Level Lighting Artist (Temporary Assignment)

Naughty Dog
Santa Monica, CA, USA

Job Description

This position is for a temporary engagement through our staffing partner DZConnex.
Candidates must be authorized to work in the United States for this position.

Summary:

For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

A level lighting artist will be creating lighting and post effects for background lighting.

Responsibilities:

  • Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually compelling 3D game environments
  • Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments
  • Additional responsibilities may be assigned as needed

Skills & Requirements

Requirements & Skills:

  • Proven industry experience in Film or Games generating final picture
  • General competency in Autodesk Maya and knowledge of Global Illumination
  • Excellent problem solving skills and the ability to work with minimal supervision
  • Thorough understanding of direct/indirect light, luminance / exposure and color-theory
  • Some experience with generating light-maps, pre-lighting or baked lighting is desired

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

How to Apply

To apply, please visit our website: Level Lighting Artist (Temporary Assignment)

The Recruiting Process

We feel it is important to let you know how the recruiting process works here at Naughty Dog. Here is what you can expect from us:

  • Upon submission, you will receive an automated message stating your resume has been received and will be reviewed thoroughly by our recruiting team
  • Due to the high volume of applications received, it is not possible to respond directly to each candidate
  • If you are selected, you will be contacted for an initial phone screen or test
  • The next step is a second phone or Skype interview, or an invite to come out and meet us at the studio
  • In the event that we choose not to move forward at any point in the recruiting process, we will let you know
  • If your qualifications do not match the criteria of a current position, your resume will be kept on file for future consideration

PLEASTE NOTE: Any official email from Naughty Dog will come from the @naughtydog.com domain. We never use Telegram nor do we conduct any interview over chat or text.

Thank you for your interest in Naughty Dog.

About the Company

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. We have become recognized as industry leaders for our storytelling, graphics and cinematic quality in our games.

Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

Since Naughty Dog is a wholly-owned subsidiary of Sony Interactive Entertainment, we also have many perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

UI Visual Designer

Naughty Dog
Santa Monica, CA, USA

Job Description

Summary:

For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Responsibilities:

  • Responsible for creating highly polished visual designs, graphical assets, iteration designs and animations from concept to execution
  • Report and follow direction to maintain a cohesive aesthetic working closely with UI/UX lead, and directors to contribute to Naughty Dog franchises
  • Experience collaborating across disciplines with an inclusive approach to solve complex user-experience challenges
  • Follow through with other teams to ensure elements are implemented and functioning as designed
  • Be able to easily communicate intentions and needs to various departments
  • Assist UI Scripters and Engineers with implementing assets
  • Additional responsibilities may be assigned as needed

Skills & Requirements

Requirements & Skills:

  • Professional level of UI or graphic design skills (Bachelor’s degree in Graphic Design or other related accreditation or similar work experience)
  • Shipped at least two AAA title from beginning to end
  • Self-sufficient, able to manage workload and meet project deadlines
  • Understanding of branded design, design fundamentals, and a clean design aesthetic
  • Illustrative skills with the ability to work within a range of art styles and hit a desired aesthetic
  • Proficient with industry standard programs (i.e. Illustrator, Photoshop)
  • Able to communicate and advocate for user-centered design approach with other teams

Bonus Skills:

  • Familiarity with UI editors (Unity, Unreal or other)
  • Knowledge of motion design, animation, 3d modeling, After Effects, Sketch
  • Good Illustrative skills
  • Branding design experience
  • Experience developing multiplayer games
  • Passion for UI, UX, art, game design, and gaming

As part of the Naughty Dog application process, candidates should expect to complete a design test. To be considered, candidates must provide an online portfolio with AAA game related projects, highlighting multiple projects and direct contributions.

Additional Information

Relocation assistance is offered

How to Apply

To apply, please visit our website: UI Visual Designer

The Recruiting Process

We feel it is important to let you know how the recruiting process works here at Naughty Dog. Here is what you can expect from us:

  • Upon submission, you will receive an automated message stating your resume has been received and will be reviewed thoroughly by our recruiting team
  • Due to the high volume of applications received, it is not possible to respond directly to each candidate
  • If you are selected, you will be contacted for an initial phone screen or test
  • The next step is a second phone or Skype interview, or an invite to come out and meet us at the studio
  • In the event that we choose not to move forward at any point in the recruiting process, we will let you know
  • If your qualifications do not match the criteria of a current position, your resume will be kept on file for future consideration

PLEASTE NOTE: Any official email from Naughty Dog will come from the @naughtydog.com domain. We never use Telegram nor do we conduct any interview over chat or text.

Thank you for your interest in Naughty Dog.

About the Company

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. We have become recognized as industry leaders for our storytelling, graphics and cinematic quality in our games.

Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

Since Naughty Dog is a wholly-owned subsidiary of Sony Interactive Entertainment, we also have many perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

Character TD / Rigger

Naughty Dog
Santa Monica, CA, USA

Job Description

Summary:

For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Naughty Dog is seeking a Character TD / Rigger to come join our team! This talented individual should be able to work with minimal input and feel comfortable working in a team environment. Our ideal candidate possesses strong technical skills in rigging, an artistic eye, and passion for video games.

Responsibilities:

  • Design, create, test, and maintain character rigs/setups
  • Work with modelers to create a model that meets technical needs
  • Collaborate with animators to design motion controls
  • Develop and maintain character motion and deformation systems
  • Develop new techniques and processes to solve character production challenges
  • Capable of writing pipeline tools to streamline the setup process
  • Work with production management to prioritize tasks
  • Additional responsibilities may be assigned as needed

Skills & Requirements

Requirements & Skills:

  • 5+ years of production experience in Games, Feature Film or VFX
  • In-depth knowledge of Maya
  • Strong understanding of both Figure and Facial Anatomy
  • Complex character/vehicle rigging experience in Maya (in film, broadcast, or game environments)
  • Programming experience with scripting languages such as Python and MEL
  • Experience setting up production pipelines, while being able to follow guidelines
  • The ability to take initiative and work independently
  • C++ experience

Bonus Skills:

  • Solid Linear Algebra
  • Experience writing Physics systems
  • Experience using Physics systems (NCloth, etc.)

As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete an art test.

Additional Information

Relocation assistance is offered

How to Apply

To apply, please visit our website: Character TD / Rigger

The Recruiting Process

We feel it is important to let you know how the recruiting process works here at Naughty Dog. Here is what you can expect from us:

  • Upon submission, you will receive an automated message stating your resume has been received and will be reviewed thoroughly by our recruiting team
  • Due to the high volume of applications received, it is not possible to respond directly to each candidate
  • If you are selected, you will be contacted for an initial phone screen or test
  • The next step is a second phone or Skype interview, or an invite to come out and meet us at the studio
  • In the event that we choose not to move forward at any point in the recruiting process, we will let you know
  • If your qualifications do not match the criteria of a current position, your resume will be kept on file for future consideration

PLEASTE NOTE: Any official email from Naughty Dog will come from the @naughtydog.com domain. We never use Telegram nor do we conduct any interview over chat or text.

Thank you for your interest in Naughty Dog.

About the Company

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. We have become recognized as industry leaders for our storytelling, graphics and cinematic quality in our games.

Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

Since Naughty Dog is a wholly-owned subsidiary of Sony Interactive Entertainment, we also have many perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

Environment Texture Artist

Naughty Dog
Santa Monica, CA, USA

Job Description

Summary:

For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Responsibilities:

  • Sculpt and paint textures required for rendering physically based game environments
  • Construct shaders using a proprietary in-house material editor
  • UV layout for tiling and 0-1 mapped textures
  • Match art styles defined by the art director/concept art
  • Collaborate closely with 3D modelers and game designers
  • Work with graphics programmers and technical artists to support the development of new systems and techniques
  • Work with the tools team to convey your needs and generate tool requests intended to improve artist's’ workflow
  • Manage texture and shader efficiency
  • Additional responsibilities may be assigned as needed

Skills & Requirements

Requirements & Skills:

  • 3+ years' experience in games working on environments using Maya, or related experience/software
  • Strong traditional drawing/painting skills
  • Ability to sculpt and paint highly detailed 3D and 2D images
  • Proficient at sculpting surface details and controlling shader features that represent a wide variety of material types
  • Ability to create proper UV layout and tiling textures for games
  • Working experience with shader networks
  • Working experience with baking textures from high res meshes
  • Strong Maya skills
  • Strong Zbrush skills
  • A solid understanding of procedural texturing techniques

Additional Information

Relocation assistance is offered

How to Apply

To apply, please visit our website: Environment Texture Artist

The Recruiting Process

We feel it is important to let you know how the recruiting process works here at Naughty Dog. Here is what you can expect from us:

  • Upon submission, you will receive an automated message stating your resume has been received and will be reviewed thoroughly by our recruiting team
  • Due to the high volume of applications received, it is not possible to respond directly to each candidate
  • If you are selected, you will be contacted for an initial phone screen or test
  • The next step is a second phone or Skype interview, or an invite to come out and meet us at the studio
  • In the event that we choose not to move forward at any point in the recruiting process, we will let you know
  • If your qualifications do not match the criteria of a current position, your resume will be kept on file for future consideration

PLEASTE NOTE: Any official email from Naughty Dog will come from the @naughtydog.com domain. We never use Telegram nor do we conduct any interview over chat or text.

Thank you for your interest in Naughty Dog.

About the Company

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. We have become recognized as industry leaders for our storytelling, graphics and cinematic quality in our games.

Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

Since Naughty Dog is a wholly-owned subsidiary of Sony Interactive Entertainment, we also have many perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

Technical Gameplay Animator

Naughty Dog
Santa Monica, CA, USA

Job Description

Summary:

For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Naughty Dog has spent the last decade+ carefully curating some of the top gameplay animators and programmers in the world. This group of individuals is what allows us to create characters with the fidelity and believability that we put into games like The Last of Us and Uncharted series. We are looking for an experienced technical gameplay animator to help us continue to raise the bar of interactive animation for our future project(s). If you are comfortable in the AAA game space, technically proficient, and want to be part of the bleeding edge of visual quality and tech, you may just be the Dog we’re looking for.

Responsibilities:

  • Learn how Naughty Dog gameplay systems work. This includes but it’s not limited to: player and non-playable character animations
  • Be able to work with any system using the most efficient practices
  • Work with the design team to prototype new useful features using Naughty Dog scripting language
  • Ability to use the engine debug tools to solve gameplay problems and work with designers and programmers to find a solution
  • Ability to create high quality animation content in Maya and implement them correctly in our Naughty Dog engine
  • Help support other animators
  • Work with design and engineering to create new awesome, mind blowing systems and solutions
  • Additional responsibilities may be assigned as needed

Skills & Requirements

Requirements & Skills:

  • Minimum of 5 years working in the video-games industry
  • Good eye for animation is a must
  • Excellent problem solver / fire fighter
  • Highly motivated and proactive with a CAN DO attitude
  • Excellent technical knowledge of how games work
  • In engine animation layering knowledge
  • Familiar with some kind of animation system: Unreal, Morpheme, Unity, etc.
  • Good communicator at a technical level
  • Deep knowledge of Maya: layers, trax editor, mocap tools
  • Knowledge of scripting /code system: Python, C++, etc.

Bonus Skills:

  • Experience developing animation tools is a plus
  • Character rigging experience is a plus
  • Experience setting up in-game physics assets is a plus

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an animation test.

Additional Information

Relocation assistance is offered

How to Apply

To apply, please visit our website: Technical Gameplay Animator

The Recruiting Process

We feel it is important to let you know how the recruiting process works here at Naughty Dog. Here is what you can expect from us:

  • Upon submission, you will receive an automated message stating your resume has been received and will be reviewed thoroughly by our recruiting team
  • Due to the high volume of applications received, it is not possible to respond directly to each candidate
  • If you are selected, you will be contacted for an initial phone screen or test
  • The next step is a second phone or Skype interview, or an invite to come out and meet us at the studio
  • In the event that we choose not to move forward at any point in the recruiting process, we will let you know
  • If your qualifications do not match the criteria of a current position, your resume will be kept on file for future consideration

PLEASTE NOTE: Any official email from Naughty Dog will come from the @naughtydog.com domain. We never use Telegram nor do we conduct any interview over chat or text.

Thank you for your interest in Naughty Dog.

About the Company

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. We have become recognized as industry leaders for our storytelling, graphics and cinematic quality in our games.

Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

Since Naughty Dog is a wholly-owned subsidiary of Sony Interactive Entertainment, we also have many perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

Animation TD

Naughty Dog
Santa Monica, CA, USA

Job Description

Summary:

For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

At Naughty Dog, Animation TDs play a crucial part in ensuring the Animation Team has the tools and tech that it needs.  That may mean writing new tools, establishing standards and workflows, debugging issues, or creating highly-technical assets – whatever it takes to help the team work as smoothly as possible!

Responsibilities:

  • Create tools to streamline artist workflows (example: asset management tools, pipeline automation scripts, integration with project management software)
  • Create tools to give artists more power (example: motion capture data processing , animation retargeting tools, physics sim pipeline, tools leveraging machine learning)
  • Work with the engineering team to develop low-level tools infrastructure and asset pipelines
  • Ensure tool interfaces are user-friendly and effective
  • Create well-architected systems that can be built upon for years to come
  • Develop workflows and standards for efficient content generation, including optimization standards
  • Help to maintain a wide array of existing workflows and tools
  • Test and validate tools and techniques in production
  • Work between all art departments (characters, VFX, sound, environment, etc.) on shared technology
  • Additional responsibilities may be assigned as needed

Skills & Requirements

Requirements & Skills:

  • Strong experience with Python, PyQT/PySide, and with Maya scripting
  • Ability to write robust code, both from a functional and architectural standpoint
  • Excellent problem-solving skills and the ability to work with minimal supervision
  • Familiarity with content creation and game development pipelines
  • Good oral and written skills
  • 3+ years of production experience in video games, film or VFX

Bonus Skill: 

  • Animation experience is a major plus
  • Experience in C# or C++
  • Experience with OpenMaya and Maya plugin development
  • Experience with motion capture pipeline
  • Experience with Machine Learning and data analysis

As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete an animation test.

Additional Information

Relocation assistance is offered

How to Apply

To apply, please visit our website:  Animation TD

The Recruiting Process

We feel it is important to let you know how the recruiting process works here at Naughty Dog. Here is what you can expect from us:

  • Upon submission, you will receive an automated message stating your resume has been received and will be reviewed thoroughly by our recruiting team
  • Due to the high volume of applications received, it is not possible to respond directly to each candidate
  • If you are selected, you will be contacted for an initial phone screen or test
  • The next step is a second phone or Skype interview, or an invite to come out and meet us at the studio
  • In the event that we choose not to move forward at any point in the recruiting process, we will let you know
  • If your qualifications do not match the criteria of a current position, your resume will be kept on file for future consideration

PLEASTE NOTE: Any official email from Naughty Dog will come from the @naughtydog.com domain. We never use Telegram nor do we conduct any interview over chat or text.

Thank you for your interest in Naughty Dog.

About the Company

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. We have become recognized as industry leaders for our storytelling, graphics and cinematic quality in our games.

Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

Since Naughty Dog is a wholly-owned subsidiary of Sony Interactive Entertainment, we also have many perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

Visual Effects Artist (Multiplayer - Temporary Assignment)

Naughty Dog
Santa Monica, CA, USA

Job Description

This position is for a temporary engagement through our staffing partner DZConnex.
Candidates must be authorized to work in the United States for this position.

Summary:

For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Embark on Naughty Dog’s newest adventure – the studio’s first standalone multiplayer game! This is a rare opportunity to make an impact in your discipline and craft a unique experience that will be enjoyed and shared by a passionate, global community of players. Join now and be an integral member in building an incredible game whose impact will last years in the future.

Naughty Dog is seeking a Visual Effects Artist to come join our team! This talented individual should be able to work with minimal input and feel comfortable working in a team environment. Our ideal candidate has an extensive professional background in VFX and a passion for video games.

Responsibilities:

  • Visualize, create and implement real-time visual effects
  • Create effects that work optimally on the target platform
  • Be proactive and self-motivated, seeking out tasks remaining to be done
  • Collaborate with other effects artists, and the rest of the development team to make the best game possible
  • Help influence further development of internal technologies and artistic capabilities
  • Additional responsibilities may be assigned as needed

Skills & Requirements

Requirements & Skills:

  • Strong technical knowledge and artistic abilities working with sprite type particles and materials within a game engine
  • Practical, working knowledge of basic 3D math.
  • Experience making optimized effects for video game hardware
  • Strong sense of form, color, timing, and composition
  • Advanced problem solving techniques and patience to resolve the numerous hurdles that present themselves while working to achieve the highest quality effects
  • Natural tendency to take on a problem and to work with others until the problem is resolved

Bonus Skills:

  • Python scripting

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

How to Apply

To apply, please visit our website: Visual Effects Artist (Multiplayer - Temporary Assignment)

The Recruiting Process

We feel it is important to let you know how the recruiting process works here at Naughty Dog. Here is what you can expect from us:

  • Upon submission, you will receive an automated message stating your resume has been received and will be reviewed thoroughly by our recruiting team
  • Due to the high volume of applications received, it is not possible to respond directly to each candidate
  • If you are selected, you will be contacted for an initial phone screen or test
  • The next step is a second phone or Skype interview, or an invite to come out and meet us at the studio
  • In the event that we choose not to move forward at any point in the recruiting process, we will let you know
  • If your qualifications do not match the criteria of a current position, your resume will be kept on file for future consideration

PLEASTE NOTE: Any official email from Naughty Dog will come from the @naughtydog.com domain. We never use Telegram nor do we conduct any interview over chat or text.

Thank you for your interest in Naughty Dog.

About the Company

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. We have become recognized as industry leaders for our storytelling, graphics and cinematic quality in our games.

Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

Since Naughty Dog is a wholly-owned subsidiary of Sony Interactive Entertainment, we also have many perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

Character Shading TD

Naughty Dog
Santa Monica, CA, USA

Job Description

Summary:

For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

A Character Shading TD helps to advance the rendering of Naughty Dog’s characters.  In this role you’ll write shading and rendering code, paint textures, tune materials, and work with the artists and programmers – whatever it takes to push the beauty and realism of our characters to new levels!

Responsibilities:

  • Develop the look of skin, fabric, hair, eyes, leather, metal, blood, grime, and anything else that can appear on a character
  • Write well-architected shading and rendering code that can be built upon for years to come
  • Use a range of techniques. Write code, paint textures, and procedurally generate source data
  • Create user interfaces that allow artists to easily tune parameters for common material types
  • Work closely with artists and the engineering team to develop more advanced rendering techniques, and to improve content creation tools
  • Support the character team in debugging issues with the game, tools, etc.
  • Help drive framerate and memory optimization of character art
  • Automate and streamline art production pipelines, and improve content creation tools
  • Additional responsibilities are available if you have the passion and experience!

Skills & Requirements

Requirements & Skills:

  • Strong experience with HLSL or GLSL shading languages. Intermediate experience with C++
  • Ability to write robust code, both from a functional and architectural standpoint
  • An advanced knowledge of character shading, lighting, and material response, and of real-time rendering technology as a whole
  • A keen eye for color, texture painting, and the subtle differences between materials
  • Excellent problem-solving skills and the ability to work with minimal supervision
  • Good oral and written skills
  • 3+ years of production experience in VFX or video games

Bonus Skills:

  • Experience in Maya/Python programming
  • Experience with real-time game engines (Unreal, Unity, in-house engines, etc.)
  • Experience with ZBrush, Substance Designer, and/or Substance Painter

As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete an art test.

Additional Information

Relocation assistance is offered

How to Apply

To apply, please visit our website: Character Shading TD

The Recruiting Process

We feel it is important to let you know how the recruiting process works here at Naughty Dog. Here is what you can expect from us:

  • Upon submission, you will receive an automated message stating your resume has been received and will be reviewed thoroughly by our recruiting team
  • Due to the high volume of applications received, it is not possible to respond directly to each candidate
  • If you are selected, you will be contacted for an initial phone screen or test
  • The next step is a second phone or Skype interview, or an invite to come out and meet us at the studio
  • In the event that we choose not to move forward at any point in the recruiting process, we will let you know
  • If your qualifications do not match the criteria of a current position, your resume will be kept on file for future consideration

PLEASTE NOTE: Any official email from Naughty Dog will come from the @naughtydog.com domain. We never use Telegram nor do we conduct any interview over chat or text.

Thank you for your interest in Naughty Dog.

About the Company

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. We have become recognized as industry leaders for our storytelling, graphics and cinematic quality in our games.

Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

Since Naughty Dog is a wholly-owned subsidiary of Sony Interactive Entertainment, we also have many perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

Senior UI Artist

Bend Studio
Bend, OR, USA

Job Description

Senior UI Artist

Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.

We are seeking a Senior UI Artist who will contribute to the artistic vision and development of AAA products with a specialized focus on creating user interface designs and assets utilizing a combination of traditional graphic design and technical art skills.

Responsibilities:

  • Creating UI Designs and Concepts that drive the artistic goals and design vision through all phases of the game development cycle. This entails creating concepts for UI assets that are of the highest artistic quality, uphold the integrity of the games design and artistic vision of the game, as a whole.
  • Responsible for the art, design, and implementation of following user interface components: Front end menus and screens, in-game HUD (heads up display) elements, Various graphic images for mapping and compositing and other design elements used in game and during cinematics, etc.
  • Working directly with designers to solve layout and usability issues.
  • Working directly with engineering to solve interface technical and implementation issues, while adhering to their technical guidelines.
  • Collaborating with the Art and Creative Directors to develop a visual style and language that enhances the gameplay and user experience.
  • May need to assist with other art assets as needed, like 2D textures, marketing materials, etc.
  • Independently undertaking research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction, and technological considerations are effectively managed to meet defined goals.
  • Actively advancing skill set and abilities, keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods


Skills & Requirements

  • Requirements:
    • At least 6-8 years of game art production, TV, or film related experience
    • Bachelor’s degree or equivalent
    • Preferred 8+ years of game art production with credit on multiple shipped AAA titles
    • Advanced working knowledge of Photoshop, Illustrator and Unreal or other similar game engine
    • Demonstrated interface animation skills using Flash, After Effects, Max, or Maya
    • Demonstrated familiarity with interface styles and designs in current generation console games, DVD interfaces, and websites.
    • Solid understanding of UI scripting and state machines
    • Some modeling and texturing skills using 3ds Max, or Maya is a plus
    • Excellent data management skills, with the ability to manage and track large amounts of data as they go through the UI pipeline, with attention to naming conventions, directory structures, and other processes.
    • Portfolio demonstrating hands-on graphic and visual design work from shipped AAA console games, websites, or other interactive software.

Additional Information

Relocation assistance is offered

How to Apply

Contact Dan Lowery at dan.lowery@sony.com.  Please send a portfolio and resume.

Also please apply at the following link:  https://boards.greenhouse.io/sonyinteractiveentertainmentplaystation/jobs/3105945

About the Company

Founded in 1993, Bend Studio is a team of over 100+ veteran engineers, artists, designers, and support staff who are dedicated to excellence and innovation. We have the close-knit environment and camaraderie of a small studio, where everyone knows everyone, while at the same time enjoying the stability and security provided by being part of Sony Interactive Entertainment. We are dedicated to producing only AAA award-winning games that showcase the power of current and future game consoles from Sony Interactive Entertainment.

Animator

EA DICE
Sweden

Job Description

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative Mirror’s Edge games.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

The DICE Animation team works with animations specified by the projects. This may be in game animations, cinematic animations or setups in ANT and Frostbite. An animator can be proficient in one or many of the aforementioned areas.

As a studio we encourage career development, well-being and fun, which in the Animation team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops, life drawing sessions and regular team meals to bring the team closer together and foster a fun and inclusive workplace. 

Responsibilities:

You will work with motion capture data or create animation from reference. You will collect and record reference material for the task at hand. You will balance effort and quality against the intended purpose of the asset to create assets that live up to our visual and technical targets.

You will also:

  • Work with designers and coders and implements features in ANT.
  • Test assets in the game.
  • Collaborate and discuss artistic and technical challenges with colleagues.
  • Create briefs for outsourcing and review results providing feedback when needed.
  • Seek feedback on your work while also providing feedback to others.
  • Create previzes and block out scenes.

Skills & Requirements

Qualifications:

You have artistic qualities and are excellent at interpreting reference and in game examples. You have a solid appreciation and understanding of how things are moving in real life together with a sense of style and willingness to work with actors and stunt performers. You have broad understanding of technical workflows. You are creating assets with efficiency, and being mindful of performance constraints.

You are also:

  • Someone with 2+ years of experience as a Animator in the video games industry.
  • Excellent collaboration and team environment experience. You can provide structured, clear briefs and feedback to colleagues and outsourcing.
  • You have an excellent understanding of Maya/MoBu and have experience with different rigs and setups.
  • You put passion into everything you do and aim to improve our workflows and tools.
  • An active contributor to the craft, promoting a transparent and learning culture within the team

How to Apply

Apply online with a CV and a link to your portfolio/reel.  

APPLY HERE

About the Company

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Technical Artist (Shaders)

EA DICE
Sweden

Job Description

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror’s Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

Responsibilities

As a Technical Artist at DICE, you are the link between the content creators and software engineers. Your role is to support the wider art team with technical solutions in the engine, research and develop tools, improve workflows and promote best practices. With a deep technical knowledge and an eye for visuals, you ensure the production setup keeps up with industry developments.

As a Technical Shader Artist, you will work in close collaboration with our artists to create, maintain and optimize the shaders for assets, characters, vehicles, water and terrain.

You will report to the Technical Art Director and help realize the technical art direction to ensure we reach our project goals - by providing feedback and communicating concerns regarding potential mismatch between artistic goals and practical reality. You will also review content and the game to establish consistency, quality and compliance with performance goals.

Skills & Requirements

Qualifications

  • At least 2 years experience developing shaders and working in game development.
  • Worked as or with artists and has a strong understanding of content creation, modern workflows, 3D engines and development pipelines.
  • An eye and understanding for visual quality and fidelity.
  • Experience with performance profiling and reviewing bugs.
  • Structured and service minded with a passion for identifying problems and finding solutions.
  • Welcoming attitude, works well with larger teams and can guide people to best practices in art creation.

Additional Information

Relocation assistance is offered

How to Apply

Apply online with a CV and a link to your portfolio/reel.  

APPLY HERE

About the Company

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Art Director

EA DICE
Sweden

Job Description

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative Mirror’s Edge games.

We work through our four guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

The Challenge ahead

The art director oversees the visuals of a full project or a specific aspect. This includes the aesthetic look and the team of artists that creates the content. Reports directly to the Head of Content, and the Creative Director or Sr AD as the day-2-day manager on the project.

We would like our Art Directors to have:

  • Worked on multiple titles, most likely with 8+ years experience.
  • A broad understanding for everything visual. This includes other media and a range of techniques.
  • Led a large team of artists, likely in the 30-70 range. This includes mentoring of several sub-leads.

Responsibilities

  • Set the art direction for the title or your responsibilities. Develop the style and tone together with other directors.
  • Lead the art team to success. The market is always changing and we must achieve inspiring experiences that can wow our players.
  • Provide feedback to the artists, with a focus on artistic execution.
  • Maintain a well working and healthy team.
  • Convey and champion the art direction to marketing and external partners.

Skills & Requirements

What an Art Director does at DICE

  • Compile or produce reference material that guides the artists in their work.
  • Make presentations regarding art direction, process, goals and results.
  • Take part in creating plans for tasks, staffing, timelines and budgets.
  • Provide feedback to artists and external partners. This can be verbal or written, but visual sketches, paint-overs or mock-ups are even better.
  • Review the in-game experience together with other directors, producers and leads.

Additional Information

Relocation assistance is offered

How to Apply

Apply online with a CV and a link to your portfolio/reel.

APPLY HERE

About the Company

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers.

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more

!Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Character Concept Artist

EA DICE
Sweden

Job Description

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

Responsibilities:

As a Character Concept Artist, at DICE, you will report to the project Art Director, or Lead, and help them to realize their creative vision by illustrating and communicating an inspiring visual direction for our artists during production. You will join a team of passionate, creative professionals who love to learn and push their craft and imagination to even greater heights. In your role as Character Concept Artist you will create memorable characters, that exude a visually rich narrative that speaks to our players and breathes life into our virtual worlds.

  • Help establish and convey the Art Director's vision through a wide array of concept art from sketches to paintings, storyboards, mood boards and paint-overs to support art, design, gameplay and storytelling.
  • Develop character concepts, props, gear and a variety of cosmetics.
  • Create style guides for outsourcing briefs and support our vendors with base material for them to work from.
  • Seek feedback on your work and give feedback to other artists in your team.
  • Contribute to a collaborative, service minded and learning culture.

Skills & Requirements

Qualifications:

We're looking for Concept Artists across all seniority levels, with a focus on characters, to join our team of content creators and help push our creations to the next level. Regardless if your background is in games or film, what's most important is what you bring to the table and that you have a passion for creating memorable characters.

  • 3+ years of experience as a Concept Artist in the video games or film industry.
  • A basic understanding of game engines.
  • An artistic eye and understanding of multiple visual media and techniques.
  • A broad knowledge of composition, perspective, color theory, anatomy, real-world materials, and lighting.
  • Intermediate knowledge regarding typography and graphic design.
  • Experience with at least one 3D software package to use 3D as a foundation for paint work and pre-viz.

Additional Information

Relocation assistance is offered

How to Apply

Apply online with a CV and a link to your portfolio/reel.  

APPLY HERE

About the Company

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Art Director

Bend Studio
Bend, OR, USA

Job Description

Sony Bend Studio, world-class creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our hardworking and creative family in crafting our next high-profile AAA console title.

Living in Bend, Oregon means saying goodbye to gridlock, concrete, and pollution. Use your Extra Life to shred at Mt. Bachelor, drag a line in the Deschutes River, hike in the wild, or perfect your game. Plug into adventure and community at Bend Studio!

The Studio Art Director is responsible for encouraging, leading and driving the artistic vision and development of AAA products. Equally vital to this role is the ability to set and maintain the creative vision and quality bar for the product which sets the standard within the industry.

Responsibilities and Functions:

  • Drives and develops the artistic goals and inspiration through all phases of the game development cycle from pre-production through final product release. Ensuring all art assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole.
  • Partner with creative leadership and other team leads to identify and solve all issues related to artistic needs including defining stylistic vision, establishing and maintaining aesthetic standards, influencing the technical direction of the project to best support the artistic, game design and narrative goals.
  • Share and develop the vision and creative design with the art team (as well as business partners, such as Sony and external vendors), via discussions, art specifications, reference material, and style guides for environment, character, props, graphics, lighting, and special effects.
  • Collaborate with the Design & Narrative Director, as well as design leads, to support and improve the gameplay and narrative requirements of the game, offering art-driven solutions to design challenges.
  • Collaborate with creative leadership, marketing principals and PR to ensure visual continuity across all branding, marketing materials and social media assets.
  • Responsible for directing all studio promotional materials, development of presentation materials, logo design, art books, etc. Ability to make effective and persuasive speeches and presentations on controversial or complex topics to public groups and top management.

Qualities

  • Strong communication/listening, interpersonal, and organizational skills.
  • Passion for making and playing great games, demonstrating an awareness of current titles, genres, and industry trends.
  • A desire to innovate and to go above and beyond in pursuit of excellence.

Skills & Requirements

Requirements & Skills

  • 3+ year’s art direction leadership experience across industry leading AAA games and film
  • Outstanding portfolio that exhibits personal and project artistic accomplishments.
  • Ability to define a high caliber vision for AAA titles, with outstanding visual and technical understanding in rendering and asset creation.
  • Broad knowledge of all art disciplines including: concept, character, animation, environment, VFX, UI, lighting, shading and rendering.
  • Experience working with real-time engines.

Additional Information

Relocation assistance is offered

How to Apply

Contact Dan Lowery at dan.lowery@sony.com.  Please send a portfolio and resume.

Also please apply at the following link:  https://boards.greenhouse.io/sonyinteractiveentertainmentplaystation/jobs/2204796

About the Company

Founded in 1993, Bend Studio is a team of over 100+ veteran engineers, artists, designers, and support staff who are dedicated to excellence and innovation. We have the close-knit environment and camaraderie of a small studio, where everyone knows everyone, while at the same time enjoying the stability and security provided by being part of Sony Interactive Entertainment. We are dedicated to producing only AAA award-winning games that showcase the power of current and future game consoles from Sony Interactive Entertainment.

Lead FX Artist

Bend Studio
Bend, OR, USA

Job Description

Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.

Living in Bend, Oregon means saying goodbye to gridlock, concrete, and pollution. Use your Extra Life to shred at Mt. Bachelor, drag a line in the Deschutes River, hike in the wild, or perfect your game. Plug into adventure and community!

We are seeking a Lead FX Artist who will collaborate with the Art Director, VFX Supervisor, and FX team to create consistent, high quality, and performant in-game and cinematic visual FX. You will help mentor and guide the FX team, while also driving FX initiatives and assisting in the development of new solutions. In addition to creating FX content, you will help set department standards, troubleshoot technical issues, and participate in FX department tool development.

Responsibilities:

  • Lead and drive FX initiatives while collaborating with other departments to develop and implement high quality and performant FX content.
  • Content creation of visual FX across all areas of the game which set the industry leading standard for the team and the project.
  • Leading by example in the team, working with the VFX Supervisor to assess, recruit, and develop the FX team to support studio goals and initiatives.
  • Work with and mentor FX Artists to provide clear direction and set expectations for aesthetic and technical requirements.
  • Collaborate with the project Art Director to ensure a consistent style and quality level across all the various types of game FX assets.
  • Research and Develop new FX solutions, visually and technically.
  • Partner with the Art Manager and Production department to deliver time estimates for FX creation.
  • Work with your team to troubleshoot FX related issues in a timely manner and maintain your implementations throughout production.
  • Work with graphics engineers to improve upon existing technologies and develop new ones that raise the bar of game FX, both visually and technically.
  • Build documentation, communicate requirements, and provide feedback to internal artists and outsourcing partners.
  • Track trends, the latest technology, the competition and the newest tools to constantly refine techniques while maintaining a foundation in established artistic practices.

Skills & Requirements

Requirements:

  • 10+ years’ experience as a professional FX artist in AAA games.
  • Portfolio of realistic, high quality real-time FX work.
  • Proficiency in fluid, particle, and rigid body simulations to create realistic FX in 3d packages such as Houdini, Maya, or 3dsMax.
  • Good communication and interpersonal skills
  • Strong time management and organizational skills and an ability to prioritize work
  • A deep comprehension of how real-time VFX influences performance and how to maintain visual standards while supporting game-play.
  • Strong leadership, mentoring and teaching abilities
  • Bachelor of art degree or equivalent industry experience and training

Pluses:

  • Experience with a scripting or programming language
  • Experience using popular game engines such as Unreal
  • Experience building and maintaining FX tools/Rigs

Additional Information

Relocation assistance is offered

How to Apply

Contact Dan Lowery at dan.lowery@sony.com.  Please send a portfolio and resume.

Also please apply at the following link:  https://boards.greenhouse.io/sonyinteractiveentertainmentplaystation/jobs/2204753

About the Company

Founded in 1993, Bend Studio is a team of over 100+ veteran engineers, artists, designers, and support staff who are dedicated to excellence and innovation. We have the close-knit environment and camaraderie of a small studio, where everyone knows everyone, while at the same time enjoying the stability and security provided by being part of Sony Interactive Entertainment. We are dedicated to producing only AAA award-winning games that showcase the power of current and future game consoles from Sony Interactive Entertainment.

Senior Technical Artist (Animation)

Bend Studio
Bend, OR, USA

Job Description

Senior Technical Artist (Animation)

Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.

We are seeking a Senior Technical Artist who will be responsible for character and animation tool and pipelines. This person will be working closely with the Characters, Props, Vehicles and Animation teams.

Responsibilities:

  • Develop and maintain character and animation tools.
  • Support character rigs and skeletons that meet the technical limitations of game engines while ensuring the characters movements look as realistic as possible.
  • Author realistic deformation for faces, bodies, and clothes, including the creation of tools and scripts to assist in completing these tasks quickly and efficiently during production.
  • Collaborate with animation team to improve workflows.


Skills & Requirements

Requirements:

  • 5+ years of production experience in Games, Feature Film, Animation or VFX.
  • Expert understanding of Python.
  • Expert understanding of Maya.
  • Extensive portfolio with examples of current, hands-on work, including human, creature, and animal rigs. Examples of cinematic quality face rigs.
  • Multiple examples of tools and scripts to assist in the creation of character rigging assets.
  • Some previous or next-gen video game platform experience is desirable (e.g. PS4, Xbox-One.)

Bonus Qualifications

  • Experience with animation retargeting
  • Knowledge of Maya API.
  • Understanding of C++.

Additional Information

Relocation assistance is offered

How to Apply

Contact Dan Lowery at dan.lowery@sony.com.  Please send a portfolio and resume.

Also please apply at the following link:  https://boards.greenhouse.io/sonyinteractiveentertainmentplaystation/jobs/3062244

About the Company

Founded in 1993, Bend Studio is a team of over 100+ veteran engineers, artists, designers, and support staff who are dedicated to excellence and innovation. We have the close-knit environment and camaraderie of a small studio, where everyone knows everyone, while at the same time enjoying the stability and security provided by being part of Sony Interactive Entertainment. We are dedicated to producing only AAA award-winning games that showcase the power of current and future game consoles from Sony Interactive Entertainment.

Lead Lighting Artist

Bend Studio
Bend, OR, USA

Job Description

Senior Staff Lighter

Sony Bend Studio, renowned creator of Days GoneUncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.

We are seeking a Senior Staff Lighter who will work with Creative Director, Art Directors and Leads to create consistent high quality gameplay and cinematic lighting. The Sr. Staff lighter will help set department standards, troubleshoot technical issues and participate in lighting department tool development.

Responsibilities:

  • Lead and drive lighting initiatives within the lighting team and collaborate with other departments to develop and implement high quality and performant content
  • Participate in developing standards and techniques for both gameplay and cinematic lighting
  • Troubleshoot creative and technical issues related to lighting as they arise
  • Develop efficient lighting solutions that fit within the technical constraints of the game
  • Follow creative direction to implement lighting that seamlessly bridges between gameplay and cinematics
  • Communicate and troubleshoot lighting related issues with other team members
  • Establish atmosphere and look for level and sequence lighting
  • Fix lighting bugs and implement root cause solutions
  • Work with programmers and technical leads to develop lighting specific tools
  • Participate in scheduling of lighting department tasks
  • Anticipate lighting department needs and develop technical solutions to lighting issues
  • Assist with look development
  • Propose creative and technical solutions to enhance cinematic and gameplay quality

Skills & Requirements

Requirements:

  • Candidate must be driven, possess a strong attention to detail and be able to self direct
  • Strong understanding of color, light and composition
  • Ability to interpret creative direction and implement creative lighting solutions accordingly
  • Minimum 5 years’ experience lighting for AAA games or film
  • Real time lighting experience
  • Deep technical understanding of computer graphics
  • Cinematic lighting experience

Additional Information

Relocation assistance is offered

How to Apply

Contact Dan Lowery at dan.lowery@sony.com.  Please send a portfolio and resume.

Also please apply at the following link:  https://boards.greenhouse.io/sonyinteractiveentertainmentplaystation/jobs/3087658

About the Company

Founded in 1993, Bend Studio is a team of over 100+ veteran engineers, artists, designers, and support staff who are dedicated to excellence and innovation. We have the close-knit environment and camaraderie of a small studio, where everyone knows everyone, while at the same time enjoying the stability and security provided by being part of Sony Interactive Entertainment. We are dedicated to producing only AAA award-winning games that showcase the power of current and future game consoles from Sony Interactive Entertainment.

Senior Texture Artist

Bend Studio
Bend, OR, USA

Job Description

Senior Texture Artist

Sony Bend Studio, renowned creator of Days GoneUncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.

We are seeking a Senior Texture Artist who will be responsible for creating Materials and Textures and defining processes that assist in all areas of texture creation. This person will be working closely with the Environment, Props, Shading and Character Teams.

Responsibilities:

  • Works closely with leads and art teams to create high fidelity texture maps for production assets that are also performant.
  • Create and maintain texture graphs and materials via Substance Designer
  • Help build and maintain the studio's Substance library.
  • Strong Understanding of PBR rendering and materials.
  • Develop Smart materials to aid artists in packages such as Substance Painter
  • Excellent grasp of strict environment art texel allocation and uv mapping.
  • Work with the Art Manager and Production department to deliver time estimates for texture/ material creation.
  • Occasionally create 3D models and UVs (high/low poly models)
  • Create documentation, communicate requirements, and provide feedback to internal artists and outsourcing partners.

Skills & Requirements

Requirements:

  • 3+ years’ experience as a professional Texture artist in AAA games.
  • Portfolio of realistic, high quality game ready textures.
  • Examples of procedural textures used on props and environments.
  • Good communication and interpersonal skills.
  • Strong time management and organizational skills and an ability to prioritize work.
  • Experience working with a game engine and implementing 3D work into engine.
  • Strong leadership, mentoring and teaching abilities.
  • Proficiency in Substance Designer, Substance Painter and Photoshop.

Pluses:

  • Shader creation experience.
  • Mari texturing experience.
  • Worked as a character or prop modeler on a previous project.

Additional Information

Relocation assistance is offered

How to Apply

Contact Dan Lowery at dan.lowery@sony.com.  Please send a portfolio and resume.

Also please apply at the following link: https://boards.greenhouse.io/sonyinteractiveentertainmentplaystation/jobs/3087761

About the Company

Founded in 1993, Bend Studio is a team of over 100+ veteran engineers, artists, designers, and support staff who are dedicated to excellence and innovation. We have the close-knit environment and camaraderie of a small studio, where everyone knows everyone, while at the same time enjoying the stability and security provided by being part of Sony Interactive Entertainment. We are dedicated to producing only AAA award-winning games that showcase the power of current and future game consoles from Sony Interactive Entertainment.

Supervisor, Environment Art

Bend Studio
Bend, OR, USA

Job Description

Supervisor, Environment Art

Sony Bend Studio, world-class creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our hardworking and creative family in crafting our next high-profile AAA console title.

Living in Bend, Oregon means saying goodbye to gridlock, concrete, and pollution. Use your Extra Life to shred at Mt. Bachelor, drag a line in the Deschutes River, hike in the wild, or perfect your game. Plug into adventure and community at Bend Studio!

We are seeking a Supervisor, Environment Art who will contribute to the artistic vision and development of a AAA product, utilizing a combination of traditional fine art and technical art skills. This is a leadership role, focused on team cohesion and career development of environment artists, as well as identifying areas of improvement and serving as a liaison to other cross-disciplinary teams. Must possess the ability to collaborate at a high level with a wide-range of development team members outside of direct discipline such as Directors, Designers, Technical Artists, and Programmers to achieve the highest artistic quality as they relate to the game design and within technological considerations.

Responsibilities and Functions:

  • Create stunning organic and hard surface 3D models for industry leading AAA titles.
  • Produce rich materials and shaders that complement and enhance the 3D models.
  • Drive high visual quality standards while leading other team members and/or creating content that defines the visual standard.
  • Collaborate with the art and design teams to layout game areas which are engaging and visually inspiring.
  • Work closely with the art director/manager and team leads to deliver and maintain the established art style.
  • Troubleshoot and provide solutions to issues related to asset creation, performance, and technical requirements.
  • Work well within the team environment and be able to initiate and lead other team members.
  • Independently undertake research and information to ensure game design needs and artistic direction are met.
  • Proactively stay up on new software, processes and industry trends and share the knowledge with the team.
  • Work closely with Tech art and Engineers to create efficient pipelines and workflows to boost the Environment team’s productivity and efficiency.

Skills & Requirements

Requirements & Skills:

  • A strong portfolio illustrating proficiency as a leader in the Environment Art space
  • Advanced experience with real-time 3D packages such as Unreal, Crytek, or Unity and/or proprietary AAA engines.
  • Experience with development of proprietary engines, tools and workflows is a plus.
  • Expert understanding of Maya/Max, Photoshop, and Z-Brush/Mudbox.
  • Proficient at texture and material creation - Photoshop and Substance Painter/Designer.
  • Solid understanding of PBR materials and shaders.
  • Professional experience working on current generation games.
  • Effective communicator with art staff, cross-discipline leads, and other studio disciplines.
  • Highly motivated and proactive, consistent productivity with minimal supervision.
  • Ability to collaborate and contribute effectively in a team environment.
  • 8+ years of experience in a game production environment.
  • Ability to meet deadlines.
  • Experience building a team of quality artists.

Qualities:

  • Ability to lead, mentor and teach other artists.
  • Strong communication/listening, interpersonal, and organizational skills.
  • A desire to innovate and to go above and beyond in pursuit of excellence. 
  • Keeps aware of industry trends and techniques, evaluates competitive products, and determines areas we can improve or innovate in to best the competition, communicates innovations in a convincing way and collaborates with the leadership team to develop plans for implementation.

Additional Information

Relocation assistance is offered

How to Apply

Contact Dan Lowery at dan.lowery@sony.com.  Please send a portfolio and resume.

Also please apply at the following link:  https://boards.greenhouse.io/sonyinteractiveentertainmentplaystation/jobs/2963521

About the Company

Founded in 1993, Bend Studio is a team of over 100+ veteran engineers, artists, designers, and support staff who are dedicated to excellence and innovation. We have the close-knit environment and camaraderie of a small studio, where everyone knows everyone, while at the same time enjoying the stability and security provided by being part of Sony Interactive Entertainment. We are dedicated to producing only AAA award-winning games that showcase the power of current and future game consoles from Sony Interactive Entertainment.

Senior Environment Artist

Bend Studio
Bend, OR, USA

Job Description

Senior Environment Artist

Sony Bend Studio, renowned creator of Days GoneUncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.

We are seeking a Sr. Environment Artist who will contribute to the artistic vision and development of a AAA product with a specialized focus on creating environment/level assets, utilizing a combination of traditional fine art and technical art skills.

Responsibilities and Functions:

  • Create stunning organic and hard surface 3D models for an open world real-time game environment. 
  • Produce rich materials and shaders that complement and enhance the 3D models.
  • Collaborate with the art and design teams to layout game areas which are engaging and visually inspiring.
  • Work closely with the art director/manager and team leads to deliver and maintain the established art style.
  • Troubleshoot and provide solutions to issues related to asset creation, performance, and technical requirements.
  • Work well within the team environment and be able to initiate and lead other team members.
  • Independently undertake research and information to ensure game design needs and artistic direction are met.
  • Proactively stay up on new software, processes and industry trends and share the knowledge with the team.

Skills & Requirements

Requirements & Skills:

  • A strong portfolio illustrating proficiency as an Senior Environment Artist
  • Advanced experience with real-time 3D packages such as Unreal, CryEngine, or Unity.
  • Expert understanding of Maya/Max, Substance Designer/Painter, and Z-Brush/Mudbox.
  • Solid experience generating PBR materials and shaders.
  • Professional experience working on current generation games
  • Effective communicator with art staff, team leads, and other studio disciplines.
  • Highly motivated and proactive, consistent productivity with minimal supervision.
  • Ability to collaborate and contribute effectively in a team environment.
  • 5+ years of experience in a game production environment.
  • Ability to meet deadlines.

Additional Information

Relocation assistance is offered

How to Apply

Contact Dan Lowery at dan.lowery@sony.com.  Please send a portfolio and resume.

Also please apply at the following link:  https://boards.greenhouse.io/sonyinteractiveentertainmentplaystation/jobs/3062142

About the Company

Founded in 1993, Bend Studio is a team of over 100+ veteran engineers, artists, designers, and support staff who are dedicated to excellence and innovation. We have the close-knit environment and camaraderie of a small studio, where everyone knows everyone, while at the same time enjoying the stability and security provided by being part of Sony Interactive Entertainment. We are dedicated to producing only AAA award-winning games that showcase the power of current and future game consoles from Sony Interactive Entertainment.

Lead Character Artist

Virtuos
Shanghai Shi, China

Job Description

About the position:

The Team Leader should be able to successfully manage day-to-day art production of all artists on his team, providing clear guidance and instructions and promptly communicating information from Art Director or Art Producer to all team members; take all necessary initiatives in problem solving and potential risks identification; follow production schedule providing art deliveries on time and on quality.

The Team Leader report to Art Director for Art Work and to Producer for scheduling, resource, and delivery issues. The Team Leader will lead a sub-team in an art working group, and work with other sub-teams in order to guarantee the successful and smooth accomplishment of the project. In case of disagreement, they should try to resolve it through friendly discussion.

Responsibilities:

  • Review the client’s package with Art Director to check if there are any problems with reference materials or requirements
  • Ensure all artists understand the art requirements and specific needs of the project
  • Cooperate with Art Director and Producer to composite the team and estimate the time for the project
  • Analyze the client's brief and workflow document, propose optimization suggestions, and train the artists on the team
  • Check daily work according to this schedule and notice Producer about the risks and propose solutions
  • Perform daily checks of every artist progress in order to find and eliminate any possible problems as soon as possible
  • Prepare all assets for Art Director review either on his computer or on artists’ computers when the artist finishes important WIP (working in process) stage, and conduct a basic quality control review before the Art Director reviews
  • Ensure that the Artist knows the client’s feedback perfectly and check whether the Artist is able to implement the feedback
  • Evaluate the art team performance
  • Evaluate the ability of the artist and set the improvement target for them
  • Occasionally travel outside of China to work onsite with the foreign client during pre-production
  • Communicate with technical art, explain the technical assistance requirement, and push the solution implementation
  • Communicate with the client's artist directly

Skills & Requirements

Qualifications:

  • Experience creating photorealistic set pieces, props, textures, and materials on next-gen console platforms (character)
  • A minimum of 4 years full-cycle console game experience in modeling, texturing, and shading character assets.
  • Two or more published games in an Character or Prop Artist role.
  • Ability to show examples of top-notch props and textures made for next-gen console games
  • Work well in a large team character, be proactive, and have excellent communication skills.
  • Deep understanding of the complete game art development and production pipeline.
  • Master level experience creating the assets conform to the PC\console\mobile game technical specifications with Autodesk Maya\3DsMax or Blender.
  • Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference.
  • Zbrush experience for high-res sculpting and transferring to in-game assets.
  • Deep understanding of next-gen materials and shader and is able to achieve the desired surface qualities needed across a variety of characteral assets.
  • Skilled at balancing art quality and performance in the game engine include and is not limited to the Unreal Engine, Unity Engine, and Cry Engine.
  • A passion for making great games.

Additional Information

Relocation assistance is offered

How to Apply

Please send your CV to @hesha@virtuos.com.cn

About the Company

Founded in 2004, Virtuos is a leading content production company specializing in video game development and 3D art production. With operations in Singapore, China, Vietnam, Canada, France, Japan, South Korea, Ireland and the United States, we are home to over 2,000 full-time professionals.

Virtuos is on a mission to shape the future of game creation, by sourcing the brightest global talent in art, engineering and game design, equipping them with industry-leading technologies, tools and technology, and empowering future game creators to collaborate with the best game companies globally.

Having worked with 18 of the top 20 entertainment companies across the globe, we continue to offer our art and co-development expertise to the biggest franchises in the world.

Senior Level Designer

Imagendary Studios
Irvine, CA, USA

Job Description

Imagendary Studios is seeking a talented and experienced Senior Level Designer to join our core team developing high quality AAA games. The ideal candidate will create level designs from prototype concepts to final polish and develop and improve game worlds to ensure optimum playability.  

Responsibilities:

  • Execute game levels, create engaging spaces to make extraordinary and unforgettable experience for our players.
  • Collaborate with Creative Directors, Designers, Engineers, Artists, Producers, and Animators to deliver world-class game environment.
  • Create content and prototypes for any specific level systems and gameplay.
  • Analyze feedback from team critiques and user research and create actionable plans to improve the player-experience.
  • Contribute to the growth of a startup studio.

Skills & Requirements

  • Shipped at least 1 AAA game.
  • 4+years of experience working in game industry as a Level Designer.
  • Solid experience with programming/scripting languages.
  • Demonstrated experience with 3D level editors or modelling packages (Unreal, Unity, Maya, etc.)
  • Experience with level design process including level flow, engagement, structure, pacing, environmental storytelling, and testing.
  • Comfort level in pitching game design concepts articulately through strong written and verbal skills.

Pluses:

  • Working knowledge of Unreal Engine.
  • Passion for gaming.

Additional Information

Relocation assistance is offered

How to Apply

APPLY HERE.

About the Company

Imagendary Studios is a next generation AAA development studio. Committed to the development of high-quality animation and AAA games,  Imagendary currently leads a global team with two office locations in Irvine, California and Xuhui, Shanghai. Driven by an ambition to break the barriers between traditional films and games, Imagendary is dedicated to deliver the most unique and extraordinary entertainment experiences to gamers and audiences across the world.

Senior Game Designer

Imagendary Studios
Irvine, CA, USA

Job Description

Imagendary Studios is seeking an experienced and talented Senior Game Designer to join our core team developing high quality AAA games. The ideal candidate should be able to cast a clear vision for game features, write easy to understand user stories, and develop systems and engaging content for an immersive gameplay experience for players.

Responsibilities:

  • Develop, maintain, and communicate creative vision and direction for AAA games.
  • Design and guide development of addictive game systems such as progression/reward structures, social features, economies and live events that engage, delight, retain and monetize players. 
  • Ensure implementation of features are built according to design specs and creative quality.
  • Ensure a high-quality release by balancing, bug fixing and crafting engaging content for the gameplay.
  • Collaborate with other artist and engineers on the rapid iteration of player interactions and encounters.
  • Contribute to the growth of a startup studio.

Skills & Requirements

  • Shipped at least 1 AAA game.
  • 4+years of experience working in game industry as a Game Designer.
  • Highly proficient in game system and mechanism design, experience in game balancing. 
  • Passion for creating fun, compelling and addictive user experiences.
  • Absolute passion for making and playing games.
  • Excellent leadership, communication, interpersonal, and organizational skills.
  • Strong verbal and written communication skills in English.

Pluses:

  • Working knowledge of Unreal Engine.
  • Having a level design and/or scripting/technical design background.

Additional Information

Relocation assistance is offered

How to Apply

APPLY HERE.

About the Company

Imagendary Studios is a next generation AAA development studio. Committed to the development of high-quality animation and AAA games,  Imagendary currently leads a global team with two office locations in Irvine, California and Xuhui, Shanghai. Driven by an ambition to break the barriers between traditional films and games, Imagendary is dedicated to deliver the most unique and extraordinary entertainment experiences to gamers and audiences across the world.

Senior Software Engineer

Imagendary Studios
Irvine, CA, USA

Job Description

Imagendary Studios is seeking a talented, experienced, and collaborative Senior Software Engineer to join our core team developing high quality AAA games and cinematic animations. The ideal candidate will maintain the Unreal Engine pipeline working closely with our artists and designers for developing game/film programs, implementing end-to-end features, and delivering high quality content to our game players and audiences. 

Responsibilities:

  • Collaborate with a small close-knit team to develop, prototype and maintain major game systems and engine architecture using the Unreal Engine emphasizing correctness, performance, and extensibility in areas such as gameplay, character behavior, effects, VFX, sound, camera behavior, animation and implement polished gameplay experiences.
  • Develop custom pipeline applications, APIs, and tools using Blueprint and C++ while maintaining clean, correct, organized, efficient, and well-tested code.
  • Write and maintain technical design and software system documentation. 
  • Analyze and optimize systems as required.
  • Identify opportunities for improving our general or application workflows, and implement these changes.
  • Debug and fix crashes, concurrency issues, and platform-specific problems.
  • Grasp the complexity of project planning and implementation, including scope of work, time estimation and resource allocation.
  • Develop and integrate cutting-edge technologies to produce a state-of-the-art game experience.
  • Use your extensive expertise in game development to ensure the product is fun and meets the highest standards of quality, performance, and polish.
  • Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project. 
  • Contribute to the growth of a startup studio.

Skills & Requirements

  • Proficiency in Unreal Engine development.
  • Strong, proven C++ programming skills, including performance analysis and code optimization. Competence in writing solid, reliable and efficient code.
  • 4+ years of game programming experience in AAA game development.
  • Proficiency in most of the following areas: gameplay, physics, 3D graphics/rendering, game logic, networking, optimization.
  • Self-starting, self-reliant personality and willing to pitch in on many areas of game development.
  • BS/MS in Computer Science or related fields, or equivalent experience.
  • Strong verbal and written communication skills in English.

Pluses:

  • Lead or team management experience in AAA game development or VFX/Film production.

Additional Information

Relocation assistance is offered

How to Apply

APPLY HERE.

About the Company

Imagendary Studios is a next generation AAA development studio. Committed to the development of high-quality animation and AAA games,  Imagendary currently leads a global team with two office locations in Irvine, California and Xuhui, Shanghai. Driven by an ambition to break the barriers between traditional films and games, Imagendary is dedicated to deliver the most unique and extraordinary entertainment experiences to gamers and audiences across the world.

Senior Lighting Artist

Imagendary Studios
Irvine, CA, USA

Job Description

Imagendary Studios is looking for a highly-skilled Senior Lighting Artist to join our core team developing high quality AAA games and films. The ideal candidate needs to demonstrate a thorough understanding of real-time and pre-rendered lighting principles and requires a creative and technically proficient approach to lighting environments based on personal vision and conceptual illustrations.

Responsibilities:

  • Working with art direction, create compelling lighting for a variety of indoor and outdoor environments while maintaining a consistent style throughout the game or film.
  • Working closely with the art, tech art, and design departments to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives.
  • Ensure that lighting assets meet runtime and disk budgeting requirements.
  • Create, maintain, and communicate documentation for lighting guidelines and implementation techniques.
  • Use your extensive expertise in lighting to ensure the product is fun and meets the highest standards of quality, performance, and polish.
  • Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project.
  • Contribute to the growth of a startup studio.

Skills & Requirements

  • 4+ years of professional game and/or film development experience, lighting a variety of real-time environments with in-game constraints and techniques.
  • A portfolio or demo reel that demonstrates a keen eye for detail, knowledge of color theory and the ability to use light, shadow, and color to create a variety of tones and moods.
  • In-depth knowledge of physically based lighting.
  • Thorough understanding of real-time lighting techniques (including vertex lighting, dynamic lights, sub surface scattering, HDR, and pre-baked light map solutions).
  • Able to filter and evaluate artistic critiques on a professional level.
  • Self-starting, self-reliant personality and willing to pitch in on many areas of game development in regards to lighting support.
  • Strong verbal and written communication skills in English.

Pluses:

  • Have shipped AAA PC or console titles as a senior lighting artist.
  • Experience lighting with the Unreal Engine.
  • Experience lighting pre-rendered film or animation.
  • Lead or team management experience in AAA game development or VFX/Film production.
  • Passionate gamer with experience playing a wide range of video games.

Additional Information

Relocation assistance is offered

How to Apply

APPLY HERE.

About the Company

Imagendary Studios is a next generation AAA development studio. Committed to the development of high-quality animation and AAA games,  Imagendary currently leads a global team with two office locations in Irvine, California and Xuhui, Shanghai. Driven by an ambition to break the barriers between traditional films and games, Imagendary is dedicated to deliver the most unique and extraordinary entertainment experiences to gamers and audiences across the world.

Senior Animation Artist

Imagendary Studios
Irvine, CA, USA

Job Description

Imagendary Studios is seeking a talented, experienced, and collaborative Senior Animation Artist to join our core team developing high quality AAA games and cinematic animations. The role requires an eye for cinematography and an understanding how to frame action sequences. You’ll work closely with the design team to develop, define and maintain high-end cinematic animations.

Responsibilities:

  • Animate a diverse range of characters and creatures that support unique and dynamic gameplay.
  • Using key frame and possibly a combination of motion capture techniques to bring characters, weapons, vehicles and props to life.
  • Work with tech to define and improve our animation pipeline.
  • Collaborate with production to set realistic expectations for quality animation creation.
  • Consistently communicate with the team by giving and receiving feedback, directing next steps, and providing clear goals and outcomes to your team.
  • Use your extensive expertise in animation to ensure the product is fun and meets the highest standards of quality, performance, and polish.
  • Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project.
  • Contribute to the growth of a startup studio.

Skills & Requirements

  • 4+ years of professional keyframe 3D animation experience in game development, television, or VFX/film.
  • Highly skilled in all areas of 3D animation and have strong understanding of animation principles.
  • Proficiency animating in Maya, MotionBuilder or similar software package.
  • Strong sense of game design and gameplay in relation to animation.
  • Experience in cinematography and camera work.
  • Able to filter and evaluate artistic critiques on a professional level.
  • Self-starting, self-reliant personality and willing to pitch in on many areas of game development in regards to animation support.
  • Strong verbal and written communication skills in English.

Pluses:

  • Experience with Unreal Engine development.
  • 1 shipped AAA game as a senior animator.
  • Experience in FX and particle animation.
  • Excellent 2D animation skills.
  • Lead or team management experience in AAA game development or VFX/Film production.
  • Skill in one of more related disciplines – illustration, modeling, rigging or technical art.

Additional Information

Relocation assistance is offered

How to Apply

APPLY HERE.

About the Company

Imagendary Studios is a next generation AAA development studio. Committed to the development of high-quality animation and AAA games,  Imagendary currently leads a global team with two office locations in Irvine, California and Xuhui, Shanghai. Driven by an ambition to break the barriers between traditional films and games, Imagendary is dedicated to deliver the most unique and extraordinary entertainment experiences to gamers and audiences across the world.

Senior Previs Artist

Imagendary Studios
Irvine, CA, USA

Job Description

Imagendary Studios is looking for a talented and experienced Senior Previs Artist to join our core team developing top-quality cinematic trailers and in-game cutscenes animation. The ideal candidate will create high-quality staging, blocking and camera work that makes the foundation of a successful shot and/or sequence of shots for our AAA game related projects.

Responsibilities:

  • Translate from storyboards or animatics into 3D previs.
  • Create 3D assets for previs animation.
  • Analyze, trouble-shoot and creatively solve production problems that inevitably arise in the course of production.
  • Work closely with the Director and Supervisor to refine sequence and shot iterations.
  • Finesse cameras at the animation stage where required.
  • Maintain consistent quality, style and continuity, both visually and technically throughout the project
  • Contribute to the growth of a startup studio, help setup proper pipeline, tools and workflow.

Skills & Requirements

  • 3+ years of experience creating cinematic pre-visualizations or rough layout for CG animation, with multiple film or game related experience.
  • Strong knowledge of cinematic language and the fundamentals of image structure, staging, lensing and composition.
  • Strong knowledge of story structure.
  • Demonstrated experience working in the various 3D animation software and solid knowledge of the basic tools of the Previs Artist.
  • Strong verbal and written communication skills in English.

Pluses:

  • Experience with Rough Modeling and basic rigging.
  • Experience in creating animation using the Unreal Engine.
  • Passion for gaming.

Additional Information

Relocation assistance is offered

How to Apply

APPLY HERE.

About the Company

Imagendary Studios is a next generation AAA development studio. Committed to the development of high-quality animation and AAA games,  Imagendary currently leads a global team with two office locations in Irvine, California and Xuhui, Shanghai. Driven by an ambition to break the barriers between traditional films and games, Imagendary is dedicated to deliver the most unique and extraordinary entertainment experiences to gamers and audiences across the world.

Senior Pipeline TD (Tech Art) - Sports

EA
Vancouver, Canada

Job Description

Senior Pipeline TD (Tech Art)

EA Create is a collective of content production teams partnering with EA Studios game teams to deliver outstanding visuals, audio, and technology. Our teams comprise of artists, engineers, technicians, designers, and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound, and experiences. We are a diverse team, unified through collaboration, culture, and craft.

Pipeline TDs are known as Technical Artists and at EA, the Create Technical Art team combines creativity and imagination with technical expertise. They are the bridge between artists, engineers, and designers responsible for data design and content production workflows.

Responsibilities:

The Senior Pipeline TD (Sr TA) acts as a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs, and the Technical Art team. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration, and shader development. Sr TAs are expected to assume ownership over any technical issues that arise on their project and bring them to resolution. This often includes delegating to/mentoring more junior staff on the team. You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science. Senior Technical Artists report to Technical Art Directors on the EA Create Technical Art team.

Skills & Requirements

Qualifications:

  • At least 6+ years of cinematic/games production experience. You have completed more than 3 AAA games/movies.
  • A bachelor’s degree (or equivalent) in a related field is desired.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Proficient scripting/programming in python and C#. (C++ is a bonus, but is not required).
  • Expert knowledge of a 2D and 3D art packages: Maya/Photoshop needed. Houdini/Substance Designer a bonus.
  • A solutions-provider, particularly as it pertains to testing and debugging technical issues.
  • Experience with asset optimization challenges/techniques.
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • A Passion for Games!

Additional Information

Relocation assistance is offered

How to Apply

What’s in it for you? Glad you asked! 

We love to brag about our great perks like comprehensive health and benefit packages many other perks! And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.  

More about our location: http://careers.ea.com/our-locations/burnaby-eav 

Apply here: https://ea.gr8people.com/jobs/163355/senior-technical-artist-create?locale=en

About the Company

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Concept Artist [Unannounced Project]

Massive Entertainment
Malmo, Sweden

Job Description

As a Concept Artist at Massive, you'll collaborate with a specialist team on multiple major Ubisoft projects and a new unannounced project. You're encouraged to bring your creativity and eye for detail to enhance our in-game assets, characters, and environments. You’ll help to develop our ambitious art team, CoDev with multiple Ubisoft studios, and take concepts from initial briefs through to launch, collaborating with your multidisciplined colleagues.

  • Leading the development of high-quality art for our AAA game(s), from concept to completion;
  • Researching and proposing concept references together with the Art Director;
  • Preparing creative concepts for internal and external production teams;
  • Ensuring a productive workflow with artists and external partners, through briefs, daily communication, and by providing clear feedback to ensure that deliverables are completed at quality, and to specification;
  • Understanding and evangelizing the visual style of the game;
  • Organizing and updating work and backlog using project management/planning tools (e.g. JIRA);
  • Working together with producers, leads, directors, and other teams to push the quality and creativity of the project.

Skills & Requirements

You have a passion for films and game concept art, with an observational and research-oriented style. Your ability to see both the big-picture and deliver high-quality, detailed art concepts will set you up for success in this role. You're ready to bring your ideas to the table, pushing creativity and innovation through to our partners, since you know what will work in the final game. It's also your passion and understanding of the Division IP that makes you great at communicating feedback and getting your point across, leaving everyone involved with a clear direction to head in. 

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant portfolio is required (we'd like to see a variety of your work and in different styles);
  • You have experience as a concept artist (or similar role) through various game production/development cycles;
  • Experience leading art on projects, preferably using agile project management;
  • Ability to create concepts of characters, props, and environments to AAA standard;
  • Tools - working knowledge with Adobe Photoshop (photo-bashing), 3D, and familiarity with game engines (e.g. Unity & Unreal);
  • Ideally, you also have experience taking/guiding your Concept Art from scratch through to realization, and a finished 3D asset. Whether by yourself or working together with other 3D-Artists.

Additional Information

Relocation assistance is offered

How to Apply

This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job ad is posted. 

Please apply here: https://smrtr.io/6FzS5

About the Company

Massive Entertainment is a world-leading AAA studio located in Malmö and part of the Ubisoft family. We are a multinational team of more than 650 passionate and highly skilled people from more than 50 different countries.

Our studio is a creative and devoted workplace. It’s full of dedicated game developers, game designers, programmers, and character artists (to name a few of our job roles!). What we all have in common is that we enjoy what we do and that we do everything with drive and enthusiasm.

WHAT IS IT LIKE WORKING AT MASSIVE?

At Massive, you get to do what you love the most while bringing your own exceptional performance into our ongoing projects, like Tom Clancy’s The Division 2, Avatar, Snowdrop, Ubisoft Connect and Star Wars.

We want to hear your opinions. As part of the Massive family, you are encouraged to make your voice heard regardless of your position or how long you’ve been at the studio.

Curiosity is key in crafting the best games experience possible. It might sound strange, but we encourage you to take risks and to have the courage to challenge not only yourself in what you do, but also the ways we do things in the studio. And it’s okay if the risk results in failure.

Without failure, we can never grow in our roles or find new solutions to the challenges we face – together – every day. Be brave, because behind you, you have the support of the Massive family.

WE NEED YOU TO MAKE THE BEST GAMES POSSIBLE

Massive is growing – rapidly, and we are looking for the best talents to join our studio. With our move to our new office building Eden, the Avatar Project, and our latest project Star Wars, we are heading towards an exciting future.

Do you want to join us on the journey?

Lead Concept Artist

Funcom ZPX
Lisbon, Portugal

Job Description

From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 28-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.

The Funcom team consists of over 250 people located in 5 studios - Norway, the US, Portugal, Sweden, a newly opened Romania studio - plus an additional UI/UX hub in the UK. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world! 

Funcom is looking for an enthusiastic, talented and versatile Lead Concept Artist to join our concept artist team in Lisbon, Portugal. 

Your mission in Funcom: 

As a Lead Concept Artist, you will work closely with the Art Director and Art Leads to build and maintain qualitative goals and artistic consistency for concept art, setting high visual standards, and defining project style and tone.

In this role you are a well-rounded team ambassador: a master communicator, you encourage collaboration  and above all, a skilled artist. You fully understand the concept art creation process, along with style guides and creative briefs.

You are able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.

How you can have impact in your position:

  • Work closely with the project Art Director to develop a style and provide consistent quality across all areas for the project
  • Collaborate with other Art Leads and Producers to coordinate Concept Art resources, establishing schedules and priorities
  • Review completed work, ensuring its aligned with the artistic direction and 3D requirements
  • Lead, mentor and motivate concept artists as they develop and polish their work throughout the art pipeline
  • Produce high-quality concept art, with the ability to deliver consistent quality across all areas of environments, lighting, characters, vehicles, props and more
  • Carry out key department responsibilities that include hiring, training, appraising performance and resolving issues
  • Stay up to date on best practices to keep up with the latest next-gen industry standards

Skills & Requirements

We are looking for someone that has:

  • Minimum 5 years commercial production experience in a Concept Art role (leadership an asset)
  • Mastery of 2D art fundamentals: anatomy, composition, lighting, materials, colour use etc
  • Expert-level proficiency with Photoshop, Z-Brush, Maya and/or other 2D & 3D software packages
  • Excellent English communication, organization, mentorship, time management and interpersonal skills
  • Bachelor/Undergraduate degree or equivalent

In addition, the perfect candidate has:

  • Prior Leadership Experience
  • Experience working with outsourcing partners & freelancers across different locations
  • Knowledge of production management (e.g. Jira)
  • Keen interest in playing games and game development beyond art

Additional Information

Relocation assistance is offered

How to Apply

How to Apply:

  • Please apply in English here
  • Include your CV, highlighting your education, work history and games shipped
  • Provide an online portfolio showcasing your best work

About the Company

Why Funcom?

We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure in which you can thrive, be yourself, and leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.

Funcom ZPX is a full-range development studio situated in Lisbon, the sunny capital of Portugal, in an area with famous cafés and sights near the river. The Lisbon team consists of roughly 45 people from more than 10 nationalities. 

Funcom ZPX offers challenging and interesting work, flexible schedules, relocation assistance, health insurance, meal allowance, gym discounts, social events, and a long list of other benefits. Even more: working at Funcom means being part of a family, with skilled and professional colleagues that share a passion for games.

We have a diverse, dynamic, inclusive, challenging and engaging culture, with a basis of continued training and career development opportunities, and we encourage candidates from all walks of life to apply. Come join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.  

Lead Environment Artist

Funcom
Oslo, Norway

Job Description

From critically acclaimed The Longest Journey, to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 28-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary. 

The Funcom team consists of over 250 people located in 5 studios - Norway, the US, Portugal, Sweden, a newly opened Romania studio - plus an additional UI/UX hub in the UK. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world! 

Now, our team in the Nordic region is looking for a Lead Environment Artist to work on a new open-world multiplayer game using the Dune IP from Legendary Entertainment

Your Mission at Funcom

As a Lead Environment Artist, you will work closely with the Art Director and Art Leads to build and maintain qualitative goals and artistic consistency for environment art, setting high visual standards, and defining project style and tone.

In this role you are a well-rounded team ambassador: a master communicator, collaboration encourager and skilled artist. You understand the next-gen character creation process along with its technical and artistic constraints. You are able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence. 

How you can have an impact in your position: 

  • Work closely with the project Art Director to develop a style and provide consistent quality across all environment art, architecture and related models
  • Collaborate with other Art Leads and Producers to coordinate Environment Art resources, establishing schedules and priorities
  • Lead, mentor and motivate environment artists as they develop and polish their work throughout the 3D pipeline
  • Review integrated work, ensuring its aligned with the artistic direction and can animate well
  • Balance artistic aspects with technical constraints, maintaining quality and performance standards
  • Carry out key department responsibilities that include hiring, training, appraising performance and resolving issues
  • Build and maintain partner and client relationships, trust and communication
  • Stay up to date on best practices to keep up with the latest next-gen industry standards

Skills & Requirements

We are looking for someone that has: 

  • Minimum 5 years commercial production experience in an Environment Art role Prior leadership experience
  • Knowledge of Unreal Engine 4 and production management tools
  • Mastery of 3D art fundamentals of modelling, materials, textures, lighting, modularity, technical aspects and game limitations Expert-level proficiency with 3ds Max, Autodesk Maya, Substance Suite, Terrain Generation and/or other 3D software packages
  • Excellent communication, organization, mentorship, time management and interpersonal skills
  • Bachelor/Undergraduate degree or equivalent
  • Keen interest in playing games and game development beyond art

Additional Information

Relocation assistance is offered

How to Apply

How to Apply:

  • Please apply in English here
  • Include your CV, highlighting your education, work history and games shipped
  • Provide an online portfolio showcasing your best work

About the Company

Why Funcom?

We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure in which you can thrive, be yourself, and leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.

The Funcom Oslo studio is a professional working environment with international work culture, close to 100 people from over 25 different nationalities in one of the happiest countries in the world.  Funcom is an international and varied environment in which people have one thing in common – their love for making and playing video games.

Located in central downtown Oslo, the studio is situated in a modern office building surrounded by a cozy area with lots of sights, restaurants, and cafés. 

Working at Funcom Oslo offers a flexible 37.5h/week working schedule, relocation assistance, pension plan, healthcare package, social Fridays, free access to the gym, and a long list of other benefits. Even more: working at Funcom means being part of a family of kind, skilled and professional colleagues that share a passion for games! 

We have a dynamic, inclusive, challenging, and engaging work culture, with a basis of continued training and career development opportunities. Come join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.

Senior Animator

Rovio Entertainment Corporation
Stockholm, Sweden

Job Description

Rovio's Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon Angry Birds. The studio is dedicated to making the Angry Birds 2 game experience ever more exciting for players, developing continual improvements, as well as running world class live ops every day.

In addition to Angry Birds 2, Stockholm studio is actively developing new titles with the Angry Birds brand as well as new original IPs. Our approach is to focus on highly accessible yet innovative cores paired with Rovio's light-hearted aesthetic. At the same time, we still aim to deliver a deep meta that can keep players engaged for decades.  Our development is driven by our players as we push to become masters of our genre. We use data to provide insights into our players' needs, and we always strive for improvement through continual iteration.

Our ambitious teams are full of passionate gamers who are eager to leave their mark.  

We are on the lookout for a talented Senior Animator to join our multinational art team to work across multiple projects. We’d love to have our team members bring their own creative vision and experience to everything they do.

As a Rovio Animator, you will have the opportunity to create top quality motion for our games. Flexibility is key for us since the tasks could range from working with characters to UI & gacha animations. You will have the chance to work on many different projects and prototypes that are made with art directions varying from stylized 3D to toony 2D.

Responsibilities:

  • Lead and create character animation for various platforms with excellent visual storytelling
  • Create animated assets and animatics as needed to develop animations
  • Work with different pipelines and be able to rig/skin/animate various 2D & 3D characters, props and UI elements
  • Support producers in planning, scheduling and prioritizing animation related tasks

Skills & Requirements

Who we think will do great in this role has:

  • A portfolio showcasing high-quality & stylized animations
  • Good knowledge of Maya & Unity
  • Excellent skills in multitasking, organizing, communication, and team collaboration
  • Open to providing and receiving feedback and enjoys working in a fast-paced, constantly iterating environment
  • Fluent English skills

We’d love if you have some of these:

  • 5+ years of experience working in games
  • Experience with the technical side of being an animator (rig, skin, understand and use of different tools)
  • Good drawing skills and overall visual design skills
  • Interested in F2P games and F2P game development

Recruitment process:

  • First meeting: You will meet the hiring manager. Before diving deeper into your competencies, we would like to know who you are and what motivates you. This is also an opportunity for you to learn more about Rovio and the specifics of the role.
  • Second round: If deemed necessary, you will perform a short test so we can understand your qualities working within some set guidelines.
  • Final meetings: You will meet other members from our wider team. Our aim is to get a clear overview of your skills, how you would fit with our working culture, your ambitions and where we can help you develop.

Additional Information

Relocation assistance is offered

How to Apply

Send us your application with portfolio today via this link! We look forward to hearing from you!

---

What to expect when you join us

Meet the Rovians

About Rovio

About the Company

Rovio is a games-first entertainment company that creates, develops and publishes mobile games and acts as a brand licensor in various entertainment and consumer product categories. The Company is best known for the global Angry Birds brand, which started from a popular mobile game in 2009. Today, the Company offers multiple mobile games, has produced The Angry Birds Movie, which opened number one in theatres in 50 countries, and licenses the Angry Birds brand to consumer products and other entertainment content. Rovio’s operations are divided into two business units, Games and Brand Licensing. The Games business unit accounted for 79 percent of Rovio’s revenue for the twelve months ended June 30, 2017.

Lead Character Artist

Funcom
Oslo, Norway

Job Description

From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 28-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary. 

The Funcom team consists of over 250 people located in 5 studios - Norway, the US, Portugal, Sweden, a newly opened Romania studio - plus an additional UI/UX hub in the UK. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world! 

Now, our team in the Nordic region needs a Lead Character Artist to work on a new open-world multiplayer survival game using the Dune IP from Legendary Entertainment

Your mission in Funcom

As a Lead Character Artist, you will work closely with the Art Director and Art Leads to build and maintain qualitative goals and artistic consistency for character art, setting high visual standards, and defining project style and tone.

In this role, you are a well-rounded team ambassador: a master communicator, collaboration facilitator, and skilled artist. You understand the next-gen character creation process along with its technical and artistic constraints. 

You are able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence. 

How you can have impact in your position:

  • Work closely with the project Art Director to develop a style and provide consistent quality across all characters, creatures and related models
  • Collaborate with other Art Leads and Producers to coordinate Character Art resources, establishing schedules and priorities
  • Lead, mentor and motivate character artists as they develop and polish their work throughout the 3D pipeline
  • Review integrated work, ensuring its aligned with the artistic direction and can animate well
  • Balance artistic aspects with technical constraints, maintaining quality and performance standards
  • Carry out key department responsibilities that include hiring, training, appraising performance and resolving issues
  • Build and maintain partner and client relationships, trust and communication
  • Stay up to date on best practices to keep up with the latest next-gen industry standards

Skills & Requirements

We are looking for someone that has:

  • Minimum 5 years commercial production experience in a Character Art role 
  • Previous leadership experience
  • Knowledge of Unreal Engine 4 and production management tools
  • Mastery of 3D art fundamentals of topology, materials, textures, proportion, and anatomy + animation and game limitations 
  • Expert-level proficiency with Z-Brush, Autodesk Maya, 3ds Max, Substance Suite and/or other 3D software packages
  • Excellent communication, organization, mentorship, time management and interpersonal skills
  • Bachelor/Undergraduate degree or equivalent
  • Keen interest in playing games and game development beyond art 

Additional Information

Relocation assistance is offered

How to Apply

How to Apply:

  • Please apply in English here
  • Include your CV, highlighting your education, work history and games shipped
  • Provide an online portfolio showcasing your best work

About the Company

Why Funcom?

We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure in which you can thrive, be yourself, and leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.

Working at Funcom offers a flexible working schedule, relocation assistance, pension plan, healthcare package, social Fridays, and a long list of other benefits. Even more: working at Funcom means being part of a family of kind, skilled and professional colleagues that share a passion for games! 

We have a dynamic, inclusive, challenging, and engaging work culture, with a basis of continued training and career development opportunities. Come join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.

Lead Concept Artist

Funcom
Oslo, Norway

Job Description

From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 28-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.

The Funcom team consists of over 250 people located in 5 studios - Norway, the US, Portugal, Sweden, a newly opened Romania studio - plus an additional UI/UX hub in the UK. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world! 

Now, our team in the Nordic region needs a Lead Concept Artist to work on a new open-world multiplayer survival game using the Dune IP from Legendary Entertainment!

Your mission in Funcom

As a Lead Concept Artist, you will work closely with the Art Director and Art Leads to build and maintain qualitative goals and artistic consistency for concept art, setting high visual standards, and defining project style and tone. 

In this role, you are a well-rounded team ambassador: a master communicator, collaboration facilitator, and above all, a skilled artist. You fully understand the concept art creation process, along with style guides and creative briefs. You are able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.

How you can have impact in your position:

  • Work closely with the project Art Director to develop a style and provide consistent quality across all areas for the project
  • Collaborate with other Art Leads and Producers to coordinate Concept Art resources, establishing schedules and priorities
  • Lead, mentor and motivate concept artists as they develop and polish their work throughout the art pipeline
  • Review completed work, ensuring its aligned with the artistic direction and 3D requirements
  • Produce high-quality concept art, with the ability to deliver consistent quality across all areas of environments, lighting, characters, vehicles, props and more
  • Carry out key department responsibilities that include hiring, training, appraising performance and resolving issues
  • Build and maintain partner and client relationships, trust and communication
  • Stay up to date on best practices to keep up with the latest next-gen industry standards

Skills & Requirements

We are looking for someone that has:

  • Minimum 5 years commercial production experience in a Concept Art role
  • Prior leadership experience
  • Knowledge of Unreal Engine 4 and production management tools
  • Experience working with outsourcing partners and freelancers across different locations 
  • Mastery of 2D art fundamentals: anatomy, composition, lighting, materials, color use, etc.
  • Expert-level proficiency with Photoshop, Z-Brush, Maya and/or other 2D & 3D software packages
  • Excellent communication, organization, mentorship, time management and interpersonal skills 
  • Bachelor/Undergraduate degree or equivalent
  • Keen interest in playing games and game development beyond art 

Additional Information

Relocation assistance is offered

How to Apply

How to Apply:

  • Please apply in English here
  • Include your CV, highlighting your education, work history and games shipped
  • Provide an online portfolio showcasing your best work

About the Company

Why Funcom?

We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure in which you can thrive, be yourself, and leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.

The Funcom Oslo studio is a professional working environment with international work culture, close to 100 people from over 25 different nationalities in one of the happiest countries in the world.  Funcom is an international and varied environment in which people have one thing in common – their love for making and playing video games.

Located in central downtown Oslo, the studio is situated in a modern office building surrounded by a cozy area with lots of sights, restaurants, and cafés. 

Working at Funcom Oslo offers a flexible 37.5h/week working schedule, relocation assistance, pension plan, healthcare package, social Fridays, free access to the gym, and a long list of other benefits. Even more: working at Funcom means being part of a family of kind, skilled and professional colleagues that share a passion for games! 

We have a dynamic, inclusive, challenging, and engaging work culture, with a basis of continued training and career development opportunities. Come join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.

Lead VFX Artist

Funcom
Oslo, Norway

Job Description

From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 28-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.

The Funcom team consists of over 250 people located in 5 studios - Norway, the US, Portugal, Sweden, a newly opened Romania studio - plus an additional UI/UX hub in the UK. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world! 

Now, Funcom is looking for a Lead VFX Artist to join its development team in Oslo, Norway, or Stockholm, Sweden.  

Your Mission in Funcom

As a Lead VFX Artist, you will work closely with the Art Director and Art Leads to build and maintain qualitative goals and artistic consistency for VFX art, setting high visual standards, and defining project style and tone.  

In this role, you are a well-rounded team ambassador: a master communicator, collaboration encourager, and skilled artist. You understand the latest industry techniques required to drive the technical goals whilst investing forwards into the future.   

You are able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence. 

How you can have an impact in your position:

  • Work closely with the project Art Director to develop a style and provide consistent quality across all visual effects and production pipelines  
  • Collaborate with other Art Leads and Producers to coordinate VFX Art resources, establishing schedules and priorities  
  • Lead, mentor, and motivate VFX artists as they develop and polish their work throughout the 3D pipeline  
  • Review integrated work, ensuring it is aligned with the artistic direction and is within budget limitations  
  • Balance artistic aspects with technical constraints, maintaining quality and performance standards  
  • Carry out key department responsibilities that include hiring, training, appraising performance, and resolving issues  
  • Build and maintain partner and client relationships, trust, and communication
  • Stay up to date on best practices to keep up with the latest next-gen industry standards

Skills & Requirements

We are looking for someone that has:  

  • Minimum 5 years commercial production experience in a VFX Art role  
  •  Prior Leadership Experience of minimum 2 years  
  • Mastery of VFX art fundamentals of effects, particles, textures, lighting, materials, technical aspects, and game limitations   
  • Expert-level proficiency with Houdini, Photoshop, 3DSMax, After Effects and/or other 3D software packages  
  • Excellent communication, organization, mentorship, time management, and interpersonal skills   
  • Bachelor/Undergraduate degree or equivalent 

In addition, the perfect candidate has:  

  • Familiarity with UE4, both cascade and niagara  
  • Knowledge of production management (e.g. Jira)  
  • Keen interest in playing games and game development beyond art 

Additional Information

Relocation assistance is offered

How to Apply

How to Apply:

  • Please apply in English here
  • Include your CV, highlighting your education, work history and games shipped
  • Provide an online portfolio showcasing your best work

About the Company

Why Funcom?

We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure in which you can thrive, be yourself, and leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.

The Funcom Oslo studio is a professional working environment with international work culture, close to 100 people from over 25 different nationalities in one of the happiest countries in the world.  Funcom is an international and varied environment in which people have one thing in common – their love for making and playing video games.

Located in central downtown Oslo, the studio is situated in a modern office building surrounded by a cozy area with lots of sights, restaurants, and cafés. 

Working at Funcom Oslo offers a flexible 37.5h/week working schedule, relocation assistance, pension plan, healthcare package, social Fridays, free access to the gym, and a long list of other benefits. Even more: working at Funcom means being part of a family of kind, skilled and professional colleagues that share a passion for games! 

We have a dynamic, inclusive, challenging, and engaging work culture, with a basis of continued training and career development opportunities. Come join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.

Lead 3D Character Artist

Vela Games
Dublin, Ireland

Job Description

At Vela we love games of every type, but we know that multiplayer, when done well, has a special ability to bring people together. Unforgettable moments are created through the power of playing together. It allows players to keep in touch with old friends regardless of distance, and to forge new friendships that will last lifetimes. Vela was created with these moments in mind, and our focus every day is thinking about how we can create impactful gaming experiences that inspire gamers around the world to play and win collectively.

We’re looking for someone who wants to be part of the core foundation of Vela Games; someone who is passionate about being part of an early tight-knit team laser-focused on creating a game from the ground up. Vela Games is looking for a highly motivated and talented Lead Character Artist to bring to life our new world through crafting and texturing high and low poly models. As a Lead Character Artist, you will be a key member of the Art team, creating engaging and memorable 3D characters, creatures, armour and weapons via hard surface and organic modelling.

If this sounds like you, please apply, we would love to speak with you !

What You Will Do:

  • Create high resolution 3D sculpts and final low polygon characters and creatures that fit within the project art style.

  • Couple hand-painted textures and next-gen materials for use in game engine.

  • Ensure character models are consistent with the visual style of the game.

  • Help develop and improve our 3D character art pipeline.

  • Iterate on game assets with production artists via prototyping and group feedback.

  • Mentor and support other team members in their craft and career growth. 

Skills & Requirements

Requirements:

  • Extensive knowledge of Unreal Engine and tools.

  • You are well-versed in modern tools and techniques for creating optimized and textured game-ready content, with an eye towards the cutting edge.

  • A number of years of modelling exposure in the games industry specializing in hard surface and organic modelling using Maya, 3DS Max, Zbrush or Mudbox.

  • Exceptional comprehension of form, shape, structure, silhouette, and composition. 

  • Exceptional eye for light, shade, color, surface qualities, and detail in creating texture maps. 

  • Strong understanding of real-time game development tools and processes

  • Excellent communication skills and ability to effectively partner with cross discipline teams.

  • Good capabilities with Algorithmic Substance Painter and Substance Designer.

  • Deep passion for multiplayer games and player experience.

Bonus Points:

  • Personal or professional capability developing stylized characters.

  • Other skill sets: VFX, tool creation, concepting etc.

    At Vela Games we are committed to creating a workplace where everyone feels safe, respected & valued. We continue to create a culture where everyone has equal opportunities to thrive in a fully inclusive environment. Diversity & Inclusion is embedded in everything we do and we are dedicated to creating a unique and welcoming environment to all who apply and ultimately join our team! 

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position but transition to full time in Dublin, Ireland at a later date. We Appreciate each person’s circumstances may be unique and will work with you to explore possible interim options.

Additional Information

Relocation assistance is offered

How to Apply

Does this sound like you? Please submit your application and resume at the link below. We look forward to reviewing your submission!
Click Here to Apply

About the Company

We are an ambitious and independent development studio, creating engaging, cooperative games that put players first. We strive to create games for enthusiast players, which deliver genre-defining experiences that can be played for years to come. Based in Dublin, our team is made up of skilled creators who are also passionate gamers, currently working on our first original IP, Project-V.

You can learn more about us at https://vela.games/.

Illustrator with experience working with 3D models / иллюстратора с опытом работы с 3D моделями

Intelit Ltd
Larnaca, Cyprus

Job Description



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Задачи:

  • Отрисовка персонажей и 6-8 эмоций, лицо, волосы, одежда;
  • Отрисовка одежды для персонажа (кастомизация) для персонажей в полный рост;
  • Отрисовка бэкграундов: детально прорисованный фон (дом, улица, офис и т.д.), в том числе с помощью matte painting;

Условия:

  • Мы готовы сотрудничать, как на полную занятость, так и частичную;
  • В случае частичной занятости мы предлагаем 100-140$ за одного персонажа, при полной - вознаграждение обсуждается индивидуально. По загрузке - готовы давать 15-20 персов в месяц. 

Tasks:

  • Drawing characters and 6-8 emotions, face, hair, clothing;
  • Drawing character clothing (customization) for characters in full height;
  • Drawing backgrounds: detailed background (house, street, office, etc.), including using matte painting;

Conditions:

  • We are ready to collaborate both full-time and part-time;
    In the case of part-time employment, we offer $100-140 per character; for full-time employment the remuneration is discussed individually. The price of rendering additional sets of clothes and backgrounds is discussed separately. We are prepared to allocate a workload of 15-20 characters per month.

Skills & Requirements

Требования:

  • в портфолио есть рисунки персонажей от руки, отрисовка персонажей в реалистичном стиле;
  • минимальное знание 3д и работы с ним;
  • отрисовка персонажей по готовой 3д модели;
  • опыт в составлении композиций и создание обложек;
  • знание теории цвета и анатомии, как минимум понимание того, как работать с цветом/светом; 

Requirements:

  • the portfolio contains freehand drawings of characters, drawing characters in a realistic style;
  • minimal knowledge of 3D and working with it;
  • rendering of characters according to the finished 3D model;
  • experience in composing compositions and creating covers;
  • knowledge of color theory and anatomy, at least an understanding of how to work with color / light;

About the company:

Intel IT is an international company developing mobile entertainment products. Our product portfolio includes Kiss Cruise (entertainment dating) and True Choice (text novels), and we have launched several other successful businesses. And now we have set ourselves an ambitious goal: to make a top 10 graphic novel, Sensor Tower. We are looking for people who want to scale this height with us!

How to Apply

Присылайте ваши отклики по контактам указанным ниже.

На почту games.intelit@gmail.com

Reply using the contact details given below.

Email games.intelit@gmail.com

About the Company

О компании:

Компания Intel IT - международная компания, которая занимается разработкой развлекательных мобильных продуктов. В нашем продуктовом портфеле есть проект Kiss Cruise (развлекательный дейтинг) и True Choice (текстовые новеллы), а также мы запустили несколько других успешных бизнесов. И сейчас мы поставили амбициозную цель: сделать графическую новеллу топ-10 Sensor Tower и ищем тех, кто хочет с нами взять такую высоту!

About company:

Intel IT is an international mobile entertainment company. Our product portfolio includes Kiss Cruise (entertainment dating) and True Choice (text novels), and we have launched several other successful businesses. And now we have set an ambitious goal: to make a graphic novel of the top 10 Sensor Tower and are looking for those who want to take such a height with us!

Visualization Software Engineer

Global Science & Technology
Greenbelt, MD, USA

Global Science & Technology, Inc., a fast growing scientific and high technology firm, is seeking a Visualization Software Engineer to work in the Scientific Visualization Studio (SVS) at NASA's Goddard Space Flight Center in Greenbelt, MD.

About the SVS:

The SVS is an outreach showcase for NASA and an information conduit for NASA Goddard's Office of Communications. The SVS has created a framework of software tools enabling the creation of cinematic visualizations from observational (including satellite) and model data for a variety of audiences and platforms, including the hyperwall. The SVS maintains a web-available database of all visualizations produced that is an important component of making their products available to the world.

Position Summary:

The Visualization Software Engineer will serve as the Website and Database Lead for NASA's Scientific Visualization Studio (SVS).

Primary Duties:

Include, but are not limited to the following:

  • Transition an existing website and user-input interface into the Django web framework.
  • Maintain/debug/test existing software related to the following topics: website, website content management system (CMS), hyperwall CMS, project management, YouTube channel management, social media coordination, movie generation, and website statistics.
  • Design/develop/deploy new software as requested by the SVS or its partners.
  • Coordinate new user account creation; train new users to use website and hyperwall CMSs.
  • Provide technical customer service; receive bug reports, feature requests, and questions from growing user base.
  • Ensure that the SVS database and website adhere to NASA's security protocols.
  • Respond to public user inquiries regarding the website and its content.
  • Generate and maintain regular website statistic reports.
  • Actively curate the website to reduce broken links, typos, or other inaccuracies.

Required Education/Experience/Skills:

  • Master's Degree (MS) in Computer Science or a related field; or five or more years related experience and/or training in the field; or equivalent combination of education and experience.
  • Experience with Django web framework.
  • Experience with C/C++ programming language.
  • Experience in programming web-based and desktop-based GUIs with a database back-end.
  • Experience with Mac and Windows operating systems.
  • Proficiency with Python programming language.
  • Proficiency with MySQL/relational databases.
  • Proficiency with HTML/CSS and JavaScript/jQuery/AJAX.
  • Proficiency in UNIX/LINUX operating systems.
  • Proficiency with bash scripting and command line usage.

U.S. citizenship or Permanent Residency (Green Card holder) is required.

Selected applicants will be subject to a government background investigation.

GST offers competitive salaries; vacation, sick, and holiday leave; major medical, dental, life, long-term and short-term disability insurance; 401K retirement plan; tuition assistance; and opportunities for employee career growth and development.

All qualified applicants will receive consideration for employment without regard to age, race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veterans' status. GST is an Equal Opportunity/Affirmative Action Employer.

3D Animator, New Game

Niantic Labs
Half Moon Bay, CA, USA

Niantic Labs, creator of Ingress and Pokémon GO, is seeking a 3D Animator to create character animations that convey emotion and movement. This role is working on a new and exciting AR location based game that will merge the virtual with the real world and encourage players to explore the world, together.

Responsibilities

  • Produce animations using Maya and Unity.
  • Work closely with the Lead Animator, Art Director, and cross functional pod of artists, engineers and product managers to create fun and appealing gameplay animations and/or cinematic events.
  • Brainstorm ideas and create rapid animation prototypes.
  • Troubleshoot and communicate technical animation issues.

Qualifications

  • Minimum of 1 year experience.
  • Portfolio of work showcasing examples of gameplay and/or interactive animations. Work may also include previs, animation tests, and marketing poses.
  • Knowledge of anatomy, body mechanics and character acting.
  • Understanding of physical motion, weight, balance, texture and visual appeal.
  • Excellent communication and organizational skills.

Plus If…

  • Technical experience with rigs and animation interfaces.
  • Experience with AR production.
  • Experience creating animations of environment objects and effects.

Join the Niantic team!

Niantic is the world’s leading AR technology company, sparking creative and engaging journeys in the real world. Our products inspire outdoor exploration, exercise, and meaningful social interaction.

Originally formed at Google in 2011, we became an independent company in 2015 with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. Our current consumer titles include pioneering global-control game Ingress, record-breaking AR game Pokémon GO, and Harry Potter:Wizards Unite. Our developer platform, Lightship, launches soon.

Niantic is an Equal Opportunity employer. We believe that cultivating a workplace where our people are supported and included is essential to creating great products our community will love. Our mission emphasizes seeking and hiring diverse voices, including those who are traditionally underrepresented in the technology industry, and we consider this to be one of the most important values we hold close.

We’re a hard-working, fun, and exciting group who value intellectual curiosity and a passion for problem-solving! We have growing offices located in San Francisco, Sunnyvale, Bellevue, Los Angeles, London, Tokyo, Hamburg, and Zurich.

How to Apply

Please visit www.nianticlabs.com to apply. Job expires in 60 days.

Freelance Background painter (100% Remote)

Studio CozyPop
Remote

Looking for a background painter with sufficient knowledge of color balance and detailing, and with immediate availability

pay is 130 per background paint, all layouts will be provided.

 

 

 

 

    Quick Apply ⏬ studio.CozyPop@gmail.com



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    How to Apply

    to apply email us at Studio.CozyPop@gmail.com with your portfolio Job expires in 60 days.

    Freelance Clean up animator (100% Remote)

    Studio CozyPop
    Remote

    Looking for clean-up animators proficient in Clip-Studio Paint with immediate availability.

    Pay is 30-50 usd per second (negotiable based on speed) single character, lines and flat color.

     

     

     

     

      Quick Apply ⏬ studio.CozyPop@gmail.com



      person Your name

      laptop Your Job Title

      place Location

      email Email

      website Website

      url LinkedIn Profile

      movie_creation Reel

      password Reel Password Upload Resume* Choose file No file chosen



      Additional link to your best work Which
      Which Number is Bigger 2 or 8?
      Which

      How to Apply

      To apply email studio.CozyPop@gmail.com with demo reel or samples Job expires in 60 days.

      Character Concept Artist

      Vela Games
      Dublin, Ireland

      Job Description

      At Vela we love games of every type, but we know that multiplayer, when done well, has a special ability to bring people together. Unforgettable moments are created through the power of playing together. It allows players to keep in touch with old friends regardless of distance, and to forge new friendships that will last lifetimes. Vela was created with these moments in mind, and our focus every day is thinking about how we can create impactful gaming experiences that inspire gamers around the world to play and win collectively.

      We’re looking for someone who wants to be part of the core foundation of Vela Games; someone who is passionate about being part of an early tight-knit team laser-focused on creating a game from the ground up. As a Concept Artist on the project, you will be a key member of the team, creating engaging and memorable characters, creatures and weapons and help come up with visual solutions for game concepts and world building. You love playing games as much as making games and appreciate how to deliver a look and feel that will excite and engage players. 

      If this sounds like you, please apply, we would love to speak with you !

      What You Will Do:

      • Work closely with the art team to develop original concepts from early production to final render to help expand the games visual style and direction through concept

      • Create a wide range of assets from characters, creatures, and weapons

      • Work collaboratively with a passionate team of artists, writers, engineers, and designers dedicated to crafting world-class games

      Skills & Requirements

      Requirements:

      • A number of years of knowledge gained as a professional 2D artist in concept, games, or film/animation.

      • Strong comprehension of visual style and the facility to help drive its future from an artistic perspective.

      • Ability to quickly iterate on an idea, as well as take an asset to a final state.

      • In-depth knowledge of visual principles including form, shape, anatomy, composition, design, and how they relate to game development specifically.

      • Exceptional eye for lighting, value, color and details and the ability to use them in creating new artwork.

      • Excellent communication skills, self-motivation, and the ability to receive and provide objective feedback.

      • Start-up orientation: Able to work creatively to solve problems as part of a small group

      Deep passion for multiplayer games and player experience

      Bonus Points:

      • Strong foundation in the traditional arts including but not limited to painting, sculpture, figure drawing, illustration.

      • Previous production involvement in AAA games.

      • Interests in other areas of art for games (3D, FX, UI, etc.).

      At Vela Games we are committed to creating a workplace where everyone feels safe, respected & valued. We continue to create a culture where everyone has equal opportunities to thrive in a fully inclusive environment. Diversity & Inclusion is embedded in everything we do and we are dedicated to creating a unique and welcoming environment to all who apply and ultimately join our team! 

      Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position but transition to full time in Dublin, Ireland at a later date. We Appreciate each person’s circumstances may be unique and will work with you to explore possible interim options.

      Additional Information

      Relocation assistance is offered

      How to Apply

      Does this sound like you? Please submit your application and resume at the link below. We look forward to reviewing your submission!
      Click Here to Apply

      About the Company

      We are an ambitious and independent development studio, creating engaging, cooperative games that put players first. We strive to create games for enthusiast players, which deliver genre-defining experiences that can be played for years to come. Based in Dublin, our team is made up of skilled creators who are also passionate gamers, currently working on our first original IP, Project-V.

      You can learn more about us at https://vela.games/.

      Senior Animator

      Vela Games
      Dublin, Ireland

      Job Description

      At Vela we love games of every type, but we know that multiplayer, when done well, has a special ability to bring people together. Unforgettable moments are created through the power of playing together. It allows players to keep in touch with old friends regardless of distance, and to forge new friendships that will last lifetimes. Vela was created with these moments in mind, and our focus every day is thinking about how we can create impactful gaming experiences that inspire gamers around the world to play and win collectively.

      We’re looking for someone who wants to be part of the core foundation of Vela Games; someone who is passionate about being part of an early tight-knit team laser-focused on creating a game from the ground up. They will have a strong understanding of the principles of animation, including weight, anticipation, timing, and impact. This person loves playing games as much as making games and understands the nuances of building software from a player perspective. 

      If this sounds like you, please apply, we would love to speak with you!

      What You Will Do:

      • Develop, maintain, and craft animations for real time game assets 

      • Assist in the development of a unique animation style

      • Create strong personality within each character

      • Work collaboratively with an enthusiastic team of artists, writers, engineers, and designers dedicated to crafting world-class games

      • Mentor and support others

      Skills & Requirements

      Requirements:

      • A minimum of 3+ years of experience in game development animating characters using Maya or equivalent 3D program

      • Extraordinary skill in animating the human bipedal figures as well as other organic/non organic forms

      • Experience crafting stylized animations with a heavy use of squash and stretch and snappy timing

      • Strong knowledge of traditional animation principles and how they can be used to enhance gameplay

      • Excellent communication skills: Ability to effectively collaborate with creative & technical team members

      • Start-up orientation: Able to work creatively to solve problems as part of a small group

      • Deep passion for multiplayer games and player experience

      Bonus Points:

      • Knowledge of Unreal Engine

      • Experience on multiple shipped projects in AAA games or feature animation

      • Experience on 3rd person action, RPG, or fighting games

      • Skill in one or more related disciplines – visual effects, rigging, or technical art

      At Vela Games we are committed to creating a workplace where everyone feels safe, respected & valued. We continue to create a culture where everyone has equal opportunities to thrive in a fully inclusive environment. Diversity & Inclusion is embedded in everything we do and we are dedicated to creating a unique and welcoming environment to all who apply and ultimately join our team! 

      Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position but transition to full time in Dublin, Ireland at a later date. We Appreciate each person’s circumstances may be unique and will work with you to explore possible interim options.

      Additional Information

      Relocation assistance is offered

      How to Apply

      Does this sound like you? Please submit your application and resume at the link below. We look forward to reviewing your submission!
      Click Here to Apply

      About the Company

      We are an ambitious and independent development studio, creating engaging, cooperative games that put players first. We strive to create games for enthusiast players, which deliver genre-defining experiences that can be played for years to come. Based in Dublin, our team is made up of skilled creators who are also passionate gamers, currently working on our first original IP, Project-V.

      You can learn more about us at https://vela.games/.

      Cel-shaded / Jet Set Radio type models needed with simple animation

      COM98
      Remote

      Job Description


      {image:805272}


      need some stuff like this made... a lot of assets, like hundreds.... all simple, cel-shaded sorta, like Jet Set Radio or some other Dreamcast game.... simple animations needed, like pulsing, wiggling, etc, no rigging or anything complex.... need to get them banged out at a fast pace

      i need like 1000 of these made :-O should be pretty crappy with corners cut but still stylistically cool and interesting to look at. Here's our WIP gallery:

      1. https://www.artstation.com/artwork/xJ6GoR


        

      Skills & Requirements

      3D

      Additional Information

      Working remotely is an option

      How to Apply

      reply to this post via ArtStation Messaging.

      About the Company

      we're the good guys

      Senior Technical Artist

      Imagendary Studios
      Irvine, CA, USA

      Job Description

      Imagendary Studios is seeking a motivated and experienced Senior or Lead Technical Artist to join our core team to help develop high quality AAA games and cinematic animations. You will support the various artistic departments such as animation, rigging, modeling and simulation, while collaborating to create and innovate on pipeline workflow improvements, build graphical features, evaluate software, provide front-line art support, and generally facilitate the creation of next generation AAA quality visuals.

      Responsibilities:

      • Create animator-friendly rigs for a wide variety of characters, weapons and props.
      • Authoring skinning and deformation.
      • Build tools for characters artists and animators to facilitate character creation.
      • Author animation graphs to bring characters to life in game.
      • Guide the process of character creation from a technical perspective.
      • Identify, prioritize, and complete tasks related to character technical art.
      • Work with production to prioritize tasks and develop workflows.
      • Use your extensive expertise as a tech artist to ensure the product is fun and meets the highest standards of quality, performance, and polish.
      • Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project.
      • Contribute to the growth of a startup studio.

      Skills & Requirements

      • 4+ years of professional experience in AAA games as a Technical Artist.
      • Strong knowledge of creating production-ready rigs for 3D games.
      • Strong knowledge of character kinematics, deformations, and topology.
      • High proficiency in character skinning, physics, and technical workflows.
      • Tool development experience and pipeline design.
      • Proficiency in technical problem solving.
      • Self-starting, self-reliant personality and willing to pitch in on many areas of game development.
      • Strong verbal and written communication skills in English.

      Pluses:

      • Experience in real-time engines (Unreal Engine, Unity, etc.).
      • Experience in pre-render rendering engines (Renderman, Arnold, Vray, Redshift, Octane, etc.)
      • Lead or team management experience in AAA game development, VFX/Film or animation production.
      • Experience programming in Python, C++, C#, MEL, or other programming languages.
      • Art skills, such as animation or modeling.
      • Familiarity with in-game simulation, such as for ragdoll, cloth, or hair.
      • Understanding the game and animation development process.

      Additional Information

      Relocation assistance is offered

      How to Apply

      APPLY HERE.

      About the Company

      Imagendary Studios is a next generation AAA development studio. Committed to the development of high-quality animation and AAA games,  Imagendary currently leads a global team with two office locations in Irvine, California and Xuhui, Shanghai. Driven by an ambition to break the barriers between traditional films and games, Imagendary is dedicated to deliver the most unique and extraordinary entertainment experiences to gamers and audiences across the world.

      Senior Human Resources Generalist

      Imagendary Studios
      Irvine, CA, USA

      Job Description

      Imagendary Studios is seeking a highly-skilled Senior Human Resources Generalist. This position is an essential individual contributor role, and the ideal candidate will support a growing team and provide high-touch employee service. This role is a trusted advisor to our departmental leaders, partnering to build and strengthen their high-performing teams and ensuring we are making the right employee-related decisions. In addition, this role will support our employees as an advocate to help them grow and thrive.

      Responsibilities:

      • Collaborates with senior leadership to understand the organization’s goals and strategy related to staffing, recruiting, and retention.
      • Monitors and ensures the organization’s compliance with federal, state, and local employment laws and regulations, and recommended best practices; reviews and modifies policies and procedures to maintain compliance.
      • Reviews, tracks, and documents compliance of mandatory and non-mandatory training and continuing education. Including safety and anti-harassment training and professional licensure.
      • Administrates all human resource programs including, but not limited to, compensation, benefits, and leave; employee relations; disputes and investigations; performance and talent management; productivity, recognition, and morale; occupational health and safety; and training and development.
      • Oversees recruitment, conducts interviews and facilitates the hiring of qualified job applicants for open positions; collaborates with department leaders to understand skills and competencies required for openings.
      • Conducts or acquires background checks and employment eligibility verifications.
      • Oversees all employee record keeping, including new employee data entry.
      • Contribute to the growth of a startup studio.

      Skills & Requirements

      • 4+ years of experience in progressively responsible HR roles.
      • Bachelor’s degree in a related field.
      • Proven record leading and delivering high quality HR services across all disciplines to all levels of employees.
      • Experience working with and influencing senior leadership.
      • Experience working with a contingent workforce population.
      • This position requires an experienced, data-driven, analytical, collaborative and influential HR professional who can work effectively within support teams.
      • Excellent organizational, analytical, and time management skills.
      • Self-starter, highly motivated and achievement oriented.
      • Superior interpersonal and communication skills (both written and verbal) with the ability to craft complex communications to a variety of audiences and levels.
      • Ability to translate business objectives/priorities into a corresponding people plan.
      • Ability to conceptualize, plan, and implement new projects and programs.
      • Able to maintain a strict code of confidentiality and discretion.

      Additional Information

      Relocation assistance is offered

      How to Apply

      APPLY HERE.

      About the Company

      Imagendary Studios is a next generation AAA development studio. Committed to the development of high-quality animation and AAA games,  Imagendary currently leads a global team with two office locations in Irvine, California and Xuhui, Shanghai. Driven by an ambition to break the barriers between traditional films and games, Imagendary is dedicated to deliver the most unique and extraordinary entertainment experiences to gamers and audiences across the world.

      Senior Software Engineer

      Imagendary Studios
      Irvine, CA, USA

      Job Description

      Imagendary Studios is seeking a talented, experienced, and collaborative Senior Software Engineer to join our core team developing high quality AAA games and cinematic animations. The ideal candidate will maintain the Unreal Engine pipeline working closely with our artists and designers for developing game/film programs, implementing end-to-end features, and delivering high quality content to our game players and audiences. 

      Responsibilities:

      • Collaborate with a small close-knit team to develop, prototype and maintain major game systems and engine architecture using the Unreal Engine emphasizing correctness, performance, and extensibility in areas such as gameplay, character behavior, effects, VFX, sound, camera behavior, animation and implement polished gameplay experiences.
      • Develop custom pipeline applications, APIs, and tools using Blueprint and C++ while maintaining clean, correct, organized, efficient, and well-tested code.
      • Write and maintain technical design and software system documentation. 
      • Analyze and optimize systems as required.
      • Identify opportunities for improving our general or application workflows, and implement these changes.
      • Debug and fix crashes, concurrency issues, and platform-specific problems.
      • Grasp the complexity of project planning and implementation, including scope of work, time estimation and resource allocation.
      • Develop and integrate cutting-edge technologies to produce a state-of-the-art game experience.
      • Use your extensive expertise in game development to ensure the product is fun and meets the highest standards of quality, performance, and polish.
      • Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project. 
      • Contribute to the growth of a startup studio.

      Skills & Requirements

      • Proficiency in Unreal Engine development.
      • Strong, proven C++ programming skills, including performance analysis and code optimization. Competence in writing solid, reliable and efficient code.
      • 4+ years of game programming experience in AAA game development.
      • Proficiency in most of the following areas: gameplay, physics, 3D graphics/rendering, game logic, networking, optimization.
      • Self-starting, self-reliant personality and willing to pitch in on many areas of game development.
      • BS/MS in Computer Science or related fields, or equivalent experience.
      • Strong verbal and written communication skills in English.

      Pluses:

      • Lead or team management experience in AAA game development or VFX/Film production.

      Additional Information

      Relocation assistance is offered

      How to Apply

      APPLY HERE.

      About the Company

      Imagendary Studios is a next generation AAA development studio. Committed to the development of high-quality animation and AAA games,  Imagendary currently leads a global team with two office locations in Irvine, California and Xuhui, Shanghai. Driven by an ambition to break the barriers between traditional films and games, Imagendary is dedicated to deliver the most unique and extraordinary entertainment experiences to gamers and audiences across the world.

      Senior Environment Artist

      Imagendary Studios
      Irvine, CA, USA

      Job Description

      Imagendary Studios is searching for a versatile Senior Environment Artist to join our core team developing high quality AAA games and films. You’ll be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly epic and immersive game experience. Your broader experience with game development and building well designed levels will help you work collaboratively with artists and designers to ensure that you are always putting gameplay first when it comes to developing strong, fun areas to play in.

      Responsibilities:

      • Design, model, and texture highly creative environment art, including natural environments and architecture in a sci-fi realistic style.
      • Develop a broad range of indoor and outdoor environments that may include trees, foliage, architecture, props, vehicles, organic/hard surface assets and highly creative unique points of interest needed to define the visual direction of the game.
      • Create benchmark art assets and best practices guides.
      • Use your extensive expertise in game development to ensure the product is fun and meets the highest standards of quality, performance, and polish.
      • Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project.
      • Contribute to the growth of a startup studio.

      Skills & Requirements

      • 4+ years of professional experience designing, modeling and texturing high-quality environments assets using Maya, Zbrush, Photoshop, and Substance Designer/Painter (or equivalent 3D and 2D programs) as a professional Environment Artist in AAA games and/or films.
      • Next-gen modeling, sculpting and procedural techniques and you know how to use them effectively to create a realistic sci-fi art style with allure and appeal.
      • Thorough understanding of current real-time PBR pipelines, texturing/shading and workflows as well as new trends regarding AAA-asset creation standards.
      • Can interpret artistic direction with ease, with or without concept art.
      • Able to filter and evaluate artistic critiques on a professional level.
      • Excellent design and compositional skills related to environment layouts. Ability to create compositionally appealing set dressing arrangements.
      • Ability to “throw something together” for prototyping, as well as nimble enough to know when to throw it out, and when to lovingly polish your creations for mass consumption.
      • Self-starting, self-reliant personality and willing to pitch in on many areas of game development.
      • Strong verbal and written communication skills in English.

      Pluses:

      • Ability to light entire environment sets for look development and final production.
      • Solid understanding of architecture, camera lensing, composition and scale.
      • Lead or team management experience in AAA game development or VFX/Film production.
      • Megascans using Quixel Bridge.
      • Strong foundation in the traditional arts.

      Additional Information

      Relocation assistance is offered

      How to Apply

      APPLY HERE.

      About the Company

      Imagendary Studios is a next generation AAA development studio. Committed to the development of high-quality animation and AAA games,  Imagendary currently leads a global team with two office locations in Irvine, California and Xuhui, Shanghai. Driven by an ambition to break the barriers between traditional films and games, Imagendary is dedicated to deliver the most unique and extraordinary entertainment experiences to gamers and audiences across the world.

      Senior Character Artist

      Imagendary Studios
      Irvine, CA, USA

      Job Description

      Imagendary Studios is searching for a highly motivated and talented Senior Character Artist to join our core team developing high quality AAA games and films. The ideal candidate will collaborate with designers, concept artists, technical artists and animators to develop amazing characters to be used in gameplay and cinematics.

      Responsibilities:

      • Design, model, and texture highly creative character art, including both organic and hard surface characters in a sci-fi realistic style.
      • Develop a broad range of characters, creatures, weapons and props with highly creative unique points of interest needed to define the visual direction of the game.
      • Create benchmark art assets and best practices guides.
      • Use your extensive expertise in game development to ensure the product is fun and meets the highest standards of quality, performance, and polish.
      • Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project.
      • Contribute to the growth of a startup studio.

      Skills & Requirements

      • 4+ years of professional experience designing, modeling and texturing high-quality character assets using Maya, Zbrush, Photoshop, and Substance Designer/Painter (or equivalent 3D and 2D programs) as a professional Character Artist in AAA games and/or films.
      • Next-gen modeling, sculpting and procedural techniques and you know how to use them effectively to create a realistic sci-fi art style with allure and appeal.
      • Thorough understanding of current real-time PBR pipelines, texturing/shading and workflows as well as new trends regarding AAA-asset creation standards.
      • Can interpret artistic direction with ease, with or without concept art.
      • Able to filter and evaluate artistic critiques on a professional level.
      • Strong knowledge of human and creature anatomy as well as form, proportions and silhouette.
      • Ability to “throw something together” for prototyping, as well as nimble enough to know when to throw it out, and when to lovingly polish your creations for mass consumption.
      • Self-starting, self-reliant personality and willing to pitch in on many areas of game development.
      • Strong verbal and written communication skills in English.

      Pluses:

      • Understanding of lighting and how they affect character assets, shaders and scale.
      • Strong foundation in the traditional arts.

      Additional Information

      Relocation assistance is offered

      How to Apply

      APPLY HERE.

      About the Company

      Imagendary Studios is a next generation AAA development studio. Committed to the development of high-quality animation and AAA games,  Imagendary currently leads a global team with two office locations in Irvine, California and Xuhui, Shanghai. Driven by an ambition to break the barriers between traditional films and games, Imagendary is dedicated to deliver the most unique and extraordinary entertainment experiences to gamers and audiences across the world.

      Senior Concept Artist

      Imagendary Studios
      Irvine, CA, USA

      Job Description

      Imagendary Studios is looking for a talented, creative, and collaborative Senior Concept Artist to join our core team developing high quality AAA games and films. The ideal candidate should have a playful imagination coupled with a high degree of artistic skill. They will be expected to take a seed of an idea and flesh out all aspects of the design.

      Responsibilities:

      • Working closely with Art Direction to create realistic sci-fi character and environment concepts, color scripts, lighting studies, mood paintings and production illustrations.
      • Develop a broad range of concepts such as characters, creatures, environments, architecture, vehicles, weapons, props and FX with highly creative unique points of interest needed to define the visual direction of the game/film.
      • Use your extensive expertise in concepting for game/film development to ensure the product is fun and meets the highest standards of quality, performance, and polish.
      • Create promotional artwork for marketing and advertising.
      • Function as part of a fast-paced close-knit team: collaborate with artists and tech to achieve a unified vision for our project.
      • Contribute to the growth of a startup studio.

      Skills & Requirements

      • 4+ years of professional experience as a concept artist in the gaming and/or VF/film industry.
      • Able to filter and evaluate artistic critiques on a professional level.
      • Strong foundational skills including human/creature anatomy, form, proportions, silhouette as well as color theory, value, composition and scale.
      • Self-starting, self-reliant personality and willing to pitch in on many areas of game development in regards to concept support.
      • Strong verbal and written communication skills in English.

      Pluses:

      • 3D experience.
      • Lead or team management experience in AAA game development or VFX/Film production.

      Additional Information

      Relocation assistance is offered

      How to Apply

      APPLY HERE. 

      About the Company

      Imagendary Studios is a next generation AAA development studio. Committed to the development of high-quality animation and AAA games,  Imagendary currently leads a global team with two office locations in Irvine, California and Xuhui, Shanghai. Driven by an ambition to break the barriers between traditional films and games, Imagendary is dedicated to deliver the most unique and extraordinary entertainment experiences to gamers and audiences across the world.