Senior VFX Artist (f/m/d)

Klang Games Gmbh
Berlin, Germany

Who we are :

Klang Games is a Berlin-based game studio whose mission is to create deep and meaningful online experiences that bring people together.

At the heart of Klang is SEED, a large-scale virtual world that will provide immersive social experiences through gaming.

Caring, Harmony and Innovation are at the core of SEED as well as our core values as a company.

As a Senior Technical Artist VFX/Houdini (f/m/d) you will be expected to work independently on shaping the direction of the project as a driving force in Visual Effects and push the boundaries to deliver a unique player experience.

Sounds good? Then we can’t wait to see your resume and meet you! We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resume and portfolio in English. All applications must include a portfolio to be considered.

Requirements

What you will do:

  • Create real-time VFX using Unity and external tools, such as Houdini using Shuriken and VFX Graph
  • Coordinate closely with art, design, audio and engineering departments to deliver first class visual effects that exceed the state of the art
  • Research VFX technologies and solutions in close collaboration with the engineering department
  • Help to set up and maintain the global tools and workflows related to VFX production
  • Train and enable other Artists in using related workflows and tools
  • Optimize VFX workflows to increase tool usability and performance

Who you are:

  • 4+ years of experience in professional game development featuring a focus on VFX creation
  • A online portfolio that shows relevant projects and skills
  • A gifted eye for helping to develop and work within a designated artistic style, and to execute according to the overall art direction and project goals
  • Experience with Unity, its related tools and workflows, especially real-time particle systems, post-processing effects and shaders in Unity
  • Solid knowledge of VEX and Python!
  • Solid knowledge of third party tools, such as Houdini and other DCCs in regards of VFX creation
  • Ability to take and apply direction and work well in a team environment
  • Ability to document and optimize workflows
  • Ability to handle and prioritize multiple tasks and meet deadlines
  • Ability to communicate effectively in English, both verbally and in writing
  • Passionate about video-games

Bonus :

  • Thorough understanding of performance optimization within Unity
  • Basic understanding of HLSL
  • Strong understanding how to build VFX that are grounded in reality
  • Experience with optimising VFX for mobile platform is a bonus
  • Experience with fluid sims, fracturing etc. is a bonus

Benefits

  • An opportunity to work on a groundbreaking project from its inception with a lot of room for professional and personal development
  • Competitive salary and 27 days of paid vacation
  • Monthly public transport travel pass
  • Monthly company co-contributions to private pensions
  • Reimbursement for physical health activities
  • Employee Assistance Program
  • Mental health support
  • Flexible office hours (with core hours)
  • Monthly team events and activities
  • A dog-friendly office, adjustable standing desks, and mobile AC units for hot summers


We explicitly encourage applications from applicants from groups underrepresented in games/tech spaces. We value all kinds of backgrounds and walks of life.

Read our Recruitment Privacy Policy here.

Game Engineer (f/m/d)

Klang Games Gmbh
Berlin, Germany

Game Engineer (f/m/d)

About Klang Games

KLANG IS A WELL-FUNDED GAME STUDIO THAT HAS CREATIVITY AND INNOVATION AT ITS CORE. WE AIM TO EXPLORE THE FUTURE OF HUMANITY IN A WAY THAT'S CAPTIVATING, EASY-TO-DIGEST, AND ENTERTAINING FOR ALL AGES.

At the heart of Klang is Seed, a large-scale, persistent virtual world that we believe will redefine the MMO landscape that promises to open up new horizons in gaming.

We aspire to bring people together through engaging media experiences and by building strong communities.

Do you want to dig deep and build compelling systems for a highly ambitious AI-driven MMO simulation game?

Klang is looking for a Game Engineer (f/m/d) who enjoys a collaborative and creative work environment to join us in one of the most exciting cities on the planet!

Key Responsibilities:

  • Work with an interdisciplinary agile team of designers, engineers and quality assurance to design, prototype, and implement new systems
  • Develop game features through every step of the development process, from initial design all the way to live game support
  • Identify technical and developmental bottlenecks and generate solutions to overcome identified risks
  • Provide input on the technical direction for an ambitious MMO project
  • Build and maintain great documentation

Who We Think Will Be A Great Fit:

  • You have in-depth experience of Unity and C# programming
  • You understand the full technology stack, from game server to shaders
  • You quickly pick up new tools and systems
  • You have experience working in an Agile development environment
  • You communicate exceptionally well within an interdisciplinary team in an open and honest environment
  • You are confident in your work and care about the quality of what you produce
  • You are able to communicate fluently in English
  • You are curious, always eager to learn new things- and to teach them back to the team!

Bonus:

  • Previously worked the full life cycle of game development, from dev to release
  • Experience in working with multiplayer networked games
  • A fan of large scale MMOs

Benefits

  • An opportunity to work on a groundbreaking project from its inception with a lot of room for professional and personal development
  • Competitive salary and 27 days of paid vacation
  • Monthly public transport travel reimbursement
  • Monthly company co-contributions to private pensions
  • Reimbursement for physical health activities
  • Employee Assistance Program
  • Mental health support
  • Flexible office hours (with core hours)
  • Our own cafeteria serving free lunches daily - once we are back at the office
  • Monthly team events and activities
  • A dog-friendly office, adjustable standing desks, ergonomic chairs and mobile aircon units for hot summers
  • Healthy snacks and drinks in the office


We explicitly encourage applications from applicants from groups underrepresented in games/tech spaces. We value all kinds of backgrounds and walks of life.

Read our Recruitment Privacy Policy here.

Remote 2D Animation Revisionists

Responsibilities

  • Can use Adobe Animate for animation
  • Has experience with 2D hand-drawn animation
  • Follow and implement all executive notes on animated videos in a timely manner

 

Qualifications

  • New graduates / part-time students accepted
  • Proficient in Adobe Animate (license can be provided upon request)
  • Proficient in animating fluid and expressive character movements
  • Has a good eye for detail and timing
  • Experience in traditional 2D Animation is a big PLUS
  • Excellent organizational and project management skills
  • Must be able to adapt to changes easily within a highly dynamic environment
  • Strong attention to detail is critical
  • Comfortable working remotely

Pencilmation Revisionist

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Shortlisted candidates will be asked to submit a trial. You may send your portfolio sample at 2Dcartoonjobs@gmail.com with the subject line “I am an Animation Revisionist!”

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Lead Animator (Open to Remote Applications)

Senior / Lead 3D Games Animator – Full Time UK Staff Position

In House: Leamington Spa, Remote Optional

 

We are looking for a Lead Animator with in-depth and practical knowledge of game development.

You will be leading projects and working alongside the animation team to create believable high-quality character animations. A strong understanding of the principals is essential with a keen eye for adding character and personality to your work. You will be able to project manage, liaise with clients and manage multiple animators and their workload.

Requirements:

  • Have a minimum 7 years industry experience in video games, freelance experience a bonus
  • Create high quality, hand keyed character, creature and environmental animations.
  • Lead and collaborate with other disciplines to ensure the animations works as intended in the game.
  • Exceptional self management skills.
  • Manage / mentor internal and external animators.
  • Be pleasant to work with, communicate well, understand briefs, meet deadlines.
  • Be accountable & responsible, a clear communicator and problem solver
  • Ability to adapt and work with new technologies and workflows.
  • Ability to switch up styles from cartoony to realistic
  • Experience working with motion capture data and leading shoots
  • Capable of creating schedules and committing to delivery dates.
  • In depth knowledge of Maya and have an understanding and experience with rigging and skinning
  • Ability to implement your work in engine, working with state machines and other related concepts.
  • Experience with multiple game engines and multiple shipped titles. Experience in Unity and UE4 advantageous.
  • Be a team player, open to take and offer feedback.
  • Constantly strive to learn new / improved tools, techniques and processes all while honing your core craft.
  • In a post-covid world, possibly attend events such as industry (such as Develop) and educational outreach (such as Animex)
  • Have the desire to help make awesome games

Applicants that wish to apply remotely must be in UK/EU timezones for ease of communication.

super spline 3d games animator

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Jobs

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Please send you CV/Resume and link to your showreel to jobs@supersplinestudios.com with the "Lead Animator" in the subject.

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Technical Animator (Open to Remote Applications)

Experienced Technical Animator

– Full Time UK Staff Position

The Position

We define the importance of skillset as follows:

  • Engine: Work in engine to provide animation solutions, for example: runtime IK, dynamic joints, custom retargeting etc
  • Tools: To write both Engine and Maya based tools to solve/speed up productions.
  • Rigging: Creating bespoke game ready rigs, skinning, PSD, Blendshapes etc Familiarity with Advanced Skeleton a bonus. Ability to evaluate rigs/skeletons from existing productions and ingest into our workflow.

We are looking for someone with a broad base knowledge and an eagerness to learn new techniques and implement them. We often look to the pioneers of the industry and strive to bring the craft, tech and artistry they demonstrate into our daily practices. The ability to animate to a good standard would be great as we’ll have plenty of opportunity.

As a tech animator at Super Spline you will support animators on a day to day basis. We expect you to be able to troubleshoot and solve issues independently, as well as working closely with the team. You will also be expected to write tools/processes based on the tech roadmap. You should be comfortable implementing animations in game, including setting up animation graphs to hand over to programmers. The desired candidate may be an animator who has a technical savvy skill-set.

The right candidate has the opportunity to establish themselves in our small studio and help build our pipelines, streamline workflows and be intrinsic to the growth that we aspire to.

Required skills

  • Minimum 3 years in a similar role
  • Knowledge of game development workflows, most importantly within rigging and animation
  • Proficiency in Autodesk Maya and experience using its rigging / skinning tools
  • A solid foundation and understanding of rigging at an experienced or advanced level
  • Experience working with and/or creating animation tools and scripts (Python, MEL, Pymel)
  • Able to create rigs for characters and props for various styles (realistic, cartoony) using knowledge of anatomy for humanoid and animals
  • Experience rigging faces using joints, blendshapes, FACS etc.
  • Working knowledge of creating assets for game engines including Unreal and Unity.
  • A great sense of technical excellence, functionality, and problem-solving
  • A strong portfolio and willingness to complete a test to show skill level
  • Strong communication skills and ability to work in a team

Desired skills

  • Understanding of multi-layered deformation systems, deformers, blendshapes etc and how they work in real time game middleware
  • Experience of dynamics (cloth, muscles etc) and integrating them in games.
  • Experience with C# / Unreal Blueprints / Unity Editor Scripts
  • Experience with working with motion capture data in Maya
  • Strong animation skills and keen eye for detail

A Portfolio is required demonstrating all aspects of your skills, please include a link in your application. All further information is provided under non-disclosure agreement only.

Applicants must be eligible to work in the U.K.

super spline technical animator

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Please send your CV/Resume and a link to your reel to jobs@supersplinestudios.com with subject “Tech Animator

 

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FX Artist - Games

Grinding Gear Games
Auckland, New Zealand

Job Description

We are Grinding Gear Games, BAFTA winners and creator/developer of the Path of Exile series, a dark and gritty ARPG. We’re growing and seek experienced FX artists to create evocative visual effects in the dark and gritty game Path of Exile. You will develop real-time effects from concept to implementation and work to maintain a consistent aesthetic across all of the effects in the game. The ideal candidate has a firm grasp of colour, texture, timing and impact as relates to FX and demonstrates an ability to sketch and storyboard to convey design ideas.

        Location: Onsite in Henderson, Auckland, New Zealand
        *Relocation assistance (for the right candidate if needed)

Skills & Requirements

  • 3 years of experience creating FX for games

  • Experience creating real-time game effects in a wide range of software

  • Superior eye for lighting, value, colour, details, and the ability to use them in creating efficient and impactful visual effects 

  • Self-motivation, excellent communications skills, and able to work within a team

  • Positive attitude and able to receive and provide objective feedback 

  • Passion for creating 'dark and gritty', spells and microtransactions

  • Portfolio, and/or reel demonstrating relevant artistic skills required

  • Must be willing to complete an FX test if requested to do so

Pluses:

  • Experience creating procedural FX in Houdini

  • Avid gamer with a deep understanding of Path of Exile and its themes

Additional Information

Relocation assistance is offered

How to Apply

Covid-19 hiring policy:
Some roles can expect to begin as remote positions, but our expectation is for you to join us in Auckland as travel restrictions ease.

Who can apply: 
If you meet the role's requirements and are already legally permitted to work in New Zealand or if you’re an Australian citizen or permanent resident willing to relocate to Auckland when travel restrictions ease, we want to hear from you!   * Note: Visa sponsorships are not offered at this time.

How to Apply:
If you meet the requirements in your relevant job description, send us an email with a cover letter and your CV including link/s to your portfolio/reel (whichever is relevant to the role you are applying for). 

Email your cover letter and resume to: jobs@grindinggear.com with your name + position you are applying for in the subject line.

No phone calls or agencies, please.

Grinding Gear Games
2020  Winner - BAFTA Best Expanding Game
2013  Winner - GameSpot's PC Game of the Year

About the Company

Grinding Gear Games is the developer and publisher of Path of Exile, the award-winning dark fantasy online Action RPG. Founded and headquartered in Auckland, New Zealand, the company was established in 2006 and released Path of Exile in 2013, winning GameSpot's PC Game of the Year Award that year. Since then, we have continued to evolve Path of Exile with over 30 expansions, eventually winning the 2020 BAFTA award for Best Evolving Game.

At the ExileCon convention in 2019, we announced Path of Exile 2, a AAA sequel to Path of Exile. Alongside continued expansion to the original game, Path of Exile 2 is in full production and we're looking for world-class artists, animators and programmers to help us create it. If this sounds like you, come be part of our story and join us at Grinding Gear Games!

Software Engineer - Narrative Content

Aquent
Remote

Job Description

343 Industries, the studio developing titles in the Halo universe, seeks a talented Software Engineer to join the Narrative Tech team. We provide Narrative designers, writers, animators, and artists the tools and tech they need to create cinematic experiences that thrill fans and inspire them to believe in the power of heroism. The focus of the role is implementation and enhancement of storytelling systems (such as dialogue, cinematics, and VO) using a combination of C++, Lua, and C#. Candidates should expect to work across a range of technologies to meet the team's needs – and all candidates should be comfortable diving into and working in lower-level C++ engine code in order to debug any problems that might arise during day-to-day development. The ideal candidate will enjoy working with both technical and non-technical teammates at the intersection of art and technology.

Responsibilities

  • Work closely with writers, animators, and designers to understand and fulfill their requirements within schedule and resource constraints
  • Collaborate with architects and other engineers to enhance and evolve existing Narrative and related systems within the engine
  • Write (and debug) high-quality, resilient code suitable for a high-performance, multithreaded game engine
  • Work with other engineers to peer review code and content changes
  • Investigate complex issues arising in the engine and scripting systems
  • Communicate within the Azure Dev Ops (similar to Jira) for work items & bug management

Skills & Requirements

  • Proven ability of successful interaction with creative disciplines
  • 4+ years of professional programming experience
  • 3+ years of experience in C++
  • Comfort working with large, complex codebases
  • Ability to execute feature requests within a highly constrained environment
  • Willingness to dig into the details of complex problems

Pluses

  • Experience (technical or creative) with story, character, and animation
  • Experience with modern AAA game engines and technologies (such as Unreal or CryEngine/Lumberyard)
  • Experience with Lua and C#

Additional Information

Working remotely is an option

How to Apply

https://aquent.com/find-work/173666

About the Company

Aquent Games is the #1 partner in the video game industry for studios and talent alike. Today’s leading AAA game studios trust us to recruit, staff, and employ the highly specialized talent they need. Aquent Games is powered by the largest staffing firm in the marketing, creative, and experience design space, recruiting and supporting A-players and making unparalleled matches for 35 years.


Technical Artist - Unreal Engine

Motion Logic Studios
Remote

Job Description

Working with artists, you will help orchestrate the implementation of Environments, Animation, props, etc.  into the Unreal engine.   A strong familiarity with all aspects of the Unreal Engine is needed, from importing and implementing animations, to basic material creation and environment landscape setup.  Asset creation will be done by our artists, however once completed you will combine the pieces into a living scene in engine.  

THE TASK

  • Assemble cinematic scenes within the Unreal Engine with provided assets
  • Importing/implementing Character animation files as well as Props
  • Organize scene/file structures in Unreal 
  • Prepare scenes for further artistic modification 

COMMUNICATION

  • Communicates regularly with the Project Leads regarding the status of current project milestones and initiatives
  • Pro-actively obtains guidance and approval from Project leads as required

Skills & Requirements

REQUIREMENTS

  • Experience working with Unreal Engine 4 
  • Experience in Material creation in Unreal Engine 4
  • Experience implementing animated Assets into Unreal Engine 4
  • Experience with Unreal Cinematics creation using the Sequencer
  • Excellent verbal and written communications skills 

BONUS (but not necessary)

  • Unity Engine Experience
  • Skills in Modeling
  • Skills in Animation

Additional Information

Working remotely is an option

How to Apply

Please send Resume and Portfolio examples to:

info@motionlogicstudios.com

About the Company

MOTION LOGIC STUDIOS – Come join our passionate team of dedicated artists.  Our passion is your passion, developing and producing top-notch AAA art to game companies of all sizes around the world.

Founded in 2009, Motion Logic has built a reputation in the AAA world by setting standards higher than our clients.  We push each other and elevate each other as artists to new heights.  We are a happy band of Ninja's, who push the envelope of art, and have fun along the way.

Concept Artist

Little Bang Inc.
Remote

Job Description

We are looking for talented, highly creative concept artists with a strong sense for design, shape language, and character stylization.

Skills & Requirements

Our ideal applicants have: 

  • 3+ years of professional experience creating iconic, appealing, and visually stylish character concept art for film, animation, or games. (Yo...if you’re young and you’re good but you don’t have a lot of experience please go ahead and send us your portfolio. We know experience isn’t everything when it comes to style and innovation.)

  • Strong understanding of silhouette, shape design, gesture, body language, weapon design, costume and prop design.

  • Demonstrate an understanding of character archetypes, storytelling themes, and popular entertainment including: super heroes, comic books, anime, manga, animation, etc.

  • An ability to genuinely iterate and explore ideas and variations.

  • Ability to design and paint over wip models in order to collaborate with modelers and art directors, to develop final character designs of the highest excellence.

  • A passion for stylized character design, toys, and collectibles.

  • An interest in block chain technologies, and the burgeoning future of ‘The Metaverse’.

Additional Information

Working remotely is an option

How to Apply

If you’re interested in helping us ship Little Bang’s first product please reach out at scott@littlebang.com and include a resume and portfolio of your best work.

About the Company

Little Bang is a new studio in Southern California founded by Stan Prokopenko and Scott Flanders.

We’re working on something pretty fun :)

3D Artist

Little Bang Inc.
Remote

Job Description

Are you a 3D wizard?? Sick. We want to work with you. We are looking for talented, efficient 3d artists with a strong eye for form, design, shape language, and character stylization.

Skills & Requirements

Our ideal applicants have: 

  • 3+ years of professional experience creating iconic, appealing, and visually stylish models and textures for film, animation, or games. (Yo...if you’re young and you’re good but you don’t have a lot of experience please go ahead and send us your portfolio. We know experience isn’t everything when it comes to style and innovation.)

  • Strong understanding of silhouette, shape design, gesture, body language, form, and edge control. (Use of planes, hard vs soft edges, etc.)

  • Demonstrate an understanding of character archetypes, storytelling themes, and popular entertainment including: super heroes, comic books, anime, manga, animation, etc.

  • A comprehensive handle on game art pipelines, including ZBrush, Maya, and Substance Painter. (Or equivalent software.)

  • Ability to work from wip concept art in order to collaborate with concept artists and art directors, to develop final character designs of the highest excellence.

  • A passion for stylized character design, toys, and collectibles.

  • An interest in block chain technologies, and the burgeoning future of ‘The Metaverse’.

Additional Information

Working remotely is an option

How to Apply

If you’re interested in helping us ship Little Bang’s first product please reach out at scott@littlebang.com and include a resume and portfolio of your best work.

About the Company

Little Bang is a new studio in Southern California founded by Stan Prokopenko and Scott Flanders.

We’re working on something pretty fun :)

Character Modeler, Cloth

Visual Concepts
Novato, CA, USA

Job Description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, Austin, San Jose, Vancouver and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

Are you an experienced Character Artist who wants to contribute to one of the most beloved franchises in video game history? We’re constantly pushing ourselves to try new things, and looking for someone who is up for that challenge!

The Visual Concepts character team is a small group of accomplished artists tackling a variety of tasks. We create all of the players, coaches, mascots, clothes and shoes for NBA 2K. In addition to the on-court game assets, we also create the story mode assets, and generate specialty items for the online store.

What You Will Do:

  • Create photorealistic real-time game models including UVs and textures
  • Assist with art asset integration into game engine
  • Collaborate with the art team to improve workflows
  • Work closely with the Tech Art team, and other dependent departments, throughout the character production process
  • Execute on feedback from art directors to refine your work

Skills & Requirements

Who We Think Will Be A Great Fit:

  • 3+ years working in modeling for films or games
  • Have a portfolio of work demonstrating strong proficiency of character modeling
  • Experience with a modern 3D software package (Maya, 3DStudioMax, etc)
  • Ability to produce photorealistic models and textures
  • Experience with Substance Painter
  • Experience using Zbrush or Mudbox
  • Thorough understanding of character art pipelines with a strong interest in furthering next gen techniques
  • Ability to work and multitask under AAA-gaming timelines
  • You have a deep love of learning and sharing knowledge with others

Additional Information

Relocation assistance is offered

How to Apply

CLICK HERE TO APPLY!

About the Company

Visual Concepts has been a driving force in the videogame industry for more than 30 years. We have made some of the coolest and most high profile games anywhere, across almost every conceivable hardware platform, and are dedicated to putting the consumer first through great technology, innovation and passion for true excellence in gaming. At studios located throughout California, China, South Korea, Hungary, and Texas we are always looking for the best and brightest to join our team. Check out our open positions. If you see something that sparks your interest and matches with your experience, we would love to hear from you.

VFX/Technical Artist, New Game

Niantic
Los Angeles, CA, USA

Job Description

Niantic’s Art department is seeking a skilled VFX Artist to help realize compelling visual effects for both characters and UI. The VFX artist will work closely with the Art, Design and Engineering teams to create stylized visuals that set the bar for the next generation of AR and VR platforms.

We work with some of the world's most advanced AR technologies to design visually creative, ground-breaking mobile experiences for tens of millions of users worldwide, inspiring discovery, exercise, and meaningful social experiences.

Responsibilities

  • Build VFX across all areas of the game ranging from environmental and character related FX to User Interface FX.
  • Author Particle VFX and shaders in the Unity Game Engine whilst making sure they are optimum for mobile and VR platforms.
  • Demonstrate creative solutions to technically challenging VFX requests.
  • Collaborate with Art Design and Engineering teams, offering creative and efficient solutions to help solve performance related issues.
  • Maintain clean, organized VFX and Shader libraries.
  • Clearly communicate updates and communicate timely concerns to the production team.

Skills & Requirements

Qualifications

  • BA in Fine Arts or equivalent skillset.
  • Minimum of 4 years industry or related experience.
  • A portfolio that demonstrates an advanced standard of realtime VFX across all areas of the game ranging from environmental and character related FX to User Interface FX.
  • Expert level skills with particle systems and node based shader creation.
  • Proficient with Photoshop, Maya, Max or Houdini.
  • Experience having published 2 or more games.
  • Self driven - actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating high-reaching products and learning new software packages.

Plus If…

  • You have experience on AAA console games or high profile mobile titles.
  • Your portfolio demonstrates VFX with a stylized visual aesthetic.
  • You have experience using the Unity game engine.

Additional Information

Relocation assistance is offered

How to Apply

Please apply on our jobs page here! 

About the Company

Niantic is the world’s leading AR technology company, sparking creative and engaging journeys in the real world. Our products inspire outdoor exploration, exercise, and meaningful social interaction.

Originally formed at Google in 2011, we became an independent company in 2015 with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. Our current titles include pioneering global-control game Ingress, record-breaking AR game Pokémon GO, and recently released third title, Harry Potter: Wizards Unite.

Niantic is an Equal Opportunity employer. We believe that cultivating a workplace where our people are supported and included is essential to creating great products our community will love. Our mission emphasizes seeking and hiring diverse voices, including those who are traditionally underrepresented in the technology industry, and we consider this to be one of the most important values we hold close.

We're a hard-working, fun, and exciting group who value intellectual curiosity and a passion for problem-solving! We have growing offices located in San Francisco, Sunnyvale, Bellevue, Los Angeles, Tokyo, Hamburg, and Zurich.

UI Artist

CCP Games
London, UK

Job Description

UI Artist

London - Full time

CCP London is growing our team! We have an exciting opportunity for a talented UI Artist to work on an unannounced online multiplayer shooter. We are looking for an individual with strong user interface art skills to join a highly motivated team to build a and user experience for the game.

We are a small team in the early stages of development, so this is a unique opportunity to have a large impact. Reporting to the Art Director, you will be responsible for all aspects of UI Art. As UI Artist, you will use your technical and creative experience to create all aspects of the front end and in-game user interface. You will be an expert in user interface design and artistic presentation. You will work beside our UI/UX Designer and help contribute prototype and final assets for the user interface.

Your tasks:

  • Create an original UI design style and visual language
  • Create functional, beautiful UI layouts for our online multiplayer shooter
  • Create layouts and elements for the in-game HUD
  • Design UI transition effects
  • Provide relevant text and tool tips for the UI elements
  • Anticipate needs and assist in planning for UI art
  • Work with QA and design to prioritize bug fixes and tuning
  • Identify and mitigate risks early and communicate them clearly

Your profile:

  • Prior experience as a UI Artist in video games, preferably PC/Console
  • Expertise in Adobe Suite (PS, XD, Illustrator, After Effects)
  • Substantial experience creating art from wire frames and mock ups
  • Strong visual communication skills
  • Exceptional design skills
  • You are a future forward thinker
  • Experience using Jira and Confluence
  • Experience working in an Agile development environment, specifically with SCRUM teams
  • Collaborative as well as a self-starter

Desirable Skills:

  • Experience with UE4
  • Relevant University education
  • Graphic design

What we can offer you:

  • The inspiring challenge of working on a pioneering ambitious project with great coworkers
  • An opportunity to learn and grow within an international company
  • A multicultural work environment that encourages growth, creativity and innovation
  • A family-friendly work environment with flexible work hours

Application:

Please include a brief cover letter along with your CV to let us know why you’re interested in joining the team!

Skills & Requirements

Your profile:

  • Prior experience as a UI Artist in video games, preferably PC/Console
  • Expertise in Adobe Suite (PS, XD, Illustrator, After Effects)
  • Substantial experience creating art from wire frames and mock ups
  • Strong visual communication skills
  • Exceptional design skills
  • You are a future forward thinker
  • Experience using Jira and Confluence
  • Experience working in an Agile development environment, specifically with SCRUM teams
  • Collaborative as well as a self-starter

Additional Information

Relocation assistance is offered

How to Apply

Clik this link and let's get the conversation started :)

https://jobs.50skills.com/ccpgames/en/6866

About the Company

CCP was founded in 1997 in Reykjavik, Iceland. With the launch of EVE Online in May 2003, CCP established itself as one of the most innovative companies in interactive entertainment, winning numerous awards and receiving critical acclaim worldwide.

We are innovators

Creating worlds that are limitless and thrilling

Since then, CCP has dedicated itself to the development of cutting edge games. CCP is founded on the principle of pushing the envelope and breaking new ground on all levels. Nowhere is this more evident than in our pioneering work in virtual reality, which we think will play an increasingly important role in gaming, and beyond, in the years to come.

Lead VFX Artist

CCP Games
Remote

Job Description

Lead VFX Technical Artist

London - Full time

CCP London is the newest studio in the CCP family, and we’re growing!

We are delighted to be looking for a Lead VFX Technical Artist to come aboard and work on an unannounced Sci-Fi tactical multiplayer shooter.

Talented, passionate and collaborative, success in this role will come from a love of art and a motivation to create amazing visual effects. This position encompasses VFX design and touches all aspects of art production.

Your tasks:

  • Collaborate with the Art Director and key stakeholders 
  • Define the visual style and language for the game's VFX
  • Work with tech artists and rendering engineers to establish and implement workflows and pipelines and ensure effects are performant
  • Solid knowledge of game VFX, including smoke, explosions, fire, shot feedback, weather, fluids, light, filters, and post-processing. 

Your profile:

  • Experience leading other artists
  • Knowledge of game production pipelines and 3D game engines
  • Experience working with Unreal Engine Cascade and Niagra and the creation of Unreal materials and shaders
  • Ability to thrive within a collaborative environment and both give and receive constructive feedback
  • Ability to think logically and break down complex problems, with a strong focus on attention to detail
  • Experience working in an Agile development environment
  • Some scripting experience (i.e. Lua, C#, C++)

Desirable skills:

  • Multiplayer shooter experience
  • Experience with multiple scripting tools or languages
  • Experience with Maya Fluids, FumeFX, or Houdini
  • Experience with Unreal Engine 4 (UE4) Blueprints

What we can offer you:

  • The inspiring challenge of working on a pioneering, ambitious project with great co-workers
  • Get proactively involved in a friendly and Agile studio
  • An opportunity to learn and grow within an international company
  • A diverse and welcoming work environment that encourages growth, creativity and    innovation
  • Free lunches, drinks and snacks
  • A family-friendly work environment with flexible work hours
  • Employer contributory pension plan
  • Life insurance
  • Private medical and dental
  • Annual transportation grant
  • Annual sports grant

Skills & Requirements

Your profile:

  • Experience leading other artists
  • Knowledge of game production pipelines and 3D game engines
  • Experience working with Unreal Engine Cascade and Niagra and the creation of Unreal materials and shaders
  • Ability to thrive within a collaborative environment and both give and receive constructive feedback
  • Ability to think logically and break down complex problems, with a strong focus on attention to detail
  • Experience working in an Agile development environment
  • Some scripting experience (i.e. Lua, C#, C++)

Desirable skills:

  • Multiplayer shooter experience
  • Experience with multiple scripting tools or languages
  • Experience with Maya Fluids, FumeFX, or Houdini
  • Experience with Unreal Engine 4 (UE4) Blueprints

Additional Information

Working remotely is an option

How to Apply

Apply for the job by clicking this link and let's get the ball rolling :)

https://jobs.50skills.com/ccpgames/en/7335

About the Company

CCP was founded in 1997 in Reykjavik, Iceland. With the launch of EVE Online in May 2003, CCP established itself as one of the most innovative companies in interactive entertainment, winning numerous awards and receiving critical acclaim worldwide.

We are innovators 

Creating worlds that are limitless and thrilling

Since then, CCP has dedicated itself to the development of cutting edge games. CCP is founded on the principle of pushing the envelope and breaking new ground on all levels. Nowhere is this more evident than in our pioneering work in virtual reality, which we think will play an increasingly important role in gaming, and beyond, in the years to come.

Cinematic Lighting Artist

Deck Nine Games
Remote

Job Description

Deck Nine’s Lighting team is growing! We are seeking a talented Cinematic Lighting Artist to join our team in beautiful Westminster, Colorado.

A Cinematic Lighting Artist’s primary role is assisting in the setup, implementation, and maintenance of real-time, in-engine lighting for cutscenes. You will partner with the Art Director, Environment Lighting Artists, and Cinematics team to define a cohesive lighting style for our next title. You will drive the quality and visual standards for cinematic lighting across the project and support the technical development of our lighting pipeline. You aim to improve workflows, embrace constructive feedback, thrive in a highly collaborative environment, and will proactively seek opportunities to elevate the game.

Ultimately, the ideal candidate has a strong sense of how cinematic lighting contributes to tell a deeply compelling story and possesses broad technical skills that compliment an artistic eye.

This position can be performed on site or remotely.

Responsibilities

  • Work with the Art Director, Environment Lighting Artists, and Cinematics team to craft and implement high quality cinematic lighting with our proprietary toolset.
  • Collaborate with Programmers, Tech Art, and other members of the team to improve our tools and pipelines.
  • Create, maintain, and communicate documentation for lighting guidelines and implementation techniques.
  • Work within and anticipate different production and technical constraints and understand the budgeting restrictions associated with them.
  • Participate in giving & receiving critique to ensure scenes are as impactful as they can be.
  • Author post processing effects such as color grading, exposure, tone mapping, bloom, etc.

Skills & Requirements

Qualifications

  • Two or more years’ experience crafting in-engine (Unreal, Unity, etc.) cinematic lighting for real-time cutscenes.
  • A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods.
  • Demonstrable understanding of cinematic lighting techniques as well as performance and cost considerations within a real time lighting pipeline.
  • Comfortable working with and learning proprietary tools.
  • Demonstrated ability to collaborate and take direction from stakeholders on the needs for a scene.
  • Excellent organizational, communication, and interpersonal skills.

Pluses

  • Experience creating color key images to guide lighting.
  • Passion for games and storytelling.
  • Proficiency with Premiere (or Davinci Resolve), After Effects, and Photoshop.
  • A familiarity with narrative driven adventure games (Life is Strange, Detroit: Become Human, Wolf Among Us, etc).

Benefits

Unlimited Vacation Time and paid Parental Leave

Health insurance for you and your family at a low cost to you

Dental and Vision insurance for you and your family at NO cost to you

Life and Disability benefits at NO cost to you

Optional Flexible Spending Account (including Healthcare and Limited Purpose), Dependent Care Account, and Health Savings Account available

Optional Supplemental Health and Life Insurance

401(k) Plan with an Employer Match

Growth opportunities for your career

PLEASE SUBMIT A LINK TO YOUR DEMO REEL WITH A DETAILED BREAKDOWN OF YOUR CONTRIBUTION.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Please visit https://deckninegames.com/careers/ and apply online.

About the Company

About Deck Nine

Deck Nine Games is an independent game developer dedicated to crafting interactive story games that inspire, transform, and entertain players. Our passion is storytelling games. 

Our first narrative game, Life is Strange: Before the Storm is loved by fans and has won multiple awards, including Game of Year and was nominated for both a VGA and a BAFTA. The studio is comprised of nearly 100 people and is located in sunny Westminster, Colorado at the base of the Rocky Mountains. We hope to share more information about our next title with Square Enix as soon as we can.

We’re looking for talented and self-motivated people to join us as we aim to rise to the top of the storytelling game studios. We are part of the thriving Colorado game dev scene and our location offers a lower cost of living and a proximity to countless family-friendly activities and amazing outdoor opportunities. If this sounds appealing to you, please apply!

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different. 

3D Modeler

INDG & Grip
Amsterdam, Netherlands

Job Description

Our Grip team is looking for 3D Modelers for (at least) the upcoming 3 months. Are you up for an exiting collaboration to support us on a delivery for our clients? We’d like to hear from you!

In short

  • We are looking for 3D modelers
  • Deliverables are FMCG 3D Models of packshots for clients like Coca-Cola, L'Oreal or Nivea.
  • We work with 3dsMax 2020 (our current scripts are currently based on max 2020)
  • Projects will be under NDA as we need to share propriety max scripts
  • We will provide technical instructions and visual guidelines for each individual shape / asset
  • We have a library available of geometries and materials for standardization purposes

Skills & Requirements

Project needs to be delivered before end of the year so we’d ideally looking for full-time support until 23/12/21 but also open for shorter collaborations.

We are looking for you if you know how to effectively use high and low poly, are experienced in hard surface modeling, understands photorealism, UV wrapping and mesh optimization, you are technically skills, you work fast and discipli

How to Apply

Apply via this link: https://jobs.indg.com/o/freelance-modeling-the-basis-amsterdam

About the Company

Our people

We have an obsessive drive to design sophisticated technology and solutions. We're passionate about our products coming to life, we work hard, we have less rules, and room for entrepreneurial spirits to express themselves.

What's INDG?

At INDG we develop technology that enables engaging, hyper-realistic digital product experiences. Our goal is to make "every product playable", by combining the science of technology with the artistry of computer-generated content. Our offices are in Amsterdam, Bucharest and New York. Clients include Adidas, Yamaha, Ralph Lauren, Electrolux, and Philips.

Our CG artists, interactive designers, and developers focus on creating virtual versions of our clients' products, so lifelike it feels like you could reach out and touch them.

What’s Grip?

Grip supports brands to cope with the fast-accelerating challenge of the exponential grow and need for content. Grip is web-based software that automatically generates visual content. It’s based on photorealistic 3D, capitalising on INDG’s twenty-year-long experience in that field. 3D is good because once your beer or your juicer or your rocket is on Grip, it can be used and re-used for multiple media: images, videos, iOS apps, and such.

Good to know

Our recruitment is remote-friendly and for the time being most stages in the interview process will be held remotely.

More information or questions about hiring at INDG and Grip can be send to jobs@indg.com

3D Render Artist

INDG & Grip
Remote

Job Description

Our Grip team is looking for 3D Modelers for (at least) the upcoming 3 months. Are you up for an exiting collaboration to support us on a delivery for our clients? We’d like to hear from you!

In short

  • We are looking for 3D Render Artists
  • Deliverables are FMCG 3D Renders of packshots for clients like Coca-Cola, L'Oreal or Nivea.
  • We work with 3dsMax 2020 and Vray 3.7 (our current scripts are currently based on max 2020)
  • Projects will be under NDA as we need to share propriety max scripts
  • We will provide technical instructions and visual guidelines for each individual shape / asset
  • We have a library available of geometries and materials for standardization purposes

Skills & Requirements

Project needs to be delivered before end of the year so we’d ideally looking for full-time support until 23/12/21 but also open for shorter collaborations.

We are looking for you if you have experience working with physically based materials (PBR), photorealistic rendering and you are technically skilled, you work fast and disciplined.

Additional Information

Working remotely is an option

How to Apply

Apply via this link: https://jobs.indg.com/o/freelance-render-the-basis-amsterdam

About the Company

Our people

We have an obsessive drive to design sophisticated technology and solutions. We're passionate about our products coming to life, we work hard, we have less rules, and room for entrepreneurial spirits to express themselves.

What's INDG?

At INDG we develop technology that enables engaging, hyper-realistic digital product experiences. Our goal is to make "every product playable", by combining the science of technology with the artistry of computer-generated content. Our offices are in Amsterdam, Bucharest and New York. Clients include Adidas, Yamaha, Ralph Lauren, Electrolux, and Philips.

Our CG artists, interactive designers, and developers focus on creating virtual versions of our clients' products, so lifelike it feels like you could reach out and touch them.

What’s Grip?

Grip supports brands to cope with the fast-accelerating challenge of the exponential grow and need for content. Grip is web-based software that automatically generates visual content. It’s based on photorealistic 3D, capitalising on INDG’s twenty-year-long experience in that field. 3D is good because once your beer or your juicer or your rocket is on Grip, it can be used and re-used for multiple media: images, videos, iOS apps, and such.

Good to know

Our recruitment is remote-friendly and for the time being most stages in the interview process will be held remotely.

More information or questions about hiring at INDG and Grip can be send to jobs@indg.com

Junior Game Programmer- Amusement

Incredible Technologies
Vernon Hills, IL, USA

                                                                               Get In The Game.

 

Incredible Technologies began as a small business start-up in 1985 and has since grown into an industry leader. Now headquartered in the Chicago suburb of Vernon Hills, Illinois, IT employs 220+ incredible individuals. The company's foundation is built on years of unparalleled innovation within the amusement industry due to the development of groundbreaking game titles including the most successful pay-to-play amusement game in history - Golden Tee® Golf. Today Incredible Technologies has become a leader in casino gaming; with games placed in 29 states, the company is considered one of the hottest new video slot manufacturers in the business.

 

Incredible Technologies is growing and we believe that every employee plays an integral role in the company's unbridled success. We foster a culture of innovation and provide a fantastic team-oriented work environment and because of it, we have an unbelievable tenure record more than half of our employees have been with IT for 9 years or more. Incredible Technologies is a big-time company with small-time values and competitive benefits. We are expanding our dynamic team of personnel to support our continued growth and we are seeking talented individuals who share our same passion for innovation, pride of accomplishment, and overall love of the games. Are you ready to get in the game?

Details

  • Incredible Technologies offers a tremendously comprehensive benefits package including medical, dental, vision, 401k, life insurance, tuition assistance, flexible work hours, and paid time off

                                                   TITLE: JUNIOR GAME PROGRAMMER- AMUSEMENT

Job Summary:

We are looking for a talented software engineer to join our Amusement divisions development team. This individual will help create Incredible Technologies next generation of games, as well as contribute new features to such classics as Golden Tee, Power Putt Golf, and Silver Strike Bowling. In addition to technical skills, applicants must have clear communication skills, a solid work ethic, and be able to thrive in a team environment.

Duties & Responsibilities

  • Implementation and/or modification of game features, including gameplay elements, game flow, front end, and in-game UI.
  • Processing, integration, and management of audio and visual assets.
  • Generating game builds
  • Updating and maintaining build systems and tools
  • Code Refactoring
  • Bug fixing
  • Support the team's programming needs.

REQUIRED TECHNICAL SKILLS & ABILITIES:

  • Working knowledge of C/C++, Visual Studio, and Windows 10 is required.
  • Development experience in both the windows and Linux environments
  • Familiarity with the video game development process is a plus, along with working knowledge of any of the various video game subsystems including: graphics, animation, AI, audio, etc.
  • Experience with any of the following tools is a plus: Visual Studio, GDB, Perforce, Python, Bash, Postgres, SQL
  • Bachelors degree in computer science, software engineering, or equivalent
  • Must be a self-starter, capable of working with minimal direction

EDUCATION & EXPERIENCE:

  • At least 1-3 years of C/C++ experience
  • At least 1 year of experience in the video game industry

Cinematic Lighting Artist

Deck Nine Games
Westminster, CO, USA

Deck Nine’s Lighting team is growing! We are seeking a talented Cinematic Lighting Artist to join our team in beautiful Westminster, Colorado.


A Cinematic Lighting Artist’s primary role is assisting in the setup, implementation, and maintenance of real-time, in-engine lighting for cutscenes. You will partner with the Art Director, Environment Lighting Artists, and Cinematics team to define a cohesive lighting style for our next title. You will drive the quality and visual standards for cinematic lighting across the project and support the technical development of our lighting pipeline. You aim to improve workflows, embrace constructive feedback, thrive in a highly collaborative environment, and will proactively seek opportunities to elevate the game.

Ultimately, the ideal candidate has a strong sense of how cinematic lighting contributes to tell a deeply compelling story and possesses broad technical skills that compliment an artistic eye.

This position can be performed on site or remotely.


Responsibilities

  • Work with the Art Director, Environment Lighting Artists, and Cinematics team to craft and implement high quality cinematic lighting with our proprietary toolset.
  • Collaborate with Programmers, Tech Art, and other members of the team to improve our tools and pipelines.
  • Create, maintain, and communicate documentation for lighting guidelines and implementation techniques.
  • Work within and anticipate different production and technical constraints and understand the budgeting restrictions associated with them.
  • Participate in giving & receiving critique to ensure scenes are as impactful as they can be.
  • Author post processing effects such as color grading, exposure, tone mapping, bloom, etc.

Qualifications

  • Two or more years’ experience crafting in-engine (Unreal, Unity, etc.) cinematic lighting for real-time cutscenes.
  • A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods.
  • Demonstrable understanding of cinematic lighting techniques as well as performance and cost considerations within a real time lighting pipeline.
  • Comfortable working with and learning proprietary tools.
  • Demonstrated ability to collaborate and take direction from stakeholders on the needs for a scene.
  • Excellent organizational, communication, and interpersonal skills.

Pluses

  • Experience creating color key images to guide lighting.
  • Passion for games and storytelling.
  • Proficiency with Premiere (or Davinci Resolve), After Effects, and Photoshop.
  • A familiarity with narrative driven adventure games (Life is Strange, Detroit: Become Human, Wolf Among Us, etc).

 

Benefits

·         Unlimited Vacation Time and paid Parental Leave

·         Health insurance for you and your family at a low cost to you

·         Dental and Vision insurance for you and your family at NO cost to you

·         Life and Disability benefits at NO cost to you

·         Optional Flexible Spending Account (including Healthcare and Limited Purpose), Dependent Care Account, and Health Savings Account available

·         Optional Supplemental Health and Life Insurance

·         401(k) Plan with an Employer Match

·         Growth opportunities for your career

 

 

PLEASE SUBMIT A LINK TO YOUR DEMO REEL WITH A DETAILED BREAKDOWN OF YOUR CONTRIBUTION.

 Apply online: https://deckninegames.com/careers/


ABOUT DECK NINE

Deck Nine Games is an independent game developer dedicated to crafting interactive story games that inspire, transform, and entertain players. Our passion is storytelling games.

 

Our first narrative game, Life is Strange: Before the Storm is loved by fans and has won multiple awards, including Game of the Year and was nominated for both a VGA and a BAFTA. If you would like to see our latest work, we have recently released Life is Strang: True Colors. The studio is in sunny Westminster, Colorado at the base of the Rocky Mountains.

 

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.

 

 

Character Designer

At DreamWorks Animation Television, under the guidance of the Art Director, the Character Designer creates character designs, turns, expression sheets, special poses, mouth charts, costumes and any other character-related art that the production may require.  Character Designers ensure that all deliverables align with the production’s schedule, technical specifications, and creative vision of the series.

DreamWorks Animation Television has an exciting new opportunity for a Character Designer to join its team based in Glendale, CA. This position is covered by the Animation Guild.

Essential Duties and Responsibilities 

  • Complete all rough, revised and final designs necessary within assigned deadlines
  • Craft clear and detailed designs for characters in the style of the show
  • Create detailed turns of the characters
  • When required, add tone and highlight lines to the characters
  • Reference storyboards, style guide, show bible and/or source materials to understand the context and to ensure continuity of the character designs
  • Support and maintain the artistic vision of the series
  • Willingness to take feedback and rework material while maintaining a fresh perspective
  • Communicate progress of work to appropriate production staff and ensure all deadlines are met
  • Ensure all artwork is properly backed up, organized and stored appropriately
  • Ensure all shipping materials are prepared and ready on time

Qualifications/Requirements

  • Strong character design skills
  • Skilled at drawing and a thorough understanding of anatomy and perspective
  • Advanced knowledge of Photoshop
  • Excellent verbal and written communication skills
  • Is a team player, who genuinely enjoys working with others
  • Strong time-management skills
  • Works well in a fast paced production environment under pressure

Desired Characteristics

  • At least 3 years of experience in television animation, feature animation and/or video games
  • Bachelor’s degree preferred
  • Working knowledge of Illustrator and/or Zbrush is a plus
  • Portfolio that demonstrates strong character design skills
How to Apply View Map

Click here to apply directly on our website

Print Job

Storyboard Revisionists

At DreamWorks Animation Television our Storyboard Revisionists are responsible for storyboard cleanup and revisions. The Storyboard Revisionist will be part of a story team implementing notes to existing thumbnails, rough drawings and finished panels in order to ensure that the storyboards hit the creative goals of the series.

DreamWorks Animation Television has an exciting new opportunity for a Storyboard Revisionist to join its team based in Glendale, California. This position is covered by the Animation Guild.  

Responsibilities:

  • Responsible for ensuring that storyboards align with creative ambitions, vision, and style for each episode
  • Work closely with the Director(s) to discuss objectives of the storyboard revisions – ask questions, clarify notes, and to ensure storyboard revisions are completed per the feedback provided
  • Ensure deadlines are consistently met and communicate progress of work to supervisors and to appropriate production staff

Qualifications/Requirements

● Strong drawing skills with a demonstrated sense of storytelling, staging, composition, and character acting

● Strong verbal and written communication skills

● Proven ability to manage time and meet deadlines

● Working knowledge of Storyboard Pro and/or Photoshop

● Experience working in a fast-paced environment

Desired Characteristics

● Some storyboarding and/or revisionist experience working in television animation

● Bachelor degree preferred

● Ideal candidates will be able to provide storyboard samples

How to Apply View Map

Click here to apply directly on our website

Print Job

Lecturers/Instructors in Game Art (part-time / full-time)

Breda University of Applied Sciences
Breda, Netherlands

Job Description

We are recruiting (part-time / full-time) lecturers and/or instructors for 0.2-1.0 FTE to join our top-rated  Games bachelor’s programme. This is one of the programmes taught at the Academy for Games & Media of Breda University of Applied Sciences. We work together with industry partners and have alumni in leading game studios. You will be working near the city centre of Breda, on a green, sustainable and high-tech campus. Are you an experienced Game Artist and eager to guide and support our top-performing students in becoming the leading specialists in our field of work? This is the job for you!

About this job
You will be teaching in our bachelor Games programme, specifically the Visual Arts students. The emphasis in this position is on sharing your specialist skills and knowledge with students. You will be guiding and supervising our students as they work on game projects in our simulated studio environment. Developing course content, curriculum renewal as well as using your network to create strategic partnerships with national and international industry partners is also part of the job.

You will work closely together in a small team of industry veterans and fellow lecturers where you will be given the freedom to perform your role as you see fit. In this position, you get the opportunity to guide and support smart, highly committed and creative young people in the process of becoming leading specialists in designing the next AAA games.

What do we offer?

  • The salary for this position amounts to a monthly minimum of € 2,845.48 and a maximum of € 5,026.85  (gross amount based on full-time employment);  

  • The classification for this position depends on previous experience and begins at level 9 up to level 11 of the CAO HBO (collective labour agreement).  

  • You will be appointed to this position for one year. Are both parties satisfied after one year? Then we will extend your appointment; 

  • Your commuting expenses will be fully reimbursed when you travel by public transport; 

  • You will receive compensation for health insurance; 

  • You will also be awarded professional development hours every year and almost eleven weeks of holiday entitlements in a full-time position; 

  • You will be working on a green, sustainable campus near the city centre of Breda;  

  • Moving from abroad to Breda in the Netherlands?  We provide support and financial reimbursements in the case of relocation and settling-in in the Netherlands. Dutch tax authorities may offer tax reduction to applicants from abroad (which makes tax rates comparable to the UK and US).

Skills & Requirements

What do we ask of you?
You have experience working on commercial game development projects with a focus on Visual Arts. You have hands-on experience with tools like Unreal, Unity or proprietary game development tools. You have a great eye for art and expertise in one or more of the following areas: animation, rigging, scripting, procedural art, shaders, real-time effects, photogrammetry, or world building. You are able to share examples of your work in an online portfolio and have multiple published games on your CV. As a specialist in your respective area, you keep up to date with the latest developments in your field and are always trying to improve and hone your skills.

In addition, you have teaching experience or are willing to take didactical training. We will also offer the opportunity of obtaining a master’s degree. You will be working in an international and intercultural setting. Therefore, having excellent verbal and written communication skills in English are a necessity.

Additional Information

Relocation assistance is offered

How to Apply

The application process
We would like to invite you to apply via the online application form (see link on this page). If you already have an account in our Talent Pool, you can log in and apply for this position directly. The information in your profile will be used for your application which will save you time filing your application. Among candidates with equal qualifications and experience, preference will be given to the internal candidate.

Please send us your application before 15 November. Do you have any questions? Feel free to contact Ronny Franken via franken.r@buas.nl. You will receive a reply to your application after 2 weeks at the latest.

About the Company

About Breda University of Applied Sciences
Breda University of Applied Sciences is an independent and international higher education institution, specialising in the disciplines of Games, Media, Hotel, Facility, Built Environment, Logistics, Tourism, and Leisure & Events.

Breda University of Applied Sciences (hereinafter referred to as BUas) is committed to making a contribution to our globalising society by training young people to become responsible professionals – in cooperation with the international industries. Furthermore, BUas aims to create a stimulating workplace for both students and staff, to enable them to integrate knowledge and skills, to develop their talents to the fullest and apply these to society in a professional and responsible manner.

About The Academy for Games and Media (AGM)
AGM offers bachelor’s programmes in Game Architecture & Design and Media & Entertainment Management. The CMGT Game Architecture & Design programme is a programme teaching all aspects of game development. The Media & Entertainment Management programme offers specialisations in Media & Entertainment Marketing, Production and Content. The academy also offers a Master in Media Innovation as well as a Master in Game Technology.

Our programmes are both rated number one in national league tables (National Student Survey and Elsevier) because of their professional orientation as well as the quality and experience of our staff. The staff of the academy are recruited from all over the world (e.g. USA, UK, Australia, Italy, Belgium, and the Netherlands) and all courses are taught in English.

Acquisition in response to this vacancy is not appreciated.

Art Director, Quanta Magazine

Simons Foundation
New York, NY, USA

Job Description

POSITION SUMMARY 

Quanta Magazine seeks an accomplished art director to guide the magazine’s visual style and identity, and to lead the art staff in creating, commissioning and editing illustrations, photography and other science and math visualizations. Successful candidates will be a dynamic leader and communicator, a digitally savvy designer with impeccable editorial judgment and a diehard advocate for the highest standards in visual journalism and scientific accuracy.

ESSENTIAL FUNCTIONS/RESPONSIBILITIES

  • Collaborate with the art, web and editorial staffs to plan, design and produce story packages.
  • Oversee concepting, hiring, directing and licensing visuals for features, news articles, explainers, columns and interviews.
  • Art direction and design work for other visual projects, including infographics, standalone visual features, social media assets and videos.
  • Manage and supervise the art staff.
  • Create original illustrations and other visual assets as needed.
  • Research, assign and edit photo shoots.
  • Prepare visuals for publication, primarily for web (includes color correction and cleanup, file conversion, resizing, etc.).
  • Learn the WordPress content management system in order to supervise web production and layout, in addition to ongoing visual design improvements to the website.
  • Develop and maintain visual style guide and other internal documents.

ABOUT QUANTA

Quanta Magazine is an award-winning, editorially independent online publication launched by the Simons Foundation to enhance public understanding of science. Our reporters and editors focus on developments in mathematics, theoretical physics, theoretical computer science and the basic life sciences, with an emphasis on delivering timely, accurate, in-depth and well-crafted articles for our broad, discerning audience. Among other awards and accolades for its science journalism, Quanta was awarded a 2020 National Magazine Award for general excellence. Quanta has syndication partnerships with Wired, The Atlantic, Scientific American, The Washington Post and other publications; has published two books (Alice and Bob Meet the Wall of Fire and The Prime Number Conspiracy); and our articles have been translated into several languages.

The Simons Foundation’s Diversity Commitment

Many of the greatest ideas and discoveries come from a diverse mix of minds, backgrounds and experiences, and we are committed to cultivating an inclusive work environment. The Simons Foundation actively seeks a diverse applicant pool and encourages candidates of all backgrounds to apply. We provide equal opportunities to all employees and applicants for employment without regard to race, religion, color, age, sex, national origin, sexual orientation, gender identity, genetic disposition, neurodiversity, disability, veteran status or any other protected category under federal, state and local law.

Skills & Requirements

MINIMUM QUALIFICATIONS

  • At least five years of experience as an art director or a visual journalist in a leadership capacity.
  • Demonstrated experience of design principles, color theory and typography, and extensive knowledge of current design trends.
  • Expertise in Adobe Photoshop and Illustrator, with at least some familiarity with other relevant digital editing tools (such as Figma, InDesign, After Effects, Premiere, WordPress).
  • Experience collaborating with journalists, illustrators, designers, photographers and video and graphics editors, explaining design decisions, and receiving and giving feedback.
  • Must be a proactive, fast learner who can research deeply and problem solve, especially when confronted with unfamiliar tasks or subject matter.
  • A track record of deep engagement with science, digital media and visual journalism.
  • Must be detail-oriented and organized, and an excellent communicator who thrives in a collaborative setting.

REQUIRED APPLICATION MATERIALS

  • A portfolio demonstrating mastery of design principles, color theory and typography, with extensive knowledge of current design trends.
  • Résumé
  • Cover letter

Additional Information

Relocation assistance is offered

How to Apply

Apply here: https://simonsfoundation.wd1.myworkdayjobs.com/simonsfoundationcareers/job/160-Fifth-Avenue/Art-Director--Quanta-Magazine_R0000879-1

About the Company

Concept Artists & Illustrators | Medieval Indie Game

Oliver H. D.'s Company
Remote

Job Description

Hello!

Currently looking for a talented illustrator and/or concept artist(s) for an in-development indie title.
Looking to brand (logo, hence the illustrator) and create early concept for the game.
Emphasis on high-fidelity, realism, but open to suggestions.
Game is with a focus on the medieval and the type is grand strategy.

Please, do not hesitate to reach out!

Best regards,
Oliver

Skills & Requirements

Concept Art
Illustration
Acceptable level of english-language fluency

Additional Information

Working remotely is an option

How to Apply

Email: admin@nostrum.app

About the Company

Indie game in-development, currently looking for freelance artists for (mostly) concept art

Composting/ Lighting Artist

Platige Image
Remote

Job Description

Platige Image is looking for a passionate person who would like to work with a team producing content based on Unreal Engine as Compo/Lighting Artist. It’s the perfect opportunity to skill up in this engine as lighter than compose those renders in a classic way. If you have a strong sense of balance, light, and color.

Skills & Requirements

DAILY RESPONSIBILITIES IN A NUTSHELL

  • Creating high-quality digital composites and visual effects for our projects.

  • Tracking (both 2D and 3D), matte extraction, layering of elements and colour grading.

  • Seamless integration of live-action, miniature and CGI sources.

  • Work closely with CG Supervisors to composite the numerous elements that complete a visual effects shot. 

  • Follow production process and develop creative approaches and problem-solving.

REQUIRED SKILLS & EXPERIENCE

  • At least 2-years’ experience on a similar position.

  • Nuke knowledge is a must.

  • Keen eye for detail.

  • Ability to work under tight deadline.

  • Excellent communication skills. 

ADDITIONALLY SCORED

  • A traditional arts background with emphasis on photo-realistic aesthetic and environments an asset.

  • Experience with Maya or other 3D package.

  • Basic knowledge of Unreal Engine

  • Willingnes to learn about/develop skills in lighting scenes.

Additional Information

Working remotely is an option

How to Apply

IT’S WORTH IT TO JOIN US!

  • We are setting new standards in animation, CG, and VFX. We stay one step ahead, always making sure that our projects are executed with the highest quality.

  •  We collaborate with some of the biggest companies in the world (Netflix, Ubisoft, Activision, SONY, Warner Brothers, CD PROJEKT RED, HBO, and many others).

  • You will have the chance to work in a booming industry with cutting-edge technologies.

  • We value authenticity. It’s the source of our creativity, energy, and imagination, and it’s what makes our work so unique.

  • We are working remotely, but our doors are open for those who would like to come by our studio, located in the green surroundings of Fort Mokotów/Warsaw/Poland.

  • Our health is looked after by private medical care (Lux Med) & we are improving our physical condition thanks to the MultiSport card.

  • For a good start of work-day, we serve breakfast for our employees.

  • And you can come to work with your dog-friend!

APPLY!

About the Company

ABOUT US

WE ARE A CONGLOMERATE OF PRODUCERS, DIRECTORS, AND ARTISTS, ALWAYS SEEKING THE MOST IMMERSIVE WAY TO TELL STORIES WITH THE USE OF HIGH TECHNOLOGY.

Platige Image is an award-winning film production, VFX, animation, and post-production company based in Warsaw, Poland. We worked for the biggest brands in the world, the best video game publishers, and some of the finest film directors.

HISTORY

We started out as a studio composed of a dozen or so people, focused on producing commercials and music videos. Gradually, we developed our team and expanded our portfolio with short films, cinematics, 3D live theatre sets, VFX for live-action movies, and special projects, such as museum installations.

Animation Artist (RTS Game)

Starlance Studios
Remote

Job Description

Star Lance is looking for an animator who loves RTS games and would like to bring our large variety of new and interesting units to life in our latest game: Zero Space. From giant worms, to alien spiders, to hulking leviathans, to futuristic combat vehicles and giant spaceships, to space commandos, there's an endless variety of work to be done!

Responsibilities

  • Rigging and skinning
  • Create high quality animations
  • Import and set up animation blueprints in Unreal Engine

Skills & Requirements

Required Qualifications

  • At least 3+ years of experience working in the games industry
  • Proficiency in Maya or similar software
  • Experienced in rigging and skinning
  • Experience playing at least one major RTS title (Either single-player campaigns, coops, or ranked)

Experience in the following is a plus:

  • Working with animation blueprints using the Unreal Engine
  • Knowledge of related game disciplines (2D, 3D modelling)
  • Interest in sci-fi media and/or Real-Time Strategy games

If you love science fiction or RTS games, or both, you may be the perfect fit. We are looking for someone who knows how animations should look and feel in an RTS game: the proper amount of exaggeration, and the focus on readability and cleanliness. Being able to immediately see and play with all the units in the game that you've animated is truly a rewarding experience.

Scope: Freelance

Location: This position is fully remote

Please provide a link to your portfolio to showcase your talents.

Additional Information

Working remotely is an option

How to Apply

Please apply by sending an email to marv@starlance.com

About the Company

Star Lance is a new Independent Game Studio dedicated to bringing you a quality, next-generation Real Time Strategy experience with our next title: Zero Space. We are located all over the world, and are committed to full-time remote work. We have a small and tight-knit team working on the pre-production phase of the game. A big part of what brings our core team together is a burning passion for RTS and the opportunity to create something that we truly love.

3D Environment Artist

Funovus
Redwood City, CA, USA

Job Description

  • Work with designers and artists to build worlds from initial concept to complete and polished forms
  • Know high-poly to game-res meshes, Shader manipulation, Modular construction and assembly techniques, Knowledge of baked and dynamic lighting models, Post Effects, etc.
  • Oversee the quality of the work art team delivers, and set the bar for excellence
  • Help build up an efficient art team, set a clear vision, provide consistent feedback
  • Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving
  • Help concept the world and different themes of the outdoor environments
  • Create living places of interest that are both exceptional artistically and fitting in the game setting
  • Provide guidance during creative discussions

Skills & Requirements

  • Driven and fierce
  • Experience of end-to-end game development
  • Experience of environment lighting and architecture
  • Ability to prototype and create block-out assets, and craft production level stylized game environment arts
  • Ability to create beautiful hand painting or PBR stylized textures
  • Ability to create environment and world concept arts independently
  • Ability to explore a wide variety of ideas with stylized art
  • Software experience such as Maya, Blender, Zbrush, substance, Unity/ Unreal etc
  • Deep understanding of real-time stylized game development needs
  • Understanding the ongoing trend of video game art
  • Experience teaching Art a bonus (Rigging, game VFX, Shader)

How to Apply

Apply Here

About the Company

Funovus is a game development studio based in the United States, with team members around the globe, embracing a remote-working, geo-diverse team and culture. We are all about having fun, taking chances, and making great games that people want to play on any platform. We have released highly rated games such as Wild Sky and Wild Castle.

We are looking for an ambitious 3D Environment Artist to join our team. This is an opportunity to participate in the early stages of development on multiple creative games/IPs for PC and mobile. You will be working directly with game leads, designers and artists to create original IP from ground up. You will bring our production asset quality to a new level.

Character Artist

Bearplane, LLC.
Remote

Job Description

Character Artist for stylized medieval top down game. Pay-per-asset or long-term agreement.

Looking for a highly talented artist to build high visibility character art. Please have a good sense of design and be adaptable to a new and unique style.

  • You will model several new races of bipedal characters from concepts.
  • You will model individual clothing and armor items for each of the genders of all races.
  • Bosses and sub-bosses models & rigs
  • Monsters and general mobs models & rigs

Here is concept art from our game, that you would be modeling to match the style below:

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Below is the final modeling styling from a model in our game and you must turn these above concepts into to this style:  

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{image:823747}


Skills & Requirements

  • Stylized medieval design sensibility
  • Can adapt to varying art styles and follow art direction well
  • Modeling, Rigging & Skinning skill needed
  • Unity experience is helpful
  • Mixamo experience is helpful

Additional Information

Working remotely is an option

How to Apply

Message me here on Artstation to apply.

About the Company

Brand new games startup. Just received funding for an innovative new genre in the space of medieval RPG. More details after NDA! ;) Please join our team!

User Interface Designer

Bearplane, LLC.
Remote

Job Description

User Interface Designer. For a stylized top down medieval themed game.

  • Convert existing User Interface designs into final high fidelity mockups.
  • Come up with a fresh and new UI style.
  • Unity Implementation is a plus.

Skills & Requirements

  • Adobe XD preferred
  • Sketch, Figma or other software is acceptable.

Additional Information

Working remotely is an option

How to Apply

Message me here on Artstation to apply.

About the Company

Brand new games startup. Just received funding for an innovative new genre in the space of medieval RPG. More details after NDA! ;) Please join our team!

Technical Artist - Optimization

High Moon Studios
Carlsbad, CA, USA

Job Description

Great Games Start with Great People!  This is a significant time in our company’s history – and one of the most exciting times to join us! We are seeking an imaginative, skillful, and versatile Technical Artist to join our team in Carlsbad, California. If you want to work with a fun, collaborative team on the world’s most popular game franchises, then this may be the position you’ve been waiting for! 

As a Technical Artist at High Moon you’d be joining a team that’s passionate about high-quality content creation, who think outside the box, and are dedicated to creating optimal pipeline and optimization tools in different areas of content development. The areas of content development can be physically correct art development, lighting and shaders, rigging, animation, or effects.  

Our team is a multidisciplinary group serving as a bridge between art, design, and engineering. We provide our teams with effective implementation tools, complex assets templates, and final content which must not only meet the high-quality standard but also be optimized to be as efficient as possible. Our team is also responsible for analyzing content performance, advise on, and provide processes to ensure the final content runs at the expected frame rate.

Your Mission:

  • Help define the technical quality standards, overseeing the development of art pipelines
  • Contribute to the development of artistic techniques and processes utilized to define and achieve a product's visual style and encourage artistic technical evolution within the studio
  • Provides input on the technical methods to achieve the artistic goals and vision through all phases of the game development cycle
  • Create tools and processes that assist in authoring environment art, VFX, destruction simulations, animation, lighting, and post process effects
  • Stays current on industry standard content creation tools and techniques
  • Create and maintain technical documentation
  • Work with other tech artists/engineers to identify and implement art-pipeline optimizations and to create technical benchmarks to be used in production
  • Offer technical support to the art team in day-by-day production issues
  • Assist in game profiling and generating report to help content creators get their assets within budget

Skills & Requirements

Player Profile: 

  • 3+ years' experience in technical art or animation roles
  • Excellent verbal and written communication skills catering to engineers and artists as needed
  • Thorough knowledge of content creation tools with the ability to create both content and tools to expedite content creation, these can include Photoshop, Maya, Max, Houdini, Substance Designer, etc.
  • Excellent time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly basis
  • Object oriented software design skills using Python, Java, C#, or C++
  • Bachelor’s degree in related fields or equivalent work experience

Bonus Points:

  • Working knowledge of linear algebra (vector math) as it pertains to 3d environments
  • Experience building WPF .Net applications using the C#
  • Experienced programming in C++
  • Experience building Houdini assets
  • Experience creating shader and effects using HLSL

Additional Information

Relocation assistance is offered

How to Apply

Please apply here: https://careers.highmoonstudios.com/job/R009870/Technical-Artist-Optimization-High-Moon-Studios

About the Company

Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Black Ops Cold War and Warzone, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 170 people in Carlsbad, CA, a seaside city in San Diego County.

Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.

High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at www.highmoonstudios.com.

Director of Art

Visual Concepts
Austin, TX, USA

Job Description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, Seoul, and Austin are committed to artistry, technical innovation, and design innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

What We Need:

Our Austin, TX studio is seeking a Director of Art with deep and broad experience in building and managing an art department for the legendary NBA 2K franchise.

What You Will Do:

  • Build a world-class art department
  • Manage and support personnel career paths
  • Mentor artists at all levels and help drive the creative vision
  • Collaborate closely with the Director of Design to help ensure unified goals and vision between the two departments

Skills & Requirements

Who We Think Will Be A Great Fit: 

  • At least 5 years of experience as an Art Director for AAA games
  • Deep understanding of all facets of game and art development
  • Experience “in the trenches” of creating AAA art assets
  • Experience and a passion for building teams and guiding personnel along career paths
  • Self-aware, life learner, always keeping up with the latest technology, workflow tips and tools
  • A love for team culture and activities

Along with your application, please submit a portfolio or demo reel of professional or personal work samples, demonstrating successful understanding and application of industry standard practices.

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

Additional Information

Relocation assistance is offered

How to Apply

CLICK HERE TO APPLY ON OUR SITE!

About the Company

Visual Concepts has been a driving force in the videogame industry for more than 30 years. We have made some of the coolest and most high profile games anywhere, across almost every conceivable hardware platform, and are dedicated to putting the consumer first through great technology, innovation and passion for true excellence in gaming. At studios located throughout California, China, South Korea, Hungary, and Texas we are always looking for the best and brightest to join our team. Check out our open positions. If you see something that sparks your interest and matches with your experience, we would love to hear from you.

Lead Artist

OtherSide Entertainment
Remote

Job Description

The Opportunity

You will play a key role on the OtherSide team as we push the state-of-the-art for immersive, play-authored games as we have before.  You will work with some of the industry’s top developers, who’ve collectively made games that have earned over 200 industry awards and earned over $5B in revenues. We’ve created a unique culture in a smaller team environment that champions tight collaboration and both encourages and allows individuals to make the kind of impact that is simply impossible when they’re cogs in a giant machine.

What We Need

The OtherSide Entertainment Austin studio is looking for a Lead Artist to join the team working with Creative Director, Warren Spector, on a new IP in development. You will be part of a leads group that turns our cool idea into a real game, one that can be developed by a great team you will help to build. In addition to building that team, you will lead them to do work at a level even they may not be aware they’re capable of. You won’t have to do this alone - you’ll work closely with the Studio Art Director and the Creative Director to direct and mentor the art team during all phases of development. Of course, in our collaborative environment, the Lead Artist will also work with other disciplines to ensure we are collectively making a great game.

Job Responsibilities

  • Work closely with the Studio Art Director to create and be in sync with the desired aesthetic and help develop visual conventions.
  • Work closely with the Creative  Director to give and receive guidance about the intended gameplay flow and impact on overall gameplay.
  • Work independently with minimal supervision, asking questions and checking in with the Creative Director, Producer and Studio Art Director regularly for progress updates and critiques.
  • Take ownership of the art pipeline, driving significant features while communicating frequently and thoroughly.
  • Collaborate in a team setting across disciplines (e.g., working with the Engineering team to fix bugs and improve performance as well as with the Audio, QA and Design teams).
  • Receive assets from internal and external sources and ensure that they are integrated artfully and technically into the game.
  • Provide assistance in hiring, directing and mentoring individual contributor artists both in-house and remote.

Skills & Requirements

Required

  • 6+ years of experience working on shipped AAA or triple-I games as well as in team management roles.
  • Experience working with various game engines, especially Unreal.
  • Ability to work with Creative Director, Studio Art Director and Producer to generate reasonable schedules as well as to work quickly and efficiently with the art team to ensure those schedules are met.
  • Demonstrate technical leadership, solid organizational and communication skills, and effectively contribute to cross-departmental discussions of features with the engineering, art, audio, design and QA teams.
  • A passion for developing and playing games.

Preferred

  • Experience with outsourcers.
  • Preferred Education: BS degree in digital art for games, or equivalent experience.
  • Positive demeanor, strong work ethic, sense of humor.

Additional Information

Working remotely is an option

How to Apply

To apply, please send your resume to jobs@otherside-e.com

About the Company

OtherSide Entertainment is an independent game studio with offices in Boston, MA and Austin, TX. Our reason for being is to provide players with innovative gameplay, immersive worlds, and engaging narrative. Our specialty is what we call “player-authored” experience in the tradition of Ultima Underworld, System Shock, Thief and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector.

3D Generalist

Powerhouse Animation Studios, Inc.
Remote

Job Description

Powerhouse Animation Studios is hiring experienced 3D Generalists for upcoming projects, similar in style to Masters of the Universe: Revelation, with high-action and complex fight choreography. 3D Generalists work closely with concept artists to help design environments and props. No phone calls or studio visits, please.

Skills & Requirements

Requirements

  • Design and model interior and exterior spaces based on reference, concept art, and direction.
  • Model 3D props, Vehicles, and Character assets 
  • Set up environment lighting using EEVEE or Cycles 
  • Texture 3D assets and environments
  • Strong Fundamentals of world building (composition, lighting, and scale)
  • If Remote must have the proper hardware to complete workload 
  • Communication is Vital 
  • Experience level ideally mid-level to senior. Portfolio heavily influential 
  • Software Proficiencies  - BLENDER (Required), ZBRUSH (Required), PHOTOSHOP (Required), SUBSTANCE PAINTER (Optional), UNREAL (Optional)
  • BONUSES - Technical Knowledge, Coding, VFX

Responsibilities

  • Self-leading and takes initiative
  • Able to problem-solve with multiple styles and reference 
  • Meet all deadlines 
  • Expert at scheduling and managing time
  • Will be expected to attend meetings and conference calls
  • Willing to experiment and adapt

Additional Information

Working remotely is an option

How to Apply

Submit applications here: https://recruiting.paylocity.com/recruiting/jobs/All/3a1d1c75-c7d4-462b-9c07-844a782376b3/POWERHOUSE-ANIMATION-STUDIOS-I

About the Company

Powerhouse has been trusted with some of the world’s most important brands: Castlevania, Masters of the Universe, Mickey Mouse, Marvel Comics, and DC Comics characters (to name a few). We are also well known for our work in video games and advertising. Having worked with brands like Old Spice, Devolver Digital, New Balance, Airship Syndicate, Coca Cola, Activision, Riot Games, and AMC, Powerhouse Animation offers a wide variety of creative services.

From pre-production tasks like character design and concept design to storyboards and animatics to final turn-key production of traditional animation, motion comics, and commercial animation, we are trusted to turn an idea into animated reality. As a service animation studio, we have worked in almost every style of traditional animation from gritty anime to feature animation to web-based cartoon animation.

We are at a fever pitch for animation and we are looking for the best talent to come and join our team. 

Associate Technical Artist (Rigging)

High Moon Studios
Carlsbad, CA, USA

Job Description

Great Games Start with Great People!  This is a significant time in our company’s history – and one of the most exciting times to join us!

We are building a culture of collaboration and seeking an imaginative, skillful, and versatile Associate Technical Artist with a focus on characters and rigging to join our team in Carlsbad, California. If you share a passion for developing groundbreaking worlds and player experiences, then this may be the position you’ve been waiting for!

Your Mission:  

  • Working with established proprietary rigging and animation system within digital creation tools.
  • Collaboration with a multi-disciplinary team of Coders, Artist and Technical Artist cultivating a positive team dynamic.
  • Work quickly and effectively to support content creators.
  • Skeleton creation, high quality realistic skin weighting, and animation rig creation.
  • Maintain, contribute, and improve on existing proprietary python tools, code base and systems.

Skills & Requirements

Player Profile:

  • 1+ years' experience in technical art or animation roles.
  • Professional or personal experience working with real time game engines.
  • Proficiency in building skeletons, skinning and rigging in Maya.
  • Good understanding of proprietary engine and related tools.
  • Strong artistic skills and working knowledge of 3D art production.
  • Solid understanding of Python tool and pipeline development.
  • Communicates and collaborates effectively with the development team.
  • Strong problem solving and trouble-shooting skills.
  • Must be flexible and comfortable with prototyping and quick iteration.
  • An adaptable and continuous learner.

Bonus Points

  • CS or Technical Art Degree.
  • Knowledge of real-time physics and ragdolls, pre-baked simulation, or shader creation.
  • CPU and GPU performance profiling.

Additional Information

Relocation assistance is offered

How to Apply

Please apply here: https://careers.highmoonstudios.com/job/R009772/Associate-Technical-Artist-Rigging-Temporary-High-Moon-Studios

About the Company

Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Black Ops Cold War and Warzone, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 170 people in Carlsbad, CA, a seaside city in San Diego County.

Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.

High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at www.highmoonstudios.com.

Game Programmer

Streamline Studios
Kuala Lumpur, Malaysia

Job Description

DESCRIPTION

We’re looking for an experienced Game Programmer to join our games team. The ideal candidate is highly motivated, capable or learning as well as teaching himself, and has a passion for all things gaming. At Streamline Studios, you will enjoy an opportunity to shape the technologies and features of our games while working with other talented Programmer, Designers and Artists in a fun and dynamic environment.

  • Implement and enhance the features related to the gameplay of our games
  • Create modular and structured systems that can be used across game teams
  • Deliver high quality and well-structured code
  • Share knowledge and work with colleagues to develop best practices
  • Write and maintain technical software documentation
  • Perform miscellaneous job-related as assigned

Skills & Requirements

  • 3+ years’ experience developing games with C++
  • Excellent problem solving and analytical skills
  • Team player with a positive attitude
  • Excellent verbal and written communications skills (English)
  • Capable of completing work on or ahead of schedule
  • Experience working with Unreal Engine

Pluses:

  • 2+ years’ experience in coding Gameplay and AI systems
  • Game console development and optimization experience preferred
  • Familiar with TCR/TRC
  • Familiarity or experience with agile software development practices (i.e. SCRUM)
  • One or more shipped titles as a software engineer
  • Computer science or related degree

Cover Letter should include:

  • Why you are interested in working at Streamline Studios
  • What game(s) have influenced you as a gamer

Additional Information

Relocation assistance is offered

How to Apply

https://streamline-studios.workable.com/j/BE3D2B187D

About the Company

Partners in independent, focused creativity and execution, Streamline Studios provides expert customized solutions for the top producers in the industry.  A leading video game developer, Streamline's bespoke art and technology is successfully employed by major game publishers, film studios, and brands, including Square Enix's Final Fantasy® XV, Capcom's Street Fighter® V, Take 2's Bioshock Infinite, James Cameron's Avatar, and Coca-Cola. Deploying cutting-edge production and development platform, Streamframe®, Streamline delivered on more than 300 AAA productions since 2001.

Cinematic Media Artist

Streamline Studios
Remote

Job Description

Streamline Games is searching for the next creative addition to our team. As part of the team, you will have a chance to work alongside all manners of our production team from Design and Art, all the way to Sound and Music. Your role would be to make compelling and impactful videos using in-game shots as well as b-roll footage of the teams. Exercise your creative juices and be the visual storyteller of our various games and projects!


RESPONSIBILITIES


  • Delivering excellence
    • Build unique scenes within the in-game environment.
    • Capture engaging visuals in both video and image formats of the video games/projects and behind-the-scenes footage of the teams on it.
    • Edit videos of content captured from the games.
    • Support various projects from concept to final delivery
    • Work at a fast pace on multiple projects simultaneously.
    • Problem-solve to achieve the best possible results while working within the confines of an unfinished technology
  • Communication
    • Work with varying levels of supervision and creative direction, ranging from complete autonomy to working with a director to capture specific requests.
    • Be involved in storyboarding and idea/concept discussions
    • Illustrate ideas visually using standard industry tools (Photoshop, Premier Pro, etc.)
    • Communicates regularly with the Project Leads regarding the status of current project milestones and initiatives
    • Pro-actively obtains guidance and approval from Project leads as required
  • Team and personal development
    • Constantly reviews existing video content of video games out in the market to learn from and improve Streamline's video content
    • Work as unintrusive as possible from the development team
    • Identify and propose in-engine tools that can be used to further improve the development of video content


Skills & Requirements

REQUIREMENTS

  • Strong applied knowledge of Cinematography concepts (lighting, framing, composition, camera motion, camera angles etc) and Motion Graphics
  • Experience working with Unreal Engine 4 and a willingness to learn other game engines as necessary
  • Strong knowledge of editing and video capture software (Adobe Premiere, Final Cut Pro, Adobe After Effects,obs, Streamlabs).
  • Experience creating visual content in digital or standard media (video, photography, gaming, etc.).
  • Excellent verbal and written communications skills (English), being able to explain technical solutions clearly and concisely
  • Strong sense of accountability and ownership
  • Experience working within a group/team
  • Ability to work well under pressure and with deadlines
  • Understanding of the games industry landscape, market opportunities, and player expectations
  • Enjoys playing and making games


Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://streamlinestudios.bamboohr.com/jobs/view.php?id=72

About the Company

Partners in independent, focused creativity and execution, Streamline Studios provides expert customized solutions for the top producers in the industry.  A leading video game developer, Streamline's bespoke art and technology is successfully employed by major game publishers, film studios, and brands, including Square Enix's Final Fantasy® XV, Capcom's Street Fighter® V, Take 2's Bioshock Infinite, James Cameron's Avatar, and Coca-Cola. Deploying cutting-edge production and development platform, Streamframe®, Streamline delivered on more than 300 AAA productions since 2001.

Senior Animator

Sumo Video Games Pvt. Ltd.
Pune, MH, India

Job Description

Are you an experienced Animator looking to take the next step on your career?   

Sumo Video Games Pune, India is looking for a passionate Senior Animator who aspires to create realistic and stylized animations alongside Sumo’s other studios based in the UK. You will be key in helping bring life to the world of games, working on of some of our world class AAA projects across major consoles. 

Skills & Requirements

Working along with the Lead Animator, the candidate will be working on a current project in production and will form part of the highly skilled Art team.   

As a Senior Animator at Sumo you will be required to: 

  • Work closely with the Lead Animator and other project animators to deliver high quality animations 
  • Ensure Animations are created following the outlined art direction, within the agreed production deadlines whilst conforming to required technical specifications 
  • Collaborate and communicate daily and weekly with project teams in the UK 

Qualifications:

Our ideal candidate should: 

  • Have at least 5 years of experience creating animations for console games 
  • Demonstrate through their portfolio solid in game animations illustrating a clear understanding of the various animation principles 
  • Be highly skilled in all areas of 3D animation and have strong understanding of animation principles. 
  • Have excellent knowledge of Maya, Max, or Motion Builder 
  • Be a quick learner and master new tools, process and pipelines 
  • Show working experience of game engines such as Unreal and Unity 
  • Have excellent communication skills to communicate internally in teams and externally to UK project teams. 

Additional Information

Relocation assistance is offered

How to Apply

Please apply via our career website

For a confidential chat about this role please get in touch with our senior recruiter Mr. Roshan Sarangi @rsarangi@sumo-digital.com

About the Company

Established in 2007, Sumo Pune is a AAA video games developer, supporting all Sumo Digital UK Studios across Engineering, Art, Design and QA.

 Sumo Pune prides itself on providing cross-discipline expertise and successful co-development support through seamless integration and versatility in all projects supported across a wide range of platforms, genres, and engines. Together we have consistently delivered AAA titles for partners that include SEGA, Microsoft, Codemasters, Sony, EA, 2K and many more.

 Our past successes include Hotshot Racing, Forza Horizon 4, LittleBigPlanet 3, Crackdown 3, and Hitman 2. We are also incredibly proud to be working on highly anticipated next-gen titles Sackboy: A Big Adventure and Hood: Outlaws & Legends as well as a variety of other exciting projects.

 Sumo Pune is a true extension of our UK studios, and team members on both sites collaborate daily on all aspects of game development. Our Studio is unique in India, allowing our staff to work directly on every available gaming platform, and at every stage of game development.

Being part of Sumo's development team is a rewarding experience, one that requires dedication, a strong sense of ownership over your work and an overwhelming enthusiasm for the games you work on.

Additional Information:

  • Relocation reimbursement from other cities is offered 
  • Performance linked bonus in addition to the fixed salary 
  • Opportunities to attend industry conferences 
  • A complete and all-encompassing medical insurance package for our employees and their children 

We Offer:

Being part of Sumo's Art team is a rewarding experience, one that requires dedication, a strong sense of ownership over your work and an overwhelming enthusiasm for the games you work on. In return, we'll offer 

  • Competitive salary & benefits, 
  • An excellent working environment 
  • Most importantly we will give you the room to be yourself and live your passion. 

So what's your passion?  Please get in touch and tell us how you could bring your individual skills to Sumo Digital.

Applications without a portfolio will be not processed. 

“Sumo is an equal opportunity employer Minorities / Females / Disabled / Veterans”

Senior Character Artist

Sumo Video Games Pvt. Ltd.
Pune, MH, India

Job Description

Do you see yourself as a Senior Character Artist?

What's your passion? Is it playing video games, working doodling/creating art work? -- if that's your answer, then we at SUMO are interested in YOU.

Sumo Video Games Pune, India is looking for passionate senior character artist who aspire to create realistic & stylized game characters alongside the Sumo UK Studios and help bring life to game world of some of the world class AAA projects on major consoles.

 The ideal candidate should have a striking portfolio demonstrating an exceptional eye for detail, creative flair, up to date knowledge and experience with hi-res sculpting to game mesh workflow, PBR pipeline, and current game editor experience such as Unreal.

They should be eager to learn and develop their skills alongside some of the best character artist in India and the UK, to deliver high quality art work.

Skills & Requirements

Within this role you will:

  • Create high quality realistic and stylized in game characters
  • Should have good understanding of the human form/anatomy and structure/silhouette
  • Sculpt and Model High and low polygon assets and texture them through the PBR pipeline
  • Ensure created characters follow the given art direction, and are within the agreed production deadlines and conform to the required technical specifications
  • Create weapons, props and costumes needed to define the visual direction of game
  • Creating hair cards/fur and setting up shaders
  • Collaborate and communicate daily and weekly with project teams in the UK

We need you to have:

  • Excellent knowledge of 3D packages such as Max, Maya and Zbrush
  • Strong understanding of Anatomy
  • Strong understanding of current generation character creation workflows.
  • Thorough knowledge of PBR work flow and procedural software’s such as
  • Substance Painter / designer and Quixel DDO
  • Ability to adapt to various art styles
  • Strong portfolio demonstrating in game character art work to very high standards
  • Working experience of game engines such as Unreal and Unity
  • At least 4 years of experience creating characters for console games
  • Excellent communication skills to communicate internally in teams and externally to UK project teams

Additional Information

Relocation assistance is offered

How to Apply

Please apply via our career website

For a confidential chat about this role please get in touch with our senior recruiter Mr. Roshan Sarangi @rsarangi@sumo-digital.com

About the Company

Established in 2007, Sumo Pune is a AAA video games developer, supporting all Sumo Digital UK Studios across Engineering, Art, Design and QA.

 Sumo Pune prides itself on providing cross-discipline expertise and successful co-development support through seamless integration and versatility in all projects supported across a wide range of platforms, genres, and engines. Together we have consistently delivered AAA titles for partners that include SEGA, Microsoft, Codemasters, Sony, EA, 2K and many more.

 Our past successes include Hotshot Racing, Forza Horizon 4, LittleBigPlanet 3, Crackdown 3, and Hitman 2. We are also incredibly proud to be working on highly anticipated next-gen titles Sackboy: A Big Adventure and Hood: Outlaws & Legends as well as a variety of other exciting projects.

 Sumo Pune is a true extension of our UK studios, and team members on both sites collaborate daily on all aspects of game development. Our Studio is unique in India, allowing our staff to work directly on every available gaming platform, and at every stage of game development.

Being part of Sumo's development team is a rewarding experience, one that requires dedication, a strong sense of ownership over your work and an overwhelming enthusiasm for the games you work on.

Additional Information:

  • Relocation reimbursement from other cities is offered 
  • Performance linked bonus in addition to the fixed salary 
  • Opportunities to attend industry conferences 
  • A complete and all-encompassing medical insurance package for our employees and their children 

We Offer:

Being part of Sumo's Art team is a rewarding experience, one that requires dedication, a strong sense of ownership over your work and an overwhelming enthusiasm for the games you work on. In return, we'll offer 

  • Competitive salary & benefits, 
  • An excellent working environment 
  • Most importantly we will give you the room to be yourself and live your passion. 

So what's your passion?  Please get in touch and tell us how you could bring your individual skills to Sumo Digital.

Applications without a portfolio will be not processed. 

“Sumo is an equal opportunity employer Minorities / Females / Disabled / Veterans”

Associate Producer

Sumo Video Games Pvt. Ltd.
Pune, MH, India

Job Description

Our Production Team has responsibility for ensuring project milestones are met by managing resource utilisation, tracking tasks and catching issues before they escalate beyond control.

 As an Associate Producer you will be accountable for facilitating the production of all our projects based out of our studio in Pune, India.

You will be responsible for:

  • Running the production floor according to the guidelines set by the Production Manager
  • Teaming up with IT and administration to ensure that all members of the development team have the resources needed to succeed and meet milestones
  • Managing and ensuring professionalism, performance and communication throughout the team
  • Staying abreast of issues on the floor and elevates information appropriately to Production Manager
  • Managing and ensuring professionalism, performance and communication throughout the team
  • Taking update plans and trackers and tracking of tasks
  • Attending production meetings and provide departmental updates
  • Maintaining a regular and constant dialogue with the team to stay abreast of their concerns, challenges etc.

Skills & Requirements

  • At least 2 years of commercial experience in production within the Gaming, Animation or VFX industry.  Candidates with lateral experience in Gaming from Design, Programming, Art etc., interested in transitioning to a Producer’s role can also apply.
  • You will excel at planning and execution, be able to work under pressure and achieve results under tight deadlines
  • Outstanding time management and organizational skills with a flexibility to adjust to shift schedules and requirements
  • Experience with the Microsoft Office suite of applications
  • A team-centric approach 

Additional Information

Relocation assistance is offered

How to Apply

Please apply via our career website

For a confidential chat about this role please get in touch with our senior recruiter Mr. Roshan Sarangi @rsarangi@sumo-digital.com

About the Company

Established in 2007, Sumo Pune is a AAA video games developer, supporting all Sumo Digital UK Studios across Engineering, Art, Design and QA.

 Sumo Pune prides itself on providing cross-discipline expertise and successful co-development support through seamless integration and versatility in all projects supported across a wide range of platforms, genres, and engines. Together we have consistently delivered AAA titles for partners that include SEGA, Microsoft, Codemasters, Sony, EA, 2K and many more.

 Our past successes include Hotshot Racing, Forza Horizon 4, LittleBigPlanet 3, Crackdown 3, and Hitman 2. We are also incredibly proud to be working on highly anticipated next-gen titles Sackboy: A Big Adventure and Hood: Outlaws & Legends as well as a variety of other exciting projects.

 Sumo Pune is a true extension of our UK studios, and team members on both sites collaborate daily on all aspects of game development. Our Studio is unique in India, allowing our staff to work directly on every available gaming platform, and at every stage of game development.

Being part of Sumo's development team is a rewarding experience, one that requires dedication, a strong sense of ownership over your work and an overwhelming enthusiasm for the games you work on.

Additional Information:

  • Relocation reimbursement from other cities is offered 
  • Performance linked bonus in addition to the fixed salary 
  • Opportunities to attend industry conferences 
  • A complete and all-encompassing medical insurance package for our employees and their children 

We Offer:

Being part of Sumo's Art team is a rewarding experience, one that requires dedication, a strong sense of ownership over your work and an overwhelming enthusiasm for the games you work on. In return, we'll offer 

  • Competitive salary & benefits, 
  • An excellent working environment 
  • Most importantly we will give you the room to be yourself and live your passion. 

So what's your passion?  Please get in touch and tell us how you could bring your individual skills to Sumo Digital.

Applications without a portfolio will be not processed. 

“Sumo is an equal opportunity employer Minorities / Females / Disabled / Veterans”

Senior Technical Artist - Legends of Runeterra

Riot Games
Los Angeles, CA, USA

Job Description

As part of the Technical Art team, you will oversee tool creation and maintenance. Working closely with animation, modeling, engineers and designers, you will uncover new ways to improve workflow, support asset creation and implementation, and ensure functionality, consistency, and quality. You will make sure our pipeline is adapting correctly to the creative needs of the product, while also helping inform our creative direction from an art content production view.

As a Senior Technical Artist on LoR you will work with teams and features across the entire game to build memorable events and moments, and develop features that challenge genre conventions and evolve the Legends of Runeterra experience.

Responsibilities

  • Set-up assets in the engine (meshes, animation blueprints, dynamics)
  • Provide technical support to art and animation in both Maya and Unity
  • Rig characters and props, working with animators to achieve engaging in-game performance.
  • Work with content support teams to maintain a and sustainable approach for memory/performance
  • Prototype new art assets and build asset generation pipelines
  • Give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
  • Work with outsourcers and external teams

Skills & Requirements

Required Qualifications

  • 5+ years of professional experience as a technical artist in games or related industries
  • Expertise in game development using modern game engines such as Unreal or Unity
  • Expertise in content creation tools like Maya
  • Diagnose and improve real-time 3D graphics
  • Be an ambassador between art and engineering
  • Experience working with external teams

Desired Qualifications

  • Scripting knowledge (Python, C# or C++, etc)
  • Experience developing in Unity, Unreal, or other real time 3d engines
  • Experience with the technical requirements for a variety of game platforms
  • Experience with character rigging and animation

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

How to Apply

To submit your application, click this link! 

About the Company

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, we released our debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. 

As League enters its second decade, we’re continuing to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, and multiple work-in-progress titles. We’re also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and the upcoming animated series Arcane.

Our Perks:

We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Life insurance, parental leave, plus short-term and long-term disability coverage are also available. Riot will support your retirement benefits with a company match, and double down on your donations of time and money to non-profit charitable organizations. Balance between work and personal life is encouraged with open paid time off, and a play fund so you can broaden and deepen your personal relationship with games.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance relating to an applicant's criminal history (LAMC 189.00).

For more info, check out www.riotgames.com.

Lead Game Designer

Square Enix Montréal
Montreal, Canada

Job Description

RESPONSIBILITIES

  • Participate in the development and growth of one of our Mobile projects;
  • Participate in the definition and implementation of the vision of the game including its history, target market, emotions and gaming mechanics;
  • Design and implement a strategy that will maximize the engagement, the retention and the monetization of the players;
  • Prototype different concepts and evaluate the performance and efficiency in his context;
  • Validate that the learning curve and the gameplay is interesting and engaging, throughout the development of the project;
  • Work and collaborate with all other departments (Art, Programming, Audio, Marketing...) to ensure that every element supports the vision of the game;
  • Lead a team of 3-5 designers, setting tasks for each designer to help achieve the goals set by the creative and production team;
  • Ensure that creative intent is maintained and upheld within the detailed design;
  • Present designs to stakeholders and determine the best course of action and next steps to answer the expectations;
  • Provide mentorship and guidance for design team including: performance goal setting, growth opportunities and coaching.

Skills & Requirements

EXPERIENCE & QUALIFICATIONS

  • 8+ years of experience in Game Design in the Video Game industry;
  • Mastering game design principles: Camera, Control, Character
  • Ability to understand the new paradigm of engagement, retention and monetization as well as classic games design
  • Basic knowledges of Unity and ability to be "hands-on" in the engine, and so debug, script, prototype...;
  • Bilinguism French-English.

INTERPERSONAL QUALITIES

  • Excellent communication skills to illustrate ideas;
  • Ability to perform multiple tasks and collaborate with various teams in the same time;
  • At ease in a team innovation-oriented;
  • Ability to learn and share knowledge;
  • Ability to give and receive constructive feedback.

MOTIVATION & INTERESTS

  • Ambition and passion for video games are essential!

How to Apply

Create the mobile games of tomorrow, today! Apply today on our website.

About the Company

Founded in 2011, Square Enix Montréal is a multi-award-winning mobile game studio that develops games based on existing franchises and new intellectual properties. Square Enix Montréal is dedicated to the creation of innovative and carefully crafted games that become international benchmarks such as the critically acclaimed titles Hitman Sniper®, Hitman GO®, Lara Croft GO® and Deus Ex GO®. In 2021, Square Enix Montréal announced that it was in development on a newly imagined mobile experience based on Taito’s Space Invaders and the upcoming release of project Hitman Sniper Assassins (working title). To date, the studio’s games have been downloaded over 130 million times in 175 countries. 

For more information, please visit square-enix-montreal.com, Facebook, Twitter, Instagram and LinkedIn. 

Lead Animator

Creative Assembly
UK

Job Description

Creative Assembly are looking for a Lead Animator to join our team based at our studio in Horsham, West Sussex. This is a unique opportunity to work on our next major, historical feature.

As Lead Animator, you will bring creativity and passion to the team and work collaboratively with other disciplines to craft and implement believable in-game animations.

The ideal candidate for this role would be an established Lead or an experienced senior looking to advance their career into a Lead role.

Key Responsibilities

This is very much a hands-on role; you will be responsible for creating in-game animations whilst also overseeing, inspiring, and motivating a small team to create world-class animations.

You will, where necessary, help define realistic animation schedules, create relevant animation documentation, produce in-game animations, and ensure technical and artistic quality.

On a day-to-day basis, you will:

  • Be responsible for managing the gameplay animation team
  • Work with animators to create animations that bring the in-game characters and world to life
  • Excellent communication, documentation, and scheduling skills
  • Assist in planning and directing mocap shoots in our bespoke Mocap studio
  • Engage in stand-ups, and collaborate with multi-disciplinary teams
  • Ensure that the standard of your work is of the highest quality, judging it by its function and appearance in engine
  • Take ownership of your tasks, from Maya to their final implementation in game
  • Provide feedback and mentor less experienced team members, Communication, approachability, and proactivity is vital in this role.

Skills & Requirements

Knowledge, Skill and Experience

Essential

  • Experience working as a 3D Animator in games
  • Knowledge of animation implementation in-engine
  • Proficient in Maya
  • Able to clean and enhance mocap data
  • Strong hand-key animation skills
  • Excellent communication skills, able to work both independently and as part of a cross discipline team
  • Ability to receive and apply critique and to contribute constructive feedback
  • Able to lead and mentor animators of various levels of experience
  • Self-Motivated with strong time-management skills

Desirable

  • Experience developing a title from start to finish
  • Interest in Historical Total War\Strategy Games
  • Motion Capture experience
  • Knowledge of rigging
  • Motion Builder experience
  • Experience of game engines such as Unreal, Unity
  • Chinese martial arts experience

Note: Applications for this role must include a portfolio/showreel (or link to a portfolio/showreel). Applications that do not have this information will not be considered. 

Additional Information

Relocation assistance is offered

How to Apply

Click Here to Apply

About the Company

Creative Assembly is one of the UK's leading games development studios, founded in 1987 and located in West Sussex, UK and in Sofia, Bulgaria. With a heritage of award-winning AAA titles, including the multi-million selling Total War™ series, Creative Assembly continues to build an impressive portfolio of games and world-renowned partnerships; working with Games Workshop on Total War™: WARHAMMER®, Wargaming Alliance on Total War™: ARENA, Twentieth Century Fox on Alien: Isolation, plus 343 Industries and Microsoft on Halo Wars 2. Creative Assembly has, with their exceptionally talented team of over 500, amassed a wealth of awards, including recent accolades from BAFTA, Music+Sound and Develop’s Industry Excellence awards.

3D Artist

Epic Games / Psyonix
Remote

Job Description

What makes us Epic?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.  

What you’ll do

Psyonix is seeking an experienced Senior 3D Artist to join our art team. Our ideal candidate is creative, self-motivated, and has knowledge of game development processes. All applicants must include wireframe models, including textures and breakdown descriptions.

In this role, you will 

  • Create a wide array of hard surface and organic models

  • Have a strong comprehension of design (real world and fictional)

  • Work within budget of engine and console limitations

  • Create assets properly scaled to real world accuracy and standards 

  • Adhere to the look and feel of the game through the team’s feedback

  • Collaborate with other departments including design, programming and animation

Skills & Requirements

What we’re looking for 

  • Complete understanding of modeling, texturing and optimization of assets through next gen pipeline

  • Proficiency with Maya, Max, Substance, Zbrush, Photoshop and equivalent software

  • Experience working on a large scale, 3D title (PC/Console) is preferred

  • Strong understanding of asset pipelines and agile development environments

  • Nextgen game engine experience - Unreal, Unity, etc

  • Clean topology modeling methods and strong attention to detail

  • You’re user-focused, passionate, scrappy, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do

Nice to have skills 

  • Solid foundation in art fundamentals of composition, design, light, etc

  • Desire and ability to work in a self-directed, fast paced work environment 

  • Ability to visualize and conceptualize props

  • Attention to development pipelines and target milestones 

  • Ability to gather, analyze, and act on feedback from the team, openness to critique

  • Passion and constant drive to stay up to date with the latest technology and new techniques

  • Excellent written and verbal communication

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply Here!

About the Company

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.

Psyonix is a video game developer best known for Rocket League, the award-winning game that combines soccer, driving, and highly competitive and addictive gameplay. As part of the Epic Games family, we are an industry-leading game studio rooted in a crunch-free philosophy that emphasizes an amazing employee experience, located in the heart of San Diego. For nearly 20 years, we have been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III and Unreal Tournament 2004.

Senior Lighting Artist - Fable Team

Playground Games
UK

Job Description

Playground Games is looking for a Senior Lighting Artist to join our exceptional team here in Leamington Spa. As Lighting Artist you will work with the Art Director to achieve our vision for lighting using both baked and dynamic lighting solutions.

You will proactively drive any collaboration with other departments as well as identifying and helping to develop techniques and toolsets. You will ensure that deadlines are met and work meets the quality required, while also identifying risks or opportunities for improvement. You must be flexible, highly motivated and detail conscious.

Skills & Requirements

  • Excellent knowledge of lighting theory.
  • Experience with 3DSMax.
  • Understanding and experience baking lightmaps.
  • Excellent knowledge of lighting pipelines and cutting-edge art techniques.
  • An interest in off-line 3D rendering.
  • An understanding of digital photography principles.
  • A passion for games.
  • An understanding of animated VFX is desirable, but not required.

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Senior UI Artist - Fable Team

Playground Games
UK

Job Description

Playground is seeking a skilled and experienced Senior UI Artist to work on an entirely new AAA open world action/RPG project. As an important member of the team, you’ll be responsible for creating consistently high quality UI art and raising the bar for user interface content in our titles. You’ll work closely with internal stakeholders so the ability to communicate effectively is very important.

Working closely with creative leads, you will be responsible for concepting and implementing key areas of the game's presentation. You will also be working with both Design and Engineering teams in areas of flow and functionality, to ensure a seamless user experience. You must be flexible, highly motivated and detail conscious.

This is a fantastic opportunity to join one of the world’s most exciting games studios, using cutting edge technology to create world class games with an established, highly talented and collaborative team.

Skills & Requirements

  • Experience of working on published AAA titles on consoles.
  • Strong Graphic Design skills
  • A deep understanding of UI / UX Design
  • Typography and Motion Graphics skills
  • An eye for detail
  • Excellent communication skills
  • A passion for games

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Animation Director - Fable Team

Playground Games
UK

Job Description

Playground Games is looking for an Animation Director to lead a world-class Animation team on an entirely new AAA open world action / RPG project. You will work closely with the Art Director and Cinematics Director to develop and drive the artistic vision for this AAA project and take responsibility for an exceptional team, as well as being a key member of the project leadership group.

Your experience within the games industry will have seen you work on multiple high-profile console titles through the course of your career. As Animation Director you'll take responsibility for all aspects of animation production and setting quality standards.

You’ll be flexible, highly motivated and approachable, with excellent communication skills honed by your experience of leading teams.

Skills & Requirements

  • Minimum of 3 published games with at least one AAA title in a Animation Director or equivalent position.
  • Have experience overseeing and supervising all animation content across a single project.
  • Deep understanding of the full game development process.
  • A thorough understanding of animation theory and technique.
  • Excellent communication skills with the ability to visualise creative ideas and collaborate in a multidisciplinary team environment giving & taking direction, critiques, and constructive feedback.
  • A genuine passion for video games, and a desire to elevate storytelling in games to the next level.

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Lead Character Artist - Forza Team

Playground Games
UK

Job Description

Playground Games is looking for a Lead Character Artist to join our Forza Horizon team who will help realise our games vision and work alongside award-winning technical and creative talent.

As Lead Character Artist you’ll oversee the Character Art team, working in conjunction with the Art Director and Art Manager to plan work for the team and ensure our high quality bar is realised. You will also have experience in the technical aspects of your craft, including materials, asset optimisation and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments.

You’ll of course be familiar with industry standard software packages such as 3DSMax or Maya, as well as having extensive experience with Mudbox or ZBrush. Your knowledge of human anatomy will be well developed and you’ll have a good level of understanding on best practices to suit animation and engine requirements.

Skills & Requirements

  • Minimum of 5 years’ experience of working on published AAA titles on current-gen consoles.
  • Strong interest in self-development of managerial skills, overseeing the work of other team members and mentoring and developing junior staff.
  • Able to communicate with artists, technical team members and studio leadership.
  • A strong understanding of technical considerations for character creation.
  • Strong knowledge of latest versions of Zbrush or Mudbox.
  • Good understanding of current generation production workflows in relation to character art production.
  • Strong understanding of human anatomy and it’s proportions.
  • Strong understanding of creating meshes with clean topology for deformation.
  • A strong portfolio demonstrating your in-game character art work to very high standards.

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Associate Art Manager - Forza Team

Playground Games
UK

Job Description

Playground Games are seeking an Associate Art Manager to assist in overseeing production for our world-class Forza Horizon Art team and to help realise our game vision.

As Playground’s Associate Art Manager, you’ll work with our Art Director, Art Manager and the Production team to oversee the creation and completion of Art content.

You will have a good understanding of art, design and technical fundamentals. Your keen eye for detail and experience of AAA production will allow you to identify project risks and dependencies, proposing solutions where issues emerge.

You must be flexible, highly motivated and approachable in a role that will see you interact with all disciplines.

This is a fantastic opportunity for an ambitious artist to further their career at one of the world’s most exciting games studios which creates highly successful world class games using cutting edge technology.

Skills & Requirements

  • A proven track record in the management and delivery of high performance, high quality assets for AAA titles.
  • Excellent communication skills.
  • Strong knowledge of a range of art production processes.
  • The ability to identify project risks and recommend appropriate mitigations and contingencies.
  • Demonstrable leadership & management experience.
  • A passion for games.

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is part of Xbox Game Studios and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Material Artist Contract - Forza Team

Playground Games
UK

Job Description

Playground Games is seeking a Material Artist who will be responsible for creating a diverse range of textures and materials needed to realise the vision for our Forza Horizon team.

As a Material Artist you’ll also need experience in the technical aspects of your craft, including shaders, asset optimisation, creation of efficient tile-able textures, Smart Materials in Substance Designer, as well as being comfortable communicating with technical departments.

Expert knowledge in Substance Designer is a must.

Skills & Requirements

  • Minimum of 1 AAA title released on current-gen console
  • Good understanding of current generation production workflows and technical considerations in relation to either character or environment art production
  • Able to communicate with technical team members
  • Ability to organise and manage work to meet deadlines
  • A strong portfolio demonstrating your in-game texture and Substance work to very high standards
  • A self-motivated team player, with good communication skills
  • Expert knowledge of textures creation packages such as substance Designer and substance Painter
  • Experience working with photogrammetry
  • Expert knowledge in PBR rendering & Light Interactions
  • Strong knowledge of Zbrush or Mudbox

DESIRABLE SKILLS:

  • Lighting and/or photography experience
  • Good traditional art foundation
  • Understanding of Photogrammetry Workflows
  • Experience implementing and maintaining material pipelines.

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.

Cinematics Designer Contract - Forza Team

Playground Games
UK

Job Description

Playground Games is looking for a Contract Cinematic Designer to join our talented Forza Horizon team here in Leamington Spa. You will develop and champion the cinematic creative vision whilst driving quality and upholding the project vision.

As a Cinematic Designer you’ll work with the Lead Cinematic Designer to create cinematics in collaboration with other disciplines

As an important member of the team, you’ll be responsible for consistently creating high quality cinematics, meeting deadlines and identifying risks or opportunities for improvement.

You must be highly motivated, flexible and detail conscious.

Skills & Requirements

  • An understanding of modern and classical cinematic fundamentals with an application towards establishing mood, tone, and emotion.
  • An understanding of cinematic storytelling, composition and pacing.
  • Understanding and keep up to date with modern trends within the entertainment industry.
  • A strong showreel showing recent work.
  • A genuine passion for video games.

Additional Information

Relocation assistance is offered

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Our newly-established second studio is committed to bringing together some of the most experienced and talented developers from around the world to develop an unannounced open-world action RPG.