

How to Apply

Please click HERE to apply!

About the Company

Brown Bag Films are one of Europe’s most exciting, original and successful creative-led animation studios and is part of the 9 Story Media Group, with locations in Toronto, Dublin, Manchester, New York and Bali.

Making stand out/exceptional content for kids is at the heart of everything we do, and our bar is always set to “excellent” when it comes to the quality of our work. Our studios are highly collaborative spaces, where mentoring and on the job training is built into our daily practices. Our team members benefit from competitive compensation packages, working on award-winning 2D and 3D content, a thriving work culture and maybe too much cake! 

{video:634372}

We recently celebrated Brown Bag Films Dublin's 25th Birthday!

See how we've grown.....

https://www.instagram.com/p/BwZnMZxlB3u/?utm_source=ig_embed 

Senior FX Artist - Dublin Studio

Brown Bag Films
Dublin, Ireland

Job Description

Brown Bag Films Dublin Studio has an opportunity for an experienced Senior FX Artists!

Successful Candidate will create FX assets based on the visual and narrative requirements from the Art Director and Episodic Director while working within the technical specifications of the show. 

Skills & Requirements

Key Responsibilities:

  • Completion of FX assets and shots within the agreed time allowed.
  • Proactively problem solving; creating the IT and pipeline tickets to address any technical problems for the department.
  • Logging time into time logging software daily.
  • Contributing to best practices and pipeline within in the studio.
  • Reviewing own assets and shots and that of the FX team (internal and overseas) at dailies with the FX lead and the production team.
  • Collaborating in animatic reviews.
  • Conducting Technical approvals on FX assets and shots from internal and overseas artists.
  • Advising in casting of resources.
  • Contributing to the development of tools and workflows. 

Key Requirements:

  • Thorough understanding of creating FX assets and FX shots.
  • Experience in creating reusable asset libraries and look development.

Technical Skills:

  • Understanding of lighting, composition and animation timing.
  • Good Studio practice.

Please include samples of your work (reels/ links with passwords, if password protected) with your application.

All applicants must be eligible to work in the EU.

Should the Covid19 restrictions still apply we are looking for successful candidate to start remotely first and then relocate to Dublin office on a full time bases once restrictions are removed. Must be able to work remote should the restrictions apply.

Brown Bag Films is an equal opportunities employer who take diversity and inclusion seriously. As a company we provide high quality kids content and our aim is to have diverse characters so that all our audience feel represented. We also want the same for our own workforce and Brown Bag Films is committed to looking for all kinds of talent to build a diverse workforce in which all social groups are represented.

Additional Information

Relocation assistance is offered

How to Apply

Please click HERE to apply!

About the Company

Brown Bag Films are one of Europe’s most exciting, original and successful creative-led animation studios and is part of the 9 Story Media Group, with locations in Toronto, Dublin, Manchester, New York and Bali.

Making stand out/exceptional content for kids is at the heart of everything we do, and our bar is always set to “excellent” when it comes to the quality of our work. Our studios are highly collaborative spaces, where mentoring and on the job training is built into our daily practices. Our team members benefit from competitive compensation packages, working on award-winning 2D and 3D content, a thriving work culture and maybe too much cake! 

{video:634371}

We recently celebrated Brown Bag Films Dublin's 25th Birthday!

See how we've grown.....

https://www.instagram.com/p/BwZnMZxlB3u/?utm_source=ig_embed 

Compositor and Multimedia Specialist - Architectural Visualisation

ConceptV
Remote

Job Description

Only those living in Australia need apply.

About

ConceptV is a groundbreaking development team responsible for state of the art Arch Viz projects. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers and artists in a highly charged, fast-paced environment, and encourage thinking on your feet and teamwork. Join our team of artists and help us continue to push the standards.

Job Description

ConceptV is looking for a Compositor and Multimedia Specialist able to work on a variety of projects including Post-processing, tone mapping and colour grading of both static images and video footage created in UE4.

If you are a junior in this role but believe you have the skills and talent please apply as well.

The ideal candidate has a good understanding of the processes and techniques to take rendered frames and take them to the next level of professionalism using industry software.

The candidate is free to use whichever Suite they own so long as they have a strong degree of technical knowledge both in the software they use and that the content meets our stringent requirements, and can be done to a very high standard and in a timely manner

Software would typically be some of the following Fusion, DaVinci Resolve, Nuke, After Effects, Premier Pro.

They work well and communicate with designers and other disciplines in a collaborative team-oriented development process.

Portfolio or demo reel should demonstrate:

  • Exceptional Work on Post Processing work across the scope of Colour grading, video editing. Impress us with static and moving images that have been given that bling from the raw rendered frame.
  • Keen eye for detail and realism.
  • A strong sense for composition, colour and light.
  • At least average drawing/painting skills to convey ideas.

Responsibilities:

  • Working with 16-bit .exr footage to create engaging presentations from our art team.
  • Collaborate with designers, technical artists, and to understand and implement correct technical processes, follow file naming and directory structure requirements within the engine’s limitations.
  • As part of a team, maintain the high standards of creation, and manufacturer design cues to provide consistent and high-quality models.
  • Work with Director and Technical Artist to implement new features.
  • Ability to work autonomously as well as within a team.

Skills & Requirements

Requirements:

  • Strong working knowledge of apps of your choice.
  • Ability to follow pipeline procedures.
  • Minimum 2 years’ experience working with still and moving images, colour correcting grading and post processing.
  • Working with audio overlays.
  • Compositing experience to work with footage to add in effects and elements into the footage.
  • Working with render passes.
  • Strong verbal and written communication skills.
  • A keen eye for architectural design and detail
  • Excellent sense of form, mass, scale and volume.
  • Passion for pushing the standard of product fidelity and production techniques.
  • High degree of self-motivation and initiative.
  • Ability to research.
  • Current licences or subscriptions for all software used.
  • Knowledge of tone mapping and post processing.
  • Work with our Director to create the desired look for any given project

Pluses:

  • Experience withUE4.
  • Matte painting experience.

Additional Information

Working remotely is an option

How to Apply

Please send an email to conceptv@conceptv.com.au. If you are providing a video reel please upload to your choice of cloud service and provide us with the URL for viewing. 

The Process of recruiting

The process of applying for a job can be daunting; to make it easier, here is what you can expect.

  • You will receive an automated message stating your resume has been received and will be reviewed thoroughly.
  • Due to the high volume of applications received, it is not always possible to respond directly to every candidate.
  • If you are selected, you will be contacted by the Lead 3D artist for an initial phone interview.
  • The next step is a second phone or Zoom interview with the Director.
  • If you are unsuccessful form this point we will let you know.
  • If your qualifications do not match the criteria of a current position, your resumé will be kept on file for future consideration.

Thank you for your interest in working for ConceptV

About the Company

We Create Truly Immersive Visualization Tools.

Based in Brisbane, Concept V is an ambitious global collaboration of software engineers, customer specialists & building industry professionals with a wealth of experience and knowledge playing a crucial role in our work.

3D Artist, Architectural Visualisation

ConceptV
Remote

Job Description

Only those living in Australia need apply.

Remote work

We are a flexible company in regard to hours and you can largely choose your work hours as long as schedules are met.

Please note some meetings and production stages require all team members to be available at set predetermined times.

About

ConceptV is a groundbreaking development team responsible for state of the art Arch Viz projects. We continue to set higher standards of quality and push the boundaries on what is possible in a modern game engine. We are a group of talented developers and artists in a highly charged, fast-paced environment, and encourage thinking on your feet and teamwork. Join our team of artists and help us continue to push the standards.

Job Description

ConceptV is looking for 3D artists able to work on a variety of subjects including anything from home and high rise buildings, right down to furniture and appliances. ConceptV is looking for artists with experience working in hard surface modelling and Arch Viz asset creation.

You will be required to work from a brief and in conjunction with the lead 3D Artist as your point of contact.

The ideal candidate has a good understanding of architectural design and the processes needed to create them from plan right up to import in the engine.

The candidate is free to use whichever 3D app they own so long as they have a strong degree of technical knowledge both in the software they use and that the content meets our stringent requirements, and can be done to a very high standard and in a timely manner.

They work well and communicate with designers and other disciplines in a collaborative team-oriented development process.

Portfolio or demo reel should demonstrate:

  • Exceptional modelling skills. Show us mid poly models and some examples of hi to low poly modelling, ideally 2 entire buildings and some furniture with soft elements would be ideal.
  • Experience working with a PBR workflow.
  • Examples of realistic texturing and shaders.
  • Ability to create real-time ready assets that work well within the given technical limitations.
  • Very strong texturing skills and excellent knowledge of Adobe Photoshop (or equivalent), Substance suite and Megascans.
  • Keen eye for detail and realism.
  • A strong sense for composition, colour and light
  • At least average drawing/painting skills

Responsibilities:

  • Working from CAD models and files to turn them in hyper-realistic works of art for real-time delivery platforms.
  • Creation of Structures with some furniture and appliances required from time to time.
  • Collaborate with designers, technical artists, and to understand and implement correct technical processes, follow file naming and directory structure requirements within the engine’s limitations.
  • As part of a team, maintain the high standards of modelling, texturing, PBR material creation, and manufacturers design cues to provide consistent and high-quality models.
  • Work with Lead Artist and Technical Artist to implement new features.
  • Ability to work autonomously as well as within a team.
  • Able to work with Trello and Clockify (training can be provided).

Skills & Requirements

Requirements:

  • Hard surface modelling experience.
  • Experience in preparing assets for use in a game engine (UE4 Preferred).
  • Strong Knowledge and experience with PBR pipeline and texture creation.
  • Strong working knowledge of a 3D app of your choice and 2D software such as Photoshop or Affinity (or equivalent)for texture creation, markups and communication
  • Ability to follow pipeline procedures.
  • An eye for detail while maintaining highly efficient model making.
  • Experience applying and creating shaders.
  • Strong verbal and written communication skills.
  • A keen eye for architectural design and detail
  • Excellent sense of form, mass, scale and volume.
  • Passion for pushing the standard of asset fidelity and production techniques.
  • High degree of self-motivation and initiative.
  • Ability to research.
  • Current licences or subscriptions for all software used.

Bonuses:

  • Experience with UE4.
  • Experience using ZBrush for organic shapes.
  • Experience with Speedtree and foliage creation techniques.
  • Understanding of optimisation in UE4.
  • Strong experience in Substance Designer.
  • Experience with Marvelous Designer.

Additional Information

Working remotely is an option

How to Apply

Please send an email to conceptv@conceptv.com.au. If you are providing a video reel please upload to your choice of cloud service and provide us with the URL for viewing.

The Process of recruiting

The process of applying for a job can be daunting; to make it easier, here is what you can expect.

  • You will receive an automated message stating your resume has been received and will be reviewed thoroughly.
  • Due to the high volume of applications received, it is not always possible to respond directly to every candidate.
  • If you are selected, you will be contacted by the Lead 3D artist for an initial phone interview and art test.
  • The art test is a small structure that you will model from a floorplan and brief using your own flare and experience to give us an idea of your skillset, speed and eye for detail.
  • The next step is a second phone or Zoom interview with the Director.
  • If you are unsuccessful from this point we will let you know.
  • If your qualifications do not match the criteria of a current position, your resumé will be kept on file for future consideration.

Thank you for your interest in working for ConceptV.

About the Company

We Create Truly Immersive Visualization Tools.

Based in Brisbane, Concept V is an ambitious global collaboration of software engineers, customer specialists & building industry professionals with a wealth of experience and knowledge playing a crucial role in our work.

Audio Director

Wildlife Studios
Brazil

Job Description

About the Team

The Audio Team at Wildlife is growing. With an audience that numbers in the millions, our games have the power to impact countless lives. Our games connect people with interesting characters, vibrant worlds, and unforgettable experiences. 

That's no small task, but we have a powerful secret weapon: our people. The Wildlife team is a collection of world-class talent, a team focused on synergy, collaboration, and growing strong together.

About the Role

The Audio Director is both a creative and technical leader at Wildlife Studios. This role is crucial to help build, mentor and guide a team of Sound Designers to create high quality sound assets into a wide range of top tier mobile titles. 

Skills & Requirements

Who you are:

  • Creative Leadership: You have years of experience working in a lead, supervisor, manager or audio director capacity in a game/film production environment.
  • Inspirational: You have demonstrated ability to inspire creative teams that has led to increasing productivity goals and efficiencies.
  • Organization: You have experience helping create and manage department schedules that ensures proper workflow throughout the audio department.
  • Adaptability: You have demonstrated an ability to manage a group of audio professionals in a dynamically changing game production environment.
  • Tonal Range: You have demonstrated an ability to work within a wide range of audio styles and themes to compliment various genres of games.
  • Pipeline: Solid understanding of Foley, recording, mixing, sound design, implementation, and localization techniques.
  • Software Expertise: Experience using middleware solutions such as FMOD and WWise across multiple game titles.

What you'll do:

  • Audio Constraints: You will work closely with the engineering team to carry the audio integrity throughout the entire project, ensuring consistency and highest quality within the boundaries of mobile hardware.
  • Management: You will help handle a wide range of personnel items including career development, performance reviews and coaching.
  • Solutions Oriented: You will demonstrate your ability to proactively problem solve and explore various options to accomplish product goals. 
  • Communication: You will use your excellent communication skills in a collaborative and diverse work environment.
  • Planner: You will help create and implement action plans for the department's future success, emphasizing training and development.
  • Team Building: You will work with Recruiting and Outsourcing teams to build staffing plans that help achieve both the short-term and long-range goals of the team.
  • Collaboration: You will work with Product Managers and the Creative Leadership team to work on resource planning to help ensure we are able to deliver great game experiences to our players.

Additional Information

Relocation assistance is offered

How to Apply

What you'll need:

  • Experience working as a leader and manager of creative teams.
  • Excellent oral and written communication skills in English.
  • A resume and an online portfolio showcasing your work.

Pluses:

  • You have experience working in games; especially mobile titles.
  • You know your way around at least one game engine (especially Unity or Unreal) and understand the various parts of the game development pipeline.

Apply for this position clicking here.

We welcome people from all backgrounds who seek the opportunity to help build the best gaming company, where everyone thrives. 

About the Company

Wildlife Studios is an independent mobile game studio started in 2011 and headquartered in São Paulo, Brazil. The company is growing, and we’re on a mission to build our creative capability.

At Wildlife we’re committed to being a company where the best talent can do their best work. Our goal is to create great games, worlds players escape to, and characters they can’t live without. This is our aspiration, and we know it’s no small task. Our secret weapon is our people, and the company is built to support them. We’re looking for world class talent inspired to be a part of this journey. 

We believe video games will be the source of the world's most beloved entertainment franchises. We hope to accelerate this transition by making iconic games that will be remembered and shared for generations.

We are looking for talented and passionate people to join us on this mission at several locations around the world such as São Paulo (Brazil), Irvine (United States), and San Francisco (United States).

Audio Director

Wildlife Studios
Irvine, CA, USA

Job Description

About the Team

The Audio Team at Wildlife is growing. With an audience that numbers in the millions, our games have the power to impact countless lives. Our games connect people with interesting characters, vibrant worlds, and unforgettable experiences. 

That's no small task, but we have a powerful secret weapon: our people. The Wildlife team is a collection of world-class talent, a team focused on synergy, collaboration, and growing strong together.

About the Role

The Audio Director is both a creative and technical leader at Wildlife Studios. This role is crucial to help build, mentor and guide a team of Sound Designers to create high quality sound assets into a wide range of top tier mobile titles.

Skills & Requirements

Who you are:

  • Creative Leadership: You have years of experience working in a lead, supervisor, manager or audio director capacity in a game/film production environment.
  • Inspirational: You have demonstrated ability to inspire creative teams that has led to increasing productivity goals and efficiencies.
  • Organization: You have experience helping create and manage department schedules that ensures proper workflow throughout the audio department.
  • Adaptability: You have demonstrated an ability to manage a group of audio professionals in a dynamically changing game production environment.
  • Tonal Range: You have demonstrated an ability to work within a wide range of audio styles and themes to compliment various genres of games.
  • Pipeline: Solid understanding of Foley, recording, mixing, sound design, implementation, and localization techniques.
  • Software Expertise: Experience using middleware solutions such as FMOD and WWise across multiple game titles.

What you'll do:

  • Audio Constraints: You will work closely with the engineering team to carry the audio integrity throughout the entire project, ensuring consistency and highest quality within the boundaries of mobile hardware.
  • Management: You will help handle a wide range of personnel items including career development, performance reviews and coaching.
  • Solutions Oriented: You will demonstrate your ability to proactively problem solve and explore various options to accomplish product goals. 
  • Communication: You will use your excellent communication skills in a collaborative and diverse work environment.
  • Planner: You will help create and implement action plans for the department's future success, emphasizing training and development.
  • Team Building: You will work with Recruiting and Outsourcing teams to build staffing plans that help achieve both the short-term and long-range goals of the team.
  • Collaboration: You will work with Product Managers and the Creative Leadership team to work on resource planning to help ensure we are able to deliver great game experiences to our players.

Additional Information

Relocation assistance is offered

How to Apply

What you'll need:

  • Experience working as a leader and manager of creative teams.
  • Excellent oral and written communication skills in English.
  • A resume and an online portfolio showcasing your work.

Pluses:

  • You have experience working in games; especially mobile titles.
  • You know your way around at least one game engine (especially Unity or Unreal) and understand the various parts of the game development pipeline.

Apply for this position clicking here.

We welcome people from all backgrounds who seek the opportunity to help build the best gaming company, where everyone thrives.

About the Company

Wildlife Studios is an independent mobile game studio started in 2011 and headquartered in São Paulo, Brazil. The company is growing, and we’re on a mission to build our creative capability.

At Wildlife we’re committed to being a company where the best talent can do their best work. Our goal is to create great games, worlds players escape to, and characters they can’t live without. This is our aspiration, and we know it’s no small task. Our secret weapon is our people, and the company is built to support them. We’re looking for world class talent inspired to be a part of this journey. 

We believe video games will be the source of the world's most beloved entertainment franchises. We hope to accelerate this transition by making iconic games that will be remembered and shared for generations.

We are looking for talented and passionate people to join us on this mission at several locations around the world such as São Paulo (Brazil), Irvine (United States), and San Francisco (United States).

Art Director

Wildlife Studios
Brazil

Job Description

About the Team

The Art Team at Wildlife is growing. With an audience that numbers in the millions, our games have the power to impact countless lives. They connect people with interesting characters, vibrant worlds, and unforgettable experiences. 

That's no small task, but we have a powerful secret weapon: our people. The Wildlife team is a collection of world-class talent, a team focused on synergy, collaboration, and growing strong together.

About the Role

Our Art Directors are creative leaders that create and maintain the artistic vision of our products at Wildlife Studios. The Art Director will be an inspirational leader, the torch-bearer for our art department who empowers our team to envision visually stunning mobile games for the global community. 

Skills & Requirements

Who you are:

  • Creative Leadership: You have years of experience working in a lead, supervisor, art manager or art director capacity in a game/film production environment.
  • Artistic Guidance: You have experience defining and aligning a multidisciplinary team behind a creative product vision by providing feedback, guidance, and asset critiques.
  • Organization: You have experience helping create and manage schedules that ensure proper workflow throughout the art department.
  • Adaptability: You have demonstrated an ability to manage a group of artists in a dynamically changing game production environment.
  • Visual Range: You have demonstrated an ability to work within a wide range of artistic styles and themes to compliment various genres of games.

What you'll do:

  • Artistic Constraints: You will carry the visual integrity throughout the entire project, ensuring consistency and highest quality within the boundaries of mobile hardware.
  • Solutions Oriented: You will demonstrate your ability to proactively problem solve and explore various options to accomplish product goals. 
  • Collaboration: You will work closely with Creative, Product, Design, and Technical leadership to create high quality products that will resonate with the global gaming community.
  • Communication: You will use your excellent communication skills in a collaborative and diverse work environment to keep stakeholders updated and development teams aligned.
  • Team Building: You will work with Art Managers and Recruiting to build staffing plans that help achieve both the short-term and long-range goals of the team.

Additional Information

Relocation assistance is offered

How to Apply

What you'll need:

  • Leadership and hands on experience in one or more art disciplines such as concept, 3d modeling, real-time VFX, animation, illustration, etc. 
  • Excellent oral and written communication skills in English.
  • A resume and an online portfolio showcasing your ability to create and carry a vision for a creative product.

Pluses:

  • You have experience working in games; especially mobile titles.
  • You know your way around at least one game engine (especially Unity or Unreal) and understand the various parts of the game development pipeline.

Apply for this position clicking here.

We welcome people from all backgrounds who seek the opportunity to help build the best gaming company, where everyone thrives. 

About the Company

Wildlife Studios is an independent mobile game studio started in 2011 and headquartered in São Paulo, Brazil. The company is growing, and we’re on a mission to build our creative capability.

At Wildlife we’re committed to being a company where the best talent can do their best work. Our goal is to create great games, worlds players escape to, and characters they can’t live without. This is our aspiration, and we know it’s no small task. Our secret weapon is our people, and the company is built to support them. We’re looking for world class talent inspired to be a part of this journey. 

We believe video games will be the source of the world's most beloved entertainment franchises. We hope to accelerate this transition by making iconic games that will be remembered and shared for generations.

We are looking for talented and passionate people to join us on this mission at several locations around the world such as São Paulo (Brazil), Irvine (United States), and San Francisco (United States).

Art Director

Wildlife Studios
Irvine, CA, USA

Job Description

About the Team

The Art Team at Wildlife is growing. With an audience that numbers in the millions, our games have the power to impact countless lives. They connect people with interesting characters, vibrant worlds, and unforgettable experiences. 

That's no small task, but we have a powerful secret weapon: our people. The Wildlife team is a collection of world-class talent, a team focused on synergy, collaboration, and growing strong together.

About the Role

Our Art Directors are creative leaders that create and maintain the artistic vision of our products at Wildlife Studios. The Art Director will be an inspirational leader, the torch-bearer for our art department who empowers our team to envision visually stunning mobile games for the global community.

Skills & Requirements

Who you are:

  • Creative Leadership: You have years of experience working in a lead, supervisor, art manager or art director capacity in a game/film production environment.
  • Artistic Guidance: You have experience defining and aligning a multidisciplinary team behind a creative product vision by providing feedback, guidance, and asset critiques.
  • Organization: You have experience helping create and manage schedules that ensure proper workflow throughout the art department.
  • Adaptability: You have demonstrated an ability to manage a group of artists in a dynamically changing game production environment.
  • Visual Range: You have demonstrated an ability to work within a wide range of artistic styles and themes to compliment various genres of games.

What you'll do:

  • Artistic Constraints: You will carry the visual integrity throughout the entire project, ensuring consistency and highest quality within the boundaries of mobile hardware.
  • Solutions Oriented: You will demonstrate your ability to proactively problem solve and explore various options to accomplish product goals. 
  • Collaboration: You will work closely with Creative, Product, Design, and Technical leadership to create high quality products that will resonate with the global gaming community.
  • Communication: You will use your excellent communication skills in a collaborative and diverse work environment to keep stakeholders updated and development teams aligned.
  • Team Building: You will work with Art Managers and Recruiting to build staffing plans that help achieve both the short-term and long-range goals of the team.

Additional Information

Relocation assistance is offered

How to Apply

What you'll need:

  • Leadership and hands on experience in one or more art disciplines such as concept, 3d modeling, real-time VFX, animation, illustration, etc. 
  • Excellent oral and written communication skills in English.
  • A resume and an online portfolio showcasing your ability to create and carry a vision for a creative product.

Pluses:

  • You have experience working in games; especially mobile titles.
  • You know your way around at least one game engine (especially Unity or Unreal) and understand the various parts of the game development pipeline.

Apply for this position clicking here.

We welcome people from all backgrounds who seek the opportunity to help build the best gaming company, where everyone thrives.

About the Company

Wildlife Studios is an independent mobile game studio started in 2011 and headquartered in São Paulo, Brazil. The company is growing, and we’re on a mission to build our creative capability.

At Wildlife we’re committed to being a company where the best talent can do their best work. Our goal is to create great games, worlds players escape to, and characters they can’t live without. This is our aspiration, and we know it’s no small task. Our secret weapon is our people, and the company is built to support them. We’re looking for world class talent inspired to be a part of this journey. 

We believe video games will be the source of the world's most beloved entertainment franchises. We hope to accelerate this transition by making iconic games that will be remembered and shared for generations.

We are looking for talented and passionate people to join us on this mission at several locations around the world such as São Paulo (Brazil), Irvine (United States), and San Francisco (United States).

Rogue Company - FX Artist

Hi-Rez Studios
Alpharetta, GA, USA

Job Description

Hi-Rez Studios is looking to hire an experienced FX Artist to work at our studio in Alpharetta, Georgia on Rogue Company.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication.

Come join the creator of the critically acclaimed critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our FX Artist do:

  • Develop innovative, complex and visually stunning particle and shader effects within the defined visual style.
  • Ability to create photo realistic atmospheric effects using modern techniques- from dust and smoke to explosions and debris - and implement them as highly efficient, game-ready assetsExperience with professional FX packages like Fume FX or Houdini
  • Creating assets such as textures, models and shaders relevant to visual effects art
  • Concept, propose, and present creative ideas.
  • Work closely with our artists, animators, designers and programmers to implement effects.
  • Provide creative input specific to assigned tasks.

Skills & Requirements

Who we are looking for:

  • 3+ years of experience creating FX in the games industry.
  • Portfolio materials must demonstrate a strong understanding of particle effects technology, techniques, and implementation In a near current gen game engine.
  • Strong technical knowledge of effects generation using Unreal Cascade (or a comparable engine).
  • Candidates must show an aptitude for learning new/proprietary systems quickly.
  • Experience with 3D Studio Max and Photoshop.
  • Must have the ability to quickly conceptualize, present and execute ideas.
  • Excellent communication, interpersonal and organizational skills.
  • Excellent sense of scale, timing, detail, form, texture and color.
  • Must have the drive to conquer technical challenges.
  • Must be able to handle an ever changing environment and tasks with positivity & excitement.

Additional Information

Relocation assistance is offered

How to Apply

Apply at https://jobs.lever.co/hirezstudios/50f731f5-e6e8-46e4-ab69-1f50c00e47bf

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.

It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Digital sculpts for Board Game

APE Games
Remote

Job Description

APE games has need for a 3D digital artist to create five figure designs for an upcoming board game. 

Skills & Requirements

Candidate should have experience working on sculpts that translate to poured plastic figures.

Additional Information

Working remotely is an option

How to Apply

Email us at info@apegames.com with a link to your Artstation portfolio.

About the Company

APE Games is a card and board game publishing company founded in 1998. 

Operations Producer

Visual Concepts
Novato, CA, USA

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

Do you love game production, tracking, tools and techniques? Are you constantly improving? On a never-ending quest for operational excellence? Enjoy helping teams along the same journey? Do you mind the details, catch things that fall through the cracks, follow through on commitments, create transparency, and build lasting relationships? If you always have something to say when it comes to improving team impact with lightweight structure, process and transparency, we should talk!

Our Agoura Hills studio is looking for an Operations Producer to help us measure and improve development practices, and manage relationships with our publishing partners, co-developers and stakeholders. You’ll own tracking and reporting of our production progress, implementing systems to measure and predict development velocity, empowering teams with information they need to make investments and tradeoffs. You’ll build relationships with our partners and co-developers, tracking and following through on commitments in both directions. You’ll be instrumental in improving our processes while maintaining an informal, collaborative and inventive culture. 


What You’ll Do

  • Maintain a constant snapshot of project scope, objectives and committed features
  • Generate progress reports and burn downs; quantify velocity across multiple pods
  • Provide project updates to stakeholders about game-wide initiatives, progress, changes, and risks
  • Manage contracts with vendors and suppliers; assign tasks and communicate expectations 
  • Administer milestone reviews, payment approvals, and publishing phase reviews
  • Utilize and improve on industry best practices and standards throughout the entire project 
  • Ensure production methodology is applied consistently team-wide
  • Troubleshoot, identify, and quickly resolve production issues and/or inefficiencies


Requirements

  • Four or more years of game production experience
  • One or more shipped games with significant scope of ownership
  • Outstanding project management capabilities, documentation, tracking and transparency
  • Attention to detail and completeness, ability to see around corners, anticipate issues
  • Organized, excellent communication skills, passion for games, collaborative demeanor
  • Deep experience with JIRA


Preferred Qualifications

  • Project management certifications
  • Outsourcing management
  • Data visualization

APPLY ON OUR SITE:https://boards.greenhouse.io/visualconcepts/jobs/4115784003

Online Engineer

Visual Concepts
Novato, CA, USA

Who We Are

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim.
Our studios in Novato, CA; Agoura Hills, CA; Orange County, CA; Budapest, Hungary; Shanghai, China; and Seoul, South Korea, are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.


What We Need

Visual Concepts is looking for an experienced Online Programmer capable of working across our game and online team to build the features and services that are highly impactful to both players and developers. Tasks may include development on systems like matchmaking, online gameplay, automated testing, live ops, community content management, parties, and more. Our feature set is broad and growing. You will work closely with the backend services team to represent the interests and development requirements of the game teams. You will also represent online concerns to the game teams like security, scalability, and conformity to online standards.

WWE is an exciting and challenging game with a diverse set of features and requirements. You will gain knowledge of many different areas from a highly skilled team while working on cutting-edge technology. We are open to candidates that consider themselves client-side developers, backend developers, or full-stack developers. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.


Qualifications
 

  • Experience with C++
  • PC, Xbox One, or PS4 platform experience
  • A keen, analytical mind with strong problem solving, logic, and troubleshooting skills
  • At least one shipped game title, preferably AAA
  • 5+ years of experience on commercial game projects or in a related field
  • BS in Computer Science or related technical field or equivalent practical experience
  • Ability to architect system frameworks and tools
  • Preference to Candidates with:  Passion for games, great user experiences, and building products that serve the needs of multiple games
  • History of shipping successful online games or applications
  • Familiarity with AWS, Python, C#, and SQL
  • Proven ability to work and communicate with remote teams
  • Excellent time management skills and ability to multitask




APPLY ON OUR SITE:https://boards.greenhouse.io/visualconcepts/jobs/4115774003

Experienced Games Animator

elite3d
Valencia, Spain

Job Description

At elite3d we are currently looking for an Animator with experience in Key Frame and Motion Capture animation to help us create exciting new gameplay experiences and participate in different challenging AAA game productions.


Skills & Requirements

Key Responsibilities:

  • Craft animations for in-game assets while following the style guide.
  • Able to effectively collaborate with game designers and programmers.
  • Understand, maintain, explore, and enhance our visual style guide.

Required skills and experience:

  • A minimum of 2 years’ experience in game development animating characters.
  • Exceptional skills in animating the human bipedal figure, as well as other organic forms.
  • A deep understanding of animation pipelines, motion capture animation, technical animation  and the processes involved from the conceptual phase to implementation.
  • Strong knowledge of MotionBuilder and/or Maya.
  • Rigging/skinning and weighting process.
  • Experience of a full game pipeline including optimization.
  • Strong communication skills.
  • Fluent English both verbal as well as in writing.

Pluses

  • At least one shipped game (credited), indie or AAA.
  • Experience with Unreal Engine 4.
  • Willing and able to provide mentorship for junior animators.

To successfully apply for this position, you need to be able to have:

  • Have experience with current generation of AAA game engines, preferably Unreal Engine.
  • Understand effective asset creation and optimization.
  • Have an excellent eye for detail and focus on delivering the very best quality.
  • Have ability to set realistic time estimates for your own work.
  • Proactive and problem solver positive attitude.
  • Team player and good collaboration skills.

Benefits we offer:

  • Flexible hours
  • In-house Physiotherapist
  • Relocation help
  • Healthy breakfast every morning including fresh fruits
  • Kitchens in the studio
  • Substantial discount for private healthcare 
  • Subsidized Gym
  • Dynamic English classes (Beginner, Intermediate and High intermediate)
  • Spanish language courses for non-Spanish speakers
  • Social events and “Master Classes" 
  • After-work room with gaming consoles, football table, specialist literature…

Contract Details:

  • Full time in-house position at our Studio in Valencia.
  • Salary based on experience.

Additional Information

Relocation assistance is offered

How to Apply

Interested candidates should send their CV with portfolio to hr@elite3d.com with reference to “Experiences Games Animator”

About the Company

Founded in 2005, elite3d is a proven 3D and 2D Artwork studio dedicated to developing and producing outstanding art for AAA and mobile/tablet videogames. As experienced development partners to the world’s leading interactive entertainment companies, we are devoted to our craft and aim to deliver top-quality assets and trail-blazing art.

UI/UX Designer - Remote Role (UK Only)

Roll7
Remote

Job Description

Roll7 are looking to expand our in-house design team and are seeking an experienced UI/UX Designer to work on an exciting new game project.

We are looking for an all-rounder - you will be expected to communicate ideas clearly and be comfortable bridging between both technical and art teams at Roll7.

We don't expect applicants to be experts in all UI-relevant software, but you will have a decent level of skill and understanding of graphic design, animation and programming.

An organised mind, a methodical, thorough approach and a good level of common sense are equally important.

Responsibilities

  • Be involved in the design process from start to finish – from ideation and UX research through to producing mock-ups and handing off to the development team.
  • Produce UI designs of a consistently high quality; always putting the user and usability first.
  • Collaborate with developers, QA, production and other designers to understand the requirements and iterate through early research and wireframing to hi-fidelity mock-ups.
  • Consistently produce well-researched, high quality, wire-frames and mock up iterations

Skills & Requirements

Requirements

  • Portfolio of relevant work examples
  • Video game experience – at least two shipped PC or console titles
  • Wire-framing & prototyping experience
  • Demonstrative artistic ability
  • 1-2 years Unity Experience
  • Basic knowledge of HTML/CSS/XML or similar
  • Animation / motion design skills
  • 5 years + professional games industry experience

Additional Information

Working remotely is an option

How to Apply

Apply via email at jobs@roll7.co.uk 

About the Company

Roll7

At Roll7, we create exciting and critically acclaimed video games - including the BAFTA-winning OlliOlli franchise. Innovation, freedom, and a real sense of fun are at the heart of everything we do, from creating award-winning original IPs to the everyday business of running our unique distributed workplace set-up.

Being a distributed studio – the majority of our employees work from home nine days out of ten - allows us to offer a high degree of freedom and autonomy to our motivated and creative staff. Everyone at Roll7 can work in a way that allows them to balance impressive workplace achievements with their own responsibilities at home.

Fortnightly meetups in our London office, combined with a robust online communication system, mean that we still retain all the positives of a welcoming and friendly office environment - without the downsides of a long and expensive commute. After all, most of us would rather be at home with our families and pets (or our game consoles) than crammed onto an overcrowded commuter train or stuck in traffic.

We love to give every employee a chance to play and contribute to the games we make, we love giving people the freedom to pursue their own path to success, and we hate crunch.

Equal opportunities

At Roll7, our team is at the heart of everything we do, and it matters to us that everyone feels comfortable and valued at work. We are an equal opportunities employer, and we have a keen commitment to fostering a diverse and inclusive environment where all of our employees are accepted and valued as part of the team. We hire based on talent and suitability for the role - regardless of race, national origin, ancestry, sex, gender identity or expression, sexual orientation, age, religion, pregnancy, marital status or veteran status.

Remote work

Roll7 is a remote studio, and this role requires the applicant to undertake the vast majority of their work at home (nine out of ten days). Appropriate equipment, dev kits and software licenses will be supplied as required. One day a fortnight we work from central London as a team, therefore applicants MUST be based in the UK.

Check out our website for a complete list of staff benefits and more details on our company culture.

Senior Concept Artist

IO Interactive
Copenhagen, Denmark

Job Description

IO Interactive is currently looking for a full-time Senior Concept Artist to join an unannounced AAA game project.

We are looking for an artist who is comfortable rendering the “real” world. Who is interested in finding the drama, uniqueness and interesting juxtapositions in architecture, light fixtures, colors and lighting, among others. An artist who can create the visual drama of fantastical worlds, within the framework of reality.

If you are interested in visual storytelling, visual drama, lighting, timeless style and aesthetics, we should have a conversation.

As a part of the team, you will collaborate with the Art Director, leads and team members to achieve the creative vision of the project. Ongoing responsibilities include: producing concepts for locations, characters and other game assets as well as working on wrapping, marketing material, etc. You will be constantly striving for the highest possible standards of style and looks. Your goal is to set new standards for style and concepts in games gaining optimal resonance within the market.

We are prepared to accept applications from the very best talent from around the world and offer relocation packages in order to secure the right candidate for this role.

What you will do:

  • Work with the Art Director to achieve the creative vision and a consistent style in the game.
  • Establish style by creating concept artwork, asset production designs, and graphics visually describing characters, locations, props etc.
  • Create inspirational storyboards, sketches, layouts and color schemes.
  • Work with direction creating concepts for menus, OSD, HUD and game wrapping.
  • Create concepts and make marketing material to support the production.
  • Work with environment artists on early 3D visualization prototypes.
  • Assist and give feedback in the actual creation of game assets like models and shaders.

Skills & Requirements

Who you are:

  • Accomplished concept artist preferably with experience of working on at least one realistic AAA title.
  • Excellent drawing and conceptualization skills with an ability to adapt to established styles.
  • Understanding of fundamental illustration skills including form, composition, perspective, light and color theory.
  • Understanding of surface texture, anatomy and architecture.
  • Ability to respond elegantly to difficult creative changes, often late in the process.

We would love if you had:

  • Fine Art or Design Education background.
  • Capability of creating artwork on various and diverse visual styles.
  • Experience in one or more 3D sculpting applications (Zbrush, Mudbox, 3DCoat, Sculptris ...).

Additional Information

Relocation assistance is offered

How to Apply

Please submit your application and résumé using our online form: Senior Concept Artist
Don't forget to include your portfolio or Artstation profile.

About the Company

Who we are:

We are a team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with people from over 27 nationalities working in both our Copenhagen and Malmö offices.

We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.

The position is open in both our Malmö and Copenhagen offices, and we will take your location preference into consideration. We welcome candidates from all over the world, and we support VISA and relocation.

Please include a portfolio with your application. We are looking forward to hearing from you! For any questions, drop an email to Marina, at marinas@ioi.dk.

Senior FX Artist

Brown Bag Films
Dublin, Ireland

Brown Bag Films Dublin Studio has an opportunity for an experienced Senior FX Artists!

Successful Candidate will create FX assets based on the visual and narrative requirements from the Art Director and Episodic Director while working within the technical specifications of the show.

Key Responsibilities:

*Completion of FX assets and shots within the agreed time allowed.
*Proactively problem solving; creating the IT and pipeline tickets to address any technical problems for the department.
*Logging time into time logging software daily.
*Contributing to best practices and pipeline within in the studio.
*Reviewing own assets and shots and that of the FX team (internal and overseas) at dailies with the FX lead and the production team.
*Collaborating in animatic reviews.
*Conducting Technical approvals on FX assets and shots from internal and overseas artists.
*Advising in casting of resources.
*Contributing to the development of tools and workflows.

Key Requirements:

*Thorough understanding of creating FX assets and FX shots.
*Experience in creating reusable asset libraries and look development.

Technical Skills:
*Understanding of lighting, composition and animation timing.
*Good Studio practice.

Please include samples of your work (reels/ links with passwords, if password protected) with your application.

All applicants must be eligible to work in the EU.

Should the Covid19 restrictions still apply we are looking for successful candidate to start remotely first and then relocate to Dublin office on a full time bases once restrictions are removed. Must be able to work remote should the restrictions apply.

Brown Bag Films is an equal opportunities employer who take diversity and inclusion seriously. As a company we provide high quality kids content and our aim is to have diverse characters so that all our audience feel represented. We also want the same for our own workforce and Brown Bag Films is committed to looking for all kinds of talent to build a diverse workforce in which all social groups are represented.

To APPLY:

Please use the link provided below to apply for this role:

http://brownbagfilms-hr.force.com/recruit/fRecruit__ApplyJob?vacancyNo=VN684

Job expires in 10 days.

Senior Storyboard Revisionist

Brown Bag Films
Dublin, Ireland

The Senior Storyboard Revisionist will work closely with the Episodic Director and Director of a TV Animation Series. The Candidate needs strong storytelling and drawing skills with an understanding of creating dynamic cameras, a good eye for framing shots as well as drawing strong character key poses and expressions on model.

Key Areas of responsibilities:

•Work with the Episodic Director and Director.
•You will be revising storyboards for a pre-school TV series/3D CGI production with best use of 3D space and camera.
•Respond efficiently to notes and be able to translate revisions during storyboard review and animatic process.
•Adhere to the quality and style of the show and make sure it is consistently achieved in your drawing.
•Meet all deadlines as determined by the Producer or Production Manager.
•To be able to manage/lead a team of revisionists, give guidance and delegate work out.
•To be able to communicate and work efficiently between other departments – Director, Production,Post and Edit.
•To work with the Episodic director and Production to ensure revision notes are clear and legible.
•To ensure that the revision process flows smoothly.
•To be capable of storyboarding sequences as required.

Person Specification/Requirements:

•5 years + working as a Storyboard Revisionist for TV Animation.
•Strong communication skills with an ability to give and take direction.
•Ability to work as part of a team in a rapidly changing environment.
•Storyboard Experience preferable.

Please include samples of your work (reels/ links with passwords, if password protected) with your application.

All applicants must be eligible to work in the EU.

Should the Covid19 restrictions still apply we are looking for successful candidate to start remotely first and then relocate to Dublin office on a full time bases once restrictions are removed. Must be able to work remote should the restrictions apply.

Brown Bag Films is an equal opportunities employer who take diversity and inclusion seriously. As a company we provide high quality kids content and our aim is to have diverse characters so that all our audience feel represented. We also want the same for our own workforce and Brown Bag Films is committed to looking for all kinds of talent to build a diverse workforce in which all social groups are represented.

How to Apply

To apply for this role please use the link provided: http://brownbagfilms-hr.force.com/recruit/fRecruit__ApplyJob?vacancyNo=VN660 Job expires in 10 days.

Associate Props Artist

High Moon Studios
Carlsbad, CA, USA

Job Description

Great Games Start with Great People!  This is a significant time in our company’s history – and one of the most exciting times to join us! We are building a culture of collaboration and seeking an imaginative, skillful, and versatile Associate Props Artist with current gen and PBR material experience to create organic and hard surface props. If you share a passion for developing groundbreaking worlds and player experiences, then this may be the position you’ve been waiting for! 

Your Mission:

  • Work closely and take direction from the Art Directors in creating assets within the established vision 
  • Demonstrates ability to produce photo-real 3d models with physically based materials
  • Research and gathering of imagery related to current tasks
  • Participate and give status updates in regular team meetings  

Skills & Requirements

Player Profile:

  • 1+ years of experience preferred
  • A strong passion for and experience with First Person Shooters
  • Experience working within game development
  • Expert with Maya or 3DS Max
  • Expert with Photoshop
  • Zbrush experience
  • Substance Painter and/or Designer experience
  • Ability to learn new tools quickly
  • Strong background in traditional art skills
  • Solid 2-D and 3-D concept skills working in a variety of styles
  • A proven record of meeting deadlines
  • A good communicator who is comfortable taking direction and critique
  • Self-managing and able to identify and meet goals
  • PBR material experience
  • Current gen experience

Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating. 

Bonus Points: 

  • Photogrammetry experience a plus

Additional Information

Relocation assistance is offered

How to Apply

Please apply here: https://careers.highmoonstudios.com/job/R002592/Associate-Props-Artist-High-Moon-Studios 

About the Company

Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Modern Warfare, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 100 people in Carlsbad, CA, a seaside city in San Diego County.

Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.

High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at www.highmoonstudios.com.

Lead FX Artist

343 Industries
Redmond, WA, USA

Job Description

Lead FX ARTIST - 343 Industries (HALO)

343 Industries is looking for a Lead FX Artist to join our team, working on Halo Infinite. As the Lead FX Artist, you are central to ensuring we have exceptional FX throughout our game that helps create an immersive and exciting Halo experience. You will manage our experienced and talented FX team, working with them to drive our FX style & process and ensure effective execution. Our FX Artists work across several Experience Teams and ensuring visual unification across our product will be key. 

The ideal candidate is both an outstanding FX Artist and a great manager - a veteran who possesses a strong understanding of FX fundamentals, a great production sense and the creative & technical prowess to create beautiful FX themselves. Someone with care and empathy for the team, whose goal is to empower others and support and drive the team to achieve their best work.   

If you’re a passionate, talented and driven Lead FX Artist who wants to work on one of the most exciting and creative intellectual properties in the industry, this is where you need to be!

Responsibilities:

  • Work with the Art Director and Creative Leads to understand the big picture goals of the project.   
  • Work closely with Art, Cinematic and Development teams to create industry leading FX throughout our environments, characters, weapons/vehicles and cinematic sequences. 
  • Work with the FX team to craft compelling visuals that support gameplay, art direction and experience objectives. 
  • Drive FX style & best practices for the project and ensure we achieve a unified look throughout the game. 
  • Foster the sharing of work, ideas and techniques across the FX team ensuring we are authoring our content effectively and efficiently.
  • Manage the FX team, providing mentorship, career guidance and ongoing performance feedback, ensuring that the team is operating effectively. 
  • Manage hiring needs and recruitment efforts across FX team.
  • Establish & advocate for the FX team’s needs & priorities in larger team discussions including technology investments, staffing needs etc. 
  • Facilitate external FX development by driving onboarding and continuing partnerships with external companies 
  • Help drive our FX technology continuously forward to facilitate the delivery of world class results with cutting edge technology.

Skills & Requirements

Minimum Qualifications:

  • 5+ years of production FX for games 
  • Experience in Maya, Houdini, Photoshop.

Preferred Qualifications and Skills:

  • Exceptional portfolio of FX artwork, including significant real-time work. 
  • A Bachelor's degree or diploma, an emphasis in Art preferred.
  • 1 or more shipped game titles, preferably as Lead FX Artist.
  • Experience managing a team of artists/FX Artists. 
  • Deep understanding of modern day real-time FX systems, engines and technology. 
  • Strong knowledge of real-time particle systems, compositing and rendering techniques.   
  • Ability to showcase outstanding use of fluid dynamics, timing, animation, color and lighting in the creation of photorealistic, high quality effects for environments and dynamic objects 
  • Experience and understanding of managing FX performance & memory budgets in real-time engines.
  • Excellent communication skills and ability to work collaboratively - must be open to direction and able to embrace and manage others through change.

Additional Information

Relocation assistance is offered

How to Apply

Please visit the Microsoft Careers website to apply:

APPLY HERE

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

343careers

#gamingjobs

About the Company

343 Industries has a single mission: Build incredible Halo experiences. 343 Industries is part of Microsoft Studios, and the steward of the Halo universe. We build the stories, the worlds, and the gameplay that make Halo such an iconic and innovative franchise.

Halo is one of the largest entertainment properties in the world. With over 65 million games sold, New York Times best-selling novels, action figures, apparel and much, much more, this multi-billion dollar franchise has revolutionized console gaming and established a rich and expansive universe for its devoted fans. This is your chance to contribute your passion and vision to one of the most exciting intellectual properties and on one of the most talented teams in the industry.

Experienced UI Artist

Creative Assembly
UK

Job Description

Our award-winning Total War developers are looking for an experienced UI Artist to join the team. We are looking for an enthusiastic and accomplished developer who will be able to work with our UI/UX and take it to the next level.

Key Responsibilities

As an experienced UI Artist on the team, you will apply your extensive design knowledge and work with your wider team to bring about optimal UI designs. You will be interested in both aspects of the role and be a capable 2D artist to create skeuomorphic design elements. You will use your game knowledge in your work and have deep understanding of game interface conventions and mechanics and want to work on an evolving and challenging game series.

In each area you work on, you will be responsible for developing highly useable game experience and information design. Developing and implementing layouts and will also be key to this role. You will also create purely visual elements, skinning existing layouts and icon creation.

Skills & Requirements

Knowledge, Skill and Experience

Essential

  • Proven UI experience on at least one shipped title, or a very strong UI portfolio
  • Demonstrate good use of typography, iconography, composition, colour theory and motion graphics
  • Hands-on experience of implementing interfaces using the Unity UI system
  • Experience of working from wireframe designs through to final implementation
  • Ability to design and implement UI for multiple platforms, especially mobile and PC
  • Expert knowledge of Adobe Creative Suite
  • An eye for quality UI and be able to clearly communicate this
  • Must be a creative and practical problem solver

Desirable

  • Knowledge of a 3D package such as 3DS Max, Maya or Substance
  • Gamer who plays a variety of genres 

Additional Information

Relocation assistance is offered

How to Apply

Click Here to Apply

About the Company

Creative Assembly is one of the UK's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Wargaming Alliance on Total War™: ARENA, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards.

Lead Cinematic Artist - Total War

Creative Assembly
UK

Job Description

You will be leading a team of cinematic artists creating stunning trailers and cutscenes for Total War, primarily focusing on the historic titles. You’ll help define the direction for both AAA marketing assets and in-game cutscenes.

This is a full-time role in Horsham, England.

Key Responsibilities

This role requires a high-level of competency in both the technical and creative elements in creating and delivering cinematic assets. You will play a pivotal role in all aspects of the cinematic process including narrative, story-boarding, previz, animatic, motion capture, shot creation, directing, editing, cinematography, rendering, motion graphics, lighting and audio.

As a team lead, you’ll be responsible for delivering a variety of cinematic assets, from character narrative driven trailers to in-game faction intros or real-time battle cutscenes. You’ll also need to work closely with game developers and tools programmers to solve complex technical issues and build and improve our cinematic pipeline and tool-set.

You’ll need to collaborate with marketing and game development teams to give, receive and implement feedback, prioritising and managing tasks to ensure that deliverables are completed on time and to specification.

Skills & Requirements

Knowledge, Skill and Experience

Essential

  • Experience in leading a team
  • Experience in a senior position in a similar industry
  • Experience with using game engines to create in-engine cinematics
  • Ability to communicate and present ideas clearly
  • Flair for composition, lighting and cinematography
  • Passionate about storytelling and narrative
  • Good knowledge of Maya
  • Expert with Adobe Premiere
  • Excellent written English
  • Love of games (especially Total War)

Desirable

  • After Effects
  • Experience creating hard hitting motion graphics
  • Formal art training
  • Experience in modelling
  • Experience with character animation 

Note: Applications for this role must include a portfolio/showreel (or link to a portfolio/showreel). Applications that do not have this information will not be considered

Additional Information

Relocation assistance is offered

How to Apply

Click Here to Apply

About the Company

Creative Assembly is one of the UK's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Wargaming Alliance on Total War™: ARENA, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards.

Data Engineer

Visual Concepts
Novato, CA, USA

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

 Do you have a knack for asking the right questions about product performance? Love to satisfy your intuition by looking at player data to find patterns, extract themes, and guide teams to build better experiences? Want to work on a game played by millions, and see your efforts drive high-impact live updates that build thriving player communities? Do you have the innate curiosity to explore, investigate, and share player insights? If so, we want to talk to you!

 We are looking to hire a Data Engineer to work with our designers, programmers, and producers to transform player behavior data into actionable insights improving the overall player gameplay experience. Our games are enjoyed by millions of players so you will have a rich dataset to play with and a direct path to drive and implement meaningful changes.

 

What You’ll Do:

  • Create statistical models that can predict and analyze player behavior, optimize engagement, and inform post-launch feature creation.
  • Using created statistical models and analyses, interpret the underlying story to answer business and game design questions.
  • Develop code to facilitate statistical queries and implement hooks to improve data gathering techniques.
  • Work closely with development teams to provide insights into game quality, difficulty, and fun.
  • Establish and distribute regular performance reports based on telemetry and advanced models.
  • Collaborate with other departments to determine project needs and analytics requirements.
  • Maintain data integrity and resolve issues found with incorrect or incomplete datasets.

 

Requirements:

  • Minimum of 2 years of experience in data mining & analytics, building models with very large, complex and multi-dimensional data sets.
  • Minimum of 1 year of basic programming experience with C++, and able to demonstrate C++ coding proficiency.
  • Expert in relational databases and SQL data carpentry.
  • Experience with varied data modeling approaches.
  • Expert communication, facilitation, and collaboration skills to effectively present, explain, influence, and advise within cross-functional teams.

 

Preferred Qualifications:

  • Video games industry experience and/or gaming familiarity.
  • WWE knowledge and familiarity a plus.
  • Experience with JIRA, DeltaDNA, Perforce, and Confluence.
  • Experience with predictive modeling techniques and accomplished in use of R or Python machine learning and related modules.

 

APPLY ON OUR SITE: https://boards.greenhouse.io/visualconcepts/jobs/4119155003

Embedded Game Tester

Visual Concepts
Novato, CA, USA


General Description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. 

Do you prize efficiency, productivity, and the satisfaction that comes from helping a team do their best work? Are you an expert problem solver, or in some cases, problem creator? Can you dive into a video game and immediately find nasty bugs that escape the attention of others? Are you able to quickly become an expert on new game features to contribute quality notes, anticipate user challenges and identify potential areas of concern? If so, we have a role that might interest you!

We are looking for an experienced and passionate Embedded Game Tester to join our development team, working side-by-side with our team of programmers, designers, artists and producers. You will partner with veteran developers to test game features the moment they come online. You will be responsible for creating test plans, thoroughly testing our games, identifying and reporting defects, demonstrating repro steps, and providing concise feedback.


What You’ll Do

  • Play game builds; find and enter clear and concise bugs into our tracking database
  • Monitor previously-entered bugs to verify resolution, and regress issues a fix is implemented
  • Follow and maintain existing test plans, as well as creating new ones
  • Meet with development leads; identify and priorities areas of focus to maximize your impact
  • Quickly and accurately handle requests from other departments as needed
  • Monitor build status on a daily basis and flag blocking issues
  • Keep up with bugs entered by external QA departments and flag high severity issues


Requirements

  • 2+ year of QA experience
  • MS Office experience
  • Strong verbal and written communication skills
  • Working knowledge of current video game platforms and related hardware
  • Excellent attention to detail
  • Ability to prioritize and schedule demands in a fluid environment


Preferred Qualifications

  • Microsoft and Sony certification testing experience
  • Familiar with Jira, Confluence, and/or Perforce
  • Code literacy (ability to read and understand the general thrust of code, if not the exact means of execution)
  • Familiarity with WWE franchise, WWE video games, or fighting video games

 


APPLY ON OUR SITE:https://boards.greenhouse.io/visualconcepts/jobs/4115764003

Puppet Animator

Alex Clark Studios
Remote

With over 4.3 million subscribers on Youtube and videos averaging 1 million views Alex Clark Studios is one of the fastest growing animation studios in the digital space. We’re looking for a skilled and experienced Harmony Animator to join our small and growing team.

This is a remote job.

Qualifications:
 2+ years experience working in digital animation with rigged puppets
 with a strong knowledge of Toon Boom Harmony. 
You’ll need a proficient understanding of Toon Boom’s node view and compositing
. This will be a puppet animator position so a strong sense of character posing and scene composition is necessary. You’ll also need a good sense of timing and spacing
.

Responsibilities:
 Due to the fast pace at which we deliver content, there is a short turn around on our projects. For this position we are looking for a experienced puppet animator whose sole responsibility will be keyframing and inbetweening rigged puppets. We have a simplified style and tons of reusable assets to help expedite your workflow. Please only apply if your reel includes many examples of rigged puppet animation.

How to Apply

How To Apply:
 Please be sure to include a resume, demo reel, and brief explanation of why you feel you’d be a great fit. Demo reels with many examples of rigged puppet animation will be prioritized. Other Info:
 This would be a freelance position for an upcoming project. EMAIL: Sayhello@itsalexclark.com. SUBJECT: Toon Boom Animator Job expires in 30 days.

Storyboard Artists, Character Designers, and Animators

Dean Silvers
New York, NY, USA

We are a Sundance and Independent Spirit Award Winning production company (www.deansilvers.com) and are currently in production on a low-budget Live-Action/Animated TV Pilot with 2D and 3D animation. We are looking for character designers, storyboard artists, animators, and compositors.

The project is a fantasy comedy for all ages and we are looking for creative, ethical, and passionate collaborators.

Must be able to
– Work remotely and efficiently
– Be able to work on a low-budget
– Speak fluent English (both spoken and written)
– Work and communicate well with the production team

Please include a link to samples of your previous work with your application.

On Profiler Page

How to Apply

Apply through site or email info@deansilvers.com Job expires in 30 days.

3D Animator, Overwatch 2

Blizzard Entertainment
Irvine, CA, USA

Job Description

Blizzard Entertainment’s Overwatch team seeks an animator ready to step up and breathe life into a menagerie of heroes for our new gaming universe. Join the team creating Blizzard’s first first-person shooter (FPS) game and one of the most highly anticipated game launches in our history.

Norman McLaren famously said, “animation is not the art of drawings that move but the art of movements that are drawn.”  Our character animators readily agree.  Done right, movement communicates a character’s purpose, thoughts, and emotions. Consider the graceful yet deadly dance of a demon hunter, pirouetting through the hordes of hell, or the belly-busting laughter from a drunken dwarf as he topples from his stool. Despite wildly different personalities, each character and their story are brought to life through the imagination and skills of a talented animator.

An animator like you…Your skills as an artist, technician, and gamer will drive you forward into the thick of development. Exceptional understanding of traditional and 3D animation techniques will drive the creative engine that will bring a bevy of new heroes, villains, and creatures to life. Your technical skills and ability to problem solve will come in handy as you work closely with gameplay engineers to develop the technology that powers your creations. As a gamer you’ll have a very close relationship with the game designers where you’ll create a perfect marriage of design and animation, resulting in a truly phenomenal game play experience.

In short, you’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience.

If you’re ready to tackle the challenge of helping realize the next epic Blizzard title, we want to hear from you!

Skills & Requirements

Responsibilities

  • Develop, maintain and create animations for real time game assets.
  • Assist designers and engineers with gameplay prototypes.
  • Work with lead animator to ensure timely completion of character assets at the desired quality bar.
  • Serve as an active participant in team art discussions, critiques and reviews.

Requirements

  • A minimum of 3 years’ experience in game development animating characters using Maya or equivalent 3D program
  • Exceptional skill in animating the human bipedal figure as well as other organic forms.
  • Strong understanding of traditional animation principles and how they can be used to enhance gameplay
  • Self-motivation, good communication skills, and a great team-player attitude
  • Able to work creatively as part of a large or small group
  • Proven problem-solving / prototyping ability
  • Able to effectively collaborate with game designers and programmers
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level
  • A passion for video games

Pluses

  • Have shipped an AAA PC or console title as a character animator
  • Experience in FX and particle animation
  • Outstanding 2D animation skills
  • Cinematic or television animation experience
  • Skill in one of more related disciplines – illustration, modeling, rigging or technical art

Additional Information

Relocation assistance is offered

How to Apply

To Apply, please visit our website here:

https://careers.blizzard.com/en-us/openings/osV7afwo 

Application Requirements

  • Cover Letter 
  • Portfolio and / or reel demonstrating relevant artistic skills required (PDF Format Preferred)
  • Only online artwork submissions will be accepted (e.g. website, blog or online album)
  • Must be willing to complete an art test if requested to do so

About the Company

Blizzard Entertainment has been rated by Fortune as one of the "Best Places to Work" for several years running (and our ranking continues to rise!).  We are a community of 4000 global employees who are passionate about not only gaming, but entertainment and the technology that drives our users experience. Our goal is to delight our customers by never settling for anything but the highest quality and providing worlds filled with creativity and adventure around every corner.  You are bright, engaging, eager to learn and ready to make an impact. We've been waiting for you!

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Principal/Lead Environment Artist

nDreams
UK

Job Description

Are you an experienced artist looking to build amazing new worlds? Due to continued growth, our Art Manager Mark is searching for two talented Principal Environment Artists to become a pivotal part of our growing VR studio.  In this role you’ll be responsible for creating believable and coherent game worlds and inspiring the team around you to ensure we’re delivering incredible virtual reality games and experiences.

What Will You Be Doing?

  • Conceiving and visualising core concepts for remarkable in-game environments.
  • Collaborating closely with level designers to evangelise worlds that are built from the outset to fuse great creative and design, in order to deliver outstanding creative gameplay.
  • Effectively compose lighting, set dressing, atmosphere and more, to craft coherent and believable worlds that excite and emote the player. Work closely with other disciplines (VFX, audio, character etc.) to bring these to life in a holistic way.
  • Mentoring through example – inspire both the environment team and members of the wider studio to see your vision, learn from it and drive the creative beyond what’s gone before.

Skills & Requirements

  • An environment artist adept in creating cohesive and believable worlds across different styles and multiple shipped products. Highly experienced - 4 years + and/or a relevant degree or equivalent qualification.
  • Someone who is self-driven and autonomous with the proven ability to interpret and translate art direction consistently, and with a strong sense of composition, lighting, form and colour.
  • Highly experienced environment artist, with creative and efficient knowledge of real-time engines (e.g. UE4) and relevant tools (Maya, Z-Brush etc.). Ability to utilise a wide array of techniques in varied ways for 3D asset creation.
  • An experienced team player with strong communication skills and a well-tempered and consistent attitude. Ability to effectively critique their own and others work, both respectfully and in way that inspires them to strive for quality.
  • Strong illustrative and storyboarding skills are not essential but are a bonus when integrated into the world building process.

How to Apply

We are looking to fill permanent and fixed term contracts, remote working for an initial period then transitioning onsite to our modern studio based in Farnborough, UK, within easy commuting distance from London and Guildford. Salary is competitive and dependent on your experience.

If you think this could be the role for you, we’d love you to get in touch!  Drop us your CV via enquiries@ndreams.com.

About the Company

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

We’ve just launched our latest title Phantom: Covert Ops, a stealth action game redefined for virtual reality, and we couldn’t be more proud of what the team have achieved. Once you’ve seen what we’re up to next, we’re convinced you’ll want to be involved…

Why Join nDreams?

The team at nDreams encourages an open, creative and diverse culture. As part of our growing studio you’ll be empowered to explore your ideas and put your own stamp on the titles you work on.

We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Butty Monday and Free Drink Friday)! Our welcoming, open plan office has some great facilities with a cycle station, showers and more all on site.

3D Animator

Share Creators
Remote

Job Description

Share Creators is a hyper-growth design startup based in San Francisco, founded in 2018. In the past year, we worked on many famous IP games like Game of Thrones, Star Wars, Lord of the Rings, Diablo, and Marvel games, etc. 

Share Creators also provides an AAA quality design platform that offers full cycle design project management with access to a pool of top artists worldwide. 

We are looking for both  3D animators to oversee our proud co-developing projects, eg. Star Wars, Marvel, Game of Thrones, Diablo, World of Warcraft IP games. 

If you are not working in the US right now. We also encourage you to apply! For all the remote artist, we require them to freelance with us for minimum of 2 months then based on performance, we help you relocate to San Francisco.

Strong leadership abilities would be a great addition to other competencies for this post. In Share Creators, the path to management position is open to those who display exemplary performance.

Other responsibilities:

  • Responsible for character performance animation in the game
  • Responsible for lens language and composition in the game 
  • Rich imagination, good character expression, good sense of rhythm and strong desire to perform, can produce animations according to requirements
  • Able to grasp the action principle of different emotions and different states of the character, good at using the action and expression to show the characteristics and personality of the character, the action design is smooth and reasonable
  • Partner with the Game Director, Production and Art Manager to ensure team meets business needs.
  • Effectively plan and manage project time, can complete animation efficiently and in high quality within the specified project time

Skills & Requirements

Basic Qualifications 

1. Skilled in using Maya animation module. Layout and Animation;

2. Have a good understanding of the editing and continuous scene of the lens, and a strong grasp of Timing and rhythm;

3. Comes with talent for performance and has passion for animation, cheerful personality, sense of humor, good team adaptability and communication skills, dare to be creative, like to communicate, and meet various challenges;

4. Have 3 to 5 years work experience

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Send the required info to contact@ShareCreators.com, CC: piotr@ShareCreators.com

With the email subject: Job Application_(Applied Position Name)

In the email List your portfolio first then list all the supporting information.

5+ years of game art production experience
Online Portfolio. (Art test may be required.)
We may ask for 3 reference letters later to do the background checks. eg. From previous supervisors.

About the Company

www.sharecreators.art
Share Creators is a hyper-growth startup based in Silicon Vally. We are working on a AAA quality design platform, design project management automation tools and design consulting services. 

Our clients including entertainment companies and tech companies around the world. Our proud projects in last are Star Wars, Game of Thrones, Marvel, Diablo, World of Warcraft IP games. 

We are looking for all types of entertainment designers, eg. concept artists, art directors, 3D artists, game engine TD, project managers, engineers etc. Please send Portfolio and resume to Contact@sharecreators.com. CC: piotr@ShareCreators.com

{image:549051}


{image:549052}


{image:549053}


Lead FX Artist

343 Industries
Redmond, WA, USA

Job Description

Lead FX ARTIST - 343 Industries (HALO)

343 Industries is looking for a Lead FX Artist to join our team, working on Halo Infinite. As the Lead FX Artist, you are central to ensuring we have exceptional FX throughout our game that helps create an immersive and exciting Halo experience. You will manage our experienced and talented FX team, working with them to drive our FX style & process and ensure effective execution. Our FX Artists work across several Experience Teams and ensuring visual unification across our product will be key. 

The ideal candidate is both an outstanding FX Artist and a great manager - a veteran who possesses a strong understanding of FX fundamentals, a great production sense and the creative & technical prowess to create beautiful FX themselves. Someone with care and empathy for the team, whose goal is to empower others and support and drive the team to achieve their best work.   

If you’re a passionate, talented and driven Lead FX Artist who wants to work on one of the most exciting and creative intellectual properties in the industry, this is where you need to be!

Responsibilities:

  • Work with the Art Director and Creative Leads to understand the big picture goals of the project.   
  • Work closely with Art, Cinematic and Development teams to create industry leading FX throughout our environments, characters, weapons/vehicles and cinematic sequences. 
  • Work with the FX team to craft compelling visuals that support gameplay, art direction and experience objectives. 
  • Drive FX style & best practices for the project and ensure we achieve a unified look throughout the game. 
  • Foster the sharing of work, ideas and techniques across the FX team ensuring we are authoring our content effectively and efficiently.
  • Manage the FX team, providing mentorship, career guidance and ongoing performance feedback, ensuring that the team is operating effectively. 
  • Manage hiring needs and recruitment efforts across FX team.
  • Establish & advocate for the FX team’s needs & priorities in larger team discussions including technology investments, staffing needs etc. 
  • Facilitate external FX development by driving onboarding and continuing partnerships with external companies 
  • Help drive our FX technology continuously forward to facilitate the delivery of world class results with cutting edge technology.

Skills & Requirements

Minimum Qualifications:

  • 5+ years of production FX for games 
  • Experience in Maya, Houdini, Photoshop.

Preferred Qualifications and Skills:

  • Exceptional portfolio of FX artwork, including significant real-time work. 
  • A Bachelor's degree or diploma, an emphasis in Art preferred.
  • 1 or more shipped game titles, preferably as Lead FX Artist.
  • Experience managing a team of artists/FX Artists. 
  • Deep understanding of modern day real-time FX systems, engines and technology. 
  • Strong knowledge of real-time particle systems, compositing and rendering techniques.   
  • Ability to showcase outstanding use of fluid dynamics, timing, animation, color and lighting in the creation of photorealistic, high quality effects for environments and dynamic objects 
  • Experience and understanding of managing FX performance & memory budgets in real-time engines.
  • Excellent communication skills and ability to work collaboratively - must be open to direction and able to embrace and manage others through change.

Additional Information

Relocation assistance is offered

How to Apply

Please visit the Microsoft Careers website to apply:

APPLY HERE

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

343careers

#gamingjobs

About the Company

343 Industries has a single mission: Build incredible Halo experiences. 343 Industries is part of Microsoft Studios, and the steward of the Halo universe. We build the stories, the worlds, and the gameplay that make Halo such an iconic and innovative franchise.

Halo is one of the largest entertainment properties in the world. With over 65 million games sold, New York Times best-selling novels, action figures, apparel and much, much more, this multi-billion dollar franchise has revolutionized console gaming and established a rich and expansive universe for its devoted fans. This is your chance to contribute your passion and vision to one of the most exciting intellectual properties and on one of the most talented teams in the industry.

Lead Artist

Rebellion
UK

Job Description

Rebellion North is seeking a talented and enthusiastic hands-on Lead Artist to lead the art team with a number of exciting game projects. This is a truly unique opportunity to have huge creative involvement over forthcoming game titles and to be part of Rebellion’s continued success and growth. The Lead Artist will guide a dedicated small team of artists at Rebellion’s North studio as well as having access to many more artists across Rebellion’s four UK games development studios.

In addition to demonstrating strong aesthetic flair and vision, the successful candidate will also need to work closely with the development team, ensuring that artwork is supporting the design process, is technically compliant and is respecting the project’s schedules.

This role is full-time based in-house at Rebellion’s North studio. We are open to both permanent or fixed-term employment but not freelance, agencies or remote working. You must be able to legally work in the UK.

Skills & Requirements

At least 3 years’ games industry art experience is required, including 1 year in a senior or lead role. Having completed a full production cycle on a published game title would be a bonus. Please include a link to your portfolio of examples demonstrating outstanding visual and technical ability.

  • Overall responsibility for all artwork and artists at Rebellion North.
  • Inspire and motivate the art team to achieve their best, driving artistic quality by example and successful teamwork, giving feedback and direction where needed.
  • Hands-on contribution to artwork.
  • Work closely with other disciplines of the development team to overcome issues and produce the best game titles.
  • Plan and structure tasks and pipelines with efficiency.
  • Keep up to date with game artwork trends and influences.

SKILLS:

  • Excellent artistic ability and direction, with strong and responsible leadership and interpersonal skills.
  • Highly experienced and knowledgeable in 2D, 3D and PBR packages.
  • Experience of working and implementing artwork to a game engine such as Unreal or Unity.
  • Understanding of all art aspects required for 3d games, including environments, characters, 2D/GUI and animation.
  • Understanding of the game development process as a whole, including technical limitations and optimisation.
  • Ability to take the initiative, be highly disciplined and self-motivated.
  • Collaborate productively within a multi-disciplined team environment, including designers and coders, communicating with both technical and non-technical staff across disciplines.
  • Knowledge of other processes such as Photogrammetry, After Effects, Illustrator, Video editing etc is a bonus.
  • A genuine interest in playing games.

Additional Information

Relocation assistance is offered

How to Apply

You can apply now via this link - https://apply.workable.com/rebellion-1/j/359BF87636/apply 

About the Company

Rebellion are one of Europe's largest independent game developers working on great games, including some of the top franchises in the world, for top publishers and on a range of formats covering Xbox One, PlayStation 4, PC, and VR. 

We have studios in Oxford, Liverpool and Warwick in the United Kingdom, and also publish the legendary 2000AD comic featuring Judge Dredd, Rogue Trooper, Strontium Dog, ABC Warriors and many more characters.

Want to know what is like working on the Rebellion Art team? Click here!

Our Benefits;

  • Holidays: 25 days paid annual leave plus all bank holidays (33 days total)
  • Hours: flexible start and finish times
  • Pension: contributory pension scheme where company matches 3%, salary sacrifice so saves on tax & NI
  • Cycle Scheme: spread bike payments over 12 months, salary sacrifice so saves on tax & NI
  • Eye Test Vouchers: free eye tests and additional discounts on glasses/contact lenses
  • Introduction Bonus: £2k or more for internal staff referrals that lead to hires
  • Free Stuff: Rebellion Steam titles, GDC Vault access, Autodesk home licence for 3D artists (for personal use only, we actively discourage working from home!), digital 2000AD/Solaris/Abaddon/Ravenstone copies, game and film library
  • Discounts: 50% off most 2000AD merchandise, discounted membership at The Athlete Centre gym 200 metres from Oxford studio
  • Culture: friendly, creative and relaxed working atmosphere, with sensibly managed projects and recognition of the importance of work-life balance
  • Social: annual company events (Summer BBQ & Christmas Party), various ad-hoc events and out-of-hours social groups such as photography, board games, football, baking, etc
  • Oxford Location: local pub, M&S and Waitrose, 10 minute walk to train station and 20 minute walk to city centre

Software Engineer, Animation

Visual Concepts
Novato, CA, USA

Who We Are

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim.

Our studios in Novato, CA; Agoura Hills, CA; Orange County, CA; Budapest, Hungary; Shanghai, China; and Seoul, South Korea, are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

 

What We Need

We are seeking an experienced Software Engineer to help drive the development of our core animation systems.  This role will work closely with gameplay and other teams to help us achieve industry leading look and feel.

WWE is an exciting and challenging game with a diverse set of features and requirements. You will gain knowledge of many different areas from a highly skilled team while working on cutting-edge technology. We are open to candidates that consider themselves client-side developers, backend developers, or full-stack developers. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.

 

Requirements

  • 2+ years of experience in console game development
  • Bachelor’s or Master’s Degree in Computer Science or related field, or equivalent experience
  • Fluent in C/C++
  • Solid understanding of object oriented programming
  • Self-motivated with excellent problem-solving skills
  • Understanding of skeletal animation technologies, such as blending, IK, ragdoll physics, 3D math
  • Ability to write clean, well-documented, and efficient code
  • Ability to work and collaborate effectively as part of a team

 

Preferred Qualifications

  • Experience working on tools and build pipelines
  • Proficient in 3D mathematics
  • Shipped game titles, preferably on console
  • Passion for video games



APPLY ON OUR SITE: https://boards.greenhouse.io/visualconcepts/jobs/4115796003

Graphics Engineer

Visual Concepts
Novato, CA, USA

Who We Are:

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim.

Our studios in Novato, CA; Orange County, CA; Agoura Hills, CA; Budapest, Hungary; Shanghai, China; and Seoul, South Korea, are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

 

What We Need:

We are seeking a Software Engineer focused on graphics and rendering development. If you are an experienced graphics software engineer that is smart and passionate; can design, develop, and maintain C / C++ code and HLSL shaders; has a strong math background; and are driven by the pursuit of excellence, we would like to hear from you.

 

Who We Think Will Be A Great Fit:

  • 2+ years of experience as a Software Engineer designing and writing real-time graphics code
  • Shipped several AAA games or worked in the graphics technology industry
  • Mastery of HLSL / GLSL shader development
  • Solid understanding of 3D graphics, the associated math, advanced rendering algorithms, and their optimization trade-offs
  • High proficiency in C / C++



APPLY ON OUR SITE: https://boards.greenhouse.io/visualconcepts/jobs/4116341003

Senior Software Engineer, Graphics

Visual Concepts
Novato, CA, USA

General Description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

Are you a rendering specialist who takes pride in amazing gamers with cutting-edge lighting, shaders and post-processing techniques? Are you an innovative problem-solver capable of creating flexible systems and squeezing performance from a wide variety of visual scenarios? Looking forward to flexing your capabilities on the next generation of consoles? If you are an experienced graphics software engineer who is smart and passionate, can design, develop and maintain C / C++ code and HLSL shaders; has a strong math background, and are driven by the pursuit of excellence, we would like to hear from you!

As a Senior Graphics Software Engineer, you will work with engineers, lighting, tech and character artists to develop realtime rendering systems, shaders and techniques that will shape the look of the next WWE2K game. From advanced features for realistic human characters, to visual effects, lighting, performance and UI, you’ll play a part in all aspects of the rendered image in the final game.  

WWE2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are open to candidates who consider themselves client-side developers, backend developers, or full-stack developers. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.


What You’ll Do

  • Develop shaders and techniques to advance the visual quality of in-game characters 
  • Invent techniques to preview and troubleshoot the visual look of player-created characters
  • Pioneer new techniques to leverage advanced features of Gen 9 (PS5, Xbox Series X) consoles
  • Drive visual improvements to VFX, lighting, and post-processing graphics features
  • Participate in system-wide upgrade initiatives to keep our rendering tech cutting-edge


Requirements

  • 5+ years’ experience as a Software Engineer, designing and writing realtime graphics code
  • Multiple shipped AAA games, or equivalent experience from the graphics technology industry
  • Mastery of HLSL / GLSL shader development
  • Deep understanding of 3D graphics, associated math, rendering algorithms
  • Experience with realtime graphics performance techniques, trade-offs and optimizations
  • Highly Proficient in C / C++


Preferred Qualifications

  • Experience with realistic human/character rendering techniques
  • Integration of simulations for cloth and/or hair
  • Familiarity with sports entertainment and the WWE
  • Problem solver, innovator, pioneer

APPLY ON OUR SITE: https://boards.greenhouse.io/visualconcepts/jobs/4115792003

Senior Graphics Engineer

Visual Concepts
Novato, CA, USA

Who We Are:

Visual Concepts, which was founded in 1988, is one of the world’s top game development studios. We have offices in Novato, CA; Agoura Hills, CA; Orange County, CA; Budapest, Hungary; Shanghai, China; and Seoul, South Korea. While we have shipped over 100 multi-SKU titles to great critical acclaim, we are best known for the 2K franchise of sports games, particularly NBA 2K and WWE 2K.

Most recently we have shipped NBA 2K20 to rave reviews. ”NBA 2K20 is the most visually appealing version of the series since NBA 2K14.” [Forbes.com NBA 2K20 Review]. “NBA 2K20’s stellar A/V package is rapidly approaching what can be seen on television, and that really is a remarkable accomplishment.” [IGN NBA 2K20 Review].

Come join some of the smartest and most creative minds in the industry in a flat, entrepreneurial, and non-corporate work environment. We are committed to technical innovation and excellence.

 

What We Need:

Visual Concepts, creator of the NBA 2K series of games, is currently seeking a Senior Graphics Engineer.

 

What You Will Do:

  • Research and implement new rendering technologies
  • Optimize and maintain existing rendering technologies
  • Work in collaboration with art and design to define and enhance the NBA 2K series of games

 

Who We Think Will Be A Great Fit:

  • Above all else: smart and passionate
  • Proficient in C/C++
  • Highly proficient in HLSL or other shading language
  • Strong 3D math skills
  • Solid understanding of optimization trade-offs
  • Demonstrate ability to write efficient, portable, reliable, and readable code
  • Bachelor's degree in Computer Science, Engineering, or Math related field
  • 5+ years’ experience as a software engineer, at least 2 as a graphics engineer


Bonus, If You Also:

  • Shipped a AAA game
  • Have deep domain knowledge in physically-based rendering, real-time global illumination, post-effects, or modeling natural phenomena
  • Have a Master’s degree in computer graphics
  • Have published or presented work in peer-reviewed journals or conferences


APPLY ON OUR SITE: https://boards.greenhouse.io/visualconcepts/jobs/4116366003

Camera Designer

Visual Concepts
Novato, CA, USA

CAMERA DESIGNER JOB DESCRIPTION

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.  

Are you fascinated by the function and literacy of virtual cameras? Do you admire the flawless logic of a 3rd-person camera, or the seamless blending of gameplay and narrative? Do you have a passion for cinematic design, and its impact on the gameplay experience? Can you explain the virtues of a great shot, and write a spec that translates your aesthetic into a set of tools and game logic? If so, we are looking for you.  

Our Agoura Hills studio is looking for a Camera Designer to design and implement game cameras that make players feel like they are part of the action.  As a Camera Designer you will interface with the design and programming teams to ensure you have the tools necessary to deliver state-of-the-art cinematic and gameplay experiences where every shot is framed perfectly for maximum dramatic effect.


What You'll Do

  • Own the design of the in-game camera system, features, and creation tools
  • Author cameras that support core gameplay and highlight special moments
  • Work with a team of designers, producers, and engineers to ensure that camera authoring tools are simple and intuitive, and  can be used to implement changes quickly
  • Use systems you design to deliver great camerawork across multiple game modes, from in-ring fighting, to cutscenes, to narrative sequences
  • Be an advocate for the end user by pushing for systems which are easy to understand and use
  • Be a go-to resource for team members when questions regarding the camera system arise


Requirements

  • One to four years’ experience as a camera or system designer
  • Ability to design and utilize systems that replicate real-world broadcast and film cameras, incorporating hand-held vs. mounted, viewing angle, depth of field, aperture, etc.
  • Ability to design logic for camera behavior which considers a variety of constraints, including multiple characters, spacing, varied height and occluding objects
  • Ability to tell story using camera literacy in broadcast and narrative, including composition and framing, zoom usage, multi-camera live setup, cutaways and group and table dialog
  • Ability to design and utilize systems to replicate director and cameraman behavior and choreography, including movement (i.e. cameraman holding a camera), zoom, anticipation, rack focus, tracking, etc.
  • Attention to detail and completeness, ability to see around corners, anticipate issues
  • Organized, excellent communication skills, passion for games, collaborative demeanor


Preferred Qualifications

  • Scripting experience – C#, LUA, Blueprint, etc.
  • General experience with development software – Jira, perforce, bug tracking software, etc.
  • Experience with 3D editors – Unity, Unreal, etc.

 


APPLY ON OUR SITE: https://boards.greenhouse.io/visualconcepts/jobs/4115721003

Motion Graphics Artist

Visual Concepts
Novato, CA, USA

General Description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

Are you into graphic design in motion? Love typography, title sequences, and animated presentation of information? Take pride in breathing life into static text, titles and UI? Do you strive to evoke excitement and emotion through your work? Are you a creative and collaborative worker who has an unwavering attention to the smallest of details? If so, we’d love to have you join our team.

Our team is looking for a Motion Graphics Artist to work with our talented art department to breathe life and energy into every aspect of the WWE 2K franchise. In the role of Motion Graphics Artist, you’ll drive initiatives to add animation and visual effects to the user interface, create WWE-inspired motion graphics packages to support modes throughout the game, and collaborate with the art team to add a level of polish and sophistication that will help make the next iteration of WWE 2K the best ever.

WWE2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don’t meet 100% of the qualifications.


What You’ll Do

  • Breathe life into the WWE2K22 User Interface experience through in-engine animation and visual effects
  • Using the latest graphic design and animation software, contribute to design exploration and look development in all modes of the game 
  • Create UI animatics, prototypes and previsualizations, using visual designs of menus, buttons, navigation flows, and animating them in the style of the WWE.
  • Create motion graphics packages that emulate the style and energy of the WWE universe
  • Collaborate with engineers to establish tools and pipelines that allow for easy implementation and rapid iteration
  • Be autonomous; take full ownership of the work and take responsibility for every last detail, every step of the way


Requirements

  • 5+ years of professional experience as a motion graphics artist
  • Demonstrate a strong understanding of UI/UX conventions and how they apply to motion graphics
  • Skilled in Adobe After Effects; experienced with the Adobe Suite, including Photoshop and Illustrator
  • Knowledge of animation principals; proficient with animation curve editing
  • Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams
  • Organized, excellent communication skills, passion for games, collaborative demeanor
  • Attention to detail and completeness, ability to see around corners, anticipate issues


Preferred Qualifications

  • Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software
  • Game Industry experience with at least one shipped title
  • Knowledge of the WWE brand and style

 

 

APPLY ON OUR SITE: https://boards.greenhouse.io/visualconcepts/jobs/4115770003

Toy Designer

McFarlane Toys
Remote

Job Description

Exercise your imagination and be one of the key creative forces behind the most innovative, award-winning toy company on the planet!

McFarlane Toys is one of America’s top art-focused figure design and manufacturing companies. Located in Tempe, Arizona the company is looking for an individual with a unique blend of engineering and artistic abilities to turn detailed 3D sculpts and designs into physical, manufacturable toys.

This successful candidate would primarily focus on highly detailed action figures and their accessories along with the occasional vehicle or creature. 

This is more of an industrial designer type role than it is a digital sculpting role. The creativity is in the process and how that applies to the execution of the overall final product.   Art, function, costing, packaging and so on are all part of the design.  If you love solving those types of puzzles and trying to perfect the balance of all the elements, then this could be a great position for you!

Skills & Requirements

A natural mechanical engineering sense along with experience in manufacturing and product development. Toy specific experience would be a big benefit.   Along with engineering and manufacturing skills and experience, a good artistic sense is needed for this role.  Strong sketching and Sculpting skills would be very beneficial.   This is a role for a team player.  You will need to work well as a team and enjoy collaborating on every project on some level.   You need to welcome constructive feedback and be comfortable giving constructive feedback as well. 

Zbrush is our primary software.  Strong Zbrush understanding and technical ability to create 3D print ready functional models is required.   We also use 3DS max extensively, experience in Max would be ideal but not necessarily required initially.   Experience with Solidworks, or other solid modelling type programs would be a great bonus as well.

Salary is negotiable depending on experience. Great benefits package including health insurance, paid time off and 401K.

Additional Information

Working remotely is an option

How to Apply

Please submit a Resume along with a visual product design portfolio showing products you have worked on along with a description of what role you played in the project.  Submitting rough sketches, partial work and so on is also great and highly encouraged.   We are interested in your process as much as the final finished product. Send email to cwillis@mcfarlane.com.

We are a fun, flexible and dynamic group! We encourage creativity and outside the box thinking!

About the Company

McFarlane Toys is one of America’s top art-focused figure design and manufacturing companies. 

Todd McFarlane  is the founder of Mcfarlane Toys in 1994, Co-Founder of #imagecomics, Creator of #Spawn & Co-Creator of #Venom