Backend Web Developer

Intrepid Studios
San Diego, CA, USA

We are obsessed with crafting a unique MMO, if you’re up for the challenge, let's make it glorious together!  Here are some specifics on what we're looking for...


Intrepid Studios’ Ashes of Creation team is looking for a highly motivated and talented Web Backend Developer to join us, here in beautiful Southern California. This role will report to the Web-Platform team and support our Microservices team by developing and maintaining robust backend software and APIs for platform services! This is a great opportunity to unleash your creativity and partner with talented game veterans to craft a unique MMORPG experience that helps bring people together.

What you will accomplish:

  • Design and develop truly maintainable backend software and APIs for platform services
  • Evaluate and adopt technologies to improve platform capabilities 
  • Develop automated unit tests and deployment systems
  • Collaborate and continuously improve on code review practices to ensure the highest levels of code quality 
  • Efficiently self-manage to balance working independently and with other developers
  • Create and document complex systems in a clear manner for others to rely on as a reference and potentially expand upon.

What you bring to the team:

  • A minimum of 5+ years of experience developing and deploying robust, extensible, maintainable and performant backend services and APIs 
  • Comprehensive understanding of algorithms and data structures
  • Understanding of transactional systems such as Stripe and Paypal 
  • Professional experience with the following languages and technologies: Javascript, NodeJS, AWS and GCP 
  • Professional experience with containerization and microservices architectures
  • A positive, collaborative, and self-motivated mindset that works well with other developers
  • Ability to articulate (both in written and verbal methods) complex processes in a clear manner
  • Bachelor’s degree in Computer Science, Engineering or equivalent experience

Extra Awesome:

  • Master’s degree in Computer Science or Engineering 
  • Familiarity with Python and Golang 
  • Experience in AAA game development
  • A Passion for making and playing MMO games
  • Fluent with modern, headless CMS systems
  • Familiarity with Ashes of Creation
  • A portfolio that demonstrates a keen eye for detail and the ability to create maintainable, high quality code

Required Application Materials:

  • Resume & Portfolio
  • Cover Letter which should include:
    • Relevant information about yourself that demonstrates exceptional ability and goes beyond your resume
    • Why you are interested in working at Intrepid
    • What games you are currently playing

What We Offer:

  • Medical health benefits covered 100% for employee & dependent
  • Paid vacation & Sick days
  • Company Bonus’
  • Company matched 401k
  • Fun & creative environment
  • Healthy work life balance 
  • Free onsite gym

Web UI/UX Designer

Intrepid Studios
San Diego, CA, USA

We are obsessed with crafting a unique MMO, if you’re up for the challenge, let's make it glorious together!  Here are some specifics on what we're looking for...


Intrepid Studios’ Ashes of Creation team is looking for a highly motivated and talented Web UI/UX Designer to join us, here in beautiful Southern California. This role will report to the Web-Platform team and support our Engineering team by helping to define a cohesive user experiences and user interfaces that help drive and evolve on the experiences that only Intrepid can provide! This is a great opportunity to unleash your creativity and partner with talented game veterans to craft a unique MMORPG experience that helps bring people together. 

What you will accomplish:

  • Collaborate with marketing teams, producers and developers to define and execute in the overall look and feel of our marketing websites, account services and other Intrepid Studios products while maintaining a consistent style with the game.  
  • Develop iterative designs based on user feedback and requirements.
  • Create, improve and use wireframes, prototypes, style guides and user flows to effectively communicate your interaction ideas.
  • Execute on all visual design stages and coordinate with developers from concept to final implementation.
  • Implement key art and other assets into web friendly designs using modern design best practices
  • Conceptualize ideas that bring simplicity and user friendliness to our products.
  • Create responsive interfaces using predefined components or by building new components to add to our design systems.
  • Efficiently self-manage to balance working independently and with other developers
  • Create and document complex systems in a clear manner for others to rely on as a reference and to potentially expand upon.

What you bring to the team:

  • A minimum of 3+ years of experience working as a web designer with an established portfolio of work
  • Solid understanding of HTML, CSS and how to bring designs to life
  • An understanding of human centered design approaches and an adherence to UI/UX best practices
  • Proficiency with Photoshop, Illustrator, Sketch, Figma and other visual design or wireframing tools.
  • Delivering designs that meet WCAG and WAI-ARIA accessibility standards
  • A drive to design and evolve Intrepid’s visual language
  • A positive, collaborative, and self-motivated mindset that works well with other developers

Extra Awesome:

  • Experience in AAA game development
  • A Passion for making and playing MMO games
  • Familiarity with Ashes of Creation
  • A portfolio or demo reel that demonstrates a keen eye for detail and the ability to create great user experiences and interface

Required Application Materials:

  • Resume & Portfolio
  • Cover Letter which should include:
    • Relevant information about yourself that demonstrates exceptional ability and goes beyond your resume
    • Why you are interested in working at Intrepid
    • What games you are currently playing

What We Offer:

  • Medical health benefits covered 100% for employee & dependent
  • Paid vacation & Sick days
  • Company Bonus’
  • Company matched 401k
  • Fun & creative environment
  • Healthy work life balance 
  • Free onsite gym

Front End Web Developer

Intrepid Studios
San Diego, CA, USA

We are obsessed with crafting a unique MMO, if you’re up for the challenge, let's make it glorious together!  Here are some specifics on what we're looking for...


Intrepid Studios’ Ashes of Creation team is looking for a highly motivated and talented Web Platform Front End Developer to join us, here in beautiful Southern California. This role will report to the Web-Platform team and support our microservices team by developing high traffic graphical marketing websites & user focused web interfaces to ensure that we continue to deliver to our community great experiences that only Intrepid can provide! This is a great opportunity to unleash your creativity and partner with talented game veterans to craft a unique MMORPG experience that helps bring people together.

What you will accomplish:

  • Scope, develop and deploy updates to ashesofcreation.com, intrepidstudios.com and other web properties based on design specs & stakeholder input.
  • Collaborate with artists, producers and other developers to make sure that website updates and codebase fall in line with modern standards and best practices.
  • Drive campaign tracking for marketing initiatives using Google Analytics and Tag Manager
  • Aid engineering in frontend work for Intrepid Studios account systems
  • Work as needed to assist other ancillary frontend development work
  • Efficiently self-manage to balance working independently and with other developers
  • Create and document complex systems in a clear manner for others to rely on as a reference and potentially to expand upon.

What you bring to the team:

  • A minimum of 3+ years of experience working in frontend web development
  • Comprehensive understanding of high traffic marketing websites
  • Solid understanding of Javascript
  • Experience with one or more JS frameworks such as Angular, VueJS or React.
  • Experience working with backend technologies such as NodeJS
  • Experience consuming API endpoints
  • Ability to create web ready assets from a PSD file
  • Experience with version control systems like Git or Perforce
  • Experience with CSS compilers such as SCSS or LESS
  • A positive, collaborative, and self-motivated mindset that works well with other developers
  • Bachelor’s degree in Computer Science, Engineering or related equivalent experience

Extra Awesome:

  • Master’s degree in Computer Science or Engineering
  • Fluent with modern, headless CMS systems
  • Experience in AAA game development
  • A Passion for making and playing MMO games
  • Familiarity with Ashes of Creation
  • A portfolio that demonstrates a keen eye for detail and the ability to create maintainable, high-quality code

Required Application Materials:

  • Resume & Portfolio
  • Cover Letter which should include:
    • Relevant information about yourself that demonstrates exceptional ability and goes beyond your resume
    • Why you are interested in working at Intrepid
    • What games you are currently playing

What We Offer:

  • Medical health benefits covered 100% for employee & dependent
  • Paid vacation & Sick days
  • Company Bonus’
  • Company matched 401k
  • Fun & creative environment
  • Healthy work life balance 
  • Free onsite gym

Full-Stack Web Developer

Intrepid Studios
San Diego, CA, USA

We are obsessed with crafting a unique MMO, if you’re up for the challenge, let's make it glorious together!  Here are some specifics on what we're looking for...


Intrepid Studios’ Ashes of Creation team is looking for a highly motivated and talented Web Platform Full-Stack Developer to join us, here in beautiful Southern California. This role will report to the Web-Platform team and support our microservices team by developing high traffic websites & scalable backend systems in NodeJS to ensure that we continue to deliver to our community great experiences that only Intrepid can provide! This is a great opportunity to unleash your creativity and partner with talented game veterans to craft a unique MMORPG that helps bring people together.

What you will accomplish:

  • Implement modern web features to support day to day operations of platform services and marketing sites
  • Collaborate with designers and engineers to create maintainable and scalable web infrastructure consistent with the style and vision of the game
  • Work with Platform Engineering to help drive the evolution of internal API endpoints, account services, website, tools and other platform related services.
  • Efficiently self-manage to balance working independently and with other developers
  • Create and document complex systems in a clear manner for others to rely on as a reference and potentially expand upon


What you bring to the team:

  • A minimum of 5+ years of experience working in JS web development
  • Comprehensive understanding of high traffic backend systems and NodeJS
  • Solid object oriented JS experience with an understanding of Async/Await and other modern JS engineering principles.
  • Experience with one or more JS Frameworks such as Angular, VueJS and React.
  • Experience with version control such as Git and Perforce
  • Experience utilizing MongoDB and PostgreSQL
  • Experience with modern MVC patterns
  • Experience with CSS compilers such as SCSS or LESS
  • Familiarity with AWS and GCP
  • A positive, collaborative, and self-motivated mindset that works well with other developers
  • Ability to articulate (both in written and verbal methods) complex processes in a clear manner
  • Bachelor’s degree in Computer Science, Engineering or related equivalent experience

Extra Awesome:

  • Master’s degree in Computer Science or Engineering
  • Familiarity with microservices architectures and Kubernetes
  • Fluent with modern, headless CMS systems
  • Experience working with Golang and Python
  • Experience developing ecommerce or account management systems
  • Experience with AAA game development
  • A Passion for making and playing MMO games
  • Familiarity with Ashes of Creation
  • A portfolio that demonstrates a keen eye for detail and the ability to create maintainable, high-quality code

Required Application Materials:

  • Resume & Portfolio
  • Cover Letter which should include:
    • Relevant information about yourself that demonstrates exceptional ability and goes beyond your resume
    • Why you are interested in working at Intrepid
    • What games you are currently playing

What We Offer:

  • Medical health benefits covered 100% for employee & dependent
  • Paid vacation & Sick days
  • Company Bonus’
  • Company matched 401k
  • Fun & creative environment
  • Healthy work life balance 
  • Free onsite gym

Senior Terrain Artist

Intrepid Studios
San Diego, CA, USA

Intrepid Studios is looking for a highly skilled, experienced Senior Terrain Artist to join our team of talented developers working on the Ashes of Creation MMO franchise! If you are a self-driven, passionate developer, looking for a highly collaborative and creative environment, this position is for you!

Responsibilities:

  • Crafting realistic landscape terrain for next-gen game environments
  • Collaborating with artists, designers, and other disciplines to deliver epic world-class environments for our upcoming Ashes of Creation MMO franchise
  • Integrate terrain and textures created in terrain creation tools (World Engine, World Creator, houdini or similar package) and import them into the Unreal 4 game engine’s pipeline, as well as using the in-game engine tools to support these assets in production (World Composition, Shader Tool, Asset Composer, World Outliner, Collision setups, Performance Tools, etc).
  • Building organized terrain shader networks in Unreal 4 to use in a multi-Biome environment
  • Assist in environment concept and design when needed
  • Investigate, research and implement the latest techniques and practices
  • Help mentor the internal environment team through verbal and written feedback
  • Verify the quality of their work once imported into the game, and make improvements when necessary
  • Use specific project tools and relevant content creation software to achieve best results and meet specified scheduling deadlines
  • Take constructive feedback and integrate those changes effectively
  • Iterating on game environments with fellow artists via paint overs, studies, and group critiques to improve the look and gameplay
  • Efficiently use current game development methodologies, ( texture space optimization, texel density, appropriate polygon counts, mindful of object placement draw calls, and general game optimization practices, etc.)
  • Work with environment lead to determine the environment’s assets required based on pre-created concepts, project lead’s direction, design team input, and adjust the work accordingly to fit the story and gameplay provided by Game Design documentation
  • Able to come up to speed quickly on technical constraints of platform, engine and software
  • Show initiative for problem solving
  • Schedule and detail oriented

Qualifications:

  • 4+ years experience creating terrain environments for video games
  • Shipped at least one AAA quality game title
  • Expert level proficiency with at least one terrain creation software package (World Engine, World Creator, Houdini, etc. ) and general knowledge of Maya/3ds Max, ZBrush, Substance, Photoshop or equivalent 3D and 2D software
  • Demonstrated ability to create high quality terrain work in a realistic / high fantasy style within technical constraints
  • Ability to create PBR materials and all associated maps for new or existing assets
  • Strong terrain design instincts and ability to create environment terrains that support and enhance gameplay
  • Artistic ability to visualize entire levels and detail with minimal concept art and direction if needed
  • Strong understanding of color, form, shape, structure, and silhouette
  • Can translate and execute terrain modeling and texture from supplied concept art
  • Can work without concept if necessary within the art style of the project
  • Exceptional eye for proportion, scale, surface properties and lighting
  • Self-motivated, driven, with excellent communication skills and a team-player attitude
  • BA or BS degree in art or equivalent work experience

Additional Considerations (pluses):

  • Solid foundation in traditional art, drawing, painting, illustration and/or concept art
  • Familiarity with photogrammetry processes, procedural content creation, or PBR workflows.
  • Strong technical ability and willingness to learn new tools, techniques and workflows
  • Experience with aesthetics for fantasy themes and visual stylings
  • Unreal Engine, Shader and Blueprint Experience
  • Conceptual Art skills always a plus

Required Application Materials:

  • Resume and cover letter
  • Portfolio or demo reel demonstrating a high level of skilled and experience in terrain generation and modeling, texturing, and lighting game environments
  • An art test may be required

Senior Systems Designer

Intrepid Studios
San Diego, CA, USA

Intrepid Studios is looking for a passionate and talented Senior Systems Designer, interested in creating brand new worlds with a brand new IP. Our Senior Systems Designer would live and breathe math, spreadsheets and charts. They would believe in data, logs and playtesting. They can break down a system into its component parts and build it back up blindfolded. They must work well with others, enjoy and seek out collaboration, and to receive, act on, and supply constructively critical feedback. A passion for Massively Multiplayer RPGs is required!

Responsibilities:

  • Design, prototype, champion and implement one or more core gameplay systems that may include: core experience, player progression, itemization, combat or classes
  • Maintain overall balance between multiple gameplay systems
  • Develop and maintain documentation of owned systems
  • Continually iterate, balance and tune features and gameplay based on feedback from team, QA and playtesting
  • Communicate, coordinate and participate in a collaborative, interdisciplinary, cross-studio team environment
  • Be adaptable, detail-oriented, well organized and a great communicator

Qualifications:

  • 5+ years of game development experience in a systems designer role.
  • Shipped multiplayer titles on the current generation of consoles or PC.
  • Background in an object-oriented scripting or programming language.
  • Passion for games and game development.
  • Excellent written and oral communication skills.
  • Strong ability to deconstruct high-level gameplay systems and creative direction into specific technical details, features and tasks.
  • Ability to work in highly collaborative, interdisciplinary, iterative environment, while delivering under deadlines and time constraints.
  • Ability to learn new development tools and technologies.
  • Unreal 4 experience is a major plus

Required Application Materials:

  • Resume
  • Cover Letter which should include:
    • Why you are interested in working at Intrepid
    • What games you are currently playing

Senior Technical Animator

Intrepid Studios
San Diego, CA, USA

Intrepid Studios is looking for a passionate and talented Senior Technical Animator, interested in improving the animation pipeline and working with animation blueprints/ state machines in Unreal Engine 4. The ideal candidate is organized and self-motivated and must work well with others, enjoy and seek out collaboration.

Responsibilities:

  • Quickly learn an existing AAA game animation system and pipeline
  • Build and maintain animation control rigs for PC & NPC models
  • Create animation pipeline tools for skinning, rigging, export/import of assets, etc.
  • Train animators in pipeline, tools and anything else surrounding the implementation of animation assets into the game engine
  • Supervise integration of animation assets into the game engine
  • Have good knowledge of existing engines and animation packages within the industry
  • Communicate with Engine and Animation Programmer
  • Provide constant technical support of the tools and engine to the animation team and communicate regularly the technical restrictions and their rationale
  • Assist the design, integration and validation of animation assets
  • Additional duties as assigned

Qualifications:

  • 5+ years professional experience in animation, 2 years of experience in a similar position
  • Experience in AAA games
  • Excellent knowledge of Unreal Engine, Maya, and MotionBuilder
  • Excellent knowledge of Human Anatomy
  • Strong understanding of Python, C++ 
  • Able to write technical documentation
  • Good communication skills
  • Advanced knowledge of UE4 or UE5 strongly preferred

Required Application Materials:

  • Resume
  • Link to an online portfolio
  • Cover Letter which should include:
    • Why you are interested in working at Intrepid
    • What games you are currently playing

Senior Technical Artist

Intrepid Studios
San Diego, CA, USA

Intrepid Studios is looking for a Senior Technical Artist who is adept in creating tools, scripts, and processes to support our art department in the development of our epic MMORPG Ashes of Creation. We are looking for a detail-oriented developer with hands-on Unreal 4 experience with the skills and passion to empower artists, animators and designers to prototype and finish AAA games.

Responsibilities:

  • Drive the development of advanced tools and scripts that enhance and streamline processes
  • Focus on Character Pipeline and assets
  • Work as the bridge between engineering and art to optimize tools and graphics features
  • Ensure art assets can be easily integrated into the game without sacrificing the artistic vision or exceeding technical limitations
  • Develop character pipeline and workflows within the game engine and Maya package
  • Pre-production planning to define and address technical design requirements and issues
  • Review technology deficiencies for the art department

Requirements:

  • 5+ years of experience creating complex character-based rigs and supporting the technical aspects of game art development
  • Bachelor’s Degree in arts or engineering or equivalent ability or experience
  • Robust knowledge of Maya and Motionbuilder
  • Strong understanding of techniques and technologies relating to character rigging and animation
  • Experience building tools to improve animation and automate character pipelines
  • Knowledge of all stages of asset creation as required by a game development pipeline
  • Unreal Engine experience
  • Animation Blueprint
  • MEL and Python scripting experience
  • Batch processing and Middleware management tools
  • Ability to analyze artists’ needs and effectively develop tools to address them
  • Strong communication, collaboration and interpersonal skills

Additional Considerations (Pluses):

  • Facial Expression pipeline experience
  • Published Console or PC game project experience
  • Experience with Houdini
  • Experience with Terrain Systems

Required Application Materials:

  • Resume
  • Online portfolio
  • Cover Letter which should include:
    • Why you are interested in working at Intrepid
    • What games you are currently playing

Senior Web SDET

Intrepid Studios
San Diego, CA, USA

We are obsessed with crafting a unique MMO, if you’re up for the challenge, let's make it glorious together!  Here are some specifics on what we're looking for...

Intrepid Studios’ Ashes of Creation team is looking for a highly motivated and talented Senior Web Software Development Engineer in Test to join us, here in beautiful Southern California. This role will report to the Web-Platform team and support our microservices team by taking ownership and maintaining software automation frameworks. This will ensure that we continue to deliver to our community great experiences that only Intrepid can provide! This is a great opportunity to unleash your creativity and partner with talented game veterans to craft a unique MMORPG experience that helps bring people together.  

What you will accomplish:

  • Collaborate with platform designers and developers to ensure that features are correctly scoped & tested.
  • Develop & maintain test automation frameworks and automated tests to support day to day operations of web platforms.
  • Ensure that systems are performant, stable and robust
  • Facilitate the development and maintenance of CI/CD pipelines.
  • Perform smoke tests & regression testing as part of the release cycle
  • Engage with QA, Platform Engineers & Production
  • Strive to learn, teach and apply best practices in all aspects of work.
  • Efficiently self-manage to balance working independently and with other developers.
  • Create and document complex systems in a clear manner for others to rely on as a reference to potentially expand upon.

What you bring to the team:

  • A minimum of 5+ years of experience working with principles of software development & test automation frameworks  
  • Comprehensive understanding of Javascript, Python C# and NodeJS
  • Experience working with frameworks such as Mocha, Chai & nUnit
  • Solid experience working with version control such as Git & Perforce
  • Experience creating maintainable and modular software automation frameworks using Selenium, WebDriverIO, Cypress or Pytest
  • Experience using Postman
  • Experience with frameworks such as Angular, React or VueJS
  • Experience with collaboration software such as Jira, TestRail and Confluence
  • Experience working with PostgreSQL or MongoDB
  • Experience with Elastic Search/AWS, Prometheus, Grafana and metrics
  • Experience working with REST
  • Ability to articulate (both in written and verbal methods) complex processes in a clear manner
  • Bachelor’s degree in Computer Science, Engineering or other relevant experience

Extra Awesome:

  • Master’s degree in Computer Science or Engineering
  • Fluent in a modern NodeJS
  • Fluent with modern, headless CMS systems
  • Familiarity with testing windows applications
  • Experience with containerization
  • Experience with Golang
  • Experience with microservices architectures & Kubernetes
  • Experience in AAA game development
  • A Passion for making and playing MMO games
  • Familiarity with Ashes of Creation
  • Drive & creativity to improve test coverage and establish best practices throughout the studio
  • A portfolio that demonstrates a keen eye for detail and the ability to create maintainable, high-quality code

Required Application Materials:

  • Resume & Portfolio
  • Cover Letter which should include:
    • Relevant information about yourself that demonstrates exceptional ability and goes beyond your resume
    • Why you are interested in working at Intrepid
    • What games you are currently playing

What We Offer:

  • Medical health benefits covered 100% for employee & dependent
  • Paid vacation & Sick days
  • Company Bonus’
  • Company matched 401k
  • Fun & creative environment
  • Healthy work life balance 
  • Free onsite gym

Senior Economy Designer

Intrepid Studios
San Diego, CA, USA

Intrepid Studios is looking for a passionate and talented Senior Economy Designer, interested in creating brand new worlds with a brand-new IP. Our Senior Economy Designer would take ownership of the game economy for Ashes of Creation and how all of the economic systems contribute to this economy, including crafting systems, item drops, quest rewards, and many more. They will create, balance, and manage the ins and outs of many different items and game currencies within a massive player-driven economy driven by thousands of players. They will constantly work alongside designers in other disciplines to establish reward structures and currency sinks that make various game systems feel rewarding while also maintaining a healthy mass economy. A passion for MMORPGs is required!

Responsibilities:

  • Design overarching reward structures and currency systems fit for a player-driven economy in an MMORPG.
  • Create economic systems that facilitate fun gameplay loops that enhance gameplay replayability.
  • Maintain overall balance between multiple interacting economic systems to establish a healthy game economy.
  • Develop and maintain documentation and spreadsheet balance of economic systems.
  • Continually iterate, balance and tune features and gameplay based on feedback from team, QA, and playtesting.
  • Communicate, coordinate, and participate in a collaborative, interdisciplinary, cross-studio team environment.
  • Be adaptable, detail-oriented, well-organized and a great communicator.
  • Mentor junior designers.

Qualifications:

  • 5+ years of game development experience in an economy designer role.
  • Shipped multiplayer titles on the current generation of consoles or PC.
  • Strong proficiency in Excel spreadsheet maintenance and balancing.
  • Passion for games and game development.
  • Excellent written and oral communication skills.
  • Strong ability to deconstruct high-level gameplay systems and creative direction into specific technical details, features and tasks.
  • Ability to work in a highly collaborative, interdisciplinary, iterative environment, while delivering under deadlines and time constraints.
  • Ability to learn new development tools and technologies.
  • Unreal 4 experience is a major plus.


Required Application Materials:

  • Resume
  • Cover Letter which should include:
    • Why you are interested in working at Intrepid
    • What games you are currently playing

Senior Material Artist

Intrepid Studios
San Diego, CA, USA

Intrepid Studios is looking for an experienced Senior Material Artist to join our team of talented developers working on the Ashes of Creation MMO franchise! If you are a self-driven, passionate developer, looking for a highly collaborative and creative environment, then this position is for you!

Responsibilities:

  • Working and collaborating as part of the environment art team to create engaging and appealing environment textures and materials for our upcoming Ashes of Creation MMO franchise
  • Create AAA game environment quality assets and textures in line with the project's visual aesthetic and technical direction (references, documents, project meetings, etc.)
  • Create physically based Materials/Textures for use with props, environments, and characters
  • Integrate assets and textures created into the game engine’s pipeline, as well as using the in-game engine tools to support these assets in production (Material Editor, Asset Composer, Texture Compression Settings, Performance Tools, etc)
  • Verify the quality of their work once imported into the game, and make improvements when necessary
  • Assist in material library creation and maintaining material pipelines
  • Collaborate with other artists to create and integrate assets into a visually consistent and highly immersive world
  • Match established art styles while helping improve visual direction
  • Use specific project tools and relevant content creation software to achieve best results and meet specified scheduling deadlines
  • Take constructive feedback and integrate those changes effectively
  • Work with environment lead to determine the environment’s assets required based on pre-created concepts, project lead’s direction, design team input, and adjust the work accordingly
  • Understand and apply modern game industry graphic principles
  • Schedule and detail oriented
  • Mentoring team members and providing input to nurture and expand their skills and help them grow within the company

Qualifications:

  • 5+ years’ experience creating textures and materials for video games
  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques
  • Portfolio demonstrating tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail focusing on believability and overall esthetic composition
  • Solid understanding of PBR standards and surface/light interactions
  • Strong foundation knowledge in traditional arts
  • Experience creating 3D art for a game project or title
  • Able to use 3D and/or procedural techniques to create high-quality materials within production timelines
  • Expert knowledge in Substance Designer / Painter / and/or equivalent software
  • Strong knowledge in UE4
  • Strong knowledge of Maya and/or another 3D software package
  • Strong knowledge of Zbrush modeling
  • Solid understanding of color theory and be able to create balanced and appealing color palettes
  • Self-motivated, driven, with excellent communication skills and a team-player attitude
  • A willingness to mentor our growing team of artist 

Additional Considerations (Pluses):

  • Experience leading other artists
  • Shipped 1+ AAA title as a Texture / Material artist
  • Experience using proprietary editors, software and tools
  • Bachelor's degree in Art or a related field

Required Application Materials:

  • Resume and cover letter
  • Portfolio or demo reel demonstrating experience in texturing, and materials for game environments
  • An art test may be required

Senior Level Designer

Intrepid Studios
San Diego, CA, USA

Intrepid Studios is looking for a passionate and talented Senior Level Designer, interested in creating brand new worlds with a brand new IP. Our Senior Level Designer would take ownership of key playable locations in the world of Verra, both interior dungeon spaces and expansive, outdoor play spaces. They will work alongside quest designers, encounter designers, and environment artists to create unforgettable places that will connect players to the world their avatar inhabits. They will help develop and grow more junior designers into industry leaders, and most importantly, they’ll bring a sharp, experienced mind that’s up to speed on all the latest industry best practices for creating intuitive and functional gameplay zones. A passion for MMORPGs is required!


Responsibilities:

  • Brainstorm and create blockouts for interior dungeons and exterior points of interest for players to explore and fight in.
  • Take ownership of these places to lead small teams of artists and designers to create fresh, exciting gameplay experiences.
  • Use Unreal’s blueprint system to create scripted experiences with relative autonomy.
  • Work with engineers to create performant, functional areas.
  • Read and react to feedback from peers and the community to iterate on area layouts at every stage of development.
  • Communicate, coordinate and participate in a collaborative, interdisciplinary, cross-studio team environment.
  • Adaptable, detail-oriented, well-organized, and a great communicator.

Qualifications:

  • 5+ years of game development experience in a level designer role.
  • Shipped multiplayer titles on the current generation of consoles or PC.
  • Strong proficiency in-game engine editors (Unreal or Unity).
  • Knowledge of visual scripting languages (Unreal Blueprints).
  • Passion for games and game development.
  • Excellent written and oral communication skills.
  • In-depth knowledge of deconstructing high-level gameplay systems and creative direction into specific technical details, features, and tasks.
  • Ability to work in a highly collaborative, interdisciplinary, iterative environment, while delivering under deadlines and time constraints.
  • Versatile and regularly proving a readiness to learn new development tools and technologies.
  • Professional-level Unreal 4 experience is a major plus.

Required Application Materials:

  • Resume
  • Cover Letter which should include:
    • Why you are interested in working at Intrepid
    • Share about the game you are currently playing and what you like about it

Senior Illustrator

Intrepid Studios
San Diego, CA, USA

Intrepid Studios is looking for an experienced Senior Illustrator with a keen eye and passion for rich, fantastical worlds to join our team of talented developers and help bring the expansive MMO, Ashes of Creation, to life. If you are a self-driven, passionate artist who is looking for a highly collaborative and creative environment, then this position is for you!


Responsibilities:

  • Work closely with the Creative Director, Lead Concept Artist, and other invested creatives to develop key art illustrations for use in marketing/promotional materials, loading screens, etc.
  • With input from the Creative Director and Leads, help to define the unique visual style for the game’s key art/illustrations
  • Translate concepts and in-game visuals into thrilling depictions of player moments, cosmetics, and other exciting shots
  • Follow and execute on briefs given to you by respective teams
  • Propose compelling and exciting ideas built on thorough research and exploration
  • Actively participate in technical and aesthetic problem-solving discussions
  • Complete quality work under established and agreed-upon deadlines
  • Assist your Lead in guiding and mentoring the less experienced artists toward success
  • Develop and maintain an understanding of the game world, its inhabitants, and any limitations set forth by the team
  • Develop and define illustration best practices and processes to ensure consistent and cohesive work between different artists

Qualifications:

  • 5-10 years experience as an illustrator
  • Expert level proficiency with Photoshop or equivalent 2D software
  • Demonstrated ability to create high-quality work in a realistic/high fantasy style
  • Strong understanding of traditional art fundamentals including composition, perspective, color theory, lighting, proportion
  • Working knowledge of architectural design, human and animal anatomy, functional design, and historical/regional aesthetics
  • An affinity for storytelling
  • Self-motivated and driven with excellent communication skills
  • The ability to work well within a highly collaborative team of passionate developers
  • Receptive to art direction and critiques from project leadership and team members

Additional Considerations (Pluses):

  • A portfolio that shows experience working within fantasy themes and visual stylings
  • Experience creating illustrations for use on merchandise of various dimensions and form factors
  • Experience creating layered illustrations for use in video marketing materials
  • Experience with 3D packages such as Blender, Zbrush, 3DCoat, or equivalent

Required Application Materials:

  • Resume and cover letter
  • Portfolio that demonstrates illustrations showcasing characters, environments, creatures, vehicle, weapons, props, etc
  • An art test may be required

Senior Cloud Security Engineer

Intrepid Studios
San Diego, CA, USA

Intrepid Studios is looking for an exceptional Senior Cloud Security Engineer. They must work well with others, enjoy and seek out collaboration, and to receive, act on, and supply constructively critical feedback. If you are a self-driven and passionate engineer looking for a highly collaborative and creative environment, then this position is for you!

Responsibilities:

  • Recommend and implement secure solutions for secrets storage, databases, code deployment, traffic and networking, etc
  • Manage and secure our multi AWS and GCP account architectures including VPN/VPCs, security groups (firewalls), certificates, etc.
  • Lock down Kubernetes clusters; work on container scanning, network and pod security policies, mTLS service mesh, and other efforts
  • Build solutions that allow engineers to have the access they need to do their jobs, with safe-by-default guardrails
  • Build automation and monitoring to enforce security policies and detect threats
  • Develop proof-of-concept exploits and validate attack flows and mitigations/solutions
  • Develop frameworks to enable full-system security evaluations
  • Work closely with development teams during design, implementation and review of new security features

Requirements:

  • 5+ years experience as a Senior Cloud Security Engineer
  • 3+ years experience with Kubernetes and Docker
  • Expertise in AWS security required

Additional Considerations (Pluses):

  • Experience with GCP
  • Experience with network traffic obscuring

Required Application Materials:

  • Resume
  • Cover Letter which should include:
    • Why you are interested in working at Intrepid
    • What games you are currently playing

Senior Concept Artist

Intrepid Studios
San Diego, CA, USA

Intrepid Studios is looking for an experienced Senior Concept Artist with a passion for rich, fantastical worlds to join our team of talented developers and help bring the expansive MMO, Ashes of Creation, to life. If you are a self-driven, passionate artist who is looking for a highly collaborative and creative environment, then this position is for you!

Responsibilities:

  • Work closely with the Lead Concept Artist and other invested creatives to define the look and feel of the game and ensure the visual target is met or exceeded
  • Create unique and inspired concept designs that range from blue sky worldbuilding and mood to the nitty-gritty details
  • Propose compelling and exciting ideas built on thorough research and exploration
  • Based on input from Art and Design leadership, create a broad scope of concepts for characters, environments, props, events, and any other needs or find a focus within your distinct specialty
  • Actively participate in technical and aesthetic problem-solving discussions
  • Complete quality work under established and agreed-upon deadlines
  • Assist your Lead in guiding and mentoring the less experienced artists toward success
  • Develop and maintain an understanding of the game world, its inhabitants, and any limitations set forth by the team

Qualifications:

  • 5-10 years experience creating concept art for video games and/or film
  • Expert level proficiency with Photoshop or equivalent 2D software
  • Demonstrated ability to create high-quality work in a realistic/high fantasy style
  • Ability to quickly iterate on an idea, as well as take an asset to a final, illustrated state
  • Working knowledge of architectural design, human and animal anatomy, functional design, and historical/regional aesthetics
  • Strong understanding of traditional art fundamentals including composition, perspective, color theory, lighting, proportion, and surface properties
  • Strong visual design instincts and ability to create concepts that support and enhance the vision of the art direction
  • Self-motivated and driven with excellent communication skills
  • The ability to work well within a highly collaborative team of passionate developers
  • Receptive to art direction and critiques from project leadership and team members

Additional Considerations (Pluses):

  • A portfolio that shows experience working within fantasy themes and visual stylings
  • Experience with 3D packages such as Blender, Zbrush, 3DCoat, or equivalent
  • Foundation in traditional arts including painting, sculpture, figure drawing, illustration
  • Experience in other disciplines such as storyboarding, UI design, 3D modeling or sculpting, or illustration.
  • Strong technical ability and willingness to learn new tools, techniques, and workflows

Required Application Materials:

  • Resume and cover letter
  • Portfolio that demonstrates skill in environment, character, creature, vehicle, weapon, and/or prop concept development
  • An art test may be required

Lead Audio Designer

Intrepid Studios
San Diego, CA, USA

We are looking for a highly motivated, organized and creative candidate to fill the role of Lead Audio Designer for Ashes of Creation.


Responsibilities:

  • Assessment and planning of audio and musical scores required for the game
  • Audit of existing audio and musical implementation on the game
  • Working closely with the Creative Director and production to formulate and execute on a comprehensive audio plan, including the technical implementation
  • Working with audio outsource vendors and with outsource composers
  • Implementation of game audio and music scores in Unreal Engine
  • Building and managing the internal sound team and audio facilities


Requirements:

  • Unreal Engine experience
  • 5+ years of game audio experience
  • Experience working with / managing outsource vendors
  • Experience working with composers
  • Proven track record of creating excellent original content
  • Highly motivated and able to work successfully with minimal direction when needed
  • Excellent communication and organizational skills
  • Experience editing and mixing sound

Pluses:

  • Experience with WWise, FMod or other 3rd party audio technology suites
  • Development experience with fantasy games / fantasy MMOs
  • Background in music production (though music composition is not required for this job)

Required Application Materials

Resume

Cover Letter

Online demo of relevant experience

Senior Build and Integration Engineer

Intrepid Studios
San Diego, CA, USA

Intrepid Studios is looking for a full-time Senior Build and Integration Engineer to join our team of talented developers! If you are a self-driven and passionate developer, looking for a highly collaborative and creative environment, then this position is for you!

Responsibilities:

  • Manage code and asset changelists across Streams
  • Maintain maximum stability of Streams
  • Responsible for merging and managing conflicts across Streams and changelists
  • Work closely with Engineering and Production on stability and date targets
  • Work closely with build engineering and Jenkins to ensure packaged build stability

Qualifications:

  • Bachelor’s Degree in engineering or equivalent ability or experience
  • 5+ years of professional development experience
  • Strong experience with Perforce Streams and Merging
  • Expertise working with C++ language
  • Have good interpersonal communication skills
  • Ability to work effectively in a fast-paced changing environment
  • Ability to multitask and prioritize

Additional Considerations (Pluses):

  • Linux proficiency
  • Familiarity with Jenkins
  • Unreal Engine experience

Required Application Materials:

  • Resume
  • Cover Letter which should include:
    • Why you are interested in working at Intrepid
    • What games you are currently playing

Lead Technical Artist

Trek
Waterloo, WI, USA

Job Description

The Lead Technical Artist is directly responsible for the overall technical success of each digital project. You are a person who is a willing to lead and is focused on harnessing the team’s creativity and imagination while leveraging your own technical expertise to bridge engineering CAD data to the production of amazing digital visuals.   

As the Lead Technical artist, the team will be relying on your talent, communication skill, and your willingness to jump in and help.  You will lead projects from “never-been-done” before to “never-been-done better” in the digital and physical retail space, and beyond.  Delivering accurate, photo-realistic 3D digital assets for product communication and online configurators is central to the role.  As Lead Technical Artist you will collaborate with brand, engineering, and design teams while providing exceptional customer service and on-the-fly problem-solving for each.  You care personally about consistently upping your game, and the quality and integrity of digital assets generated by the technical artist on the team 

How you can have an impact in your position

  • Managing the day-to-day tasks and resources; be the go-to for customer/stakeholder technical support and service 
  • Has clear visibility to all aspects of the project; minds the digital asset pipeline to keep things running smoothly and efficiently  
  • Works with the studio manager to set clear expectations and timelines, communicates regularly to project managers and downstream customers 
  • Works with brand creative directors to uphold creative vision of the output (digital image and/or animations)  
  • Works with the technical team to assess what can be accomplished within the time allotted, sets realistic expectations but also sets stretch goals and looks for new areas to try something new.   
  • Works with internal teams and outside manufacturers and vendors to bring in critical spec CAD assets for bike assembles and renderings 

Skills & Requirements

  • 5+ years of experience in concept/architectural visualization and a bachelor’s degree in a related field 
  • Proven leadership skill; Has lead and mentored technical team members, has a track record of positive customer service (ie great references!) 
  • Organization skill, they are exceptional at breaking down complex project asks in into digestible, tactical actions to move the team and the project(s) forward 
  • Experience with asset optimization and solving technical challenges; knows more than one way to get the job done 
  • Broad experience in 3D asset and image creation using engines like Unreal, Octane, Redshift, or similar  
  • A solid portfolio with examples of professional work and a breakdown of your contributions on each project  
  • Strong verbal and written communication skills

In addition, the ideal candidate has:   

  • Proven experience working with Unreal Engine, Blender, and/or Maya 
  • Proficient with Substance, Illustrator, Photoshop and/or other 3D software packages and workflows   
  • Solid understanding of the more technical aspects of 3D product visualization and animation: Asset management and production pipelines 
  • Keen interest in game development, digital entertainment and film VFX, and digital art in general 
  • A hunger to learn more about the cycling and outdoor industry and seeks to play a key role building a new capability in a great company  
  • Experience with C++ or Python scripting to automate workflows is a plus 

Additional Information

Relocation assistance is offered

How to Apply

Apply at: https://trekbikes.wd1.myworkdayjobs.com/en-US/TREK/job/Waterloo-Wisconsin/Lead-Technical-Artist_Trek100561/?source=Artstation

About the Company

Trek is an awesome place to work, with amazing benefits for all employees. We build only products we love, provide incredible hospitality to our customers, and change the world by getting more people on bikes. When you’re on our team, you’re taken care of, encouraged to learn and grow, and given lots of opportunities to do so. Give us your best, and we’ll give it right back. Sound pretty sweet? Then come join us!

Trek Benefits:

•    Flexible and fun company culture
•    Competitive health care
•    PPO & HDHP medical plan options, Dental insurance, Vision insurance
•    Flexible Spending Accounts (FSA)
•    Free life insurance & optional term life insurance
•    Competitive vacation package
•    401(k) with match and Employee Stock Ownership Plans (ESOP)
•    12 weeks of maternity leave with 100% pay
•    Flexible holiday schedule – 10 company holidays
•    Tuition Reimbursement up to $15,000! (Undergraduate & Masters programs)
•    Employee discounts on all product
•    Deep partner retail discounts

Game Security Engineer

Intrepid Studios
San Diego, CA, USA

Intrepid Studios’ Ashes of Creation team is looking for a highly motivated and talented Game Security Engineer to join us, here in beautiful southern California. This role will report to the Lead Engineer and support our engineering team by implementing updates and new key features on Ashes of Creation to ensure that we deliver great gameplay and protection from hacking / abuse, that only Intrepid can provide! This is a great opportunity to unleash your creativity and partner with talented game veterans to craft a unique MMORPG that helps bring people together.

What you will accomplish:

  • Collaborate with artists and engineers to create compelling, equitable gameplay experience while maintaining consistent style through the game.
  • Partner with the engineering and design teams to help drive the evolution of cheat and exploit detection and mitigation.
  • Develop gameplay systems in a Client/Server Architecture.
  • Efficiently self-manage to balance working independently and with other developers
  • Create and document complex systems in a clear manner for others to rely on as a reference and potentially expand upon.
  • Rapidly iterate on game systems with the goal of creating fun and enticing gameplay, while protecting the integrity of the game experience.

What you bring to the team:

  • A minimum of 5+ years of experience working with online games and/or other game-related technologies
  • Comprehensive understanding of cheat detection, reporting, and mitigation in online games
  • Experience developing in Unreal Engine with security best practices 
  • Solid knowledge base of MMORPG systems and concepts
  • Self-motivation, good communicator that enjoys collaboration with other game developers
  • Ability to articulate (both in written and verbal methods) complex processes in a clear manner
  • Bachelor’s degree in Computer Science, Engineering, or Math related field.

Extra Awesome:

  • Master’s degree in a Computer Science, Engineering, Math or related field
  • Fluent in modern development practices, including agile coding and use of revision control / management systems
  • Familiarity with AWS and Steam integration
  • Familiarity with EasyAntiCheat, BattleEye, or other industry game security standards
  • Experience in AAA game development
  • A Passion for making and playing MMO games
  • Familiarity with Ashes of Creation

Required Application Materials:

  • Resume & Portfolio
  • Cover Letter which should include:
    • Relevant information about yourself that goes beyond your resume
    • Why you are interested in working at Intrepid
    • What games you are currently playing

What We Offer:

  • Medical health benefits covered 100% for employee & dependent
  • Paid vacation & Sick days
  • Company Bonus’
  • Company matched 401k
  • Fun & creative environment
  • Healthy work life balance 
  • Free onsite gym


About Intrepid Studios:

Founded in 2015, Intrepid Studios is the independent developer and publisher of the upcoming and Most Anticipated MMORPG, Ashes of Creation.

Based in beautiful Southern California, Intrepid has assembled a veteran AAA team of tremendous talent and experience in the MMORPG industry. The gaming industry can be a turbulent storm of hiring cycles and layoffs. We’ve set out to do something different, to break this cycle and create an independent studio capable of withstanding the chaos of this industry.

We’ve brought on-board a team of professionals that hold a diverse set of skills, and who all share a singular goal: making fun games. The studio is designed to be an open place for collaboration and communication, a place that is conducive to team building and success. Our goal is to build a family that will laugh together, play together, succeed together, and stay together.

Senior Concept Artist

Epic Games
Cary, NC, USA

Job Description

ART AT EPIC

What we do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What you’ll do

Epic is looking for a talented Sr. Concept Artist to help us continue to shape the future of Fortnite. As Sr. Concept Artist you will work with the development teams to create memorable environments along with unique and compelling characters that exude personality and style. You will use your artistic expertise in color, composition, shape,  and visual design to help push our iconic visual style. Your craft expertise in both character and environment design will provide the inspiration which will continue to push the boundaries of what Fornite means to our players.

In this role, you will

  • Collaborate closely with the Art Directors and core development team to drive and visualize many different types of content across the Fortnite universe
  • Provide timely & detailed feedback for the concept art team and outsourcing vendors
  • Coordinate with other art, design, and production teams to help accomplish the goals of the product

Skills & Requirements

What we're looking for

  • Character design focused portfolio that demonstrates a knowledge of costume designs, real world fashion and character development
  • Deep understanding and expertise of fundamental art principles (color, composition, value/ lighting, anatomy, form, perspective).
  • Ability to showcase polished stylized character illustrations and demonstrate drawing and painting abilities that translate well into 3D models
  • Strong knowledge of human anatomy and ability to create character designs in different styles
  • Strong alignment with customer needs and satisfaction
  • Ability to juggle multiple priorities
  • Effective leader, collaborator, and problem solver with the ability to coordinate with internal and external teams (outsourced partners and freelancers)
  • Experience in UE4/5 is a plus
  • You’re user-focused, passionate, scrappy, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do

Additional Information

Relocation assistance is offered

How to Apply

Like what you hear? Come be a part of something Epic:

https://www.epicgames.com/site/en-US/careers/jobs/4290622004

About the Company

Epic Games spans across 12 countries with 32 studios and 3,000+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Senior Character Artist

Epic Games
Cary, NC, USA

Job Description

ART AT EPIC

What we do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What you’ll do

Epic Games is searching for Senior Character Artists to join our team working on Fortnite. In this role you will create top-quality characters for use in gameplay, cinematics, and marketing material.

In this role, you will

  • Create characters, enemies, and statues for environments based on direction from the project Art Director and input from the game design team
  • Based on visual style from the Art Director, collaborate on the visual style and ensure our designs are of the Epic quality bar.
  • Help Epic push the visual envelope by creating stunning and inspiring characters
  • Create and iterate unique and stunning designs within a determined production schedule
  • Create alternate skin designs for approved hero characters
  • Partner with other departments such as Character Design or Modeling team, to ensure the concept designs work within the project workflow

Skills & Requirements

What we're looking for

  • Experience designing slick, detailed, modern, forward looking characters
  • A mind for technical function and aesthetic pursuit with an ability to balance creativity with function
  • Ability to work within gameplay design restraints (environment scale, character abilities, prototype function, etc.) and translate those restrictions into visuals that enhance the experience
  • Experience creating mechanical designs
  • Ability to prototype in 3D, work directly with the 3D artists, and knowledge of 3D software
  • Strong traditional drawing skills and knowledge of the human anatomy
  • Strong understanding of color theory and how color affects mood & focal points
  • Excellent verbal, written, and visual communication skills 
  • Experience with the Unreal Engine
  • You’re user-focused, passionate, scrappy, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do

Additional Information

Relocation assistance is offered

How to Apply

Like what you hear? Come be a part of something Epic:

https://www.epicgames.com/site/en-US/careers/jobs/4290622004

About the Company

Epic Games spans across 12 countries with 32 studios and 3,000+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Assistant Professor specializing in Animation

Augusta University; Dept of Art and Design
Augusta, GA, USA

The Department of Art and Design at Augusta University seeks outstanding applicants for a full-time tenure-track position at the rank of Assistant Professor, with a specialization in Animation.  This position will teach three studio courses per semester, participate in departmental service and sustain a practice of creative scholarship and professional relationships. The successful hire will contribute to the newly launched and quickly growing BFA track in Animation and teach some foundational-level courses, including Color Experience (theory). This position requires proficiency in tools related to 2D animation such as the Adobe Creative Cloud (including Animate, After Effects, and Photoshop) and Toon Boom Harmony. Additional skills with Autodesk Maya, Substance Painter, Zbrush, Procreate, Adobe Illustrator, and Adobe Character Animator are desirable.

 

Potential courses to be taught include 2D Animation, Color Theory, Previsualization, 3D Animation, Motion Graphics, Short Format Storytelling, Production Animation, 2D Design, and Drawing I and II.

 

This is a tenure-track faculty position (9-month contract) with duties to begin in August 2022.

 

Department Marketing Statement

 

The Department of Art and Design at Augusta University is NASAD accredited. The department is actively engaged in peer-recognized, tier-one level national and international research, scholarship, and creative enterprises. It curates an outstanding contemporary art gallery on-campus, the Mary S. Byrd Gallery. Recent guests have included Ron Diamond of the Animation Show of Shows as well as industry professionals from Hi-Res StudiosKinetic VisionEpipheo, and Bento Box. Recent guest Artist Talks have included Chris Buck, Danielle Rante, and Jason Hoelscher.

 

This is a (9-month contract), tenure track, faculty position with duties to begin in Aug. 2022.

 

 

AU is an Equal Employment Opportunity/Affirmative Action/Equal Access Employer.

Augusta University actively subscribes to a policy of equal employment opportunity and will not discriminate against any employee, student or applicant because of race, age, sex, color, sexual orientation, gender identification or expression, physical or mental disability, religion, ancestry, or national origin, marital status, genetic information, military or veteran status, domestic violence victim status, criminal conviction status, political affiliation or any other characteristic protected by applicable law. Applicants from underrepresented groups, including individuals with disabilities and protected veterans, are encouraged to apply.

 

About Augusta University

Founded in 1828, Augusta University is the state's only public university of the health sciences and is one of the four research universities of the University System of Georgia. With 670 acres of campus and nearly 150 buildings, the university is a $1 billion-plus enterprise with statewide and national reach. Offering undergraduate programs in the liberal arts and sciences, business, and education, as well as a full range of graduate programs and hands-on clinical research opportunities, Augusta University is Georgia's innovation center for education, cybersecurity, and health care. 

 

Governed by the Board of Regents of the University System of Georgia, Augusta University holds the Carnegie Classification of Doctoral Universities.

 

About Augusta, Georgia

 

Augusta, GA, is ranked by some websites among the top ten overall cities in the USA for a balanced quality of life. It is growing and thriving, with its greater-metropolitan area approaching half a million, yet it is not dense, with beautiful nature in arm’s reach. Located on the south bank of the Savannah River, midway between the Great Smokey Mountains and coastal beaches; Augusta is within a few hours of the cultural centers of Atlanta, Asheville, Savannah, Athens, Columbia, Greenville, and Charleston. The Morris Museum of Art, the Gertrude Herbert Institute of Art, the Augusta Ballet, the Jessye Norman School of the Arts, the symphony, theater, and events at the James Brown Arena establish a rich cultural milieu. And of course, Augusta is home to the world-re-renowned Masters Golf Tournament.

 

To Apply:

 

 To be considered an applicant for this position, one must apply online at https://www.augusta.edu/hr/jobs/faculty.

 

Please upload your Curriculum Vitae, Research Statement, Professional References, etc., as one document. Please submit a cover letter describing qualifications and experience, a current curriculum vitae, artist statement, statement of teaching philosophy, as well as names, addresses, and phone numbers of three references compiled into a single pdf and uploaded at https://www.augusta.edu/hr/jobs/faculty. In addition, please submit a website URL linking your portfolio or demo reel. 

 


Vice-President, Digital+Games

Hey there! We’re Relish, a fast growing studio that builds apps, websites, games and animation for entertainment and corporate clients. Our team of 150 creators are committed to improving how people live, learn, work, and play. We immerse our clients’ customers into digital worlds that thrill, delight, and disrupt. We’re a tight, nimble team that does mighty things. Check out some our recent projects here — https://reli.sh/

We’re looking for a Vice President, Digital + Games, to join our leadership team.

Who are you?

You’re constantly curious about what comes next in app and game development, and how brands are using both to further their strategic aims. A seasoned agency leader, you’re highly collaborative and ready to level-up a high-performing team to drive engagement for great brands—including our own! As part of the leadership team, you’re able to provide sound counsel to executives, help clients see why Relish is the agency they want to work with, and motivate your staff to innovate, collaborate, and create impact with every project. You’re a thinker, a doer, a dreamer, who’s ready to roll up their sleeves and dive into the work when needed:

  • Over the last 8+ years you’ve led a digital or games production department resulting in a substantially larger client base and market-leading products.
  • You understand how to grow a team, scale a department, and build business.
  • You’re able to lead managers at different levels and capabilities, in order to deliver high-quality projects while meeting deadlines and maintaining margins.
  • You have a track record of deepening relationships with existing clients, successfully onboarding new ones.
  • You understand how to counsel leadership on emergent trends in the industry and advise how to best position the Studio to leverage them.
  • You’re a confident team player with the ability to quickly build strong inter-team relationships, motivate and lead a bright team of talented, ambitious juniors. You’re committed to coaching and mentoring, and helping people achieve success.

Wait, what? That’s me! Tell me more! What would my day look like?

The VP, Digital + Games’ main function is to drive the division’s growth, in alignment with the Relish Studios overall strategy. Combining strategic ability with production know-how, you’ll help amp up our Business Development efforts while providing leadership to creators in the division. Working closely with the President and VP, Operations you will guide the development of new best practices and position the studio to increase its ability to do both service work and bring original IP to market:

  • You’ll ensure the team has the best organizational structure, processes and practices that allow them to produce high quality work efficiently, on time and on budget.
  • You’ll tap into your experience and creativity to help the Sales and Marketing team close deals by leading client pitch and proposal meetings.
  • You’ll lead the division’s functional leaders to troubleshoot and adjust, ensuring that clients are happy and that project milestones can be met / margins can be maintained.
  • You’ll collaborate with the leadership team to define the future of Relish Digital + Games, acting as strategic counsel to the Founders.
  • You’ll be the gatekeeper to the Founders, ensuring that any work that is presented to them is “client-ready” (almost fully formed, properly polished, and meets their expectations).
  • You’ll be a coach and/or mentor to senior members of the Digital+Games team, and advise the corporate team on refinements to the org structure or new roles required.
  • You’ll actively participate in Performance Reviews and salary adjustment conversations.

What’s In it for You?

  • An opportunity to position yourself at the forefront of emergent technology and creative interaction by transforming a business unit with nearly 15 years of market success
  • Day-to-day leadership of a high performing international workforce that continues to upskill, innovate, and collaborate to make stuff that matters
  • Work-life balance and competitive compensation with significant opportunity for growth and career development

Yeah, I want in! How do we get started?

We thought you would. Tell us your story. Your CV should outline how you’ve made an impact on other teams, and why you’re the right fit for the Relish Studios leadership team. We need to see how you’ve adapted to “manage up and down” and the results of your efforts to grow the sales of a division or department. Apply today or send an email out to join.us@reli.sh if you’ve got questions.

How to Apply View Map

Apply at https://secure.collage.co/jobs/relish/27369

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Studio Rigging Lead

Hey there! We’re Relish, a group of interactive innovators committed to improving how people live, learn, work, and play. We immerse our clients’ customers into digital worlds that thrill, delight, and disrupt. We’re a tight, nimble team that does mighty things. Check out some our recent projects here: https://reli.sh/animation

We’re looking for a Studio Rigging Lead to help bring our commercial projects and feature animations to life.

Who are you?

You’re weirdly passionate about improving the overall quality and efficiency of creature/character workflow and, with at least 5+ years of experience behind you, you’re ready to oversee the development and maintenance of the studio’s proprietary rigs and rigging pipeline.

You’re a thinker, a doer, a dreamer, and a maker:

  • You’ve got an excellent grasp of biomechanics, kinesiology for humanoid and animals, and a thorough understanding of weighting and skinning
  • You’re a bona-fide animation geek, with expertise in Autodesk Maya, Unity, and/or Unreal; Blender experience also a plus!; you’re proficient with Python, and feel energized when you’re upskilling to improve the animation pipeline
  • You’re ready to build and lead a rigging team, and mentor junior rigging artists
  • You’re confident in your creativity and ability. You’re an effective and clear communicator that’s unafraid to ask great questions, identify solutions, and troubleshoot

Wait, what? That’s me! Tell me more. What would my day look like?

From simple props to complex creatures, you’ll create feature-quality, scripted rigs and refine them based on the needs of animators and downstream departments. Working closely with modelers and animators, you’ll ensure assets are efficiently rigged and capable of believable movements.

  • You’ll adapt to the tools specific to the production, and offer suggestions to refine or optimize the process to achieve the best possible CG performances
  • You’ll collaborate with Modelers and Animators to meet the technical requirements and satisfy the series’ animation needs
  • Reporting to the Producer and collaborating with members of our team, you’ll receive feedback from the Directors and Supervisors to bring a high level of technical proficiency while achieving looks in a variety of styles
  • You’ll attend and participate in team meetings, and regularly communicate with the production team

Yeah, I want in! How do we get started?

We thought you would. We need to see some evidence of your rigging experience, how you’ve made an impact on other teams, and understand where you’re located (or if you’re willing to relocate to be a part of our team). Please be sure to include a link to your demo reel in your application! Apply today or send an email out to join.us@reli.sh if you’ve got questions.

Limited time offer! Don’t miss your shot! This opportunity is only available to those eligible to work in Canada. Preference will be given to those willing to relocate to our Duncan, BC studio.

How to Apply View Map

Visit https://secure.collage.co/jobs/relish/25195

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Studio CG Supervisor

Hey there! We’re Relish, a group of interactive innovators committed to improving how people live, learn, work, and play. We immerse our clients’ customers into digital worlds that thrill, delight, and disrupt. We’re a tight, nimble team that does mighty things. Check out some our recent projects here: https://reli.sh/animation/

We’re looking for an innovation-focused Studio CG Supervisor to help bring our commercial projects and feature animations to life. This exciting new role, situated with our Vancouver Island studio, is an opportunity for you to help transform and grow our studio, build an Unreal pipeline using the latest technology and your best ideas, and help us make stuff that matters.

Who are you?

Over the last 8+ years working on full-cycle Animation projects, you’ve gained expert-level insight on how to get the most out of CG animation pipeline and technology. You’re ready for a new challenge, and to lead a high-performing team that’s experiencing explosive growth. You’re a thinker, a doer, a dreamer, and a maker:

  • You’re software agnostic, but have significant (read: expert-level) experience with Maya, Redshift, mGear (or similar autorigging solutions), Cloud-based Renderers, and Blender; you’re always looking to level-up your skills
  • You’ve got a decent handle on Unreal Engine 4 and 5
  • You’re client-focused, and have a knack for listening actively, translating complex needs into relevant solutions, and explaining things in a way that matches the skill level of your audience
  • You’ve lead teams, or feel ready to lead a team, by mentoring and coaching, and inspiring them to bring their best ideas to the table
  • You’re a problem solver who isn’t afraid to roll-up your sleeves and get things done; you geek out when trying to find the best new approach to pipelines and technology
  • You’re confident in your creativity and ability. You’re an effective and clear communicator that’s unafraid to ask great questions, identify solutions, and troubleshoot

Wait, what? That’s me! Tell me more. What would my day look like?

You’ll oversee all CG related operations at the studio. Providing leadership and direction to various department supervisors, you’ll often communicate with key creatives to ensure that the client and studio’s vision comes off the page and onto the screen.

  • You’ll work with the studio’s producers and department supervisors to determine the best CG solutions and scope requirements of various productions, to ensure highest quality and reasonable deadlines
  • You’ll collaborate with the Pipeline department to analyse best practices for a given project, and problem solve any choke points; you’ll engage active explorations of new software and technology, with regular presentations of pertinent discoveries, to keep the studio pipeline nimble and current
  • You’ll adjust to the studio’s changing needs, growing with us to ensure that we’re always on the cutting-edge while maintaining high standards of quality
  • You’ll work with a team committed to ongoing learning and development, and ready to implement new processes and techniques

Yeah, I want in! How do we get started?

We thought you would. We need to see some evidence of your production experience, how you’ve made an impact on other teams, and understand where you’re located (or if you’re willing to relocate to be a part of our team). Please be sure to include a link to your demo reel in your application! Apply today or send an email out to join.us@reli.sh if you’ve got questions.

Limited time offer! Don’t miss your shot! This opportunity is only available to those eligible to work in Canada. Preference will be given to those willing to relocate to our Duncan, BC studio.

How to Apply View Map

Visit https://secure.collage.co/jobs/relish/27000

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SR Nuke COmpositor

Alkemy X
New York, NY, USA

Job Summary

 Alkemy X is seeking California based SR Compositors to work in a cooperative and fun team environment, alongside other VFX Artists and departments, taking direction from Producers, Supervisors and Leads to craft and execute Client’s vision up to internal and Client  standards for high end Episodics. Ultimately ensure completion of assigned tasks on time and under budget.

 

Qualifications:

      *  5+ years compositing in Nuke on episodic, features or commercials

      *  Experience in Live Action compositing

      *  Good general and technical knowledge of Nuke and other related compositing tools and programs

      *  Has artistic and aesthetic eye

      *  Clear written and verbal communication skills

      *  Can work well both independently and in a team based settings plus remains calm under pressure

      *  Ability to take direction

      *  Versatile, flexible, able to juggle multiple projects concurrently in a fast-paced environment

      *  Ability to work with tight and various deadlines

      *  Overall positive attitude

 

Responsibilities

      *  Work with Producers and Supervisors to design and execute Client’s and internal expectations

      *  Meet deadlines for assigned shots both temp and final  

      *  Work on and execute various  SR Level shots / tasks  such as, integration of internal and client provided elements, live action footage, CG, stock footage and matte painting into final shot using Nuke

      *  Helping to determine best strategy to overcome compositing challenges and to complete assigned work

 

Work in a fun, creative and collaborative environment dedicated to producing outstanding and award-winning projects for our clients. We work to live! 


Check out our website at:  alkemy-x.com

 

About Alkemy X

Alkemy X is an expert at creative solutions. With offices in Philly, LA, NY, and Amsterdam, we are a group of idea-obsessed individuals, the ultimate creative partner. We endeavor for more than just “good work.” We strive to bring a “wow” by putting something new and exciting into the universe. Moving image makers who craft at the center of entertainment, media and commerce, our team leads clients to create culture-defining work. From inspiring inner growth in TLC's "Drag Me Down the Aisle," to redefining the 1950s female heroine in Amazon Prime Video's "The Marvelous Mrs. Maisel," to branded work for the likes of Samsung and JetBlue, we exist to spark surprise, excitement and move audiences.

 

XR Software Engineer

BehaVR, Inc
Remote

Job Description

BehaVR is a new kind of digital therapeutics company, translating proven science into immersive and engaging XR therapeutics for mental and behavioral health. We exist to create a resilient world, liberated from fear and pain. Partnering with the country’s leading academic institutions, research institutes, and pharmaceutical companies, we develop General Wellness and Prescription Digital Therapeutics that change people’s lives.

We are seeking engineers obsessed with immersive technologies, who have a strong understanding of the Unity game engine and experience developing VR/AR applications.
You will have the opportunity to work with our cloud-based platform that enables dynamic VR experiences, personalizing each patient’s experience in real-time.

As the XR Software Engineer, you’ll be at the forefront of a fast-growing portfolio of solutions that create value, change, and better lives and clinical outcomes for all stakeholders in the healthcare system.

What You’ll Do

  • Collaborate with product, creative, and technical teams to envision personalized VR experiences using our industry leading cloud-based platform and refine product requirements and features.
  • Develop, optimize and maintain interactive XR applications utilizing the Unity Game Engine (C#) .
  • Write maintainable and performant code under tight deadlines.
  • Rapidly design and prototype interactive applications for XR platforms such as Oculus
  • Develop Unity editor tools for artists, designers and developers to optimize content production

Skills & Requirements

What We’re Looking For

  • Advanced level knowledge of Unity 3D development ecosystem including asset workflows, lighting and shaders, physics, animation, optimizations and libraries.
  • Hands-on experience with developing XR applications using a variety of AR/VR SDKs and devices.
  • Strong knowledge of the performance best practices for Mobile VR applications
  • 3+ years of experience working with Unity
  • Advanced level understanding of C#
  • 3+ years of experience in game design & development
  • Strong knowledge of the Unity Profiler
  • Must be able to provide a portfolio upon request

How You’ll Stand Out

  • Experience creating 6-DOF VR experiences
  • Experience developing Editor tools
  • Experience with testing frameworks for Unity
  • Knowledge of Unity’s Scriptable Render Pipeline
  • Experience developing multiplayer games
  • Knowledgeable in Unity Timeline system
  • Familiarity with the Unity Job system.
  • Understanding of Unity DOTS

Stacking Up Against Our Values
We take our values, and the culture that they enable, seriously. See if you’re the right fit:

  • Passion for the Purpose. We labor to our purpose of helping real people without looking for reward because we know that the world needs what we’re building.
  • Do What It Takes. We are dependably accountable to the commitments we make to each other; we don’t let the people we serve down, our partners down, our company down, or our teammates down.
  • Optimistic Collaborators. We approach each day with hope and positivity, seeking out and valuing everyone’s ideas and efforts with a spirit of inclusion and trust.
  • Evolve Self & Company. We are leading a transformation, so we must push against and break through boundaries with fearless creativity, a commitment to continual learning, and thoughtful risk taking.
  • Create Clarity. We put in the work to make the complex more simple – helping everyone understand the intersecting, rapidly transforming domains in which we operate.

Additional Information

Working remotely is an option

How to Apply

Apply

About the Company

BehaVR is a new kind of digital therapeutics company, translating proven science into immersive and engaging XR therapeutics for mental and behavioral health. We exist to create a resilient world, liberated from fear and pain. Partnering with the country’s leading academic institutions, research institutes, and pharmaceutical companies, we develop General Wellness and Prescription Digital Therapeutics that change people’s lives.

Technical Artist

PLAYERUNKNOWN PRODUCTIONS
Amsterdam, Netherlands

Job Description

We are searching for experienced technical artists who can help us create large scale worlds using cutting edge technology. 

Responsibilities include:

  • Develop Houdini created training data for our ML pipeline
  • Create Houdini digital assets for use in-game 
  • Work creatively within constraints established by our proprietary engine
  • Understanding the gameplay implications of art on player experience
  • Empower, inspire and support the art team in optimizing their processes
  • Support developers in the use of the 3D art pipeline and engine tools
  • Provide hands-on support to artists in asset optimisation to increase performance and visuals
  • Review our creative processes and identify opportunities for improvements and fix issues
  • Work with QA and developers to diagnose in-game issues

Skills & Requirements

  • Highly motivated to work with new and emerging technologies. 
  • Significant experience (3 – 5 years) as a Technical Artist in game development industry.
  • Experience with developing technologies for new engines.
  • Comfortable working in a highly data-driven environment.
  • Significant experience in a full digital art content creation pipeline.
  • Good knowledge of 2D and 3D graphics software.
  • Knowledge of an asset management system (e.g., Perforce, VSS, Alienbrain).
  • Able to create technical documentation.
  • Knowledge and interest in the following technical art areas: Shading and Lighting, Rendering and Post FX, Special FX, Houdini, Rigging and Animation.
  • Excellent communication in verbal and written English.

Additional Information

Relocation assistance is offered

How to Apply

Apply directly.

About the Company

An independent development studio dedicated to exploring how new technologies can change the way we make virtual worlds. Our hybrid team of game developers, researchers and artists are building the tools and technology necessary to create massive scale multiplayer sandboxes.  

We place emphasis on a breath-first development approach in all fields, using data-driven development, ECS and machine learning to create the scalable systems capable of powering massive sandbox worlds. We believe in iterative development, building for flexibility and adaptability from the ground up. 

3D Generalist Artist

BehaVR, Inc
Remote

Job Description

BehaVR is a new kind of digital therapeutics company, translating proven science into immersive and engaging XR therapeutics for mental and behavioral health. We exist to create a resilient world, liberated from fear and pain. Partnering with the country’s leading academic institutions, research institutes, and pharmaceutical companies, we develop General Wellness and Prescription Digital Therapeutics that change people’s lives.

We are seeking a mid to senior level 3D Generalist to bring our VR worlds to life. Our ideal candidate is creative, self-motivated, and has experience with game development processes. All applicants must provide a portfolio including wireframes of their models, textures, and breakdown descriptions. This role reports to the Creative Director and works closely with the
Designers, Engineering, and Product managers.

Our VR experiences change the lives of patients around the world by giving them access to immersive virtual healthcare. As the 3D Generalist, you’ll be helping us build a fast-growing portfolio of therapeutic products targeting some of the biggest challenges facing the medical world today.

What You’ll Do

  • Model, texture, rig, and animate assets for use on a mobile VR platforms
  • Collaborate with product team, designers, engineering, and our clinical advisors to contribute to the design and concept development of engaging experiences
  • Ensure visual quality and performance requirements are met on VR headsets
  • Use Timeline and Unity’s animation system to bring scenes to life
  • Create particle systems & other visual FX
  • Set up baked and real-time lighting in Unity

Skills & Requirements

What We’re Looking For

  • 3D generalist with 3-5 years of experience working on commercial products
  • Strong portfolio demonstrating a breadth of stylized 3D assets - from props and environments to characters
  • Expert knowledge of Unity, Autodesk Maya/Blender, and the Substance suite
  • Deep understanding of optimization techniques for mobile (VR a plus)
  • A highly organized, detail-oriented individual that produces clean, well-organized unity scenes with assets properly scaled to real-world accuracy and standards
  • An ability to clearly communicate ideas, workflow, and pipeline needs clearly to team members across departments
  • A collaborative member of the team who can offer and receive constructive criticism
  • Skilled at defining, and following existing styles

Stacking Up Against Our Values
We take our values, and the culture that they enable, seriously. See if you’re the right fit:

  • Passion for the Purpose. We labor to our purpose of helping real people without looking for reward because we know that the world needs what we’re building.
  • Do What It Takes. We are dependably accountable to the commitments we make to each other; we don’t let the people we serve down, our partners down, our company down, or our teammates down.
  • Optimistic Collaborators. We approach each day with hope and positivity, seeking out and valuing everyone’s ideas and efforts with a spirit of inclusion and trust.
  • Evolve Self & Company. We are leading a transformation, so we must push against and breakthrough boundaries with fearless creativity, a commitment to continual learning, and thoughtful risk-taking.
  • Create Clarity. We put in the work to make the complex more simple – helping everyone understand the intersecting, rapidly transforming domains in which we operate.

How You’ll Stand Out

  • Genuine enthusiasm for (and personal interest in) virtual and augmented reality
  • Providing a list of your top 5 favorite VR games/apps/experiences/videos, and why
  • A desire to create beautiful art assets for digital therapeutic experiences that address social anxiety, generalized anxiety, and major depressive disorder
  • A keen eye for design and desire to participate in collaborative design sessions
  • Knowledge of Adobe Creative Suite, concept art, storyboarding, and URP
  • Knowledge of writing shaders or using tools such as Unity Shader Graph and Amplify

Additional Information

Working remotely is an option

How to Apply

We believe in the benefits of in-person collaboration, so we encourage applicants who are in or around Nashville and Boston (our main centers of gravity) – but if you live elsewhere and believe you’re a perfect fit for the role, let’s still chat!

Apply

About the Company

BehaVR is a new kind of digital therapeutics company, translating proven science into immersive and engaging XR therapeutics for mental and behavioral health. We exist to create a resilient world, liberated from fear and pain. Partnering with the country’s leading academic institutions, research institutes, and pharmaceutical companies, we develop General Wellness and Prescription Digital Therapeutics that change people’s lives. 

Writer

BehaVR, Inc
Remote

Job Description

Writer

BehaVR is a new kind of digital therapeutics company, translating proven science into immersive and engaging XR therapeutics for mental and behavioral health. We exist to create a resilient world, liberated from fear and pain. Partnering with the country’s leading academic institutions, research institutes, and pharmaceutical companies, we develop General Wellness and Prescription Digital Therapeutics that change people’s lives.

We are seeking an experienced writer to enhance our digital therapeutic and general wellness products. This role requires the capacity to translate clinical insight into engaging narratives and easily digestible interactive/passive education content; a passion for emerging technologies, including VR. Reporting to the Creative Director, this role also has close collaboration and alignment with the Product Manager, Clinical Domain Experts, and Designers.

As the Writer, you’ll be at the forefront of a fast-growing portfolio of solutions that create value, change, and better lives and clinical outcomes for all stakeholders in the healthcare system.

What You’ll Do

  • Create story treatments, narratives, and scripts with guidance from Clinical domain experts and Designers to deliver material in a fun and engaging way
  • Craft and refine scripts, story arcs, educational materials, and supporting texts
  • Gather information from multiple sources to create scripts that deliver the material in new and exciting ways.
  • Collaborate with Designers and Artists to develop engaging characters and stories
  • Champion narrative direction and be an advocate for storytelling across our entire product catalog.

Skills & Requirements

What We’re Looking For

  • 3+ years of experience writing for narrative for interactive and passive media.
  • Comprehensive understanding of writing for non-linear experiences.
  • An ability to translate clinical language into fun, engaging scripts.
  • Must be self-sufficient with strong research skills
  • An obsession with XR technologies

Stacking Up Against Our Values

We take our values, and the culture that they enable, seriously. See if you’re the right fit:

  • Passion for the Purpose. We labor to our purpose of helping real people without looking for reward because we know that the world needs what we’re building.
  • Do What It Takes. We are dependably accountable to the commitments we make to each other; we don’t let the people we serve down, our partners down, our company down, or our teammates down.
  • Optimistic Collaborators. We approach each day with hope and positivity, seeking out and valuing everyone’s ideas and efforts with a spirit of inclusion and trust.
  • Evolve Self & Company. We are leading a transformation, so we must push against and breakthrough boundaries with fearless creativity, a commitment to continual learning, and thoughtful risk-taking.
  • Create Clarity. We put in the work to make the complex more simple – helping everyone understand the intersecting, rapidly transforming domains in which we operate.

How You’ll Stand Out

  • Experience in digital therapeutics, especially FDA-cleared SiMD or SaMD products
  • Genuine enthusiasm for (and personal interest in) virtual and augmented reality
  • Providing a portfolio of your work
  • Providing a list of your top 5 favorite VR games/apps/experiences/videos, and why

Additional Information

Working remotely is an option

How to Apply

We believe in the benefits of in-person collaboration, so we encourage applicants who are in or around Nashville and Boston (our main centers of gravity) – but if you live elsewhere and believe you’re a perfect fit for the role, let’s still chat!

Apply

About the Company

BehaVR is a new kind of digital therapeutics company, translating proven science into immersive and engaging XR therapeutics for mental and behavioral health. We exist to create a resilient world, liberated from fear and pain. Partnering with the country’s leading academic institutions, research institutes, and pharmaceutical companies, we develop General Wellness and Prescription Digital Therapeutics that change people’s lives. 

Senior Concept Artist

InnoGames GmbH
Remote

Job Description

If you believe in open communication, delivering great results as part of a team, and like to focus on Art and composition of one of our most successful titles, then you might be the person we are looking for!

Your mission: 

  • Create! Conceptualize, design, and create a range of concept art assets mostly focusing on buildings, but also including characters, landscapes, and environments to be used as a guide for developing 3D game assets.
  • Contribute! Deliver creative ideas to a living game.
  • Collaborate! Work closely with Game Designers, other Concept Artists, and the Team Lead Art to help devise the game's visual style and direction through concept. Collaborate with a positive attitude within the Art Team in the creation of new concepts and designs.
  • Take action! As one of the main artists, you will be defining the look and feel and strongly contribute to our game's art direction and vision.
  • Explore! Do research and integrate visual reference into concepts.

Skills & Requirements

Your skill set: 

  • Theoretical background. You have a degree in graphic design, communication design, or a comparable experience.
  • Hands-on experience. You have an outstanding portfolio of work demonstrating the expertise in creating concept art for environments and architecture.
  • Passion. You are passionate about Art applied to game - a good sense of composition, shape language, color, and lighting
  • Proactivity. You drive things forward and have a creative personality. 
  • Communication skills. You have excellent team and communication skills and the willingness to work iteratively in a collaborative environment.
  • Proficiency. You bring outstanding design and illustration skills & expert knowledge of Adobe Photoshop.
  • Creativity. Ability to iterate, change, and develop designs based on art direction. As well, you understand and follow art style guides.

Your power-ups: 

  • Career opportunities. Level up your career with excellent development opportunities such as "InnoVersity" trainings, internal workshops, life drawing sessions, mentoring, and peer support. 
  • Team of specialists. Shape the success story of InnoGames and be a part of our international team of professionals in a stable growing company and award-winning employer.
  • Outstanding benefits. Get competitive compensation as well as 28 vacation days, a sabbatical, mobile device, contribution to your public transport ticket, and more.
  • Flexible working hours. We offer trust-based working hours and active breaks - play table tennis with your team, work out in our gym or go to our rooftop terrace to get some fresh air.
  • Hybrid Working Model. We offer our colleagues the flexibility to choose between working from home and our modern offices in central Hamburg. With regular times planned together in the office, we keep up our unique InnoGames spirit!
  • Solution orientation. We are offering an atmosphere to empower creative thinking and strong results.
  • Team events. Participate in regular (virtual) team events (e.g., escape room games, cooking, virtual wine tasting), barbecue together on our rooftop terrace, and enjoy regular company-get-togethers.
  • Food & drinks. We offer free drinks and fresh fruit to contribute to your health and well-being; enjoy the meals delivered by our in-house canteen or cook on your own in one of our employee kitchens.
  • Relocation assistance. If you are interested in relocating to Hamburg/Germany, we will help you relocate to Hamburg/Germany regarding all the needed resources.
  • Comfy offices. Learn more about our charms and benefits in our virtual office tour.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Excited to start your journey with InnoGames and join our dynamic team as a Senior Concept Artist? We look forward to receiving your application including (a link to) your portfolio through our online application form. Sandra Wandschneider would be happy to answer any questions you may have.

About the Company

InnoGames is Germany’s leading developer and publisher of mobile and online games. The company based in Hamburg is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ complete portfolio encompasses seven live games and several mobile titles in production.

Born as a hobby, InnoGames today has a team of 400 employees from more than 30 nations who share the passion of creating unique games that players across the globe enjoy for years. In order to further expand our success and to realize new projects, we are constantly looking for young talents, experienced professionals, and creative thinkers.

Senior Rigger / Technical Artist

Ninja Theory Ltd
Remote

Job Description

Location: Work from home or from our brand-new studio in Cambridge, UK.

Level: Senior and above.

About us: Ninja Theory is a five-time Bafta award winning games company based in Cambridge, UK and part of Xbox Game Studios. Our Mission is: To Craft Life-changing Art with Game-changing Tech and we are building the team that will help us fulfil that promise.

Your role: As part of the Technical Art team, you will collaborate with Character Art and Animation disciplines to create exceptional quality characters that will help bring our creative vision to life. You will work with a variety of photo-real humanoids and creatures, developing puppet, deformation and runtime rigs including facial, clothing, fur/hair muscle and skin simulations. You will also work with key external partners to ensure we stay at the cutting edge of game development.

Skills & Requirements

Your skill: You will have a strong desire to push what is achievable for real-time characters within the games medium. You'll have the ability to leverage both existing and emerging technologies in the pursuit of this.

You will have:

  • Demonstrable ability to author powerful and efficient puppet rigs.
  • An in-depth knowledge of anatomy.
  • In depth knowledge of Maya.
  • Good Python skills, with the ability to write clear, well-structured, and documented code.
  • Outstanding communication skills with the ability to lead discussions and mentor others.
  • Be able to work both independently and as part of a team.

Your experience: As well as the above skills you will also have:

  • Unreal Engine experience.
  • 3+ years industry experience Game/Film/TV.

As a bonus you may also have:

  • Experience in writing C++ Maya Plug-ins.
  • Good understanding of Linear Algebra.
  • Performance capture pipelines and assets.

Our Values: Greatness through Excellence, Teamwork & Integrity. 

We offer great pay, wide-ranging benefits and flexible working arrangements so you can focus on what matters. For those based in the studio, we offer complimentary catered lunch from our on-site pub, The Bird or Worm? We avoid hierarchy, egos and crunch, preferring trust, talent and experience to see us through.  You will be part of an inclusive group of ninjas who know what it takes to succeed, and who will encourage and support you to do the same. 

Our Process: We are an equal opportunity employer. Equality, diversity and inclusion (ED&I) is a crucial and permanent part of our business strategy. To help us ensure a fully equal, diverse and inclusive working environment, we carry out anonymised screening. Our anonymised screening automatically obscures your personal information from your application and encourages a more inclusive hiring process by mitigating unconscious bias from the start.

Where possible, we kindly ask that you submit anonymised reels/portfolios to support our ED&I commitments.

This is a fantastic opportunity to join a BAFTA Award winning studio in the Xbox Game Studios Group and be part of pushing the boundaries of interactive entertainment.

Please note, this advert closes on Wednesday 16th February 2022.


Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Head to our website: https://apply.workable.com/ninja-theory/j/67071B8315/

About the Company

Ninja Theory Ltd. is a video games development studio based in Cambridge, UK. Ninja Theory was formed in 2004 by four partners, including directors Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director) and Jez San OBE (Non-Executive Director). Our release history includes Kung Fu Chaos, Heavenly Sword, Enslaved: Odyssey to the West, Disney Infinity 3.0, DmC: Devil May Cry, and the most recent BAFTA award-winning Hellblade: Senua's Sacrifice. The studio pride themselves on striving for the highest production values and continually pushing the boundaries of technology, art and design to create evermore exciting video game experiences.

We're always on the look out for highly talented creatives who want to help us make meaningful player experiences. So whether you're looking for a new opportunity or want to keep in touch with us for future roles, please do connect with us and let us know your interests. 

Concept Artist

QORPO
Remote

Job Description

Responsibilities

  • Exceptional traditional and digital art skills
  • Obsessive about look development with a strong visual design process
  • Excellent visual storyteller creating detailed, inventive, and believable worlds
  • Ability to craft production drawings (turnarounds, layouts and isometric views) for mostly environments, buildings and props (characters, weapons and vehicles).
  • Effective collaborator, strong communicator and problem solver able to provide visual basis for content and asset creation

Skills & Requirements

BASIC QUALIFICATIONS

  • 3+ years of professional experience as a concept artist
  • Portfolio that demonstrates style range, creativity and craftsmanship

PREFERRED QUALIFICATIONS

  • Experienced with digital content creation tools such as Photoshop, Painter, etc…
  • Worked on a AAA game as a concept artist
  • A understanding of architecture and world building using props, designing believable worlds
  • A strong artistic eye for form, structure and shape in regards to design.
  • Solid approach from ideation to final concepts
  • Exceptional communication skills and strong collaborative spirit
  • Ability to convey emotional intent through dramatic lighting and composition
  • Ability to craft detailed production concept work for environments and props
  • Knowledgeable about game industry trends and art styles

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

If you are interested and want to apply please send your:

  • CV
  • Portfolio

To hr@qorpo.co

About the Company

Qorpo is an international company focusing on connecting gaming with blockchain, cryptocurrencies, and NFTs. Qorpo is an NFT leader in central Europe currently building the most complete ecosystem in the NFT universe with 3 live products — Trade Race Manager, Qorpo Wallet, and Qorpo Market. There’s another product coming soon — CyberTrade (NFT based game build in full 3D Unity engine — Dominate the city in this revolutionary Play2Earn NFT metaverse with your crime syndicate and become the Boss of all Bosses). Soon we will launch Trade Race manager 2 fully in 3D.

At QORPO, we want people driven by curiosity - Visionaries who aren't scared to explore new territory of building the metaverse. Intrepid individuals who embrace the challenges. We are continuing to build an environment that empowers you to take risks and redefine what's possible. The place for talented people who aren't satisfied with what is, but who are obsessed by what could be. Your imagination with pushing boundaries of reality. 

So bring your talent and build the metaverse with us!

3D Artist - Marketing

InnoGames GmbH
Remote

Job Description

We’re looking for a talented 3D Artist who is aiming to create high-quality Marketing visuals that reach millions of potential players around the world every day. If you are looking for an opportunity where you can combine your stunning artistic skills with your interest to know more about how it has been perceived by the target audience, this might be the right opportunity for you. Apply now and become a driving force in a highly motivated Marketing team full of professionals.  

Your mission:

  • Create high-quality 3D artworks for our Marketing team needs. You are responsible for preparing and texturing assets for key visuals as well as for posing and rendering various 3D characters and environments.
  • Produce high-quality video ads using tools like After Effects, Unity, Maya and/or Cinema 4D.
  • Collaborate with our Marketing Managers. Along the process of creating assets, you are involved in brainstorming and conceptual sessions together with your Marketing colleagues and will experience the analytical side of creativeness. You get insights on KPIs and relevant numbers that you should consider when producing your artwork.
  • Maintain high standards of the production pipeline. You make sure all quality standards and project deadlines are met. 
  • Set up communication with external stakeholders. Our creative team values a trustful collaboration with their external partners, therefore, you are in charge of contributing to an efficient partnership with e.g. external agencies.  
  • Think outside the box. Our position offers you the opportunity to question establish processes, to act creatively, and to think globally to make the project work even smoother and exceptional. 
  • Implement our InnoGames values into your daily routines. Share your passion with the team and contribute to a result-oriented and feedback-sharing environment, which adds up to a fun and successful working atmosphere.

Skills & Requirements

Your skill set:

  • Professional expertise. You have at least 3 years of professional experience as 3D generalist, ideally in the movie or commercial industry. 
  • Design skills that show creative flare. You have high competence in modeling, texturing, lighting, rendering & compositing, high-quality 3D creatives. Ideally you have a focus on environment art. 
  • Ownership.  You take on a high level of responsibility and ideally have some first experience in project management to assure smooth processes and deadlines are being met. 
  • Broad portfolio & tool knowledge. You are able to show us a portfolio that conveys your talents throughout the creative process, that you care about lighting, rendering and shows that you are familiar with tools like Maya or Cinema 4D and Adobe After Effects.
  • Marketing & analytical interest. Ideally, you have first experience in the Marketing field or have a strong interest in getting into Marketing related topics and KPIs. 
  • Great soft skills. High level of professionalism in terms of self-organization/ initiative as well as possessing a structured working method. You have a positive presence on the team and support others in their efforts to do their best work and become better artists. 
  • Theoretical background. You have completed a university degree in a related field (e.g. Communication Design) or have relevant experience. 

Your power-ups:

  • Team of specialists. Shape the success story of InnoGames and be a part of our international team of professionals in a stable growing company and award-winning employer.
  • Career opportunities. Level up as an Artist with excellent training and development opportunities such as life drawing sessions, online trainings, InnoVersity, conferences.
  • Outstanding benefits. Get competitive compensation as well as 28 vacation days, a sabbatical, mobile device, contribution to your public transport ticket, and more.
  • Flexible working hours. We offer trust-based working hours as well as active breaks - play table tennis with your team, work out in our gym or go to our rooftop terrace to get some fresh air.
  • Hybrid Working Model. We offer our colleagues the flexibility to choose between working from home and our modern offices in central Hamburg. With regular times planned together in the office, we make sure to keep up our unique InnoGames spirit!
  • Solution orientation. We are offering an atmosphere to empower creative thinking and strong results.
  • Team events. Participate in regular (virtual) team events (e.g., wine tasting, cooking, paintball), barbecue together on our rooftop terrace, and enjoy regular company-get-togethers.
  • Food & drinks. We offer free drinks and fresh fruit to contribute to your health and well-being; enjoy the meals delivered by our in-house canteen or cook on your own in one of our employee kitchens.
  • Relocation assistance. If you are interested in relocating to Hamburg/Germany, we will help you relocate to Hamburg/Germany regarding all the needed resources.
  • Comfy and modern offices. Learn more about our charms and benefits in our virtual office tour.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Excited to start your journey with InnoGames and join our dynamic Marketing team as a 3D Artist? We look forward to receiving your application as well as your salary expectations and earliest possible start date through our online application form. Sandra Wandschneider would be happy to answer any questions you may have.

About the Company

InnoGames is Germany’s leading developer and publisher of mobile and online games. The company based in Hamburg is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ complete portfolio encompasses seven live games and several mobile titles in production.

Born as a hobby, InnoGames today has a team of 400 employees from more than 30 nations who share the passion of creating unique games that players across the globe enjoy for years. In order to further expand our success and to realize new projects, we are constantly looking for young talents, experienced professionals, and creative thinkers.

UI Lead

PlaySide Studios
Melbourne, Australia

Job Description

OVERVIEW

We are seeking an imaginative, skillful, motivated, and versatile Lead UI Artist to join our team! As a candidate, you would be a proven professional in the field of visual communication, with the ability to guide multiple products along the development process and lead a vision to all members of the team including supporting your team. You will share knowledge and lead other artists. You also have an eye for clean and playful design, possess superior UI skills, and have the ability to translate high-level requirements into coherent UI flow in order to create beautiful, intuitive, and functional user interfaces.

Key Responsibilities

  • Work closely with Creative leads, Designers, and Engineers to create striking and consistent user interface visuals

  • Produce wireframes, concepts, and final assets for game UI, including HUD and GUI elements

  • Working closely with our Art Director and P&C team to build and support the UI Team

  • Conduct regular 1:1’s with your team to support them in their Art & career

  • Along with your Senior Artists, set standards across the team and support your team in meeting those standards.

  • Be an active member of the leadership team of PlaySide & champion the growth of PlaySide.

  • Communicate with the engineering team to support UI implementation of your team

  • Maintain artistic and stylistic vision throughout the development process

  • Create style guides and documentation

  • Graphic design skills to assist with the development of game brands and marketing assets

  • Constant research & interpretation of the latest UI trends, techniques, and technologies

  • Help reinforce great teamwork and an amazing studio culture!

Skills & Requirements

What you bring to the role

  • 5+  years of professional experience as a UI Artist or in a similar field

  • Experience leading a team of 2D/UI artists including mentorship and training of your team

  • Released at least 1 game title

  • Experience across a range of platforms including Mobile, PC & VR.

  • Ability to show a portfolio that includes examples of game UI

  • Understanding of mobile/console games and the industry as a whole

  • General understanding of the field of UX

  • Exceptional knowledge and experience with graphic design, typography, and iconography

  • Expert proficiency in Adobe Photoshop

  • Ability to create 2D art for UI elements

  • Ability to work well both in a team and independently without day-to-day instruction

  • Can interpret feedback and take direction well

  • Strong verbal and written communication skills

  • Can meet deadlines while working on multiple projects

  • Ability to solve problems creatively and effectively

  • Can think on their feet and act quickly

Bonus Points!

  • Art/Illustration experience

  • Motion design experience

  • Experience working within Unity and/or Unreal Engine

  • Experience developing for VR or console titles

Additional Information

Relocation assistance is offered

How to Apply

How to Apply

Email your application to jobs@playsidestudios.com.

Your relevant portfolio links and CV.

Only candidates successful will be contacted. Do keep an eye on our careers page for future roles. 

About the Company

PlaySide is one of Australia’s largest independent video game developers, with titles across a range of categories including self-published games based on original intellectual property (IP) and games developed in conjunction with the worlds’ largest studios such as Disney, Warner Bros and Nickelodeon.

PlaySide is based in Melbourne, Australia, and has a team of over 100 games creators and other staff. The Company’s portfolio consists of 52 titles delivered across 4 platforms: Mobile, Virtual Reality (VR), Augmented Reality (AR) and PC.

Senior Hard Surface Weapons Artist

Deviation Games
Los Angeles, CA, USA

Job Description

We are looking for a Senior Hard Surface / Weapons Artist to join our growing team!

Responsibilities:

  • Create high quality models and assets (Weapons and gadgets) in both high-poly and low-poly versions
  • Help team in creating packages for outsource, as well as reviewing and optimizing weapon models provided by outsource
  • Possess the organizational skills and have the expertise to complete weapon models from start to finished textured assets
  • Ability to take direction and to quickly address Art Direction and Animation feedback
  • Must work well with other disciplines in a studio environment

Skills & Requirements

  • 5+ years of AAA experience in a game industry pipeline
  • Expert in 2D/3D Software packages (Maya, ZBrush, Substance Painter/Designer, Mari, Photoshop)
  • Expert in creating materials for models, including experience working with a PBR workflow
  • Highly creative and an expert in both modern and futuristic hard surface design
  • Experience in creating weapon models that are ready for animation
  • Experience working in a fast paced AAA Studio production pipeline
  • Self-motivated problem solver with the ability to work well independently

Preferred Qualifications:

  • 8+ years of experience in the games industry
  • 2+ shipped AAA titles as a weapon/ hard surface artist
  • Ability to quickly learn new software tools and pipelines
  • Experience working in game engines
  • Expert in creating polished models for use in games
  • Expertise in optimizing meshes for games
  • Ability to concept original weapons/gadgets

Online portfolio or demo reel requested. Please include screenshots of your meshes and finished fully textured models.      

Additional Information

Relocation assistance is offered

How to Apply

www.deviationgames.com

About the Company

We’re Deviation Games. Yes, we’re new, and it’s our mission to make the most engaging, innovative games on the planet. Our founders started this company to develop the types of games they themselves want to play. We are looking to build teams of creative inventors, who learn from each other and work on the leading edge of what is possible in video game creation. 

Senior Visual Designer

Sharkmob
Sweden

Job Description

"The vision is to make an UI that is integrated with the world, not only an afterthought. My mission is to make UI a natural part of the game design process, as it should be!" - Lars Vincent, Art Director.

As a visual designer, your responsibility is to make sure the game is playable. How do you ensure this? Well, this should not come as a surprise for you - but obviously the game design and gameplay must harmonize. You will make this happen through your amazing communication skills, working closely with game designers, creative directors, character artists, animators... Everyone that needs to be involved making sure you can build a user interface that works with the game!

We have three games in the making. There is going to be a lot of opportunities to explore and push the boundaries for what is possible within UI for all the games. You will either be a part of a brand new UI team or an established one. Exciting, right?

Skills & Requirements

Requirements

  • Exceptional grasp of colour, form and function as well as visual hierarchy
  • Awesome skills in Adobe creative suite
  • Experience within motion graphics
  • An active and up to date portfolio
  • Unhindered in English, both written and spoken

That little extra

  • Unreal or 3D
  • Experience within the gaming industry

Additional Information

Relocation assistance is offered

How to Apply

Please apply here!

About the Company

Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”  

Have fun making games

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.

Share the ownership

We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.

Make smart decisions

We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!

Senior Animator (Full time or Freelance) (m/f/d)

Deep Silver FISHLABS
Hamburg, Germany

Job Description

Our team needs a Senior Animator to create memorable gameplay and cinematic moments through acting and combat. From you, on a senior level, we expect someone who has so much experience that you are able to solve most of the problems on your own and your colleagues do recognize you as a powerhouse of knowledge within your discipline and related areas.

Responsibilities:

  • Work with our Art Director and internal animators to maintain the visual direction for movement in the game.
  • Broadcast the technical needs of the animation department
  • Animate assets for use in game
  • Develop and animate in-game cinematic scenes with strong camera compositions
  • Work with combat and game designers on combat move specifications, gameplay animations for affordances and art direction for all of these
  • Administer animation assets developed both internally and by third parties
  • Interact with Technical Artists and Technical Animators to understand Character Animation Pipeline
  • Develop and adhere to quality review processes
  • Oversee 3rd parties in the production of animation assets

Skills & Requirements

  • 5+ years of game development experience
  • At least 2 shipped titles on present or previous generation hardware (PS3/4, X360/ONE, PC)
  • Demonstrated ability to work effectively with cross-functional teams
  • Understanding of implementing animations in game
  • Deep experience with Maya
  • Deep understanding of anatomy and motion
  • Experience with Motion Builder and mocap data editing techniques
  • Deep understanding of ‘mocap’ pipelines and its necessities
  • Experience on digital doubles and facial capture
  • Ability to prioritize and manage tasks to meet deadlines
  • Clear communication skills

The ideal candidate will also have

  • Good technical understanding of game engines (especially Unreal).
  • Experience with 2D and 2.5D animation pipelines.
  • Experience with creating stylized key framed animation

Additional Information

Relocation assistance is offered

How to Apply

Did we spark your interest? We are looking forward to your application. Simply click here
If you have any further documents which you think might be worth sharing to underline your background and talents, we are happy to receive them as well. If you have questions regarding the application just drop us an e-mail at jobs@dsfishlabs.com. An application via our online tool is preferred.

About the Company

We are just as passionate about our games as we are about their creators (Could that be you?!). Your job comes with personal responsibility, freedom and short decision-making routes. And most importantly - A motivated, international team full of fellow gamers.
The studio is located in a bright, modern office, right in the center of Hamburg. With a selection of benefits for all our staff: Including discounted gym membership, fresh fruit and a variety of free drinks. A healthy work-life balance is important to you? For us too! That’s why we are also awarded as a family-friendly workplace. Coming from abroad? No problem! We also offer relocation packages.

Sounds good? Take a look here: www.dsfishlabs.com

For more than 15 years at Deep Silver FISHLABS we have been creating award-winning, chart-topping games that have been brought to life on millions of screens. At our core, we are a Studio for gamers, by gamers, and a reference in developing premium games with deep and engaging experiences across platforms.

As part of Koch Media and alongside our Deep Silver sister studios across the globe, we create stunning immersive experiences that inspire millions of players worldwide.

We are looking to continue building on our success with humble but talented and creative people who have a passion for making outstanding games and want to be at the forefront of gaming.

Are you ready for the challenge? Join us! This is going to be a thrilling ride.

Senior VFX Artist (m/f/d)

Deep Silver FISHLABS
Hamburg, Germany

Job Description

We are an experienced, passionate and professional team that works together with our sister studio DS Dambuster on a AAA first-person action game for consoles and PC.

Our team shares a strong vision, is open-minded, and vividly discusses ideas, feedback, and concerns. Together we strive to create games we can be proud of and grow both on a professional as well as on a personal level.

  • Work as part of a small art team with lots of autonomy and creative ownership
  • Elevate the project’s gameplay through stunning effects that convince on both an aesthetic and technical level
  • Coordinate with our co-dev partner on technical constraints and requirements

Skills & Requirements

  • Strong overall familiarity with Unreal Engine 4 Particle Systems and Materials
  • 5+ years of experience creating real-time visual effects for games, with at least one shipped title as a key contributor for VFX
  • Ability to work in a photorealistic style, but also adapt to a variety of art styles as required by our projects
  • Enthusiasm for creating dynamic, visceral combat and ability effects
  • Strong familiarity with contemporary 3D and 2D software for the creation of game effect textures and meshes, such as Houdini, Substance Designer, Embergen and others (e.g. 3dsMax)
  • Great understanding of color, contrast, and composition
  • Formidable understanding of animation fundamentals to create compelling movement and flow
  • Keen understanding of common performance concerns, and the ability to navigate them with one eye on the big picture and context of where your effects will be used.
  • Great communication and self-organization skills
  • Knowledge of Unreal Engine Blueprints is a strong plus

Please provide an up to date online portfolio or video reel demonstrating your proficiency in realtime VFX.

Additional Information

Relocation assistance is offered

How to Apply

Did we spark your interest? We are looking forward to your application. Simply click here and apply by uploading your CV.
If you have any further documents which you think might be worth sharing to underline your background and talents, we are happy to receive them as well. If you have questions regarding the application just drop us an e-mail at jobs@dsfishlabs.com. An application via our online tool is preferred.

About the Company

We are just as passionate about our games as we are about their creators (Could that be you?!). Your job comes with personal responsibility, freedom and short decision-making routes. And most importantly - A motivated, international team full of fellow gamers.
The studio is located in a bright, modern office, right in the center of Hamburg. With a selection of benefits for all our staff: Including discounted gym membership, fresh fruit and a variety of free drinks. A healthy work-life balance is important to you? For us too! That’s why we are also awarded as a family-friendly workplace. Coming from abroad? No problem! We also offer relocation packages.

Sounds good? Take a look here: www.dsfishlabs.com

For more than 15 years at Deep Silver FISHLABS we have been creating award-winning, chart-topping games that have been brought to life on millions of screens. At our core, we are a Studio for gamers, by gamers, and a reference in developing premium games with deep and engaging experiences across platforms.

As part of Koch Media and alongside our Deep Silver sister studios across the globe, we create stunning immersive experiences that inspire millions of players worldwide.

We are looking to continue building on our success with humble but talented and creative people who have a passion for making outstanding games and want to be at the forefront of gaming.

Are you ready for the challenge? Join us! This is going to be a thrilling ride.

Sr. Character Artist

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission

As a Senior Character Artist you will work as a key member of the character art team to create high quality and detailed character designs. These assets are based on game requirements, technical capabilities of the gaming platform and product scope. Individual must have a basic understanding of anatomy and proportions as it translates to 3D modeling, and mesh deformation. Takes initiative to learn and adapt to new team practices based on evolving technologies. Can work in a multidiscipline work atmosphere, alongside other Character Artists and with the Lead Character Artist while under time constraints.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:    

  • Collaborate with the Art Director and Concept Artists to develop look and feel of assets.
  • Create awesome characters that are efficient, built to scale and satisfy budgetary requirements.
  • Manage a number of assets and prioritize tasks.
  • Maintain and share extensive knowledge pertaining to military gear, uniforms and equipment.  
  • Work with Technical Art Director to understand budgetary requirements and ensure that the characters created fulfills these requirements.
  • Receive feedback and modify work based on direction.
  • Provide feedback to improve the tools.
  • Follow schedules and meet deadlines.
  • Understand mesh topology and edge loops as it translates to efficient modeling practices for in-game characters, and is experienced building highly detailed characters.
  • Understanding of 3d scan as a foundation for organic or hard surface model workflows.
  • Good understanding of UV coordinate space, texturing, and memory budgets.
  • Thorough working knowledge of Maya, Zbrush, and Substance Painter.
  • Understands the principles and practices of physically based workflows and texturing.
  • Promote a positive work environment through high personal and performance standards.                                                                                                                   

Skills & Requirements

Player Profile:

  • Prior Experience/Previous Positions related to current position:
  • 4-6+ Years of directly related experience in gaming.
  • Performed similar role on at least 1 published game title.
  • High level of proficiency using Maya to create detailed characters to scale and accuracy.
  • Proven ability to create detailed Zbrush or Mudbox models.
  • Candidate must have experience using Substance Painter, and Photoshop to create hyper realistic textures for next gen materials.
  • Experienced in 3D character concepts and development process.
  • Experience is working from Scan data.
  • Candidate must be proactive and work well in a large team environment and have excellent communication skills.
  • Candidate must have experience creating efficient and clean models with proper UV layout inside Autodesk Maya
  • Radiant experience a plus.
  • Properly estimate time to complete work, manages competing priorities and builds in buffers.
  • Verify art asset performance and appearance in the game engine.

Extra Points:

  • An understanding of weighting and animation principles
  • Able to rapid prototype and help conceptualize character designs
  • Experience with scan data.
  • Experience with Marvelous Designer

Additional Information

Relocation assistance is offered

How to Apply

Please follow this link to apply: 

https://careers.activision.com/job/R001478/Senior-Character-Artist-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Sr. Lighting Artist

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission

As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and our team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams. We move fast, and in-order to join our ranks, please see the below criteria.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director and Lighting Lead for campaign and multiplayer.

Ensure a high level of quality while maintaining a full production load.

Ensure that lighting assets meet runtime and disk budgeting requirements.

Anticipate, identify, and report any potential production problems and communicate those to the Lead.

Work collaboratively with other departments, especially Environment, Character, and VFX.

Work in and maintain an efficient organization structure for all lighting assets.

Stay current with industry lighting techniques.

Skills & Requirements

Player Profile

Minimum Requirements:

Bachelor’s degree, or equivalent art portfolio.

6 years in the video game industry.

Strong understanding of lighting fundamentals.

Knowledge of color theory and strong sense of light and shadow.

Understanding of composition and the ability to enhance mood with lighting.

Effectively use Color Grading and Post Effects to enhance the final image.

Working knowledge of industry standard rendering concepts and processes.

An eye for perfection.

Working knowledge of creating lighting within a pre-baked light-map pipeline.

Unreal, Unity, Proprietary Engines experience.

Extra Points:

Experience with one or more scripting/programming languages.

Experience with PBR & HDR lighting.

Knowledge of photography principals and image correction techniques.

Experience playing Call of Duty or Similar First-Person-Shooters.

Additional Information

Relocation assistance is offered

How to Apply

Click on the following link to apply:

https://careers.sledgehammergames.com/job/R001477/Senior-Lighting-Artist-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Sr. VFX Artist

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission

As a Senior VFX Artist you will display a proven record of delivering high-quality VFX art, fierce art skills in composition and timing, an in-depth knowledge of game development and be willing to jump on any problem we throw your way. That could mean anything from working with designers to improve the feel of gameplay, working with environment artists to heighten the games atmosphere or collaborating with engineers to develop VFX tools. A willingness to jump in and learn fast is a vital part of this role.

  • Creating stunning visuals effects for the FPS genre using proprietary real time particle systems.
  • High standards of artist skill in creating texture assets for effects.
  • A critical eye and appreciation of cinematics when placing effects.
  • Finding and dealing with technical issues using performance metric tools.
  • Creatively solving technical issues as they arise.
  • Working with Level Designers, Team Leads and directors to create FX for stunning environments and compelling moments.

Skills & Requirements

Player Profile

Minimum Requirements:

  • Bachelor of art degree or equivalent industry experience and training.
  • At least 5+ years of visual effects development on console hardware (Xbox One, PS4, PC).
  • Strong overall artistic ability in visual effects.
  • Experience with and a good working knowledge of the limitations and expectations of current/next generation hardware.
  • Excellent working knowledge of Maya/Max, Houdini and Photoshop
  • Experience with other engines toolsets such as Unreal, Unity and proprietary game engines.
  • Experience collaborating with graphic programmers and mentoring other artists.

Extra Points:

  • Strong background in modeling, animation and/or traditional art.
  • Experience with creating high-end rendering of particle effects and fluid dynamics.
  • Experience with Substance Painter, FumeFX, Maya Fluids or similar.
  • Experience and comfort with one or more scripting/programming languages.

Additional Information

Relocation assistance is offered

How to Apply

Click on the following link to apply:

https://careers.sledgehammergames.com/job/R001516/Senior-VFX-Artist-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Associate Environment Artist

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission

 As an Associate Environment Artist, you will build and texture awe inspiring environments.  If you have a passion for creating game art, please apply online.

Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating.

Sledgehammer Games has a state-of-the-art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:   

  • Creates believable, photo-realistic 3D models and textures from concept art and photo reference.
  • Assembles, edits, and optimizes highly detailed 3D environments.
  • Troubleshoots technical and artistic issues.
  • Communicates effectively with team members, production and management to ensure that project goals are met.

Skills & Requirements

Player Profile

Minimum Requirements:

  • 1+ years of experience creating high-quality 3D art assets and levels for AAA games.
  • Ability to create realistic 3D props, environments and textures from concept art and photo reference.
  • Ability to receive, give, and apply feedback effectively while maintaining a positive attitude.
  • Understanding of lighting, color and scene composition.
  • Basic understanding of physically based shaders.
  • Proficient in next-gen asset creation.
  • Proficient in Maya or 3ds Max, Photoshop and Substance Painter.
  • Self-driven, dedicated to advancing your craft, and eager to learn new techniques and software.
  • Passionate about games; take pride in everything you do and have a positive attitude.

 Extra Points:

  • Experience with a level editor (i.e. Unreal, Unity, Frostbite, Radiant, etc.)
  • Foundation in traditional art with ability of concepting ideas.
  • Familiarity with Substance Designer
  • Familiarity with Zbrush
  • Exceptional visual and technical understanding of 3D modeling and texturing.
  • Architecture, photography, photogrammetry or cinematography experience.

How to Apply

Click on the following link to apply:

https://careers.activision.com/job/R003802/Associate-Environment-Artist-Temporary-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Sr. Technical Artist

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission

As a Senior Technical Artist, will provide support building and delivering key technologies and workflows that enable artists and designers to quickly implement visual content into our games. The ideal candidate will have a strong eye for art quality and knowledge of real-time requirements and constraints. He or she will act as a bridge between art and engineering demonstrating superior communication skills to facilitate problem solving between departments while adding new ideas, new techniques and working with the latest technologies to create world-class games. 

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:   

Establish consistent and optimal best practices

Consistently push content creation to maximum potential

Create tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity

Collaborate with other Technical Artists to improve studio tools and pipelines.

Proactively identify problems, propose solutions and seek out buy-in from the team regarding implementation strategy

Skills & Requirements

Player Profile

Minimum Requirements:

Advanced understanding of one or more commercially available real-time engines (e.g. UE4, Unity, CryEngine).

Artistic eye with advanced understanding of the creation & integration of 3D art

Advanced understanding of modern DCC tools

Shipped at least 2 AAA titles from start to finish on multiple platforms (e.g. PS4, Xbox-One.)

Excellent communication skills, especially with regards to illustrating technical processes.

Proficiency with Python, HLSL,GLSL

Extra Points:

C++ experience or Computer Science degree

Extensive portfolio with examples of professional work (e.g. art, scripts, tools, simulations, etc.)

Blueprint or asset scripting abilities.

Has trained or mentored others.

Additional Information

Relocation assistance is offered

How to Apply

Click on the following link to apply:

https://careers.activision.com/job/R004083/Sr-Technical-Artist-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Sr. Animator

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission

As a Senior Animator, you will become part of a tight-knit team that prides itself on creating in-game and cinematic animations that are complex and believable. Working with the department lead, you will receive shot assignments or animation tasks that contribute to furthering understanding of character and/or action and advance the emotional and gameplay goals of the project. Completing your work will require you to build relationships with many production disciplines, such as Design, Engineering, and Environment, as you all collaborate to achieve the best visual and narrative results for each game.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic.

Demonstrate a strong understanding of camera animation and cinematic framing, as well as shot continuity and facial animation.

Respond well to feedback and be willing to iterate multiple times to achieve the polish level we need to deliver AAA titles.

Troubleshoot tool implementations and spearhead workflow improvements in order to increase the efficiency and creativity of the team.

Skills & Requirements

Player Profile

Minimum Requirements:

5 years professional animation experience

2+ years of experience specifically as a game animator

Knowledge of Cinematic and Motion Capture Editing and cleanup

Strong animation fundamentals with a focus on human movement

Ability to adapt to new tools and tech

Expert animating in the Maya environment

Strong problem-solving skills both technical and cross-department

Ability to mentor Junior Animators

Ability to think philosophically about character movement

Extra Points:

An understanding of character creation (modeling, texturing, and rigging) is a bonus.

An interest in participating in live previs shoots to help clarify tone, choreography, and pacing for mocap actors.

Additional Information

Relocation assistance is offered

How to Apply

Click on the following link to apply:

https://careers.activision.com/job/R003635/Sr-Animator-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Animator

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission 

As a Mid-Level Animator, you will become part of a tight-knit team that prides itself on creating in-game and cinematic animations that are complex and believable. Working with the department lead, you will receive shot assignments or animation tasks that contribute to furthering understanding of character and/or action and advance the emotional and gameplay goals of the project. Completing your work will require you to build relationships with many production disciplines, such as Design, Engineering, and Environment, as you all collaborate to achieve the best visual and narrative results for each game.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic.
  • Demonstrate a strong understanding of camera animation and cinematic framing, as well as shot continuity and facial animation.
  • Respond well to feedback and be willing to iterate multiple times to achieve the polish level we need to deliver AAA titles.
  • Troubleshoot tool implementations and suggest workflow improvements in order to increase the efficiency and creativity of the team.

Skills & Requirements

Player Profile

Minimum Requirements:

  • 3+ years professional animation experience
  • 1+ shipped game title credit
  • Knowledge of cinematic and motion capture editing and cleanup
  • Strong animation fundamentals with a focus on human movement (timing, weight, balance)
  • Ability to adapt to new tools and tech
  • Fluent in Maya
  • Strong problem-solving skills both technical and cross-department
  • Ability to mentor Junior Animators
  • Ability to think philosophically about character movement

Extra Points:

  • An understanding of character creation (modeling, texturing, and rigging) is a bonus.
  • An interest in participating in live previs shoots to help clarify tone, choreography, and pacing for mocap actors.

How to Apply

Click on the following link to apply:

https://careers.activision.com/job/R003636/Animator-Temporary-Sledgehammer-Games?vt=e

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Internship – Art

Codemasters Studios Sdn Bhd
Kuala Lumpur, Malaysia

Job Description

We are currently looking for an enthusiastic Internship Artist to join our Malaysian studio, to work on prestigious BAFTA-nominated and winning franchises as well as exciting new titles. This is an opportunity to work with some of the industry’s best, as well as some of its future stars. At EA Codemasters we are known for creating some of the most cutting-edge and visceral game experiences and central to this success is our art team. This is your chance to join an illustrious peer group of like-minded professionals.

Key Responsibilities: 

  • You will create expressive Environment, Vehicle, Backdrop that portrays a wide range of emotions
  • You will deliver content on schedule that meets technical requirements 
  • You will perform as a contributor of the production process 
  • You will use both Maya and proprietary art tools to implement animated characters and objects in the game 
  • You will work with Senior Artist to ensure meets technical and game play requirements 
  • You will make sure all work is submitted in a clean and organized manner, consistent with team conventions.

Skills & Requirements

Requirements:

  • You are currently enrolled in a Diploma & Bachelor’s or Master’s program with related course.
  • Applicants must be able to work at Kl sentral fulltime basis during the 12-week internship period.
  • You have experience using Maya
  • You exhibit strong traditional artwork principles (timing, weight, spacing, squash and stretch, etc…) and be able to demonstrate that knowledge
  • You have an understanding and love of video games and video game animation
  • You have animation experience with FK and IK skeletal systems
  • You have the ability to take direction well and iterate on work
  • You are self-motivated towards solving creative problems
  • You have excellent communication and interpersonal skills
  • You have a strong work ethic and positive attitude

How to Apply

CLICK HERE TO APPLY

About the Company

At Codemasters, our mission is to be the world’s leading racing games developer. Over the past 30 years we have consistently created innovative and successful award winning racing games.

In 2021 Codemasters was acquired by Electronic Arts a leading global interactive entertainment publisher.

As we are rapidly expanding, we need more great talent to join our family and help us deliver the best games and services to our fast growing community. If you share our passion for racing and want to work on some of the most iconic brands in the industry, come and join us to help shape our exciting future.

Join Codemasters Malaysia, the ‘AAA’ Art Studio located in heart of Kuala Lumpur, Malaysia.

Work alongside some of Asia's most talented artists, responsible for the astonishing artwork featured in F1, Dirt, and Grid.

The studio is composed of a truly multicultural team who provide a welcoming and friendly working environment.

Founded in 2006, the Studio is situated in KL Sentral, giving convenient access to public transport, countless restaurants, street foods, shopping opportunities as well as a gym and cinema.

(Senior) Illustrator

Rovio Entertainment Corporation
Espoo, Finland

Job Description

The Brand Marketing Art team is the creative hub of the Brand Dev & Marketing team, developing and guiding the visual approach for a variety of projects at Rovio. Working with game teams and the corporate identity, the BMA creates master marketing materials, assets & guidelines as well as providing creative feedback and direction.

As a (Senior) Illustrator of the Brand Marketing art team, you will be responsible for providing high quality illustrated work for production in a variety of art styles, supervising partners on using our assets and also help in establishing art styles, processes and pipelines in a constantly evolving environment. 

You will have the opportunity to participate in multiple projects and  influence your work so that it aligns with your interests to grow further in your role. We aspire to create a diverse and inclusive team environment where each person can be who they are.

The whole team is located in Finland and currently working from home following the guidelines from the local authorities. Once the recommendations are lifted, the team will be working in a hybrid model, meaning they’ll work flexibly onsite and from home.

Please include your portfolio when submitting your application. 

Responsibilities:

  • Create high quality illustrated work for production such as 1) custom Keyart sketches, concepts and final illustrations for new and existing Rovio IP’s in collaboration with game teams creative supervisors and artists, 2) various high res assets for games marketing (e.g. characters, props and 3) backgrounds, icons, marketing illustrations etc.
  • Briefs, supervises and consults internal and external partners in matters regarding art and use of assets
  • Help to establish art styles, processes and pipelines for multiple parts of a campaign
  • Curating and cataloging of asset library

Skills & Requirements

Who we think will do great in this role:

  • 3+ years of working experience (ideally in Games Industry)
  • Up to date portfolio demonstrating expert knowledge of composition, lighting, color theory, posing, and perspective with a focus on polished execution
  • Experienced in art direction, conceptualizing and sketching
  • Ability to solve problems by taking initiative and remaining flexible 
  • Organization skills to work with tight deadlines while also paying attention to the details
  • Ability to work independently or collaboratively, and to communicate well with others, also in a remote working environment, including soliciting & receiving feedback
  • Proficiency in Photoshop
  • Fluent in both spoken and written English

We’d love if you have some of these:

  • Knowledge in 3D
  • Knowledge in Character design
  • Knowledge in graphic design

Recruitment process:

  • First meeting: You will meet the hiring manager. Before diving deeper into your skills, we want to know who you are and what motivates you. This is also an opportunity for you to learn more about Rovio and the specifics of the role.
  • Second round: You will do an exercise to complete in your own time. 
  • Final round: You will be invited to meet the hiring manager again and potentially the team member(s). Our aim is to get a clear overview of how you would fit with our working culture.

Additional Information

Relocation assistance is offered

How to Apply

Send us your application with portfolio today via this link! We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name. We look forward to hearing from you!

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What to expect when you join us

Meet the Rovians

About Rovio

About the Company

Rovio is a games-first entertainment company that creates, develops and publishes mobile games and acts as a brand licensor in various entertainment and consumer product categories. The Company is best known for the global Angry Birds brand, which started from a popular mobile game in 2009. Today, the Company offers multiple mobile games, has produced The Angry Birds Movie, which opened number one in theatres in 50 countries, and licenses the Angry Birds brand to consumer products and other entertainment content. Rovio’s operations are divided into two business units, Games and Brand Licensing. The Games business unit accounted for 79 percent of Rovio’s revenue for the twelve months ended June 30, 2017.

Senior Technical Artist [Beyond Good And Evil 2] (f/m/d)

Ubisoft German Studios
Mainz, Germany

Job Description

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As a Senior Technical Artist on our team, you are satisfied once we deliver a visually outstanding game that still maintains cutting-edge performance. 

As an interpreter and problem-solver between art and programming you are the team's hybrid specialist for facilitating cohesive and efficient collaboration; You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along.

Your curious and passionate nature sees you investigating, creating and implementing new techniques and pipelines that allow your team to push the standards of AAA quality in the most efficient way. 

What you will do:

  • Establish quick, efficient and clear pipelines in collaboration with team leads; Accounting for the artist's needs as well as technical requirements or other limitations
  • Stay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes
  • Participate in the development of technology road maps for the specific needs of the project
  • Prepare coherent documentation for pipelines, tools and procedures;
  • Be involved in the development and rendering of artwork, models, animations and textures as and when required
  • Collaborate with all production teams to answer questions and solve complex tech art related challenges, identify and communicate risks, share feedback and best practices while remaining a balance point between creative vision and technical/budget restraints
  • Assist in the development of training programs for artists if they are required
  • Be involved in the development and rendering of artwork, models, animations and textures as and when required

Skills & Requirements

What you bring:

  • Bachelor’s degree in art, design, technical discipline or other relevant training
  • At least 5 years experience in technical art or other relevant experience
  • Shipped at least 1 game within the technical art discipline; preferably full cycle on a AAA console title
  • Excellent interpersonal and communication skills
  • Understanding and proven history of proficiency in using 3D graphics software such as 3DS Max, Maya etc. ideally on an advanced scripting level
  • Knowledge of data management software (such as perforce)
  • Knowledge of platform strengths and limitations
  • Good knowledge of multiple art and animation pipelines
  • Knowledge of different hardware architecture
  • Working knowledge of scripting/programming using languages such as Max Script, Python, C Sharp etc.
  • Excellent time management and prioritization skills
  • Knowledge of video bit rates, compression methods and other associated processes is desirable
  • Technical proficiency in areas of 2D and 3D art

Additional Information

Relocation assistance is offered

How to Apply

Please APPLY via the following LINK: https://smrtr.io/7qQ7Y

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work – seriously, show us your process and why you are a great fit! (attach work samples or send us a link to your personal website or online portfolio)

About the Company

Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please apply via our career portal. 

For further information, please check https://mainz.ubisoft.com/en/

UI Design for an Online RPG Crafting Game

Three Division
Winchester, VA, USA

Job Description

Three Division is looking for a UI / UX Designer to concept and design the UI of our online multiplayer, RPG crafting game and to assist with a website UI design for the company.

Must be familiar with RPG crafting UI / UX and come with lots of ideas for the direction we can take the UI.

Characters will be able to:

  • Craft from their menu and quick menu
  • Craft at crafting tables
  • Craft at forges
  • Use alchemy sets
  • Customizing stations and many other crafting mechanics that allow the player to go deep into their crafting skills
  • They will have skill trees that reveal themselves as players unlock pre-requisite skills so that the skill tree has a lot of discovery


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You will primarily be working with our game design director and our creative director, but our entire team is incredibly collaborative. So, you must also be ready to hear other ideas from different members of the team and be able to discuss and collaborate on what direction will be best.

A little bit about who we are…

Three Division (formerly Enva Division) is a company of innovators building the future of web3 games and 3D immersive metaverse platforms like Passage.

We have 20k+ followers on Twitter for our web3 game Strange Clan and an incredibly active Discord of 9k fans following the project’s development.

Skills & Requirements

  • UI/UX experience
  • Excellent communication
  • Excellent ability to pass ideas back and forth with fellow collaborators
  • Familiar with crafting UI and UX
  • Familiar with questing UI and UX
  • Familiar with combat and other RPG UI and UX

How to Apply

Submit your application here: https://forms.gle/9DZGRVjDJQAL9cnB6

About the Company

A game studio at the wild frontier of immersive content and crypto gaming.
Creators of @passage3d, a virtual world builder, & @thestrangeclan, a Breath of the Wild like, online RPG.
Hosts of We Build Worlds Podcast