Technical Artist

Square Enix Montréal
Remote

Job Description

ou want to work on next-gen mobile graphics, pushing what is possible, working with a team of senior artists, technical challenges with experience for new ideas and innovation ...etc. So Join Us!!

RESPONSIBILITIES

  • Research and develop innovative visual techniques that materialize the art direction and push the visual quality of the game;
  • Contribute to the art contents creation and define performance objectives in the technical aspects;
  • Create profiling and performance analyses of the game;
  • Proactively streamline workflows by identifying and developing tools and pipelines to optimize production efficiency;
  • Keep updated best practices and standards technical and creatives processes;
  • Be the proactive link between Art, Design, and programming
  • Inspire, empower, and mentor the art team in the face of technical challenges.

Skills & Requirements

EXPÉRIENCE AND QUALIFICATIONS

  • College or University diploma in 2D/3D Art, or related field;
  • 4+ years as a Technical Artist; or at least 1 shipped game or product as a tech artist, or a portfolio showcasing an equivalent experience",
  • Experience in Mobile games production : a mandatory ;
  • Excellent mastering of Unity: a mandatory;
  • Experience with 2D and 3D content creation tools;
  • Experience in creating and customizing shaders and rendering systems, a strong asset;
  • Strong knowledge of mobile hardware limitations.

INTERPERSONAL QUALITIES

  • Team player;
  • Open-minded, autonomous and resourceful;
  • Rigorous, adaptable and solution oriented;
  • Empathetic, e

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Create the mobile games of tomorrow, today! Apply today on our website.

About the Company

Founded in 2011, Square Enix Montréal is a multi-award-winning mobile game studio that develops games based on existing franchises and new intellectual properties. Square Enix Montréal is dedicated to the creation of innovative and carefully crafted games that become international benchmarks such as the critically acclaimed titles Hitman Sniper®, Hitman GO®, Lara Croft GO® and Deus Ex GO®. In 2021, Square Enix Montréal announced that it was in development on a newly imagined mobile experience based on Taito’s Space Invaders and the upcoming release of project Hitman Sniper Assassins (working title). To date, the studio’s games have been downloaded over 130 million times in 175 countries. 

For more information, please visit square-enix-montreal.com, Facebook, Twitter, Instagram and LinkedIn. 

Visual FX Artist

Steel Wool Studios
Remote

Job Description

We are looking for a talented and motivated remote real-time visual effects artist skilled in a range of styles and experienced in the UE4 vfx pipeline.

Responsibilities 

  • Produce high quality and optimized real-time visual effects in UE4 

  • Create game-ready assets in a variety of styles while addressing feedback in a timely manner

  • Collaborate with designers and engineers to prototype and implement gameplay vfx solutions

  • Optimize and maintain the vfx pipeline    

Skills & Requirements

Requirements

  • 3+ years of games industry experience 

  • In-depth knowledge of Niagara, Cascade, shaders, sprites, particles, etc in UE4 

  • Working knowledge of hardware limitations for current and next-gen devices

  • Self-driven with the ability to work independently for extended periods

Additional Information

Working remotely is an option

How to Apply

Send a cover letter, resume, and links to your demo reel and work examples to hiring@steelwoolgames.com.

About the Company

Steel Wool is an Oakland-based game development studio dedicated to making amazing, engaging video games and enterprise tools. We develop concepts from idea to release on multiple platforms, including Playstation, Steam, Oculus Quest, Xbox, Switch, and mobile. Our team is dedicated, diverse, and creative, and we strive to build an environment where we challenge ourselves to improve and grow in our skills. and in which we can continue to deliver fantastic content to our users.

2D Animation Lecturer

Department of Art and Design Central Michigan University
Mount Pleasant, MI, USA

Faculty Position

2D Animation Lecturer, Department of Art & Design, Central Michigan University.

Full-time, addition to the existing Animation faculty to accommodate the growing needs of the Animation Program. This position begins August 23, 2021 and may be renewed annually, based on satisfactory performance and student enrollment.  Benefits (including full medical) and retirement contributions provided.

Summary of Duties and Responsibilities:

Teach a range of courses in Animation including, but not limited to:

Introduction to Animation, Animation Drawing I and II, Concept and Character Design, Character Performance and overseeing independently developed student work.

Required Qualifications:

Bachelor’s degree and 5 years professional experience (or equivalent) in 2D Animation. Skills should include an extensive working knowledge of tradigital animation in Toon Boom Harmony, with additional experience in visual development and digital illustration. Ability to perform the essential functions of the job, with or without reasonable accommodation. 

Preferred Qualifications:

Master’s degree in Animation. Professional animation studio experience.  Some college level teaching experience as instructor of record.

Deadline:

            Position is open until filled although priority consideration will be given to applications received

            by May 15th. 

Application Procedure:

  • You must submit an application online at www.jobs.cmich.edu in order to be considered as an applicant for this position.
  • Cover letter may be addressed to the Hiring Committee.
  • Resume/Curriculum Vitae
  • Please include contact information for three (3) professional references (include both email and phone number).
  • Upload PDF or website with 10 examples of personal work (videos should be uploaded to a website and a link provided) to “Work Sample”.
  • Upload PDF or website with 10 examples of student work at diverse levels of instruction, if available, to “Other Document (1)”.
  • Upload student evaluations and/or course syllabi, if available, to “Evidence of Teaching Effectiveness”.

The Animation Program at Central Michigan University is housed in the Department of Art & Design.  While animation courses have been taught since 2017, the Animation BFA program was officially launched in the fall of 2019 and graduated its first senior class in the spring of 2020. We are a growing program that offers a variety of animation classes from 3D computer courses, to storyboarding, 2D tradigital, and traditional & experimental media.

For additional information, please call the CMU Department of Art and Design at 989-774-3025.

"CMU, an AA/EO institution, strongly and actively strives to increase diversity and provide equal opportunity within its community. CMU does not discriminate against persons based on age, color, disability, ethnicity, familial status, gender, gender expression, gender identity, genetic information, height, marital status, national origin, political persuasion, pregnancy, childbirth or related medical conditions, race, religion, sex, sex-based stereotypes, sexual orientation, transgender status, veteran status, or weight (see http://www.cmich.edu/ocrie)."


Motion Designer

DreamingFish
Woking, UK

We’re looking for two dynamic additions to our animation team to come and join our fun, friendly and creative studio in Woking, Surrey. We’re a small studio that handles many different projects for a heap of different companies, from corporates to TV commercials. We’re always experimenting, trying new things, and exploring smarter and cooler ways to do fun projects.

We’re hoping to find someone who is thirsty for making amazing new work, and who’s in it to push boundaries and have some fun along the way. The positions will initially be three-month contracts but will magically transform into full-time positions for the right people.

We operate a hybrid working model, with time both working from home and in the office so that we can ensure we keep our magical culture alive and well.

Definite requirements:

  • After Effects mastery
  • Familiarity with plugins like RedGiant and Video Copilot.
  • Mad compositing skills
  • Slick animation abilities
  • Positive, problem-solving attitude
  • Great eye for design
  • Knack for motion timing
  • Flair for exploration and experimentation
  • Strong communication skills and a passion for customer service
  • Ability to help drive the creative output of the studio, pushing boundaries, conceptually, visually and technically.
  • Ability to help projects to run smoothly, being aware of timings, deliverables and workflow
  • Sweeeeeet editing skills

Additional nice-to-haves:

  • C4D Knowlege
  • Design aptitude
  • Illustration prowess

Get in touch! We can’t wait to hear from you!

    Quick Apply ⏬ any difficulty applying below please email your application to hello@dreamingfish.co.uk



    person Your name

    laptop Your Job Title

    place Location

    email Email

    website Website

    url LinkedIn Profile

    movie_creation Reel

    password Reel Password Upload Resume* Choose file No file chosen



    Additional links to your Reels/Work

    Job expires in 60 days.

    Background Artist (Relocation Assistance to Helsinki)

    Gigglebug Entertainment
    Remote

    Gigglebug Entertainment is recruiting Background Artists for the production of Best & Bester. The 52 x 11′ animated comedy is for kids 6-9 and their families. The show combines a stand out design style, lots of expressive characters and absurd comedy.

    We’re looking for experienced artists that can deliver production-ready backgrounds. Qualities we especially look for are: the ability to create art that remains true to the style of the show and maintains a consistent high quality, excellent draftsmanship skills, skills at finding creative solutions, the ability to work collaboratively as part of the team, taking direction, notes and revisions accordingly and the ability to work under schedules and deadlines.

    Artist to work in-house in our Helsinki studio, where you would be part of a friendly and tightly knit team. Remote work can be discussed.

      Quick Apply ⏬ should you have any difficulty applying via the form please email martti@gigglebug.fi



      person Your name

      laptop Your Job Title

      place Location

      email Email

      website Website

      url LinkedIn Profile

      movie_creation Reel

      password Reel Password Upload Resume* Choose file No file chosen



      More Reel Info

      Job expires in 60 days.

      Layout Artist (Relocation Assistance to Helsinki)

      Gigglebug Entertainment
      Remote

      Gigglebug Entertainment is recruiting Layout Artists for the production of Best & Bester. The 52 x 11′ animated comedy is for kids 6-9 and their families. The show combines a stand out design style, lots of expressive characters and absurd comedy.

      We’re looking for experienced artists that can deliver production-ready layouts. Qualities we especially look for are: the ability to create art that remains true to the style of the show and maintains a consistent high quality, excellent draftsmanship skills, skills at finding creative solutions, the ability to work collaboratively as part of the team, taking direction, notes and revisions accordingly and the ability to work under schedules and deadlines.

      Artist to work in-house in our Helsinki studio, where you would be part of a friendly and tightly knit team. Remote work can be discussed.

        Quick Apply ⏬ should you have any difficulty applying via the form please email martti@gigglebug.fi



        person Your name

        laptop Your Job Title

        place Location

        email Email

        website Website

        url LinkedIn Profile

        movie_creation Reel

        password Reel Password Upload Resume* Choose file No file chosen



        More Reel Info

        Job expires in 60 days.

        Posing Artist (Relocation Assistance to Helsinki)

        Gigglebug Entertainment
        Remote

        Gigglebug Entertainment is recruiting a Toonboom Harmony Posing Artist for the production of Best & Bester. The 52 x 11′ animated comedy is for kids 6-9 and their families. The show combines a stand out design style, lots of expressive characters and absurd comedy. We’re looking for an experienced posing artist to test and pose episodic rigs while cleaning up extreme poses and expressions. Qualities we especially look for are: knowledge on Toonboom Harmony, an eye for strong posing and staying in modeljob description, skills at finding creative solutions, the ability to work collaboratively as part of a team, taking direction, notes and revisions accordingly and the ability to work under schedules and deadlines.

        At the Gigglebug Studio, you would be part of a friendly and tightly knit team, working in close collaboration with the rest of the 7 person rigging team.

        For applicants not currently living in Finland, Gigglebug will help to re-locate to Helsinki.

          Quick Apply ⏬ should you have any difficulty applying via the form please email martti@gigglebug.fi



          person Your name

          laptop Your Job Title

          place Location

          email Email

          website Website

          url LinkedIn Profile

          movie_creation Reel

          password Reel Password Upload Resume* Choose file No file chosen



          More Reel Info

           

          Job expires in 60 days.

          Community & Social Media Manager

          tinyBuild
          Bellevue, WA, USA

          tinyBuild is looking for a full-time Community Manager in Europe. You will be moderating communities (Steam, Discord, Reddit, Twitch, etc.). You will be responsible for the community growth and development, as well as communications with influencers, monitoring and posting on social media and promote feedback and collaboration between tinyBuild and our gaming community.

          This is a hybrid position (either from one of our European offices or remote)

          ?

          Duties

          ?·  Working closely with video game producers to execute marketing plans

          ·  Creating and managing social media communications for game projects

          ·  Represent the company and represent the assigned video games by engaging the public via social media

          ·  Ensure consistency in franchise tone of voice and personality across all social media platforms

          ·  Write engaging copy that is appropriate for the audience and platforms, primarily short form with occasional long form writing

           

          Qualifications

           

          ·  In-depth knowledge of all social media platforms including but not limited to: Discord, Instagram, Facebook, Twitter, Youtube, Twitch

          ·  Passion for engaging the public and being front facing for the company

          ·   Strong written and verbal communication skills - English

          ·   Additional languages is a plus

          ·  In-depth understanding of Video Game Culture

          ·   Passion for video games and video game communities

          ·  Detail-oriented

          ·  1-year minimum experience in working in games industry as a Community Manager

          ·  Bachelor’s Degree

          ?



          Senior Lighting Artist - Fable Team

          Playground Games
          UK

          Job Description

          Playground Games is looking for a Senior Lighting Artist to join our exceptional team here in Leamington Spa. As Lighting Artist you will work with the Art Director to achieve our vision for lighting using both baked and dynamic lighting solutions.

          You will proactively drive any collaboration with other departments as well as identifying and helping to develop techniques and toolsets. You will ensure that deadlines are met and work meets the quality required, while also identifying risks or opportunities for improvement. You must be flexible, highly motivated and detail conscious.

          Skills & Requirements

          • Excellent knowledge of lighting theory.
          • Experience with 3DSMax.
          • Understanding and experience baking lightmaps.
          • Excellent knowledge of lighting pipelines and cutting-edge art techniques.
          • An interest in off-line 3D rendering.
          • An understanding of digital photography principles.
          • A passion for games.
          • An understanding of animated VFX is desirable, but not required.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Senior UI Artist - Fable Team

          Playground Games
          UK

          Job Description

          Playground is seeking a skilled and experienced Senior UI Artist to work on an entirely new AAA open world action/RPG project. As an important member of the team, you’ll be responsible for creating consistently high quality UI art and raising the bar for user interface content in our titles. You’ll work closely with internal stakeholders so the ability to communicate effectively is very important.

          Working closely with creative leads, you will be responsible for concepting and implementing key areas of the game's presentation. You will also be working with both Design and Engineering teams in areas of flow and functionality, to ensure a seamless user experience. You must be flexible, highly motivated and detail conscious.

          This is a fantastic opportunity to join one of the world’s most exciting games studios, using cutting edge technology to create world class games with an established, highly talented and collaborative team.

          Skills & Requirements

          • Experience of working on published AAA titles on consoles.
          • Strong Graphic Design skills
          • A deep understanding of UI / UX Design
          • Typography and Motion Graphics skills
          • An eye for detail
          • Excellent communication skills
          • A passion for games

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Lead Vehicle Artist - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games is seeking a skilled and experienced Lead Vehicle Artist to work alongside our award-winning Forza Horizon team

          As Lead Vehicle Artist, you will be responsible for the creation of photorealistic vehicles that realise our game’s vision, overseeing the Vehicle team, working in conjunction with the Art Manager and Production team to plan work and ensure our high quality bar is realised.

          Skills & Requirements

          • Experience of working on published titles on consoles.
          • A proven track record in the delivery of high performance, high quality 3D assets for AAA titles.
          • A thorough understanding of all technical aspects of vehicle creation.
          • Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring and developing junior staff.
          • Experience of working with outsource vendors.
          • An outstanding portfolio demonstrating your vehicle work for AAA titles.
          • A passion for games and game visuals.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Lead Animator - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games is seeking a Lead Animator to join our Forza Horizon team who will help realise our games vision and work alongside award-winning technical and creative talent.

          As Lead Animator you’ll oversee the Animation team, working in conjunction with the Art Director and Art Manager to plan work for the team and ensure our high quality bar is realised. You’ll be working with characters, animals, vehicles and props and as such we require a motivated professional with a strong eye for detail, a fundamental understanding of game development processes and a passion for video games that matches our own.

          Your expertise in the creation of animation will cover a broad range of key areas, including facial, motion capture and keyframe and your developed eye will aid in the breakdown and design of animation focused mechanics. You’re required to be a creative animator and a problem solver, with good knowledge of the technical aspects of your craft, including practical experience with current 3D software such as Maya, 3DsMax and Motionbuilder. As an animator at Playground you’ll also have the opportunity to collaborate with the team on improving the animation and art pipelines.

          Skills & Requirements

          • Experience in a variety of animation styles.
          • Creative skillset that can adapt to technical requirements.
          • Strong understanding of human anatomy.
          • Practical knowledge of current 3D softwares (Maya, 3DS Max and Motionbuilder).
          • Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring and developing junior staff.
          • Ability to communicate with artists, technical team members and studio leadership.
          • Experience of creating animation networks.
          • A strong and diverse portfolio of different animation styles.
          • A self-motivated team player with good communication skills.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Senior Technical Artist - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games is seeking a Senior Technical Artist to join our Forza Horizon team here in Leamington Spa. This is an opportunity to work alongside award-winning technical and creative talent.

          As a Senior Technical Artist, you will be building internal art processes and guiding asset pipeline implementation in collaboration with the Tools and Rendering teams.

          We are searching for a Technical Artist with experience of working on published console titles with a wide knowledge of industry tools. Familiarity with art creation pipelines, asset exporting, process automation and procedural creation is essential.

          Skills & Requirements

          • Ability to problem solve, think creatively and support content creators.
          • Good communication and time management.
          • Experience of working on published titles on consoles.
          • Knowledge of art creation pipelines, asset exporting and process automation
          • Experience with Shader creation and PBR material workflow.
          • Experienced with MAX or Maya scripting.
          • Experience of game engines and toolsets.
          • Experience helping development teams and collaborative decision making.
          • Experience with C#.
          • Experience with Houdini and/or procedural creation techniques.
          • A passion for games and pushing the boundaries of game visuals.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Animation Director - Fable Team

          Playground Games
          UK

          Job Description

          Playground Games is looking for an Animation Director to lead a world-class Animation team on an entirely new AAA open world action / RPG project. You will work closely with the Art Director and Cinematics Director to develop and drive the artistic vision for this AAA project and take responsibility for an exceptional team, as well as being a key member of the project leadership group.

          Your experience within the games industry will have seen you work on multiple high-profile console titles through the course of your career. As Animation Director you'll take responsibility for all aspects of animation production and setting quality standards.

          You’ll be flexible, highly motivated and approachable, with excellent communication skills honed by your experience of leading teams.

          Skills & Requirements

          • Minimum of 3 published games with at least one AAA title in a Animation Director or equivalent position.
          • Have experience overseeing and supervising all animation content across a single project.
          • Deep understanding of the full game development process.
          • A thorough understanding of animation theory and technique.
          • Excellent communication skills with the ability to visualise creative ideas and collaborate in a multidisciplinary team environment giving & taking direction, critiques, and constructive feedback.
          • A genuine passion for video games, and a desire to elevate storytelling in games to the next level.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Lead Character Artist - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games is looking for a Lead Character Artist to join our Forza Horizon team who will help realise our games vision and work alongside award-winning technical and creative talent.

          As Lead Character Artist you’ll oversee the Character Art team, working in conjunction with the Art Director and Art Manager to plan work for the team and ensure our high quality bar is realised. You will also have experience in the technical aspects of your craft, including materials, asset optimisation and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments.

          You’ll of course be familiar with industry standard software packages such as 3DSMax or Maya, as well as having extensive experience with Mudbox or ZBrush. Your knowledge of human anatomy will be well developed and you’ll have a good level of understanding on best practices to suit animation and engine requirements.

          Skills & Requirements

          • Minimum of 5 years’ experience of working on published AAA titles on current-gen consoles.
          • Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring and developing junior staff.
          • Able to communicate with artists, technical team members and studio leadership.
          • A strong understanding of technical considerations for character creation.
          • Strong knowledge of latest versions of Zbrush or Mudbox.
          • Good understanding of current generation production workflows in relation to character art production.
          • Strong understanding of human anatomy and it’s proportions.
          • Strong understanding of creating meshes with clean topology for deformation.
          • A strong portfolio demonstrating your in-game character art work to very high standards.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Associate Art Manager - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games are seeking an Associate Art Manager to assist in overseeing production for our world-class Forza Horizon Art team and to help realise our game vision.

          As Playground’s Associate Art Manager, you’ll work with our Art Director, Art Manager and the Production team to oversee the creation and completion of Art content.

          You will have a good understanding of art, design and technical fundamentals. Your keen eye for detail and experience of AAA production will allow you to identify project risks and dependencies, proposing solutions where issues emerge.

          You must be flexible, highly motivated and approachable in a role that will see you interact with all disciplines.

          This is a fantastic opportunity for an ambitious artist to further their career at one of the world’s most exciting games studios which creates highly successful world class games using cutting edge technology.

          Skills & Requirements

          • A proven track record in the management and delivery of high performance, high quality assets for AAA titles.
          • Excellent communication skills.
          • Strong knowledge of a range of art production processes.
          • The ability to identify project risks and recommend appropriate mitigations and contingencies.
          • Demonstrable leadership & management experience.
          • A passion for games.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Senior Concept Artist - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games is looking for a Senior Concept Artist who can help realise our game vision and work alongside award-winning technical and creative talent.

          As a Concept Artist you will be instrumental in designing environments, vehicles, characters, props and set concepts.

          You will work in conjunction with the Art Director to transform ideas into inspiring concepts and production imagery. You must have a strong grasp for visual design and excellent foundation skills. You must be flexible, highly motivated and detail conscious. 

          Industry knowledge, coupled with experience working on published console titles is desirable.  A background in Fine Art is also desirable (but not essential) for this role.

          Skills & Requirements

          • Minimum of 5 years’ experience of working on published AAA titles 
          • Superior understanding of visual design principles
          • Superior understanding of light and colour
          • Ability to capture key moods/elements/lighting in the early stages of your work
          • Understanding how ideas translate from the conceptual phase to in game content 
          • Ability to produce accurate and detailed callouts
          • Quickly iterate on ideas and feedback 
          • An eye for detail
          • Excellent communication skills
          •  A passion for games
          • A good grasp of 3D software

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Environment Artist - Contract - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games are looking for skilled and experienced Contract Environment Artists, responsible for the creation of immersive environments that realise our game’s vision.

          As an important member of the team, you’ll be responsible for creating consistently high quality environment art and raising the bar for environment content in our titles. You’ll work closely with internal stakeholders so the ability to communicate effectively is very important.

          You’ll have a strong portfolio of work demonstrating natural and/or concept driven landscape artwork, attention to detail and developed skills in 3D software such as 3DS Max and Photoshop. You’ll have an understanding of the use of real world reference, scene composition, organic modelling/texturing and terrain sculpting.

          Skills & Requirements

          • A good knowledge of 3DS Max, Photoshop, and Substance.
          • Experience of PBR techniques and materials.
          • An understanding of contextual world building.
          • Hard surface/organic modelling and texturing skills.
          • Strong understanding of the use of real world reference.
          • Experience with photogrammetry is an advantage.
          • Portfolio containing examples of real world environments is an advantage though not essential.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Materials Artist - Fable Team

          Playground Games
          UK

          Job Description

          Playground Games is seeking a Texture/Substance Artist who will be responsible for creating a diverse range of textures and materials needed to realise the vision for an entirely new AAA open world action RPG project.

          As a Texture artist you’ll also need experience in the technical aspects of your craft, including shaders, asset optimisation, creation of efficient tile-able textures, Smart Materials in Substance Designer, as well as being comfortable communicating with technical departments.

          Expert knowledge in Substance Designer is a must.

          Skills & Requirements

          SKILLS SUMMARY:

          • Minimum of 1 AAA title released on current-gen console
          • Good understanding of current generation production workflows and technical considerations in relation to either character or environment art production
          • Able to communicate with technical team members
          • Ability to organise and manage work to meet deadlines
          • A strong portfolio demonstrating your in-game texture and Substance work to very high standards
          • A self-motivated team player, with good communication skills
          • Expert knowledge of textures creation packages such as substance Designer and substance Painter
          • Experience working with photogrammetry
          • Expert knowledge in PBR rendering & Light Interactions
          • Strong knowledge of Zbrush or Mudbox

          DESIRABLE SKILLS:

          • Lighting and/or photography experience
          • Good traditional art foundation
          • Understanding of Photogrammetry Workflows
          • Experience implementing and maintaining material pipelines.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Vehicle Artist - Contract - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games are looking to recruit a highly talented and passionate Vehicle Artist to join our Forza Horizon team.

          You’ll be involved in the creation of vehicle art, as such we will require a highly skilled and motivated professional with a strong eye for detail and quality. The successful candidate will have an excellent knowledge of cutting edge art techniques.

          You’ll have a strong portfolio of 3D vehicle work and a passion for automotive design. Ideally, you’ll also have proven experience of working on AAA high-profile console titles.

          Skills & Requirements

          • Exceptional vehicle modelling skills (high and low poly).
          • A solid comprehension of mesh topologies and optimisation techniques for games.
          • Excellent 2D texturing skills using Substance Designer and Adobe Photoshop.
          • Solid understanding of PBR techniques and methodologies.
          • A highly critical and methodical approach to work and quality.
          • Excellent written and verbal communication.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Art Outsourcing Manager - Fable Team

          Playground Games
          UK

          Job Description

          Playground Games is seeking an Art Outsourcing Manager who will be responsible for overseeing the production of art created by external vendors and ensuring that it meets the quality for an entirely new AAA open world action / RPG project.

          As an Art Outsourcing Manager, you will possess the ability to develop and maintain long-term positive relationships with both internal and external artists, ensuring everyone is striving for the same goal. With your solid experience in planning, you will create and maintain roadmaps for the completion of art assets, ensuring project dates are upheld.  Coupled with your managerial skills, your knowledge and skillsets in art will allow you to collaborate with our internal and external teams, working with them to implement and improve our processes, methods and tools.

          This is a fantastic opportunity to join one of the world’s most exciting games studios, using leading technology to create world class games, within a successful, highly talented and collaborative team.

          Skills & Requirements

          Skills Summary

          • Experience of managing Outsourcing in the games industry.
          • You’ve got at least one full game (shipped) project under your belt
          • Game development tools knowledge and work experience (i.e. Confluence, Shotgun)
          • Knowledge of game development methodology
          • Strong communication skills

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply


          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Lighting Artist (Assets) Contract - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games are looking for a Lighting Artist to join our team in Leamington Spa. As an Asset Lighting Artist you will work with the Lead Lighting Artist and Environment team to achieve our vision for lighting using both baked and dynamic lighting solutions on our game assets.

          As an important member of the team, you’ll be responsible for consistently creating high quality lighting art, meeting deadlines and identifying risks or opportunities for improvement. You will be collaborating with other departments both internally and externally to drive quality as well as identifying and helping to develop new techniques and toolsets for asset lighting. All our team members must be highly motivated, flexible and detail conscious.

          Skills & Requirements

          • Excellent knowledge of lighting theory.
          • Understanding and experience baking lightmaps.
          • Excellent knowledge of asset lighting pipelines and cutting-edge art techniques.
          • Understanding of all technical aspects of environment asset creation.
          • Experience working with outsource vendors.
          • An interest in off-line 3D rendering.
          • A passion for games.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Environment Artist - Contract - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games are looking for skilled and experienced Contract Environment Artists, responsible for the creation of immersive environments that realise our game’s vision.

          As an important member of the team, you’ll be responsible for creating consistently high quality environment art and raising the bar for environment content in our titles. You’ll work closely with internal stakeholders so the ability to communicate effectively is very important.

          You’ll have a strong portfolio of work demonstrating natural and/or concept driven landscape artwork, attention to detail and developed skills in 3D software such as 3DS Max and Photoshop. You’ll have an understanding of the use of real world reference, scene composition, organic modelling/texturing and terrain sculpting.

          Skills & Requirements

          • A good knowledge of 3DS Max, Photoshop, and Substance.
          • Experience of PBR techniques and materials.
          • An understanding of contextual world building.
          • Hard surface/organic modelling and texturing skills.
          • Strong understanding of the use of real world reference.
          • Experience with photogrammetry is an advantage.
          • Portfolio containing examples of real world environments is an advantage though not essential.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Senior Vehicle Artist - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games are looking to recruit a highly talented and experienced Senior Vehicle Artist to join our Forza Horizon team who has a genuine passion for all aspects of 3D vehicle creation for games, and who’s able to demonstrate superior creative, visual and technical ability.

          You’ll be involved in the creation of licenced and unlicensed vehicles, as such we will require a highly skilled and motivated professional with a strong eye for detail and quality. The successful candidate should also have an excellent knowledge of cutting edge art techniques and the games development process.

          A key part of your role will be ensuring that art assets are delivered both on time and to quality, by assisting the team in maintaining our high standards both internally and externally via outsource. You’ll have a strong portfolio of 3D vehicle work and a passion for automotive design. Ideally, you’ll also have proven experience of working on AAA high-profile console titles.

          Skills & Requirements

          • Strong 2D/ 3D vehicle design skills (non-licensed vehicles especially).
          • Exceptional 3DS Max vehicle modelling skills (high and low poly).
          • A solid comprehension of mesh topologies and optimisation techniques for games.
          • Excellent 2D texturing skills using Adobe Photoshop.
          • Strong PBR (physically based rendering) texturing skills using Substance Painter.
          • Outsourcing experience and asset review knowledge essential.
          • A highly critical and methodical approach to work and quality.
          • Strong organisational, written and verbal communication skills.
          • Quick to learn and comprehend custom in-house tools or technical processes.
          • Rendering knowledge (ideally using V-Ray)

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Material Artist Contract - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games is seeking a Material Artist who will be responsible for creating a diverse range of textures and materials needed to realise the vision for our Forza Horizon team.

          As a Material Artist you’ll also need experience in the technical aspects of your craft, including shaders, asset optimisation, creation of efficient tile-able textures, Smart Materials in Substance Designer, as well as being comfortable communicating with technical departments.

          Expert knowledge in Substance Designer is a must.

          Skills & Requirements

          • Minimum of 1 AAA title released on current-gen console
          • Good understanding of current generation production workflows and technical considerations in relation to either character or environment art production
          • Able to communicate with technical team members
          • Ability to organise and manage work to meet deadlines
          • A strong portfolio demonstrating your in-game texture and Substance work to very high standards
          • A self-motivated team player, with good communication skills
          • Expert knowledge of textures creation packages such as substance Designer and substance Painter
          • Experience working with photogrammetry
          • Expert knowledge in PBR rendering & Light Interactions
          • Strong knowledge of Zbrush or Mudbox

          DESIRABLE SKILLS:

          • Lighting and/or photography experience
          • Good traditional art foundation
          • Understanding of Photogrammetry Workflows
          • Experience implementing and maintaining material pipelines.

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          UI Artist Contract - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games is seeking a UI Artist to join our Forza Horizon team who can help realise our game vision and work alongside award-winning technical and creative talent.

          As an important member of the team, you’ll be responsible for creating consistently high quality UI art and raising the bar for user interface content in our titles. You’ll work closely with internal stakeholders so the ability to communicate effectively is very important.

          Working closely with the Lead UI Artist, you will be responsible for concepting and implementing key areas of the game's presentation. You will also be working with both Design and Engineering teams in areas of flow and functionality, to ensure a seamless user experience. You must be flexible, highly motivated and detail conscious.

          Skills & Requirements

          • Strong Graphic Design skills
          • A deep understanding of UI / UX Design
          • A good knowledge of the Adobe Suite
          • Typography and Motion Graphics skills
          • An eye for detail
          • Excellent communication skills
          • A passion for games

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Lighting Artist Contract - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games are looking for a Lighting Artist to join our Forza Horizon team here in Leamington Spa. 

          As a Lighting Artist you will use both baked and dynamic lighting solutions to realise the vision for our game.

          As an important member of the team, you’ll be responsible for consistently creating high quality lighting art, meeting deadlines and identifying risks or opportunities for improvement. All our team members must be highly motivated, flexible and detail conscious.

          Skills & Requirements

          • Excellent knowledge of lighting theory.
          • Understanding and experience baking lightmaps.
          • Excellent knowledge of lighting pipelines and cutting-edge art techniques.
          • An interest in off-line 3D rendering.
          • Understanding of physically based rendering.
          • A passion for games.
          • Experience with compositing is desirable, but not required.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Character Artist Contract - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games is seeking an Senior Character Artist who will be responsible for creating a diverse variety of characters needed to realise the vision for an entirely new AAA open world action / RPG project.

          As Senior Character Artist you’ll also have experience in the technical aspects of your craft, including materials, asset optimisation and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments.

          You’ll of course be familiar with industry standard software packages such as 3DSMax or Maya, as well as having extensive experience with Mudbox or ZBrush. Your knowledge of human anatomy will be well developed and you’ll have a good level of understanding on best practices to suit animation and engine requirements.

          Skills & Requirements

          • Minimum of 3 years experience of working on published AAA titles on current-gen consoles with at least a AAA title released
          • An strong understanding of technical considerations for character creation
          • Strong knowledge with latest version of Zbrush or Mudbox
          • Good understanding of current generation production workflows in relation to character art production
          • Strong understanding of human anatomy and it’s proportions
          • Strong understanding of creating meshes with very clean topology for deformation
          • Able to communicate with technical team members
          • A strong portfolio demonstrating your in-game character art work to very high standards
          • A self-motivated team player, with good communication skills
          • Good understanding of clothes creation software such as Marvellous Designer
          • Good knowledge of textures creation packages such as substance Designer and substance Painter
          • Good traditional art foundation

          DESIRABLE SKILLS:

          • Experience with cloth simulation setup
          • Experience with blendshape creation workflows

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Technical Artist Contract - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games is seeking a Technical Artist to join our Forza Horizon team here in Leamington Spa. This is an opportunity to work alongside award-winning technical and creative talent.

          As a Technical Artist you will be building internal art processes and guiding asset pipeline implementation in collaboration with the Tools and Rendering team. 

          Ideally you'll have experience of working on published console titles with a wide experience of industry tools. Additionally familiarity with art creation pipelines, asset exporting and process automation would be ideal for this role. 

          Skills & Requirements

          • Experience of working on published titles on consoles.
          • Exposure to C++ and / or C#
          • Knowledge of art creation pipelines, asset exporting and process automation
          • Exposure to a range of techniques for specialising 3D packages, such as scripts, plug-ins and existing software.
          • Demonstrable ability with MAX or Maya scripting.
          • Ability to problem solve and think creatively.
          • A passion for games and game visuals.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Cinematics Designer Contract - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games is looking for a Contract Cinematic Designer to join our talented Forza Horizon team here in Leamington Spa. You will develop and champion the cinematic creative vision whilst driving quality and upholding the project vision.

          As a Cinematic Designer you’ll work with the Lead Cinematic Designer to create cinematics in collaboration with other disciplines

          As an important member of the team, you’ll be responsible for consistently creating high quality cinematics, meeting deadlines and identifying risks or opportunities for improvement.

          You must be highly motivated, flexible and detail conscious.

          Skills & Requirements

          • An understanding of modern and classical cinematic fundamentals with an application towards establishing mood, tone, and emotion.
          • An understanding of cinematic storytelling, composition and pacing.
          • Understanding and keep up to date with modern trends within the entertainment industry.
          • A strong showreel showing recent work.
          • A genuine passion for video games.

          Additional Information

          Relocation assistance is offered

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Lead Character Artist - Forza Team

          Playground Games
          UK

          Job Description

          Playground Games is looking for a Lead Character Artist to join our Forza Horizon team who will help realise our games vision and work alongside award-winning technical and creative talent.

          As Lead Character Artist you’ll oversee the Character Art team, working in conjunction with the Art Director and Art Manager to plan work for the team and ensure our high quality bar is realised. You will also have experience in the technical aspects of your craft, including materials, asset optimisation and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments.

          You’ll of course be familiar with industry standard software packages such as 3DSMax or Maya, as well as having extensive experience with Mudbox or ZBrush. Your knowledge of human anatomy will be well developed and you’ll have a good level of understanding on best practices to suit animation and engine requirements.

          Skills & Requirements

          • Minimum of 5 years’ experience of working on published AAA titles on current-gen consoles
          • Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring and developing junior staff.
          • Able to communicate with artists, technical team members and studio leadership.
          • A strong understanding of technical considerations for character creation.
          • Strong knowledge of latest versions of Zbrush or Mudbox.
          • Good understanding of current generation production workflows in relation to character art production.
          • Strong understanding of human anatomy and it’s proportions.
          • Strong understanding of creating meshes with clean topology for deformation.
          • A strong portfolio demonstrating your in-game character art work to very high standards.

          DESIRABLE SKILLS

          • Solid understanding of clothing creation software such as Marvellous Designer.
          • Good knowledge of texture creation packages such as Substance Designer and Substance Painter.
          • Experience with blendshape creation workflows.

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

          Storyboard Director (Untitled CG Series)

          Nickelodeon
          Burbank, CA, USA

          Job Description

          {image:642213}

          Summary:

          Oversee in-house and freelance storyboard artists to ensure the quality and the style of the show is maintained.

          Responsibilities:

          • Regularly meet with Storyboard Artists and Storyboard Revisionists to thoroughly review and revise storyboards.
          • Ensure desired quality and style of show is met.
          • Oversee implementation of Executive Producer and Standards’ notes into storyboards.
          • Communicate with Executive producer and line producer as to the status of work progress and any problems that may arise.
          • Answer questions from Storyboard Artists and Revisionists during storyboarding and revision process.
          • Answer questions from Animation Directors regarding storyboards.
          • Answer questions from production Staff regarding organization of designs from storyboards.
          • When time allows, sit in on script meetings to offer feedback from a storyboarding perspective.

          Skills & Requirements

          Basic Qualifications:

          • Must be able to work digitally with a Cintiq.
          • Ability to manage the production schedule and resources.
          • Must demonstrate proficiency in style of show.
          • Strong staging and composition skills.
          • Strong drawing and mechanical skills.
          • Knowledge of or willingness to learn applicable design software and hardware.
          • Good verbal and written communication skills.
          • Strong time-management skills.

          Additional Qualifications:

          • BA/BS in Fine Arts or equivalent experience strongly desired.
          • 3 – 5 years as storyboard and or director preferred.

          How to Apply

          Please CLICK HERE to apply to this position!

          About the Company

          Based out of Los Angeles and New York, Nickelodeon Animation is home to the world’s greatest artistic talents. We’ve got top-notch artists, storytellers, writers, production teams, voice actors and every other kind of cartoon expert housed in our campuses of creativity!

          How do we make the best animated programs around? We build the greatest creative spaces in the industry, bring in the best animation talent in town and make sure to supply plenty of bagels and coffee! From our early days with Ren & Stimpy, Rugrats, and Doug to our current era of Spongebob, The Loud House, and The Casagrandes- Nick Animation has been hard at work for almost 30 years making the world’s best cartoons for every kid on the block!

          We are a creator-driven powerhouse that is excited to be working with and fostering the ideas of the most ingenious artisans that the animation industry has to offer. A place designed by our artists for our artists, the Nick Animation Studio on both coasts is the physical embodiment of all things that make Nickelodeon so spectacular! We’re always looking for the best of the best talent to make our animated dreams into a reality, so check out at nickanimation.com/jobs and join us!

          Senior Lighting Artist - Fable Team

          Playground Games
          UK

          Job Description

          Playground Games is looking for a Senior Lighting Artist to join the Fable team, working on our open-world action RPG project here in Leamington Spa.  

          As Senior Lighting Artist you will work with the CG Supervisor to achieve our vision for AAA lighting.

          You will proactively drive collaboration with other departments as well as identifying opportunities to improve techniques and toolsets.  You will ensure that deadlines are met and work meets the quality required.  You will work with other departments to ensure lighting is delivering the best showcase for game content in all areas.  You must be flexible, highly motivated and detail conscious.

          Skills & Requirements

          SKILLS SUMMARY:

          • Excellent knowledge of lighting theory.
          • Excellent knowledge of lighting pipelines, cutting-edge art techniques and technical lighting setups.
          • A solid understanding of real-time rendering techniques for games.  
          • An understanding of digital photography principles.
          • A passion for games.
          • Knowledge of off-line 3D rendering.
          • Experience with 3DSMax.
          • Understanding and experience baking lightmaps is a plus.
          • An understanding of animated VFX is desirable, but not required.

          This is an excellent opportunity for an exceptional lighting artists who is looking to further their career with an ambitious developer.

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Playground Games' recently-established second studio, also in Leamington Spa, houses the team who are developing Fable, a new beginning for the legendary franchise. An open world action RPG, this project is in the early stages of development and the team is still growing. Watch out for vacancies below!

          Lead Character Artist - Fable Team

          Playground Games
          UK

          Job Description

          Playground Games is looking for a Lead Character Artist to join our Fable team who will help realise our games vision and work alongside award-winning technical and creative talent. 

          As Lead Character Artist you’ll oversee the Character Art team, working in conjunction with the Art Director and Art Manager to plan work for the team and ensure our high-quality bar is realized. You will also have experience in the technical aspects of your craft, including materials, asset optimisation and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments. 

          Responsibilities

          • Lead, motivate and inspire your team and to maintain and push the visual quality while delivering within the production needs.
          • Management of the character team, including holding regular check-ups, setting objectives, looking after the wellbeing of the team, and providing the support that might be needed in their daily work.
          • A point of contact for your team and drive the visual & push the quality in conjunction with other lead artists and Art director.

          Skills & Requirements

          SKILLS SUMMARY: 

          • Multiple shipped titles, Ideally in AAA,
          • Experience with previous titles, seeing production from initial phase to delivery
          • Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring and developing them. 
          • Understand the importance of communication and collaborative problem-solving skills. Representing the team and being their voice in discussions across the project.
          • Work together with Producer and Art manager to develop a strategy, coordinate character art resources, schedules and priorities based on project needs.
          • A strong understanding of technical aspects for character creation together with a proactive drive for efficiency in work methods & the maintenance of high standards
          • Good understanding of current generation production workflows in relation to character art production. 
          • Strong knowledge and understanding of human anatomy, proportions, mechanics, characterisation & archetypes
          • Examples of current and past work demonstrating a strong understanding of form, silhouette, shape, texture, colour and lighting.
          • Able to provide clear and consistent feedback and critique based on art direction and any technical considerations.
          • Strong understanding of creating meshes with clean topology for deformation to support and collaborate with animation and tech animation. 
          • Solid understanding of clothing creation software such as Marvellous Designer. 
          • Good knowledge of texture creation packages such as Substance Designer and Substance Painter. 
          • Strong knowledge of latest versions of Zbrush or Mudbox.
          • Keen interest in games and game design beyond art.

          This is a fantastic opportunity to join one of the world’s most exciting games studios, using cutting edge technology to create world class games, within a strong collaborative team.  

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Playground Games' recently-established second studio, also in Leamington Spa, houses the team who are developing Fable, a new beginning for the legendary franchise. An open world action RPG, this project is in the early stages of development and the team is still growing. Watch out for vacancies below!

          Assistant Animatic Editor

          Nickelodeon
          Burbank, CA, USA

          Job Description

          {image:657202}

          Summary:

          This position is a part of the Animatic and NAS Post Group. They are may or may not be directly connected to any particular show as they may be utilized for multiple productions requiring an Assistant Animatic Editor. They will report to the Director of Post Production but are also overseen by the Animatic Supervisor as well as the Animatic Editor(s) they work with for allocation of day to day duties.

          Responsibilities:

          • The duties may include those of an Animatic Scanner which are scanning storyboards, cropping pictures in Photoshop, labeling and organizing pictures, cleaning up images in Photoshop, matting and coloring images in Photoshop and delivering and interfacing with other scanners and animatic employees.
          • Build the Animatic for the Animatic Editor using the Final Cut Pro editing software.

          Skills & Requirements

          Basic Qualifications:

          • Extensive knowledge and experience with Final Cut Pro, Avid, Adobe Premiere Pro & Photoshop is required.
          • Knowledge and experience in Storyboard Pro.
          • Attention to detail.
          • Multi-tasking is a plus.
          • Strong organizational skills.
          • Effectively communicate with the Animatic Scanners, other Assistant Animatic Editors, the Animatic Editors and various supervisor(s).
          • Communicate in a timely manner with all aspects of the department to ensure no redundancy in work.
          • This position is a key position and a possible step to other positions within the animatic department including Animatic Editor, Supervising Animatic Editor and Animatic Supervisor.
          • This path might also lead to other things such as Assistant Picture Editor (Avid), Supervising Picture Editor (Avid), and other positions that utilize skills that are learned in this position.

          How to Apply

          Please CLICK HERE to apply to this position!

          About the Company

          Based out of Los Angeles and New York, Nickelodeon Animation is home to the world’s greatest artistic talents. We’ve got top-notch artists, storytellers, writers, production teams, voice actors and every other kind of cartoon expert housed in our campuses of creativity!

          How do we make the best animated programs around? We build the greatest creative spaces in the industry, bring in the best animation talent in town and make sure to supply plenty of bagels and coffee! From our early days with Ren & Stimpy, Rugrats, and Doug to our current era of Spongebob, The Loud House, and The Casagrandes- Nick Animation has been hard at work for almost 30 years making the world’s best cartoons for every kid on the block!

          We are a creator-driven powerhouse that is excited to be working with and fostering the ideas of the most ingenious artisans that the animation industry has to offer. A place designed by our artists for our artists, the Nick Animation Studio on both coasts is the physical embodiment of all things that make Nickelodeon so spectacular! We’re always looking for the best of the best talent to make our animated dreams into a reality, so check out at nickanimation.com/jobs and join us!

          Character Designer

          Nickelodeon
          Burbank, CA, USA

          Job Description

          {image:657203}

          Responsibilities:

          • Receive & understand Character Design assignment from Art Director/Design Supervisor.
          • Ask appropriate questions to understand & complete the task.
          • Review Storyboard to ensure continuity of character designs.
          • Complete all character designs.
          • Make any changes or revisions and re-submit to Art Director/Design Supervisor for approval.
          • Communicate with Design Supervisor & Production Manager regarding status of work and any problems that arise.
          • Ensure quality & style of show is achieved.
          • Complete work on schedule.

          Skills & Requirements

          Basic Qualifications:

          • BA in Fine Arts or equivalent work experience highly desired.
          • Knowledge and experience with Photoshop, using a cintiq a plus.
          • Knowledge of Adobe Animate 2019.
          • Must demonstrate proficixency in style of show.
          • Relevant drawing experience necessary.
          • Strong character design and construction/mechanical skills.
          • Knowledge of or willingness to learn applicable design software and hardware.
          • Strong time-management skills.
          • Work well under pressure.
          • Ability to multitask a plus.

          How to Apply

          Please CLICK HERE to apply to this position!

          About the Company

          Based out of Los Angeles and New York, Nickelodeon Animation is home to the world’s greatest artistic talents. We’ve got top-notch artists, storytellers, writers, production teams, voice actors and every other kind of cartoon expert housed in our campuses of creativity!

          How do we make the best animated programs around? We build the greatest creative spaces in the industry, bring in the best animation talent in town and make sure to supply plenty of bagels and coffee! From our early days with Ren & Stimpy, Rugrats, and Doug to our current era of Spongebob, The Loud House, and The Casagrandes- Nick Animation has been hard at work for almost 30 years making the world’s best cartoons for every kid on the block!

          We are a creator-driven powerhouse that is excited to be working with and fostering the ideas of the most ingenious artisans that the animation industry has to offer. A place designed by our artists for our artists, the Nick Animation Studio on both coasts is the physical embodiment of all things that make Nickelodeon so spectacular! We’re always looking for the best of the best talent to make our animated dreams into a reality, so check out at nickanimation.com/jobs and join us!

          Senior 3D Generalist / Animator

          realworld one
          Remote

          Job Description

          Revolutionize the virtual world and be a part of one of the most extraordinary tech companies in Germany!

          Your Responsibilities as Senior 3D Generalist include:

          • Produce high quality and inspiring animations
          • Meet the set deadlines with completed and fully realized animations
          • Rig and animate characters and props for interactions
          • Troubleshoot and solve animation issues with all departments
          • Implement animation assets into game engine and iterate as needed
          • Adapt to technical dependencies and engine limitations
          • Organize and accurately estimate animation tasks

          Skills & Requirements

          • Portfolio showcasing professional and personal animation work
          • At least 2 years of experience in game development animation
          • Ability to effectively collaborate with game designers and programmers
          • Extensive knowledge in Maya or 3DS Max
          • Experience working with deadlines, and a deadline driven mentality to complete your work
          • High degree of self-motivation and discipline
          • Comfortable receiving or giving critiques

          Additional Information

          Working remotely is an option

          Relocation assistance is offered

          How to Apply

          Our offer to you:

          • An opportunity to work for a market-leading, successful tech company with a broad international customer base from multiple fields, including the life sciences and the analytical, pharmaceutical, chemical and processing industries 
          • Receive a competitive salary in accordance with your market area
          • The experience of creating highly-valuable and innovative technology, while contributing to the long-term growth of a successful tech company 
          • Profit from an open and modern work environment  
          • Be a part of a diverse international team with highly-qualified and dedicated colleagues representing over 30 nationalities  
          • Receive relocation and visa support  
          • Live in one of the regions in Europe with the highest quality of life, close to the Black Forest, the Swiss Alps, as well as the wine country of France. 
          • Additional benefits, such as team events, company lunches, office snacks, gourmet coffee and a great office location in the heart of Freiburg!

          Please apply HERE directly with your outstanding portfolio and join the realworld one team! We look forward to hearing from you!

          About the Company

          Our mission is to create a revolutionary virtual and augmented reality marketplace for industry and science, integrating the most powerful information available. 

          realworld  one is a technology company that develops state-of-the-art virtual (VR) and augmented reality (AR) software solutions for the life sciences, analytical and diagnostics, pharmaceutical, chemical and processing industries. Our customers include several major, well-known companies such as Carl Zeiss, Qiagen, Tecan, GEA, KSB and Festo, among many others.


          {video:657480}


          We possess strong scientific and industry expertise and have developed a systematic approach to implementing VR and AR within the areas of training, sales, marketing and service. We are privately funded and are among the largest VR and AR software companies that focus on industry solutions. 

          As a spin-off of IKA, a leading manufacturer of laboratory and processing equipment, we have cultivated a vibrant company culture with an international team of 130 employees based in Germany, the US, China and India. We place great value on fostering a creative, performance-driven and employee-centered work environment for everyone – whether your specialty is working with clients, developing  cutting-edge  technology or crunching numbers! 

          Senior FX Artist

          realworld one
          Remote

          Job Description

          Revolutionize the virtual world and be a part of one of the most extraordinary tech companies in Germany!

          Your Responsibilities as Senior VFX Artist include:

          • Create the highest quality real-time visual effects for characters, props and environments, both in appearance and performance, while adhering to the project’s artistic vision
          • Implement all work using Unreal and related tools
          • Troubleshoot work and optimization of effects for performance on multiple platforms (PC/VR and mobile/VR)
          • Collaborate with the team to collect feedback and iterate on work
          • Improve existing special effects processes
          • Estimate and deliver tasks on time

          Skills & Requirements

          • 3+ years of development experience
          • A demo reel that shows significant relevant work
          • Knowledge of the UE4 engine and the tools required to implement VFX in-game, including the creation and use of shaders
          • Experience with Maya (or 3ds Max)
          • Experience with simulations and physics
          • Knowledge of the Unreal Engine material editor
          • Proficiency with Photoshop for texture generation
          • Understanding of game workflows and pipelines
          • Ability to work independently and in a team
          • Strong English language skills

          Additional Information

          Working remotely is an option

          Relocation assistance is offered

          How to Apply

          Our offer to you:

          • An opportunity to work for a market-leading, successful tech company with a broad international customer base from multiple fields, including the life sciences and the analytical, pharmaceutical, chemical and processing industries 
          • Receive a competitive salary in accordance with your market area
          • The experience of creating highly-valuable and innovative technology, while contributing to the long-term growth of a successful tech company 
          • Profit from an open and modern work environment  
          • Be a part of a diverse international team with highly-qualified and dedicated colleagues representing over 30 nationalities  
          • Receive relocation and visa support  
          • Live in one of the regions in Europe with the highest quality of life, close to the Black Forest, the Swiss Alps, as well as the wine country of France. 
          • Additional benefits, such as team events, company lunches, office snacks, gourmet coffee and a great office location in the heart of Freiburg!

          Please apply HERE directly with your outstanding portfolio and join the realworld one team! We look forward to hearing from you!

          About the Company

          Our mission is to create a revolutionary virtual and augmented reality marketplace for industry and science, integrating the most powerful information available.

          realworld  one is a technology company that develops state-of-the-art virtual (VR) and augmented reality (AR) software solutions for the life sciences, analytical and diagnostics, pharmaceutical, chemical and processing industries. Our customers include several major, well-known companies such as Carl Zeiss, Qiagen, Tecan, GEA, KSB and Festo, among many others. 


          {video:657501}


          We possess strong scientific and industry expertise and have developed a systematic approach to implementing VR and AR within the areas of training, sales, marketing and service. We are privately funded and are among the largest VR and AR software companies that focus on industry solutions. 

          As a spin-off of IKA, a leading manufacturer of laboratory and processing equipment, we have cultivated a vibrant company culture with an international team of 130 employees based in Germany, the US, China and India. We place great value on fostering a creative, performance-driven and employee-centered work environment for everyone – whether your specialty is working with clients, developing  cutting-edge  technology or crunching numbers! 

          Senior Unreal Environment Artist

          realworld one
          Remote

          Job Description

          Revolutionize the virtual world and be a part of one of the most extraordinary tech companies in Germany!

          Your Responsibilities as Senior Unreal Environment Artist include:

          • Design and realize visually-stunning indoor and outdoor environments in line with our technical and artistic direction
          • Collaborate with the art and project teams to meet our technical requirements and realize our collective vision 
          • Create remarkable environment assets, such as architecture, furniture or vegetation to make guests feel comfortable and guarantee that they have an enjoyable visit
          • Cultivate natural environment lighting to convince our customers and guests with highly-realistic visualizations
          • Train, mentor and coach junior artists on your team to help them become experienced environment art enthusiasts
          • Keep yourself up-to-date regarding the most state-of-the-art tools to increase the productivity of the team

          Skills & Requirements

          • Passionate designer with an inspiring portfolio showcasing professional and personal work
          • 3+ years of environment art experience in the areas of entertainment and/or games
          • Experience with Unreal Engine 4
          • Ability to effectively collaborate with concept artists, programmers and technical artists
          • Self-motivated, ambitious and disciplined personality with the ability to identify with your work
          • Extensive knowledge in Maya, 3DS Max or Blender
          • Experience with Substance Designer or VR/AR would be a plus
          • Great understanding of form, shape, structure and silhouette regarding modeling
          • Comfortable with giving and receiving feedback
          • Ability to multi-task and work well under strict deadlines 
          • Excellent communication skills in English; additional German skills are a plus

          Additional Information

          Working remotely is an option

          Relocation assistance is offered

          How to Apply

          Our offer to you:

          • An opportunity to work for a market-leading, successful tech company with a broad international customer base from multiple fields, including the life sciences and the analytical, pharmaceutical, chemical and processing industries 
          • Receive a competitive salary in accordance with your market area 
          • The experience of creating highly-valuable and innovative technology, while contributing to the long-term growth of a successful tech company 
          • Profit from an open and modern work environment  
          • Be a part of a diverse international team with highly-qualified and dedicated colleagues representing over 30 nationalities  
          • Receive relocation and visa support  
          • Live in one of the regions in Europe with the highest quality of life, close to the Black Forest, the Swiss Alps, as well as the wine country of France. 
          • Additional benefits, such as team events, company lunches, office snacks, gourmet coffee and a great office location in the heart of Freiburg!

          Please apply HERE directly with your outstanding portfolio and join the realworld one team! We look forward to hearing from you!

          About the Company

          Our mission is to create a revolutionary virtual and augmented reality marketplace for industry and science, integrating the most powerful information available.

          realworld  one is a technology company that develops state-of-the-art virtual (VR) and augmented reality (AR) software solutions for the life sciences, analytical and diagnostics, pharmaceutical, chemical and processing industries. Our customers include several major, well-known companies such as Carl Zeiss, Qiagen, Tecan, GEA, KSB and Festo, among many others. 


          {video:657507}


          We possess strong scientific and industry expertise and have developed a systematic approach to implementing VR and AR within the areas of training, sales, marketing and service. We are privately funded and are among the largest VR and AR software companies that focus on industry solutions. 

          As a spin-off of IKA, a leading manufacturer of laboratory and processing equipment, we have cultivated a vibrant company culture with an international team of 130 employees based in Germany, the US, China and India. We place great value on fostering a creative, performance-driven and employee-centered work environment for everyone – whether your specialty is working with clients, developing  cutting-edge  technology or crunching numbers! 

          Unreal Engine Developer - Blueprints (m/f/d)

          realworld one
          Remote

          Job Description

          Revolutionize the virtual world and be a part of one of the most extraordinary tech companies in Germany!

          Your Responsibilities as Unreal Engine Developer (m/f/d)  include:

          • As an Unreal Engine Developer, you're responsible for creating the VR/AR environments and experience for our clients. You will use models, animations, art, and general assets to create the overall flow and user experience, using Blueprints visual scripting in the Unreal Engine.
          • Integrate content from all departments, and assemble experiences inside our core framework 
          • Collaborate closely with our artists and engineers to ensure that technical and visual requirements are met 
          • Participate in the content-creation pipeline and find ways to optimize/automate workflows 
          • Identify opportunities for improving our general or application workflows, and implement these changes 
          • Explore opportunities to improve our application and general workflows 
          • Grasp the complexity of project planning and implementation, including scope of work, time estimation and resource allocation 
          • Inspire and motivate your team to generate new ideas and solutions

          Skills & Requirements

          • 2+ years of game industry experience  
          • BS (or higher) in Computer Science, Art/Animation or a similar discipline   
          • Solid experience in game design and visual scripting, using Unreal Engine Blue Prints    
          • Team-player with strong interpersonal, as well as proficient verbal and written communication, skills in English

          Experience in one or more of these:

          • Experience with Unreal Material Editor/any shader language (HLSL/CG/ShaderLab)  
          • Experience with visual effects using Cascade/Niagara  
          • Some experience with scripting (Python, MEL, Maya API) 
          • Experience with animation sequences (Level Sequencer)  
          • Proficiency in Game Engine Programming using C++

          Additional Information

          Working remotely is an option

          Relocation assistance is offered

          How to Apply

          Our offer to you:

          • An opportunity to work for a market-leading, successful tech company with a broad international customer base from multiple fields, including the life sciences and the analytical, pharmaceutical, chemical and processing industries 
          • Receive a competitive salary in accordance with your market area
          • The experience of creating highly-valuable and innovative technology, while contributing to the long-term growth of a successful tech company 
          • Profit from an open and modern work environment  
          • Be a part of a diverse international team with highly-qualified and dedicated colleagues representing over 30 nationalities  
          • Receive relocation and visa support  
          • Live in one of the regions in Europe with the highest quality of life, close to the Black Forest, the Swiss Alps, as well as the wine country of France. 
          • Additional benefits, such as team events, company lunches, office snacks, gourmet coffee and a great office location in the heart of Freiburg!

          Please apply HERE directly with your outstanding profile and join the realworld one team! We look forward to hearing from you!

          About the Company

          Our mission is to create a revolutionary virtual and augmented reality marketplace for industry and science, integrating the most powerful information available.

          realworld  one is a technology company that develops state-of-the-art virtual (VR) and augmented reality (AR) software solutions for the life sciences, analytical and diagnostics, pharmaceutical, chemical and processing industries. Our customers include several major, well-known companies such as Carl Zeiss, Qiagen, Tecan, GEA, KSB and Festo, among many others. 


          {video:657510}


          We possess strong scientific and industry expertise and have developed a systematic approach to implementing VR and AR within the areas of training, sales, marketing and service. We are privately funded and are among the largest VR and AR software companies that focus on industry solutions. 

          As a spin-off of IKA, a leading manufacturer of laboratory and processing equipment, we have cultivated a vibrant company culture with an international team of 130 employees based in Germany, the US, China and India. We place great value on fostering a creative, performance-driven and employee-centered work environment for everyone – whether your specialty is working with clients, developing  cutting-edge  technology or crunching numbers! 

          Senior UI Artist

          Playground Games
          UK

          Job Description

          We’re looking for a talented and passionate Senior UI Artist to help create a world-class interface for the Fable team, working on our open-world action RPG.

          As an important member of the art team, you’ll work closely with our creative leadership to help build a brand-new AAA interface and to fundamentally shape the overall visual identity of our final product. From day-to-day, you’ll be involved in everything from planning and prototyping features to the concept and implementation of in-game assets. You’ll participate in regular show-and-tell sessions where you’ll pitch and present ideas to the team and collaborate to build an exceptional UI experience for our players.

          The ideal candidate is an expert graphic designer with an obvious passion for UI and games development. You should be a champion for your discipline and thrive in a highly collaborative environment where all opinions matter. You should be comfortable providing and seeking out feedback from your peers on a regular basis and always be striving to learn and hone your craft, regardless of your level. You’re a driven and ambitious self-starter that’s a great team player, able to easily switch gears based on the requirements of the project.

          This is a once-in-a-career opportunity to join a growing new team of industry veterans and make your mark on something special right from start. If this all sounds awesome to you, don’t hesitate to get in touch!

          Skills & Requirements

          Skill Summary:

          • A proven track-record in developing exceptional UI experiences  from start to finish.
          • Strong foundational graphic design skills (colour theory, composition, typography etc).
          • A passion for great UX design and accessibility in games.
          • Excellent communication skills.
          • A willingness to pick-up and learn our in-house tech and tools.
          • An obsessive eye for detail.
          • A strong passion for both playing and developing games.
          • A good working knowledge of 2D animation and motion design.
          • The ability to relocate and work full-time on site here at Playground Games.
          • An up-to-date CV and portfolio.
          • The willingness to complete a test if required.

          Desirable:

          • Traditional illustration skills.
          • Experience in mentoring and fostering creativity in other growing artists.
          • Great interpersonal skills.

          This is a fantastic opportunity to join one of the world’s most exciting games studios, using leading technology to create world class games with an established, highly talented and collaborative team.

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Playground Games' recently-established second studio, also in Leamington Spa, houses the team who are developing Fable, a new beginning for the legendary franchise. An open world action RPG, this project is in the early stages of development and the team is still growing. Watch out for vacancies below!

          Senior Environment Artist

          Sledgehammer Games
          Remote

          Job Description

          Your Mission

          As a Senior Environment Artist, you will model and texture industry leading environments.  If you have a desire to work on the most successful FPS franchise in the history of video games, please apply online.

          Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating.

          Sledgehammer Games has a state-of-the-art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team.

          Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:    

          • Work closely with the Art Director and a team of artists and level designers to assemble and detail game environments.
          • Create visually appealing, realistic 3D models of natural and architectural elements based on concept art and photo reference.
          • Work within budgets while hitting key timelines.
          • Troubleshoot technical and artistic issues.
          • Communicate effectively with team members, production and management to ensure that project goals and deadlines are met.
          • Deliver environments that adhere to strict performance targets.
          • Evaluate software, tech and tools to help identify opportunities for pipeline improvement.
          • Have creative ownership over large sections of an environment.
          • Contribute to high quality look development with the goal of setting the bar.
          • Able to prioritize and delegate tasks to junior members of the art team.
          • Help train and mentor more junior artists.

          Skills & Requirements

          Player Profile

          Minimum Requirements:

          • 5+ years of experience creating high-quality 3D architecture, environments, and levels for AAA games.
          • Ability to execute highly detailed, photo realistic environments, helping to set the bar for other artists at the studio.
          • Receive, give, and apply feedback effectively while maintaining a positive attitude.
          • Highly proficient in Maya or 3ds Max, Photoshop and Substance Painter.
          • Strong understanding of lighting, color and scene composition.
          • Advanced understanding of physically based material creation, with preference given to those who are adept in material creation.
          • Proficient in next-gen asset creation.
          • Experience with a level editor. (i.e. Unreal, Unity, Frostbite, Radiant, etc.) 
          • Self-driven, dedicated to advancing your craft, and eager to learn new techniques and software.
          • You are passionate about games; take pride in everything you do and have a positive attitude.

          Extra Points:

          • 2+ AAA games shipped
          • Foundation in traditional art with ability of concepting ideas.
          • Additional experience in lighting, VFX, design, etc.
          • Exceptional visual and technical understanding of 3D modeling and texturing.
          • Proficient in Zbrush
          • Understanding of photogrammetry processes and workflows.
          • Architecture, photography, photogrammetry or cinematography experience.

          Our World

          Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

          Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

          The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

          Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

          Additional Information

          Working remotely is an option

          Relocation assistance is offered

          How to Apply

          Please apply via this link:

          https://careers.sledgehammergames.com/job/R002344/Senior-Environment-Artist-Sledgehammer-Games

          About the Company

          Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

          As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

          Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

          Environment Artist

          Sledgehammer Games
          Remote

          Job Description

          Your Mission:

          As a Mid-level Environment Artist, you will build and texture awe inspiring environments.  If you have a passion for creating game art, please apply online.

          Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating.

          Sledgehammer Games has a state-of-the-art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team.

          Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:    

          • Creates believable, photo-realistic 3D models and textures from concept art and photo reference.
          • Assembles, edits, and optimizes highly detailed 3D environments.
          • Work within budgets while hitting key timelines.
          • Troubleshoots technical and artistic issues.
          • Communicates effectively with team members, production and management to ensure that project goals are met.

          Skills & Requirements

          Player Profile:

          Minimum Requirements:

          • 2+ years of experience creating high-quality 3D art assets and levels for AAA games.
          • Ability to execute highly detailed, photo realistic environments.
          • Ability to receive, give, and apply feedback effectively while maintaining a positive attitude.
          • Understanding of lighting, color and scene composition.
          • Understanding of physically based shaders.
          • Proficient in next-gen asset creation.
          • Experience with a level editor (i.e. Unreal, Unity, Frostbite, Radiant, etc.) 
          • Highly proficient in Maya or 3ds Max, Photoshop and Substance Painter.
          • Self-driven, dedicated to advancing your craft, and eager to learn new techniques and software.
          • Passionate about games; take pride in everything you do and have a positive attitude.

          Extra Points:

          • Foundation in traditional art with ability of concepting ideas.
          • Proficient in Substance Designer
          • Proficient in Zbrush
          • Exceptional visual and technical understanding of 3D modeling and texturing.
          • Architecture, photography, photogrammetry or cinematography experience.

          Our World:

          Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

          Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment.  We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

          The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

          Additional Information

          Working remotely is an option

          Relocation assistance is offered

          How to Apply

          Please apply via this link:

          https://careers.sledgehammergames.com/job/R001671/Environment-Artist-Sledgehammer-Games

          About the Company

          Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

          As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

          Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

          Vegetation Environment Artist [Avatar Project]

          Massive Entertainment
          Sweden

          Job Description

          As part of the Avatar Project, you’ll play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand-in-hand with Disney’s creative minds and James Cameron’s production company, Lightstorm Entertainment.

          As a Vegetation Environment Artist at Massive, you'll get the chance to use your artistic eye to create gameplay spaces that not only play well but look visually stunning too. Utilizing the power of our in-house game engine - Snowdrop, you'll create vegetation assets and place them throughout our game world, collaborating with fellow Artists, Tech Art, and Level Designers to create a unique AAA game world, at "One of the best studios in the world" Yves Guillmot, Ubisoft CEO.

          Responsibilities  

          • Creating high-quality Vegetation Assets and Environments from blockout to final polished scenes, based on concept art and reference imagery;
          • Collaborating with the Level Design Team to maintain gameplay requirements and Tech Art to maintain performance requirements;
          • Crafting compelling environments using procedural tools;
          • Maintain quality, efficiency, and consistency across your work.

          Skills & Requirements

          You push what environment art can mean to a game through creative initiatives. You’re not afraid to take responsibility and ownership for whatever's needed within the team, to make the game better. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions.

          Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

          • A relevant portfolio of artwork (must include Vegetation Art and examples with a fluid/organic nature - remembering Pandora, "It's kinda the Garden of Eden with teeth and claws" James Cameron);
          • Proven experience working in the games industry with at least one major/AAA title to your name;
          • Deep understanding of art fundamentals and design (including an understanding of composition, color theory, and lighting);
          • Great technical knowledge of 3D packages, texturing packages and game engines like Unity/Unreal;
          • Solid understanding of the workflows required to create an asset from the Blockout stage to final quality, and optimization for real-time rendering.

          Good to know

          We aim to build a team that continuously pushes the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.

          We look forward to receiving your application and learning more about you. Meanwhile, please check out the videos posted below and our employee perks here, to gain greater insight into life at Massive.

          Additional Information

          Relocation assistance is offered

          How to Apply

          This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted. 

          APPLY HERE: https://smrtr.io/4Gn64

          About the Company

          Massive Entertainment is a world-leading AAA studio located in Malmö and part of the Ubisoft family. We are a multinational team of more than 650 passionate and highly skilled people from more than 50 different countries.

          Our studio is a creative and devoted workplace. It’s full of dedicated game developers, game designers, programmers, and character artists (to name a few of our job roles!). What we all have in common is that we enjoy what we do and that we do everything with drive and enthusiasm.

          WHAT IS IT LIKE WORKING AT MASSIVE?

          At Massive, you get to do what you love the most while bringing your own exceptional performance into our ongoing projects, like Tom Clancy’s The Division 2, Avatar, Snowdrop, or Uplay.

          We want to hear your opinions. As part of the Massive family, you are encouraged to make your voice heard regardless of your position or how long you’ve been at the studio.

          Curiosity is key in crafting the best games experience possible. It might sound strange, but we encourage you to take risks and to have the courage to challenge not only yourself in what you do, but also the ways we do things in the studio. And it’s okay if the risk results in failure.

          Without failure, we can never grow in our roles or find new solutions to the challenges we face – together – every day. Be brave, because behind you, you have the support of the Massive family.

          WE NEED YOU TO MAKE THE BEST GAMES POSSIBLE

          Massive is growing – rapidly, and we are looking for the best talents to join our studio. With our move to our new office building Eden, Tom Clancy’s The Division 2, and the Avatar Project, we are heading towards an exciting future.

          Do you want to join us on the journey?

          Senior VFX Artist

          Sledgehammer Games
          Remote

          Job Description

          Your Mission

          As a Snr VFX Artist you will display a proven record of delivering high-quality VFX art, fierce art skills in composition and timing, an in-depth knowledge of game development and be willing to jump on any problem we throw your way. That could mean anything from working with designers to improve the feel of gameplay, working with environment artists to heighten the games atmosphere or collaborating with engineers to develop VFX tools. A willingness to jump in and learn fast is a vital part of this role.

          • Creating stunning visuals effects for the FPS genre using proprietary real time particle systems.
          • High standards of artist skill in creating texture assets for effects.
          • A critical eye and appreciation of cinematics when placing effects.
          • Finding and dealing with technical issues using performance metric tools.
          • Creatively solving technical issues as they arise.
          • Working with Level Designers, Team Leads and directors to create FX for stunning environments and compelling moments.

          Skills & Requirements

          Player Profile

          Minimum Requirements:

          • Bachelor of art degree or equivalent industry experience and training.
          • At least 5+ years of visual effects development on console hardware (Xbox One, PS4, PC).
          • Strong overall artistic ability in visual effects.
          • Experience with and a good working knowledge of the limitations and expectations of current/next generation hardware.
          • Excellent working knowledge of Maya/Max, Houdini and Photoshop
          • Experience with other engines toolsets such as Unreal, Unity and proprietary game engines.
          • Experience collaborating with graphic programmers and mentoring other artists.

          Extra Points:

          • Strong background in modeling, animation and/or traditional art.
          • Experience with creating high-end rendering of particle effects and fluid dynamics.
          • Experience with Substance Painter, FumeFX, Maya Fluids or similar.
          • Experience and comfort with one or more scripting/programming languages.

          Additional Information

          Working remotely is an option

          Relocation assistance is offered

          How to Apply

          Please follow this link to apply:

          https://activision.wd1.myworkdayjobs.com/External/job/Melbourne/Senior-VFX-Artist---Sledgehammer-Games_R001674

          About the Company

          Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

          As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

          Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

          Lead Environment Artist

          Playground Games
          UK

          Job Description

          Playground Games is looking for a Lead Environment Artist to join our Fable team who will help realise our games vision and work alongside award-winning technical and creative talent.

          As Lead Environment Artist you’ll oversee the Environment Art team, working in conjunction with the Art Director and Art Manager to plan work for the team and ensure our high-quality bar is realised. You will also have experience in the technical aspects of your craft, including materials, asset optimisation and various production found within environment art, as well as being comfortable communicating with technical departments. 

          Responsibilities:

          • Lead, motivate and inspire your team and to maintain and push the visual quality while delivering within the production needs.
          • Management of the Environment team, including holding regular check-ups, setting objectives, looking after the wellbeing of the team, and providing the support that might be needed in their daily work.
          • A point of contact for your team and drive the visual & push the quality in conjunction with other lead artists and Art director.
          • Act as hiring manager building the team depending on the project needs together with the Art manager and Art producer.

          Skills & Requirements

          SKILLS SUMMARY: 

          • Multiple shipped titles, Ideally in AAA,
          • Experience with previous titles, seeing production from initial phase to delivery
          • Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring and developing them.
          • Understand the importance of communication and collaborative problem-solving skills. Representing the team and being their voice in discussions across the project.
          • Work together with Producer and Art manager to develop a strategy, coordinate Environment art resources, schedules and priorities based on project needs.
          • A strong understanding of technical aspects for Environment creation together with a proactive drive for efficiency in work methods & the maintenance of high standards
          • Good understanding of current generation production workflows in relation to different aspects of the environment art production. 
          • Able to provide clear and consistent feedback and critique based on art direction and any technical considerations.
          • Good technical knowledge of all the process that goes into production of an environment from Asset production, scene composition to material creation.
          • Portfolio showcasing your proficiency within the craft.
          • Keen interest in games and game design beyond art.

          This is a fantastic opportunity to join one of the world’s most exciting game studios, using leading technology to create world class games, within a successful, highly talented and collaborative team.

          How to Apply

          Click here to apply

          About the Company

          Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

          Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

          Playground Games' recently-established second studio, also in Leamington Spa, houses the team who are developing Fable, a new beginning for the legendary franchise. An open world action RPG, this project is in the early stages of development and the team is still growing. Watch out for vacancies below!

          Lighting Artist

          Stellar Entertainment Software
          UK

          Job Description

          Are you keen to discover your true potential in a well supported role that allows you to focus on what you do best?

          With the level of skills you now possess you could be bringing your artistic vision to life in AAA games millions of people will see, working with inspiring, like-minded people and using the latest and best tech in the industry.

          Stellar Entertainment is a group of ambitious, collaborative and passionate developers supported by industry veterans dedicated to creating an empowering, family first working environment. 

          We are looking for a LIGHTING ARTIST to play a lead role on a AAA level project, working on cutting edge graphics and visual effects systems to redefine industry benchmarks.

          Remember that job you dreamed about when you were starting out?  This is it.

          We have exciting, and varied, next-gen projects lined up with the aim of creating a truly AAA experience pushing the boundaries in UE4 & UE5.

          As a Lighting Artist we are looking for someone with skills in some of the following areas: Real-time dynamic and baked lighting, creating skyboxes, grading, lens flares, vignette and other post FX all with an eye on image quality and performance.

          We are looking for people with experience of working on published console titles with a wide knowledge of industry tools. Familiarity with art creation pipelines, asset exporting, process automation and procedural creation is essential.

          You will be part of a dynamic team whose key responsibility is to push for quality and efficiency wherever possible.

          Responsibilities

          • Support the Art Team with their technical needs related to lighting, liaising with engineering
          • Stay up to date on trends and methodologies in current and future graphics software develop early planning of lighting related processes
          • Create AAA quality lighting set-ups for different situations
          • Optimise lighting content for memory and performance while retaining visual quality
          • Be aware of potential risks to the project and bring it to the attention of management
          • Collaboration with the team to decide on the best working practices
          • Be a reference for the team in relation to lighting, find and develop solutions to complex issues that arise
          • Provide feedback and advise team members on the project
          • Collaborate with tech art and graphics engineers on materials/shaders, shadows, anti-aliasing and other image quality issues
          • Support the Art Director, Technical Director and Lead Artist in any ad hoc tasks and duties

          Skills & Requirements

          Skills And Knowledge

          • Excellent interpersonal and communication skills
          • Experience in creating skyboxes and volumetric clouds is a bonus
          • Lighting experience in UE4 (or similar game engine)
          • Experience in industry standard art tools such as required 3DS Max/Maya, Photoshop
          • Excellent time management and prioritisation skills
          • Working with blueprints in UE4 is a bonus
          • Photography experience shooting lighting reference, HDRI/IBL as needed
          • Leadership experience is a plus

          Experience

          • 5 years’ minimum experience in lighting or technical art and other relevant experience
          • Worked on at least 1 game within the technical art discipline, preferably a AAA title
          • Bachelor’s degree in art, design, technical discipline or other relevant training

          Additional Information

          Relocation assistance is offered

          How to Apply

          We welcome applications from candidates already eligible to work in the UK or those that can apply for a visa granting permission to work in the UK. We will also consider applications from those requiring sponsorship.

          Please send us an email with the job description in the subject line, and attach your CV and portfolio.
          Contact email: Contact@StellarEntertainment.Software 

          About the Company

          Stellar Entertainment is a video game development studio based in Guildford, Surrey at the heart of a thriving community of game developers and publishers. The studio is made up of many industry veterans with a collectively diverse and impressive softography. We have recently released Need For Speed Hot Pursuit Remastered and Burnout Paradise Remastered to critical acclaim across multiple platforms.

          Having worked on a string of hits, and having won lots of awards, we know what it takes to ship quality entertainment. We are a focused, motivated, innovative team that puts game entertainment front and centre of all that we do.

          Our Values

          Excellence

          We approach everything we do with the single-minded goal of being the best. We will take on the difficult work so that those who have a vested interest in what we create – both our partners and our players – can enjoy an unparalleled experience.

          Determination

          Whether it’s the creation of our games, the development of collaborations with high profile industry partners or the building of a long-term future for our studio, we have what it takes to do amazing work every day.

          Compassion

          Making games is a team sport and we know our team performs at its best when our people can work in a culture of trust and flexibility and feel they have the freedom to take care of all the other important aspects of their lives, as well as their work.

          Concept Artist

          Iron Galaxy Studios
          Orlando, FL, USA

          Job Description

          Iron Galaxy Studios is looking for a talented, passionate, and motivated Concept Artist to join our team as an artistic visionary and ensure our visual elements are of the highest quality for our projects.  We are a well-established independent game developer who has partnered with the titans of our industry to ship more high-caliber games than any other independent developer. We’re known for our excellent work on Killer Instinct, as well as bringing Skyrim and Diablo III to the Nintendo Switch. We also pride ourselves on being a studio that does amazing work while maintaining a positive culture and supporting work-life balance for our employees. 

          Working closely with talented designers, artists and programmers at Iron Galaxy, the Concept Artist inspires a team of game artists through visual designs and inspirational illustrations. You will both guide and inspire the content through setting the visual style and pushing the visual boundaries.  

          As we continue to work on our own unannounced IP and port projects for AAA studios, our entire Art Department is passionate about games and understands the crucial intersection between art and game development. We continually push the creative and artistic skills of our colleagues, with the goal of sustaining our world-class standards while we grow. By joining our team, you can explore the limits of your imagination while gaining experience on a wide range of game development projects.

          This opportunity is for a full-time position, either in Chicago, IL or Orlando, FL.

          Skills & Requirements

          Responsibilities

          • Collaborate with creative leads and fellow teammates to craft and communicate the artistic vision for environments, characters, props, VFX, and the mood of our games
          • Create convincing concept imagery which illustrate a broad range of styles from realistic to highly stylized
          • Contribute to Art Bibles, concept illustrations and mood boards to establish a consistent artistic direction
          • Create high quality imagery for all stages of game development from early visual exploration to marketing materials and product branding
          • Hands-on contribution to artwork that defines and enhances the visual presentation of our games

          What else are we looking for? Here’s our wish list for the ideal Concept Artist at Iron Galaxy. If you possess many or most of these qualities, you may very well be the one we’re looking for.

          • Extensive experience working in interactive media and/or game development, some AAA game experience preferred
          • Experience creating high quality imagery in a wide range of artistic styles 
          • Excellent illustration skills with an eye for color, composition, and design.
          • Commitment to mentorship and exchanging knowledge, advice, and best practices with your colleagues

          How to Apply

          Please click here to apply today! 

          About the Company

          COVID-19 NOTE

          Iron Galaxy employees are all working from home until April or May 2021 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.

          -

          Iron Galaxy is one of the world's largest independent video game developers, delivering both home-built, original experiences and partners' visions to all platforms.

          Early history

          In 2008 Dave Lang was working at Midway Games Chicago as its Studio Tech Director. After years of working at the Publisher, the ambiguity of Midway's financial situation led Dave to start Iron Galaxy. Originally envisioned as a tech consulting firm that would focus on helping Publishers and Developers meet their goals, Dave was the only employee for the first six months. After this period of testing the waters, Dave teamed up with several of his former teammates from Midway and the company grew into a modest, eight-person shop. In 2010, the company expanded its efforts into doing ports for publishers, with their first notable success being Street Fighter III 3rd Strike Online Edition for Capcom. This was the first project Iron Galaxy completed without another development partner.

          After that

          Iron Galaxy initially made its mark in the industry as a porting house. Then in 2011, Iron Galaxy set their sights on the company's first original game, Wreckateer, which was published in 2012. After Wreckateer, the company opened up a second studio in Orlando to assist with Divekick, and after Divekick the team got a chance to work on the largest original production yet for Iron Galaxy: Killer Instinct Seasons 2 and 3. Despite these successes, the team never forgot their roots, and they still do tech consulting and ports to this day; having worked on some of their partners' most established brands like Bioshock, Call of Duty, Destiny, Batman, Elder Scrolls and Diablo 3.

          As we continue to work on our own unannounced IP and port projects for AAA studios, we continually push the creative, technical and artistic skills of our colleagues, with the goal of sustaining our world-class standards while we grow. By joining our team, you can explore the limits of your imagination while gaining experience on a wide range of game development projects.

          Lead Environment Artist [Unannounced Open World Game (AAA)] (432)

          Ubisoft Reflections
          UK

          Job Description

          The Lead Environment Artist will lead an art team within a collaborative multi-discipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

          Responsibilities

          • Develop performance and expertise within their team while furthering their own knowledge and expertise;
          • Prioritise, plan and organise their own work and their teams work in conjunction with the Producer;
          • Be the main contact for a collaborating studio or outsource partner;
          • Review and deliver work in accordance with the project's artistic direction;
          • Identify and set up best practices;
          • Report to the Producer/Associate Producer on the progress of work and any issues relating to the project;
          • Find relevant solutions to problems encountered in their work;
          • Rapidly integrate strategic changes given by the producer into their team;
          • Make suggestions that are in line with the game's marketing positioning;
          • Participate and be an active contributor of the Art Board, a studio level initiative where all Art Leads discuss the requests and needs of their artists at a high level;
          • Keep open channels of communication across their team/collaborating studio/ outsource partner;
          • Produce schedules alongside the Producer in respect of constraints;
          • Identify risks within the schedule and suggest changes;
          • Delegate and assign work to team members using JIRA or other tracking tools used on the project;
          • Act as a hiring manager to recruit highly skilled talents for their team and the studio;
          • Hold regular team updates (‘scrums’) and update Producer/Associate Producer;
          • Manage individual team member’s performance and progress;
          • Conduct any ad-hoc tasks when required.

          Skills & Requirements

          Skills and Knowledge

          • Good knowledge of modeling techniques to create graphic assets expected on the project;
          • Good knowledge of texture mapping and material;
          • Good knowledge of streaming and LOD systems linked to the engine.
          • Strong interpersonal and communication skills;
          • Strong leadership, team and people management skills;

          Relevant Experience

          • 5 years’ minimum experience in Art or any other relevant experience;
          • Shipped at least 2 games, with at least 1 game being AAA on a next generation console;
          • Bachelor’s degree in any art based subject or any other relevant training.

          Additional Information

          Relocation assistance is offered

          How to Apply

          CLICK HERE TO APPLY

          About the Company

          Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

          Lead Character Artist [Unannounced Open World Game (AAA)] (431)

          Ubisoft Reflections
          UK

          Job Description

          Lead, mobilise and develop an art team within a collaborative multidiscipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

          Leadership Responsibilities

          • Build an effective team to ensure it is fully resourced, a manageable size and a good mix of levels and foster the team player culture;
          • Plan, prioritise and set inspiring objectives for your team members all year long;
          • Empower your team members with clear expectations and hold them accountable for their key results;
          • Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgement of all achievements, both big and small;
          • Enable your team members to reflect and prepare their future in their role and at Ubisoft;
          • Engage and positively influence team members and stakeholders around a vision;
          • Navigate through ambiguity and embrace change with a positive mindset;
          • Create the environment for initiatives and ideas to emerge and grow;
          • Care about people: be exemplary and supportive;

          Job Responsibilities

          • Develop performance and expertise within their team while furthering their own knowledge and expertise;
          • Prioritise, plan and organise their own work and their teams work in conjunction with the Producer/Associate Producer;
          • Be the main contact for a collaborating studio or outsource partner;
          • Review and deliver work in accordance with the project's artistic direction and deadlines;
          • Identify and set up best practices;
          • Report to the Producer/Associate Producer on the progress of work and any issues relating to the project;
          • Find relevant solutions to problems encountered in their work;
          • Rapidly integrate strategic changes given by the producer into their team;
          • Make suggestions that are in line with the game's marketing positioning;
          • Keep open channels of communication across their team/collaborating studio/ outsource partner;
          • Produce schedules alongside the Producer in respect of constraints;
          • Hold regular team updates (‘scrums’) and update Producer/Associate Producer;
          • Conduct any ad-hoc tasks when required.

          Skills & Requirements

          Skills and Knowledge

          • Good knowledge of modelling techniques; to create graphic assets expected on the project;
          • Good knowledge of texture mapping and material;
          • Good knowledge of streaming and LOD systems linked to the engine.
          • Good knowledge of data management software (such as Perforce etc);
          • Strong knowledge of shader and texture pipelines;
          • Strong knowledge of production pipelines;
          • Strong interpersonal and communication skills;
          • Strong leadership, team and people management skills;

          Relevant Experience

          • 5 years’ minimum experience in Art or any other relevant experience;
          • Shipped at least 2 games, with at least 1 game being AAA on a next generation console;
          • Bachelor’s degree in any art-based subject or any other relevant training.

          Additional Information

          Relocation assistance is offered

          How to Apply

          CLICK HERE TO APPLY

          About the Company

          Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.