Rogue Company - Weapons Concept Artist

Hi-Rez Studios
Alpharetta, GA, USA

Job Description

Hi-Rez Studios is looking to hire an experienced Weapons Concept Artist to join our Rogue Company team, and work at our studio in Alpharetta, Georgia.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games and value teamwork. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our Concept Artist do:

  • Explore a wide variety of ideas for new weapons and weapon skins.
  • Work in 3D to assist in pre-visualization.
  • Create detailed and polished final illustrations as requested.
  • Create artwork for both reference use by the Art team, and for promotional and marketing purposes.
  • Follow Art Direction to maintain visual style of the game, and create designs that stay within technical constraints.
  • Participate in critiquing your work and the work of other artists.
  • Assisting with paintovers of images of models in progress to help direct and guide modellers towards a more effective product.
  • Create callout pages of real world reference for materials and construction.

Skills & Requirements

Who we are looking for:

  • 3+ years of experience creating concept artwork for games, film or animation.
  • Portfolio demonstrating exceptional weapon and hard surface designs.
  • Strong grasp of design, color theory, value, form, scale, shape language, and silhouette.
  • Strong knowledge of human anatomy and proportions.
  • Strong grasp on perspective.
  • Knowledge of weapon mechanics and modern weaponry.
  • Experience working with realism.
  • Experience with hard surface design.
  • Ability to work collaboratively and communicate with multiple teams.
  • Ability to thrive in a fast-paced environment.
  • Comfortable prototyping and working with iterative development processes.
  • Proficient with Photoshop.
  • Experienced with 3D programsComfortable receiving constructive criticism and making artistic adjustments.
  • Excellent work ethic, self-motivation, and ability to take constructive feedback.
  • A passion for creating and playing video games.

Preferred candidates have:

  • Experience in creating visual designs that support gameplay oriented goals
  • Experience with 3D art techniques and software packages such as Maya, 3Ds Max, Blender, Fusion 360, Zbrush, or Mudbox.
  • Strong foundation in the traditional arts, including but not limited to architecture, landscape painting, and illustration.
  • Have shipped an AAA PC or console title as a concept artist.
  • Experience with Unreal 3/4 engine, or other game engines

Additional Information

Relocation assistance is offered

How to Apply

Apply at https://jobs.lever.co/hirezstudios/bc3d72cb-a69f-4817-8d30-91883d556c75

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.

It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Rogue Company - Environment Concept Artist

Hi-Rez Studios
Alpharetta, GA, USA

Job Description

Hi-Rez Studios is looking to hire an experienced Environment Concept Artist to join our Rogue Company team, and work at our studio in Alpharetta, Georgia.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games and value teamwork. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our Environment Concept Artist do:

  • Develop environments and narratives with bird’s eye view concepts, mood paintings, architectural drawings and prop concepts.
  • Iterate on game assets with production artists via paint overs, studies, and group critiques.
  • Reinforce gameplay with interesting visual and narrative environmental solutions.
  • Follow Art Direction to maintain visual style of the game, and create designs that stay within technical constraints.
  • Participate in critiquing your work and the work of other artists.
  • Assisting with paintovers of images of models in progress to help direct and guide modellers towardsa more effective product
  • Create callout pages of real world reference for materials and construction

Skills & Requirements

Who we are looking for:

  • A minimum of 3 years’ experience in creating concept artwork for animation, film, or video games.
  • Experienced with digital content creation tools such as Photoshop, Painter, etc.
  • Clean, mechanical drawing skills.
  • Experience working with realism.
  • Strong grasp on perspective.
  • Superior eye for light, value, composition, color, staging, and detail in environmental design.
  • Ability to assist in the development of a distinct  visual style and a passion to push it to the next level.
  • Ability to work collaboratively and communicate with multiple teams.A passion for architecture, high tech, future, and outdoor environment concepting.
  • Excellent work ethic, self-motivation, and ability to take constructive feedback.
  • A love of video games.

Preferred candidates have:

  • Experience in creating visual designs that support gameplay oriented goals.
  • Working knowledge 3D art techniques and software packages such as Maya, 3Ds Max, Blender, Fusion 360, Zbrush, or Mudbox.
  • Strong foundation in the traditional arts, including but not limited to architecture, landscape painting, and illustration.
  • Have shipped an AAA PC or console title as a concept artist
  • Experience with Unreal 3/4 engine.

Additional Information

Relocation assistance is offered

How to Apply

Apply at https://jobs.lever.co/hirezstudios/6546f64e-3898-4610-9f44-d69b201ea9e9

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.

It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Character Artist

Supersocial, Inc.
Remote

Job Description

Role: Character Artist

Capacity: 3-4 month contractor, with full time opportunity

Location: Work from home or from anywhere!

Salary Range: $5-6k/month 

We are Supersocial!

An indie games studio focused on creating insanely fun games for the metaverse, starting with Roblox! The metaverse is an emerging universe of collective virtual spaces, where players can meet up online and play together in a whole new way. We build new game worlds for these immersive platforms, with unique stories and gameplay experiences that inspire all of us to connect, imagine, and create. 

See you there!

About the role:

We are looking for a character artist to help us create a diverse range of fun characters for the world’s fastest growing gaming platform . The ideal candidate loves working within all areas of the character pipeline with confidence, coming from a generalist background but having found their calling. You will develop characters based on concept art and collaborative teamwork discussion, formobile-first technical specifications, as well as high quality assets for marketing materials. You passionately maintain high standards and productivity throughout projects while meeting tight deadlines. And most importantly, you love to see a project come together as a true team player. 

Responsibilities:

  • Excellence: Work with the Art Director to drive and maintain high visual quality of characters;
  • Collaborate: Take part in team discussions and provide, as well as take, constructive feedback and apply them confidently and quickly;
  • Create: high and low poly versions of assets, poses, and renders, skin and animate your amazing characters;
  • Speed: no messing around, we do it right the first time: measuring twice and cutting once. We operate on trust and communication to commit and deliver awesome results 

Skills & Requirements

Must have: 

Functional Skills:

  • Expertise in relevant software packages - Zbrush, Max/Maya, Substance Painter
  • Portfolio demonstrating your workflow, high poly sculpts, meshes and texture sheets
  • Sound knowledge of the full 3D character production pipeline including rigging, skinning and animation.
  • Understanding of traditional art principles including composition, design, shape language, and color theory
  • Can be relied upon to quickly learn new processes and software as dictated by project needs.
  • Experience in rigging and authoring animation cycles

Soft skills

  • Entrepreneurial mindset: ability to operate in ambiguity and roll up your sleeves
  • Exceptional operator with the ability to see the big picture
  • Self-starter with ability to execute and deliver exceptional results when working remotely
  • Experience working in a fast- paced environment, across multiple teams in different disciplines, with excellent relationship and communications skills 
  • Strong time management skills
  • Passion for videogames and deep interest in gamer culture and art

Nice to have:

  • Experience creating art across age demographics
  • Experience within the gaming industry preferably with Roblox
  • Illustration/Concept Design experience
  • Experience with various game engines or proprietary software
  • Active artistically on social media 
  • Experience with JIRA, Perforce and other Project Management Tools

What we offer:

Work from home or from anywhere! We have team members already in 3 different time zones working closely together with full transparency, efficiency and trust. We value our team members and believe each one has an important role in creating a unique, magical experience for our players! A strong and welcoming company culture: we love what we do and we love working together. You’ll love it too!   

Compensation:

  • Cash: competitive base salary

Supersocial is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

Additional Information

Working remotely is an option

How to Apply

https://www.linkedin.com/jobs/view/1971344972/

About the Company

An indie games studio focused on creating insanely fun games for the metaverse, starting with Roblox! The metaverse is an emerging universe of collective virtual spaces, where players can meet up online and play together in a whole new way. We build new game worlds for these immersive platforms, with unique stories and gameplay experiences that inspire all of us to connect, imagine, and create.

Lighting Artist

A Studio AS
Remote

Job Description

We are looking for a professional lighting artist to build interesting lighting solutions for our edutainment game dev project.

Skills & Requirements

At least 3 - 5 years of experience with game engine lighting

Strong Unreal Engine skills

Additional Information

Working remotely is an option

How to Apply

send and email to arve@astudio.no

About the Company

Audio Director

Arrowhead Game Studios
Stockholm, Sweden

Job Description

RAISE THE SOUND- AND AUDIO BAR AND JOIN US IN DEVELOPING A KICKASS NEXT-GEN VIDEO GAME! 

Arrowhead is going to raise the level of quality of sound and audio design in the games industry! We are on the lookout for a leader to join us in our quest in becoming the best! 

Each team member at Arrowhead is passionate about making a kickass effort in order to create great games. To achieve this, we believe it is important to have dedicated, friendly and helpful people around you. We offer a driven and creative environment where small cross-disciplinary teams work tightly together to provide next generation game play experiences.

Your contribution

As an Audio Director at Arrowhead your main responsibilities will be:

  • Lead and coach our audio team in creative direction;
  • Communicate the audio vision to our team by using all visual and audio references that might be needed;
  • Work to ensure a AAA, next gen quality of our project audio design is achieved;
  • Identify technical audio needs and cooperate with our Tech Team when necessary;
  • Coaching team members to foster artistic and technical development;
  • Determine project resource needs for the audio team and manage outsourcing;
  • Represent Arrowhead in external business relationships;
  • Achieve a distinct style for the project by working with game direction; 
  • Collaborating with VO team to implement recorded actors.

Skills & Requirements

More about you

Are games a true passion for you? Are you driven by greatness? We're counting on it. If you have a honed sense of audio quality and love spreading your knowledge, then you will enjoy working with our sound designers.

We work to inspire a kickass environment for our developers and that means working hard, taking personal responsibility for your teams deliveries and shooting for the stars! 

Our requirements

Is creative direction and leadership the next step for you? Do you tick these boxes?

  • 7 years’ experience in game development, preferably in action oriented games;
  • Experienced at least one full production cycle, preferably shipped several video game titles;
  • Strong technical skills and a good understanding of how games are put together and developed;
  • Strong technical skills and a honed sense for sound and audio design;
  • Experience of mentoring and coaching game developers;
  • Good English communication skills (verbal and written).

Additional Information

Relocation assistance is offered

How to Apply

Practical information

Scope: Full-time 40 hours per week and permanent position. Relocation aid is offered for the right candidate.

Location: Stockholm

If you think that this position matches your background and skills, we would love to hear from you! Please always include relevant work samples or a link to your portfolio when applying.

Apply link: https://bit.ly/Audio_Director_Arrowhead

About the Company

Welcome!

Arrowhead is a Swedish video game developer of about 50 people, known for our co-op titles. By challenging the creativity of the players, we create memorable experiences with humor and social interaction, that leaves you with stories to tell. 

Characterized by a warm and friendly working environment, we're all about creating a space where you can feel at home, grow as person and indulge your passion for video games! 

Arrowhead is primarily interested in long term jobs and employment. We are not a project-based studio and prefer to have full-time employees. We feel that this contributes to a better work environment, a feeling of stability and builds stronger internal relationships. 

Reach out to us if you are interested in an open application, if you are looking for an internship or simply want to tell us more about yourself. We would love to hear what kind of games you want to develop and what games you like to play!

UI Artist

Arrowhead Game Studios
Stockholm, Sweden

Job Description

Do you want to be a guide between players and our games? As an Artist, do you recognize yourself in our pillars - Believability, Sociality and Playfulness?! 

As a UI Artist at Arrowhead you are responsible for creating UI assets for our current game project. You are a sounding board in collaboration with our feature teams to help shape the UI flow and layout of our game.

During development, you gather feedback from game direction and work to uphold the visual and UX direction of the current project. In terms of design, you create assets for several systems and features within development as well as designing menus, HUD-elements, splash screens, loading screens and many more. You also have a key responsibility in designing and maintaining a cohesive iconography throughout the game.

Your contributions

As a UI Artist your main tasks and responsibilities are:

  • Create 2D art assets for the UI designs;
  • Design the UI for various systems and features;
  • Design assets for HUD-elements, splash screens, loading screens and menus;
  • Help design the games overarching iconography;
  • Maintain close communication with game direction on UI development;
  • Uphold the visual and functional consistency of the menus and HUD elements;
  • Uphold the studio design pillars - Believability, Sociality and Playfulness.

Skills & Requirements

Our requirements

Are you a UI Artist, and do you recognize yourself in the following bulletpoints? 

  • 4 years game industry work experience as a UI artist;
  • Your portfolio shows strong 2D art and illustration skills;
  • Experience of independently bringing art assets from concept to implementation;
  • Great knowledge of UI design, with a good understanding of the UX perspective;
  • Good English communication skills (verbal and written).

Bonus qualifications

It would be great (but not mandatory!) if you also have: 

  • Experience in scripting;
  • Experienced with UX design;
  • Experience shipping AAA titles;
  • Experience working with C++/C#;
  • Experience from a sprint workflow.

More about you

We are looking for a UI Artist to help develop the visual direction of our video games through constructive feedback and tight communication with their teammates. To thrive in this role, you have a positive driving influence which brings art assets from the concept stage to fully implementation into the game. The games' UI designs and assets will be sure to go through several iterations during the development, and as such it is important to be able to both give and receive feedback on a daily basis. Workflows as well as designs will go through iterations and be improved upon, therefore sense of structure and logic is vital to keep developing more efficient workflows and achieve more efficient processes during development.

Additional Information

Relocation assistance is offered

How to Apply

Practical information

Scope: Full-time, 40 hours per week. We offer a permanent position and relocation aid for the right candidate. 

Location: Stockholm

If you think that this position matches your background and skills, we would love to hear from you! We ask that your application always includes relevant work samples or a link to your portfolio. 

Apply link: https://bit.ly/UI_Artist_Arrowhead

About the Company

Welcome!

Arrowhead is a Swedish video game developer of about 50 people, known for our co-op titles. By challenging the creativity of the players, we create memorable experiences with humor and social interaction, that leaves you with stories to tell. 

Characterized by a warm and friendly working environment, we're all about creating a space where you can feel at home, grow as person and indulge your passion for video games! 

Arrowhead is primarily interested in long term jobs and employment. We are not a project-based studio and prefer to have full-time employees. We feel that this contributes to a better work environment, a feeling of stability and builds stronger internal relationships. 

Reach out to us if you are interested in an open application, if you are looking for an internship or simply want to tell us more about yourself. We would love to hear what kind of games you want to develop and what games you like to play!

Senior 3D Artist

Genera Games
Seville, Spain

Job Description

Genera Games is currently searching for a Senior 3D Artist to work in our headquarters based in Sevilla, within one of our studios focused on the development of casual mobile games.

Some responsibilities of this position are:

  • Ensuring the quality and technical optimization requirements
  • Participating in designing and defining the artistic guidelines of the project.
  • Deciding the technical approach and execution that will bring better results for the outcome of the assets.
  • Modeling, texturing objects and characters in the style required for the project.
  • Designing environments and maps.

Skills & Requirements

The perfect candidate:

  • Is a very creative person with a passion for games art hand crafted art.
  • Has a relevant degree and proven experience as a game artist.
  • Has a proven track record of creating appealing characters and environments.
  • Good concept art skills with a good eye for composition color, lighting, and perspective.
  • Has a decent knowledge of game engine asset production, including modeling, texturing, shaders, rigs and particle systems (animation would be a very valuable plus!)
  • Knows a lot about game engine asset’s technical requirements, including performance /memory budgets, workflows and asset pipelines.
  • Is able to produce appealing art in different styles, depending on the requirements of the project.
  • Has good communication and organizational skills, preferably experience from working in an agile project environment.
  • Wide experience working with: 3DS Max, Maya, Blender, Spine(is a plus), Adobe suite.
  • Experience using Unity3D engine (preferably mobile projects).
  • Spanish speaker is not a requirement but would be a plus.

We will ONLY consider candidates…

  • That can provide a portfolio full of appealing props, characters and/or environments.
  • Knowledge of modeling, texturing, shaders,(rigging, animation and particle systems is a plus)
  • With previous experience working on games.
  • Senior experience working with, at least one modeling animation and rendering software.
  • With experience using Unity3D
  • Available to relocate to Seville (Once the Covid-19 crisis situation allows it).

How to Apply

To complete your application, please submit a portfolio of your work along with your CV , through this application form.

About the Company

Genera Games is an international company, with our headquarters in Sevilla, Spain. We are leaders in mobile games development both for clients – such as Disney, Mattel or Universal- and our own licenses. We also collaborate with indie studios all around our country, giving support during the development and publishing phase of their games.

Our mission is to create from our offices in Seville fun and unique games that spread joy to millions of players around the world, becoming a global reference in the industry, while always prioritizing our teams' happiness!
We want to achieve this by being creative, teaming up, enjoying our work and being PROs at what we do.

Would you like to work with us?
 

2D Animator For YouTube Channel

559204-3185
Remote

Job Description

Crealon Media is looking for an animator who can create and animate characters on a daily basis for our youtube channels. We're looking for an animation style similar to this: https://www.youtube.com/watch?v=jJNgocrAbKA&t=7s

Important that you are available on a daily basis with fast communication.

If interested, please submit a portfolio, CV and cover letter on how you can help out for this position.

Skills & Requirements

  • Knowledge of 2D animation principles
  • Proficiency in Spine 2D animation software specifically
  • Proper understanding of export settings
  • Some proficiency in Adobe After Effects
  • Some proficiency in Adobe Photoshop
  • Strong portfolio of 2D animation work
  • Ability to self manage and meet deadlines
  • Able to take direction when given
  • Ability to follow pipeline procedures
  • Ability to read art briefs and follow direction from the Lead Artist and Art Director
  • Moderate to fluent level of English communication skills (either written or spoken)
  • Can work quickly and under pressure
  • Work cleanly with easy to understand files and layer names

Additional Information

Working remotely is an option

How to Apply

If you are interested, please send your updated resume to business@crealon.com

About the Company

You’re probably familiar with the notion of “building a real estate portfolio”. That’s exactly what we do. The catch is just that we do it digitally, with online communities. Crealon Media Group is at the forefront when it comes to building online communities and boasts over 200 million monthly video views across our highly engaged network.

Art Lead

Glowmade
Guildford, UK

Job Description

Hello, we’re Glowmade! We’re a small but exciting company and the goal of our games is to unlock people's imagination and help them express themselves in wonderful, fun ways. Right now we’re busy building a new game. We can’t say much, but if you can imagine Jim Henson’s Labyrinth mashed up with Wrestlemania, then you will be on the right track!

We’ve got big hearts and big ideas, and this is an opportunity to play a pivotal role in our  growing art team. Reporting to Adam Sibbick (Art Director) you’ll be working closely with him to help make our game beautiful. 

From day one we would like you to...

  • Take the nub of a concept and expand it into a complete world.

  • Work with the team in order to research, brainstorm, and develop ideas.

  • Be both creating work and directing others.

In six months you will be...

  • Leading our team of artists.

  • The owner of the game’s visual direction.

  • Managing and communicating this direction to both the internal team and external agencies.

  • A central, supportive member of our small team.

The ideal candidate would…

  • Have leadership experience on several published video games.

  • Be able to demonstrate taking work from a concept to in-game pixels (but not necessarily having done it all yourself).

  • Have experience working with remote teams

A few more bits...

This role is an opportunity for you to make a significant contribution not only to the game but to our team and the company. Everyone at Glowmade has a voice, and it’s important to us that you feel empowered and are given the time and space to use it.

We’re based in Guildford, UK, and are interested in both onsite and remote candidates. We offer competitive wages and are an actively equal opportunities employer. If all of the above sounds exciting and you think you can fill this pivotal role, please get in touch. No agencies please!

Skills & Requirements

The ideal candidate would…

  • Have leadership experience on several published video games.

  • Be able to demonstrate taking work from a concept to in-game pixels (but not necessarily having done it all yourself).

  • Have experience working with remote teams

How to Apply

For questions or to apply directly, get in touch:  jobs@glowmade.com

All applicants should provide examples of their work via a website, blog, email, or online album to be considered for this position.

About the Company

We’re a small, exciting company and the goal of our games is to unlock people's imagination and help them express themselves in wonderful, fun ways. Right now we’re busy building a games for consoles and PC about creating, exploring and the joy of discovery.

Senior Game Animator

Futureplay Games
Helsinki, Finland

Job Description

Futureplay is a five-year-old independent Finnish mobile game studio located in Helsinki. We're a small, experienced, and committed group of just over 30 people working together to create several exciting new titles - as well as maintain our existing portfolio, which includes the Idle Empire series and Battlelands Royale. 

We're now on the lookout for a Senior Game Animator to join our team and help us build on the top quality animations Futureplay is already known for.

We expect a minimum of 5 years of experience in creating animations for casual and/or mobile games. Our ideal candidate is a detail oriented, versatile artist who shows excellent drawing skills and can employ a variety of styles and techniques. You are able to visualize and communicate abstract concepts and have a strong interest in visual and interaction design. Eye for quality animation and special effects are skills you’ll need in your work, as well as creating, evolving and executing on your artistic vision. 

You will be one of the Futureplayers bringing our game characters, environments and interactions to life. This means that you know your way around character animation VFX and UI motion graphics. You are familiar with 2D animation tools, e.g. Spine, and 3D software, such as Blender. 

Skills & Requirements

Previous experience in, or understanding what it takes to, work in a minimum hierarchy environment and the ability to independently manage your tasks and responsibilities are a must. Having an agile mindset and love for experimentation are needed. You should also have great team working skills combined with the ability to provide and receive candid feedback.

We offer:

  • True ownership and responsibility for the games you work on

  • Competitive salary and benefits, flexible working hours

  • Great, caring community working in an agile environment 

  • Strong focus on employee wellbeing

  • Space to grow and learn

  • Low hierarchy and support in learning to navigate within it

  • Work in Helsinki, one of the most relevant game development capitals in Europe

  • Relocation support, if needed

Additional Information

Relocation assistance is offered

How to Apply

To apply, please go to https://careers.futureplaygames.com/jobs/13-senior-game-animator. Please note that we only accept applications sent via our Careers site.

About the Company

At Futureplay, we're a bunch of free-spirited individuals who get our kicks out of creating great mobile games loved by players the world over. 

We launched in 2015 with a vision to release the right games at the right time, ship quickly, and work smart. In the short years since we’ve grown to more than 30 people and our five games have been played more than 120 million times - but more importantly we’ve stayed true to our flat hierarchy. 

And we’re big on that: being flat means we’re lean, streamlined and committed to protecting ourselves from hellish corporate structures like middle management. We each own a piece of the company, and every day we all put our heart and soul into making Futureplay that little bit better, with an unrelenting focus on results over processes and taking action. In short? We get shit done.

Building on the success of our Idle Empire portfolio, our game Battlelands Royale was named one of Google Play’s best games of the year. We currently have multiple projects across different genres in early development, with our puzzle game Merge Gardens currently in soft launch and set for global launch this autumn. 

Technical Artist [Unannounced Project] (374)

Ubisoft Leamington
Royal Leamington Spa, UK

Job Description

Job Description

The Technical Artist will develop, document and support the game art pipelines and techniques used by the production teams on the project.

Responsibilities

  • Participate in technical art reviews, post-mortem analysis, and encourage artists to share knowledge with their peers;
  • Work with the technical art team to identify ways to increase efficiencies in processes and production pipelines and identify risks or flaws in proposed pipelines;
  • Provide documentation of art processes and assist in defining the art pipeline within the assigned project;
  • Streamline modelling, texturing and visual effects to meet the needs of the project;
  • Optimise content for memory and performance gains;
  • Understand best practices, pipelines and workflows;
  • Assist the technical art director in the creation of documentation;
  • Provide feedback and advice to team members;
  • Improve the pipelines and skills needed for the production art team;
  • Document and train artists in approved 2D and 3D techniques and methods;
  • Maintain a balance between day to day work and improving workflows;
  • Be involved in the development and rendering of artwork, modelling, animation and texturing when required;
  • Support the Technical Art Director with any ad hoc tasks and duties.

Skills & Requirements

Qualifications

Skills and Knowledge

  • Strong interpersonal and communication skills;
  • Proactive and results orientated;
  • Willingness to share knowledge openly;
  • Working knowledge of standard office software such as Word, Excel, OneNote etc.;
  • knowledge of industry standard software packages such as Maya, 3DSMax, Photoshop etc.;
  • Understanding of platform strengths and limitations;
  • Knowledge of art asset pipelines;
  • Aptitude for scripting and programming using languages such as Max Script, Python, C Sharp etc.;
  • Strong time management and prioritisation skills;
  • Technical proficiency in areas of 2D and 3D art;
  • Ability to understand and communicate technical issues from an aesthetic point of view.

Relevant Experience

  • 2 – 3 years’ experience as a Technical Artist or other relevant experience;
  • Bachelor’s degree in art, design, technical discipline or other relevant training;
  • Experience in the video game industry is essential.

Additional Information

Relocation assistance is offered

How to Apply

CLICK HERE TO APPLY NOW

About the Company

Company Description

Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.

The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more... 

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect. 

Find out more about Ubisoft Leamington: https://reflections.ubisoft.com/about/ubisoft-leamington/

Facebook: https://www.facebook.com/Ubisoft.Leamington

Twitter: https://twitter.com/ubileam

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Technical Artist [Unannounced Project] (374)

Ubisoft Reflections
Newcastle upon Tyne, UK

Job Description

Job Purpose

Develop, document and support the game art pipelines and techniques used by the production teams on the project.

Responsibilities

  • Participate in technical art reviews, post-mortem analysis, and encourage artists to share knowledge with their peers;
  • Work with the technical art team to identify ways to increase efficiencies in processes and production pipelines and identify risks or flaws in proposed pipelines;
  • Provide documentation of art processes and assist in defining the art pipeline within the assigned project;
  • Streamline modelling, texturing and visual effects to meet the needs of the project;
  • Optimise content for memory and performance gains;
  • Understand best practices, pipelines and workflows;
  • Assist the technical art director in the creation of documentation;
  • Provide feedback and advice to team members;
  • Improve the pipelines and skills needed for the production art team;
  • Document and train artists in approved 2D and 3D techniques and methods;
  • Maintain a balance between day to day work and improving workflows;
  • Be involved in the development and rendering of artwork, modelling, animation and texturing when required;
  • Support the Technical Art Director with any ad hoc tasks and duties.

Skills & Requirements

Qualifications

Skills and Knowledge

  • Strong interpersonal and communication skills;
  • Proactive and results orientated;
  • Willingness to share knowledge openly;
  • Working knowledge of standard office software such as Word, Excel, OneNote etc.;
  • Knowledge of industry standard software packages such as Maya, 3DSMax, Photoshop etc.;
  • Understanding of platform strengths and limitations; 
  • Knowledge of art asset pipelines; 
  • Aptitude for scripting and programming using languages such as Max Script, Python, C Sharp etc.; 
  • Strong time management and prioritisation skills; 
  • Technical proficiency in areas of 2D and 3D art;
  • Ability to understand and communicate technical issues from an aesthetic point of view.

Relevant Experience

  • 2 – 3 years’ experience as a Technical Artist or other relevant experience; 
  • Bachelor’s degree in art, design, technical discipline or other relevant training; 
  • Experience in the video game industry is essential.

Additional Information

Relocation assistance is offered

How to Apply

CLICK HERE TO APPLY NOW

About the Company

Company Description

Based in Newcastle upon Tyne, Ubisoft Reflections is a lead studio with a 35-year heritage and known for technical innovation, creating immersive worlds and vehicle & driving technology. The studio has collaborated with creative teams from other Ubisoft studios from around the world to contribute to the creation of some of the industry’s most acclaimed AAA games, the most recent of which include Watch Dogs Legion, Tom Clancy’s The Division & The Division 2, Assassins Creed Syndicate, Tom Clancy’s Ghost Recon Wildlands as well as ground-breaking in-house projects, such as the award-winning Grow Home and Grow Up series.

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more... 

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect. 

Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-reflections/

Facebook: https://www.facebook.com/pg/Ubisoft.Reflections

Twitter: https://twitter.com/UbiReflections

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Lead Environment Artist [Unannounced VR Project] (377)

Ubisoft Reflections
Newcastle upon Tyne, UK

Job Description

The Lead Environment Artist will lead an art team within a collaborative multi-discipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

Responsibilities

  • Develop performance and expertise within their team while furthering their own knowledge and expertise;
  • Prioritise, plan and organise their own work and their teams work in conjunction with the Producer;
  • Be the main contact for a collaborating studio or outsource partner;
  • Review and deliver work in accordance with the project's artistic direction;
  • Identify and set up best practices;
  • Report to the Producer/Associate Producer on the progress of work and any issues relating to the project;
  • Find relevant solutions to problems encountered in their work;
  • Rapidly integrate strategic changes given by the producer into their team;
  • Make suggestions that are in line with the game's marketing positioning;
  • Participate and be an active contributor of the Art Board, a studio level initiative where all Art Leads discuss the requests and needs of their artists at a high level;
  • Keep open channels of communication across their team/collaborating studio/ outsource partner;
  • Produce schedules alongside the Producer in respect of constraints;
  • Identify risks within the schedule and suggest changes;
  • Delegate and assign work to team members using JIRA or other tracking tools used on the project;
  • Act as a hiring manager to recruit highly skilled talents for their team and the studio;
  • Hold regular team updates (‘scrums’) and update Producer/Associate Producer;
  • Manage individual team member’s performance and progress;
  • Conduct any ad-hoc tasks when required.

Skills & Requirements

Skills and Knowledge

  • Good knowledge of modeling techniques to create graphic assets expected on the project;
  • Good knowledge of texture mapping and material;
  • Good knowledge of streaming and LOD systems linked to the engine.
  • Strong interpersonal and communication skills;
  • Strong leadership, team and people management skills;

Relevant Experience

  • 5 years’ minimum experience in Art or any other relevant experience;
  • Shipped at least 2 games, with at least 1 game being AAA on a next generation console;
  • Bachelor’s degree in any art based subject or any other relevant training.

Additional Information

Relocation assistance is offered

How to Apply

CLICK HERE TO APPLY NOW

About the Company

Reflections, a Ubisoft studio is a video games development company based in Newcastle, UK.

Collaborating with Ubisoft's international creative teams on projects such as Assassins Creed Syndicate, Tom Clancy’s Ghost Recon, online open-world RPG "The Division" as well as the adventure platformer "Grow Home". With a host of other top titles to our name such as open-world action adventure 'Watch Dogs', MMO racer "The Crew" and the latest instalment in the world's No.1 dance game franchise 'Just Dance 2015' Reflections' objective is to combine technical expertise, flair and innovation to create and contribute to successful and memorable games. We are looking for Pioneering, Obsessive Humans to cement its reputation as an industry leading studio within the UK and the world.

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more... 

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect. 

Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-leamington/

Facebook: https://www.facebook.com/pg/Ubisoft.Reflections

Twitter: https://twitter.com/UbiReflections

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Senior UI Artist [Unannounced Project] (379)

Ubisoft Reflections
Newcastle upon Tyne, UK

Job Description

Deliver complex high quality UI assets, features and experiences from an ergonomic, aesthetic and technical perspective within the constraints of the game.

Responsibilities

  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise;
  • Complete assigned tasks and supervise team members through any stages of the production process from conception through to final sign off;
  • Plan, estimate and prioritise time frames for the completion of tasks and track progress using the designated tracking tools;
  • Communicate and collaborate with key stakeholders to develop significant feature direction and ensure consistency of work within the team;
  • Support the Lead to ensure successful sign off process for own work and others work by conducting reviews, critiquing work and providing suitable feedback;
  • Efficiently communicate and support messages from management;
  • Actively participate in the implementation of more efficient work methods;
  • Collaborate effectively with Artists, Designers, Technical Artists and Programmers to produce features and assets;
  • Implement, optimise and verify (utilising user testing), the functionality and usability of features;
  • Set and share best practices, production pipelines and workflows within the group;
  • Share knowledge and motivate artists within the team;
  • Creatively and consistently apply the project art direction, and assist others to ensure consistency throughout the work;
  • Support the Lead UI Artist in any ad hoc tasks and duties.

Skills & Requirements

Qualifications

Skills and Knowledge

  • Excellent interpersonal and communications skills;
  • Excellent graphic design skills (e.g. design, layout, typography etc.);
  • Up to date knowledge on current trends in visual communication;
  • Advanced motion graphics skills;
  • Knowledge of data management software (such as Perforce);
  • Expert knowledge of industry standard 2D graphics applications (e.g. Photoshop, Illustrator, Flash, After Effects etc.);
  • In-depth knowledge of industry game engines, design toolsets and production pipelines;
  • In-depth knowledge of the video game industry and awareness of typical video game development processes;
  • Exposure to industry game engines, design toolsets and production pipelines.

Relevant Experience

  • 5 years’ minimum experience within UI art or other relevant experience;
  • Bachelor’s degree in Graphics Design, Art or other relevant training;
  • Has shipped at least 1title as a UI Artist; preferably full project cycles on ‘AAA’ console titles;
  • Experience with 3D applications (Maya, 3DS Max);
  • Proficiency in scripting (e.g. ActionScript, Python etc.) is desirable.

Additional Information

Relocation assistance is offered

How to Apply

CLICK HERE TO APPLY NOW

About the Company

Reflections, a Ubisoft studio is a video games development company based in Newcastle, UK.

Collaborating with Ubisoft's international creative teams on projects such as Assassins Creed Syndicate, Tom Clancy’s Ghost Recon, online open-world RPG "The Division" as well as the adventure platformer "Grow Home". With a host of other top titles to our name such as open-world action adventure 'Watch Dogs', MMO racer "The Crew" and the latest instalment in the world's No.1 dance game franchise 'Just Dance 2015' Reflections' objective is to combine technical expertise, flair and innovation to create and contribute to successful and memorable games. We are looking for Pioneering, Obsessive Humans to cement its reputation as an industry leading studio within the UK and the world.

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more... 

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect. 

Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-leamington/

Facebook: https://www.facebook.com/pg/Ubisoft.Reflections

Twitter: https://twitter.com/UbiReflections

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Technical Artist [Unannounced VR Project] (378)

Ubisoft Reflections
Newcastle upon Tyne, UK

Job Description

Job Purpose

Develop, document and support the game art pipelines and techniques used by the production teams on the project.

Responsibilities

  • Participate in technical art reviews, post-mortem analysis, and encourage artists to share knowledge with their peers;
  • Work with the technical art team to identify ways to increase efficiencies in processes and production pipelines and identify risks or flaws in proposed pipelines;
  • Provide documentation of art processes and assist in defining the art pipeline within the assigned project;
  • Streamline modelling, texturing and visual effects to meet the needs of the project;
  • Optimise content for memory and performance gains;
  • Understand best practices, pipelines and workflows;
  • Assist the technical art director in the creation of documentation;
  • Provide feedback and advice to team members;
  • Improve the pipelines and skills needed for the production art team;
  • Document and train artists in approved 2D and 3D techniques and methods;
  • Maintain a balance between day to day work and improving workflows;
  • Be involved in the development and rendering of artwork, modelling, animation and texturing when required;
  • Support the Technical Art Director with any ad hoc tasks and duties.

Skills & Requirements

Qualifications

Skills and Knowledge

  • Strong interpersonal and communication skills;
  • Proactive and results orientated;
  • Willingness to share knowledge openly;
  • Working knowledge of standard office software such as Word, Excel, OneNote etc.;
  • Knowledge of industry standard software packages such as Maya, 3DSMax, Photoshop etc.;
  • Understanding of platform strengths and limitations; 
  • Knowledge of art asset pipelines; 
  • Aptitude for scripting and programming using languages such as Max Script, Python, C Sharp etc.; 
  • Strong time management and prioritisation skills; 
  • Technical proficiency in areas of 2D and 3D art;
  • Ability to understand and communicate technical issues from an aesthetic point of view.

Relevant Experience

  • 2 – 3 years’ experience as a Technical Artist or other relevant experience; 
  • Bachelor’s degree in art, design, technical discipline or other relevant training; 
  • Experience in the video game industry is essential.

Additional Information

Relocation assistance is offered

How to Apply

CLICK HERE TO APPLY NOW

About the Company

Company Description

Based in Newcastle upon Tyne, Ubisoft Reflections is a lead studio with a 35-year heritage and known for technical innovation, creating immersive worlds and vehicle & driving technology. The studio has collaborated with creative teams from other Ubisoft studios from around the world to contribute to the creation of some of the industry’s most acclaimed AAA games, the most recent of which include Watch Dogs Legion, Tom Clancy’s The Division & The Division 2, Assassins Creed Syndicate, Tom Clancy’s Ghost Recon Wildlands as well as ground-breaking in-house projects, such as the award-winning Grow Home and Grow Up series.


3D Generalist

Scruffy Dog Creative Ltd
London, UK

Job Description

A talented and experienced 3D generalist, the ideal Candidate should have strong communication skills, and work well in a team environment. Have a vast knowledge of 3DSmax and sculpting softwear such as Zbrush. The ideal person should have experience in animation, rigging ,texturing, particle effects, rendering, and optimising high poly assets for unreal engine 4.

Skills & Requirements

Required 5 years experience:

  • 3ds Max 
  • Zbrush
  • Photoshop
  • Unreal Engine 4
  • Rigging
  • Animation

How to Apply

Please send your application to Fergus@scruffydogltd.com

Please ensure you attach your CV which includes your CURRENT DAY RATE along with a link to your PORTFOLIO. Applications without will not be considered for the role.

About the Company

We are a leading international creative design and build company for Theme Parks & Resorts, Attractions, Environments and Immersive Experiences. We currently operate from studios in London and Barcelona, with a base in Shanghai all complemented with a themed construction factory in the UK. Due to increased work load we are seeking a highly skilled 3D generalist to work on a freelance basis.

Environmental Concept Artist

Scruffy Dog Creative Ltd
London, UK

Job Description

A talented and experienced environmental concept artist. The ideal Candidate should have strong communication skills, and work well in a team environment. The visuals we produce at Scruffy Dog are normally interiors and exteriors so artists with experience in this area would be preferable.

Skills & Requirements

Required experience:

  • 2-3 years
  • Photoshop
  • Traditional art skills 

Additional skills:

  • 3DSmax
  • Blender
  • Zbrush
  • Unreal Engine 4

How to Apply

Please send your application to Fergus@scruffydogltd.com

Please ensure you attach your CV which includes your CURRENT DAY RATE along with a link to your PORTFOLIO. Applications without will not be considered for the role.

About the Company

We are a leading international creative design and build company for Theme Parks & Resorts, Attractions, Environments and Immersive Experiences. We currently operate from studios in London and Barcelona, with a base in Shanghai, complemented with a themed production factory in the UK. Due to increased work load we are seeking a skilled 2D artist to work on a freelance basis.

Unreal Engine 4 Specialist

Scruffy Dog Creative Ltd
London, UK

Job Description

We are looking for:

We are looking for an experienced and talented 3d artist who has a wide knowledge of unreal engine 4. The role would cover 3Dsmax models to be dropped into the unreal engine and then textured, lit, and any additional effects to be added before creating an in depth fly through, that walks the path of the customer through a themed attraction.

We ask that you provide us with examples of your work created in unreal engine 4. This should showcase your abilities in texturing, lighting, particle and other effects such as short animations.

The successful applicant must be a fast and efficient artist who has very strong communication skills. Someone who has knowledge of 3D model optimisation for unreal engine and someone who works well under pressure, a tight deadline. you will be working along side an experienced team of concept artists, 3D artists and unreal specialists.

Skills & Requirements

Required knowledge

  • Unreal engine 4
  • Lighting in UE4
  • Texturing in UE4
  • Partial effects in UE4
  • Animation in UE4
  • 3DSmax

Additional skills

  • Photoshop
  • After effects
  • Animation
  • Rigging

How to Apply

Please send your application to Fergus@scruffydogltd.com

Please ensure you attach your CV which includes your CURRENT DAY RATE along with a link to your PORTFOLIO. Applications without will not be considered for the role.

About the Company

We are a leading international creative design and realisation company for Theme Parks & Resorts, Attractions, Environments and Immersive Experiences. We currently operate from studios in London and Barcelona, with a base in Shanghai. To complement our design studios we operate a themed production factory, based in Birmingham, UK. Due to increased work load we are seeking a skilled 3D artist to work on a freelance basis.

Environment Artist

Deep Silver Dambuster Studios
Nottingham, UK

Job Description

The City of Angels is now the city of the undead.

And so we need your help in creating the sun soaked backdrop to a full scale zombie apocalypse set across the iconic Californian city for the next instalment of the world renowned Dead Island franchise.

Are you an Environment Artist with experience in building a range of in world assets such as structures, terrain and environmental props? If so, then we have your next challenge waiting…

Who Should Apply?

No two Dambusters are created the same, and so we have a tight-knit crew of artists from all backgrounds and walks of life working as a part of our in-house art department.

We value Inclusivity and Diversity within the workplace and so we recently took the pledge towards Raising the Game.

If you feel that you have the skills, knowledge and experience required to join them, then we definitely want to hear from you.

What You Will Be Doing

Life as a Dambuster is wonderfully varied, but here are some of the daily responsibilities for this role:

  • Working collaboratively to create outstanding photorealistic environments within the limitations of the engine.
  • Understanding and following style guides to guarantee the consistency of the game.
  • Working as part of a team to produce a single goal.
  • Working within inter-disciplinary teams of Artists and Designers.
  • Taking ownership of specific pieces of content.
  • Accepting and following direction, and receiving always constructive criticism.
  • Completing all tasks in a timely manner and to a consistently high standard of quality.
  • Demonstrating a desire to learn and grow professionally.

Skills & Requirements

What You Need to Help Us Bring the Dead to Life

Here are the fundamental skills and expertise required to be a successful Environment Artist at Dambuster Studios:

  • Experience with painting software.
  • Experience with 3d modelling software (3ds Max and Maya preferred).
  • Knowledge of current generation texturing processes, tools and workflows.
  • Great communication skills and a solid team-player attitude.
  • The ability to contribute innovative and original ideas towards all aspects of game production and development.

Not Essential, but Great to Have:

  • Working knowledge of Unreal Engine 4 and the according toolset.
  • Traditional painting and drawing skills.

What We Will Look For in Your Portfolio

Don’t worry if your portfolio isn’t full of apocalyptic scenery, show us some of the things listed below and you’ll be stiff competition (pun intended):

  • An eye for detail and realism.
  • The creation of high-poly assets.
  • An understanding of the normal mapping process.
  • An understanding of UV layout and how to get the best out of your textures.
  • Some perspective for the overall scene and the bigger picture for the task at hand.
  • Well-structured composition within work shown.
  • Examples of lighting and how to make the most of the assets you create.

Additional Information

Relocation assistance is offered

How to Apply

To Apply, please visit our website here: http://www.dsdambuster.com/careers

Please note that you must submit a portfolio or body of work for review.

About the Company

Deep Silver Dambuster Studios is based in Nottingham (United Kingdom) and is a AAA game developer with a successful heritage going back over 20 years. 

In our original incarnation as Free Radical Design, we developed the TimeSplitters series, Second Sight and Haze. As Crytek UK, we worked on the Crysis series, Warface and Ryse: Son of Rome. In 2014, we were acquired by world renowned publisher Deep Silver and became Deep Silver Dambuster Studios. In 2016 we released our last major project, Homefront: The Revolution.

Through all of our different identities, we have continuously delivered immersive experiences for players with a focus on high quality FPS gameplay, exceptional art and narrative driven experiences. We are now developing the next instalment of the iconic zombie horror action franchise Dead Island.

Remote Game UI/UX Artist

Studio Drydock
Remote

Job Description

We're looking for a UI/UX Artist to bring our brand new-game to life on mobile, tablets, PC and console. If you are passionate about designing and building beautiful and intuitive interfaces for audiences with lots of different experience levels, this position might be just the challenge you're looking for!

The job will involve:

  • Creating and iterating on wireframes and mock-ups to test UX designs.
  • Creating mockups of the look and feel of the UI to work in harmony with the rest of the game.
  • Finding a balance between beauty and speed to allow large-scale production where necessary.
  • Building UI that is uniquely tailored to mobile, tablets, PC and console to take advantage of each platform, while maintaining a consistent look and feel.

There are no technical requirements for the position. If you can create mockups and game-ready assets in your favourite painting tool, that's enough for us.

This is a remote-working (but full-time) position:

  • Work around your family and personal commitments. Work any hours of the day and week that make sense for you. We generally communicate over Slack or email, with occasional voice/video chat when convenient.
  • You will need to have some reasonable timezone overlap with both Melbourne and the US. Sorry, European applicants!
  • We'll be trusting you to be self-motivated and able to manage your own time and workload; we won't be micromanaging your task list.

Skills & Requirements

Our dream UI/UX Artist is:

  • A passionate artist who knows how to make stunning UI that remains simple and easy to use.
  • Someone with an appreciation of cozy games, builders and life simulation games on all platforms and a deep understanding of their user interfaces.
  • A lateral thinker. We are treading new ground and solving new problems and out-of-the-box solutions will be highly valued!
  • A kind and supportive team member – someone who doesn't hesitate to give others feedback on their work in a way that makes them feel valued, and is excited to present their ideas when others have problems.

This will be a full time fixed-contract position for 12-18 months, covering the duration of the project.

Additional Information

Working remotely is an option

How to Apply

Please apply at https://studiodrydock.com/jobs/ui-artist.html 

About the Company

Studio Drydock is making games for diverse audiences, and it's super-important to us that our team is just as unique and varied. We encourage you to apply even if you don't think you meet all of the criteria.

You won't find any guns or explosions in Studio Drydock games; we're making experiences for the vast majority of the world that finds fun in creativity, exploration and building.

Studio Drydock is built on a foundation of support and independence in equal measure. We value our team members' unique experiences and trust them to do their jobs the way they know how, knowing people will reach out when they need it.

Technical Artist [Unannounced Project] (374)

Ubisoft Reflections
UK

Job Description

Job Purpose

Develop, document and support the game art pipelines and techniques used by the production teams on the project.

Responsibilities

  • Participate in technical art reviews, post-mortem analysis, and encourage artists to share knowledge with their peers;
  • Work with the technical art team to identify ways to increase efficiencies in processes and production pipelines and identify risks or flaws in proposed pipelines;
  • Provide documentation of art processes and assist in defining the art pipeline within the assigned project;
  • Streamline modelling, texturing and visual effects to meet the needs of the project;
  • Optimise content for memory and performance gains;
  • Understand best practices, pipelines and workflows;
  • Assist the technical art director in the creation of documentation;
  • Provide feedback and advice to team members;
  • Improve the pipelines and skills needed for the production art team;
  • Document and train artists in approved 2D and 3D techniques and methods;
  • Maintain a balance between day to day work and improving workflows;
  • Be involved in the development and rendering of artwork, modelling, animation and texturing when required;
  • Support the Technical Art Director with any ad hoc tasks and duties.

Skills & Requirements

Qualifications

Skills and Knowledge

  • Strong interpersonal and communication skills;
  • Proactive and results orientated;
  • Willingness to share knowledge openly;
  • Working knowledge of standard office software such as Word, Excel, OneNote etc.;
  • Knowledge of industry standard software packages such as Maya, 3DSMax, Photoshop etc.;
  • Understanding of platform strengths and limitations; 
  • Knowledge of art asset pipelines; 
  • Aptitude for scripting and programming using languages such as Max Script, Python, C Sharp etc.; 
  • Strong time management and prioritisation skills; 
  • Technical proficiency in areas of 2D and 3D art;
  • Ability to understand and communicate technical issues from an aesthetic point of view.

Relevant Experience

  • 2 – 3 years’ experience as a Technical Artist or other relevant experience; 
  • Bachelor’s degree in art, design, technical discipline or other relevant training; 
  • Experience in the video game industry is essential.

Additional Information

Relocation assistance is offered

How to Apply

CLICK HERE TO APPLY NOW

About the Company

Company Description

Based in Newcastle upon Tyne, Ubisoft Reflections is a lead studio with a 35-year heritage and known for technical innovation, creating immersive worlds and vehicle & driving technology. The studio has collaborated with creative teams from other Ubisoft studios from around the world to contribute to the creation of some of the industry’s most acclaimed AAA games, the most recent of which include Watch Dogs Legion, Tom Clancy’s The Division & The Division 2, Assassins Creed Syndicate, Tom Clancy’s Ghost Recon Wildlands as well as ground-breaking in-house projects, such as the award-winning Grow Home and Grow Up series.

Benefits & Relocation

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more... 

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect. 

Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-reflections/

Facebook: https://www.facebook.com/pg/Ubisoft.Reflections

Twitter: https://twitter.com/UbiReflections

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.


Senior VFX Artist

Wolcen Studio
Nice, France

Job Description

  • Design and implementation of high quality AAA Visual Effects to support story, art direction and gameplay objectives
  • Translate reference, concept art, story boards, written game design briefs, and verbal directions into prototype and implement real-time VFX in game
  • Create a wide variety of real-time special effects using sprite-based particle systems along with pixel and vertex shaders; e.g. rain, snow, smoke, explosion, destruction, weapon, fire, geometry, surface shader, and full screen effects
  • Create and optimize VFX to run within performance limitations
  • Identify and best practices of VFX workflow
  • Work with Art and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements
  • R&D on new industry technology and trends to improve the project's visual quality and efficiency.

Skills & Requirements

  • 5 years of professional VFX experience in game or film industry
  • 2 years as a senior role; at least one shipped AAA game title
  • Proficient in creating high quality VFX using Maya, Houdini, or other equivalent tools 
  • A creative thinker who feels comfortable experimenting and presenting approaches and solutions that help push the edge of what’s possible with FX
  • Production experience utilizing particle systems and other forms of dynamic simulations
  • Able to balance quality and technical constraints
  • Strong problem solving and troubleshooting skills
  • Excellent written and oral communication skills

Additional Information

Relocation assistance is offered

How to Apply

Please send us:

  • CV
  • Cover Letter
  • Portfolio / Website

jobs@wolcengame.com

About the Company

Wolcen Studio is a growing video game company located in Nice, France.

Following a successful Kickstarter in June 2015, Wolcen Studio recently released its first title "Wolcen: Lords of Mayhem".

We are into great art, highly competent people and great games.

Junior / Mid Level 2D Artist

Century Game
Remote

Job Description

Our Junior / Mid Level Artists are responsible for the creation of symbol art, backgrounds, characters, panels, titles and logos for our library of slots games. Working alongside our artists and animators, our Junior / Mid Level Artists will report directly to the Art Director and be given feedback from both the Art Director and Lead Artist.
Junior / Mid Level Artists will seek to learn from Senior Artists whenever time permits.

Due to the global changes affecting businesses, our staff currently work remotely from home and will be doing so for the foreseeable future.

Skills & Requirements

  • Strong concept art skills
  • High quality finished art skills
  • Strong illustration skills specifically people, animals, inanimate objects and backgrounds
  • Good typography skills
  • A sense of proper graphic design and aesthetic layout
  • Some UI art experience
  • Proficiency in Adobe Photoshop
  • Ability to self manage and meet deadlines
  • Able to take direction when given
  • Ability to follow pipeline procedures
  • Ability to read art briefs and follow direction from the Lead Artist and Art Director
  • Moderate to fluent level of English communication skills (either written or spoken)
  • Can work quickly and under pressure
  • Work cleanly with easy to understand files and layer names

Experience

Currently we are looking for junior/mid level candidates who have at least 2 years experience in the slots or game development industries. However we will consider a candidate who shows highly developed skills in their portfolio.

Additional Information

Working remotely is an option

How to Apply

If you are interested, please send your updated resume to  xiaomeng.liu@centurygame.com or guangling.gao@centurygame.com.

About the Company

Century Game, formerly known as DianDian Interactive

Offices in Beijing, Shanghai and San Francisco 

More than 1000 employees from over 20 countries

10+ internal game studios 

More than 3 TOP HIT publishing games

2D Animator

Century Game
Remote

Job Description

Our Animators will be responsible for the creation of symbol animations, background animations and panel and pop up animations for our library of slots games and for our casino app. Working alongside our artists, our Animators will report directly to the Art Director and be given feedback from both the Art Director and Lead Artist.
Due to the global changes affecting businesses, our staff currently work remotely from home and will be doing so for the foreseeable future.

Skills & Requirements

  • Knowledge of 2D animation principles
  • Proficiency in Spine 2D animation software specifically
  • Mesh deformation
  • Bone rigging
  • Skin tool
  • Proper understanding of export settings
  • Some proficiency in Adobe After Effects
  • Some proficiency in Adobe Photoshop
  • Strong portfolio of 2D animation work
  • Ability to self manage and meet deadlines
  • Able to take direction when given
  • Ability to follow pipeline procedures
  • Ability to read art briefs and follow direction from the Lead Artist and Art Director
  • Moderate to fluent level of English communication skills (either written or spoken)
  • Can work quickly and under pressure
  • Work cleanly with easy to understand files and layer names

Experience

Currently we are looking for candidates who have 3 or more years animation experience in the slots or game development industries. However we will consider a candidate who shows highly developed skills in their portfolio.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

If you are interested, please send your updated resume to  xiaomeng.liu@centurygame.com or guangling.gao@centurygame.com.

About the Company

Century Game, formerly known as DianDian Interactive

Offices in Beijing, Shanghai and San Francisco 

More than 1000 employees from over 20 countries

10+ internal game studios 

More than 3 TOP HIT publishing games

UI Artist

Century Game
Remote

Job Description

Our UI Artists are responsible for the creation of graphic UI elements for our library of slots games and for our casino app. Working alongside our artists and animators, our UI Artists will report directly to the Art Director and be given feedback from both the Art Director and Lead Artist.

Due to the global changes affecting businesses, our staff currently work remotely from home and will be doing so for the foreseeable future.

Skills & Requirements

  • Ability to accurately interpret requirements from a brief
  • High quality finished art, specifically
  • Buttons and button states
  • Panels
  • Frames
  • Text and Typography
  • Proficiency in Adobe Photoshop
  • Experience with BM Font or any other font creation tool
  • Some experience in Adobe Illustrator
  • Some experience in Adobe XD or other prototyping tools is desirable
  • Familiarity with Adobe Styles and Libraries
  • A good concept of proper graphic design and aesthetic layout
  • At least a basic understanding of how graphic assets are utilised in Unity
  • Ability to self manage and meet deadlines
  • Able to take direction when given
  • Ability to follow pipeline procedures
  • Ability to read art briefs and follow direction from the Lead Artist and Art Director
  • Moderate to fluent level of English communication skills (either written or spoken)
  • Can work quickly and under pressure
  • Work cleanly with easy to understand files and layer names

Experience

Currently we are looking for candidates who have at least 2 years experience in the slots or game development industries. However we will consider a candidate who shows highly developed skills in their portfolio.

Additional Information

Working remotely is an option

How to Apply

If you are interested, please send your updated resume to  xiaomeng.liu@centurygame.com or guangling.gao@centurygame.com.

About the Company

Century Game, formerly known as DianDian Interactive

Offices in Beijing, Shanghai and San Francisco 

More than 1000 employees from over 20 countries

10+ internal game studios 

More than 3 TOP HIT publishing games

Technical Artist

Century Game
Remote

Job Description

Our Technical Artist will be responsible for the implementation of art and animation for our front end Unity pipeline. They will need to have worked in the slots or game development industries and be familiar with industry standards. Our Technical Artist will export all relevant assets from PSDs and Spine animation files and optimise them for a mobile game environment. They will also be responsible for creating some animations and special effects in Unity to achieve dynamic and exciting gameplay. Working alongside our artists and animators, our Technical Artist will report directly to the Art Director and be given feedback from the Art Director and Game Designers.

Due to the global changes affecting businesses, our staff currently work remotely from home and will be doing so for the foreseeable future.

Skills & Requirements

  • Ability to accurately interpret requirements from a brief
  • Ability to work in an agile environment
  • Familiar with industry best practices
  • Proficiency in Unity
  • Proficiency in Adobe Photoshop
  • Familiarity with Spine runtimes highly sought after
  • Experience using BM Font creation tool
  • A good eye for detail
  • Ability to self manage and meet deadlines
  • Able to take direction when given
  • Ability to follow pipeline procedures
  • Ability to read art briefs and follow direction from the Lead Artist and Art Director
  • Moderate to fluent level of English communication skills (either written or spoken)
  • Can work quickly and under pressure
  • Work cleanly with easy to understand files and layer names

Experience

Currently we are looking for candidates who have at least 2 years experience in the slots or game development industries. However we will consider a candidate who shows highly developed skills in their portfolio.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

If you are interested in our position please send your CV to xiaomeng.liu@centurygame.com or guangling.gao@centurygame.com

About the Company

Century Game, formerly known as DianDian Interactive

Offices in Beijing, Shanghai and San Francisco 

More than 1000 employees from over 20 countries

10+ internal game studios 

More than 3 TOP HIT publishing games

Senior 2D Artist

Century Game
Remote

Job Description

Our Senior Artists are responsible for the creation of symbol art, backgrounds, characters, panels, titles, and logos for our library of slots games as well as for our casino app and marketing collateral. Working alongside our other artists and animators, our Senior Artists will report directly to the Art Director and be given feedback from both the Art Director and Lead Artist. Senior Artists will also be required to help train more junior staff whenever time permits.

Due to the global changes affecting businesses, our staff currently work remotely from home and will be doing so for the foreseeable future.

Skills & Requirements

  • Strong concept art skills
  • High quality finished art skills
  • Strong illustration skills specifically people, animals, inanimate objects and backgrounds
  • Strong typography skills
  • A good concept of proper graphic design and aesthetic layout
  • Good UI art skills
  • Proficiency in Adobe Photoshop
  • Some skills and/or developing interest in other graphic based software such as (but not limited to)
  • After Effects
  • Adobe Illustrator
  • Spine 2D
  • Adobe XD
  • Blender (or other 3D software)
  • Ability to help train and/or guide junior and mid level artists
  • At least a basic understanding of how graphic assets are utilised in Unity
  • Ability to self manage and meet deadlines
  • Able to take direction when given
  • Ability to follow pipeline procedures
  • Ability to read art briefs and follow direction from the Lead Artist and Art Director
  • Moderate to fluent level of English communication skills (either written or spoken)
  • Can work quickly and under pressure
  • Work cleanly with easy to understand files and layer names

Experience

Currently we are looking for candidates who have at least 3 or more years experience in the slots or game development industries. However we will consider a candidate who shows highly developed skills in their portfolio.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

If you are interested, please send your updated resume to  xiaomeng.liu@centurygame.com or guangling.gao@centurygame.com.

About the Company

Century Game, formerly known as DianDian Interactive

Offices in Beijing, Shanghai and San Francisco 

More than 1000 employees from over 20 countries

10+ internal game studios 

More than 3 TOP HIT publishing games

Sci Fi 3D Modeler and Animator

Raider Films
Remote

Job Description

Raider Films is looking for a talented 3D modeler that can work off custom concept art pieces to build 3D assests that will be built, textured, painted, and rigged for 3DS Max. 

Skills & Requirements

Must be proficient in 3DS Max, ZBrush (or other modeler), and Substance Painter. Ideally is also familiar with V Ray renderer. 

Additional Information

Working remotely is an option

How to Apply

Please reach out to our Studio Creative Director, Ian Marceca at ian@raiderfilms.com for more information. 

About the Company

Raider Films is an emerging entertainment brand that is redefining the world of visual storytelling. We are world builders, futurist, and imagineers looking to be the next game changers in the entertainment space. Utilizing the most cutting edge technologies combined with classic cinematic techniques, Raider Films is creating content that defies expectations and pushes the boundaries of what a small studio can do. We look forward to sharing the wonders we are creating with the world soon!

Character Modeling + Rigging Job

Shrine Wars
USA

Job Description

Hi there,

I'm looking for an experienced artist to create 2 rigged characters ready for export to Blender/Unity for a game project.

We're going for a stylized look (think BotW or Spellbreak), and need 1 male character and 1 undead character.

Budget: USD300

Skills & Requirements

  • Character modeling
  • Rigging
  • Blender
  • Unity

How to Apply

Please email me at neil@shrinewars.com if you're interested. I will provide concept art and further details upon hearing from you.

About the Company

Producer/Project Manager

Scruffy Dog Creative Ltd
London, UK

Job Description

As a project manager, you will need to:

Have a strong understanding of themed attraction pipeline from conceptual, detailed design and schematic design.

  • Follow a standard process, as defined by your line manager
  • Initiate the project - check feasibility, work out and define budgets, teams and resources
  • Manage projects - including coordinating the project team, subcontractors & suppliers to keep them on track and keeping the project on budget.
  • Select, lead and motivate your project team from both internal and external stakeholder organisations
  • Working alongside the Creative/production team, carry out planning - which will include setting goals and objectives, defining roles and producing schedules and timelines for tasks - in accordance with the needs of the business.
  • Project Management software knowledge would be advantageous, such as Wrike, Trello, and/or use of Gantt charts to create visual project plan and reports
  • Monitor and control activities in order to track the progress of the project. Identify and manage risks to ensure delivery is on time
  • Implement any necessary changes throughout the process
  • Report regularly to management and the client

Skills & Requirements

Essential Knowledge / Skills and Experience:

  • Excellent organisational skills, to plan the use of people and resources to meet deadlines
  • The ability to monitor and control budgets
  • Strong interpersonal skills, to motivate and lead your project team
  • Good communication and negotiation skills, to manage expectations
  • The ability to use your initiative and make decisions under pressure
  • Technical knowledge related to the project may also be required.
  • Design skills in relevant software such as Adobe InDesign and Photoshop (preferred).
  • Ability to use Microsoft Office (Word, Excel, Outlook, Project, etc.)
  • Experience & knowledge of CDM regulation, Health & Safety, risk assessments & method statements
  • Basic Understanding of Sage

Minimum Qualifications/Experience

  • Degree or equivalent professional qualification in a relevant subject.
  • Project Management experience within similar or relevant industry
  • Experience of people management would be advantageous

How to Apply

Please send your application to Fergus@scruffydogltd.com

Please ensure you attach your CV which along with a link to your PORTFOLIO. 

About the Company

We are a leading international creative design and build company for Theme Parks & Resorts, Attractions, Environments and Immersive Experiences. We currently operate from studios in London and Barcelona, with a base in Shanghai all complemented with a themed construction factory in the UK. Due to increased work load we are seeking a highly skilled 3D generalist to work on a freelance basis.

Environment Artist - Contract - Forza Team

Playground Games
UK

Job Description

Playground Games are looking for skilled and experienced Contract Environment Artists, responsible for the creation of immersive environments that realise our game’s vision.

As an important member of the team, you’ll be responsible for creating consistently high quality environment art and raising the bar for environment content in our titles. You’ll work closely with internal stakeholders so the ability to communicate effectively is very important.

You’ll have a strong portfolio of work demonstrating natural and/or concept driven landscape artwork, attention to detail and developed skills in 3D software such as 3DS Max and Photoshop. You’ll have an understanding of the use of real world reference, scene composition, organic modelling/texturing and terrain sculpting.

Skills & Requirements

  • A good knowledge of 3DS Max, Photoshop, and Substance.
  • Experience of PBR techniques and materials.
  • An understanding of contextual world building.
  • Hard surface/organic modelling and texturing skills.
  • Strong understanding of the use of real world reference.
  • Experience with photogrammetry is an advantage.
  • Portfolio containing examples of real world environments is an advantage though not essential.

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Technical UI Artist

343 Industries - Microsoft
Redmond, WA, USA

Job Description

343 Industries, the studio developing Halo games, is looking for a Technical UI Artist to join our team working on the next, big Halo shooter experience. As a Technical UI Artist, you are central to creating amazing user experiences across activities and devices for one of the most exciting and creative intellectual properties in the industry. If you’re a passionate, talented and driven artist in this field, this is where you need to be! 

Technical UI Artists are expected to support the UI Art being built and executing internal processes, support shaping the design or our UI Tools and pipelines, and overall aiding the production of user interface art and assets.

Technical UI Artists must communicate and collaborate strongly with our UI Artists, UX Designs, and UI Engineers; together, these roles are responsible for the execution of complex interfaces and delivering a world class user experience to our consumers. The ideal candidate must be highly effective in ambiguous situations, manage your time effectively and react quickly to changing requirements.

Responsibilities    

  • Work closely with our UI Artists to build internal art processes and guide content creation workflows
  • Work with UI content creators to define and execute implementation best practices
  • Support UI screen implementation and iteration using our UI Toolset within our game engine.
  • Collaborate with our UX designers to ensure we are delivering on a compelling and intuitive user experience.
  • Work closely with Design, Production, and Developers to iterate on best solutions to UI creation challenges

Skills & Requirements

Minimum Requirements:

  • 4+ years of experience in Tech Art or UI Art for games

Preferred Skills and Experience:

  • Expertise in art creation pipelines, workflows, and tools
  • Experience in scripting in 2D and 3D software
  • Deep understanding of UX/UI design for console platforms
  • Ability to problem solve and think creatively and critically to support content creators
  • Strong technical skills and the ability to quickly grasp new technology, workflows and software
  • Fundamental understanding of graphic design principles (typography, layout, grid, hierarchy, color, animation, composition)
  • Experience in 3D software like Cinema 4D, Maya, or 3DS Max
  • Excellent cross-functional communication skills, both verbal and written
  • Passion for and knowledge of games, especially FPS or sci-fi games

Additional Information

Relocation assistance is offered

How to Apply

APPLY HERE

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

343careers

#gamingjobs

About the Company

343 Industries has a single mission: Build incredible Halo experiences. 343 Industries is part of Microsoft Studios, and the steward of the Halo universe. We build the stories, the worlds, and the gameplay that make Halo such an iconic and innovative franchise.

Halo is one of the largest entertainment properties in the world. With over 65 million games sold, New York Times best-selling novels, action figures, apparel and much, much more, this multi-billion dollar franchise has revolutionized console gaming and established a rich and expansive universe for its devoted fans. This is your chance to contribute your passion and vision to one of the most exciting intellectual properties and on one of the most talented teams in the industry.

Art Outsourcing Manager - RPG Team

Playground Games
UK

Job Description

Playground Games is seeking an Art Outsourcing Manager who will be responsible for overseeing the production of art created by external vendors and ensuring that it meets the quality for an entirely new AAA open world action / RPG project.

As an Art Outsourcing Manager, you will possess the ability to develop and maintain long-term positive relationships with both internal and external artists, ensuring everyone is striving for the same goal. With your solid experience in planning, you will create and maintain roadmaps for the completion of art assets, ensuring project dates are upheld.  Coupled with your managerial skills, your knowledge and skillsets in art will allow you to collaborate with our internal and external teams, working with them to implement and improve our processes, methods and tools.

This is a fantastic opportunity to join one of the world’s most exciting games studios, using leading technology to create world class games, within a successful, highly talented and collaborative team.

Skills & Requirements

Skills Summary

  • Experience of managing Outsourcing in the games industry.
  • You’ve got at least one full game (shipped) project under your belt
  • Game development tools knowledge and work experience (i.e. Confluence, Shotgun)
  • Knowledge of game development methodology
  • Strong communication skills

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply


About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Associate Art Director (Co-Development) - RPG Team

Playground Games
UK

Job Description

Playground Games is seeking an Associate Art Director who will be responsible for overseeing the visual direction of art created by external partners and ensuring that it meets the quality and aesthetic goals for an entirely new AAA open world action / RPG project.

As Associate Art Director focused on co-development, you’ll work collaboratively with our Art Director to guide the implementation of our co-development art content according to the game’s visual language and art style. You will be responsible for the subsequent completion of all art deliverables and inter-studio collaboration. You will share the objective of delivering stunning visuals for Playground’s future titles, working with multiple art disciplines at our external partnering studios. You will champion the art team's co-development mandates, establish and refine clear communication channels with our external partners to maintain an understanding of project direction while forming strong, trusting relationships with external studio team members. You’ll use your experience in the field to identify risks or opportunities for improvement throughout the team. You must be flexible, highly motivated and detail conscious.

In addition to candidates with professional Art Direction experience, we are also interested in speaking to candidates from a range of artistic disciplines who are seeking a move into Art Direction.

This is a fantastic opportunity to join one of the world’s most exciting games studios, using leading technology to create world class games, within a successful, highly talented and collaborative team.

Skills & Requirements

Skills Summary

  • Must have 5+ years of experience in AAA video game development
  • Experience in co-development management positions is preferred but not required.
  • Outstanding written and verbal communication skills.
  • Excellent understanding of silhouettes, colour, tone and lighting
  • Excellent 2D and 3D skills
  • Demonstrable knowledge of bleeding-edge Art Production techniques
  • Able to travel frequently
  • A passion for games!

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Art Manager - RPG Team

Playground Games
UK

Job Description

Playground Games is looking for an Art Manager to oversee production for a world-class Art team on an entirely new AAA open world action / RPG project. You will be responsible for the planning, resourcing and delivery of projects and champion studio initiatives across the project Art team.

Your experience within the games industry will have seen you work on multiple high-profile console titles in the course of your career. As Art Manager you'll take responsibility for management of all project Art staff.

You’ll be flexible, highly motivated and approachable, with excellent communication skills honed by your experience of managing teams.

This is a fantastic opportunity to join one of the world’s most exciting games studios, using cutting edge technology to create world class games with an established, highly talented and collaborative team.

Skills & Requirements

SKILLS SUMMARY:

  • At least one published title in an Art management position or similar
  • Multiple high-profile published console titles
  • A demonstrable track record of quality in your previous work
  • Inspirational team management skills
  • Managed project budgets
  • Managed outsource engagements, including contracts and financial planning
  • A genuine passion for games

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Lighting Artist (Assets) Contract - Forza Team

Playground Games
UK

Job Description

Playground Games are looking for a Lighting Artist to join our team in Leamington Spa. As an Asset Lighting Artist you will work with the Lead Lighting Artist and Environment team to achieve our vision for lighting using both baked and dynamic lighting solutions on our game assets.

As an important member of the team, you’ll be responsible for consistently creating high quality lighting art, meeting deadlines and identifying risks or opportunities for improvement. You will be collaborating with other departments both internally and externally to drive quality as well as identifying and helping to develop new techniques and toolsets for asset lighting. All our team members must be highly motivated, flexible and detail conscious.

Skills & Requirements

  • Excellent knowledge of lighting theory.
  • Understanding and experience baking lightmaps.
  • Excellent knowledge of asset lighting pipelines and cutting-edge art techniques.
  • Understanding of all technical aspects of environment asset creation.
  • Experience working with outsource vendors.
  • An interest in off-line 3D rendering.
  • A passion for games.

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Environment Artist - Contract - Forza Team

Playground Games
UK

Job Description

Playground Games are looking for skilled and experienced Contract Environment Artists, responsible for the creation of immersive environments that realise our game’s vision.

As an important member of the team, you’ll be responsible for creating consistently high quality environment art and raising the bar for environment content in our titles. You’ll work closely with internal stakeholders so the ability to communicate effectively is very important.

You’ll have a strong portfolio of work demonstrating natural and/or concept driven landscape artwork, attention to detail and developed skills in 3D software such as 3DS Max and Photoshop. You’ll have an understanding of the use of real world reference, scene composition, organic modelling/texturing and terrain sculpting.

Skills & Requirements

  • A good knowledge of 3DS Max, Photoshop, and Substance.
  • Experience of PBR techniques and materials.
  • An understanding of contextual world building.
  • Hard surface/organic modelling and texturing skills.
  • Strong understanding of the use of real world reference.
  • Experience with photogrammetry is an advantage.
  • Portfolio containing examples of real world environments is an advantage though not essential.

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Senior Vehicle Artist - Forza Team

Playground Games
UK

Job Description

Playground Games are looking to recruit a highly talented and experienced Senior Vehicle Artist to join our Forza Horizon team who has a genuine passion for all aspects of 3D vehicle creation for games, and who’s able to demonstrate superior creative, visual and technical ability.

You’ll be involved in the creation of licenced and unlicensed vehicles, as such we will require a highly skilled and motivated professional with a strong eye for detail and quality. The successful candidate should also have an excellent knowledge of cutting edge art techniques and the games development process.

A key part of your role will be ensuring that art assets are delivered both on time and to quality, by assisting the team in maintaining our high standards both internally and externally via outsource. You’ll have a strong portfolio of 3D vehicle work and a passion for automotive design. Ideally, you’ll also have proven experience of working on AAA high-profile console titles.

Skills & Requirements

  • Strong 2D/ 3D vehicle design skills (non-licensed vehicles especially).
  • Exceptional 3DS Max vehicle modelling skills (high and low poly).
  • A solid comprehension of mesh topologies and optimisation techniques for games.
  • Excellent 2D texturing skills using Adobe Photoshop.
  • Strong PBR (physically based rendering) texturing skills using Substance Painter.
  • Outsourcing experience and asset review knowledge essential.
  • A highly critical and methodical approach to work and quality.
  • Strong organisational, written and verbal communication skills.
  • Quick to learn and comprehend custom in-house tools or technical processes.
  • Rendering knowledge (ideally using V-Ray)

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Material Artist Contract - Forza Team

Playground Games
UK

Job Description

Playground Games is seeking a Material Artist who will be responsible for creating a diverse range of textures and materials needed to realise the vision for our Forza Horizon team.

As a Material Artist you’ll also need experience in the technical aspects of your craft, including shaders, asset optimisation, creation of efficient tile-able textures, Smart Materials in Substance Designer, as well as being comfortable communicating with technical departments.

Expert knowledge in Substance Designer is a must.

Skills & Requirements

  • Minimum of 1 AAA title released on current-gen console
  • Good understanding of current generation production workflows and technical considerations in relation to either character or environment art production
  • Able to communicate with technical team members
  • Ability to organise and manage work to meet deadlines
  • A strong portfolio demonstrating your in-game texture and Substance work to very high standards
  • A self-motivated team player, with good communication skills
  • Expert knowledge of textures creation packages such as substance Designer and substance Painter
  • Experience working with photogrammetry
  • Expert knowledge in PBR rendering & Light Interactions
  • Strong knowledge of Zbrush or Mudbox

DESIRABLE SKILLS:

  • Lighting and/or photography experience
  • Good traditional art foundation
  • Understanding of Photogrammetry Workflows
  • Experience implementing and maintaining material pipelines.

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

UI Artist Contract - Forza Team

Playground Games
UK

Job Description

Playground Games is seeking a UI Artist to join our Forza Horizon team who can help realise our game vision and work alongside award-winning technical and creative talent.

As an important member of the team, you’ll be responsible for creating consistently high quality UI art and raising the bar for user interface content in our titles. You’ll work closely with internal stakeholders so the ability to communicate effectively is very important.

Working closely with the Lead UI Artist, you will be responsible for concepting and implementing key areas of the game's presentation. You will also be working with both Design and Engineering teams in areas of flow and functionality, to ensure a seamless user experience. You must be flexible, highly motivated and detail conscious.

Skills & Requirements

  • Strong Graphic Design skills
  • A deep understanding of UI / UX Design
  • A good knowledge of the Adobe Suite
  • Typography and Motion Graphics skills
  • An eye for detail
  • Excellent communication skills
  • A passion for games

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Lighting Artist Contract - Forza Team

Playground Games
UK

Job Description

Playground Games are looking for a Lighting Artist to join our Forza Horizon team here in Leamington Spa. 

As a Lighting Artist you will use both baked and dynamic lighting solutions to realise the vision for our game.

As an important member of the team, you’ll be responsible for consistently creating high quality lighting art, meeting deadlines and identifying risks or opportunities for improvement. All our team members must be highly motivated, flexible and detail conscious.

Skills & Requirements

  • Excellent knowledge of lighting theory.
  • Understanding and experience baking lightmaps.
  • Excellent knowledge of lighting pipelines and cutting-edge art techniques.
  • An interest in off-line 3D rendering.
  • Understanding of physically based rendering.
  • A passion for games.
  • Experience with compositing is desirable, but not required.

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Character Artist Contract - Forza Team

Playground Games
UK

Job Description

Playground Games is seeking an Senior Character Artist who will be responsible for creating a diverse variety of characters needed to realise the vision for an entirely new AAA open world action / RPG project.

As Senior Character Artist you’ll also have experience in the technical aspects of your craft, including materials, asset optimisation and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments.

You’ll of course be familiar with industry standard software packages such as 3DSMax or Maya, as well as having extensive experience with Mudbox or ZBrush. Your knowledge of human anatomy will be well developed and you’ll have a good level of understanding on best practices to suit animation and engine requirements.

Skills & Requirements

  • Minimum of 3 years experience of working on published AAA titles on current-gen consoles with at least a AAA title released
  • An strong understanding of technical considerations for character creation
  • Strong knowledge with latest version of Zbrush or Mudbox
  • Good understanding of current generation production workflows in relation to character art production
  • Strong understanding of human anatomy and it’s proportions
  • Strong understanding of creating meshes with very clean topology for deformation
  • Able to communicate with technical team members
  • A strong portfolio demonstrating your in-game character art work to very high standards
  • A self-motivated team player, with good communication skills
  • Good understanding of clothes creation software such as Marvellous Designer
  • Good knowledge of textures creation packages such as substance Designer and substance Painter
  • Good traditional art foundation

DESIRABLE SKILLS:

  • Experience with cloth simulation setup
  • Experience with blendshape creation workflows

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Technical Artist Contract - Forza Team

Playground Games
UK

Job Description

Playground Games is seeking a Technical Artist to join our Forza Horizon team here in Leamington Spa. This is an opportunity to work alongside award-winning technical and creative talent.

As a Technical Artist you will be building internal art processes and guiding asset pipeline implementation in collaboration with the Tools and Rendering team. 

Ideally you'll have experience of working on published console titles with a wide experience of industry tools. Additionally familiarity with art creation pipelines, asset exporting and process automation would be ideal for this role. 

Skills & Requirements

  • Experience of working on published titles on consoles.
  • Exposure to C++ and / or C#
  • Knowledge of art creation pipelines, asset exporting and process automation
  • Exposure to a range of techniques for specialising 3D packages, such as scripts, plug-ins and existing software.
  • Demonstrable ability with MAX or Maya scripting.
  • Ability to problem solve and think creatively.
  • A passion for games and game visuals.

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Cinematics Designer Contract - Forza Team

Playground Games
UK

Job Description

Playground Games is looking for a Contract Cinematic Designer to join our talented Forza Horizon team here in Leamington Spa. You will develop and champion the cinematic creative vision whilst driving quality and upholding the project vision.

As a Cinematic Designer you’ll work with the Lead Cinematic Designer to create cinematics in collaboration with other disciplines

As an important member of the team, you’ll be responsible for consistently creating high quality cinematics, meeting deadlines and identifying risks or opportunities for improvement.

You must be highly motivated, flexible and detail conscious.

Skills & Requirements

  • An understanding of modern and classical cinematic fundamentals with an application towards establishing mood, tone, and emotion.
  • An understanding of cinematic storytelling, composition and pacing.
  • Understanding and keep up to date with modern trends within the entertainment industry.
  • A strong showreel showing recent work.
  • A genuine passion for video games.

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Lead Character Artist - Forza Team

Playground Games
UK

Job Description

Playground Games is looking for a Lead Character Artist to join our Forza Horizon team who will help realise our games vision and work alongside award-winning technical and creative talent.

As Lead Character Artist you’ll oversee the Character Art team, working in conjunction with the Art Director and Art Manager to plan work for the team and ensure our high quality bar is realised. You will also have experience in the technical aspects of your craft, including materials, asset optimisation and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments.

You’ll of course be familiar with industry standard software packages such as 3DSMax or Maya, as well as having extensive experience with Mudbox or ZBrush. Your knowledge of human anatomy will be well developed and you’ll have a good level of understanding on best practices to suit animation and engine requirements.

Skills & Requirements

  • Minimum of 5 years’ experience of working on published AAA titles on current-gen consoles
  • Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring and developing junior staff.
  • Able to communicate with artists, technical team members and studio leadership.
  • A strong understanding of technical considerations for character creation.
  • Strong knowledge of latest versions of Zbrush or Mudbox.
  • Good understanding of current generation production workflows in relation to character art production.
  • Strong understanding of human anatomy and it’s proportions.
  • Strong understanding of creating meshes with clean topology for deformation.
  • A strong portfolio demonstrating your in-game character art work to very high standards.

DESIRABLE SKILLS

  • Solid understanding of clothing creation software such as Marvellous Designer.
  • Good knowledge of texture creation packages such as Substance Designer and Substance Painter.
  • Experience with blendshape creation workflows.

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Lighting Lead

Insomniac Games
Burbank, CA, USA

Job Description

Insomniac Games is looking for a leader on our lighting team! The Lighting Lead supervises and helps maintain the quality and artistic consistency of the lighting department by upholding high visual standards set by the Art Director. This lead artist has an overall mastery of lighting technology, tools pipelines, and departmental production dependencies with a high proficiency in both written and oral communication, time and people management. The Lighting Lead also helps implement new production methods to improve performance and efficiency and will have a superior understanding of how to create and execute production schedules, and meet project goals. In consideration of art, animation, and design concerns they help to set best practices and technical pipelines for the lighting department.

Skills & Requirements

Essential Duties and Responsibilities include the following:

  • Develops, engages, and facilitates the success of the lighting department within the studio
  • Engages and mentors lighting artists to ensure team cohesion and helps develop both short and long-term career goals advised by the Department Head.
  • Participates in the overall planning and scope of the lighting needs for a project
  • Works with other departments to ensure that lighting assets are delivered in a timely manner
  • Supervises bug distribution and verifies critical bug fixes with the lighting team and Quality Assurance departments
  • Can provide feedback to lighting artists with technical feedback
  • Can help advance and improve project lighting quality through reviews of lighting work with a critical, artistic eye
  • Works with Project Management to help create and maintain clear and consistent schedules
  • Can help troubleshoot rendering issues and bottlenecks within the lighting pipeline
  • Can be called upon to render characters/weapons/objects and special setups for Marketing when necessary
  • Works closely with Art Director and senior lighting staff to keep lighting quality and style consistent across all lighting scenarios for a project
  • Can ramp up new hires with the help of other senior lighting staff.
  • Other duties may be assigned

Supervisory Responsibilities: Supervises employees in the lighting discipline and is responsible for carrying out duties in accordance with the studio's policies and applicable laws. Responsibilities include but are not limited to interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems.

Education and/or Experience: 

  • Master's degree (M. A.) or equivalent; ten or more years related experience and/or training; or equivalent combination of education and experience.
  • Superior understanding of node-based shaders and how they relate to lighting.
  • Solid understanding of scripting lighting interactions.
  • Superior understanding of Maya and Photoshop.
  • Superior knowledge of modern lighting techniques.
  • Understands source control with Perforce or the equivalent.

Other Skills: Superior understanding of lighting aesthetic, how lighting affects gameplay and guides the player, of real-time lighting and frame/ memory optimization, how lighting affects physically based materials.

Additional Information

Relocation assistance is offered

How to Apply

If this sounds like the role for you, please submit your application along with an updated portfolio using the link below.

https://boards.greenhouse.io/insomniacgames/jobs/2216577 

Thanks!

About the Company

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games.  

Character Artist (Blendshape focused)

Insomniac Games
Burbank, CA, USA

Job Description

Insomniac Games is looking for a character artist who is highly skilled in blendshapes.  If this is within your skill set- we want to hear from you.  This role is responsible for creating blendshapes, models, textures, and materials for characters and other key assets. Keep reading if this is of interest to you. 

Skills & Requirements

Essential Duties and Responsibilities include the following:

  • Processes and polishes scanned data for both in-game and cinematics.
  • Precisely wraps existing topology onto source model for best animation results.
  • Sculpt a range of natural-looking FACs and corrective blendshapes for expressive human faces.
  • Enhances scanned models with high-resolution details.
  • Sculpts, polishes and cleans up high-resolution wrinkle details to enhance facial expressions.
  • Delivers a set of final highly polished assets including high-resolution models and textures.
  • Creates and optimizes models, textures and materials for photo-realistic characters, with emphasis on facial and expression modeling.
  • Uses advanced knowledge of human anatomy to ensure that models achieve a high level of functionality and design aesthetics.
  • Checks character assets in context in the game to identify scale and design issues.
  • Actively participates in technical and artistic problem-solving.
  • Works closely with animators and riggers to ensure models deform correctly and are functional.
  • Assists providing feedback to internal and external teams to maintain quality and visual consistency across characters.
  • Documents process and communicates requirements.
  • Constantly and proactively seeks to improve the production processes, tools and pipelines for character creation, rigging, animation and rendering.
  • Other duties may be required

Education and/or Experience:

  • Bachelor’s Degree (B.F.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.
  • Solid understanding of Maya, Z-brush or equivalent, Substance Painter and Photoshop.
  • Solid understanding of generating multiple maps from high-poly models.
  • Knowledge of WrapX and Reality Capture is a plus.
  • Understanding of node-based shader networks, Marvelous Designer, Substance Painter, Substance Designer is a plus.
  • Understanding of source control with Perforce or the equivalent.

Other Skills: Skilled at drawing, sculpting, and conceptualization skills with an ability to adapt to established styles. Understanding of clean edge flow and best practices for modeling for animation performance. Knowledge/ understanding of human and animal anatomy. Strong traditional painting skills in both stylized and photorealistic styles. Ability to meet deadlines under tight schedules.  Willingness to receive direction and work closely with a team.

Additional Information

Relocation assistance is offered

How to Apply

If this is the role you have been looking for- we look forward to hearing from you. Please submit your application using the link below and be sure to include a link to your portfolio. 

https://boards.greenhouse.io/insomniacgames/jobs/2215431 

Thanks!

About the Company

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games.  

Sr. Character Artist (Blendshape Focused)

Insomniac Games
Burbank, CA, USA

Job Description

Insomniac Games is looking for a Sr. Character Artist focused on blendshapes. They're responsible for modeling character art assets and creating blendshapes at the highest quality level. Mentors, tutors, and provides assistance to other artists to improve workflow and content pipeline.

Skills & Requirements

Essential Duties and Responsibilities include the following:

  • Responsible for processing and polishing scanned data for both in-game and cinematics.
  • Precisely wrap existing topology onto source model for best animation results.
  • Sculpt a range of natural looking FACs and corrective blendshapes for expressive human faces.
  • Enhance scanned models with high resolution details.
  • Sculpt, polish and clean up high-resolution wrinkle details to enhance facial expressions.
  • Deliver a set of final highly-polished assets including high-resolution models and textures.
  • Create and optimize models, textures and materials for photo-realistic characters, with emphasis on facial and expression modeling.
  • Uses advanced knowledge of human anatomy to ensure that models achieve a high level of functionality and design aesthetics.
  • Checks character assets in context in the game to identify scale and design issues.
  • Actively participates in technical and artistic problem solving.
  • Works closely with animators and riggers to ensure models deform correctly and are functional.
  • Assists providing feedback to internal and external teams, meets with other character artists to discuss style and technique to maintain quality and visual consistency across all characters.
  • Document process and communicate requirements.
  • Constantly and proactively seek to improve the production processes, tools and pipelines for character creation, rigging, animation and rendering.
  • Creates low poly and high poly models using 3D application(s)
  • Creates UV mapping for game resolution assets.
  • Creates texture/shader (color, normal, specular, ambient occlusion, height, cavity, and curvature maps using 2D/3D application(s)
  • Works with proprietary in-house art tools to provide content to game engine.
  • Works with Art Director/ Lead Artist/Concept Artist to maintain art direction for the game
  • Works with Character Art Team to maintain art direction for the game, providing and/or receiving constructive feedback when necessary
  • Collaborates with other departments (Animation, design, tools, programming) to ensure art is implemented appropriately in the game engine
  • Mentors, tutors, and provides assistance to other artists
  • Experiments with and/or evaluates techniques and/or art programs to improve efficiency, workflow, or pipeline contribution to game art/engine
  • Other duties may be assigned

Education and/or Experience:

  • Fifth year college or university program certificate; or five to seven years related experience and/or training in video games or film; or equivalent combination of education and experience.
  • Advanced understanding of Maya (or Max), Substance Painter, Zbrush, Marvelous Designer, or equivalent, and Photoshop.
  • Advanced understanding of generating normal maps from high poly models.
  • Advanced understanding of PBR shader.
  • Advanced understanding of complex node-based shader networks such as those used in Unreal Engine, Substance Designer, etc.
  • Understanding of source control via Perforce or equivalent.
  • Knowledge of WrapX and Reality Capture is a plus.
  • Knowledge of Microsoft Office Suite.

Other Skills: Strong foundation skills with the ability to work with detailed or loose concept art, or reference art/ materials. Expert knowledge of human and animal anatomy.  Advanced understanding of hair creation process. Advance knowledge in organic and hard surface modelling. Advanced traditional painting skills, and Ability to create models and shaders for a range of art directions, from photorealistic to stylized. Ability to meet deadlines under tight schedules.  Willingness to receive direction from lead artist and peers and work closely with a team.

Additional Information

Relocation assistance is offered

How to Apply

If this is the role you have been looking for- we look forward to hearing from you.  Please submit your application using the link below and be sure to include a link to your portfolio. 

https://boards.greenhouse.io/insomniacgames/jobs/2215447 

Thanks!

About the Company

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games.  

Sr. VFX Artist

Insomniac Games
Burbank, CA, USA

Job Description

Insomniac Games is searching for its next Sr. VFX Artist, responsible for creating complex FX to work and assist in gameplay, environment, and cinematics of the game.  You'll also assist in mentoring, tutoring, and providing assistance to more junior artists to improve workflow, efficiency, aesthetics, and pipeline.

Skills & Requirements

 Essential Duties and Responsibilities include the following:

  • Creates, designs and implements real-time particle effects using both static and animating 2D/3D elements
  • Places effects throughout levels and cinematics
  • Paints particle and decal textures
  • Creates simulations for gameplay elements
  • Creates FX shaders with node-based shader networks
  • Creates FX textures
  • Creates simple geometry and assign UV’s
  • Optimizes FX for framerate and memory
  • Collaborates with other departments to ensure that FX are implemented appropriately in the game engine
  • Works with Art Director to help create and maintain FX art direction for game
  • Self-directed and ability to work independently: Understands and adds to the overall art style of game
  • Orchestrates complex FX events involving layering and timing of different FX to create a believable scene
  • Experiments with and/or evaluate techniques and/or art programs to improve efficiency, workflow, or visuals in game
  • Prototypes effect concepts for gameplay and engine
  • Helps guide further development of internal effects editing tools
  • Other duties may be assigned

 Education and/or Experience:

  • Fifth year college or university program certificate; or five to seven years related experience and/or training; or equivalent combination of education and experience.
  • Highly proficient in Maya, and in working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
  • Highly proficient in Photoshop for painting and editing textures.
  • In-depth knowledge of working with node-based shader networks.
  • Strong knowledge of other visual effects software a plus.
  • Knowledge of Microsoft Office Suite.

Additional Information

Relocation assistance is offered

How to Apply

If this sounds like an opportunity you'd be a good fit for, please submit your application below and be sure to include a link to your updated reel.

https://boards.greenhouse.io/insomniacgames/jobs/2216472 

Thanks!

About the Company

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games.  

VFX Artist

Insomniac Games
Burbank, CA, USA

Job Description

Insomniac Games is looking for its next VFX Artist! You'll work to create special effects to work and assist in the gameplay, environment, and cinematics of the game.  

Skills & Requirements

 Essential Duties and Responsibilities include the following:

  • Create, design and implement real-time particle effects using both static and animating 2D/3D elements
  • Place effects throughout levels and cinematics
  • Paint particle and decal textures
  • Create simulations for gameplay elements
  • Create FX shaders with node-based shader networks
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Create simple geometry and assign UV’s
  • Optimize FX for framerate and memory
  • Collaborate with other departments to ensure that FX are implemented appropriately in the game engine
  • Work with Art Director to maintain FX art direction for game
  • Ability to work independently and with minimal oversight: Understands and adds to the overall art style of game
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene
  • Other duties may be assigned

 Education and/or Experience:

  • Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience
  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping
  • Proficient in Photoshop for painting and editing textures
  • Proficient with node-based shader networks
  • Knowledge of other visual effects software a plus

Additional Information

Relocation assistance is offered

How to Apply

If this sounds like the opportunity that you have been looking for, please submit your application below and be sure to include a link to your updated reel.

https://boards.greenhouse.io/insomniacgames/jobs/2216418 

Thanks!

About the Company

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games.