Lead UI Artist

Ubisoft Quebec
Québec, Canada

Job Description

As a Lead UI Artist at Ubi QC, you’ll be both a hands-on developer and a direction-providing mentor as you work with a team of UI artists to transform high-level gameplay ideas into functional UI designs. You’ll oversee and coordinate your team in building and integrating the visuals that smoothly guide players as they navigate a game.

Thanks to your understanding of the UI development process along with its (at times, many) technical and artistic constraints, you’re go-to person for advice and a point of contact for all of production. You’re able to step in to coach your team, find solutions to setbacks, and make use of space to create a seamless and intuitive gameplay experience for players to enjoy.

What you’ll do

  • Partner with core team members to understand the game’s overall vision, art direction, and visual identity;
  • Participate in prototyping to experiment with designs & explore opportunities;
  • Support your team in creating interface assets (menus, animation, HUD, icons, buttons, world maps, etc.);
  • Meet with your UI artists to assign tasks, establish priorities, discuss progress, provide feedback, etc;
  • Find balance between artistic aspects and technical constraints & find solutions to fix buggy features;
  • Integrate interface assets using our proprietary tools and engines, with the help of programmers;
  • Collaborate with cross-functional teams (design, art, animation, etc.) to ensure consistency to achieve quality;
  • Carry out the annual evaluations of your UI artists; 
  • Stay up to date on UI best practices, tools, and trends to refine your skills & refresh your knowledge;
  • Participate in recruitment to build your UI team & foster their growth.

Skills & Requirements

What you bring

  • A degree in Digital Media, Computational Arts, Graphic Design, or equivalent (or related training);
  • Around 5 years of visual design experience (or related experience) + 2 years of leadership experience; 
  • Knowledge of design tools (Photoshop, Illustrator, and After Effects), game engines (e.g. Unity or Unreal), game limitations, and prototyping tools *
  • Solid understanding of usability principals & information architecture;
  • A highly empathetic, creative, collaborative, and innovative spirit;
  • Excellent mentorship, communication, organizational, time management, interpersonal, and presentation skills;
  • Flexibility and a whole lot of resourcefulness;
  • Motivation to reach out for feedback and adapt to it; 
  • A sharp eye for UX design + a passion for visual communication;

*Knowledge of project management software (e.g. Jira), 3D software (e.g. 3DS Max or Maya) + familiarity with scripting language and shader writing = very nice to have.

Additional Information

Relocation assistance is offered

How to Apply

What to send our way

  • Your CV, highlighting your education, experience, and skills;
  • A portfolio of your best work, showcasing your UI skills (attach images or send us a link to your personal website or online portfolio).

Here is the link to apply : https://smrtr.io/95wj9

About the Company

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

Lead Technical Artist

Sharkmob
UK

Job Description

Our Technical Art Team  

The Technical Art Team breathe life into our worlds, vehicles and characters by working closely with both the Art and Engineering teams. They have a passion for creating cutting edge AAA visuals to fully leverage what is possible with modern toolsets and hardware.

What you will do

  • Create inspiring artwork that captures our players imaginations.
  • Collaborate with the tech and content teams to define and maintain art content pipelines.
  • Maintain the great communication between Sharkmob London and Malmö teams.
  • Be proactive and work collaboratively with the wider team to drive our project forwards with exciting ideas.
  • Continue to develop your skills and the skills of those around you.
  • Work closely with the production team to inform our project timelines.

Skills & Requirements

Who you are 

  • You have shipped at least one AAA game from end-to-end as Senior or Lead Technical Artist.
  • You have experience leading a team of Technical artists.
  • You have proven technical art experience on current-gen  platforms.
  • You have a deep understanding of modern toolsets and techniques.
  • You are comfortable working alongside other disciplines to define a variety of content pipelines.
  • A problem solver who can drive innovation.
  • You have experience driving efforts around performance optimizations.
  • You have a passion for creating and playing games.

What you will learn 

At Sharkmob we want you to be the best you can be. That is why we will help you to learn and develop skills in:

  • How to create positive and effective working relationships with outsourcing studios and external artists.
  • Leadership within a AAA game development team.
  • Your our core artistic skills to become an even better artist!
  • The use of cutting-edge art production toolsets and techniques.

Additional Information

Relocation assistance is offered

How to Apply

Sounds good? Send in your CV and your portfolio


About the Company

Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”  

Have fun making games

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.

Share the ownership

We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.

Make smart decisions

We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!

Set/Character Designer

QUANTIC DREAM
Remote

Job Description

Job description

As part of video games development on new generation console, you will be in charge of creating and producing the visuals of the different characters and/or environments/sets of our projects, within our talented Art department.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required skills

  • Mastery of illustration techniques (concept art, sketches, theory of color, of image composition, of light...) ;
  • Expert in Photoshop, Painter, or any other digital drawing software ;
  • Ability to conceptualize in a realistic / semi-realistic style, a character, a creature, a setting, from the first phases of concept to the realization of final illustrations ;
  • Ability to conceptualize detailed technical charts (Turn around / Materials) to facilitate 3D production ;
  • Creative, motivated and diligent, you are able to visually communicate your ideas and to assimilate a constructive feedback, working under the direction of our Art Directors ;
  • Ability to respect a predefined visual chart, to develop and enrich it, while exploring new directions ;
  • Ability to work in a multidisciplinary artistic environment and meet production deadlines ;
  • Solid knowledge of visual and graphic trends (movies, web, games ...) ;
  • You have more than 3 years of professionnal experience in a similar position.

=> Updated portfolio, demonstrating your various skills.

Additional Information

Working remotely is an option

How to Apply

Please apply at https://quantic-dream-en.jobs.net/en-GB/job/set-character-designer/J3R0696T51BFHMHH97K and provide us with an updated portfolio, demonstrating your various skills.


About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Senior Facial Rigger

QUANTIC DREAM
Remote

Job Description

Job description

For ambitious new projects under development in our company, as part of the Characters team in the Artistic Department and in close collaboration with the team’s Setup officer, you will be responsible for producing a number of full facial rig solutions to meet the needs of various production techniques (keyframe analysis, motion capture, HMC etc.).

In direct contact with the animators, you will be a good listener and a driving force.

The Characters team is dedicated to the development and creation of high-quality real-time 3D characters, and brings together the following specialist areas: Modeling/Textures, Skinning, Setup, Rig, Dynamic real-time simulation.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required skills

  • 10 years’ experience in CG and/or AAA video games essential;
  • Experience in keyframe/anim highly desirable;
  • In-depth and up-to-date knowledge of industry methods;
  • Proficiency in production pipeline with motion capture video / HMC;
  • Perfect knowledge of Maya;
  • Very familiar with the use of blendshapes / FACS in production;
  • Experience in cartoon facial rig development would be an advantage;
  • Excellent standard of spoken and written communication: explain clearly, rally, persuade;
  • Ability to write concise reports;
  • Perfect knowledge of Maya;
  • Have a vision of pipeline-oriented production;
  • Perfect proficiency in Python;
  • You are an organized self-starter with real interpersonal skills;
  • You are meticulous and flexible in the performance of your role;
  • Methodical and responsive;
  • Curious, open to others;
  • You have a strong desire to learn and be involved in large-scale projects.

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

Additional Information

Working remotely is an option

How to Apply

Please apply at : https://quantic-dream-en.jobs.net/en-GB/job/senior-facial-rigger/J3N4DH6N5N499YWTBZK

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Lead VFX Artist

QUANTIC DREAM
Paris, France

Job Description

As part of its development and growth, and for its ambitious upcoming productions, QUANTIC DREAM is expending its teams and is hiring a Lead VFX Artist to be responsible for leading the VFX art team, taking responsibility for visual quality benchmarks and create amazing in-game visuals effects.

As Lead VFX Artist you will work closely with the Art Director and Production staff to ensure that visuals effects are delivered in a timely manner and to a high level of quality. Strong communication and managment skills will be essential to balance these requirements. You must be flexible, highly motivated and detail conscious.

Skills & Requirements

  • +5 years of VFX team lead experience. Must have shipped at least one AAA title ;
  • Strong technical proficiency in understanding proprietary tools and technology ;
  • Proven excellent leadership skills. Able to communicate effectively verbally and visually ;
  • Strong understanding of real-time VFX technics and pipeline ;
  • Able to hit established technical & quality visuals effects benchmarks without supervision ;
  • Must be able to work closely with engineers, designer and animators to create stunning VFX ;
  • Alongside the VFX Lead and engine programmers, build future tools and improve pipelines and graphic potential ;
  • Able to maintain a balance between visual quality and performance requirements for AAA real-time games ;
  • Work with Art Direction to create and keep artistic style & mood consistent with defined visual style for the games ;
  • Ability to source & highlight examples of inspirational work that pushes technical and aesthetic quality ;
  • Able to mentor team members and provide concise art feedback ;
  • Positive attitude and a desire to bring new ideas to the team.

FRENCH IS (NOT) A MUST for this position, you will be working in an international environment. 

Technical Requirements :

  • Excellent knowledge of any real time 3D engine & PBR shaders ;
  • Excellent knowledge of Maya, Photoshop ;
  • Knowledge of CG Software (FumeFX, Realflow, Houdini…) ;
  • Expert with particle and fluid systems as well as geometry based VFX and real-time physics system ;
  • Strong knowledge in scripting (Python/Mel).

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

How to Apply

Please provide us with a Portfolio/website demonstrating your art skills

Apply at  https://quantic-dream-en.jobs.net/en-GB/job/lead-vfx-artist/J3W6P06PFJG972882HN

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Senior Character Artist

QUANTIC DREAM
Remote

Job Description

Job description

We are currently seeking for a Senior Character Artist who will work with a team / department dedicated to the development / creation of 3D high quality characters in real time.
The candidate should be talented, energetic and motivated with a strong sense of design and anatomy.
You will conceptualize game characters in a photo-realistic style.
You will work with the Art Director, designers, programmers and animators on character specifications, movements, styles, limits...
You will create high poly and low poly 3D characters.
You will create textures and shaders.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required skills

  • At least 5 years of experience in developing games or movies.
  • Good working knowledge of Maya, ZBrush and Photoshop.
  • Significant contribution to a AAA game or a movie including modeling, texturing and detailing.
  • Excellent artistic skills including knowledge of the technical aspects of design, texture, light and shadows.
  • Expertise in a graphic photo-realistic style.
  • A solid understanding of the process of character development for next generation content, Understanding limitations and dependencies a plus.
  • Ability to create low-poly models and dissect UVs for texturing.
  • Understanding of human anatomy.
  • Proactive search for art direction and cooperation with other team members.
  • Time management skills and, for the development process, the ability to effectively apply these principles through schedules and deadlines.
  • Proactive attitude to improve your skills and knowledge and to share it with other team members.
  • Adaptability to different artistic styles.

    We look forward to meeting lots of enthusiastic and talented candidates.

Additional Information

Working remotely is an option

How to Apply

Please apply at : https://quantic-dream-en.jobs.net/en-GB/job/senior-character-artist/J3W8C860H560W5DRWNV

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Senior VFX Artist

Cloud Chamber
Remote

Job Description

Cloud Chamber is looking for an enthusiastic Senior VFX artist to join our global studio to fabricate spectacular visual effects for the next BioShock. You will be responsible for shaping the moving parts of a compelling game world. As a creative powerhouse you love to solve thorny visual communication problems while simultaneously delivering a jaw-droppingly beautiful end-product.  You are a collaborator who can help drive progress across the board when it comes to visual effects, from game systems to cinematic moments and set pieces. Working closely with the Lead VFX Artist you will push creative and technical boundaries to set the stage for a stunning narrative and systems driven experience.

Job Details: 

  • Provide mentorship, feedback, and training to VFX artists.
  • Create high quality visual effects.
  • Collaborate with other artists and departments to achieve the desired look and feel for your effects.
  • Work closely with your Lead and to carry the vision of the project forward.
  • Work within the established artistic style for effects and create a consistent look across the project.
  • Create effects in a variety of packages using Unreal or similar software.
  • Quickly prototype and iterate; give constructive feedback where necessary and make suggestions for improvement.
  • Collaborate with the technical team to create visual effects that support gameplay.

Skills & Requirements

You are a transformative artist and approach your craft with zeal. You have a bottomless bag of skills, are fluent in a variety of VFX creation methods, and can equally deliver realistic and fantastical effects. More than anything else you inspire your team to join you on the journey to achieve amazing results. 

  • 5+ years experience creating VFX for AAA games
  • Advanced knowledge of Photoshop/3DsMax or Maya, After Effects, etc.
  • Experience using a game Engine, preferably Unreal or comparable engines (e.g. Frostbyte, Crytech, idTech, etc.).
  • Knowledge of Unreal’s tools; Sequencer and Material Editor
  • Able to work in both cinematic and gameplay capacity, with a respectful eye on performance
  • Excellent communication skills; verbal, written, and visual
  • Experience in developing quality effects under runtime constraints
  • Able to collaborate and work well with others
  • Solutions oriented, proactive problem solver
  • A critical eye for timing, animation, and motion of real-world objects as well as mind-bending, fantastical VFX
  • Experience ensuring art assets can be easily integrated into a game without sacrificing the artistic vision or exceeding the platform’s technical limits   
  • Experience in secondary areas such as texturing, modeling, skinning, animation, or lighting
  • A love for research, reference, and documenting your findings to share with the team.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

https://boards.greenhouse.io/cloudchamberen/jobs/5159417003

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

About the Company

Cloud Chamber exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. We are hard at work on the next entry in the critically acclaimed BioShock series from our Novato, CA and Montreal, Quebec studio locations. 

We believe in the beauty and strength of diversity in both the makeup of the studio and the nature of our thinking. We focus on open communication and overall well-being allowing each of us to strive for excellence in our work and happiness in our lives.

Senior Prop Artists

Rockstar Games
Bengaluru, KA, India

Job Description

Rockstar India is on the lookout for talented Senior Prop Artists who possess a passion for creating a wide variety of props for video game. This is a full-time permanent position based out of Rockstar’s unique game development studio in Bangalore.

RESPONSIBILITIES

  • Create benchmarks that are aligned with our artistic and technical expectations.
  • Analyses and improves art standards, technical and pipeline approaches.
  • Provides appropriate high-quality feedback and supports less experienced artists.
  • Create a wide range of 3D prop art used in exterior and interior environments. From complex machinery to organic forms.
  • Pursue a high quality across technical approaches and aesthetics.
  • Proactively seek feedback from Leads and Creative Directors.
  • Manage competing priorities effectively ensuring that all relevant parties are updated.
  • Participate in R&D, problem solving artistic solutions to technical problems.
  • Work with flair while maintaining the restraints of the medium.
  • Actively pursue knowledge of the medium – what works, what doesn’t, and what we can do about it.

Skills & Requirements

QUALIFICATIONS

  • 5+ years of relevant games industry experience.
  • Prior senior or similar level of work experience.

SKILLS

  • Excellent 3D game art creation skills.
  • Strong with 3ds Max (or similar), Photoshop.
  • All-around artistic expertise and flair.
  • The technical ability to grasp new programs and systems quickly.
  • Ability to work with a high degree of self-direction and motivation.
  • Comfortable working in a team setting, under deadlines and time constraints.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.

How to Apply

Apply via: 

https://grnh.se/944bba6a3us

Please note - a portfolio is required as part of an application for this role.

About the Company

Founded in 1998 and headquartered in New York, Rockstar Games creates and publishes some of the world’s most critically acclaimed and best-selling video game franchises, including the ground-breaking Grand Theft Auto series, Red Dead Redemption and Red Dead Redemption 2, L.A. Noire, the Max Payne series, Bully and the Midnight Club street racing games. Rockstar’s award-winning development team consists of studios in Edinburgh, Leeds, London, New England, San Diego, Toronto & India. We are looking for talented & passionate individuals to join us at our new state of the art studio facility to ensure that Rockstar continues to reach new heights in immersion & innovation.

Viewmodel Animator

Treyarch
Los Angeles, CA, USA

Job Description

Treyarch is looking for a world-class, industry leading Viewmodel Animator for our current and future projects. In this role, you will join our Viewmodel Animation team in creating the highest quality weapon and locomotion animations that help push the boundaries of gameplay immersion, storytelling, and creativity. The ideal candidate is passionate about animation, gameplay fundamentals, and video games, with the ability to adapt animation styles to support Multiplayer and Zombies.

A successful Viewmodel Animator effectively collaborates with the animation, engineering, and design departments to push for that AAA quality and fun our studio is committed to achieving. You must be highly organized, have outstanding communication skills, and strive to push for innovation. If you possess a strong will to become an essential pillar of an amazing animation team, to inspire those around you, and create epic moments in gaming, then this is the role for you!

What you’ll be doing…

  • Produce high-quality first-person animations using all the tools at your disposal, with a focus on weapons, locomotion, and gameplay.
  • Closely collaborate with Production, Design, Art, and Engineering.
  • Push the standards of visual and gameplay quality as part of a passionate and dedicated team of animators.
  • Implement and maintain Animations, using our proprietary tools within our game engine.

Skills & Requirements

To succeed you should have…

  • 2+ years of experience in the game industry.
  • An understanding of animation principles and realistic body mechanics.
  • Excellent organizational, verbal, and written communication.
  • First-person weapon animation experience.
  • Experienced knowledge of Maya.
  • The ability to receive and address constructive feedback.
  • Be a self-starter and problem solver.

We’d love it if you also have…

  • Third person animation experience.
  • Experience with Perforce.
  • A passion for video games and the Call of Duty franchise.

Additional Information

Relocation assistance is offered

How to Apply

Please apply here: https://careers.treyarch.com/job/R015987/Viewmodel-Animator-Treyarch

About the Company

Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.

At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.

Studio culture and development, we believe it’s a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.

These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.

We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

PS, we’ve also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information: https://hub.activisionblizzard.com/s/us-benefits

UI Technical Artist

Ubisoft Quebec
Québec, Canada

Job Description

As a Technical Artist at Ubi Quebec, you’ll help build a mobile game user interface that’s visually impactful while maintaining its cutting-edge performance.

To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two collaborate cohesively and efficiently, on budget and deadline, using the most appropriate tools and pipelines.

While keeping device and user limitations in mind, you ensure all interface assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your UI along the way.

You’re the mobile development team’s hybrid specialist, speaking both from the heart and the mind, with your eye on AAA quality.

What you’ll do

  • Establish efficient and clear pipelines + create UI libraries.
  • Work closely with mobile UI artists to reflect their intentions by prototyping features.
  • Benchmark interface assets through research and testing.
  • Integrate, debug, and optimize UI assets in Unity.
  • Communicate and collaborate with interdependent teams to find the perfect balance between aesthetic quality and technical functionality.
  • Monitor UI best practices, tools, and trends to evolve our methods and bring about player-centric improvements.
  • Investigate, develop, and implement new techniques to drive the team’s UI to the forefront of the video game industry and set new standards.

Skills & Requirements

What you bring to the team

  • Around 5 years of art experience in the video game industry (or other relevant experience)
  • A diploma in an artistic or technical field (or related training)  
  • Proficiency in C#
  • Knowledge of shader writing and motion graphics
  • Experience working with the Adobe Creative Suite (especially Photoshop and After Effects)
  • A solid understanding of graphics/UI libraries (like NGUI and React Native) & Unity and its limitations
  • A desire to share your knowledge and expertise to push the boundaries of technology & help others improve their skills
  • The ability to adapt and wear many hats, including artist, programmer, teacher, communicator, leader, supporter, memory-budget manager, creator, and innovator – among others.

Additional Information

Relocation assistance is offered

How to Apply

What to send our way

  • Your Resume, highlighting your background and skills;
  • A demo of your best work with an explanation of your steps (seriously, show us your process!). Attach files or send us a link to your personal website or online portfolio.

Here is the link to apply : https://smrtr.io/95w6Q

About the Company

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

Motion Capture Technician

Deck Nine Games
Westminster, CO, USA

Job Description

Deck Nine Games is looking to hire a Motion Capture Technician to help operate our motion capture stage.

Located near Boulder, Colorado, Deck Nine Games is a BAFTA and VGA nominated developer of narrative adventure games. Always innovating, we're growing and are seeking an additional motion capture technician to join our amazing team.

Our motion capture technicians get to work with bleeding edge motion capture technology and are essential to ensuring that shoot days run smoothly and efficiently while ensuring high quality data capture.

This position will be mostly onsite with an option to work remote on some days.

Responsibilities

  • Work within a team of motion capture technicians to capture the highest quality full performance capture possible.

  • Able to balance work with diverse tasks and shifting priorities.

  • Configure, maintain and operate hardware and software for Vicon Shogun, Faceware, XSens, and Manus systems.

  • Calibrate the Vicon camera system in preparation for a shoot.

  • Adjust, calibrate and align a Faceware helmet on talent in preparation for capturing facial mocap.

  • Marker up talent for preparation for capturing body mocap.

  • Create markered props with high-level precision to their digital counterparts.

  • Manufacture custom set pieces using a workshop of physical tools.

  • Assemble motion capture sets in preparation of shoot days.

  • Ensure high quality data capture/data quality assurance during shoots.

  • Work with vendors to quickly troubleshoot and resolve problems.

  • Maintain timely processing of mocap animations through our pipeline, using internally developed tools and Jira.

  • Track, clean, solve, and retarget motion capture data.

  • Maintain, install and repair studio equipment.

Skills & Requirements

  • 2+ years experience with motion capture systems, professional or academic

  • Ability to work on-site of our studio, located in Westminster, CO near Denver and Boulder.

  • Expertise preferred with at least one of the following systems: Faceware, Vicon Shogun, XSens.  Experience with other motion capture systems will be considered.

  • Demonstrate an extraordinary attention to detail and the ability to solve problems on the fly.

  • Possess excellent troubleshooting abilities, both creatively and technically.

  • Proactive with identifying areas for improvement and pursuing solutions for them.

  • Able to collaborate with anyone effectively, actively fostering a humble environment of teaching, learning, and growing within the team.

  • Possess clear, efficient communication skills.

Bonus

  • You have a deep desire to push cinematic storytelling in video games.

  • Experience with realtime streaming of mocap data into Unreal Engine

  • Knowledge of basic camera operation, to record film or videos.

  • Video editing experience, particularly with DaVinci Resolve

  • Experience with animation and a content production pipeline

  • Passion for building sets/workshop projects

  • Passion for technological advancements within the industry

Benefits

  • Competitive salary depending on experience
  • Generous vacation time and paid parental leave
  • Health insurance for you and your family at a low cost to you
  • Dental and Vision insurance for you and your family at NO cost to you
  • Life and Disability benefits at NO cost to you
  • Optional Flexible Spending Account (including Healthcare and Limited Purpose), Dependent Care Account, and Health Savings Account available
  • Optional Supplemental Health and Life Insurance
  • 401(k) Plan with an Employer Match
  • Growth opportunities for your career
  • Relocation Assistance

Salary Range: $50,000-$75,000 DOE

**Please note that the compensation information is a good faith estimate for this position only and is provided pursuant to the Colorado Equal Pay for Equal Work Act and Equal Pay Transparency Rules. It is estimated based on what a successful Colorado applicant might be paid. It assumes that the successful candidate will be in Colorado or perform the position from Colorado. Similar positions located outside of Colorado will not necessarily receive the same compensation. **

How to Apply

Please apply through our website: https://deckninegames.com/careers/

About the Company

About Deck Nine

Here at Deck Nine Games our passion is storytelling games. We are an independent game developer dedicated to crafting AAA interactive story games that inspire, transform, and entertain players. In 2021 we released Life is Strange True Colors, which went on to win multiple awards for storytelling and visuals, including best storytelling for 2021 and a VGA for Games for Impact. Recently we announced that we are developing a game for the hit sci-fi Amazon series, The Expanse. Our prior titles have won multiple awards, including Game of the Year and nominations for VGA and BAFTA awards. The studio is 100+ amazing people both located in our headquarters in sunny Westminster, Colorado and spread throughout the world permanently remote.

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.

Check us out at https://deckninegames.com/

Lead Environment

QUANTIC DREAM
Paris, France

Job Description

We are actively looking for an experienced and talented LEAD environment to join our studio in Paris.
You will join our growing team and work on exciting games. You will work closely with other artists, producers, game/level designers and developers as part of an experienced team; where your artistic, technical, and management skills will help create our new game.

The Lead Environment:

  • Is both manager and artist.
  • Has a strong eye for AAA visual quality and leads by example, providing artists with the feedback and opportunities needed to improve their technical & professional skills.
  • Driven by excellence, learns, shares, and transfers knowledge and passion to achieve and improve the creative vision.
  • Collaborates with directors, producers, and other development partners to define project goals and action plans.
  • Collaborates with Project and Art Producers to identify and resolve art workflow and staffing issues.
  • Communicates vertically and horizontally, to regularly update the status and progress of deliverables.

Tasks:

  • Works closely with Art Director to create stunning environments that keep quality and style consistent across each project.
  • Provides direction, guidance and coaching to environment artists for esthetic and technical considerations.
  • Works with Outsourcing partners to identify and schedule assets for external development.
  • Maintains a clear and consistent schedule in conjunction with the Producers to ensure timely asset delivery.
  • Works closely with the design team to construct placeholder level layouts.
  • Bug reporting, prioritizing, checking, assigning, and correcting.
  • Collaborates with rendering engineers and technical artists to provide feedback, improve technology, tools, and workflows.
  • Collaborate with other team members to enhance the visual fidelity of the game world to the absolute limits of the game engine, within the relevant memory and performance restrictions.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

  • 5+ years of experience creating high-quality 3D architecture, environments, and props for AAA games and at least 1 shipped title as a lead in a multi-disciplinary environment.
  • A positive and creative force, who is proactive and takes initiative.
  • Works autonomously with a high degree of motivation.
  • Committed to raising the bar for yourself, the project, and the team.
  • Strong affinity for leadership and team management.
  • Strong esthetic appreciation for composition, proportion, mass, volume, lighting and color.
  • Experience assimilating art direction, understanding visual intent, and creatively implementing it.
  • Excellent ability to take criticism positively, make changes, and communicate ideas
  • Expert level proficiency in Maya, Photoshop.
  • Proficient in Z-Brush, Substance Painter & Designer, and other 3rd party software used to create stunning environments.

Additional Information

Relocation assistance is offered

How to Apply

Please apply at https://quantic-dream-en.jobs.net/en-GB/search?facetcategory=art

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Directeur Artistique

QUANTIC DREAM
Paris, France

Job Description

This role requires fluency in written and spoken French so the rest of this listing is in French.

Nous recherchons un talentueux Directeur Artistique pour notre studio Quantic Dream basé à Paris afin de participer au développement d’un de nos nouveaux ambitieux projets. Vous accompagnerez le Directeur Créatif du Studio et le Game Director sur tous les aspects artistiques afin de concevoir et étendre la vision établie pour ce futur projet AAA sur les plateformes de prochaine génération. 

Recherchant l’excellence, vous serez le garant des hauts standards de qualité mis en place, vous recruterez et accompagnerez quotidiennement les membres de l’équipe artistique. Vous encouragerez la collaboration créative à la fois au sein du département Art mais également avec les autres disciplines. 

Votre rôle : 

  • Soutenir les équipes de développement du jeu afin d’assurer la cohérence entre le développement artistique et la mise en valeur des aspects gameplay, narratifs de ce projet AAA 

  • Superviser et accompagner les équipes via un feedback positif et constructif au sein de l’ensemble des disciplines Art 

  • Organiser et mener les Art Reviews au sein des équipes en interne et en externe 

  • Créer et faire évoluer les Art Bibles, Style Guides et Mood Boards en collaboration avec le Studio Creative Director, le Game Director, le Studio Art Director ainsi que les leads de chaque discipline 

  • Donner régulièrement de la visibilité au top management sur le statut courant, les progrès des projets en cours de développement et à livrer 

  • Participer activement aux réunions avec les intervenants de chaque discipline et être en mesure de représenter le département Art concernant ses besoins et prérequis 

  • Collaborer avec les Producers pour identifier et traiter les éventuels challenges en terme de workflows et de recrutement  

Vos tâches : 

  • Collaborer avec le Game Director et le Creative Director pour établir le style visuel et la vision artistique du jeu : logos, contenus pour le marketing, effets visuels, personnages, terrain et éléments architecturaux. S’assurer de la cohérence visuelle globale de l’ensemble de ces composants de la phase de conception à la phase de finalisation 

  • Superviser la recherche et la direction artistique de tous les concepts arts produits pour le jeu 

  • Créer, développer l’Art Bible et s’assurer que l’ensemble des intervenants sur le projet en ait connaissance au travers d’une communication positive inter départements 

  • Manager plusieurs leads et artistes seniors sur le projet et être en mesure de prodiguer du feedback sur l'avancée artistique de leurs équipes 

  • Définir avec l’Art Producer une roadmap pour le développement de tous les éléments artistiques, internes comme externes 

Nous vous offrons la possibilité de rejoindre des équipes de passionnés et de travailler dans un environnement créatif et innovant.


Skills & Requirements

  • Vous possédez une solide expérience (+ de 5 ans) dans la production artistique au sein de l’industrie du Jeu Video, et comprenant une expérience réussie en Management d’équipe artistique 

  • En tant que Directeur Artistique ou Directeur Artistique Associé, vous avez publié au moins un jeu AAA 

  • Vous avez l’esprit d’équipe et vous aimez communiquer, collaborer avec d’autres disciplines 

  • Vous êtes à même de transmettre vos connaissances mais aussi d’apprendre des autres 

  • Vous avez une solide connaissance des logiciels 2D et 3D tels que Z-Brush, Substance, Photoshop et Maya 

  • Vous maîtrisez parfaitement les principes fondamentaux artistiques, incluant la composition et la théorie des couleurs  

  • Idéalement, vous avez une expérience très significative en Design de personnage 

  • Vous êtes à même d’identifier et assimiler les différents styles visuels existants en ayant la capacité de les implémenter 

  • Vous cherchez continuellement à élever le niveau de qualité des équipes avec lesquelles vous collaborez et par extension, du projet sur lequel vous êtes impliqué 

How to Apply

Portfolio à jour et démontrant vos compétences et réalisations. 

On our website : https://quantic-dream.jobs.net/fr-FR/job/directeur-artistique-h-f-h-f/J3M43Z6NDZ3WMBDQDPL

We thank you very much in advance for your interest in our company and in our projects by sending us your application.

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

3D Artist Vegetation

Ubisoft Quebec
Québec, Canada

Job Description

As a vegetation artist at Ubi Quebec, you will produce all sorts of visual elements related to the natural environment. You will use your artistic and technical talents to create the objects that will make up the entire biome of the game. 

You regularly seek the advice of your colleagues to refine your art and develop a solid foundation. 

What you'll do 

  • Collaborate with the art and storytelling teams to understand the creative and artistic visions of the game.
  • Create and refine your models through the 3D pipeline (modeling, sculpting, texture creation, retopology, UV unfolding, etc.).
  • Find the balance between artistic aspects and technical constraints in order to combine aesthetics and technique.
  • Adapt your work based on feedback from development testers and collaborating teams. 
  • Participate in the development of procedural systems used to apply vegetation to the overall game.

Skills & Requirements

What it takes to make it

  • A degree in 3D modeling, fine arts, or equivalent.
  • Approximately 5 years of experience in modeling and texture creation (or other relevant experience).
  • Strong understanding of 2D art tools (e.g. Photoshop) and 3D software (e.g. 3DS Max, Maya, Substance Painter, ZBrush, Substance designer, Speed tree) *
  • Thorough knowledge of topology, materials, textures, silhouette, and game-related limitations (number of polygons, memory, etc.).
  • A creative, collaborative and innovative mindset. 
  • Excellent communication and interpersonal skills.
  • Motivation to seek input from colleagues and the ability to adapt to them.

*Knowledge of 3D scanning and optimization techniques will be an asset. 

Additional Information

Relocation assistance is offered

How to Apply

What to send our way

  • Your CV highlighting your education, your experiences and your skills. 
  • A portfolio of your best achievements in 3D modeling! Attach images or send us a link to your personal website or online portfolio.

Here is the link to apply : https://smrtr.io/95w3Z

About the Company

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

Storyboard Director (Untitled CG Series)

Nickelodeon
Burbank, CA, USA

Job Description

{image:642213}

Summary:

Oversee in-house and freelance storyboard artists to ensure the quality and the style of the show is maintained.

Responsibilities:

  • Regularly meet with Storyboard Artists and Storyboard Revisionists to thoroughly review and revise storyboards.
  • Ensure desired quality and style of show is met.
  • Oversee implementation of Executive Producer and Standards’ notes into storyboards.
  • Communicate with Executive producer and line producer as to the status of work progress and any problems that may arise.
  • Answer questions from Storyboard Artists and Revisionists during storyboarding and revision process.
  • Answer questions from Animation Directors regarding storyboards.
  • Answer questions from production Staff regarding organization of designs from storyboards.
  • When time allows, sit in on script meetings to offer feedback from a storyboarding perspective.

Skills & Requirements

Basic Qualifications:

  • Must be able to work digitally with a Cintiq.
  • Ability to manage the production schedule and resources.
  • Must demonstrate proficiency in style of show.
  • Strong staging and composition skills.
  • Strong drawing and mechanical skills.
  • Knowledge of or willingness to learn applicable design software and hardware.
  • Good verbal and written communication skills.
  • Strong time-management skills.

Additional Qualifications:

  • BA/BS in Fine Arts or equivalent experience strongly desired.
  • 3 – 5 years as storyboard and or director preferred.

How to Apply

Please CLICK HERE to apply to this position!

About the Company

Based out of Los Angeles and New York, Nickelodeon Animation is home to the world’s greatest artistic talents. We’ve got top-notch artists, storytellers, writers, production teams, voice actors and every other kind of cartoon expert housed in our campuses of creativity!

How do we make the best animated programs around? We build the greatest creative spaces in the industry, bring in the best animation talent in town and make sure to supply plenty of bagels and coffee! From our early days with Ren & Stimpy, Rugrats, and Doug to our current era of Spongebob, The Loud House, and The Casagrandes- Nick Animation has been hard at work for almost 30 years making the world’s best cartoons for every kid on the block!

We are a creator-driven powerhouse that is excited to be working with and fostering the ideas of the most ingenious artisans that the animation industry has to offer. A place designed by our artists for our artists, the Nick Animation Studio on both coasts is the physical embodiment of all things that make Nickelodeon so spectacular! We’re always looking for the best of the best talent to make our animated dreams into a reality, so check out at nickanimation.com/jobs and join us!

Lead VFX Artist - [Assassin's Creed VR]

Ubisoft German Studios
Weißenfels, Germany

Job Description

As Lead VFX Artist for the Assassin’s Creed VR team you will be passionate about creating high-quality visual effects that are in-line with the creative direction of the game universe and adhere to any technological budget constraints. In order to give our players an unforgettable experience you’ll use your in-depth understanding of the impact that VFX has and how to smoothly integrate it. You will lead a diverse team in a passionate, fun and creative workplace and maximise their potential as you always strive for excellence.

  • As lead you will inspire, manage and develop the VFX team 
  • You’ll collaborate with the Art Director to ensure the VFX is aligned with the defined vision 
  • You’ll enjoy giving mentorship and clear direction for the aesthetic and technical requirements 
  • As part of one of our cutting-edge AAA VR projects, you’ll be ignited with a passion to research and develop new VFX solutions both visually and technically 
  • Together with the technical art team, you’ll investigate and develop optimised VFX solutions to achieve the highest quality level within the limitations of the platform and project. 
  • Negotiating the needs of the team will be a challenge you are geared up for

Skills & Requirements

What you’ll bring 

  • 5 years of VFX experience, having shipped at least 1 title
  • 2 years of experience in a leadership role 
  • Experience with Unity 
  • Experience with Houdini 
  • Experience optimising VFX for mobile platform preferred 
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally. 

You as a person 

  • You’ll build trust with your team and lead with integrity and high emotional intelligence 
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility and the player experience 
  • You are organised and have the experience to deliver time estimates for VFX deliverables, participating in the planning for the projects visual effects. 
  • When it comes to improving upon existing technologies and developing new ones that raise the bar of the game, you are passionate and curious 
  • You are a bold and intelligent negotiator 

Please include a link to your portfolio with your application and ensure the link is still valid.

Additional Information

Relocation assistance is offered

How to Apply

Apply here: VFX Lead - Assassin's Creed VR (f/m/d)

Diversity & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

 

{image:794940}


About the Company

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers.

We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and “Beyond Good & Evil” and many more.

Technical Artist/Developer - Scan 3D Specialist

QUANTIC DREAM
Remote

Job Description

For ambitious new projects under development within our company, as part of the Characters team in the Artistic Department and in the context of introducing a 3D capture unit, we are looking for people passionate about new scan technologies to take charge of the operation and maintenance of a photogrammetric body and face capture setup.

Candidates may have varied experience as a Technical Artist, developer or even researcher.

You will collaborate directly with the graphics and IT development teams on highly ambitious projects, supplying scans for the creation of graphic data (characters, props etc.) and animations (facial expressions etc.)

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required skills

  • Curiosity about 3D scan technologies (photogrammetry / photometry etc.)
  • Willing to improve and drive the development of the system to meet ever-higher quality requirements.
  • Development of cutting-edge tools to process and use scanned data
  • Knowledge of the graphic asset creation pipeline for video games or films
  • Knowledge of at least one 3D editing software package (Maya, Blender, Max, etc.).

The following would be an advantage:

  • Good knowledge of Maya.
  • Knowledge of photography (camera operation and maintenance).
  • Knowledge of electronics and IT (system maintenance and debugging).
  • Knowledge of Python.

Additional Information

Working remotely is an option

How to Apply

Please apply at https://quantic-dream-en.jobs.net/en-GB/job/technical-artist-developer-scan-3d-specialist/J3T5Y16JRLLHWLGQXNX

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Character Designer

Nickelodeon
Burbank, CA, USA

Job Description

{image:657203}

Responsibilities:

  • Receive & understand Character Design assignment from Art Director/Design Supervisor.
  • Ask appropriate questions to understand & complete the task.
  • Review Storyboard to ensure continuity of character designs.
  • Complete all character designs.
  • Make any changes or revisions and re-submit to Art Director/Design Supervisor for approval.
  • Communicate with Design Supervisor & Production Manager regarding status of work and any problems that arise.
  • Ensure quality & style of show is achieved.
  • Complete work on schedule.

Skills & Requirements

Basic Qualifications:

  • BA in Fine Arts or equivalent work experience highly desired.
  • Knowledge and experience with Photoshop, using a cintiq a plus.
  • Knowledge of Adobe Animate 2019.
  • Must demonstrate proficixency in style of show.
  • Relevant drawing experience necessary.
  • Strong character design and construction/mechanical skills.
  • Knowledge of or willingness to learn applicable design software and hardware.
  • Strong time-management skills.
  • Work well under pressure.
  • Ability to multitask a plus.

How to Apply

Please CLICK HERE to apply to this position!

About the Company

Based out of Los Angeles and New York, Nickelodeon Animation is home to the world’s greatest artistic talents. We’ve got top-notch artists, storytellers, writers, production teams, voice actors and every other kind of cartoon expert housed in our campuses of creativity!

How do we make the best animated programs around? We build the greatest creative spaces in the industry, bring in the best animation talent in town and make sure to supply plenty of bagels and coffee! From our early days with Ren & Stimpy, Rugrats, and Doug to our current era of Spongebob, The Loud House, and The Casagrandes- Nick Animation has been hard at work for almost 30 years making the world’s best cartoons for every kid on the block!

We are a creator-driven powerhouse that is excited to be working with and fostering the ideas of the most ingenious artisans that the animation industry has to offer. A place designed by our artists for our artists, the Nick Animation Studio on both coasts is the physical embodiment of all things that make Nickelodeon so spectacular! We’re always looking for the best of the best talent to make our animated dreams into a reality, so check out at nickanimation.com/jobs and join us!

Assistant Animatic Editor

Nickelodeon
Burbank, CA, USA

Job Description

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Summary:

This position is a part of the Animatic and NAS Post Group. They are may or may not be directly connected to any particular show as they may be utilized for multiple productions requiring an Assistant Animatic Editor. They will report to the Director of Post Production but are also overseen by the Animatic Supervisor as well as the Animatic Editor(s) they work with for allocation of day to day duties.

Responsibilities:

  • The duties may include those of an Animatic Scanner which are scanning storyboards, cropping pictures in Photoshop, labeling and organizing pictures, cleaning up images in Photoshop, matting and coloring images in Photoshop and delivering and interfacing with other scanners and animatic employees.
  • Build the Animatic for the Animatic Editor using the Final Cut Pro editing software.

Skills & Requirements

Basic Qualifications:

  • Extensive knowledge and experience with Final Cut Pro, Avid, Adobe Premiere Pro & Photoshop is required.
  • Knowledge and experience in Storyboard Pro.
  • Attention to detail.
  • Multi-tasking is a plus.
  • Strong organizational skills.
  • Effectively communicate with the Animatic Scanners, other Assistant Animatic Editors, the Animatic Editors and various supervisor(s).
  • Communicate in a timely manner with all aspects of the department to ensure no redundancy in work.
  • This position is a key position and a possible step to other positions within the animatic department including Animatic Editor, Supervising Animatic Editor and Animatic Supervisor.
  • This path might also lead to other things such as Assistant Picture Editor (Avid), Supervising Picture Editor (Avid), and other positions that utilize skills that are learned in this position.

How to Apply

Please CLICK HERE to apply to this position!

About the Company

Based out of Los Angeles and New York, Nickelodeon Animation is home to the world’s greatest artistic talents. We’ve got top-notch artists, storytellers, writers, production teams, voice actors and every other kind of cartoon expert housed in our campuses of creativity!

How do we make the best animated programs around? We build the greatest creative spaces in the industry, bring in the best animation talent in town and make sure to supply plenty of bagels and coffee! From our early days with Ren & Stimpy, Rugrats, and Doug to our current era of Spongebob, The Loud House, and The Casagrandes- Nick Animation has been hard at work for almost 30 years making the world’s best cartoons for every kid on the block!

We are a creator-driven powerhouse that is excited to be working with and fostering the ideas of the most ingenious artisans that the animation industry has to offer. A place designed by our artists for our artists, the Nick Animation Studio on both coasts is the physical embodiment of all things that make Nickelodeon so spectacular! We’re always looking for the best of the best talent to make our animated dreams into a reality, so check out at nickanimation.com/jobs and join us!

Background Painter

Nickelodeon
Burbank, CA, USA

Job Description

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Reports to:

  • Art Director or Executive Producer (creative)
  • Line Producer (administrative)

Summary:

  • Paints backgrounds, layouts and any other background-related art that the production may require, ensuring style and quality of show is met.

Responsibilities:

  • Meet with creative supervisor(s) to ensure color needs of show are fulfilled.
  • Follow instructions of supervisor.
  • Complete all color work within assigned deadlines.
  • Resolve color problems with creative supervisors.
  • Ensure all deadlines are met.
  • Communicate progress of work to appropriate production staff.
  • Ensure all artwork is accurately backed up and stored appropriately.
  • Ensure all shipping materials are prepared and ready on time.
  • Be available for questions until your department’s shipment is complete.
  • Review storyboard for background key color callouts.

Additional Responsibilities:

  • Assist with special projects.
  • Fulfill other color projects, including but not limited to color lead sheets, color script and/or color pass on storyboards.
  • If applicable, scan backgrounds and adjust digitally as necessary.

Skills & Requirements

Basic Qualifications:

  • Must demonstrate proficiency in style of show.
  • Strong knowledge of color theory and lighting.
  • Knowledge of or willingness to learn applicable color software and hardware.
  • Strong time-management skills.
  • Work well under pressure.
  • Ability to multitask a plus.

Additional Qualifications:

  • Some digital color experience desired.
  • BA/BS or equivalent work experience highly desired.
  • Knowledge and experience working on a CG or 2D series. 

How to Apply

Please CLICK HERE to apply to this position!

About the Company

Based out of Los Angeles and New York, Nickelodeon Animation is home to the world’s greatest artistic talents. We’ve got top-notch artists, storytellers, writers, production teams, voice actors and every other kind of cartoon expert housed in our campuses of creativity!

How do we make the best animated programs around? We build the greatest creative spaces in the industry, bring in the best animation talent in town and make sure to supply plenty of bagels and coffee! From our early days with Ren & Stimpy, Rugrats, and Doug to our current era of Spongebob, The Loud House, and The Casagrandes- Nick Animation has been hard at work for almost 30 years making the world’s best cartoons for every kid on the block!

We are a creator-driven powerhouse that is excited to be working with and fostering the ideas of the most ingenious artisans that the animation industry has to offer. A place designed by our artists for our artists, the Nick Animation Studio on both coasts is the physical embodiment of all things that make Nickelodeon so spectacular! We’re always looking for the best of the best talent to make our animated dreams into a reality, so check out at nickanimation.com/jobs and join us!

CG Animation Director

Nickelodeon
Burbank, CA, USA

Job Description

{image:692402}

Responsibilities:

  • Receive & understand Character Design assignment from Art Director/Design Supervisor.
  • Ask appropriate questions to understand & complete the task.
  • Review Storyboard to ensure continuity of character designs.
  • Complete all character designs.
  • Make any changes or revisions and re-submit to Art Director/Design Supervisor for approval.
  • Communicate with Design Supervisor & Production Manager regarding status of work and any problems that arise.
  • Ensure quality & style of show is achieved.
  • Complete work on schedule.

Skills & Requirements

Basic Qualifications:

  • Extensive knowledge and experience in Maya and Shotgun.
  • Ability to manage the production schedule and resources.
  • Detailed understanding of animation and film language and process.
  • Ability to prioritize.
  • Ability to work in high pressure, demanding environment.
  • Proven verbal and written communication skills.
  • Good time management skills; good multi-tasker.

Additional Qualifications:

  • BA/BS preferred.
  • A minimum of 3 – 5 years of CG directing experience and/or training; or equivalent combination of education and experience.

How to Apply

Please CLICK HERE to apply to this position!

About the Company

Based out of Los Angeles and New York, Nickelodeon Animation is home to the world’s greatest artistic talents. We’ve got top-notch artists, storytellers, writers, production teams, voice actors and every other kind of cartoon expert housed in our campuses of creativity!

How do we make the best animated programs around? We build the greatest creative spaces in the industry, bring in the best animation talent in town and make sure to supply plenty of bagels and coffee! From our early days with Ren & Stimpy, Rugrats, and Doug to our current era of Spongebob, The Loud House, and The Casagrandes- Nick Animation has been hard at work for almost 30 years making the world’s best cartoons for every kid on the block!

We are a creator-driven powerhouse that is excited to be working with and fostering the ideas of the most ingenious artisans that the animation industry has to offer. A place designed by our artists for our artists, the Nick Animation Studio on both coasts is the physical embodiment of all things that make Nickelodeon so spectacular! We’re always looking for the best of the best talent to make our animated dreams into a reality, so check out at nickanimation.com/jobs and join us!

Art Director

Nickelodeon
Burbank, CA, USA

Job Description

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Responsibilities:

  • Create and maintain the style of the Feature.
  • Lead and direct a team of designers to accomplish that end, according to the production schedule.
  • Review storyboards for all visual elements, working in conjunction with the Storyboard Supervisor.
  • Oversee creation and maintenance of model packs and style guides, including but not limited to expressions, character construction, mouth charts, character turnarounds, props and main backgrounds.
  • Oversee workflow to ensure all deadlines are met.
  • Assist with the generation of creative retake materials.
  • Communicate appropriate creative notes to overseas studio.
  • With LP’s prior approval, assign any necessary overflow design or color work to freelance artists and supervise artists’ work.
  • Create rough and clean designs and color as necessary to ensure deadlines are met.
  • Liaise with Network, Executive Producer and Line Producer to manage the creation of any special artwork or materials needed for press art, on-air promotions or any other uses to ensure the style of the show is maintained.
  • Guide artists through the design process and communicate any special needs.

Rough Design:

  • Break down script and review design lists with artists and production staff to generate rough character, prop and background designs for storyboard artists to use.
  • Assign designs to specific artists.
  • Communicate any special design needs or directives to the artists and appropriate production staff.
  • Review completed designs with artists.
  • Communicate and supervise any needed changes.
  • Meet regularly with appropriate production staff to communicate progress of department.
  • Communicate and manage schedules, deadlines and priorities – and any changes to same -- to the design team/artists.
  • Review completed designs with appropriate creative supervisors and ensure any further revisions are implemented.

Clean-up:

  • Direct clean-up process with artists, including monitoring schedule, deadlines and priorities.
  • Review clean designs and layouts with appropriate creative supervisors and oversee any revisions or changes, as needed.

Color:

  • Oversee color stylists and BG painters and communicate creative directives of the show, including special needs, such as lighting requirements, stylistic concerns and/or special color/palette needs. Review color models and BGs.
  • Communicate and supervise any needed changes.
  • If necessary, assist with revisions.
  • Attend color correction sessions, as available.

Skills & Requirements

Basic Qualifications:

  • A minimum of 5-7 years experience in an Art Director or Supervisor role.
  • Fundamental understanding of form, design, color principles.
  • Experience in Feature Animation a plus.

How to Apply

Please CLICK HERE to apply to this position!

About the Company

Based out of Los Angeles and New York, Nickelodeon Animation is home to the world’s greatest artistic talents. We’ve got top-notch artists, storytellers, writers, production teams, voice actors and every other kind of cartoon expert housed in our campuses of creativity!

How do we make the best animated programs around? We build the greatest creative spaces in the industry, bring in the best animation talent in town and make sure to supply plenty of bagels and coffee! From our early days with Ren & Stimpy, Rugrats, and Doug to our current era of Spongebob, The Loud House, and The Casagrandes- Nick Animation has been hard at work for almost 30 years making the world’s best cartoons for every kid on the block!

We are a creator-driven powerhouse that is excited to be working with and fostering the ideas of the most ingenious artisans that the animation industry has to offer. A place designed by our artists for our artists, the Nick Animation Studio on both coasts is the physical embodiment of all things that make Nickelodeon so spectacular! We’re always looking for the best of the best talent to make our animated dreams into a reality, so check out at nickanimation.com/jobs and join us!

Artiste Senior Environnement

QUANTIC DREAM
Paris, France

Job Description

This position requires fluency in written and spoken French, so the rest of the listing is in French.

Nous recherchons un Artiste Environnement Senior spécialisé.e dans la création et la finalisation de décors réalistes de très haute qualité, à même d'offrir un visuel époustouflant à nos projets.

Vous collaborerez étroitement avec le Directeur Artistique, les Leads et l'équipe de Production en vous assurant que les assets graphiques sont livrés dans les délais impartis et ce en respectant les standards de qualité requis.

Vous serez motivé, pointilleux et saurez-vous adapter facilement aux outils et pipeline internes.

Vos missions seront les suivantes :

  • Créer des graphismes et des assets de haute qualité prêts pour le jeu (modeling, sculpt HD, texturing, shading)
  • Apporter de nouvelles idées
  • Collaborer efficacement avec le Level Design, les Concept Artists et toutes les personnes impliquées dans le processus de création des décors
  • Collaborer avec les développeurs et les Technical Artists pour optimiser les ressources, fournir des feedbacks et améliorer la technologie et les outils
  • Maintenir un haut niveau d'excellence dans les processus de création, les projets, les livraisons et la communication

Nous vous offrons la possibilité de rejoindre des équipes de passionnés et de travailler dans un environnement créatif et innovant.

Skills & Requirements

  • Au minimum 5 ans d'expérience en tant qu'Artiste Senior au sein d'une équipe de production d'environnements. Vous avez déjà l'expérience d'au moins un jeu AAA publié.
  • Grande capacité à comprendre les outils et la technologie propriétaires.
  • Maitrise indispensable de Maya/Z-Brush/Substance Designer/Quixel Suite.
  • Solide connaissance des techniques et des processus d'éclairage. Capacité à établir une référence qualitative et technique en termes d'éclairage sans nécessité de supervision quotidienne.
  • Capacité à conserver un bon équilibre entre la qualité visuelle et les spécificités techniques liées à des jeux en temps réel AAA.
  • Collaborer avec le Directeur Artistique et les autres membres de l'équipe afin de créer et maintenir un style/une atmosphère artistique en accord avec le visuel défini pour le jeu.
  • Capacité à communiquer efficacement à la fois par écrit et à l'oral.
  • Capacité à rechercher et mettre en avant des exemples d'inspiration afin de perfectionner la qualité technique et esthétique des environnements.
  • Attitude positive, esprit d'équipe et portée par le désir d'insuffler de nouvelles idées au sein de l'équipe.

Additional Information

Relocation assistance is offered

How to Apply

http://www.quanticdream.com/fr/annonce?id=12&idpartenaire=1

Portfolio / site web à jour, faisant état de vos capacités et sensibilité artistiques. Une attention portée aux détails est un plus.

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Ergonomist

QUANTIC DREAM
Remote

Job Description

As part of its development, Quantic Dream is looking for talented collaborators to join its team on their next ambitious productions. Attached to the GUI team within the Artistic/Graphic Direction, QUANTIC DREAM is looking for an Ergonomist in charge of defining the user experience on the whole of an application on various supports (mobile, console, PC, etc ...).

The ergonomist guides the user experience in order to facilitate the accomplishment of activities that the application offers and in order to offer a simple, easy and fun user experience. Through his intervention very early in the design phase of the project and by assiduous monitoring of its development, the ergonomist ensures the quality of the user experience. Through his approach that is both sensitive and pragmatic, the ergonomist seeks to reach the point of balance between a good gaming experience, the objectives of the project and the technical constraints.

To verify that the conceptualized architecture is developed in compliance with pre-requisite, you will be in close collaboration with the Game Design department to ensure consistency between the project concept and its implementation in the application, as well as the R&D programming teams and the UI Designer.

Your missions will be as follows:

  • Ensure the design of the information architecture by:
    • Defining user-centered design and gathering the needs of the different craftsmen of the project (Game Design, Art / graphics, programming)
    • Defining the architecture, terminologies and navigation systems of the application
    • Developing high-fidelity storyboards (or wireframe) to illustrate the organization of information, applications, and the behaviour of elements of the interface.
  • Follow up on the design by:
    • Ensuring that visual design serves the meaning, perception and understanding of the information
    • Supporting teams of UI Designers and developers in the development and monitoring of developments.
  • Ensure user studies by:
    • Defining and/or supervising user studies and formalizing the recommendations following the research results.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required Skills

  • Expertise in ergonomics. 
  • Graduated with a Master in Ergonomics or Design.
  • Autonomy and proactivity.
  • Very good team spirit and communication skills, ability to present concepts to an audience and ability to define precise technical specifications.
  • Multidisciplinary background allowing the acquisition of knowledge in the fields of ergonomics, design, user studies, content strategy, among others.
  • Knowledge of user-centered design methodologies.
  • Mastery of design and prototyping tools (Illustrator, Axure, Adobe XD, etc ...).

Additional Information

Working remotely is an option

How to Apply

https://quantic-dream-en.jobs.net/en-GB/job/ergonomist/J3S27J67QRVDF4SXVX9

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Lead VFX Artist

Cloud Chamber
Montreal, Canada

Job Description

We are seeking a lead VFX artist to join our team – someone with exceptional management and VFX skills, fluent in a 

We are seeking a lead VFX artist to join our team – someone with exceptional management and VFX skills, fluent in a variety of FX creation methods, able to make both photorealistic and fantastical effects, and can inspire other VFX artists in both creative and technical process. 

Job Details: 

  • Managing other VFX artists and bringing the team to create VFX on a high quality standard.
  • Work closely with Directors and other leads to carry the vision forward. 
  • Effects creation in a variety of packages using Unreal or similar software.
  • Able to quickly prototype and iterate.

Skills & Requirements

We are looking for someone who works closely with Art Direction and establishes artistic style. Someone who ensures consistent VFX look across the game. Collaborate with the entire Creative Team to create visual effects that support gameplay.Provide mentorship, feedback, and training to VFX artists.

Requirements:

  • 3+ years in  Games VFX with leadership experience
  • Proven industry experience in Games or Film in generating visual effects
  • Experienced with Photoshop/3DsMax or Maya, After Effects, etc.
  • Able to work in both a cinematic and in-game capacity, with a respectful eye on performance
  • Able to create everything from environment VFX to sci-fi VFX
  • Strong Unreal skill set, our most common toolset
  • Excellent leadership and communication skills
  • Experienced at developing quality effects under runtime constraints
  • Able to create simulated effects for cinematics
  • Knowledge of Unreal’s tools, Sequencer and Material Editor in particular
  • Able to collaborate and work well with others
  • Self-motivated 

Additional Information

Relocation assistance is offered

How to Apply

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.

https://boards.greenhouse.io/cloudchamberen/jobs/4669849003

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts. 

About the Company

Cloud Chamber exists to craft unique, entertaining, and thoughtful videogame experiences that engage the world. We are hard at work on the next entry in the critically acclaimed BioShock series from our Novato, CA and Montreal, Quebec studio locations. 

We believe in the beauty and strength of diversity in both the makeup of the studio and the nature of our thinking. We focus on open communication and overall well-being allowing each of us to strive for excellence in our work and happiness in our lives.

Principal Material Artist

Cloud Chamber
Montreal, Canada

Job Description

We are looking for a Principal Materials Artist to join our Cloud Chamber Environment team and deliver high-quality AAA visuals. Reporting to the Lead Modeler, the Principal Materials Artist collaborates with other team members, Leads and Directors to create very high-quality assets, materials, and environments.

In this role, you will contribute to carrying forward the artistic vision and use all your expertise to establish the visual bar for the game’s decors for the next installment of the BioShock franchise.

Reporting to the Lead Modeler, the Principal Materials Artist collaborates with other leads and sets the stage for a stunning narrative and systems-driven experience. The Principal Materials Artist communicates effectively and contributes to establishing the visual bar for the game. 

Job Details: 

  • Work side-by-side with Directors and Leads to carry the vision forward. Together we will set the stage for a stunning narrative and system driven experience. 
  • Your primary responsibility will be the creation of exemplary benchmark materials, shaders and textures. We need you to set the standards and inspire our team!
  • Create visually appealing, PBR stylized materials families and materials generators to be use in multiple biomes, props, weapons, and characters. These materials will set a quality bar for both in-house artists and outsourcing partners
  • Use your strong knowledge of Unreal Engine 5 and the BioShock franchise to make important foundational choices for the establishment of the Material Library creation pipeline, including look development for the next installment of the BioShock franchise
  • Works closely with Art leads to ensure that the quality of the materials, decals and shaders is a match for the quality bar and vision for the game’s direction
  • Communicate effectively with team members to ensure consistency and PBR compliance
  • Work side by side with Leads to review effectively in-house and outsourcing material artists, while maintaining a positive and collaborative attitude
  • Love to share knowledge with other artists, mentoring and documenting improvements of pipelines and processes
  • Work very closely with Tech-art to Adapt and streamline a new material creation pipeline and processes, and offer your problem-solving mindset to the team

    • Collaborate closely with other Material artists, Environment artists, Weapon artists and Character material artists to prioritize any material needs
    • Maintain and organize the material library
    • Contribute actively to a positive durable and healthy relationship within the team
  • You may also have to play an important role in the broad communications of the studio for everything related to Bioshock materials development, and the decision-making process (GDC or Conventions).

Skills & Requirements

You love FPS games, and PBR-stylized environment is your forte! You enjoy crafting unique and detailed textures and 3D models to enhance that awesome environment concept, and you are naturally excited to learn and continuously improve your skills. You enjoy collaborating with your team, and across the artistic disciplines, you keep in mind metrics and technical requirements. You want to challenge yourself on delivering the best possible looking game for a next gen Bioshock.

  • 7+ years of experience as a Texture or Environment Artist
  • At least 2 released title on current console generation, preferably AAA
  •  Strong knowledge of Substance Designer and Painter
  • Strong modeling and sculpting skills
  • Mastery and excellence with shader networks and procedural texturing for AAA and PBR games
  • Ability to work independently with a high level of autonomy
  • Familiar with Perforce
  • Strong ability to learn new areas of development
  • Proven ability to work well within a team atmosphere
  • Experience using Unreal Engine 4, Unreal Engine 5 is a big plus
  • Excellent time management skills
  • Creative problem-solving skills

Additional Information

Relocation assistance is offered

How to Apply

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.

https://boards.greenhouse.io/cloudchamberen/jobs/4708027003

About the Company

Cloud Chamber exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. We are hard at work on the next entry in the critically acclaimed BioShock series from our Novato, CA and Montreal, Quebec studio locations. 

We believe in the beauty and strength of diversity in both the makeup of the studio and the nature of our thinking. We focus on open communication and overall well-being allowing each of us to strive for excellence in our work and happiness in our lives.

Background Designer

Nickelodeon
Burbank, CA, USA

Job Description

{image:692398}

Summary:

  • Generates background designs, overlays, underlays, shadow and color guides, floor plans and any other background-related art that the production may require, ensuring style and quality of show is met.

Responsibilities:

  • Review script for backgrounds needed at handout of show.
  • Complete all rough, revised and final designs necessary within assigned deadlines.
  • Resolve design problems with creative supervisors.
  • Ensure all deadlines are met.
  • Communicate progress of work to appropriate production staff.
  • Ensure all artwork is properly backed up and saved appropriately.
  • Ensure all shipping materials are prepared and ready on time.
  • Be available for questions until your department’s shipment is complete.
  • If required, generate multiple views of environment and specific elements within it.

Additional Responsibilities:

  • Assist with special projects.
  • If applicable, make special shadow and color indications.

Skills & Requirements

Basic Qualifications:

  • Must demonstrate proficiency in style of show.
  • Strong background design skills.
  • Relevant drawing experience necessary.
  • Thorough understanding of perspective.
  • Knowledge of or willingness to learn applicable design software and hardware.
  • Strong time-management skills.
  • Work well under pressure.
  • Ability to multitask a plus.

Additional Qualifications:

  • BA in Fine Arts or equivalent work experience highly desired.

How to Apply

Please CLICK HERE to apply to this position!

About the Company

Based out of Los Angeles and New York, Nickelodeon Animation is home to the world’s greatest artistic talents. We’ve got top-notch artists, storytellers, writers, production teams, voice actors and every other kind of cartoon expert housed in our campuses of creativity!

How do we make the best animated programs around? We build the greatest creative spaces in the industry, bring in the best animation talent in town and make sure to supply plenty of bagels and coffee! From our early days with Ren & Stimpy, Rugrats, and Doug to our current era of Spongebob, The Loud House, and The Casagrandes- Nick Animation has been hard at work for almost 30 years making the world’s best cartoons for every kid on the block!

We are a creator-driven powerhouse that is excited to be working with and fostering the ideas of the most ingenious artisans that the animation industry has to offer. A place designed by our artists for our artists, the Nick Animation Studio on both coasts is the physical embodiment of all things that make Nickelodeon so spectacular! We’re always looking for the best of the best talent to make our animated dreams into a reality, so check out at nickanimation.com/jobs and join us!

Senior UI Designer

QUANTIC DREAM
Paris, France

Job Description

Currently in the development phase of new in-house AAA projects, Quantic Dream is expanding its User Interface team.

Reporting to the UI/UX Lead and as part of a close team driven by innovation and team spirit, you will be involved in the design, prototyping, production and technical integration of in-game interfaces and menus for our upcoming titles.

In collaboration with the Art Department, Game Design teams and Development teams, your role will be as follows:

  • To design user interfaces, wireframes, prototypes and user flows as required, ensuring that they are attractive, intuitive and ergonomic within a multiplatform universe.
  • To maintain a uniform and consistent art style over the whole project, complying with guidelines.
  • In close collaboration with the team developer, to ensure the technical integration of in-game 2D/3D interfaces, menus and/or cross-media elements.
  • To actively participate in graphics research around the project in question, and thus to feed the interface in terms of visual styles.
  • To interact and communicate effectively with all the teams involved in the project (Game Design, R&D, testers etc.).


We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required skills

  • Experience in interactive design in the area of video games, websites and apps, or other experience.
  • Expertise in design, layout, visual identity, typography, animation and iconography.
  • Keen attention to detail, and ability to drive concept development beyond initial implementation.
  • Ability to present concepts to an audience, and skill in defining a precise technical specification.
  • Ability to cultivate and maintain collaboration and excellent communication between teams.
  • Awareness of current graphic and design trends in the area of user interfaces 
  • Knowledge of motion design and/or 3D would be an advantage;
  • Experience with engines such as Unity or Unreal Engine would be an advantage.

Requirements

  • A minimum of 4 years’ experience as a UI Designer, ideally focusing on the creation of innovative and intuitive user interfaces.
  • Expertise in Adobe Creative Suite tools.
  • Equivalent experience on published multi-platform games.

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

How to Apply

Apply at : https://quantic-dream-en.jobs.net/en-GB/job/senior-ui-designer/J3S5F46SVQF8WTV4KVZ
Please provide us with an up-to-date portfolio demonstrating your skills and achievements

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Senior Body Rigger

QUANTIC DREAM
Remote

Job Description

Job description

For ambitious new projects under development in our company, as part of the Characters team in the Artistic Department and in close collaboration with the team’s Setup officer, you will be responsible for complex subjects associated with the creation and management of Rigs on several projects.

You will be in direct contact with the artists/graphic designers and animators in order to meet their needs, and you will be proactive in improving existing processes. In addition to creating Rigs, you will be in charge of prototyping tools and drawing up specifications.

The Characters team is dedicated to the development and creation of high-quality real-time 3D characters, and brings together the following specialist areas: Modeling/Textures, Skinning, Setup, Rig, Dynamic real-time simulation.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required skills

  • 10 years’ experience in CG and/or AAA video games essential;
  • Experience in keyframe/anim highly desirable;
  • In-depth and up-to-date knowledge of industry methods;
  • Excellent standard of spoken and written communication: explain clearly, rally, persuade;
  • Can handle very complex subjects (organic and mechanical);
  • Ability to write concise reports;
  • Perfect knowledge of Maya;
  • Have a vision of pipeline-oriented production;
  • Perfect proficiency in Python;
  • You are an organized self-starter with real interpersonal skills;
  • You are meticulous and flexible in the performance of your role;
  • Methodical and responsive;
  • Curious, open to others;
  • You have a strong desire to learn and be involved in large-scale projects.

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

Additional Information

Working remotely is an option

How to Apply

Please apply at https://quantic-dream-en.jobs.net/en-GB/job/senior-body-rigger/J3W8J771GGJ6YQ046LT

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

UI/UX Designer

Cloud Chamber
Remote

Job Description

Cloud Chamber is looking for a UI/UX Designer with a strong interest in accessibility design to join our team and help build the bridge that allows players to experience the world of BioShock. Our ideal candidate will have a strong foundation in UX Design principles and the ability to create clear wireframes, user flows, and supporting documentation as well as a solid grasp of how to utilize graphic design and animation to communicate UI functionality and game state to the player.

Job Duties

  • Work with the UI team, and across disciplines, to design UI in accordance with art direction and systems design documents.
  • Deliver assets for all stages of the UX/UI design process. From wireframes to in-game asset creation. But with particular focus on early stage UX design considerations.
  • Take ownership of accessibility plan and validation for the game UI and related game systems gameplay.
  • Help to implement UI systems in Unreal using UMG blueprints.
  • Use animation to help communicate systems to players.
  • Help to develop UI best practices and workflows.
  • Initiate thought provoking conversations about how to use interaction design to communicate. systems to players in a way that complements rather than distracts from the experience of being immersed in an amazing game world.
  • Receive and apply feedback effectively while maintaining a positive attitude.
  • Constant analysis of the details and design decisions in UI.

Skills & Requirements

Skills, Experience and Qualifications:

  • Experience with 2D prototyping and mockup tools (Adobe CC applications, Figma).
  • Familiarity with and experience working with gaming accessibility concepts and guidelines.
  • Experience with Unreal engine and UMG/Slate.
  • A strong UI/UX portfolio with demonstrated ability developing AAA games for console and PC.
  • Experience working on a successfully shipped AAA title as UI/UX designer.
  • Ability to contribute to the design and implementation of UI systems in a thoughtful way.
  • Ability to work iteratively in a fast-paced work environment. 
  • Curiosity about how different players think and interact with games.
  • Motion graphics or animation experience is a plus.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.

https://boards.greenhouse.io/cloudchamberen/jobs/5114132003

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

About the Company

Cloud Chamber exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. We are hard at work on the next entry in the critically acclaimed BioShock series from our Novato, CA and Montreal, Quebec studio locations. 

We believe in the beauty and strength of diversity in both the makeup of the studio and the nature of our thinking. We focus on open communication and overall well-being allowing each of us to strive for excellence in our work and happiness in our lives.

Lead Lighting

QUANTIC DREAM
Paris, France

Job Description

This position requires fluency in written and spoken French so the rest of the listing is in French.
Nous recherchons activement un.e talentueux.se Lead Lighting expérimenté.e pour rejoindre notre Studio parisien. Vous intègrerez une équipe en pleine croissance et travaillerez sur des jeux très ambitieux! Vous collaborerez avec des directeurs, des artistes, des producteurs et des développeurs au sein d’une équipe chevronnée où votre créativité, vos connaissances techniques et de management participeront à la création de notre nouveau projet AAA ! 

Vos missions seront les suivantes :  

  • Travailler étroitement avec le directeur de la photographie, le directeur artistique et les leads Environnements pour créer des ambiances qui maintiennent un style et un niveau de qualité constant tout au long du projet 
  • Guider, coacher et suivre les artistes Lighting et Environnements sur les aspects techniques et esthétiques 
  • Maintenir un planning clair et à jour avec les producteurs afin d’assurer la livraison des éléments en temps et en heure 
  • Remonter, consulter, organiser, assigner et corriger les bugs 
  • Travailler avec les ingénieurs et les artistes techniques, leur faire des retours, et améliorer la technologie d’éclairage, les outils et les processus 
  • Coopérer avec les membres de l’équipe afin de pousser le rendu du jeu aux limites absolues de notre moteur, tenant compte des restrictions de mémoire et de fluidité 

Le/La Lead Lighting : 

  • A un œil aiguisé, axé sur une qualité visuelle AAA, et des éclairages et compositions cinématographiques 
  • Est exigent, et apprend, partage et transfère ses connaissances et sa passion pour atteindre et améliorer la vision créative commune 
  • En tant que Manager, doit fournir aux artistes les retours et opportunités nécessaires pour leur permettre d'évoluer au mieux, à la fois aux niveaux artistique et professionnel 
  • En tant qu’Artiste, doit montrer l’exemple, en implémentant des éclairages innovants qui soutiennent la narration dans les différents environnements du jeu 
  • Travaille en collaboration avec des directeurs, producteurs et autres collaborateurs pour définir les objectifs et plans d’action 
  • Travaille en collaboration avec les producteurs Art et Projet pour identifier et résoudre d’éventuels problèmes de workflow et d’allocation des ressources 
  • Communique de manière horizontale et verticale, afin de transmettre régulièrement l’état et l’évolution des éléments à livrer 

Nous vous offrons la possibilité de rejoindre des équipes de passionnés et de travailler dans un environnement créatif et innovant.

Skills & Requirements

  • Idéalement, plus de 5 années d’expérience sur des jeux AAA, en tant que Lead ou Senior Lighting 
  • A déjà eu une expérience positive dans la gestion d’une équipe au sein d’un environnement pluridisciplinaire 
  • Forte affinité pour le management  
  • A une passion pour la lumière/éclairage ainsi qu’une excellente sensibilité artistique 
  • Doté.e d’un vrai esprit d’équipe, proactif et capable de prendre des initiatives 
  • Autonome et capable de recevoir/donner des feedbacks de manière positive afin de communiquer et d’ajuster les idées 
  • Connaissances et compréhension des techniques d’éclairage CG, de la théorie des couleurs, du compositing, du HDR et du workflow ACES 
  • Excellente compréhension des processus photométriques (PBR), des moteurs, outils et processus de développement des jeux vidéo 
  • Expert.e en utilisation de Maya, Photoshop et autres programmes/outils utilisés dans l’éclairage d’environnements et de personnages 
  • Excellent niveau d’organisation et de communication (écrite/orale) 

Bonus Points : 

  • Passionné.e par les jeux et la technologie Temps Réel 
  • Très bon niveau d’Anglais 

Pour postuler, veuillez joindre :  

  • Un portfolio démontrant des techniques d’éclairage variées, un œil détaillé et exigent ainsi qu’une capacité à utiliser la lumière, les ombres et la couleur pour créer une variété de tons et ambiances 
  • CV + Lettre de Motivation 


How to Apply

http://www.quanticdream.com/fr/annonce?id=12&idpartenaire=1

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Business Analyst

AgreeYa Solutions
Los Angeles, CA, USA

Job Description

  • Build and run insights machinery: Determine what tools and processes are needed to create and maintain feedback loops, identify areas for improvement and track progress
  • Build dashboards that help track localization's performance and self-serve insights for decision-making
  • Determine the best set of metrics and KPIs to measure the operational performance of localization
  • Collaborate with localization stakeholders, researchers, data scientists, business intelligence analysts, and data engineers to set up surveys and focus groups, determine test sizing/demographic, and analyze results to make strategic recommendations
  • Help identify areas ripe for greater efficiency, find causes for problems, and help teams figure out the best solutions
  • Communicate strategic recommendations and product outcomes in front of business leaders and decision-makers
    Share the results of your actions with your teammates and mentor junior analysts

Skills & Requirements

  • Bachelor's degree in Statistics, Economics, Engineering, Computer Science, Applied Mathematics, Business Administration, or a related discipline
  • 6+ years of professional experience in business intelligence, economic analysis, or related fields
  • Proficiency in SQL, Tableau, and ability to maintain complex datasets
  • Deep love for the scientific method - developing and testing hypotheses, and reporting on outcomes are essential functions
  • Experience breaking down complex problems and problem spaces using multiple businesses or product frameworks and creating solutions for our players and our business
  • Experience analyzing large datasets and communicating recommendations to leadership/partners
  • Professional work experience in management consulting, business operations, strategy, consumer insights, or related experience
  • Experience working with localization teams, global vendors, and partners in multiple time zones and regions
    MBA or relevant post-graduate degree

How to Apply

TAG_AgreeYa@agreeya.com

About the Company

About Us:
AgreeYa is a global systems integrator delivering a competitive advantage for its customers through software, solutions, and services. Established in 1999, AgreeYa is headquartered in Folsom, California, with a global footprint and a team of more than 1,850 staff across offices. AgreeYa works with 500+ organizations ranging from Fortune 100 firms to small and large businesses across industries such as Telecom, Banking, Financial Services & Insurance, Healthcare, Utility & Energy, Technology, Public sector, Pharma & Biotech, and others. Please visit us at www.agreeya.com for more information.

AgreeYa is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, gender identity, sexual orientation, national origin, disability, veteran status or other protected characteristics. Visit our website to learn about our Career & Culture.

For more information, visit www.agreeya.com

Freelance Concept Artist for Environments

Pitch Dev Studios's Company
Remote

Job Description

You are a VERY experienced, blazing fast and talented ENVIRONMENT concept artist? Check! You are a wizard in 3D software such as Unreal, Blender, ZBrush or 3DS max? Check! You have a knack for extremely complex environments, texturing, lighting and composition? Check! You are a team player? Check! Let us know your availability. We need you for a period of three months ( renewable contract if you fit our team) working on an extremely high profile "LIVE ACTION" realistic science fiction project. 

Skills & Requirements

Excellent lighting skills

Excellent design skills (particularly architectural design)

Excellent composition skills

Need to know one 3D software very well 

Can paint yourself out of a mess (need to have good painting skills when needed)

Additional Information

Working remotely is an option

How to Apply

Send your portfolio or artstation link to:

producing@pitchdevstudios.com

About the Company

What we do

PDS designs and produces universes mostly for movies, video games, but also interior design, yachts, and architecture.  

Our clients

Some of our clients include DARPA, HBO, LucasFilms, Disney, Fox, Imagineering, ReelFX, Lightstorm, Scott Free, Netflix, Ubisoft, Electronic Arts, Warner Bros, Dreamworks  and more...

Who we are

Our eclectic team includes concept artists, graphic designers, industrial designers, visual effect artists, editors, writers, and producers allowing us to provide powerful packages that clearly represent your ideal final product.

2D Game Artist

Rock Monk Games
Remote

Job Description

We are in the process of building a multiplayer 2d (slight angle) top-down video game. We need game assets such as environmental game assets, characters, props, & animations (if able). Our game will be based in a fantasy snow town called Snow Bounds, where players can explore, socialize, & compete with one another through extreme snow sports. Snow Bounds includes the main town with multiple structures and snow sports (such as ski/snowboard racing, bobsledding, snowball fights, etc.). We already have the world map created and the idea cemented; we just need someone to bring it to life. For the art style, we are still inconclusive on what we want. We have various references and existing artwork we can provide but will need to work together to bring it to cohesion fully. 

Skills & Requirements

  • Comfortable with 2d game art 
  • Comfortable with different perspectives, lighting, material finishes, texture, & color
  • Strong drawing skills

Additional Information

Working remotely is an option

How to Apply

Send some of your work over and how often you're able to work. We are in the early stages of development so just reach out to us, and we can talk in more detail.

About the Company

Rock Monk Games is a newly founded game studio.

Freelance 3D Character Animator

Afrowhale
Remote

Job Description

Afrowhale is looking for a 3D character animator with a focus on combat to create our character's core animations. We're working on a competitive third-person title with samurai-inspired combat and ninja-like parkour. Checkout the gameplay demo.

  • Work closely with the team to develop high-fidelity animations consistent with the art style and context of the game
  • Help improve animation pipelines
  • Troubleshoot animation systems

Skills & Requirements

  • 1+ years of professional experience in creating production-ready animation for 3D games
  • Proficient with Maya
  • Strong understanding of development issues in implementing game animations

Bonus Skills

  • Experience creating animator-friendly rigs for humanoid characters
  • Strong collaborator with an interest in sword and bow combat

Additional Information

Working remotely is an option

How to Apply

Send an email to jobs@launchonenet.com with the subject "3D Character Animator".

Please include your portfolio, resume, and rate.

About the Company

A game development studio working on a competitive third-person title with samurai-inspired combat and ninja-like parkour.

Senior Lead 3D Artist

Dry Cactus
Remote

Job Description

Dry Cactus is seeking a highly skilled and motivated Senior 3D Lead Artist to help us grow and deliver great visuals to our audiences.

This is a long-term remote based contract. We are head-quartered in a small town in New Zealand and are mostly a remote team, so you can stay where you are, or if you wish we can help relocate you to the beautiful coasts of New Zealand.

We are known for our previous work on the Poly Bridge series, our award-winning physics bridge-building puzzle games. Check out the most recent game at http://www.polybridge2.com as the upcoming project is a follow-up in a similar visual style.

For this role we are looking for a great Art Lead that has strong artistic sense and also strong 3D modelling skills, someone who has plenty of experience working in the games industry and understands the creation process of a video-game, both technically and aesthetically.

We value family time and a healthy work-life balance, can offer a competitive rate/salary and given the work is remote-based you have the flexibility to make your own schedule.

Get in touch if it sounds interesting, reach us at careers@drycactus.com

Skills & Requirements

RESPONSIBILITIES 

  • Work collaboratively with the creative director, technical director, and lead concept artist to define the art vision for the game
  • Develop the visual style (tone, mood, locations, vehicles, etc.) with the concept artist and 3D art team
  • Maintain the balance between the artistic vision, the game vision and technical feasibility
  • Review the visual content of the game and provide feedback to achieve the desired quality

REQUIREMENTS

  • Strong interest and demonstrated skills in stylized, low-poly, and hand-painted art styles 
  • 5+ years of experience as an Artist or Art Director in the video game industry
  • Exceptional 3D modeling and UV/texturing skills
  • Ability to balance 3D aesthetic with in-game performance and optimization
  • Effective at working in cross discipline teams to achieve a shared mission
  • Strong familiarity with Unity

NICE TO HAVES

  • Good skills writing Shaders for Unity
  • An understanding of different Technical Art aspects
  • Great eye for lighting and composition

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Please email your portfolio to careers@drycactus.com and tell us a bit about yourself and why you might be suitable for the role

About the Company

We are a small independent video-game development company based in a small beach town of New Zealand, our most well known game is Poly Bridge.

We are mostly a remote team and have team members across the globe.

3D Artist - Paintball Game ($50/hr)

BIG Games
Remote

Job Description

Hi there! 👋


We're a very small team looking for a talented artist that can create sick looking paintball guns and miscellaneous assets for a highly anticipated sequel to one of our most successful games, BIG Paintball - which has garnered over 1.2 billion play sessions in 3 years. Your work will be seen by millions of people!

 

{image:952281}


Upwork is required. We're strictly looking for a freelance artist. We are very flexible and expect you to work around ~25/hr a week.

Skills & Requirements

We're looking for a talented artist which:

  • Speaks English fluently (preferably in the US)
  • Uses Adobe software (Ps, Ai, etc)
  • Has experience with mobile games
  • Can hand-paint textures and materials
  • Is proficient in illustrating 2d objects, interface icons, vectors, etc
  • Can create and render scenes/models
  • Can create concept art
  • Is excellent with managing resources (low-poly, texture size, etc)
  • Must use Upwork
  • Is very motivated to make awesome things
  • Experience with the Roblox platform (bonus!!)

Additional Information

Working remotely is an option

How to Apply

Send me a message here or email me at: preston@biggames.io

About the Company

Indie game studio! 🍊



3D Generalist/VFX Artist

Cyberverseproductions
Remote

Job Description

I am looking for a well versed 3D generalist/VFX artist to work on a short film using motion capture the new Rokoko smart suit II suits. I will need someone who is highly experienced with Blender 3D Cycles and other related software to composite special effects for this film. The ability to composite effects within Blender is required for this project. Knowledge of Embergen for VFX simulations is also beneficial. 

Skills & Requirements

Ability to assemble effects in scenes based on the animatic and provided footage.

  • Knowledge of 3D character animation.

  • Understanding of types of shots for each scene.

  • Being able to collaborate with others.

  • Ability to deliver the project in a timely manner.

  • Bringing excellent ideas and suggestions to the table.

  • Understanding of Dropbox storage solution. 

  • Utilizing Blender 3.2

  • Ability to composite effects within scenes using software such as Blender Cycles using related software to achieve the simulations needed.

Additional Information

Working remotely is an option

How to Apply

    How to apply?

            Send your portfolio to:

cyberverseproductions@gmail.com

Please put “3D VFX  artist” in email subject line

About the Company

Indie entertainment production & Technology company. Located in Manhattan New York. Website coming soon! 

Graphic Novel Illustrator

Gourgion Ltd.
Remote

Job Description

Description of the Project:

'Manikin' is a 120 page post-apocalyptic surreal graphic novel -  a marriage of Mad Max, Dune, Under the Skin and Handmaid's Tale. The story follows Atys, who escapes his confinement in the ‘Kiln’ – a matriarchal community, and after meeting a stranger from a neighboring rival matriarchal community, is emboldened to free his brethren.

What the project is looking for:

An illustrator who is willing to collaborate with the writer / co-artist in bringing the pages to life. In terms of style, the project aims to be a deviation from the classic ink-and-block-colour look and move towards a more painterly, impressionistic, and surreal vibe, displaying an uncanny and moody feel, play with perspective, beautiful dreamy lighting and skewed anatomy. 

Skills & Requirements

  • Collaborating with the writer/co-artist in designing the page;

  • Maintain good quality and high productivity throughout the project;

  • Reading and interpreting the script;

  • Work under the guidance of writer/co-artist;

  • Accommodate changes for the pages as we go along according to feedback and teamwork;

  • Ability to reach deadlines.

Additional Information

Working remotely is an option

How to Apply

Feel free to apply by sending an email to stevenxhaber@gmail.com with your portfolio, page rate and any other information. Looking forward to hear from you!

About the Company

Gourgion Ltd. is owned by Steven Xuereb Haber, an assistant art director and jr. production designer in the film and TV industry. He has worked on projects like: Jurassic Dominion, Poor Things, Napoleon, Argylle, and most recently Dune: Sisterhood. Steven is fascinated by visual media as a storytelling tool, hence why he is pursuing the graphic novel and comic industry.

2D UI Artist

Singularity 6
Remote

Job Description

We’re looking for a talented 2D UI Artist with a keen attention to detail and a passion for environmental storytelling to help bring the world of our first game to life. 

Expectations and Responsibilities:

  • Strong knowledge of 2D design and art fundamentals
  • Understanding of UI and UX systems for games
  • Create compelling UI concepts and implement them in engine
  • Strong ability to create icons, graphic designs, iconography, to a high quality
  • Comfortable working in a stylized aesthetic and can stay within the UX guidelines
  • Ensure consistency across all systems and user interfaces
  • Work closely with the art team and communicate feedback to others 
  • Work with UI team to maintain style consistency and document UI guidelines 
  • Familiar with iOS and Android UI Guidelines

Skills & Requirements

What We're Looking For:

  • 3+ years of experience in a Visual Design role
  • Skilled with Adobe XD, Photoshop, Illustrator
  • Adobe XD, Sketch, or Figma is a plus 

Nice to Have:

  • Worked as a UI Artist for 3+ years at a AAA gaming studio
  • At least 1 year of UE4 experience

Location:

  • Choice of Remote (in approved states) or Hybrid office options in Los Angeles, CA, or Orange County, CA (office location pending) unless noted above
  • Aligned to core Pacific Coast hours (10:00am - 4:00pm PT) 
  • Remote eligible locations: Quebec, Canada, or in one of the following US states: California, Connecticut, Florida, Georgia, Idaho, Illinois, Michigan, Nevada, New York, North Carolina, Oregon, Pennsylvania, Virginia, Washington

Benefits:

  • Health, Vision, Dental, 401k Matching, and Equity 
  • Relocation Assistance

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://www.singularity6.com/careers/2d-ui-artist?gh_jid=4609792004

About the Company

We’re a game development team based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. 

With our first project Palia, we’re exploring new styles of game design and tackling difficult technical problems to create a game that’s beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, an experience that becomes a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community.. We want our players to feel valued as well as a true sense of belonging. 

Sounds ambitious? We think so, too. If you’re interested in the challenge of building a new genre, in making rewarding interactive & community experiences filled with amazing art and world class technology to support this living world, join us on the journey.

We are proud to be an equal opportunity workplace committed to building a team culture that celebrates diversity and inclusion. We're excited to hear from you!

Check out our announcement trailer! https://youtu.be/lP009fvbt8c

Location:

  • Choice of Remote (in approved states) or Hybrid office options in Los Angeles, CA, or Orange County, CA (office location pending) unless noted above
  • Aligned to core Pacific Coast hours (10:00am - 4:00pm PT) 
  • Remote eligible locations: Quebec, Canada, or in one of the following US states: California, Connecticut, Florida, Georgia, Idaho, Illinois, Michigan, Nevada, New York, North Carolina, Oregon, Pennsylvania, Virginia, Washington

Concept Arist

Singularity 6
Remote

Job Description

We’re looking for a versatile Concept Artist to help us bring our first vibrant, new world to life.

Expectations and Responsibilities:

  • Create high quality environment concepts such as props, landscape painting and structures in a stylized fantasy setting
  • 2D design skills and an understanding of stylization for video games
  • Strong drawing and painting fundamentals
  • Create Illustrations that present ideas and inspire the team
  • Able to clearly communicate ideas and collaborate with cross discipline teams 
  • Visual problem solving skills 
  • Explore a wide variety of ideas and push the boundaries of visual design
  • Excellent work ethic and self motivated 
  • Able to give and receive constructive feedback 

Skills & Requirements

What We're Looking For:

  • 3+ years of experience creating concept artwork for games, animation or films
  • Proficiency in Photoshop and ability to learn new tools as needed
  • 3D knowledge, able to use it in concept workflow
  • Has a desire to learn and grow as an artist outside of the job
  • Demonstrates a strong expertise in anatomy, shape design, perspective, drawing, composition and color theory
  • Comfortable working in cross discipline teams to achieve a shared mission
  • Strong background in traditional art skills 
  • Legally authorized to work in the US

Nice to Have:

  • AAA game development experience
  • Experience with 3D software
  • Strong personal or professional experience developing stylized Environments

Location:

  • Choice of Remote (in approved states) or Hybrid office options in Los Angeles, CA, or Orange County, CA (office location pending) unless noted above
  • Aligned to core Pacific Coast hours (10:00am - 4:00pm PT) 
  • Remote eligible locations: Quebec, Canada, or in one of the following US states: California, Connecticut, Florida, Georgia, Idaho, Illinois, Michigan, Nevada, New York, North Carolina, Oregon, Pennsylvania, Virginia, Washington

Benefits:

  • Health, Vision, Dental, 401k Matching, and Equity 
  • Relocation Assistance

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://www.singularity6.com/careers/concept-artist?gh_jid=4609755004

About the Company

We’re a game development team based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. 

With our first project Palia, we’re exploring new styles of game design and tackling difficult technical problems to create a game that’s beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, an experience that becomes a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community.. We want our players to feel valued as well as a true sense of belonging. 

Sounds ambitious? We think so, too. If you’re interested in the challenge of building a new genre, in making rewarding interactive & community experiences filled with amazing art and world class technology to support this living world, join us on the journey.

We are proud to be an equal opportunity workplace committed to building a team culture that celebrates diversity and inclusion. We're excited to hear from you!

Check out our announcement trailer! https://youtu.be/lP009fvbt8c

Location:

  • Choice of Remote (in approved states) or Hybrid office options in Los Angeles, CA, or Orange County, CA (office location pending) unless noted above
  • Aligned to core Pacific Coast hours (10:00am - 4:00pm PT) 
  • Remote eligible locations: Quebec, Canada, or in one of the following US states: California, Connecticut, Florida, Georgia, Idaho, Illinois, Michigan, Nevada, New York, North Carolina, Oregon, Pennsylvania, Virginia, Washington

Senior Production Artist

PicturePlane
Los Angeles, CA, USA

Job Description

We are Hamagami/Carroll and PicturePlane. 

We’re an award-winning design agency seeking a Senior Production Artist to join our team. You will work on a wide range of projects, including packaging, websites, style guides, advertising and promotional campaigns for video game, entertainment and corporate brands. We’re interested in candidates with exceptional creative and technical skills and prepress/print knowledge.

Our clients are globally recognized brands that will only accept the very best. Do you have a work ethic motivated by a sense of personal pride? Are you always striving to expand your knowledge? Do you thrive within a creative team? If so, we’d like to talk

Skills & Requirements

Responsibilities:

Work with a production team and help with various tasks such as:

  • Take design comp files and produce a print-ready mechanical file
  • Collect Final approved art in various file formats
  • Image Retouching
  • Organizing Brand Tool Kits, cleaning up and rebuilding final files
  • Digital Web Banner creation - Static and Animated.

Qualifications:

  • A good knowledge of Adobe Creative Cloud applications including Adobe Animate.
  • At least 5 years experience in print production
  • Ability to multi-task and work under pressure with attention to detail
  • Ability to work in a collaborative, fast-paced environment

How to Apply

No agencies and no calls please. Do not send duplicate applications, samples or emails through our website. Please contact jeff@hcassociates.com or by visiting www.hcassociates.com.

Note: due to a typical large volume of responses, only candidates under consideration will receive reply. To all others we appreciate your interest and thank you in advance.

About the Company

Hamagami/Carroll and PicturePlane are a creative studio providing visual assets for leading brands. With offices in Los Angeles and Dallas, we look to hire the best talent, and use that talent to produce the highest quality work for our client partners.

General 2D Artist - Remote

Earth 2®
Remote

Job Description

For this position, you will be working from our Head Office in Brisbane, working remotely is not available for this particular role. Please carefully consider your travelling commitments before applying for this position. 

As a 2D Artist you will be involved in all the different things a 2D Artist does. You’ll have the freedom to explore your creativity and channel it to help make memorable worlds and characters, as well as Marketing Art, UI and Logos.

As a General 2D Artist you will: 

  • Create Marketing Art with Illustrations wich include a wide range of topics
  • UI elements (mostly icons and illustrations)
  • Concept Art
  • Collaborate with the CEO and Art Director to establish specific needs for the project.
  • Help with some Animations

Skills & Requirements

  • A Solid understanding of Art and Design Fundamentals (demonstrated in your portfolio)
  • 3-5 years experience in a full time Artist position
  • The ability to carry an idea from the conceptual phase through to the finished illustration, with quality results, self managed and documented.
  • Used Figma before
  • Self-organized and motivated, eager to learn and progress.
  • An excellent communicator, and fluent in English.
  • Ability to closely adapt to a specific art style.

Extra Points

  • Experience in AAA games
  • 3d, UI, Animation, Texturing skills
  • Knowledge of Substance Designer/Painter

Additional Information

Working remotely is an option

How to Apply

THIS IS A LONG TERM REMOTE POSITION

How to Apply

We are proud to be an equal opportunity employer. To apply, contact us here: jobs@earth2.io

Please send an email and put the name of this job ad as subject line.

Send pics (online portfolio is perfect).

Send a CV, give us a link to LinkedIn or similar.

Make sure you have work samples that fit your CV and show relevant work.

Candidates will be subject to an art test which will determine the final outcome of their application.

About the Company

Earth 2® is a futuristic concept for a second earth; a metaverse, between virtual and physical reality in which real-world geolocations correspond to user generated digital virtual environments. These environments can be owned, bought, sold, and in the near future deeply customized.

A virtual 1:1 scale version of Earth is inevitable and Earth 2® is the beginning of this exciting future. Phase 1 is now live and represents the central global body that aims to determine ownership of digital assets and property inside this futuristic virtual metaverse of Earth. And you already can see the first humble beginnings of what will unfold into an economic simulation destined to provide Earth 2® with all the materials it needs to build our dream.

Senior Environment Artist

Arrowhead Game Studios
Stockholm, Sweden

Job Description

Senior Environment Artist that will strengthen the team that builds our outdoor levels, someone who will have a strong focus on nature assets – such as trees, rocks and vegetation.

About the job

As an Environment Artist you will create high-quality natural assets for PC and consoles. You are expected to take your assets all the way from conceptual mockups, to modeling and texturing, to final placement in the environment. We value a can-do attitude and senior developer's presence in the team, guiding more junior members both artistically and technically.

We are mainly looking for someone who is proficient with a realistic style, but it is a bonus if you can adapt to other art styles as well. You will work closely with our Level Designers and Game Directors to bring our game world to life, shaping it into a believable and immersive place.

Each team member at Arrowhead has an important influence on the game and is involved in the decision-making process. It is crucial that you can not only plan and manage your own work efficiently, but also have strong collaboration skills.

Your responsibilities

  • Provide experienced guidance and feedback to your team members.
  • Create organic nature assets such as vegetation, rocks and terrain, using SpeedTree, ZBrush, Maya and Substance.
  • Help with world building and set dressing.
  • Setup of destruction, and optimization to meet technical requirements and limitations.
  • Coordinate with other studio groups including design and production.
  • Work closely together with our tech-art department to improve workflows
  • Work closely with the Game Director and Concept Artists to maintain a consistent world and support the visual direction of the game.

Skills & Requirements

More about you

We’re looking for the artist who is driven by working towards completing the game and artistic goal, even more than focusing on the details. You’re good at communicating the artistic vision, self-critique your own work, and iterate on ways to improve the overall aesthetics. Ideally you have a few years of experience with creating high level art for big game projects and would like to move into a personal studio with a grand vision. We hope you have a lively passion for making and playing games!

Our requirements

  • Expert skills in organic modeling and texturing, with an understanding of technical constraints and pipeline, and how it affects asset creation
  • Strong ability to create and compose believable and realistic environments.
  • Experience as a lead or senior artist on previous game projects.
  • Experience creating art for AAA-level game projects.
  • Proficiency with Maya, PBR workflow, and one or more current major game engines such as Unreal Engine.
  • Strong understanding of form, environment composition, silhouette, detail distribution, and lighting.
  • Understanding of shaders, either node based construction or code (hlsl).
  • Willingness to learn tools, middleware applications, scripting and new techniques.
  • Good collaboration and communication skills to work well with other departments.
  • Good English communication skills (verbal and written).

Bonus qualifications

  • Good knowledge with additional industry standard art packages such as Z-Brush, Substance and Modo.
  • Level Design and Scripting experience is a big plus.
  • Completed side projects such as indie-titles, mods or equivalent.
  • Programming skills.
  • A visionary mindset when it comes to exploring game systems and architecture.
  • Interest in management and production.

Additional Information

Relocation assistance is offered

How to Apply

You can apply by following this link: https://jobs.arrowheadgamestudios.com/jobs/1733966-senior-environment-artist

Practical information

Scope: Full-time and permanent position

Location: Stockholm

If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio.

About the Company

Welcome!

Arrowhead is a Swedish video game developer of about 70 people. By challenging the creativity of the players, we create memorable experiences with humor and social interaction, that leaves you with stories to tell. We are known for our uncompromising game mechanics and intense cooperative gameplay, and are well underway of our next project: a 3rd person shooter featuring next-gen graphics, innovative co-op and agency for the community to alter the course of the game. This AAA game will share the satirical humor that fans of our previous games know and love. 

Characterized by a warm and friendly working environment, we're all about creating a space where you can feel at home, grow as person and indulge your passion for video games! 

Arrowhead is primarily interested in long term jobs and employment. We are not a project-based studio and prefer to have full-time employees. We feel that this contributes to a better work environment, a feeling of stability and builds stronger internal relationships. 

Reach out to us if you are interested in an open application, if you are looking for an internship or simply want to tell us more about yourself. We would love to hear what kind of games you want to develop and what games you like to play!

Game UI/ UX Designer

Kwalee Ltd
Bengaluru, KA, India

Job Description

Kwalee is one of the world’s leading multiplatform game publishers and developers, with well over 750 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D, Airport Security and Makeover Studio 3D. Alongside this, we also have a growing PC and Console team of incredible pedigree that is on the hunt for great new titles to join TENS!, Eternal Hope, Die by the Blade and Scathe. 

We have a team of talented people collaborating daily between our studios in Leamington Spa, Bangalore and Beijing, or on a remote basis from Turkey, Brazil, the Philippines and many more places, and we’ve recently acquired our first external studio, TicTales which is based in France. We have a truly global team making games for a global audience. And it’s paying off: Kwalee has been recognised with the Best Large Studio and Best Leadership awards from TIGA (The Independent Game Developers’ Association) and our games have been downloaded in every country on earth!

Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters for many years, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts. Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle. Could your idea be the next global hit?

What’s the job?

As a UI/UX Designer you have experience working with game designs and data to help make sure they both communicate and resonate with players. You’ll work closely with every department to craft new games and improve existing titles.

What you tell your friends you do

“I make sure that our player have an experience smoother than freshly churned butter”

What you will really be doing

  • Working closely with designers, artists and programmers to help take the UX of a feature through from conceptualization to completion.

  • Creating wireframes, functional UX prototypes

  • Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.

  • Working with the analytics department to understand the results of your work and the impact it has on player behaviour.

  • From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.

  • Providing feedback based on your expertise on a wide range of games.

How you will be doing this

  • You’ll be part of an agile, multidisciplinary and creative team and work closely with them to ensure the best results.

  • You'll think creatively and be motivated by challenges and constantly striving for the best.

  • You’ll work with cutting edge technology, if you need software or hardware to get the job done efficiently, you will get it. We even have a robot!

Team

Our talented team is our signature. We have a highly creative atmosphere with more than 200 staff where you’ll have the opportunity to contribute daily to important decisions. You’ll work within an extremely experienced, passionate and diverse team, including David Darling and the creator of the Micro Machines video games.

Skills & Requirements

Skills and requirements

  • A minimum of 3 years experience in a UI/UX design role with at least one published F2P mobile game.

  • Working knowledge of the Unity engine, implementing UX designs and providing best practices for the games to follow.

  • Strong written and verbal communication skills.

  • Excellent workflow visualization skills in Figma, Adobe XD or other industry standard tools.

  • Ability to work creatively in a demanding team environment.

  • Absolute passion for playing and making video games, especially mobile games.

  • Strong creative ideas and imagination, able to entertain players with challenges, humor, surprises and fun.

  • Positive attitude, self driven and able to work alone or as part of a team.

Desirable

  • Experience in typography or font design

  • Coding / prototyping skills.

  • Skills in animation, motion design and/or special effects

  • Experience of mobile game live ops, A/B testing and telemetry.

We offer

  • We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment

  • In addition to a competitive salary we also offer private medical cover and life assurance

  • Creative Wednesdays! (Design and make your own games every Wednesday)

  • 20 days of paid holidays plus bank holidays 

  • Hybrid model available depending on the department and the role

  • Relocation support available 

  • Great work-life balance with flexible working hours

  • Quarterly team building days - work hard, play hard!

  • Monthly employee awards

  • Free snacks, fruit and drinks

Our philosophy

We firmly believe in creativity and innovation and that a fundamental requirement for a successful and happy company is having the right mix of individuals. With the right people in the right environment anything and everything is possible.

Kwalee makes games to bring people, their stories, and their interests together. As an employer, we’re dedicated to making sure that everyone can thrive within our team by welcoming and supporting people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances. With the inclusion of diverse voices in our teams, we bring plenty to the table that’s fresh, fun and exciting; it makes for a better environment and helps us to create better games for everyone! This is how we move forward as a company – because these voices are the difference that make all the difference.

Additional Information

Relocation assistance is offered

How to Apply

To apply please follow this link HERE.

About the Company

Kwalee is one of the world’s leading multiplatform game publishers and developers, with well over 750 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D, Traffic Cop 3D and Makeover Studio 3D. Alongside this, we also have a growing PC and Console team of incredible pedigree that is on the hunt for great new titles to join TENS!, Eternal Hope and Die by the Blade. 

With a team of talented people collaborating daily between our studios in Leamington Spa, Bangalore and Beijing, or on a remote basis from Turkey, Brazil, the Philippines and many more places, we have a truly global team making games for a global audience. And it’s paying off: Kwalee games have been downloaded in every country on earth! If you think you’re a good fit for one of our remote vacancies, we want to hear from you wherever you are based.

Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters for many years, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts. Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle. Could your idea be the next global hit?


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Art Director / 3D Artist

uKu.wtf
Remote

Job Description

👉 The full job desc with a sneak peak on current art direction

😎 Have you ever thought to create beyond games? 

At uKu we are convinced that the next big thing will fill the gap between traditional video games and mobile social apps, mixing communication and entertainment. 

Despite spending more time online, the newest generation is sadly called “the loneliest generation”. We are on a mission to fight their boredom and create the best online place to meet new people, spend time with friends and create awesome memories… in a 3D world, on mobile. 

In 9 months we already assembled the best team to deliver this mission (we are 12 👋), raised money with the best European VCs and shipped many iterations of our alpha version.

🚨 Now, we need you (no pressure…)!

Design & art direction are gonna be key elements of the experience we want to provide to  users. We want them to live tremendous, impactful, imaginative, extatic moments surrounded by people. They should feel represented, seen, and creative. This new world should live on their phone, entwined with their reality. 

By joining us, you will have a “carte blanche” to iterate on the vision, and build the artistic foundations of the next billion users platform. Among other things: you will go further than any other games (because, heh, we’re not a game), you will build the first truly multiplayer mobile app, you will design the weirdest props & amazing avatars/characters, be a true 3D generalist and create your own team (in due time).

Skills & Requirements

  • You are a true 3D generalist - you love creating environments, character design, props designs, VFX and why not some UI/UX (but don’t worry, we know how to do this last one). 
  • You are a natural leader (if such thing exists) - whenever you see a problem you fix it, you are passionate, driven and thrive surround by a team. 
  • You have a vision - you are eager to collaborate with the 3 cofounders on the vision, wtf ideas, and art direction. 
  • You live to ship - you know how to drive a design team from creation to production, optimise for mobile and ship frequently (you know that only shipped design has value).
  • Low ego, high impact - you are never satisfied with status quo, you fight for the best ideas to win but you know how to operate in a team, even disagree & commit when necessary. You are reliable, accountable and help the whole team win. Aka: you have an impact both at the individual & team level, people fight to have you with them
  • Excellent communicator - you are able to speak and write English fluently, summarise and present your ideas clearly, you know when to ask for help or give feedbacks. Aka: you never heard yet someone telling you “I don’t understand what you mean”
  • Shared values - you want to join an international and diverse team because you know that talent does not depend on the place you are born in. Aka: you thrive at the contact of diverse & passionate people

Additional Information

Working remotely is an option

How to Apply

✨ Apply here ✨

About the Company

🚀  We are on a mission

Despite spending more and more time online, people feel more isolated than ever. Current social apps are centered on individuals, and most communication apps are dull. We aim for most of our users' time to be spent with good friends, creating new memories and a sense of belonging. So, we are creating a new category between social & games. 

✨  Our take

The best online interactions happen in multiplayer games where people come for the game and stay for the socialisation. Unfortunately, lot of people don’t define themselves as gamers and are still missing out! We believe gen-z deserve better. Gamer or not.

uKu is the junction between a discord voice chat and a mobile game. It allows groups of friends to meet and chill in a 3D room (= their "coloc"), live new adventures, customise it and have fun along the way. Come for the communication, stay for the game.

👀  Current stage

  • We assembled in July 21 to try a few ideas, prototype and learn during the summer. 
  • We pitched our vision to some of the best investors in the world and raised our pre-seed in Oct-Nov 21. 
  • Since Nov 21, we are busy building the alpha of uKu and testing w/ users on a weekly basis. We are now a team of +12 passionate builders distributed between Colombia & France. Adding hundreds of users on the waitlist every month (👋 Tiktok)

Senior Game Programmer - UE5

Hashbane Interactive
Remote

Job Description

ROLE

Hashbane Interactive is expanding and looking for experienced Senior Game Programmers to join our growing programming team. This is a unique opportunity to be part of the executive team and an equity package is on the table.

You should have experience working with Unreal Engine 5 to develop and implement enhanced gameplay and mechanics, creating immersive and compelling experiences, debugging, bug fixing and performance optimization. You should be comfortable completing tasks in a timely manner and to a consistent good quality standard (clean, efficient, readable and maintainable code) and a passion for making great player experiences. You will be coordinating tasks with the Creative Director and other Programmers based on the current roadmap and elaborating technical solutions to colleagues in engineering, design, and art teams.

RELOCATION & REMOTE WORK

Although we’d prefer a candidate to be located in New Zealand, we do offer various options, which include:

1. A relocation package to Auckland, New Zealand is available to the suitable candidate along with additional benefits, incl equity package.
2. If you are already living in Australia/New Zealand, we can offer you a permanent contract and remote work, incl equity package.
3. If you are interested in a full-time remote position in any other country outside of Australia/New Zealand, we can offer you a remote contract.

Skills & Requirements

SKILLS

  • Expert in C++ - you’ve worked in the games industry with C++ for 5+ years, and contributed to shipped games on PC, console or mobile
  • Leadership – you are comfortable taking responsibility for understanding the technical requirements for the game and co-ordinating the programming effort in order to meet them
  • Great Communicator - you can talk about your work. You’ll be as comfortable specifying a task with designers and collaborating on a shared codebase with engineers as you are taking feedback from directors and producers
  • Practical - sometimes a rapid prototype is needed to quickly test an idea. Other times a mission-critical system needs detailed planning and consultation.  You have an instinct for what level of engineering is needed, and you can work efficiently at any level
  • Passion for Games - you’ve probably been playing games forever. You understand an engaging player experience and are confident reproducing it in code

EXPERIENCE

  • Wide Range of Experience.  Knowledge of multiple game systems and their potential advantages and pitfalls.  Experience with at least one game engine and associated tools
  • Knowledge of animation systems.  Using blend trees, state machines and procedural systems to create believable human performances in software
  • Experience shipping games on console or PC.  Detailed knowledge of SDK and technical requirements of Sony PlayStation 4, Microsoft Xbox One or high-end Windows PC
  • Fluency in English. Spoken and written

ADVANTAGEOUS

  • Affinity for dinosaurs and prehistoric creatures
  • Experience in the Action-Adventure genre
  • Exploding with ideas

OUR PROCESS

We are an equal opportunity employer. Equality, diversity, and inclusion (ED&I) is a crucial and permanent part of our business strategy. To help us ensure a fully equal, diverse, and inclusive working environment, we carry out anonymised screening to mitigate unconscious bias from the start.

We look forward to hearing from you! 

Please note that only successfully shortlisted candidates will be contacted

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Please apply through this link:

https://hashbane.bamboohr.com/jobs/view.php?id=33&source=aWQ9MjM%3D

About the Company

Hashbane Interactive is an independent studio developing our breakout title Instinction, a prehistoric action-adventure set in modern times for PC and console. We're a team passionate about developing the best games possible in a creative and respectful environment, our teams have the freedom to contribute and develop both professionally and personally. We strongly support an open and inclusive work environment where everybody is valued and treated equally and with respect.


We offer flexible working arrangements so you can focus on what you do best and enjoy. We all have shared values, we believe that trust, talent, and experience help us navigate troubled waters, and steer clear of egos. Our team works at their fullest potential and will encourage and support you to do the same.

 

3D Generalist + Animator

Unloop - Real Experiences
Remote

Job Description

Enter the Loop!
We are hiring 3D creatives to reinforce our team.

Collaborate with design, animation, and VFX to improve final product quality.
Have good knowledge of game asset creation pipeline, low poly modeling, and UV mapping skills.
Knowledge of RIGGING, SKINNING, KINEMATICS, and animations of organic/inorganic elements.
Experience in creating VFX with particles in After Effects / Unity;
Solid knowledge of anatomy and body movement.
Must have perfect workflow knowledge between Blender and Unity and experience with shaders.
Please send us your portfolio with 3D characters, hard surface modeling, and environment creation examples.
Telecommuting.

Or, if you are a master in 3D, apply for this job!

Skills & Requirements

Experience with Blender, Unity, Unreal, ZBrush and Substance Painter, high-resolution 3D sculptures, and low-poly gaming assets.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Send us your CV and portfolio to join@unloop.pt if you meet the following requirements.

About the Company

Unloop it's one of Portugal's most promising creative agencies! We are storytellers, that's why we love to create new worlds and innovative solutions. Storytelling, emotion and technology are the pillars we guide ourselves. Based in Europe, we develop and implement tailor-made solutions worldwide. A project is a challenge that we embrace with all love and professionalism, and we always overcome the client's high expectations. Let's talk. info@unloop.pt +351 253 055 882 +351 936 562 518

Website: http://www.unloop.pt

Phone+351 253 055 882

+351 253 055 882

Environment Artist - Terrain

Aquent
Remote

Job Description

The creators of the top selling and critically acclaimed racing franchise are seeking an experienced Environment Artist with an eye for detail and a passion for creating stunning photorealistic environments to join our team. In this role, you will use your talents to support our external art teams in the creation of large-scale environments and game-ready assets. You will help review and refine assets to ensure content meets the visual goals of the project. The ideal candidate has a strong artistic background and is a great team collaborator with great communication skills.

Responsibilities:

  • Collaborate with Environment Leadership and peers to understand and communicate the content goals of to our external teams
  • Provide quality control across a variety of assets with concise feedback
  • Track assets throughout all stages of production
  • Clearly communicate production challenges to Environment Leadership as appropriate
  • Create asset specs and documentation detailing best practices for external art production based on project needs
  • Support Environment Leadership in making improvements to content pipelines
  • Collaborate with internal artists to validate art asset delivery and provide production support
  • Create high quality models, materials, and prototypes as needed
  • Create organic assets such as mountain ranges and rocks
  • Set dressing and storytelling of tracks and environments

Skills & Requirements

  • 3+ years of experience with at least 1 shipped title on console or PC
  • A strong visual and technical understanding of 3D modeling, texturing, and level creation
  • Strong scene compositional skills to help assist with environment set dressing and storytelling
  • Proficiency with 3DSMax and/or equivalent software
  • An eagerness to learn and teach new tools and processes
  • Strong communication and time management skills
  • Experience working with terrain authoring software such as: Gaea, World Machine, ZBrush
  • A portfolio demonstrating high-quality realistic modeling, texturing, material creation
  • A passion for art, innovation, technology

Additional Information

Working remotely is an option

How to Apply

https://aquent.com/find-work/182830

About the Company

Aquent Games is the #1 partner in the video game industry for studios and talent alike. Today’s leading AAA game studios trust us to recruit, staff, and employ the highly specialized talent they need. Aquent Games is powered by the largest staffing firm in the marketing, creative, and experience design space, recruiting and supporting A-players and making unparalleled matches for 35 years.


Prototyper

Aquent
Sausalito, CA, USA

Job Description

Job Title: Prototyper
Client Location: San Francisco, Sausalito, CA - ON-SITE
Hours: Full-time
Duration: 6 months

This is an on-site role based in Sausalito, CA near San Francisco.

Job Description:

The main function of a Prototyper is to research, design, and create prototypes in the required area including augmented and virtual reality. A typical prototyper is responsible for building and enhancing prototyping platforms in partnership with other prototypers and technical teams.

Job Responsibilities:

  • Research, design, and create interactive prototypes
  • Collaborate with other technical teams to build and enhance prototyping platforms
  • Set up and maintain prototypes and present them to various audiences
  • Communicate analysis to your cross-functional partners
  • Give and solicit real-time feedback from others in order to approve the quality of the product
  • Partner effectively with PMs, engineers, user researchers, content strategists & QA, overseeing the implementation of the user experience from product conception to launch - as well as post-launch design support
  • Create product-ready assets for internal rapid testing and external release
  • Advocate for product design throughout Facebook


Skills & Requirements

  • Experience with real-time 3D development
  • Programming experience in one or more languages (C#, C/C++, Python, Java)
  • Experience with AR/VR and game development
  • Creativity, verbal and written communication skills, and problem-solving ability are required.
  • Ability to visualize in 3D and understand aesthetic aspects of design.
  • Previous experience using the computer to create layouts and generate new images.
  • Proven problem-solving experience and experience overcoming challenges

Education/Experience:

  • Bachelor's degree in a relevant field or equivalent work experience required

How to Apply

Please visit the job posting page and follow the instructions to apply - https://aquent.com/find-work/182518

About the Company

Client Description:

Based in Menlo Park, California, this top social media company builds technologies that help people connect. Its mission is to give people the power to build community and bring the world closer together.

With a culture of constantly iterating, solving problems, and working together to connect people all over the world, it’s important that their workforce reflects the diversity of the people they serve. Hiring people with different backgrounds and points of view helps make better decisions, build better products and create better experiences for everyone.

Working here, you’ll:

  • Be part of their mission of community building
  • Work on the most visible apps and services in the social media industry
  • Work in an Agile environment, in constant iteration and problem-solving mode
  • Have a hand in developing products that empower more than 3 billion people around the world to share ideas, offer support and make a difference

Why work with AQUENT? Check out our awesome benefits: https://aquent.com/find-work/talent-benefits