Senior Technical Artist

Splash Damage
UK

Job Description

The Role

As a Senior Technical Artist, you will be responsible for helping to lead, plan, prototype and implement solutions for the art team. You will set great examples and help mentor more junior Technical Artists in order to maintain a consistently high standard of support across all disciplines within the studio.

You will represent Splash Damage's art team on all issues related to art production, and work closely with all other teams in assisting with the technical implementation and management of in-house and outsourced assets.

You should have a pragmatic and practical approach to working with technology, with experience working to technical limits and ensuring the art team adheres to these targets. During day-to-day work, you would be handling a diverse range of work including workflow processes, tools, optimization, planning, prototyping, documentation and bug-fixing.

As a Senior Technical Artist, you will:

  • Assist with planning and organisation of game and editor features.
  • Support the development team technically and artistically.
  • Prototype, develop and improve art pipelines.
  • Assist the programming team with implementing art-related tools and features.

Skills & Requirements

Essential Skills and Experience

  • Great communication and people-management skills.
  • Strong problem-solving and can-do attitude.
  • Good knowledge of Unreal Engine 4.
  • Run-time performance profiling and optimization experience.
  • Extensive experience in Autodesk 3dsmax or Autodesk Maya.
  • Knowledge of one or more script languages (e.g. Python, MAXScript, Javascript).
  • Experience working on AAA PC or console games.

Preferred Skills and Bonus Experience

  • Strong digital art skills (modelling, texturing, lighting).
  • Vector maths knowledge.
  • Experience with performance profiling and optimisation (CPU and/or GPU)
  • Experience with programming languages such as C++ or C#

Additional Information

Relocation assistance is offered

How to Apply

Please apply on our careers page: https://www.splashdamage.com/careers/job/oJrhcfwn

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.  

About the Company

Come join us!  

We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.

Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running from your home during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. We will continue to monitor the situation in line with government advice, but we will expect you to come and work with us in our friendly studio in Bromley as and when it’s safe to do so.

We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.

Lead Character Artist

Splash Damage
UK

Job Description

The Role

We’re kicking off an exciting new project here at Splash Damage and so we’re looking for a Lead Character Artist to join the leadership team to define the look and feel of our heroes and villains.

As Lead Character Artist, you will work closely with the Art Director and Creative Director and be responsible for creating, establishing and maintaining high-quality characters for our project.

Our ideal candidate should exhibit strong mentoring capabilities and lead by example: displaying a mastery of Anatomy, Sculpting and Texturing with strong overall artistic abilities.

Responsibilities

  • Lead, motivate and inspire a team of creative artists to help them to maintain quality, efficiency and consistency through feedback and mentoring.
  • Drive the visual quality in conjunction with other Lead Artists
  • Collaborate with Art and Design Directors to create technically sound, engaging and memorable characters

Skills & Requirements

Essential Skills and Experience

  • Management of an experienced Character Art Team: including holding regular 121s, setting objectives, looking after the team’s welfare and providing mentoring
  • Highly experienced and proficient with 3D Studio MAX or Maya, Zbrush and Photoshop
  • Superb 3D modelling and texturing skills with both organics & hard-surface
  • Strong knowledge and understanding of human anatomy, proportions, mechanics, characterisation & archetypes
  • Strong knowledge of mechanical construction and functionality (gear, weapons & robotics)
  • Experience of character pipelines and efficient memory management of UVs, textures and vertices
  • Highly experienced working with multiple texturing workflows for current (PBR) and previous generations, capable of creating well defined and readable realistic materials.
  • Substantial examples of current and past work demonstrating a strong understanding of form, silhouette, shape, texture, colour and lighting
  • Understanding of character modelling, rigging and skinning in preparation for animation
  • A proactive drive for efficiency in work methods & the maintenance of high standards
  • A great team player, able to communicate, learn from and to teach
  • Excellent communication and collaborative problem-solving skills

Desirable Skills and Experience

  • Extensive experience in developing character models and textures in a variety of styles
  • Minimum 3 shipped titles where credited as a character artist
  • Knowledge of real-time shaders
  • Strong traditional art foundations including but not limited to sculpture, conceptual design and illustration including lighting or colour keys
  • Keen interest in games and game design beyond art
  • Experience working within Unreal Engine 4
  • Knowledge of Substance Painter and Marvelous Designer a plus

Additional Information

Relocation assistance is offered

How to Apply

Please apply on our careers page: https://www.splashdamage.com/careers/job/oqQAcfwM

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.  

About the Company

Come join us!  

We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.

Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running from your home during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. We will continue to monitor the situation in line with government advice, but we will expect you to come and work with us in our friendly studio in Bromley as and when it’s safe to do so.

We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.

Senior Lighting Artist

Deviation Games
Los Angeles, CA, USA

Job Description

Deviation Games is looking for a Senior Lighting Artist to add real-time dramatic and memorable lighting in environments and cinematics for AAA game projects. The Senior Lighting Artist will work with a team of artists, programmers, and designers to develop cutting-edge visuals and atmosphere for the game world.

Responsibilities: 

  • Collaborate with the Art Director and other team members to produce immersive environmental lighting that matches an established visual target
  • Generate environmental lighting that suits a specific mood, atmosphere, and gameplay intent
  • Be responsible for creating and managing assets, including textures, colors, atmospheric effects, HDR skies, and other aspects of post-process production
  • Create compelling lighting while maintaining performance within the game engine
  • Edit objects and textures if needed to amplify the lighting of a scene
  • Collaborate with other teams to achieve a visual target and solve lighting-related matters
  • Relay constructive feedback and share methods concerning lighting and tools for the production pipeline
  • Work with other artists to establish lighting techniques and methodology for best practices

Skills & Requirements

Qualifications:

  • 4+ years game industry experience working as a Lighting Artist
  • Minimum of 2 shipped AAA video game titles
  • Expert knowledge of lighting techniques, pre-rendered/real time, with an emphasis on global illumination, dynamic lights, ambient occlusion and pre-baked light maps
  • Knowledge of Physically Based Rendering methods and standards
  • Ability to find creative solutions around engine performance challenges related to lighting
  • Excellent eye for color, shadow, light, and atmosphere when lighting environments
  • Be self-motivated and make informed choices when working alone
  • Knowledgeable and proficient in Photoshop, Maya, 3DS Max (expertise in one primary 3D software program preferred)
  • Meet deadlines in a quick and efficient manner
  • Flexibility and interest in learning new software programs
  • Show exceptional communication skills, both oral and written
  • Have a zeal for the game industry, and video games in general
  • Position is on-site in Santa Monica, CA, must be willing to relocate if necessary

Pluses

  • Skills in world-building and level population
  • Traditional art techniques and methods
  • Knowledge and methods pertaining to the game production cycle

Additional Information

Relocation assistance is offered

How to Apply

Please apply on:

LinkedIn: https://www.linkedin.com/jobs/cap/view/1806891021/?pathWildcard=1806891021&trk=mcm

OR @

www.deviationgames.com

About the Company

We’re Deviation Games. Yes, we’re new, and it’s our mission to make the most engaging, innovative games on the planet. Our founders started this company to develop the types of games they themselves want to play. We are looking to build teams of creative inventors, who learn from each other and work on the leading edge of what is possible in video game creation. www.deviationgames.com 

Concept Artist

Deviation Games
Los Angeles, CA, USA

Job Description

Join our AAA Studio located in Sunny Santa Monica!

We are looking for a Concept Artist to join our team. 

Responsibilities

  • Create a wide variety of high quality character, creature, environment, and weapon concepts that help define the visual style of the game.
  • Deliver highly polished concept paintings in a timely manner to be used for production and marketing.
  • Rough out level layouts by blocking them out in 3D (using Sketchup, Modo or other software).
  • Create reference packages and callout sheets for production art.
  • Collaborate with other artists in defining the artistic style of the project.
  • Paint over screenshots of rough game geo that incorporate design, materials, lighting, atmosphere, and effects.
  • Visually break down prop designs including showing destroyed states, animated parts, and effects.
  • Create concepts for standalone visual F/X.
  • Create graphic designs to be used both in environments and UI.
  • Create storyboards that illustrate the functionality of interactive props.

Skills & Requirements

Required Qualifications

  • 3+ years of experience in the games industry as a concept artist.
  • 1+ shipped AAA titles as a concept artist.
  • Expert in 2D Software ( Photoshop/Painter/Procreate).
  • Experience using 3D software as a part of a concept pipeline (Modo/Maya/Sketchup).
  • Ability to quickly put together high quality reference sheets.
  • Experience working in a Studio Pipeline.
  • Highly creative and skilled in designing both organic and hard surface.
  • Strong foundational drawing and painting skills including composition, design, perspective, and color theory.
  • M Strong communication skills are a plus.
  • Online portfolio. (includes process sketches)

Preferred Qualifications

  • 4+ years of experience in the games industry as a Concept artist.
  • Strong communication, collaboration, interpersonal, and organizational skills.
  • Possesses strong personal time management skills.
  • Strong knowledge in major software tools (Photoshop/Modo/Maya/Sketchup).
  • Willingness to learn new artistic techniques and software in a production setting.
  • Enjoys artistic sharing techniques with other artists
  • Experience working in Unreal Engine 4 is a plus.
  • Proficient in major 3D software packages (Modo/Maya and ZBrush).
  • Self-motivated problem solver, ability to work well independently.

Additional Information

Relocation assistance is offered

How to Apply

Apply at deviationgames.com

About the Company

We’re Deviation Games. Yes, we’re new, and it’s our mission to make the most engaging, innovative games on the planet. Our founders started this company to develop the types of games they themselves want to play. We are looking to build teams of creative inventors, who learn from each other and work on the leading edge of what is possible in video game creation. www.deviationgames.com

UI/Menu Designer

chance6 studios, Inc.
Remote

Job Description

What You Are

You’re awesome. You’ve spent years honing your skills; now you want to bring them someplace you’re appreciated as part of a team. You don’t need to be told how to do your job; you need the freedom and the autonomy to choose when and how you get it done.

What You Believe

You believe that family and life comes first, and you should be able to pursue that. You’re passionate, self-motivated, and looking for a better way to do things. You’re happy, cooperative, and not afraid to try something different. You believe in a driving purpose: delivering Players the experiences they deserve.

What You Can Expect During Hiring

1.)    You See Ad (Done!)

2.)    You Like Ad (Done?)

3.)    You Respond to Ad (Send resume and portfolio links, please!)

4.)    We Like Response to Ad and Set Interview

5.)    You tell everyone you know how awesome you are.

What You Should Do

Apply! Worst case scenario: You see how completely awesome we are (We’re awesome, too), find you’re a perfect fit, and still decide to take another offer. There’s worse things. Embrace the opportunity! Fortune favors the bold!

What You Shouldn’t Do

Hesitate! You’re ready, even if you don’t think you are. What’s the worst that could happen? Don’t worry about brushing up your resume, or packing bags to move. We want to see the true you, and we don’t care where in the world you’re working from.

What You Might Be Doing

  • Conceptualize and develop visual design for overall UI and menus in accordance with the project's existing prototype UI, game design, and artistic direction

  • Create and implement UI features ranging from iconography, HUD, menus, effects, and animations

  • Ensure UI assets are authored in a consistent manner to hit memory and rendering performance targets

  • Support additional graphic design efforts for studio and game-specific branding and iconography

  • Test, assess, and refine UI ideas with internal teams, as well as targeted player focus tests

  • Work closely with the team to create and refine an intuitive user experience.

  • Actively maintain file and resource organization

  • Participate in team discussions and critiques

Skills & Requirements

  • Experience in video game development as a UI/UX Designer for mobile games

  • Expertise in using color, style, iconography, typography, information design, and visual hierarchies

  • Experience working in an iterative, agile environment

  • Self-driven, passionate, creative problem solver, and a great team-first attitude

  • Enjoys playing a wide variety of games

  • Experience using industry-standard tracking and communication software such as Jira, Confluence, Slack, etc.

Additional Information

Working remotely is an option

How to Apply

Please visit our Career page at: https://www.chance6.com/careers

About the Company

We are chance6

We believe in family first

Whether our spouses or partners, our parents or children; whether the family we’re born to or the family we choose, we owe what we accomplish to the support of those around us. Every decision we make is filtered first through the lens of Would we want this for our families?

We believe in fun

Fun isn’t some equation; it’s not created in labs or conference rooms, and it isn’t something found by aiming for the middle. It’s subjective, and found by interacting on a personal level with our Players. Only they can tell us what it is. Fun is instinctual, and we believe our Players know what they want in their gut. We’re here to follow their lead and learn to translate their wants into entertainment.

We believe in meaningful connections

The most important audience segment isn’t the early adopter or the whale. It’s Kyle, or Chloe, or TofuNinja. It’s the individual. It’s understanding that they stop playing because they start a new job and applauding their choice, not trying to manipulate them back to the game. It’s being there for them when they’re struggling in game and out just because they need someone to listen. It doesn’t take a CRM to show people they matter; it just takes being willing to pay attention.

We believe in experiences

Entertainment isn’t asses in seats; it’s not retention rates or DAUs. It’s having something that you talk about for days, that inspires you to create something else or makes you imagine what’s possible. Experiences come from incredible moments, be they unexpected victories or terrifying horrors. Experiences linger beyond a single product, and breed expectations that we are proud to live up to.

We believe in authenticity

It’s not some corporate bullshit lingo or catchphrase; you can’t tell people “Ok, be authentic.”  Authenticity comes from living out your values each and every day. It comes from being transparent and honest, admitting when you screwed up or having the strength to say no, whether it’s to each other, to partners, or even to Players. It’s about doing what you know is right above what’s profitable.

Gameplay Scripter

chance6 studios, Inc.
Remote

Job Description

What You Are

You’re awesome. You’ve spent years honing your skills; now you want to bring them someplace you’re appreciated as part of a team. You don’t need to be told how to do your job; you need the freedom and the autonomy to choose when and how you get it done.

What You Believe

You believe that family and life comes first, and you should be able to pursue that. You’re passionate, self-motivated, and looking for a better way to do things. You’re happy, cooperative, and not afraid to try something different. You believe in a driving purpose: delivering Players the experiences they deserve.

What You Can Expect During Hiring

1.)    You See Ad (Done!)

2.)    You Like Ad (Done?)

3.)    You Respond to Ad (Send resume and portfolio links, please!)

4.)    We Like Response to Ad and Set Interview

5.)    You tell everyone you know how awesome you are.

What You Should Do

Apply! Worst case scenario: You see how completely awesome we are (We’re awesome, too), find you’re a perfect fit, and still decide to take another offer. There’s worse things. Embrace the opportunity! Fortune favors the bold!

What You Shouldn’t Do

Hesitate! You’re ready, even if you don’t think you are. What’s the worst that could happen? Don’t worry about brushing up your resume, or packing bags to move. We want to see the true you, and we don’t care where in the world you’re working from.

What You Might Be Doing

  • Implement gameplay systems, features, user interface elements, as well as character animations (Humanoid with Animator component), VFX (Particle System), and SFX (FMod)

  • Work closely with the team on the implementation and tuning of gameplay systems and features.

  • Research, evaluate, test; to always strive for quality solutions before implementation

  • Join Regular Team Syncs; deciding together when changes, improvements, or solutions occur

  • Work with core team to set priorities, deadlines, targets, retrospectives, flag issues

  • Participate in team discussions and critiques

Skills & Requirements

  • Self-motivated problem solver of creative issues within technical constraints

  • Experience working in an iterative, agile environment

  • Self-driven, passionate, creative problem solver, and a great team-first attitude

  • Enjoys playing a wide variety of games

  • Experience with C# 7+ / .net 4.6+

  • Prior gameplay or programming experience using Unity engine 2019+

  • Experience using industry-standard tracking and communication software such as Jira, Confluence, Slack, etc.

Additional Information

Working remotely is an option

How to Apply

Please visit our Career page at: https://www.chance6.com/careers

About the Company

We are chance6

We believe in family first

Whether our spouses or partners, our parents or children; whether the family we’re born to or the family we choose, we owe what we accomplish to the support of those around us. Every decision we make is filtered first through the lens of Would we want this for our families?

We believe in fun

Fun isn’t some equation; it’s not created in labs or conference rooms, and it isn’t something found by aiming for the middle. It’s subjective, and found by interacting on a personal level with our Players. Only they can tell us what it is. Fun is instinctual, and we believe our Players know what they want in their gut. We’re here to follow their lead and learn to translate their wants into entertainment.

We believe in meaningful connections

The most important audience segment isn’t the early adopter or the whale. It’s Kyle, or Chloe, or TofuNinja. It’s the individual. It’s understanding that they stop playing because they start a new job and applauding their choice, not trying to manipulate them back to the game. It’s being there for them when they’re struggling in game and out just because they need someone to listen. It doesn’t take a CRM to show people they matter; it just takes being willing to pay attention.

We believe in experiences

Entertainment isn’t asses in seats; it’s not retention rates or DAUs. It’s having something that you talk about for days, that inspires you to create something else or makes you imagine what’s possible. Experiences come from incredible moments, be they unexpected victories or terrifying horrors. Experiences linger beyond a single product, and breed expectations that we are proud to live up to.

We believe in authenticity

It’s not some corporate bullshit lingo or catchphrase; you can’t tell people “Ok, be authentic.”  Authenticity comes from living out your values each and every day. It comes from being transparent and honest, admitting when you screwed up or having the strength to say no, whether it’s to each other, to partners, or even to Players. It’s about doing what you know is right above what’s profitable.

Environment Artist / Area Designer

chance6 studios, Inc.
Remote

Job Description

What You Are

You’re awesome. You’ve spent years honing your skills; now you want to bring them someplace you’re appreciated as part of a team. You don’t need to be told how to do your job; you need the freedom and the autonomy to choose when and how you get it done.

What You Believe

You believe that family and life comes first, and you should be able to pursue that. You’re passionate, self-motivated, and looking for a better way to do things. You’re happy, cooperative, and not afraid to try something different. You believe in a driving purpose: delivering Players the experiences they deserve.

What You Can Expect During Hiring

1.)    You See Ad (Done!)

2.)    You Like Ad (Done?)

3.)    You Respond to Ad (Send resume and portfolio links, please!)

4.)    We Like Response to Ad and Set Interview

5.)    You tell everyone you know how awesome you are.

What You Should Do

Apply! Worst case scenario: You see how completely awesome we are (We’re awesome, too), find you’re a perfect fit, and still decide to take another offer. There’s worse things. Embrace the opportunity! Fortune favors the bold!

What You Shouldn’t Do

Hesitate! You’re ready, even if you don’t think you are. What’s the worst that could happen? Don’t worry about brushing up your resume, or packing bags to move. We want to see the true you, and we don’t care where in the world you’re working from.

What You Might Be Doing

  • Concept design and implement an area set in a futuristic dystopian cyberpunk world.

  • Works closely with Design Lead to keep quality and style consistent across all environments

  • Works with Design Lead and Producer to identify and schedule assets for external development

  • Participate in team discussions and critiques

Skills & Requirements

  • Good understanding of layout and architectural design

  • Ideal candidate has a portfolio that shows experience and affinity for Sci-fi / Cyberpunk setting

  • Able to concept, 3D model, texture and light area

  • Mastery of 3D art fundamentals: Composition, Set dressing, Lighting, Material Expression, etc.  

  • Expert in Maya or similar packages. 

  • Experience with Zbrush or similar packages. 

  • Ability to adapt to, follow and help develop a variety of artistic styles, but also fill in the blanks

  • Ability to estimate your tasks and collaborate with technical and non-technical colleagues

  • Articulate in contextualizing decisions, communicating ideas, and giving and receiving feedback

  • Experience working in an iterative, agile environment

  • Self-driven, passionate, creative problem solver, and a great team-first attitude

  • Enjoys playing a wide variety of games

  • Experience using industry-standard tracking and communication software such as Jira, Confluence, Slack, etc.

Additional Information

Working remotely is an option

How to Apply

Please visit our Career page at: https://www.chance6.com/careers

About the Company

We are chance6

We believe in family first

Whether our spouses or partners, our parents or children; whether the family we’re born to or the family we choose, we owe what we accomplish to the support of those around us. Every decision we make is filtered first through the lens of Would we want this for our families?

We believe in fun

Fun isn’t some equation; it’s not created in labs or conference rooms, and it isn’t something found by aiming for the middle. It’s subjective, and found by interacting on a personal level with our Players. Only they can tell us what it is. Fun is instinctual, and we believe our Players know what they want in their gut. We’re here to follow their lead and learn to translate their wants into entertainment.

We believe in meaningful connections

The most important audience segment isn’t the early adopter or the whale. It’s Kyle, or Chloe, or TofuNinja. It’s the individual. It’s understanding that they stop playing because they start a new job and applauding their choice, not trying to manipulate them back to the game. It’s being there for them when they’re struggling in game and out just because they need someone to listen. It doesn’t take a CRM to show people they matter; it just takes being willing to pay attention.

We believe in experiences

Entertainment isn’t asses in seats; it’s not retention rates or DAUs. It’s having something that you talk about for days, that inspires you to create something else or makes you imagine what’s possible. Experiences come from incredible moments, be they unexpected victories or terrifying horrors. Experiences linger beyond a single product, and breed expectations that we are proud to live up to.

We believe in authenticity

It’s not some corporate bullshit lingo or catchphrase; you can’t tell people “Ok, be authentic.”  Authenticity comes from living out your values each and every day. It comes from being transparent and honest, admitting when you screwed up or having the strength to say no, whether it’s to each other, to partners, or even to Players. It’s about doing what you know is right above what’s profitable.

VFX Artist

chance6 studios, Inc.
Remote

Job Description

What You Are

You’re awesome. You’ve spent years honing your skills; now you want to bring them someplace you’re appreciated as part of a team. You don’t need to be told how to do your job; you need the freedom and the autonomy to choose when and how you get it done.

What You Believe

You believe that family and life comes first, and you should be able to pursue that. You’re passionate, self-motivated, and looking for a better way to do things. You’re happy, cooperative, and not afraid to try something different. You believe in a driving purpose: delivering Players the experiences they deserve.

What You Can Expect During Hiring

1.)    You See Ad (Done!)

2.)    You Like Ad (Done?)

3.)    You Respond to Ad (Send resume and portfolio links, please!)

4.)    We Like Response to Ad and Set Interview

5.)    You tell everyone you know how awesome you are.

What You Should Do

Apply! Worst case scenario: You see how completely awesome we are (We’re awesome, too), find you’re a perfect fit, and still decide to take another offer. There’s worse things. Embrace the opportunity! Fortune favors the bold!

What You Shouldn’t Do

Hesitate! You’re ready, even if you don’t think you are. What’s the worst that could happen? Don’t worry about brushing up your resume, or packing bags to move. We want to see the true you, and we don’t care where in the world you’re working from.

What You Might Be Doing

  • Creation of handcrafted visual effects to be used in real-time game assets

  • Optimize effects for performance on mobile platforms

  • Provide department and production leads with responsible estimates for visual effects tasks and identify any risks to the effort

  • Set dress gameplay spaces with ambient atmospheric effects and produce stunning scripted effects for high-impact game moments

  • Participate in team discussions and critiques

Skills & Requirements

  • Experience with creating consistently brilliant, eye-catching real-time FX using Photoshop, Maya, and in-game FX systems

  • Able to paint special FX textures from scratch and match an established style

  • Proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc…

  • Strong sense of lighting, color, form, and motion

  • Working knowledge of Unity rendering engines and experience designing VFX shaders

  • Experience implementing VFX in code (C#)

  • Ability to interpret and transform abstract ideas and concepts into compelling effects

  • Experience working in an iterative, agile environment

  • Self-driven, passionate, creative problem solver, and a great team-first attitude

  • Enjoys playing a wide variety of games

  • Experience using industry-standard tracking and communication software such as Jira, Confluence, Slack, etc.

Additional Information

Working remotely is an option

How to Apply

Please visit our Career page at: https://www.chance6.com/careers

About the Company

We are chance6

We believe in family first

Whether our spouses or partners, our parents or children; whether the family we’re born to or the family we choose, we owe what we accomplish to the support of those around us. Every decision we make is filtered first through the lens of Would we want this for our families?

We believe in fun

Fun isn’t some equation; it’s not created in labs or conference rooms, and it isn’t something found by aiming for the middle. It’s subjective, and found by interacting on a personal level with our Players. Only they can tell us what it is. Fun is instinctual, and we believe our Players know what they want in their gut. We’re here to follow their lead and learn to translate their wants into entertainment.

We believe in meaningful connections

The most important audience segment isn’t the early adopter or the whale. It’s Kyle, or Chloe, or TofuNinja. It’s the individual. It’s understanding that they stop playing because they start a new job and applauding their choice, not trying to manipulate them back to the game. It’s being there for them when they’re struggling in game and out just because they need someone to listen. It doesn’t take a CRM to show people they matter; it just takes being willing to pay attention.

We believe in experiences

Entertainment isn’t asses in seats; it’s not retention rates or DAUs. It’s having something that you talk about for days, that inspires you to create something else or makes you imagine what’s possible. Experiences come from incredible moments, be they unexpected victories or terrifying horrors. Experiences linger beyond a single product, and breed expectations that we are proud to live up to.

We believe in authenticity

It’s not some corporate bullshit lingo or catchphrase; you can’t tell people “Ok, be authentic.”  Authenticity comes from living out your values each and every day. It comes from being transparent and honest, admitting when you screwed up or having the strength to say no, whether it’s to each other, to partners, or even to Players. It’s about doing what you know is right above what’s profitable.

Animator

chance6 studios, Inc.
Remote

Job Description

What You Are

You’re awesome. You’ve spent years honing your skills; now you want to bring them someplace you’re appreciated as part of a team. You don’t need to be told how to do your job; you need the freedom and the autonomy to choose when and how you get it done.

What You Believe

You believe that family and life comes first, and you should be able to pursue that. You’re passionate, self-motivated, and looking for a better way to do things. You’re happy, cooperative, and not afraid to try something different. You believe in a driving purpose: delivering Players the experiences they deserve.

What You Can Expect During Hiring

1.)    You See Ad (Done!)

2.)    You Like Ad (Done?)

3.)    You Respond to Ad (Send resume and portfolio links, please!)

4.)    We Like Response to Ad and Set Interview

5.)    You tell everyone you know how awesome you are.

What You Should Do

Apply! Worst case scenario: You see how completely awesome we are (We’re awesome, too), find you’re a perfect fit, and still decide to take another offer. There’s worse things. Embrace the opportunity! Fortune favors the bold!

What You Shouldn’t Do

Hesitate! You’re ready, even if you don’t think you are. What’s the worst that could happen? Don’t worry about brushing up your resume, or packing bags to move. We want to see the true you, and we don’t care where in the world you’re working from.

What You Might Be Doing

  • Create third-person combat animations for characters with ranged and melee weapons set in a sci-fi Cyberpunk world

  • Work with Modeller and Gameplay Scripter on implementation and troubleshooting

  • Work with the Team to execute the determined style and tone of animation for the final product

  • Collaborate with the character artists to help create characters that meet technical and animation requirements

  • Help problem-solve in-game animation implementation issues

  • Participate in team discussions and critiques

Skills & Requirements

  • Experience with keyframe animation of humanoid characters and stylized combat animations

  • Ideal candidate has a portfolio and/or showreel that showcasing past experience

  • Experience with character animation on mobile platforms

  • Technical Art experience a bonus

  • Thorough understanding of animation technical requirements for video game production pipelines

  • Experience working in an iterative, agile environment

  • Self-driven, passionate, creative problem solver, and a great team-first attitude

  • Enjoys playing a wide variety of games

  • Experience using industry-standard tracking and communication software such as Jira, Confluence, Slack, etc.

Additional Information

Working remotely is an option

How to Apply

Please visit our Career page at: https://www.chance6.com/careers

About the Company

We are chance6

We believe in family first

Whether our spouses or partners, our parents or children; whether the family we’re born to or the family we choose, we owe what we accomplish to the support of those around us. Every decision we make is filtered first through the lens of Would we want this for our families?

We believe in fun

Fun isn’t some equation; it’s not created in labs or conference rooms, and it isn’t something found by aiming for the middle. It’s subjective, and found by interacting on a personal level with our Players. Only they can tell us what it is. Fun is instinctual, and we believe our Players know what they want in their gut. We’re here to follow their lead and learn to translate their wants into entertainment.

We believe in meaningful connections

The most important audience segment isn’t the early adopter or the whale. It’s Kyle, or Chloe, or TofuNinja. It’s the individual. It’s understanding that they stop playing because they start a new job and applauding their choice, not trying to manipulate them back to the game. It’s being there for them when they’re struggling in game and out just because they need someone to listen. It doesn’t take a CRM to show people they matter; it just takes being willing to pay attention.

We believe in experiences

Entertainment isn’t asses in seats; it’s not retention rates or DAUs. It’s having something that you talk about for days, that inspires you to create something else or makes you imagine what’s possible. Experiences come from incredible moments, be they unexpected victories or terrifying horrors. Experiences linger beyond a single product, and breed expectations that we are proud to live up to.

We believe in authenticity

It’s not some corporate bullshit lingo or catchphrase; you can’t tell people “Ok, be authentic.”  Authenticity comes from living out your values each and every day. It comes from being transparent and honest, admitting when you screwed up or having the strength to say no, whether it’s to each other, to partners, or even to Players. It’s about doing what you know is right above what’s profitable.

Senior Character & Environment Artist

HookBang,LLC
Austin, TX, USA

Job Description

We are looking for an experienced artist, strong in both character and environment art, to create highly detailed game characters, environments, and world assets on the NBA2K franchise.

  • Work with the Art Manager, Creative Director, and other artists to build and rig characters, structures, props, and other assets.
  • Optimize assets to run on Nintendo Switch.
  • Work in proprietary software to build worlds.

Skills & Requirements

Requirements

  • At least 7 years experience in the game industry, specifically building characters and environments for AAA games.
  • Shipped 2+ titles as an artist.
  • Advanced Maya experience.
  • Experience with Perforce.
  • Demonstrated grasp of scale, proportion lighting, and form.
  • Solid understanding of the aesthetics of environment, function vs. form relationships and how this can enhance gameplay.
  • Team player with the drive and initiative to deliver high-quality work within performance and time restrictions.

Nice to Have:

  • Experience in building LOD assets for open worlds a plus.
  • Switch development experience.
  • Substance Designer / Painter experience.
  • Melscript and python experience.

Additional Information

Relocation assistance is offered

How to Apply

https://apply.workable.com/hookbang/j/F5055BAE69/

About the Company

Founded in 2012, HookBang is an award-winning software development firm working with organizations such as Take-Two/2K, Google, Intel, and the DoD, to name just a few. We have just secured a long term deal with one of the largest game companies in the world and are looking to expand. Our name, derived from programmer speak for “?” & “!”, succinctly captures our mission: to work on hard problems and craft elegant, innovative solutions. We do what we love, with people we respect.

Lead Concept Artist

Funcom ZPX
Lisbon, Portugal

Job Description

Funcom ZPX is looking for an enthusiastic, talented and versatile Lead Concept Artist to join our concept artist team in Lisbon. 

As a Lead Concept Artist, you will work closely with the Art Director and Art Leads to build and maintain qualitative goals and artistic consistency for concept art, setting high visual standards, and defining project style and tone.

In this role you are a well-rounded team ambassador: a master communicator, collaboration encourager and above all, a skilled artist. You fully understand the concept art creation process, along with style guides and creative briefs.

You are able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.

Responsibilities:

  • Work closely with the project Art Director to develop a style and provide consistent quality across all areas for the project
  • Collaborate with other Art Leads and Producers to coordinate Concept Art resources, establishing schedules and priorities
  • Review completed work, ensuring its aligned with the artistic direction and 3D requirements
  • Lead, mentor and motivate concept artists as they develop and polish their work throughout the art pipeline
  • Produce high-quality concept art, with the ability to deliver consistent quality across all areas of environments, lighting, characters, vehicles, props and more
  • Carry out key department responsibilities that include hiring, training, appraising performance and resolving issues
  • Stay up to date on best practices to keep up with the latest next-gen industry standards

Skills & Requirements

Requirements:

  • Minimum 5 years commercial production experience in a Concept Art role (leadership an asset)
  • Mastery of 2D art fundamentals: anatomy, composition, lighting, materials, colour use etc
  • Expert-level proficiency with Photoshop, Z-Brush, Maya and/or other 2D & 3D software packages
  • Excellent English communication, organization, mentorship, time management and interpersonal skills
  • Bachelor/Undergraduate degree or equivalent

Desirable:

  • Prior Leadership Experience
  • Experience working with outsourcing partners & freelancers across different locations
  • Knowledge of production management (e.g. Jira)
  • Keen interest in playing games and game development beyond art

Additional Information

Relocation assistance is offered

How to Apply

How to Apply:

  • Please apply in English here
  • Include your CV, highlighting your education, work history and games shipped
  • Provide an online portfolio showcasing your best work

About the Company

Funcom was founded in 1993 and during the past 27 years we've created everything from pixel platformers to massively multiplayer online games. Today, more than 190 people from 30 different nationalities work and play at Funcom across our studios in Oslo (Norway), Lisbon, (Portugal) and Durham (North Carolina). We want Funcom to be a game developer where creative people can come together and leave a mark on the industry.

We offer:

  • Strong company values
  • Challenging and interesting work
  • A position the right candidate can greatly influence
  • Flexible working hours
  • Team oriented culture
  • Social events and gatherings
  • Relocation assistance is offered to assist you with the move

Audio Designer

chance6 studios, Inc.
Remote

Job Description

You’re awesome. You’ve spent years honing your skills; now you want to bring them someplace you’re appreciated as part of a team. You don’t need to be told how to do your job; you need the freedom and the autonomy to choose when and how you get it done.

  • Design and create a range of sounds for a variety of interactive experiences ranging from real-time combat mechanics to menus and user interface interactions.

  • Create background audio tracks for menus and in-game action.

  • Optimize sound assets to meet mobile platform memory budget and performance requirements.

  • Implement sounds in FMOD, Wwise, or other audio middleware.

  • Participate in team discussions and critiques

Skills & Requirements

  • Experience designing SFX, foley, stingers, and onomatopoeia.

  • Experience editing and mixing sound for optimal audio experience

  • Experience integrating assets in Unity a bonus.

  • Solid understanding of technical audio theory and audio engineering

  • Passionate about game audio

  • Experience working in an iterative, agile environment

  • Self-driven, passionate, creative problem solver, and a great team-first attitude

  • Enjoys playing a wide variety of games

  • Experience using industry-standard tracking and communication software such as Jira, Confluence, Slack, etc.

Additional Information

Working remotely is an option

How to Apply

Please visit our Career page at: https://www.chance6.com/careers

About the Company

We are chance6

We believe in family first

Whether our spouses or partners, our parents or children; whether the family we’re born to or the family we choose, we owe what we accomplish to the support of those around us. Every decision we make is filtered first through the lens of Would we want this for our families?

We believe in fun

Fun isn’t some equation; it’s not created in labs or conference rooms, and it isn’t something found by aiming for the middle. It’s subjective, and found by interacting on a personal level with our Players. Only they can tell us what it is. Fun is instinctual, and we believe our Players know what they want in their gut. We’re here to follow their lead and learn to translate their wants into entertainment.

We believe in meaningful connections

The most important audience segment isn’t the early adopter or the whale. It’s Kyle, or Chloe, or TofuNinja. It’s the individual. It’s understanding that they stop playing because they start a new job and applauding their choice, not trying to manipulate them back to the game. It’s being there for them when they’re struggling in game and out just because they need someone to listen. It doesn’t take a CRM to show people they matter; it just takes being willing to pay attention.

We believe in experiences

Entertainment isn’t asses in seats; it’s not retention rates or DAUs. It’s having something that you talk about for days, that inspires you to create something else or makes you imagine what’s possible. Experiences come from incredible moments, be they unexpected victories or terrifying horrors. Experiences linger beyond a single product, and breed expectations that we are proud to live up to.

We believe in authenticity

It’s not some corporate bullshit lingo or catchphrase; you can’t tell people “Ok, be authentic.”  Authenticity comes from living out your values each and every day. It comes from being transparent and honest, admitting when you screwed up or having the strength to say no, whether it’s to each other, to partners, or even to Players. It’s about doing what you know is right above what’s profitable.

Intermediate Game Programmer

Virtual Heroes
Raleigh, NC, USA

Are you passionate about video games? Want to create software that makes a difference? At the Virtual Heroes Division of Applied Research Associates, our goal is to improve your safety, security, and way of life. Join us!

We’re looking for dedicated, hard-working programmers with a passion for using game technology to develop state-of-the-art simulation, training, and virtual world applications. As a Serious Games Programmer you will be a key member of a team that is solving real-world problems for customers in the military, medical, commercial, and intelligence industries. Ideal candidates will have broad programming experience on one or more published/deployed projects. You must be able to serve multiple projects simultaneously with agility, poise, and focus. The job location is our well-equipped offices in the Research Triangle in Raleigh, North Carolina.

Our games are award-winning, reflecting the creativity, dedication, and vision of every member of our studio. You can be part of our team!

Why Work For Us?

  • The opportunity to make a real impact. Virtual Heroes has been making quality serious games for over fifteen years. Everyone who works here is important, from new faces to those who have worked here since the beginning. Your contribution matters—you won’t be just a number!
  • Flexible, reasonable hours. We encourage all employees to have a good work/life balance. We do not believe in burning you out! We invest in our people and want you to be happy with us for the long-haul.
  • Competitive salaries and outstanding benefits. We provide generous retirement contributions and company stock over and above salary; medical, dental, and vision coverage; company-paid life and long-term disability insurance; and annual performance bonuses.

Intermediate Game Programmer Requirements:

  • Candidates selected may be subject to a government security investigation and must meet eligibility requirements for access to classified information.
  • BS (or higher) in Computer Science, Game Development, or a similar discipline, plus at least 5 years of related work experience. Equivalent professional experience (at least 11 years) will be considered for talented candidates without a degree.
  • At least 2 years of professional experience with Unreal Engine 4 C++ programming and Blueprints.
  • C++ experience and demonstrated knowledge of good software engineering practices.

Preference to applicants with one or more of the following:

  • Experience developing multiplayer game/training applications.
  • Experience with mobile platform development (iOS, Android).
  • Experience with databases (MySQL, sqlite, spatialite) or xAPI LMS integration
  • Experience with VR development

Company Information:

At Virtual Heroes, we leverage simulation and digital-games-based paradigms to create applications that teach critical skills, simulate complicated, expensive, or inaccessible facilities, and provide education and training across a significantly-broad content domain. As a division of Applied Research Associates (ARA), we work with scientists and engineers of many disciplines and diverse backgrounds to enhance the creativity and innovation of the mission-critical solutions we provide to our customers, while leveraging all the scientific capabilities our companies’ employees bring to the table.

is an employee-owned international research and engineering company recognized for providing technically superior solutions to complex and challenging problems. Founded in Albuquerque, NM in 1979, ARA currently employs over 1200 1400 professionals and is rapidly growing. Our culture supports our exceptional staff of valued employees and encourages professional growth through continued higher education, participation and publication at technical conferences, and membership in professional organizations. As an ARA employee you are encouraged to generate new ideas and bring those ideas to life. ARA offers competitive salaries and outstanding benefits including stock ownership, medical and dental coverage, long-term disability insurance, life insurance, a 401(k) profit-sharing plan, and annual bonuses. For additional information and an opportunity to join this unique workplace, please visit our website at http://careers.ara.com.

Motion Editor

Lightstorm Entertainment
Manhattan Beach, CA, USA

We are a Los Angeles based feature film production company creating movies in an AR/VR space. We are looking for Motion Editors that have a passion for motion capture and its use in virtual production.

Motion Editors will be responsible for taking body motion performance from the stage all the way through to integration in 3d environments and shots. Editing motion includes adjusting interaction and contacts between characters, props, and environment.

This is a technical artist position, where you will need to be able to catch, analyze and identify technical issues, but will also need a keen eye for motion, timing and posture. Communication skills are important. You are driven, positive, and interested in the opportunity to take your motion capture skills and apply it to the everchanging needs of a cutting-edge film production.

The project is long term and so we are looking for candidates who can commit to multiple years of work.

Job Type: Full-time

Required Skills:

·       All applicants must have a high level of attention to detail

·       Show a proficiency in Motionbuilder, Maya or any major 3d package.

·       Background in Linux and experience with Identify and Nuance is a plus

Experience:

  • Minimum of 3 years motion edit experience

Candidates must be US citizens or Permanent Residence card (Green Card) holders.

 


Motion Edit Technical Director

Lightstorm Entertainment
Manhattan Beach, CA, USA

We are a Los Angeles based feature film production company creating movies in an AR/VR space. We are looking for Motion Editors that have a passion for motion capture and its use in virtual production.

Motion Editors will be responsible for taking body motion performance from the stage all the way through to integration in 3d environments and shots. Editing motion includes adjusting interaction and contacts between characters, props, and environment. 

This is a technical artist position, where you will need to be able to catch, analyze and identify technical issues, but will also need a keen eye for motion, timing and posture. Although the primary job is as a motion editor as the department td, you'll be asked to modify existing tools, write scripts that will help automate workflows; help write up and follow up with bugs and feature requests with the other developers in the production.  Communication skills are important. You are driven, positive, and interested in the opportunity to take your motion capture skills and apply it to the ever changing needs of a cutting-edge film production.

The project is long term and so we are looking for candidates who can commit to multiple years of work.

Job Type: Full-time

Required Skills:

·       All applicants must have a high level of attention to detail.

·       Experience in scripting and writing tools in python.

·       Knowing Kcl/tk is a plus.

·       Show a proficiency in Motionbuilder, Maya or any major 3d package.

·       Background in Linux and experience with Identify and Nuance is a plus

Experience:

  • Minimum of 3 years motion edit experience

Candidates must be US citizens or Permanent Residence card (Green Card) holders.

 


2D Hand-Drawn Animation Job Call

Raven Travel Studios
Remote

Hi everyone,

Indie game development team here, currently working on a big project with an important european publisher.

We are looking for an animator artist who could make some animated cutscenes for our game, for a total average time of 30 secs. The game will be released in half 2021.

The commission will be performed remotely at times desired by the candidate.The requested style is comic and cartoonish as referenced in this picture:

Game reference

 

How to Apply

• Be able to work to strict deadlines • Have a positive attitude to client feedback To apply, please send us a mail including a brief covering letter, a link to your portfolio and/or show-reel and specify your rate to: pr@raventravelstudios.net Job expires in 60 days.

Lead Animator - [Avatar Project] (f/m/d)

Ubisoft German Studios
Düsseldorf, Germany

Job Description

The Lead Animator is responsible for leading and managing the Animation and Technical Animation teams in our project, setting objectives for both short and long term, driving quality standards and collaborating with Directors to deliver AAA game experiences.

Primary Objectives 

  • Collaborate with the Art Director, Technical Art Director and Animation Director to create animations that fit to the visual style of the project and set a new benchmark on animation quality for the team.
  • Define, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables together with production.
  • Provide support and feedback for internal animation team and the technical animators.
  • Establish animation standards and provide feedback for animation outsourcing.
  • Collaborate with Tech Artists to improve existing and prototype future animation pipelines.
  • Collaborate with design teams and programming teams to develop gameplay features.
  • Quickly prototype animation systems that will serve as a basis for animation and gameplay-related discussions
  • Be the main point of contact for other teams and represent the team

    Specific Tasks:
     
  • Provide knowledge and solutions for animation problems
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Provide support and advice for artists
  • Ensure that the work of the team follows the quality standards, artistic direction and set deadlines.
  • Actively participate in project management decisions and supervise the necessary adjustments so that the animation team is able to reach their goals.
  • Develop and manage successful teams:

          o   Coach and share best practices with the animation team

          o   Recruit and identify talents

          o   Manage performance: define objectives, give constructive feedback

          o   Empower and develop his teams with a long-term perspective

Skills & Requirements

  • A minimum of 7 years’ experience as an Animator or Technical Animator in game development with a strong understanding of rigging, skinning, keyframe animation, motion capturing and procedural animation.
  • At least 2 years of experience in a leadership role.
  • Proven experience on at least one shipped title
  • Excellent knowledge of Maya, Motion Builder, 3DSMAX, and/or other commercial 3D authoring packages.
  • A keen eye for motion, weight, timing and animation.  
  • Being able to work with a complex animation system and complex animation state machines
  • Able to keep content within the current project’s art style and work within those limitations.
  • Understand workflows and tools in animation production with the ability to modify and improve them. 
  • Be forward thinking and anticipate the needs of your project. 
  • High degree of self-motivation and initiative.
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

Bonus

  • Experience with Motion editing and handling Mocap Data in Motion Builder is a plus
  • Experience as modeler and/or texture artist a plus
  • Ability to create custom tools and scripts to increase the productivity is a plus.
  • Rigging experience is a plus
  • Being an avid gamer is a plus

Additional Information

Relocation assistance is offered

How to Apply

PORTFOLIO

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred) or attaching documents to your resume. (Please ensure the link is working and any passcode if required is shared before submitting your application)

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of character animation (full body motion, emotions etc.)
  • Examples of animation style variety
  • Examples of environment animation or visual effects
  • Examples of animation rigs and their functionality in a 3D package

To apply submit your cover letter detailing your earliest start date, salary expectations and motivation along with your portfolio here: Lead Animator [Avatar Project] (f/m/d)

About the Company

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers.

We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and “Beyond Good & Evil” and many more.

Senior Technical Artist

Remedy Entertainment
Espoo, Finland

Job Description

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is looking for a Senior Technical Artist for a key role working on Remedy’s projects.

As a Senior Technical Artist at Remedy, you will have the opportunity to design, prototype, and implement pipeline solutions with our internal and external content teams. You will help shape new workflows and mentor more junior technical and environment artists across multiple disciplines.

You will be a representative for content teams on all issues related to content creation, and work closely with other teams that develop tools and support internal and external production efforts.

You should be able to clearly communicate practical technical limits and ensure that content creators understand performance and validation targets. Your daily experience will range from workflow development, technical and user documentation, optimization, planning, prototyping, and bug-fixing.

Skills & Requirements

Responsibilities

  • Assist in the development of an industry leading digital content creation pipeline
  • Collaborate with various Northlight engine teams in the development of game and editor features
  • Assist with the design and implementation of workflows with internal and external partners
  • Mentorship and guidance of junior technical artists

Requirements and Qualifications

  • 5+ years of experience working in the game, film or equivalent industry
  • Proficiency in at least Python and C#
  • Experience working with any of the following APIs: Maya, Houdini, Substance Painter/Designer
  • Curiosity, ability to learn fast and to communicate concisely
  • Excellent verbal and written communication skills (in English)

What is in it for you?

  • Yes, you get to move to Finland where the quality of life is exceptional and cost of living is affordable.
  • Moving to a new country can be intimidating, but our relocation service is there every step of the way to take care of you. You can concentrate on work, while we’ll take care of everything else.
  • You will be offered competitive compensation with a bonus system.
  • We work hard, but at Remedy we believe in a great work life balance. Happy people work better. In Finland you get up to 5 weeks of paid vacation every year. This is on top of public holidays and other special occasions.
  • Above all, you get to work on awesome, unique video games that the global audience is interested in at a studio where your input is valued. We try our hardest to keep our team sizes and the work load sensible, so your contributions feel valuable.

To apply, please fill in the application form with your CV, portfolio and other information relevant to the position. The position will be filled as soon as a suitable applicant is found.

Additional Information

Relocation assistance is offered

How to Apply

Please use the application form to apply here

About the Company

Remedy Entertainment Plc. is a globally successful console and PC game company founded in 1995 and based in Espoo, Finland. Our highly acclaimed titles include Control, Quantum Break, Alan Wake's American Nightmare, Alan Wake, Max Payne 2: The Fall of Max Payne, Max Payne, and Death Rally.

Senior Game Animator

Wonderstorm
Los Angeles, CA, USA

Job Description

What you will do...

  • Collaborate with art, design, and engineering teams to define the Animation pipeline and workflows
  • Partner closely with the Art Director to establish the artistic style and ensure a unified look of animations across the game (player characters, enemies, bosses, etc.)
  • R&D new techniques and best practices to implement into production pipeline
  • Develop excellent visual frames and strong poses that represent the characters and serve the game's design goals
  • Hand key animations for bipedal characters (humans and elves!) as well as unusual fantasy creatures
  • Tightly integrate with combat designers, VFX artists, and audio designers to synchronize character abilities
  • Actively contribute to a positive work environment and culture

Skills & Requirements

Qualifications

  • Shipped 1 or more AAA game(s) as a leader on the animation team
  • Exceptional animation portfolio demonstrating expert keyframing skills for combat games
  • Possess a critical eye for timing, animation, and motion for gameplay
  • Adept at gathering research and reference to communicate your ideas and feedback
  • Proficient at organizing tasks and working with internal art teams and outsourcers
  • Solid leadership and communication skills, with a proven ability to collaborate across disciplines
  • Ability to work with a high degree of self-direction and motivation
  • Bonus: experience with Unreal Engine 4 and/or Advanced Skeleton

Additional Information

Relocation assistance is offered

How to Apply

Apply on our Careers Page:

https://careers.wonderstorm.net/p/46472ee69531-senior-game-animator

Or feel free to email me your portfolio at esung@wonderstorm.net

About the Company

Wonderstorm is a STORY and PLAY studio in Los Angeles that creates timeless stories and engaging video games to anchor our entertainment franchises. Our first franchise, The Dragon Prince, is an Emmy award-winning animated series that premiered as a Netflix original series, and has been renewed for 7 seasons. It has captivated millions across all ages and inspired a passionate fan community attracted to its action, adventure, humor and diversity of character.

Wonderstorm Inc. is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.

Lead 3D Environment Artist

Wonderstorm
Los Angeles, CA, USA

Job Description

What you will do...

  • Collaborate with the art, design, and engineering teams to define environment art pipeline and workflows; R&D new techniques and best practices to implement into production pipeline
  • Partner closely with the Art Director to establish artistic style and ensure unified look and consistent quality across game environments
  • Maintain the artistic direction and vision through all phases of the game development. This entails ensuring environment/level assets are of the highest artistic quality and upholding the integrity of the games design and artistic vision of the game as a whole.
  • Provide mentorship, feedback, and training to others on the team
  • Actively contribute to the growth of a startup studio. Lead by example, including demonstrating a willingness to give and receive feedback, collaborate with others to share techniques, ideas, and contribute to a positive working environment

Skills & Requirements

Qualifications

  • 5+ years in a Environment Artist or Senior Environment Artist role
  • Proven track record in at least one shipped title (preferably AAA)
  • Mastery of relevant software packages such as Maya, Blender, Substance Painter, Zbrush, Unreal 4 etc.
  • Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design.)
  • Strong understanding of color and light
  • Ability to work with a high degree of self-direction and motivation
  • Strong communication and time management skills
  • Creative nature with strong problem solving skills

Additional Information

Relocation assistance is offered

How to Apply

Apply on our Careers Page:

https://careers.wonderstorm.net/p/aad1ece7a40e-lead-3d-environment-artist

Or feel free to email me your portfolio at esung@wonderstorm.net

About the Company

Wonderstorm is a STORY and PLAY studio in Los Angeles that creates timeless stories and engaging video games to anchor our entertainment franchises. Our first franchise, The Dragon Prince, is an Emmy award-winning animated series that premiered as a Netflix original series, and has been renewed for 7 seasons. It has captivated millions across all ages and inspired a passionate fan community attracted to its action, adventure, humor and diversity of character.

Wonderstorm Inc. is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Principal/Lead Environment Artist

nDreams
UK

Job Description

Are you an experienced artist looking to build amazing new worlds? Due to continued growth, our Art Manager Mark is searching for two talented Principal Environment Artists to become a pivotal part of our growing VR studio.  In this role you’ll be responsible for creating believable and coherent game worlds and inspiring the team around you to ensure we’re delivering incredible virtual reality games and experiences.

What Will You Be Doing?

  • Conceiving and visualising core concepts for remarkable in-game environments.
  • Collaborating closely with level designers to evangelise worlds that are built from the outset to fuse great creative and design, in order to deliver outstanding creative gameplay.
  • Effectively compose lighting, set dressing, atmosphere and more, to craft coherent and believable worlds that excite and emote the player. Work closely with other disciplines (VFX, audio, character etc.) to bring these to life in a holistic way.
  • Mentoring through example – inspire both the environment team and members of the wider studio to see your vision, learn from it and drive the creative beyond what’s gone before.

Skills & Requirements

  • An environment artist adept in creating cohesive and believable worlds across different styles and multiple shipped products. Highly experienced - 4 years + and/or a relevant degree or equivalent qualification.
  • Someone who is self-driven and autonomous with the proven ability to interpret and translate art direction consistently, and with a strong sense of composition, lighting, form and colour.
  • Highly experienced environment artist, with creative and efficient knowledge of real-time engines (e.g. UE4) and relevant tools (Maya, Z-Brush etc.). Ability to utilise a wide array of techniques in varied ways for 3D asset creation.
  • An experienced team player with strong communication skills and a well-tempered and consistent attitude. Ability to effectively critique their own and others work, both respectfully and in way that inspires them to strive for quality.
  • Strong illustrative and storyboarding skills are not essential but are a bonus when integrated into the world building process.

How to Apply

We are looking to fill permanent and fixed term contracts, remote working for an initial period then transitioning onsite to our modern studio based in Farnborough, UK, within easy commuting distance from London and Guildford. Salary is competitive and dependent on your experience.

If you think this could be the role for you, we’d love you to get in touch!  Drop us your CV via enquiries@ndreams.com.

About the Company

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

We’ve just launched our latest title Phantom: Covert Ops, a stealth action game redefined for virtual reality, and we couldn’t be more proud of what the team have achieved. Once you’ve seen what we’re up to next, we’re convinced you’ll want to be involved…

Why Join nDreams?

The team at nDreams encourages an open, creative and diverse culture. As part of our growing studio you’ll be empowered to explore your ideas and put your own stamp on the titles you work on.

We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Butty Monday and Free Drink Friday)! Our welcoming, open plan office has some great facilities with a cycle station, showers and more all on site.

Senior Environment Artist

nDreams
UK

Job Description

Are you an experienced artist looking to build amazing new worlds? Our Art Director Glenn is searching for a talented Senior Environment Artist to become a key part of our growing VR studio.  In this role you’ll be responsible for creating believable and coherent game worlds and inspiring the people around you to ensure we’re delivering incredible virtual reality games and experiences.

  • Creating remarkable in-game environments. Interpreting the concept and style in innovative and creative ways and delivering these worlds in a quality final product.
  • Collaborating closely with level designers to evangelise worlds that are built from the outset to fuse great creative and design, in order to deliver outstanding creative gameplay.
  • Effectively compose lighting, set dressing, atmosphere and more, to craft coherent and believable worlds that excite and emote the player. Work closely with other disciplines (VFX, audio, character etc.) to bring these to life in a holistic way.
  • Through strong execution, demonstrate the potential for strong environment art, in order to inspire both the environment team and members of the wider studio.

Skills & Requirements

  • A senior environment artist demonstrably experienced in creating cohesive and believable worlds across different styles and multiple shipped products. Highly experienced - 4 years + and/or a relevant degree or equivalent qualification.
  • Someone who is self-driven and autonomous with the proven ability to interpret and translate art direction consistently, and with a strong sense of composition, lighting, form and colour.
  • Highly experienced environment artist, with creative whilst efficient knowledge in the use of real-time engines (e.g. UE4) and relevant tools (Maya, Z-Brush etc.). Ability to utilise a wide array of techniques in varied ways for 3D asset creation.
  • A team player with strong communication skills and a well-tempered and consistent attitude. Ability to effectively critique their own and others work, both respectfully and in way that inspires them to strive for quality.
  • Strong illustrative and storyboarding skills are not essential but are a bonus when integrated into the world building process.   If not, experience working closely with in-house concept teams to evolve a coherent world.

How to Apply

We are looking to fill permanent and fixed term contracts, remote working for an initial period then transitioning onsite to our modern studio based in Farnborough, UK, within easy commuting distance from London and Guildford. Salary is competitive and dependent on your experience.

If you think this could be the role for you, we’d love you to get in touch!  Drop us your CV via enquiries@ndreams.com.

About the Company

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

We’ve just launched our latest title Phantom: Covert Ops, a stealth action game redefined for virtual reality, and we couldn’t be more proud of what the team have achieved. Once you’ve seen what we’re up to next, we’re convinced you’ll want to be involved…

Why Join nDreams?

The team at nDreams encourages an open, creative and diverse culture. As part of our growing studio you’ll be empowered to explore your ideas and put your own stamp on the titles you work on.

We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Butty Monday and Free Drink Friday)! Our welcoming, open plan office has some great facilities with a cycle station, showers and more all on site.

Senior VFX Artist

nDreams
UK

Job Description

We are looking for an experienced and highly talented Senior VFX Artist to develop and push the quality of our visual aspirations, narrative development and interactive experiences.

What Will You Be Doing?

  • Be a point of responsibility in the delivery of well executed, creative and optimized VFX content
  • Delivering new and inventive ideas to solve complex issue that arise from the role of VFX within a VR Environment
  • Mentoring good VFX workflow practices with the other experienced, and Junior VFX Artists
  • Working with a level of self-driven autonomy, whilst reliably and effectively participating in team development
  • Maintaining a strong working relationship and creative understanding with the Principal VFX Artist, Game Directors and Art Director.
  • Reliably and consistently ensuring quality, creativity and effective cross discipline VFX development across multiple projects

Skills & Requirements

  • 5 years game development experience and/or 2 published games.
  • Real-time engine experience, ideally in Unreal, creating VFX blueprints, shader networks, particle interactions, dynamic systems, lighting and post processing.
  • Excellent working knowledge of Photoshop, Unreal, Maya, or a relevant equivalent – Houdini knowledge a plus
  • Have an excellent understanding of form, timing, weight and colour to create a sense drama within a gaming environment.
  • Demonstrates a deep understanding of console and VR workflows and capabilities.
  • A team player with strong communication skills who instinctively works across disciplines to deliver all character related game content.
  • Highly effective time management; ability to prioritise and maintain their own work schedule.

How to Apply

We are looking to fill permanent and fixed term contracts, remote working for an initial period then transitioning onsite to our modern studio based in Farnborough, UK, within easy commuting distance from London and Guildford. Salary is competitive and dependent on your experience.

If you think this could be the role for you, we’d love you to get in touch!  Drop us your CV via enquiries@ndreams.com.

About the Company

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

We’ve just launched our latest title Phantom: Covert Ops, a stealth action game redefined for virtual reality, and we couldn’t be more proud of what the team have achieved. Once you’ve seen what we’re up to next, we’re convinced you’ll want to be involved…

Why Join nDreams?

The team at nDreams encourages an open, creative and diverse culture. As part of our growing studio you’ll be empowered to explore your ideas and put your own stamp on the titles you work on.

We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Butty Monday and Free Drink Friday)! Our welcoming, open plan office has some great facilities with a cycle station, showers and more all on site.

Technical Animator

nDreams
UK

Job Description

We’re looking for a self-driven Technical Animator to work collaboratively with our Art and Engineering teams to define and assist in making and supporting animator friendly character pipelines and cutting edge character animation features and tools. The successful candidate should have an an understanding of real time animation systems (preferably in UE4), practical understanding of node graphs, animation blueprints, animation trees and other animation related engine and editor technologies. Being able to develop and support tools and workflows that help with attaining the desired visual result is a vital skill required in this role, whilst understanding of character and props control systems/rigs and deformation systems is a big plus. Strong communicative skills, both visually and verbally plus a keen technical aptitude towards new software and real-time animation are key to this role.

What Will You Be Doing?

  • Developing, testing and maintaining artist-friendly animation systems and pipelines in collaboration with animators, gameplay programmers and other team members as required
  • Participating in integration of the animation assets into the game engine
  • Participating in design and integration of skeletons, deformation, and control rigs
  • Providing support and troubleshooting for animation team
  • Providing technical support for character artists and animators during entire production process
  • Working closely with the Principal Animator, Principal Technical Artist, Principal Character Artist, Rigging Artist and Code Team
  • Creating concise documentation for toolsets that the team can rely on
  • Working within a team-orientated environment to maintain the highest quality artwork, evangelising their specialism, illustrating the effectiveness of character and animation pipelines wherever possible, and applying their practical knowledge to the development process of an entire product.


Skills & Requirements

  • Demonstrate a strong technical aptitude and knowledge base in applicable areas of Maya and UE4
  • Real-time engine experience, ideally in Unreal, creating animation blueprints, designing and supporting in-engine animation tools
  • Experience with Python and familiarity with the Maya API.
  • Recommended or highly advantageous to have experience in, or the aptitude and willing to learn, animation rigging tools and processes.
  • Have a fundamental understanding of animation, timing, and weight.
  • Be able to work as a part of artistic and technical teams.
  • Excellent time management skills with the ability to prioritise their own work schedule.
  • Able to articulate and receive constructive feedback on their own and peers work.
  • Excellent verbal and written communication skills.
  • Consistently strive to maintain or exceed the highest quality standards of the Art Department.

How to Apply

We are looking to fill permanent and fixed term contracts, remote working for an initial period then transitioning onsite to our modern studio based in Farnborough, UK, within easy commuting distance from London and Guildford. Salary is competitive and dependent on your experience.

If you think this could be the role for you, we’d love you to get in touch!  Drop us your CV via the link below.  

https://www.ndreams.com/careers/job/technical-animator/

About the Company

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

We’ve just launched our latest title Phantom: Covert Ops, a stealth action game redefined for virtual reality, and we couldn’t be more proud of what the team have achieved. Once you’ve seen what we’re up to next, we’re convinced you’ll want to be involved…

Why Join nDreams?

The team at nDreams encourages an open, creative and diverse culture. As part of our growing studio you’ll be empowered to explore your ideas and put your own stamp on the titles you work on.

We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Butty Monday and Free Drink Friday)! Our welcoming, open plan office has some great facilities with a cycle station, showers and more all on site.


Senior VFX Artist

Deviation Games
Los Angeles, CA, USA

Job Description

Deviation Games is looking for a Senior Visual Effects Artist to create top tier visual effects for AAA game projects. The Senior VFX Artist will work with an experienced team of artists and programmers to create effects that bring immersive game experiences, create memorable moments, and help create a visual style for the game.

In collaboration with the Art Director and Game Director, the Senior Visual Effects Artist will create performant and visually impressive effects. The Senior VFX Artist will work with the Tools Team to help identify and develop the VFX toolkit for the studio.

Responsibilities:

  • Set up and maintain VFX art production pipelines and tools regarding VFX content creation
  • Interface with Art Directors and Game Directors to produce their vision of the VFX and collaborate with other artists and team members to create the VFX
  • Problem solve challenging VFX requests into actionable tasks, provide options, collaborate with other team members across disciplines to lay out a plan of action, and create solutions that will satisfy the stakeholders
  • Work with Producers on scheduling departmental tasks
  • Always learning and improving your skillset while keeping up to date with industry trends and techniques, learn new software packages and continue to apply traditional art skills
  • Communicate new techniques to the team and incorporate them into the production pipeline

Skills & Requirements

Requirements:

  • Five years videogame experience as a VFX artist
  • Two or more shipped AAA video game titles
  • Traditional art and animation skills
  • Familiar with PBR systems
  • Experienced with 2D packages such as Photoshop and Premiere/After FX
  • Experienced with 3D packages such as Maya, Houdini or similar simulation packages
  • Author your own visual effects from scratch to finished in-game assets
  • Expert with video game workflows, tools, particle systems, lighting, texture painting, texture/UV animation, UV layout, engine parameters/optimizations, material setup, and in-game animation
  • Work closely with Art Director and Concept Department to create custom visual effects
  • Manage, coordinate, and vet outsource efforts with producers
  • Create, document, and maintain VFX and shader libraries

Additional Information

Relocation assistance is offered

How to Apply

Please apply to our posting on:

LinkedIn: https://www.linkedin.com/jobs/view/1831890736/?alternateChannel=search

OR @

www.deviationgames.com


About the Company

We’re Deviation Games. Yes, we’re new, and it’s our mission to make the most engaging, innovative games on the planet. Our founders started this company to develop the types of games they themselves want to play. We are looking to build teams of creative inventors, who learn from each other and work on the leading edge of what is possible in video game creation. www.deviationgames.com

Art & Animation Outsource Manager

Deviation Games
Los Angeles, CA, USA

Job Description

Deviation Games is looking for an experienced Art & Animation Outsource Manager to join their growing team!

Responsibilities:

  • Ownership of all art and animation pipelines for receiving and integrating assets from outsource vendors. Provide constant feedback to the art and animation teams about asset quality, timeliness, etc. 
  • Ownership of the good working relationship and lines of communication between development team and outsource vendors. 
  • Ownership of recommending and selecting outsource vendors. Coordinate with the studio to set parameters and finalize contracts with outsource vendors. Identify issues with any outsource vendor and drive solutions with the studio. 
  • Ownership of the outsource asset schedule in support of the development team’s schedule. Identify problems ahead of time and provide visibility to the development team of deliverables, dependencies, etc.
  • Ownership of asset tracking of outsource assets to provide constantly updated visibility to the development team. 
  • Coordinate with the development team to establish workflows for documentation, scheduling work, maintaining quality, and integrating assets. 
  • Coordinate with the Production team to focus asset deliverables on the correct priorities and help the outsource venders stay on track.
  • Able to communicate effectively, both written and verbally, with a wide variety of people and skill sets both inside and outside of the development studio while maintaining a courteous and professional demeanor.


Skills & Requirements

  • 5+ years game industry experience in an outsource management role. 
  • Experienced with Maya, Max, Motion Builder, Mudbox, and ZBrush.
  • Understanding asset performance budgets/targets.

Additional Information

Relocation assistance is offered

How to Apply

www.deviationgames.com


About the Company

We’re Deviation Games. Yes, we’re new, and it’s our mission to make the most engaging, innovative games on the planet. Our founders started this company to develop the types of games they themselves want to play. We are looking to build teams of creative inventors, who learn from each other and work on the leading edge of what is possible in video game creation. www.deviationgames.com

Senior Environment Artist

Deviation Games
Los Angeles, CA, USA

Job Description

Deviation Games is looking for a Senior Environment Artist to join our team.

Responsibilities

  • Create a wide variety of assets ranging from organics to hard-surface props and architecture- Including ‘hero’ assets.
  • Ability to create realistic terrain geo for Unreal Engine 4.
  • Take assets as well as entire levels from design gray box to fully realized final levels.
  • Collaborate with artist and design to create a variety of beautiful, performant, and cohesive levels.
  • Collaborate with disciplines across the studio to identify and address problems and provide solutions.
  • Work closely with design to maintain gameplay clarity and navigation during development.
  • Mentor best practices to other artists.

Skills & Requirements

  • 4+ years of experience in the games industry as an Environment Artist.
  • 2+ shipped AAA titles using modern production techniques, including: PBR workflow using Substance Designer/Painter for production ready assets.
  • 4+ years of experience with texture/ material authoring packages (Substance Designer/ Painter, photoshop, etc.) in a production environment.
  • 4+ years of experience with major 3D software packages (Maya and ZBrush) in a production environment.
  • Experience working with Photogrammetry assets.
  • Experience creating and auditing packages for outsource.
  • Understanding of Asset Budgets and optimization for Unreal Engine 4.
  • Excellent communication, collaboration, interpersonal, and organizational skills.
  • Self-motivated problem solver, ability to work well independently.
  • Online portfolio (including notes on contributions towards images).

Preferred Qualifications

  • 6+ years of experience in the games industry as a senior environment artist.
  • Excellent time management and work discipline.
  • Expert knowledge in major software tools (Photoshop/Max/Maya/Substance/ZBrush).
  • Expert knowledge of Unreal Engine 4.
  • Strong compositional, design, and color theory skills.
  • Expert level with texture/ material authoring packages (Substance Designer/ Painter, photoshop, etc.)
  • Experience with modular level construction.
  • Understanding of Animation Rigging and creating assets ready for animation for Unreal Engine 4.
  • Traditional art skills (figure drawing, landscape, painting, composition, perspective, etc.) a plus.
  • B.A. in fine arts or higher.

Additional Information

Relocation assistance is offered

How to Apply

www.deviationgames.com


About the Company

We’re Deviation Games. Yes, we’re new, and it’s our mission to make the most engaging, innovative games on the planet. Our founders started this company to develop the types of games they themselves want to play. We are looking to build teams of creative inventors, who learn from each other and work on the leading edge of what is possible in video game creation. www.deviationgames.com

Rogue Company - Senior Character Concept Artist

Hi-Rez Studios
Alpharetta, GA, USA

Job Description


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Hi-Rez Studios is looking to hire an experienced Concept Artist to join our Rogue Company team, and work at our studio in Alpharetta, Georgia.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new  game projects!

What our Concept Artist do:

  • Explore a wide variety of ideas for new characters and character skins.

  • Create detailed and polished final illustrations as requested.

  • Create artwork for both reference use by the Art team, and for promotional and marketing purposes.

  • Follow Art Direction to maintain visual style of the game, and create designs that stay within technical constraints.

  • Participate in critiquing your work and the work of other artists.

  • Assisting with paint overs of images of models in progress to help direct and guide modellers towards more effective product

  • Create callout pages of real world reference for materials and construction of clothing

Skills & Requirements

Who we are looking for:

  • 5+ years of experience creating concept artwork for games, film or animation.

  • Portfolio demonstrating exceptional character designs.

  • Strong grasp of composition, color theory, value, form, scale, shape language, and silhouette.

  • Strong knowledge of human anatomy and proportions.

  • Knowledge of fashion clothing and military gear.

  • Experience working with realism.

  • Experience with hard surface design.

  • Ability to work collaboratively and communicate with multiple teams.

  • Ability to thrive in a fast-paced environment.  

  • Comfortable prototyping and working with iterative development process.

  • Proficient with Photoshop for asset creation.

  • Comfortable receiving constructive criticism and making artistic adjustments.

  • Excellent work ethic, self-motivation, and ability to take constructive feedback.

  • A passion for creating and playing video games.

Preferred candidates have:

  • Degree or formal art education in illustration or traditional painting.

  • Experience with Unreal 4 engine. 

  • AAA game development experience.

  • Experience with 3D software packages a plus.

Additional Information

Relocation assistance is offered

How to Apply

Apply at https://jobs.lever.co/hirezstudios/587addb1-a777-46bc-aebc-83cc9e41930b

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.

It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Concept Artist - Fable Team

Playground Games
UK

Job Description

Playground Games is looking for a Concept Artist who can help realise the vision for Fable.

As a Concept Artist you will be instrumental in designing environment, character, prop and creature concepts.

You will work in conjunction with the Art Director to transform ideas and level mesh into awe inspiring concept and productions paintings. You must have a strong grasp of visual design including excellent foundational art skills. You must be flexible, highly motivated and detail conscious.

A background in Fine Art is also desirable (but not essential) for this role.

Skills & Requirements

SKILLS SUMMARY:

  • Excellent fundamental art skills; including anatomy, vegetation, architecture.
  • Confidence when working with photoreal detail
  • A demonstrable understanding of concept art techniques.
  • A good eye for composition and visual design principles
  • Excellent understanding of light and colour, silhouettes and value relationships
  • The ability to capture key moods/elements/lighting in the early stages of your work
  • Great communication skills
  • A passion for games
  • A portfolio of your work is required for consideration for this role; this can be provided as a link to an online portfolio site, or as an attachment along with your resume.

This is an excellent opportunity for creative artists who are looking to further their career and create world class games, within a successful, highly talented and collaborative team.

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Playground Games' recently-established second studio, also in Leamington Spa, houses the team who are developing Fable, a new beginning for the legendary franchise. An open world action RPG, this project is in the early stages of development and the team is still growing. Watch out for vacancies below!

VFX Artist - Fable Team

Playground Games
UK

Job Description

Playground Games are looking for a VFX Artist to join our new AAA open world action / RPG project in Leamington Spa.

As a VFX artist you will have knowledge and experience creating real-time effects. You will work with the CG Supervisor and Lead VFX Artist to create in-game assets that realise the vision for our game.

You will be responsible for consistently creating high quality VFX, ensuring that deadlines are met, and work meets the quality required - while also identifying risks or opportunities for improvement. You will be required to learn our proprietary engine, utilizing the latest industry techniques to aid gameplay, environment and cinematic effects. You must be flexible, highly motivated and detail conscious. 

Skills & Requirements

Skills Summary

  • Experience using graph-based particle systems such as PopcornFXv2, Niagara or VFX Graph (not required but is highly valued)
  • Experience creating pre-rendered simulations (not required but is recommended)
  • Experience in scripting languages such as C# or visual scripting such as Blueprints (not required but is highly valued
  • Experience working with commercial or proprietary game engines
  • Photoshop/Substance editing skills for creating effect textures for use with particle system
  • Knowledge of a 3D application (e.g. Max, Maya, Houdini)
  • Proficiency with 3D graphics, particle systems, physics, ribbons, shaders and post process effect
  • Animation experience
  • A portfolio demonstrating your in-game particle and VFX work

This is an exceptional opportunity to join a highly experienced team.  It will provide exciting new challenges for any developer, from those just starting out to those looking to further their career.

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Playground Games' recently-established second studio, also in Leamington Spa, houses the team who are developing Fable, a new beginning for the legendary franchise. An open world action RPG, this project is in the early stages of development and the team is still growing. Watch out for vacancies below!

Senior Lighting Artist - Fable Team

Playground Games
UK

Job Description

Playground Games is looking for a Senior Lighting Artist to join the Fable team, working on our open-world action RPG project here in Leamington Spa.  

As Senior Lighting Artist you will work with the CG Supervisor to achieve our vision for AAA lighting.

You will proactively drive collaboration with other departments as well as identifying opportunities to improve techniques and toolsets.  You will ensure that deadlines are met and work meets the quality required.  You will work with other departments to ensure lighting is delivering the best showcase for game content in all areas.  You must be flexible, highly motivated and detail conscious.

Skills & Requirements

SKILLS SUMMARY:

  • Excellent knowledge of lighting theory.
  • Excellent knowledge of lighting pipelines, cutting-edge art techniques and technical lighting setups.
  • A solid understanding of real-time rendering techniques for games.  
  • An understanding of digital photography principles.
  • A passion for games.
  • Knowledge of off-line 3D rendering.
  • Experience with 3DSMax.
  • Understanding and experience baking lightmaps is a plus.
  • An understanding of animated VFX is desirable, but not required.

This is an excellent opportunity for an exceptional lighting artists who is looking to further their career with an ambitious developer.

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Playground Games' recently-established second studio, also in Leamington Spa, houses the team who are developing Fable, a new beginning for the legendary franchise. An open world action RPG, this project is in the early stages of development and the team is still growing. Watch out for vacancies below!

Lead Character Artist - Fable Team

Playground Games
UK

Job Description

Playground Games is looking for a Lead Character Artist to join our Fable team who will help realise our games vision and work alongside award-winning technical and creative talent. 

As Lead Character Artist you’ll oversee the Character Art team, working in conjunction with the Art Director and Art Manager to plan work for the team and ensure our high-quality bar is realized. You will also have experience in the technical aspects of your craft, including materials, asset optimisation and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments. 

Responsibilities

  • Lead, motivate and inspire your team and to maintain and push the visual quality while delivering within the production needs.
  • Management of the character team, including holding regular check-ups, setting objectives, looking after the wellbeing of the team, and providing the support that might be needed in their daily work.
  • A point of contact for your team and drive the visual & push the quality in conjunction with other lead artists and Art director.

Skills & Requirements

SKILLS SUMMARY: 

  • Multiple shipped titles, Ideally in AAA,
  • Experience with previous titles, seeing production from initial phase to delivery
  • Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring and developing them. 
  • Understand the importance of communication and collaborative problem-solving skills. Representing the team and being their voice in discussions across the project.
  • Work together with Producer and Art manager to develop a strategy, coordinate character art resources, schedules and priorities based on project needs.
  • A strong understanding of technical aspects for character creation together with a proactive drive for efficiency in work methods & the maintenance of high standards
  • Good understanding of current generation production workflows in relation to character art production. 
  • Strong knowledge and understanding of human anatomy, proportions, mechanics, characterisation & archetypes
  • Examples of current and past work demonstrating a strong understanding of form, silhouette, shape, texture, colour and lighting.
  • Able to provide clear and consistent feedback and critique based on art direction and any technical considerations.
  • Strong understanding of creating meshes with clean topology for deformation to support and collaborate with animation and tech animation. 
  • Solid understanding of clothing creation software such as Marvellous Designer. 
  • Good knowledge of texture creation packages such as Substance Designer and Substance Painter. 
  • Strong knowledge of latest versions of Zbrush or Mudbox.
  • Keen interest in games and game design beyond art.

This is a fantastic opportunity to join one of the world’s most exciting games studios, using cutting edge technology to create world class games, within a strong collaborative team.  

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Playground Games' recently-established second studio, also in Leamington Spa, houses the team who are developing Fable, a new beginning for the legendary franchise. An open world action RPG, this project is in the early stages of development and the team is still growing. Watch out for vacancies below!

Level Artist

Modis Canada Inc.
Vancouver, Canada

Job Description

Modis are recruiting on behalf of our client a AAA game studio in Vancouver for a Level Artist. 

  • Excellent Hourly pay rate which will be set depending on experience. 
  • Remote working but must be available for future meetings onsite in Vancouver. 
  • 18-month contract

Skills & Requirements

REQUIREMENTS: 

  •  2-4+ years of environment art experience on level based titles.  • Experience with level creation and how different disciplines work together (art/design). 
  • Excellent work ethic and problem solving skills, able to work well with minimal supervision. 
  •  Expert in Unreal 4 or Unity (similar engine frostbite). 
  •  Strong understanding of composition, material and lighting fundamentals.
     
  •  Strong working knowledge of Maya. 
  •  Strong working knowledge of Photoshop and Z-brush.

How to Apply

Must be eligible to work in Canada and living in Vancouver. 

If interested, please submit your resume to liam.odowd@modis.com 

Please include a link to your portfolio that best demonstrates your range in design.

About the Company

As a global community of specialists, we connect the smartest people and brightest businesses to the opportunities they need to thrive. We guide, prepare and place our specialists in roles and projects that will further their careers. Driving innovation. Inspiring transformation. Fuelling collaboration. As the global leader in IT, we believe tomorrow is infinitely brighter when individuals and teams, companies and cultures, services and sectors are connected. We are Modis. 

Senior Technical Artist

Sledgehammer Games
Remote

Job Description

Your Mission:

As a Senior Technical Artist, will provide support building and delivering key technologies and workflows that enable artists and designers to quickly implement visual content into our games. The ideal candidate will have a strong eye for art quality and knowledge of real-time requirements and constraints. He or she will act as a bridge between art and engineering demonstrating superior communication skills to facilitate problem solving between departments while adding new ideas, new techniques and working with the latest technologies to create world-class games. . 

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:    

  • Establish consistent and optimal best practices 
  • Consistently push content creation to maximum potential
  • Create tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity 
  • Collaborate with other Technical Artists to improve studio tools and pipelines. 
  • Proactively identify problems, propose solutions and seek out buy-in from the team regarding implementation strategy

Skills & Requirements

Player Profile:

Minimum Requirements:

  • Advanced understanding of one or more commercially available real-time engines (e.g. UE4, Unity, CryEngine). 
  • Artistic eye with advanced understanding of the creation & integration of 3D art
  • Advanced understanding of modern DCC tools
  • Shipped at least 2 AAA titles from start to finish on multiple platforms (e.g. PS4, Xbox-One.) 
  • Excellent communication skills, especially with regards to illustrating technical processes. 
  • Proficiency with Python, HLSL,GLSL 

Extra Points:

  • C++ experience or Computer Science degree 
  • Extensive portfolio with examples of professional work (e.g. art, scripts, tools, simulations, etc.) 
  • Blueprint or asset scripting abilities. 
  • Has trained or mentored others. 

Our World:

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment.  We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Please apply via this link:

https://careers.sledgehammergames.com/job/R001707/Senior-Technical-Artist-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Senior Lighting Artist

Sledgehammer Games
Remote

Job Description

Your Mission

As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and our team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams. We move fast, and in-order to join our ranks, please see the below criteria.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:    

  • Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director and Lighting Lead for campaign and multiplayer.
  • Ensure a high level of quality while maintaining a full production load.
  • Ensure that lighting assets meet runtime and disk budgeting requirements.
  • Anticipate, identify, and report any potential production problems and communicate those to the Lead.
  • Work collaboratively with other departments, especially Environment, Character, and VFX.
  • Work in and maintain an efficient organization structure for all lighting assets.
  • Stay current with industry lighting techniques.

Skills & Requirements

Player Profile

Minimum Requirements:

  • Bachelor’s degree, or equivalent art portfolio.
  • 6 years in the video game industry.
  • Strong understanding of lighting fundamentals.
  • Knowledge of color theory and strong sense of light and shadow.
  • Understanding of composition and the ability to enhance mood with lighting.
  • Effectively use Color Grading and Post Effects to enhance the final image.
  • Working knowledge of industry standard rendering concepts and processes.
  • An eye for perfection.
  • Working knowledge of creating lighting within a pre-baked light-map pipeline. 
  • Unreal, Unity, Proprietary Engines experience.

Extra Points:

  • Experience with one or more scripting/programming languages.
  • Experience with PBR & HDR lighting. 
  • Knowledge of photography principals and image correction techniques.
  • Experience playing Call of Duty or Similar First-Person-Shooters.

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Please apply via this link:

https://careers.sledgehammergames.com/job/R001535/Senior-Lighting-Artist-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Animator

Sledgehammer Games
Remote

Job Description

Your Mission

As a Mid-Level Animator, you will become part of a tight-knit team that prides itself on creating in-game and cinematic animations that are complex and believable. Working with the department lead, you will receive shot assignments or animation tasks that contribute to furthering understanding of character and/or action and advance the emotional and gameplay goals of the project. Completing your work will require you to build relationships with many production disciplines, such as Design, Engineering, and Environment, as you all collaborate to achieve the best visual and narrative results for each game.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic.
  • Demonstrate a strong understanding of camera animation and cinematic framing, as well as shot continuity and facial animation.
  • Respond well to feedback and be willing to iterate multiple times to achieve the polish level we need to deliver AAA titles.
  • Troubleshoot tool implementations and suggest workflow improvements in order to increase the efficiency and creativity of the team.

Skills & Requirements

Player Profile

Minimum Requirements:

  • 3+ years professional animation experience
  • 1+ shipped game title credit
  • Knowledge of cinematic and motion capture editing and cleanup
  • Strong animation fundamentals with a focus on human movement (timing, weight, balance)
  • Ability to adapt to new tools and tech
  • Fluent in Maya
  • Strong problem-solving skills both technical and cross-department
  • Ability to mentor Junior Animators
  • Ability to think philosophically about character movement

Extra Points:

  • An understanding of character creation (modeling, texturing, and rigging) is a bonus.
  • An interest in participating in live previs shoots to help clarify tone, choreography, and pacing for mocap actors.

Our World 

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment.  We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Please apply via this link:

https://careers.sledgehammergames.com/job/R003685/Animator-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Senior Animator

Sledgehammer Games
Remote

Job Description

Your Mission

As a Senior Animator, you will become part of a tight-knit team that prides itself on creating in-game and cinematic animations that are complex and believable. Working with the department lead, you will receive shot assignments or animation tasks that contribute to furthering understanding of character and/or action and advance the emotional and gameplay goals of the project. Completing your work will require you to build relationships with many production disciplines, such as Design, Engineering, and Environment, as you all collaborate to achieve the best visual and narrative results for each game.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic.
  • Demonstrate a strong understanding of camera animation and cinematic framing, as well as shot continuity and facial animation.
  • Respond well to feedback and be willing to iterate multiple times to achieve the polish level we need to deliver AAA titles.
  • Troubleshoot tool implementations and spearhead workflow improvements in order to increase the efficiency and creativity of the team.

Skills & Requirements

Player Profile

Minimum Requirements:

  • 5 years professional animation experience
  • 2+ years of experience specifically as a game animator
  • Knowledge of Cinematic and Motion Capture Editing and cleanup
  • Strong animation fundamentals with a focus on human movement
  • Ability to adapt to new tools and tech
  • Expert animating in the Maya environment
  • Strong problem-solving skills both technical and cross-department
  • Ability to mentor Junior Animators
  • Ability to think philosophically about character movement

Extra Points:

  • An understanding of character creation (modeling, texturing, and rigging) is a bonus.
  • An interest in participating in live previs shoots to help clarify tone, choreography, and pacing for mocap actors.

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Please apply via this link:

https://careers.sledgehammergames.com/job/R002960/Senior-Animator-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Mid-Senior Hard Surface Concept Artist

Wardog Collective
Remote

Job Description

We are looking for a mid to senior level concept artist with a passion for hard surface design including weapons, props, mech and vehicles to work in-house with us at our Scotland based studio. You need to be versatile, open to collaboration and driven to design best in industry concepts. Design is at the heart of our Studio and as a concept artist at Wardog you will join a team of world-class 3D artists in delivering AAA content for a range of industry leading clients.

  • We offer a professional, fun and creative work environment. We strive to be the best and have built a company culture around quality and a genuine passion for the work we do.

    Opportunity to collaborate on multiple AAA projects with industry leading developers
  • Flexible working hours and work-life balance support
  • Ongoing training, mentorship and time assigned to self learning
  • Relaxed studio culture

    Relocation is available but due to COVID-19 we are open to remote working as an option until the pandemic is under control. This position is open to global applicants so long as they are eligible for visa sponsorship for working in the UK.

Skills & Requirements

- Strong understanding of weapon mechanics and function
- Originality and ability to iterate and develop ideas based on feedback
- Skill in conceptual design, illustration or painting and able to clearly convey complex forms and shapes
- Basic 3D modelling skills in any of the following: Maya/Max/ZBRUSH/Fusion/Sketchup/Blender - Respect technical constraints, production process and submission schedule
- Have exceptional communication and organisational skills

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply via our website
Or by emailing info@wardog.co

About the Company

Wardog  is a specialist art development studio based in central Edinburgh, focused on delivering industry leading hard-surface creative services for games and film. We are more than just an outsource studio, we have a passion for weapons, mech, vehicles and everything in-between and have partnered with many of our clients to provide ongoing development support for a myriad of exciting AAA games projects.

Concept Artist - New Mobile Game

InnoGames GmbH
Hamburg, Germany

Job Description

We want to deliver a bleeding-edge mobile gaming experience in the building simulation genre. With a deep focus on strategy, accessibility and charming visuals, we are looking for an Artist to transform this vision into a game we are not only proud of playing ourselves but one that shapes the success story of InnoGames in the years to come.

Your mission:

  • Co-Shape the vision of InnoGames' newest mobile experience as part of an experienced Team of Game Designers, Concept-, Tec- and 3D Artists as well as other creatives
  • Bring your skills to the table and create a wide range of charming architectural concepts, vivid Illustrations and even polished 3D Assets in this historically inspired building game
  • You will work closely with the Art Director and play an active role in developing and polishing the Look&Feel of the game
  • Support Marketing with visual designs and finished illustrations

Skills & Requirements

Your skillset:

  • Previous experience in the game industry, preferably with mobile games
  • A portfolio showcasing your knowledge of design, shape language and stylization through a variety of concepts and illustrations
  • A great sense of color, lighting, storytelling and technique, showcased in your illustrations
  • Good knowledge in Blender or a comparable 3D suite.
  • Proactive in communication and collaboration
  • Fluent in English

 Your power-ups:

  • A modern and relaxed studio atmosphere centered around the philosophy that crunch is always avoidable
  • Be a part of our international team of professionals in a stable growing company and award-winning employer.
  • Flexible working hours, in-house gym, services such as a hairdresser, massage, bike inspection, etc.
  • A great cantine, food truck, several fully equipped kitchens, snack box, free drinks and fruits
  • Level up as an artist with excellent training and development opportunities such as life drawing, online trainings, Innoversity, mentoring, Game jams, Dev Talks and peer support.
  • Get competitive compensation and 28 vacation days, a sabbatical, free mobile device, contribution to your public transport ticket, bike leasing and more.
  • Participate in tons of the company's get-togethers ranging from an in-house sofa concert over roof-terrace BBQs to a virtual wine tasting. 
  • Receive exceptional support with your relocation to Hamburg

How to Apply

Excited to start your journey with InnoGames and join our dynamic team as a Concept Artist? We look forward to receiving your application as well as your salary expectations and earliest possible start date through our online application form. Cristal Ledesma would be happy to answer any questions you may have.

Apply and #stayhome! Due to the coronavirus outbreak, we switched our operations company-wide to home office and turned our hiring process into a fully virtual one. When hiring, we are also open for our new team members starting their work remotely at the time being or adjusting contract start dates accordingly. Stay home and safe!

About the Company

Our Story:

InnoGames is Germany’s leading developer and publisher of mobile and online games. The company, based in Hamburg is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ complete portfolio encompasses seven live games and several mobile titles in production.

 Born as a hobby, InnoGames today has a team of 400 employees from more than 30 nations who share the passion of creating unique games that players across the globe enjoy for years. In order to further expand our success and to realize new projects, we are constantly looking for young talents, experienced professionals, and creative thinkers.

Senior UI Artist

Global Worldwide
Atlanta, GA, USA

Job Description

We're looking for an experienced UI Artist to join our team that is passionate about creating fun, engaging gaming experiences for our players.

A UI Artist plays a significant role in shaping the user experience and overall feel of the game. In this role, you will support the visual design of the User Interface and work with the Art Director and UI/UX stakeholders to create polished, visually engaging assets.

Responsibilities

  • Establish a strong graphic design language for our game’s user experience with an eye for both static and motion design.
  • Work with the Art Director and UI/UX stakeholders to define the look and layout of (portrait) mobile game including HUD and menu systems.
  • Understand the limitations of interactivity and information display on mobile devices.
  • Lead the creation of polished UI art assets and break down asset requests and execute on specifics, with or without close direction.
  • Ability to iterate fast based on feedback, and work with tight deadlines.
  • Create iconography and mockups for features as well as collaborate with engineers to implement UI/UX flows and menus directly in Unity.
  • Work with industry standard 2D graphics applications including Photoshop and Illustrator.

Skills & Requirements

Requirements

  • 3+ years of experience in mobile game or app development.
  • Strong graphic design skills along with experience creating and working with style guides.
  • Familiarity with the Unity platform as well as Perforce for submitting and pulling down assets.
  • Good communication and organizational practices.
  • Self-motivated towards solving creative problems.

Pluses

  • A deep passion and knowledge of gaming.
  • Strong aptitude for continuous learning.
  • Experience in a secondary area such as motion graphics, VFX, or animation.

Additional Information

Relocation assistance is offered

How to Apply

We suggest reading the job description carefully and include a cover letter to let us know why you believe you’re the right person to take on this role. Please tell us a bit about yourself and what you’re passionate about. Selected applications will have a phone chat before being invited to a video interview. This position is remote during the pandemic but will be based in Atlanta, GA thereafter. Relocation assistance is offered within the United States.

Send cover letter, resume, and portfolio link to jobs@globalworldwide.com

We look forward to hearing from you.

About the Company

Global Worldwide have been global leaders in Agriculture, Materials Science, Autonomous Weapon Systems, and Pharmaceutical Testing since our inception in 1945. Each division of the company has led its respective industry through productive, science-based innovation to meet the needs of customers and help solve global challenges. Now we’re making mobile video games

2D Animator TV Series

Fourth Wall Animation
Liverpool, UK

Fourth Wall are looking for talented 2D Animators to be an essential part of our amazing storytelling 2D animation team. We’re a brand-new Liverpool-based animation studio (UK) working on an
exciting 52 x 11’ 2D animated pre-school series, created in Toon Boom Harmony.

You will work closely with Lead and Senior Animators, producing story driven animation efficiently on budget and within tight schedules. Successful candidates will be comfortable in a busy creative environment and take direction from Directors and Lead Animators, as well as collaborate and communicate with their team.

Responsibilities

  • As a 2D Animator, you will be reporting to your Animation team lead, and primarily working on the storytelling of your shots.
  • Use Harmony Character rigs to effectively Key pose your assigned shots for approval, before creating breakdown and in-between passes.
  • Working closely with your team lead, you will take direction and constructive feedback and criticism to positively impact your work.
  • Working collaboratively with team members to ensure animations adhere to the approved style, themes and vision of the Director from keys through to the final animation.
  • Adhering to Production schedules and being responsible for shots and sequences through to completion.
  • Ensuring first-rate work is completed to tight schedules

Qualifications/requirements

  • Minimum 2+ years’ experience working as a 2D Animator.
  • Excellent understanding of traditional 2D animation principles.
  • An Understanding of body mechanics, both human and animal.
  • To be self-motivated and with a desire to learn.
  • Good communication skills with evidenced ability to manage time and meet deadlines.
  • Proactive approach to work and problem solving.
  • Excellent accuracy and attention to detail.
  • Proficient in Toon Boom Harmony cut out animation, and a good understanding of using rigs.
  • Ability to work independently and collaboratively as part of a fast-paced, growing team.
  • Applicants need to be UK-based.
  • Due to the ongoing pandemic, a good/reliable internet connection is required for some remote working.

How to Apply

For more information or to apply, please send your CV/portfolio/reels to james.macaulay@fourth-wall.com and please include your current notice period. If appropriate, please confirm that any relevant work permits, or visas, are valid and up to date. Job expires in 60 days.

Senior Character TD

IoM Media Ventures
Canada

IoM Media Ventures is a 3D animation studio located in Halifax, Nova Scotia. Our studio’s talent-friendly, encouraging atmosphere is where highly-skilled individuals come together to create ground breaking animated content.

We’re currently looking for a Senior Character TD for our upcoming projects!

The Role:

The Senior Character TD is responsible for designing, creating and maintaining highly flexible and efficient rigs for animated projects. They work closely with Modelers and Animators to develop and refine rigs that meet the specific requirements.

Responsibilities:

  • Prototype, implement and refine character rigs, cloth or mechanical rigs
  • Explore/Implement new or efficient rigging techniques
  • Troubleshoot and fix rig issues, collect artistic feedback and fine tune rig behaviour
  • Become a proficient user and contributor of the extensive rigging tool-set
  • Create simple tools to help animation workflow and rig interaction
  • Work within the pipeline and rigging standards when needed
  • Meet delivery deadlines under production constraints

Essential Skills:

  • Maya rigging (full body/facial)
  • A passion for creating CG character rigs and the requisite attention to detail
  • Strong understanding of 2D design and animation concepts
  • Experience with full scripted modular/functional rigging
  • Analytical and artistic skills, creativity and visual problem solving
  • Team work, communication and time management skills
  • The ability to write technical documentation and present your work
  • Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles
  • Highly motivated with ability to work independently

Desirable Skills:

  • Facial anatomy, eye and mouth rigs, Face breakdown
  • Life drawing or organic modeling especially human anatomy
  • Basic knowledge of dynamics (Maya Hair, Comet, nCloth, nParticle etc.)
  • Advanced Python or Mel, GUI scripting and the ability to follow strict coding standards
  • C or C++ programming Maya plugins

Thank you for your interest in joining our island.

All submissions will be considered, and successful applicants contacted.

How to Apply

Click here to get your application to the team Job expires in 30 days.

Artist at heart, Performance Marketer in mind

innogames
Hamburg, Germany

What we call an "Expert Communication Designer" is someone, who takes over the functional supervision of creations from our Artists within our Marketing Design team. This role combines the best out of two worlds: The creation of fantastic advertising assets that reach millions of players everyday, as well as a profound Performance Marketing approach which helps us to take data-driven decisions on behalf of our successes.
We are looking for an experienced and passionate person, who loves to manage the communication with different stakeholders and will drive the unit to new and higher standards.

Your mission:

  • Take responsibility for the functional supervision of our Marketing Design team
  • Mentor and guide communication designers on day-to-day projects
  • Inspire the team, support creative ideas and foster a culture of open information sharing and constructive feedback
  • Work on projects as well as allocate different project responsibilities which will assure the delivery of high-quality assets and the best art design out of teamwork 
  • Manage external asset productions from multiple partners

Your profile:

  • Completed degree in communication, graphic or media design
  • Relevant working experience of at least 5 years within a creative field, ideally profound experience within the entertainment industry and first experience within the functional supervision of a team
  • Analytical mindset, to understand the requirements of performance marketing, data driven approaches and production at scale
  • Strong communication skills. You are comfortable in providing feedback and in presenting your vision in larger groups
  • Creative and solution-orientated thought process that leads you to successful decisions
  • Strong organization skills and keeping a cool head under pressure. Moreover, you bring a high degree of creativity, teamwork and initiative
  • Broad portfolio that conveys your talents throughout the creative process, that you care about typography and shows that you are familiar with the latest digital trends as well as tools like Adobe CC in a professional context

Your power-ups:

  • Build your career in the gaming industry that is bigger than music and film combined.
  • Be a part of our international team of professionals in a stable growing company and award-winning employer.
  • Make progress starting from the probation period and make the most of our excellent training and development opportunities.
  • Get competitive compensation as well as 28 vacation days, a sabbatical, mobile device, contribution to your public transport ticket, and more.
  • De-stress your private life with flexible working hours, the in-house gym, and more.
  • Participate in tons of the company's get-togethers ranging from an in-house sofa concert to a virtual wine tasting.
  • Receive exceptional support with your relocation to Hamburg.
  • Shape the success story of InnoGames with a great team of driven experts in an international culture.

Our story:

InnoGames is Germany’s leading developer and publisher of mobile and online games. The company based in Hamburg is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ complete portfolio encompasses seven live games and several mobile titles in production.

Born as a hobby, InnoGames today has a team of 400 employees from more than 30 nations who share the passion of creating unique games that players across the globe enjoy for years. In order to further expand our success and to realize new projects, we are constantly looking for young talents, experienced professionals, and creative thinkers.

Excited to start your journey with InnoGames and join our dynamic team? We look forward to receiving your application as well as your salary expectations and earliest possible start date through our online application form. Sandra Wandschneider would be happy to answer any questions you may have.

Apply and #stayhome! Due to the coronavirus outbreak, we switched our operations company-wide to home office and turned our hiring process into a fully virtual one. When hiring, we are also open for our new team members starting their work remotely at the time being or adjusting contract start dates accordingly. Stay home and safe!


3D Environment Artist

OVFX/The Outlook Company
Baltimore, MD, USA

Job Description

We are building a culture of collaboration and seeking an imaginative, skillful, and versatile Environment Artist to join our team in Baltimore Maryland. If you share a passion for developing groundbreaking worlds and cinematic experiences, then this may be the position you’ve been waiting for!

This Position is ONSITE ONLY in Baltimore Maryland Work from home is not an option
Local talent is highly encouraged to apply.

  • Work with our Art Director and team to establish an iconic look for our world.
  • Collaborate with other artist to establish an efficient environment content pipeline and identify possible needs and tools necessary to keep environment asset creation as streamlined as possible.
  • Work hand in hand with a artists and animators to rapidly prototype scenes and shots.
  • Work within budget while hitting key timelines.
  • Troubleshoot technical and artistic issues.
  • Communicate effectively with team members, production and management to ensure that project goals are defined and met.
  • Create visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments with strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic.

Skills & Requirements

  • 1+ years of experience creating high-quality 3D architecture, environments, and levels for games and or film.
  • Ability to demonstrate and execute multiple art styles.
  • Basic understanding of shaders, with preference given to those who are adept in material. creation, lighting solutions, and environmental effects.
  • You can receive, give, and apply feedback effectively.
  • Highly proficient in Maya or 3ds Max, Photoshop and Zbrush.
  • Experience with the Unreal Engine and have spent a considerable amount of time "in-editor".
  • You are passionate for films and movie making.
  • You have a contagious positive attitude.

Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating.

Bonus Points:

  • Foundation in traditional art with ability of conception ideas.
  • Additional experience in lighting, VFX, design, etc.
  • Exceptional visual and technical understanding of 3D modeling and texturing.
  • Architecture or cinematography experience

How to Apply

Please send all inquirers to JOBS@OVFX.COM  along with a link to your portfolio and the title of the position you are applying for.



About the Company

With OVFX the animation studio, future proving THE VOLUME performance capture soundstage, OCD the new game studio, and our state of the art post-production facility (THE POST OFFICE) we are consistently pushing the boundaries of storytelling, content creation, and capability.

From Pre-School to Adult animation to Photo Real Live action, Film Production, Gaming, and all things in between, everything is produced and delivered by OUTLOOK. That ensures a quality that only comes from behind our doors as we outsource nothing.  A quality we take very seriously and plan on using in the building of this company into a world-class and independent content creator.

3D Character Artist

The Outlook Company
Baltimore, MD, USA

Job Description

Here, we build the stories and the worlds.

OVFX/outlook has an amazing opportunity for a motivated and experienced Character Artist.

Candidates should have extensive experience working with modeling/sculpting tools to create Organic and Hard-Surface Characters. This is a creative role for an artist with a great eye for form, shape language, silhouette and materials. This role requires a strong sense of design as well as the ability to execute the highest-quality art. This candidate is expected to be extremely collaborative with other artist and must be effective in communicating and incorporating feedback. This role will work closely with Lead Character Artists, Technical Artist, Animators and Film Directors. The ideal candidate must be highly effective and positive in ambiguous situations, able to self-motivate to high performance, manage your time effectively and react quickly to changing requirements.

This Position is ONSITE ONLY in Baltimore Maryland Work from home is not an option
Local talent is highly encouraged to apply.

Responsibilities

  • Create top-quality character-related models and textures to set the quality bar for our project.
  • Assist with Tech Art and Engineering in planning and implementing our art pipeline.
  • Work closely with the Art Director and Leads to drive and evangelize our artistic vision.
  • Assist in planning asset production in collaboration with the concept and design teams.

Skills & Requirements

Preferred Skills and Experience

  • Minimum 3+ years as a character artist or equivalent experience required
  • Self-motivation, good communication skills, and a great team-player attitude
  • Solid foundation in human anatomy and mechanical principles.
  • An exceptional understanding of character form
  • Creative vision to take a character to completion from either a detailed or simple concept
  • Great understanding of next generation asset creation pipelines and tools
  • Expert knowledge of Maya or any core 3d modeling package
  • Expert knowledge of Zbrush
  • Expert knowledge of Substance Painter or any core texture painting package.
  • Exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Superior eye for light, shade, color, and detail in creating texture maps
  • Able to effectively collaborate with game designers and programmers
  • Experience creating clothes in Marvelous Designer.

All candidates must deliver a full resume with samples to be considered for this position.

Portfolio review and presentation will be required.

How to Apply

Please send all inquirers to JOBS@OVFX.COM  along with a link to your portfolio and the title of the position you are applying for.

About the Company

With OVFX the animation studio, future proving THE VOLUME performance capture soundstage, OCD the new game studio, and our state of the art post-production facility (THE POST OFFICE) we are consistently pushing the boundaries of storytelling, content creation, and capability.

From Pre-School to Adult animation to Photo Real Live action, Film Production, Gaming, and all things in between, everything is produced and delivered by OUTLOOK. That ensures a quality that only comes from behind our doors as we outsource nothing.  A quality we take very seriously and plan on using in the building of this company into a world-class and independent content creator.

2D Animator

The Outlook Company
Baltimore, MD, USA

Job Description

OVFX/outlook is looking for experienced 2D Animators for an upcoming series!  Production will be done in office using Toonboom Harmony software. All applicants must be proficient in Toonboom Harmony Puppeteer tools to be considered.

This Position is ONSITE ONLY in Baltimore Maryland Work from home is not an option
Local talent is highly encouraged to apply.

Responsibilities:

  • Create final, fully posed, colored and in-between character animation based on provided storyboards
  • Embellish character action and emotion
  • Strong character acting ability, solid sense of comedic timing, high quality draftsmanship and drawing abilities
  • Use of strongly developed critical eye with attention to detail
  • Applicants must be able to follow the schedule set by the production team
  • Use Toonboom Harmony to animate in a traditional fashion

Skills & Requirements

Proficiency in Toonboom’s Puppeteer tool set knowledge is required

  • Online portfolio/demo reel required when applying
  • Previous experience in a broadcast animation environment and knowledge of a studio production pipeline is highly valued
  • Excellent organizational and time management skills
  • Ability to work, take notes, and receive constructive criticism within a team-oriented environment

How to Apply

Please send all inquirers to JOBS@OVFX.COM  along with a link to your portfolio and the title of the position you are applying for.

About the Company

With OVFX the animation studio, future proving THE VOLUME performance capture soundstage, OCD the new game studio, and our state of the art post-production facility (THE POST OFFICE) we are consistently pushing the boundaries of storytelling, content creation, and capability.

From Pre-School to Adult animation to Photo Real Live action, Film Production, Gaming, and all things in between, everything is produced and delivered by OUTLOOK. That ensures a quality that only comes from behind our doors as we outsource nothing.  A quality we take very seriously and plan on using in the building of this company into a world-class and independent content creator.

3D Animator

The Outlook Company
Baltimore, MD, USA

Job Description

OVFX/outlook is looking for Full time 3D Animators to bring to life and implement our characters, creatures, weapons, and vehicles for or our current and future projects. Our focus will be to create stunning, realistic and memorable characters and props that work seamlessly in real time cinematic environment - pushing the boundaries of art, storytelling, and technology. Our perfect candidate will demonstrate a balance of understanding great art execution and great technical execution, while keeping efficient performance for real-time story telling in mind. This candidate also needs to be a great team player – never putting oneself over the project needs, and the team.

This Position is ONSITE ONLY in Baltimore Maryland Work from home is not an option
Local talent is highly encouraged to apply.

What you'll be doing:

  • Work directly with the Lead and Senior Animators and Directors to identify and execute on the animation needs of the scene.
  • Plan, animate, implement, and support complex animations.
  • Create great animation using motion capture data or keyframing.
  • Follow group standards and best practices.
  • Collaborate effectively with other disciplines, including art, design, and audio.
  • Manage day-to-day development issues, identify problems, and drive creative solutions to fix them.
  • Might be the owner of minor animation sets and or scenes.

Skills & Requirements

Minimum Requirements:

  • 1 - 5 years of animation experience in the film or game industry.
  • Maya 3d toolset
  • Broad knowledge of animations that spans across all parts of the development cycle.
  • Ability to take direction well
  • You are self-motivated, open to learning and expanding your knowledge.
  • Excellent communication skills, time management, and work discipline.
  • Outstanding problem-solving skills regarding creative, technical, and production issues, while keeping a professional, calm, and composed demeanor.
  • Self-starter and proactive.
  • “Fire and Forget”. Self-sufficient and able to debug and problem solve with limited ramp up time.

Extra Points:

  • Experience with facial animation.
  • Red 9 animation toolset EXP a plus
  • Experience animating non-humanoid characters
  • Unreal Engine and faceware experience a big plus

How to Apply

Please send all inquirers to JOBS@OVFX.COM  along with a link to your portfolio and the title of the position you are applying for.

About the Company

With OVFX the animation studio, future proving THE VOLUME performance capture soundstage, OCD the new game studio, and our state of the art post-production facility (THE POST OFFICE) we are consistently pushing the boundaries of storytelling, content creation, and capability.

From Pre-School to Adult animation to Photo Real Live action, Film Production, Gaming, and all things in between, everything is produced and delivered by OUTLOOK. That ensures a quality that only comes from behind our doors as we outsource nothing.  A quality we take very seriously and plan on using in the building of this company into a world-class and independent content creator.

Temporary Concept Artist

Treyarch
Santa Monica, CA, USA

Job Description

YOUR MISSION

Treyarch is looking for talented and passionate concept artists who want to work on our current and future projects. Qualified candidates will work alongside a team of world-class concept artists who have worked on one of the most successful videogame franchises of all time.  Our ideal candidate is excited about creating immersive environments and has a good understanding of architecture as well as organic environments.  If you are passionate about videogames, concept art, and have a strong portfolio, come join our team! As a Concept Artist, you will work directly with the Art Director, Art leads and Concept Art team to deliver the following: 

  • Create inspirational artwork to define artistic vision and support game design
  • Produce creative designs from initial sketches to final concepts
  • Gather and organize reference for the concept team
  • Paint over renders and screenshots in Photoshop
  • Draw storyboards which will illustrate the movement of  FX and FX animations
  • Create redline notes for environments, taking game levels to a higher fidelity for the production
  • Actively contribute to the growth of the studio

Skills & Requirements

PLAYER PROFILE

MINIMUM QUALIFICATIONS  

  • Strong knowledge of  Photoshop.
  •  Understanding of traditional artistic skills, composition, rendering, anatomy, color theory, perspective, lighting, environment, architectural, character, and graphic design.  
  • Solid drawing  fundamentals, along with traditional painting and rendering techniques.

 PREFERRED QUALIFICATIONS 

  • Knowledge of 3D programs, Modo, Sketchup, etc.

  • Excellent communication, time-management, and organizational skills.

  • Ability to observe, research, and analyze a variety of subject matters (i.e., history, architecture, construction, and how things are made).
  • Task driven, self-motivated, and proactive.
  • Demonstrate a willingness to give and receive feedback, collaborate with others to share techniques, ideas, and contribute to a positive working environment.

How to Apply

Please apply here:  https://careers.treyarch.com/job/R001701/Concept-Artist-Evergreen-Role-Treyarch 

Applicants should have strong foundational drawing and painting skills in your portfolio including anatomy, proportions, perspective, rendering light on form, value, composition, storytelling, color, and dynamic sketching.  We are looking for portfolios that have a strong focus in realistic environmental concept art and demonstrated proficiency in traditional art skills, digital-painting, and 3D software.

About the Company

Founded in 1996, Treyarch is an award-winning videogame studio, driven to create awesome games for the world to enjoy. It is an approach that has helped make the studio behind the Black Ops series an industry-leading developer. Call of Duty®: Black Ops, Call of Duty®: Black Ops II, Call of Duty®: Black Ops III and the studio’s most recent release, Call of Duty®: Black Ops 4, have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty’s Zombies.

Working at Treyarch means having the opportunity to work on some of the biggest videogames in the industry, all within a culture that values individual talent and the teams that bring games to life. We provide our teams with the cutting-edge development tools needed to make their most ambitious plans a reality, allowing for rapid iteration and the ability to create the kinds of memorable gameplay moments that are ultimately shared by millions of fans around the world. We also embrace challenges, knowing that together, we can overcome anything…and hopefully inspire a few new game developers along the way.

Treyarch is wholly owned by Activision. To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

Character Technical Artist

Proletariat Inc
Remote

Job Description

Proletariat, Inc. is seeking a Character Technical Artist to join our team. This role will be part of the art team, and working with character, concept, and vfx artists in developing character related assets. The ideal candidate would possess strong technical skills in rigging characters and writing pipeline tools, possess good aesthetic vision, and able to balance between target visual goal and technical restrictions.

Responsibility:

  • Skinning and rigging characters and character related assets
  • Integrate and set up various character assets inside Unreal Engine, including setting up secondary dynamic systems
  • Work with character artists to create visually stunning assets while meeting technical environment
  • Work with animators on character rigging controls and features
  • Maintain and develop character asset management pipeline
  • Develop new tools and workflow by writing rigging & pipeline tools in Maya and Unreal.
  • Support and extend any Maya or Unreal Python tools used by the character art team
  • Work with production management team on scheduling and prioritizing tasks
  • Work with all departments to help debug art asset issues
  • Fix minor modeling and UVs issues, and generate in-game LOD models
  • Create simple animation when developing animation behavior in Blueprints


Skills & Requirements

Requirement & Skills:

  • 3+ years of experiences in games or equivalent industry
  • Experience with skinning and rigging in Maya. In-depth understanding of how Maya joints, skin clusters, and constraints work.
  • Experience with using BluePrints, Event & Animation Graph, various Physics nodes in Unreal Engine 4
  • Good understanding of human anatomy and animation principles
  • Must be a self-starter and proactive, and able to work independently under minimal directions
  • Ability to identify and solve technical issues, and come up with creative solution under technical restrictions
  • Scripting using Maya Python and PyMel
  • Ability to take initiative in R&D of new workflow and process
  • Must be flexible and willing to adapt to new process and schedule changes
  • Strong communication skills
  • Willingness to share technical knowledge

Bonus:

  • Experience with building modular rigging system and facial animation system
  • Experience with Maya Python API and/or C++
  • Visual art background with modeling, animation, and concept art skills.
  • Solid Linear algebra and Trigonometry

Please submit demo reel showing skinning and rigging samples, along with tools interface and usage. Applicants will be asked to submit scripting samples in later interviewing process.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply directly to this position here!

See all our other non-art related job postings on our job board.

About the Company

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Our first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. On its way to attracting 4+ million players across the world, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for AAA quality and depth to the mobile MMO landscape.

Today, we continue to work toward our studio's mission to deliver groundbreaking multiplayer titles focused on outstanding audience-first experiences. We released Spellbreak, an epic battlemage combat game, in September 2020.

Visual Effects Artist (VFX Artist)

Proletariat Inc
Remote

Job Description

We're currently looking for a Visual Effects Artist who can set a high bar for quality, consistency and performance of visual effects in all of our products from mobile first applications to AAA PC games. The ideal candidate is familiar with industry standard, real-time FX tools, understands performance budgets, creates a wide variety of FX styles, is a skilled communicator and loves taking ownership on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small art test.

Responsibilities:

  • Collaborate with our Art Director, Game Designers, Software engineers and Product Managers to shape ideas, style and quality
  • Create and animate visual effects for design, aesthetic, and technical requirements
  • Work with Project Management to maintain clear and consistent goals
  • Incorporate internal and user feedback to iterate on visual effects

Skills & Requirements

Qualifications:

  • 3+ years of experience creating and animating real-time visual effects
  • Expert understanding of Maya or equivalent visual effects packages, competent working with joints and locators, keyframing, and rigid/soft body simulations
  • Advanced understanding of real-time shading networks such as those used in Unreal/Unity
  • Experience using Unreal (including Cascade/Niagra, Material Editor, Blueprints)
  • Experience animating both in 3D and 2D
  • Experience working in an iterative, agile environment
  • Excited to improve visual skills, learn new techniques and applicable technology.
  • Self-directed, receptive to critique and feedback 
  • Enjoys playing a wide variety of games. 

Bonus:

  • Other 3D asset creation experience
  • Understanding of traditional art principles including composition, design, and color theory
  • Experience working on photorealistic and highly stylized projects
  • Shader programming (not at all required)
  • Experience with incorporating user testing
  • Game development experience.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply directly to this position here!

See all our other non-art related job postings on our job board.

About the Company

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Our first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. On its way to attracting 4+ million players across the world, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for AAA quality and depth to the mobile MMO landscape.

Today, we continue to work toward our studio's mission to deliver groundbreaking multiplayer titles focused on outstanding audience-first experiences. Our next AAA-quality game built on these principles is the currently in-development Spellbreak, a battle royale RPG with epic spellcasting that is now in Closed Beta.