Technical Artist - UK

Cloud Imperium Games (Foundry 42 Ltd)
UK

Job Description

Foundry 42 Ltd has an opening for a Technical Artist. We are looking for a talented, ambitious person who can meet the requirements below:
Technical Artists are responsible for the correct implementation of art content. They should be able to solve any technological issues related to art production. In close co-operation with the Art Production and R&D Groups they should work on improving the existing pipelines and developing new tools for the Art Production Groups.

Skills & Requirements

Responsibilities

  • Working with the Art Groups and Programmers to effectively produce technically correct art content
  • Checking assets in terms of the technical setup for their usage in CryEngine
  • Creating/improving different scriRpts/pipelines for art asset production
  • Full support for the Perforce Branch
  • Troubleshooting asset-related technical issues (3D Max, Photoshop, etc.)
  • Writing technical documentation
  • Making recommendations on how to improve both product quality and group productivity
  • Providing guidance and assistance to the Art Groups where required
  • Coordinating with the other Studios within CIG to achieve project objectives

Requirements

  • Strong knowledge of 3DS Max/Maya and Photoshop
  • Experience in creating art assets for PC games using 3Ds Max/CryEngine/Maya
  • Proficiency in Max Script/MEL
  • At least 3 years of relevant experience in the game development industry
  • Self-driven, responsible and detail-oriented person
  • Passion for computer games
  • Ability to adapt to new technologies
  • Strong passion for making the 'Best Damn Space Sim Ever'
  • Team player
  • International travel may be required as part of the role

How to Apply

Apply Here: Technical Artist

About the Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAAexperiences outside the established publisher system, Founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals

Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.
Cloud Imperium Games Corporation was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via robertsspaceindustries.com.
Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Real-Time VFX Artist - UK

Cloud Imperium Games (Foundry 42 Ltd)
UK

Job Description

Foundry 42 is looking for Real-Time VFX Artists of all experience levels. Applicants must be capable of creating high quality Real-Time visual effects for video games. You will be working on the cutting edge of video game development, working closely with our talented art, design and programming teams as you create Real-Time visual effects for Science Fiction environments, vehicles and weapons.

Skills & Requirements

Responsibilities

  • Work Closely with other artists, designers and Programmer to implement Art Director's vision
  • Create convincing Real-Time VFX through all stages of the game development process, from conception to completion
  • Maintain a consistently high visual quality across a wide range of effects, from vast space environments to small weapons - and everything in between.
  • Optimize effects to run efficiently in-game whilst maintaining high visual quality.

Requirements

  • Thorough knowledge of the game development process (if Mid to Senior Level)
  • Keen eye for detail and ability to break down existing effects in games and films
  • Be highly self-motivated and show initiative
  • Be able to rise to challenges and problem solve when required
  • Passion to raise the bar in real-time VFX
  • Excellent with Real-time particle systems, Offline fluid sims (for example: FumeFX) and 2D packages (fro example: Photoshop and After Effects)
  • International travel may be required as part of the role

Pluses

  • Experience with Cry Engine
  • In-depth knowledge of cutting edge visual effects practices in the video game and film industries
  • Strong verbal and written communication skills
  • A passion for video games

How to Apply

Apply Here: Real-Time VFX Artist

About the Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAAexperiences outside the established publisher system, Founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals

Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.
Cloud Imperium Games Corporation was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via robertsspaceindustries.com.
Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Senior Environment Artist - Frankfurt

Cloud Imperium Games
Frankfurt am Main, Germany

Job Description


Foundry 42 in Frankfurt, Germany is looking for a talented and experienced Senior Environment Artist to work for the First Person Shooter areas of Star Citizen and Squadron 42 with the production and engine groups across multiple studios.

The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.


Skills & Requirements


Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

  • Exceptional modeling skills. Great assets examples using custom normal workflow or high to low poly baking
  • Strong understanding of a PBR workflow
  • Examples of building realistic shader libraries
  • Examples of beautifully finished environments
  • Ability to create game ready assets, that work well within the given technical limitations
  • Very strong texturing skills and excellent knowledge of Adobe Photoshop
  • Keen eye on detail and realism
  • A strong sense for composition, color and light
  • At least average drawing/painting skills


Responsibilities:

  • Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
  • Working in the editor to build out levels and environments
  • Creating efficient UV layouts that work well within the engine/platform constrains
  • Creating realistic PBR shaders
  • Create tutorials, style guides, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise
  • Define budgets for the given platforms together with Lead Artist and tech group
  • Work closely together with the Level Design department
  • Work independently on asset sets and oversee level art
  • Define work processes together with the Lead Artist and production group


Requirements:

  • 5+ years professional game production experience
  • Previous experience creating high quality environments for AAA games
  • Thorough knowledge of the game development process
  • Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
  • Evidence of being a leader and role model, within their trade
  • A strong ability to create believable environments within a games engine
  • Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
  • Strong knowledge of Substance / Quixel packages
  • Ability to derive a well-structured lowpoly model from the high poly model
  • Strong understanding of efficient UV layout for lowpoly objects
  • Strong understanding of modular level creation methods
  • Experience creating environments using modular systems
  • An understanding of effective asset creation and optimization
  • A strong understanding of shader functionality
  • Strong knowledge and/or experience with PBR
  • An understanding of effective asset creation and optimization
  • A keen eye for spatial composition and building believable scenes
  • Excellent sense of form, mass and volume
  • Passion for pushing the state of the art in asset fidelity and production techniques
  • Passion and constant drive to stay up to date with latest technology and new techniques
  • Expert in time management, verbal and written communication skills
  • Focused, motivated and effective on all tasks through completion
  • Keep a positive team-oriented attitude
  • Be proactive and self-motivated, work without direct supervision
  • Ability to complete tasks within given time constraints
  • Excellent English communication and written skills
  • Willing to relocate to Frankfurt am Main, Germany
  • International travel may be required as part of the role


Pluses:

  • Knowledge with CryENGINE
  • Hard surface modeling experience
  • Experience with programmatic and/or parametric environment generation tools
  • Experience in architecture, interior or industrial design
  • Strong interest in science fiction based themes
  • Experience with Outsourcing and/or collaboration with external studios
  • The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks




How to Apply


Apply here: Senior Environment Artist


About the Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAAexperiences outside the established publisher system, Founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals

Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.
Cloud Imperium Games Corporation was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via robertsspaceindustries.com.
Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Sr. Environment Artist

Raven Software
Madison, WI, USA

Job Description

Senior Artists are responsible for setting the bar for visual and production quality while fostering a fun and productive environment for coworkers.  This is an excellent opportunity to work and learn from a group of talented and proven developers who are passionate about making games.

Your Mission:

•    Craft compelling visual narratives that reinforce and enhance the game’s setting, story, and gameplay elements

•    Build (set dress, edit, optimize) realistic detailed 3d environments from photo reference and concept.

•    Communicate and collaborate effectively with the development team.

•    Quickly learn and adapt to new tools, processes, and pipelines.

•    Assist in troubleshooting artistic and technical issues.

•    Create 3d models (structures, terrain, props) from photo reference and concept.

•    Support 3d asset outsource process (gathering reference, creating proxy 3d models)

•    Ensure that artists are striving to complete highest priority assignments.

•    Work with Production to ensure time estimates are accurate and achievable.

•    Collaborate with artists on team to ensure project goals are met.

•    Proven ability to setup and define pipelines, processes, and best practices.

•    Sets up discipline specific art training and tests for candidates being considered and artists on the team.

Skills & Requirements

Player Profile:

•    Solid portfolio demonstrating focus and commitment to 3d environment creation.

•    A minimum of 5 years developing art for games

•    Friendly, helpful, and collaborative in a team based environment.

•    Demonstrated modeling skill and experience in a major 3d package.

•    Demonstrated ability to create and edit textures in Photoshop.

•    Basic understanding of lighting and shader creation.

•    Effective verbal and written communication skills.

•    Awareness of game engine budgets, limits, and memory constraints.

•    Basic ability to communicate visually utilizing traditional media.

•    Ability to consistently resolve issues from a visual, production, and technical perspective.

 *In order to be considered for this position, you must submit a portfolio* 

Additional Information

Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Senior Environment Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Designer/ Animator

Merit Andrew
Irvine, CA, USA

Merit/Andrew, a full service production house in Irvine California, is looking to staff a experienced designer/animator at a competitive industry rate. Must be able to design, concept and collaborate with others. Must be able to see projects through and understand timelines.

Looking for broadcast designers/animators who know informational and commercial styles. Must work on site in Irvine. Must know C4D, Aftereffects, Photoshop and Illustrator. Medical and retirement offered with staff position. Fun environment and a close group of people that treat each other well and enjoy what we do.

Job expires in 28 days.

Render QC

Lightstorm Entertainment
Manhattan Beach, CA, USA

Project: Avatar Sequels



We are a Los Angeles based production company in search of exceptionally skilled 3D artists to join our team creating digital content. This is a unique opportunity to be an integral part of render processing while working on the production of a cutting-edge major motion picture.

This is a mixed technical/artistic position which requires the ability to identify a variety of errors in renders, open a scene and fix small issues, and identify larger issues which need to be reported to our development, editorial, and animation teams. The position requires a grounded knowledge of 3D software and filmmaking, and having some industry experience is preferred but not required. The role is best suited to candidates who are extremely detail oriented, and have the capacity to deal with a fast-paced environment while being able to work independently. Communication skills are important as you will be working with teams of developers, cg artists, concept artists and production personnel. You should be driven, positive and interested in the opportunity to learn while adapting to the changing needs of a film production.

This is a long-term position in a friendly, creative, and collaborative working environment. We provide competitive compensation based on your experience level as well as medical, dental and vision insurance and access to our well-equipped private gym.


Candidates must be legally able to work in the United States. 

Senior Environment Artist - UK

Foundry 42
UK

Job Description

Foundry 42 Ltd. is looking for a talented and experienced Senior Environment Artist to work for the First Person Shooter areas of Star Citizen and Squadron 42 with the production and engine groups across multiple studios.

The ideal candidate has a strong understanding of environment asset creation and modular kit-based construction methodologies. They understand all phases of environment creation from block-out through lighting. They work well and communicate with designers and other disciplines in a collaborative team oriented development process.

Skills & Requirements


Sample pictures or portfolio link, which shows sample work are necessary.

Portfolio or demo reel should demonstrate:

  • Exceptional modeling skills.  Great assets examples using custom normal workflow or high to low poly baking
  • Strong understanding of a PBR workflow
  • Examples of building realistic shader libraries
  • Examples of beautifully finished environments
  • Ability to create game ready assets, that work well within the given technical limitations
  • Very strong texturing skills and excellent knowledge of Adobe Photoshop
  • Keen eye on detail and realism
  • A strong sense for composition, color and light
  • At least average drawing/painting skills

Responsibilities:

  • Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
  • Working in the editor to build out levels and environments
  • Creating efficient UV layouts that work well within the engine/platform constrains
  • Creating realistic PBR shaders
  • Create tutorials, style guides, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise
  • Define budgets for the given platforms together with Lead Artist and tech group
  • Work closely together with the Level Design department
  • Work independently on asset sets and oversee level art
  • Define work processes together with the Lead Artist and production group

Requirements:

  • 5+ years professional game production experience
  • Previous experience creating high quality environments for AAA games
  • Thorough knowledge of the game development process
  • Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
  • Evidence of being a leader and role model, within their trade
  • A strong ability to create believable environments within a games engine
  • Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
  • Strong knowledge of Substance / Quixel packages
  • Ability to derive a well-structured lowpoly model from the high poly model
  • Strong understanding of efficient UV layout for lowpoly objects
  • Strong understanding of modular level creation methods
  • Experience creating environments using modular systems
  • An understanding of effective asset creation and optimization
  • A strong understanding of shader functionality
  • Strong knowledge and/or experience with PBR
  • An understanding of effective asset creation and optimization
  • A keen eye for spatial composition and building believable scenes
  • Excellent sense of form, mass and volume
  • Passion for pushing the state of the art in asset fidelity and production techniques
  • Passion and constant drive to stay up to date with latest technology and new techniques
  • Expert in time management, verbal and written communication skills
  • Focused, motivated and effective on all tasks through completion
  • Keep a positive team-oriented attitude
  • Be proactive and self-motivated, work without direct supervision
  • Ability to complete tasks within given time constraints
  • Excellent English communication and written skills
  • International travel may be required as part of the role

Pluses:

  • Knowledge with CryENGINE
  • Hard surface modeling experience
  • Experience with programmatic and/or parametric environment generation tools
  • Experience in architecture, interior or industrial design
  • Strong interest in science fiction based themes
  • Experience with Outsourcing and/or collaboration with external studios
  • The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks

Additional Information

Relocation assistance is offered

How to Apply

Apply here: Senior Environment Artist

About the Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAAexperiences outside the established publisher system, Founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals

Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.
Cloud Imperium Games Corporation was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via robertsspaceindustries.com.
Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

UI Artist - UK

Foundry 42
UK

Job Description

Foundry 42 Ltd is looking for a talented UI Artist to work on our ground-breaking space-sim, Star Citizen.

At Cloud Imperium Games, we strive to explore and discover innovative ways to keep the player mentally engaged and immersed in our universe. Part of this includes our unique approach in how we project various user-interfaces, in that we display them directly within the game world, in high-fidelity, seamlessly intertwining with the narrative and fiction. If you’re the type to easily become excited by the idea of designing for futuristic in-world projected holographics, AR, spaceship engineering terminals, or heads-up displays, then this may very well be the perfect position for you!

 The ideal candidate will demonstrate through their work, a keen eye towards functional user interfaces, with a clean and high-end modern visual aesthetic fitting for our grand sci-fi universe

Skills & Requirements

Responsibilities

  • Work within the UI team and assist in defining the look / feel of key user-interfaces and styles, engaging in all aspects of the design process.
  • Construct menu systems, buttons, and other necessary UI assets as well as integrate those assets, iterating directly within the game engine to achieve desired results.
  • Work with engineers and other team members in understanding functionality necessary for implementing various interface / interaction solutions.
  • Present UI mock-ups and design solutions to the rest of the UI team.
  • Proactively engage in the collaborative process and provide feedback and suggestions to fellow team members.

Requirements

  • At least three or more years of experience in designing user-interfaces for games and/or other related software mediums.
  • Experience with software development processes, and working within production deadlines.
  • A portfolio showcasing exceptional design skill and affinity toward clean and modern visual aesthetics.
  • Moderate to high degree of experience in Photoshop, Illustrator.
  • Experience working with version control software (Perforce, or similar).
  • Ability to clearly articulate reasoning behind design decisions.
  • Internally driven and proactive, harbouring a deep passion for establishing and maintaining great user experiences and stunning visual design.
  • International travel may be required as part of the role.

Pluses

  • Experience in After Effects, 3D rendering software (e.g. 3DS Max, Cinema4D, etc.), Flash or other motion graphics software.
  • Knowledge in ActionScript and / or similar scripting language.
  • Experience developing for VR devices.
  • Experience working within CryEngine.

Location:

Wilmslow, Cheshire, UK

Additional Information

Relocation assistance is offered

How to Apply

Apply here: UI Artist

About the Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAAexperiences outside the established publisher system, Founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals

Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.
Cloud Imperium Games Corporation was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via robertsspaceindustries.com.
Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

SMITE - FX Artist

Hi-Rez Studios
Alpharetta, GA, USA

Job Description

Hi-Rez Studios is looking to hire a talented and self-motivated FX Artist to join us in creating a broad range of visual effects art, to work at our studio in Alpharetta, Georgia.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Realm Royale, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our FX Artists do:

  • Develop innovative, complex and visually stunning particle and shader effects within the defined visual style.
  • Create assets such as textures, models and shaders relevant to visual effects art.
  • Concept, propose, and present creative ideas.
  • Work closely with our artists, animators, designers and programmers to implement effects.
  • Provide creative input specific to assigned tasks.

Skills & Requirements

Qualified candidates have:

  • Portfolio materials must demonstrate a strong understanding of particle effects technology, techniques, and implementation in a current game engine.
  • Strong technical knowledge of effects generation using Unreal Cascade (or a comparable engine).
  • Must show an aptitude for learning new/proprietary systems quickly.
  • Experience with 3D Studio Max and Photoshop.
  • Must have the ability to quickly conceptualize, present and execute ideas.
  • Excellent communication, interpersonal and organizational skills.
  • Excellent sense of scale, timing, detail, form, texture and color.
  • Must have the drive to conquer technical challenges.
  • Must be able to handle an ever changing environment and tasks with positivity & excitement.

Additional Information

Relocation assistance is offered

How to Apply

Apply at https://jobs.lever.co/hirezstudios/7fc29fe5-da3a-4961-8fdf-122436d1fb17

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.


It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Level Artist

Proletariat Inc
Boston, MA, USA

Job Description

We're currently looking for a Level Artist who can set a high bar for quality, consistency and artistic grandeur of environments/levels in all of Proletariat’s game projects. The ideal candidate is a talented 3D artist who enjoys working with a library of assets to perfect level visuals that serve the needs of gameplay, real-time performance metrics, and artistic vision. This person can create levels for a variety of gameplay, has experience creating assets in 3D pipelines, understands performance budgets for real time 3D, is a skilled communicator and loves taking ownership on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small art test.

Responsibilities:

  • Collaborate with our Art Director, Game Designers, Software Engineers and Product Managers to design and iterate on in-game environments/levels
  • Works with Landscape/Level editing tools in UE4 (or equivalent) and other 3D authoring software to create game environments and environment assets from rough draft through production quality
  • Works with performance visualizers to ensure the level stays within acceptable performance ranges during the creation process.
  • Work with Project Management to maintain clear and consistent goals
  • Work in an organized manner. Can follow data structure and provide feedback.
  • Generates and meets time estimates

Skills & Requirements

Qualifications:

  • 3+ years of experience creating and delivering high quality levels and environment for games
  • Experience creating beautiful environmental assets within performance budgets using a variety of tools including; Zbrush, Maya, Photoshop, Substance Painter and UE4 (or equivalent)
  • Experience creating assets in both realistic PBR and more stylized material pipelines
  • Understanding of traditional art principles including composition, design, shape language, and color theory
  • Experience working with game/level design constraints
  • Experience working in an iterative, agile environment
  • Excited to improve visual skills, learn new techniques and applicable technology.
  • Self-directed, receptive to critique and feedback
  • Enjoys playing a wide variety of games

Bonus:

  • Non-game 3D asset creation experience
  • Experience designing open world environments
  • Deep experience with Unreal tools (blueprints, shaders/materials, cascade etc.)
  • Illustration/Concept Design experience

Additional Information

Relocation assistance is offered

How to Apply

To be considered officially for this opening please apply directly here.

About the Company

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Our first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. On its way to attracting 4+ million players across the world, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for AAA quality and depth to the mobile MMO landscape.

Today, we continue to work toward our studio's mission to deliver groundbreaking multiplayer titles focused on outstanding audience-first experiences. Our next AAA-quality game built on these principles is the currently in-development Spellbreak, a battle royale RPG with epic spellcasting that is now in Closed Alpha.

Marketing Artist

Proletariat Inc
Boston, MA, USA

Job Description

The ideal candidate is able to leverage the art style of our games to create a wide range of assets on multiple mediums, including but not limited to web graphics, social media, ad creatives, photography, posters and videos. This artist must be versatile in working with and manipulating already-created art assets into polished, usable formats across the same wide range of mediums. Additionally, he must be flexible and enjoy working on a variety of different games and projects.

Responsibilities:

  • Create assets for our games’ websites, social media, and other external communication.
  • Create 2d assets to support our marketing and PR initiatives – ad creatives, posters, presentation sheets, t-shirt designs, mock ups, etc.
  • Create video assets for marketing trailers, community videos and streaming.
  • Retouching. Manipulate image composition, and perform basic paint overs when necessary.
  • Maintain knowledge of digital media requirements for social platforms.
  • Navigate game clients and editors to compose, frame, and capture high-quality screenshots

Skills & Requirements

Requirements:

  • A minimum of 2-3 years’ professional experience in a comparable graphic design or artist position
  • High levels of creativity, and demonstrated ability to generate innovative designs
  • Exceptional eye for composition, contrast, and color
  • Advanced knowledge of Adobe Master Suite – Photoshop, Illustrator
  • Some knowledge of video editing with After Effects and Adobe Premiere, or equivalent software
  • Able to work well in a collaborative team environment, and within an iterative design process
  • Strong English communication skills – Oral and Written
  • Organized and able to work to deadlines
  • Knowledge and passion for video games
  • Knowledge and passion for movies, graphic novels, and other elements of pop culture
  • Prior experience with the game industry or in a video game studio
  • Knowledge of marketing and social media platforms
  • Working with 3D game assets, produce hi-resolution renders
  • Experience and skills with web design & Flash
  • Traditional art skills, drawing

Additional Information

Relocation assistance is offered

How to Apply

To be officially considered for this opening please apply directly here.

About the Company

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Our first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. On its way to attracting 4+ million players across the world, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for AAA quality and depth to the mobile MMO landscape.

Today, we continue to work toward our studio's mission to deliver groundbreaking multiplayer titles focused on outstanding audience-first experiences. Our next AAA-quality game built on these principles is the currently in-development Spellbreak, a battle royale RPG with epic spellcasting that is now in Closed Alpha.

Art Manager

Proletariat Inc
Boston, MA, USA

Job Description

Proletariat is seeking candidates for their brand new Art Manager position. The individual in this position will partner with the Art Director and Art Lead to collaborate on and convey the Art Director’s artistic vision  across the Art team. This position will be a key leader on the team in ensuring a high degree of artistic visual execution, while also adhering to established timelines/pipelines and nurturing the skills of the individual members of the Art team. 

Responsibilities:

  • Collaborate on and convey the Art Direction to other members of the Art team
  • Mentors individual members of the Art team personally and professionally through feedback and guidance on best practices
  • Assigns daily tasks that work toward long-term project milestones via Agile/scrum methodology
  • Reviews and ensures quality assurance protocols for all artwork are met
  • Collaborates cross-functionally with Design, Engineering, and Product to implement art assets
  • Represents the art department in cross-functional meetings and Department's successes, challenges, and point of view concerning project direction/production
  • Builds a successful team through identification of growth areas and fills them with internal or external candidates
  • Supervises the work of vendors and freelancers as required. 

Skills & Requirements

Requirements:

  • 5+ years professional experience working in an Art department
  • 2+ years supervisory experience
  • Prior shipped titles for commercial purchase a plus
  • Production art experience a plus
  • Experience building a team a plus
  • Experience with 3D pipelines
  • Experience working in an iterative, agile environment
  • Experience with Unreal
  • Enjoys playing a wide variety of games

Additional Information

Relocation assistance is offered

How to Apply

To be officially considered for this opening please apply directly here

About the Company

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Our first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. On its way to attracting 4+ million players across the world, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for AAA quality and depth to the mobile MMO landscape.

Today, we continue to work toward our studio's mission to deliver groundbreaking multiplayer titles focused on outstanding audience-first experiences. Our next AAA-quality game built on these principles is the currently in-development Spellbreak, a battle royale RPG with epic spellcasting that is now in Closed Alpha.

Carol Grotnes Belk Distinguished Professor

East Carolina University
Greenville, NC, USA

Job Description

Vacancy #: 930517
Recruitment Range: Commensurate with qualifications
Closing Date: Open Until Filled

Organizational Unit Overview
The School of Art and Design provides a multidisciplinary approach to art and design that provides opportunities for students to develop their creative and critical thinking abilities by thinking through making. The School currently enrolls more than 550 students in twelve areas across four degrees. The School of Art and Design is the most comprehensive and largest BFA Art program in University of North Carolina system, and has been continuously accredited by NASAD since 1962. The School has over 40 full-time faculty and is located in the Jenkins Fine Arts Center, a 142,000-square foot facility with specialized equipment, tools, and technology for the School's 14 disciplines—animation/ interactive design, art education, art history, film and video production, ceramics, glass, graphic design, illustration, metal design, painting, photography, printmaking, sculpture, textile design. From computer labs, a digital loom, CNC routers, and laser cutters to a wood shop, foundry, letterpress shop, black and white dark room and beyond, the School's facilities are comprehensive and available to faculty and students who think, make, and work across the School's disciplines.

Students in the Animation\Interactive Design program use a full range of technology, media, tools and techniques to achieve their artistic vision. The curriculum is designed to encourage students to be creative and inventive while they develop a solid technical competency that is applicable in both professional and fine art practices.

East Carolina University (ECU) enjoys a proud heritage since its founding in 1907. Within the University of North Carolina system, ECU is the third largest of the state's 16 degree-granting public institutions. Based on the quality of its academic programs, ECU has been named one of the best colleges in the Southeast region by the Princeton Review. ECU is committed to maximizing student success, serving the public, and leading regional transformation in the East.

The University is located in the city of Greenville, NC, on the Tar River, a community of over 90,000 and ranked 12th best college town by 24/7 Wall Street. A former tobacco town, Greenville has developed as a cultural center in eastern North Carolina. In addition to extensive arts offerings by the School of Theater and Dance, School of Music, and School of Art and Design and its Gray Gallery, the city boasts the Pitt County Arts Council at Emerge, Greenville Museum of Art, Magnolia Arts Center, Whirligig Theater, numerous community schools of music and dance, and more. Outdoor amenities include access to the Tar River for boating and kayaking, the expansive River Park North, a greenway system, a superb Little League stadium and programs, and BMX/ skateboarding parks. ECU is located adjacent to the city's historic downtown—Uptown. Restaurants, coffee shops, brew pubs, retail businesses, and art galleries comprise this thriving district, which regularly hosts community events such as Umbrella Markets, Freeboot Fridays (before home football games), a BMX fest, and First Fridays (art walks).

Job Duties
East Carolina University's School of Art and Design seeks applicants for the Carol Grotnes Belk Distinguished Professor of Art (Belk Professor) in the field of animation and/or interactive design. This position will teach in the School of Art and Design's Animation and Interactive Design (A/ID) concentration within the BFA in Art. The A/ID program is growing and seeks an expert to contribute to the expanding needs of the concentration. Areas of teaching may include but are not limited to beginning to advanced level art studios, 2D/3D animation, 3D modeling, 3D character rigging, game asset design, Processing, and/or generative art making. This position will teach two three-credit courses per semester (four annually), which is a reduced workload based on School of Art and Design standards. The Belk Professor may have the opportunity to teach at the graduate level.

The Belk Professor's responsibilities also include the communication, creation and application of knowledge to enrich the students, faculty, and reputation of the School of Art and Design. The Belk Professor will continue their professional art and/or design practice; mentor students; engage with other faculty regularly; participate in departmental activities, such as recruiting; engage in opportunities for curricular and course development that reflect their expertise and professional experience; and other activities as appropriate. To accomplish these goals, the Belk Professor has access to a significant budget funded through an endowment.

The Carol Grotnes Belk Distinguished Professorship is a five-year, non-tenured, nine-month appointment with the possibility of renewal for an additional five-year term.

  • Non-tenure-track nine-month faculty position
  • Teach two 3-credit classes per semester in the Animation/ Interactive Design concentration and/or ART classes as assigned
  • Participate in curriculum development for the BFA in Art and MFA in Art degrees
  • Research and/or creative activities appropriate to the position
  • Service to the concentration, the School, College, University, and the profession
  • Participate in promoting and recruiting for the School of Art and Design

Contingent upon availability of funds.


Skills & Requirements

Minimum Education/Experience
Minimum Qualification (candidates must have):

  • Terminal degree (MFA, Ph.D., or equivalent) in animation, interactive design, and/or game design or a minimum of 10 years equivalent professional experience.
  • Evidence of substantial creative activity and/or research at the national level
  • Evidence of substantial professional and/or university involvement
  • Evidence of collaborative or interdisciplinary projects
  • Evidence of community engagement with art and/or design at local and national levels
  • Experience or demonstrated leadership in the arts and/or design with record of achievement

Qualifying degrees must be received from appropriately accredited institutions.

Preferred Experience, Skills, Training/Education
Preferred candidates may have one or more of the following:

  • Evidence of creative activity and/or research at the international level
  • Evidence of familiarity with the history of animation and interactive design
  • Collaboration with University disciplines beyond fine arts, particularly the sciences and/or with industry
  • Experience with animation, interactive design, gaming programs, and related technologies
  • Interest in interdisciplinary learning, making, and/or scholarship
  • Interest in multi-cultural and/or cross-disciplinary visual culture

Special Instructions to Applicant
All application materials must be submitted online via PeopleAdmin.

  • Cover Letter
  • Curriculum Vitae
  • List of at least three professional references including affiliation, email address, and phone number

Additional Documents to upload include:

  • A link to your personal website or online portfolio that includes 5-7 minutes of personal creative work and 5-7 minutes of student work
  • A one-page summary description of creative works
  • A one-page summary description of student works
  • Additional materials may be requested

Please be aware that if selected as candidate of choice, 2-3 Letters of Recommendation will be required. An automatic email will be sent to the individuals entered by the applicant in the references section of the PeopleAdmin applicant tracking system. Letters of Recommendation submitted via the application tracking system will be verified and considered toward meeting this requirement.

Official transcripts will be required of finalists to the position.

Applicants must be currently authorized to work in the United States on a full-time basis.

Additional Instructions to Applicant
In order to be considered for this position, applicants must complete a candidate profile online via the PeopleAdmin system and submit any requested documents. Additionally, applicants that possess the preferred education and experience must also possess the minimum education/experience, if applicable.

In order to be considered for this position, applicants must complete a candidate profile online via the PeopleAdmin system and submit any requested documents. Additionally, applicants that possess the preferred education and experience must also possess the minimum education/experience, if applicable.

Applications will be considered until position is filled. Please submit an online ECU application for vacancy # 930517 to ECU Human Resources at http://jobs.ecu.edu.

East Carolina University is an Equal Opportunity/Affirmative Action Employer.

Visit this job posting at https://ecu.peopleadmin.com/postings/32749


Apply Here: http://www.Click2Apply.net/nnms4cbg69n5cwy5 

PI116103424

How to Apply

Apply Here: http://www.Click2Apply.net/nnms4cbg69n5cwy5 

About the Company

Since 1931, creatives from every corner of the world come to Ringling College of Art and Design to deepen, transform, and explore their passions. Our 1,400 students are fueled by a need to create—and we deliver the tools to turn passion into profession: an award-winning faculty, cutting-edge technology, and a supportive, creative community.

We offer the BFA in twelve disciplines and the BA in two. Beyond our rigorous curriculum—pairing studio and liberal arts—we excel in propelling students outside of the classroom through client projects, substantive internships, and national competitions, stopping at nothing to shape our students into tomorrow’s leaders of art and design.

Senior Dev Ops Engineer (TV Animation)

The Walt Disney Company
Glendale, CA, USA

Job ID 646054BR
Location Glendale, California, United States
Business Disney Television Animation

Job Summary:

The Walt Disney Company is a world-class entertainment and technology leader. Walt’s passion was to continuously envision new ways to move audiences around the world—a passion that remains our touchstone in an enterprise that stretches from: animation, theme parks, resorts and a cruise line to sports, news, movies and a variety of other businesses. Uniting each endeavor is a commitment to creating and delivering unforgettable experiences — and we’re constantly looking for new ways to enhance these exciting experiences. Part of the Disney ABC Television Group, Disney Television Animation is a high capacity digital animation television production studio. Because of Disney Television Animation’s strong use of commercial and custom software technologies to create its animation products, its use of technology, engineering, development techniques and software is critical to its production operations and workflows

Responsibilities:

The Senior DevOps Engineer (SDOE) is responsible for automating Systems Engineering processes in support of the production technology infrastructure used by DTVA to produce its digital animation production products. This includes the following:

  • Work closely with product developers to ensure new features have the proper operational support and maintainability--provide deep back of house technical guidance to development teams.
  • Responsible for the implementation of complex solutions to provide hosting services and platforms to various development teams and working in partnership with the team to help drive the standardization and operational support of infrastructure solutions to support the firm’s infrastructure needs.
  • Create, build and deliver new technologies or platforms. This will include consultation, designing, building, and supporting development pipelines, automating infrastructure and operations, creating telemetry for monitoring, engineering high reliability and reinforcing best practices to secure our company and guest data.
  • Responsible for the architecture, deployment, and support of CI/CD pipelines.
  • Deliver cloud native and in-house infrastructure solutions for a wide range of applications.
  • Migrating applications from manual codes pushes to automated / continuous deployments.
  • Migrating applications and servers between local and cloud platform deployments as needed.
  • Manage, configure and implement automation tools such as: RunDeck, Docker, Chef, Puppet, SCCM and JAMF.
  • Develop software for the purposes of automating, monitoring and maintaining deployed infrastructure and services such as:
    • ?Archival.
    • Data migration.
    • Building systems (dynamically scaling environments).
    • Web applications.
    • Server configurations.
    • Application and configuration deployments and management.
    • Design and development front end applications as needed for automation and tools.
  • Work closely with Software Development group to manage and develop tools for managing and automating hardware and software resources.
  • Generate reports and statistics for various systems using various analytical tools.
  • Automate and support physical and virtual environments for web and application servers for both production and development.
  • Additionally the Senior DevOps Engineer:
  • Participates in researching, testing and implementing optimized technical solutions for our production technology infrastructure and user base.
  • Provides 3rd tier /extended support to the Systems Engineering, Support Engineering and Software Development groups.
  • Performs technical administration functions and other miscellaneous technical special projects as assigned by department management.
  • Influences direction of product and service development.
  • Interacts with vendors.

Basic Qualifications:

  • 5 to 8 years’ experience supporting high-end servers and graphics workstation hardware.
  • 5 to 8 years’ experience supporting (advanced troubleshooting and configuration experience) Linux / UNIX, Mac OS and Microsoft Windows based systems in a network environment.
  • 5 to 8 years of experience working with network administration utilities.
  • Previous work experience in similar discipline.
  • Strong experience with scripting and programming languages for Web App Development (Python, PHP, PowerShell, React, Ruby, Perl, bash, etc.)
  • Experience with Virtualization (VMware, OpenStack, Hyper-V).
  • Experience with configuration management tools such as Ansible, Terraform, and/or an equivalent product.
  • Experience in working with infrastructure as code tools such as Puppet, Chef, SaltStack, Ansible, CloudFormation, Terraform etc.Experienced with CI/CD, tools (Jenkins, GITLab etc.) and containerization/orchestration tools (docker/kubernetes).
  • Strong Linux/Unix/Windows administration background
  • Ability to use a wide variety of open source technologies and cloud management services (experience with AWS or Azure). This includes cloud migration strategies.
  • Experience with SQL and MySQL databases.
  • Experience with Load Balancers (F5, KEMP, NginX).
  • Experience with clustering and load-balancing servers.
  • Working knowledge of networking environments.
  • Ability to work in a fast paced, production critical environment.
  • Knowledge of Active Directory Services and its integration with applications.
  • Knowledge of rendering pipeline for creative applications listed above is a plus.
  • Experience with Disaster Recovery integration and associated workflows is plus.
  • Experience with creative applications such as: ToonBoom, AutoDesk Maya, Adobe Creative Suite and Nuke is a plus.
  • Able to communicate technical information effectively – both written and verbally.
  • Ability to strategically solve complex technical issues.
  • Must have a strong customer service orientation and have the ability to work with a diverse user community.

Required Education

  • Bachelor’s degree in a technical discipline

About Disney Television Animation:

Disney Television Animation loves characters. Characters reveal our deepest emotions and what it means to be human… even if you're an animated duck, mouse, muppet, lion, boy or girl. Are you the type of character that loves animation and wants to be part of the team that makes the magic happen? Disney Television Animation, an integral part of The Walt Disney Company, creates many of the company's most beloved animated shows. If you've got a passion to join our team of talented professionals, we want to hear your story.

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with the following business segments: media networks, parks and resorts, studio entertainment, consumer products and interactive media. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with Walt Disney Pictures, which is part of a business segment we call Disney Television Animation.

Walt Disney Pictures is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability or protected veteran status. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

Tenure-track Assistant/Associate Professor

Rowan University
Glassboro, NJ, USA

The Department of Art welcomes applications for a full-time (10-month) tenure-track Assistant or Associate Professor with commensurate experience to join the department September 1, 2020. 

The Department of Art, with NASAD-accredited BFA and BA offerings, is seeking a visionary and engaged faculty to shape innovative educational and entrepreneurial opportunities in art and design with virtual/augmented reality. Candidates will be experienced in cross-media approaches exploring digital innovation within the scope of virtual/augmented reality but may have additional experience in moving images; video and animation; augmented reality and interactive screen surfaces; and design for learning; visual, sonic and interactive spatial installations; or design for intelligent environments.  

The department seeks an energetic candidate who makes conceptual connections in the visual, social, and cultural environment. The successful candidate imagines new thinking about collaboration, interdisciplinary study to expand curricula, alternative course structures, experiential internships, and unique programming that integrates creation, exhibition, criticism and analysis. This individual is expected to develop crossover relationships throughout the university. The hired faculty will have the opportunity to collaborate in research and education with the VR Center at Rowan University. 

The applicant must have an active record of creative/research activity in the visual arts and a well-articulated creative/research agenda. Applicants with experience in curriculum planning, demonstrated excellence in teaching, and a willingness to pursue grants/awards are preferred. 

The candidate should have a demonstrated commitment to or record of working with diverse students and faculty. The candidate will be asked to contribute to the department and university through service including curriculum and program development, recruitment, and arts outreach on campus and with the wider community. 

The Department of Art is one of six departments in the College of Communication & Creative Arts that includes Communication Studies, Journalism, Public Relations & Advertising, Radio, Television & Film, and Writing Arts. CCCA’s goal is to empower people to be storytellers, artists, critical thinkers, and engaged citizens. The college serves nearly 1900 majors through ten B.A.s, two B.F.A.s, and two M.A.s. The college is seeing unprecedented growth, having hired 40% of its full-time faculty over the past two years as well as nearly doubling the number of entering freshmen. Additionally, we house first-year writing and public speaking, which serve all Rowan students. 

Rowan University is a Carnegie-classified Doctoral University (R2: High Research Activity) with over 19,000 students. Its main campus is located in Glassboro, N.J., 20 miles southeast of Philadelphia, with additional campuses in Camden and Stratford. The University comprises seven academic colleges and five schools – the William G. Rohrer College of Business; the Henry M. Rowan College of Engineering; the Colleges of Communication & Creative Arts, Education, Humanities & Social Sciences, Performing Arts, and Science & Mathematics; the Cooper Medical School of Rowan University; the Rowan University School of Osteopathic Medicine; the Graduate School of Biomedical Sciences; the School of Health Professions; and the School of Earth & Environment – with an Honors College that spans across disciplines. Rowan is one of two public universities in the country to offer M.D. and D.O. medical degree programs. The institution is also home to the South Jersey Technology Park, which helps students and faculty commercialize applied research. Rowan has been recognized as one of the top 100 public research universities and the fourth fastest growing doctoral institution in the nation.


Requirements: The successful candidate will possess an M.F.A. or Ph.D. in Art or a related field with significant creative activity and/or publications. The terminal degree is required at time of appointment. 

Starting Date: September 2020 

Salary: Competitive 

Application Process: Interested candidates must apply through our online application system at LINK. 

Submissions must include a single .pdf file containing

·         letter of application

·         curriculum vita

·         examples of artwork and/or website link

·         statement of teaching philosophy

·         description of creative/research agenda

·         examples of student work, if available

·         List of references

 

Candidates are encouraged to speak on how their teaching, service, and/or research activities show commitment or contribution to diversity/equality/inclusion efforts in their application materials.

 

For more information, please contact search chair,

Donna Sweigart, Search Committee Chair

Department of Art

Rowan University

Glassboro, New Jersey 08028

Sweigart@rowan.edu

 

Rowan University celebrates diversity and is committed to creating an inclusive environment for all employees. All qualified applicants will receive consideration for employment without regard to age, ethnicity, race, religion, sex, gender identity or expression, genetic information, marital status, national origin, (dis)ability status, military status, and other NJ protected classes. Rowan University does not discriminate on the basis of sex in its educational programs and activities, including employment as required by Title IX. Rowan is committed to providing access, equal opportunity, and reasonable accommodation for individuals with (dis)abilities. To request reasonable accommodation, contact Christy Mraz, Administrative Assistant, OEE@rowan.edu, 856-256-5494. Rowan strongly encourages applicants from underrepresented groups to apply. 

                                   

All positions are contingent upon budget appropriations.

 



CGI Virtual Stylist/Interior Designer

Ashley Furniture
Tampa, FL, USA

Job Description

The Virtual Stylist – CGI is responsible for providing the architectural feel and lifestyle for the 3D rooms to be used in photo-realistic imagery for all Company sales channels. This position is also responsible for partnering with our external CGI agency and internal business partner to ensure the highest quality imaging that is on-trend and inspires our consumer. 

Primary Job Functions

1. Partner with leadership to produce best in class photo realistic imagery that inspires our customer to make a buying decision; ensure that all photo realistic imagery meets or exceeds the look of real photography.

2. Attend furniture markets to obtain a clear understanding of the Company’s products and associations so that product features are highlighted and that all content needed to sell the product is captured in the CGI/3D production.

3. Work with management to develop look and feel of 3D homes for photo realistic imagery, including selecting wall colors, floor colors, architecture of spaces and lighting that will enhance the Company’s product line.

4. Work closely with external CGI company to approve all photo realistic images and ensure they are on-trend and meet the Company’s brand standards.

5. Continuously conduct research and make recommendations to ensure the Company remains on trend and that we are thought leaders in the industry.

6. Demonstrate the Company’s Core and Growth Values in the performance of all job functions.

Skills & Requirements

MUST BE ABLE TO WORK ONSITE IN TAMPA OFFICE

Job Qualifications

Education:

  • Bachelor’s degree in Interior Design, Merchandising or related field or equivalent work experience, Required

Experience:

  • 3 years’ experience in 3D design, product development, merchandising and interior design, Required
  • Photography Experience

Knowledge, Skills and Abilities

  • Proficient in 3D Studio Max, Sketchup, AutoCAD
  • Strong project management skills
  • Knowledge of multiplatform strategies that include digital, social, web and mass media campaigns on local, regional and national levels
  • Strong attention to detail
  • Excellent verbal and written communication skills
  • Excellent interpersonal skills
  • Effective time management and organizational skills
  • Work independently as well as in a team environment
  • Document management system
  • Analytical and problem solving skills

How to Apply

Please send resume and portfolio to Anna at AGoldthorp@ashleyfurniture.com

About the Company

Ashley Furniture Industries, Inc. is the largest manufacturer of furniture in the world. Established in 1945, Ashley offers one of the industry’s broadest product assortments to retail partners in 123 countries.

Design, Build, Deliver: 

Using our internationally acclaimed in-house design team, we create the look without paying expensive design fees. Then, by adhering to some of the most efficient production standards in the world, we can maximize productivity and minimize waste, generating additional savings for you. Finally, all orders are filled from strategically located regional warehouses and are serviced by our own fleet of trucks, the largest in the industry.

Lead 3D Artist

Ashley Furniture
Tampa, FL, USA

Job Description

The Lead 3D Artist is responsible for overseeing and creating high quality, photorealistic CGI renderings of Company and third-party products to be used throughout the Company’s sales and marketing channels. This position will also assist with environment and image layouts. With an eye for detail and a talent for photorealistic asset creation, the Lead 3D Artist works with a variety of 2D and 3D software packages to create photo-realistic images with superior texturing and lighting detail. The Lead 3D Artist is also responsible for reviewing and potentially adding finishing touches, such as shading, lighting and material textures, to the images to ensure the images meet the client’s quality standards.

The Lead 3D Artist will lead, manage, guide and train a team of Modeling Artists, assigning tasks as appropriate and providing support to the team members.

Skills & Requirements

  • Bachelor’s Degree in Media Arts and Animation, Interactive Entertainment,
  • 5 years’ of 3D asset development or related experience, Required

Knowledge, Skills and Abilities:

  • Solid sense of three-dimensional design with attention to detail regarding organic texture layers
  • Strong knowledge of 3D software including 3DS Max (required), Maya, V-ray, etc.
  • Strong 3D visualization/rendering skills
  • Experience with various 2D and 3D CGI workflows and processes
  • Ability to understand and articulate the elements of a good photograph to achieve quality CGI image
  • Able to adapt quickly to ever-evolving technology and the ability to solve in depth technical solutions to improve efficiency
  • Exceptional attention to detail and creative problem solving skills.
  • Eye for interior design and architectural structures
  • Strong verbal and written communication skills
  • Ability to work both collaboratively and independently
  • Strong attention to detail
  • Excellent interpersonal skills
  • Effective time management and organizational skills
  • Knowledge of how to inform product groupings with architecture, props, room
  • composition, camera angle and lighting
  • Understand and articulate the elements of a good photograph with ability to
  • edit oneself to achieve quality standards
  • Strong project management skills
  • Working knowledge of Continuous Improvement

Additional Information

Relocation assistance is offered

How to Apply

Email resumes and portfolio to AGoldthorp@ashleyfurniture.com

About the Company

Ashley Furniture Industries, Inc. is the largest manufacturer of furniture in the world. Established in 1945, Ashley offers one of the industry’s broadest product assortments to retail partners in 123 countries. 
Design, Build, Deliver: 

Using our internationally acclaimed in-house design team, we create the look without paying expensive design fees. Then, by adhering to some of the most efficient production standards in the world, we can maximize productivity and minimize waste, generating additional savings for you. Finally, all orders are filled from strategically located regional warehouses and are serviced by our own fleet of trucks, the largest in the industry.

Lead 3D Artist

CYANIDE
Nanterre, France

Job Description

Lead 3D Artist

Join Cyanide’s Studio & one of its motivated team as part of the development of a new license, with an attractive artistic direction and a semi-realistic and stylized treatment!

We are seeking an experimented Lead Artist 3D to join the production of our next game for consoles and PC. You are passionnate, you like technical challenges and you have an excellent interpersonal skills.

Under the direction of the Artistic Director and the Project Manager, in close collaboration with the Development Team, you will actively take part in the implementation of technical solutions, participate in the supervision of an internal and external art team and the production of various project assets.

Skills & Requirements

Under the direction of the Artistic Director and the Project Manager, your mission will be to:

  • Lead a team of 3D artists
  • Supervise and organise graphic production according to priorities and objectives
  • Establish an efficient asset production pipeline for internal and external use during the pre-production phase
  • Develop technical solutions to address specific project issues during the pre-production phase
  • Collaborate with the Artistic Director and the Technical Artist to carry out the artistic direction of the project and the development of the pipeline and the necessary tools
  • Produce 2D and 3D assets for the game, taking care to follow the artistic direction

Candidate's profile

  • Excellent knowledge of digital sculpting and texturing tools, Z.Brush, 3DSMax or Blender, Substance Painter and Designer
  • Proficiency with tools necessary to create stylized, hand painted props
  • Good knowledge of 3D Engines (Unreal 4 and Unity) and the tools, creation and use of shaders
  • Very good artistic skills, design sensibilities and attention to details
  • Strong understanding of color theory and lighting
  • Creative, collaborative and innovative, you have the knowledge to bring a technical perspective on what is produced and possible improvements during the pre-production and production phase
  • You are open-minded and team-oriented, but you are also able to listen and be willing to provide/accept new direction and the ability to accept change
  • Strong organization skills, you are able to supervise a graphic team if necessary, provide estimates, communicate on the graphic production progress, manage external production
  • Demanding on the quality, you know how to listen and find the right balance between artistic aspects, time, budget and technical constraints
  • Be able to follow design documents to transform global ideas into ingame models

Would be a plus

  • Good spoken and written English level
  • Already have Lead 3D Artist experience on a game
  • Enjoy cooking and eating well

We offer

Cyanide offers a stimulating and diverse work environment as well as an exciting job where you can assume responsibility and develop professionally.

Location

Based in Nanterre (Paris – France). With good transport links, the office is located in one of the most attractive capital in the world.

Additional details

To be filled immediately
Salary : based on experience and negotiable

How to Apply

E-mail your resume or contact us about this position at jobs@cyanide-studio.com with:

  • Resume
  • Cover Letter as well as indicating your salary requirements and earliest starting date
  • A link to your online Portfolio demonstrating relevant artistic skills required (Only online artwork submissions will be accepted)
  • Must be willing to complete a test if requested to do so

For more details about us and our studio: www.cyanide-studio.com

About the Company

Based in Paris, CYANIDE Studio was Founded more than 15 years ago by industry veterans, and is today one of the French leaders in video games.

The studio has developed many hits such as Blood Bowl I and II, Game of Thrones and Styx: Master of Shadows & Shards of Darkness but also more recently, Call of Cthulhu, The Council and Space Hulk Tactics. 

Cyanide also produces every year the new editions of the Tour de France games (since 2011) and Pro Cycling Manager (since 2007). At the moment, part of the teams are working on WereWolf the Apocalypse which is one of the Studio's next big thing.


If you want to join a French dynamic video game company which keeps expanding, to work in a casual but productive environment and be implicated in exciting and expected projects by gaming communities, do not hesitate to contact us!

Senior Environment Artist

Wargaming Group Limited
Guildford, UK

Job Description

Job overview

Based in Guildford, Wargaming UK is looking for an exceptionally skilled Senior 3D Environment Artist to assist in the creation of the next big free-to-play title from Wargaming, the company that brought us World of Tanks and one of the strongest free-to-play PC game companies in the world.  

The candidate will have to be a hardworking self-motivated team player who is able to work closely with the Lead Environment Artist, Art Director and Art Manager to create and be responsible for large sections of the game.

They will need to possess excellent verbal and written skills and be able to both take critique and give feedback to external partners as well as fully participating in group discussions.

In this position you will be working within a multidisciplinary team of developers in a global community and will have the ability to both share your hard-earned knowledge and continue to develop your skill set by learning from your teammates.

We are looking for someone with a good sense of humour who can integrate themselves seamlessly into our team and studio culture

Applications without a portfolio will not be considered.

Reports To

The Senior Environment Artist will report to the Lead Environment Artist/ Art Manager

What will you do?

  • Create stunning 3D worlds

  • Translate concept and reference artwork into 3D game assets as required, setting a high-quality bar

  • Help design, construct, document and implement pipeline procedures

  • Prototype new techniques and processes

  • Create high-poly and low-poly models and accompanying texture sets that use advanced shaders

  • Help support off-site development partners

  • Collaborate with the Art Director to deliver innovation and drive quality

  • Assist the Art Manager in planning within this discipline

Skills & Requirements

What are we looking for?

  • 5+ years production art experience in the gaming industry

  • At least 3 published games

  • Proven ability to create exceptional stylised and realistic worlds

  • Outstanding skill in a digital sculpting package – Z-Brush

  • Exceptional knowledge of 3ds Max

  • High level expertise in Substance painter

  • Significant Unreal 4 development experience with at least one released title

  • A great eye for detail, natural flair & a strong understanding of composition & colour theory

  • Excellent verbal and written skills, and be able to both take critique and give feedback internally and externally in a professional manner

  • Diligent self-management around both individual and team tasks, schedule and budgets

  • Strong organizational skills with adherence to optimization and asset management

What additional skills will help you out?  

  • Understanding of narrative world building

  • Traditional art skills (drawing, painting, sculpting, photography)

  • Concept skills – Ability to visualize and concept with this discipline

  • BA in art or related field or equivalent experience. 

  • Samples of your work displaying clean High Poly to Low Poly bakes, strong understanding of material variation and stylised texturing.

  • Passion for making and playing great games, with an awareness of current titles and industry trends.

How to Apply

To apply please follow this link: https://grnh.se/ded427ae1

About the Company

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 4500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.

Working in our company means always having interesting challenges and gaining valuable experience while working with top-class experts.

Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Illustrator (3x Projects)

Inside the Box Board Games LLP
London, UK

Job Description

Looking for freelance illustrator to produce illustrations for three small board games, each of which needs a distinct illustrative style.

Ideally looking for people who've worked on tabletop game products before, and those immediately available.

Skills & Requirements

  • mastery of photoshop and/or illustrator according to style
  • willingness to use our producitivty platforms (trello, slack, gdrive)
  • ability to produce well organised non-destructiely edited works
  • good availability and efficiency in producing work

How to Apply

Apply via the link below

Applications close 20th December

https://itbboardgames.typeform.com/to/GkEDss 

About the Company

Inside The Box Board Games (ITB) are an independent tabletop publisher based in London, UK. We are passionate about innovative ideas in board gaming and are always looking for ways to bring fun and fresh projects to life. Above all else we put our motto “Play With Ideas” into everything we do.

Game Artist 3D

Good Job Games
İstanbul, Turkey

Job Description

Location: Etiler, Istanbul   

What you'll be doing

  • Deliver low-poly 3D models for mobile games
  • Create object and character animations (2D and 3D)
  • Design UI/UX
  • Create and design levels for addicting game experience

Skills & Requirements

What we need

  • University Degree preferably in Visual Art and Design
  • Design knowledge; color, composition, form and balance
  • Photoshop, Illustrator, Maya and/or other 3D graphics and animation tools

Additional Information

Relocation assistance is offered

How to Apply

Please send your resume and portfolio to jobs@goodjobgames.com 

About the Company

Good Job Games is one of the fastest growing and leading mobile game publishers in the world. Recent releases include Color Balls 3D, Fun Race 3D, Color Hole 3D, Slices, Color Bump 3D, Color Saw 3D, Run Race 3D, Paint Pop, Hyperball, Spinner, Press Inc, Swing Star, Scale and many more releases scheduled. Good Job Games partners with leading game studios and indie game developers to deliver addictive mobile games to casual players worldwide. With the game downloads generated we are ranked amongst top 5.

Illustrator

Hayat
Remote

Job Description

Hayat games is looking for talented freelance illustrators to help with the creation of card illustrations for a brand new and Revolutionary TCG "Lifecycle". Lifecycle is a fantasy game in a realistic visual style, so it would be great if your portfolio includes samples similar to that.

Our price is 300USD per illustration.

Skills & Requirements

  • A developed eye and strong aesthetic.
  •  Creating compelling artwork for characters and/or environments
  • Ability to create composition sketches.
  • Ability to take creative direction and feedback.

Additional Information

Working remotely is an option

How to Apply

Please submit your application to Fotis@Hayatgames.com

Applications without a portfolio will not be considered.



About the Company

Hayat for Games is a small Studio in Saudi Arabia. build for the Sole purpose of Developing TCG games.
Although new and small, our studio plans to dominate the TCG market Through our revolutionary new IP, "Lifecycle".

The Studio will certainly need the expert hands, so feel free to through us an email at Asem@hayatgames.com about you and your skills.

Level Designer - VR [Unannounced Project] (f/m/d)

Ubisoft Düsseldorf
Düsseldorf, Germany

Job Description

We are now accepting applications for a Level Designer - VR [Unannounced Project] (f/m/d). We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s greatest IP’s which will be developed across multiple studios. Join us today to shape the future of VR! 

We are looking for an experienced Level Designer (f/m/d) on an unannounced AAA VR project at Ubisoft Düsseldorf. You will be responsible for creating game levels and implementing gameplay situations based on the creative vision. You will drive the game’s vision by building levels and work with others to achieve a consistent flow throughout all levels built for the game.

Furthermore, you are expected to help develop your level design team by coaching less experienced members and share best practices. You will use your experience and technical skills to create 3d spaces, terrain and encounters to craft a living and believable game world.

This is a full-time position based in Düsseldorf, Germany which requires working onsite.

Skills & Requirements

  • Several years of experience in game development and track record of amazing games
  • Ability to create fun and exciting levels using a complex array of mechanics
  • Excellent sense of 3D game space and environmental story telling
  • Expert knowledge of level design rules and practices
  • Familiar with large scale level design production workflows
  • Familiar with indoor and outdoor level design
  • Fluent in English, both verbally and written
  • Creativity, ability to challenge the player
  • A passion for creating worlds and a love for games
  • Experience with various level editors to create levels in AAA environment
  • Portfolio with examples of your previous work/projects
  • Experience and passion for VR a strong bonus

Additional Information

Relocation assistance is offered

How to Apply

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

Please click HERE to apply.

About the Company

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers.

We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

We offer:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 Days Paid Vacation Per Year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ Childcare Support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.

Lighting Artist - VR (f/m/d)

Ubisoft Düsseldorf
Düsseldorf, Germany

Job Description

The Lighting Artist is responsible for the creation of the lighting for specific scenes in the project. He / She works with concept and art direction, environment and level design to ensure the game elements are visually cohesive and support the games design, art direction and the technical constraints of the game.

Primary Objectives:

Make a beautifully lit game including all of the games elements – environment art, characters and other in game assets.

Specific Tasks:

  • Deliver efficient updates to the games lighting in accordance with the games aesthetic.
  • Implement and incorporate feedback from Art Director and Leads into work.
  • Understand best practices, production pipelines and workflows.
  • Work closely with the Art Director to achieve the desired lighting and mood required for the game.
  • Produces mood boards to assist in the art direction pertinent specifically to lighting
  • Looks for and provides reference from all resource platforms to establish and reinforce relevant lighting decision making
  • Continually looks for ways to push the limits of the lighting pipeline for better results.

Skills & Requirements

  • First and foremost an you are an artist who can take direction towards, and fully understand what looks good and why.
  • Experience in lighting games and or film
  • Experience working within a photo realistic environment.
  • Exposure to industry game engines and production pipelines;
  • Good working knowledge of Adobe Photoshop
  • Knowledge of lighting, atmospheric effects and subsequent tools.
  • Knowledge of Physically Based Rendering and Linear workflows;
  • Knowledge of colour grading and other post process effects;
  • Familiarity with data management software (such as Perforce);
  • Knowledge of workload management software/principles (e.g. Jira);
  • Knowledge of the video game industry and awareness of typical video game development processes.
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written
  • Bring your enthusiasm about your craft to the team.

Additional Information

Relocation assistance is offered

How to Apply

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

Please click HERE to apply.

About the Company

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers.

We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.

We offer:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 Days Paid Vacation Per Year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ Childcare Support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.

Rigger

Brown Bag Films
Remote

Job Description

REPORTING TO: Rigging Supervisor

SUPERVISED BY: Lead Rigger

SUMMARY OF THE ROLE:

The position of Rigger requires someone with a good general knowledge of Maya and excellent specific knowledge of its constraint, deformer and dynamics systems. Successful applicants will be open to direction, have good communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production.  A Rigger will be guided by his/her Lead Rigger and/or the Rigging Supervisor on rigging practices.

Skills & Requirements

Key Responsibilities:

• Design, create, test and maintain character set ups.

• Provide technical feedback to modelling dept.

• Collaborate with animators to design motion controls.

• Create secondary dynamics systems.

• Work with production management to prioritize tasks

• Troubleshooting problems with animated rig

• Communicate with overseas studio

• Perform QC on overseas and in-house assets

Key Requirements:

  • Must have an excellent working knowledge of rigging Maya.
  • Task Driven, self-motivated, and proactive
  • Must be open to direction
  • Must demonstrate attention to detail in finishing of assets.
  • Knowledge of Python is considered a big plus.
  • Experience with shotgun (or asset tracking systems) is considered a big plus.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Please click HERE to apply.

About the Company

Brown Bag Films are one of Europe’s most exciting, original and successful creative-led animation studios and is part of the 9 Story Media Group, with locations in Toronto, Dublin, Manchester, New York and Bali.

Making stand out/exceptional content for kids is at the heart of everything we do, and our bar is always set to “excellent” when it comes to the quality of our work. Our studios are highly collaborative spaces, where mentoring and on the job training is built into our daily practices. Our team members benefit from competitive compensation packages, working on award-winning 2D and 3D content, a thriving work culture and maybe too much cake! 

{video:520770}

We recently celebrated Brown Bag Films Dublin's 25th Birthday!

See how we've grown.....

https://www.instagram.com/p/BwZnMZxlB3u/?utm_source=ig_embed 

Senior Rigger

Brown Bag Films
Dublin, Ireland

Job Description

The position of Lead Rigger requires someone with a good general knowledge of Maya and excellent specific knowledge of its constraint, deformer and dynamics systems, and also be proficient with python and maya tool development. He/she should have several years’ experience rigging in a broadcast / film production environment. Successful applicants will be open to direction, have good communication skills, leadership skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production. A Lead Rigger will work closely with the Head of Character Assets to ensure working practices are in line with department standards, and also contribute to the ongoing development of tools and practices.

Skills & Requirements

  • Develop show specific custom rigs
  • Maintain show specific code and tools
  • Schedule and delegate work
  • Liaise with Head of Character Assets regarding project details
  • Provide regular progress updates to production manager and Rigging supervisor on any technical bottlenecks concerning the rigging schedule.
  • Design, create, test and maintain character set ups.
  • Provide technical feedback to modelling dept.
  • Collaborate with animators to design motion controls.
  • Create secondary dynamics systems.
  • Work with production management to prioritize tasks
  • Troubleshooting problems with animated rig
  • Communicate with the overseas studio
  • QC the external asset assignments and ensure the outsource partner has clear direction from a rigging perspective.
  • Expected to launch a new property to establish both Look and/or pipeline for the project.
  • Expected to mentor and train Junior artists on their team
  • Work with department supervisor to establish and update the workflow/pipeline for the brownbag studio global pipeline
  • Provide leadership and support for the in-house and external teams on the global BBF pipeline
  • Maintain documentation on pipeline and workflow

Requirements:

  • Should have at least 6 years’ experience working as a Rigger in either broadcast or feature film work.
  • Must have an excellent working knowledge of rigging Maya.
  • Task Driven, self-motivated, and proactive
  • Must be open to direction
  • Must demonstrate attention to detail in finishing of assets.
  • Must have excellent leadership skills
  • Must be a good communicator and be fluent in English
  • Knowledge of Python is a must.
  • Proficiency in developing tools for Maya a big plus.
  • Experience with shotgun (or asset tracking systems) is considered a big plus.
  • Experience with GIT is considered a big plus.
  • Experience with developing PyQt/PySide tools considered a big plus.
  • Experience in pipeline/workflow development Past experience or proven ability to train junior artists

Additional Information

Relocation assistance is offered

How to Apply

Please apply HERE

About the Company

Brown Bag Films are one of Europe’s most exciting, original and successful creative-led animation studios and is part of the 9 Story Media Group, with locations in Toronto, Dublin, Manchester, New York and Bali.

Making stand out/exceptional content for kids is at the heart of everything we do, and our bar is always set to “excellent” when it comes to the quality of our work. Our studios are highly collaborative spaces, where mentoring and on the job training is built into our daily practices. Our team members benefit from competitive compensation packages, working on award-winning 2D and 3D content, a thriving work culture and maybe too much cake! 

{video:518992}We recently celebrated Brown Bag Films Dublin's 25th Birthday!

See how we've grown.....

https://www.instagram.com/p/BwZnMZxlB3u/?utm_source=ig_embed 

Senior Harmony Animator

WildBrain Studios
Vancouver, Canada

WildBrain Studios is looking for an experienced Senior Harmony Animator to join our team! You may have known us as DHX Media – we’ve recently changed our name to reflect our renewed commitment to pushing the creative and focusing on the artist experience. At WildBrain we create epic entertainment experiences for kids and family through industry leading animation. Join us and see what other great things are happening at WildBrain!

The role:
As a Senior Harmony Animator on this out-of-this-world Production, you’ll be responsible for providing the final polish on each scene before it goes out the door. We’re looking for Animators who can really punch up the quality of animation on this incredible production and to truly capture that feeling of nostalgia with these well-loved characters! This is the perfect position for someone who loves to problem solve and use their creativity to improve the quality level in each scene. Did I mention you’ll be working with a certain famous beagle?

You will get to:
-Revise existing 2D animation to the specifications of the Director and Animation Supervisor
-Incorporate Director’s notes to uphold a high level of quality in each scene
-Polish scenes within a rigorous production schedule with shifting daily deadlines

You will be a great fit on our team if…
-You have the drive, determination, creative problem-solving skills and a keen eye for detail
-You have the ability to multi-task and prioritize
-You have the ability to work collaboratively in a team environment
-You are an effective and professional communicator

Specific skills we’d love to see…
-High level of proficiency in ToonBoom Harmony
-Proficency in other 2D Animation Software is an asset (e.g. Adobe Flash/Animate)
-Previous experience animating for a 2D television series
-Strong sense of acting, staging, posing, timing and storytelling
-Degree/Diploma from a recognized animation school desired

Why work at WildBrain Studios?
At WildBrain Studios, we have awesome benefits/perks and facilities to keep you engaged, committed, and creative. We pride ourselves on our work/life balance, offer events and opportunities for socializing, exercising, and spaces to relax and recharge. Our Vancouver studio is a 75,000-square-foot space where imagination can run wild. Did we mention our studio is also dog-friendly?

For us, quality, creativity and fun go hand in hand! Our teams dig into a diverse range of projects – from preschool and comedy to action-adventure, and work with international partners such as Apple, Netflix, LEGO, DreamWorks, BBC, Cartoon Network, Nickelodeon and more. We produce high quality Flash, Harmony, and Maya animated series, including Snoopy in Space, Carmen Sandiego, Go, dog. Go!, LEGO Ninjago, Cloudy with a Chance of Meatballs, Blaze and the Monster Machines, The Mr. Peabody & Sherman Show, Fireman Sam, The Deep and more.

WildBrain is dedicated to creating entertainment content that inspires, entertains and connects kids and families around the world. With some of Canada’s top creative talents, our studio is bursting with energy. If you’re looking for a fun and challenging job and to work alongside some of the industry’s best, a career at WildBrain is right for you!

THANK YOU to all those who express interest in being a part of the WildBrain Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted. WildBrain will accommodate people with disabilities throughout the recruitment and selection process. Applicants are encouraged to make their needs known in advance if accommodation is required.

To Apply:

https://wildbraincareers-wildbrain.icims.com/jobs/1839/senior-harmony-animator%2c-2d/job

Job expires in 27 days.

Virtual Production Manager

Verizon Media
London, UK

About Verizon

Every day, we connect millions of people, companies and communities with our powerful technology. We’re using our award-winning networks to make breakthroughs in interactive entertainment, digital media, the Internet of Things and broadband services for customers.

About RYOT Studio
RYOT Studio is an in-house creative studio, spanning 15 countries. We’re a team of recognized artists, writers, filmmakers and creative technologists collaborating with the world’s largest brands to connect audiences across properties and beyond.

RYOT Studio’s Virtual Production Team are building the future of immersive content, experiences and story-telling. With state-of-the-art motion, volumetric and photogrammetry capture alongside real-time virtual production technology, RYOT Studio are driving breakthrough technologies for creative content production, distribution and connectivity at scale.

The Role

We are seeking an experienced candidate to join our team as a Virtual Production Manager to drive the growth and development of our brand new virtual production studio facility.

This is an initial 6 month contractor role based in our Holborn office, starting Feb 2020.

Responsibilities

Manage all aspects of each virtual production project from concept to final delivery, including budgeting, scheduling, staffing and production planning.
Work directly with internal teams and clients to identify virtual production use cases and new business opportunities.
Work directly with creative content producers and production teams to translate high-level creative concepts into deliverable virtual productions.
Implement effective and scalable production workflows to ensure projects are consistently delivered on-time and on-budget.
Allocate resources on projects; manage and track cost efficiency.
Manage, track and report all project progress using project management and production tracking tools.
Source, on-board and supervise freelance virtual production staff as required.
Establish, promote and support production best practices to ensure standards of efficiency and quality across all projects.
Represent the Virtual Production Team internally and externally as a virtual production technology and extended reality content ambassador.
Create and maintain documentation of stage-related services for company-wide education on extended reality content creation.

Skillset & Experience

5-7 years experience in Production, Virtual Production, Animation, VFX or Video Game production.
Proficiency with Shotgun, ftrack, or other production tracking or project management software.
Good understanding of on-set roles and decision-making channels.
Able to manage multiple projects in a fast-paced, high-performance environment.
Highly effective verbal and written communicator; able to build rapport with diverse technical and creative team members as well as executive staff and external partners.
Strong organizational skills with a proactive mentality and creative problem-solving abilities.
Meticulously attentive to detail.
Passionate about virtual production, cutting-edge digital tools, scalable distribution and connectivity and the future of immersive content.

Please email Carl.Griffin@verizonmedia.com with CVs and cover letters.

Job expires in 27 days.

Virtual Production Pipeline Developer

Verizon Media
London, UK

About Verizon

Every day, we connect millions of people, companies and communities with our powerful technology. We’re using our award-winning networks to make breakthroughs in interactive entertainment, digital media, the Internet of Things and broadband services for customers.

About RYOT Studio
RYOT Studio is an in-house creative studio, spanning 15 countries. We’re a team of recognized artists, writers, filmmakers and creative technologists collaborating with the world’s largest brands to connect audiences across properties and beyond.

RYOT Studio’s Virtual Production Team are building the future of immersive content, experiences and story-telling. With state-of-the-art motion, volumetric and photogrammetry capture alongside real-time virtual production technology, RYOT Studio are driving breakthrough technologies for creative content production, distribution and connectivity at scale.

The Role

We are seeking an experienced candidate to join our team as a Virtual Production Pipeline Developer to build highly efficient and scalable workflows and pipeline tools to support extended reality content production at scale.

This is an initial 6 month contractor role based in our Holborn office, starting Feb 2020.

Responsibilities

Design, develop, test and maintain pipeline software tools to support motion, volumetric and photogrammetry capture workflows, as well as live and real-time rendered productions.
Oversee operations, provide first-line support and provide final deliverables for production shoots.
Develop 3D asset pipeline management, versioning and optimisation tools.
Optimise 3D scenes and assets for real-time visualisation.
Collaborate with the Virtual Production Manager and creative content creators to identify pipeline needs and develop innovative solutions.
Write workflow and tool documentation; provide training as needed.

Skillset & Experience

Previous experience in VFX, video games or other digital production facility.
Understanding of real-time workflows and performance capture.
Familiarity with game engine workflows.
Familiarity with 3D modeling packages.
Experience with animation and motion editing.
Thorough knowledge of software design and development principles.
Proficiency in Python and/or C++.
Experience with developing graphical user interfaces (preferably with PyQt).
Proficiency with DCC editors, scripting and 3D tools.
Experience with Windows and Linux development environments.
Proficiency with version control systems.
Understanding of software deployment and automated CI/CD pipelines.
Able to manage multiple projects in a fast-paced, high-performance environment.
Highly effective verbal and written communicator; able to build rapport with diverse technical and creative team members as well as executive staff and external partners.
Strong organizational skills with a proactive mentality and creative problem-solving abilities.
Meticulously attentive to detail.
Passionate about virtual production, cutting-edge digital tools, scalable distribution and connectivity and the future of immersive content.

Please email Carl.Griffin@verizonmedia.com with your CV and cover letter.

Job expires in 27 days.

Studio Head of Technology

Verizon Media
London, UK

About Verizon

Every day, we connect millions of people, companies and communities with our powerful technology. We’re using our award-winning networks to make breakthroughs in interactive entertainment, digital media, the Internet of Things and broadband services for customers.

About RYOT Studio
RYOT Studio is an in-house creative studio, spanning 15 countries. We’re a team of recognized artists, writers, filmmakers and creative technologists collaborating with the world’s largest brands to connect audiences across properties and beyond.

RYOT Studio’s Virtual Production Team are building the future of immersive content, experiences and story-telling. With state-of-the-art motion, volumetric and photogrammetry capture alongside real-time virtual production technology, RYOT Studio are driving breakthrough technologies for creative content production, distribution and connectivity at scale.

The Role

We are seeking a multi-faceted, hands-on Studio Head of Technology to oversee the strategy, development and operations of the Virtual Production Team. They will lead the delivery of the capabilities, services, and products required to meet the company’s business goals in three primary areas of responsibility: technical achievement, strategic vision, and financial and operational knowledge.

This is an initial 6 month contractor role based in our Holborn office, starting Feb 2020.

Responsibilities

Lead the development, operation, production workflow and maintenance of our motion, volumetric and photogrammetry capture and virtual production facilities.
Work with creative producers, clients and stakeholders across a variety of project specifications to develop extended reality media content.
Direct and participate in day to day operations, making key decisions and trade-offs with technical and production resources and budget allocation.
Lead the Virtual Production team in developing and refining highly scalable production, media and data workflows, best practices and standards.
Drive significant business growth by providing and meeting business, financial and operational targets.
Set the strategy for the technical direction of the Virtual Production Team; initiate research and development efforts to discover new creative technology use cases.
Liaise with the Video Studios Team to identify and pursue opportunities for collaboration and increased workflow efficiency.

Skillset & Experience

10+ years experience in leading technical teams in creating video games, VFX, 3D or extended reality content.
Thorough understanding of production workflows, capture environments, real-time rendering and related tools and technology.
Experience managing a diverse team with an emphasis on mentoring, coaching and career development.
Highly effective verbal and written communicator; able to build rapport with diverse technical and creative team members as well as executive staff and external partners.
Strong organizational skills with a proactive mentality and creative problem-solving abilities.
Meticulously attentive to detail.
Passionate about virtual production, cutting-edge digital tools, scalable distribution and connectivity and the future of immersive content.

Please email Carl.Griffin@verizonmedia.com with your CV and cover letter

Job expires in 27 days.

Rigger

Brown Bag Films
Dublin, Ireland

REPORTING TO: Rigging Supervisor
SUPERVISED BY: Lead Rigger

SUMMARY OF THE ROLE:
The position of Rigger requires someone with a good general knowledge of Maya and excellent specific knowledge of its constraint, deformer and dynamics systems. Successful applicants will be open to direction, have good communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production. A Rigger will be guided by his/her Lead Rigger and/or the Rigging Supervisor on rigging practices.

KEY RESPONSIBILITIES:
• Design, create, test and maintain character set ups.
• Provide technical feedback to modelling dept.
• Collaborate with animators to design motion controls.
• Create secondary dynamics systems.
• Work with production management to prioritize tasks
• Troubleshooting problems with animated rig
• Communicate with overseas studio
• Perform QC on overseas and in-house assets

KEY REQUIREMENTS:
• Must have an excellent working knowledge of rigging Maya.
• Task Driven, self-motivated, and proactive
• Must be open to direction
• Must demonstrate attention to detail in finishing of assets.
• Knowledge of Python is considered a big plus.

Experience with shotgun (or asset tracking systems) is considered a big plus.

Please apply using link:

http://brownbagfilms-hr.force.com/recruit/fRecruit__ApplyJob?vacancyNo=VN550

Job expires in 27 days.

Harmony Animator

WildBrain Studios
Vancouver, Canada

WildBrain Studios is looking for an experienced Harmony Animator to join our team! You may have known us as DHX Media – we’ve recently changed our name to reflect our renewed commitment to pushing the creative and focusing on the artist experience. At WildBrain we create epic entertainment experiences for kids and family through industry leading animation. Join us and see what other great things are happening at WildBrain!

The role:
This is a unique opportunity for experienced, passionate and motivated animators who want to work at a high level of television animation. If you are an experienced animator who loves to push boundaries, we’d love to hear from you!

You will get to:
-Report to the Animation Supervisors and Animation Director to create high quality 2D –
Harmony animation
-Be accountable for incorporating a high level of quality in each scene
-Collaborate with other animators and supervisors to identify and solve problems, both technically and artistically
-Collaborate in a team environment

You will be a great fit on our team if…
-You have the ability to multi-task and prioritize in a fast paced, collaborative environment
-You have effective and professional communication skills as well as self-motivation
-You have the desire to learn and be flexible and willing to work as part of a team
-You possess a sharp wit and a great sense of humor!

Specific skills we’d love to see…
-Minimum 2 years animation experience required
-Must have a strong sense of animation basics, acting, staging, posing, weight, timing and storytelling as well as staying on model
-High level of experience with Toon Boom Harmony is a powerful asset
-Will consider candidates who possess a strong animation background in 3D

Why work at WildBrain Studios?
At WildBrain Studios, we have awesome benefits/perks and facilities to keep you engaged, committed, and creative. We pride ourselves on our work/life balance, offer events and opportunities for socializing, exercising, and spaces to relax and recharge. Our Vancouver studio is a 75,000-square-foot space where imagination can run wild. Did we mention our studio is also dog-friendly?

For us, quality, creativity and fun go hand in hand! Our teams dig into a diverse range of projects – from preschool and comedy to action-adventure, and work with international partners such as Apple, Netflix, LEGO, DreamWorks, BBC, Cartoon Network, Nickelodeon and more. We produce high quality Flash, Harmony, and Maya animated series, including Snoopy in Space, Carmen Sandiego, Go, dog. Go!, LEGO Ninjago, Cloudy with a Chance of Meatballs, Blaze and the Monster Machines, The Mr. Peabody & Sherman Show, Fireman Sam, The Deep and more.

WildBrain is dedicated to creating entertainment content that inspires, entertains and connects kids and families around the world. With some of Canada’s top creative talents, our studio is bursting with energy. If you’re looking for a fun and challenging job and to work alongside some of the industry’s best, a career at WildBrain is right for you!

THANK YOU to all those who express interest in being a part of the WildBrain Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted. WildBrain will accommodate people with disabilities throughout the recruitment and selection process. Applicants are encouraged to make their needs known in advance if accommodation is required.

To Apply:
https://wildbraincareers-wildbrain.icims.com/jobs/2144/harmony-animator%2c-2d/job

Job expires in 27 days.

Prop Designer

WildBrain Studios
Vancouver, Canada

WildBrain Studios is looking for an experienced Prop Designer to join our team! You may have known us as DHX Media – we’ve recently changed our name to reflect our renewed commitment to pushing the creative and focusing on the artist experience. At WildBrain we create epic entertainment experiences for kids and family through industry leading animation. Join us and see what other great things are happening at WildBrain!

The role:
As the Prop Designer for this 2D animated property, you’ll be in charge of creating exciting, dynamic and detailed props that fit the style of the show! For this position, we’re looking for a portfolio that shows a variety of styles with a strong understanding of proportion and dimension, and a keen eye for detail.

You will get to:
-Collaborate with the Art Director and other Designers to create engaging props according to the style of the production
-Translate prop description from script to visual design
-Submit multiple design variations and revisions based on feedback from Directors

You will be a great fit on our team if…
-You can take direction and work collaboratively within a team environment
-You communicate professionally and positively
-You are well organized with good time management skills

Specific skills we’d love to see…
-A strong understanding of proportion, balance, perspective, dimension and dynamism
-Experience designing props and/or characters on a series is required
-Strong drawing ability and a solid sense of design for 2D animation
-Experience in Adobe Photoshop is required
-Experience in 3D Design is an asset
-Degree/Diploma from a recognized animation school desired

Why work at WildBrain Studios?
At WildBrain Studios, we have awesome benefits/perks and facilities to keep you engaged, committed, and creative. We pride ourselves on our work/life balance, offer events and opportunities for socializing, exercising, and spaces to relax and recharge. Our Vancouver studio is a 75,000-square-foot space where imagination can run wild. Did we mention our studio is also dog-friendly?

For us, quality, creativity and fun go hand in hand! Our teams dig into a diverse range of projects – from preschool and comedy to action-adventure, and work with international partners such as Apple, Netflix, LEGO, DreamWorks, BBC, Cartoon Network, Nickelodeon and more. We produce high quality Flash, Harmony, and Maya animated series, including Snoopy in Space, Carmen Sandiego, Go, dog. Go!, LEGO Ninjago, Cloudy with a Chance of Meatballs, Blaze and the Monster Machines, The Mr. Peabody & Sherman Show, Fireman Sam, The Deep and more.

WildBrain is dedicated to creating entertainment content that inspires, entertains and connects kids and families around the world. With some of Canada’s top creative talents, our studio is bursting with energy. If you’re looking for a fun and challenging job and to work alongside some of the industry’s best, a career at WildBrain is right for you!

THANK YOU to all those who express interest in being a part of the WildBrain Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted. WildBrain will accommodate people with disabilities throughout the recruitment and selection process. Applicants are encouraged to make their needs known in advance if accommodation is required.

To Apply:
https://wildbraincareers-wildbrain.icims.com/jobs/2475/prop-designer%2c-2d/job

Job expires in 27 days.

Senior Character Artist - RPG Team

Playground Games
UK

Job Description

Playground Games is seeking an Senior Character Artist who will be responsible for creating a diverse variety of characters needed to realise the vision for an entirely new AAA open world action / RPG project.

As Senior Character Artist you’ll also have experience in the technical aspects of your craft, including materials, asset optimisation and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments.

You’ll of course be familiar with industry standard software packages such as 3DSMax or Maya, as well as having extensive experience with Mudbox or ZBrush. Your knowledge of human anatomy will be well developed and you’ll have a good level of understanding on best practices to suit animation and engine requirements.

Skills & Requirements

  • Minimum of 3 years experience of working on published AAA titles on current-gen consoles with at least a AAA title released
  • An strong understanding of technical considerations for character creation
  • Strong knowledge with latest version of Zbrush or Mudbox
  • Good understanding of current generation production workflows in relation to character art production
  • Strong understanding of human anatomy and it’s proportions
  • Strong understanding of creating meshes with very clean topology for deformation
  • Able to communicate with technical team members
  • A strong portfolio demonstrating your in-game character art work to very high standards
  • A self-motivated team player, with good communication skills
  • Good understanding of clothes creation software such as Marvellous Designer
  • Good knowledge of textures creation packages such as substance Designer and substance Painter
  • Good traditional art foundation

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Environment Artist

Hangar 13
UK

Job Description

ENVIRONMENT ARTIST, Brighton, UK

 

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.” We are comprised of a diverse group of people, from industry veterans with experience working on big franchises, to talented former indie entrepreneurs and recent graduates. Hangar 13 is based in four vibrant locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic). We are currently hard at work on our next AAA titles.


This role is based within our brand new Brighton location, who will partner with the other Hangar 13 sites in California and the Czech Republic to develop all of our future games as one global team. Led by General Manager Nick Baynes, Hangar 13’s Brighton location provides the opportunity to work on big-budget, AAA console and PC games using bleeding-edge proprietary engine technology.

 

What We Need:

Hangar 13 is looking for an experienced Environment Artist to help create 3D environments that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3D space, working closely with Design to ensure both game metrics and architecture mesh together.  This is an amazing opportunity to work side-by-side with great talent to establish Hangar 13’s newest team location.

 

What You Will Do:

  • Work in close-collaboration with Designers and Modelers as a team to create 3D environments
  • Design and work out the details of modular systems of architecture for levels
  • Own final art quality of levels
  • Collaborate with gameplay designers to create a believable space
  • Optimize final levels/environments for performance
  • Work with Art Director and Environment Lead to ensure artistic unity across the game

 


Skills & Requirements

Who We Think Will Be A Great Fit:

  • 2 or more years of experience in internal game development with an emphasis on environmental art or level architecture
  • At least 1 shipped title, experience with AAA open world titles preferred
  • Ability to communicate and collaborate across multiple locations effectively
  • Desirable Skills and Experience
  • Bachelor’s degree, or equivalent
  • Knowledge of 3D Studio Max, ZBrush and Photoshop
  • Recent use of industry standard game editors
  • Ability to inspire and bring out talent in others
  • Attention to detail
  • Classic drawing or painting techniques with the ability to sketch out ideas on paper
  • Good sense of spatial composition and proportions
  • Understanding of basic architecture

 


Additional Information

Relocation assistance is offered

How to Apply

To Apply -https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&cws=61&rid=3569 

About the Company

Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.

Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco and in production on our first title, Mafia III, available October 7, 2016. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.

Gameplay Animator

Hangar 13
UK

Job Description

GAMEPLAY ANIMATOR


What We Need:
 

We are looking for a talented animator with extensive experience developing keyframe animations as well as working with motion capture animations.



What You Will Do:
 

  • Creating keyframe creature animations, in order to realize characters and test rig design
  • Assist rig development by working with the animation TD and creature designer to inform structure and mechanics of the rig
  • Planning, directing, and processing motion capture for human characters
  • Work with designers, programmers, and artists to deliver content that fits their vision and constraints
  • Implement animations in-game with proprietary animation software, test and debug gameplay animations



Skills & Requirements

Who We Think Will Be A Great Fit:
 

  • A passionate animator excited to help create a game filled with unique creatures and characters.
  • Degree in Computer Animation or related experience.
  • 3+ years’ experience working with keyframe animation in games or film.
  • Experience with motion capture, directing shoots and processing data.
  • 1 Shipped AAA game.
  • Expert knowledge of Maya or Motionbuilder
  • Strong creative and technical problem solving skills.
  • Exceptional communication skills
  • Ability to work independently in a team environment.
  • Ability to communicate and collaborate across multiple locations effectively

Additional Information

Relocation assistance is offered

How to Apply

To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&cws=61&rid=3441 

About the Company

Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.

Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco and in production on our first title, Mafia III, available October 7, 2016. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.

Realtime VFX Artist

Magnopus
Los Angeles, CA, USA

Job Description

A world without real-time vfx is functional, but not magical.  It’s easy to overlook when you’re in a rush (or to pass off to that person over there who’s not half bad and has freed up a little before the next sprint).  But we know that if you want to capitalize “wow” and put an exclamation point after it, you need people on the team who are focused on bringing that magic or touch of realism to every project we do.  
You are that person!

You’ll work with a lot of other skilled people in other disciplines to bring your talents to all our projects.  We work in Unity and Unreal and we use Houdini/Maya/Max as appropriate. Naturally, someone who understands the fun and physics of particle systems, simulations, and animation, don’t have too much of a challenge moving between them all, but naturally, you’ve got your preferences, and we want to facilitate them to create the best experience.

Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:

  • Mission:ISS
  • Disney Pixar Coco VR
  • Blade Runner 2049: Memory Lab

Skills & Requirements

Responsibilities

  • You will be expected to create the highest quality real-time visual effects, both in appearance and performance, while adhering to the project’s artistic vision
  • Collaborate closely with engineering, design, animation and art teams to create beautiful and believable effects that offer creative solutions to design challenges, add life to the game world, and create wow moments for the users
  • Responsible for a variety of aspects of real-time vfx production from creation & simulation all the way through optimization and quality assurance.
  • You will work in the engine and own both the technical and creative processes

Baseline

  • 3+ years of production experience using game engines to create  real-time VFX with a supporting body of work.
  • 3+ years of experience in Unity/Unreal or equivalent real-time platform.
  • Experience in using the Unity Visual Effects Graph and/or Unreal Niagra or equivalent node based real-time vfx editing tool to create creative fx with a supporting reel
  • A general understanding of animation/modeling/texturing and instancing pipelines
  • Excellent sense of scale, timing, detail, form, texture and color
  • Ability to technically deconstruct visual effects from other game and film references
  • Deadline conscious.  Being able to manage and organize work to meet all of the deadlines and ability to adapt when changes need to happen

Bonus Points

  • Ability to skip the engines and go straight to the GPU when necessary in order to blow minds more efficiently.
  • Experience in Houdini, including digital assets for Houdini Engine in Unity/Unreal/Maya
  • The ability to read and write shader source code using HLSL or GLSL
  • Past experience working with VR/AR content and understanding what makes them unique and challenging
  • Desire to make the world not suck

How to Apply

Company Page

About the Company

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Magnopus is a VR/AR Experience Company forging art, science, and technology to create new experiences across virtual reality, augmented reality, and good ol' fashioned reality reality.Located in downtown Los Angeles, we are empowered by an Academy Award-winning team of artists, technologists, and "get it done" producers who bring a diverse body of experience and creative solutions to the field.  We're working on original and licensed IP for VR experiences that are game engine-driven, footage-driven, or a mix of both.  Our technology teams are developing AR platforms and custom VR platforms for clients on Oculus Rift, HTC Vive, GearVR, and HoloLens using Unity, Unreal, and original software development.Our unique focus on story and content-driven technology development gives us advance access to some of our partner's over-the-horizon hardware and software developments in light field technology, holographic and translucent displays, HMDs, performance capture, and human computing interfaces.We're honored to have a diverse team of talented individuals building products and experiences that have a positive impact on people's everyday lives, whether in entertainment, education, industry, or government.

Senior Character Artist

EA
Vancouver, Canada

Job Description

EA Create is a symbiotic network of artists, engineers, technicians, designers, and development directors who deliver industry-leading results through exceptional talent. We are a family of creative teams inside EA Studios.

What the Senior Artworks Character Artist will do:
The character artist is a critical role in top-tier video game creation. In the context of our games, they are responsible for creating the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with exceptional sculpting and texturing skills – able to create best-in-class content with an imagination that is constantly in motion. We create amazing character models based on scan data or photo references.

Skills & Requirements

Who You Are:

  • Experienced with 7+ years of industry character creation production
  • Prior experience leading character art teams including visual targets, asset creation processes
    and partnership with Art Directors.
  • Prior experience with External Development partners (setup, communication, feedback)
  • Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly
    surface/detail baking
  • Expert-level modeling experience with Maya and ZBrush
  • Expert-level texturing experience with Substance Painter and Photoshop with an overall
    emphasis on realism (Substance Designer is a plus)
  • Knowledgeable of PBR workflows and how to replicate real world materials
  • Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity)
  • Able to visualize in three-dimensions and work from limited reference material / concept art
  • Gifted with a strong sense of proportion and composition with a superior eye for surface, colour
    and detail
  • Experienced in creating game resolution topology with considerations for deformation and rigging
  • Knowledgeable in creation of clothing and how they should match the character style (Cloth/hair
    simulation experience is a plus)
  • Experienced in delivering high-quality assets to time and technical budget constraints
  • Ability to devise new workflows, troubleshoot and innovate within a team in an effort to enhance
    character fidelity as a whole

Portfolio Requirements:

  • Photo-real character modeling and texturing – hair, clothing, anatomy, likeness, etc. showing UV
    layout and all maps
  • Concept- Model experience is a plus

How to Apply

What’s in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP company match and, of course, many other perks! And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day. 

More about our location: http://careers.ea.com/our-locations/burnaby-eac

Please apply here: http://gr.8job.co/za1JVxin

About the Company

THE BEST GAMES. THE BEST TALENT.

Our creative work environment rewards new and different ideas. It’s an environment that attracts brilliant talent from around the globe. No matter which of our studio locations you join, you’ll feel the energy and support of EA’s global brand, while thriving on our world-class campuses. At EA, the excitement you feel throughout each workday is made possible by a culture that inspires you to do the best work of your career.

Temporary Concept Artist

Treyarch
Santa Monica, CA, USA

Job Description

YOUR MISSION

Treyarch is looking for talented and passionate concept artists who want to work on our current and future projects. Qualified candidates will work alongside a team of world-class concept artists who have worked on one of the most successful videogame franchises of all time.  Our ideal candidate is excited about creating immersive environments and has a good understanding of architecture as well as organic environments.  If you are passionate about videogames, concept art, and have a strong portfolio, come join our team! As a Concept Artist, you will work directly with the Art Director, Art leads and Concept Art team to deliver the following: 

  • Create inspirational artwork to define artistic vision and support game design
  • Produce creative designs from initial sketches to final concepts
  • Gather and organize reference for the concept team
  • Paint over renders and screenshots in Photoshop
  • Draw storyboards which will illustrate the movement of  FX and FX animations
  • Create redline notes for environments, taking game levels to a higher fidelity for the production
  • Actively contribute to the growth of the studio

Skills & Requirements

PLAYER PROFILE

MINIMUM QUALIFICATIONS  

  • Strong knowledge of  Photoshop.
  •  Understanding of traditional artistic skills, composition, rendering, anatomy, color theory, perspective, lighting, environment, architectural, character, and graphic design.  
  • Solid drawing  fundamentals, along with traditional painting and rendering techniques.

 PREFERRED QUALIFICATIONS 

  • Knowledge of 3D programs, Modo, Sketchup, etc.

  • Excellent communication, time-management, and organizational skills.

  • Ability to observe, research, and analyze a variety of subject matters (i.e., history, architecture, construction, and how things are made).
  • Task driven, self-motivated, and proactive.
  • Demonstrate a willingness to give and receive feedback, collaborate with others to share techniques, ideas, and contribute to a positive working environment.

How to Apply

HOW TO APPLY

 To apply, you must complete the online application here:  https://careers.treyarch.com/job/R000933/Temporary-Concept-Artist-Treyarch . Applicants should have strong foundational drawing and painting skills in your portfolio including anatomy, proportions, perspective, rendering light on form, value, composition, storytelling, color, and dynamic sketching.  We are looking for portfolios that have a strong focus in realistic environmental concept art and demonstrated proficiency in traditional art skills, digital-painting, and 3D software.

About the Company

WHO WE ARE

Treyarch is an award-winning video game studio, driven by the desire to create epic gameplay experiences that are enjoyed by as many video game fans as possible. It is an approach that has helped make the studio behind the Call of Duty: Black Ops series an industry-leading developer. Call of Duty®: Black Ops, Call of Duty®: Black Ops II, Call of Duty®: Black Ops III, and the studio’s most recent release, Call of Duty®: Black Ops 4, have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty’s Zombies. Treyarch is wholly owned by Activision Publishing, Inc.

Senior UE4 Technical Animator

Wevr
Los Angeles, CA, USA

When it comes to creating mind blowing immersive experiences Wevr, a pioneering immersive entertainment studio, knows the game! With some of the top talent in the industry, not only do we work hard to create an environment that helps us attract top talent but we cultivate a culture with more opportunities for our team to continue to thrive.

We hire a mix of the best talent. From seasoned industry veterans to talented rising stars, our goal is to incorporate diversity that garners new perspectives and experiences. We love working with brave talent who thrive in navigating the waters of the ever evolving modern interactive entertainment world.          


About the Job

As a Senior Technical Animator, you will work closely with the animators, riggers, technical designers, and engineers to design and implement animation and character systems in UE4. Your first project will be an unannounced, high-profile VR project based on one of the foremost popular IPs in the world. Your goal will be to bring beloved and well-known characters to life in VR.


Responsibilities:

  • Design in-engine animation system and character state systems

  • Closely work with creatives and technical designers to integrate animation and interactivity

  • Work with engineering team to help push fidelity and believability

  • Work with digital artists to set requirements, define processes and standards

  • Work with technical designers to troubleshoot animation related issues


About You: 

  • 3+ years of UE4 technical animation experience in video game or movie industry

  • Deep experience with animation state machines and blend systems in UE4

  • Demonstrated experience with animation software such as Maya

  • Well organized and enjoys working with artists, designers and engineers


Our studio:

  • Has flexible hours for those with difficult commutes

  • Is comfortable working with remote developers

  • Is dog friendly


***Applicants for employment in the U.S. must possess work authorization, which does not require sponsorship by the employer for a visa.


Concept Artist

Hangar 13
UK

Job Description

JOB TITLE:  Concept Artist

LOCATION:  Brighton, UK

FUNCTION:  Art/Animation

REPORTS TO:  Art Director

CONTRACT:  Perm 

What We Need: 

Hangar 13 is currently looking for an environment Concept Artist. The ideal candidate will be able to create a wide variety of detailed environment concepts, take direction well, and iterate on ideas in a team atmosphere. To be considered for this role candidates must submit a link to an online portfolio when applying.

What You Will Do: 

  • Create a range of assets from characters, environments and even props while maintaining the core game vision set by the Art Director and Game Designers
  • Sketch explorative thumbnails in 2D and 3D
  • Create concepts from early production to final render
  • Create quick open line designs that communicate space and form
  • Provide feedback through paint overs
  • Storyboard creation

Skills & Requirements

Who We Think Will Be A Good Fit:

  • We are looking for an expert level digital artist with traditional drawing and painting skills. Someone who is passionate about designing environments in an open world game setting. Since is a team effort, someone who flourishes within a collaborative atmosphere would be happiest.
  • 3+ years of experience in games
  • Degree in Fine Art or related experience
  • Hard surface and vehicle design abilities
  • Ability to quickly iterate on ideas visually
  • Ability to take direction well
  • Self-motivated toward solving creative problems
  • Understanding of anatomy, creature and character design
  • Illustration skills, deep understanding of composition, color theory, values, form, shape language, and silhouette

Additional Information

Relocation assistance is offered

How to Apply

Apply to: https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&cws=61&rid=3568 

About the Company

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

VFX Artist

Hangar 13
Brighton, UK

Job Description

What We Need:

We are looking for a VFX master of craft to deliver diverse and rich content, filling our worlds with life and creating rewarding gameplay.  Our new bespoke technology brings a myriad of possibilities that await your skill and imagination. Join a passionate and experienced team who are looking to expand capacity and push the boundaries of possibility.

What You Will Do:

  • Master newly created bespoke tools and pipelines
  • Drive content within the scope outlined by the Lead or Art Director
  • Create textures for VFX assets
  • Implement VFX as gameplay signs and feedback
  • Work within a team to bring a sense of life to otherwise static worlds
  • Work autonomously with minimal feedback and the ability to self-critique
  • Craft fantastical effects, yet still be able to suspend disbelief

Who We Think Will Be a Great Fit:

You’re passionate about advancing your skills, pushing the boundaries of what effects can do in games, and always on the hunt for new vfx techniques. You like mathematics, love to solve logic problems and when you encounter a challenge you persevere like a terrier until you find a solution. And you always find a solution.

Requirements:

  • VFX artist with 3 + years of experience in the games or film industry
  • Excellent communication and interpersonal skills
  • Knowledge of visual effect terminology and techniques
  • Good sense of timing and weight with regard to effects
  • Relevant 2D and 3D software experience; Photoshop, After Effects, Houdini, 3DS0Max
  • An eye for recreating natural phenomena
  • Comfortable with Mathematical and node-based systems
  • A passion for video games

Skills & Requirements

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic). We are currently hard at work on our next AAA titles.

This role is based at our Brighton location, who partner with the other Hangar 13 sites to develop all of our games as one global team. Hangar 13’s Brighton location provides the opportunity to work on big-budget, AAA console and PC games in the coolest city in the UK!

Additional Information

Relocation assistance is offered

How to Apply

Please apply to:  https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&cws=61&rid=2987 

About the Company

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Illustrator and Character Designer for Unique Music Project

Among the Others
Remote

Job Description

Among the Others is a music brand driven by escapism, inspiration, compassion, and experimentation. At the moment, the project is in the middle of a major rebrand taking influences from the charm and nostalgia of Disney musicals while channeling the epic storytelling of shows like Game of Thrones. What I'm looking for is someone passionate, ambitious, and willing to take a leap of faith to join the team and develop the visual portions of this genuinely unique project!  

You'll be responsible for creating character designs, backgrounds, and full illustrations for this project and will be working very closely with me, the producer, composer, and writer behind the project, to tell an audio-visual story that is moving, uplifting, and exciting. If you're the type of person that wants to be an early contributor to something monumental and significant and are willing to put in the effort to bring a unique vision to life then lets chat! 


Skills & Requirements

REQUIREMENTS:

  • You must have the flexibility to work for up to a year (with the possibility of this becoming a longterm full-time position if things go well).
  • You must have the ability to contribute anywhere from 5-10 character, background and prop designs a month as well as the ability to deliver 10-15 illustrations of varying complexity each month.
    • NOTE: though this project will inevitably require a lot of hard work on everyone's end, it will still be highly collaborative and I'll be very receptive to suggestions on how to not overwork you. :)  
  • You must be highly skilled in 2D digital illustration.
  • You must have experience with storyboarding.
  • You must have a positive attitude, high emotional intelligence, and strong communication skills. 
  • You must be either in Pacific Standard Time or within 2 - 3 time zone of it.
    • the project will require a lot of communication and significant time differences can become a hurdle.

PLUSES:

  • You live in Los Angeles, CA or in one of the cities surrounding it.
  • You have experience with animatics or motion comics.
  • You can draw art in a "Disney" / Don Bluth style.
  • You are a fan of things like DnD, the MCU, Star Wars, Game of Thrones.
  • You are a fan of EDM or Indie Dance music.
  • You are into mindfulness and positive living. 
  • You have a sizable following on social media / Youtube.

PERKS:

  • As mentioned above, you'll have the opportunity, if things go well, to convert this into a full-time position.
  • You will be able to work in a team where your creativity and input is highly valued. 
  • You will have guest / VIP access to Among the Others shows.

Additional Information

Working remotely is an option

How to Apply

Just click here and fill out the form! 

About the Company

Among the Others is a music brand  centered around creative and quirky electronic music. The project is in the middle of rebrand and is moving in a very unique and excited direction.

Character Head Artist (long term temporary)

Treyarch
Santa Monica, CA, USA

Job Description

Treyarch is looking for a world class character artist specializing in creating realistic and lifelike heads and hair. This will be a Temporary work assignment with work expected for at least 12 months. Our focus will be to create stunning, realistic, and memorable characters that work seamlessly in fast action-60 frames per second game play and non-pre-rendered, real time cinematics - pushing the boundaries of game play, art, storytelling, and technology. Our perfect candidate is passionate about helping us create the best Character Head and Hair Art as possible while challenging themselves, their team, and our studio to do anything and everything we can to make the best experience for our fans. This candidate also needs to be a great team player – never putting oneself over the project needs, and the team. Candidate’s experience will determine the title, so whether you are in the earlier stages of your career, or a seasoned veteran and leader, we want to hear from you.

What you'll be doing:

  • Create stunning high-quality heads and hair, for use in the game, towards research and development, and to establish benchmark quality.
  • Model, sculpt, and texture high quality and realistic digital human faces.
  • Create high quality hair, using the latest techniques while working with our engine and making them as efficient as possible.
  • Working with scans and other high-quality data to assist in making your work as realistic as possible.
  • Using your natural talents as an artist to bring personality and mood to our characters.
  • Opportunity to learn and contribute toward facial blend shape rigs.

Skills & Requirements

  • Game industry experience in character art.
  • Experience in creating realistic hair for game engines.
  • Solid experience, knowledge, and ability in modeling, sculpting, UVing, baking, and surfacing pertaining to realistic human anatomy, facial muscle structure, and hair authoring techniques.
  • Excellent communication and presentation skills.
  • Good eye for detail, proportion, likeness, and anatomy.
  • Strong traditional art skills in sketching, drawing, sculpting, and painting.
  • Expert knowledge in Maya, Zbrush, and Photoshop.
  • Experience working in various game engines.

Bonus items that will be even more helpful:

  • Lead Artist or Supervisor experience.
  • Experience working with face rigs and facial blend shape rigs.
  • Knowledge and understanding of Facial Action Coding System.
  • Strong, experienced, production knowledge working with scanned model data, scanned expressions for blend shapes, and light stage data and the pipelines associated with those for high quality performance capturing.
  • Strong, experience and knowledge in authoring high quality bodies, clothing, and hard surface props.
  • Experience in concept art, using that to pre-visualize final looks.
  • Strong knowledge using Substance Designer, Substance Painter, and Mari.
  • Experience in making characters for Feature Film and VFX.

How to Apply

Please apply here:  https://careers.treyarch.com/job/R000946/Character-Head-Artist-temporary-Treyarch

About the Company

Developing games since 1996, Treyarch is home to some of the industry's best and brightest talent.

Prior to entering development for Call of Duty®: Black Ops 3, the studio’s Call of Duty: Black Ops 2 set world-wide launch day records, with its previous game Call of Duty®: Black Ops having also set an entertainment launch opening record (2010). Black Ops 2 continues to be one of the best-selling games of all time.

Treyarch is also the birthplace of Call of Duty's Zombies.

AFX Artists

WildBrain Studios
Vancouver, Canada

WildBrain Studios is looking for experienced AFX Artists to join our team! You may have known us as DHX Media – we’ve recently changed our name to reflect our renewed commitment to pushing the creative and focusing on the artist experience. At WildBrain we create epic entertainment experiences for kids and family through industry leading animation. Join us and see what other great things are happening at WildBrain!

The role:
We’re looking for AFX Artists for an Animation series. The AFX Artist will design effects which are production-friendly and efficient, while maintaining a high artistic standard. The successful candidate must have the ability to work cooperatively with different departments within a fast-paced production environment.

You will get to:
-Collaborate with Directors, Supervisors and IT to design and create the requested style of AFX
-Communicate with various departments for required assets and input
-Find a balance between your creative needs and technical resources available
-Perform artistic tasks and use creative problem solving to produce desired AFX
-Organize and manage own work and files efficiently
-Ensure that all production deadlines are met while producing work at a quality level in -keeping with production requirements
-Review workload and communicate any issues to Director and Producer
-Utilize Flash and AFX capability to complete other production tasks as requested

You will be a great fit on our team if you…
-Work alongside and communicate with a talented and diverse production team
-Manage additional production tasks and responsibilities when required, while maintaining own production targets
-Have the drive, determination and creative problem-solving skills
-Have effective and professional communication skills

Specific skills we’d love to see…
-2+ years of experience working within a 2D animation production environment
-Proficiency in Adobe After Effects and Flash is a must
-Experience in creating particle effects in After Effects using 2.5D cameras, and working with Boris – Particle World, Boris – Particle System 2, Digieffects Damage, and Mocha, is desired
-Demonstrated experience, comprehension and knowledge of classical animation, character animation, and lip-syncing
-Bachelor’s Degree or Diploma in Animation

Why work at WildBrain Studios?
At WildBrain Studios, we have awesome benefits/perks and facilities to keep you engaged, committed, and creative. We pride ourselves on our work/life balance, offer events and opportunities for socializing, exercising, and spaces to relax and recharge. Our Vancouver studio is a 75,000-square-foot space where imagination can run wild. Did we mention our studio is also dog-friendly?

For us, quality, creativity and fun go hand in hand! Our teams dig into a diverse range of projects – from preschool and comedy to action-adventure, and work with international partners such as Apple, Netflix, LEGO, DreamWorks, BBC, Cartoon Network, Nickelodeon and more. We produce high quality Flash, Harmony, and Maya animated series, including Snoopy in Space, Carmen Sandiego, Go, dog. Go!, LEGO Ninjago, Cloudy with a Chance of Meatballs, Blaze and the Monster Machines, The Mr. Peabody & Sherman Show, Fireman Sam, The Deep and more.

WildBrain is dedicated to creating entertainment content that inspires, entertains and connects kids and families around the world. With some of Canada’s top creative talents, our studio is bursting with energy. If you’re looking for a fun and challenging job and to work alongside some of the industry’s best, a career at WildBrain is right for you!

THANK YOU to all those who express interest in being a part of the WildBrain Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted. WildBrain will accommodate people with disabilities throughout the recruitment and selection process. Applicants are encouraged to make their needs known in advance if accommodation is required.

To Apply:

https://wildbraincareers-wildbrain.icims.com/jobs/2540/afx-artists%2c-2d/job

Job expires in 26 days.

Production Pipeline TD

WildBrain Studios
Vancouver, Canada

WildBrain Studios is looking for an experienced Production Pipeline TD to join our team! You may have known us as DHX Media – we’ve recently changed our name to reflect our renewed commitment to pushing the creative and focusing on the artist experience. At WildBrain we create epic entertainment experiences for kids and family through industry leading animation. Join us and see what other great things are happening at WildBrain!

The role:
WildBrain Studios – Vancouver is seeking a junior to mid-level Production Pipeline TD to join an exciting new project which will advance technologies with the Unreal Game Engine and our episodic animation pipeline. WildBrain Studios (formerly known as DHX Media) is an 800-person animation studio in Vancouver, B.C. – we offer excellent benefits and an amazing work environment. And we’re dog friendly! Come join us!

You will get to:
-Work with Supervisor and Pipeline Team to ensure tools and processes meet the global pipeline direction
-Writing C++ and Python and effectively managing code versioning and documentation
-Help develop and implement new production pipeline tools based on game engine technology
-Help develop core pipeline tools and processes to meet production needs
-Create and update documentation explaining our processes and tools
-Support and debug tools and processes to ensure stability and usability
-Actively participate in production-related meetings by offering thoughts and ideas
-Be a positive and creative force on the team
-Be proactive, forward thinking and collaborative with others

You will be a great fit on our team if you have…
-1+ years of experience with developing tools for Unreal Engine
-Experience coding in Python
-Experience with Maya
-A working knowledge of JScript or other object-oriented programming language
-Excellent problem-solving skills and communication skills
-A detail-oriented mindset with a strong ability to multitask
-Proficiency in application of 3D math and computer graphics an asset
-Familiarity using version control (Perforce or Git)

Specific skills we’d love to see…
-Experience with Qt is a plus
-Knowledge of Agile Development Methodology (scrum) is a plus

Education
-Bachelor/Diploma in Computer Engineering, Computer Science, or other related discipline

Why work at WildBrain Studios?
At WildBrain Studios, we have awesome benefits/perks and facilities to keep you engaged, committed, and creative. We pride ourselves on our work/life balance, offer events and opportunities for socializing, exercising, and spaces to relax and recharge. Our Vancouver studio is a 75,000-square-foot space where imagination can run wild. Did we mention our studio is also dog-friendly?

For us, quality, creativity and fun go hand in hand! Our teams dig into a diverse range of projects – from preschool and comedy to action-adventure, and work with international partners such as Apple, Netflix, LEGO, DreamWorks, BBC, Cartoon Network, Nickelodeon and more. We produce high quality Flash, Harmony, and Maya animated series, including Snoopy in Space, Carmen Sandiego, Go, dog. Go!, LEGO Ninjago, Cloudy with a Chance of Meatballs, Blaze and the Monster Machines, The Mr. Peabody & Sherman Show, Fireman Sam, The Deep and more.

WildBrain is dedicated to creating entertainment content that inspires, entertains and connects kids and families around the world. With some of Canada’s top creative talents, our studio is bursting with energy. If you’re looking for a fun and challenging job and to work alongside some of the industry’s best, a career at WildBrain is right for you!

THANK YOU to all those who express interest in being a part of the WildBrain Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted. WildBrain will accommodate people with disabilities throughout the recruitment and selection process. Applicants are encouraged to make their needs known in advance if accommodation is required.

To Apply:
https://wildbraincareers-wildbrain.icims.com/jobs/2535/production-pipeline-td/job

Job expires in 26 days.

Lead Environment Artist

Hangar 13
UK

Job Description

LEAD ENVIRONMENT ARTIST, Brighton, UK

work with the Art Director and other Leads to ensure artistic unity across the game

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic). We are currently hard at work on our next AAA titles.

This role is based at our Brighton location, who partner with the other Hangar 13 sites to develop all of our games as one global team. Hangar 13’s Brighton location provides the opportunity to work on big-budget, AAA console and PC games in the coolest city in the UK!

What We Need:

Hangar 13 is looking for an experienced Lead Environment Artist to help lead a team of artists, creating 3D environments that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3D space, working closely with Design to ensure both game metrics and architecture mesh together. This is an amazing opportunity to work side-by-side with great talent to establish Hangar 13’s newest team location.

What You Will Do:

  • Work with Art Director and other Leads to ensure artistic unity across the game
  • Collaborate with Design and Narrative leads to create stunning and believable environments
  • Design and work out the details of modular systems of architecture for levels
  • Provide objective feedback, and establish development schedules.
  • Managed the day-to-day activities of the Art Environment Team
  • Mentor and help with career development to assigned team members
  • Create and manage asset lists in collaboration with internal partner teams
  • Review assets from external vendors

Skills & Requirements

Who We Think Will Be A Great Fit:

  • 5 or more years of experience in internal game development with an emphasis on environmental art or level architecture
  • At least 2 shipped titles, experience with AAA open world titles preferred
  • Prior experience leading other artists and managing their goal-setting and performance
  • Exceptional communication skills
  • Ability to communicate and collaborate across multiple locations effectively
  • Desirable Skills and Experience
  • Bachelor’s degree, or equivalent
  • Knowledge of 3D Studio Max, ZBrush and Photoshop
  • Recent use of industry standard game editors
  • Experience with industry-standard asset management tools
  • Ability to inspire and bring out talent in others
  • Attention to detail
  • Classic drawing or painting techniques with the ability to sketch out ideas on paper
  • Good sense of spatial composition and proportions
  • Understanding of basic architecture

Additional Information

Relocation assistance is offered

How to Apply

To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&cws=61&rid=2638

About the Company

Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.

Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco and in production on our first title, Mafia III, available October 7, 2016. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.

Senior Environment Artist

Hangar 13
UK

Job Description

SENIOR ENVIRONMENT ARTIST - Brighton, UK

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.” We are comprised of a diverse group of people, from industry veterans with experience working on big franchises, to talented former indie entrepreneurs and recent graduates. Hangar 13 is based in four vibrant locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic). We are currently hard at work on our next AAA titles.

This role is based within our brand new Brighton location, who will partner with the other Hangar 13 sites in California and the Czech Republic to develop all of our future games as one global team. Led by General Manager Nick Baynes, Hangar 13’s Brighton location provides the opportunity to work on big-budget, AAA console and PC games using bleeding-edge proprietary engine technology.

What We Need:

Hangar 13 is looking for an experienced Senior Environment Artist to help create 3D environments that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3D space, working closely with Design to ensure both game metrics and architecture mesh together. This is an amazing opportunity to work side-by-side with great talent to establish Hangar 13’s newest team location.

What You Will Do:

  • Work in close-collaboration with Designers and Modelers as a team to create 3D environments
  • Design and work out the details of modular systems of architecture for levels
  • Own final art quality of levels
  • Collaborate with gameplay designers to create a believable space
  • Optimize final levels/environments for performance
  •  Work with Art Director and Environment Lead to ensure artistic unity across the game

Skills & Requirements

Who We Think Will Be A Great Fit:

  • 5 or more years of experience in internal game development with an emphasis on environmental art or level architecture
  • At least 1 shipped title, experience with AAA open world titles preferred
  • Ability to mentor and potentially lead other artists in the development of their skills
  • Exceptional communication skills
  • Ability to communicate and collaborate across multiple locations effectively
  • Desirable Skills and Experience
  • Bachelor’s degree, or equivalent
  • Knowledge of 3D Studio Max, ZBrush and Photoshop
  • Recent use of industry standard game editors
  • Ability to inspire and bring out talent in others
  • Attention to detail
  • Classic drawing or painting techniques with the ability to sketch out ideas on paper
  • Good sense of spatial composition and proportions
  • Understanding of basic architecture

Additional Information

Relocation assistance is offered

How to Apply

To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/v2/viewRequisition?org=GAMES2K&cws=61&rid=3085

About the Company

Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.

Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco and in production on our first title, Mafia III, available October 7, 2016. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.

3D Artist

Ashley Furniture
Tampa, FL, USA

Job Description

The CGI Artist is responsible for collaboratively creating high quality, photorealistic CGI renderings of Company and third-party products to be used throughout the Company’s sales and marketing channels.   This position will also assist with environment and image layouts.  With an eye for detail and a talent for photorealistic asset creation, the artist works with a variety of 2D and 3D software packages to create photo-realistic images with superior texturing and lighting detail.

Primary Job Functions:

  • Ensure timely delivery of all phases of creative work on 3D high-poly and low-poly models from conception through production, as directed
  • Stay current on all technology related to 3D and photorealistic imaging to streamline CGI development.
  • Assist with defining processes and make recommendations for improvement.
  • Develop 3D interior and exterior architecture for product staging.
  • Create a variety of organic and non-organic texture materials that will be applied to 3D models.
  • Apply lighting and shading to properly represent photorealistic quality of renderings; consistently display a strong attention to detail and finishes.
  • Render images in 3D forms from mechanical design to organic objects, and from photorealistic to stylized.
  • Demonstrate the Company’s Core and Growth Values in the performance of all job functions.

Skills & Requirements

Education:

  • Bachelor’s Degree in Media Arts and Animation, Interactive Entertainment, Interior Design or Interactive Technology or related field, required

Knowledge, Skills and Abilities:

  • Solid sense of three-dimensional design with attention to detail regarding organic texture layers
  • Knowledge of 3D software including 3D Max, Maya, V-ray, etc.
  • Strong 3D visualization/rendering skills
  • Experience with various 2D and 3D CGI workflows and processes
  • Ability to understand and articulate the elements of a good photography to achieve quality CGI image
  • Able to adapt quickly to ever-evolving technological and workflow adaptations
  • Exceptional attention to detail and creative problem-solving skills.
  • Eye for interior design and architectural structures
  • Strong verbal and written communication skills
  • Ability to work both collaboratively and independently
  • Strong attention to detail
  • Excellent interpersonal skills
  • Effective time management and organizational skills
  • Knowledge of how to inform product groupings with architecture, props, room composition, camera angle and lighting
  • Understand and articulate the elements of a good photograph with ability to edit oneself to achieve quality standards
  • Strong project management skills
  • Effective time management and organizational skills
  • Work independently as well as in a team environment
  • Maintain confidentiality
  • Working knowledge of Continuous Improvement
  • Handle multiple projects simultaneously within established time constraints
  • Proficient computer skills, including experience with Microsoft Office Suite, internet
  • Perform under strong demands in a fast-paced environment
  • Work professionally with customers and co-workers to efficiently serve our customers, treating both with enthusiasm and respect
  • Display empathy, understanding, and patience with employees and external customers

How to Apply

Please send resumes and link to portfolio/ work samples to Anna at AGoldthorp@ashleyfurniture.com

About the Company

Ashley Furniture Industries, Inc. is the largest manufacturer of furniture in the world. Established in 1945, Ashley offers one of the industry’s broadest product assortments to retail partners in 123 countries.

Design, Build, Deliver: 

Using our internationally acclaimed in-house design team, we create the look without paying expensive design fees. Then, by adhering to some of the most efficient production standards in the world, we can maximize productivity and minimize waste, generating additional savings for you. Finally, all orders are filled from strategically located regional warehouses and are serviced by our own fleet of trucks, the largest in the industry.

Associate Level Designer (Detail Focus)

Treyarch
Santa Monica, CA, USA

Job Description

Level Designer (Detail Focus) – Treyarch

Home to some of the industry's best and brightest talent, Treyarch is an industry-leading game developer whose Call of Duty®: Black Ops franchise has captivated millions of players around the world.  We are looking for highly driven, self-motivated people with intense creative vision and a passion to learn. Our goal is to foster an environment with an eye for the future of video game development, we will need your help to do this.

Treyarch’s Level Designers collaborate with the level team to take a game level from level block-out to completion.  This specific level design role will be aesthetic focused. Your keen eye for composition, modular kit pieces and, story telling through asset placement will help raise the bar for our next big release.

What you’ll be doing:

  • Work with design and art leadership to deliver environments that embody the united vision of the game.
  • Detail and polish geometry based on photo reference and concept art.
  • Collaborate with the design and art teams
  • Playtest and help drive iterative changes while maintaining the aesthetic vision for the level.
  • Help call out and resolve performance issues
  • Prioritize and self-manage to meet deadlines, while being proactive to address issues with production.
  • Ability to help document workflows and help mentor junior designers

Skills & Requirements

The skills/experience you’ll need:

  • Strong understanding of scene composition and ability to set dress an environment
  • Translate concept and Art direction into a believable space
  • Manage integration of asset requests while maintaining performance targets
  • Experience creating modular kits to help reduce scope of environments
  • Collaborate with your environment and design team counterparts to reach department goals
  • Keep an eye towards the future and help to anticipate project needs and be proactive in offering solutions.
  • Ability to use photo reference and extrapolate detail into a space.
  • Work to resolve conflicts between art direction and gameplay when they arise.
  • Be a team player and look for opportunities to self-motivate and be a positive force for the studio.
  • Situational awareness of when something should be escalated for managers and production.
  • Ability to contribute to discussions about technical problems and help find paths forward for solutions.

And you’ll really get our attention if you have:

  • Experience with the Radiant level editor
  • Strong portfolio showcasing surface detailing and storytelling through set dressing
  • Ability to mentor junior teammates
  • Demonstrated ability to add micro-detail to a scene but balance this with the holistic view for the player experience.
  • One or more shipped games
  • Proficient in other industry standard 3d packages. (Unreal, Maya, 3DSMax, Zbrush)

How to Apply

Please apply here:  https://careers.treyarch.com/job/R000774/Associate-Level-Designer-Detail-Focus-Treyarch

About the Company

Developing games since 1996, Treyarch is home to some of the industry's best and brightest talent.

Prior to entering development for Call of Duty®: Black Ops 3, the studio’s Call of Duty: Black Ops 2 set world-wide launch day records, with its previous game Call of Duty®: Black Ops having also set an entertainment launch opening record (2010). Black Ops 2 continues to be one of the best-selling games of all time.

Treyarch is also the birthplace of Call of Duty's Zombies.