Visulaiser/ Sr Visualiser

Play Games24x7 Pvt Ltd
Mumbai, MH, India

Job Description

Should be a very strong visualizer cracking compelling design concepts that take the brief to a whole new level.

  • The successful candidate will be responsible for the delivery of promotional  art visuals ranging from concept  sketches, mock up art  to highly finished promotional artwork to specific guidelines with in production schedules.
  • Act as bridge between the Brand / marketing team and other artist to plan and deliver the production pipeline.
  • Should have a strong command over Photoshop, Illustrator, other designing tools.
  • Should be proficient and proven record in graphic designing, illustration and digital art 
  • Work out creative design concepts, graphics, and layouts for various media such as Mailers, Promotional Banners for web and mobile Screens, Contests, and so on.
  •  Mentor, coordinate , pitch new ideas to the team and hold brainstorming sessions and evaluate the work results delivered by the art team
  • Deep awareness of the competitive marketplace and target audience
  • Good leadership & managerial abilities required along with great design and conceptualizing skills
  • Work closely with Copy, Brand, and other stakeholder  teams to produce bespoke creatives

  • Able to work to deadlines under pressure and with minimal supervision.
  • Analyze real-time feedback, and adopt in a constructive manner with logical and reasoned suggestions/solutions to improve designs
  • Able to work to deadlines under pressure and with minimal supervision.
  • A passion for gaming and for making games, playing current titles and keeping abreast of industry trends.

Skills & Requirements

  • 8-10 years of experience as a Sr. Visualizer at an Ad / Creative Agency/gaming/ graphic industry
    • BFA/ MFA or any design related discipline from a top-tier design institute or universities.

Additional Information

Relocation assistance is offered

How to Apply

Please share your resumes on siddhi.shetye@games24x7.com

Applicants only from India can apply.

About the Company

Introduction

Play Games24x7 Pvt. Ltd. is the first online company to bring games of skill with cash prizes to the large, yet under-served Indian market in a fun, light-hearted and friendly setting. India’s rich history and culture of games and the rapid growth of the Internet has presented us with a unique opportunity – the opportunity to bring to people across India games they have always loved and enjoyed, but don’t necessarily find the time or the friends to play with anymore. Competition, the joy of success and social connectivity form the backbone of our product. We kicked off this ambitious journey in 2009 with India’s most popular card game – Rummy. Today, we are India’s largest online rummy site (www.rummycircle.com) and millions of players visit us every month to play for free and for cash prizes. We are funded jointly by international venture capitalists and a hedge fund that has made significant investments in the past in some of the most successful Internet companies in India.

The Games24x7 Ethos

At Games24x7 we are passionate about one and only one thing - providing the best possible playing experience to our players. We take immense pride in our work and believe that the best way to serve our players is by listening to them. We listen to the sound of every click that our players make or don’t make when they are with us. We believe very strongly in experimenting, but in the true spirit of experiments, we insist that every new idea be either backed by data or be eventually provable by data.

Every experiment has at its genesis an idea. The Games24x7 idea hierarchy is flat and new ideas can come from anywhere, but every idea goes through the same process – vigorous debate, arguments, data validation, and every so often, from this grueling yet immensely satisfying process comes one addition to our product, operating or marketing strategy. This is the essence of life at Games24x7.

The Games24x7 Business

The Games24x7 business is powered by a proprietary multi-player tournament gaming platform. We currently host online multiplayer Rummy across multiple channels – Desktop Web, Mobile Web and an Android Native App. Despite the platform being feature rich in terms of its offering, we have barely scratched the surface. The plan is to build a state of the art gaming tournament platform into which games of all types can be seamlessly integrated from single player leader-board type games to multiplayer knock out tournaments, round robin tournaments etc. This multifaceted platform will also incorporate social features, and could easily be integrated with Facebook and other social networks. We have the makings of what will be an industry-changing product in our hands. We are confident that the gaming industry in India will be seen as pre-Games24x7 platform and post-Games24x7 platform by analysts in the future. We will continue to invest to incorporate new innovations and capabilities into the core platform to ensure that our players receive a world-class experience.

The Games24x7 Team Member

If you have boundless energy, are bubbling with bright ideas, are extremely hard working and have no problems taking a hands-on approach to your work, we are the right destination for you. While we value tremendously problem solving skills, we value even more problem finding skills. People who have risen the fastest in our company are those that have a keen eye for detecting critical business problems and then solving them. The Games24x7 work atmosphere is very amiable, and at the same time always charged with excitement. The dynamic nature of our business ensures that all our team members are able to see how their contributions benefit the business. We encourage our team members to take responsibility and grow into future leaders in our company and the industry.

Senior Materials Artist

Cloud Chamber
Montréal, Canada

Job Description

SENIOR MATERIALS ARTIST - MONTRÉAL

Cloud Chamber is searching for a modeler with the technical understanding and keen artistic skill to facilitate the creation of a high quality library of materials that will be used by our art team; from environments to characters. This person will be responsible for sculpting, texturing, organizing and maintaining our library of base materials.

Job Responsibilities Will Include:

  • Create visually stunning textures and materials for physically-based rendering
  • Work closely with our Lead Artists and Art Directors to establish the look and style of objects
  • Work with Engineering and Technical Artists to ensure our materials are performant
  • Collaborate with 3D artists and designers to understand content needs of the game
  • Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations
  • Create “Hero” assets that will set a quality bar for both in-house artists and outsourcing
  • Maintain and organize the material library

Skills & Requirements

Minimum Requirements:

  • 3-5+ years of experience as a Texture or Environment Artist
  • At least one released title on current console generation, preferably AAA
  • Strong knowledge of texturing software, preferably Substance Designer and Painter
  • Strong modeling and sculpting skills


Required Skills:

  • Ability to work independently with a high level of autonomy
  • Experience with shader networks and procedural texturing
  • Familiar with Perforce
  • Strong ability to learn new areas of development
  • Proven ability to work well within a team atmosphere
  • Excellent time management skills
  • Creative problem solving skills

Additional Information

Relocation assistance is offered

How to Apply

If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.

https://boards.greenhouse.io/cloudchamberen/jobs/4114639003 

About the Company

Cloud Chamber exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. We are hard at work on the next entry in the critically acclaimed BioShock series from our Novato, CA and Montreal, Quebec studio locations. 

We believe in the beauty and strength of diversity in both the makeup of the studio and the nature of our thinking. We focus on open communication and overall well-being allowing each of us to strive for excellence in our work and happiness in our lives.

Lead Environment Modeler

Cloud Chamber
Montréal, Canada

Job Description

LEAD MODELER – MONTRÉAL


We are looking for a Lead Environment Modeler to work side by side with the directors and leads to carry our vision forward. We want you to set the example, leading efforts to help us breathe life into a new and fantastical world. 

Together, we will set the stage for a stunning narrative and systems-driven experience. We are looking for someone that has an extraordinary modeling and texturing skills as well as the ability to communicate direction effectively and manage a team of modelers on a day to day basis. 

As Lead Environment Modeler of a burgeoning studio, you will be contributing to establish the visual bar and guides with us as well as material pipelines, team organization, performance guidelines, custom tools and software.

  • Create visually appealing, 3D models of natural and architectural elements based on concept art and/or photo reference while extracting the best / brightest details and exaggerating those to a point of caricature.
  • Create and compose modular kits and collection sets to form dramatic, believable spaces.
  • Work closely with Art lead/Director to ensure that environments and assets match the quality bar and vision for the game’s direction.
  • Communicate effectively with team members, production and management to ensure that project goals and deadlines are met
  • Receive, give, and apply feedback effectively while maintaining a positive attitude.
  • Find and leverage reference suitable for any subject matter and the ability to deliver it to a team of modelers.

Skills & Requirements

  • 5+ years of experience creating high-quality 3D architecture, environments, and props for AAA games and at least 1 shipped title as a Lead.
  • Highly proficient in 3ds Max, Maya, and Photoshop.
  • Proficient in Z-Brush and Substance Painter.
  • Ability to work with a high degree of self-direction.
  • Interest and dedication to advancing your craft, and eagerness to learn new techniques and software, as well as set a standard for other artists.
  • Experience in managing and mentoring a team of artists.
  • Strong aesthetic appreciation for composition, proportion, mass, volume, light, lighting and color.
  • Experience marrying the spirit of concept art and direction with your own point of view in order to expand on any idea, scene, or asset.
  • Experience with Unreal Engine 4.
  • A Passion for games.
  • A plus if you have a Foundation in traditional art with ability to concept ideas.
  • A plus if you have a Strong understanding of how objects and architecture are built in the real world.

Additional Information

Relocation assistance is offered

How to Apply

If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.

https://boards.greenhouse.io/cloudchamberen/jobs/4116125003 

About the Company

Cloud Chamber exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. We are hard at work on the next entry in the critically acclaimed BioShock series from our Novato, CA and Montreal, Quebec studio locations. 

We believe in the beauty and strength of diversity in both the makeup of the studio and the nature of our thinking. We focus on open communication and overall well-being allowing each of us to strive for excellence in our work and happiness in our lives.

Senior World Designer

Cloud Chamber
Novato, CA, USA

Job Description

SENIOR WORLD DESIGNER - MONTRÉAL

We are looking for a dedicated, reliable, driven and personable Senior World Designer to join our team to help create the next installment of BioShock. As a Senior World Designer, you will be part of the team making sure the World of our game is full of interesting, varied and narratively valuable experiences for the player to encounter.

One of the most immediate challenges for the senior team will be helping to build a new studio. It's a tremendous opportunity to not only help define our game experience, but to contribute to the development of the team, our studio, and help define our culture as a whole. 

  • Collaborate with level and narrative designers in creating memorable experiences for players throughout the living world
  • Design and white box world structure and map layout to ensure missions, stories and gameplay concepts are paced, balanced and connected
  • Design and create systemic world moments as well as bespoke quests that breathe life into the levels of the game
  • Combine hand-crafted set-pieces and systemic interactions to create a “living” world that offers players variety at every step of the game
  • Work closely with the writing and systems teams to ensure a cohesive whole

Skills & Requirements

You care about the World you're building and the stories it can tell. You’re passionate about world design and living worlds in games as well as the narrative that fills them. You research, plan and inspire. You're excited by new ideas and experimentation, and eager to share what you learn with your team.

You’ve shipped at least one AAA title as a Senior Designer, and know what it takes to execute an idea from concept to ship. You have experience managing  a game development process and a history of leading through example. You are self-motivated, have excellent communication skills, and are collaborative by nature. And of course, we're looking for someone who knows, loves and plays games and cares deeply about pushing the medium forward.

Minimum Requirements:

  • Shipped at least one AAA title as a Senior Designer
  • 5+ years professional experience in video game design
  • Proficient with 3D world editing and scripting tools and workflows (we use UE4)

Additional Information

Relocation assistance is offered

How to Apply

If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.

https://boards.greenhouse.io/cloudchamberen/jobs/4187108003


About the Company

Cloud Chamber exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. We are hard at work on the next entry in the critically acclaimed BioShock series from our Novato, CA and Montreal, Quebec studio locations. 

We believe in the beauty and strength of diversity in both the makeup of the studio and the nature of our thinking. We focus on open communication and overall well-being allowing each of us to strive for excellence in our work and happiness in our lives.

Senior Concept Artist [Avatar Project]

Massive Entertainment
Sweden

Job Description

As part of the Avatar Project, you’ll play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand-in-hand with Disney’s creative minds and James Cameron’s production company, Lightstorm Entertainment.

Whilst staying within the lore of the game you're encouraged to bring your own creativity and eye for detail to expand Pandora. You’ll help to develop our ambitious art team, guide the production of outsourced art, and take concepts from initial briefs through to launch, collaborating with other Concept Artists, an Art Director, 3D-Artist, and multidisciplinary game developers. 

This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted. 

  • Leading the development of high-quality art for our AAA game(s), from concept to completion
  • Researching and proposing concept references together with the Art Director
  • Preparing creative concepts for internal and external production teams
  • Ensuring a productive workflow with artists and external partners, through briefs, daily communication and by providing clear feedback to ensure that deliverables are completed at quality, and to specification
  • Understanding and evangelizing the visual style of the game
  • Organizing and updating work and backlog using project management / planning tools (e.g. JIRA)
  • Working together with producers, leads, directors and other teams to push the quality and creativity on the project

Skills & Requirements

You as a person

As an artist, you've a passion for films and game concept art, with an observational and research-oriented style.
Your ability to see both the big-picture and deliver high quality, detailed art concepts will set you up for success in this role. You're ready to bring your ideas to the table, pushing creativity and innovation through to our partners, since you know what will work in the final game. It's also your passion and understanding of the Division IP that makes you great at communicating feedback and getting your point across, leaving everyone involved with a clear direction to head in. 

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant portfolio of your work (must include Concept Art and ideally, examples with a fluid/organic nature - remembering Pandora, "It's kinda the Garden of Eden with teeth and claws" James Cameron)
  • 4+ years experience with concept art, character concepts, and game production / dev. cycle
  • Experience leading art on projects, preferably in agile project management
  • Ability to create concepts of characters, props and environments to AAA standard
  • Tools - working knowledge with Adobe Photoshop (photo-bashing) and familiarity with game engines (e.g. Unity & Unreal).
  • Understanding of composition and lighting
  • Ideally, you also have experience taking/guiding your Concept Art from scratch through to realization, and a finished 3D-asset. Whether by yourself or working together with a 3D-Artist.


Good to know
We aim to build a team that continuously pushes the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you. Meanwhile, please check out the videos posted below and our employee perks here, to gain greater insight into life at Massive.

Additional Information

Relocation assistance is offered

How to Apply

This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV, Portfolio, and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.  

Apply here: https://smrtr.io/4mCQg

About the Company

Massive Entertainment is a world-leading AAA studio located in Malmö and part of the Ubisoft family. We are a multinational team of more than 600 passionate and highly skilled people from more than 45 different countries.

Our studio is a creative and devoted workplace. It’s full of dedicated game developers, game designers, programmers, and character artists (to name a few of our job roles!). What we all have in common is that we enjoy what we do and that we do everything with drive and enthusiasm.

WHAT IS IT LIKE WORKING AT MASSIVE?

At Massive, you get to do what you love the most while bringing your own exceptional performance into our ongoing projects, like Tom Clancy’s The Division 2, Avatar, Snowdrop, or Uplay.

We want to hear your opinions. As part of the Massive family, you are encouraged to make your voice heard regardless of your position or how long you’ve been at the studio.

Curiosity is key in crafting the best games experience possible. It might sound strange, but we encourage you to take risks and to have the courage to challenge not only yourself in what you do, but also the ways we do things in the studio. And it’s okay if the risk results in failure.

Without failure, we can never grow in our roles or find new solutions to the challenges we face – together – every day. Be brave, because behind you, you have the support of the Massive family.

WE NEED YOU TO MAKE THE BEST GAMES POSSIBLE

Massive is growing – rapidly, and we are looking for the best talents to join our studio. With our move to our new office building Eden, Tom Clancy’s The Division 2, and the Avatar Project, we are heading towards an exciting future.

Do you want to join us on the journey?

Senior 3D Character Artist

Proletariat Inc
Remote

Job Description

We're currently looking for a Senior 3D Character Artist who can set a high bar for quality, consistency and visual appeal for characters in all of Proletariat’s game projects. The ideal candidate is a talented 3D Character Artist who creates brilliant, aesthetically pleasing work for the needs of gameplay, real-time performance metrics, artistic vision, and most of all - player appeal. This person has experience creating beautiful characters and other hero assets in 3D pipelines, can create work in a variety of styles, understands performance budgets for real time 3D, is a skilled communicator and loves taking ownership of projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete an art test.

Responsibilities:

  • Collaborates with Art management, Concept Artists, Game Designers, Software Engineers and Product Managers to design and iterate on in-game characters and assets
  • Absolutely reliable for the timely creation of 100% technically solid art .
  • Works with tools in UE4 (or equivalent) and other 3D authoring software to create game assets from rough draft through production quality
  • Works with performance in mind to ensure that assets meet performance budgets.
  • Works with Project Management to maintain clear and consistent goals
  • Works in an organized manner. Can follow data structure and provide feedback.
  • Motivates peers toward excellence.
  • Generates and meets time estimates
  • Provide and manage feedback on assets from external vendors.

Skills & Requirements

Requirements:

  • 5+ years of experience creating and delivering high quality 3d art in an iterative, agile environment.
  • Understanding of traditional art principles including composition, design, shape language, and color theory
  • Solid understanding of facial topology and edge flow using traditional modeling techniques
  • Proficiency in sculpting and texture creation process from high resolution to game ready assets.
  • Experience creating character assets in a pipeline that includes; Zbrush, Maya, Photoshop, Substance Painter and UE4 (or equivalent)
  • Displays solid general skills in Maya and has developed at least one area of focus or specialization.
  • Can be relied upon to quickly learn new processes and software as dictated by project needs.
  • Has working knowledge of the games industry and keeps up with innovative games and games that set high visual bars.
  • Excited to improve visual skills, learn new techniques and applicable technology.
  • Self-directed, receptive to critique and feedback
  • Is considered a problem solver
  • Skinning/Rigging experience a plus
  • Substance Designer and Marvelous Designer experience a plus
  • Illustration/Concept Design experience a plus

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply directly to this position here!

See all our other non-art related job postings on our job board.

About the Company

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Our first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. On its way to attracting 4+ million players across the world, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for AAA quality and depth to the mobile MMO landscape.

Today, we continue to work toward our studio's mission to deliver groundbreaking multiplayer titles focused on outstanding audience-first experiences. Our next AAA-quality game built on these principles is the currently in-development Spellbreak, a battle royale RPG with epic spellcasting that is now in Closed Beta.

Concept Artist/ Sr Concept Artist

Play Games24x7 Pvt Ltd
Mumbai, MH, India

Job Description

We are looking for a  Concept Artist/Senior Concept artist who will be working on our existing as well as new product promotional campaigns. 

This position is open to applicants based in India.

Role and Responsibilities:

  • Should be a very strong visualizer cracking compelling design concepts that take the promotional brief to a whole new level.
  • The successful candidate will be responsible for the delivery of concept art visuals ranging from thumbnail sketches, mood boards  to highly finished promotional artwork to specific guidelines with in production schedules.
  • Help in the creation of presentation materials and marketing materials to communicate the artistic vision to stakeholders.
  • Collaborate in a team environment and work closely with art director, campaign managers and other stake holders to Illustrate and develop concepts, look, feel, and overall visual identity of the briefs and support the production pipeline
  • Deep awareness of the competitive marketplace and target audience
  • Mentor, coordinate , pitch new ideas to the team and hold brainstorming sessions and evaluate the work results delivered by the art team
  • Quick sketching ability, skilled at drawing and painting and ability to create a variety of art styles from cartoon to more realistic , matte painting and composite art.
  • Excellent concept and design skills, understands the fundamental art theory, effective use of color, form, lighting and composition, story telling, visual narrative, anatomy and can demonstrate creative ability across a range of styles.
  • Define style guides, and coordinate their creation when required.
    Effectively design with minimal supervision, taking ownership of quality and completion of creative content using tools and design software
  • Analyze real-time feedback, and adopt in a constructive manner with logical and reasoned suggestions/solutions to improve designs
  • Stay current on industry trends including new marketing  genres,  art best practices, and emerging technology
  • Able to work to deadlines  with minimal supervision. 

Skills & Requirements

  • 7-10 years of concept art, digital art, matte painting, graphic art , promotional art, composite art and  typography
  • BFA/ MFA or any design related discipline  (Applied Arts) from a top-tier design institute or universities.
  • Expert knowledge of Adobe Suite (Photoshop, illustrator, After effects and sketch pro)
  • You must have a portfolio that demonstrates the range of your abilities and the quality of your art
  • At least 5 years of professional creative experience in any one of  the field like advertising, gaming and commercial art.
  • Passionate about games and be able to work in flexible environment where the job will evolve over time.

Additional Information

Relocation assistance is offered

How to Apply

Please share your Cv with your portfolio on siddhi.shetye@games24x7.com

Only applicants based in India can apply.


About the Company

Introduction

Play Games24x7 Pvt. Ltd. is the first online company to bring games of skill with cash prizes to the large, yet under-served Indian market in a fun, light-hearted and friendly setting. India’s rich history and culture of games and the rapid growth of the Internet has presented us with a unique opportunity – the opportunity to bring to people across India games they have always loved and enjoyed, but don’t necessarily find the time or the friends to play with anymore. Competition, the joy of success and social connectivity form the backbone of our product. We kicked off this ambitious journey in 2009 with India’s most popular card game – Rummy. Today, we are India’s largest online rummy site (www.rummycircle.com) and millions of players visit us every month to play for free and for cash prizes. We are funded jointly by international venture capitalists and a hedge fund that has made significant investments in the past in some of the most successful Internet companies in India.

The Games24x7 Ethos

At Games24x7 we are passionate about one and only one thing - providing the best possible playing experience to our players. We take immense pride in our work and believe that the best way to serve our players is by listening to them. We listen to the sound of every click that our players make or don’t make when they are with us. We believe very strongly in experimenting, but in the true spirit of experiments, we insist that every new idea be either backed by data or be eventually provable by data.

Every experiment has at its genesis an idea. The Games24x7 idea hierarchy is flat and new ideas can come from anywhere, but every idea goes through the same process – vigorous debate, arguments, data validation, and every so often, from this grueling yet immensely satisfying process comes one addition to our product, operating or marketing strategy. This is the essence of life at Games24x7.

The Games24x7 Business

The Games24x7 business is powered by a proprietary multi-player tournament gaming platform. We currently host online multiplayer Rummy across multiple channels – Desktop Web, Mobile Web and an Android Native App. Despite the platform being feature rich in terms of its offering, we have barely scratched the surface. The plan is to build a state of the art gaming tournament platform into which games of all types can be seamlessly integrated from single player leader-board type games to multiplayer knock out tournaments, round robin tournaments etc. This multifaceted platform will also incorporate social features, and could easily be integrated with Facebook and other social networks. We have the makings of what will be an industry-changing product in our hands. We are confident that the gaming industry in India will be seen as pre-Games24x7 platform and post-Games24x7 platform by analysts in the future. We will continue to invest to incorporate new innovations and capabilities into the core platform to ensure that our players receive a world-class experience.

The Games24x7 Team Member

If you have boundless energy, are bubbling with bright ideas, are extremely hard working and have no problems taking a hands-on approach to your work, we are the right destination for you. While we value tremendously problem solving skills, we value even more problem finding skills. People who have risen the fastest in our company are those that have a keen eye for detecting critical business problems and then solving them. The Games24x7 work atmosphere is very amiable, and at the same time always charged with excitement. The dynamic nature of our business ensures that all our team members are able to see how their contributions benefit the business. We encourage our team members to take responsibility and grow into future leaders in our company and the industry.

Art Manager

Play Games24x7 Pvt Ltd
Bengaluru, KA, India

Job Description

This position is open to applicants based in India.

Role and Responsibilities:

  1. Think out of the box and guide the team with an innovative design approach and great-looking products that users desire.
  2. Create an inspiring team environment and stimulate the creative process. Set clear goals and motivate team members.
  3. Oversee day-to-day operations Foster communication between all departments and report to HOD - Arts Capture detailed requirement with a good understanding of derivatives from AB test experiments Monitor team performance and facilitate customized skilling activities ,, Impart the importance of user centricity and research to build scalable and valuable solutions Empathies with team members and lead towards growth by constructive feedback Manage the asset demo meetings and feedback cycles.
  4. Exploration of various art styles and communicate a story through various mocks and presentation.
  5. Build a learning environment within the art team and implement processes of artistic research Experience in art planning activities - starting from scope and style finalization, estimations, scheduling, vendor delivery management.
  6. Work with art leads to create task schedules for the artists and ensure transparency in the process and delivery milestones through MOM's Awareness of emerging gaming trends, game art best practices both for on line and offline events and promotional activities.
  7. Good understanding of product and marketing objectives and ability to translate the same in all communication channels Implementing visual design systems and art asset repository management across platforms in an iterative game development environment.
  8. Work with the Game Producer to ensure art production remains on track and raise the Red flag wherever necessary, including cost and budget Understand strategic solutions that identifies with the business values and the end-user objectives.
  9. Participate in team building and hiring activities.
  10. Knowledge of overall design and art domain, i.e both pre and post production activities. Portfolio highlighting multiple projects and your specific contributions

Skills & Requirements

  1. A designer at heart, who understands the core aspects of art and design.
  2. Who is passionate and committed to solving users' problem Team Player. Work easily with everyone and a wide variety of folks with different level of experience and expertise.
  3. Self motivated and a artistic leader who leads the team to drive the overall vision of the project. 4.Think creatively and develop new concepts keeping Global standards in mind. Strong presentation, communication, leadership, organizational and time-management skills.
  4. Understand front-end development for websites and/or web app Excellent written and verbal comunication 8 + years of industry experience in art and design background Passionate about various art and design domain and continues to grow knowledge base.
  5. Experienced in leading digital projects, which includes design and development of video games preferably on the mobile platform.
  6. A degree in arts, strategic design, interaction design, communication design from NID, IDC, JJ School will be an added advantage.

Additional Information

Relocation assistance is offered

How to Apply

Please share your resumes on siddhi.shetye@games24x7.com

Only applicants from India can apply.

About the Company

Introduction

Play Games24x7 Pvt. Ltd. is the first online company to bring games of skill with cash prizes to the large, yet under-served Indian market in a fun, light-hearted and friendly setting. India’s rich history and culture of games and the rapid growth of the Internet has presented us with a unique opportunity – the opportunity to bring to people across India games they have always loved and enjoyed, but don’t necessarily find the time or the friends to play with anymore. Competition, the joy of success and social connectivity form the backbone of our product. We kicked off this ambitious journey in 2009 with India’s most popular card game – Rummy. Today, we are India’s largest online rummy site (www.rummycircle.com) and millions of players visit us every month to play for free and for cash prizes. We are funded jointly by international venture capitalists and a hedge fund that has made significant investments in the past in some of the most successful Internet companies in India.

The Games24x7 Ethos

At Games24x7 we are passionate about one and only one thing - providing the best possible playing experience to our players. We take immense pride in our work and believe that the best way to serve our players is by listening to them. We listen to the sound of every click that our players make or don’t make when they are with us. We believe very strongly in experimenting, but in the true spirit of experiments, we insist that every new idea be either backed by data or be eventually provable by data.

Every experiment has at its genesis an idea. The Games24x7 idea hierarchy is flat and new ideas can come from anywhere, but every idea goes through the same process – vigorous debate, arguments, data validation, and every so often, from this grueling yet immensely satisfying process comes one addition to our product, operating or marketing strategy. This is the essence of life at Games24x7.

The Games24x7 Business

The Games24x7 business is powered by a proprietary multi-player tournament gaming platform. We currently host online multiplayer Rummy across multiple channels – Desktop Web, Mobile Web and an Android Native App. Despite the platform being feature rich in terms of its offering, we have barely scratched the surface. The plan is to build a state of the art gaming tournament platform into which games of all types can be seamlessly integrated from single player leader-board type games to multiplayer knock out tournaments, round robin tournaments etc. This multifaceted platform will also incorporate social features, and could easily be integrated with Facebook and other social networks. We have the makings of what will be an industry-changing product in our hands. We are confident that the gaming industry in India will be seen as pre-Games24x7 platform and post-Games24x7 platform by analysts in the future. We will continue to invest to incorporate new innovations and capabilities into the core platform to ensure that our players receive a world-class experience.

The Games24x7 Team Member

If you have boundless energy, are bubbling with bright ideas, are extremely hard working and have no problems taking a hands-on approach to your work, we are the right destination for you. While we value tremendously problem solving skills, we value even more problem finding skills. People who have risen the fastest in our company are those that have a keen eye for detecting critical business problems and then solving them. The Games24x7 work atmosphere is very amiable, and at the same time always charged with excitement. The dynamic nature of our business ensures that all our team members are able to see how their contributions benefit the business. We encourage our team members to take responsibility and grow into future leaders in our company and the industry.

Associate Creative Director

Play Games24x7 Pvt Ltd
Bengaluru, KA, India

Job Description

This position is open to applicants based in India.

What's the role:

  1. Think out of the box and guide the team with an innovative design approach and great-looking products that users desire.
  2. Create an inspiring team environment and stimulate the creative process. Set clear goals and motivate team members.
  3. Oversee day-to-day operations Foster communication between all departments and report to HOD - Arts Capture detailed requirement with a good understanding of derivatives from AB test experiments Monitor team performance and facilitate customized skilling activities ,, Impart the importance of user centricity and research to build scalable and valuable solutions Empathies with team members and lead towards growth by constructive feedback Manage the asset demo meetings and feedback cycles.
  4. Exploration of various art styles and communicate a story through various mocks and presentation.
  5. Build a learning environment within the art team and implement processes of artistic research Experience in art planning activities - starting from scope and style finalization, estimations, scheduling, vendor delivery management.
  6. Work collaboratively with partners, participate in company strategizing, and make recommendations to support strategic plans.
  7. Build a learning environment within the marketing art team (acquisition and retention) and implement processes of artistic research
  8. Analyze the creative team, environment, processes, technologies and determine areas of improvement that align with the business goals
  9. Establish and manage the visual direction, brand identity, production quality and style guide for games 24x7 ecosystem.
  10.  Work closely with multiple departments and stakeholders and ensure transparency in the process and deliveries
  11. Good understanding of product and marketing objectives and ability to translate the same in all communication channels
  12. Implementing visual design systems across a range of platforms in an iterative game development environment
  13. Portfolio highlighting multiple projects and your specific contributions and ROI

Skills & Requirements

  1. A creative leader who leads the team to drive overall vision of the project.
  2. Team Player. Work easily with everyone such as designers, brand, developer, researcher and support teammates to deliver good work on time
  3. Stays current with industry's new game genres, game art best practices, emerging technology, advertising and marketing trends
  4. Understand front-end development for websites and/or web app
  5. Strong presentation, communication, leadership, organizational and time-management skills
  6. You love to solve problems, plan schedules, follow timelines, and pay attention to details
  7. Build a learning environment within the art team and implement processes of artistic research
  8. Experienced in leading digital projects, which includes design, development, advertising and marketing
  9. A degree in strategic design management, communication design from MICA, NID, JJ School will be an added advantageVery cool under pressure and fast paced environment
  10. 10 + years of experience in a marketing art team with advertising agency exposure

Additional Information

Relocation assistance is offered

How to Apply

Please share your Cv with your portfolio on siddhi.shetye@games24x7.com 

Only applicants based in India can apply.


About the Company

Introduction

Play Games24x7 Pvt. Ltd. is the first online company to bring games of skill with cash prizes to the large, yet under-served Indian market in a fun, light-hearted and friendly setting. India’s rich history and culture of games and the rapid growth of the Internet has presented us with a unique opportunity – the opportunity to bring to people across India games they have always loved and enjoyed, but don’t necessarily find the time or the friends to play with anymore. Competition, the joy of success and social connectivity form the backbone of our product. We kicked off this ambitious journey in 2009 with India’s most popular card game – Rummy. Today, we are India’s largest online rummy site (www.rummycircle.com) and millions of players visit us every month to play for free and for cash prizes. We are funded jointly by international venture capitalists and a hedge fund that has made significant investments in the past in some of the most successful Internet companies in India.

The Games24x7 Ethos

At Games24x7 we are passionate about one and only one thing - providing the best possible playing experience to our players. We take immense pride in our work and believe that the best way to serve our players is by listening to them. We listen to the sound of every click that our players make or don’t make when they are with us. We believe very strongly in experimenting, but in the true spirit of experiments, we insist that every new idea be either backed by data or be eventually provable by data.

Every experiment has at its genesis an idea. The Games24x7 idea hierarchy is flat and new ideas can come from anywhere, but every idea goes through the same process – vigorous debate, arguments, data validation, and every so often, from this grueling yet immensely satisfying process comes one addition to our product, operating or marketing strategy. This is the essence of life at Games24x7.

The Games24x7 Business

The Games24x7 business is powered by a proprietary multi-player tournament gaming platform. We currently host online multiplayer Rummy across multiple channels – Desktop Web, Mobile Web and an Android Native App. Despite the platform being feature rich in terms of its offering, we have barely scratched the surface. The plan is to build a state of the art gaming tournament platform into which games of all types can be seamlessly integrated from single player leader-board type games to multiplayer knock out tournaments, round robin tournaments etc. This multifaceted platform will also incorporate social features, and could easily be integrated with Facebook and other social networks. We have the makings of what will be an industry-changing product in our hands. We are confident that the gaming industry in India will be seen as pre-Games24x7 platform and post-Games24x7 platform by analysts in the future. We will continue to invest to incorporate new innovations and capabilities into the core platform to ensure that our players receive a world-class experience.

The Games24x7 Team Member

If you have boundless energy, are bubbling with bright ideas, are extremely hard working and have no problems taking a hands-on approach to your work, we are the right destination for you. While we value tremendously problem solving skills, we value even more problem finding skills. People who have risen the fastest in our company are those that have a keen eye for detecting critical business problems and then solving them. The Games24x7 work atmosphere is very amiable, and at the same time always charged with excitement. The dynamic nature of our business ensures that all our team members are able to see how their contributions benefit the business. We encourage our team members to take responsibility and grow into future leaders in our company and the industry.

UI Lead

Play Games24x7 Pvt Ltd
Bengaluru, KA, India

Job Description

This position is open to applicants based in India.

What's the Role:

  1. Create an inspiring team environment with an open communication culture and deeper collaboration.
  2. Set clear team goals and motivate team members Encourage creativity and risk-taking Oversee day-to-day operations
  3. Monitor team performance and report on metrics and share honest reviews Discover training needs and provide coaching
  4. Listen to team members' feedback and resolve any issues or conflicts Recognize high performance and reward accomplishments.
  5. Suggest and organize team building activities Building a seamless process and flexible to iterate to suite specific need
  6. Impart the importance of user centricity and research to build scalable and valuable solutions Be a good listener and support team members with objective guidance.
  7. Work closely with multiple departments and stakeholders and ensure transparency in the process and deliveries. Empathies with team members and lead them towards growth. 

Skills & Requirements

Who are you?

  1. A designer at heart, who understands the core aspects of art and design. Who is passionate and committed to solve users' problem.
  2. Proven work experience as a team leader or supervisor with a strong decision-making skills
  3. Team Player
  4. Work easily with everyone from designer to developer to researcher and support teammates to deliver good work on time.
  5. Understands UI & UX design, usability testing, and can drive project decisions collaboratively with team members and best industry practices.
  6. Understand front-end development for websites and/or web app. You love challenges and leave no stone unturned to come up with a solution.
  7. Strong presentation, communication, leadership, organizational and time-management skills You love to solve problems, plan schedules, follow timelines, and pay attention to details.
  8. Excited to have shared ownership of shaping the company relevant to contemporary needs. Very cool under pressure and fast paced environment.
  9. 10+ years of industry experience. Have proficiency in UI/ UX tools. Such as XD, sketch, adobe suites and other prototyping tools.
  10. Experienced in leading digital projects, which includes design and development of gaming apps would be an advantage.
  11. A degree in strategic design management, interaction design, communication design from NID, IDC, JJ School will be an added advantage. 

Additional Information

Relocation assistance is offered

How to Apply

Please share your Cv with your portfolio on siddhi.shetye@games24x7.com

Only applicants based in India can apply.


About the Company

Introduction

Play Games24x7 Pvt. Ltd. is the first online company to bring games of skill with cash prizes to the large, yet under-served Indian market in a fun, light-hearted and friendly setting. India’s rich history and culture of games and the rapid growth of the Internet has presented us with a unique opportunity – the opportunity to bring to people across India games they have always loved and enjoyed, but don’t necessarily find the time or the friends to play with anymore. Competition, the joy of success and social connectivity form the backbone of our product. We kicked off this ambitious journey in 2009 with India’s most popular card game – Rummy. Today, we are India’s largest online rummy site (www.rummycircle.com) and millions of players visit us every month to play for free and for cash prizes. We are funded jointly by international venture capitalists and a hedge fund that has made significant investments in the past in some of the most successful Internet companies in India.

The Games24x7 Ethos

At Games24x7 we are passionate about one and only one thing - providing the best possible playing experience to our players. We take immense pride in our work and believe that the best way to serve our players is by listening to them. We listen to the sound of every click that our players make or don’t make when they are with us. We believe very strongly in experimenting, but in the true spirit of experiments, we insist that every new idea be either backed by data or be eventually provable by data.

Every experiment has at its genesis an idea. The Games24x7 idea hierarchy is flat and new ideas can come from anywhere, but every idea goes through the same process – vigorous debate, arguments, data validation, and every so often, from this grueling yet immensely satisfying process comes one addition to our product, operating or marketing strategy. This is the essence of life at Games24x7.

The Games24x7 Business

The Games24x7 business is powered by a proprietary multi-player tournament gaming platform. We currently host online multiplayer Rummy across multiple channels – Desktop Web, Mobile Web and an Android Native App. Despite the platform being feature rich in terms of its offering, we have barely scratched the surface. The plan is to build a state of the art gaming tournament platform into which games of all types can be seamlessly integrated from single player leader-board type games to multiplayer knock out tournaments, round robin tournaments etc. This multifaceted platform will also incorporate social features, and could easily be integrated with Facebook and other social networks. We have the makings of what will be an industry-changing product in our hands. We are confident that the gaming industry in India will be seen as pre-Games24x7 platform and post-Games24x7 platform by analysts in the future. We will continue to invest to incorporate new innovations and capabilities into the core platform to ensure that our players receive a world-class experience.

The Games24x7 Team Member

If you have boundless energy, are bubbling with bright ideas, are extremely hard working and have no problems taking a hands-on approach to your work, we are the right destination for you. While we value tremendously problem solving skills, we value even more problem finding skills. People who have risen the fastest in our company are those that have a keen eye for detecting critical business problems and then solving them. The Games24x7 work atmosphere is very amiable, and at the same time always charged with excitement. The dynamic nature of our business ensures that all our team members are able to see how their contributions benefit the business. We encourage our team members to take responsibility and grow into future leaders in our company and the industry.

Senior VFX Artist

Proletariat Inc
Remote

Job Description

We're currently looking for a Senior Visual Effects Artist who can set a high bar for quality, consistency and performance of visual effects in all of our products from mobile first applications to AAA PC games. The ideal candidate is familiar with industry standard, real-time FX tools, understands performance budgets, creates a wide variety of FX styles, is a skilled communicator and loves taking ownership on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small art test.

Responsibilities:

  • Collaborate with our Art Director, Game Designers, Software engineers and Product Managers to shape ideas, style and quality
  • Create and animate visual effects for design, aesthetic, and technical requirements
  • Work with Project Management to maintain clear and consistent goals
  • Incorporate internal and user feedback to iterate on visual effects
  • Provide and manage feedback on assets from external vendors
  • Absolutely reliable for the timely creation of 100% technically solid art
  • Is considered a problem solver
  • Motivates peers toward excellence
  • Can be considered to lead art workshops

Skills & Requirements

Qualifications:

  • 5+ years of experience creating and animating real-time visual effects in games
  • Expert understanding of Maya or equivalent visual effects packages, competent working with joints and locators, keyframing, and rigid/soft body simulations
  • Advanced understanding of real-time shading networks such as those used in Unreal/Unity
  • Experience using Unreal (including Cascade/Niagra, Material Editor, Blueprints)
  • Experience animating both in 3D and 2D
  • Experience working in an iterative, agile environment
  • Can be relied upon to quickly learn new processes and software as dictated by project needs
  • Self-directed, enthusiastic, positive, embraces critiques
  • Has working knowledge of the games industry and keeps up with innovative games and games that set high visual bars.

Bonus:

  • Other 3D asset creation experience
  • Understanding of traditional art principles including composition, design, and color theory
  • Experience working on photorealistic and highly stylized projects
  • Shader programming (not at all required)
  • Experience with incorporating user testing

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply directly to this position here!

See all our other non-art related job postings on our job board.

About the Company

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Our first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. On its way to attracting 4+ million players across the world, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for AAA quality and depth to the mobile MMO landscape.

Today, we continue to work toward our studio's mission to deliver groundbreaking multiplayer titles focused on outstanding audience-first experiences. Our next AAA-quality game built on these principles is the currently in-development Spellbreak, a battle royale RPG with epic spellcasting that is now in Closed Beta.

Outsource Artist

Rebellion
UK

Job Description

Rebellion is seeking a highly motivated Outsource Artist to join its development team. The successful candidate will be skilled in the creation of artwork and assist in the organisation and review process of external artwork for established franchises and new IP, aided by a proven outsourcing pipeline in place and delivering. Applicants will need to demonstrate a mix of artistic flare, direction, and communication skills.

An ideal applicant will have at least 3 year’s industry experience in any art discipline, with at least 1-year experience of brief creation and feedback for out-sourced artwork.

Please ensure your application is supplemented with your portfolio of art work. This role is full-time, based in-house at our Oxford headquarters. This is a permanent in-house role and you must be able to legally work in the UK.

Skills & Requirements

You Will;

  • Work within the development team to facilitate the smooth movement of art assets between internal and out-source teams, reporting to the Head of Outsourcing
  • Ensure art assets are made available to the art team members and that feedback is made available to the out-source team
  • Work alongside the project’s senior staff to ensure assets are delivered on time to the required technical and aesthetic level
  • Assist in the authoring of out-source briefs / asset packs
  • Report on the progress and status of art assets in conjunction with the project’s senior staff
  • Have an on-going passion for creating game artwork to keep abreast of the latest techniques and processes used by internal and out-source teams

Requirements;

  • Highly motivated, organized and approachable, with a can-do attitude and flexibility to change
  • Thorough understanding of game art and creation processes, for example high resolution sculpting, UV layout, texturing, and use of shaders
  • Excellent spoken, written and diagrammatic communication skills, able to explain complex instructions to an external team
  • Able to identify any risks and issues in the out-source pipeline and proactively seek solutions
  • Able to evaluate and assess assets marked for out-source in order to budget geometry, texture and time allocations accurately
  • Software knowledge should include 3d package such as Maya/Max/Blender with a knowledge of sculpting such as Zbrush/Mudbox, and Substance.
  • Experience of implementing assets to a realtime game engine such as Unreal or Unity.
  • Knowledge of Photogrammetry, Marvellous designer, animation or rigging would be advantageous

Additional Information

Relocation assistance is offered

How to Apply

You can apply directly to us at Rebellion via the link below:

https://apply.workable.com/rebellion-1/j/707F6B02A9/apply 

About the Company

Rebellion is one of Europe's largest independent game developers working on great games, including some of the top franchises in the world on a range of formats including current and next-generation consoles, PC and mobile. We have studios in Oxford, Warwick, Runcorn - near Liverpool and Wakefield in Yorkshire in the UK. We also publish the legendary 2000AD comic featuring Judge Dredd, Rogue Trooper, Strontium Dog, ABC Warriors and many more characters. 2019 saw the opening of Rebellion Film and TV studios located just outside of Oxford, in Didcot. 

Want to know what is like working on the Rebellion Art team? Click here!

Our Benefits;

  • Holidays: 25 days paid annual leave plus all bank holidays (33 days total)
  • Private Medical Healthcare and Critical Illness cover
  • Life assurance and Medicash scheme 
  • Income protection - Financial security if you are unable to work due to illness or injury
  • Vitality active rewards - the scheme provides access to a large range of additional benefits and discounts as a reward for physical activity. 
  • Hours: flexible start and finish times
  • Pension: contributory pension scheme where the company matches 3%, salary sacrifice so saves on tax & NI
  • Cycle Scheme: spread bike payments over 12 months, salary sacrifice so saves on tax & NI
  • Eye Test Vouchers: free eye tests and additional discounts on glasses/contact lenses
  • Introduction Bonus: £2k or more for internal staff referrals that lead to hires
  • Free Stuff: Rebellion Steam titles, GDC Vault access, Autodesk home license for 3D artists (for personal use only, we actively discourage working from home!), digital 2000AD/Solaris/Abaddon/Ravenstone copies, game and film library
  • Discounts: 50% off most 2000AD merchandise 
  • Culture: friendly, creative and relaxed working atmosphere, with sensibly managed projects and recognition of the importance of work-life balance
  • Social: annual company events (Summer BBQ & Christmas Party), various ad-hoc events and out-of-hours social groups such as photography, board games, football, baking, etc

(Senior) VFX Artist

Rovio Entertainment Ltd
Sweden

Job Description

Rovio’s Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. The studio is dedicated to making the Angry Birds 2 game experience ever more exciting for players, developing continual improvements, as well as running world class live ops every day.

In addition to Angry Birds 2, Stockholm studio is actively developing new titles in the RPG genre, with the Angry Birds brand and also new original IPs. Our ambitious teams are full of passionate RPG players who are eager to leave their mark. We describe our approach to this wide genre as “lean RPG” – we strive to create games that are approachable, but retain the deep mechanics and late game that RPG players know and love.

When making games with our lean RPG approach, we employ the design pillars of approachability, fresh core gameplay, a focus on our super fans, and creating living game experiences through live-ops. Our development is driven by our players. We use data to provide insights into our players’ needs, and we always strive for improvement through continual iteration.

We are on the lookout for a talented VFX Artist to join our multinational art team to work across multiple projects, amongst them the hugely successful Angry Birds 2. We’d love to have our team members bring their own creative vision to everything they do. If that describes you, this is a great opportunity to work in a fun and creative environment with skilled coworkers, contribute to captivating new products, and expose your work to a global audience.

As a VFX Artist you will be part of spearheading technical solutions and optimizations to find the balance between quality and efficiency. You will be in charge of developing a modular pipeline and workflow that we can make use of on all our upcoming and existing games, working closely with project art leads and Art Director.

Responsibilities

  • Come up with solutions, whilst maintain the visual target, to work within the technical limitations of the target platforms
  • Develop and maintain a VFX workflow and documentation that can be shared across multiple game projects
  • Assist in research and development
  • Troubleshoot and solve VFX related issues
  • Proficiently communicate the status of tasks and progress to stakeholders
  • Mentor junior VFX artists

Skills & Requirements

Who we think will do great in this role has

  • A portfolio showcasing high-quality and stylized effects
  • Strong proven knowledge of VFX development in Unity or similar engines
  • Expert in creating mesh-based effects, particle systems, and effect textures
  • Ability to break down and create mobile-optimized effects from references and concepts
  • Proficient in implementation and technical problem solving
  • Excellent skills in multitasking, organizing, communication, and team collaboration
  • Development mindset in defining, managing, and refining processes in VFX
  • Open to feedback and enjoy working in a fast-paced, constantly iterating environment

We’d love if you have some of these

  • Over 3 years hands-on experience in VFX development on a professional level
  • Staying current with real-time VFX technologies
  • VFX creation in After Effects
  • Proficiency in industry-standard content creation software, including Maya, Blender, Houdini, Substance, or Photoshop.
  • Experience in developing effects mainly for Unity
  • Experience in multiple published games, including mobile titles
  • Interest in mentoring and guiding junior VFX artists

Recruitment process:

  • First meeting: You will meet the hiring manager and our senior technical artist. Before diving deeper into your competencies, we would like to know who you are and what motivates you. This is also an opportunity for you to learn more about Rovio and the specifics of the role.
  • Second round: You will perform a short test so we can understand how you tackle a basic VFX art assignment.
  • Final meetings: You will meet other members from our wider team. Our aim is to get a clear overview of your skills, how you would fit with our working culture, your ambitions and where we can help you develop.

Additional Information

Relocation assistance is offered

How to Apply

If you're interested, please send your application with portfolio today here.

About the Company

Rovio is a games-first entertainment company made up of a diverse group of the most awesome games industry people from around the world. Every day we harness our creativity to bring joy through our games and licensed products. We work with a very visible, globally loved brand that reaches audiences far and wide, while developing new IP that could take over the world.

(Senior) Technical Artist

Rovio Entertainment Ltd
Sweden

Job Description

Rovio’s Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon that put Angry Birds on the map. The studio is dedicated to making the Angry Birds 2 game experience ever more exciting for players, developing continual improvements, as well as running world class live ops every day.

In addition to Angry Birds 2, Stockholm studio is actively developing new titles in the RPG genre, with the Angry Birds brand and also new original IPs. Our ambitious teams are full of passionate RPG players who are eager to leave their mark. We describe our approach to this wide genre as “lean RPG” – we strive to create games that are approachable, but retain the deep mechanics and late game that RPG players know and love.

When making games with our lean RPG approach, we employ the design pillars of approachability, fresh core gameplay, a focus on our super fans, and creating living game experiences through live-ops. Our development is driven by our players. We use data to provide insights into our players’ needs, and we always strive for improvement through continual iteration.

We are on the lookout for a talented Technical Artist to join our multinational art team to work across multiple projects, amongst them the hugely successful Angry Birds 2. We’d love to have our team members bring their own creative vision to everything they do. If that describes you, this is a great opportunity to work in a fun and creative environment with skilled coworkers, contribute to captivating new products, and expose your work to a global audience.

As a Technical Artist you will be part of spearheading technical solutions and optimizations to find the balance between quality and efficiency. You will act as the glue between artists and programmers, and work closely with project art leads and Art Director.

Responsibilities

  • Collaborate with artists, designers, and programmers to efficiently integrate assets into the engine
  • Maintain and improve the efficiency of workflows, content pipelines, and develop tools/frameworks for artists
  • Write and maintain performance shaders that support and achieve the desired visual vision
  • Analyze and improve art asset inefficiencies and optimize game performance by working with engineers and artists
  • Collaborate with our prototyping teams to help create and deliver mockups, wireframes, and prototypes
  • Proficiently communicate the status of tasks and progress to stakeholders

Skills & Requirements

Who we think will do great in this role has

  • Advanced knowledge of building, implementing and improving art tools in Unity or similar engines
  • A solid understanding of the technical aspects of game art creation
  • Experience in creating high-quality game art efficiently
  • Excellent knowledge of writing shaders for real-time rendering
  • Detailed understanding of technical limitations of engines and target platforms
  • Ability to evaluate artist needs and identify issues, to understand and support them
  • Proven expertise of working with art teams and leads to deliver the game to the artistic vision
  • Well functional cross-disciplinary language
  • Excellent skills in multitasking, organizing, communication, and team collaboration
  • Open to feedback and enjoy working in a fast-paced, constantly iterating environment

We’d love if you have some of these

  • Advanced knowledge of programming languages such as Python/C#/HLSL/CG
  • Expert knowledge of content creation software, especially Maya, 3ds Max, Blender, Houdini, Zbrush, Substance, or Photoshop. An Artist-first mindset is a plus
  • Experience in developing for mobile hardware and understand limitations and performance profiling and optimization (CPU and/or GPU)
  • At least 4 years of hands-on experience as a technical artist
  • Solid knowledge of the latest technologies and current trends in art pipelines
  • Proven experience in content creation risk management 
  • Technical animation experience
  • Interest in mentoring and guiding junior technical artists

Recruitment process

  • First meeting: You will meet the hiring manager and our senior technical artist. Before diving deeper into your competencies, we would like to know who you are and what motivates you. This is also an opportunity for you to learn more about Rovio and the specifics of the role.
  • Second round: You will perform a short test so we can understand how you tackle a basic tech art assignment.
  • Final meetings: You will meet other members from our wider team. Our aim is to get a clear overview of your skills, how you would fit with our working culture, your ambitions and where we can help you develop.

Additional Information

Relocation assistance is offered

How to Apply

If you're interested, please send your application with portfolio today here.

About the Company

Rovio is a games-first entertainment company made up of a diverse group of the most awesome games industry people from around the world. Every day we harness our creativity to bring joy through our games and licensed products. We work with a very visible, globally loved brand that reaches audiences far and wide, while developing new IP that could take over the world.

Freelance 2D Animator – EU Based Applicants

Blink Industries
Remote

Blink Industries and Netflix are on the lookout for A LEAD ANIMATOR, SENIOR AND MID 2D ANIMATORS to join us on an exciting new project, Deadendia.

Working closely with the Animation Director and Leads, you will initially work on a variety of animation tests, to tune up the characters and help define the animation style of the show, part of the process will also be setting up a library of reuses and animation cycles. You will also be helping to ensure that episodic animation is completed and delivered on time, on brief and up to the agreed quality standards – briefing and feeding back to artists on your team to support the Directors and Leads and mentoring the more junior crew members as needed.

If you have significant experience in a series production / studio environment as a Senior Animator and are keen to take on an exciting new challenge, please apply as per the details below.

Essential requirements:

– Industry experience in animation on a series production (ideally 3+ years as a senior animator but open to promising animators with good experience at mid level who are looking to step up)
– Extensive knowledge of ToonBoom Harmony; hand drawn & rigged animation experience preferred
– Excellent organisation and attention to detail / accuracy
– Excellent communication, both verbal and written skills, including a high level of English and ability to communicate with a wide range of personalities
– Positive focussed approach to work and willingness / ability to inspire a team
– Proactive approach – continuously finding ways to improve processes for the team for ease and efficiency and receptive / adaptable to change

Quick Apply ⚡

    Name (required)

    Cover Letter (required)

    Email (required)

    Reel(required)

    Resume (required)

    LinkedIn Profile

    How to Apply

    If the above sounds like you, please apply by sending a cover letter, CV and showreel to jobs@mysteryq.co.uk Deadline for applications is Friday 30th November, start date as soon as possible. Job expires in 16 days.

    Production Manager (Animation)

    Cartoon Conrad Productions Inc
    Beaver Bank, Canada

    Cartoon Conrad are seeking a highly skilled Production Manager (Animation) to work on several new and exciting productions.

    Type: Full-Time, Fixed-Term Contract, On Site or Remotely in N.S.

    Start Date: Immediately

    Wage: Competitive to be discussed at interview

    Location: We are located on a large and beautiful farmhouse property in Beaver Bank, near the city of Halifax.  Applicants accepted in this position MUST BE A RESIDENT of NOVA SCOTIA or willing to relocate to Nova Scotia before 31st December 2020.

    Essential: Must have a minimum of 2 years’ experience production management in an animation environment gained in the past 5 years.

    Responsibilities:

    • Work with the Creative Director/Animation Director in managing priorities throughout the production. Oversee production schedules, budgets, and quota targets.
    • Work with Production Coordinator to maintain/update all tracking spreadsheets ensuring notes and feedback are available in a timely manner. Overseeing file transfers to and from the client including weekly deliverables and assets shipped in from the client. Providing general support and guidance to the crew as required.
    • Anticipate areas that may require extra attention/improvement to stay on schedule and budget. Strategize with department leads and other members of management to resolve any production and/or inventory issues to production pipeline.
    • Communication between client and Creative Director/Animation Director. Organize meeting and agendas to the appropriate individuals. Make sure presentation and meeting materials are ready and ensure that all required parties attend.
    • Attend review meetings, delegate/take accurate, detailed, clear and concise meeting notes.
      Assist in managing day-to-day studio operations and help answer artist/animators’ questions concerning general production needs.
    • Continually ensure that the most up-to-date information and tools are delivered to appropriate individuals & departments within required timeframes.
    • Promote/maintain department morale, motivation, and positive thinking.
    • Work with Production Coordinators or Associate Producer and in-house Directors/Supervisors to ensure that overall production scheduling and budget requirements are met within assigned department(s).
    • Aid the Line Producer to manage internal department schedules in line with the master production schedule utilizing current processes and adapt as needed.
    • Schedule big ticket milestones and look at least four weeks ahead to ensure that weekly quotas, department milestones and inventory expectations will be met.
    • Strategize with department leads and other members of management to resolve any production and/or inventory issues, and manage any related impact on the budget, schedule and overtime.
    • Send out meeting invitations and agendas to the appropriate individuals and ensure that all required parties attend.
    • Assist in managing day-to-day studio operations and help answer artist/animators’ questions concerning general production needs.
    • Continually ensure that the most up-to-date information and tools are delivered to appropriate individuals & departments within required timeframes.
    • Set up telephone and video conferencing equipment as necessary.
    • Prepare presentations, reports and actively participate in senior management team meetings
    • Train and mentor team members through provision of general support and guidance.

    Quick Apply ⚡

      Name (required)

      Cover Letter (required)

      Email (required)

      Reel

      Resume (required)

      LinkedIn Profile

      How to Apply

      We seek talent that values integrity and personal growth within an environment of intense collaboration. If this is you, please submit your resume and covering letter to: info@cartoonconrad.com Only candidates being considered or accepted for the position will be contacted. We look forward to receiving your application. Cartoon Conrad is an artist-driven animation production house in Nova Scotia. Our focus is producing original and cinematic animated content for episodic television and feature films. Our commitment has always been to create and produce outstanding animated content, providing exceptional service and fostering a supportive and creative environment for our employees. www.cartoonconrad.com Job expires in 60 days.

      Technical Environment Artist - Procedural Workflows

      Downpour Interactive
      Remote, OR, USA

      Job Description

      Downpour Interactive is looking for an enthusiastic Technical Environment Artist to join it's newly formed art team. The role is 100% remote, contract based and open to anyone globally. The studio offers flexible working hours combined with a 4 day work week.

      Our mission is to take VR visuals to the next level. To achieve this goal, we want to create the best possible team and give people the independence and freedom to shine. You will have lots of input and have a large impact on the finished product.

      As a technical environment artist at Downpour Interactive you will be responsible for creating procedural tools and workflows to assist with the production of VR game environments that look both visually stunning and are highly optimized.

      Your role will primarily focus on the creation of tools to assist the environment art team with building creation, asset placement and general environment construction.

      The ideal candidate has a strong understanding of Houdini and procedural systems. An understanding of environment creation and optimisation techniques is essential.

      Skills & Requirements

      • Examples of work that showcase procedurally generated assets or tools to assist with the creation of environments

      • Expert in procedural content creation applications such as Houdini

      • Build tools for automating asset creation (Buildings, Asset placement, power lines, terrain etc.)

      • Develop workflows for the creation of large-scale environments and assets

      • Assist with automating parts of the development pipeline making production for environments faster

      • Create parametric assets that can be manipulated in real-time with user-friendly inputs and controls

      • Able to work independently, Self-motivated with a positive attitude

      • Work closely with the environment art lead to develop and improve upon existing workflows

      • Ability to reach deadlines and provide estimates for scheduling work

      • An understanding of related Environment workflows is desired

      How to Apply

      Send your resume along with a link to your portfolio to careers@downpourinteractive.com

      All applications will be reviewed and if your application meets our criteria you should hear back within 2 weeks.

      About the Company

      Downpour Interactive, the developer behind Onward has been taking the PC VR community by storm for years.  It was founded in North Carolina in 2015 by Dante Buckley with the goal of building an innovative first person shooter game for virtual reality platforms and the long term goal to build games that will make you think, feel, and learn new perspectives. 

      Onward is a Mil-Sim paced tactical multiplayer shooter, being developed for virtual reality head mounted displays. Players will use coordination, communication, and marksmanship skill to complete objectives in online infantry combat.

      Downpour Interactive has grown from a one person operation to a studio with a global team and is still expanding its scope. We are committed to providing a healthy work environment for people of all backgrounds and to providing the best gameplay experiences the industry has to offer.



      Senior Asset Lookdev Artist

      Platige Image
      Warsaw, Poland

      Job Description

      Platige Image is looking for a talented Senior Asset LookDev Artist with a knack for creating multiple texture maps and shaders for our breathtaking characters and props. The person in this position will work closely with our CG Supervisor and Asset LookDev Lead to develop the style and look by the guidelines defined by them. You will be involved in the creation of AAA game cinematics and other hi-end 3D projects. If you have a talent for painting textures from scratch, we’d love to meet you! 

      DAILY RESPONSIBILITIES IN A NUTSHELL

      • Working with the production team to execute the desired look of CG models, including complex characters and creatures and hard surface models like weapons, real-world vehicles, and props.
      • Collaborating with the CG Supervisor and Asset LookDev Lead to determine the look of the CG objects of the project.
      • Maintaining good team dynamics.
      • Solving everyday problems.
      • Thinking creatively and globally.

      Skills & Requirements

      REQUIRED SKILLS & EXPERIENCE

      • At least 3-years’ experience in surfacing, texture painting or look development.
      • Solid knowledge of Substance Painter.
      • A keen eye for color and detail as it relates to organic models is a must
      • Very good knowledge of Maya and Arnold.
      • A clear understanding of UV’s.
      • Excellent communication skills.

      ADDITIONALLY SCORED

      • Working knowledge of Zbrush, Mari, and Photoshop.
      • Previous production experience in cinematics/VFX or game dev.
      • Experience with traditional drawing and painting.

      How to Apply

      IT’S WORTH TO JOIN US!

      • We are a large group, who are creating new standards of animation, CG, and VFX. We want to be one step ahead, taking care of the highest quality of executed projects.
      • We take part in various attractive projects commissioned by the biggest companies in the world (e.g. Netflix, Ubisoft, SONY, CD PROJEKT RED, Burberry, HBO).
      • You will have a chance to work in a booming industry with cutting-edge technologies.
      • We are working remotely, and our studio is located in a creative circle of green surroundings in Fort Mokotów (Warsaw, Poland).
      • Our health is looked after by private medical care (Lux Med).
      • For a good start of work-day, we serve breakfast for our employees.
      • We have free parking for motorized and bicycle paths lead to our studio.
      • And you can come to work with your dog-friend!

      Candidates for the Senior Asset LookDev Artist position should include portfolio to their application.

      APPLY!

      About the Company

      WE ARE A CONGLOMERATE OF PRODUCERS, DIRECTORS AND ARTISTS, ALWAYS SEEKING THE MOST IMMERSIVE WAY TO TELL STORIES WITH THE USE OF HIGH TECHNOLOGY.

      Platige Image is an award-winning film production, VFX, animation and post-production company based in Warsaw, Poland. We worked for the biggest brands in the world, the best video game publishers and some of the finest film directors.

      3D Environment Artist

      Gameloft Barcelona
      Barcelona, Spain

      Job Description

      Job Description

      Our Barcelona studio is looking for a 3D Environment Artist.

      Responsibilities:

      • Model environments based on concepts, 3D mock-ups and art direction specifications
      • Model and texture key level landmarks and props in high-poly
      • Modelling both organic and hard surfaces
      • Be able to switch between realistic and stylized
      • Help define material and light properties for environment shaders
      • Contribute to the optimization of both data and workflow
      • Keen eye on detail and realism
      • A strong sense for composition, colour and light

      Skills & Requirements

      Qualifications

      Requirements:

      • Proficient in 3ds Max and Photoshop
      • Skilled in video game environment model and texture production
      • Flexible in adapting to different art styles
      • +3 years of experience in video game production with a track record of shipped projects
      • Knowledge of video game art standards in general.

      Assets:

      • Skilled in high poly modelling tools such as Zbrush
      • Knowledge of RealTime engine like Unreal Engine, Unity or Crytek“
      • Skilled in the creation of PBR assets and the PBR Lighting workflow in general
      • Skilled in procedural material creation tools such as Substance designer
      • Experience with related specializations: Lighting, Animation, Concept-ing, Shader creation
      • Knowledge of other 2D or 3D packages, compositing, motion graphics and other relevant CG software

      All qualified candidates will be asked to take a skills assessment test.

      Additional Information

      Why Join the World of Gameloft?

      • Because you want to be part of an exceptional experience within a company that is constantly growing!
      • Because you want to work with talented people who are industry pioneers!
      • Because you want to join a global company and meet great people around the world from all walks of life.
      • Or, just because you’re looking for a great place to work!

      What can Gameloft Barcelona offer you even more?

      • Private health insurance
      • Permanent contract with career-development opportunities
      • An exceptional, dynamic, demanding and motivating working environment within a fast-growing company
      • Monthly ticket restaurant card
      • Free fruit every morning
      • Central location and beautiful view in front of Sagrada Familia
      • Free afternoon on your birthday
      • 25 days of annual paid leave
      • An international environment which offers daily contact with other countries & cultures.

      Additional Information

      Relocation assistance is offered

      How to Apply

      We can’t wait to find our next great talent! 

      Apply directly through the following link:

      https://jobs.smartrecruiters.com/Gameloft/743999719096784-3d-environment-artist

      or, send an email to glbarcelona-jobs@gameloft.com with the reference subject 3D Environment Artist - Artstation.

      Please note that only selected candidates will be contacted and your CV will be saved in our files for a period of 6 months.

      Want to know more? Please visit our Website: www.gameloft.com 

      If the offer interests you, Join the Game!

      About the Company

      Company Description

      Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you!

      About Gameloft

      Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 113 million monthly users offers via Gameloft Advertising Solutions a unique level of visibility and involvement to advertisers. Gameloft operates its own established franchises such as Asphalt®, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Universal, Illumination Entertainment, Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel® and Ferrari®. Gameloft distributes its games in over 100 countries and employs 5,700 people worldwide. Gameloft is a Vivendi company.

      All trademarks referenced above are owned by their respective trademark owners.

      About Gameloft Advertising Solutions

      With a monthly audience of more than 113 million unique players and an inventory of 2.4 billion impressions, Gameloft Advertising Solutions offers advertisers a unique level of visibility and engagement. To date, Gameloft Advertising Solutions has delivered more than 3000 campaigns for prestigious brands such as Air France, Coca-Cola®, Ford, FOX™, Kellogg’s®, McDonalds, ©Netflix, Procter & Gamble, Samsung and Unilever, in over 40 countries around the world (North America, Latin America, Middle East, Africa, Europe, Asia, etc.).

      All trademarks referenced above are owned by their respective trademark owners.

      Environment Artist - Remote

      Roll7
      Remote

      Job Description

      As an Environment Artist, you will be responsible for both the creation of assets and world construction, from architecture to props and level dressing. You will be proactive in communicating progress. Under our Lead Artist, you will be working closely with the wider development teams and design and concept, to produce an engaging and coherent universe.

      Salary: Competitive DOE

      Deadline: December 31st, 2020

      Responsibilities

      • Working under the Lead Artist, competently execute the techniques and processes utilised to achieve the game's Environment Art
      • Work together with other artists to deliver a product of the highest possible quality, maintaining a consistent visual style
      • Content creation; involving 3D modelling, UV layout, creation of textures and material setup/implementation according to defined quality standards, artistic styles, conceptual designs, technical parameters, and production goals
      • Problem solve creatively, working with the rest of the team to resolve an assortment of artistic development issues as they arise

      Skills & Requirements

      • Demonstrated visual flare and artistic talent
      • Working knowledge of Unity, or a willingness to learn
      • Competent knowledge of Maya or 3DS Max modelling tools
      • Self-motivated approach to work
      • Great communication skills complemented by a positive can-do attitude
      • Experience of working effectively in a team
      • Demonstrated passion for visual environment creation
      • Experience implementing game environments is desirable
      • Experience in modular and procedural environment creation
      • Knowledge of Substance Suite is a plus

      Additional Information

      Working remotely is an option

      How to Apply

      Apply via email to jobs@roll7.co.uk


      About the Company

      At Roll7, we create exciting and critically acclaimed video games - including the BAFTA-winning OlliOlli franchise. Innovation, freedom, and a real sense of fun are at the heart of everything we do, from creating award-winning original IPs to the everyday business of running our unique distributed workplace set-up.

      We've been a remotely distributed studio for the past five years; even before Covid, the majority of our employees were working from home nine days out of ten. Our robust online communication system, alongside scheduled team fun days and activities, allow us to retain all the positives of a welcoming and friendly office environment, without the downsides of a long and expensive commute. 

      We know that remote work allows us to offer a high degree of freedom and autonomy to our motivated and creative staff, and we're passionate about making sure that everyone at Roll7 can work in a way that allows them to balance impressive workplace achievements with their own responsibilities at home. Our flexible hours policy means that the work day can fit around your needs - from doctor’s appointments, to the school run, to extra time to spend with your pets and family. 

      As a #RaiseTheGame pledge partner, we are deeply committed to creating an inclusive work environment that actively encourages applications from diverse backgrounds and perspectives across underrepresented communities such as BAME, LGBTQIA+ and applicants with disabilities.

      We love to give every employee a chance to play and contribute to the games we make, we love giving people the freedom to pursue their own path to success, and we hate crunch.

      Equal opportunities

      At Roll7, our team is at the heart of everything we do, and it matters to us that everyone feels comfortable and valued at work. We are an equal opportunities employer, and we have a keen commitment to fostering a diverse and inclusive environment where all of our employees are accepted and valued as part of the team. We hire based on talent and suitability for the role - regardless of race, national origin, ancestry, sex, gender identity or expression, sexual orientation, age, religion, pregnancy, marital status or veteran status.

      Remote work

      Roll7 is a remote studio, so even when restrictions ease, the role will remain as a majority work-from-home position. However, under normal circumstances, we do hold semi-regular team meets in our London office. Therefore, applications are welcome from all over UK and EU, so long as you are able to travel to London once every 6 weeks. 

      Check out our website for a complete list of staff benefits and more details on our company culture.

      Senior 3D Level Designer (12 Month Fixed Term)

      Roll7
      Remote

      Job Description

      Roll 7 are looking for a Senior Level Designer to come and join our team on an exciting new IP. This candidate will be in charge of creating 3D levels that encourage an interesting flow whilst pushing the player through moment-to-moment gameplay.

      You as a Level Designer

      You will be working as part of a small team alongside one other Level Designer, this will mean the decisions you make on your levels will have a big impact on the overall feel of the game. On a typical day, you’ll be expected to champion your level by ensuring its quality, presenting your ideas and block-outs to the Lead Design and Creative Director, guiding teammates through playthroughs and driving handovers for artists. Our team is very close-knit and creative so taking on feedback and working both iteratively and quickly is especially important. This position is a great opportunity to dive into a project and get creative straight away whilst collaborating with a friendly, passionate and very supportive team. Roll 7 is a no-crunch studio and believes that we do our best work when working to the right schedule, whilst having a healthy work-life balance. Doing so ensures we stay happy and we make the best games possible.

      Skills & Requirements

      Required Skills and Experience

      • Experience in AAA or AA, with at least 1 shipped title 
      • A strong portfolio of 3D Level Design work, including written intentions behind each design,

        layout sketches and any other supporting documentation that support their designs

      • Experience in creating levels for first and/or third person shooters

      • The ability to work independently on level designs

      • The ability to also work collaboratively with other disciplines and your lead/creative director

        when necessary

      • The ability to critically evaluate levels, work within in the intended limitations, and be open to

        feedback

      • Strong communication skills - explaining ideas clearly and the intention behind the design is

        important

      • Experience in level design pipelines and the ability to take a level from greybox to art-ready

      • Can define and maintain their Level Design Toolset to achieve the required outcome

      Preferred Skills

      • Experience writing design documentation which is high quality, clear and understandable
      • Experience with Unity
      • Good presentation and communication skills
      • The ability to mentor others in the team

      Additional Information

      Working remotely is an option

      How to Apply

      Applications - portfolio, cover letter, CV etc. are to be sent by email to jobs@roll7.co.uk 

      About the Company

      Roll7

      At Roll7, we create exciting and critically acclaimed video games - including the BAFTA-winning OlliOlli franchise. Innovation, freedom, and a real sense of fun are at the heart of everything we do, from creating award-winning original IPs to the everyday business of running our unique distributed workplace set-up.

      Being a distributed studio – the majority of our employees work from home nine days out of ten - allows us to offer a high degree of freedom and autonomy to our motivated and creative staff. Everyone at Roll7 can work in a way that allows them to balance impressive workplace achievements with their own responsibilities at home.

      Monthly meetups in our London office, combined with a robust online communication system, mean that we still retain all the positives of a welcoming and friendly office environment - without the downsides of a long and expensive commute. After all, most of us would rather be at home with our families and pets (or our game consoles) than crammed onto an overcrowded commuter train or stuck in traffic.

      Please note: due to the current situation with COVID-19, these in-person meet ups are currently on hold. We are replicating these meets online - once it is safe to do so, we will resume them in person. 

      We love to give every employee a chance to play and contribute to the games we make, we love giving people the freedom to pursue their own path to success, and we hate crunch.

      Equal opportunities

      At Roll7, our team is at the heart of everything we do, and it matters to us that everyone feels comfortable and valued at work. We are an equal opportunities employer, and we have a keen commitment to fostering a diverse and inclusive environment where all of our employees are accepted and valued as part of the team. We hire based on talent and suitability for the role - regardless of race, national origin, ancestry, sex, gender identity or expression, sexual orientation, age, religion, pregnancy, marital status or veteran status.

      As a #RaiseTheGame pledge partner, we are deeply committed to creating an inclusive work environment that actively encourages applications from diverse backgrounds and perspectives across BAME, LGBTQIA+ and applicants with disabilities.

      Remote work

      Roll7 is a remote studio, and this role requires the applicant to undertake the vast majority of their work at home (nine out of ten days). Appropriate equipment, dev kits and software licenses will be supplied as required. One day a fortnight we work from central London as a team, therefore applications are welcome from both the UK and EU so long as you can travel to London once every 6 weeks.

      Check out our website for a complete list of staff benefits and more details on our company culture.

      Remote Senior Environment Artist

      Downpour Interactive
      Remote

      Job Description

      Downpour Interactive is looking for a Senior Environment Artist to join it's newly formed art team. The role is 100% remote, contract based and open to anyone globally. The studio offers flexible working hours combined with a 4 day work week.

      Our mission is to take VR visuals to the next level. To achieve this goal, we want to create the best possible team and give people the independence and freedom to shine. You will have lots of input and have a large impact on the finished product.

      As a member of the environment team you will be responsible for creating realistic VR game environments that look both visually stunning and are highly optimized.

      The ideal candidate has a strong understanding of environment asset creation and modular environment methodologies. An understanding of all aspects of environment creation from block-out through to lighting is essential.

      Skills & Requirements

      Minimum Requirements: 

      • Ability to create realistic organic and hard-surface assets 
      • Mentor and guide Junior/mid artists
      • Take ownership of large environmental tasks
      • Set dress scenes and take design blockouts to final art
      • Create a broad range of environmental assets that include architecture, nature and props from both concept and photo reference
      • Good eye for composition and lighting
      • Advanced modeling and texturing (PBR) skills
      • Experience with Substance Designer, Substance Painter and/or Photoshop
      • Good optimization skills, create assets that conform to the technical and artistic requirements of the game
      • Able to work independently, Self-motivated with a positive attitude
      • Assist art lead in developing and improving upon existing art pipeline
      • A strong understanding of shader functionality (Unity shader graph a plus)
      • Strong Zbrush skills
      • Ability to reach deadlines and provide estimates for scheduling work
      • Atleast 3 years Experience working in the games industry

      Desirable Skills:

      • Understanding of photogrammetry
      • Experience working with megascans assets and quixel mixer
      • Experience creating terrains
      • Knowledge of speedtree/foliage creation
      • Experience working with VR titles
      • Knowledge of unity a plus

      Additional Information

      Working remotely is an option

      How to Apply

      Send your resume along with a link to your portfolio to careers@downpourinteractive.com

      All applications will be reviewed and if your application meets our criteria you should hear back within 2 weeks.

      About the Company

      Downpour Interactive, the developer behind Onward has been taking the PC VR community by storm for years.  It was founded in North Carolina in 2015 by Dante Buckley with the goal of building an innovative first person shooter game for virtual reality platforms and the long term goal to build games that will make you think, feel, and learn new perspectives. 

      Onward is a Mil-Sim paced tactical multiplayer shooter, being developed for virtual reality head mounted displays. Players will use coordination, communication, and marksmanship skill to complete objectives in online infantry combat.

      Downpour Interactive has grown from a one person operation to a studio with a global team and is still expanding its scope. We are committed to providing a healthy work environment for people of all backgrounds and to providing the best gameplay experiences the industry has to offer.

      Senior/Lead UI Artist

      Just Wont Die Ltd
      Remote

      Job Description

      Want to work with an awesome team on an exciting next-gen AAA FPS?

      Even in these uncertain times, the awesome talent at Just Won’t Die Games Studio is expanding! We’re looking for a highly-skilled, driven and deeply creative Senior/Lead UI Artist to work on an exciting new and original IP for console, PC and mobile. You’ll be the sole owner of User Interface design in accordance with the project’s artistic direction and production deadlines.  

      We need someone who’s a self-starter, capable of both the artistic and UX elements of the role - the position requires an excellent eye for detail, a solid technical understanding, and a strong desire to create incredibly innovative user-friendly designs and user flows. We hire talented people to tell us what needs to be done, your own initiative and experience will help drive the project forward and see opportunities for improvement.

      If you understand the importance of delivering intuitive UX solutions within a gaming experience, combined with an incredible artistic polish and a desire for excellence, then we’d very much like to hear from you.  

      The ideal candidate would have good industry knowledge and a passion for games. The position is in-house based in Cambridge, UK, but for the moment (at least) the whole team is working remotely.

      Sound like your thing? Then come join a highly experienced team on this incredibly exciting and unique project.

      Skills & Requirements

      RESPONSIBILITIES:

      • Work closely with the Art Director to concept, experiment, and develop a wide variety of UI solutions including; HUD layouts, icons, menus, user flows, and more.

      • Collaborate with the game designers to define and implement innovative UI solutions.

      • Fully own and drive UI visuals from initial concepts to developer implementation and beyond.

      • Concept and create high quality and optimised 2D art assets in Photoshop.

      • Conceive UI designs that bring simple and intuitive usability to our game designs.

      • Design wireframes, user flows and prototypes to effectively convey interaction and design ideas.

      ESSENTIAL SKILLS:

      • Strong artistic judgement and the ability to mood board and prototype style options

      • Exceptional graphic design and illustration skills with an excellent eye for detail.

      • Excellent working knowledge of UX principles.

      • Good understanding of games, particularly FPS games and mobile games.

      • Expert with industry-standard art tools (Photoshop, Illustrator, Adobe Creative Suite).

      • Experience with user interface design for games.

      • Excellent communication skills with the ability to collaborate with all areas of the business including programmers, designers, and other artists.

      • Exceptional organization, problem-solving and time management skills.

      • A drive to constantly push graphic design quality and innovate with a can-do attitude.

      • Excellent knowledge of graphic design trends within games and quality benchmarks.

      • Good initiative to drive the project forward and recommend improvements.

      • Strong understanding of typography. 

      • Excellent knowledge of colour theory.

      GREAT TO HAVE:

      • Experience working on First Person Shooter games.

      • Experience with UI implementation in Unreal Engine 4.

      • A keen gamer with industry knowledge.

      • Game development experience.

      • Experience of mobile UI.

      YOU SHOULD HAVE:

      • A highly positive and proactive work ethic 

      • Ability to drive your role alone 

      • Excellent communication for when collaborating with others is required 

      • A desire to learn and improve


      Additional Information

      Working remotely is an option

      How to Apply

      • You must be eligible to work in the UK 

      • The role is office based in Cambridge - however, due to the current pandemic, you will be required to work from home until further notice 

      • Send your covering letter, CV, and portfolio to contact@justwontdie.com

      About the Company

      We’re gamers.  We’re powered by passion, purpose-driven, and although we’ve been doing this for the last two decades, we still wouldn’t trade our day jobs for anything else in the world.  Based in Cambridge, UK, the Just Won’t Die team was founded by the multi-award-winning game studio behind both enhanced-reality pioneer PlayFusion and prior to that, Jagex, the UK’s largest independent games developer and publisher.   

      Collectively, our team has over 150 game credits including some of the best-selling franchises in video game history, multiple Hugo Award nominations and best-selling books, as well as numerous granted patents.

      Find out more about us at www.justwontdie.com 

      Senior Unreal VFX Artist

      Sparx* - a Virtuos Studio
      Ho Chi Minh City, Vietnam

      Job Description

      Sparx*, one of the leading external partners in the CG industry, is seeking an adventurous Senior Real-time VFX Artist to help push the limits of real-time engines as a production tool for Games and Cinematics.

      We have a group of young, dynamic, eager to learn artists, and we want your help to expand our skillset. You will help develop our Games VFX pipeline as we engage with the biggest client names in the game industry! If this sounds like a fun challenge to you, join us on The Sparx Side in Ho Chi Minh City, Vietnam! Base yourself in this dynamic city, work on your dream IP’s during the week, then jump on a plane and literally go anywhere is South East Asia for the weekend.

      Sparx*, one of the leading external partners in the CG industry, is seeking an adventurous Senior Real-time VFX Artist to help push the limits of real-time engines as a production tool for Games and Cinematics.

      We have a group of young, dynamic, eager to learn artists, and we want your help to expand our skillset. You will help develop our Games VFX pipeline as we engage with the biggest client names in the game industry! If this sounds like a fun challenge to you, join us on The Sparx Side in Ho Chi Minh City, Vietnam! Base yourself in this dynamic city, work on your dream IP’s during the week, then jump on a plane and literally go anywhere is South East Asia for the weekend.

      • Ensure our team is up to the task of creating high end VFX for games and cinematics.
      • Work with our team leaders and supervisors as they manage junior and senior 3D / 2D VFX artists.
      • Adapt to Real-Time VFX production pipeline in coordination with clients requirements
      • Work with the team leaders and supervisors to ensure technical and artistic quality of deliverables
      • Provide the ability to articulate an effect’s artistic and technical needs, and help lead the team to meet our objectives
      • Provide technical expertise to decide which technologies to pursue and which to avoid
      • Participate in  training programs for new talent 

      Skills & Requirements

      • Strong knowledge of Unreal Engine
      • Good 3D experience in the following software: Maya, Blender or 3Ds Max Strong artistic aptitudes, skills in 2D design, drawing, animation, etc.
      • Experience creating and optimizing VFX pipelines
      • Passionate about VFX in the game industry
      • Highly organized outgoing individual with an eye for details and a passion for leading and mentoring
      • At least 2 years’ experience as Unreal VFX artist with hands-on technical experience.
      • Killer portfolio with a number of beautiful games included.
      • Good working knowledge of English is a plus
      • Good knowledge in Houdini is a plus.

      Additional Information

      • Relocation assistance and a range of benefits are offered
      • Salaries are competitive

      Additional Information

      Relocation assistance is offered

      How to Apply

      Send your latest Resumé & Portfolio to wewantyou@virtuos-sparx.com.


      About the Company

      SPARX* - A VIRTUOS STUDIO

      Sparx* is a Vietnamese production studio that offers a superb range of end-to-end solutions for highest-quality Animation, Cinematic, and Game Development. Acquired by Virtuos—one of the world's largest digital content providers—in 2011, Sparx* has over 400 professionals ready to be fully integrated into various pipelines of many major publishers. For more information, please visit www.sparx.com

      Check out our ArtStation Portfolio.

      Environment Art Team Leader

      Sparx* - a Virtuos Studio
      Ho Chi Minh City, Vietnam

      Job Description

      Sparx*, one of the leading external partners in the CG industry, is seeking an adventurous Art Team Leader who enjoys the challenges of traveling whilst also doing the work you love. We are looking for an accomplished artist with management experience to work with a group of young, dynamic, eager to learn artists, engaging with on the biggest client names in the movies and game industry! If this sounds like a fun challenge to you, join us on The Sparx Side in Ho Chi Minh City, Vietnam!
      Base yourself in this dynamic city and literally go anywhere is South East Asia for the weekend. 

      • Manage Junior and Senior 3D / 2D model and texture artists to engage in Games Environment / Levels projects
      • Lead the communication with clients about artistic and technical matters
      • Technical expertise to decide which technologies to pursue and which to avoid Establish Art production pipeline in coordination with clients
      • Ensure technical and artistic quality of deliverable
      • Proven ability to articulate a game project's art goals, and lead the team to meet objectives to fulfill those goals
      • Participate to recruitment and training of new talent

      Skills & Requirements

      • At least 5 years of leadership experience in the video game industry, managing teams of “creative geniuses” as either a Lead Artist, Senior Artist or Art Team Leader with hands-on technical experience.
      • Must have shipped a minimum of 1-2 AAA games
      • Mastery of common industry Software like 3D Studio Max or Maya, Photoshop, Zbrush, Substance Painter, Substance Designer, Marvelous designer
      • Knowledge of Unreal and Unity is required 
      • Strong artistic aptitudes, ability to draw.
      • Experience creating and optimizing art pipelines
      • Excellent problem-solving, organizational, communication, interpersonal, presentation, and mentorship skills
      • Great level of English communication is a must

      Additional Information

      Relocation assistance is offered

      How to Apply

      Send your latest Resumé & Portfolio to wewantyou@virtuos-sparx.com.


      About the Company

      SPARX* - A VIRTUOS STUDIO

      Sparx* is a Vietnamese production studio that offers a superb range of end-to-end solutions for highest-quality Animation, Cinematic, and Game Development. Acquired by Virtuos—one of the world's largest digital content providers—in 2011, Sparx* has over 400 professionals ready to be fully integrated into various pipelines of many major publishers. For more information, please visit www.sparx.com

      Check out our ArtStation Portfolio.

      Animation Tech Artist

      Global Worldwide
      Remote

      Job Description

      We're looking for someone that is passionate about creating fun, engaging gaming experiences for our players and who can wear multiple hats as a Tech Artist and Animator.

      You will play a significant role in bringing our mobile game to life through both 2D and 3D animations, rigging, and sprite sheet generation. In this role you will work closely with the Art Director and creative team to create polished and visually engaging assets.

      Responsibilities

      • Build and manage animation sets and character assets in Unity.
      • Work with developers to create new tech to support the creation of features and systems.
      • Understand specs from game designers to target gameplay functionality.
      • Work with the art team to support their work engine side.
      • Maintain an organized workflow and exercise best practices with naming conventions, documentation, etc.
      • Troubleshoot existing tech and support testing and improvements of incoming tech.
      • Rig, weight-paint, and animate in a Spine, Anima2D, or Unity style bone system.
      • Create an optimal rigging workflow, for low-poly 3D characters, to maximize the reusability of rigs and animation sets.
      • Work within technical limitations to prepare quality art elements in the required format.
      • Coordinate with developers to deliver optimized  formats for the best performance in-game.

      Skills & Requirements

      Requirements

      • 2 - 4 years of Technical Art, with a focus on animation and rigging, or related experience that involves at least one shipped game title. 
      • Unity engine familiarity.
      • Ability to work collaboratively and communicate with multiple teams.
      • Able to thrive in a fast-paced environment with strong problem solving skills.
      • Self-motivated, well organized, and able to multitask.
      • Excellent understanding of character animation as well as 2D and 3D animation techniques.
      • Confidence managing assets and working with the Unity platform.
      • Experienced in best practices using Perforce to sync, submit, and manage game assets.

      Additional Information

      Working remotely is an option

      Relocation assistance is offered

      How to Apply

      We suggest reading the job description carefully and including a cover letter to let us know why you believe you’re the right person to take on this role. Please tell us a bit about yourself and what you’re passionate about. Selected applications will have a phone chat before being invited to a video interview. This position is remote (within the U.S) during the pandemic but will be based in Atlanta, GA thereafter. Relocation assistance is offered within the United States.

      Send cover letter, resume, and portfolio link to jobs@globalworldwide.com

      We look forward to hearing from you.

      About the Company

      Global Worldwide have been global leaders in Agriculture, Materials Science, Autonomous Weapon Systems, and Pharmaceutical Testing since our inception in 1945. Each division of the company has led its respective industry through productive, science-based innovation to meet the needs of customers and help solve global challenges. Now we’re making mobile video games.

      Senior Concept Artist

      Proletariat Inc
      Remote

      Job Description

      We're currently looking for a Senior Concept Artist who can set a high bar of quality, consistency and creative vision with gorgeous concept art for Proletariat’s game projects. The ideal candidate is a talented digital illustrator who creates brilliant, iconic work in a variety of styles, can describe a visual idea with a few sketchy strokes (if necessary), can render concepts in exquisite production detail, is a skilled communicator and loves taking ownership on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small art test.

      We are looking for this concept artist to either have a specialization inCharacter/Creature art, or a generalist who can work comfortably in multiple areas: Environment, VFX, Character and Cosmetics/Props.

      Responsibilities:

      • Collaborate with our Art Director, Game Designers, and Product Managers to shape ideas, visual style, and production-ready concept art
      • Create concept and key art that meets or exceeds the goals for design,  technical requirements, and visual direction
      • Absolutely reliable for the timely creation of 100% technically solid art
      • Produce high-quality pre-production concept work given minimal direction by team leads. May be considered for storyboard creation tasks if applicable.
      • Work with Project Management to maintain clear and consistent goals
      • Incorporate internal and user feedback to iterate on project visual direction
      • Ability to successfully manage and provide feedback to 3D production artists working with project concept art.
      • Motivates peers toward excellence.
      • Work in an organized manner.
      • May be considered to lead art workshops.

      Skills & Requirements

      Requirements:

      • 7+ years of experience creating and delivering high quality concept art and illustration work for games.
      • Experience creating high quality concept art for a variety of game asset disciplines (characters, environments, hard surface v.organic, VFX etc.)
      • Understanding of traditional art principles including composition, design, shape language, and color theory.
      • In-depth knowledge of basic and advanced technology, terminology, and techniques of game art development, including an awareness of design and programming considerations.
      • Can be relied upon to quickly learn new processes and software as dictated by project needs.
      • Displays solid general skills in digital artmaking tools and software and has developed at least one area of focus or specialization.
      • Experience working in an iterative, agile environment.
      • Excited to improve visual skills, learn new techniques and applicable technology.
      • Self-directed, enthusiastic, positive, embraces critiques
      • Has working knowledge of the games industry and keeps up with innovative games and games that set high visual bars.
      • Understands the audience and appreciates games.

      Bonus:

      • Non-game concept art experience
      • Experience creating work in 3D pipelines
      • Experience creating 2D work for game marketing
      • Ability to see the ‘‘big picture’’ of the project.
      • May effectively function in ‘‘firefighter’’ mode as needed by any project in the company

      Additional Information

      Working remotely is an option

      Relocation assistance is offered

      How to Apply

      Apply directly to this position here!

      See all our other non-art related job postings on our job board.

      About the Company

      Founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac, Proletariat Inc. [proletariat.com] is an award-winning game developer with the mission to deliver groundbreaking multiplayer titles.

      The studio is currently developing Spellbreak [playspellbreak.com], a multiplayer action-spellcasting game where you unleash your inner battlemage.

      We’re looking for determined and responsible contributors who love what they do to join the Proletariat team and help make Spellbreak a breakout success.

      Unity UI/UX Designer

      Medivis
      Remote

      Job Description

      Medivis is creating the future of holographic surgery. Founded by surgeons, radiologists, and engineers - our mission is use augmented reality to transform how we do surgery. If you want to apply your talent and creativity towards creating the future of surgical interfaces for use in operating rooms throughout the world, then we'd love to speak with you!

      {video:675419}

      For a look at the work we did with Territory Studios on UI/UX - check out this link.

      Skills & Requirements

      REQUIRED

      • Unity - Fluent in C#
      • Excellent design foundation, typography, compositional, and layout skills
      • Adobe Photoshop, Illustrator, and After Effects
      • 2D/3D Interface Design

      DESIRED

      • Experience with AR/VR headsets including HoloLens, Magic Leap, Oculus, and HTC Vive
      • Experience creating visual effects in Unity
      • Experience scripting in Unity
      • Experience generating UX designs

      Additional Information

      Working remotely is an option

      Relocation assistance is offered

      How to Apply

      How We Make You Happy 

      • Multiple health insurance plans with 100% company-paid premiums 
      • No rules around vacations, all paid time-off. We are here to grow with you - not babysit you
      • 100% full-time remote until we return to our beautiful New York location in the Flatiron District
      • Dental and vision insurance
      • Team after-hours events

      Interested? 

      We look forward to hearing from you and exploring the possibilities. Medivis is an Equal Opportunity Employer (EOE). 

      Email us at admin@medivis.com.

      Please send us your resume *including* a link to your online portfolio with UI assets.

      About the Company

      Medivis is a company founded by doctors and engineers to create the future of surgery using augmented reality. We work closely with some of the best technology companies in world to help realize our vision of safer surgery through application of AR and AI. We are based in New York City and pride ourselves on having a small but amazing group of colleagues who all share the passion of using the latest advances in AR to advance medicine.

      {video:675465}


      3D Art Director

      Robin Games
      Remote

      Job Description

      Robin Games, Inc is hiring a 3D Art Director who specializes in modeling and texturing real-time assets in Unity for a mobile gaming app. The ideal candidate has experience creating 3D furniture models and textures, is able to lead and manage a team of 3D artists, is well-versed in creating real-time assets for either Unity or Unreal, and has an eye for style.

      Responsibilities:

      • Set the 3D art standards for a team of artists, while overseeing the 3D look and feel of a mobile game
      • Provide day-to-day mentorship and guidance for a team of 3D artists
      • Develop and manage art pipelines and processes to optimize workflows within a 3D team
      • Create photo-realistic furniture models, textures, and renders from photo references
      • Develop methods, techniques, and best practices for material creation and texturing using Substance Painter and Designer
      • Work with Game Design to style custom furniture placed inside a 3D room
      • Work with Engineering to develop custom Unity shaders for specific material needs
      • Work with Production to ensure schedules and plans meet our business goals and needs

      Skills & Requirements

      • 5 years experience modeling/texturing hard-surface and organic props/environments
      • Experience modeling/texturing individual furniture assets
      • Experience leading a team, with proven abilities in leadership to drive the 3D direction of a mobile game
      • Experience creating assets for a real-time game engine (Unity preferred)
      • Modeling skills in 3Ds Max, Maya, Z-brush, and Marvelous Designer
      • Texturing skills in Photoshop and the Substance Suite 
      • Excellent communication skills, enjoys working on a team and teaching others

      Additional Information

      Working remotely is an option

      Relocation assistance is offered

      How to Apply

      Email careers@playrobin.com with your resume and 3D portfolio.

      About the Company

      Robin Games is a mobile gaming company based in Los Angeles, California. As lifelong game makers, we’re passionate about creating immersive, fantasy worlds. We’re crafting beautiful, interactive experiences that fuse lifestyle content and mobile gaming.

      Robin offers competitive benefits, stock options, unlimited PTO, and the option to work fully remotely, even after the Covid epidemic has passed.

      UX/UI Designer 2D

      QUANTIC DREAM
      Paris, France

      Job Description

      This role requires fluency in written and spoken French so the rest of the listing is in French.

      Dans le cadre de son développement et pour ses prochaines très ambitieuses productions, QUANTIC DREAM étoffe son équipe.

      Nous recherchons un(e) Designer Interface Utilisateur 2D/3D en charge du design, du prototypage, de la production et de l'intégration technique des interfaces in-games, menus, pour nos prochains titres.

      En collaboration avec la direction artistique, les équipes game design et équipes de développement, vos missions seront les suivantes :

      •  Assimiler, prototyper, produire et faire évoluer les concepts et interfaces liés aux projets en cours ;
      •  Créer et développer les interfaces ergonomiques dans le cadre de nos projets multi plateforme ;
      •  Assurer l'implémentation technique desdites interfaces 2D/3D In-game, menus et/ou éléments cross média.

      Nous vous offrons la possibilité de rejoindre des équipes chevronnées et passionnées et de travailler dans un environnement créatif et innovant. 

      Skills & Requirements

      •  Capacité à proposer des designs, prototypes originaux et novateurs ;
      •  Expérience dans le design d'Interface et connaissance des contraintes techniques liées aux jeux temps réel sur multi plateforme (console, mobile) ;
      •  Vous avez une solide expérience avec les outils Adobe Creative Suite, compétence en typographie, interaction/ergonomie ;
      •  Expertise en Motion Design via After Effect est un prérequis ;
      •  Expertise en iconographie, déclinaison de charte graphique, mise en page et layout ;
      •  Avoir un réel souci du détail et la capacité à faire évoluer les concepts au-delà des premières implémentations ;
      •  Très bon sens de la communication, capacité à présenter les concepts à un auditoire et aptitude à définir un cahier des charges techniques précis ;
      •  Capacité à cultiver, maintenir une collaboration ainsi qu'une excellente communication inter-équipe ;
      •  Expérience avec des outils 3D standards est un plus ;
      •  La maîtrise de Scaleform, Flash Action Script 3 est un plus.

      PRÉREQUIS :

      •  Un minimum de 3 ans d'expérience en tant que UX/UI Designer ;
      •  Expertise en Motion Design, After Effect et Adobe Creative Suite ;
      •  Une expérience équivalente sur des jeux multi plateforme publiés.

      Portfolio à jour et démontrant vos compétences et réalisations. 

      Additional Information

      Relocation assistance is offered

      How to Apply

      Portfolio à jour et démontrant vos compétences et réalisations. 

      On our website : https://quantic-dream.jobs.net/fr-FR/job/ux-ui-designer-2d-h-f/J3M14P6J1H9TMT7G7S1

      We thank you very much in advance for your interest in our company and in our projects by sending us your application.

      About the Company

      QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

      We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

      Over the last twenty three years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

      As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

      Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

      Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

      We are currently working on several unannounced titles.

      3D Environment Artist (UE4) for Fireworks Simulator

      FWsim Fireworks Simulator
      Remote

      Job Description

      FWsim is a fireworks simulator. It's used by fireworks enthusiasts, but also by professional pyrotechnicians who use it to plan real displays.

      (video)

      For the next update, I would like some better 3D worlds in which users can place fireworks. So I'm looking for an experienced 3D environment artist. You will have a lot of freedom in designing those worlds, and I look forwards to having your creative input on the project. 

      The project will have two phases:

      • Phase 1, December 2020 & January 2021: Create one or two new 3D worlds inside the simulators existing custom 3D engine. This 3D engine is very limited and will be replaced soon, so we shouldn't spend too much time on that. Perhaps 15-30 hours.
      • Phase 2, next year: Build completely new 3D worlds with Unreal Engine 4. This will be a much larger project, perhaps 100-200 hours.

      I'm looking for someone who can work with me on both phases of the project.

      Skills & Requirements

      Ideally, you would have the following qualifications:

      • You have previously designed environments for games or simulations using UE4.
      • You are comfortable creating environments in a realistic style with PBR.
      • You can hit tight performance budgets and you know how to optimize your UE4 worlds.
      • You can build realistic skyboxes.
      • You have some basic experience in lighting.
      • You can assemble existing PBR assets from libraries, and you can also model them yourself. (I expect we will use a combination of existing assets and custom modelling)

      Additional Information

      Working remotely is an option

      How to Apply

      Please send me an e-mail to lukas@fwsim.com. Please link to your portfolio and mention any relevant experience - and we'll take it from there!

      About the Company

      One-man company based in Graz, Austria.

      2D Artist UI

      G5 Games
      Remote

      Job Description

      A requirement of this position is fluency in spoken and written Russian language. The rest of this listing is therefore in Russian.

      G5 Entertainment AB — шведский издатель и разработчик мобильных игр, в которые играет более 250 миллионов пользователей по всему миру. G5 имеет многолетний опыт разработки игр в разных жанрах и на разных платформах. В нашем портфолио: Hidden City®, Mahjong Journey®, Jewels of Rome®, Homicide Squad®, The Secret Society® и другие.
      Мы ищем профессионала, способного взять на себя ответственность за создание  игровых интерфейсов для проектов Hidden Object или Match 3. 

      Обязанности:

      • Разработка и проектирование игровых интерфейсов для игр;
      • Отрисовка элементной базы игрового интерфейса;
      • Коммуникация с другими отделами разработки и интеграция готовых интерфейсов в игру;
      • Оптимизация графических исходников игрового интерфейса.

      Будет плюсом:

      • Знание основ анимации и опыт работы во Flash/Spine для создания интерфейсных анимаций;
      • Хороший геймерский опыт и любовь к играм.

      Skills & Requirements

      Требования:

      • Опыт работы на позиции UI художник от 2х лет;
      • Уверенное владение Photoshop и другими пакетами для создания и проектирования интерфейсов;
      • Умение рисовать от руки, художественный вкус, знание основ композиции и понимание "юзабилити";
      • Наличие в портфолио игровых интерфейсов и их элементной базы;

      Additional Information

      Working remotely is an option

      How to Apply

      Вы можете связаться с нами тут  https://www.artstation.com/g5games или откликнуться на вакансию на нашем сайте https://jobs.g5e.com/russia/art_animation/155
      e-mail: recruiting@g5e.com

      About the Company

      Наша команда — это 700+ талантливых, увлеченных играми профессионалов из 5 стран и 7 городов. Превыше всего в G5 Games мы ценим качество, вместе развиваемся и совершенствуемся, создавая популярные казуальные мобильные хиты в жанрах Match3 и HOG.
      Условия работы:

      • Работа в команде профи, за плечами которой множество реализованных проектов;
      • Профессиональное развитие и обмен опытом: участие в топовых конференциях, тренингах и образовательных вебинарах;
      • Комфортный график работы, которым ты можешь самостоятельно управлять;
      • Официальное оформление и полный соцпакет;
      • Опционная и бонусная программы, а также помощь в релокейте;
      • Возможен вариант удаленной работы;
      • Легендарные вечеринки от ивент-команды G5;
      • Free English;
      • Абонемент в фитнес-центр: можно ходить в бассейн, на групповые тренировки, чтобы потом показывать свое мастерство на наших корпоративных турнирах.


      Звучит, как работа твоей мечты? Тогда скорее отправляй СV  c ссылкой на портфолио  и присоединяйся к нашей команде. Не забывай обновлять почту, ведь туда тебе придет письмо от нашего рекрутера ;)

      Pipeline TD

      Brown Bag Films
      Dublin, Ireland

      Job Description

      Brown Bag Films are currently looking for Pipeline Technical Directors to collaborate in the development of CG tools for its TV production pipeline. The Pipeline Technical Director provides direct and daily technical support to current TV Productions. Pipeline Technical Directors work with the Software Developers and CG Supervisors to architect & develop production tools as well as supporting modules in a python scripting environment. Responsibilities include but not limited to Maya technical issues, automating shotgun workflow, Deadline/Rendering, as well as support the asset and shot production pipeline.

      Skills & Requirements

      • Responsibilities:

        Develop, document, and maintain tools for current productions, integrating into the existing CG pipeline.
      • Train and support artists in using pipeline tools.
        Advise artists and TDs on technical planning and production issues.
      • Support and troubleshoot technical production issues.
      • Work with a centrally-managed pipeline development team.
      • Identify inefficiencies in the production pipeline and propose and design solutions.
      • Use source code version control systems to deploy code in production. 
      • Requirements:

        Extensive development experience in python.
      • Experience in pipeline development with distributed teams.
      • Experience using PyQT or PySide.
      • Experience developing tools for Maya and Shotgun.
      • Advanced understanding of Maya in a high-end production environment.
      • Expert understanding of the entire CG production process.
      • Good understanding of rendering.
      • Ability to work to both long and short deadlines.
      • Strong written and verbal communication skills.

        Bonus Skills:

        Tool development for Houdini and Nuke, Photoshop.
      • Experience with DVCS.
      • Experience with TDD.
      • Experience with game engine technology.
      • Experience with Shotgun Toolkit.
      • Experience with YETI.
      • Experience with Vray Next, Arnold 5.x.
      • Experience with JavaScript and Angular2.0 or greater.
      • Experience with Linux.

      All applicants must be eligible to work in the EU. 

      Must be able to work remote.

      Brown Bag Films is an equal opportunities employer who take diversity and inclusion seriously. As a company we provide high quality kids content and our aim is to have diverse characters so that all our audience feel represented. We also want the same for our own workforce and Brown Bag Films is committed to looking for all kinds of talent to build a diverse workforce in which all social groups are represented. 

      How to Apply

      Please click HERE to apply.

      About the Company

      Brown Bag Films are one of Europe’s most exciting, original and successful creative-led animation studios and is part of the 9 Story Media Group, with locations in Toronto, Dublin, Manchester, New York and Bali.

      Making stand out/exceptional content for kids is at the heart of everything we do, and our bar is always set to “excellent” when it comes to the quality of our work. Our studios are highly collaborative spaces, where mentoring and on the job training is built into our daily practices. Our team members benefit from competitive compensation packages, working on award-winning 2D and 3D content, a thriving work culture and maybe too much cake! 

      {video:674993}

      We recently celebrated Brown Bag Films Dublin's 25th Birthday!

      See how we've grown.....

      https://www.instagram.com/p/BwZnMZxlB3u/?utm_source=ig_embed 

      Unreal 3D Artist / CGI Designer

      designface GmbH
      Munich, Germany

      Job Description

      We're looking for a 3D Visualization Designer or CGI Artist on a 12 months contract to work for our client in Munich in labour-leasing (Arbeitnehmerüberlassung)

      Essential Duties/Responsibilities:

      • Creating beauty shots, animation and motion graphics content.
      • Assist in ongoing design/technical visualization projects by creating motion graphics, setting up scenes/lighting, rendering and postproduction.
      • Assist in creating VR product presentations.

      Skills & Requirements

      Education: 

      Bachelor’s degree in game development, animation, motion design, fine arts related field or several years of working in design visualization experience (min 2 years)

      Experience:

      • 1-5 years of professional experience, relevant internship taken in account.
      • High Proficiency with Unreal Engine required 
      • Maya, Vray, VRED in addition would be advantageous 
      • Candidate should be familiar with product or design visualization pipeline or willing to learn it
      • Experience with creating and editing photorealistic materials, using Substance and Quixel tools is a plus.
      • Experience with creating interactive VR content and Unreal Blueprints is a plus.
      • Strong sense of composition, motion, light and color.
      • Skill in translating and visualizing complex concepts and ideas.

      How to Apply

      Please submit:

      • Your CV and portfolio
      • Your earliest possible start date
      • Your expected salary
      • Your current passport/VISA status if you're not an EU citizen

      to: job@designface.de

      About the Company

      designface delivers services and experts in the fields of design, user experience and new mobility. 

      Our clients are famous automotive OEMs as much as young and innovative tech/mobility startups.

      We provide services from either outside or support you with onsite experts.

      Test Job

      Test Company
      London, UK

      Test Description

        Name (required)

        Cover Letter (required)

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        Reel(required)

        Resume (required)

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        LinkedIn Profile

        How to Apply

        Test Apply Job expires in 60 days.

        Senior Character Artist

        QUANTIC DREAM
        Paris, France

        Job Description

        We are currently seeking for a Senior Character Artist who will be linked to a team dedicated to the development and creation of 3D high quality characters in real time.
        The candidate should be talented, energetic and motivated with a strong sense of design and anatomy.
        You will conceptualize game characters in a photo-realistic style.
        You will work with the Art Director, designers, programmers and animators on character specifications, movements, styles, limits...
        You will create 3D characters in high poly/low poly.
        You will create textures and shaders.

        Skills & Requirements

        • At least 5 years of experience in developing games or movies.
        • Good knowledge of Maya, ZBrush and Photoshop.
        • Significant contribution to a AAA game or a movie including modeling, texturing and detailing.
        • Excellent artistic skills including knowledge of the technical aspects of design, texture, light and shadows.
        • Expertise in graphic photo-realistic style.
        • A solid understanding of the process of characters development of new generation, limitations and dependencies is a more.
        • Ability to create low-poly models and dissect UV for texturing.
        • Understanding of human anatomy.
        • Proactive search for art direction and cooperation with other team members.
        • Time management skills and for the development process, and ability to effectively apply these principles through schedules and deadlines.
        • Proactive attitude to improve his skills and knowledge and to share it with other team members.
        • Adaptability to different artistic styles.

        We look forward to meeting lots of enthusiastic and talented candidates.

        Additional Information

        Relocation assistance is offered

        How to Apply

        http://www.quanticdream.com/en/#!/en/jobs

        We will be proud to receive your application and glad to welcome you onboard among us

        About the Company

        Founded in Paris in 1997, QUANTIC DREAM is one of the leading independent French studios producing video games. We are renowned internationally for our innovations in a large number of domains: narration and interactive cinematography, set and character creation, and extremely realistic 3D real-time animation. We are also known as the creators of original franchises that have reached a large worldwide audience. We collaborate with major international publishers and renowned artists like Ellen Page, Willem Dafoe, Kadeem Hardison, David Bowie and Hans Zimmer. We created the blockbuster video games BEYOND: Two Souls (2013, SONY), HEAVY RAIN (2010, SONY), FAHRENHEIT (2005, ATARI) and THE NOMAD SOUL (1999, EIDOS) as well as the prize-winning shorts THE CASTING (2005), KARA (2011) and THE DARK SORCERER (2013).

        Join our international team based in Paris (France) and unleash your talent for designing ambitious entertainment projects that are second to none.

        Joining our team means sharing our enthusiasm for designing and developing some of the most innovative products in the industry. Our future is in the hands of brilliant, talented and highly motivated people who are driven by a common passion for inventing the trail-blazing entertainment of tomorrow.

        Senior Environment Artist

        QUANTIC DREAM
        Paris, France

        Job Description

        QUANTIC DREAM is seeking an awesome Senior Environment Artist to be responsible for creating high end environment sets, taking responsibility for visual quality benchmarks and provide a stunning vision on the game’s environments. 

        You will be responsible for supporting and maintaining the established quality and artistic consistency as defined by the Art Director/Art Lead. You must be flexible, highly motivated and detail conscious.

        Skills & Requirements

        • 5+ years as an Environment Artist. Must have shipped at least one AAA title. 
        • Strong technical proficiency in understanding proprietary tools and technology. 
        • Proven excellent artistic & technical skills. Able to communicate effectively verbally and visually. 
        • Excellent knowledge of Maya/Z-brush software/Quixel Suite. 
        • Strong knowledge in Substance Designer & PBR assets creation. 
        • Strong understanding of lighting technics and pipeline. Able to hit established technical & quality benchmarks without day-to day supervision. 
        • Able to maintain a balance between visual quality and performance requirements for AAA real-time games 
        • Work with the Art Director & Team members to create and keep artistic style & mood consistency with defined visual style for the game 
        • Ability to source & highlight examples of inspirational work that pushes technical and aesthetic quality. 
        • Positive attitude, team spirit and a desire to bring new ideas to the team.   

        Up to date portfolio/website demonstrating your art skills, design sensibilities, and attention to detail desirable. 

        French is (not) a must for this position, you will be working in an international environment.

        Additional Information

        Relocation assistance is offered

        How to Apply

        http://www.quanticdream.com/en/#!/en/jobs

        We will be proud to receive your application and glad to welcome you onboard among us 

        About the Company

        Founded in Paris in 1997, QUANTIC DREAM is one of the leading independent French studios producing video games. We are renowned internationally for our innovations in a large number of domains: narration and interactive cinematography, set and character creation, and extremely realistic 3D real-time animation. We are also known as the creators of original franchises that have reached a large worldwide audience. We collaborate with major international publishers and renowned artists like Ellen Page, Willem Dafoe, Kadeem Hardison, David Bowie and Hans Zimmer. We created the blockbuster video games BEYOND: Two Souls (2013, SONY), HEAVY RAIN (2010, SONY), FAHRENHEIT (2005, ATARI) and THE NOMAD SOUL (1999, EIDOS) as well as the prize-winning shorts THE CASTING (2005), KARA (2011) and THE DARK SORCERER (2013).

        Join our international team based in Paris (France) and unleash your talent for designing ambitious entertainment projects that are second to none.

        Joining our team means sharing our enthusiasm for designing and developing some of the most innovative products in the industry. Our future is in the hands of brilliant, talented and highly motivated people who are driven by a common passion for inventing the trail-blazing entertainment of tomorrow.

        FX Artist

        QUANTIC DREAM
        Paris, France

        Job Description

        We are looking for FX Artists, in charge of high-quality visual effects for our next top productions. You’ll have to realize, among others, explosions, destructions, rain and fire. You will be supervised by a FX Manager and you will be regularly in contact with Graphics, Code/R&D development, Animation and Direction departments.

        We will be proud to receive your application and glad to welcome you onboard among us.

        Skills & Requirements

        • Good knowledge of 2D/3D tools (Maya, Photoshop…) 
        • Knowing composting techniques is a real plus 
        • Ability to integrate home owner / internal tools and to respect production processes 
        • Good ability to communicate with both artistic and technic profiles 
        • You are inventive and smart 

        A smart portfolio is required to see your technique on visual special effects.

        Additional Information

        Relocation assistance is offered

        How to Apply

        http://www.quanticdream.com/en/#!/en/jobs 

        We will be proud to receive your application and glad to welcome you onboard among us 

        About the Company

        Founded in Paris in 1997, QUANTIC DREAM is one of the leading independent French studios producing video games. We are renowned internationally for our innovations in a large number of domains: narration and interactive cinematography, set and character creation, and extremely realistic 3D real-time animation. We are also known as the creators of original franchises that have reached a large worldwide audience. We collaborate with major international publishers and renowned artists like Ellen Page, Willem Dafoe, Kadeem Hardison, David Bowie and Hans Zimmer. We created the blockbuster video games BEYOND: Two Souls (2013, SONY), HEAVY RAIN (2010, SONY), FAHRENHEIT (2005, ATARI) and THE NOMAD SOUL (1999, EIDOS) as well as the prize-winning shorts THE CASTING (2005), KARA (2011) and THE DARK SORCERER (2013).

        Join our international team based in Paris (France) and unleash your talent for designing ambitious entertainment projects that are second to none.

        Joining our team means sharing our enthusiasm for designing and developing some of the most innovative products in the industry. Our future is in the hands of brilliant, talented and highly motivated people who are driven by a common passion for inventing the trail-blazing entertainment of tomorrow.

        Art Lead Environment

        QUANTIC DREAM
        Paris, France

        Job Description

        QUANTIC DREAM is seeking a Art Lead Environment to be responsible for leading the environment art team, taking responsibility for visual quality benchmarks and provide a stunning vision on the game environments.

        You will work closely with the Art Director and Production staff to ensure that art assets are delivered in a timely manner and to a high level of quality. Strong communication and management skills will be essential to balance these requirements. You must be flexible, highly motivated and detail conscious. 

        We will be glad to welcome you onboard among us !

        Skills & Requirements

        • 5+ years of Environment team lead experience. Must have shipped at least one AAA title.
        • Strong technical proficiency in understanding proprietary tools and technology.
        • Proven excellent leadership skills. Able to communicate effectively verbally and visually.
        • Strong understanding of lighting technics and pipeline. Able to hit established lighting technical & quality benchmarks without supervision
        • Experience with outsourced content and proven ability to work with outsourcing and external development teams.
        • Able to maintain a balance between visual quality and performance requirements for AAA real-time games
        • Work with the Art Director to create and keep artistic style & mood consistent with defined visual style for the game
        • Ability to source & highlight examples of inspirational work that pushes technical and aesthetic quality.
        • Able to mentor team members and provide concise art feedback
        • Positive attitude and a desire to bring new ideas to the team.

        Portfolio/website demonstrating your art skills, design sensibilities, and attention to detail desirable.

        French is (not) a must for this position, you will be working in an international environment.

        Additional Information

        Relocation assistance is offered

        How to Apply

        http://www.quanticdream.com/en/#!/en/jobs 

        We will be proud to receive your application and glad to welcome you onboard among us 

        About the Company

        Founded in Paris in 1997, QUANTIC DREAM is one of the leading independent French studios producing video games. We are renowned internationally for our innovations in a large number of domains: narration and interactive cinematography, set and character creation, and extremely realistic 3D real-time animation. We are also known as the creators of original franchises that have reached a large worldwide audience. We collaborate with major international publishers and renowned artists like Ellen Page, Willem Dafoe, Kadeem Hardison, David Bowie and Hans Zimmer. We created the blockbuster video games BEYOND: Two Souls (2013, SONY), HEAVY RAIN (2010, SONY), FAHRENHEIT (2005, ATARI) and THE NOMAD SOUL (1999, EIDOS) as well as the prize-winning shorts THE CASTING (2005), KARA (2011) and THE DARK SORCERER (2013).

        Join our international team based in Paris (France) and unleash your talent for designing ambitious entertainment projects that are second to none.

        Joining our team means sharing our enthusiasm for designing and developing some of the most innovative products in the industry. Our future is in the hands of brilliant, talented and highly motivated people who are driven by a common passion for inventing the trail-blazing entertainment of tomorrow.

        Senior Animator

        QUANTIC DREAM
        Paris, France

        Job Description

        We are looking for 3D Animators to ensure the post-animation of Motion Capture files and keyframing of all that is not captured (animals, monsters, cascades, vehicles etc ...). The person must be able to provide high quality animations, corresponding to the high level of demand that we apply to our productions.

        Skills & Requirements

        • Excellent level of animation combining a constant concern for the quality 
        • 2/3 years of experience in the production of at least one AAA video game or animated film
        • Great familiarity with 3D animation tools and especially Maya and MotionBuilder.
        • A good technical knowledge on the integration and the creation of State Machines would be a plus.
        • Experience in motion capture animation.

        Additional Information

        Relocation assistance is offered

        How to Apply

        http://www.quanticdream.com/en/#!/en/jobs

        We will be proud to receive your application and glad to welcome you onboard among us 

        About the Company

        Founded in Paris in 1997, QUANTIC DREAM is one of the leading independent French studios producing video games. We are renowned internationally for our innovations in a large number of domains: narration and interactive cinematography, set and character creation, and extremely realistic 3D real-time animation. We are also known as the creators of original franchises that have reached a large worldwide audience. We collaborate with major international publishers and renowned artists like Ellen Page, Willem Dafoe, Kadeem Hardison, David Bowie and Hans Zimmer. We created the blockbuster video games BEYOND: Two Souls (2013, SONY), HEAVY RAIN (2010, SONY), FAHRENHEIT (2005, ATARI) and THE NOMAD SOUL (1999, EIDOS) as well as the prize-winning shorts THE CASTING (2005), KARA (2011) and THE DARK SORCERER (2013).

        Join our international team based in Paris (France) and unleash your talent for designing ambitious entertainment projects that are second to none.

        Joining our team means sharing our enthusiasm for designing and developing some of the most innovative products in the industry. Our future is in the hands of brilliant, talented and highly motivated people who are driven by a common passion for inventing the trail-blazing entertainment of tomorrow.

        3D Environment Artist

        Mediatonic
        Remote

        Job Description

        Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally. We continue to build on our ambitions and projects, as such we are looking to hire an Environment Artist to join Mediatonic.

        Mediatonic is one of the UK’s largest independent games developers which delights in connecting people through original, mass-multiplayer game experiences and breaking the mould with weird and wonderful games across every platform.

        Responsibilities

        As an Environment Artist you will use your expertise in art principles and computer packages in being responsible for high-quality original artwork that often displays innovative solutions when answering briefs. You will be able to take high-level creative direction and estimate, schedule and execute relevant level-of-detail artwork, depending on the stage of the creative process. You will be able to help mentor more junior artists and work collaboratively across the team to ensure the best possible ideas are professionally presented and realised in-game.

        • Able to integrate assets and textures produced in Unity respecting the technical and artistic constraints
        • Able to accurately plan and estimate workload
        • Able to verify the work-quality once imported into the game, and make improvements when necessary
        • Able to communicate with the level designers and modify game-assets to their requirements.
        • Efficiently uses texture space and takes into consideration pixel ratio.
        • Efficiently uses texture space and takes into consideration the texel density for lightmap UVs
        • Able to take a block out from Level Designers and turn it into a fully lit and crafted level following technical and artistic constraints
        • Being familiar with agile-methodologies

        Skills & Requirements

        Requirements

        • Strong artistic ability to visualise entire levels in detail with minimal concept art and direction
        • Good knowledge of Unity 2019.3
        • Strong understanding of art fundamentals – compositions, shape language, colour theory
        • Proficiency in Autodesk Maya 2019
        • Good knowledge of modeling techniques and texture mapping such as:
          • Polygonal modelling skills, able to generate clean models efficiently.
          • Knowledge of Substance Designer and Painter as well as Photoshop
        • Bonus Requirement: Knowledge of Unity 2019.3’s lightmap tool and other related lighting tools in the engine
        • Bonus Requirement: Fundamental Z-Brush skills
        • Familiarity with version Control, Perforce or GiT
        • 1+ years of professional experience in games, modelling environments using Maya, or related experience/software

        Additional Information

        Working remotely is an option

        Relocation assistance is offered

        How to Apply

        https://apply.workable.com/mediatonic/j/0A0BD9587A/

        How to apply & really impress us

        As a people-first company, our biggest priority is to hire the right person. A cover letter that tells us a bit about you and what you’re passionate about really helps to get our attention and distinguish your application from the crowd. Successful applications will usually have a phone chat before being invited to a full interview. If you are applying for a creative role, remember a portfolio is essential. For all applications we suggest you read the job description carefully and let us know why you believe you’re the right person to take on this job. We look forward to hearing from you.

        We receive heap loads of applications, and while we do our best to respond, we can't always guarantee this.

        About the Company

        {video:649574}



        Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally. 

        Mediatonic is one of the UK’s largest independent games developers which delights in connecting people through original, mass-multiplayer game experiences and breaking the mould with weird and wonderful games across every platform. With our recent release of Fall Guys being so positive, the company continues to go from strength to strength.

        Are you interested in joining a business who strive to create moments that matter, for millions of players, in games that run for years? Does the idea of working together with a friendly team of Tonics towards the common goal appeal to you?

        As a creative business, we recognise that creativity is best inspired by different experiences and perspectives and we strive to create a culture of belonging, where all our colleagues feel welcome and diversity is celebrated. As we push towards ever more ambitious and high quality titles, we are looking for the finest talent in the industry to come and join us on our quest.

        We not only offer you the chance to work with fantastic teams, on awesome and inspiring projects, we also offer competitive salaries, flexible working hours including up to 3 x remote days weekly and private health care.

        Senior 3D Environment Artist

        Mediatonic
        Remote

        Job Description

        Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally. We continue to build on our ambitions and projects, as such we are looking to hire an Environment Artist to join Mediatonic.

        Mediatonic is one of the UK’s largest independent games developers which delights in connecting people through original, mass-multiplayer game experiences and breaking the mold with weird and wonderful games across every platform.

        Responsibilities

        As Senior Environment Artist you will use your expertise in art principles and computer packages in being responsible for high-quality original artwork that often displays innovative solutions when answering briefs. You will be able to take high-level creative direction and estimate, schedule, and execute relevant level-of-detail artwork, depending on the stage of the creative process. You will be able to help mentor more junior artists and work collaboratively across the team to ensure the best possible ideas are professionally presented and realized in-game.

        Details:

        • Able to integrate assets and textures produced in Unity respecting the technical and artistic constraints
        • Able to accurately plan and estimate workload
        • Able to verify the work-quality once imported into the game, and make improvements when necessary
        • Able to communicate with the level designers and modify game-assets to their requirements.
        • Efficiently uses texture space and takes into consideration pixel ratio.
        • Efficiently uses texture space and takes into consideration the texel density for lightmap UVs
        • Able to take a block out from Level Designers and turn it into a fully lit and crafted level following technical and artistic constraints
        • Being familiar and comfortable with agile-methodologies

        Skills & Requirements

        Requirements

        • Strong artistic ability to visualize entire levels in detail with minimal concept art and direction
        • Extensive knowledge of Unity 2019.3
        • Excellent understanding of art fundamentals – compositions, shape language, color theory
        • Proficiency in Autodesk Maya 2019
        • Understanding the necessity of technical constraints
        • Excellent knowledge of modeling techniques and texture mapping such as:
          • Strong polygonal modeling skills- able to generate clean models efficiently.
          • Knowledge of Substance Designer and Painter as well as Photoshop
        • Bonus Requirement: Good knowledge of Unity 2019.3’s lightmap tool and other related lighting tools in the engine
        • Bonus Requirement: Fundamental Z-Brush skills
        • Version Control, Perforce, and GiT
        • Ability to mentor more junior artists
        • Able to take ownership over certain aspects of the game
        • 3+ years of professional experience in games, modeling environments using Maya, or related experience/software

        Additional Information

        Working remotely is an option

        Relocation assistance is offered

        How to Apply

        https://apply.workable.com/mediatonic/j/AA73C19AE0/

        How to apply & really impress us

        As a people-first company, our biggest priority is to hire the right person. A cover letter that tells us a bit about you and what you’re passionate about really helps to get our attention and distinguish your application from the crowd. Successful applications will usually have a phone chat before being invited to a full interview. If you are applying for a creative role, remember a portfolio is essential. For all applications we suggest you read the job description carefully and let us know why you believe you’re the right person to take on this job. We look forward to hearing from you.

        We receive heap loads of applications, and while we do our best to respond, we can't always guarantee this.

        About the Company

        We invite you to have a look behind the graphic tablet...ermm Stumbles!

        {video:649573}


        Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally. 

        Mediatonic is one of the UK’s largest independent games developers which delights in connecting people through original, mass-multiplayer game experiences and breaking the mould with weird and wonderful games across every platform. With our recent release of Fall Guys being so positive, the company continues to go from strength to strength.

        Are you interested in joining a business who strive to create moments that matter, for millions of players, in games that run for years? Does the idea of working together with a friendly team of Tonics towards the common goal appeal to you?

        As a creative business, we recognise that creativity is best inspired by different experiences and perspectives and we strive to create a culture of belonging, where all our colleagues feel welcome and diversity is celebrated. As we push towards ever more ambitious and high quality titles, we are looking for the finest talent in the industry to come and join us on our quest.

        We not only offer you the chance to work with fantastic teams, on awesome and inspiring projects, we also offer competitive salaries, flexible working hours including up to 3 x remote days weekly and private health care.

        Character Artist (3d)

        Heart Machine
        Remote

        Job Description

        Join us in creating endearing characters for future, announced projects! You’ll be working to establish the look of our stylized characters, interactables and more while supporting and collaborating with our award-winning team!

        Skills & Requirements

        Your Responsibilities

        • Work from concepts to create high-resolution 3D sculpts of organic and hard surface characters, creatures, weapons and props
        • Create highly optimized models and UV layouts
        • Help establish and adhere to our visual style and quality bar
        • Craft a variety of optimized material types
        • Perform research deep-dives to further our style development
        • Provide your expertise and feedback to collaborators

        Your Qualifications + Skills

        • 3+ years of experience creating high quality character assets
        • A relevant portfolio with eye-catching, stylized 3d character designs
        • Strong grasp of human and animal anatomy and proportions
        • Working knowledge of color theory, form, scale, shape language, and silhouette
        • Comfortable prototyping and working with iterative development process
        • Comfortable receiving constructive group criticism and making artistic adjustments to meet performance guidelines
        • Strong communication skills while being self-directed

        Heart Machine Offers

        • Medical, dental, and vision coverage
        • Paid vacation, holiday and sick time
        • Paid parental leave
        • Flexibility in work location(s)

        Additional Information

        Working remotely is an option

        Relocation assistance is offered

        How to Apply

        Send your application to jobs@heart-machine.com with the title "Job Application - Character Artist (3d)". 

        Please include specific skills you would bring to a new project, as well as any links to current and/or past projects.

        All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

        We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

        About the Company

        Creators of Hyper Light Drifter and Solar Ash.

        Heart Machine is a deeply motivated and close-knit team located in Los Angeles. Our focus is gameplay that’s engaging, fluid and fun, while also building worlds through vibrant art, heartfelt stories and incredible sound design. We’re immensely excited to be creating things we love every day.

        Although we are all passionate and work incredibly hard, our studio is not a crunch-factory - we like to live our lives, have holidays, and remain healthy throughout a project.

        We’re supportive of a diverse working environment - different life perspectives offer a lot to building a better game, studio and understanding of one another.

        Lead Artist

        Coatsink Software
        Remote

        Job Description

        • The Lead Artist will drive the art production and pipelines of our upcoming projects. Candidates will need a thorough knowledge of the game development process, will work well and communicate with designers and colleagues in other disciplines in a collaborative team-oriented development process.



        Skills & Requirements

        Your experience will look something like this

        • 5+ years professional game production experience and 1+ year experience in a leadership role
        • Shipped at least 1, medium to large scale, 3D title for PC and/or console
        • Led by example to set the Environment Art quality level, and technical best practices

        Your knowledge, skill and approach will look something like this

        • Strong understanding of environment asset creation and modular kit-based construction methodologies.
        • Strong understanding of modular level creation methods
        • Inherent ability to bring out the best in people around you
        • Radiating positivity and motivating your team
        • Great at managing your time and resources well
        • Effective verbal and written communication skills
        • A willingness and ability to reflect and encourage the Coatsink culture in line with the values.

        It would be even better if you had some of this 

        • Extensive knowledge of Substance painter
        • Substantial knowledge of traditional art
        • Experience with top down isometric games
        • Experience with outsourcing and/or collaboration with external studios
        • Keen interest in stylised, pbr asset creation

        Your day to day activities will include 

        • Managing the day-to-day priorities of the Art Team on a project and ensuring these line up with milestones, and target deadlines
        • Defining art production budgets, pipelines, workflows and processes
        • Working with production to determine asset requirements, scheduling needs, and integration processes
        • Responding as a go-to person for expert knowledge of modeling, texturing and optimization of assets through next-gen pipeline
        • Working with Art and Game Directors to define and shape the overall look and feel of the game
        • Providing direction to the team, iterating on look and feel and leading review of other artists’ work
        • Working closely with the design team to detail the goals and functionality of game levels and needed environment props
        • Working with technical artists and engineers in the development and streamlining of tools and processes

        In return we can offer you

        • An attractive remuneration package
        • Flexible working arrangements
        • A great culture in which to work, which prizes creativity and values each individual
        • Opportunities for professional continuous development
        • Engagement in leadership training
        • Opportunity to undertake wellbeing activities

        Additional Information

        Working remotely is an option

        Relocation assistance is offered

        How to Apply

        Please email your CV, cover letter and portfolio link to emmablenkinsop@coatsink.com

        We may ask you to complete an art test as part of the selection process, but we would talk to you further about this.

        About the Company

        Coatsink formed in 2009 and has grown into a diverse and versatile development studio and indie Publisher which is now part of the Swedish Thunderful Group. Coatsink has created and published fantastic games for all current gen consoles, PC and Virtual Reality, including the recent games Get Packed, Onward, Cake Bash, Transformers: Battlegrounds, PHOGS! and Jurassic World: Aftermath.

        Originally co-founded in 2009, Coatsink incorporated in 2011 and has built its reputation on exciting and innovative titles and a wicked sense of humor.

        For our growing employee base, we create a relaxed and collaborative studio culture (although we are all working from home at the moment), free to express new ideas and develop professional and creative skills. And of course cover  desks in figurines, play table tennis and wander around in socks.

        In 2020, employees came together to determine the best things about Coatsink, and developed our values.  We think our values inspire and reflect us.  At Coatsink, our core values are more than words; they capture who we are, what we do and how we like to do it. 

        • We are transparent and honest.
        • We are respectful, kind and inclusive.
        • We are passionate about what we do.
        • We collaborate as one team.
        • We strive to achieve the highest quality.
        • We are confident and ambitious.
        • We encourage and celebrate creativity.
        • We are knowledgeable.

        This gives you a flavour of what it is to be a Coatsink employee, but if you want to find out more, and remotely meet the team, please visit us at https://coatsink.com/about

        Senior VFX Artist

        Arrowhead Game Studios
        Stockholm, Sweden

        Job Description

        Are kinesthetics and explosions your thing? Come and co-create the VFX for our next-gen AAA game project! 

        As a VFX artist at Arrowhead, you are a high level contributor on our upcoming, next-gen AAA console & PC title. Together with our Creative Directors and feature teams you find out what types of effects are needed and together with your team members you explore the best ways of implementing these effects.

        Your contributions

        As a VFX Artist, your main tasks and responsibilities are: 

        • Work with feature teams to implement different effects;
        • Planning the pipeline for different particle effects;
        • Creating textures, materials and particle effects;
        • Together with your team, plan work to best suit your skills;
        • Deliver effects to the requested level: mockup, alpha or polish;
        • Iterate on effects depending on feedback.

        At Arrowhead each team member has an important influence on the game and is involved in the decision-making process. We offer a motivating and creative environment where small groups work independently and in cross-disciplinary feature teams.

        Skills & Requirements

        Our requirements

        Do you recognize yourself in the below stated bullet points? 

        • Minimum of 5 years experience as VFX artist in the games industry;
        • Experience working with 2D textures, preferably using photoshop;
        • Experience working with particle editors;
        • Ability to create materials using a node based system;
        • Experience creating VFX for game projects;
        • Basic understanding of 3D modelling;
        • Strong sense of movement, impact and form within visual effects.

        Bonus qualifications

        Not a must, but would be great to have: 

        • Experience using Houdini;
        • Experience using FumeFX for 3D Studio Max or Maya.

        Additional Information

        Relocation assistance is offered

        How to Apply

        You can apply by following this link: https://jobs.arrowheadgamestudios.com/jobs/891395-senior-vfx-artist

        Practical information

        Scope: Full-time, 40 hours per week. We offer a permanent position and relocation aid for the right candidate.

        Location: Stockholm

        If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio.

        About the Company

        Welcome!

        Arrowhead is a Swedish video game developer of about 50 people, known for our co-op titles. By challenging the creativity of the players, we create memorable experiences with humor and social interaction, that leaves you with stories to tell. 

        Characterized by a warm and friendly working environment, we're all about creating a space where you can feel at home, grow as person and indulge your passion for video games! 

        Arrowhead is primarily interested in long term jobs and employment. We are not a project-based studio and prefer to have full-time employees. We feel that this contributes to a better work environment, a feeling of stability and builds stronger internal relationships. 

        Reach out to us if you are interested in an open application, if you are looking for an internship or simply want to tell us more about yourself. We would love to hear what kind of games you want to develop and what games you like to play!

        Eye-Catching and engaging thumbnails

        Zvoid Arists's Company
        Haifa, Israel

        Job Description

        We need someone to create an EYE-CATCHING and engaging thumbnail that can use to increase clicks on our youtube videos.
        Thumbnails need to attract the audience towards viewing the content by using a concept that came from a title that we provide each time.

        Here is the illustration style we need: 

        Also you can take inspiration from our Youtube channel : 

        https://www.youtube.com/channel/UCYzEMRKqrh01-tauv7MYyVQ


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        Skills & Requirements

        Creative illustrator 

        How to Apply

        If you are interested in this job please send us your relevant portfolio on reem@zvoid.com or chat with us on Skype live:.cid.984a542489b8536 

        About the Company

        Production & Creative Roles – All Levels

        The Line Animation
        London, UK

        ⚡ We are hiring!⚡⁣ ⁣ We have exciting new projects coming in for 2021 and want to hear from all levels of  talent for both creative/production roles 🔥

        Concept Artists/Character Designers/Storyboarders

        Layout/Background Artists

        2D Animators/2D Cleanup Artists

        3D Generalists

        Compositors

        Producers/Production Managers/Production Assistants/Runners

         

        We’re hiring freelance, fixed-term and full time positions depending on the role and fit. Unfortunately we can only respond to successful applicants. You can apply to more than one role, and of course it will be remote in the short term.

        How to Apply

        Email 📧  jobs@thelineanimation.com 📧  with your showreel/portfolio or a CV if you are applying for a production role. Please mention what role you’re applying for in the subject line. Job expires in 60 days.

        Lead Artist

        Devsisters USA, Inc.
        Remote

        Job Description

        What You'll Do

        You will support the game development process from A to Z

        • Create mockups and concepts, while working with the analytics, product and engineering to fine-tune designs

        • Create UI assets and develop 2D and/or 3D visual assets, including characters and backgrounds 

        • Refresh existing game designs (Solitaire: Decked Out) while learning and maintaining formed styles of specific projects

        • Create marketing and social assets as needed

        What We Offer

        Competitive Salary and Benefits, including:

        • Full medical, dental, vision insurance benefits

        • Group term life and disability insurance

        • 401(K) matching

        • Generous vacation policy

        • Weekly tea time and monthly happy hour

        Skills & Requirements

        Who You Are

        • 6+ years experience as a UI/UX designer, graphic designer or similar, for mobile games or consumer apps

        • You have strong aesthetic and conceptual skills, and you are able to relate to the emotion of the users while understanding the audience of the game

        • You have passion for user-centered design and deep understanding of the mobile gaming industry

        • You are able to clearly and effectively communicate design processes, ideas, and solutions to teams and customers and iterate your designs and solutions efficiently and intelligently

        • You have great skills in illustration, animation and user interface design with complete mastery of Photoshop, Illustrator and Adobe Creative Suite, 2D character design, 2D game scene design, 2D animations using Adobe After Effects

        Additional Information

        Working remotely is an option

        How to Apply

        Please submit your resume and portfolio to us@devsisters.com

        About the Company

        We are creators of the popular Cookie Run mobile game in search of GingerBraves out there to come join us. Help shape the future of our games and turn our cookies into a global entertainment brand. We pride ourselves in game quality as shown through high App Store ratings (average 4.7), highly engaged fan base and much loved 100+ Cookie Run characters. With offices in Seoul, Tokyo, Taipei and the Bay Area, we are gearing up to launch a handful of new games and aggressively expand our presence in the US. As an early member of the US office, you will have direct influence on growth and its quest to build a world-class team.

        Art Director - Hearthstone

        Blizzard Entertainment
        Irvine, CA, USA

        Job Description

        Blizzard Entertainment is looking for an exceptional art director to help us drive the artistic vision and development of Hearthstone.

        As a director, you will be the motivational catalyst and force multiplier for the art team. As an artist, you will help define the aesthetic of the game, cards, and modes… and the unique details that make Hearthstone fun, charming, and filled with delightful surprises.

        Are you the type to inspire others as a leader and as an artist? Do you have experience helping define and communicate a clear vision in a highly collaborative environment? Do you thrive when managing and mentoring creatives? Can you be a true partner to the engineering, production, design and audio teams? If you’re ready to add your skills to a close-knit community of elite artists, engineers, and designers whose singular goal is to make the most epic games ever, please read on . . .

        Blizzard offers a fun, creative, and technically challenging environment with excellent compensation and a full range of benefits.

        Skills & Requirements

        Responsibilities

        • Create concept paintings and other benchmark assets that establish quality expectations and inspire others.
        • Provide day-to-day coaching and leadership for a team of artists, including career guidance, mentorship, and overall culture development.
        • Participate in written review cycle, ratings, and help drive to build the talent of the team.
        • Welcome and encourage feedback, team discussions, and foster an environment of safe and productive iteration.
        • A proven ability to visually tackle problems in collaboration with the broader game team, including other artists, art leads, and design leads.
        • Collaborate with other art directors across the company in defining and continuing to develop Blizzard's unique visual style.
        • Proven experience directing and supporting artists across multiple art disciplines.
        • Partner with production to ensure schedules and plans meet business and project needs.
        • Partner with other disciplines to ensure the team is healthy and strong.

        Requirements

        • A minimum of 10 years’ experience crafting video game art.
        • A minimum of 5 years in a leadership role and proven abilities in leadership to drive the creative direction of a game.
        • At least 5 years' experience working in AAA games.
        • You shine in collaborative work culture and truly enjoy working with others.
        • You take initiative to solve problems and have excellent follow-through.
        • Extensive experience in developing a unique and cohesive visual style in a team environment.
        • Proven track record of delivering clear and consistent visual feedback that elevates the art team’s work.
        • A desire to work closely with game design to make sure the game's art improves the player experience.
        • An ability and desire to explore a wide variety of ideas to push Blizzard’s art style.

        Pluses

        • A real passion for card or strategy games.
        • Extensive experience playing Blizzard games.

        How to Apply

        Application Materials

        • Resume
        • Cover letter (optional)
        • Portfolio demonstrating relevant artistic skills
        • Only digital artwork submissions such as website, blog or online album will be accepted
        • An art test may be required

        Apply here https://careers.blizzard.com/global/en/job/R002099/Art-Director 

        About the Company

        Best known for blockbuster hits including World of Warcraft® and the Warcraft® , StarCraft®, Overwatch®, Hearthstone® and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes nineteen #1-selling games* and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

        Technical Artist

        Splash Damage
        UK

        Job Description

        The role

        We are increasing the Tech-Art presence across our projects here at Splash Damage and so we’re looking for a Technical Artist to join the team.

        As a Technical Artist at Splash Damage, you will:

        • Communicate with all disciplines to resolve issues and improve game quality
        • Prototype, develop and improve art pipelines
        • Optimise run-time performance of our games
        • Assist the programming team with implementing art-related tools and features
        • Take part in implementing in-house and outsourced art assets

        Skills & Requirements

        Essential skills and experience

        • Great verbal and written communication skills
        • Strong proactive problem-solving attitude
        • Demonstrable knowledge of modern game content creation workflows using Autodesk 3dsmax and/or Autodesk Maya
        • Good application scripting experience (e.g. Python, MAXScript, Javascript)
        • Solid understanding of real-time physically-based materials & rendering (PBR)
        • Solid understanding of game engines, where UE3 or UE4 is preferred
        • Passion for games and game development

        Desirable:

        • Digital art skills (modelling, texturing, lighting)
        • Some familiarity with rigging and animation
        • Knowledge of programming languages such as C++ or C#
        • Knowledge of performance profiling and optimisation (CPU and/or GPU)

        Additional Information

        Relocation assistance is offered

        How to Apply

        Please apply on our careers page: https://www.splashdamage.com/careers/job/oRrhcfwv

        Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.  

        About the Company

        Come join us!  

        We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.

        Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running from your home during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. We will continue to monitor the situation in line with government advice, but we will expect you to come and work with us in our friendly studio in Bromley as and when it’s safe to do so.

        We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.