VFX Producer

FuseFX – Atlanta
Atlanta, GA, USA

FuseFX has an opening in Atlanta! We have opportunities at our studio for an experienced and talented VFX Producer with a background in television and/or feature film VFX to join our creative team.

 

A VFX Producer is someone who understands and anticipates client patterns with regard to communication and potentially difficult situations over the course of a project. The VFX Producer is also expected to guide clients and employees when necessary; this is particularly relevant with the communication of pertinent information. This role partners with the VFX Supervisor in order to ensure that things move efficiently within the studio.

 

FuseFX is an award-winning visual effects studio that works with all the major studios to unleash storylines and creative visions. Known for delivering boutique-style project management, we back that with the technology, efficiency, and work experience of a larger studio with locations in Los Angeles, New York, Vancouver, and Atlanta.

 

Responsibilities:

  • Reading scripts, creating breakdowns and budgets with Supervisors and Leads
  • Interacting with clients, attending concept, production and VFX meetings
  • The scheduling of resources and tracking of hours
  • The scheduling of internal shot reviews and distribution of notes to artists
  • Facilitating delivery of approved shots to client
  • Receiving client notes, entering into database and relaying to artists and leads
  • Strong technical skills and understanding of the visual effects process

Traits of a successful FuseFX VFX Producer:

  • 3+ years of experience producing visual effects for television
  • Filemaker Pro proficiency
  • Candidate should effectively execute all necessary assigned tasks while under tight production schedule deadlines
  • Excellent problem solving skills and detailed orientated
  • Positive attitude

 

Nothing in this job description restricts the Company’s right to assign or reassign duties and responsibilities to this job at any time. The Company prohibits discrimination in employment against otherwise qualified applicants because of a physical or mental disability and will make reasonable accommodations to enable qualified persons with known disabilities to perform the essential functions of their job consistent with applicable law. The Company will consider qualified applicants with criminal histories in a manner consistent with applicable law.

2D/3D animation studios

Chakrra LLC
Remote

2D/3D ANIMATION – STUDIOS

We are looking for 2D/3D animation studios to work with us on various phases of our 3D animation feature film project.A minimum experience in providing services for at least 2 commercially produced 3D animation feature film is required.

Collaboration will be over Skype/conference calls. If you have representatives who can fluently communicate and understand project status/requirements to attend status, feedback/work review meetings during EDT/EST work hours and weekends as required, is mandatory.

We would like to initiate discussion at the earliest about rates/quotes with interested parties.

Please share with us service specialization and a rate card for your services when you reply to this post.

3D Animation will be in Maya 2018 and above for now.

For right candidates:
1. Remote work is fine by us as long as PayPal payment is possibility in your region.
2. Repeat work is a high possibility. We have a huge pipeline to keep all of busy for a long time.

Positions open: Multiple
Duration: Varied

Apply from our website: https://www.chakrra.com/contact

Job expires in 10 days.

Immersive Creative Director

Madison Square Garden
San Francisco, CA, USA

ROLE SUMMARY:

The Creative Director is a hands-on creative leader, guiding interdisciplinary teams through research, strategy ,concept development, pitching, and production to deliver compelling experiences & design solutions for Immersive at MSG Sphere. The Creative Director is responsible for leading a multi-disciplinary team in developing world class experiential activations through multiple formats that successfully integrate brand and artistic goals at scale. You are a proven leader with an exemplary aesthetic and design skills that thrives on the challenge of leading through doing. This role requires skilled collaboration across multiple stakeholders.


Specific Functions/Activities SUMMARY: 

· Collaborate with cross-functional teams to ideate innovative, integrated marketing platforms and activations, rooted in strategic insights, to ultimately deliver strategic brand partnerships that drive business and build reputation.

· Lead internal brainstorms on assigned projects, collaborate cross-functionally with other creative stakeholders and multi-disciplinary teams from conception to execution.

· Accountable for presenting compelling concepts backed up by solid strategic insights and business case

· Execute and manage integrated branded content for multiple platforms from idea to deliverables with a focus on feasibility, logistics and budget continuity.

· Build relationships with stakeholders and clients; based on trust, respect, objective listening, and alignment with their needs alongside demonstrating ambitious creative concepts and opportunities

· Steward the creative integrity of projects and champion design excellence for our brand and our partners

· Work closely with creative leadership to elevate the team’s creative output and establish a high bar for excellence

· Build, lead, and mentor a team of exceptionally talented designers to develop industry leading concepts and executions.

· Cultivate healthy processes and relationships while pushing creative boundaries 

 

QUALIFICATIONS:  

· 7+ years of experience in a creative studio, developing innovative and engaging experiential concepts across digital and physical platforms 

· Demonstrated creative and design excellence with career progression in your portfolio

· Proven track record of working in experiential activations at scale, with experience in live events, immersive experiences with brand and cultural clients preferred

· Demonstrated ability in written communication and presentation copy writing

· Advanced proficiency in relevant design software (ex. Photoshop, Illustrator, Keynote, After Effects, and/or 3D software etc.) 

· Articulate and charismatic speaker who can lead discussions and captivate a room 

· Experience with channel strategy from a creative perspective is ideal and heavy experience in digital is a huge plus

· Adept at visualizing concepts across a wide range of mediums 

· Objective listening skills with the ability to formulate information into concepts and designs that are technically and economically viable 

· Reliable decision-making capabilities, based on solid understanding of how to balance creative expression, pragmatic design, and business needs 

· Strategic and agile thinker who can pivot the creative and evolve design to meet shifting needs 

· Ability to seed and generate a larger sustainable holistic vision across platforms, locations, and supporting initiatives 

3D Artist (f/m/div)

Klang Games GmbH
Berlin, Germany

Job Description

About Klang Games

Klang is a well-funded entertainment studio exploring the future of humanity through various forms of media. we aim to present deep, meaningful subjects in a way that's captivating, easy-to-digest, and entertaining for all ages.

At the heart of Klang is Seed, a large-scale, persistent virtual world that we believe will redefine the MMO landscape and have a positive impact on our species.

We aspire to bring people together through engaging media experiences and by building strong communities.

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Klang is looking for a 3D Artist who enjoys a collaborative and creative work environment to join us in one of the most exciting cities on the planet!

What You’ll Do

  • Work closely with the Concept Artist and Art Director to create high-quality models and textures - characters, buildings, environmental assets, vehicles, etc
  • Optimise assets to fit specific technical requirements
  • Maintain the production pipeline and documentation

Benefits

  • An opportunity to work on a groundbreaking project from its inception with a lot of room for professional and personal development.
  • Join a well-funded and growing gaming studio in the centre of Berlin-Kreuzberg
  • Competitive salary and 27 days of paid vacation
  • Flexible office hours
  • Speak at and attend tech talks, meetups and gaming conferences
  • Monthly public transport travel pass
  • Free membership with Urban Sports Club
  • Monthly team events and activities
  • A dog-friendly office with standing desks and mobile aircon units for hot summers
  • Well-stocked kitchen and free company lunches on Thursdays
  • Relocation assistance and visa support


We explicitly encourage applications from applicants from groups underrepresented in games/tech spaces. We value all kinds of backgrounds and walks of life.

Read our Recruitment Privacy Policy here.

Skills & Requirements

Requirements

  • You have high skills in low-poly assets modelling
  • You have experience with modular content creation
  • You are passionate for stylized graphic design
  • You have a vast knowledge of 3D software (e.g. Blender/Maya)
  • You have a positive attitude and an ability to receive and provide objective feedback
  • Experience working in an Agile development environment
  • Good at communicating within an interdisciplinary team in an open and honest environment
  • Excellent English communication skills
  • A curious mind- eager to learn new skills and spread knowledge

Bonus

  • Experience with outsourcing
  • Basic knowledge of Level Design

Additional Information

Relocation assistance is offered

How to Apply

Please apply with your CV and a link to your portfolio here. 

About the Company

Klang is an entertainment studio exploring the future of humanity through various forms of media. we aim to present deep, meaningful subjects in a way that's captivating, easy-to-digest, and entertaining for all ages.

At the heart of Klang is Seed, a large-scale, persistent virtual world that we believe will redefine the MMO landscape and have a positive impact on our species.

We aspire to bring people together through engaging media experiences and by building strong communities.

Senior Animator

nDreams
Farnborough, UK

Job Description

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

We’ve recently announced our latest title, Phantom: Covert Ops, a stealth action game redefined for virtual reality and once you’ve seen what we’re up to, we’re convinced you’ll want to be involved…

We have amazing opportunity for an experienced Senior Animator to join us here at nDreams to help evolve the character animation pipeline and general motion within new VR projects we are working on. The role also involves assisting in building a dedicated team of animators to achieve those objectives.

You will be required to work alongside the principal animator and Art Director to develop and demonstrate a wide range of styles, techniques and varied executions of animation for the current and next generation of VR headsets.

You will actively self-initiate proposals and demonstrations of new and innovative animation styles and executions where appropriate. You’ll take an active interest in the play-ability or responsiveness of both animation and their associated systems and help ensure the products are delivered on time.

What Will You Be Doing?

This opportunity requires a self-driven motivational quality, you’ll need to work creatively and calmly whilst implementing requests from design, art and code to achieve the desired end vision.

  • Creating and helping drive the quality of animation. Working with motion capture data from its conception to its game implementation
  • Assisting the team of animators to deliver a cohesive and considered animation aesthetic
  • Assisting the Principal Animator in predicting and estimating animation schedules
  • Effectively communicating and illustrating animation intentions to the principal animator
  • Prioritising work, identifying and managing risk and managing workload of both yourself and of those in your project teams. 
  • Mentoring good animation practices with the animators and junior animators

Skills & Requirements

  • Excellent working knowledge of working within a Motion Capture pipeline using Motionbuilder, Unreal and Maya.
  • Real-time engine experience, ideally in Unreal, creating animation blueprints and setting up state machines.
  • At least 3 years’ experience in industry as possibly a Degree or equivalent qualification within a relevant discipline.
  • Show a strong working knowledge of 3D animation with a fundamental understanding of timing, weight and spacing.
  • Preferably several published products within the Console, PC, VR or Mobile space
  • Have experience with motion planning and the creation of locomotion animation sets
  • Excellent time management skills with the ability to prioritise their own work schedule.
  • Able to articulate and receive constructive feedback on their own and peers work.

How to Apply

The role is a fixed term contract based in our modern studio in Farnborough, UK, within easy commuting distance from London and Guildford. Salary is competitive and dependent on your experience.

If you think this could be the role for you, we’d love you to get in touch! Drop us your CV to enquiries@ndreams.com.

About the Company

The team at nDreams encourages an open, creative and diverse culture. As part of our small but growing studio you’ll be empowered to explore your ideas and put your own stamp on the titles you work on.

We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Butty Monday and Free Drink Friday)! Our welcoming, open plan office has some great facilities with a cycle station, showers and more all on site.

Our upcoming titles are bigger, better and different to anything we’ve worked on previously: Once you’ve seen what we’re up to, we’re convinced you’ll want to be involved…

Art Director

nDreams
Farnborough, UK

Job Description

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

We’ve recently announced our latest title, Phantom: Covert Ops, a stealth action game redefined for virtual reality and once you’ve seen what we’re up to, we’re convinced you’ll want to be involved…

Our expanding AAA development team needs is looking for a creative Art Director to take ownership of vision and execution of new and world leading IP. Can you demonstrate experience wielding and weaving the various disciplines to create truly awe-inspiring content, gameplay and visuals? Are you able to integrate and communicate your vision to all stake holders involved?

Working alongside the Studio Art Director and veteran Discipline Principals you can expect the support required to deliver a focused, high quality VR game. But the responsibility of good direction, a well-conceived and communicated vision, falls upon you. If you have this experience or feel it’s a challenge you are ready for, then we need to hear from you.

What Will You Be Doing?

  • Responding to strategic pitch materials with creative and innovative resolutions.
  • Articulating and producing content to visualise early aesthetics and creative directions.
  • Galvanising an art team towards the execution of a cohesive vision.
  • Remaining objective and reactive throughout development to ensure the delivery of a strong aesthetic and creative experience.
  • Being an articulate point of communication between developers, marketing and any external Stakeholders for a given product.
  • Help Inspire and mentor key members of staff in the creative process of conception and development, help galvanise your team into a stronger, better, more experience development unit.

Skills & Requirements

Who Are We Looking For?

  • A highly experienced, artistic individual, proven in the ability to run a team and to creatively challenge those around them.
  • Demonstrably experienced in creating cohesive and believable worlds or narratives across different styles, genres and multiple shipped products.
  • Someone who is self-driven and autonomous with the proven ability to articulate, critique, interpret and translate art direction consistently.
  • An open minded individual with a creative ability, a strong sense of composition, lighting, form and colour.
  • A seasoned developer who has the foresight and confidence of development experience to decide appropriate methods of execution when it comes to delivering a given vision.
  • Someone who has experience and enough in-engine knowledge to deliver acclaimed, real-time games titles, that demonstrate ownable and distinctive art direction.
  • Strong illustrative skills are a bonus when integrated into the world building process. If not, experience with briefing in and working closely with in-house concept teams is beneficial.

How to Apply

Interested?

We are looking to fill permanent and Fixed term contract positions based in our modern studio in Farnborough, UK, within easy commuting distance from London and Guildford. Salary is competitive and dependent on your experience.

Apply to enquiries@ndreams.com

About the Company

We’re nDreams, one of the world’s leading independent VR developers.  You may know us from our recent titles Shooty Fruity and The Assembly, or even as a leading developer back on PlayStation Home and we can’t wait to show everyone what we’re up to next.  Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

Why Join nDreams?

The team at nDreams encourages an open, creative and diverse culture. As part of our growing studio you’ll be empowered to explore your ideas and put your own stamp on the titles you work on.

We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Butty Monday and Free Drink Friday)! Our welcoming, open plan office has some great facilities with a cycle station, showers and more all on site.

Your data/privacy: By applying to nDreams, you agree to our recruitment privacy policy regarding the use of your data, and that we can contact you about the vacancy that you are applying for. We will retain your data for recruitment purposes only. We promise to keep it secure, not to share your data with anyone else, and to delete your data when it is no longer required.

Experienced Level Designer

Playdead
København, Denmark

Job Description

We are Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a sci-fi adventure set in a remote corner of the universe. Come and help us create unique game experiences.

Skills & Requirements


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We are seeking an experienced Level Designer with strong artistic skills to join our team in Copenhagen. As our process is very visually driven, we expect level designers to have a strong eye for visual composition and broad experience in the creation of 3D environments.

Your responsibility as our new colleague will be in designing, blocking out, and in some cases modelling locations for a third-person, open-world game. You will work in coordination with the other designers and artists on the team. We are particularly looking for a candidate who enjoys setting their own goals and taking responsibility for their own schedule.

We are a close-knit group of developers, and working within that group requires an ability to adapt to the existing visual style and methods while contributing your own ideas to the whole. More than anything, we are looking for someone who is excited about all facets of game development, as well as being passionate about gaming overall.

Keywords for position

  • Level design, composition, 3D, modelling, iteration.
  • This role is located at the Playdead office in Copenhagen, Denmark.

What will you be doing?

  • Worldbuilding, level layout, terrain sculpting, and set dressing using 3D assets to produce believable locations within a large, open world. 
  • Collaborating with other artists and designers to support level design and construction.

Additional Information

Relocation assistance is offered

How to Apply

If you wish to apply, please go to playdead.com/jobs/level-designer

Please consider the following general requirements

  • 2+ years of experience within a 3D game production is essential.
  • A link to an online portfolio of previous work.
  • Experience with a game engine such as Unity, Unreal, etc. is a must.
  • Experience with 3D packages such as Maya, Modo, etc. is a strong advantage.

Desired skills

  • Experience with world creation tools such as World Machine, Quadspinner Gaea, or similar a plus.

About the Company

We are a team of 45 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.

Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.

We love to make carefully crafted games with obsessive attention to detail and are always on the lookout for others who share that passion.

Environment Artist – New IP

Creative Assembly
Horsham, UK

Job Description

Creative Assembly’s award-winning team behind Alien: Isolation are exploring new frontiers with a brand-new and exciting First-Person Tactical Shooter IP. This is an excellent opportunity for an experienced, accomplished Environment Artist to make their mark on the new, undisclosed IP from Creative Assembly’s multi-award-winning team and build a believable world.

Please ensure you provide a portfolio along with your application.

Key Responsibilities

As an Environment Artist on the project, you will be involved in many aspects of environment design, working in coordination with design and concept to deliver an immersive and visually impressive world.

You will be tasked with creating levels for a new exciting IP that will involve everything from modelling, to material creation and level construction/dressing. Working closely with the wider development team, you will work within set time constraints and hit the quality benchmark expected of the project. You will also implement feedback as appropriate.

Skills & Requirements

Knowledge, Skill and Experience 

Essential

  • Visual flare and talent for creating environments with a good artistic eye for composition
  • Strong understanding of structure, form and construction
  • Skilled in 3ds Max/Maya/Modo(preference 3ds Max)
  • Experience with Substance Designer, Painter and Photoshop
  • Experience of games development pipeline/environment/engines
  • Self-motivated with a positive can-do attitude
  • Positive team work ethic. Collaboration and communication skills are important
  • A real passion and love for visual environment creation

Desirable 

  • 2d concepting or technical Art skills always a plus
  • Experience with ZBrush
  • Experience with Marvellous Designer

Please ensure you provide a portfolio along with your application.

Additional Information

Relocation assistance is offered

How to Apply

Click Here to Apply

About the Company

Creative Assembly is one of the UK's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Wargaming Alliance on Total War™: ARENA, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards.

Senior Technical Animator - New IP

Creative Assembly
Horsham, UK

Job Description

Creative Assembly’s award-winning team behind Alien: Isolation are exploring new frontiers with a brand-new and exciting First Person Tactical Shooter IP.

This is an excellent opportunity for an experienced Technical Animator to join our talented team at Creative Assembly, your mission is to empower our animators and artists to create visual excellence, pushing our games to the next level.

Key Responsibilities

As a Senior Technical Animator, you will work with the animation and engineering teams to devise animation solutions and pipelines, create rigs and assist in developing our animation workflows. 

A key part of this role will be to define, create and maintain a rich set of in-house tools to increase the productivity and efficiency of the animation and art teams. You will be expected to drive new technology and the development of animation systems, providing support for run-time solutions.

You will be able to communicate well, solving problems and collaborating with the team to develop new features, processes and pipelines.

Skills & Requirements

Knowledge, Skill and Experience

Essential

  • Previous experience in a technical animation role in a game development environment
  • Expert knowledge of Maya
  • Expert knowledge of Python and PyMel
  • UE4 or similar engine production experience with characters and animation systems
  • Proven skills and experience in Character pipelines and workflow
  • Proven skills and experience in Maya rigging techniques
  • Experience designing and maintaining tools in a production environment
  • Pro-active communication and problem-solving skills - both within and outside of your department

Desirable

  • In depth knowledge of Motion Builder
  • Experience with Maya C++ API
  • Experience with Motion Capture processes and pipelines
  • Proven skills and experience in facial rigging
  • UE4 production experience
  • Experience using blendtree and state machine systems
  • Understanding of 3D maths (linear algebra, vector and matrix maths)

Please submit a Portfolio/ Showreel link with your application to be considered for this role

Additional Information

Relocation assistance is offered

How to Apply

Click Here to Apply

About the Company

Creative Assembly is one of the UK's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Wargaming Alliance on Total War™: ARENA, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards.

Senior Animator - New IP

Creative Assembly
Horsham, UK

Job Description

Creative Assembly's award-winning team behind Alien:Isolation are exploring new frontiers with a brand-new and exciting First-Person Tactical Shooter IP.

The team are looking for an accomplished Senior Animator who demonstrates outstanding all round creativity, artistic ability and with a keen eye for quality to join our Animation Team.

They will have the ability to produce stunning work and have experience in developing animation systems for games. The ideal candidate will possess highly developed creative skills and good technical ability.

This is an excellent opportunity for an Animator to make their mark on the new, undisclosed IP from Creative Assembly’s multi-award-winning team. 

Key Responsibilities

You will be responsible for creating and implementing high quality animations whether key framed by hand and/or working with Mocap.

With a passion to push the standard; communication, approachability and proactivity is vital for this role, as you will be expected to engage with other disciplines to drive content and new concepts through. A thorough understanding of game pipelines and gameplay mechanics is essential in this role, as is the desire and ability to mentor and help develop junior members of the team.

Skills & Requirements

Knowledge, Skill and Experience

Essential

  • Experience working on at least one shipped AAA game
  • Expert hand-key animation skills for both humans and creatures
  • Excellent problem-solving skills with emphasis on proactivity
  • Excellent communication skills, self-motivated and proven ability to work well within a team with a passion for games
  • Experienced dealing with gameplay animations and knowledge of implementing animations in-game
  • Excellent understanding of animation pipelines from conceptual phase to deployment
  • Strong ability to communicate clear direction and feedback to help mentor and guide fellow teammates
  • An acute awareness of the latest developments within the games industry – consistently striving to push your work and others to the next level

Desirable

  • Proficiency in Maya and/or Motionbuilder
  • Experience working on titles developed in UE4
  • Experience working with animation networks and behaviour trees
  • Experience with motion capture
  • Taking ownership of entire features within a game
  • Experience with character setup – rigging and skinning

Additional Information

Relocation assistance is offered

How to Apply

Click Here to Apply

About the Company

Creative Assembly is one of the UK's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Wargaming Alliance on Total War™: ARENA, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards.

Senior Concept Artist

ArtInsight
Montreal, Canada

Job Description

ArtInsight located in Mile-End are looking for strong local talents for pre-production of a DreamWorks Animation style movie.

The Senior Concept Artist will work with the movie director to develop original concept artwork. They are responsible for providing artwork and style-frames with high production value and craft, including character designs, environments, props, effects.

Skills & Requirements

  1.   5+ years animation TV and movie Industry concept design experiences with at least 2 movies or TV series released.
  2.   Excellent 2D skills and knowledge of traditional art techniques.
  3.   Understanding of anatomy, character/creature design, color theory, perspective, lighting, and composition.
  4.   Be able to design a variety of original concepts including interior and exterior environments
  5.   Be a self-motivated individual with a strong work ethic Ability to work digitally, including Photoshop, and/or similar software applications
  6.   Quebec Resident status

How to Apply

please send your cv and some piece of your work (Cartoon DreamWorks Style) to email address: yang10k@gmail.com

About the Company

We provide world-class animation, 3D modeling, storyboard, art concept and visual effects solutions for our clients. We've formed a network that brings together some of the most visually innovative and experienced digital art talents from around the world. Whether we’re busy working on video games, feature film, commercial, mobile application, or motion graphics, we always make sure to fulfill our clients’ requests. 

Scientific Visualization Studio Lead

NASA Code 606
Greenbelt, MD, USA

Applications must use the following link to apply for this job through the USA JOBS website:
https://www.usajobs.gov/GetJob/ViewDetails/557019700
This position will be the on-site lead for the Scientific Visualization Studio (https://svs.gsfc.nasa.gov) located at the NASA Goddard Space Flight Center (GSFC). The position will be responsible for (1) managing an award-winning, high-performing team of scientific visualizers, software engineers, and system administrators, and (2) creating novel visualizations in support of projects and missions using innovative technology solutions to manipulate and visualize large-data sets for science and engineering.
Responsibilities include the following:
  • Manage all aspects of the Scientific Visualization Studio, including managing civil servant and contractor work (which include experts in scientific visualization, software engineering, database, web sites and interfaces, and system administration).
  • Generate yearly work plans based on requirements from NASA stakeholders, workforce planning, and budget planning, and coordinate closely with other Goddard groups, including public affairs, writers, and editors.
  • Discuss requirements with customers, including relevant scientists, engineers, and other visualization experts and define the levels of effort and/or funding required to generate specific visualization products.
  • Meet regularly with customers and management to provide updates and progress reports, including monthly reports and updates as requested.
  • Provide leadership in the area of high-end scientific visualization through attendance, presentations, and papers at relevant meetings throughout NASA and relevant conferences.
  • Generate new business opportunities for additional work, and provide capabilities briefings, as needed, throughout Goddard, NASA, and relevant meetings.
  • Facilitate collaboration across relevant NASA groups, other government agencies, and industry partners; conduct special studies, as required and directed, for NASA Programs/Projects and their partners.
  • Provide contractor oversight and monitoring on contractors engaged in this work; prepare contractor task management plans and provide performance feedback.
  • Create high-end visualizations of scientific and/or engineering data, manipulating large data using state of the art visualization tools and high-end computing solutions.
  • Develop data reduction, analysis, and visualization software solutions for NASA use, and when appropriate, for use outside of NASA.
  • Perform the application of, or research into, new visualization technologies, computer science methods, data manipulation, data transformation, and/or data management.
  • Apply foundations of computer science and system engineering to maintain and continue to advance the computer system architectures (hardware and software) needed for NASA visualizations in an environment of ever-increasing data volumes.
  • Analyze and explore of alternative methods for storing and creating visualizations, such as the use of cloud and high-end computing solutions.
  • Evaluate emerging high-end, information-technology solutions for innovative methods of processing, reduction, analyzing, and visualizing scientific and engineering data to better meet the customer's requirements.



Senior Character Artist

BOHEMIA INTERACTIVE a.s.
Brno, Czechia

Job Description

For our unannounced project we are looking for suitable candidates for the position of Senior Character Artist in our Brno office. 

Are you Senior Character Artist? Join us!

We are looking for a games experienced, creative, versatile and self-directed individual with a keen eye for quality who have solid experience in creating 3D characters, apparel and accessories. Applicants should also be capable of sketching their ideas on paper to help portray their ideas and thoughts. 

Skills & Requirements

  • Expert knowledge of industry standard 3D modeling software (3ds, Maya...) and Zbrush to create character models
  • Expert knowledge of industry standard texturing software (Substance painter, Photoshop)
  • Proficient experience with Marvelous Designer
  • Complete knowledge of current pipelines in character creation for games
  • PBR pipeline experience
  • Good knowledge of human anatomy
  • Highly skilled in 3D-sculpting, high poly modelling, texturing and all else that is needed to create immersive characters
  • Familiar with effective polygon use, UV sets and mesh optimization
  • Ability to self-manage and make responsible decisions about time and project priorities
  • Ability to teach less experienced artists

Ideal candidate would have

  • Drawing/painting skills
  • Knowledge of rigging and animating
  • Knowledge of new rendering technologies and shaders
  • Knowledge about technical background of shaders, mesh, textures etc.

Additional Information

Relocation assistance is offered

How to Apply

Please visit:

https://careers.bohemia.net/position/senior-character-artist 

Portfolios should demonstrate proven ability to create high quality assets.

About the Company

Bohemia Interactive is an independent game development studio that focuses on creating original and state-of-the-art video games. By pursuing aspects of simulation and freedom, Bohemia Interactive has built up a diverse portfolio of products such as the popular Arma® series, DayZ®, Ylands®, Vigor®, and various proprietary software. With high-profile intellectual properties, multiple development teams (400+ people) across seven locations around the world, and own motion-capturing and sound recording studio, Bohemia Interactive has grown to be a key game industry player.

2D Character Animator

KingAsphy Studios
Remote

Hey guys! My company is currently making an queer thriller visual novel called NIGHT/SHADE. We’re currently looking for 2D character animators and animation clean-up artists for our fully animated trailer. The style is sharp and anime so if that’s something you’re interested in, please fill out the form below.

https://forms.gle/MAuNh3NZHNTDZpfHA

All experience welcome! This is a remote freelance position.

For more info on our game, visit our twitter or official website for the game.
Tweets by NightShade_VN
https://nightshadevn.com/

If you have any questions, feel free to email nightsthadeprojectinfo@gmail.com or me personally at contact@kinghime.com

Job expires in 30 days.

Senior Character Artist - RPG Team

Playground Games
UK

Job Description

Playground Games is seeking an Senior Character Artist who will be responsible for creating a diverse variety of characters needed to realise the vision for an entirely new AAA open world action / RPG project.

As Senior Character Artist you’ll also have experience in the technical aspects of your craft, including materials, asset optimisation and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments.

You’ll of course be familiar with industry standard software packages such as 3DSMax or Maya, as well as having extensive experience with Mudbox or ZBrush. Your knowledge of human anatomy will be well developed and you’ll have a good level of understanding on best practices to suit animation and engine requirements.

Skills & Requirements

  • Minimum of 3 years experience of working on published AAA titles on current-gen consoles with at least a AAA title released
  • An strong understanding of technical considerations for character creation
  • Strong knowledge with latest version of Zbrush or Mudbox
  • Good understanding of current generation production workflows in relation to character art production
  • Strong understanding of human anatomy and it’s proportions
  • Strong understanding of creating meshes with very clean topology for deformation
  • Able to communicate with technical team members
  • A strong portfolio demonstrating your in-game character art work to very high standards
  • A self-motivated team player, with good communication skills
  • Good understanding of clothes creation software such as Marvellous Designer
  • Good knowledge of textures creation packages such as substance Designer and substance Painter
  • Good traditional art foundation

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

SMITE - FX Artist

Hi-Rez Studios
Alpharetta, GA, USA

Job Description

Hi-Rez Studios is looking to hire a talented and self-motivated FX Artist to join us in creating a broad range of visual effects art, to work at our studio in Alpharetta, Georgia.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Realm Royale, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our FX Artists do:

  • Develop innovative, complex and visually stunning particle and shader effects within the defined visual style.
  • Create assets such as textures, models and shaders relevant to visual effects art.
  • Concept, propose, and present creative ideas.
  • Work closely with our artists, animators, designers and programmers to implement effects.
  • Provide creative input specific to assigned tasks.

Skills & Requirements

Qualified candidates have:

  • Portfolio materials must demonstrate a strong understanding of particle effects technology, techniques, and implementation in a current game engine.
  • Strong technical knowledge of effects generation using Unreal Cascade (or a comparable engine).
  • Must show an aptitude for learning new/proprietary systems quickly.
  • Experience with 3D Studio Max and Photoshop.
  • Must have the ability to quickly conceptualize, present and execute ideas.
  • Excellent communication, interpersonal and organizational skills.
  • Excellent sense of scale, timing, detail, form, texture and color.
  • Must have the drive to conquer technical challenges.
  • Must be able to handle an ever changing environment and tasks with positivity & excitement.

Additional Information

Relocation assistance is offered

How to Apply

Apply at https://jobs.lever.co/hirezstudios/7fc29fe5-da3a-4961-8fdf-122436d1fb17

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.


It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Sr. UI Graphic Artist - Full-Time Remote

PLAYSTUDIOS
Remote

Job Description

Playstudios Orion - a 100% distributed team. We have no offices, no commute, no international boundaries, everyone can work anywhere in the world. Our team is looking for a full-time Sr. UI Graphic Artist to help develop engaging UI Graphics for our games: 

Pop! Slots https://www.playstudios.com/pop-slots

MyVegas Mobile https://www.playstudios.com

Sr. UI Graphic Artist  Responsibilities: 

  • Building rapid block out prototypes
  • Designing graphically stunning UI for our app
  • Designing marketing materials
  • Designing gaming theme UI and typography assets
  • Create, maintain, and export production-quality graphic assets.
  • Collaborate with other designers, artists, developers and product managers generate effective design solutions and receive feedback.
  • Be a self-starter. As a resourceful and resilient self-starter, you'll thrive in a fast-paced environment where initiative and innovation are required.
  • Managing asset file size and performance issues, and optimizing assets for file size and performance considerations
{image:387079}

Skills & Requirements

Sr. UI Graphic Artist Qualifications:

  • Ability to create polished, visually appealing, user-friendly, consistent and distinct user interface art assets (e.g., menus, buttons, icons, and animation, etc.)
  • Expertise with Photoshop and Illustrator
  • A well-developed sense of color and UI composition
  • A substantial interest in form and typography
  • A portfolio showing your rendering abilities and style flexibility
  • Relevant work experience
  • Passionate about games, with an understanding of freemium game-play mechanics
  • You thrive in a fast-paced environment and embrace having many projects running at the same time
  • You’re a confident team player that gladly speaks your mind
  • Excellent verbal and written communication skills in English
  • Exceptional organizational, collaboration and communication skills
{image:387087}

Additional Information

Working remotely is an option

How to Apply

Sr. UI Graphic Artist Application:

  • Interested applicants, please send your application to daniel@playstudios.asia with the tag [Sr. UI Graphic Artist] and (your name)
  • The tag is important! Example: [Sr. UI Graphic Artist] Your Name
  • Please include your portfolio link(s) and short info about yourself and your experiences. No need for lengthy cover letters.
  • During the interview process, there will be a paid art test.
  • We highly appreciate your interest in the position, but due to the volume of submissions, we will reach out to those selected for the interview process. Thank you.
{image:387088}

About the Company

WE ARE A MOBILE / SOCIAL GAMES STARTUP

We compete in the dynamic mobile / social games market worldwide with a suite of casino and gambling style games that follow the ‘social’ or ‘freemium’ model. Our games model is ‘play for fun’ only, and legal in all of the market jurisdictions that we operate in. Our owners and investors include strategic and established venture capital investors, as well as our team members and founders.

WHAT WE DO 

We make beautiful, engaging, highly polished games that feature real-world brands and also offer travel and leisure experiences as loyalty rewards to our best customers.

OUR CULTURE

Playstudios Orion division is 100% distributed, there are no physical offices, everyone is remotely scattered across the globe - we work from the comfort of our home! To us, happiness is the result of being able to embrace flexible hours, and working on tasks that are meaningful.  We don’t think that a great job should require you to uproot your life and your family, or that a life event should force you out of a great job. We want to work with great people no matter where your life takes you.

We like talents who can form a P.A.C.T with us

  • Proactive: capable self-starter and goal-oriented personality

  • Assertive: able to place oneself into production and offering help to others without overhead supervision

  • Communicative: be transparent and always updating the team on your progress or any issues encountered. Do not be afraid to speak your mind, we appreciate you!

  • Trustworthy: Trust is earned by demonstrating competence in your craft and being able to deliver outstanding work on time while being proactive, assertive, and communicative.

Our roles are full-time positions and are not your stereotypical boring freelance job where you engage with one manager. You will experience a brand new work methodology as you work real time with dozens of talents across the globe.

{image:387089}

Environment Artist

Hangar 13
UK

Job Description

ENVIRONMENT ARTIST, Brighton, UK

 

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.” We are comprised of a diverse group of people, from industry veterans with experience working on big franchises, to talented former indie entrepreneurs and recent graduates. Hangar 13 is based in four vibrant locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic). We are currently hard at work on our next AAA titles.


This role is based within our brand new Brighton location, who will partner with the other Hangar 13 sites in California and the Czech Republic to develop all of our future games as one global team. Led by General Manager Nick Baynes, Hangar 13’s Brighton location provides the opportunity to work on big-budget, AAA console and PC games using bleeding-edge proprietary engine technology.

 

What We Need:

Hangar 13 is looking for an experienced Environment Artist to help create 3D environments that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3D space, working closely with Design to ensure both game metrics and architecture mesh together.  This is an amazing opportunity to work side-by-side with great talent to establish Hangar 13’s newest team location.

 

What You Will Do:

  • Work in close-collaboration with Designers and Modelers as a team to create 3D environments
  • Design and work out the details of modular systems of architecture for levels
  • Own final art quality of levels
  • Collaborate with gameplay designers to create a believable space
  • Optimize final levels/environments for performance
  • Work with Art Director and Environment Lead to ensure artistic unity across the game

 


Skills & Requirements

Who We Think Will Be A Great Fit:

  • 2 or more years of experience in internal game development with an emphasis on environmental art or level architecture
  • At least 1 shipped title, experience with AAA open world titles preferred
  • Ability to communicate and collaborate across multiple locations effectively
  • Desirable Skills and Experience
  • Bachelor’s degree, or equivalent
  • Knowledge of 3D Studio Max, ZBrush and Photoshop
  • Recent use of industry standard game editors
  • Ability to inspire and bring out talent in others
  • Attention to detail
  • Classic drawing or painting techniques with the ability to sketch out ideas on paper
  • Good sense of spatial composition and proportions
  • Understanding of basic architecture

 


Additional Information

Relocation assistance is offered

How to Apply

To Apply -https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&cws=61&rid=3569 

About the Company

Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.

Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco and in production on our first title, Mafia III, available October 7, 2016. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.

Gameplay Animator

Hangar 13
UK

Job Description

GAMEPLAY ANIMATOR


What We Need:
 

We are looking for a talented animator with extensive experience developing keyframe animations as well as working with motion capture animations.



What You Will Do:
 

  • Creating keyframe creature animations, in order to realize characters and test rig design
  • Assist rig development by working with the animation TD and creature designer to inform structure and mechanics of the rig
  • Planning, directing, and processing motion capture for human characters
  • Work with designers, programmers, and artists to deliver content that fits their vision and constraints
  • Implement animations in-game with proprietary animation software, test and debug gameplay animations



Skills & Requirements

Who We Think Will Be A Great Fit:
 

  • A passionate animator excited to help create a game filled with unique creatures and characters.
  • Degree in Computer Animation or related experience.
  • 3+ years’ experience working with keyframe animation in games or film.
  • Experience with motion capture, directing shoots and processing data.
  • 1 Shipped AAA game.
  • Expert knowledge of Maya or Motionbuilder
  • Strong creative and technical problem solving skills.
  • Exceptional communication skills
  • Ability to work independently in a team environment.
  • Ability to communicate and collaborate across multiple locations effectively

Additional Information

Relocation assistance is offered

How to Apply

To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&cws=61&rid=3441 

About the Company

Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.

Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco and in production on our first title, Mafia III, available October 7, 2016. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.

Technical Artist - New IP

Creative Assembly
UK

Job Description

You will be part of a dedicated Technical Art team working on our new Tactical FPS title, you have an excellent opportunity to make your mark on the new IP from Creative Assembly’s multi-award-winning console development team. The team is focused on improving the quality and efficiency of creating art for our games and you will be a key part of helping the artists realise their vision in the game. This role will have you in contact with many different areas of art production and you’ll be contributing significantly to our art pipelines.

Key Responsibilities 

As part of the Technical Art team you will build and maintain art content pipelines and develop technical solutions to facilitate our artists in producing world class content for our games. 

Day to day you will work on planned pipeline changes and improvements, as well as supporting the art team with ad hoc assistance as required. You will work on a variety of technical areas, from creating standalone scripted tools, building integrated toolsets within DCC software, authoring in game shaders, writing technical documentation and measuring game performance.

You will also be a bridge of information between artists and programmers, assisting with communication and streamlining problem solving for both sides when required.

Skills & Requirements

Knowledge, Skill and Experience

Essential

  • Previous experience in a technical art role on multiple shipped AAA titles
  • Ability to communicate effectively in across the team
  • Fluent in cutting edge art authoring techniques and processes
  • Experience designing and maintaining tools in a production environment
  • Expert knowledge of one or more 3D software packages (Maya, 3ds Max, MotionBuilder)
  • Expert knowledge of Python
  • UE4 production experience
  • Practical experience and a strong comprehension of PBR

Desirable

  • Houdini production experience
  • Working knowledge of a variety of content creation software, such as; Substance, Marvelous Designer, Fusion, Marmoset, Quixel, etc.
  • Experience in other scripting and programming languages (PyMel, Maxscript, C#, C++, etc.)

Please submit a Portfolio/ Showreel link with your application to be considered for this role

Additional Information

Relocation assistance is offered

How to Apply

Click Here to Apply

About the Company

Creative Assembly is one of the UK's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Wargaming Alliance on Total War™: ARENA, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards.

Lead Technical Artist - New IP

Creative Assembly
UK

Job Description

As the Lead Technical Artist on our new Tactical FPS title, you have an excellent opportunity to make your mark on the new IP from Creative Assembly’s multi-award-winning console development team. You will lead a small team of technical artists and animators, bringing innovation to the project and empowering the wider art team with contemporary tools, techniques and processes.

Key Responsibilities

As the Lead Technical Artist for the project, you will have significant experience of leading, mentoring and nurturing the development of other artists. As well as managing the technical art team, conducting regular reviews and overseeing their career development, you will be responsible for enhancing visual quality, performance and art efficiency on our project.

Communication is critical to the success of this role. You will be proactive in communicating progress, solving problems across the team and sharing across the wider project where relevant. You will be able to communicate well and collaborate with the team to develop new features, processes and pipelines. 

You will be expected to drive new technology and art production techniques, taking responsibility for ensuring the content produced by the art department is both technically appropriate and efficiently produced. As the Lead Technical Artist, you will support & extend a rich python framework of tools to increase the productivity and efficiency of the content teams.

Skills & Requirements

Knowledge, Skill and Experience

Essential

  • Demonstrable experience of leading and developing other artists
  • Previous experience in a technical art or lead role on multiple shipped AAA titles
  • Ability to communicate effectively in across the team
  • Fluent in cutting edge art authoring techniques and processes
  • Experience designing and maintaining tools in a production environment
  • Expert knowledge of one or more 3D software packages (Maya, 3ds Max, MotionBuilder)
  • Expert knowledge of Python
  • UE4 production experience
  • Practical experience and a strong comprehension of PBR

Desirable

  • Houdini production experience
  • Working knowledge of a variety of content creation software, such as; Substance, Marvelous Designer, Fusion, Marmoset, Quixel, etc.
  • Experience in other scripting and programming languages (PyMel, Maxscript, C#, C++, etc.)

Additional Information

Relocation assistance is offered

How to Apply

Click Here to Apply

About the Company

Creative Assembly is one of the UK's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Wargaming Alliance on Total War™: ARENA, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards.

Freelance Card Art Illustrator

Creative Assembly
UK

Job Description

We are looking for a talented freelance illustrator to create some engaging card art. These card art illustrations are for the upcoming Card Collection Game, Total War: ELYSIUM.

The Role

  • This is an off-site, freelance medium-term project
  • You will work closely over email with our Art Coordinator
  • Experience of working as an artist in a professional capacity

Expectations

  • You will be producing original digital illustrations. No photographic imagery may be present in the final piece.
  • You will be creating original compositions. No composition may be copied from existing copyright material.

Skills & Requirements

Knowledge, Skill and Experience

Essential

  • Excellent approach to composition
  • Strong understanding of colour, contrast and lighting
  • Strong attention to detail and form
  • Proficient communication in the English Language
  • Professional time management skills

Desirable

  • Interest in History

Application Requirements

Please submit a Portfolio with your application to be considered for this role. Your portfolio should demonstrate examples of some of the following:

  • Single character illustration, multiple characters
  • Natural landscapes, animals
  • Architecture, weapons

How to Apply

Click Here to Apply

About the Company

Creative Assembly is one of the UK's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Wargaming Alliance on Total War™: ARENA, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards.

Freelance Narrative Artist

Creative Assembly
UK

Job Description

We are looking for a highly talented After Effects contractor to work on the Total Warhammer series.

Key Responsibilities

Using layered paintings in After Effects you will be creating compelling animated 2d cinematic sequences that play throughout the game.

Skills & Requirements

Knowledge, Skill and Experience

Essential

  • Fluent with in Adobe products
    • Photoshop
    • After Effects
    • Premiere Pro
  • Ability to communicate effectively and openly in team environment
  • A knowledge of visual film language
    • creating storytelling sequences
    • shot composition
    • animating dynamic cameras in After Effects.
  • A knowledge of motion graphics

Desirable

  • The ability to illustrate / storyboard
  • A knowledge of a 3D package such as Cinema 4D or Maya
  • A passion for games and films
  • An interest in PC / console games

Please submit a Portfolio with your application to be considered for this role. 

How to Apply

Click Here to Apply

About the Company

Creative Assembly is one of the UK's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Wargaming Alliance on Total War™: ARENA, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards.

CG Artist - Typeface, Logos, Ads

PLAYSTUDIOS
Remote

Job Description

Playstudios Orion is looking for a CG ARTIST to model, surface, and render 3D logo/fonts, 3D advertisement screens, and 3D billboard designs. 

  • Create CG models of props, and scenes for slot games, meta-features, and live operations events using concept art prepared by the Concept Artists and Lead Artists 
  • Receive revision notes from the CG Lead and Lead Artists and make quick turnaround iterations of model geometry 
  • Test various material rendering options to suit the needs of the project style 
  • Render various angles of modeled objects & create simple animated icon & logo image sequences as-needed 
  • Work with Content Engineers as-needed to ensure all CG assets are performance-compliant in the Unity engine.

Skills & Requirements

  • Experience in game development process 
  • Proficiency with Maya and/or Modo 
  • A portfolio / demo reel demonstrating a strong understanding of CG modelling (high poly to low poly), surfacing, skinning/rigging, lighting 
  • Communicative, motivated, and meets deadlines 
  • Self-directed, driven; willing to ask for help or engage assistance

Nice to have:

  • Experience with the Unity Engine 
  • Experience with Spine Animator

Additional Information

Working remotely is an option

How to Apply

  • Applications must include a link to your online portfolio. 
  • You may be expected to complete a paid art test as a part of the interviewing procedure. 
  • Please send your application to daniel@playstudios.asia

About the Company

WE ARE A MOBILE / SOCIAL GAMES STARTUP

We compete in the dynamic mobile / social games market worldwide with a suite of casino and gambling style games that follow the ‘social’ or ‘freemium’ model. Our games model is ‘play for fun’ only, and legal in all of the market jurisdictions that we operate in. Our owners and investors include strategic and established venture capital investors, as well as our team members and founders.

WHAT WE DO 

We make beautiful, engaging, highly polished games that feature real-world brands and also offer travel and leisure experiences as loyalty rewards to our best customers.

OUR CULTURE

Playstudios Orion division is 100% distributed, there are no physical offices, everyone is remotely scattered across the globe - we work from the comfort of our home! To us, happiness is the result of being able to embrace flexible hours, and working on tasks that are meaningful.  We don’t think that a great job should require you to uproot your life and your family, or that a life event should force you out of a great job. We want to work with great people no matter where your life takes you.

Character Artist - New IP

Creative Assembly
Chart Way, UK

Job Description

Creative Assembly’s award-winning team behind Alien: Isolation are exploring new frontiers with a brand-new and exciting First-Person Tactical Shooter IP.

We are looking for an experienced and accomplished character artist to make their mark on our new undisclosed IP, working with Creative Assembly’s multi-award-winning team and contributing to the creation of genre-defining games. The right candidate should be able to demonstrate excellent creative, technical and visual skill. You will be an accomplished artist with a passion for creating characters/creatures with the ability to produce stunning, high quality and efficient game content.

Please ensure you provide a portfolio along with your application.

Key Responsibilities
As a Character Artist you will have a proven track record producing 3D character assets for AAA titles. You will be responsible for the creation of all character content, playable and non-playable characters.

Communication and collaboration are critical to the success of this role. You will be a proactive team player, working closely with cross-discipline teams to create high fidelity, believable, character content, work with technical animation team to create solid placeholder meshes that work within any rig restrictions as well as the technical art team, providing workflow improvement suggestions to improve productivity.

Skills & Requirements

Knowledge, Skill and Experience

Essential

  • All applicants should have an up to date portfolio
  • Exceptional Artistic ability
  • Demonstrable organic modelling ability
  • Developed understanding of contemporary workflows and processes
  • Expert knowledge of 3DS Max/Maya
  • Expert knowledge of Zbrush
  • Expert knowledge of Marvelous Designer
  • A practical, working knowledge of Substance Painter or Designer
  • A strong comprehension of PBR

Desirable 

  • Experience with current commercial games engines
  • Willingness to learn new tools and pipelines.

Note: Applications for this role must include a portfolio/showreel (or link to a portfolio/showreel). Applications that do not have this information will not be considered.

Additional Information

Relocation assistance is offered

How to Apply

Click Here to Apply

About the Company

Creative Assembly is one of the UK's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Wargaming Alliance on Total War™: ARENA, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards.

3D Environment Artist

Coinflip Studios
Remote

Job Description

Coinflip Studios is looking for a talented 3D Environment Artist. The candidate will be working with our Art Director to design, create, and refine a variety of 3D environments for an unannounced mobile game currently in development. The ideal candidate will work well with teams, can take and give direction, and has had experience working on games or other complex, multi-disciplinary projects. 

The game will have an anime aesthetic, so familiarity with anime style is a plus for this role. However, it is not required for this role.

The studio is based in San Francisco, California - however, we are comfortable working with remote team members.

Skills & Requirements

Requirements

  • Experience: relevant work experience on a completed non-school project.
  • Candidate has a portfolio that demonstrates expertise in 3D art and design.
  • Candidate has the ability to create production quality 3D game assets and stylized textures.
  • Candidate has the ability to create interesting, detailed and visually appealing environments.
  • Candidate has experience with 3D software (eg. Maya, 3DS Max, etc.). 
  • Candidate must be proficient in communication using the English language.

Pluses

  • Candidate is familiar with anime art aesthetics and has experience or interest in working in this style.
  • Candidate has experience working in games, particularly mobile games.

Additional Information

Working remotely is an option

How to Apply

To apply, please send an email to jobs@playcoinflip.com with the subject line "3D Environment Artist" along with a way to view your portfolio and any other information you believe would be relevant (such as a resume or CV). 

While we want to learn more about you and are curious, please don't feel the need to impress us with an elaborate cover letter. We won't mind a simple application if that is your preference! 

About the Company

Coinflip Studios is an independent game development studio located in San Francisco, CA. Formed by a group of industry veterans with a successful background in mobile games, Coinflip Studios works on original titles for both mobile and virtual reality platforms. The studio developed and released its first virtual reality title, Ninja Legends, on Oculus Quest in less than 8 months. Coinflip recently began production on an unannounced mobile game project.

AAA Character Outsourcing Artist

Aquent
Vancouver, Canada

Job Description

CHARACTER ARTIST

We are seeking a highly creative and motivated Character Artist.  In this position, you will be expected to help deliver high quality character assets.  You will also be expected to partner with the Lead to help re-enforce our quality bar and guide external teams of Artists to bring the Lead’s vision to reality.  

RESPONSIBILITIES:

  • Adhere to the Character Modeling quality bar set by the Art Director and Lead Character Artist.
  • Work with the Character Art team to achieve key milestones and deliverables.
  • Actively accepts feedback from the Art Director and Lead Character Artist.
  • Work with the Lead Character Artist to ensure consistency between vision and implementation of game character assets.
  • Collaborate with Lead Character Artist and technical teams to develop run-time game character procedures & pipelines.
  • Makes a significant, direct contribution to the creation of character art.
  • Works towards established production deadlines.
  • Ensure that our External Partners have the materials and documentation required to complete their work to the expected quality
  • Work with the External Partners to ensure that the work assigned to them is completed on time, on budget, and to the expected quality bar.
  • Promptly review work submitted by External Partners, ensuring that it hits the quality standards set by our Art and Technical Directors and Leads.
  • Ensure that tasks assigned to our external Partners in project management tools are up-to-date and are populated with the required information (e.g. overages, submission notes)
  • Be proactive in recognizing and resolving blockers relating to External Partner issues
  • Assist in advising and coordinating others on the team with complex problems and training relating to External Development.

Skills & Requirements

REQUIREMENTS:

  • Must have 3+ years of experience in video games. Film/television or equivalent experience will be considered. Must also have 1-3+ years’ experience in working with external teams.
  • This role may require domestic or international travel 3-4 times per year typically for 1-week durations per trip.  Applicant must be willing to travel.
  • Art-related degree and/or comparable professional experience.
  • Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution characters), and creating “game ready” characters.
  • Experience with facial morph targets and a deep knowledge of facial expressions.
  • Experience and/or education in sculpting and drawing realistic organic forms with an emphasis on human, biped and quadruped shapes. Excellent anatomical understanding.
  • Experience creating both humans and creatures.
  • Proficient in Maya, 3D Max or XSI.
  • Mudbox or Zbrush proficiency a must.
  • Experience with Unreal Engines a big plus.
  • Experience with skeleton/rig creation a plus.
  • Self-motivated and directed.

How to Apply

Please send portfolios/reels to Shawn at Aquent: ssharp@aquent.com

About the Company

Aquent offers a broad range of staffing services to help global companies add technical expertise to their marketing and creative departments, increase the bandwidth of their in-house teams, and achieve higher quality creative work. To learn more about Aquent's full range of services please visit http://aquent.com.

AAA Environment Outsourcing Artist

Aquent
Vancouver, Canada

Job Description

This is a great opportunity for an Environment Artist with experience in managing External Partners to deliver on the highest quality AAA game environments.

In this is a split role, you will be creating art content, polishing and fixing art bugs, as well as communicating and providing feedback for our external artists.  Working on AAA console title, you will work with a team of highly experienced artists to model and texture environments from supplied concept art.  You will also work with the Lead to help re-enforce our quality bar and guide external teams of Artists to bring Art Direction to reality.  High quality modeling, sculpting, and texturing skills are required.

RESPONSIBILITIES:

  • Contribute to the creation of environment art.
  • Actively accept feedback from the environment art lead and art director.
  • Ability to work well under deadlines; self-motivated, and works well in collaborative environment.
  • Be proactive in recognizing and resolving blockers relating to External Partner issues
  • Ensure that our External Partners have the training, materials and documentation required to complete their work to the expected quality
  • Work with the External Partners to ensure that the work assigned to them is completed on time, on budget, and to the expected quality bar.
  • Promptly review work submitted by External Partners, ensuring that it hits the quality standards set by our Art and Technical Directors and Leads.
  • Maintain regular communication and healthy relationships with External Partners.  This may include being available outside of normal working hours to cover different time zones.
  • Assist where required in Due Diligence and Onboarding of new External Partners, as well as Off-boarding partners from our projects.
  • Assist in advising and coordinating others on the team with complex problems and training relating to External Development.
  • Train External Partners and internal stakeholders on pipelines and processes used in External Development.
  • Ensure project management tools are up-to-date and are populated with the required information.

Skills & Requirements

REQUIREMENTS:

  • Must have 3+ years of experience in video games, or equivalent.  Must also have 1-3+ years of experience in working with external teams.
  • Art-related degree and/or comparable professional experience.
  • Good awareness for real time graphics issues.
  • Ability to model, sculpt and texture a wide range of environments.
  • Strong understanding of the high poly to low poly workflow.
  • Strong experience with Maya or other 3D software packages, Z-Brush and Photoshop.
  • Unreal, Frostbite or Unity experience a strong asset.
  • Strong communication skills.
  • Must work well with deadlines and be self-motivated and directed.
  • This role may require domestic or international travel 3-4 times per year typically for 1-week duration per trip.  Applicant must be willing to travel.

How to Apply

Please send portfolios/reels to Shawn at Aquent: ssharp@aquent.com

About the Company

Aquent offers a broad range of staffing services to help global companies add technical expertise to their marketing and creative departments, increase the bandwidth of their in-house teams, and achieve higher quality creative work. To learn more about Aquent's full range of services please visit http://aquent.com.

AAA Multiplayer Designer

Aquent
Vancouver, Canada

Job Description

AAA game studio in Vancouver is looking for someone excited to design multiplayer levels using Unreal level tools then playtest and brainstorm with other designers! A great opportunity to learn, grow and create an awesome player experience!

RESPONSIBILITIES:

  • Create in-engine prototypes of levels and gameplay ideas.
  • Collaborate effectively and take the initiative to bring parties together to execute on the vision for the levels.
  • Design execution of engaging multiplayer levels from concept to building and tuning.
  • Playtesting and feedback, while collaborating with the rest of the design team.
  • Fix bugs or issues with maps to ship them at a high level of quality.
  • Work with the Level Design Lead to create metrics and standards for play.
  • Share your creativity, knowledge and best practices with other level designers.
  • Use our gameplay systems smartly and find inspiring ways to make the game/level shine.
  • Incorporate feedback from playtests and user research.

Skills & Requirements

REQUIREMENTS:

  • Must have 2+ years of experience in video games.
  • Familiarity with 3D level design tools (UnrealEd, Kismet, Maya, Max, Hammer, Radiant or similar 3D editor).
  • A passion for multiplayer gaming.
  • Some practical understanding of physical and architectural spaces, Bachelor’s degree in Design, Art or Architecture would be ideal.
  • Previous experience and interest with a gameplay scripting language or high-level programming language. Some artistic background, formal or otherwise, 2D or 3D, is a plus.
  • Familiarity with the game development process.
  • Work well under deadlines.

How to Apply

Please send portfolios/reels to Shawn at Aquent: ssharp@aquent.com

About the Company

Aquent offers a broad range of staffing services to help global companies add technical expertise to their marketing and creative departments, increase the bandwidth of their in-house teams, and achieve higher quality creative work. To learn more about Aquent's full range of services please visit http://aquent.com.

3D Environment / Prop Artist

Warcave
Geel, Belgium

Job Description

Warcave is a medium sized indie developer, looking for a talented environment / prop artist to join our team to work on our new title. As an environment / prop artist you will be responsible for creating a wide range of high quality, well optimised environmental assets. 

Duties and Responsibilities:

  • Creating high poly sculpts and well optimised low poly in-game models based on concept art or from (photographic) reference.

  • Create realistic original textures and materials using Substance Painter and/or Substance Designer.

  • Set up materials, shaders and realistic lighting to achieve the best quality of environment art.

  • Adhere to technical specifications and naming conventions when creating environmental assets.

  • Work closely with the Art Director, Environment Artists, Designers and other members of the team to create the best scenes possible.

  • Understand the full development pipeline and will implement finished assets into the game.

  • Have an excellent eye for performance and keep the workflow and pipeline optimised.

  • Troubleshoot issues to make sure everything is up to standards.

  • Work in an indie studio, so you will have big responsibilities over major parts of the environment art.

Skills & Requirements

Requirements:

  • Excellent English communication skills.

  • A minimum of 1 year game industry experience, more experience is ideal.

  • Excellent skills in Zbrush, Maya and Substance Painter.

  • Substance Designer skills are a plus.

  • Well optimised workflow and creating a clean topology.

  • Good knowledge of lighting, materials/shaders, composition, colours and a good eye for detail.

  • Knowledge of physically based rendering (PBR).

  • Maintain and manage professional standard quality in a rapid and timely manner.

  • Experience or knowledge of the game development pipeline.

  • Able to accept and follow the direction of the Art Director.

  • Self-motivated and a good team-player, able to collaborate with the full team to ensure a well optimised and quality product.

Beneficial:

  • Scripting knowledge to speed up the workflow is a plus

  • Technical art skills are a plus.

  • Being able to create professional standard VFX is a big plus.

  • Level design knowledge is a plus.

How to Apply

Please apply on our jobs page: https://www.warcave.com/jobs/

About the Company

Located in Geel, Belgium, Warcave is creating strategy type games. Our team is currently working on a new unannounced project. We are expanding our studio for bigger and more exciting projects for PC and consoles and we are looking for talented people to join our art team.

Stylized Character Clothing (VR game in UE4)

Luthor Dynamics
Remote

Job Description

Hello.

We have created characters for a VR fantasy game and we need a studio preferably to help us create all of the clothes faster.

The quality will have to be Overwatch or better. Everything has to be in UE4 and game-ready for VR game.

All of the clothing will need to have separate elements (for example so we can change the boots, or belts, hood over head or down, etc). You will get specific details once we hire you and sign NDA.
The clothing will have to work with the morphs, our characters will change from thin to fatter version.

Only send me your best work and give me examples of time and cost. Time is very important this is why we are hiring an outsource company so we can get this done faster.

I also need on the side a cost/time for concept art for the clothing/armor.

References for the quality/style of clothes we need will be Overwatch style.

Skills & Requirements

Being able to do clothing in overwatch stylized theme. Has to be very high quality like Overwatch or better. You need to know how to make the clothing work with the morphs because our characters can vary from fat to thin version. Everything needs to be in UE4 game-ready.

Additional Information

Working remotely is an option

How to Apply

  1. Show me your best Stylized work (similar to Overwatch)
  2. How long would it take for you to create the most simple cloth set, like a peasant set? (shirt, pants, boots, belt) And cost?
  3. I need your company to be working full-time for me and give me updates daily of the work. Is this doable for you?
  4. Do you do concept art for the clothing? How much it is and how long it takes?

About the Company

We are a small studio that develops games for VR. 

Maya Pipeline TD

FuseFX
Vancouver, Canada

FuseFX has an opening in Vancouver! We have opportunities at our studio for an experienced and talented Maya Pipeline Technical Director with a background in television and/or feature film VFX to join our creative team. 

FuseFX is an Emmy-award winning visual effects and animation studio focused on producing photo-real digital effects for feature film, episodic television, and commercials.

 Responsibilities:

  • Write new tools and support existing toolset in Python and MEL for Maya artists; general Maya troubleshooting for artists, including issues in rendering, animation, tracking, etc.
  • Providing documentation of all development with consistent updates
  • Collaborating with pipeline team, CG supervisors and end users to determine the best solutions to improve overall workflow
  • Maximizing tools for Nuke updates
  • Identifying bugs and resolving/optimizing existing tools
  • Troubleshooting artists scenes when necessary
  • Communicating with Autodesk regarding open tickets, requests and beta testing
  • Work with other pipeline team members and software developers to improve and refine overall workflow in FuseFX

  Traits of a successful FuseFX Maya TD:

  • A computer science degree or equivalent work experience
  • At least 5 years experience as a Maya Pipeline TD. Experience as an artist in production preferred
  • The ability to translate an artist’s perspective while designing tools with a focus on usability
  • Extensive working knowledge of Python and Mel
  • The ability to prioritize production needs and tasks
  • Excellent communication and documentation skills
  • Problem solving abilities
  • Desirable skills include: Maya API, PySide, PyQt, Deadline, VRAY, GIT, C++, Mel
  • Knowledge of other 3D packages a plus. 3D Max, Houdini, SynthEyes, 3D Equalizer
  • Knowledge of Database systems and database design preferred

 

Maya Rigger

FuseFX
Vancouver, Canada

FuseFX has an opening in Vancouver! We have opportunities at our studio for an experienced and talented Rigger in Maya with a background in television and/or feature film VFX to join our creative team.

FuseFX is an Emmy-award winning visual effects and animation studio focused on producing photo-real digital effects for feature film, episodic television, and commercials.

Responsibilities:

  • Create, develop and maintain rigs, tools, and workflows in Maya
  • Develop and maintain character motion and deformation systems
  • Develop new techniques and processes to solve character production challenges
  • Perform rig maintenance and fixes during production as requested
  • Create realistic FK/IK rigs for a variety of humanoids and creature models
  • Assist in the creation of new rigs and rig components

Traits of a successful FuseFX Rigger:

  • Minimum of 3-5 years’ experience rigging quadrupeds and bipeds
  • Strong understanding of animation principles in traditional and digital techniques
  • Thorough knowledge of weighting and skinning Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Solid knowledge of Character set-up in Maya
  • Production experience with Deformers, Constraints, Hierarchies, Utility Nodes, Expressions, Hair & Cloth, xGen, and MASH
  • Experience in Python in Maya
  • Knowledge of anatomy and a understanding of bio-mechanics, for humanoid and animals
  • Should effectively execute all necessary assigned tasks while under tight production schedule deadlines
  • Strong creative and technical abilities
  • Excellent problem solving skills
  • Positive attitude
  • Work well in a team environment


Nothing in this job description restricts the Company’s right to assign or reassign duties and responsibilities to this job at any time. The Company prohibits discrimination in employment against otherwise qualified applicants because of a physical or mental disability and will make reasonable accommodations to enable qualified persons with known disabilities to perform the essential functions of their job consistent with applicable law. The Company will consider qualified applicants with criminal histories in a manner consistent with applicable law.

Game Producer / Creative Director

TAP4FUN Thailand
Bangkok, Thailand

Job Description

Tap4fun Thailand is currently looking for an experienced Video Games Producer / Creative Director to join the team. With continued success and growth, there is now the opportunity for a Producer / Creative Director to help us drive new prototypes and explore new IPs pre-productions more efficiently and effectively to completion. The Producer / Creative Director will have a strong understanding of how each discipline operates and how they rely on each other, will have the experience to anticipate team issues and the drive to find and implement solutions. For the Creative Direction hat we are looking for a strong team leader who can drive our R’nD and new IPs prototyping by bringing simple but innovative designs on the table. Do you have the skills, experience, and ability we're looking for? If you do, apply now and help us take our games to the next level.

Skills & Requirements

Responsibilities:

  • Develop clear, innovative pitches and core concepts for our RnD prototyping projects.
  • Bring life to small and short RnD projects and preproductions focusing on FTE, visual quality and simple but addictive mechanics.
  • Be the creative leader and main point of contact for a small team focus on prototyping and pre-production.
  • Develop schedules with internal and external teams/team leads and with executive management and then manage those projects to schedule, highlighting task priorities, departmental interdependencies, and resource issues and risks.
  • Assist in producing and maintaining the related budgets and cost forecasts for the projects.
  • Understand and plan for all project deliverables, including internally and externally required build and marketing/PR needs.
  • Identifying production issues and conflicts between schedule, cost, and project scope targets and offering solutions.
  • Maintain communications with all team members, team leads, and executive management, internally and externally.
  • Understand and contribute to company goals and core values while bringing a positive and collaborative approach to all project related activities.
  • Suggest and assist in process improvement initiatives.

Qualifications:

  • Experience in pitching ideas and concepts for new games IPs.
  • Product Ownership experience. Business vision.
  • Project management experience, including Scrum, Kanban, and traditional waterfall methodologies and tools, as well as the ability to prioritize and solve problems.
  • Strong communication and inter-personal skills, leading to a demonstrated ability to work within a team structure.
  • Minimum 5 years’ experience as a Producer, Creative Director or Game Designer
  • Knowledge of project management principles, practices, techniques, and tools.
  • Ability to develop project budgets and projections.
  • Knowledge of gaming development process including first party submission requirements and the ability to play through game builds.
  • Strong resource planning experience; skill in organizing resources and establishing priorities.

Additional Information

Relocation assistance is offered

How to Apply

  • Please send your updated resume and portfolio to jobs-thailand@tap4fun.com

About the Company

Tap4Fun is a global video-games company headquartered in Chengdu, China, with studios in Paris, Beijing and expanding to multiple locations across the globe. The core business of the company focuses on developing, operating and investing mobile online games such as successful hits like Brutal Age, Invasion, Sea Game, Kiss of War, Galaxy Legend, Spartan Wars...

Tap4Fun is currently developing a new game studio in Bangkok, Thailand.

Check out www.tap4fun.com for more info.

Lead Environment Artist

Hangar 13
UK

Job Description

LEAD ENVIRONMENT ARTIST, Brighton, UK

work with the Art Director and other Leads to ensure artistic unity across the game

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic). We are currently hard at work on our next AAA titles.

This role is based at our Brighton location, who partner with the other Hangar 13 sites to develop all of our games as one global team. Hangar 13’s Brighton location provides the opportunity to work on big-budget, AAA console and PC games in the coolest city in the UK!

What We Need:

Hangar 13 is looking for an experienced Lead Environment Artist to help lead a team of artists, creating 3D environments that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3D space, working closely with Design to ensure both game metrics and architecture mesh together. This is an amazing opportunity to work side-by-side with great talent to establish Hangar 13’s newest team location.

What You Will Do:

  • Work with Art Director and other Leads to ensure artistic unity across the game
  • Collaborate with Design and Narrative leads to create stunning and believable environments
  • Design and work out the details of modular systems of architecture for levels
  • Provide objective feedback, and establish development schedules.
  • Managed the day-to-day activities of the Art Environment Team
  • Mentor and help with career development to assigned team members
  • Create and manage asset lists in collaboration with internal partner teams
  • Review assets from external vendors

Skills & Requirements

Who We Think Will Be A Great Fit:

  • 5 or more years of experience in internal game development with an emphasis on environmental art or level architecture
  • At least 2 shipped titles, experience with AAA open world titles preferred
  • Prior experience leading other artists and managing their goal-setting and performance
  • Exceptional communication skills
  • Ability to communicate and collaborate across multiple locations effectively
  • Desirable Skills and Experience
  • Bachelor’s degree, or equivalent
  • Knowledge of 3D Studio Max, ZBrush and Photoshop
  • Recent use of industry standard game editors
  • Experience with industry-standard asset management tools
  • Ability to inspire and bring out talent in others
  • Attention to detail
  • Classic drawing or painting techniques with the ability to sketch out ideas on paper
  • Good sense of spatial composition and proportions
  • Understanding of basic architecture

Additional Information

Relocation assistance is offered

How to Apply

To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&cws=61&rid=2638

About the Company

Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.

Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco and in production on our first title, Mafia III, available October 7, 2016. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.

Realtime VFX Artist

Magnopus
Los Angeles, CA, USA

Job Description

A world without real-time vfx is functional, but not magical.  It’s easy to overlook when you’re in a rush (or to pass off to that person over there who’s not half bad and has freed up a little before the next sprint).  But we know that if you want to capitalize “wow” and put an exclamation point after it, you need people on the team who are focused on bringing that magic or touch of realism to every project we do.  
You are that person!

You’ll work with a lot of other skilled people in other disciplines to bring your talents to all our projects.  We work in Unity and Unreal and we use Houdini/Maya/Max as appropriate. Naturally, someone who understands the fun and physics of particle systems, simulations, and animation, don’t have too much of a challenge moving between them all, but naturally, you’ve got your preferences, and we want to facilitate them to create the best experience.

Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:

  • Mission:ISS
  • Disney Pixar Coco VR
  • Blade Runner 2049: Memory Lab

Skills & Requirements

Responsibilities

  • You will be expected to create the highest quality real-time visual effects, both in appearance and performance, while adhering to the project’s artistic vision
  • Collaborate closely with engineering, design, animation and art teams to create beautiful and believable effects that offer creative solutions to design challenges, add life to the game world, and create wow moments for the users
  • Responsible for a variety of aspects of real-time vfx production from creation & simulation all the way through optimization and quality assurance.
  • You will work in the engine and own both the technical and creative processes

Baseline

  • 3+ years of production experience using game engines to create  real-time VFX with a supporting body of work.
  • 3+ years of experience in Unity/Unreal or equivalent real-time platform.
  • Experience in using the Unity Visual Effects Graph and/or Unreal Niagra or equivalent node based real-time vfx editing tool to create creative fx with a supporting reel
  • A general understanding of animation/modeling/texturing and instancing pipelines
  • Excellent sense of scale, timing, detail, form, texture and color
  • Ability to technically deconstruct visual effects from other game and film references
  • Deadline conscious.  Being able to manage and organize work to meet all of the deadlines and ability to adapt when changes need to happen

Bonus Points

  • Ability to skip the engines and go straight to the GPU when necessary in order to blow minds more efficiently.
  • Experience in Houdini, including digital assets for Houdini Engine in Unity/Unreal/Maya
  • The ability to read and write shader source code using HLSL or GLSL
  • Past experience working with VR/AR content and understanding what makes them unique and challenging
  • Desire to make the world not suck

How to Apply

Company Page

About the Company

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Magnopus is a VR/AR Experience Company forging art, science, and technology to create new experiences across virtual reality, augmented reality, and good ol' fashioned reality reality.Located in downtown Los Angeles, we are empowered by an Academy Award-winning team of artists, technologists, and "get it done" producers who bring a diverse body of experience and creative solutions to the field.  We're working on original and licensed IP for VR experiences that are game engine-driven, footage-driven, or a mix of both.  Our technology teams are developing AR platforms and custom VR platforms for clients on Oculus Rift, HTC Vive, GearVR, and HoloLens using Unity, Unreal, and original software development.Our unique focus on story and content-driven technology development gives us advance access to some of our partner's over-the-horizon hardware and software developments in light field technology, holographic and translucent displays, HMDs, performance capture, and human computing interfaces.We're honored to have a diverse team of talented individuals building products and experiences that have a positive impact on people's everyday lives, whether in entertainment, education, industry, or government.

2D Game Artist - Full-Time Remote

Playstudios
Remote

Job Description

Playstudios Orion - a 100% distributed team, is looking for a full-time 2D Game Artist to help illustrate and render characters, backgrounds, and symbol designs for our games: 

https://www.playstudios.com

2D Game Artist Responsibilities:

  • Work closely with concept artists to render out conceptual sketches into production-ready assets

  • Able to iterate quickly, and be flexible in multiple art styles

  • Design whimsical game symbols, UI assets, backgrounds, and characters

  • Polish game assets to high visual standard for production

  • Create marketing dialogs/advertisements for promotions & sales

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Skills & Requirements

2D Game Artist Qualifications:

  • 2+ years in the mobile gaming industry
  • Strong rendering and illustration ability
  • Excellent artistic skill set, understanding of color theory and composition.
  • Good communication and organizational skills
  • Proactive, with the ability to lead a creative vision
  • Work well under deadline pressure
  • Must be vocal and communicative
  • Fluent in English is a MUST
  • A portfolio showcasing high-quality 2D illustration/concept art
  • Require 2-4 hours of overlap for communication. We operate in GMT+8.

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Additional Information

Working remotely is an option

How to Apply

2D Game Artist Qualifications:
  • Please do your own research on top grossing mobile slots games and make sure the slots genre is within your interest
    • Download MyVegas, MyKonami, Pop! Slots, Lucky Life Slots, Royal Charm Slots and review the art styles
  • Include in your portfolio link as well as 1-3 images you think best fits the style from the research above
  • Interested applicants, please send your application to daniel@playstudios.asia with the tag [2D Game Artist] and (your name)
  • The tag is important! Example: [2D Game Artist] Your Name
  • Please don't forget your portfolio link(s) and a short info about yourself and your experiences. No need for lengthy cover letters.
  • During the interview process, there will be a paid art test.
  • We highly appreciate your interest in the position, but due to the volume of submissions, we will reach out to those selected for the interview process. Thank you.

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About the Company

Playstudios Orion

Playstudios Orion division is 100% distributed, there are no physical offices, everyone is remotely scattered across the globe - we work from the comfort of our home! To us, happiness is the result of being able to embrace flexible hours, and working on tasks that are meaningful.  We don’t think that a great job should require you to uproot your life and your family, or that a life event should force you out of a great job. We want to work with great people no matter where your life takes you.

We like talents who can form a P.A.C.T with us

  • Proactive: capable self-starter and goal-oriented personality

  • Assertive: able to place oneself into production and offering help to others without overhead supervision

  • Communicative: be transparent and always updating the team on your progress or any issues encountered. Do not be afraid to speak your mind, we appreciate you!

  • Trustworthy: Trust is earned by demonstrating competence in your craft and being able to deliver outstanding work on time while being proactive, assertive, and communicative.

Our roles are full-time positions and are not your stereotypical boring freelance job where you engage with one manager. You will experience a brand new work methodology as you work real time with dozens of talents across the globe.

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UI Graphic Artist - Full-Time Remote

PLAYSTUDIOS
Remote

Job Description

Playstudios Orion - a 100% distributed team. We have no offices, no commute, no international boundaries, everyone can work anywhere in the world. Our team is looking for a full-time UI Graphic Artist to help develop engaging UI Graphics for our games: 

Pop! Slots https://www.playstudios.com/pop-slots

MyVegas Mobile https://www.playstudios.com/mobile-slots

UI Graphic Artist  Responsibilities: 

  • Building rapid block out prototypes
  • Designing graphically stunning UI for our app
  • Designing marketing materials
  • Designing gaming theme UI and typography assets
  • Be a self-starter. As a resourceful and resilient self-starter, you'll thrive in a fast-paced environment where initiative and innovation are required.
  • Managing asset file size and performance issues, and optimizing assets for file size and performance considerations
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Skills & Requirements

UI Graphic Artist Qualifications:

  • Ability to create polished, visually appealing, user-friendly, consistent and distinct user interface art assets (e.g., menus, buttons, icons, and animation, etc.)
  • A well-developed sense of color and UI composition
  • A substantial interest in form and typography
  • A portfolio showing your rendering abilities and style flexibility
  • Excellent verbal and written communication skills in English
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Additional Information

Working remotely is an option

How to Apply

UI Graphic Artist Application:

  • Interested applicants, please send your application to daniel@playstudios.asia with the tag [UI Graphic Artist] and (your name)
  • The tag is important! Example: [UI Graphic Artist] Your Name
  • Please include your portfolio link(s) and short info about yourself and your experiences. No need for lengthy cover letters.
  • During the interview process, there will be a paid art test.
  • We highly appreciate your interest in the position, but due to the volume of submissions, we will reach out to those selected for the interview process. Thank you.
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About the Company

WE ARE A MOBILE / SOCIAL GAMES STARTUP

We compete in the dynamic mobile / social games market worldwide with a suite of casino and gambling style games that follow the ‘social’ or ‘freemium’ model. Our games model is ‘play for fun’ only, and legal in all of the market jurisdictions that we operate in. Our owners and investors include strategic and established venture capital investors, as well as our team members and founders.

WHAT WE DO 

We make beautiful, engaging, highly polished games that feature real-world brands and also offer travel and leisure experiences as loyalty rewards to our best customers.

OUR CULTURE

Playstudios Orion division is 100% distributed, there are no physical offices, everyone is remotely scattered across the globe - we work from the comfort of our home! To us, happiness is the result of being able to embrace flexible hours, and working on tasks that are meaningful.  We don’t think that a great job should require you to uproot your life and your family, or that a life event should force you out of a great job. We want to work with great people no matter where your life takes you.

We like talents who can form a P.A.C.T with us

  • Proactive: capable self-starter and goal-oriented personality

  • Assertive: able to place oneself into production and offering help to others without overhead supervision

  • Communicative: be transparent and always updating the team on your progress or any issues encountered. Do not be afraid to speak your mind, we appreciate you!

  • Trustworthy: Trust is earned by demonstrating competence in your craft and being able to deliver outstanding work on time while being proactive, assertive, and communicative.

Our roles are full-time positions and are not your stereotypical boring freelance job where you engage with one manager. You will experience a brand new work methodology as you work real time with dozens of talents across the globe.

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VFX Artist

Hangar 13
UK

Job Description

What We Need:

We are looking for a VFX master of craft to deliver diverse and rich content, filling our worlds with life and creating rewarding gameplay.  Our new bespoke technology brings a myriad of possibilities that await your skill and imagination. Join a passionate and experienced team who are looking to expand capacity and push the boundaries of possibility.

What You Will Do:

  • Master newly created bespoke tools and pipelines
  • Drive content within the scope outlined by the Lead or Art Director
  • Create textures for VFX assets
  • Implement VFX as gameplay signs and feedback
  • Work within a team to bring a sense of life to otherwise static worlds
  • Work autonomously with minimal feedback and the ability to self-critique
  • Craft fantastical effects, yet still be able to suspend disbelief

Who We Think Will Be a Great Fit:

You’re passionate about advancing your skills, pushing the boundaries of what effects can do in games, and always on the hunt for new vfx techniques. You like mathematics, love to solve logic problems and when you encounter a challenge you persevere like a terrier until you find a solution. And you always find a solution.

Requirements:

  • VFX artist with 3 + years of experience in the games or film industry
  • Excellent communication and interpersonal skills
  • Knowledge of visual effect terminology and techniques
  • Good sense of timing and weight with regard to effects
  • Relevant 2D and 3D software experience; Photoshop, After Effects, Houdini, 3DS0Max
  • An eye for recreating natural phenomena
  • Comfortable with Mathematical and node-based systems
  • A passion for video games

Skills & Requirements

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic). We are currently hard at work on our next AAA titles.

This role is based at our Brighton location, who partner with the other Hangar 13 sites to develop all of our games as one global team. Hangar 13’s Brighton location provides the opportunity to work on big-budget, AAA console and PC games in the coolest city in the UK!

Additional Information

Relocation assistance is offered

How to Apply

Please apply to:  https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&cws=61&rid=2987 

About the Company

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Concept Artist

Hangar 13
UK

Job Description

JOB TITLE:  Concept Artist

LOCATION:  Brighton, UK

FUNCTION:  Art/Animation

REPORTS TO:  Art Director

CONTRACT:  Perm 

What We Need: 

Hangar 13 is currently looking for an environment Concept Artist. The ideal candidate will be able to create a wide variety of detailed environment concepts, take direction well, and iterate on ideas in a team atmosphere. To be considered for this role candidates must submit a link to an online portfolio when applying.

What You Will Do: 

  • Create a range of assets from characters, environments and even props while maintaining the core game vision set by the Art Director and Game Designers
  • Sketch explorative thumbnails in 2D and 3D
  • Create concepts from early production to final render
  • Create quick open line designs that communicate space and form
  • Provide feedback through paint overs
  • Storyboard creation

Skills & Requirements

Who We Think Will Be A Good Fit:

  • We are looking for an expert level digital artist with traditional drawing and painting skills. Someone who is passionate about designing environments in an open world game setting. Since is a team effort, someone who flourishes within a collaborative atmosphere would be happiest.
  • 3+ years of experience in games
  • Degree in Fine Art or related experience
  • Hard surface and vehicle design abilities
  • Ability to quickly iterate on ideas visually
  • Ability to take direction well
  • Self-motivated toward solving creative problems
  • Understanding of anatomy, creature and character design
  • Illustration skills, deep understanding of composition, color theory, values, form, shape language, and silhouette

Additional Information

Relocation assistance is offered

How to Apply

Apply to: https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&cws=61&rid=3568 

About the Company

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Storyboard Artist

Lost Cosmonauts
Wellington, New Zealand

Job Description

Lost Cosmonauts is seeking an talented Storyboard Artist to join the team for pre-production of an ANIMATED FEATURE. The Ideal Candidates for this position are people who have a firm understanding of general storyboarding practices, as well as experience or knowledge with the process of creating previz and animatics from their storyboard panels.

This position is NOT remote. It's at a studio in Wellington, New Zealand. Equipment will be provided - including a tablet and a workstation if needed.

When here, you will find that a general skill with 2D art will be an asset as well.

Skills & Requirements

You will:

  • Collaborate with the art director and film director in order to transition an animated feature's script from words to the first stage of visuals.
  • Assist in converting static 2D storyboard panels into an animatic - with audio, transitions and voice-over provided by the editor, who you will work closely with.
  • Work with the rest of the team to maintain a cohesive direction.

And all you need is:

  • A robust portfolio of detailed 2D art work, with a focus on storyboarding. Examples of environment work, perspective, composition and characters will always be a plus.
  • Mandatory experience in Adobe Photoshop or any dedicated storyboarding software.
  • Additional experience in video editing would be great, as well as...
  • Additional experience using the any tool that allows animatics to be made from storyboard panels.
  • The ability to keep to a deadline, prioritize workloads and manage time efficiently.
  • The ability to form a shorthand with the film's director in order to agree on the look of the storyboard panel's compositions
  • And in general, a cherry disposition and the ability to communicate with people and collaborate with a collection of your peers.

You'll notice that we don't mention education. 

Do not worry about education, although if you have any degrees we'd love to hear about it in your resume. We find demo reels and portfolios much more of a signifier of a person's talents than schooling. If you have a really robust portfolio but no degree, don't worry. Apply anyway.

Additional Information

Relocation assistance is offered

How to Apply

To apply, email erick@lostcosmonauts.com with a resume, CV, or simply a link to your Artstation or demo reel.

About the Company

We're currently only looking for people who are already in Wellington, or who feel comfortable relocating to Wellington, New Zealand. 

LOST COSMONAUTS - Just a lil' ol' animation studio, trying to make our way in the universe.

We're based in Miramar, Wellington, New Zealand - a middle-point between the universities and the massive production studios further down the road. That statement is true physically as well as symbolically.

Lost Cosmonauts is a studio tailor-made for anyone wanting to build a resume, gain experience, or to just generally enjoy creative freedom as you progress in your career to the big-time studios. 

VFX Artist

ArtCraft Entertainment
Austin, TX, USA

Job Description

VFX Artist

ArtCraft Entertainment, Inc. is looking for a VFX artist to join our MMO game development team. As a VFX artist you will be responsible for bringing all of the spells and magic in Crowfall to life. The ideal candidate is someone who bridges the gap between creative and technical and has a strong eye for color, motion and shape. Knowledge of PopcornFX is a huge plus.

Skills & Requirements

Responsibilities:

  • Creation of high-end VFX for real-time game assets, characters and environments
  • Creation of original hand-painted textures and 3D meshes for particle effects
  • Understanding of optimization and troubleshooting technical and performance issues as it relates to particle effects
  • Work with Art team to understand and maintain style 
  • Ability to manage time appropriately and submit accurate time estimates
  • Anticipate problems and provide solutions and suggestions for workflow, tool improvements or process changes
  • Technical setup, integration, and troubleshooting of VFX in Unity

Requirements:

  • 2-5yrs+ experience as a VFX artist for games
  • Experience with a real-time FX editor: Unity, UDK, Popcorn FX 
  • Proficiency in Unity
  • Solid understanding of next-gen FX creation processes, limitations and dependencies  
  • Strong technical art skills as they relate to particle effects
  • Excellent written and verbal communication skills
  • Portfolio required
  • Traditional art and animation skills a plus
  • Some experience creating particle effects for a next-gen title preferred

Additional Information

Relocation assistance is offered

How to Apply

Applicants can submit their resume, cover letter and other materials to: jobs@artcraftent.com

About the Company

ArtCraft Entertainment is a start-up independent game development shop located in Austin, Texas.  Founded by J. Todd Coleman (creative director, Shadowbane, Wizard101, Pirate101) and Gordon Walton (executive producer, Ultima Online, Star Wars Galaxies, Star Wars the Old Republic) the company employs a world-class cadre of artists, designers and engineers – a small team that includes some of the most experienced MMO developers on the planet.

In early 2015, ArtCraft announced their flagship title, Crowfall®, a hybrid massively multiplayer online role-playing game (MMORPG) and large-scale strategy game.  Heavily inspired by “Game of Thrones”, Crowfall allows players to take the roles of knight and merchants, king and queens vying for control of a virtual throne.

The Kickstarter campaign for Crowfall ended on March 26th of 2015, amassing almost $1.8 million in pledges and ranking as the largest video game Kickstarter in the previous 12 months – and the 15th largest, ever, with total funding listed here.   The game continues to gain attention (and accept pledges) directly on www.crowfall.com

ArtCraft Entertainment, Inc. is an equal opportunity employer.

Senior Environment Artist

Hangar 13
UK

Job Description

SENIOR ENVIRONMENT ARTIST - Brighton, UK

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.” We are comprised of a diverse group of people, from industry veterans with experience working on big franchises, to talented former indie entrepreneurs and recent graduates. Hangar 13 is based in four vibrant locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic). We are currently hard at work on our next AAA titles.

This role is based within our brand new Brighton location, who will partner with the other Hangar 13 sites in California and the Czech Republic to develop all of our future games as one global team. Led by General Manager Nick Baynes, Hangar 13’s Brighton location provides the opportunity to work on big-budget, AAA console and PC games using bleeding-edge proprietary engine technology.

What We Need:

Hangar 13 is looking for an experienced Senior Environment Artist to help create 3D environments that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3D space, working closely with Design to ensure both game metrics and architecture mesh together. This is an amazing opportunity to work side-by-side with great talent to establish Hangar 13’s newest team location.

What You Will Do:

  • Work in close-collaboration with Designers and Modelers as a team to create 3D environments
  • Design and work out the details of modular systems of architecture for levels
  • Own final art quality of levels
  • Collaborate with gameplay designers to create a believable space
  • Optimize final levels/environments for performance
  •  Work with Art Director and Environment Lead to ensure artistic unity across the game

Skills & Requirements

Who We Think Will Be A Great Fit:

  • 5 or more years of experience in internal game development with an emphasis on environmental art or level architecture
  • At least 1 shipped title, experience with AAA open world titles preferred
  • Ability to mentor and potentially lead other artists in the development of their skills
  • Exceptional communication skills
  • Ability to communicate and collaborate across multiple locations effectively
  • Desirable Skills and Experience
  • Bachelor’s degree, or equivalent
  • Knowledge of 3D Studio Max, ZBrush and Photoshop
  • Recent use of industry standard game editors
  • Ability to inspire and bring out talent in others
  • Attention to detail
  • Classic drawing or painting techniques with the ability to sketch out ideas on paper
  • Good sense of spatial composition and proportions
  • Understanding of basic architecture

Additional Information

Relocation assistance is offered

How to Apply

To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&cws=61&rid=3085

About the Company

Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.

Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco and in production on our first title, Mafia III, available October 7, 2016. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.

Lead Animator

Retro Studios
Austin, TX, USA

Job Description

ESSENTIAL DUTIES:

  • Work with the Development Management Team to execute the determined style and tone of animation for the final product
  • Responsible, as an individual contributor, for creating high quality exemplar animation that sets the standards for the team for both in-game and cinematic animation
  • Champion the project’s goals and inspire the Animation team to achieve the vision, through actionable tasks. 
  • Collaborate with Design, Engineering and the Technical Animation staff on animation pipeline
  • Coordinate with Development Management Team to understand the evolving needs of the studio
  • Evaluate and promote the use of appropriate techniques and systems to support animation goals
  • Develop and implement quality assurance protocols to review and approve animation work
  • Anticipate and recognize potential conflicts or production issues and recommend solutions
  • Mentor a team of animators, supporting and promoting a growth mindset amongst the staff.
  • Handle performance evaluations, bonus reviews, and any necessary disciplinary plans for direct reports
  • Recommend promotions for individuals within the team 
  • Responsible for having 1-1 meetings to understand the career goals for individuals within the group

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

Skills & Requirements

SUMMARY OF REQUIREMENTS

  • Must have a robust portfolio of high-quality hand-keyed animation work in a variety of styles
  • Demonstrated ability to use independent judgment and creativity in developing animation to support art direction and theme as defined by Art Director
  • Leadership Skills:
  • Self-starter with proactive attitude to improve own qualifications
    • Passion for sharing insights and ability to coach less experienced people
    • Demonstrated leadership in organizing efforts involving multiple collaborators
    • Excellent communication, organizational, personal, and problem-solving skills
    • Demonstrated ability to build and manage teams, provide leadership, and creatively solve problems
  • Knowledge:
  • Thorough understanding of animation technical requirements for video game production pipelines
    • Able to critique animations by using various techniques like draw-overs, demos, etc,
    • Able to problem solve issues that can occur during the various stages of the animation pipeline from creating the animation to implementing in game.  
  • Technical Experience with Animation for video game software:
  • Experience using industry standard tracking and communication software such as Jira, Confluence, etc.
    • Experience working with 3D software, Maya preferred. 
    • Experience working with animation trees or any other node-based animation systems. 
    • Familiarity with current rigging methods and evaluating rigs for game and cinematic animations.
  • Experience with rigging characters is a plus. 
  • Experience with already established IP is a plus.
  • Prior Cinematics experience is a plus.
  • Education:
  • Undergraduate degree in art related subject; or completion of an intensive art training program; or equivalent independent study and experience.

We are an equal opportunity employer of individuals with disabilities and protected veterans....valuing diversity…celebrating strengths.

Additional Information

Relocation assistance is offered

How to Apply

https://careers.nintendo.com/job-openings/listing/19000000AM.html?src=CWS-10000&loc=retro 

About the Company

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

Temporary Environment Artist

Treyarch
Santa Monica, CA, USA

Job Description

Environment Artist

We are looking for a top-tier Environment Artist to join our studio. We desire someone who ambitious about their craft and is dedicated to high quality production values. The ideal candidate will also be a dedicated team player and be flexible to the day-to-day needs of the project. 

What you’ll be doing:    

  • Model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments using cutting-edge art tools.
  • Create realistic materials using physically-based shaders for use on architecture and terrain.
  • Proactively work with level layout designers to deliver on gameplay functionality while achieving aesthetic goals.
  • Work from photo reference, style sheets, and concept during the art creation process.
  • Adhere to the aesthetic and technical standards set by the Art Directors and Environment Lead.
  • Additional responsibilities may be assigned as needed.

Skills & Requirements

  • A minimum of 3+ years of experience as a 3D artist.
  • A portfolio demonstrating the ability to execute a diverse range of environments including hard surface props, weathered architecture, destruction, and organic assets.
  • Working experience creating a diverse range of photorealistic set pieces, props, textures, and materials that push the limits of game development hardware.
  • Strong understanding of proportions, scale, and surface properties.
  • Proficiency at sculpting surface detail using Zbrush, and Autodesk 3D packages to create high resolution models for baking down to game-ready assets.
  • Proficiency creating clean and efficient models, proper UV layouts and tiling textures for video games
  • Working experience using Adobe Photoshop to create photorealistic textures based on concepts and/or photo reference.
  • A good understanding of physically-based shaders and the ability to achieve the desired surface qualities across a variety of environment assets.
  • Work well in a large team environment, be proactive, and have excellent communication skills.
  • Skilled at time management and balancing art quality versus performance in the game engine.
  • Strong communication and time management skills
  • Ability to prioritize and multi-task
  • A passion for making great games

And you’ll really get our attention if you have:

  • Experience creating materials using Substance Designer, 3D painting packages to paint models, and Photogrammetry.
  • Experience with SideFX Houdini
  • Experience assembling and lighting environments in Radiant, Unreal, Unity or a similar level editor.
  • Experience creating block-outs for outsourcing.
  • Research and develop experience for next generation game development.
  • Shipped AAA game(s)

How to Apply

Please apply here:  https://careers.treyarch.com/job/R000795/Temporary-Environment-Artist-Treyarch

About the Company

Developing games since 1996, Treyarch is home to some of the industry's best and brightest talent.

Prior to entering development for Call of Duty®: Black Ops 3, the studio’s Call of Duty: Black Ops 2 set world-wide launch day records, with its previous game Call of Duty®: Black Ops having also set an entertainment launch opening record (2010). Black Ops 2 continues to be one of the best-selling games of all time.

Treyarch is also the birthplace of Call of Duty's Zombies.

UI Artist

343 Industries
Redmond, WA, USA

Job Description

343 Industries, the studio developing Halo games, is looking for a UI Artist to join our team working on the next, big Halo shooter experience. As a UI Artist, you are central to defining amazing user experiences across activities and devices for one of the most exciting and creative intellectual properties in the industry. If you’re a passionate, talented and driven artist in this field, this is where you need to be!

UI Artists are expected to produce exceptional 2D and some 3D graphics, menu screens, HUD, branding and additional user interface graphics as required. The ideal candidate must be highly effective in ambiguous situations, manage your time effectively and react quickly to changing requirements.

 UI Artists must communicate and collaborate strongly with our UX Design team; together, these roles are responsible for the information design and execution of complex UI flows and delivering a world class user experience to our consumers. The ideal candidate will have a good balance of visual design and UX design for games, is experienced in both, although art is where your main passion lies.

Responsibilities:


  • Work closely with our UI Art Lead to define the look and feel of our user interface, creating exceptional UI Art for the experiences we are crafting.
  • Implement and iterate on UI screens using our UI Toolset within our game engine.
  • Create concept sketching, wire-framing and high-fidelity UI mockups/prototypes.
  • Collaborate with our UX designers to ensure we are delivering on a compelling and intuitive user experience.
  • Work closely with Design, Production, and Developers to iterate on best solutions to UI challenges

Skills & Requirements

Minimum Requirements:

  • 4+ years of experience in UI art, graphic design, or visual design for games.

Preferred Skills and Experience:

  • Exceptional understanding of fundamental graphic design principles (typography, layout, grid, hierarchy, color, animation, composition).
  • Deep understanding of UX/UI design for console platforms.
  • Strong iconography, & 2D vector art skills.
  • Ability to produce and iterate on quality work quickly in pursuit of the best visual design solution.
  • Strong technical skills and the ability to quickly grasp new technology, workflows and software.
  • Highly proficient in Photoshop, Illustrator, and After Effects.
  • Experience in 3D software like Cinema 4D, Maya, or 3DS Max.
  • Excellent cross-functional communication skills, both verbal and written.
  • Passion for and knowledge of games, especially FPS or sci-fi games.
  • Degree in graphic design or related field.
     

Portfolio review and presentation will be required.

343careers

#gamingjobs

Additional Information

Relocation assistance is offered

How to Apply

Please visit the Microsoft Careers website to apply:

APPLY HERE

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, sex, sexual orientation, gender identity or expression, religion, national origin or ancestry, age, disability, marital status, pregnancy, protected veteran status, protected genetic information, political affiliation, or any other characteristics protected by local laws, regulations, or ordinances.

About the Company

343 Industries has a single mission: Build incredible Halo experiences. 343 Industries is part of Microsoft Studios, and the steward of the Halo universe. We build the stories, the worlds, and the gameplay that make Halo such an iconic and innovative franchise.

Halo is one of the largest entertainment properties in the world. With over 65 million games sold, New York Times best-selling novels, action figures, apparel and much, much more, this multi-billion dollar franchise has revolutionized console gaming and established a rich and expansive universe for its devoted fans. This is your chance to contribute your passion and vision to one of the most exciting intellectual properties and on one of the most talented teams in the industry.

UI Artist

343 Industries
Redmond, WA, USA

Job Description

343 Industries, the studio developing Halo games, is looking for a UI Artist to join our team working on the next, big Halo shooter experience. As a UI Artist, you are central to defining amazing user experiences across activities and devices for one of the most exciting and creative intellectual properties in the industry. If you’re a passionate, talented and driven artist in this field, this is where you need to be!

UI Artists are expected to produce exceptional 2D and some 3D graphics, menu screens, HUD, branding and additional user interface graphics as required. The ideal candidate must be highly effective in ambiguous situations, manage your time effectively and react quickly to changing requirements.

 UI Artists must communicate and collaborate strongly with our UX Design team; together, these roles are responsible for the information design and execution of complex UI flows and delivering a world class user experience to our consumers. The ideal candidate will have a good balance of visual design and UX design for games, is experienced in both, although art is where your main passion lies.

Responsibilities:

  • Work closely with our UI Art Lead to define the look and feel of our user interface, creating exceptional UI Art for the experiences we are crafting.
  • Implement and iterate on UI screens using our UI Toolset within our game engine.
  • Create concept sketching, wire-framing and high-fidelity UI mockups/prototypes.
  • Collaborate with our UX designers to ensure we are delivering on a compelling and intuitive user experience.
  • Work closely with Design, Production, and Developers to iterate on best solutions to UI challenges

Skills & Requirements

Minimum Requirements:

  • 4+ years of experience in UI art, graphic design, or visual design for games.

Preferred Skills and Experience:

  • Exceptional understanding of fundamental graphic design principles (typography, layout, grid, hierarchy, color, animation, composition).
  • Deep understanding of UX/UI design for console platforms.
  • Strong iconography, & 2D vector art skills.
  • Ability to produce and iterate on quality work quickly in pursuit of the best visual design solution.
  • Strong technical skills and the ability to quickly grasp new technology, workflows and software.
  • Highly proficient in Photoshop, Illustrator, and After Effects.
  • Experience in 3D software like Cinema 4D, Maya, or 3DS Max.
  • Excellent cross-functional communication skills, both verbal and written.
  • Passion for and knowledge of games, especially FPS or sci-fi games.
  • Degree in graphic design or related field.

Portfolio review and presentation will be required.

343careers

#gamingjobs

Additional Information

Relocation assistance is offered

How to Apply

Please visit the Microsoft Careers website to apply:

APPLY HERE

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, sex, sexual orientation, gender identity or expression, religion, national origin or ancestry, age, disability, marital status, pregnancy, protected veteran status, protected genetic information, political affiliation, or any other characteristics protected by local laws, regulations, or ordinances.

About the Company

343 Industries has a single mission: Build incredible Halo experiences. 343 Industries is part of Microsoft Studios, and the steward of the Halo universe. We build the stories, the worlds, and the gameplay that make Halo such an iconic and innovative franchise.

Halo is one of the largest entertainment properties in the world. With over 65 million games sold, New York Times best-selling novels, action figures, apparel and much, much more, this multi-billion dollar franchise has revolutionized console gaming and established a rich and expansive universe for its devoted fans. This is your chance to contribute your passion and vision to one of the most exciting intellectual properties and on one of the most talented teams in the industry.

Technical Artist, VFX Pipeline - Diablo 4

Blizzard Entertainment
Irvine, CA, USA

Job Description

We Need You

The minions of Hell are growing stronger...

We're working on Diablo 4. Are you a skilled Technical Artist? Come work with us, and together we will build something exceptional.

Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.

Stuff We Will Trust You With

Your knowledge of tools and pipelines will give our team what they need to hack and slash through hordes of demons. You will help the VFX team bring life to the world of Sanctuary. Your responsibilities include forging shaders, educating artists in the use of technology, and ensuring that we hit performance while maintaining a high visual quality.

Would you excel in an environment of peers who are enthusiastic about working on the dark gothic world of Diablo, and would you love making phenomenal games, killing millions of monsters and getting loot? Of course you would!

Skills & Requirements

Stuff You Can Rightfully Brag About

What will it take to be successful in this role? Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:

  • Several years’ experience on technical art team(s) in the games industry.
  • Deep understanding of runtime performance and how to scale visual effects for different platforms.
  • Thorough knowledge of VFX pipelines and shader processes used in game development.
  • Extensive experience of VFX pipelines across all aspects of game art production.
  • Able to communicate precisely with programmers, designers, producers and artists alike.
  • Self-starter and driver, excellent communicator and an amazing team-player.
  • Having worked through an entire production cycle and having previously shipped AAA titles.

How You Will Stand Out

Most importantly, we want to get to know your authentic self, because life’s too short to pretend to be something you’re not (unless we’re talking cosplay of course). That said, we hope you have:

  • A strong passion for developing and playing games.
  • Deep knowledge and understanding of the Diablo universe.
  • Deep knowledge in writing Shaders using a node based editor.
  • Desire to optimize VFX to run on different platforms.

Additional Information

Relocation assistance is offered

How to Apply

Please visit our website here:

https://careers.blizzard.com/en-us/openings/oyXAafwZ 

And yeah, you will need these things to apply

  • Resume
  • Portfolio demonstrating relevant programming and artistic skills required
    • Only online artwork submissions will be accepted (e.g. website, blog or online album)
  • Must be willing to complete a test if requested to do so

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

About the Company

Best known for blockbuster hits including World of Warcraft® and the Warcraft® , StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes nineteen #1-selling games* and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

Associate VFX Artist - Diablo 4

Blizzard Entertainment
Irvine, CA, USA

Job Description

We Need You

The minions of Hell are growing stronger...

We're working on Diablo 4. Are you a skilled VFX Artist? Come work with us, and together we will build something exceptional.

Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.

Stuff We Will Trust You With

Working with 3D packages, in-game FX systems to create a wide range of VFX (fire, smoke, magic, electricity, explosions, etc.), as well as a general understanding of good game play communication. A solid grasp of the principles of motion, anticipation, dynamics, follow-through, lighting, and other facets of animation is essential for the position. The VFX Artist must have skill in creating textures and geometry needed for stylized VFX. 

Skills & Requirements

Stuff You Can Rightfully Brag About

What will it take to be successful in this role? Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:

  • Creation of hand crafted visual effects to be used in real-time game assets.
  • Technical setup, integration, and troubleshooting of VFX in a real-time game engine.
  • Work with lead artists to ensure timely completion of VFX assets at the desired quality bar.
  • Serve as an active participant in team art discussions, critiques, and reviews.
  • Experience with creating consistently brilliant, eye catching real-time FX using Photoshop, Maya, and in-game FX systems
  • Able to paint special FX textures from scratch and match an established style
  • Proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc…
  • Working knowledge of rendering engines and experience designing VFX shaders
  • Solid game design awareness and an exceptional game design-oriented collaborator
  • Self-driven, excellent communicator
  • Solicits feedback and critique frequently; uses feedback to improve content

How You Will Stand Out

Most importantly, we want to get to know your authentic self, because life’s too short to pretend to be something you’re not (unless we’re talking cosplay of course). That said, we hope you have:

  • Previously shipped AAA PC or console titles as a VFX artist
  • Experience authoring custom materials and graphics shaders
  • Scripting experience in LUA, Python, etc.
  • Skill in one or more related disciplines – illustration, modeling, animation, or technical art
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level

Additional Information

Relocation assistance is offered

How to Apply

Please visit our website here:

https://careers.blizzard.com/en-us/openings/owGzbfwG 

And yeah, you will need these things to apply

  • Resume
  • Portfolio demonstrating relevant programming and artistic skills required
    • Only online artwork submissions will be accepted (e.g. website, blog or online album)
  • Must be willing to complete a test if requested to do so

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

About the Company

Best known for blockbuster hits including World of Warcraft® and the Warcraft® , StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes nineteen #1-selling games* and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

Concept Artist

Retro Studios
Austin, TX, USA

Job Description

** This is a CONTRACT position

DESCRIPTION OF DUTIES

  • Collaborate with the Art Director to establish visual direction for the game. 
  • Adopt a broad range of styles from realistic to highly stylized based on Art Direction goals for a given project.
  • Create concept art for characters, environments, and props.
  • Create storyboards, background illustrations, and promotional artwork
  • Collaborate with Artists and Designers to creatively solve problems.
  • Assist Art Director and Art Leads by providing feedback and guidance to Artists
  • Design visually cohesive fictional worlds and characters
  • Perform research as necessary to support visual development
  • Provide and receive feedback professionally
  • Mentor less senior team members

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Skills & Requirements

SUMMARY OF REQUIREMENTS

  • Excellent 2D drawing skills with a strong grasp of composition, color theory, perspective, lighting, environment and architecture
  • Mastery of fundamental artistic principles
  • Online portfolio with high-quality examples of character and environment concept art
  • Experience executing a wide range of artistic styles
  • Demonstrated ability to develop visual representations of abstract ideas
  • 3D art skills, including modeling, sculpting, material creation and lighting is a big plus
  • Good communicator, self-motivated, driven to grow professionally
  • Has five or more years' industry experience as a concept artist, including at least one complete product cycle
  • Undergraduate degree in art-related subject, completion of an intensive art training program, or equivalent experience

We are an equal opportunity employer of individuals with disabilities and protected veterans...valuing diversity…celebrating strengths

Additional Information

Relocation assistance is offered

How to Apply

https://careers.nintendo.com/job-openings/listing/19000000BD.html?src=CWS-10000&loc=retro 

About the Company

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.