Motion Capture Technician

Deck Nine Games
Westminster, CO, USA

Job Description

Deck Nine Games is looking to hire a Motion Capture Technician to help operate our motion capture stage.

Located near Boulder, Colorado, Deck Nine Games is a BAFTA and VGA nominated developer of narrative adventure games. Always innovating, we're growing and are seeking an additional motion capture technician to join our amazing team.

Our motion capture technicians get to work with bleeding edge motion capture technology and are essential to ensuring that shoot days run smoothly and efficiently while ensuring high quality data capture.

This position will be mostly onsite with an option to work remote on some days.

Responsibilities

  • Work within a team of motion capture technicians to capture the highest quality full performance capture possible.

  • Able to balance work with diverse tasks and shifting priorities.

  • Configure, maintain and operate hardware and software for Vicon Shogun, Faceware, XSens, and Manus systems.

  • Calibrate the Vicon camera system in preparation for a shoot.

  • Adjust, calibrate and align a Faceware helmet on talent in preparation for capturing facial mocap.

  • Marker up talent for preparation for capturing body mocap.

  • Create markered props with high-level precision to their digital counterparts.

  • Manufacture custom set pieces using a workshop of physical tools.

  • Assemble motion capture sets in preparation of shoot days.

  • Ensure high quality data capture/data quality assurance during shoots.

  • Work with vendors to quickly troubleshoot and resolve problems.

  • Maintain timely processing of mocap animations through our pipeline, using internally developed tools and Jira.

  • Track, clean, solve, and retarget motion capture data.

  • Maintain, install and repair studio equipment.

Skills & Requirements

  • 2+ years experience with motion capture systems, professional or academic

  • Ability to work on-site of our studio, located in Westminster, CO near Denver and Boulder.

  • Expertise preferred with at least one of the following systems: Faceware, Vicon Shogun, XSens.  Experience with other motion capture systems will be considered.

  • Demonstrate an extraordinary attention to detail and the ability to solve problems on the fly.

  • Possess excellent troubleshooting abilities, both creatively and technically.

  • Proactive with identifying areas for improvement and pursuing solutions for them.

  • Able to collaborate with anyone effectively, actively fostering a humble environment of teaching, learning, and growing within the team.

  • Possess clear, efficient communication skills.

Bonus

  • You have a deep desire to push cinematic storytelling in video games.

  • Experience with realtime streaming of mocap data into Unreal Engine

  • Knowledge of basic camera operation, to record film or videos.

  • Video editing experience, particularly with DaVinci Resolve

  • Experience with animation and a content production pipeline

  • Passion for building sets/workshop projects

  • Passion for technological advancements within the industry

Benefits

  • Competitive salary depending on experience
  • Generous vacation time and paid parental leave
  • Health insurance for you and your family at a low cost to you
  • Dental and Vision insurance for you and your family at NO cost to you
  • Life and Disability benefits at NO cost to you
  • Optional Flexible Spending Account (including Healthcare and Limited Purpose), Dependent Care Account, and Health Savings Account available
  • Optional Supplemental Health and Life Insurance
  • 401(k) Plan with an Employer Match
  • Growth opportunities for your career
  • Relocation Assistance

Salary Range: $50,000-$75,000 DOE

**Please note that the compensation information is a good faith estimate for this position only and is provided pursuant to the Colorado Equal Pay for Equal Work Act and Equal Pay Transparency Rules. It is estimated based on what a successful Colorado applicant might be paid. It assumes that the successful candidate will be in Colorado or perform the position from Colorado. Similar positions located outside of Colorado will not necessarily receive the same compensation. **

How to Apply

Please apply through our website: https://deckninegames.com/careers/

About the Company

About Deck Nine

Here at Deck Nine Games our passion is storytelling games. We are an independent game developer dedicated to crafting AAA interactive story games that inspire, transform, and entertain players. In 2021 we released Life is Strange True Colors, which went on to win multiple awards for storytelling and visuals, including best storytelling for 2021 and a VGA for Games for Impact. Recently we announced that we are developing a game for the hit sci-fi Amazon series, The Expanse. Our prior titles have won multiple awards, including Game of the Year and nominations for VGA and BAFTA awards. The studio is 100+ amazing people both located in our headquarters in sunny Westminster, Colorado and spread throughout the world permanently remote.

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.

Check us out at https://deckninegames.com/

3D Environment Artist

Makeshift Software
Remote

Job Description

We are looking for a skilled environment artist to create photo-realistic and highly detailed assets.

The upcoming project is a 3D narrative-focused adventure game -- based in an American inner-city setting.

Looking to connect with a talented artist to set the tone for our art direction out of the gate, and to work with long-term during the project's development.

It's an indie venture, for certain.

Pay: $30-40/hr + 30 hours a week paid semi-monthly on 1099 contract.

Perfect for any talented artist looking to build their portfolio or student graduate. Of course, more seasoned artists are open to apply if it interests you -- however, I'm very big on people being paid what they're worth.

Fully remote. 

Skills & Requirements

  • Proficient in Maya or 3DS Max to create modular levels (Blender too)
  • Substance Painter, Quixel Bridge
  • Ability to create modular levels in Unreal or Unity (HDRP)
  • Familiarity with proper lighting and post processing volumes in said engines

Bonus

  • Ability to work with shader creation

Additional Information

Working remotely is an option

How to Apply

Please reach out via:

Email: techniquea2z@gmail.com
Discord: Copywright#3697

About the Company

Excuse the lack of a business website!

I am a full-time software engineer by day and game developer by night.

Moving on from our previous project (Codename: Mystery Babylon), I'd like to begin working on our next project.

Essentially a one-man indie team at the point in preproduction -- looking to get to a vertical slice in UE5.

Viewmodel Animator

Treyarch
Los Angeles, CA, USA

Job Description

Treyarch is looking for a world-class, industry leading Viewmodel Animator for our current and future projects. In this role, you will join our Viewmodel Animation team in creating the highest quality weapon and locomotion animations that help push the boundaries of gameplay immersion, storytelling, and creativity. The ideal candidate is passionate about animation, gameplay fundamentals, and video games, with the ability to adapt animation styles to support Multiplayer and Zombies.

A successful Viewmodel Animator effectively collaborates with the animation, engineering, and design departments to push for that AAA quality and fun our studio is committed to achieving. You must be highly organized, have outstanding communication skills, and strive to push for innovation. If you possess a strong will to become an essential pillar of an amazing animation team, to inspire those around you, and create epic moments in gaming, then this is the role for you!

What you’ll be doing…

  • Produce high-quality first-person animations using all the tools at your disposal, with a focus on weapons, locomotion, and gameplay.
  • Closely collaborate with Production, Design, Art, and Engineering.
  • Push the standards of visual and gameplay quality as part of a passionate and dedicated team of animators.
  • Implement and maintain Animations, using our proprietary tools within our game engine.

Skills & Requirements

To succeed you should have…

  • 2+ years of experience in the game industry.
  • An understanding of animation principles and realistic body mechanics.
  • Excellent organizational, verbal, and written communication.
  • First-person weapon animation experience.
  • Experienced knowledge of Maya.
  • The ability to receive and address constructive feedback.
  • Be a self-starter and problem solver.

We’d love it if you also have…

  • Third person animation experience.
  • Experience with Perforce.
  • A passion for video games and the Call of Duty franchise.

Additional Information

Relocation assistance is offered

How to Apply

Please apply here: https://careers.treyarch.com/job/R015987/Viewmodel-Animator-Treyarch

About the Company

Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.

At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.

Studio culture and development, we believe it’s a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.

These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.

We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

PS, we’ve also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information: https://hub.activisionblizzard.com/s/us-benefits

Senior Character Artist

QUANTIC DREAM
Remote

Job Description

Job description

We are currently seeking for a Senior Character Artist who will work with a team / department dedicated to the development / creation of 3D high quality characters in real time.
The candidate should be talented, energetic and motivated with a strong sense of design and anatomy.
You will conceptualize game characters in a photo-realistic style.
You will work with the Art Director, designers, programmers and animators on character specifications, movements, styles, limits...
You will create high poly and low poly 3D characters.
You will create textures and shaders.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required skills

  • At least 5 years of experience in developing games or movies.
  • Good working knowledge of Maya, ZBrush and Photoshop.
  • Significant contribution to a AAA game or a movie including modeling, texturing and detailing.
  • Excellent artistic skills including knowledge of the technical aspects of design, texture, light and shadows.
  • Expertise in a graphic photo-realistic style.
  • A solid understanding of the process of character development for next generation content, Understanding limitations and dependencies a plus.
  • Ability to create low-poly models and dissect UVs for texturing.
  • Understanding of human anatomy.
  • Proactive search for art direction and cooperation with other team members.
  • Time management skills and, for the development process, the ability to effectively apply these principles through schedules and deadlines.
  • Proactive attitude to improve your skills and knowledge and to share it with other team members.
  • Adaptability to different artistic styles.

    We look forward to meeting lots of enthusiastic and talented candidates.

Additional Information

Working remotely is an option

How to Apply

Please apply at : https://quantic-dream-en.jobs.net/en-GB/job/senior-character-artist/J3W8C860H560W5DRWNV

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Technical Artist (Exact Team - Assassin's Creed Brand)

Ubisoft Quebec
Québec, Canada

Job Description

When you’re a Technical Artist at Ubi Qc, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game.

The EXACT team oversees the external production of assets for all future AC game projects. We strive to create long-term relationships with our external partners by supporting, training, and reviewing, while closely collaborating with our internal dev teams to ensure the quality of the deliverables. Our goal is to create a new standard in outsourcing and to lighten the load for our internal teams by seeking out talent that matches their needs from an international pool of partners. We are looking for people with an open mindset to collaboration on a global scale and who are ready to take on a long-term commitment.

What you’ll do

  • Establish quick, efficient and clear pipelines;
  • Prepare coherent documentation for pipelines, tools and procedures;
  • Do benchmarking for your features through research and testing;
  • Prototype features and provide transparent accounts of their performance;
  • Work on creating asset banks (such as textures).
  • Ensure coworkers adhere to procedures and standards you’ve established;
  • Update documentation;
  • Fix performance bugs and polish your feature.
  • Train coworkers and support them.

Skills & Requirements

What you bring

  • A college diploma in videogame modelling or equivalent;
  • 5 years of experience as a modeller or artist in the videogame industry;
  • Experience developing for consoles—at least two full production cycles;
  • Experience with software such as 3ds Max, Photoshop, or Substance Designer;
  • Scripting knowledge (C#, JavaScript, maxscript) is an asset;
  • Strong artistic skills and details oriented;
  • Strong technical abilities;
  • Proven abilities in organization;
  • Proven abilities in vocal and written communication;
  • Be creative and efficient;
  • Be a strong team player;
  • Be autonomous and proactive.

Additional Information

Relocation assistance is offered

How to Apply

What to send our way

  • Your CV, highlighting your education, experience, and skills.
  • A portfolio. 

Here is the link to apply : https://smrtr.io/95wkX

About the Company

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

Senior Technical Animator

PLAYERUNKNOWN PRODUCTIONS
Remote

Job Description

As a Senior Technical Animator, you will make our characters the best they can be by developing great tools, rigs, solving hard problems and making things run smoothly.

Responsibilities include:

  • Creating high fidelity animation rigs for high fidelity in-game characters.
  • Working with procedural systems for animation rigs and animations.
  • Helping ensure that art and animation quality remains uncompromised by limitations of technical processes.
  • Taking care of how the game plays as we feel it’s everyone’s responsibility.

Skills & Requirements

  • Highly motivated to work with new and emerging technologies. 
  • Over 5 years of game industry animation experience.
  • Experience with Python/MEL, State Machines, Blend Shapes.
  • Experience with player focused characters customization interfaces and Maya/Max.
  • Up-to-date knowledge of trends in art production methodologies and tools.
  • Excellent communication skills in verbal and written English.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply directly

* remote work possible only within similar time zone (CET)

About the Company

An independent development studio dedicated to exploring how new technologies can change the way we make virtual worlds. Our hybrid team of game developers, researchers and artists are building the tools and technology necessary to create massive scale multiplayer sandboxes.  

We place emphasis on a breath-first development approach in all fields, using data-driven development, ECS and machine learning to create the scalable systems capable of powering massive sandbox worlds. We believe in iterative development, building for flexibility and adaptability from the ground up. 

Lead UI Artist

Ubisoft Quebec
Québec, Canada

Job Description

As a Lead UI Artist at Ubi QC, you’ll be both a hands-on developer and a direction-providing mentor as you work with a team of UI artists to transform high-level gameplay ideas into functional UI designs. You’ll oversee and coordinate your team in building and integrating the visuals that smoothly guide players as they navigate a game.

Thanks to your understanding of the UI development process along with its (at times, many) technical and artistic constraints, you’re go-to person for advice and a point of contact for all of production. You’re able to step in to coach your team, find solutions to setbacks, and make use of space to create a seamless and intuitive gameplay experience for players to enjoy.

What you’ll do

  • Partner with core team members to understand the game’s overall vision, art direction, and visual identity;
  • Participate in prototyping to experiment with designs & explore opportunities;
  • Support your team in creating interface assets (menus, animation, HUD, icons, buttons, world maps, etc.);
  • Meet with your UI artists to assign tasks, establish priorities, discuss progress, provide feedback, etc;
  • Find balance between artistic aspects and technical constraints & find solutions to fix buggy features;
  • Integrate interface assets using our proprietary tools and engines, with the help of programmers;
  • Collaborate with cross-functional teams (design, art, animation, etc.) to ensure consistency to achieve quality;
  • Carry out the annual evaluations of your UI artists; 
  • Stay up to date on UI best practices, tools, and trends to refine your skills & refresh your knowledge;
  • Participate in recruitment to build your UI team & foster their growth.

Skills & Requirements

What you bring

  • A degree in Digital Media, Computational Arts, Graphic Design, or equivalent (or related training);
  • Around 5 years of visual design experience (or related experience) + 2 years of leadership experience; 
  • Knowledge of design tools (Photoshop, Illustrator, and After Effects), game engines (e.g. Unity or Unreal), game limitations, and prototyping tools *
  • Solid understanding of usability principals & information architecture;
  • A highly empathetic, creative, collaborative, and innovative spirit;
  • Excellent mentorship, communication, organizational, time management, interpersonal, and presentation skills;
  • Flexibility and a whole lot of resourcefulness;
  • Motivation to reach out for feedback and adapt to it; 
  • A sharp eye for UX design + a passion for visual communication;

*Knowledge of project management software (e.g. Jira), 3D software (e.g. 3DS Max or Maya) + familiarity with scripting language and shader writing = very nice to have.

Additional Information

Relocation assistance is offered

How to Apply

What to send our way

  • Your CV, highlighting your education, experience, and skills;
  • A portfolio of your best work, showcasing your UI skills (attach images or send us a link to your personal website or online portfolio).

Here is the link to apply : https://smrtr.io/95wj9

About the Company

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

Senior Animator

PLAYERUNKNOWN PRODUCTIONS
Remote

Job Description

As a Senior Animator you will bring our characters to life and take ownership over the pipeline, working practices and integration alongside our technical animators and riggers.

Responsibilities include:

  • Working on a broad variety of characters.
  • Driving the development of creative ideas to enhance player feedback in conjunction with our FX artists, gameplay engineers and system designers. 
  • Taking care of how the game plays as we feel it’s everyone’s responsibility.

Skills & Requirements

  • Highly motivated to work with new and emerging technologies. 
  • Over 5 years of game industry animation experience.
  • Excellent knowledge of human and animal anatomy and motion.
  • Excellent knowledge of MotionBuilder with strong knowledge of Maya or 3DS Max.
  • Up-to-date knowledge of trends in art production methodologies and tools.
  • Excellent communication skills in verbal and written English.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply directly.

* remote work possible only within similar time zone (CET)

About the Company

An independent development studio dedicated to exploring how new technologies can change the way we make virtual worlds. Our hybrid team of game developers, researchers and artists are building the tools and technology necessary to create massive scale multiplayer sandboxes.  

We place emphasis on a breath-first development approach in all fields, using data-driven development, ECS and machine learning to create the scalable systems capable of powering massive sandbox worlds. We believe in iterative development, building for flexibility and adaptability from the ground up. 

Artiste Senior Environnement

QUANTIC DREAM
Paris, France

Job Description

This position requires fluency in written and spoken French, so the rest of the listing is in French.

Nous recherchons un Artiste Environnement Senior spécialisé.e dans la création et la finalisation de décors réalistes de très haute qualité, à même d'offrir un visuel époustouflant à nos projets.

Vous collaborerez étroitement avec le Directeur Artistique, les Leads et l'équipe de Production en vous assurant que les assets graphiques sont livrés dans les délais impartis et ce en respectant les standards de qualité requis.

Vous serez motivé, pointilleux et saurez-vous adapter facilement aux outils et pipeline internes.

Vos missions seront les suivantes :

  • Créer des graphismes et des assets de haute qualité prêts pour le jeu (modeling, sculpt HD, texturing, shading)
  • Apporter de nouvelles idées
  • Collaborer efficacement avec le Level Design, les Concept Artists et toutes les personnes impliquées dans le processus de création des décors
  • Collaborer avec les développeurs et les Technical Artists pour optimiser les ressources, fournir des feedbacks et améliorer la technologie et les outils
  • Maintenir un haut niveau d'excellence dans les processus de création, les projets, les livraisons et la communication

Nous vous offrons la possibilité de rejoindre des équipes de passionnés et de travailler dans un environnement créatif et innovant.

Skills & Requirements

  • Au minimum 5 ans d'expérience en tant qu'Artiste Senior au sein d'une équipe de production d'environnements. Vous avez déjà l'expérience d'au moins un jeu AAA publié.
  • Grande capacité à comprendre les outils et la technologie propriétaires.
  • Maitrise indispensable de Maya/Z-Brush/Substance Designer/Quixel Suite.
  • Solide connaissance des techniques et des processus d'éclairage. Capacité à établir une référence qualitative et technique en termes d'éclairage sans nécessité de supervision quotidienne.
  • Capacité à conserver un bon équilibre entre la qualité visuelle et les spécificités techniques liées à des jeux en temps réel AAA.
  • Collaborer avec le Directeur Artistique et les autres membres de l'équipe afin de créer et maintenir un style/une atmosphère artistique en accord avec le visuel défini pour le jeu.
  • Capacité à communiquer efficacement à la fois par écrit et à l'oral.
  • Capacité à rechercher et mettre en avant des exemples d'inspiration afin de perfectionner la qualité technique et esthétique des environnements.
  • Attitude positive, esprit d'équipe et portée par le désir d'insuffler de nouvelles idées au sein de l'équipe.

Additional Information

Relocation assistance is offered

How to Apply

http://www.quanticdream.com/fr/annonce?id=12&idpartenaire=1

Portfolio / site web à jour, faisant état de vos capacités et sensibilité artistiques. Une attention portée aux détails est un plus.

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

3D Artist Vegetation

Ubisoft Quebec
Québec, Canada

Job Description

As a vegetation artist at Ubi Quebec, you will produce all sorts of visual elements related to the natural environment. You will use your artistic and technical talents to create the objects that will make up the entire biome of the game. 

You regularly seek the advice of your colleagues to refine your art and develop a solid foundation. 

What you'll do 

  • Collaborate with the art and storytelling teams to understand the creative and artistic visions of the game.
  • Create and refine your models through the 3D pipeline (modeling, sculpting, texture creation, retopology, UV unfolding, etc.).
  • Find the balance between artistic aspects and technical constraints in order to combine aesthetics and technique.
  • Adapt your work based on feedback from development testers and collaborating teams. 
  • Participate in the development of procedural systems used to apply vegetation to the overall game.

Skills & Requirements

What it takes to make it

  • A degree in 3D modeling, fine arts, or equivalent.
  • Approximately 5 years of experience in modeling and texture creation (or other relevant experience).
  • Strong understanding of 2D art tools (e.g. Photoshop) and 3D software (e.g. 3DS Max, Maya, Substance Painter, ZBrush, Substance designer, Speed tree) *
  • Thorough knowledge of topology, materials, textures, silhouette, and game-related limitations (number of polygons, memory, etc.).
  • A creative, collaborative and innovative mindset. 
  • Excellent communication and interpersonal skills.
  • Motivation to seek input from colleagues and the ability to adapt to them.

*Knowledge of 3D scanning and optimization techniques will be an asset. 

Additional Information

Relocation assistance is offered

How to Apply

What to send our way

  • Your CV highlighting your education, your experiences and your skills. 
  • A portfolio of your best achievements in 3D modeling! Attach images or send us a link to your personal website or online portfolio.

Here is the link to apply : https://smrtr.io/95w3Z

About the Company

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

Material Artist (Mid-Senior)

Ubisoft Quebec
Québec, Canada

Job Description

Ubisoft Quebec is looking for a talented Material Artist to join our team and produce high-quality content for an ambitious AAA game. The Material Artist will collaborate closely with our Art Director, Lead Material and other team members, to create realistic Substance Designer-based materials that match the vision of the project and its art direction.

What you’ll do:

  • Create realistic, physically based materials, from scratch, sculpt or scans.
  • Build, organize and maintain your material library.
  • Collaborate with the art team to grasp the game’s artistic vision and set texture priorities.
  • Study concept art and research your own references to develop the visual design language.
  • Work closely with level artists to understand environment needs.
  • Partner with modellers to suggest and provide textures or support.
  • Find balance between artistic aspects and technical constraints.
  • Document and share your knowledge and best practices. 
  • Modify your work based on both aesthetic and technical feedbacks.

Skills & Requirements

What you bring to the team:

  • A college diploma in 3D Modelling or equivalent (undergraduate degree an asset).
  • Significant experience in texturing, environment, modelling or other related experience. 
  • Strong understanding of PBR materials and workflows.
  • Strong/Expert knowledge of Substance Designer and Painter workflows as well as photoshop.
  • Highly proficient in 3DS Max, Maya or Blender.
  • Strong Ability in sculpting with Zbrush or similar software. 
  • A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.) and game constraints.
  • A highly creative, collaborative, and innovative spirit .
  • Excellent observation, communication, interpersonal, and presentation skills.
  • Motivation to reach out for feedback and adapt to it.
  • Aesthetic sensitivity and a keen eye for even the subtlest of details.
  • Photogrammetry knowledge a plus.

Additional Information

Relocation assistance is offered

How to Apply

What to send our way:

  • Your CV, highlighting your background and skills
  • A portfolio of your best work (send us a link to your personal website or online portfolio)

Here is the link to apply : https://smrtr.io/95w2S

About the Company

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

VFX Artist

Ubisoft Quebec
Québec, Canada

Job Description

As a VFX Artist at Ubi Quebec, you will deliver visually impressive moments that positively influence gameplay and enhance the player experience. Be it smoke, fire, an explosion, falling snow, or a waterfall, every one of your effects accents the immersive game world – and often has people wondering, “How did you do that?” 

As a tech-savvy artist, you combine technology and creativity to make the magic happen. You can adapt to a variety of tools while relying on your core talent to create and integrate impactful, high quality, real-time visual effects.

What you’ll do

  • Collaborate with the core team to understand the overall creative vision and establish visual effect priorities.
  • Create environment and cinematic effects using particle systems and textures you produce.
  • Partner with programmers to assess needs and develop tools. 
  • Work within technical constraints to craft attractive and functional effects.
  • Integrate your created VFX into the engine.
  • Develop effects based on play test results and comments from cross-functional team members (debug and optimize).
  • Adapt to feedback received from the community after live launch (in some cases), balancing expectations with limitations.

Skills & Requirements

What you bring

  • A college diploma in Visual Effects, 3D Animation, or equivalent (undergraduate degree an asset) .
  • At least 3 years of experience in modelling, texturing, lighting, image processing, or related experience.
  • Knowledge of 2D art tools (e.g. Photoshop), compositing software (e.g. After Effects or Nuke), 3D software (e.g. Maya or 3DS Max), and game editors (e.g. Unity or Unreal) * .
  • An understanding of basic vector math and art fundamentals (lighting, composition, proportion, colour theory, etc.).
  • Ability to accept feedback and adapt to it.
  • A creative and collaborative spirit.
  • Exceptional communication, interpersonal, and presentation skills.
  • A keen eye for detail.

*Knowledge of procedural generation software (e.g. Houdini) & shader writing and optimization a huge plus.

Additional Information

Relocation assistance is offered

How to Apply

What to send our way

  • Your CV, highlighting your background and skills.
  • A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio.

Here is the link to apply : https://smrtr.io/95vQg

About the Company

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

Lead VFX Artist

QUANTIC DREAM
Paris, France

Job Description

As part of its development and growth, and for its ambitious upcoming productions, QUANTIC DREAM is expending its teams and is hiring a Lead VFX Artist to be responsible for leading the VFX art team, taking responsibility for visual quality benchmarks and create amazing in-game visuals effects.

As Lead VFX Artist you will work closely with the Art Director and Production staff to ensure that visuals effects are delivered in a timely manner and to a high level of quality. Strong communication and managment skills will be essential to balance these requirements. You must be flexible, highly motivated and detail conscious.

Skills & Requirements

  • +5 years of VFX team lead experience. Must have shipped at least one AAA title ;
  • Strong technical proficiency in understanding proprietary tools and technology ;
  • Proven excellent leadership skills. Able to communicate effectively verbally and visually ;
  • Strong understanding of real-time VFX technics and pipeline ;
  • Able to hit established technical & quality visuals effects benchmarks without supervision ;
  • Must be able to work closely with engineers, designer and animators to create stunning VFX ;
  • Alongside the VFX Lead and engine programmers, build future tools and improve pipelines and graphic potential ;
  • Able to maintain a balance between visual quality and performance requirements for AAA real-time games ;
  • Work with Art Direction to create and keep artistic style & mood consistent with defined visual style for the games ;
  • Ability to source & highlight examples of inspirational work that pushes technical and aesthetic quality ;
  • Able to mentor team members and provide concise art feedback ;
  • Positive attitude and a desire to bring new ideas to the team.

FRENCH IS (NOT) A MUST for this position, you will be working in an international environment. 

Technical Requirements :

  • Excellent knowledge of any real time 3D engine & PBR shaders ;
  • Excellent knowledge of Maya, Photoshop ;
  • Knowledge of CG Software (FumeFX, Realflow, Houdini…) ;
  • Expert with particle and fluid systems as well as geometry based VFX and real-time physics system ;
  • Strong knowledge in scripting (Python/Mel).

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

How to Apply

Please provide us with a Portfolio/website demonstrating your art skills

Apply at  https://quantic-dream-en.jobs.net/en-GB/job/lead-vfx-artist/J3W6P06PFJG972882HN

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Technical Artist/Developer - Scan 3D Specialist

QUANTIC DREAM
Remote

Job Description

For ambitious new projects under development within our company, as part of the Characters team in the Artistic Department and in the context of introducing a 3D capture unit, we are looking for people passionate about new scan technologies to take charge of the operation and maintenance of a photogrammetric body and face capture setup.

Candidates may have varied experience as a Technical Artist, developer or even researcher.

You will collaborate directly with the graphics and IT development teams on highly ambitious projects, supplying scans for the creation of graphic data (characters, props etc.) and animations (facial expressions etc.)

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required skills

  • Curiosity about 3D scan technologies (photogrammetry / photometry etc.)
  • Willing to improve and drive the development of the system to meet ever-higher quality requirements.
  • Development of cutting-edge tools to process and use scanned data
  • Knowledge of the graphic asset creation pipeline for video games or films
  • Knowledge of at least one 3D editing software package (Maya, Blender, Max, etc.).

The following would be an advantage:

  • Good knowledge of Maya.
  • Knowledge of photography (camera operation and maintenance).
  • Knowledge of electronics and IT (system maintenance and debugging).
  • Knowledge of Python.

Additional Information

Working remotely is an option

How to Apply

Please apply at https://quantic-dream-en.jobs.net/en-GB/job/technical-artist-developer-scan-3d-specialist/J3T5Y16JRLLHWLGQXNX

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Senior FX Artist

PLAYERUNKNOWN PRODUCTIONS
Remote

Job Description

As an experienced FX Artist, you will be responsible for creating, visualizing, and implementing satisfying and optimized particle and shader effects.

Responsibilities include:

  • Working on a plethora of different environment, weapon, and character effects.
  • Focusing on enhancing player feedback in conjunction in collaboration with our gameplay engineers, system designers and animators. 
  • Taking care of how the game plays as we feel it’s everyone’s responsibility.

Skills & Requirements

  • Highly motivated to work with new and emerging technologies.
  • Over 5 years of professional experience within the game development industry. 
  • Experience with Maya or similar 3D packages and visual scripting languages.
  • Knowledge of game various game engines.
  • Up-to-date knowledge of trends in art production methodologies and tools.
  • Excellent communication skills in verbal and written English.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply directly

* remote work possible only within similar time zone (CET)

About the Company

An independent development studio dedicated to exploring how new technologies can change the way we make virtual worlds. Our hybrid team of game developers, researchers and artists are building the tools and technology necessary to create massive scale multiplayer sandboxes.  

We place emphasis on a breath-first development approach in all fields, using data-driven development, ECS and machine learning to create the scalable systems capable of powering massive sandbox worlds. We believe in iterative development, building for flexibility and adaptability from the ground up. 

Set/Character Designer

QUANTIC DREAM
Remote

Job Description

Job description

As part of video games development on new generation console, you will be in charge of creating and producing the visuals of the different characters and/or environments/sets of our projects, within our talented Art department.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required skills

  • Mastery of illustration techniques (concept art, sketches, theory of color, of image composition, of light...) ;
  • Expert in Photoshop, Painter, or any other digital drawing software ;
  • Ability to conceptualize in a realistic / semi-realistic style, a character, a creature, a setting, from the first phases of concept to the realization of final illustrations ;
  • Ability to conceptualize detailed technical charts (Turn around / Materials) to facilitate 3D production ;
  • Creative, motivated and diligent, you are able to visually communicate your ideas and to assimilate a constructive feedback, working under the direction of our Art Directors ;
  • Ability to respect a predefined visual chart, to develop and enrich it, while exploring new directions ;
  • Ability to work in a multidisciplinary artistic environment and meet production deadlines ;
  • Solid knowledge of visual and graphic trends (movies, web, games ...) ;
  • You have more than 3 years of professionnal experience in a similar position.

=> Updated portfolio, demonstrating your various skills.

Additional Information

Working remotely is an option

How to Apply

Please apply at https://quantic-dream-en.jobs.net/en-GB/job/set-character-designer/J3R0696T51BFHMHH97K and provide us with an updated portfolio, demonstrating your various skills.


About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Lead Technical Artist

Sharkmob
UK

Job Description

Our Technical Art Team  

The Technical Art Team breathe life into our worlds, vehicles and characters by working closely with both the Art and Engineering teams. They have a passion for creating cutting edge AAA visuals to fully leverage what is possible with modern toolsets and hardware.

What you will do

  • Create inspiring artwork that captures our players imaginations.
  • Collaborate with the tech and content teams to define and maintain art content pipelines.
  • Maintain the great communication between Sharkmob London and Malmö teams.
  • Be proactive and work collaboratively with the wider team to drive our project forwards with exciting ideas.
  • Continue to develop your skills and the skills of those around you.
  • Work closely with the production team to inform our project timelines.

Skills & Requirements

Who you are 

  • You have shipped at least one AAA game from end-to-end as Senior or Lead Technical Artist.
  • You have experience leading a team of Technical artists.
  • You have proven technical art experience on current-gen  platforms.
  • You have a deep understanding of modern toolsets and techniques.
  • You are comfortable working alongside other disciplines to define a variety of content pipelines.
  • A problem solver who can drive innovation.
  • You have experience driving efforts around performance optimizations.
  • You have a passion for creating and playing games.

What you will learn 

At Sharkmob we want you to be the best you can be. That is why we will help you to learn and develop skills in:

  • How to create positive and effective working relationships with outsourcing studios and external artists.
  • Leadership within a AAA game development team.
  • Your our core artistic skills to become an even better artist!
  • The use of cutting-edge art production toolsets and techniques.

Additional Information

Relocation assistance is offered

How to Apply

Sounds good? Send in your CV and your portfolio


About the Company

Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”  

Have fun making games

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.

Share the ownership

We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.

Make smart decisions

We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!

Lead Environment

QUANTIC DREAM
Paris, France

Job Description

We are actively looking for an experienced and talented LEAD environment to join our studio in Paris.
You will join our growing team and work on exciting games. You will work closely with other artists, producers, game/level designers and developers as part of an experienced team; where your artistic, technical, and management skills will help create our new game.

The Lead Environment:

  • Is both manager and artist.
  • Has a strong eye for AAA visual quality and leads by example, providing artists with the feedback and opportunities needed to improve their technical & professional skills.
  • Driven by excellence, learns, shares, and transfers knowledge and passion to achieve and improve the creative vision.
  • Collaborates with directors, producers, and other development partners to define project goals and action plans.
  • Collaborates with Project and Art Producers to identify and resolve art workflow and staffing issues.
  • Communicates vertically and horizontally, to regularly update the status and progress of deliverables.

Tasks:

  • Works closely with Art Director to create stunning environments that keep quality and style consistent across each project.
  • Provides direction, guidance and coaching to environment artists for esthetic and technical considerations.
  • Works with Outsourcing partners to identify and schedule assets for external development.
  • Maintains a clear and consistent schedule in conjunction with the Producers to ensure timely asset delivery.
  • Works closely with the design team to construct placeholder level layouts.
  • Bug reporting, prioritizing, checking, assigning, and correcting.
  • Collaborates with rendering engineers and technical artists to provide feedback, improve technology, tools, and workflows.
  • Collaborate with other team members to enhance the visual fidelity of the game world to the absolute limits of the game engine, within the relevant memory and performance restrictions.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

  • 5+ years of experience creating high-quality 3D architecture, environments, and props for AAA games and at least 1 shipped title as a lead in a multi-disciplinary environment.
  • A positive and creative force, who is proactive and takes initiative.
  • Works autonomously with a high degree of motivation.
  • Committed to raising the bar for yourself, the project, and the team.
  • Strong affinity for leadership and team management.
  • Strong esthetic appreciation for composition, proportion, mass, volume, lighting and color.
  • Experience assimilating art direction, understanding visual intent, and creatively implementing it.
  • Excellent ability to take criticism positively, make changes, and communicate ideas
  • Expert level proficiency in Maya, Photoshop.
  • Proficient in Z-Brush, Substance Painter & Designer, and other 3rd party software used to create stunning environments.

Additional Information

Relocation assistance is offered

How to Apply

Please apply at https://quantic-dream-en.jobs.net/en-GB/search?facetcategory=art

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Senior Facial Rigger

QUANTIC DREAM
Remote

Job Description

Job description

For ambitious new projects under development in our company, as part of the Characters team in the Artistic Department and in close collaboration with the team’s Setup officer, you will be responsible for producing a number of full facial rig solutions to meet the needs of various production techniques (keyframe analysis, motion capture, HMC etc.).

In direct contact with the animators, you will be a good listener and a driving force.

The Characters team is dedicated to the development and creation of high-quality real-time 3D characters, and brings together the following specialist areas: Modeling/Textures, Skinning, Setup, Rig, Dynamic real-time simulation.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required skills

  • 10 years’ experience in CG and/or AAA video games essential;
  • Experience in keyframe/anim highly desirable;
  • In-depth and up-to-date knowledge of industry methods;
  • Proficiency in production pipeline with motion capture video / HMC;
  • Perfect knowledge of Maya;
  • Very familiar with the use of blendshapes / FACS in production;
  • Experience in cartoon facial rig development would be an advantage;
  • Excellent standard of spoken and written communication: explain clearly, rally, persuade;
  • Ability to write concise reports;
  • Perfect knowledge of Maya;
  • Have a vision of pipeline-oriented production;
  • Perfect proficiency in Python;
  • You are an organized self-starter with real interpersonal skills;
  • You are meticulous and flexible in the performance of your role;
  • Methodical and responsive;
  • Curious, open to others;
  • You have a strong desire to learn and be involved in large-scale projects.

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

Additional Information

Working remotely is an option

How to Apply

Please apply at : https://quantic-dream-en.jobs.net/en-GB/job/senior-facial-rigger/J3N4DH6N5N499YWTBZK

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Modeler

Ubisoft Quebec
Québec, Canada

Job Description

As a modeler (environment) at Ubi Qc, you will produce all kinds of visual elements related to the environnement, either natural or manufactured. You will use both your artistic and technical skills to create the objects that will bring the game environnement to life. 

You regularly ask the opinion of your colleagues to refine your art and develop a solid foundation. 

What you’ll do

  • Collaborate with the art and narrative teams to understand the game’s creative and artistic visions.
  • Develop and polish your models throughout the 3D pipeline (modeling, sculpting, texturing, retopologizing, UV unwrapping, etc.).
  • Find balance between artistic aspects and technical constraints in order to combine aesthetics with technique.
  • Adapt your work based on feedback from development testers and collaborating teams.

Skills & Requirements

What you bring 

  • A degree in 3D Modeling, Fine Art, or equivalent.
  • Around 5 years of experience in modeling and texturing (or other related experience).
  • Knowledge of 2D art tools (e.g. Photoshop) and 3D software (3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush) *
  • Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations (poly count, memory, etc.).
  • A highly creative, collaborative, and innovative spirit.
  • Excellent communication and interpersonal skills.
  • Motivation to reach out for feedback and adapt to it.  

*Knowledge of 3D scanning and optimization techniques, a huge plus.

Additional Information

Relocation assistance is offered

How to Apply

What to send our way

  • Your CV, highlighting your education, experience, and skills.
  • A portfolio of your best 3D modeling work. Attach images or send us a link to your personal website or online portfolio.

Here is the link to apply : https://smrtr.io/95w55

About the Company

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

3D Environment Artist

Ludia
Montréal, Canada

Job Description

What does it mean to be 3D environment Artist at Ludia look like 

  • Work in collaboration with the production team and the Lead Artist;
  • Participate in the development of high quality environments for mobile platforms;
  • Create set pieces, props, items, and other from scratch to production quality;
  • Active participation to team meetings;
  • Respect deadlines defined with the production team;
  • Paint textures to create believable set pieces according to the style/period of the game;
  • Consider technical constraints of the game;
  • Optimize visual aspects of environments;

Skills & Requirements

What we're looking for : 

  • A portfolio demonstrating a very strong knowledge of artistic fundamentals, visual communication and principles of design and modeling;
  • Bachelor of Fine Arts or equivalent;
  • 3 years or more of experience in a similar position;
  • Strong knowledge of 3ds Max;
  • Solid sculpting level in ZBrush
  • Strong experience with maps of different textures (normal, specular, diffuse…);
  • Good knowledge of UV'mapping;
  • Understanding of the artistic production pipeline in video games or a related industry;
  • Sense of autonomy, responsibility and attention to detail;
  • Demonstrated ability to manage production time and meet deadlines;
  • Good ability to communicate effectively and professionally;
  • Positive attitude and ability to give and receive constructive feedback;

Even better if you have : 

  • Experience and / or interest in Vertex Paint ;
  • Experience in Substance Painter.
  • Bilingualism Eng / Fr

Why is Ludia the perfect place for you? 

Because we take great care of our Ludians! 

  • Offices at the heart of Old Montréal!
  • Daily breakfasts, coffee and tea, and our famous Friday Lunches;
  • Flexible hours;
  • Access to our brand new Gym and group training classes; 
  • Partial refund of your STM/RTM;
  • Fridays’ 5@7 in our lounge in presence of the beer of the month;
  • An impressive health plan and a virtual medical assistance available 24h/24;
  • Collective RRSP with employer participation, referral and bonus programs. 

So? Interested? We can’t wait to meet you!

Only selected candidates will be contacted.

Masculine is used in this publication for the sake of brevity.

At Ludia we don’t just accept diversity, we support and celebrate it! Women, people of all sexual orientations and gender identities, First Nations people, people living with a handicap, or part of any group marginalized are welcome to apply.

Additional Information

Relocation assistance is offered

How to Apply

Ready to unleash your potential?   Apply here !  

About the Company

Ludia

Founded in Montreal in 2007, Ludia is one of Canada's leading mobile video game studios. "Creating games that touch people" is what drives us every day! And we work hard at it by continuing to innovate and aim higher every day, without forgetting to have fun while doing it! Named Montreal Top Employer 2021, here you will always have a place to express and grow ideas, to have a real impact on projects but also to feed yourself with the sharing of cultures, visions and expertise.

Our games

For us, mobile is a real opening to the future, an incredible growth potential and stimulating technological challenges to take up. It's the perfect answer to our ambition to "touch people" and anchor ourselves in everyday life. Match 3, Geolocation, Narrative Game, Builder, our portfolio includes diverse and high quality games that leverage world-renowned brands such as; Jurassic World™: Alive, Dragons: Rise of Berk, Dungeons & Dragons™, Dragons: Titan Uprising, Jurassic World™: The Game, Teenage Mutant Ninja Turtles: Legends, and many more to come, not to mention our very own IP Lovelink!

Flexibility at heart

Flexibility at Ludia, it's lived 100%. Whether you want to enjoy the creative excitement of our beautifully remodeled offices in Old Montreal, prefer the comfort of your own home anywhere in Quebec, or like the idea of having the best of both worlds in hybrid mode, it's up to you! Our Flex program is 100% flexible from day to day. A great freedom for your daily well-being

Technical Artist: Pipeline

Rockstar Games
Bengaluru, KA, India

Job Description

Rockstar India is on the lookout for talented Technical Artist: Pipeline who possess a passion for Technical Art to help develop and support our titles. This is a full-time permanent position based out of Rockstar’s unique game development studio in Bangalore. 

RESPONSIBILITIES

  • This is a Technical Artist position with a Pipeline specialism. This means the tasks, while varied, will relate mainly to improving our various Pipelines.
  • Connecting various DCCs/tools/systems into cohesive pipelines from content creation through to the game (mainly for Art and Animation teams).
  • Contribute to the development of our core proprietary automation frameworks to allow for greater scalability as our project/pipeline needs continue to expand.
  • Maintaining existing pipelines and automation processes for on-going development work on released projects.
  • Creating user interfaces (Desktop and Web) to interact with and manage our Automation Systems.
  • Evaluating and breaking down existing manual processes different teams have - work with them to streamline and automate these processes with minimal downtime.
  • Designing, implementing and iterating on services to be consumed within and outside of Technical Art departments.
  • Planning out and executing migrations to new language/framework/DCC versions for the Technical Art team and the wider Art and Animation Team.
  • Planning and rolling out improvements to our Technical Art development processes - introducing new patterns of working;
  • Pushing forward how we version/package/deploy/distribute our tools, pipelines and services.
  • Improving testing frameworks and expanding on test coverage where possible.
  • Setting up CI/CD pipelines to streamline and improve quality of delivery and quality of life for developers.
  • Improving code quality and standards with automatic linting, documentation generation and validation of commits.
  • Create tools/scripts to support production/tracking (integrating with inhouse systems and 3rd party solutions such a Shotgun).

Skills & Requirements

QUALIFICATIONS

  • A relevant degree or professional experience in the game industry as a Technical Artist: Pipeline or similar/related position.
  • In the absence of the above; videos or an online portfolio with relevant examples of your work will be required so we can assess your skill set.

SKILLS

  • Strong coding/scripting skills with OOP knowledge.
    • Note: Candidate may be asked to complete a code test.
  • Strong problem-solving skills and ability to think outside the box.
  • Ability to design and execute long term work on complex pipelines and tools.
  • Comfortable coding in modern IDEs and debugging.
  • Understanding of using DCC packages for authoring game Art and/or Animation.
  • Strong communication, self-management, and organizational skills.
  • Ability to work within a schedule and deliver effectively to deadlines.

How to Apply

Apply via: 

https://grnh.se/e5c244a53us

Please note - a portfolio is required as part of an application for this role.

About the Company

Founded in 1998 and headquartered in New York, Rockstar Games creates and publishes some of the world’s most critically acclaimed and best-selling video game franchises, including the ground-breaking Grand Theft Auto series, Red Dead Redemption and Red Dead Redemption 2, L.A. Noire, the Max Payne series, Bully and the Midnight Club street racing games. Rockstar’s award-winning development team consists of studios in Edinburgh, Leeds, London, New England, San Diego, Toronto & India. We are looking for talented & passionate individuals to join us at our new state of the art studio facility to ensure that Rockstar continues to reach new heights in immersion & innovation.

UI Technical Artist

Ubisoft Quebec
Québec, Canada

Job Description

As a Technical Artist at Ubi Quebec, you’ll help build a mobile game user interface that’s visually impactful while maintaining its cutting-edge performance.

To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two collaborate cohesively and efficiently, on budget and deadline, using the most appropriate tools and pipelines.

While keeping device and user limitations in mind, you ensure all interface assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your UI along the way.

You’re the mobile development team’s hybrid specialist, speaking both from the heart and the mind, with your eye on AAA quality.

What you’ll do

  • Establish efficient and clear pipelines + create UI libraries.
  • Work closely with mobile UI artists to reflect their intentions by prototyping features.
  • Benchmark interface assets through research and testing.
  • Integrate, debug, and optimize UI assets in Unity.
  • Communicate and collaborate with interdependent teams to find the perfect balance between aesthetic quality and technical functionality.
  • Monitor UI best practices, tools, and trends to evolve our methods and bring about player-centric improvements.
  • Investigate, develop, and implement new techniques to drive the team’s UI to the forefront of the video game industry and set new standards.

Skills & Requirements

What you bring to the team

  • Around 5 years of art experience in the video game industry (or other relevant experience)
  • A diploma in an artistic or technical field (or related training)  
  • Proficiency in C#
  • Knowledge of shader writing and motion graphics
  • Experience working with the Adobe Creative Suite (especially Photoshop and After Effects)
  • A solid understanding of graphics/UI libraries (like NGUI and React Native) & Unity and its limitations
  • A desire to share your knowledge and expertise to push the boundaries of technology & help others improve their skills
  • The ability to adapt and wear many hats, including artist, programmer, teacher, communicator, leader, supporter, memory-budget manager, creator, and innovator – among others.

Additional Information

Relocation assistance is offered

How to Apply

What to send our way

  • Your Resume, highlighting your background and skills;
  • A demo of your best work with an explanation of your steps (seriously, show us your process!). Attach files or send us a link to your personal website or online portfolio.

Here is the link to apply : https://smrtr.io/95w6Q

About the Company

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

Lead Material Artist

Ubisoft Quebec
Québec, Canada

Job Description

As a Lead material Artist at Ubi Quebec, you'll guide the creation of the textures that add depth and dimension to characters, objects, and environments. You’ll oversee and support a talented team of texture artists in applying the details that make an immersive world come alive.

You’re a well-rounded team ambassador: an expert communicator, collaboration encourager, and not to mention a skilled artist. You understand the texturing process along with its (at times, many) technical and artistic constraints. You’re able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.  

What you’ll do

  • Collaborate with other art leads, lighting artists & the art and technical directors to discuss and develop the game vision.
  •  Coordinate and motivate texture artists as they create textures from scratch, references, or scans.
  • Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc.
  • Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.). 
  • Review integrated work, ensuring it’s aligned with the artistic direction and fits the feel of the game.
  • Provide mentorship and constructive feedback to develop a consistent, quality visual style.
  • Stay up to date on best practices to keep up with the industry. 
  • Meet with employees under their responsibility regularly to give them feedback and help them progress
  • Participate in the recruitment of new members of the team and ensure the integration of new employees
  • Develop a culture of sharing and push for continuous improvement within its trade community
  • Address conflict situations and behavioral issues by seeking support from the HR team or the team's production manager as needed
  • Write the annual report and the end-of-project report of the employees under their responsibility and help them identify their growth path
  • Help create a healthy, inclusive and positive work environment and escalate issues that could affect employees or the project as needed.

Skills & Requirements

What you bring

  • A degree in 3D Modeling or equivalent
  • Around 5 years of experience in texturing, modeling, lighting, or other relevant experience (leadership, an asset)
  • Knowledge of 2D art tools (e.g. Photoshop) and familiarity with 3D software (e.g. Substance Designer, Subtsance Painter, 3DS Max, ZBrush, or Maya) + game engines (e.g. Unity or Unreal) *  And Photogrammetry.
  • Solid understanding of art fundamentals (colour theory, lighting, composition, proportion, etc.), physically based rendering, and game constraints
  • Excellent mentorship, communication, organization, time management, interpersonal, and presentation skills
  • Flexibility and a whole lot of resourcefulness
  •  A highly collaborative, creative, and empathetic spirit 
  •  A super sharp, trained eye for detail

* Knowledge of project management software (e.g. Jira) = very nice to have.

Additional Information

Relocation assistance is offered

How to Apply

What to send our way

  • Your CV, highlighting your education, experience, skills, and any games shipped
  • A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)

Here is the link to apply : https://smrtr.io/95vKT

About the Company

With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.

Lead VFX Artist - [Assassin's Creed VR]

Ubisoft German Studios
Weißenfels, Germany

Job Description

As Lead VFX Artist for the Assassin’s Creed VR team you will be passionate about creating high-quality visual effects that are in-line with the creative direction of the game universe and adhere to any technological budget constraints. In order to give our players an unforgettable experience you’ll use your in-depth understanding of the impact that VFX has and how to smoothly integrate it. You will lead a diverse team in a passionate, fun and creative workplace and maximise their potential as you always strive for excellence.

  • As lead you will inspire, manage and develop the VFX team 
  • You’ll collaborate with the Art Director to ensure the VFX is aligned with the defined vision 
  • You’ll enjoy giving mentorship and clear direction for the aesthetic and technical requirements 
  • As part of one of our cutting-edge AAA VR projects, you’ll be ignited with a passion to research and develop new VFX solutions both visually and technically 
  • Together with the technical art team, you’ll investigate and develop optimised VFX solutions to achieve the highest quality level within the limitations of the platform and project. 
  • Negotiating the needs of the team will be a challenge you are geared up for

Skills & Requirements

What you’ll bring 

  • 5 years of VFX experience, having shipped at least 1 title
  • 2 years of experience in a leadership role 
  • Experience with Unity 
  • Experience with Houdini 
  • Experience optimising VFX for mobile platform preferred 
  • Your communication skills are excellent; you can clearly explain and document concepts, give feedback to internal artists and are fluent in English both written and verbally. 

You as a person 

  • You’ll build trust with your team and lead with integrity and high emotional intelligence 
  • You find it easy to collaborate with other departments and be a bridge between your areas of expertise to enrich gameplay, accessibility and the player experience 
  • You are organised and have the experience to deliver time estimates for VFX deliverables, participating in the planning for the projects visual effects. 
  • When it comes to improving upon existing technologies and developing new ones that raise the bar of the game, you are passionate and curious 
  • You are a bold and intelligent negotiator 

Please include a link to your portfolio with your application and ensure the link is still valid.

Additional Information

Relocation assistance is offered

How to Apply

Apply here: VFX Lead - Assassin's Creed VR (f/m/d)

Diversity & Inclusion: (f/m/d = female, male, diverse) At Ubisoft we foster an inclusive environment. All applications are welcome!

 

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About the Company

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers.

We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and “Beyond Good & Evil” and many more.

Directeur Artistique

QUANTIC DREAM
Paris, France

Job Description

This role requires fluency in written and spoken French so the rest of this listing is in French.

Nous recherchons un talentueux Directeur Artistique pour notre studio Quantic Dream basé à Paris afin de participer au développement d’un de nos nouveaux ambitieux projets. Vous accompagnerez le Directeur Créatif du Studio et le Game Director sur tous les aspects artistiques afin de concevoir et étendre la vision établie pour ce futur projet AAA sur les plateformes de prochaine génération. 

Recherchant l’excellence, vous serez le garant des hauts standards de qualité mis en place, vous recruterez et accompagnerez quotidiennement les membres de l’équipe artistique. Vous encouragerez la collaboration créative à la fois au sein du département Art mais également avec les autres disciplines. 

Votre rôle : 

  • Soutenir les équipes de développement du jeu afin d’assurer la cohérence entre le développement artistique et la mise en valeur des aspects gameplay, narratifs de ce projet AAA 

  • Superviser et accompagner les équipes via un feedback positif et constructif au sein de l’ensemble des disciplines Art 

  • Organiser et mener les Art Reviews au sein des équipes en interne et en externe 

  • Créer et faire évoluer les Art Bibles, Style Guides et Mood Boards en collaboration avec le Studio Creative Director, le Game Director, le Studio Art Director ainsi que les leads de chaque discipline 

  • Donner régulièrement de la visibilité au top management sur le statut courant, les progrès des projets en cours de développement et à livrer 

  • Participer activement aux réunions avec les intervenants de chaque discipline et être en mesure de représenter le département Art concernant ses besoins et prérequis 

  • Collaborer avec les Producers pour identifier et traiter les éventuels challenges en terme de workflows et de recrutement  

Vos tâches : 

  • Collaborer avec le Game Director et le Creative Director pour établir le style visuel et la vision artistique du jeu : logos, contenus pour le marketing, effets visuels, personnages, terrain et éléments architecturaux. S’assurer de la cohérence visuelle globale de l’ensemble de ces composants de la phase de conception à la phase de finalisation 

  • Superviser la recherche et la direction artistique de tous les concepts arts produits pour le jeu 

  • Créer, développer l’Art Bible et s’assurer que l’ensemble des intervenants sur le projet en ait connaissance au travers d’une communication positive inter départements 

  • Manager plusieurs leads et artistes seniors sur le projet et être en mesure de prodiguer du feedback sur l'avancée artistique de leurs équipes 

  • Définir avec l’Art Producer une roadmap pour le développement de tous les éléments artistiques, internes comme externes 

Nous vous offrons la possibilité de rejoindre des équipes de passionnés et de travailler dans un environnement créatif et innovant.


Skills & Requirements

  • Vous possédez une solide expérience (+ de 5 ans) dans la production artistique au sein de l’industrie du Jeu Video, et comprenant une expérience réussie en Management d’équipe artistique 

  • En tant que Directeur Artistique ou Directeur Artistique Associé, vous avez publié au moins un jeu AAA 

  • Vous avez l’esprit d’équipe et vous aimez communiquer, collaborer avec d’autres disciplines 

  • Vous êtes à même de transmettre vos connaissances mais aussi d’apprendre des autres 

  • Vous avez une solide connaissance des logiciels 2D et 3D tels que Z-Brush, Substance, Photoshop et Maya 

  • Vous maîtrisez parfaitement les principes fondamentaux artistiques, incluant la composition et la théorie des couleurs  

  • Idéalement, vous avez une expérience très significative en Design de personnage 

  • Vous êtes à même d’identifier et assimiler les différents styles visuels existants en ayant la capacité de les implémenter 

  • Vous cherchez continuellement à élever le niveau de qualité des équipes avec lesquelles vous collaborez et par extension, du projet sur lequel vous êtes impliqué 

How to Apply

Portfolio à jour et démontrant vos compétences et réalisations. 

On our website : https://quantic-dream.jobs.net/fr-FR/job/directeur-artistique-h-f-h-f/J3M43Z6NDZ3WMBDQDPL

We thank you very much in advance for your interest in our company and in our projects by sending us your application.

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Senior UI Designer

QUANTIC DREAM
Paris, France

Job Description

Currently in the development phase of new in-house AAA projects, Quantic Dream is expanding its User Interface team.

Reporting to the UI/UX Lead and as part of a close team driven by innovation and team spirit, you will be involved in the design, prototyping, production and technical integration of in-game interfaces and menus for our upcoming titles.

In collaboration with the Art Department, Game Design teams and Development teams, your role will be as follows:

  • To design user interfaces, wireframes, prototypes and user flows as required, ensuring that they are attractive, intuitive and ergonomic within a multiplatform universe.
  • To maintain a uniform and consistent art style over the whole project, complying with guidelines.
  • In close collaboration with the team developer, to ensure the technical integration of in-game 2D/3D interfaces, menus and/or cross-media elements.
  • To actively participate in graphics research around the project in question, and thus to feed the interface in terms of visual styles.
  • To interact and communicate effectively with all the teams involved in the project (Game Design, R&D, testers etc.).


We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required skills

  • Experience in interactive design in the area of video games, websites and apps, or other experience.
  • Expertise in design, layout, visual identity, typography, animation and iconography.
  • Keen attention to detail, and ability to drive concept development beyond initial implementation.
  • Ability to present concepts to an audience, and skill in defining a precise technical specification.
  • Ability to cultivate and maintain collaboration and excellent communication between teams.
  • Awareness of current graphic and design trends in the area of user interfaces 
  • Knowledge of motion design and/or 3D would be an advantage;
  • Experience with engines such as Unity or Unreal Engine would be an advantage.

Requirements

  • A minimum of 4 years’ experience as a UI Designer, ideally focusing on the creation of innovative and intuitive user interfaces.
  • Expertise in Adobe Creative Suite tools.
  • Equivalent experience on published multi-platform games.

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

How to Apply

Apply at : https://quantic-dream-en.jobs.net/en-GB/job/senior-ui-designer/J3S5F46SVQF8WTV4KVZ
Please provide us with an up-to-date portfolio demonstrating your skills and achievements

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Senior Body Rigger

QUANTIC DREAM
Remote

Job Description

Job description

For ambitious new projects under development in our company, as part of the Characters team in the Artistic Department and in close collaboration with the team’s Setup officer, you will be responsible for complex subjects associated with the creation and management of Rigs on several projects.

You will be in direct contact with the artists/graphic designers and animators in order to meet their needs, and you will be proactive in improving existing processes. In addition to creating Rigs, you will be in charge of prototyping tools and drawing up specifications.

The Characters team is dedicated to the development and creation of high-quality real-time 3D characters, and brings together the following specialist areas: Modeling/Textures, Skinning, Setup, Rig, Dynamic real-time simulation.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required skills

  • 10 years’ experience in CG and/or AAA video games essential;
  • Experience in keyframe/anim highly desirable;
  • In-depth and up-to-date knowledge of industry methods;
  • Excellent standard of spoken and written communication: explain clearly, rally, persuade;
  • Can handle very complex subjects (organic and mechanical);
  • Ability to write concise reports;
  • Perfect knowledge of Maya;
  • Have a vision of pipeline-oriented production;
  • Perfect proficiency in Python;
  • You are an organized self-starter with real interpersonal skills;
  • You are meticulous and flexible in the performance of your role;
  • Methodical and responsive;
  • Curious, open to others;
  • You have a strong desire to learn and be involved in large-scale projects.

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

Additional Information

Working remotely is an option

How to Apply

Please apply at https://quantic-dream-en.jobs.net/en-GB/job/senior-body-rigger/J3W8J771GGJ6YQ046LT

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Ergonomist

QUANTIC DREAM
Remote

Job Description

As part of its development, Quantic Dream is looking for talented collaborators to join its team on their next ambitious productions. Attached to the GUI team within the Artistic/Graphic Direction, QUANTIC DREAM is looking for an Ergonomist in charge of defining the user experience on the whole of an application on various supports (mobile, console, PC, etc ...).

The ergonomist guides the user experience in order to facilitate the accomplishment of activities that the application offers and in order to offer a simple, easy and fun user experience. Through his intervention very early in the design phase of the project and by assiduous monitoring of its development, the ergonomist ensures the quality of the user experience. Through his approach that is both sensitive and pragmatic, the ergonomist seeks to reach the point of balance between a good gaming experience, the objectives of the project and the technical constraints.

To verify that the conceptualized architecture is developed in compliance with pre-requisite, you will be in close collaboration with the Game Design department to ensure consistency between the project concept and its implementation in the application, as well as the R&D programming teams and the UI Designer.

Your missions will be as follows:

  • Ensure the design of the information architecture by:
    • Defining user-centered design and gathering the needs of the different craftsmen of the project (Game Design, Art / graphics, programming)
    • Defining the architecture, terminologies and navigation systems of the application
    • Developing high-fidelity storyboards (or wireframe) to illustrate the organization of information, applications, and the behaviour of elements of the interface.
  • Follow up on the design by:
    • Ensuring that visual design serves the meaning, perception and understanding of the information
    • Supporting teams of UI Designers and developers in the development and monitoring of developments.
  • Ensure user studies by:
    • Defining and/or supervising user studies and formalizing the recommendations following the research results.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required Skills

  • Expertise in ergonomics. 
  • Graduated with a Master in Ergonomics or Design.
  • Autonomy and proactivity.
  • Very good team spirit and communication skills, ability to present concepts to an audience and ability to define precise technical specifications.
  • Multidisciplinary background allowing the acquisition of knowledge in the fields of ergonomics, design, user studies, content strategy, among others.
  • Knowledge of user-centered design methodologies.
  • Mastery of design and prototyping tools (Illustrator, Axure, Adobe XD, etc ...).

Additional Information

Working remotely is an option

How to Apply

https://quantic-dream-en.jobs.net/en-GB/job/ergonomist/J3S27J67QRVDF4SXVX9

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Lead Lighting

QUANTIC DREAM
Paris, France

Job Description

This position requires fluency in written and spoken French so the rest of the listing is in French.
Nous recherchons activement un.e talentueux.se Lead Lighting expérimenté.e pour rejoindre notre Studio parisien. Vous intègrerez une équipe en pleine croissance et travaillerez sur des jeux très ambitieux! Vous collaborerez avec des directeurs, des artistes, des producteurs et des développeurs au sein d’une équipe chevronnée où votre créativité, vos connaissances techniques et de management participeront à la création de notre nouveau projet AAA ! 

Vos missions seront les suivantes :  

  • Travailler étroitement avec le directeur de la photographie, le directeur artistique et les leads Environnements pour créer des ambiances qui maintiennent un style et un niveau de qualité constant tout au long du projet 
  • Guider, coacher et suivre les artistes Lighting et Environnements sur les aspects techniques et esthétiques 
  • Maintenir un planning clair et à jour avec les producteurs afin d’assurer la livraison des éléments en temps et en heure 
  • Remonter, consulter, organiser, assigner et corriger les bugs 
  • Travailler avec les ingénieurs et les artistes techniques, leur faire des retours, et améliorer la technologie d’éclairage, les outils et les processus 
  • Coopérer avec les membres de l’équipe afin de pousser le rendu du jeu aux limites absolues de notre moteur, tenant compte des restrictions de mémoire et de fluidité 

Le/La Lead Lighting : 

  • A un œil aiguisé, axé sur une qualité visuelle AAA, et des éclairages et compositions cinématographiques 
  • Est exigent, et apprend, partage et transfère ses connaissances et sa passion pour atteindre et améliorer la vision créative commune 
  • En tant que Manager, doit fournir aux artistes les retours et opportunités nécessaires pour leur permettre d'évoluer au mieux, à la fois aux niveaux artistique et professionnel 
  • En tant qu’Artiste, doit montrer l’exemple, en implémentant des éclairages innovants qui soutiennent la narration dans les différents environnements du jeu 
  • Travaille en collaboration avec des directeurs, producteurs et autres collaborateurs pour définir les objectifs et plans d’action 
  • Travaille en collaboration avec les producteurs Art et Projet pour identifier et résoudre d’éventuels problèmes de workflow et d’allocation des ressources 
  • Communique de manière horizontale et verticale, afin de transmettre régulièrement l’état et l’évolution des éléments à livrer 

Nous vous offrons la possibilité de rejoindre des équipes de passionnés et de travailler dans un environnement créatif et innovant.

Skills & Requirements

  • Idéalement, plus de 5 années d’expérience sur des jeux AAA, en tant que Lead ou Senior Lighting 
  • A déjà eu une expérience positive dans la gestion d’une équipe au sein d’un environnement pluridisciplinaire 
  • Forte affinité pour le management  
  • A une passion pour la lumière/éclairage ainsi qu’une excellente sensibilité artistique 
  • Doté.e d’un vrai esprit d’équipe, proactif et capable de prendre des initiatives 
  • Autonome et capable de recevoir/donner des feedbacks de manière positive afin de communiquer et d’ajuster les idées 
  • Connaissances et compréhension des techniques d’éclairage CG, de la théorie des couleurs, du compositing, du HDR et du workflow ACES 
  • Excellente compréhension des processus photométriques (PBR), des moteurs, outils et processus de développement des jeux vidéo 
  • Expert.e en utilisation de Maya, Photoshop et autres programmes/outils utilisés dans l’éclairage d’environnements et de personnages 
  • Excellent niveau d’organisation et de communication (écrite/orale) 

Bonus Points : 

  • Passionné.e par les jeux et la technologie Temps Réel 
  • Très bon niveau d’Anglais 

Pour postuler, veuillez joindre :  

  • Un portfolio démontrant des techniques d’éclairage variées, un œil détaillé et exigent ainsi qu’une capacité à utiliser la lumière, les ombres et la couleur pour créer une variété de tons et ambiances 
  • CV + Lettre de Motivation 


How to Apply

http://www.quanticdream.com/fr/annonce?id=12&idpartenaire=1

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Professor of Practice - Video Game Development

SMU Guildhall
Dallas, TX, USA

Position: Professor of Practice - Video Game Development

Position #:  52477

Institution: SMU Guildhall

Location: SMU/Dallas

Date posted: June 30, 2022

Priority Consideration Date: July 31, 2022

 Build the future of the video game industry:  We are looking for faculty in any of the following areas of specialization: Gameplay Creator, Team Game Production, Art or Programming. Please apply to any/multiple as applicable.

 At one of the top-ranked graduate programs in game design, in the world, faculty at SMU Guildhall have been shaping key developers and future leaders in the game industry. Our graduates are recruited by top companies in the industry because they hit the ground running with hands-on experience producing real games in an agile format. Join this team of passionate game dev veterans who are mentoring the next generation of game changers.

 Professor of Practice:  Teaching positions are full-time on an annual renewal cycle (non-tenure track).  Professor of Practice schedules follow a 10-month academic calendar. Some faculty members may choose to apply to teach during the summer term; all faculty members are encouraged to use the summer months to practice their craft and maintain credentials as digital game development professionals as well as researchers.

 Gameplay Creator (Mission Designer, Scripter, Level Designer, World Builder)

Position requirements include:

  • Strong technical skills with game editors and/or other game content creation tools
  • Strong problem solving and technical troubleshooting ability
  • Expertise in at least one of the following areas (and analytical knowledge of the others): scripting, design, and/or level layout (from a gameplay perspective)
  • Ability to create and communicate game and/or level designs in context of your expertise
  • Ability to articulate basic principles of quality video game design
  • A minimum of five years of experience in the game development industry, with at least two major shipped games
  • Knowledge of current best practices in game development
  • Ability to work well in a team based environment
  • Excellent oral communication and technical writing skills

 Preferred position qualifications include:

  • Familiarity with one of the following engines/editors (or equivalent proprietary engine): Unreal, Unity, Creation Kit (Skyrim, Fallout 4), Source (Half-Life 2/Portal/Left 4 Dead)
  • Proficiency in Photoshop and 3D Studio Max for 2D/3D pipeline for digital asset creation
  • Scripting/knowledge in multiple programming languages, especially: Lua, Blueprint, C#, C++, Java, JavaScript
  • Experience as a lead level designer or lead designer

 Team Game Production

Position requirements include:

  • Project management skills

o   Ability to create, track and manage software development teams

o   Familiarity with Iterative, Agile, and Rapid Application development

  • Knowledge/experience in publishing (business & marketing of gaming), contracts, budgets, P&L
  • A minimum of five years of experience in the game development industry, with at least two major shipped games
  • Knowledge of current best practices in game development
  • Ability to work well in a team based environment
  • Excellent oral communication and technical writing skills

 Preferred position qualifications include:

  • Familiarity with one of the following engines (or equivalent proprietary engine): Unreal, Unity
  • Multiple platform and genre game development experience
  • Experience as an internal studio producer

 Art

Position requirements include:

  • Strong 3D digital asset creation and traditional 2D skills
  • Proficiency in Photoshop, 3D Studio Max, and Mudbox (or equivalent sculpting software)
  • A minimum of five years of experience in the game development industry, with at least two major shipped games
  • Knowledge of current best practices in game development
  • Ability to work well in a team based environment
  • Excellent oral communication and technical writing skills

 Preferred position qualifications include:

  • Familiarity with one of the following engines/editors: Unreal, Unity
  • Experience as a lead artist

 Programming

Position requirements include:

  • Excellent C/C++ proficiency and design skills, solid math background, and solid engineering skills
  • A minimum of five years of experience in the game development industry, with at least two major shipped games
  • Knowledge of current best practices in game development
  • Ability to work well in a team based environment
  • Excellent oral communication and technical writing skills

 Preferred position qualifications include:

  • Familiarity with one of the following engines/editors: Unreal, Unity
  • Experience as a lead programmer or technical director

 SMU Guildhall is using Interfolio’s Faculty Search to process applications for this position. Each applicant is required to upload their resumé to: http://apply.interfolio.com/109109.  Applicants with a digital portfolio, showcasing individual abilities, should reference the portfolio link on their resumé.  Additional documents (i.e., cover letter, CV, letters of reference, etc.) may also be uploaded to Interfolio.

 To ensure full consideration for this position, resumés must be uploaded to Interfolio, at http://apply.interfolio.com/109109, by July 31, 2022; however, the committee will continue to accept applications until the position is filled. The committee will notify applicants of its employment decision after the position is filled.  Hiring is contingent upon the satisfactory completion of a background check.

SMU will not discriminate in any program or activity on the basis of race, color, religion, national origin, sex, age, disability, genetic information, veteran status, sexual orientation, or gender identity and expression. The Executive Director for Access and Equity/Title IX Coordinator is designated to handle inquiries regarding nondiscrimination policies and may be reached at the Perkins Administration Building, Room 204, 6425 Boaz Lane, Dallas, TX 75205, 214-768-3601, accessequity@smu.edu.

 Start Date:  August 1, 2022

 Any questions may be directed to the SMU Guildhall Faculty Search Committee Chair at GuildhallDO@smu.edu

Senior Product Manager - Customer Journey

MSG Sphere Studio
Burbank, CA, USA

Who are we hiring?
The Senior Product Manager for the Sphere Customer Journey will define and develop the end-to-end experience for guests who attend attractions, shows, and events at the Sphere. The Senior Product Manager will define the customer requirements that make up our desired guest experience. They will work to translate these requirements into an aligned quarterly product roadmap. The right leader will then work with our engineering team, technology team, marketing, design, and venue operations team to get the roadmap built into the desired guest experience. Done right, this role will shape how our guests buy tickets, how they navigate to the Sphere, how they experience their entrance into the venue, how they buy food, beverage, and merchandise, how they find their seat, how they capture and share their show experience, and how they remember their experience, so they want to return. This leader will be crucial to helping us earn raving fans who rate their experience with a very positive NPS. This role will report to the Senior Vice President for Product Management for the Sphere. Given we are building the product management function for the first time for the Sphere, the Senior Product Manager will work to define a vision for other team members that we need to complete the work. They will define the work to be done, design the right roles, and gain alignment with Sphere leadership to invest in the right skill sets to get the work done.

What will you do?

  • Ensure the entire end to end digital customer experience gets defined and built for the Sphere.
  • Work with Customer Insights and Design to define the Desired Guest Experience. Translate this “DGE” into product requirement documents that will enable engineering to build our product experience.
  • Translate requirements into a cross functional aligned quarterly roadmap.
  • Work with finance to align on the budget and resources need to deliver the product roadmap.
  • Lead engineering, technology, and operations teams to design and build the desired guest experience.
  • Ensure the experience is customer tested and validated to deliver a positive NPS.
  • Think through the customer experience as it relates to user discovery, ticketing, wayfinding, venue entrance experience, buying food, beverage, merchandise, and social experience.
  • Leverage existing relationships and systems at MSGE to leverage the scale benefits of being part of the MSGE family of venues (MSG, Radio City, Beacon etc).
  • Work with technology partners to maximize use of commerce, wallet, wayfinding technologies to create a seamless guest experience.
  • Work with Las Vegas partners including our own Tao Hospitality Group, and other casino partners to ensure delightful guest experiences.

What do you need to succeed?
• Deep interest in the intersection of technology, business, consumer behavior, and innovation. • 7-10 years of product management leadership experience across a range of relevant domains.  • Proven track record of increasing responsibility and demonstrated ability to lead teams to build world class digital product experiences. • Understanding of software, hardware and embedded systems needed to power physical experience with great digital technology.   • Degree in a demanding undergraduate field (engineering, operations, economics, finance) and either an MBA or deep experience starting their own business or have general management ownership at a young age. • Demonstrated domain knowledge in digital consumer brands with an emphasis in media, music, entertainment, advertising, advertising technology would be preferred. • Strong leadership through influence skills. Candidate must be able to lead cross functionally and create followership through their energizing and visionary leadership.  • Strategic thinker. Able to define where to play and how to win behind well thought through first principles. The right leader must be able to strategically think through the design of our product experience and lead the team to make firm choices on what is included in our experience and prioritize our investment of time and money to deliver the best outcome for our guest.
Why is MSG for me?
We are creating an entirely new medium that will deliver immersive entertainment experiences at an unparalleled scale. Beyond a venue, Sphere is a multi-sensory platform with experiential technology programming directly to your senses. You will see in ways never imagined, hear with every fiber of your being, and experience like never before. To deliver on this promise, we are building the largest immersive venue in the world, MSG Sphere at The Venetian in Las Vegas, with a second Sphere venue planned for London, pending necessary approvals. In addition to building a breakthrough venue, we’re building a production studio team, a technology venture team, and a full commercial organization to make the MSG Sphere a world class brand and business for our fans, our artists, and our partners. We have offices and roles in Burbank CA, Las Vegas NV, New York, NY and London.

We focus on Career Development and Invest in YOU
At MSG, we recognize the importance of upskilling employees’ talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here.

We value diversity and are looking for extraordinary employees of all backgrounds
At MSG we value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law requirements, MSG complies with all applicable state and local laws governing nondiscrimination in all locations. #LI-DW1 #LI-AB1

Motion Capture Technician

Deck Nine Games
Westminster, CO, USA

Deck Nine Games is looking to hire a Motion Capture Technician to help operate our motion capture stage.

Located near Boulder, Colorado, Deck Nine Games is a BAFTA and VGA nominated developer of narrative adventure games. Always innovating, we're growing and are seeking an additional motion capture technician to join our amazing team.

Our motion capture technicians get to work with bleeding edge motion capture technology and are essential to ensuring that shoot days run smoothly and efficiently while ensuring high quality data capture.

This position will be mostly onsite with an option to work remote on some days. Please apply online: https://deckninegames.com/careers/


Responsibilities

  • Work within a team of motion capture technicians to capture the highest quality full performance capture possible.

  • Able to balance work with diverse tasks and shifting priorities.

  • Configure, maintain and operate hardware and software for Vicon Shogun, Faceware, XSens, and Manus systems.

  • Calibrate the Vicon camera system in preparation for a shoot.

  • Adjust, calibrate and align a Faceware helmet on talent in preparation for capturing facial mocap.

  • Marker up talent for preparation for capturing body mocap.

  • Create markered props with high-level precision to their digital counterparts.

  • Manufacture custom set pieces using a workshop of physical tools.

  • Assemble motion capture sets in preparation of shoot days.

  • Ensure high quality data capture/data quality assurance during shoots.

  • Work with vendors to quickly troubleshoot and resolve problems.

  • Maintain timely processing of mocap animations through our pipeline, using internally developed tools and Jira.

  • Track, clean, solve, and retarget motion capture data.

  • Maintain, install and repair studio equipment.


Requirements & Skills

  • 2+ years experience with motion capture systems, professional or academic

  • Ability to work on-site of our studio, located in Westminster, CO near Denver and Boulder.

  • Expertise preferred with at least one of the following systems: Faceware, Vicon Shogun, XSens. Experience with other motion capture systems will be considered.

  • Demonstrate an extraordinary attention to detail and the ability to solve problems on the fly.

  • Possess excellent troubleshooting abilities, both creatively and technically.

  • Proactive with identifying areas for improvement and pursuing solutions for them.

  • Able to collaborate with anyone effectively, actively fostering a humble environment of teaching, learning, and growing within the team.

  • Possess clear, efficient communication skills.

Bonus

  • You have a deep desire to push cinematic storytelling in video games.

  • Experience with realtime streaming of mocap data into Unreal Engine

  • Knowledge of basic camera operation, to record film or videos.

  • Video editing experience, particularly with DaVinci Resolve

  • Experience with animation and a content production pipeline

  • Passion for building sets/workshop projects

  • Passion for technological advancements within the industry

 

Benefits

  • Competitive salary depending on experience
  • Generous vacation time and paid parental leave
  • Health insurance for you and your family at a low cost to you
  • Dental and Vision insurance for you and your family at NO cost to you
  • Life and Disability benefits at NO cost to you
  • Optional Flexible Spending Account (including Healthcare and Limited Purpose), Dependent Care Account, and Health Savings Account available
  • Optional Supplemental Health and Life Insurance
  • 401(k) Plan with an Employer Match
  • Growth opportunities for your career
  • Relocation Assistance

 

 

Salary Range: $50,000-$75,000 DOE

 

**Please note that the compensation information is a good faith estimate for this position only and is provided pursuant to the Colorado Equal Pay for Equal Work Act and Equal Pay Transparency Rules. It is estimated based on what a successful Colorado applicant might be paid. It assumes that the successful candidate will be in Colorado or perform the position from Colorado. Similar positions located outside of Colorado will not necessarily receive the same compensation. **

 

 

About Deck Nine

 

Here at Deck Nine Games our passion is storytelling games. We are an independent game developer dedicated to crafting AAA interactive story games that inspire, transform, and entertain players. In 2021 we released Life is Strange True Colors, which went on to win multiple awards for storytelling and visuals, including best storytelling for 2021 and a VGA for Games for Impact. Recently we announced that we are developing a game for the hit sci-fi Amazon series, The Expanse. Our prior titles have won multiple awards, including Game of the Year and nominations for VGA and BAFTA awards. The studio is 100+ amazing people both located in our headquarters in sunny Westminster, Colorado and spread throughout the world permanently remote.

 

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.

 

If this sounds appealing to you, please apply now!

Senior Illustrator

Wild Blue Studios
Remote

Job Description

Senior Illustrator Job Description
Starting Salary: $90,000

Senior roles at Wild Blue are the engines of growth for the studio. Your unique artistic voice, as well as your ability to adapt to client styles, determines what kind of work we can accomplish and how many more junior artists we can employ under your mentorship.

As a senior illustrator, you are a craft master and formal leader who is able to:

  • Take even the most complex painted assets to 100% polish under your own power, including excellent file structure management both for interoperability and later use.
  • Lead by example in soliciting and delivering efficient, actionable feedback on assets via written notes, verbal discussion, and paintovers.
  • Work seamlessly with a producer to build responsible project timelines.
  • Pick up partially completed/polished assets in any state from other members and bring them to finish without going backwards in the process.
  • Assess member artist strengths and weaknesses in order to select and deploy project teams tailored to the tasks at hand.
  • Proactively and enthusiastically mentor more junior artists in craft and professional skills.
  • Contribute to sourcing and managing contractors.
  • Work with global artists in different time zones and navigate language barriers.

Seniors in the cooperative structure are also de facto culture leaders. Others look to them to demonstrate good practices and uphold our Core Values (linked above).

________

Wild Blue Studios is an equal opportunity employer. This is an at-will employment position.

Skills & Requirements

Qualifications:

  • Mandatory 5+ years of experience as a professional artist.
  • Craft skill alone does not satisfy the requirements for our senior roles.
  • Extensive experience working in a production environment and shaping practices.
  • Experience working as an official or de facto leader on art teams.
  • Enthusiasm for participating in and constantly improving an all-remote development model.
  • Enthusiasm for (not necessarily experience with) engaging with the cooperative model and adopting an ownership mindset for your workplace.

Additional Information

Working remotely is an option

How to Apply

Application Materials:

  • Portfolio, as either a link to portfolio website (Art Station acceptable) or as a pdf. We have a slight preference for links.
  • Cover letter, not to exceed one page (preferred file format is pdf).
  • Work history, either as a traditional CV or bulleted list of recent positions held (preferred file format is pdf).

To apply, please submit materials via this form: https://airtable.com/shryr0BXn5zsx2k4R
Email applications will not be accepted.

About the Company

Wild Blue Studios is a workers’ cooperative dedicated to creating world-class entertainment art. What does it mean to be part of a cooperative company? Every member has equal legal ownership of the company and equal say in the direct democracy of the workplace. While we maintain distinctions in role and seniority on projects, even our most junior members are treated as peers and receive the same voting power when approving administrative decisions.

We are artist-owned, artist-operated, and dedicated to a zero alienation environment in which to create industry-leading art for our clients and for ourselves.

Wild Blue is also entirely remote and has been since its founding in 2017. All members are free to work from home or any other location that meets their needs. We have members across the United States.

Wild Blue Studios provides the employment benefits you would expect from a worker-focused company including:

  • Comprehensive health coverage in any state including coverage for gender-affirming healthcare.
  • 20+ sick days, including mental health needs.
  • 27 paid company holiday days in 2022, plus 10 additional paid vacation/personal days.
  • Remote working environment and flexible hours by time zone.
  • Competitive, equitable, and transparent pay.
  • 401(k) savings program with a 3% company contribution after your first 3 months of employment

Per our bylaws, the highest salary in the company cannot exceed a 3:1 ratio of the lowest.

At Wild Blue, we have a code of Core Values that contains the following principles and defines them: https://docs.google.com/document/d/1AJm75zr8JbYizxXxbF9MJNS07TPtjQNQ_2ZahPrtrTo/edit?usp=sharing

We believe that when people feel respected and included they are more creative, fulfilled, and safe. Diverse voices are crucial to originality and quality.

We are an equal opportunity employer and are committed to growing a supportive, diverse, and inclusive cooperative.

A freelance Video Template Reviewer, working remotely.

Artlist
Remote

Job Description

The position includes:

  • Evaluate and QA motion graphic assets on multiple software platforms, from global artists.

  • Analyze, research, and input data regarding the assets being uploaded to the site.

  • Stay on top of the current video technologies & trends.

Skills & Requirements

Requirements: 

  • Vast technical knowledge and experience in video editing, compositing, and animation software (Adobe AE PP, Apple & Black Magic).

  • A tech-savvy, natural multitasker, fast learner.

  • A great grasp of quality, creativity, and trends.

  • Able to work in a fast-paced environment and adjust to changes quickly.

  • Fluent English speaker with excellent written, oral, and interpersonal skills.

  • Excellent time management, organization skills, and attention to detail. 

  • Goal-oriented and team player.

Additional Information

Working remotely is an option

How to Apply

If you think you are a good fit please email me your CV at Rony.y@artlist.io

About the Company

Artlist is a fast-growing creative technology company providing video creators with high-quality music, sound effects, footage and digital assets for video, as well as powerful video and image editing software. With our revolutionary license and cutting-edge creative tools, we’re on the fast track to becoming the ultimate 360-degree solution for video creators.

SMITE - Animation Outsourcing Manager

Hi-Rez Studios
Remote

Job Description

Hi-Rez Studios is looking to hire an experienced Animation Outsourcing Manager to work at our studio in Alpharetta, Georgia, on SMITE.  

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication. 

Come join the creator of the critically acclaimed SMITE, Paladins, and Rogue Company as we embark on exciting new game projects!

What our Outsourcing Integration Animators do at Hi-Rez Studios:

  • Integrate finished animation assets directly into the Unreal 3 Game Engine.
  • Communicate feedback to outsource partners on assets to ensure they meet high quality and that deadlines are met.
  • Maintain strong relationships and set product objectives with existing partners.
  • Facilitate animation content development and feedback between development teams and outsource partners.
  • Create documentation for internal processes to help manage outsource teams.
  • Build customized tracking tools to maintain outsourced deliverables.
  • Communicate cross-discipline to maintain alignment between Hi-Rez and our outsource partners.


Skills & Requirements

What we are looking for:

  • 3+ years of experience creating Animation assets for games, film or animation.
  • Ability to communicate animation direction in an effective, efficient & positive manner.
  • Ability to excel in a rapid iteration environment.
  • Advanced proficiency in JIRA.
  • Outstanding written and oral communication skills.
  • Ability to work collaboratively and communicate well with multiple teams outside of the Animation Department.
  • Comfortable prototyping and working with iterative development process.
  • Comfortable receiving constructive group criticism and making artistic adjustments to meet performance guidelines.
  • Excellent work ethic, self-motivated, organized, and able to meet deadlines.
  • A passion for creating and playing video games.

Preferred:

  • 3+ years experience with Maya or similar animation program.
  • Understanding of the motion capture pipeline.
  • Strong understanding of Rigging / Animation.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply at https://jobs.lever.co/hirezstudios/d460860c-c339-43d8-a0ab-7316c775ab79

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More importantly, we make Free to Play games that we want to play.

It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

SMITE - Rigging Outsource Manager

Hi-Rez Studios
Remote

Job Description

Hi-Rez Studios is looking to hire an experienced Rigging Outsource Manager to work at our studio in Alpharetta, Georgia, on SMITE. 

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication.  

Come join the creator of the critically acclaimed SMITE, Paladins, Realm Royale, and Rogue Company as we embark on exciting new game projects!

What our Rigging Outsource Artists do at Hi-Rez Studios:

  • Integrate finished assets directly into 3D project pipelines.
  • Communicate feedback to outsource partners on assets to ensure they meet high quality.
  • Maintain strong relationships and set product objectives with existing partners.
  • Coordinate and work directly with internal and external groups to ensure that deadlines are met.
  • Facilitate art content development and feedback between product teams and outsource partners.
  • Make use of tracking tools to manage outsourced deliverables.
  • Communicate cross-discipline to maintain alignment between Hi-Rez and our outsource partners.


Skills & Requirements

What we are looking for:

  • 3+ years of experience creating AAA quality character assets for games, film, or animation.
  • Ability to communicate art direction in an effective, efficient & positive manner.
  • Ability to excel in a rapid iteration environment.
  • Advanced proficiency in JIRA or Shotgrid.
  • Outstanding written and oral communication skills.
  • Ability to work collaboratively and communicate well with multiple teams outside of the Character Rigging Department.
  • Comfortable prototyping and working with iterative development processes.
  • Comfortable receiving constructive group criticism and making artistic adjustments to meet performance guidelines.
  • Excellent work ethic, self-motivated, organized, and able to meet deadlines.
  • A passion for creating and playing video games.

Pluses:

  • Experience with Unreal 3 engine.
  • Triple-A experience.
  • 3+ years experience with industry-standard applications: Zbrush, Maya/Max.
  • Ability to adapt to multiple art styles.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply at https://jobs.lever.co/hirezstudios/484d4e7e-c693-4247-81a4-daee427ae7d8 

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More importantly, we make Free to Play games that we want to play.

It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Enviroment 3D Artist (Remote)

DragonFly Studio
Remote

Job Description

We are looking for experienced artist with a keen attention to detail to enhance our Fortnite environment team.

What will you do:

  • Create game-ready environment assets according to concept art.
  • Working closely with leads and art directors to achieve the best results.

Skills & Requirements

What will you bring:

  • At least one year of experience in  game development as an environment artist.
  • Deep understanding of environment making process for video games. 
  • Outstanding eye for detail.
  • Team player attitude and good communication skills.

What is important to us:

  • Excellent 3d-modeling and sculpting skills in Maya and Zbrush.
  • Working with both hard-surface and organic assets.
  • Good knowledge of UV making and baking process.
  • Experience in creating textures and materials in Substance painter.
  • Experience in working on stylized projects.
  • A stong portfolio demonstrating both high creative and technical skills.
  • Fluent English.

Good to have:

  • Traditional drawing and painting skills.

Additional Information

Working remotely is an option

How to Apply

Please submit your application here: career@dragon-fly.biz or via this form.
We will only consider those who send us both a CV and a Portfolio!

About the Company

Dragon-Fly is an art production studio that provides a wide variety of services in the game industry. We create AAA quality 3d assets as well as concept art, illustrations and more. We use the latest tech in combination with a creative approach, that allows us to present the highest quality artwork meeting customer's expectations.

What we offer:

  • Long-term remote full-time job.
  • Two weeks (10 work days) of paid vacation per year. And 5 paid day-off every 6 months.
  • New year bonus for those, who have been in the studio for 6 months and more.

Technical Animator / Rigger Unreal Engine (Remote)

DragonFly Studio
Remote

Job Description

We are looking for an experienced facial rig and character rig specialist familiar with character-related simulations in Unreal Engine.

What will you do:

  • Сreate clear, non-destructive rigs for characters, creatures and props.
  • Cloth and hair movement simulation in Unreal engine.
  • Own the skinning and deformation process for a variety of rigged assets.

Skills & Requirements

What is important for us:

  • At least one year of character rigging experience in a professional studio.
  • A portfolio that demonstrates the ability to create animator-friendly rigs, MEL/Python scripts and UE simulations.
  • Knowledge of cloth/hair simulation in UE.
  • Excelent knowledge of Maya.
  • Knowledge of MEL/Python.
  • Understanding of animation techniques.

Workstation requirements:

  • Your own modern equipment.
  • Broadband Internet access.
  • Headset or headphones with a microphone for calls.
  • Windows 10 and the latest versions of all work-related software.

Additional Information

Working remotely is an option

How to Apply

Please submit your application here: career@dragon-fly.biz or via this form.
We will only consider those who send us both a CV and a Portfolio!

About the Company

Dragon-Fly is an art production studio that provides a wide variety of services in the game industry. We create AAA quality 3d assets as well as concept art, illustrations and more. We use the latest tech in combination with a creative approach, that allows us to present the highest quality artwork meeting customer's expectations.

What we offer:

  • Long-term remote full-time job.
  • Two weeks (10 work days) of paid vacation a year. And 5 paid day-off every 6 months.
  • New year bonus for those, who have been in the studio for 6 months and more.

2D Illustrator (Background & Character Artist)

Dicesol
Dubai, United Arab Emirates

Job Description

Are you an experienced illustrator looking for adventure and a chance to further develop your skills? Does living and working in Dubai sound appealing to you? Dicesol Animation is a new animation studio located in Dubai, and we are looking for a passionate illustrator for animation who has a high amount of experience in character and background illustration and design. Here you can find our moodboard for our current project: moodboard.  You should demonstrate a strong understanding of colour theory, perspective, texturing, and light. Some experience with animation is also required to ensure a smooth collaborative workflow between illustrator and animator. You will have plenty of room to develop your skills and take ownership for the final product as we have a small team of 4 members to begin with. We need someone who won't quit until they are proud of their product. Someone willing to take ownership and go above and beyond to ensure that the final product is exceptional. Someone who has a desire to be along in creating compelling and inspiring animation films.  

Who is Dicesol Animation? 

We are a new animation studio based in Dubai, United Arab Emirates. We don’t just want to make good animations; we want to make the best animations. The kind that make you want to go create something yourself when you watch them. We are strong believers that “no challenges, means no growth” and that’s why we are on the lookout for passionate artists who are open for an opportunity to grow both as a person and as an artist. If you are ready for adventure and filmmaking, then we would love for you to join us on our journey!   

Work location:  

  • Dubai, UAE, on-site 

 What we offer: 

  • Visa

  • Health Insurance 

  • Relocation Assistance  

Skills & Requirements

Responsibilities

  • Research and develop styles
  • Design unique and interesting characters & backgrounds 
  • Illustrate characters & backgrounds from various perspectives/angles and lighting situations 
  • Contribute positively to the overall quality of the animation with constructive criticism and innovative ideas   
  • Complete tasks in a timely manner 

Requirements 

  • Proven experience as an illustrator 3+ years (recommendation from previous employers and/or freelancing profile) 
  • Showreel/portfolio demonstrating your style and abilities. Please attach your showreel/portfolio to your application 
  • Proficient in Ps, Ai or other illustrating programs  
  • Ability to read a storyboard  
  • Strong digital illustration skills 
  • Strong understanding of perspective, light, texturing and color theory 
  • Strong understanding of composition and framing    
  • Teamwork and good communication skills 
  • Understanding of the Illustration to After Effects workflow. Ability to understand layer structure and separation for animation. 
  • Organizational skills, it should be possible for others to enter a project file and understand its structure

Additional Information

Relocation assistance is offered

How to Apply

Send your application to denzel@dicesol.com with a showreel/portfolio demonstrating your style and abilities.

About the Company

Who is Dicesol Animation? 

We are a new animation studio based in Dubai, United Arab Emirates. We don’t just want to make good animations; we want to make the best animations. The kind that make you want to go create something yourself when you watch them. We are strong believers that “no challenges, means no growth” and that’s why we are on the lookout for passionate artists who are open for an opportunity to grow both as a person and as an artist. If you are ready for adventure and filmmaking, then we would love for you to join us on our journey!  

3D FX Artist

Squeeze Studio Animation
Remote

Job Description

Squeeze is looking for an experienced FX artist. The artist generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their Lead and Supervisors.

Responsibilities

  • Design and create FX animation, procedural simulation, dynamic simulation, particle and fluid systems;
  • Light complex/multiple creatures (hairy or furry creatures) and elements;
  • Set-up and wrangle heavy particle effects and enormous crowd shots;
  • Write/modify procedural surface shaders and volumetric shaders with proficiency;
  • Animate moderate objects with proficiency;
  • Learn new techniques quickly and easily and can debug just about anything;
  • Set a standard for all FX artists in continually raising the bar for speed, quality of work and adaptability;
  • Create feature film quality effects using Houdini;
  • Coach and mentor artists in new techniques and efficiencies.

Skills & Requirements

Qualifications

  • Artistic;
  • Detail-oriented;
  • Good communication;
  • Team spirit;
  • Excellent problem-solving skills;
  • Open to constructive criticism;
  • Autonomous;
  • Rigorous;
  • Able to deal with tight deadlines.

Requirements

  • 3 years minimum extensive experience in the animated movie industry;
  • Solid compositing ability, working knowledge of Nuke;
  • Relevant background related to 3D animation;
  • Mastery of Houdini, Maya, Nuke, Redshift;
  • Pipeline scripting ability is a plus;
  • Experience with the Redshift render engine is a plus;
  • Knowledge of Unreal is a plus.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://squeezestudio.recruitee.com/l/en/o/artiste-fx-3d

About the Company

Celebrating its 10th anniversary this year, Squeeze Animation Studios, located in Montreal and Quebec City, is a top-notch animation creation company that works with the world's biggest entertainment companies in film, video games, TV and immersive installations. Our clients include Marvel, Illumination, Ubisoft, Warner Games, Supercell and many others. Squeeze is also the creator of its own brands, including the children's series Cracké, distributed in over 210 territories worldwide. Squeeze is a human-sized studio with a great inclusive company culture, where telecommuting is also fully supported.

Technical Animator

Wolcen Studio
Remote

Job Description

*This is a full time position. We are all currently working remotely, or hybrid so  you are welcome to work from our office in Nice, FR, or remain fully remote if you prefer. 

Wolcen is looking for a passionate and talented Senior Technical Animator, interested in improving the animation pipeline and working within Unreal Engine 5, in our journey to develop our next unannounced project. 

The ideal candidate is organized and self-motivated and must work well with others, enjoy and seek out collaboration. You will work with multiple disciplines to identify effective solutions, you will serve as a communicator with the goal of ensuring all involved parties have a common understanding of the system and our shared goals.

What you will do as a senior technical animation at Wolcen :

  • Help the animation team define, create, and maintain pipelines and workflows for Character Art, Animation, Cinematics, Gameplay and Locomotion

  • Develop, test and maintain animation and asset tools to improve the efficiency of our rigging, deformation, and animation pipeline in Maya.

  • Utilize animation tools within the Unreal Engine 5 to achieve the best representation of our characters, weapons and props in game.

Skills & Requirements

Qualifications & Skills :

  • A minimum of 4 years of technical animation experience

  • Comfortable wearing multiple hats and problem solving both in DCC and in Unreal Engine

  • Proficient with DCC tools such as Maya and Motionbuilder

  • Proficient with Python scripting in Maya 

  • Able to constantly  recognize inefficiencies and provide solutions

  • Possess the ability to  self manage, as well as communicate effectively and constantly  with multiple departments 

  • Proactive and interested in taking on new challenges

What could be nice to have: 

  • Demonstrated experience creating animation blueprints, animation graphs and state machines in Unreal 5

  • Working knowledge of C++

  • Experience with motion capture and retargeting

  • Understanding of following: Auto rig systems, facial rigs, simulation setup, animation retargeting, motion capture pipeline, hair, cloth dynamic

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

jobs@wolcengame.com

About the Company

Wolcen Studio is a growing video game company located in Nice, France. Following a successful Kickstarter in June 2015, Wolcen Studio  released its first title "Wolcen: Lords of Mayhem" and continues to deliver new content for the game.

Art Director

KRAFTON
Remote

Job Description

  • Responsible for overall art direction of the project, ensuring the project stays true to its original artistic vision
  • To develop and oversee a clear, consistent art style that enables the game’s story lines and concepts
  • Execute timely internal reviews on color schemes, lighting, mood, etc. of game assets in the production
  • Provide creative support to brand marketing team to align marketing, maintaining brand consistency and creating brand campaigns and live shops for products and brand universes
  • Responsible for the relationships & output of external agencies and parties
  • Final approval of assets
  • Developing and overseeing key artwork & concepts
  • Leading the art team through the project; giving them guidance, support and feedback
  • Help preparing and executing investor and green light presentations, alone or together with the project teams

Skills & Requirements

  • What we’re looking for:
    • An accomplished art director with experience working on at least one AAA title
    • A deep understanding of game development and working with creative talent
    • Excellent digital illustration and conceptualization skills with an ability to adapt to established styles as well as create new and diverse ones
    • An excellent communicator capable of putting together captivating presentations and selling people on the aspirations of the project
    • A flexible and adaptive problem solver
    • Excellent written and oral communications skills in English
    • A genuine passion or video games
  • Desirable

    • Fine art or design education background
    • Experience with brand direction and marketing
    • Experience in one or more 3D sculpting applications (Zbrush, Mudbox, 3DCoat, Sculptris ...)

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

How To Apply 
You can apply only through KRAFTON career site https://grnh.se/3c525c362us 

Kindly note the following:

  • Relocating to Amsterdam is required if you currently reside in Europe
  • Remote working is an option for those who reside in North America

The following application process will take place if you would like to join our adventure

  • Resume screening > Phone Interview > 1st interview (Technical Fit) > Final interview (Culture Fit) > Job offer and join KRAFTON
  • This is set as year-round recruiting, and the opening may close once we find the talent
  • Those who passed each stage will be contacted by the email address or phone number they included in their resumes
  • The phone interview may be skipped if necessary. You will be informed of details on an individual basis.
  • Additional interviews may take place if necessary. You will be informed of details on an individual basis.

Documents you will need to submit

  • Resume (any template), Personal statement, Career description, Portfolio (mandatory)
  • If you do not have previous experience, please focus on a personal statement, and if you do have experience, please focus on a career description.
  • For a portfolio, please make sure the check the information below.

About the Company

[ ABOUT KRAFTON ]

KRAFTON is a collective of studios, each with their own distinct creative identity. Our team is always aspiring to evolve, innovate, and create new technology and entertainment experiences that fans can interact and engage with for years to come.
This is the power of KRAFTON continuously generating unparalleled creation based on technology.

[ VISION ]

WHY - We believe games will become the world’s most powerful medium.  

HOW - Based on our creativity, steadfast dedication toward new challenges and technological development,

WHAT - KRAFTON will further expand our original IPs and build immersive, virtual worlds, where our fans play together and share fun moments. 

We will meet everyone in the world we are building.  

[ VALUE ]

BE ORIGINAL,STAY CREATIVE

We are pioneers in everything that we do, which requires us to be curious and stay creative.

BE BOLD, LEARN AND WIN

We believe that bold attempts are required to solve problems.

ONE TEAM, ONE DREAM

Teamwork is the foundation that allows us to achieve our goals.

Graphic Designer

AgreeYa Solutions
Los Angeles, CA, USA

Job Description

  • Contribute to elevating NA Esports brands through creative conception, supporting the team on ideation and execution, branding, content, and campaigns.
  • Execute concepts and designs that tell an impactful campaign/product story, collaborating effectively with the Publishing team members, external partners, and 3rd-party vendors.
  • Concept, create, and deliver a strong design solution for various mediums and platforms including but not limited to social channels, venue graphics, merchandise, and paid media.
  • Prepare, package, and spec files for various mediums, working closely with external teams and vendors.
  • Deliver creativity that consistently meets all brief requirements, and maintains brand guidelines.
  • Maintain company creative standards and consistency through meticulous review and QC.
  • Understand best design practices across various mediums and platforms.
  • Respond to a fast-paced environment by finding innovative ways to produce great work across a variety of mediums such as social channels, venue graphics, and merchandise.
  • Contribute to group brainstorms, sharing new ideas with Publishing team members to develop new design concepts.
  • Keep up with current and upcoming trends within the industry, pushing innovative creative thinking.
  • Champion and contribute to a culture of diversity, inclusion, personal growth, winning, and fun.

Skills & Requirements

Required Qualifications:

  • 3 years of experience working as a digital artist and/or visual designer.
  • Exceptional familiarity with Adobe Creative Suite (Photoshop, Premiere, After Effects, Illustrator).
  • A strong portfolio demonstrating highly creative conceptual, design, and typography skills.
  • Solid knowledge of steps required in the creative process.
  • A self-starter who demonstrates strong initiative.
  • Must be organized, thrive under ambiguity, and be able to balance multiple design projects in a fast-paced environment.
  • Have high attention to detail with the ability to execute creativity across a variety of mediums.
  • Outstanding communication skills, both written and verbal.
  • Strive for best-in-class creative output while remaining humble with your collaborators.
  • Phenomenal teammate, able to form relationships quickly with internal and external partners with a wide range of personality types
    Desired Qualifications:
  • Bachelor's Degree in Fine Arts, Advertising, or Graphic Design preferred.
  • Experience working in the entertainment or gaming industries a plus
  • A passion for gaming and ESports is a plus
  • In-house experience a plus
  • Image manipulation/retouch and color correction skills are a plus.
  • Ability to learn and apply new knowledge and skills quickly.
  • Creative thinker with a strong sense of design and the ability to be up-to-date with and stay ahead of current trends.
  • Lead by example in promoting an environment of consistency and professionalism by being always prepared, on-point, and on deadline.

How to Apply

TAG_AgreeYa@agreeya.com


About the Company

About Us:
AgreeYa is a global systems integrator delivering a competitive advantage for its customers through software, solutions, and services. Established in 1999, AgreeYa is headquartered in Folsom, California, with a global footprint and a team of more than 1,850 staff across offices. AgreeYa works with 500+ organizations ranging from Fortune 100 firms to small and large businesses across industries such as Telecom, Banking, Financial Services & Insurance, Healthcare, Utility & Energy, Technology, Public sector, Pharma & Biotech, and others. Please visit us at www.agreeya.com for more information.

AgreeYa is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, gender identity, sexual orientation, national origin, disability, veteran status or other protected characteristics. Visit our website to learn about our Career & Culture.

For more information, visit www.agreeya.com

Principal Concept Artist - Poker

Zynga
Remote

Job Description

Zynga Poker is the most popular mobile poker game in the world! We pride ourselves as the home for authentic gameplay and a friendly poker community. As a creative team we strive to produce best-in-class art and design, while creating new and engaging experiences that touch millions of players.

Our team is looking for a Principal Concept Artist who can help in the creation of new concepts and assets for Zynga Poker. You will work directly with the Art Director to help drive the visual identity of the game. This Principal Artist will create luxurious and desirable final in-game artwork and placeholder artwork that feels authentic and lifelike. Invoking the feeling of a high class casino experience. We are looking for someone who is motivated to learn all facets of the game development process and grow in their career. Knowledge of the Unity game engine is a big plus! 

Main Responsibilities:

  • Vast and precise visual development of various art assets — ranging from quick sketches and proof-of-concept storyboards to final art that will be used in the game.

  • Communicating closely with the Art Leads and helping to provide feedback across all aspects of Art and UI.

  • General knowledge of other creative disciplines. (UI/UX, 3D, Visual Design, etc.) 

  • Leading by example and sharing knowledge with more junior team members and working collaboratively with other creative disciplines!

Skills & Requirements

Desired Skills and Experience: 

  • 10+ years of experience as a concept artist — please include your portfolio with relevant industry/personal work.

  • Excellent eye for composition, color theory, design

  • Strong rendering skills, and ability to adapt to different art styles

  • Ability to quickly identify problems and suggest solutions in pitches, art reviews and impromptu conversations

  • Ability to mentor more junior artists when called upon

  • Quick accurate sketching skills for storyboards/proof-of-concept pitches

  • A capacity to come up with new and creative ideas in your work

  • General knowledge of the Unity game engine and the ability to integrate basic art into Unity a plus.

  • Knowledge of Adobe Suite

    • Photoshop

    • Illustrator

    • After Effects

  • Additional skills

    • Knowledge of Casino and Poker related games

    • UI design experience

    • High-quality logo and icon creation

    • Hyper realistic painting skills

    • Storyboarding experience

    • Must know how to simplify and stylize characters and likenesses

    • Knowledge of Maya or 3D software a plus

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

 APPLY via the following LINK:  https://www.zynga.com/job-listing/principal-concept-artist-poker-p211232/ 

About the Company

Zynga is a global leader in interactive entertainment with a mission to connect the world through games. With a massive global reach in more than 175 countries and regions, Zynga has a diverse portfolio of popular game franchises that have been downloaded more than four billion times on mobile including CSR Racing™, Empires & Puzzles™, FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Toon Blast™, Toy Blast™, Words With Friends™ and Zynga Poker™.

Our goal is that each team member has the support, resources and opportunity to do the best work of their career! This means we actively cultivate a culture of diversity, creativity and growth all leading to delivering our core mission: Connecting the World Through Games.

At Zynga, we use the opportunity with each hire to create our culture - beyond “fit,” we ask what each potential Zyngyite can add to our team and what uniqueness they bring to broaden our perspective and skill set.

Be a Part of Zynga's Future

Zynga pioneered the social gaming industry by bringing free, social, and accessible games to people around the world. But life at Zynga is about more than making games – it’s about positively impacting people’s lives by creating innovative, next-generation entertainment experiences. Come join us in shaping the future of play.

Associate Environment Artist

High Moon Studios
Carlsbad, CA, USA

Job Description

Great Games Start with Great People!  This is a significant time in our company’s history – and one of the most exciting times to join us! We are building a culture of collaboration and seeking an imaginative, skillful, and versatile Associate Environment Artist to join our team in Carlsbad, California. If you share a passion for developing groundbreaking worlds and player experiences, then this may be the position you’ve been waiting for! 

What you'll be doing...

  • Work with our Art Director and team to establish an iconic look for our world within the challenging parameters set forth by our game designers.  

  • Work with our technical artist to establish an efficient environment content pipeline and identify possible needs and tools necessary to keep environment asset creation as streamlined as possible.

  • Work hand in hand with a team of level designers and artists to rapidly prototype levels. 

  • Work within budget while hitting key timelines.

  • Troubleshoot technical and artistic issues.

  • Communicate effectively with team members, production and management to ensure that project goals are defined and met.

  • Create visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments with strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic.

Skills & Requirements

To succeed you must have...

  • 1+ years of experience creating high-quality 3D architecture, environments, and levels for AAA games.

  • Ability to demonstrate and execute multiple art styles. 

  • Basic understanding of shaders, with preference given to those who are adept in material. creation, lighting solutions, and environmental effects.

  • You can receive, give, and apply feedback effectively.

  • Highly proficient in Maya or 3ds Max, Photoshop and Zbrush.

  • 1+ AAA games shipped (FPS, RPG, RTS, etc.) 

  • Experience with the Unreal Engine and have spent a considerable amount of time "in-editor".

  • You are passionate for gaming.

  • You take pride in everything you do.

  • You have a contagious positive attitude.

We'd love it if you also have...

  • Foundation in traditional art with ability of concepting ideas.

  • Additional experience in lighting, VFX, design, etc. 

  • Exceptional visual and technical understanding of 3D modeling and texturing.

  • Architecture or cinematography experience

Additional Information

Relocation assistance is offered

How to Apply

Please apply here: https://careers.highmoonstudios.com/job/R015846/Associate-Environment-Artist-High-Moon-Studios

About the Company

Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Black Ops Cold War and Warzone, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 170 people in Carlsbad, CA, a seaside city in San Diego County.

Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.

High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at www.highmoonstudios.com.

Senior Technical Artist - Harry Potter

Zynga
Remote

Job Description

We are seeking a Technical Artist to work alongside our art and mobile engineering teams to effectively implement completed art assets, facilitate seamless asset integration in Unity, and support with technical guidance. The Technical Artist acts as a bridge between the art and engineering teams, championing optimal performance and efficiency in the game’s final visual assets, as well as working to effectively solve any art-related bugs or hitches that may arise during production. 

On any given day, you may be assisting animators with implementing rigged characters in Unity, and later that same day, you might find yourself auditing app performance via Unity’s profiler or Xcode. Or perhaps you’re creating a tool in Unity to help streamline the UI artists’ workflow. 

Our ideal candidate is a great communicator, team player, and proactive problem solver. You draw from a range of skills to creatively determine solutions. You are a contributor of ideas, overseer of pipelines, and collaborator across discipline lines providing expertise and seeking out potential issues before they become problems.

Skills & Requirements

What you will need:

  • Effective communication with team members of varying disciplines including written documentation of pipeline processes

  • Proficient in the Unity engine

  • Expert proficiency in Maya  & UGUI

  • Understanding of optimizing 3D and 2D assets, both for asset size on disk and in-game performance

  • Intermediate skills modeling, texturing, and rigging 3D assets

  • Intermediate skills creating high quality VFX particle systems in Unity

  • Experience writing and modifying shaders

  • Experience with C# tools

  • Core Photoshop Suite skills

  • Technical background in developing scripts, Photoshop actions, and other automation tools necessary for art implementation and optimization

Recommended skills:

  • 3+ years experience in games development, with shipped titles

  • Experience with Substance Painter

  • Scripting with C#

  • Experience profiling Unity builds on device

  • Experience with version control software such as Perforce, Git

  • Experience Rigging 3d Characters

  • Experience with Advanced Skeleton   

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

 APPLY via the following LINK: https://www.zynga.com/job-listing/senior-technical-artist-harry-potter-p211357/

About the Company

Zynga is a global leader in interactive entertainment with a mission to connect the world through games. With a massive global reach in more than 175 countries and regions, Zynga has a diverse portfolio of popular game franchises that have been downloaded more than four billion times on mobile including CSR Racing™, Empires & Puzzles™, FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Toon Blast™, Toy Blast™, Words With Friends™ and Zynga Poker™.

Our goal is that each team member has the support, resources and opportunity to do the best work of their career! This means we actively cultivate a culture of diversity, creativity and growth all leading to delivering our core mission: Connecting the World Through Games.

At Zynga, we use the opportunity with each hire to create our culture - beyond “fit,” we ask what each potential Zyngyite can add to our team and what uniqueness they bring to broaden our perspective and skill set.

Be a Part of Zynga's Future

Zynga pioneered the social gaming industry by bringing free, social, and accessible games to people around the world. But life at Zynga is about more than making games – it’s about positively impacting people’s lives by creating innovative, next-generation entertainment experiences. Come join us in shaping the future of play.

Vintage 90's Anime/CyberPunk Animator

Amuma Incorporated
Remote

Job Description

Amuma Incorporated is searching for the most talented digital animator/creators to assist me in building the design interface for the website animation/design/aesthetic, and marketing promotion for the brand. 

I am looking for a 90's vintage anime/cyberpunk aesthetic that can similarly match the content that the other designers/creators currently on my team have already made.  

The goal for the project and brand is to bring vintage cartoon nostalgia to life, never losing your child-like curiosity, and unapologetically embracing people being themselves but with a slight adaptation to our modern high tech world. 

Animator:

Tasks:

  • Assist my artists and other animators on the team with creating various gifs, and short videos. These will be 5-15 second loops or short stories that help tell the story behind the brand and vision. Some of these will need sounds, and others not so much, specific details will be discussed later.

Skills & Requirements

  • Extreme Communication
  • English (Preferred)
  • Teamwork with other members in the company
  • Patience
  • Versatility
  • Adobe Skills (Photoshop, Premiere, Illustrator, etc)
  • PaintTool SAI (preferred)
  • ClipStudioPaint (preferred)
  • Blender (preferred)

Additional Information

Working remotely is an option

How to Apply

If you can fit the job in the description, please apply via email @ amumaincorporated@gmail.com by sending your resume/portfolio and a small sample sketch or animation of work you've done or a sample sketch of an OC you have matching the 90's anime/cyberpunk art style.

Please Note: The sample sketch doesn't have to be pristine, it just meant to give me a glimpse of your skill. 

Feel free to send me a direct message on here or WhatsApp @ 972-971-5449 if you're interested in the position as well. We can schedule a call and move forward.

About the Company

Both a Metaverse and physical brand giving nostalgic souls an identity engineered toward being unapologetically you.

The company was birthed in June of 2021 and I aim to launch product before December of 2022. 

The company slogan is “Forged by Lightning” and the values of the company are Transparency, Virtue, Quality, Innovation, and Versatility.

Unreal Engine Artist (UE Contractor)

WILDxyz
Remote

Job Description

OPPORTUNITY

We are looking for experienced Unreal Engine generalists for contract roles from mid August to mid November. You will be collaborating with talented artists and creators to produce real-time immersive art experiences that will bring their vision to life. You must be capable of creating awe inspiring visual outputs that can perform well with pre-defined hardware requirements. 

KEY RESPONSIBILITIES

  • Build beautiful, awe-inspiring and innovative real-time experiences.

  • Work with artists/creators to bring their vision to life.

  • Match lighting, materials, and textures from reference art.

  • Animate assets and sequence events to produce desired experience.

  • Optimize and streamline assets and performance to ensure the best user experience.

WHAT’S IN IT FOR YOU

  • Pioneer with emerging artists who come to the table with groundbreaking ideas

  • Work anywhere / anytime, with artists across the world

  • Get your designs in front of a larger audience, with a firm looking to change the space

Skills & Requirements

REQUIREMENTS

  • A portfolio that can demonstrate your visual quality.

  • A proven track record of building and delivering real-time UE projects.

  • Comfort working in a dynamic and fast paced environment. 

  • Ability to think creatively and resolve technical challenges and limitations.

  • Strong communication skills - both technically and creatively.

  • Expert knowledge of various 3D production softwares to UE pipeline.

  • Mastery of lighting, material creation and post-processes in UE.

  • Concrete understanding of gameplay systems and Blueprints.

  • Experience using Niagara for producing VFX.

DESIRABLE EXPERIENCE

  • Houdini and its UE pipeline.

  • Pixel streaming implementations on AWS or Azure.

  • Substance suite or another texture creation tool.

  • VR, AR and mobile development.

  • Designing and implementing UI’s in UE.

  • C++ development; Shader coding in HLSL.

Additional Information

Working remotely is an option

How to Apply

Please send your experience and portfolio links to asterix@wild.xyz

About the Company

A new era of the internet – web3– is coming, period. But right now, it’s filled with fragmented experiences, structures that often don’t serve creators as well as they could, and a myriad of barriers to entry for the uninitiated. 

At WILDxyz, we’re on a mission to create an inclusive, seamless & fun way to experience all that this world has to offer, helping anyone who wants to tap into their creativity. Starting with our residency, WILDx, we’ll help emerging artists launch and create their future in web3. These collections and more will be available through a destination marketplace, WILDy, reimagined to help creators and new audiences navigate and purchase NFTs. Finally, we’ll imagine what’s possible in immersive experiences and worlds designed to unleash our full creative potential in WILDz, where we’ll forge new pathways to enjoy creativity, connect with each other, and more.

Associate Creative Director [Assassin's Creed VR] (f/m/d)

Ubisoft German Studios
Düsseldorf, Germany

Job Description

At Ubisoft Düsseldorf, we are currently looking for an Associate Creative Director for Assassin’s Creed VR currently in development for the Oculus platform. You will join a large-scale multi-studio project, with the budget of AAA production behind you. Your goal is to deliver a benchmark title for VR and for the Oculus platform.  

As Associate Creative Director, you will work alongside the Creative Director, and be responsible for identifying and delivering genre-leading experiences that push VR and the Assassin’s Creed franchise forward. You will be one of the key vision holders for the game and will be responsible for setting standards and ensuring our game achieve the highest quality standards. This is a rare opportunity to be part of one of the industry's biggest open world franchises. 

In addition to serving as Associate Creative Director on Assassin’s Creed VR, you will also be the Creative Director for the VR track in Ubisoft Düsseldorf, defining and communicating the high-level vision that shapes the games that we will produce in the future. You will also be in charge of fostering and improving the design teams capabilities and understanding of VR best practices. 

  • On Assassin’s Creed VR, you will take over the actual vision for the game and support it until release. 
  • You will define a clear, cohesive creative vision for upcoming VR games produced in the studio. 
  • Pitch the game vision to the editorial team and upper management; represent your team and the project to them.   
  • Work closely with other core team members to develop their specific parts of the vision and unify your concepts to tie together all design, graphic, narrative, and technical elements.  
  • Communicate (and emphasize) the creative direction across the production floor to guide teams.  
  • Validate the consistency and quality of the game to ensure creative alignment between branding, experience, and strategy. 
  • Review and discuss production priorities, timelines, and scope with the Production team. 
  • Collaborate and communicate in a large co-dev project with diverse disciplines (Programmers, Designers, UI/UX, User Research, QA, etc.) 

Skills & Requirements

  • Around 7 years of leadership experience in the video game industry (or other relevant experience): you’re a creative leader with a vision for the future of games 
  • Previous experience in VR design 
  • Exceptional organizational, interpersonal, and presentation skills  
  • Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, art, design, marketing, production, testing) 
  • A highly collaborative and innovative spirit 
  • The ability to take technical and production feasibility into account when coming up with concepts 
  • Mentorship: you’re motivated to share your expertise to guide the next generation of creatives 
  • Autonomy in using presentation and design tools (e.g. PowerPoint, Photoshop, Illustrator, etc.) 
  • Knowledge of game engines and their limitations 
  • Strong experience in stakeholder management, working out requirements and priorities between the production team and business, marketing and other strategic partners 
  • A solid understanding of the market & a (fiery) passion for video games
    - This position is located in Germany and requires relocation.  No remote work is available
    - No German language skills are necessary; only proficiency in English

Additional Information

Relocation assistance is offered

How to Apply

Studio Life

Looking to be part of a fun, creative and passionate workplace with a great work life balance? In our open, international and friendly environment you will work with some of the best craftsmen in the industry. Our state-of-the-art studio will inspire you to go above and beyond to create experiences that will stay with the players. At Düsseldorf we are building one of the worlds largest teams of VR experts as we believe in the medium. With 44 studios across the world, there's a huge network of knowledge to immerse yourself in.

Living in Düsseldorf

Düsseldorf is a very multi-national city close to the border of Germany famous for its Japanese culture. A Japanese gardens, "Little Tokyo" area for Asian cuisine, and celebrating Japan Day along the River Rhine are a part of it's charm. Easy to weekend in France, Netherlands, Belgium and UK

APPLY HERE

About the Company

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers.

We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", “For Honor", "Splinter Cell" and “Beyond Good & Evil” and many more.