Senior Technical Artist

Roboto Games
San Mateo, CA, USA

Responsibilities

  • Fill a key role building and supporting key technologies and workflows that enable artists to quickly implement visuals for an epic fantasy universe on Mobile and PC platforms!

  • Write shaders, and custom scripts as well as create materials in collaboration with other technical staff

  • Work closely with all disciplines to take high level visual direction and gameplay functionality and turn them into asset pipelines and workflows

  • Work with outsource partners to achieve consistent quality within project constraints

  • Optimize content and pipelines for performance, efficiency, and quality

  • Develop and document technical processes and tools

  • Be able to work autonomously but proactively seek direction

  • Timely delivery of tasks based on project schedules and deadlines

Requirements

  • 5+ years experience as a Technical Artist in 3D games, simulators, or VR/AR

  • 3+ years experience dealing with various artist workflows. i.e. Animation, Modeling, Lighting, and Asset Management

  • 3+ years experience in Unity, using Shuriken, and custom scripts, to create real-time VFX

  • Experience with programming/scripting languages such as C++, C#, JavaScript, MEL or Python

  • Strong 3D Math fundamentals 

  • Experience writing and optimizing shaders in HLSL or similar

  • Experience shipping titles with pipelines that support multiple delivery platforms (PC, Console and Mobile)

  • At least 1 shipped title in a senior role as a 3D Technical Artist

  • Experience communicating across team members including engineers and artists

  • Knowledge of 3D modeling and asset creation packages e.g. Maya, ZBrush, Substance Painter, Substance Designer, Blender, Knald, Marmoset, Photoshop, etc

  • Live in a time-zone within 4 hours of Pacific Time for team coordination

Nice to haves

  • Experience managing outsource partnerships

  • History of playing a variety of game genres both digital and physical

  • Experience working on games as a service/live content

Why work with Roboto Games?

  • As a member of a small team, your voice will be heard and you will have an immense impact on our games and community

  • Make games that you can play with your friends. Make games you can play on your phone, on your PC, on your mom’s Chromebook. You get the idea

  • Work alongside a diverse group of game industry game veterans with 12+ years of experience

  • Work from anywhere as long as you have enough overlapping hours with the Pacific time zone (plus or minus 3 hours for this position) 

  • Occasionally travel to Roboto’s HQ in California for work weeks and company offsites (attending remotely will always be supported)

  • Full time role with benefits (4 weeks of paid time off, stock options, health, dental, vision, charitable donation matching) 

  • What’s not to like?

About Roboto Games 

Hi! We’re Roboto Games, a minty fresh venture-backed games company. Before this we were leading games at PopCap, EA and Space Ape. And this isn’t our first rodeo/game studio. In 2007 we founded ZipZapPlay, a web and Facebook gaming company (we baked lots of cupcakes while making Baking Life), which we sold to PopCap (zombies also eat cupcakes it turns out) before they sold to EA in 2011. Since then we’ve also contributed to several mobile game hits. On average, we have 12 years of experience designing games with over $100m in revenue and over 65m players.

At Roboto, our mission is to make games that are good alone and great together. Our games are real-time multiplayer and cross-platform, so friends can easily play together. Our upcoming title is a bite-size survival/crafting MMO that will also include the option to own web3 digital assets (such as NFTs). We believe in making inclusive hybrid free-to-play and -own games that are fun for years and that will appeal to a broad range of players. Whether it’s on mobile, web, or PC you and your friends can play together anytime and anywhere.

If that sounds like fun, then join us! You should also join us if you like wizards, zombies and unicorns, not necessarily in that order.

All that sounds great you say? What do I need to do? Glad you asked!

2D Scene Prep Artist x2

Location: Altrincham, Manchester (UK) Job Title: 2D Scene Prep Artist Job Type: Fixed term Contract Start date: March 2023 (15-month duration) Description: APPLICANTS MUST HAVE UK RESIDENCY. THE ROLE IS AN IN-HOUSE POSITION. Surfing Giant Europe is looking for a 2D Scene Prep Artist to join our talented team and work on production of a high-profile Disney Junior Series, “Hey A.J”, which will be appearing on the Disney Jr. Channel and Disney+.

The successful 2D Scene Prep Artist candidate will: 

  • Proficiency in Toon Boom Harmony software.
  • Experience in Adobe Photoshop.
  • A thorough understanding of the 2D Animation pipeline.
  • Set up the Toon Boom Harmony scene templates, adjusting as necessary to detail the scene by number, length and render settings.
  • Import the necessary assets, character rigs, BG layers and props.
  • To ensure that all the assets required for the animator to start work on the scene are present and correct.
  • Make any adjustments necessary to scene elements to prepare them for key animation.
  • Have a strong sense of composition and design sensibilities.
  • Have excellent attention to detail and work in an organised and methodical manner.
  • To work collaboratively ensuring that the needs of the Animation Director and Animators are being met.
  • The ability to manage their time and meet deadline schedules.
  • Strong interpersonal skills and the desire to be a key team member.
  • Reports to the Scene Prep Supervisor.

 

Similar Animation Jobs

How to Apply View Map Please send applications to; careers@surfinggiant.com stating the role you are applying for & your full name in the SUBJECT box, along with link containing your most recent portfolio/CV. Tests may be required for applicants. Print Job

Lead Character Artist

Deck Nine Games
Westminster, CO, USA

Deck Nine Games is currently hiring a Lead Character Artist to help us create memorable characters for an unannounced AAA adventure game.

Could this be you? Well, are you an artist who radiates passion, talent, and an unquenchable curiosity about the human form? Do you want the camera to linger on your character’s faces, as the furrowing of the brow or the clenching of the jaw communicates everything? Do you hunger to lead a team of concept and character artists, inspiring them to bond tightly and produce amazing work? If so, then you are the right person for the job! The ideal candidate has years of experience and is fully versed in low and high poly modeling, normal mapping and texturing. We’re making story-first games, so if you want the world to see your characters up close and personal, this is the job for you. This is a full-time, remote position, or can be on site at our studio in Westminster, Colorado.

Please apply through our website: https://www.paycomonline.net/v4/ats/web.php/jobs/ViewJobDetails?job=31755&clientkey=C95E79A35425A848D5979DA09B770E45


Responsibilities:

  • Work with studio Art Director and Game Director to design and create cinematic-quality characters
  • Train, mentor and lead a team of concept and character artists
  • Create the highest level of character assets for an upcoming console title
  • Be able to work quickly and efficiently while adhering to the established art direction
  • Excellent work ethic, self-motivation, and able to accept constructive criticism and art direction
  • Excellent communication and organizational skills
  • Willingness to learn new methods and techniques for asset creation
  • Ability to adapt to new art styles
  • Maintain a balance of realism and stylization throughout the creation process

 

 

Qualifications:

  • Provide a link to a portfolio of your work in the application.
  • Enough years of experience to be able to deliver stylized realistic characters that radiate life and personality
  • Experience leading a diverse team of artists
  • Ability to critically assess the work of others and communicate clearly what’s needed to improve the work
  • Fluency in Maya and Z-Brush
  • Proven ability to create believable characters that radiate life and personality
  • A developed understanding of anatomy and proportions
  • A good attitude and a willingness to take direction and criticism
  • AAA shipped game experience
  • Proficiency creating 3d assets using Zbrush and Maya
  • Proficiency creating 2d artwork in Photoshop or Substance
  • Solid understanding of artistic fundamentals such as light, color, and composition
  • Solid understanding of the human form, proportions, and mechanics 

 

Benefits

·         Competitive salary depending on experience

·         Generous vacation time and paid parental leave

·         Health insurance for you and your family at a low cost to you

·         Dental and Vision insurance for you and your family at NO cost to you

·         Life and Disability benefits at NO cost to you

·         Optional Flexible Spending Account (including Healthcare and Limited Purpose), Dependent Care Account, and Health Savings Account available

·         Optional Supplemental Health and Life Insurance

·         401(k) Plan with an Employer Match

·         Growth opportunities for your career

 

 

 

Salary Range:  $100,000+ DOE

**Please note that the compensation information is a good faith estimate for this position only and is provided pursuant to the Colorado Equal Pay for Equal Work Act and Equal Pay Transparency Rules. It is estimated based on what a successful Colorado applicant might be paid. It assumes that the successful candidate will be in Colorado or perform the position from Colorado. Similar positions located outside of Colorado will not necessarily receive the same compensation. **

 

We are not able to sponsor visas.

 

About Deck Nine

Here at Deck Nine Games our passion is storytelling games. We are an independent game developer dedicated to crafting AAA interactive story games that inspire, transform, and entertain players. In 2021 we released Life is Strange True Colors, which went on to win multiple awards for storytelling and visuals, including best storytelling for 2021 and a VGA for Games for Impact. Recently we announced that we are developing a game for the hit sci-fi Amazon series, The Expanse. Our prior titles have won multiple awards, including Game of the Year and nominations for VGA and BAFTA awards. The studio is 100+ amazing people both located in our headquarters in sunny Westminster, Colorado and spread throughout the world permanently remote.

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.

 

If this sounds appealing to you, please apply now!

College Assistant Professor in Animation

New Mexico State University
Las Cruces, NM, USA

Requisition Number:  2200236F

Position Number: 197451

College-Track Assistant Professor in Animation & Visual Effects

9-Month Appointment

New Mexico State University

Department: Creative Media Institute

Location: Las Cruces, NM 

NMSU is an equal opportunity and affirmative action employer committed to assembling a diverse, broadly trained faculty and staff. Women, minorities, people with disabilities, and veterans are strongly encouraged to apply.

Required qualifications: MA or equivalent. Evidence of successful teaching is required, preferably in the areas of Animation & Visual Effects; at least one year of university-level teaching experience.

Applicant portfolios should demonstrate the following:

Creative works: Hard surface and organic models using polygons and NURBS surfaces, an understanding of topology / retopology, and highly detailed Digital Sculpts.

Software Proficiencies: Autodesk Maya and Arnold Renderer, Pixologic Zbrush, and the Adobe Creative Suite.

Preferred qualifications: MFA or other terminal degree. 1-3 years of teaching ANVE. 1-2 years Industry experience. Experience with a diverse student body similar to that of NMSU, guiding animation students through short animation productions.

Scripting in MEL or Python, familiarity in Unreal / Unity, a foundational understanding of 2D Art fundamentals, Acting, and Anatomy.

Job Description: The Creative Media Institute at New Mexico State University is seeking a story-driven 3D Generalist with an emphasis in Modeling to add to our faculty. An ideal candidate will demonstrate excellence in teaching with an adaptability to established curricula and the ability to guide students through multiple aspects of the 3D Animation pipeline.

Generalist topics include Story Development, Sequence Design, Storyboarding, Modeling, Animation, Rigging, Shading & Texturing, and Lighting & Rendering. Ideal candidates will facilitate class critiques, project management, and submission protocols. Additional responsibilities include services such as advising and participating in committees.

Examples of classes include: Foundations of 3D Animation, 3D Modeling, 3D Rigging, History of Animation, Writing for Animation, Storyboarding, Acting for Animation.

A complete application consists of 1) cover letter, 2) CV/Resume, 3) Unofficial Transcripts, 4) names and contact information of three references, 5) a brief statement of teaching philosophy, and 6) a link to creative portfolio.

Applications should be submitted online at https://jobs.nmsu.edu/postings/48607. Please note: applications are only accepted via the NMSU website.

Closing date for job posting: 16 January 2023

Full-time Faculty of Animation

Full-time Faculty of Animation

The Columbus College of Art & Design (CCAD) is seeking a full-time faculty member for our Animation Department with the rank dependent on qualifications. The candidate will be an artist, designer, or illustrator who leverages animation to tell stories and will be able to create an environment that supports students to achieve excellence. The candidate should have experience implementing animation in a field outside of the television, film, and game industries.

The department is interested in applicants who have engaged in service towards increasing the participation of individuals from groups historically underrepresented in the animation industry. The faculty member will teach six courses an academic year (3 each semester), contribute to departmental and college service, and maintain an active animation practice. The faculty member will be on a renewable multi-year employment agreement that will begin August 1, 2023.

The CCAD Animation Department is housed in the Cloyd Family Animation Center. Campus facility highlights include: a 15-seat stop motion lab, a drawing classroom, two dedicated Cintiq teaching labs, a Cintiq docking lab, flex space for student projects, faculty offices, a gallery, and a 90 seat screening room with a Christie 4220 DLP 4K Projector and Dolby Atmos 7.1 Surround Sound System. Animation faculty are encouraged to collaborate on both departmental and cross-disciplinary projects. All CCAD faculty have access to a variety of internal funding sources in order to support professional practice (travel, research, projects), including the Griffith Big Project Fund that supports new making and research projects.

A completed Faculty of Animationapplication will require:

  • A cover letter that articulates the ways their experience fits the role and includes the following:
    • one example of how they created an environment that supported students to achieve excellence.
    • one example of how they implemented animation in a field outside of the television, film, and game industries
    • a diversity statement outlining their commitment to diversity, equity, and inclusion (an application without a diversity statement will not be considered).
  • A CV that includes names/contact details for three references, a link to a demo reel (YouTube or Vimeo), and a curated drawing portfolio (website or PDF).

Faculty of Animation Qualifications:

  • A bachelor’s degree is required, as is strong professional experience in animation and/or a graduate degree in a relevant discipline.
  • Experience teaching at the college level is desired, but not required.

Please direct any questions regarding the position to the search committee chair, Charlotte Belland <cbelland@ccad.edu>. Review of applicants will begin on January 3, 2023, but applications will continue to be received and reviewed until the position is filled.

CCAD Vaccination & Booster Requirement Notice

Columbus College of Art & Design (CCAD) is committed to protecting our students, employees, and our communities from COVID-19. Toward that goal, and in consideration of guidance released by the state of Ohio, the U.S. Centers for Disease Control and Prevention (CDC), and a variety of public health authorities and professional organizations, CCAD is implementing a vaccination & booster requirement policy for its students and employees.

All employees, including on-campus, hybrid, or fully remote status, are required to receive the Covid-19 vaccination and booster shot (if eligible) as determined by CCAD and provide proof of their fully vaccinated/up to date status upon hire.

Reasonable Accommodation: Employees in need of an exemption from this policy requirement due to a medical reason, or because of a sincerely held religious belief, must request a Request for Accommodation form from Human Resources to begin the interactive accommodation process. Accommodation requests will be considered on a case-by-case basis and/or granted where they do not cause CCAD undue hardship or pose a direct threat to the health and safety of others.

Please direct any questions regarding this notice to Human Resources at humanresources@ccad.edu.

*CCAD reserves the right to modify, supplement, revise, or rescind any part of this notice as it deems necessary or appropriate with notification.

About CCAD:

Columbus College of Art & Design teaches a diverse undergraduate and graduate student body in the midst of a thriving creative community in Columbus, Ohio. Founded in 1879, CCAD is one of the oldest private, accredited, and nonprofit art and design colleges in the United States. CCAD offers 11 BFA programs in a variety of visual art and design disciplines, a Master of Fine Arts in Visual Arts, and a Master of Professional Studies in Retail Design that produce graduates equipped to shape culture and commerce at the highest level.

At the core of CCAD is The CCAD Way, one of Creative Collaboration, Intentional Inclusivity, and Proven Potential. Our Core Values of Respect, Positivity, Inspiration, and Accountability unite us. CCAD’s Presidential Commission on Diversity, Equity & Inclusion works to help CCAD grow with intention into a more inclusive and equitable institution. Learn more at ccad.edu.

About Columbus:

As the 14th largest city in the country and the largest and fastest-growing city in Ohio, Columbus is collaborative, open, and dynamic. Between incredible arts and entertainment, exciting collegiate and professional sports, and a spectacular downtown riverfront of sprawling greenspace, Columbus has something for everyone. Here, you’ll find all the culture and amenities you’d expect in a major city, with the friendly and approachable attitude of the Midwest. Franklin County, where Columbus is located, is the epicenter of the state’s political, economic, and social presence and is home to 1.3 million residents with a median age of 34.

Columbus is a top city for equality and was the recipient of a perfect score from the Human Rights Campaign in 2020. And central Ohio is serious about higher education: the Columbus region is home to 52 college and university campuses, with 22,000 annual college graduates. Because CCAD is closely tied to the city’s numerous art and design spaces and ever-expanding districts, you’ll have plenty of places to experience creativity and showcase your own.

EEO Statement:

As an educational and cultural institution, a culture of equity and inclusion is not an add-on at CCAD, rather it is central to how we define creative excellence and the health of our institution. CCAD believes that a culturally diverse campus is integral to academic excellence, and our student, faculty, staff, and trustee bodies should reflect the diverse world in which we live, with attention to race, ethnicity, religious creed, national origin, age, sex, sexual orientation, gender identity or expression, and ability.

At CCAD, we are determined to foster an environment of inclusion and equity. CCAD is an equal opportunity employer and encourages applications from individuals who will contribute to its diversity.

For more information, or to apply now, you must go to the website below. Please DO NOT email your resume to us as we only accept applications through our website.

https://www.applicantpro.com/j/2641781-238586

 

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How to Apply View Map For more information, or to apply now, you must go to the website below. Please DO NOT email your resume to us as we only accept applications through our website.

https://www.applicantpro.com/j/2641781-238586

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2D Harmony Builder

Jam Filled is a dynamic workplace for like-minded creative artists such as 2D Harmony Builder, we will remind you why you love cartooning: every project is produced with an eye for quality and an ear for fun!

We’re looking for Harmony Builders/Riggers for all three of our studios; Toronto, Ottawa, and Halifax!

You’ll get to as 2D Harmony Builder:

  • Work as a team with fellow Builders
  • Follow direction from your Supervisor(s)
  • Build complex rigs for characters and props in a 2D environment
  • Manage time to meet the weekly deadlines
  • Solve problems with builds/rigs to ensure animators can produce the animation needed for the production
  • Revise builds/rigs as needed, to meet the expectations of the Supervisor(s)/Director(s)

This will be your JAM if you have:

  • 3+ years of industry experience is preferred
  • Previous experience building/rigging characters and props in a 2D animation production environment (ideally episodic) is preferred
  • Technical knowledge in ToonBoom Harmony is required
  • Experience building/rigging in ToonBoom Harmony is preferred
  • Experience with building/rigging in Maya, Flash or other programs is an asset
  • Strong drawing skills in various styles
  • Strong problem-solving skills
  • Eagerness to learn and ask questions, and develop overall skills in Builds department
  • Ability to take direction from the supervisors and follow proper procedures
  • Ability to adapt to various show styles and work within schedule parameters

What’s in it for you as a 2D Harmony Builder?

  • Healthcare and dental
  • Competitive remuneration
  • Close proximity to the downtown core and public transportation
  • Various activities, team-building events, and parties
  • Flexible work hours
  • Focus on work/life balance

Boat Rocker is committed to hiring and supporting diverse candidates. We strongly encourage applications from people who identify as being part of an under-represented and equity-deserving group. This would include people who identify as racialized, Black, Indigenous, women, LGBTQ2SI+, and having a disability among others. We also recognize the importance of intersectional identities in our hiring and retention.

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Applicants may submit at:

https://boatrocker.catsone.com/careers/71401-Jam-Filled/jobs/15432095-2D-Harmony-Builder

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Assistant Professor, Video Games & Digital Art

Job Description for Video Games & Digital Art Job

Responsibilities include teaching, advising and working with undergraduate and graduate students. Candidate will: sustain an active record of scholarship in an area that intersects with digital art or video games; participate in the development of courses and curricula; and contribute to service activities such as outreach to high schools and serving the School, College, and University on committees. Initial responsibilities include engagement with the LSU Cain Center to aid in video games and esports curriculum development for the Digital Design & Emerging Media Pathway. Candidate will also maintain a commitment to ensuring an inclusive and collaborative environment that promotes diversity and creative freedom for those involved in the digital art and video games entangled communities.

Required Qualifications:
● Master’s degree, doctorate, OR combination of bachelor’s and commensurate
experience/practice in a field relevant to digital art and video games.
● An equivalent combination of education and experience in digital art and video games sufficient to successfully perform the essential duties of the job.

Additional Job Description:

Special Instructions
To receive full consideration, please provide the following: (1) a letter of application (cover memo) with a narrative description of your background, interests and qualifications for the position (3-page maximum). Describe courses you are qualified to teach and/or classes you have taught in the past, your research interests and scholarly activities, and relevant practice experience. Submissions must also include: (2) a curriculum vita; (3) the names, addresses, telephone numbers, and e-mail addresses of three references; and (4) links to or examples of at least 3 scholarly/creative works. A copy of your transcript(s) may be attached to your application; however, original transcripts can be provided prior to hire.

Please attach ALL documents in a single PDF under the Resume/CV section of your application. Application review will begin immediately, and will continue until a candidate is selected. The position will remain open until filled.

More information about the College of Art & Design, School of Art, Digital Art concentration, and Digital Media Arts & Engineering program are available at http://design.lsu.edu, http://art.lsu.edu, http://digitalart.lsu.edu, and http://dmae.lsu.edu.

Special Instructions:

The School of Art at Louisiana State University seeks a full-time, tenure-track Assistant Professor in the area of Video Games & Digital Art. The successful candidate will be an innovative and dedicated practitioner and educator, with demonstrable skills in video game and digital art related fields which fall within the broad academic scope and research/creative activities of the School of Art and Digital Media Arts and Engineering programs. Candidates with
clear evidence of potential for excellence in teaching, research, and service are encouraged to apply.

Posting Date:

August 9, 2022

Closing Date (Open Until Filled if No Date Specified):

Additional Position Information:

Background Check – An offer of employment is contingent on a satisfactory pre-employment background check.

Benefits – LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; various leave options; paid holidays; wellness benefits; tuition exemption for qualified positions; training and development opportunities; employee discounts; and more!

Essential Position (Y/N):

LSU is an Equal Opportunity Employer:

LSU believes diversity, equity, and inclusion enrich the educational experience of our students, faculty, and staff, and are necessary to prepare all people to thrive personally and professionally in a global society. We celebrate diversity and are committed to the principles of diversity and inclusion. We actively seek and encourage qualified applications from persons with diverse backgrounds, cultures and experiences. To learn more about how LSU is committed to diversity and inclusivity, please see LSU’s Diversity Statement and Roadmap. Persons needing accommodations or assistance with the accessibility of materials related to this search are encouraged to contact the Office of Human Resource Management (hr@lsu.edu).

HCM Contact Information:

Questions or concerns can be directed to the LSU Human Resources Management Office at 225-578-8200 or emailed HR@lsu.edu

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APPLY HERE: https://lsu.wd1.myworkdayjobs.com/en-US/LSU/job/Assistant-Professor--Video-Games---Esports_R00063794

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Assistant Professor, Video Games & Digital Art

Louisiana State University
Baton Rouge, LA, USA

Job Description:

Responsibilities include teaching, advising and working with undergraduate and graduate students. Candidate will: sustain an active record of scholarship in an area that intersects with digital art or video games; participate in the development of courses and curricula; and contribute to service activities such as outreach to high schools and serving the School, College, and University on committees. Initial responsibilities include engagement with the LSU Cain Center to aid in video games and esports curriculum development for the Digital Design & Emerging Media Pathway. Candidate will also maintain a commitment to ensuring an inclusive and collaborative environment that promotes diversity and creative freedom for those involved in the digital art and video games entangled communities.

Required Qualifications:
? Master’s degree, doctorate, OR combination of bachelor’s and commensurate
experience/practice in a field relevant to digital art and video games.
? An equivalent combination of education and experience in digital art and video games sufficient to successfully perform the essential duties of the job.

Additional Job Description:

Special Instructions:


To receive full consideration, please provide the following: (1) a letter of application (cover memo) with a narrative description of your background, interests and qualifications for the position (3-page maximum). Describe courses you are qualified to teach and/or classes you have taught in the past, your research interests and scholarly activities, and relevant practice experience. Submissions must also include: (2) a curriculum vita; (3) the names, addresses, telephone numbers, and e-mail addresses of three references; and (4) links to or examples of at least 3 scholarly/creative works. A copy of your transcript(s) may be attached to your
application; however, original transcripts can be provided prior to hire. Please attach ALL documents in a single PDF under the Resume/CV section of your application. Application review will begin immediately, and will continue until a candidate is selected. The position will remain open until filled.

More information about the College of Art & Design, School of Art, Digital Art concentration, and Digital Media Arts & Engineering program are available at http://design.lsu.edu, http://art.lsu.edu, http://digitalart.lsu.edu, and http://dmae.lsu.edu.

Special Instructions:

The School of Art at Louisiana State University seeks a full-time, tenure-track Assistant Professor in the area of Video Games & Digital Art. The successful candidate will be an innovative and dedicated practitioner and educator, with demonstrable skills in video game and digital art related fields which fall within the broad academic scope and research/creative activities of the School of Art and Digital Media Arts and Engineering programs. Candidates with
clear evidence of potential for excellence in teaching, research, and service are encouraged to apply.   

Posting Date:

August 9, 2022

Closing Date (Open Until Filled if No Date Specified):

Additional Position Information:

Background Check - An offer of employment is contingent on a satisfactory pre-employment background check.

Benefits - LSU offers outstanding benefits to eligible employees and their dependents including health, life, dental, and vision insurance; flexible spending accounts; retirement options; various leave options; paid holidays; wellness benefits; tuition exemption for qualified positions; training and development opportunities; employee discounts; and more!

Essential Position (Y/N):

LSU is an Equal Opportunity Employer:

LSU believes diversity, equity, and inclusion enrich the educational experience of our students, faculty, and staff, and are necessary to prepare all people to thrive personally and professionally in a global society. We celebrate diversity and are committed to the principles of diversity and inclusion. We actively seek and encourage qualified applications from persons with diverse backgrounds, cultures and experiences. To learn more about how LSU is committed to diversity and inclusivity, please see LSU’s Diversity Statement and Roadmap. Persons needing accommodations or assistance with the accessibility of materials related to this search are encouraged to contact the Office of Human Resource Management (hr@lsu.edu).

HCM Contact Information:

Questions or concerns can be directed to the LSU Human Resources Management Office at 225-578-8200 or emailed HR@lsu.edu

Pipeline TD

Flying Bark Productions
Sydney, Australia

Come and work with us! We are looking to expand our Pipeline team on all fronts and all levels. We are working on exciting projects such as Marvel Studios, What If…?, Shaun Tan’s Tales from Outer Suburbia, Disney Marvel’s Moongirl and Devil Dinosaur, and the recently announced Avatar: The Last Airbender feature film, as well as our own creations.

We're looking for pipeline and tool developers to join our project and core pipeline teams where we recognise the nature of work has changed and actively accommodate a healthy work/life balance. You would be joining a group of developers that genuinely enjoy making artists’ lives easier. We have a great dev culture, promoting new ideas and discussions within the team and are keen to have your input.

About the role:

As a (Flying) Barker and member of the pipeline crew:

  • You excel at identifying how to automate artists' workflows, so they do not have to repeat the same thing over and over.
  • You are an excellent problem solver with attention to detail, identifying how to split a complex task into smaller, more manageable ones.
  • Communication with others is second nature to you, ensuring the flow of information with production, artists and pipeline stays active.
  • You can identify when to invest time solving a problem properly and never look back, or make a one off exception and solve it now by whatever means necessary.
  • You are a fast learner, and never afraid to be involved in new workflows, new applications, new code, or even old code, to get familiarised with.
  • You are not afraid of refactoring code when the job requires it, or adding value to existing code by keeping consistency when it makes more sense.
  • You are not shy when it comes to proposing your ideas for new workflows.
  • You are a team player, can support your peers and artists when they are in need, and escalate issues if necessary.
  • You are able to prioritise tasks to have the most impact with the time and resources available.

Day to day:

  • You will interact with VFX , CG supervisors, Production Managers and Artists that need your technical guidance.
  • You will attend technical meetings to provide clarity about the development you are involved with.
  • You will be in constant communication with your team, the pipeline team, as well as with your production, if you are assigned to one.
  • When you work at project level, you will be developing solutions with a specific project in mind, and expanding the company pipeline capabilities in a project agnostic way.
  • When you work at core level, you will be developing solutions for all project workflows, company wide.
  • You will be documenting new and existing workflows for the benefit of the technical and creative teams.

The details:

  • We work with the Shotgrid Toolkit Framework, so experience in this area and or any other Asset Management systems is a must.
  • Our software stack involves Autodesk Maya, Substance Painter, Katana, Nuke and Houdini, as well as Toon Boom Harmony. Experience in one or multiple of these DCC API is required.
  • Excellent Python coding skills are a must. C++ knowledge would be a bonus for squeezing that extra performance needed in certain places.

Join us and you can enjoy…

  • An informal working environment - we are a pet friendly studio.
  • Flexible working conditions, a hybrid approach between working from home / office.
  • Learning opportunities, fortnightly sessions to learn from others, and also to showcase your work, so others will learn from you.
  • Career progression, a pathway to improve your skills and experience to align to your professional development goals.
  • Regular company and team events to foster connection with others.
  • Modern collaboration tools to support our hybrid working approach.
  • Cycle between projects and core, do not get stuck in one way of development.
  • Relocation package and sponsorship to Australia for the right candidate and their family.

Assistant/Associate Professor in Digital Design

New Jersey Institute of Technology (NJIT)
Newark, NJ, USA

Assistant/Associate Professor in Digital Design

 

Department:

 

Hillier College of Arch & Design

 

Reports To:

 

The Department Chair

 

Position Type:

 

Faculty

 

Position Summary:

 

The J. Robert and Barbara A. Hillier College of Architecture and Design (HCAD) at the New Jersey Institute of Technology (NJIT) invites applications for a full-time tenure-track or tenured appointment in Digital Design at the rank of Assistant or Associate Professor. The appointment is within the School of Art + Design at HCAD. We seek an accomplished educator and digital designer with a record of excellence in digital design and teaching in 2D & 3D animation, VFX, game design and development, the film industry, or digital media and culture to teach design studio, lecture, and/or seminar courses to undergraduate and graduate students.

 

Essential Functions:

 

- Teach design studio, lecture, and/or seminar courses to undergraduate and graduate students in School of Art & Design at Hillier College of Architecture & Design.

 

- Have a clear research agenda related to their design work & will be expected to pursue this agenda through scholarly activities such as publishing papers and/or books, presenting work at conferences, and designing peer-recognized work.

 

- Expected to participate in service activities within HCAD & NJIT, as well as within their profession and/or discipline.

 

Prerequisite Qualifications:

 

- Recognizing that the area of digital design is both emerging and multi-disciplinary, the candidate's expertise may originate in many creative academic or professional areas.

 

- Candidates should hold a terminal degree in the field from an accredited program, or its equivalent, such as M.F.A., M. Arch., or Ph. D. A proven record of excellence in teaching, and creative practice, and/or research are required.

 

- At the university's discretion, the education and experience prerequisites may be exempted where the candidate can demonstrate to the satisfaction of the university, an equivalent combination of education and experience specifically preparing the candidate for success in the position.

 

Bargaining Unit:

 

PSA

 

FLSA:

 

Exempt

 

Full-Time

 

Special Instructions to Applicants:

 

- Candidates should submit a CV, a cover letter that includes a statement of interest outlining their vision and qualifications for the position, a research statement, a teaching statement, and a list of three references. Applicants should also provide a link in their cover letter to a digital dossier containing samples of their research and design projects, as well as samples of their students' work, in a PDF Format.

 

Applicants are encouraged to apply by December 1, 2022. The position, however, will remain open until filled.

 

To apply, visit https://apptrkr.com/3651515

 

Copyright ©2022 Jobelephant.com Inc. All rights reserved.

 

https://www.jobelephant.com/

Lighting Supervisor

Flying Bark Productions
Sydney, Australia

Flying Bark has an exciting new opportunity on an animated feature film we’re producing! We’re looking for an experienced Lighting Supervisor who can work from our beautiful studio in Sydney starting in March 2023.

The Lighting Supervisor works closely with the CG and VFX Supervisors and the Producer to bid, schedule and execute the lighting production schedule. It is a highly collaborative role that relies heavily on excellent communication with the other creative and technical Supervisors, motivational leadership skills and a superior knowledge of the CG pipeline, processes and software. 

Here's the kind of skills we're looking for:

  • Ability to direct, inspire and mentor their team, and appropriately assigning work to suit artists’ strengths, whilst also being able to give constructive and regular feedback
  • Substantial experience and understanding of Katana, Nuke and Arnold in a production-based environment
  • Have a proven track record of seamlessly working with 2D, 2.5D and CG shots, understanding limitations in 2D and CG animation pipelines
  • Ability to think of creative solutions to enhance shots, without overshadowing the overall story point or animation
  • A solid knowledge of lighting and compositing workflows and ability to work interactively with all upstream departments to resolve issues quickly
  • Aid their team in the creation and use of templates for lighting and bashcomps;
  • Developing and working within the constraints of the pipeline, and providing feedback about where workflows could be improved
  • Maintaining strong communication and the ability to work to a verbal or visual brief, flagging in advance any issues that may arise.

Animation Resource Assistant

Rockstar Games is seeking an animation resource assistant, Rockstar create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar India is on the lookout for talented Animation Resource Assistant who possess a passion for Animation in video games industry. This is a full-time permanent position based out of Rockstar’s unique game development studio in Bangalore.

ANIMATION RESOURCE ASSISTANT RESPONSIBILITIES

  • Work closely and coordinate priorities with other R* studios and departments.
  • Evaluate assets for animation suitability and usability.
  • Maintain scene functionality via optimization and organisation of file assets for the cinematic department.

SKILLS

  • Positive, solution-orientated individual, with an interest in video games and game development.
  • Good interpersonal and communication skills and ability to work closely with members of our global teams.
  • Knowledge of development issues with an understanding of export processes to game engine.
  • Technically minded to problem solve and overcome challenges throughout production.
  • Thrive to learn constantly and be receptive to changes.
  • Be able to manage own self and be a team player.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Animation experiences preferable.
  • Experience with Motion builder/3ds Max.
  • Experience with scripting Languages, Python, C#.
  • Quality Assurance experience.

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Character Animator: Gameplay (All Levels)

Rockstar Games seeks a Character Animator, we create world-class entertainment experiences.

Character Animator RESPONSIBILITIES

  • Create stunning animations that are both fluid and responsive.
  • Work closely with programmers to create core mechanics and immersive experiences.
  • Implement, troubleshoot and debug animation systems.
  • Help improve animation pipelines.

QUALIFICATIONS

  • Bachelor’s degree in Art / Animation or equivalent Animation Courses.
  • Outstanding demo reel.

SKILLS

  • Positive, solution-orientated individual, with deep-rooted interest in video games, and game development.
  • Exceptional skill in animating the human figure to create realistic character animations with motion capture data.
  • Strong understanding of development issues in getting animations into a game.
  • Bring innovation and resolution to technical problems and challenges throughout production.
  • Strong interpersonal and communication skills and ability to work closely with members of our global teams.
  • Thrive to learn constantly and be receptive to the changes.
  • Be able to manage own self and be a team player.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Practical knowledge of programming languages (Python, C# / C++, etc.).
  • Advanced knowledge of Motion Builder and motion capture.
  • Professional experience developing third person action games.
  • Practical knowledge of state machines, motion trees, and cutting-edge animation technology.

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Motion Capture Animator (Junior/ Mid- Level)

Rockstar Games seek a Motion Capture Animator (Junior/ Mid- Level), Rockstar we create world-class entertainment experiences.

Motion Capture Animator RESPONSIBILITIES 

  • Process motion capture data through proprietary pipelines.
  • Retarget motion capture data to game assets using high end workflow.
  • Assist in creating tools and scripts to improve workflow.
  • Share and advance knowledge of worldwide teams.

QUALIFICATIONS

  • Minimum 2 years’ experience with either character animation or motion capture.
  • Minimum 1-year experience with Motion Builder.

SKILLS

  • Superlative communication (written and verbal) and interpersonal skills are an absolute must.
  • Working knowledge of Microsoft Office.
  • Strong technological problem-solving skills.
  • Highly motivated and passionate – Intense energy is a must.
  • Ability to stay calm, work hard, and stay dedicated to finding solutions even under the tightest of deadlines and most stressful of situations.
  • Have a tremendous ability to multi-task and prioritize.
  • Utmost reliability & commitment to the job.
  • Ability to work as part of a team and take constructive criticism and direction.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Linux/OS knowledge.
  • Thorough understanding and passion for Rockstar Games.

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Lighting Artist for Children’s Animated Series

Lighting Artist (Lighting / Shading / Rendering) – Children’s animated series.

About The Lighting Artist Role

We are a busy London animation studio making a new 3D animated series commissioned by a major broadcaster. It is a neurodiverse, inclusive show for pre-schoolers that we are super excited about.

When you join our incredible team, you will be a Lighting artist responsible for shading and rendering the sequences of the series. You will be working with the Character Animators, the Animation Director and the Compositors of the show.

Starting in early January, the approximate duration is 27 weeks. It is an in-house position in our studio located in Soho, London.

About You

Must have:

  • Min. 1 year experience as a Lighting artist.
  • Demonstrable experience in cartoony style 3D animation.
  • Strong experience with Maya and Redshift.
  • Proactive, problem-solving mentality.
  • Attention to detail.
  • Excellent communication skills.

Lighting Artist Job Hocus Pocus Studio

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Character Animator: Gameplay (All Levels)

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar India is on the lookout for talented Character Animators (All Levels) who possess a passion for In-Game animation in video games industry. This is a full-time permanent position based out of Rockstar’s unique game development studio in Bangalore.

RESPONSIBILITIES OF THE CHARACTER ANIMATOR

  • Create stunning animations that are both fluid and responsive.
  • Work closely with programmers to create core mechanics and immersive experiences.
  • Implement, troubleshoot and debug animation systems.
  • Help improve animation pipelines.

QUALIFICATIONS

  • Bachelor’s degree in Art / Animation or equivalent Animation Courses.
  • Outstanding demo reel.

SKILLS

  • Positive, solution-orientated individual, with deep-rooted interest in video games, and game development.
  • Exceptional skill in animating the human figure to create realistic character animations with motion capture data.
  • Strong understanding of development issues in getting animations into a game.
  • Bring innovation and resolution to technical problems and challenges throughout production.
  • Strong interpersonal and communication skills and ability to work closely with members of our global teams.
  • Thrive to learn constantly and be receptive to the changes.
  • Be able to manage own self and be a team player.

PLUSES

Please note that these are desirable skills and are not required to apply for the position of Character Animator

  • Practical knowledge of programming languages (Python, C# / C++, etc.).
  • Advanced knowledge of Motion Builder and motion capture.
  • Professional experience developing third person action games.
  • Practical knowledge of state machines, motion trees, and cutting-edge animation technology.

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Please apply with a CV and cover-letter demonstrating how you meet the skills above, to jobs@rockstarindia.com.

If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.

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Nuke Compositor

Flying Bark Productions
Sydney, Australia

Paramount Animation and Nickelodeon Animation have enlisted Flying Bark Productions to animate their first recently announced Untitled Avatar feature film in a newly confirmed partnership with Avatar Studios.

As a Nuke Compositor you will work closely with Lighting TDs and creative Leads in order to achieve the creative brief set out by the VFX Supervisor. You will be able to confidently use the tools or software provided, and play a critical role in the execution and delivery of the high quality visual style of the production

We’re looking for experienced Nuke Compositors who can work from our beautiful studio in Sydney (preferred) or remotely elsewhere within Australia. Roles begin from August 2023 onwards.

The skills we’re looking for are:

  • Using Nuke Compositing software, meet the brief for the film that fulfils the creative standards of the project as advised by the Compositing Supervisor
  • Ability to tackle shots creatively, whilst keeping an eye on continuity and taking responsibility for their final look
  • Ability to think of creative solutions to enhance shots, without overshadowing the overall story point or animation, including but not limited to, the addition of adding atmos, vignettes, depth of field
  • Able to seamlessly work with 2D, CG and 2.5D shots, understanding limitations in 2D and CG animation pipelines
  • Able to manage their time allocated to their assigned work
  • Able to be organised and methodical, dealing with large amounts of shots, tracking versions and render management
  • Producing final shots with neat and well labelled node network, with reference to files in correct locations and easy to navigate filing systems
  • Being proactive and communicative with the upstream teams and production, ensuring the efficient delivery of animation layers to compositing
  • Communicate with the Pipeline team and aid in implementing improvements to the Comp pipeline
  • Able to take direction from the Supervisor/s and Lead/s, and address notes appropriately
  • An understanding of film colour space, grading, and  a superior eye for composition, colour, mood and lighting

Nuke Compositing Lead

Flying Bark Productions
Sydney, Australia

Paramount Animation and Nickelodeon Animation have enlisted Flying Bark Productions to animate their first recently announced Untitled Avatar feature film in a newly confirmed partnership with Avatar Studios.

The Compositing Lead is responsible for leading a team of Compositors, achieving the excelling in delivering the creative vision briefed by the VFX Supervisor, whilst maintaining a consistent technical approach. They also evaluate the creative and technical approaches for sequences, assist the Producer to bid, schedule and execute their team’s schedule.

We’re looking for an experienced Nuke Compositing Lead who can work from our beautiful studio in Sydney starting in June 2023.

The skills we’re looking for are:

  • Direct, inspire and mentor all crew in the Nuke Compositing department
  • Ability to think of creative solutions to enhance shots, without overshadowing the overall story point or animation, including but not limited to, the addition of adding atmos, vignettes, depth of field
  • Ability to create a compositing workflow for sequences that excels the creative brief
  • Using Nuke Compositing software, perform all tasks associated with the compositing process, including layering of elements, matte projections and colour grading
  • Responsible for ensuring a high level of quality by having a good eye for detail and cross checking renders are up to standard
  • Able to seamlessly work with 2D, 2.5D and CG shots, understanding limitations in 2D and CG animation pipelines
  • Be organised and methodical, dealing with large amounts of shots, tracking versions and render management
  • Able to take direction from the Supervisors, Leads and client and address notes appropriately
  • Ability to multitask, prioritise and problem solve. Ability to be adaptable, flexible and responsive to changes
  • Produce final renders and elements for delivery with a neat and well labelled node network, while maintaining reference to files in correct locations and easy to navigate filing systems
  • A passion & infectious enthusiasm for creating outstanding visuals on an international stage
  • Ability to work in a team environment and follow guidance from creative and technical supervisors
  • Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work to quota
  • Ability to take and successfully interpret a verbal or visual creative brief
  • Be proactive and communicative with the upstream teams and production
  • Communicate with the Pipeline team and aid in implementing improvements to the Comp pipeline

Head of CG

Flying Bark Productions
Alexandria, Australia

Come and work with us! We are working on exciting projects such as Marvel Studios’ What If…?, Shaun Tan’s Tales from Outer Suburbia, Disney Marvel’s Moon Girl and Devil Dinosaur, the recently announced Avatar: The Last Airbender feature film, Flying Bark’s own 200% Wolf, and many more.

We are looking for a Head of CG to expand our core supervision team, where even at that level we recognise the nature of work has changed and actively accommodate a healthy work/life balance. You would be joining an inclusive group of creative and technical artists that love collaborating and problem solving as a team. 

About the role:

As a (Flying) Barker and member of the CG supervision crew:

  • You will work closely with the Head of Pipeline to assess, plan and execute a robust core pipeline workflow that services all productions in the most efficient way possible while considering overall requirements, new and existing technologies, budget and future proofing further development

  • You excel at identifying how the team should be working, finding ways to automate artists' workflows so they can concentrate on producing their high quality work.

  • You are an excellent problem solver with attention to detail, identifying how to split a complex task into smaller, more manageable ones and collaborating as necessary to find the best solution/s while prioritising to have the most impact with the time and resources available.

  • You are a fast learner, and never afraid to be involved in new workflows, new applications, new code and new technologies, putting in weekly on-box time for research and development.

  • Communication with others is second nature to you, ensuring the flow of information with production, artists and pipeline stays active.

  • You can identify when to invest time solving a problem properly and never look back, or make a one off exception and solve it now in whatever way possible.

  • You are not shy when it comes to proposing your ideas but are respectful of other key decision makers.

  • You are a team player who leads by example, can support your peers and artists when they are in need, and escalate issues if necessary.

  • You are calm under pressure and can demonstrate excellent time management and conflict management skills.

  • You will be the first point of contact for all our new shows, then adequately plan their technical requirements, identify equipment, software, data storage and back up needs. You’ll then liaise with the Pipeline Team to ensure the Pipeline requirements will be achievable or identify any potential roadblocks to solve.

  • You roll up your sleeves when needed, work on projects when necessary and pitch in to get things done.

Day to day:

  • You will interact with VFX supervisors, other CG supervisors, senior members of production and key creatives on various projects that need your technical guidance.

  • You will attend technical meetings with the productions and pipeline team to provide clarity about the development you are involved with.

  • You will be in constant communication with the supervision team, the pipeline team, as well as with Heads of Production.

  • You will be developing solutions with a specific project in mind or working at a higher company level and either way, aiming to expand the workflow and processes in a project agnostic way.

  • You will be documenting new and existing workflows for the benefit of the technical and creative teams, ensuring this and the company wiki is kept up to date.

  • You will be the first point of contact in company assessment and the decision making on new projects, new software and systems as well as their implementation; 

  • You will participate in brainstorming sessions that require technical and creative input to find solutions;

The details:

  • We work with the Shotgrid Toolkit Framework, so experience in this area and or any other Asset Management systems is a must.

  • Our software stack involves Autodesk Maya, Substance Painter, Katana, Nuke and Houdini, as well as Toon Boom Harmony. Experience in one or multiple of these is required.

  • Excellent Python coding skills are a must. C++ knowledge would be a bonus for squeezing that extra performance needed in certain places.

  • You may be required to undertake business trips on occasion.

Join us and you can enjoy…

  • An informal working environment - we are a pet friendly studio.

  • Flexible working conditions, a hybrid approach between working from home / office.

  • Opportunities to learn from others and to showcase your work so others will learn from you.

  • Career progression, a pathway to improve your skills and experience to align to your professional development goals.

  • Regular company and team events to foster connection with others.

  • Modern collaboration tools to support our hybrid working approach.

  • Working on high profile 2D, 3D and hybrid animation projects for world class clients as well as our own IP and passion projects.

  • A relocation package and sponsorship to Australia for the right candidate and their family.

Senior Art Manager

Mountaintop Studios
USA

ABOUT US

Mountaintop is a new game studio creating multiplayer games for players that crave a challenge. We’re an independent, remote-first studio primarily located in the US.
We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.
Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.
We’d love for you to join us.
THE ROLE

We’re looking for a Senior Art Manager who’s passionate about building extraordinary new experiences that inspire others. Awesome art makes for great games, so you’ll play a crucial role in bringing our first title to life.

YOU’LL BE RESPONSIBLE FOR

    • Partnering with art team leadership and Production on strategies, execution plans, and schedules for delivering inspiring art assets on-time, within the established art style, and at a high level of quality
    • Work cross-functionally with the other disciplines to ensure proper planning, communication, handoffs, and approvals
    • Leading efforts around goal setting, prioritization, and task distribution for sprints and production milestones
    • Driving daily art team processes, including documentation, reviews, and art team meetings.
    • Collaborating with other discipline leads to keep the art team unblocked, identify necessary prerequisites, and inform them of any changes to the plan or specifications.
    • Proactively identify opportunities to increase the consistency, productivity, efficiency, and quality of the art department’s work and the work from our outsource partners.
    • Representing the art team in Green Light meetings to gather stakeholder signoff, ensure durable decisions, and facilitate appropriate follow-ups as needed.

ABOUT YOU

    • A love for playing and making amazing games
    • Experience as an Art Manager, Art Producer, Lead Artist, or equivalent
    • A deep understanding of modern pipelines and best practices for developing AAA quality 3D art, animations, and VFX for PC and consoles
    • Self-motivated with great time management skills
    • Excellent verbal and written communication skills

PREFERRED QUALIFICATIONS

    • Experience working with Unreal Engine 4 or 5
    • Experience supporting live service games
    • Experience building first-person or third-person shooters
    • Experience working with outsourcing partners
    • Experience working in a AAA environment
    • Experience working in an Indie environment

PERKS

    • Medical, Dental, Vision, and Life insurance (100% of premiums paid)
    • 401k plan
    • Flexible Spending Account (FSA)
    • Unlimited PTO
    • 8 weeks of paid maternity/paternity leave
    • Remote-work Friendly

Senior Producer

Deck Nine Games
Westminster, CO, USA

Deck Nine Games is currently hiring a Senior Producer to join our award-winning narrative adventure team.

 

Could this be you? Do you love spreadsheets and people? Does a well-groomed backlog scratch your organizational itch? Is it possible your team could be just a little more efficient? Do you min / max every game you play? Do you eye-roll when your family or friends try to plan anything? Most importantly, do you value leading by serving, solving conflict with grace, and empowerment through transparency? If so, then you’re the right person for the job. This is a full-time, remote position and a multi-year project with a team of 80+ developers.

Apply through our website: https://deckninegames.com/careers/


Responsibilities:

  • Delegate to and mentor a team of more junior producers
  • Work with team to establish milestone schedule and goals
  • Join forces with the team to build and maintain efficient processes
  • Set standards for spreadsheets and documentation for internal and external consumption
  • Manage Jira and Confluence projects / spaces
  • Own costs and status so as to collaborate on prioritization of stakeholder input
  • Make decisions based on data of resources, costs, and benefits
  • Operate with an eye to cross-product needs and support studio level prioritization
  • Foster good meeting culture: number, length, attendance, etiquette
  • Identify risks to team and product, construct mitigation plans, communicate to production apparatus
  • Proactively monitor potential issues before they become blockers and establish best practice solutions to categories of problems
  • Drive quality in concert with product / feature owners against product benchmarks
  • Negotiate with Publisher throughout project life cycle
  • Proactively communicate milestone issues and / or create solutions for issues
  • Hold and evangelize Scrum ceremonies: standups, planning, retrospectives, and reviews
  • Collaborate with Game Director to deliver game on time and on budget
  • Contribute solutions to team, product, and studio problems
  • Member of and contributor to a positive, collaborative, creative studio environment
  • Take every idea and challenge seriously but not personally
  • Be a passionate leader every day


Requirements:

  • 5+ years of experience in production
  • Shipped multiple AAA PC and / or console games, especially knowledge of certification processes
  • Excellent verbal and written communication
  • Pro at managing competing priorities and time management
  • Establish your own priorities and solve problems
  • Remain calm and positive in the face of stress and conflict
  • Strong knowledge of project management and office software, ideally Atlassian + MS Office


Bonus Points

  • Experience with narrative or cinematic driven games
  • Worked in another discipline: programming, art, design, narrative, animation, et cetera
  • Knowledge of Agile and other methodologies, can speak to tradeoffs and find the right path
  • Expert Jira, Confluence, Excel know how
  • CSM, PMP or other certifications

 

 Benefits

·         Competitive salary depending on experience

·         Generous vacation time and paid parental leave

·         Health insurance for you and your family at a low cost to you

·         Dental and Vision insurance for you and your family at NO cost to you

·         Life and Disability benefits at NO cost to you

·         Optional Flexible Spending Account (including Healthcare and Limited Purpose), Dependent Care Account, and Health Savings Account available

·         Optional Supplemental Health and Life Insurance

·         401(k) Plan with an Employer Match

·         Growth opportunities for your career

 

 

We cannot sponsor visas.

 

Salary Range: $85k+ DOE

**Please note that the compensation information is a good faith estimate for this position only and is provided pursuant to the Colorado Equal Pay for Equal Work Act and Equal Pay Transparency Rules. It is estimated based on what a successful Colorado applicant might be paid. It assumes that the successful candidate will be in Colorado or perform the position from Colorado. Similar positions located outside of Colorado will not necessarily receive the same compensation. **

 

About Deck Nine

Here at Deck Nine Games our passion is storytelling games. We are an independent game developer dedicated to crafting AAA interactive story games that inspire, transform, and entertain players. In 2021 we released Life is Strange True Colors, which went on to win multiple awards for storytelling and visuals, including best storytelling for 2021 and a VGA for Games for Impact. Recently we announced that we are developing a game for the hit sci-fi Amazon series, The Expanse. Our prior titles have won multiple awards, including Game of the Year and nominations for VGA and BAFTA awards. The studio is 100+ amazing people both located in our headquarters in sunny Westminster, Colorado and spread throughout the world permanently remote.

 

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.

 

If this sounds appealing to you, please apply now!

 

Technical Artist (f/m/d)

www.handy-games.com GmbH
Giebelstadt, Germany

HandyGames™ is part of the THQ Nordic and Embracer Group family and operates as an international publisher and developer for a worldwide audience.
Are you looking for a challenging job in an attractive work environment in the gaming industry? Do you want to use your creativity and artistic talent to create games that will be played by people all over the world? Then contribute to the success story of HandyGames™ and take the opportunity to work for one of Germany’s top game developers and publishers! We are looking for a Technical Artist (f/m/d) with creative ideas and good knowledge in the field of game development for our headquarters in Giebelstadt, Germany.
JOB DESCRIPTIONFor our current in-house game project, which is set in a science fiction world with a focus on story and combat, we are looking for a talented Technical Artist.Work closely with our art, design, and programming teams to breathe life into our game ideas. Join us and create next-gen content for PS5, Xbox Series X, PC and more.
Within the game project you will mainly work with the following programs:• Unity 3D• Adobe Photoshop• Blender• Houdini
WHAT WE ARE LOOKING FOR• Practical experience in the games or entertainment industry is desirable• You have technical experience with Unity and/or Unreal Engine• You have knowledge in creating shaders and materials and experience in the practical application of lighting (lightmaps, light probes, reflection probes, etc.)• You have basic scripting skills (generally Python, Unity C#) and a good understanding of hardware (rendering, GPU pipelines, memory, etc.)• You have experience in profiling performance issues and creating benchmarks• You have experience with production/artist/asset pipelines and workflows and can help team members make them more efficient• You have experience in creating realistic as well as stylized visual effects, particle effects and animations• Nice to have: Theoretical understanding of color spaces and physical light units• Nice to have: Experience with Houdini for VFX and procedurally generated assets• You can create simple editor UIs and tools• You can quickly and well familiarize yourself with new projects and situations• You impress with self-motivation, sense of responsibility, a clean and team-oriented way of working• You have a very good command of written and spoken English

HANDYGAMES™ OFFERS YOU• 40 hours per week thanks to Scrum• Flexible working hours• 30 days of paid vacation• A short and quick decision-making process due to flat hierarchies• The opportunity to work with a team of experienced professionals• Modern workplaces with state-of-the-art technology• Opportunities for further training• We support our foreign language employees with offered language courses in German• Amazing colleagues• In-house gym• Company apartment on request• EV charging station• Free drinks, snacks, and fruit• ...and much more
We process your personal data in accordance with our Privacy Policy for Applicants https://www.handy-games.com/en/privacy-policy-jobs/

Level Artist/Environment Artist (f/m/d)

www.handy-games.com GmbH
Giebelstadt, Germany

HandyGames™ is part of the THQ Nordic and Embracer Group family and operates as an international publisher and developer for a worldwide audience.

Are you looking for a challenging job in an attractive work environment in the gaming industry? Do you want to use your creativity and artistic talent to create games that will be played by people all over the world? Then contribute to the success story of HandyGames™ and take the opportunity to work for one of Germany’s top game developers and publishers! We are looking for an Environment Artist (f/m/d) with creative ideas and good knowledge in the field of game development for our headquarters in Giebelstadt/Germany.

 JOB DESCRIPTION

For our current in-house game project, which is set in a science fiction world with a focus on story and combat, we are looking for an Environment Artist with a good sense of aesthetics, light and composition. Work closely with our art, design, and programming teams to breathe life into our game ideas.

Within the game project you will mainly work with the following programs:

  • Unity 3D

 YOUR TASKS

  • Creating stunning and atmospheric environments, gameplay levels, and cutscenes through creative and skillful placement and staging of game assets, lights, and effects
  • Working closely with the game art and game design department, implementing entire level ideas using concept art and game assets designed to support gameplay and storytelling at the same time
  • Optimizing lighting and assets through technical know-how to get the most out of both the look and game performance

 WHAT WE ARE LOOKING FOR

  • Practical experience in the games or entertainment industry is desirable
  • You are passionate about visual storytelling and the necessary knowledge and flair for color, light, mood and composition to create an exciting and believable world
  • You have experience with Unity and/or the Unreal Engine and, perhaps have already gained first insights into the Unity High Definition Render Pipeline
  • Nice to have: Experience in 3D programs such as Blender, 3ds Max or similar programs, experience with Adobe Photoshop
  • Nice to have: You have an excellent knowledge of light maps, baked, realtime lighting and other lighting-specific tools and techniques
  • Ideally, you have theoretical knowledge from the film and animation industry about lighting, camera, dramaturgy and staging
  • You impress with self-motivation, sense of responsibility, a clean and team-oriented way of working
  • You have a very good command of written and spoken English

 HANDYGAMES™ OFFERS YOU

  • 40 hours per week thanks to Scrum
  • Flexible working hours
  • 30 days of paid vacation
  • A short and quick decision-making process due to flat hierarchies
  • The opportunity to work with a team of experienced professionals
  • Modern workplaces with state-of-the-art technology
  • Opportunities for further training
  • We support our foreign language employees with offered language courses in German
  • Amazing colleagues
  • In-house gym
  • Company apartment on request
  • EV charging station
  • Free drinks, snacks, and fruit
  • ...and much more

 We process your personal data in accordance with our Privacy Policy for Applicants https://www.handy-games.com/en/privacy-policy-jobs/

Dean of the College of Arts and Media

Marshall University
Huntington, WV, USA

MARSHALL UNIVERSITY

DEAN OF THE COLLEGE OF ARTS AND MEDIA

 

Marshall University seeks an outstanding and experienced leader to serve as the Dean of the College of Arts and Media. The next Dean will be an innovative, dynamic, and transformative leader who will be a change agent in bringing the college to the next level as it builds upon its past strengths and develop its vision for a future in support of its students and its region.

 

With vibrant programs, the College of Arts and Media offers professional, discipline-based training within a broad learning context. The college has 50 faculty and 402 students (as of fall 2021) spread across four schools: the School of Art and Design, the W. Page Pitt School of Journalism and Mass Communications, the School of Music, and the School of Theatre and Dance.

 

The Dean, who reports directly to the Provost and Senior Vice President for Academic Affairs, provides visionary and strategic leadership for the college and oversees its academic, personnel, financial, and administrative affairs. The ideal candidate must have a deep understanding of the broad range of diverse programs within the College of Arts and Media and a strong commitment to advocating for the arts; experience cultivating and strengthening relationships with alumni and the community; effective team-building skills; strong leadership working with grants, centers, clusters, projects, and other collaborations; and a laser focus on growing enrollments, retention, and student success through participating in campus-wide and college-level strategic enrollment management. 

 

Marshall University is a public comprehensive research university with a rich history as one of the oldest institutions of higher learning in West Virginia. Marshall advances the public good through innovative, accredited educational programs. The university achieved Doctoral University, High Research Activity, R2 status in 2018 and offers more than 150 undergraduate, graduate, and professional degree programs. Marshall University is situated in a region of great natural beauty. Huntington is nestled in the heart of the Appalachian Mountain region, with the Ohio River bordering the city on the north, and is surrounded by a variety of state and national forests and parks.  To learn more about Marshall University and the College of Arts and Media, prospective candidates and nominators are encouraged to visit the university’s website at www.marshall.edu and the college’s website at www.marshall.edu/cam/

 

More information about this opportunity can be found at: https://www.agbsearch.com/searches/dean-of-the-college-of-arts-and-media-marshall-university

Nominations and Applications

For best consideration, applications should be submitted by December 23, 2022. The search will continue until a new Dean is appointed.  To apply for the Dean of the College of Arts and Media position, candidates are requested to submit the following:

  1. A curriculum vitae or resume;
  2. A letter of interest that addresses the leadership opportunities in the position profile; and
  3. Contact information for five professional references (to be contacted with candidate’s permission at a later date).

Application materials (Word or PDF) should be sent to: MarshallDeanArtsMedia@agbsearch.com

Nominations and expressions of interest are encouraged. Please direct them to: MarshallDeanArtsMedia@agbsearch.com or to one of the consultants listed below:

Dr. Carlos Hernandez, Executive Search Consultant 

Carlos.Hernandez@agbsearch.com

201-850-7881

 

Dr. Lynn DellaPietra, Executive Search Associate 

Lynn.DellaPietra@agbsearch.com

202-640-6723

 

Marshall University is an Affirmative Action, Equal Opportunity Employer and encourages applications from women, minorities, and persons with disabilities.

Remote 2D Background Artist / Comic Artist

Remote 2D Background Artists wanted at Smile Studios for a gritty animated trailer and cutscenes for an upcoming exciting horror/fantasy videogame. May include both background and character work so versatility is desired.

Work from home/remote.

While this particular job is short-term (until March), we constantly collaborate with freelance artists and animators on a per-project basis – if you have the right skills and would like to receive new interesting offers, let’s work together!

Remote 2D Background Artist Requirements:

* Proven experience in comic book style illustration (particularly use of sharp black Mike Mignola-esque shadows)
* Proficiency in Photoshop
* Strong artistic skills showing proper use of perspective, color, anatomy, references
* An eye for cinematic composition
* Preferred prior experience in BG work for animation
* Love for mature fantasy horror a huge plus
* Availability until early March 2023

 

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How to Apply

To apply, email us at jobs@smile-studios.com or use the form below. Don't forget to link your portfolios!

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Senior 3D Environment Artist (Hybrid)

Based in Montreal and looking for a Senior 3D Environment Artist, in the Mile-Ex, Blindspot is a brand-new independent studio, whose objective is to create high quality games with a small team, in which everyone has a direct impact on the quality of our projects.

We are building our studio around 3 core values: Respect, Ownership, and Inclusivity. Troubled by the revelations that have recently shaken the industry, we will do our best to create an environment where everyone feels free, respected, and safe.

In love with strategy and multiplayer games, our first game is a turn based PVP tactical game, developed with Unity, and based on a rich and colorful futuristic licence. It could also be described as a mix between Overwatch and XCOM from a gameplay standpoint, with a stylized and painterly visual style, with semi-realistic proportions.

The Mission for the Senior 3D Environment Artist

We are looking for a Senior 3D Environment Artist, whose mission will be to:

  • Work with the team to conceive, visualize, and execute environment art.
  • Model and texture gameplay elements, environment, and backgrounds. Proficiency in hard surface process and stylized PBR textures is particularly important.
  • Create Assets that look good from multiple angles, with a free camera in mind.
  • Build modular architecture and use trim sheets to make world building efficient.
  • Plan and estimate tasks in collaboration with the rest of the team, in order to follow the budget and time constraints.

Our ideal Senior 3D Environment Artist would have:

  • At least 5 years of experience as an environment artist or level artist.
  • Excellent knowledge of lighting, composition, color, and environmental design principles.
  • Experience with Unity.

We offer

  • The 4-day work week
  • Flexible hours, and a hybrid working mode wfh/office
  • A friendly work environment
  • 5 weeks paid vacation, including 2 weeks during the winter holidays
  • A generous bonus system giving back a % of our games profits to the team
  • Collective insurance and a telemedicine program
  • Collective retirement savings plan

Blindspot commits to offer equal working chances to every individual, without regard based on the following: age, sex, sexual orientation, physical disability, race, religion, citizenship, native country or any other possible particularities. We sincerely believe in a respectful and open-minded work environment, in which everyone can fully contribute to.

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Adjunct Faculty - Game Art & Design

Woodbury University
Burbank, CA, USA

Woodbury University invites applications for one or more Adjunct Faculty to teach in the Game Art & Design program in the School of Media : Culture : Design. Courses will be taught in person on the Burbank campus.

Responsibilities

  • Syllabus and class preparation
  • Instruction during scheduled course times
  • Availability to students for office hours outside of class
  • Evaluation of student performance (e.g., grading papers, exams, presentations, projects)
  • Regular evaluation of students’ work, including prompt communication of performance on assignments
  • Submission of final grades to the Registrar’s Office, which is currently completed via Woodbury University Self- Service
  • Faculty meetings as needed by the chair or Dean

 Design Courses

-- Sound Design Fundamentals
This course walks students through synthetic vs. real-world sound, psychoacoustics, the overtone series of periodic waveforms, harmonic analysis and timbre, composite sound effects, additive and subtractive synthesis, plus altering the acoustic behavior of traditional musical instruments. Students will arrange, process, and modify commercial sound effects, music loops, instrument samples, MIDI patterns, software instruments and device racks to realize an original sonic piece.
Course Requirements: Proficiency with Ableton Live 11, Audacity and elementary to intermediate music theory.
-- Experimental Technology for Games
This course is an exploration of the technologies to create advanced immersive experiences in the fields of virtual reality, mixed reality, augmented reality, and alternate reality games. We will explore the technologies that exist today for enhancing the user’s perceptual experience and the fundamentals of the human sensory experience that drives them.
Course Requirements: Proficiency with Unity 3D, Oculus Rift and Quest, Google Cardboard and haptic feedback, stereoscopy to real-time object tracking.
-- Introduction to Game Engines
This course is an exploration and analysis of visual development tools and reusable software components for game asset creation and management giving attention to 2D and 3D rendering performance, collision detection, simple scripting, animation, play mechanics, sound and music. Students will design and implement original game concepts and test for playability and design integrity.

Course Requirements: Proficiency with Unity3D and Maya.

We ask all faculty members to assess student work early and often, with a minimum of three written assessments for the semester. Your class may be designated as a Core Competency assessment course, in which case you will be required to submit course work and align your content with university rubrics. You may also need to meet periodically with your supervisor during the academic term regarding matters related to your employment.

Requirements

  • Minimum: A Bachelor’s Degree or equivalent in a related field of design or computer science. Master’s level or advanced degree preferred. 
  • Familiarity and technical knowledge of generation game systems both new and old.
  • Experience managing class rosters, attendance, timely grading of assignments.
  • Able to provide critical, informed, and creative feedback to students.
  • Published game title(s) a major plus.
  • Proficiency with Unity3D, Game Systems Programming in C# and Python
  • Able to instruct and guide students through best practices of prototyping, play testing, iteration, presentation and collaboration.

Compensation and Benefits

This appointment is for part-time employment and includes eligibility to participate in medical plans, 403(b) supplemental plan, and access to the tuition-remission benefit on a proportional basis. Eligibility is after 30 days of service on the first of the following month.

Academic Affairs evaluates and determines part-time adjunct pay based on teaching experience and degree. There are only four levels of compensation:

L1 Hourly Rate

less than 3 years of service, no terminal degree

L2 Hourly Rate

less than 3 years of service with terminal degree

L3 Hourly Rate

3 years of service and above, no terminal degree

L4 Hourly Rate

3 years of services and above with terminal degree

$28.09

$33.71

$32.31

$37.93

 Application

Review of applications will begin Immediately and remain open until filled. 

All application materials must be submitted through the Woodbury University Job Board. Email applications and submissions on third party platforms will not be considered.  Submissions must include:

  • Current resume/CV which lists educational and employment history.
  • Letter of Interest. 

 

Woodbury University is dedicated to celebrating diversity and committed to creating an inclusive environment for all employees.  Woodbury University is an EEO/AA institution committed to multicultural diversity in its peoples and programs. All employment decisions for all job classifications will be made on the basis of such factors as education, character, ability, skill and training, without regard to race, religion, color, sex, age, sexual orientation, gender, gender identity, gender expression, national origin, political orientation, disability, veteran status, marital status, parental status, genetic information, membership or non-membership in any lawful organization, or any other protected status.

Open Rank, Socially Engaged Design

MIX at Mesa City Center-ASU
Mesa, AZ, USA

Open Rank, Socially Engaged Design - Media and Immersive eXperience Center

Herberger Institute for Design and the Arts, Arizona State University and the College of Global Futures 

Description:

The Design School (design.asu.edu) and the School for the Future of Innovation in Society (SFIS; sfis.asu.edu) at Arizona State University seek a dynamic thinker and creator for a joint, full-time faculty appointment focused on futures and socially engaged design, with a central role in the Media and Immersive eXperience (MIX) Center (mix.asu.edu). This position will have instructional responsibilities primarily in the MS in Futures and Design, a cross-disciplinary degree program focused on leveraging emerging/XR technologies and practices to imagine, analyze and create discourse/engagement around futures scenarios and alternate realities. The rank for this position will be determined at the time of hire and can be a tenured/tenure-track or fixed-term faculty appointment, depending on experience. This appointment requires in-person instruction on both the Tempe Campus and the MIX Center in downtown Mesa.

About ASU

Arizona State University is a new model for American higher education, an unprecedented combination of academic excellence, entrepreneurial energy and broad access. This New American University is a single, unified institution comprising four differentiated campuses positively impacting the economic, social, cultural and environmental health of the communities it serves. Its research is inspired by real world application blurring the boundaries that traditionally separate academic disciplines. ASU serves more than 80,000 students in metropolitan Phoenix, Arizona, the nation's fifth largest city. ASU champions intellectual and cultural diversity, and welcomes students from all fifty states and more than one hundred nations across the globe.

About the Herberger Institute for Design and the Arts

Arizona State University’s Herberger Institute for Design and the Arts is the largest comprehensive design and arts school in the country, located within a dynamic research university focused on transformative change. Built on a unique combination of disciplines, the Herberger Institute comprises the Schools of Art; Arts, Media and Engineering; Music, Dance and Theatre; The Design School; The Sidney Poitier New American Film School, and the ASU Art Museum. The Herberger Institute is committed to redefining the 21st-century design and arts school through developing and scaling ideas that strengthen the role of designers and artists across all areas of society and culture, increasing the capacity of artists to make a difference in their communities. For more information on the Herberger Institute for Design and the Arts, visit herbergerinstitute.asu.edu. 

The Design School is committed to creating inclusive spaces that welcome and celebrate cultural diversity and decolonizing design education. In the next several years, we are conducting faculty searches to help us achieve this goal. We seek colleagues who can contribute, within their design field, to justice, health, and sustainability, and work across our school’s disciplines to support ASU’s design aspirations and mission of inclusion. https://newamericanuniversity.asu.edu/about/asu-charter-mission-and-goals 

About the College of Global Futures 

The College of Global Futures (CGF) aims to foster learning, discovery and partnerships that drive informed, positive action, as we work together to build a better future. CGF nurtures interactions between students, staff, faculty and partners that will elevate our ability to understand complex, integrated social, environmental and technical systems, drive responsible innovation; and lead to ethical interventions that ensure a just, healthy and fulfilling future for everyone. The college is home to  four schools: the School of Sustainability, the School of Complex Adaptive Systems, the School of Ocean Futures and the School for the Future of Innovation in Society (SFIS). SFIS is a transdisciplinary unit at the vanguard of ASU’s commitment to linking innovation to public value. The school pursues a vision of responsible innovation that anticipates challenges and opportunities, integrates diverse knowledge and perspectives, and engages broad audiences. By examining the ways to translate imagination into innovation — and how to blend technical and social concerns along the way — we learn to build a future for everyone. 

Position Responsibilities

The primary responsibilities for this position will be in the programs of the MIX Center, a cross-disciplinary trio of graduate programs bringing together researchers, designers and engineers to leverage XR technologies, immersive experience design, and practices for public impact. The successful candidate will be expected to teach and mentor students; participate in professional and university service; develop and maintain an independently funded and collaborative research program, equivalent to the rank in which they are hired; engage stakeholders in the university and the community, and demonstrate national and international leadership in their field. 

The MIX Center serves a community and a university that represent a broad range of racial, cultural, and other forms of diversity. We enthusiastically welcome applications from individuals of all races, cultures, nations of origin, abilities, and gender identities. 

Required Qualifications:

Candidates for this position must have:

1.       Demonstrated excellence in and commitment to teaching in a higher education setting.

2.       Demonstrate dedication to equity, diversity and inclusion.

3.       A PhD or other terminal degree (MFA, MArch, JD, etc.) in a relevant field (design, HCI, future studies, etc.) or advanced degree                and significant equivalent professional experience is required.

4.       Demonstrate professional experience and expertise in engaged practice in a design field, including work directly with                               communities or diverse groups of stakeholders in the conceptualization and guidance of complex projects or processes.

5.       Demonstrate experience in using futures-focused methods or foresight methodologies in their research or practice. 

Desired Qualifications:

Research shows that people from groups closest to the harms of institutional racism and inequality often apply to jobs only if they meet 100% of the desired qualifications. We believe it unlikely that anyone meets 100% of the desired qualifications. The desired qualifications represent our desire to recruit a wide pool of candidates who meet the required qualifications above and who want to join a connected, mission-driven, hard-working team of practitioners and researchers driven by creativity, curiosity, justice, and equity. If this describes you, we encourage you to apply. 

Highly-qualified candidates for this position may possess:

·         Ability to inspire and instruct learners from diverse backgrounds. 

·         Ability to communicate effectively in and across multiple disciplinary cultures.

·         Significant experience in one or more design practices, including but not limited to experience design, speculative design,                        architecture, landscape architecture, urban design, visual communications design, interior design, or industrial design. 

·         Ability to integrate experiential learning in and across all aspects of student engagement.

·         Expertise in engaging multiple viewpoints and audiences in a variety of formats. 

·         Experience collaborating with colleagues from different disciplines to develop and grow dynamic research and academic                          programs.

·         Experience using futures practices or foresight methodologies. 

·         Demonstrated experience in working with external stakeholders and communities in a highly collaborative or co-creative manner.

·         Commitment to research, creative activity and/or scholarship that has public impact outside of the academy. This could include                work related to community engagement, social justice, communication of science, cross-cultural communication or similar                        endeavors.

·         Experience teaching online or creating resources for education in an online environment.

Instructions to Apply:

Please submit:

1.      A C.V.

2.      A letter of interest/cover letter that includes a description of the applicant's research and teaching interests and addresses their potential alignment with the stated values and mission of ASU and the relevant departments.

3.      A statement addressing how the applicant’s past and/or potential contributions to diversity, equity, inclusion, and/or racial justice will advance ASU’s commitment to inclusive excellence.

4.      Contact information for at least 3 professional or scholarly references

5.      Portfolio or repository of evidence related to research and creative activity. This could take the form of a website, link to cloud-based downloads (1GB maximum file size), or a simple document with links out to previous projects. 

All applications must be submitted electronically via apply.interfolio.com/117434 

Application Deadline:

The application deadline is December 31, 2022. Applications will continue to be accepted on a rolling basis for a reserve pool.  Applications in the reserve pool may then be reviewed in the order in which they were received until the position is filled. 

ASU conducts pre-employment screening for all positions which includes a criminal background check, verification of work history, academic credentials, licenses and certifications. 

Arizona State University is a VEVRAA Federal Contractor and an Equal Opportunity/Affirmative Action Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, protected veteran status, or any other basis protected by law.

(See https://www.asu.edu/aad/manuals/acd/acd401.html and https://www.asu.edu/titleIX/.)

In compliance with federal law, ASU prepares an annual report on campus security and fire safety programs and resources. ASU’s Annual Security and Fire Safety Report is available online at https://www.asu.edu/police/PDFs/ASU-Clery-Report.pdf. You may request a hard copy of the report by contacting the ASU Police Department at 480-965-3456. 

COVID-19 Vaccination - Arizona State University is a federal contractor and subject to federal regulations which may require you to produce a record of a COVID-19 vaccination.  For questions about medical or religious accommodations, please visit the Office of Diversity, Equity and Inclusion’s webpage

 


Post Production Coordinator (Retakes)

SURFING GIANT EUROPE

Post Production Coordinator (Retakes) – JOB SPECIFICATION

 Location: Altrincham, Manchester (UK)

Job title: Post Production & Retakes Coordinator

Contract type: Fixed term Contract

Start date: January 2023 (18-month duration)

Description:

 APPLICANTS MUST HAVE RESIDENCY IN AN EEA COUNTRY. UK RESIDENCY IS AN ADVANTAGE ALTHOUGH VISA SPONSORSHIP WILL BE CONSIDERED.

Surfing Giant Europe is looking for an experienced Post Production Coordinator (Retakes) to join our talented team to oversee production of a high-profile Disney Junior Series, “Hey A.J”, which will be appearing on the Disney Jr. Channel and Disney+.

The successful Post Production Coordinator (Retakes) candidate will: 

  • Have previous experience of working on high profile animated series in a similar role for a minimum of 2 years.
  • Have experience of working with file management tracking software, ftrack would be an advantage.
  • To facilitate communication between the compositing department and editing.
  • To coordinate all stages of internal retakes and approvals.
  • Coordinate the upload of the completed episodes to the client.
  • To coordinate completion and upload of all retakes to the client.
  • Assist the Production Manager with day-to-day production duties.
  • To manage the editor’s calendar and book reviews.
  • Troubleshoot issues or departmental overloads.
  • Obtain and check final credit lists with the internal crew and client.
  • To coordinate the online edit.
  • To coordinate the final deliverables with the external post house.
  • Assist with festival and awards entries.
  • Have excellent communication skills, high attention to detail and good organisation skills.
  • Familiarity with Toon Harmony software.
  • Report to the Production Manager.

Please send applications to; careers@surfinggiant.com stating the role you are applying for & your full name in the SUBJECT box, along with link containing your most recent portfolio/CV. Tests may be required for applicants.

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Layout/Location Designer

SURFING GIANT EUROPE

LAYOUT/BACKGROUND DESIGNER – JOB SPECIFICATION

Location: Altrincham, Manchester (UK)

Job Title: Layout/Location Designer

Job Type: Fixed term Contract

Start date: January 2023 (16-month duration)

Description:

APPLICANTS MUST HAVE RESIDENCY IN AN EEA COUNTRY. UK RESIDENCY IS AN ADVANTAGE ALTHOUGH VISA SPONSORSHIP WILL BE CONSIDERED.

Surfing Giant Europe is looking for an experienced Layout/Location Designer to join our talented team to oversee production of a high-profile Disney Junior Series, “Hey A.J”, which will be appearing on the Disney Jr. Channel and Disney+.

The successful Layout/Location Designer candidate will: 

  • Have previous experience of working on high profile animated series in a similar role for a minimum of 2 years.
  • Have a great sense of perspective, composition, and colour.
  • To create location designs and layouts from the script and the animatic for production.
  • Be willing to take on constructive feedback.
  • Have excellent communication skills, high attention to detail and good organisation skills.
  • Proficient software understating in Adobe Photoshop/Illustrator
  • Familiarity with Toon Harmony software.
  • Report to the Layout Design Supervisor & Art Director.

Please send applications to; careers@surfinggiant.com stating the role you are applying for & your full name in the SUBJECT box, along with link containing your most recent portfolio/CV. Tests may be required for applicants.

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Animator (All levels)

SURFING GIANT EUROPE

ANIMATORS (ALL LEVELS) – JOB SPECIFICATION

Location: Altrincham, Manchester (UK)

Job Title: Animator (ALL LEVELS)

Job Type: Fixed term Contract

Start date: March 2023 (14-month duration)

Description:

APPLICANTS MUST HAVE RESIDENCY IN AN EEA COUNTRY. UK RESIDENCY IS AN ADVANTAGE ALTHOUGH VISA SPONSORSHIP WILL BE CONSIDERED.

Surfing Giant Europe is looking for an experienced Animator to join our talented team to oversee production of a high-profile Disney Junior Series, “Hey A.J”, which will be appearing on the Disney Jr. Channel and Disney+.

The successful animator candidate will: 

  • Have previous experience of working on high profile animated series in a similar role for a minimum of 2 years.
  • Proficiency animating with rigs in Toon Boom Harmony software.
  • To animate in the approved style set by the Animation Directors as set out in the Animation bible.
  • To review your completed shots and complete a technical pass ensuring the characters are on model, hook-ups have been adhered to, poses have been matched prior to delivering for approval.
  • To deliver high quality animation that you are satisfied will meet approval.
  • To complete any retakes to your best ability.
  • Be willing to take on constructive feedback.
  • Have excellent communication skills and a high attention to detail.
  • Report to the Animation Directors and Lead Animators.

Please send applications to; careers@surfinggiant.com stating the role you are applying for & your full name in the SUBJECT box, along with link containing your most recent portfolio/CV. Tests may be required for applicants.

 

 

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3D Graphics Developer

At Binkies 3D require a 3D Graphics Developer, Binkies 3D take pride in a culture where we strive to make an impact on the world while caring about each other’s wellbeing.. We value open and honest communication, and we never stop learning and improving. Whether it is serving over 700 million interactive content impressions per year, or building amazing content creation tools: real-time 3D graphics have always been a foundational part of everything we do. We want you to help us take our visual quality to the next level and innovate the way our users interact with our solutions.

In this 3D Graphics Developer role, you will

  • Develop new materials/shaders in collaboration with our content team
  • Profile and optimize graphics performance on various devices
  • Maintain and improve our
  • 3D engine: “Rembrandt”
  • Content creation tools: “Studio 3D” (external) and “Bakery” (internal)
  • Research new technologies like WebXR, WebGPU, voxels, and raytracing

Requirements

What the 3D Graphics Developer brings to the table

Minimum requirements:

  • Good command of the English language, both written and spoken
  • Proficient in WebGL development (shaders, post-processing, textures, and buffers)
  • Experience with TypeScript development in Visual Studio Code
  • Good understanding of concepts like the render equation, PBR materials, raytracing, and voxels
  • Experience with debugging graphics
  • Enthusiastic about being a key part of a supportive, committed team!

Bonus points if you have:

  • Experience with SaaS/technology products & services
  • Experience with continuous integration solutions
  • Experience working for a start-up, grow-up or scale-up
  • Experience with optimizing (game) graphics for web and multiple devices
  • Feel for UX and graphic design

What we bring to the table

A comfortable and fun working environment:

  • A unique chance to be part of a high-growth, successful scale-up
  • Remote-friendly company: Work remotely from anywhere in the Netherlands, or from outside the Netherlands (on a freelance basis)
  • Flexible working hours. Overlap with Dutch working hours is preferred
  • Salary range: €3000-4000
  • Paid self-development time: 4 hours a week (1.0 FTE) to spend on educational activities of your choice
  • A good pension
  • 25 paid vacation days
  • Shiny new work setup (gaming/ultrabook laptop and 2 additional 27″ monitors)
  • Free lunch at the office (there is such a thing) and tasty snacks
  • An international team with many different nationalities
  • Growth potential within the company; grow with us!

Our recruitment pipeline for the 3D Graphics Developer role

As a first step, we would like to plan a short video call with you and the head of Development so that we can learn a bit about you and the things you have worked on.

The second step is that we invite you to spend half a day with us so that we can better understand the match of you and your experience with what we are looking for.

Eager to apply for the 3D Graphics Developer role?

Please send us your CV and include one or more (side) projects. We would love to take a look at what you’ve created!

At Binkies, we welcome people from all backgrounds and walks of life. We thrive because of our commitment to ensuring everyone on our team feels respected and valued. We are dedicated to fostering a work environment that is friendly, open, and flexible —where everyone feels comfortable being themselves.

We continue to build our team with talented, passionate people. If you feel you don’t fully meet the job requirements but believe you may be a fit for our team, we encourage you to apply.

Questions?

If you have any questions about the company or the 3D Graphics Developer vacancy, please reach out to Ranim Chaya (ranim@binkies3d.com or +31 15 711 2718).

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Maya TD

Are you an experienced Maya TD with VFX experience? Are you looking for your next challenge? If so, let’s chat!

As Maya TD, you will be responsible for maintaining and improving the internal pipeline, and you will spend your days:

  • creating scripts and tools
  • troubleshooting shot based issues together with leads and supervisors
  • creating, testing, and implementing new features
  • helping to engineer solutions (tools and workflow) for pipeline enhancements and fixes
  • working directly with artists to investigate and address urgent issues related to custom pipeline tools
  • completing various tasks as assigned

The Maya TD must have:

  • 2+ years experience of experience in the VFX industry
  • a Computer Science Degree (or equivalent), or 5+ years experience in production pipeline technology work
  • excellent knowledge of Python/PyMel and Maya
  • experience with C++
  • proficiency working with one or more renderers (e.g. Renderman, Mantra, Arnold, etc.), and experience with renderer specific file formats
  • a strong understanding of production processes and artist workflows within film and television visual effects pipelines

 

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If this sounds like you, please submit your cover letter and resume to careers@spinvfx.com. Be sure to include “Maya TD” in the subject line.

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Junior Visual Designer/Storyboard Artist

MSG Sphere Studio
Burbank, CA, USA

Who are we hiring?
As part of MSG Sphere Studio’s Design and Creative Services team, Visual Designers/Storyboard artists collaborate to design concepts ranging in fidelity from sketches through detailed 2D/3D designs. They work with cross-functional teams to research and design the visual language for various motion design concepts across a variety of platforms and styles. A main focus will be designing the foundational visual language for content on the Exosphere, and storyboarding the concepts going into production. We are looking for a wildly creative teammate with a strong eye and versatility of style. They should be trend aware but also timeless and fully aware of how to design and sketch for a motion design pipeline. The Visual Designer/storyboard artist should feel emboldened by the challenge of being a part of the team designing a world’s first medium & platform.

What will you do?

• Develop visual communication designs, from concept sketching through final storyboards.
• Research, explore and sketch various states of an animation and types of motion for different spatial perspectives.
• Sketch/Storyboard quickly and efficiently for the Exosphere specific template, taking POV, UV wrapping and scale into account.
• Collaborate with project teams in research, ideation and development of original, scalable concepts for various media: motion graphics, live show visuals, brand installations, & user experiences.
• Partake in ideation and design sessions, delivering concept sketches for multiple iterations.
• Source references and identify trends from the worlds of design, art, film and music.
• Ensure that all work meets a high level of creativity, innovation and brand association.


What do you need to succeed?

• 1-2 years or past internships of experience working in a fast-paced professional creative production studio.
• Proficient in a variety of methods to convey ideas and concepts (e.g. storytelling, storyboards, mood boards, concept treatments, etc.)
• Demonstrated visual design software proficiency (Photoshop, InDesign, Keynote, PowerPoint, Illustrator etc.).
• Strong design background; understanding of typography, graphics, layout, form, color and spatialization; well versed in design process and production methods.
• A knack for capturing the spirit and motion of a concept in sketch/storyboard format.
• Able to work in varying degrees of fidelity, from sketching through production (speed vs quality).
• Able to communicate the thinking behind your process.
• Strong collaboration and relationship building skills.
• Comprehensive knowledge of emerging creative technologies, best practices and experimental approaches in design, marketing and brand communications.
• Real-time software experience a plus
• Ability to manage multiple tasks simultaneously and effectively.


Why is MSG for me?
With MSG Sphere, we are creating an entirely new medium that will deliver immersive entertainment experiences at an unparalleled scale. Beyond a venue, Sphere is a multi-sensory platform with experiential technology programming directly to your senses. You will see in ways never imagined, hear with every fiber of your being, and experience like never before. To deliver on this promise, we are building the largest immersive venue in the world, MSG Sphere at The Venetian in Las Vegas, with a second Sphere venue planned for London, pending necessary approvals. To create immersive experiences, and content unique to Sphere, we are growing our full stack creative, experience, design, production and engineering team across our Burbank studio in Los Angeles and Ventures headquarters in New York.

We focus on Career Development and Invest in YOU
Candidates who have completed 60 credits of college-level coursework (representing 2 years), or have shown similar self-development through certifications, trade school coursework, etc. are preferred. Educational requirements may differ from job to job based on the role.

We value diversity and are looking for extraordinary employees of all backgrounds
At MSG we value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law requirements, MSG complies with all applicable state and local laws governing nondiscrimination in all locations. #LI-DW1

Temp - Production Finance Coordinator

MSG Sphere Studio
Burbank, CA, USA

Who are we hiring?
MSG is looking for an experienced (live-action – preferred) production finance coordinator, who is familiar with studio and location accounting and processing payments. This role will be instrumental in providing accurate payroll processing, wire transfers and PSL entry and ensuring adherence to financial policies & procedures. The ideal candidate would demonstrate a thorough understanding of accounting for productions. This position will report to the VP Production Finance but will partner closely with the Studios team, Producers, and members of the Accounting team. A self starter who can work independently and take ownership.

What will you do?

• Be the functional expert, demonstrating ownership of all daily, weekly, monthly aspects of production accounting, including vendor payments, petty cash, time cards, purchase card reconciliation, and fielding accounting related requests from production teams
• Develop relationships with production, finance, and accounting teams to provide excellent, consistent support both in Burbank and New York City
• Adapt to changing scenarios and help review production related expenses; identify potential areas for budgetary risk and opportunity for process implementation and/or improvement.
• Assit accounting with tax incentive opportunities that are available.
• Colloborate with accounting to ensure proper accounting of all costs, record keeping is accurate and well documented, vetting invoices against contracts and deliverables to provide appropriate audit controls in accordance with GAAP and Sarbanes-Oxley.
• Comply with all policies and procedures and assist operations and production with POs, invoices, checks, petty cash, and time card approvals
• Work directly with payroll companies and systems (Cast&Crew and PSL) to track freelance labor


What do you need to succeed?

• BS in finance or accounting preferred
• At least 2-3 years in production accounting role or production finance coordinator role
• Experience with Production accounting and budgeting software and payroll providers
• Must be able to work in a fast-paced production environment, as well as within a broader corporate matrix environment.
• Ability to work independently and cross-functionally
• Advanced Excel skills
• Superior communication skills and exceptional attention to detail in a fast-paced environment
• Ability to travel on location or to corporate offices


Why is MSG for me?
With MSG Sphere, we are creating an entirely new medium that will deliver immersive entertainment experiences at an unparalleled scale. Beyond a venue, Sphere is a multi-sensory platform with experiential technology programming directly to your senses. You will see in ways never imagined, hear with every fiber of your being, and experience like never before. To deliver on this promise, we are building the largest immersive venue in the world, MSG Sphere at The Venetian in Las Vegas, with a second Sphere venue planned for London, pending necessary approvals. In addition to building a breakthrough venue, we’re building a production studio team, a technology venture team, and a full commercial organization to make the MSG Sphere a world class brand and business for our fans, our artists, and our partners. We have offices and roles in Burbank CA, Las Vegas NV, New York, NY and London.

We focus on Career Development and Invest in YOU
At MSG, we recognize the importance of upskilling employees’ talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here.

We value diversity and are looking for extraordinary employees of all backgrounds
At MSG we value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required. #LI-DW1

Project - Motion Graphics Artist (Exosphere)

MSG Sphere Studio
Burbank, CA, USA

Who are we hiring?
This is a Project based Motion Graphics role joining the growing MSG Sphere team in early development of Exosphere content for the MSG Sphere studio. Initially, this artist would work alongside the creative development teams to enable both process and ideation in support of content delivery. This artist will be a part of a larger post-production team, creating final content for MSG Sphere venues.

What will you do?

• Ideal candidates have an appetite for creative execution and are forward thinking and technologically inclined
• Interest in being a part of an ambitious, innovative project requiring collaboration and teamwork
• Working closely with leadership in creative development, production, post-production, and playback, this position is ideal for good communicators with a positive attitude and creative problem solving
• This role is part of a production artist group exploring and developing a unique language for Sphere, in collaboration with a creative development team
• Motion Graphics Artists are responsible for applying design thinking to solving Sphere-specific content challenges
• Remain up to date with trends in art, design and technology
• Work with a collaborative team to solve complex challenges and contribute to the team’s best practices and workflows development


What do you need to succeed?

• Must have Demo reel/portfolio demonstrating variety of motion design work
• Proficiency equivalent to 2-7 years of experience working as mograph artist / 2D/3D animator
• Experience working as a motion designer or animator within high-end VFX pipelines for commercials, VR, Film, TV or theme parks a plus
• Previous work experience in VR or spherical projects desired
• Expert knowledge in C4D, Maya and Adobe Creative Suite expertise required, with adaptability across other potential software such as Houdini, Z-Brush, Blender, Resolve/Fusion, and other 2D or 3D digital content creation tools
• Knowledge or rendering engines such as Redshift and others
• Exceptional attention to visual and typographical aesthetics
• Ability to lead projects from concept to deployment
• Positive attitude and proven track record in creative problem solving with expressed interest in new technology and processes.
• Software agnosticism a plus; adaptability to new pipelines and utilization of provided tools is critical
• Nuke compositing experienced desired


Why is MSG for me?
With MSG Sphere, we are creating an entirely new medium that will deliver immersive entertainment experiences at an unparalleled scale. Beyond a venue, Sphere is a multi-sensory platform with experiential technology programming directly to your senses. You will see in ways never imagined, hear with every fiber of your being, and experience like never before. To deliver on this promise, we are building the largest immersive venue in the world, MSG Sphere at The Venetian in Las Vegas, with a second Sphere venue planned for London, pending necessary approvals. In addition to building a breakthrough venue, we’re building a production studio team, a technology venture team, and a full commercial organization to make the MSG Sphere a world class brand and business for our fans, our artists, and our partners. We have offices and roles in Burbank CA, Las Vegas NV, New York, NY and London.

We focus on Career Development and Invest in YOU
At MSG, we recognize the importance of upskilling employees’ talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here.

We value diversity and are looking for extraordinary employees of all backgrounds
At MSG we value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required. #LI-SA1

Coordinator People Acquisition - Hybrid

MSG Sphere Studio
Burbank, CA, USA

Who are we hiring?
Madison Square Garden (MSG) Entertainment is committed to hiring the best-in-class talent to shape the future of entertainment at MSG Sphere. Are you looking to work for a world leader in live entertainment? Join MSG Sphere and be a part of recruiting top talent that will make the unforgettable happen for our guests. The Coordinator, People Acquisition is the entry-level position within the People Acquisition team at MSG Sphere. This position will provide support for all recruitment functions including managing the recruiting process by scheduling interviews, generating offers, and onboarding new hires. The ideal candidate will have some experience in recruitment or be familiar with the recruiting processes. This position will expand across multiple functions of the business from corporate to venue hiring.

What will you do?

  • Manage key administrative processes, which includes interview coordination, candidate management, onboarding, correspondence with applicants and maintaining recruitment process knowledge.
  • Interfaces with internal resources and outside vendors regarding pre-employment requirements, including background checks and New Hire orientations.
  • The ideal candidate is committed to providing an enhanced customer and candidate experience and marketing MSG as a great place to work.   
  • Assist with administrative processes, reporting, and ensuring data integrity in the Applicant Tracking System (ATS) by ensuring all necessary information / documents are uploaded and accessible.
  • Participate in hiring events and job fairs as needed.
  • Ability to maintain confidentiality and appropriately handle sensitive information with tact and discretion.

What do you need to succeed?
  • The ideal candidate has a bachelor’s degree or has 1+ years of recruiting coordinator experience with proven abilities to manage competing priorities and a demanding workload.
  • Exceptional ability to manage multiple assignments simultaneously with strict attention to detail.
  • Exceptional organizational and time management skills.
  • Familiarity with applicant tracking systems and HRIS systems preferred.
  • Ability to work effectively in a fast paced, changing entrepreneurial work environment while performing multiple tasks is a must.

Why is MSG for me?
With MSG Sphere, we are creating an entirely new medium that will deliver immersive entertainment experiences at an unparalleled scale. Beyond a venue, Sphere is a multi-sensory platform with experiential technology programming directly to your senses. You will see in ways never imagined, hear with every fiber of your being, and experience like never before. To deliver on this promise, we are building the largest immersive venue in the world, MSG Sphere at The Venetian in Las Vegas, with a second Sphere venue planned for London, pending necessary approvals. In addition to building a breakthrough venue, we’re building a production studio team, a technology venture team, and a full commercial organization to make the MSG Sphere a world class brand and business for our fans, our artists, and our partners. We have offices and roles in Burbank CA, Las Vegas NV, New York, NY and London.

We focus on Career Development and Invest in YOU
At MSG, we recognize the importance of upskilling employees’ talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here.

We value diversity and are looking for extraordinary employees of all backgrounds
At MSG we value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required. #LI-AS1

Director Building Operations

MSG Sphere Studio
Burbank, CA, USA

Who are we hiring?
The Director of Building Operations is responsible for scheduling, planning, and overseeing the employees engaged in building maintenance and event set up/break down daily. The Director will develop Back of House (BOH) trade event budgets for MSG Sphere matching staffing to event needs in the most efficient manner. The Director will also collaborate with Venue Operations department heads to develop annual capital project budgets, Develop CAR’s, provide quarterly project spending updates and follow projects thru completion assuring adherence to budgets.

What will you do?

  • Working with other Venue Operations departments and MSG Sphere divisions, develop event budgets for residencies, attractions, and corporate & sporting events. Collaborate with Sphere business units to develop EVC budgets on quick turn-around for bookings as well as follow-up Final EVC’s once event is booked and requirements are set.
  • Oversee the management of the internal labor expenses for building operations, while assisting the VP Building Operations & Sr. Director, Electrical & Engineering with managing the department within parameters of the overall operating budget and as well as each individual event budget.
  • Direct the Building Operations Managers who oversee and supervise the daily operations of Building Operations trades and departments including the Utility and Conversion Crews, Custodial Department, and Uniform Distribution staff.
  • Track costs against budgets for both events (load up/set-up/event/load out) and departmental operations budgets (repairs/maintenance). Make necessary changes in process /procedures/scheduling to assure labor and event expense continue to track to each event budget.
  • Working with department heads, initiate, budget, plan and oversee building operations capital improvements assuring adherence to schedules and budgets thru completion. Compile scope of work and initial project cost estimates for annual capital improvement budget process.  Submit project CAR’s for all approved projects.
  • Develop and/or approve all union staffing schedules to assure efficiency in labor calls for both event requirements and maintenance functions. Monitor facility condition and plan; organize/assign work for trade labor in a cost-conscious manner, while seeking highest level of service to guests, clients and other building occupants.
  • Responsible for developing, maintaining and implementing preventative maintenance programs for all building event related equipment including but not limited to telescopic seating, staging, and material handling equipment. Engage outside vendors as necessary to make necessary repairs or complete service.
  • Work closely with other departments including Event Production and the Sphere business units to coordinate repairs and maintenance within the building while avoiding impact to events/functions.
  • Responsible for coordinating event related building operations for union and non-union labor related to event and physical building set-ups/installation, day of event execution and the subsequent event load out.
  • Continuously review departmental needs and make recommendations on employee training, maintenance and special projects with a goal of insuring the highest client satisfaction and guest experience.

 

SUPERVISION: 

 

  • Direct management of (4) Building Operations Managers overseeing Operations Supervisors, Utility & Conversion Department, Uniform Distribution, & Custodial Department

 

SPECIAL REQUIREMENTS OF THE JOB:

 

  • Ability to work a flexible schedule including nights, have split days off, work weekends and holidays in a 24-hour, 7 days a week environment.
  • Ability to work at height (upwards of 200’-300’+) on interior and exterior catwalks.
  • Extensive standing, walking, keyboard usage and general administrative duties
  • Occasional travel to NY or Burbank, CA (<10%)

What do you need to succeed?
  • The ideal candidate will have a minimum of 7-10 years of Facility Management experience dealing with multiple events in a time sensitive environment required.
  • Progressive experience in Venue or Facilities Management with direct responsibility for supervising back of house operating functions with an emphasis on Building Maintenance and Operations.
  • Extensive knowledge of venue telescopic seating systems required.
  • Working knowledge of custodial cleaning procedures including COVID-19 health, safety, and santization protocols preferred.
  • Ability to demonstrate success in managing multiple tasks while under tight deadlines and financial constraints.
  • Leadership ability that can guide across multiple functions and labor groups.
  • Excellent communication skills with all levels of the organization.
  • Ability to resolve conflicts.
  • Commitment to providing a high-quality service experience for both internal and external clients.
  • Ability to pan for, develop, analyze and manage expenses to a budget.
  • Experience Managing a highly unionized workforce operating under multiple CBA’s.
  • In depth knowledge of building systems and facility management.
  • Knowledge and ability to create, understand and manage complex departmental P&L’s, Day of Game, Operating and Capital Budgets. Must be proficient in understanding and participating in the financial reporting process (forecasting spending, cash flow, and identification of potential departmental risks and opportunities).

Why is MSG for me?
With MSG Sphere, we are creating an entirely new medium that will deliver immersive entertainment experiences at an unparalleled scale. Beyond a venue, Sphere is a multi-sensory platform with experiential technology programming directly to your senses. You will see in ways never imagined, hear with every fiber of your being, and experience like never before. To deliver on this promise, we are building the largest immersive venue in the world, MSG Sphere at The Venetian in Las Vegas, with a second Sphere venue planned for London, pending necessary approvals. In addition to building a breakthrough venue, we’re building a production studio team, a technology venture team, and a full commercial organization to make the MSG Sphere a world class brand and business for our fans, our artists, and our partners. We have offices and roles in Burbank CA, Las Vegas NV, New York, NY and London.

We focus on Career Development and Invest in YOU
At MSG, we recognize the importance of upskilling employees’ talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here.

We value diversity and are looking for extraordinary employees of all backgrounds
At MSG we value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required. #LI-SR1

FX Pipeline TD

Laika
Hillsboro, OR, USA

GENERAL SUMMARY 
The FX Pipeline TD will work closely with Artists, Sr. Engineers, and Technical Directors to design, develop, deploy, and support custom tools, scripts, otls, apis, and plugins, to extend the capabilities of our USD-backed, Houdini-based FX Pipeline. 

JOB FUNCTIONS 

  • Extend the capabilities of Houdini through custom scripts, Digital Assets, and plugins, collaborating with show and facility leadership to target high value projects, addressing the needs of FX artists, as well as various other departments as they integrate Houdini into their workflows. 
  • Collaborate with the Production Technology Team to integrate Houdini-authored products into our Asset Management system. 
  • Work with non-technical end users to help define requirements for novel tools and develop prototypes for systems that solve production problems. 
  • Collaborate with other Pipeline TDs and Engineers to evolve the Core Pipeline, incorporating technological advances and addressing the evolving requirements of a growing facility.
  • Assist in the integration of Houdini into novel aspects of the Pipeline as identified by show and technology leadership.
  • Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards used in Production Technology.
  • Assist with the support of existing tools via bug fixes and version updates.  
  • Support users on Linux with FX and Houdini related problems.
  • Support applications through documentation, training, and handling questions. 

QUALIFICATIONS 

  • 4+ years of experience developing custom tools and workflows relevant to Fx within an animation or VFX studio environment. 
  • Experience developing with Python, including familiarity with best practices, the Python core library, and industry standard libraries such as PySide and pytest, as well as Houdini’s domain specific languages - Vex and Hscript. 
  • Experience integrating Houdini into a Production Pipeline, leveraging its various apis.
  • Experience designing and authoring Houdini Digital Assets.
  • Experience with USD and its various apis, both stand alone, and in Solaris.
  • Experience with one or more production grade renderers, such as Renderman.
  • Experience with additional DCCs such as Maya, Katana, Terragen, and / or Nuke a plus.
  • Experience with SCM tools such as Git and GitLab. 
  • Experience with Linux preferred. 

 
PHYSICAL DEMANDS AND WORK ENVIRONMENT 
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.  

  • Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus. 
  • Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.  

LOCATION 
On-site in Hillsboro, OR 

SALARY 
Salary is commensurate with skills and experience. 


DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.

Lighting Pipeline TD

Laika
Hillsboro, OR, USA

GENERAL SUMMARY 
The Lighting Pipeline TD will work closely with Artists, Sr. Engineers, and Technical Directors to design, develop, deploy, and support custom software tools to extend the capabilities of our USD-backed, Katana & Renderman-based Lighting Pipeline.  

JOB FUNCTIONS 

  • Extend the capabilities of Katana through custom scripts and plugins, collaborating with show and facility leadership to target high value projects, addressing the needs of Lighting and Look Development artists. 
  • Extend the capabilities of Mari and Substance Painter, addressing the needs of Look Development artists. 
  • Collaborate with the Production Technology Team to integrate Lighting and Lookdev products into our Asset Management system for the core Lighting and Lookdev DCCs, including Katana, Mari, and Substance Painter. 
  • Work with non-technical end users to help define requirements for novel tools and develop prototypes for systems that solve production problems.
  • Collaborate with other Pipeline TDs and Engineers to evolve the Core Pipeline, incorporating technological advances and addressing the evolving requirements of a growing facility.
  • Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards used in Production Technology.
  • Assist with the support of existing tools via bug fixes and version updates.  
  • Support users on Linux with Lighting and Lookdev related problems.
  • Support applications through documentation, training, and handling questions. 

QUALIFICATIONS 

  • 4+ years of experience developing custom Lighting and Lookdev tools and workflows within an animation or VFX studio environment. 
  • Expertise developing with Python, including familiarity with best practices, the Python core library, and industry standard libraries such as PySide. 
  • Experience with Katana and its various apis, and Plug-in System.
  • Experience with USD and the suite of USD apis.
  • Experience with one or more production grade renderers, such as Renderman.
  • Experience with Mari and / or Substance Painter a plus.
  • Experience with additional DCCs such as Houdini, Maya, and / or Nuke a plus.
  • Experience with SCM tools such as Git and GitLab. 

PHYSICAL DEMANDS AND WORK ENVIRONMENT 
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.  

  • Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus. 
  • Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.  

LOCATION 
On-site in Hillsboro, OR 


SALARY 
Salary is commensurate with skills and experience. 


DISCLAIMER
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.

Sr Technical Director, Studio Pipeline

Laika
Hillsboro, OR, USA

GENERAL SUMMARY
The Senior Pipeline TD in Production Technology will team with Engineers and Technical Directors to design, develop, and deploy custom software tools that extend the use of our ShotGrid-based production tracking system.  As a member of the Studio Pipeline team, this position will work directly with artists, coordinators and managers in all production departments including Production Management, Puppet and Set Fabrication, Stage/Camera, Stage and Replacement Animation, Story/Editorial, VFX, and Marketing/Media & Archive Services.  In addition to working individually and with a sprint team, this position will help establish technical direction and standard practices.


JOB FUNCTIONS

  • Extend and integrate the use of Autodesk ShotGrid and other database systems to meet production needs, including both desktop-native and browser-hosted applications and plugins.
  • Work both independently and cooperatively with Engineers and Technical Directors to extend existing tools, develop new features, and design new applications.
  • Work with non-technical end users to help define requirements for new tools and pipeline processes to solve production problems.
  • Develop test plans and roll out new ShotGrid based workflows and tools, and work with end users to improve the usability of these tools.
  • Work with a sprint team: scope and bid tickets, participate in launch and review meetings, collaborate with product owners and production customers to prioritize work, communicate progress, and support team members with technical guidance.
  • Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards used in Production Technology.
  • Participate in research and development to implement 3rd party solutions when available and/or help design and build prototypes for next generation systems.
  • Support existing tools via bug fixes and version updates.
  • Support applications through documentation, training, and handling questions.
  • Support users on MacOS and Linux.


QUALIFICATIONS

  • Proven track record delivering complex technical solutions in a production environment.
  • 4+ years of experience developing custom tools and workflows with ShotGrid in an animation or VFX studio environment, including SG ActionMenuItems and shotgun event daemon plugins
  • Strong experience with code development with Python
  • Experience with aspects of full stack web development using technologies such as JavaScript, Typescript, Django, Flask, Vue, React, Node.js, and RESTful API’s.
  • Experience with ShotGrid’s Python and REST APIs, native UI, and automation strategies.
  • Experience developing on Linux or Mac platforms.
  • Experience interacting directly with relational databases such as PostgreSQL, preferred.
  • Experience with SDLC concepts and methodologies, including build/release via CI/CD, version control with Git / GitLab, automation with GitLab runners, TDD.
  • Experience with Agile development methodologies such as Scrum and Kanban.
  • Experience with IntelliJ products, preferred.
  • Familiarity building, running, managing and monitoring services on a Linux container platform such as Docker/Kubernetes – a plus.
  • Experience with ShotGrid Toolkit – a plus.
  • Experience with Rust, C++, (Py)Qt/PySide2 – a plus.


PHYSICAL DEMANDS AND WORK ENVIRONMENT
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

  • Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
  • Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.


LOCATION
On-site in Hillsboro, OR 


SALARY 
Salary is commensurate with skills and experience.

Puppet Fabrication Production Manager

Laika
Hillsboro, OR, USA

GENERAL SUMMARY 
The Puppet Fabrication Production Manager is responsible for ensuring on-time and on-budget delivery of all Puppet related assets while providing managerial support to the Puppet team. The Puppet Fabrication PM creates, manages, and drives the Puppet schedule from conception through completion of project with creative and technical input from the Director, Producers, Director of Practical Effects, Lead Character Designer, and the Puppet Fabrication Supervisors. As a project progresses and assets are delivered, the Puppet Fabrication PM will work with the Production Dept to determine and implement ongoing adjustments to meet larger scheduling and budgeting goals.  

JOB FUNCTIONS 

  • Plan, schedule and oversee all tasks associated with the successful delivery of all puppets and puppet related assets. Produce bids for the full scope of the show, rebid as needed, and work closely with the Producer and Production Accountant to ensure that the budget and schedules are accurate and up-to-date. 
  • Reinforce goals and deadlines for all deliverables with creative and technical leads, puppet fabrication team members, and puppet production management team. Assign responsibilities among team members to meet deadlines, and communicate changes with Production as needed.  
  • Establish priority and schedule expectations of crew by communicating daily/weekly/monthly and long-term targets with coordinators, leads, and individual artists. 
  • Manage and mentor the Puppet Fabrication department staff, provide performance management and performance reviews, oversee hiring of new crew members, and work with the HR department on employee relations issues.  
  • Supervise day-to-day communication and operations within the Puppet Department to ensure production priorities, objectives and changes are properly communicated, understood, and coordinated.  
  • Utilizing production reports, track productivity, analyze delays, evaluate and resolve potential obstacles to completion of tasks.
  • Partner with the Director of Practical Effects, Puppet Fabrication Supervisors, Animation Supervisor, Director of Rapid Prototype, VFX Supervisor and all other relevant department Supervisors and PMs to determine complexity of builds and identify potential simplifications to ensure successful delivery.
  • Identify potential problem areas within the production workflow and work with the Puppet Fabrication Supervisors to help new processes move forward and to institutionalize improvements.
  • Convey Studio initiatives to the Puppet Dept crew, and spearhead their implementation within the department.  

QUALIFICATIONS 

  • 7+ years experience in a production management role in feature films, stop-motion experience a plus. 
  • Ability to plan, schedule and monitor R&D and build progress across multiple, interdependent departments. 
  • Understanding of materials and processes used in Puppet fabrication.
  • Adaptable to the needs of Puppet Fabrication Department and the studio as a whole.
  • Experience with asset management database software, preferably Shotgrid and Consilium.
  • Proven project management experience with MS Project and Excel, or similar package (such as FastTrack).
  • Base-level knowledge of Photoshop a plus.
  • 2+ years experience working with stop motion animation highly desired.
  • Able to work both collaboratively and independently.
  • Exhibit strong attention to detail, communication skills, great attitude, and work ethic. ?
  • Must be adaptable and capable of re-prioritizing according to evolving project goals.
  • Capable of motivating and leading teams with enthusiasm.
  • Calm and personable under pressure and when working toward tight deadlines within a production driven environment.
  • Clear planning, problem solving and analytic skills. Organized and methodical in approach to work. 

PHYSICAL DEMANDS AND WORK ENVIRONMENT 
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.  

  • Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 50 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus. 
  • Work environment: While performing the duties of this job, the employee works under typical office conditions, warehouses, and stages and is exposed to variable indoor and outdoor temperatures. The noise level is usually quiet or moderate. 

LOCATION
On-site in Hillsboro, OR 


SALARY 
Salary is commensurate with skills and experience. 

Sales Account Manager (m/w/d)

www.handy-games.com GmbH
Giebelstadt, Germany

HandyGames™ ist ein THQ Nordic und Embracer Group family member und agiert als internationaler Publisher und Entwickler.

 Kommunikation und Games sind deine Leidenschaft? Du siehst deine berufliche Zukunft im Bereich Sales? Du möchtest mit Partnern auf der ganzen Welt und einem internationalen und vielfältigen Team mit einem herausragenden Spieleportfolio zusammenarbeiten? Als Teil des Sales- und Submissionteams in unserem Hauptsitz in Giebelstadt kümmerst du dich um unsere internationalen Geschäftspartner.

 Bitte sende uns keine komprimierten Dateien (ZIP/RAR/etc.), Word/Excel Dokumente (doc,docx, xlsx) oder Links. Wir nehmen ausschließlich PDF Dateien an. Vielen Dank.

 DEINE AUFGABEN

  • Präsentiere und verkaufe unser digitales Premium-Portfolio für PC, Konsolen, Mobile und Streaming einem weltweiten Publikum
  • Zuverlässiger Ansprechpartner für unsere Vertriebspartner, sowohl online als auch offline
  • Unterstütze das Sales- und Submissionteam
  • Plane Werbeaktionen
  • Regelmäßige Berichterstattung an unsere Team Leads
  • Präsentiere unsere Spiele bei Events und Veranstaltungen einem bunten Publikum

 DEIN PROFIL

  • Games sind deine Leidenschaft – Spielekenntnisse sind ein Muss!
  • Du bist ein Teamplayer
  • Du hast bereits Erfahrung in Sales oder Account Management
  • Du kannst dich in Deutsch und Englisch verständigen
  • Du scheust dich nicht, gemeinsam mit dem Sales-Team neue Herausforderungen anzunehmen
  • Du hast ein selbstsicheres Auftreten
  • Du bist unabhängig, gut organisiert und dennoch flexibel und in der Lage, Prioritäten zu setzen
  • Du verfügst über Grundkenntnisse in Microsoft Office
  • Du bist wissbegierig und motiviert, getoppt mit einer gesunden Portion Neugierde
  • Du magst Reisen und bist bereit, auf Events und Messen unser Portfolio zu präsentieren

 HANDYGAMES BIETET DIR

  • 40-Stunden-Woche dank “Scrum”
  • Flexible Arbeitszeiten
  • 30 Tage bezahlter Urlaub
  • Kurze, schnelle Entscheidungsprozesse dank flacher Hierarchien
  • Möglichkeit, in einem Team mit erfahrenen Profis zu arbeiten
  • Moderne Arbeitsplätze ausgestattet mit der neuesten Technologie
  • Fortbildungsmöglichkeiten
  • Hauseigenes Fitnessstudio
  • Firmenapartment (auf Anfrage)
  • Ladesäulen für Elektroautos
  • Kostenlose Getränke, Snacks und Obst
  • ... UND NOCH VIEL MEHR!

 

2D Background Artist

Dog Ears is looking for 2D Background Artist. Dog Ears is an award-winning creative studio based in Derry in the North of Ireland. We create content for kids and bring our stories and characters to life across media and platforms worldwide.

Cartoon Saloon

Cartoon Saloon is a four time Academy Award (R), Golden Globe (R), BAFTA and Emmy nominated animation studio based in Kilkenny in the South East of Ireland. Employing over 150 crew, we are currently working on a number of projects in production and in development

About the Show

This new animated TV series is a co-production between Dog Ears and Cartoon Saloon. It is a 2D Toon Boom Production with a uniquely exciting epic tale at the heart. There’s lots of action, adventure and humour throughout with a rich cinematic visual style for audiences aged 8+.

Role

We are looking for Background Artists to come and work with us on our exciting new 2D co-production series with Cartoon Saloon.

Key Responsibilities for 2D Background Artist:

• To create digitally paint detailed backgrounds to the creative standards of the project as advised by the Background Supervisor and Art Director;

• Meet a weekly quota and deadlines as assigned by the Production Crew;

• Ensure all backgrounds closely represent and are true to the style of the Location designs provided;

• Completion of creative and technical revisions as requested by the Background Supervisor in addition to the background quota;

• Adhere to the work flow structure of the project as requested by the Art Director, including a clean and orderly delivery of assets and layers to the animation and compositing teams;

• Work cohesively within a team environment and ensuring high levels of communication at all times; • Adhere to the production tools used for tracking workflow, input and delivery/output of backgrounds;

• Strong communication and ability to work to a verbal or visual brief, flagging in advance any issues that may impact on successful timely delivery of material or shots to Production and the Supervising crew Requirements: What we would like to see from you:

• Solid knowledge of 2D animation workflows;

• Excellent Photoshop skills;

• Excellent communication skills and willingness to share information in a team environment;

• Knowledge in Toon boom Harmony

• Good problem solving skills

• Be driven and able to work effectively on an independent basis;

• Fluent in English;

• Must possess excellent time management skills with the utmost respect for deadlines;

• Be available on messaging systems and by emails during working hours;

• Willing to potentially relocate to Derry, Northern Ireland (UK)

• Solid experience in painting backgrounds for 2D Animation

Dog Ears 2D Background Artist

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3D Animation Artist

3D Animation Artist at Bardel Entertainment Inc. At Bardel, our greatest asset is our people. With multiple series currently in production, we are always looking for exceptional talent to join our winning team!

Do you have great knowledge and workable proficiency in 3D Animation software?  We are currently recruiting for 3D animation artists to join our Vancouver studio team. The 3D Animation Artist will be responsible for Creating and conceptualizing CG Animation Sequences that meet the aesthetic, creative, and technical quality standards of the production.

What you will be doing as a 3D Animation Artist

  • Demonstrate a broad range of 3D animation principles, animating characters and objects to meet the required direction in creating the overall look, attitude, and style of the production
  • Creating and conceptualizing CG Animation Sequences meeting the aesthetic, creative and technical quality stands of the production and in accordance with the production deadlines.
  • Work collaboratively to meet production objectives, deadlines, and quotas, ensuring open communication with other managers and team members.

What you bring with you:

  • Animation certificate
  • 1 year in animation/video production field
  • Proficiency in Maya is required
  • Possess a solid working knowledge of CG animation technologies and necessary production environments and tools
  • Working proficiency of English

Start date: As soon as possible

Term of Employment: Project-based contract

Work Hours: 40 per week

Hybrid Work Schedule: Remote work available

Weekly Wage: $1160/week to 1250/week ($29 to $31.25/hour)

Benefits:

  • Extended medical insurance
  • Dental insurance
  • Matching RRSP

 

Why work at Bardel?

We’ve got great people here, and for good reasons. Bardel offers a generous benefit package, regular social events and ongoing development opportunities for employees to advance their careers through work on prominent and exciting industry projects. You will collaborate with other influential, career-minded creative professionals from around the world. Fun is included in every role!

What we want to see in your application:

Tell us why YOU are the person for the position and how you meet the position’s criteria. Forward us your current resume and samples of your work (eg. a link to your website or reel – don’t hesitate to show off a little!).

How to apply:

To apply, please send your resume, demo reel/personal website link to recruitment@bardel.ca

Thank You!

We thank all applicants who express an interest in being part of the Bardel team. Unfortunately, due to the high volume of submissions received,
we will only be in touch with those that are determined to be a compelling match for one of our current openings.

Candidates applying from outside of British Columbia must be willing and able to relocate to British Columbia, Canada (either working in-studio or remote in BC). Bardel’s talent mobility program offers support to candidates in obtaining proper work authorization and residency. Note, employment prior to relocation begins as independent contracts.

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3D Layout Artist

3D Layout Artist in M2 Animation Studio has openings at all levels. As M2 Animation opens the doors of our Mumbai studio, we’re crewing up! We have openings for talented artists, animators and technologists who want to be in at the beginning of building an amazing, talent focused studio set to deliver several high end animated shows to renowned International clients.

The M2 family is a melting pot of experienced talents and consists of more than 20 nationalities from all over the world. We range from script to screen storytelling to design, from modeling to texturing, from camera layout to animation, lighting & comp, and from effects to color grading.
Right now, M2 Animation Mumbai is hiring into all positions, all levels, with a particular focus on Layout and Animation. The opportunity to be in at the start of something great doesn’t come up often. Reach out if you’re intrigued and we’ll have a conversation

The Position:
Wonderful opportunity for all the Talented Layout Artist there!

We are looking for a Passionate, Positive-thinking and willing to learn Layout Artist with a Strong Composition sense along with Solid Technical understanding of the Job. You will be expected to deliver High quality work with Minimum supervision and need to have clear understanding of dependency Departments workflow. Unreal Previs experience will be added advantage.

This position is open for residents of India.

Skills and Technical Knowledge Requirements:

  • Proficient/solid foundation with Autodesk Maya. Mainly Animation tools.
  • Advanced visual skills of scale, proportion, point of view, perspective, size, color, form, composition and depth of field.
  • Knowledge of the basics of animation. Character animation basic skill required.
  • Understanding of filmmaking techniques such as cinematography, lighting, acting, blocking, choreography, etc.
  • Skill working with virtual cameras.
  • Editing skills.
  • Ability to problem solves.
  • Able to plan your own time to meet deadlines.
  • Able to work individually and with team
  • Good communication skills. English skill required.

Terms of employment, salary, and benefits will be individually negotiated.

The position is from as soon as possible

Can you see yourself in our M2 Family? Then we would love to hear from you and receive your application.

If you have any questions regarding the positions or the recruitment process please contact HR: jobs@m2animation.com

M2 Animation is a part of M2 Group which is a Danish owned company. M2 Animation is an English-speaking international CG studio operated by North American standards and Scandinavian sensibilities. Our modern studio has high standards with ambitious employees and an informal atmosphere.

At M2 Group we care for people. Diversity and inclusion are embedded in our values and we believe in creating a work environment where all co-workers feel welcomed, respected, supported, and appreciated, no matter who they are or where they come from. We believe in teamwork and that we can only succeed together.

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Please apply through our job portal below.

https://wearem2.emply.net/recruitment/vacancyAd.aspx?publishingId=73171965-8978-4743-acc9-6db74f0f0265

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Organizational Development Manager

Deck Nine Games
Westminster, CO, USA

The Organizational Development Manager plans, develops, implements, and administers development and training programs for team members, particularly team leaders and emerging leaders. The manager also acts as liaison and advisor to the organization's leadership and facilitates initiatives across the organization.

This position will help drive company values and philosophy through training and content development activities by working closely with the leadership team to identify and address employee and organizational development needs. This position is responsible for ensuring company values and philosophy are adhered to through training and development activities. This is a full-time, remote position.

Apply through our website: https://www.paycomonline.net/v4/ats/web.php/jobs/ViewJobDetails?job=34938&clientkey=C95E79A35425A848...


Responsibilities:

•  Designs, develops, and delivers a management development program to build effective leadership skills and promote company culture and values

•bbDesigns, develops, and delivers talent development program to promote company culture, values, and improve competencies across all teams

•  Measures the effectiveness of training programs to ensure a return on investment

•  Develops ongoing educational materials (course manuals, workbooks, handouts, job aids, etc).

•  Develops self-paced elearning, instructor-led training (both in-person and virtual classroom material).

•  Works with management team to monitor and evaluate training programs, assess results, implement enhancements, and provide recommendations for training program effectiveness.

•  Maintain ongoing education in industry by attending relevant conferences

 


Required Qualifications/Skills:

  • Demonstrated leadership capabilities, influencing skills, and team orientation
  • Ability to analyze and synthesize processes to identify areas of improvement and develop compelling recommendations
  • Excellent communication and influencing skills to communicate effectively and credibly with audiences at all management levels
  • Strong writing and editing skills
  • Content/Curriculum Development
  • Excellent organizational, operational and process/project management skills
  • Strong communication and relationship management skills

 

Education/Certification/License:

  • Bachelor’s Degree in Human Resources, Adult Learning, or Instructional Design or equivalent work experience
  • 5-8 years of experience in Training, Leadership Development, Organization Development, or another related field


Extra Credit:

•  Experience with video game development process

•  Worked in a video game studio as a departmental manager with proven leadership skills

 


Benefits:

•  Competitive salary depending on experience

•  Generous vacation time and paid parental leave

•  Health insurance for you and your family at a low cost to you

•  Dental and Vision insurance for you and your family at NO cost to you

•  Life and Disability benefits at NO cost to you

•  Optional Flexible Spending Account (including Healthcare and Limited Purpose), Dependent Care Account, and Health Savings Account available

•  Optional Supplemental Health and Life Insurance

•  401(k) Plan with an Employer Match

•  Growth opportunities for your career

 

 

Salary Range: $100,000+ DOE

**Please note that the compensation information is a good faith estimate for this position only and is provided pursuant to the Colorado Equal Pay for Equal Work Act and Equal Pay Transparency Rules. It is estimated based on what a successful Colorado applicant might be paid. It assumes that the successful candidate will be in Colorado or perform the position from Colorado. Similar positions located outside of Colorado will not necessarily receive the same compensation. **

 

Who is Deck Nine Games?

Our passion is storytelling games! Deck Nine Games is an independent game developer dedicated to crafting AAA interactive story games that inspire, transform, and entertain players. In 2021 we released Life is Strange True Colors, which went on to win multiple awards for storytelling and visuals, including best storytelling for 2021 and a VGA for Games for Impact. Recently we announced that we are developing a game for the hit sci-fi Amazon series, The Expanse. Our prior titles have won multiple awards, including Game of the Year and nominations for VGA and BAFTA awards. The studio is 100+ amazing people both located in our headquarters in sunny Westminster, Colorado and spread throughout the world permanently remote.

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.

 

3D Animation Faculty

Ringling College of Art and Design
Sarasota, FL, USA

Beginning January 2023 or August 2023

 

Computer Animation Department

3D Animation Faculty

 

Full-Time Faculty Appointment with Benefits

 

The Computer Animation Department is a nationally-respected program, which provides a rigorous professional education for our students. A highly-collaborative teaching environment merges the aesthetic of feature film with today’s most current technology. Computer Animation majors are professionally-focused on the animated feature film industry with linear narrative stories. Students in the Computer Animation major have won 17 student Academy Awards© and have had their work in Siggraph’s Electronic Theater 30 times.

 

Facilities:  Ringling College’s Computer Animation Department is located in a 20,000 square foot facility. The facility is designed to replicate a professional studio environment, and boasts the highest-end state-of-the-art computer laboratories and a 20,000-core render farm. A full-time Institutional Technology staff supports the Department.

 

The Position:  The Computer Animation Department is seeking qualified candidates for a faculty member to teach 3D computer animation, which also requires experience in modeling, texturing, lighting, rendering, and compositing in the 3D environment. Included among the Duties and Responsibilities of this position are teaching students the production skills necessary to create, texture, rig, animate, light, and render 3D assets. Primary responsibilities are teaching within a structure of three courses or nine credits per semester using high-end resources. Ongoing commitment to staying current in the field is expected. Active participation in faculty, department, and committee duties is required.

 

This is a full-time appointment with benefits. The salary will be commensurate with the candidate’s qualifications and experience.  The anticipated start date is January 2023 or August 2023. The College has a supportive, collegial faculty, a curriculum that strongly values excellence and a robust support system dedicated to using the most current technology.

 

(Minimum Qualifications) Include evidence of:

  • Either a Master’s degree in Animation, Illustration, or a related field, OR a 4-year professional degree in art or design and equivalent experience, training and expertise with an appropriate record of professional achievement in the field.
  • Ability to teach modeling, texturing, animation, lighting and compositing.
  • Strong knowledge and practice of the principles of animation.
  • Experience with Maya.
  • Strong interpersonal and collaborative skills.
  • A strong understanding of filmic language and composition for both large and small screen.
  • Dedication to providing quality instruction.

 

(Preferred Qualifications):

  • A MFA or other terminal degree in the field.
  • Experience with Zbrush.
  • Experience with story and character development, storyboarding, animatics, descriptive drawing and film theory.
  • Experience with Nuke.

 

(Special Instructions to Applicants)

Required materials include cover letter, resume or CV with employment and education history, contact information of three references (names, titles, email, and telephone numbers), examples of personal work, and an unofficial transcript copy of the most relevant degree. Student work examples may also be submitted. Candidates may be asked to submit additional materials if needed. Official transcripts will be required upon hire. Review of applications will begin immediately and continue until the position is filled.

 

For portfolio, you have the option to upload electronic documents/images, up to 5 MB, or a URL.

 

General questions regarding the job application process may be emailed to aamail@ringling.edu.

 

Apply on-line https://ringling.simplehire.com

 

Ringling College of Art and Design is an Equal Opportunity Employer


Senior Product Director Exosphere

MSG Sphere Studio
Burbank, CA, USA

Who are we hiring?
The Senior Director Product Exosphere will own and build the experiences and tools that inspire brands to create and visualize their ad creatives for the Exosphere advertising product suite. They will work with creative and engineering teams to develop scalable solutions like a creative gallery and ad templates (i.e., define content type, technical baseline optimization required, ad duration etc.) to enable any advertiser to build content for the Exosphere and maximize inventory fill rate. They will also build web and VR based applications for advertisers to easily preview their ad creative. The Exosphere Senior Director will be challenged to generate far beyond $100M of revenue per year with our Las Vegas Exosphere while generating content and advertising that is creatively respected and awarded in the industry.

What will you do?

· Own the strategy, roadmap, and development of the inspire, create, and preview            product experiences for the Exosphere

· Perform supporting research and analysis for these products by working with customer    knowledge, sales, and marketing teams to identify customer needs and translate those    into technical requirements

· Benchmark existing technologies to make buy vs. build decisions

· Lead through influence to ensure cross-functional alignment on product roadmaps,          feature prioritization, resourcing, pricing, and go to market strategy

· Work cross-functionally across engineering, UI/UX, creative design, operations,                content, production, and finance teams to build deliver these products to market

· Proactively identify and resolve issues that may impair the team’s ability to meet goals

· Responsible for the commercial success of product offering measured in terms of              operational excellence and revenue/profitability (north star metrics)


What do you need to succeed?

· 10–12 years of relevant work experience

· Deep interest in the intersection of technology, business, consumer behavior, and            innovation

· Degree in a demanding undergraduate field (engineering, operations, economics,            finance) and either an MBA or deep experience starting their own business or have          general management ownership at a young age

· Demonstrated domain knowledge in media, music, entertainment, advertising,                advertising technology would be preferred

· Must be able to multi-task and prioritize in a deadline-oriented environment

· Possess exceptional attention to detail and strong follow-up skills necessary

· Must have the ability to work independently when necessary, and use sound business      judgment


Why is MSG for me?
With MSG Sphere, we are creating an entirely new medium that will deliver immersive entertainment experiences at an unparalleled scale. Beyond a venue, Sphere is a multi-sensory platform with experiential technology programming directly to your senses. You will see in ways never imagined, hear with every fiber of your being, and experience like never before. To deliver on this promise, we are building the largest immersive venue in the world, MSG Sphere at The Venetian in Las Vegas, with a second Sphere venue planned for London, pending necessary approvals. In addition to building a breakthrough venue, we’re building a production studio team, a technology venture team, and a full commercial organization to make the MSG Sphere a world class brand and business for our fans, our artists, and our partners. We have offices and roles in Burbank CA, Las Vegas NV, New York, NY and London.

We focus on Career Development and Invest in YOU
At MSG, we recognize the importance of upskilling employees’ talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here.

We value diversity and are looking for extraordinary employees of all backgrounds
At MSG we value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required. #LI-AB1

VP Partner Solutions

MSG Sphere Studio
Burbank, CA, USA

Who are we hiring?
The Vice President of Partner Solutions will be a customer marketing expert who is able to design and package our advertising, sponsorship, and marquee event products into solutions that meet customer needs. The right leader will be an expert at designing solutions and articulating the benefits of these packages in a manner that makes customers and clients want to buy. The VP will have strategic vision to develop a “portfolio” of solutions that enables us to meet our revenue targets, maintains pricing discipline and deal governance, and wins industry awards for customer marketing efforts that create brand breakthrough for our partners. The VP of Partner Solutions will lead a team of solutions architects who will listen to customer needs, benchmark what we have to sell, and design packages that enable the MSG Sphere to meet all of our sales and partner revenue goals. The right leader will connect customer needs, with technical potential, and creative development to design and deliver solutions that work for our partners, our fans, and our brand.

What will you do?

• Lead team of solutions architects that work in partnership with our sales teams, our marketing team, our creative studio, and our technical engineers to design, develop, and deliver solutions that build our customer’s brand, enhance the Sphere brand, and make commercial sense for all parties.
• Ideate, design and package advertising, sponsorship, and marquee event products into solutions to meet customer objections and creative vision.
• Connect “what we have to sell” with “what the customer needs to solve” into customer marketing and partners solutions that create win – win scenarios
• Develop a “portfolio” of sales solutions templates that sellers can use to scale the business, balancing customer goals and objectives with the best of sphere technological innovations
• Identify key third party partnerships that can integrate into Sphere sales solutions in order to meet customer needs and bring innovation


What do you need to succeed?

• 8-15 years of customer marketing experience across a variety of sales, customer experience, production, design, marketing, pricing, and deal design roles.
• Proven track record creating bespoke concepts that deliver incremental revenue
• Expertise working with sales teams, clients, finance managers, creative production teams, advertising and media buying agencies, and designers
• Deep knowledge of the media and entertainment industry, with an understanding of how branded content solutions can work for both brands and creators
• Great ability to lead cross functionally between the sales organization, product management organization and the Sphere Studio team (both creative production and technical development).
• Proven success building and leading effective teams and growing individuals


Why is MSG for me?
With MSG Sphere, we are creating an entirely new medium that will deliver immersive entertainment experiences at an unparalleled scale. Beyond a venue, Sphere is a multi-sensory platform with experiential technology programming directly to your senses. You will see in ways never imagined, hear with every fiber of your being, and experience like never before. To deliver on this promise, we are building the largest immersive venue in the world, MSG Sphere at The Venetian in Las Vegas, with a second Sphere venue planned for London, pending necessary approvals. In addition to building a breakthrough venue, we’re building a production studio team, a technology venture team, and a full commercial organization to make the MSG Sphere a world class brand and business for our fans, our artists, and our partners. We have offices and roles in Burbank CA, Las Vegas NV, New York, NY and London.

We focus on Career Development and Invest in YOU
At MSG, we recognize the importance of upskilling employees’ talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here.

We value diversity and are looking for extraordinary employees of all backgrounds
At MSG we value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law requirements, MSG complies with all applicable state and local laws governing nondiscrimination in all locations. #LI- KC1