Previz and Layout Artist

Brown Bag Films
Dublin, Ireland

The position of Previz and Layout Artist requires someone with several years of experience in a similar role on broadcast or film projects. The position requires a solid generalist understanding of Maya’s Camera, Modelling & Animation tools.

Key Responsibilities:

*Establish geography, functionality and Layout of location assets by building proxy geometries and feeding these assets to Modelling.
*Previz key animation sequences with an emphasis on camera, staging, timing and functionality of a sequence.
*Work closely with the Directors on sequence layout and location blocking.
*Set up cameras for shots and layout action for Animation.
*Complete episodic camera notes when required.

Key Requirements:
*3+ years’ previous experience in the CG Industry in a relevant role.
*Must have an understanding of visual storytelling for layout and composition.
*Must have strong working knowledge of animation principles, camera set-up and proxy modelling in Maya.
*Must have a good sense of pacing and timing in Animation.
*Must have strong problem-solving skills and attention to detail and quality.

Personal requirements:
*Must be able to work alone and collaboratively, often with multiple tasks and under deadline pressure.
*Must be open to direction and able to embrace change.
*Excellent communication skills.
*Attention to detail.
*Ability to work collaboratively with multiple tasks in a fast-paced production environment.

To APPLY:

Please use the link below to apply:
http://brownbagfilms-hr.force.com/recruit/fRecruit__ApplyJob?vacancyNo=VN581

Job expires in 30 days.

2D Designer

Brown Bag Films
Dublin, Ireland

Brown Bag Films are looking for some highly talented and creative 2D artists to join our studio in Dublin for some high profile projects.

With some new and exciting projects on the horizon, BBF Dublin is expanding its Art Department and are now hiring for some key artist positions for the studio in Dublin on a fixed term basis.

Key Responsibilities:

We’re looking for EXPERIENCED artists – character artists, environment artists and prop designers who have a proven track recording of producing high quality design material for significant projects. You should be familiar with Brown Bag Films and show us some key pieces from your portfolio that really highlight your experience and style.

Key Requirements:

The requirements we have will suit experienced artists only.

To avoid disappointment we suggest those who do not have credited artist experience on feature or long form series or have not previously had to deliver designs for a significant animation client to consider if this application is the best fit for them. We value all interest and will consider all relevant applications however are conscious this position requires a particular level of previous experience and so those with minimum of 3 years professional, credited 2d design experience will be considered.

We receive a VERY high volume of interest for our design positions so we ask for your patience while we work through applications.

Please ensure your portfolio links are up to date and the information you send is complete as we cannot guarantee review of material if links are inaccessible.

Apply now, including your availability to work in Dublin in a cover note.

To APPLY:

Click on the link below to apply:
http://brownbagfilms-hr.force.com/recruit/fRecruit__ApplyJob?vacancyNo=VN587

Job expires in 30 days.

Paladins - Lead Concept Artist

Hi-Rez Studios
Alpharetta, GA, USA

Job Description

Hi-Rez Studios is looking to hire a Lead Concept Artist to join our Paladins team, and work at our studio in Alpharetta, Georgia.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new  game projects!

What our Concept Artist do:

  • Works closely with Art Director to keep quality and style consistent across all Concepts.
  • Carries out supervisory responsibilities for the Concept team
  • Provides direction to concept artists for aesthetic and technical considerations
  • Explore a wide variety of ideas for new characters and character skins.
  • Create detailed and polished final illustrations as requested.
  • Create artwork for both reference use by the Art team, and for promotional and marketing purposes.
  • Follow Art Direction to maintain visual style of the game, and create designs that stay within technical constraints.
  • Participate in critiquing your work and the work of other artists.

Skills & Requirements

Who we are looking for:

  • 7+ years of experience creating concept artwork for games, film or animation.
  • Portfolio demonstrating exceptional character designs.
  • Strong grasp of composition, color theory, value, form, scale, shape language, and silhouette.
  • Strong knowledge of human and animal anatomy and proportions.
  • Ability to work collaboratively and communicate with multiple teams.
  • Ability to thrive in a fast-paced environment.  Comfortable prototyping and working with iterative development process.
  • Proficient with Photoshop for asset creation.
  • Comfortable receiving constructive criticism and making artistic adjustments.
  • Excellent work ethic, self-motivation, and ability to take constructive feedback.
  • A passion for creating and playing video games.

Preferred candidates have:

  • Degree or formal art education in illustration or traditional painting.
  • Experience with Unreal 3 engine.
  • AAA game development experience.
  • Experience with 3D software packages a plus.

How to Apply

Apply at https://jobs.lever.co/hirezstudios/cee33961-bbf1-4e26-affa-63ff95c4428b

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.


It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Environment Artist

Raven Software
Madison, WI, USA

Job Description

This is an excellent opportunity to work and learn from a group of talented and proven developers who are passionate about making games.

Your Mission:

  • Craft compelling visual narratives that reinforce and enhance the game’s setting, story, and gameplay elements
  • Build (set dress, edit, optimize) realistic detailed 3d environments from photo reference and concept.
  • Communicate and collaborate effectively with the development team.
  • Quickly learn and adapt to new tools, processes, and pipelines.
  • Assist in troubleshooting artistic and technical issues.
  • Create 3d models (structures, terrain, props) from photo reference and concept.
  • Support 3d asset outsource process (gathering reference, creating proxy 3d models)
  • Ensure that artists are striving to complete highest priority assignments.
  • Work with Production to ensure time estimates are accurate and achievable.
  • Collaborate with artists on team to ensure project goals are met.
  • Proven ability to setup and define pipelines, processes, and best practices.
  • Sets up discipline specific art training and tests for candidates being considered and artists on the team.

Skills & Requirements

Player Profile:

  • Solid portfolio demonstrating focus and commitment to 3d environment creation.
  • A minimum of 3 years developing art for games
  • Friendly, helpful, and collaborative in a team based environment.
  • Demonstrated modeling skill and experience in a major 3d package.
  • Demonstrated ability to create and edit textures in Photoshop.
  • Basic understanding of lighting and shader creation.
  • Effective verbal and written communication skills.
  • Awareness of game engine budgets, limits, and memory constraints.
  • Basic ability to communicate visually utilizing traditional media.
  • Ability to consistently resolve issues from a visual, production, and technical perspective.

 
*In order to be considered for this position, you must submit a portfolio* 

Additional Information

Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Environment Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Lead VFX Artist

Raven Software
Madison, WI, USA

Job Description

RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty franchise, is looking for a talented and passionate Lead VFX Artist to join our high-caliber team. This position will play a key role in the creative design, asset management, and technical implementation of visual effects  and design.

To earn this spot, you have experience delivering high-quality VFX art, fierce art skills in composition and modeling, an aptitude for critical thinking and analysis, boundless creativity, extensive knowledge of FPS gameplay/landscape, and a deep passion for playing videogames.

The ideal candidate should demonstrate a high level of artistic sense and strong technical skills combined with strong leadership qualities.  They should drive hard and challenge themselves with the goal of being masters of the craft while inspiring others.  

Your Mission:

  • Working closely with Art Directors, Creative Directors and Level Designers to create top notch in-game particle VFX.
  • Scripting out series of VFX events to drive particle behaviors in runtime using our proprietary scripting language.  
  • Collaborating with prop artists, animators and rigging technical artists to assemble complex layered vehicle destructions and prop destructions using our propriety scripting language and tools.
  • Building baked rigid body simulation in-game via Maya and our proprietary scripting language and particle tool to replicate structural destruction animations.
  • Creating textures for particle usage.
  • Populating environmental VFX in game using our propriety scripting language.
  • Tackling runtime rendering performance to help maintain the game running at 60FPS.
  • Resolving technical challenges when arise in order to maintain the highest visual bar.

Skills & Requirements

Player Profile:

  • At least 7+ years of visual effects development
  • Solid professional experience and knowledge of the limitations and performance of current generation hardware (Xbox One, PS4).
  • Proficient in using Maya and Photoshop.
  • Experienced in using After Effects.
  • Excellent written and oral communication skills. Ability to communicate effectively with people across multiple disciplines.
  • Possesses excellent aesthetic sense with strong attention to detail.
  • Strong understanding of lighting, compositing, digital photography, color theory, 3D modeling and rigging. 
  • Strong ability in creating atlas textures through simulation.
  • Experience in using and modifying real-time materials.

Nice to Haves:

  • Experience with 3DS Max/Maya, FumeFX, Houdini and Pull Down It is a plus.
  • High-end rendering of particle effects and fluid dynamics.
  • Experience with one or more scripting/programming languages.
  • Experience creating and configuring geometry assets for in game particle systems.

Additional Information

Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Lead VFX Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Junior Environment Artist

Raven Software
Madison, WI, USA

Job Description

RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty franchise, is looking for a passionate Junior Environment Artist to join our talented team as we continue to develop the best game experiences in the industry.

This is a temporary position. 
   
   
Ideal candidates have a strong passion for their craft and creating realistic models, textures and environments. This role will work alongside and train with experienced Raven artists to complete content for our high profile games.  All artists work on in-game content. This is a great opportunity to further develop skills, help the team, and improve your portfolio and see your work on the market.  

Your Mission

  • Work closely with art directors, environment artists and designers
  • Create, edit, and optimize realistic detailed 3d environments
  • Understand the requirements and constraints of the game design, engine and platform – creatively solve challenging budget and technical limitations to ensure effective implementation of evocative environments
  • Create a variety of models (structures, terrain, props) from photo reference and concept
  • Communicate and collaborate effectively with the development team
  • Quickly learn and adapt to new tools, processes, and pipelines
  • Working with your assigned mentor, meet training and coaching expectations and assignments

Skills & Requirements

Player Profile

  • Basic game engine experience - Unreal4, Id Tech (Radiant) and/or Hammer
  • Demonstrated modeling skill and experience in a major 3d package (3DS Max or Maya)
  • Photoshop familiarity & competency, prefer basic understanding of shader creation
  • Friendly, helpful, and collaborative in a team based environment; self-motivated, results-oriented self-starter with a strong artistic vision
  • Effective verbal and written communication skills, with a basic ability to communicate visually utilizing traditional media
  • Basic awareness of game engine budgets, limits, and memory constraints

Portfolio Requirements

  • Solid portfolio demonstrating focus and commitment to realistic environment and current-gen 2d/3d asset creation, ideally demonstrating various objects alone and assembled into compelling environments

How to Apply

-- Please apply directly on the Raven website -- 

Junior Environment Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Media Specialist

Raven Software
Madison, WI, USA

Job Description

The Media Specialist will be responsible for capturing and editing game footage for demos and internal trailers, logging and editing footage into reference reels, and producing motion graphics for pre-visualization. This person will work closely with and utilize the talents of teams such as Audio, Animation, and Concept Art.

Your Mission:

  • Work with the Creative Director and development teams on all creative concepts and projects
  • Capture and edit game footage for demos and internal trailers
  • Collect, log, and edit footage info reference reels
  • Animate layered concept art into 2.5D vignettes
  • Collaborate with development & narrative teams on storyboarding and animatics
  • Support the Animation and Design teams on pre-visualization
  • Design and build multimedia presentations in PowerPoint

Skills & Requirements

Player Profile:                                                                                                         

  • Video experience and a degree in Film, Digital Media, or related field
  • Has a strong desire to grow and learn new skills through training, mentoring, and experimenting on the job.
  • Expert in video editing and motion graphics suites, such as Adobe Premiere, Final Cut Pro and Adobe After Effects.
  • Expert knowledge of Adobe Photoshop and Illustrator.
  • Experience with audio design and editing.
  • Experience with PowerPoint and a willingness to dig deep into its creative capabilities.
  • Must be able to provide demo reel/portfolio demonstrating video, motion design and post-production skills.
  • Knowledge and love of our games.

Additional Information

Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Media Specialist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Senior VFX Artist

Raven Software
Madison, WI, USA

Job Description

This position will play a key role in the creative design, asset management, and technical implementation of visual effects  and design.
   
To earn this spot, you have experience delivering high-quality VFx art, fierce art skills in composition and modeling, an aptitude for critical thinking and analysis, boundless creativity, extensive knowledge of FPS gameplay/landscape, and a deep passion for playing videogames.

Your Mission:

  • Creating stunning visuals effects for the FPS genre using proprietary real time particle systems.
  • High standards of artist skill in creating texture assets for effects.
  • A critical eye and appreciation of cinematics when placing effects .
  • Finding and dealing with technical issues using performance metric tools.
  • Creatively solving technical issues that arise.
  • Working with Level Designers and Team Leads to create FX for stunning environments and compelling moments.

Skills & Requirements

Player Profile:

  • At least 2 to 3 years of next-gen visual effects development on console hardware (Xbox, PS, PC).
  • Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
  • Excellent working knowledge of Maya and Photoshop.
  • Ability to communicate effectively with both Artists and Programmers.
  • An intimate knowledge of Art skills (e.g. knowledge of composition, color, 3d modeling and painting).
  • Advanced understanding of how to create textures for games.
  • Advanced understanding of the limitations of runtime effects and how to get the best results.

Pluses:

  • Strong background in modeling, animation and/or traditional art.
  • High-end rendering of particle effects and fluid dynamics.
  • Specialty post-production work for game cinematics.
  • Experience with After Effects.
  • Experience and comfort with one or more scripting/programming languages.
  • Secondary education, Bachelors of Fine arts or equivalent.
  • Ability to assist with other art tasks, including light 2d, 3d, or concept tasks.
  • Strong understanding of real-time physics systems.

Additional Information

Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Senior VFX Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Lead Lighting Artist

Raven Software
Madison, WI, USA

Job Description

This position will play a key role in the creative design of the next-generation of first-person shooters (FPS).
 
This spot can be yours if you have proven experience creating AAA lighting, managing a lighting team, excellent leadership and communication skills, a strong visual aesthetic, and an extensive knowledge of the Call of Duty games.

The Lead Lighting Artist is responsible for managing a dedicated team of lighting artists, and providing the direction and resources needed to execute on the Creative Director’s vision. This position will also be expected to lead-by-example to implement final lighting in game levels, and collaborate with a variety of directors, designers, VFX, and environment artists.

YOUR MISSION:    

  • The Lead Lighting Artist is responsible for overseeing lighting artists’ career plans, and providing the growth opportunities needed to improve their technical and professional skills.
  • The Lead Lighting Artist will collaborate with art and light directors, producers and other development partners to define project goals, action plans, and development team schedules. This position will aid in any additional lighting related needs for Call of Duty with a variety of applications to the product.
  • The Lead Lighting Artist has a strong eye for visual quality, composition, color theory, and CGI technical expertise, and are expected to routinely work shoulder-to-shoulder with the lighting team.

Skills & Requirements

PLAYER PROFILE:

  • 7+ years of AAA experience in a Lead or Senior lighting role
  • Strong affinity for CGI lighting techniques, color theory, and post-process effects
  • Strong affinity for leadership and team management
  • Excellent communication and organization skills
  • Excellent understanding of game engines, tools, and development processes
  • A functional understanding of Call of Duty gameplay and the ability to play test
  • Knowledge of forward or deferred renderers, or 32-bit HDR pipeline development is preferred
  • A strong personal portfolio showcasing lighting techniques

Additional Information

Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Lead Lighting Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Senior Environment Artist

Airship Syndicate
Austin, TX, USA

Job Description

We're currently working on an unannounced PC/console title (with an exciting pedigree),  and need help bringing the game world to life.

If you love crafting rich and vibrant environments and have the experience to prove it, read on!

Responsibilities include:

  • Creation of stylish, hand-painted art assets at a consistent level and pace

  • Utilization of 3DS Max or Maya, Photoshop, and other related tools to author world assets

  • World building in Unity to bring grey-box environments to life

  • Ensure all assets or world-built environments are efficient and meet technical requirements

  • Working closely with designers to iterate on and finalize level layouts

  • Working with art leadership to review, critique and iterate on work

Skills & Requirements

Requirements

  • 5+ years of experience, demonstrating the above responsibilities in action

  • Ability to create assets independently without requiring much input

  • Familiarity with the usual tools of the trade: modeling tools, game engines, source control, and so on.

  • At least two shipped title on PC and consoles

  • A keen willingness to adapt work as design iterates or evolves

  • A do-whatever-it-takes mindset: flexibility to learn and grow to fill the needs of a small team

  • Willingness to level up and level up with the team

  • Ability to give and receive feedback in a professional manner

  • Must be immediately eligible to work in the United States

Bonuses

  • Titles shipped using Unity

  • Affinity to learning new tools and tech

Additional Information

Relocation assistance is offered

How to Apply

To apply, send us an e-mail: careers@airshipsyndicate.com!

Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!

About the Company

Located in thriving Austin, Texas, Airship Syndicate was founded by four industry vets formerly of Vigil Games - the house that Darksiders built. Led by visionary comic artist Joe Madureira, we work with a focused group of talented contributors located both in our studio and around the world. Our first project, Battle Chasers: Nightwar, shipped on PC, Switch, Xbox One and PS4 and recently, Darksiders Genesis for PC and Stadia.

Our goal is simple: build a lean, fun game studio that creates top quality games for PC and console.

Concept Artist (m/f/d)

Deep Silver FISHLABS
Hamburg, Germany

Job Description

Your Crew

Being part of a small but growing art team you will work in a positive and productive environment. Collaboration and mutual feedback will help you to grow both on a professional as well as on a personal level.

Everyone at DS Fishlabs shares one common goal: to create a great visual experience on consoles.

In a relaxed environment where team members have the time to learn from each other, and everyone plays an important role in the development of our upcoming state of the art games. As a Concept Artist you will provide inspiration and conceptualize the game world.

And of course, if you come from abroad, you will benefit from our relocation support.

Mission Briefing

  • Unleash your imagination, get inspired by blockbuster movies and add an epic and visceral mood to your concept art.
  • As a Science Fiction connoisseur, it will be easy for you to design space stations, vehicles, interiors, weapons, characters and so on.
  • See your work come to life in the Unreal Engine on Playstation4.

Skills & Requirements

Your Skillset

  • Minimum 3+ years of experience as a concept artist in the games industry
  • Able to create rough sketches and detailed concept renderings
  • Science Fiction enthusiast (has to be confident about the corresponding media canon)
  • Basic 3D knowledge (required for blockouts)
  • Comfortable with a realistic style and iterative approach
  • Ability to provide and accept feedback and adapt to change
  • A lot of creativity

Portfolio Requirements
Please provide a detailed breakdown of your work and clarify what you are responsible for.
Only digital applications will be accepted such as a website, blog or online album.
Physical media will not be accepted.
An art test might be required.

What we are looking for: Sci-Fi, Environments, Moods, Sketches, Photobashing, 3D Blockouts, Vehicles/Props, Characters, Weapons 

Mission Support

We are just as passionate about our games as we are about their creators (Could that be you?!). Your job comes with personal responsibility, freedom and short decision-making routes. And most importantly - A motivated, international team full of fellow gamers.

The studio is located in a bright, modern office, right in the center of Hamburg. With a selection of benefits for all our staff: Including discounted gym membership, fresh fruit and a variety of free drinks. A healthy work-life balance is important to you? For us too! That’s why we are also awarded as a family-friendly workplace. Coming from abroad? No problem! We also offer relocation packages.

Sounds good? Take a look here: www.dsfishlabs.com

Additional Information

Relocation assistance is offered

How to Apply

Did we spark your interest? We are looking forward to your application. Simply click here and apply with just one click by linking your LinkedIn Profile or uploading your CV.

If you have any further documents which you think might be worth sharing to underline your background and talents, we are happy to receive them as well. If you have questions regarding the application just drop us an e-mail at jobs@dsfishlabs.com. An application via our online tool is preferred.

About the Company

For more than 15 years Deep Silver FISHLABS has been creating compelling games that have been brought to life on millions of screens across the globe. We joined the Deep Silver / Koch Media family in late 2013 and, since then, we have continuously raised the quality bar. Today, we are one of three internal development studios run by our parent company, alongside Deep Silver Volition in the US and Deep Silver Dambuster Studio in the UK.

We specialize in high-end 3D games for consoles and PC. With a strong development history and award-winning portfolio of mobile games; such as blockbuster space-action shooter Galaxy on Fire: Manticore and the tactical zombie brawler Dead Island: Survivors; we are currently developing thrilling titles for the PS4, Xbox One, PC and Nintendo Switch.

Professor Applied Computer Science / Design

Woodbury University
Burbank, CA, USA

Position

Assistant or Associate Professor of Applied Computer Science and Design Computation programs (dual appointment)

Type of position: Full-Time Ranked Renewable Term 

Woodbury University invites applications for a full-time Assistant or Associate Professor to lead two programs:  Applied Computer Science - Media Arts, and Design Computation. Preference will be given to candidates with administrative experience. Faculty rank and salary are commensurate with teaching experience, professional background, and the degrees held. Contract renewal and rank advancement at Woodbury are contingent upon satisfying departmental and university criteria, which include effective teaching, meaningful engagement through creative work, scholarship, and service to the University. The position begins in August 2020. Woodbury University is a non-tenure granting institution.

The Applied Computer Science - Media Arts degree is a hybrid design and technology degree focusing on emerging digital practices by working with interactive environments, experiential design, and human interaction. The program uses computer science as a tool to innovate within the fields of design, entertainment, and media arts. Design Computation is a four-year undergraduate degree that focuses on the theory and practice of computation as it applies to the design and architecture professions. This new program is currently under development and it will be the work of the successful candidate to initiate the program and develop key overlaps with existing Applied Computer Science - Media Arts program.

Information on the programs can be found at the links below:

· https://woodbury.edu/program/school-of-media-culture-design/applied-computer-science/

· https://woodbury.edu/program/school-of-architecture/

Responsibilities

We are seeking a candidate with expertise in the domains of the arts, media, design, and architecture.  The candidate should incorporate computer science and technology in both professional and academic work. Teaching responsibilities may include the following: Introductory to advanced level courses in programming, real-time generated media, advanced 3D production, design computation physical computing, machine learning, augmented reality and virtual reality. The candidates should demonstrate an ability to teach at multiple levels in the ACS-Media Arts and Design Computation programs through the exhibition of deep programming skills and a comprehensive knowledge of new technologies in the field. 

Preference will be given to candidates with administrative experience, including curriculum and syllabus development, policies and procedures, development and management of the departmental budget, evaluation of hardware and software purchases, oversight of facilities and lab equipment, class scheduling, student recruitment, end-of-year showcase production, student advising, hiring of faculty, maintaining accreditation standards, learning outcomes assessment, alumni relations, articulation agreements, and community outreach involving academic advisory boards, professional organizations and internship opportunities. 

Requirements

  • Applicants should demonstrate an active career in emerging media-related fields and/or design computation. A Terminal degree (e.g., MFA, M.Arch, MSArch) is preferred and required for rank advancement.
  • Experience teaching at an accredited college or university.   
  • The ideal candidate will have produced a body of work that reflects deep expertise and proficiency in multiple programming languages and development platforms, accompanied by a strong visual portfolio. 
  • Proficiency and familiarity with several programming languages and platforms such as:  JavaScript, Python, C/C++, Unity, Unreal, TouchDesigner, Maya, Rhino, Grasshopper,  Cinema 4D, and Adobe Creative Suite.

Application

Review of applications will begin January 29th and remain open until filled. Submissions should include:

  1. A letter of application outlining administrative experience, teaching interests and experience, research or other creative interests and relevant experience. (2 pages)
  2. Curriculum Vitae.
  3. Portfolio of Student Work with links to animated or interactive media. (10 pages, maximum)
  4. Portfolio of Professional Work and/or Research with links to animated or interactive media. (10 pages, maximum)
  5. A list of References with contact information.  These will be contacted only in the event the candidate advances in the search. 

Please send the above as a single bound pdf through a downloadable link.

Send materials to:

Human Resources Office

Woodbury University

7500 N. Glenoaks Blvd.

Burbank, CA 91510-1052

HR@woodbury.edu

 

Woodbury University is an EEO/AA institution committed to multicultural diversity in its peoples and programs

3D Artist (Corona/Vray/Unreal Engine)

Darcstudio
Bournemouth, UK

Job Description

Darcstudio has a position for a 3D Artist to work at their Bournemouth studio on the South coast in the UK, less than 5 minutes walk from the beach. 

We are looking for artists with an eye for colour, light and composition - not to mention a genuine passion for architecture and the arts. Sound like you? Come join us in creating imagery and animations on some of the world's most prestigious architectural projects.


Skills & Requirements

The successful applicant will have experience working in a visualisation studio with an in depth understanding of Adobe Photoshop and experience in either; 

  • Unreal Engine
  • Vray 
  • Corona...or maybe all three! 

A desire to learn and contribute to the progression of our art and imagery is also essential. 

How to Apply

If you are keen to develop as an artist at one of the leading studios - please send us an email with a little about yourself and a curated portfolio (maximum 10mb) showing examples of personal and professional work to:  work@darcstudio.co.uk 

About the Company

Darcstudio is a UK based imagery studio dedicated solely to crafting portraits of unbuilt architecture. 

Established in 2014, the Darcstudio team is built on artistic diversity and made up of architects, photographers and fine artists. 

Darcstudio has earned international recognition, with imagery published extensively throughout the architectural press and contributing to exhibitions at the V&A (London) MOMA PS1 (NY) and The Royal Academy Of Arts (Edinburgh). 

Clients Include;

  • Barack and Michelle Obama and The Obama Foundation 
  • Nike
  • Heatherwick Studio
  • Sou Fujimoto
  • TWBTA 
  • David Chipperfield

Technical Artist (Rigger)

Rare Ltd
Remote

Job Description

Do you have the drive to solve tricky challenges and a thirst for innovation? Are you determined to make the best games possible? You could be our next Junior Technical Artist at Rare!

You would be joining Rare at an incredibly exciting point of development in our 30-year history, working on 2 completely unique projects including Sea of Thieves, our ultimate Pirate adventure and the recently announced Everwild.

You will be part of a growing dynamic team whose key responsibility is to push for quality and efficiency wherever possible. Working with the Art, Engineering and Design teams, you will have the opportunity to develop flexible content pipelines. You will also work collaboratively on new cutting-edge features with the Programming teams, whilst always searching for ways we can improve.

Rare's games have always had a unique and iconic style to their art direction and our teams are essential in making that happen. If you want to be part of something special, we want to hear from you!

KEY ACCOUNTABILITIES

  • Work with the Art teams to deliver our game's artistic vision.
  • Support the Art, Engineering and Design teams, helping to resolve technical difficulties.
  • Implement briefs provided by other teams, delivering reliable tools in a realistic timeframe.
  • Proactively identify new technologies and techniques that will improve the game.
  • Create concise documentation of toolsets that the team can rely on when required.
  • Help keep assets and content within memory budget and follow performance guidelines.

Skills & Requirements

  • A professional portfolio or technical blog.
  • Degree in a related subject or equivalent development experience.
  • Relevant game development experience and contribution to creating tools for artists.
  • Knowledge of programming languages such as Python/C#/C++/HLSL.
  • Knowledge of 3D creation packages (Maya/MotionBuilder etc.)
  • Interest in cloth and rigid/soft body physics setup.
  • Up-to-date knowledge of current game development practices and terminology.

DESIRABLE CHARACTERISTICS

  • Experience with Unreal Engine or equivalent.
  • Problem-solving skills.
  • A broad technical understanding with the capacity to learn and utilise new skills quickly.
  • Excellent communication skills; a proactive and organised individual.
  • Ability to take direction and constructive feedback.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply via Microsoft careers here 

Rare are part of Xbox Game Studios, Microsoft.

About the Company

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn't have, games that are uniquely Rare! 

Join us at one of our most exciting stages of development with 2 extraordinary projects in the works at Rare! Launched in 2018, on-going development of the ultimate pirate adventure game Sea of Thievesenjoyed by millions of players worldwide as well as the captivating and beautiful new IP, Everwild, announced to a global audience in 2019.

Our other games include Rare Replay, a compilation of 30+ games from our rich history including Banjo Kazooie, Battletoads, Viva Pinata and many more! As a studio with a lot of ideas, we are always striving to build games players will adore and return to time and time again.

Set in the heart of the English countryside at our custom-built facility in Twycross, UK, we employ around 150+ game developers working together.

As an Artist at Rare, you can expect to work alongside some of the most creative and knowledgable people in the industry. Our artists are what make Rare's games so recognisable with an iconic style and characters cherished by players worldwide. Why not join us and make your mark on one of the world's most loved studios?

Senior Technical Animator

Rare Ltd
Remote

Job Description

Are you a Technical Animator looking to work on unique and innovative AAA game experiences? Do you revel in problem-solving and working independently as well as in a collaborative team? You may be our next hire!

You would be joining Rare at an incredibly exciting point of development in our 30-year history, working on 2 completely unique projects including Sea of Thieves, our ultimate Pirate adventure and the recently announced Everwild.

As part of the Technical Animation team, you will work alongside Animators and Engineers helping to develop, implement and maintain in-game animation systems that show off our animations at their very best and enhance player experience.

As part of a creative team, your Animator's artistic eye and the ability to offer creative technical solutions are a sought-after skill we need. We are looking for an Animator with a proven interest in both the creative and technical aspects of animation. The role will be hands-on with Unreal Engine and experience with Blueprints is a bonus, but scripting experience in any language is acceptable.

KEY ACCOUNTABILITIES

  • Work closely with Art, Design and Engineering teams to achieve different briefs.
  • Plan, implement and maintain in-game technical animation solutions which are elegant, reliable, user-friendly and performant.
  • Help to drive the direction of our animation systems and undertake R&D into new techniques and pipelines.
  • Be a point of contact for technical issues inside the Animation team, and between Animation and Engineering.
  • Assist with technical knowledge sharing across the Animation team.
  • Maintain clear and concise documentation for use by internal and external teams.

Skills & Requirements

  • Shipped at least one AAA console/PC title as a Technical Animator or as an Animator with significant technical animation experience.
  • Confident experience building and maintaining in-game technical animation systems including state machines and IK setups.
  • Thorough knowledge of Unreal desirable, though experience with other engines such as Unity or CryEngine is acceptable; a basic understanding of Unreal native C++ code would be advantageous.
  • Knowledge of one or more scripting/programming languages such as Python/C++/C#/HLSL.
  • Up-to-date knowledge of current technical animation techniques and systems.
  • Knowledge of animation software such as Maya, MotionBuilder or 3ds Max.

DESIRABLE CHARACTERISTICS

  • Able to adapt to new technologies and pipelines.
  • Able to take ownership and drive technical solutions.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply via Microsoft careers here 

Rare are part of Xbox Game Studios, Microsoft.

About the Company

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn't have, games that are uniquely Rare! 

Join us at one of our most exciting stages of development with 2 extraordinary projects in the works at Rare! Launched in 2018, on-going development of the ultimate pirate adventure game Sea of Thievesenjoyed by millions of players worldwide as well as the captivating and beautiful new IP, Everwild, announced to a global audience in 2019.

Our other games include Rare Replay, a compilation of 30+ games from our rich history including Banjo Kazooie, Battletoads, Viva Pinata and many more! As a studio with a lot of ideas, we are always striving to build games players will adore and return to time and time again.

Set in the heart of the English countryside at our custom-built facility in Twycross, UK, we employ around 150+ game developers working together.

As an Artist at Rare, you can expect to work alongside some of the most creative and knowledgable people in the industry. Our artists are what make Rare's games so recognisable with an iconic style and characters cherished by players worldwide. Why not join us and make your mark on one of the world's most loved studios?

VFX Artist

Rare Ltd
Twycross, UK

Job Description

We are looking for a dynamic and passionate VFX Artist to join our team at Rare. Do you have a passion for solving difficult challenges, a thirst for innovation and a drive for just making the best games possible?

You would be joining Rare at an incredibly exciting point of development in our 30-year history, working on 2 completely unique projects -  Sea of Thieves, our ultimate Pirate adventure and the recently announced Everwild. 

Working with the respective Art teams and Engineering disciplines, you will be involved in content creation and work collaboratively on innovative features with Technical Artists and Engineers, whilst always searching for ways we can improve.

If you have the skills and passion we are looking for and, most importantly, want to be part of something special, we want to hear from you!

KEY ACCOUNTABILITIES                                                                                                                    

  • Create high-quality in-game visual effects that work well with the visual direction of the game whilst staying within frame performance and time constraints.  
  • Create VFX from concept to completion for different gameplay features and events.  
  • Work collaboratively with the Art, Design and Engineering disciplines to support and resolve artistic challenges.

Skills & Requirements

REQUIRED SKILLS AND EXPERIENCE

  • A professional portfolio or VFX blog.  
  • Prior experience as a VFX Artist.
  • Confident knowledge of content creation packages (Houdini, Maya, After Effects etc.)  
  • Strong communication and organisation skills.  
  • Time and team management skills to meet deadlines without sacrificing quality.

DESIRABLE CHARACTERISTICS

  • Excellent artistic ability.
  • Eye for quality control and detail.  
  • Technical understanding with the capacity to learn and utilise new skills quickly.  
  • Experience with Unreal Engine or equivalent is a plus.  
  • Able to take and interpret direction and criticism.

Additional Information

Relocation assistance is offered

How to Apply

Apply via Microsoft Careers here

Rare are part of Xbox Game Studios, Microsoft.

About the Company

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn't have, games that are uniquely Rare! 

Join us at one of our most exciting stages of development with 2 extraordinary projects in the works at Rare! Launched in 2018, on-going development of the ultimate pirate adventure game Sea of Thievesenjoyed by millions of players worldwide as well as the captivating and beautiful new IP, Everwild, announced to a global audience in 2019.

Our other games include Rare Replay, a compilation of 30+ games from our rich history including Banjo Kazooie, Battletoads, Viva Pinata and many more! As a studio with a lot of ideas, we are always striving to build games players will adore and return to time and time again.

Set in the heart of the English countryside at our custom-built facility in Twycross, UK, we employ around 150+ game developers working together.

As an Artist at Rare, you can expect to work alongside some of the most creative and knowledgable people in the industry. Our artists are what make Rare's games so recognisable with an iconic style and characters cherished by players worldwide. Why not join us and make your mark on one of the world's most loved studios?

Principal Concept Artist

Rare Ltd
Twycross, UK

Job Description

An incredibly exciting opportunity has opened up at our studio for a Principal Concept Artist ! 

You would be joining Rare at an incredibly exciting point of development in our 30-year history, working on 2 completely unique projects including Sea of Thieves, our ultimate Pirate adventure and the recently announced Everwild. 

Are you an experienced creative professional at the tipping point of your career? Looking for your next step where your influence could be the making of beautiful games? Be part of one of the world's most recognisable studios in a vital role in the development of our games. Work alongside our Art Director and art teams to visualise new worlds and characters. Your eye for detail and vast imagination will inspire our whole studio and bring ideas to fruition. 

As our ideal person, you will be an expert in your field. Working as part of a focused team, you will be able to creatively express ideas quickly and effectively and able to adapt very quickly to established work process, set styles and work deadlines.

See below for a round-up of your day to day responsibilities:

Key Accountabilities

  • Creating outstanding concept artwork that helps guide the tone, mood and aesthetic as defined by the Art Director.
  • Build character, creature, weapon and item concepts including detailed callouts for production-ready asset creation.
  • Iterate on game assets via paint overs, studies and group critique to improve overall art quality of any given element.
  • Take art and design requirements and provide creative solutions to challenging briefs.
  • Help others to reach that bar by mentoring and guiding more junior or less experienced colleagues.

Skills & Requirements

  • A minimum of three years' experience in game development as a 2D Artist specialising in-game art/illustration.
  • Strong understanding of digital art creation tools such as Photoshop and Painter.
  • An excellent foundation in illustration skills and deep understanding of human/creature anatomy, colour theory, shape and form, language and silhouette.
  • Great eye for light, value, composition, colour, staging, architecture and detail in environmental design.
  • Comfortable working in a predefined art style or able to explore the undefined.
  • Self-motivated with excellent communication skills and a great team player attitude

DESIRABLE CHARACTERISTICS

  • Has shipped an AAA console/PC title/s working as a mid-senior level artist.
  • Able to take and interpret direction and criticism. 
  • Understanding of 3D pipelines (ZBrush, Blender, Maya experience). 
  • A love of stylised artwork/games.

Additional Information

Relocation assistance is offered

How to Apply

Apply via Microsoft careers here 

Rare are part of Xbox Game Studios, Microsoft.

About the Company

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn't have, games that are uniquely Rare! 

Join us at one of our most exciting stages of development with 2 extraordinary projects in the works at Rare! Launched in 2018, on-going development of the ultimate pirate adventure game Sea of Thievesenjoyed by millions of players worldwide as well as the captivating and beautiful new IP, Everwild, announced to a global audience in 2019.

Our other games include Rare Replay, a compilation of 30+ games from our rich history including Banjo Kazooie, Battletoads, Viva Pinata and many more! As a studio with a lot of ideas, we are always striving to build games players will adore and return to time and time again.

Set in the heart of the English countryside at our custom-built facility in Twycross, UK, we employ around 150+ game developers working together.

As an Artist at Rare, you can expect to work alongside some of the most creative and knowledgable people in the industry. Our artists are what make Rare's games so recognisable with an iconic style and characters cherished by players worldwide. Why not join us and make your mark on one of the world's most loved studios?

Senior Technical Artist (Rigger)

Rare Ltd
Remote

Job Description

We are looking for a Senior Technical Artist (Rigger) to join our growing Technical Art team at Rare! We want to hear from people who have a passion for solving difficult challenges, a thirst for innovation and a drive for making the best games possible.

You would be joining Rare at an incredibly exciting point of development in our 30-year history, working on 2 completely unique projects including Sea of Thieves, our ultimate Pirate adventure and the recently announced Everwild.
 
You will be part of a dynamic team whose key responsibility is to push for quality and efficiency wherever possible. Working with all Art teams, Engineering disciplines and Design teams, you will help define and assist in making flexible content pipelines and work collaboratively on new cutting-edge features with the Programming teams, whilst always searching for ways we can improve.

If you have the skills and passion we are looking for and, most importantly, want to be part of something special, we want to hear from you!

The role can be based in either Twycross or London. If London, then travels to Twycross will be required as per business needs.

  • Deliver complete tool sets independently.
  • Work with the Art teams and Leads to deliver the game to the artistic vision.
  • Be responsible for identifying and creating tools to improve content creation and animation pipelines.
  • Support the Art, Engineering and Design teams, helping to resolve technical difficulties.
  • Use your experience to identify production risks and development improvements across the Art team and the company as a whole.
  • Implement briefs provided by other teams, delivering reliable tools in a realistic timeframe.
  • Proactively identify new technologies and techniques to improve the quality of the game.
  • Create concise documentation for toolsets that the team can rely on.
  • Help keep assets/content within memory budget and follow performance guidelines.

Skills & Requirements

  • A professional portfolio or technical blog.
  • Degree in Computer Science or similar related subject.
  • At least one full project cycle as a Technical Artist specialising in character/creature rigging.
  • At least four years' game development experience, seeing projects from beginning to end as a Technical Artist. Experience of working on console is a must.
  • Knowledge of programming languages such as Python/C#/C++.
  • Deep knowledge of 3D creation packages (Maya, MotionBuilder etc.)
  • Experience with cloth and rigid/soft body physics setup.
  • Up-to-date experience and knowledge of current game development practices and terminology.

DESIRABLE CHARACTERISTICS

  • Experience with Unreal Engine or equivalent is a plus.
  • Excellent eye for quality control and detail.
  • Excellent problem-solving skills, with the ability to use existing knowledge to rapidly improvise solutions.
  • A broad technical understanding with the capacity to learn and utilise new skills quickly.
  • Experience in dealing with the idiosyncrasies of team project work.
  • Excellent communication skills; a proactive and organised individual.
  • Ability to take direction and constructive feedback.
  • Self-motivated and passionate about your work.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply via Microsoft careers here 

Rare are part of Xbox Game Studios, Microsoft.

About the Company

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn’t have, that are uniquely Rare!

Join us at one of our most exciting stages of development with 2 extraordinary projects coming out of the studio. Launched in 2018, on-going development of the ultimate pirate adventure game Sea of Thievesenjoyed by millions of players worldwide as well as the captivating and beautiful new IP, Everwild, announced to a global audience in 2019.

Our rich heritage includes beloved titles such as Banjo-Kazooie, Battletoads, Viva Piñata and Perfect Dark, all drawn together in the 30-game compilation Rare Replay to mark our 30th anniversary. As a studio rich in ideas, we're always striving to build games that players will adore and return to time and time again.

We employ around 150 game developers at our custom-built facility in Twycross, in the heart of the English countryside with winding forest paths, wildlife and enough room for us to grow!

As an artist at Rare, you can expect to work alongside some of the most creative and knowledgeable people in the industry. Our artists have significant input into the creation of Rare's iconic games and characters, so why not join us and make your own mark on one of the world's most well-loved studios?

Technical Animator

Rare Ltd
Twycross, UK

Job Description

We are looking for a Technical Animator who has the experience and passion to work on unique and innovative AAA game experiences. The Technical Animator will work with our Lead and Principal Technical Animators as well as Engineers, helping to develop and implement state-of-the art animation state machines which solve technical animation issues and show off the animations to their very best.

This role requires someone who is happiest solving technical problems but also has an artistic Animator’s eye to see when things are implemented correctly, is very hands-on with using the Unreal Engine (including native C++ coding) and has great communication skills.

KEY ACCOUNTABILITIES

  • Implement and maintain quality technical animation solutions which are both elegant and performant.
  • Keep to both time and platform constraints.
  • Maintain clear and concise documentation to communicate requirements to both internal and external teams.
  • Take Art and Design requirements and provide creative solutions to challenging briefs.
  • Make sure native C++ code is performant and meets engineering guidelines.

Skills & Requirements

  • At least one full project cycle working as a Technical Animator with state machine systems.
  • Thorough knowledge of Unreal, although working in other animation systems such as Unity, CryEngine or Endorphin is acceptable.
  • Up-to-date knowledge of current technical animation techniques and systems.
  • Knowledge of IK setup and implementation including driven bones and ragdoll.
  • An understanding of Unreal native C++ code for technical animation purposes.

DESIRABLE CHARACTERISTICS

  • Has shipped at least one AAA console/PC title as a Technical Animator.
  • Knowledge of programming languages such as Python/C#/C++/HLSL.
  • Creative and passionate approach to problem-solving.
  • Proactive, organised, able to work and communicate as part of a team and independently.
  • Able to effectively collaborate with Designers and Programmers.

How to Apply

Interested? Click here to email your application, attaching your cover letter, CV and portfolio link if applicable.

Please note that this role is not employed via Rare or Microsoft but via a third-party agency.

Please also note that candidates must already have a valid work visa for the UK if they are a non-EU citizen. We cannot offer any visa sponsorship for contract roles.

About the Company

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn’t have, that are uniquely Rare!

Join us at one of our most exciting stages of development with 2 extraordinary projects coming out of the studio. Launched in 2018, on-going development of the ultimate pirate adventure game Sea of Thievesenjoyed by millions of players worldwide as well as the captivating and beautiful new IP, Everwild, announced to a global audience in 2019.

Our rich heritage includes beloved titles such as Banjo-Kazooie, Battletoads, Viva Piñata and Perfect Dark, all drawn together in the 30-game compilation Rare Replay to mark our 30th anniversary. As a studio rich in ideas, we're always striving to build games that players will adore and return to time and time again.

We employ around 150 game developers at our custom-built facility in Twycross, in the heart of the English countryside with winding forest paths, wildlife and enough room for us to grow!

As an artist at Rare, you can expect to work alongside some of the most creative and knowledgeable people in the industry. Our artists have significant input into the creation of Rare's iconic games and characters, so why not join us and make your own mark on one of the world's most well-loved studios?

3D DESIGNER / SCULPTEUR 3D

EXOD STUDIO
Remote

Job Description

Exod Studio, a company specialized in the publishing of board games, animation, and video games is looking for a 3D Designer. For one of our board games based on a post-apocalyptic, chaotic, and futuristic world, you will be in charge of creating the 3D sculptures necessary for the development of a board games which will be adapt into video games. 

The 3D designer will be in charge of the development of humanoid and robotic figurines as well as the creation of sets.

Missions: 

  • Humanoid and Robotic Figures Creation 
  • Creation of decors 
  • Development of a 3D line product

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Exod Studio, société spécialisée dans l’édition des jeux de société, animation et jeux vidéos, recherche un Designer 3D. Dans le cadre de  l'un de nos jeux de société basé sur un monde post-apocalyptique, chaotique et futuriste.Vous serez chargé de réaliser des sculptures 3D nécessaires pour le développement d'un jeux de société qui sera adapté en jeux vidéo.

Le sculpteur 3D sera en charge du développement de figurines humanoÏdes et robotiques ainsi qu'en charge de la création de décors. 

Missions: 

  • Création de figurines humanoïdes et robotiques 
  • Création de décors 
  • Développement d'une gamme 3D

Skills & Requirements

No diploma or experience is required to apply for this offer. We expect nothing but talent from you! 

We are looking for a 3D designer who has a good eye for detail.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Aucun diplôme ni aucune expérience ne sont requis pour postuler à cette offre. Nous n'attendons de vous que du talent! 

Nous sommes à la recherche d'un designer 3D avec un bon sens du détail. 

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Send your portfolio to the email address aftertheend@exod-games.com 

Applications are open until 02/05/2020. No submissions will be accepted after this date.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Envoyez votre portfolio à l'adresse mail aftertheend@exod-games.com

Les candidatures sont ouvertes jusqu'au 05/02/2020. Aucune candidature ne sera accepté après cette date.

About the Company

Exod Studio is a studio of development/publishing of board games, video games, animation and graphic design. Composed of a small team of passionate people, we want to share our passion with you and bring innovation to the entertainment world.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Exod Studio est un studio de développement/édition de jeu de société, jeux vidéos animation et graphisme. Composée d'une petite équipe de passionnés, nous avons à coeur de vous partager notre passion et apporter de l'innovation au monde ludique

Senior Previz and Layout

Brown Bag Films
Dublin, Ireland

Job Description

The position of Senior Previz & layout requires someone with a strong understanding of a previz workflow within production and a strong technical knowledge of cameras and Layout.
This profile will also serve as a mentor for junior and mid-level Previz Artists within the Previz & layout Department.
Successful applicants should have excellent communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast-paced production.
Expected to contribute to the Brown Bag’s Previz and Layout Workflow and Technical Pipeline.

Skills & Requirements

Key Areas of responsibilities (project-based):

  • Establish geography, functionality and Layout of location assets by building simple clean previz geometries and feeding these assets to Modelling.
  • Previz key animation sequences with an emphasis on camera, staging, timing and functionality of a sequence.
  • Work closely with the Directors on sequence layout and location blocking.
  • Create shipment notes to effectively direct the external studios on cameras and layout of episodes in production.
  • Deliver a weekly quota of assigned tasks as set by Production Management.
  • Provide regular progress updates to Production Manager and Previz & layout Department Team Lead on any technical/workflow bottlenecks within that project’s previz and layout schedule.
  • Review camera work in blocking/layout passes delivered from the external studios and ensure the outsource partners have clear direction. 

Person Specification/Requirements:

  • Must have at least 4 years’ experience working as a Previz/Layout Artist Lead (or similar position) in either broadcast or feature film work.
  • Clear communication and follow through on tasks.
  • Must have a decent working knowledge of Maya.
  • Must have an excellent understanding of visual storytelling for layout and composition.
  • Must have an excellent working knowledge of animation principles, camera set-up and previz/proxy modelling in Maya.

Additional Information

Relocation assistance is offered

How to Apply

Click HERE to apply

About the Company

Brown Bag Films are one of Europe’s most exciting, original and successful creative-led animation studios and is part of the 9 Story Media Group, with locations in Toronto, Dublin, Manchester, New York and Bali.

Making stand out/exceptional content for kids is at the heart of everything we do, and our bar is always set to “excellent” when it comes to the quality of our work. Our studios are highly collaborative spaces, where mentoring and on the job training is built into our daily practices. Our team members benefit from competitive compensation packages, working on award-winning 2D and 3D content, a thriving work culture and maybe too much cake! 

{video:530672}

We recently celebrated Brown Bag Films Dublin's 25th Birthday!

See how we've grown.....

https://www.instagram.com/p/BwZnMZxlB3u/?utm_source=ig_embed 

Matte Painter

Brown Bag Films
Dublin, Ireland

Job Description

The position of Matte Painter requires someone with knowledge of 3D software, with 3 years + experience in a similar role working on broadcast or film projects. Successful applicants will have excellent communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production. They will have a well-developed 'eye' and excellent working knowledge of colour, art and design.

Skills & Requirements

Key Responsibilities:

  • Work with the Art Director and TDs to deliver Matte Paintings for the Project.
  • Troubleshoot areas where Matte Paintings can be used more effectively.
  • Create set extensions for existing 3D Locations. 

Person Specifications:

  • Must have very strong painting skills with wide variety of experience in different styles.
  • Excellent working knowledge of Photoshop.
  • Good understanding of compositing Pipeline where Matte paintings and set extensions are employed (required).
  • Minimum 3 years’ experience in a similar role.
  • Excellent communication skills.
  • Excellent attention to detail.
  • Ability to work collaboratively in a fast paced production environment.

Additional Information

Relocation assistance is offered

How to Apply

Click HERE to apply.

About the Company

Brown Bag Films are one of Europe’s most exciting, original and successful creative-led animation studios and is part of the 9 Story Media Group, with locations in Toronto, Dublin, Manchester, New York and Bali.

Making stand out/exceptional content for kids is at the heart of everything we do, and our bar is always set to “excellent” when it comes to the quality of our work. Our studios are highly collaborative spaces, where mentoring and on the job training is built into our daily practices. Our team members benefit from competitive compensation packages, working on award-winning 2D and 3D content, a thriving work culture and maybe too much cake! 

{video:530674}

We recently celebrated Brown Bag Films Dublin's 25th Birthday!

See how we've grown.....

https://www.instagram.com/p/BwZnMZxlB3u/?utm_source=ig_embed 

Previz and Layout Artist

Brown Bag Films
Dublin, Ireland

Job Description

The position of Previz and Layout Artist requires someone with several years of experience in a similar role on broadcast or film projects. The position requires a solid generalist understanding of Maya’s Camera, Modelling & Animation tools.

Skills & Requirements

Key Responsibilities:

  • Establish geography, functionality and Layout of location assets by building proxy geometries and feeding these assets to Modelling.
  • Previz key animation sequences with an emphasis on camera, staging, timing and functionality of a sequence.
  • Work closely with the Directors on sequence layout and location blocking.
  • Set up cameras for shots and layout action for Animation.
  • Complete episodic camera notes when required. 

Key Requirements:

  • 3+ years’ previous experience in the CG Industry in a relevant role.
  • Must have an understanding of visual storytelling for layout and composition.
  • Must have strong working knowledge of animation principles, camera set-up and proxy modelling in Maya.
  • Must have a good sense of pacing and timing in Animation.
  • Must have strong problem-solving skills and attention to detail and quality.

Personal requirements:

  • Must be able to work alone and collaboratively, often with multiple tasks and under deadline pressure.
  • Must be open to direction and able to embrace change.
  • Excellent communication skills.
  • Attention to detail.
  • Ability to work collaboratively with multiple tasks in a fast-paced production environment.

Additional Information

Relocation assistance is offered

How to Apply

Click HERE to apply.

About the Company

Brown Bag Films are one of Europe’s most exciting, original and successful creative-led animation studios and is part of the 9 Story Media Group, with locations in Toronto, Dublin, Manchester, New York and Bali.

Making stand out/exceptional content for kids is at the heart of everything we do, and our bar is always set to “excellent” when it comes to the quality of our work. Our studios are highly collaborative spaces, where mentoring and on the job training is built into our daily practices. Our team members benefit from competitive compensation packages, working on award-winning 2D and 3D content, a thriving work culture and maybe too much cake! 

{video:530673}

We recently celebrated Brown Bag Films Dublin's 25th Birthday!

See how we've grown.....

https://www.instagram.com/p/BwZnMZxlB3u/?utm_source=ig_embed 

2D Designer

Brown Bag Films
Dublin, Ireland

Job Description

Brown Bag Films are looking for some highly talented and creative 2D artists to join our studio in Dublin for some high profile projects.

With some new and exciting projects on the horizon, BBF Dublin is expanding its Art Department and are now hiring for some key artist positions for the studio in Dublin on a fixed term basis.

Skills & Requirements

We're looking for EXPERIENCED artists - character artists, environment artists and prop designers who have a proven track recording of producing high quality design material for significant projects. You should be familiar with Brown Bag Films and show us some key pieces from your portfolio that really highlight your experience and style. 

The requirements we have will suit experienced artists only.

To avoid disappointment we suggest those who do not have credited artist experience on feature or long form series or have not previously had to deliver designs for a significant animation client to consider if this application is the best fit for them. We value all interest and will consider all relevant applications however are conscious this position requires a particular level of previous experience and so those with minimum of 3 years professional, credited 2d design experience will be considered.

We receive a VERY high volume of interest for our design positions so we ask for your patience while we work through applications.

Please ensure your portfolio links are up to date and the information you send is complete as we cannot guarantee review of material if links are inaccessible.

Apply now, including your availability to work in Dublin in a cover note.

Additional Information

Relocation assistance is offered

How to Apply

Click HERE to apply

About the Company

Brown Bag Films are one of Europe’s most exciting, original and successful creative-led animation studios and is part of the 9 Story Media Group, with locations in Toronto, Dublin, Manchester, New York and Bali.

Making stand out/exceptional content for kids is at the heart of everything we do, and our bar is always set to “excellent” when it comes to the quality of our work. Our studios are highly collaborative spaces, where mentoring and on the job training is built into our daily practices. Our team members benefit from competitive compensation packages, working on award-winning 2D and 3D content, a thriving work culture and maybe too much cake! 

{video:530671}

We recently celebrated Brown Bag Films Dublin's 25th Birthday!

See how we've grown.....

https://www.instagram.com/p/BwZnMZxlB3u/?utm_source=ig_embed 

Rogue Company - Outsourcing Animator

Hi-Rez Studios
Alpharetta, GA, USA

Job Description

Hi-Rez Studios is looking to hire an experienced Outsource Animator to work at our studio in Alpharetta, Georgia, on SMITE.  

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication. 

Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our Outsourcing Animators do at Hi-Rez Studios:

  • Integrate finished animation assets directly into the Unreal 4 Game Engine.
  • Communicate feedback to outsource partners on assets to ensure they meet high quality and that deadlines are met.
  • Maintain strong relationships and set product objectives with existing partners.
  • Facilitate animation content development and feedback between development teams and outsource partners.
  • Create documentation for internal processes to help manage outsource teams.
  • Build customized tracking tools to maintain outsourced deliverables.
  • Communicate cross-discipline to maintain alignment between Hi-Rez and our outsource partners.

Skills & Requirements

What we are looking for:

  • 3+ years of experience creating Animation assets for games, film or animation.
  • Ability to communicate animation direction in an effective, efficient & positive manner.
  • Ability to excel in a rapid iteration environment.
  • Advanced proficiency in JIRA.
  • Outstanding written and oral communication skills.
  • Ability to work collaboratively and communicate well with multiple teams outside of the Animation Department.
  • Comfortable prototyping and working with iterative development process.
  • Comfortable receiving constructive group criticism and making artistic adjustments to meet performance guidelines.
  • Excellent work ethic, self-motivated, organized, and able to meet deadlines.A passion for creating and playing video games.

Preferred:

  • Experience with Unreal 4 engine.
  • 3+ years experience with Maya or similar animation program.
  • Understanding of the motion capture pipeline.
  • Strong understanding of Rigging / Animation.

Additional Information

Relocation assistance is offered

How to Apply

Apply at https://jobs.lever.co/hirezstudios/f22b8f73-be65-481f-b9d6-475940d5c5fe

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.

It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Rogue Company - Concept Artist

Hi-Rez Studios
Alpharetta, GA, USA

Job Description

Hi-Rez Studios is looking to hire an experienced Concept Artist to join our Rogue Company team, and work at our studio in Alpharetta, Georgia.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new  game projects!

What our Concept Artist do:

  • Explore a wide variety of ideas for new characters and character skins.

  • Create detailed and polished final illustrations as requested.

  • Create artwork for both reference use by the Art team, and for promotional and marketing purposes.

  • Follow Art Direction to maintain visual style of the game, and create designs that stay within technical constraints.

  • Participate in critiquing your work and the work of other artists.

  • Assisting with paintovers of images of models in progress to help direct and guide modellers towards more effective product

  • Create callout pages of real world reference for materials and construction of clothing

Skills & Requirements

Who we are looking for:

  • 3+ years of experience creating concept artwork for games, film or animation.

  • Portfolio demonstrating exceptional character designs.

  • Strong grasp of composition, color theory, value, form, scale, shape language, and silhouette.

  • Strong knowledge of human anatomy and proportions.

  • Knowledge of fashion clothing and military gear.

  • Experience working with realism.

  • Experience with hard surface design.

  • Ability to work collaboratively and communicate with multiple teams.

  • Ability to thrive in a fast-paced environment.  

  • Comfortable prototyping and working with iterative development process.

  • Proficient with Photoshop for asset creation.

  • Comfortable receiving constructive criticism and making artistic adjustments.

  • Excellent work ethic, self-motivation, and ability to take constructive feedback.

  • A passion for creating and playing video games.

Preferred candidates have:

  • Degree or formal art education in illustration or traditional painting.

  • Experience with Unreal 4 engine. 

  • AAA game development experience.

  • Experience with 3D software packages a plus.

Additional Information

Relocation assistance is offered

How to Apply

Apply at https://jobs.lever.co/hirezstudios/8b7a719e-7110-4c67-8a82-7f36b750f8fc

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.

It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Moho/Anime Studio Character Animator or Rigger

TheBeardyBoys
Remote

MOHO animators and riggers only! We are looking for Moho/Anime Studio character animators and riggers to help with ongoing animation projects. Only apply if you have experience with Moho and examples of character animation with this program. If you are a rigger, please show examples of your rigs and your experience. If you are an animator, please send character animation examples. Also send your availability and your rate to jobs@thebeardyboys.com .
Thanks!

Job expires in 10 days.

Senior Level Artist (f/m/div)

Klang Games GmbH
Berlin, Germany

Job Description

About Klang Games

Klang is a well-funded entertainment studio exploring the future of humanity through various forms of media. we aim to present deep, meaningful subjects in a way that's captivating, easy-to-digest, and entertaining for all ages.

At the heart of Klang is Seed, a large-scale, persistent virtual world that we believe will redefine the MMO landscape and have a positive impact on our species.

We aspire to bring people together through engaging media experiences and by building strong communities.

Want to build a unique, vast and breathtaking world for a highly ambitious AI-driven MMO simulation game?

{image:530597}

Klang is looking for a Senior Level Artist who enjoys a collaborative and creative work environment to join us in one of the most exciting cities on the planet!

What You’ll Do

  • Collaborate closely with Art Director and Game Designers to create levels/maps (natural landscape focused)
  • Work closely with technical artists on feature development
  • Help establish the modeling and texture needs and follow up on the progress and quality of the work with concept artists and 3D artists
  • Integrate the produced models and textures into the level
  • Creates environment assets and lighting elements of the level and integrate them
  • Verifies the quality of the maps once they are implemented into the game and make any necessary improvements
  • Maintaining production and optimization pipeline

Skills & Requirements

Requirements

  • 3+ years of working experience in Level Art in PC Games
  • Great sense of scale, proportion, and composition
  • Experience with procedural content creation (Houdini: Proficiency in terrain tools, texture/image generation and setting up automated processes)
  • Understanding of optimization
  • Good skills in one of the 3D packages (Blender, Maya, etc.)
  • Ability to follow references, concepts, and art direction as well as the ability to take initiative to carry on working independently
  • Experience working in an Agile development environment
  • Good at communicating within an interdisciplinary team in an open and honest environment
  • Excellent English communication skills
Not Mandatory, but a huge bonus:
  • Creating immersive lighting & environmental effects
  • MMO/open-world experience
  • In-depth knowledge of Unity

  • Benefits
  • An opportunity to work on a groundbreaking project (https://seed-project.io/) from its inception with a lot of room for professional and personal development.
  • Competitive salary
  • Monthly travel pass or Membership with Urban Sports Club
  • Well-stocked fridge
  • Relocation support


We explicitly encourage applications from applicants from groups underrepresented in games/tech spaces. We value all kinds of backgrounds and walks of life.

Read our Recruitment Privacy Policy here.

Additional Information

Relocation assistance is offered

How to Apply

If this sounds like your sort of challenge, please apply here.

About the Company

Klang is an entertainment studio exploring the future of humanity through various forms of media. we aim to present deep, meaningful subjects in a way that's captivating, easy-to-digest, and entertaining for all ages.

At the heart of Klang is Seed, a large-scale, persistent virtual world that we believe will redefine the MMO landscape and have a positive impact on our species.

We aspire to bring people together through engaging media experiences and by building strong communities.

Senior 3D Environment Artist

Romero Games Ltd.
Galway, Ireland

Job Description

Romero Games is looking for a Senior 3D Environment Artist to join our team and help us bring new video game worlds to life. 

Romero Games is a multi-award-winning AAA game studio based in Galway, Ireland. We create AAA games and craft genres. Our team brings decades of experience to the table with significant and lead creative and technical roles on games like DOOM, Quake, Fortnite, Far Cry, Dungeons & Dragons, Star Wars: The Old Republic and Magic: The Gathering. Our team has shipped over 200 titles individually and won as many awards, including multiple game of the year awards and even a BAFTA Special Award.

We are exceptionally passionate about games. We want to work with you and add your expertise to the team.

This is a full-time, on-site permanent position at our Romero Games studio in the heart of Galway City, Ireland.

Skills & Requirements

What will the Senior 3D Environment Artist be responsible for?

Creating unique assets for titles developed for current-generation consoles and PC. On our upcoming title, Empire of Sin, you will be working with our Art Director to bring the streets of Chicago in the 1920's to life.

The tasks you’ll be doing day to day:

  • Creating high-quality architecture & environmental assets
  • Sculpting & modeling highly-detailed geometry
  • Retopologizing and optimizing geometry and textures, for use as game-ready models
  • Creating high-quality textures for use in a PBR workflow
  • Transferring high-resolution model detail to game ready texture maps
  • Set dressing and lighting environments from a design blockout to final product
  • Applying and modifying cutting edge material techniques
  • Laying out efficient and quality UVs
  • Developing and learning the latest art creation technologies, and sharing that knowledge with those working with you
  • Collaborating with fellow artists, Team Leads, and our Engineering and Design departments to produce the highest quality game worlds

What are we looking for in a Senior 3D Environment Artist?

We’re looking for an artist with senior-level experience, but we’re open to mid-level experience with exceptional talent and a true passion for creating cutting-edge 3D art.  

Skills and experience we would like you to have:

  • Expert knowledge of:
    • Maya or 3ds Max modeling tools
    • ZBrush for sculpting high level details for assets
    • Photoshop, Substance Painter and Substance Designer for texturing
  • Experience working within a game engine and its tools to create high quality 3D environments
  • Full understanding of game workflows and pipelines
  • Drawing and/or painting skills to help convey ideas
  • A desire to learn new techniques & technologies and share your knowledge
  • Excellent communication and organizational skills
  • Over 5 years of professional experience in the games industry, with at least one shipped title (excluding academic projects)
  • A passion for Video Games with a portfolio reflecting high-quality game art
  • Ability and desire to work onsite in our office in Galway, Ireland - The European Capital of Culture for 2020

It would be a bonus if you have:

  • Experience with Allegorithmic Substance
  • Experience working in Unity

Additional Information

Relocation assistance is offered

How to Apply

Does this sound like you? We would love to hear from you & see your work. Send your CV and portfolio showcasing your 3D Environmental work to artjob@romerogames.com and we’ll be in touch.

Just beginning your career as a 3D Environment Artist? This isn’t an entry-level position, but keep an eye on https://www.romerogames.ie/jobs for future opportunities. 

About the Company

We are working on Empire of Sin:

{video:530655}


Senior Concept Artist

SABER INTERACTIVE MADRID, S.L.
Alcobendas, Spain

Job Description

We’re looking for a Senior Concept Artist to join our team in Madrid, Spain.

As Concept Artist you will responsible for creating appealing concepts which capture the atmosphere and art style of scenes to be implemented in our products. 

You’ll also be responsible for creating high-quality concepts of elements which can be used by 3D artists to create the assets for the game. 

Furthermore, you’ll be supporting the UI team were possible and help the game design team to visualize their vision. Your concepts will be the first step to the realization of the visual style of our products.

Skills & Requirements

  • Minimum of 3 years of experience as a concept artist
  • Ability to create concepts in various art styles
  • Ability to quickly develop high-quality concepts on PC, which communicate art vision and style
  • Familiar with multiple drawing and art styles
  • Understanding of the game development process and its requirements for concepts
  • Experience with Adobe Photoshop and other relevant tools

How to Apply

Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain - Senior Concept Artist

Please include in your application a portfolio that shows examples of your work as concept artists in relation to games. Applications without a portfolio cannot be considered.

About the Company

Saber Interactive is one of the world’s leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. 

Founded in 2001 with its headquarter in New Jersey, Saber has grown into one of the largest and longest-standing developers of interactive games with offices in the US, Spain and Eastern Europe. It is one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. 

Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions, World War Z and developed and published NBA Playgrounds and NBA 2K Playgrounds 2 for all major consoles and PC.

Senior Artist (3D)

EGOSOFT GmbH
Würselen, Germany

Job Description

The Position

EGOSOFT is looking for an experienced hard-surface artist to work on us on our own IP "X4: Foundations". As a hard-surface artist at EGOSOFT you will work in collaboration with the lead artist and the rest of the team. Due to the fact that EGOSOFT is a small company there will be a wide range of areas you will work on, such as space ships, station modules, interiors, effects and atlas textures. We expect you to take your art all the way from ideas and concept through modeling, texturing and final setup and implementation in the game.

Skills & Requirements

Required qualifications

Minimum of 5 years experience creating high quality assets in a production environment
Strong working knowledge of Blender (or experience with equivalent tools and motivation to transfer those skills)
Ability to design as well as create appealing and visually coherent assets inspired by our existing visual guidelines
Strong knowledge of effective asset creation and optimisation
Experience with physical based rendering
Experience working with atlas textures and creating of such
Fluent in written and spoken English
Good communication skills

Desired qualifications

Delivered at least one PC/Consoles game title
Experience with Substance tools
Experience with XML file structures
Ability to communicate an artistic vision
Experience with concepting
Working knowledge of 2D image processing tools (Photoshop / Gimp)
3ds Max knowledge
Experience with planning and documentation software (Jira / Confluence)

Additional Information

Relocation assistance is offered

How to Apply

Contact us via an e-mail at: jobs@egosoft.com
Please enclose a portfolio or link to an online portfolio in your application.
Please be informed that we reserve the right to contact only selected applicants.
The hired individual will need to work in-house, in our studio based in Würselen, Germany.

About the Company

EGOSOFT was founded in 1988 and is the second oldest existing gaming studio in Germany.
Located at the western end of Germany very close to the Dutch and Belgium boarder, the studio is well known for the "X" Space Game Series dating back to 1999 and its latest entry being "X4: Foundations".

EGOSOFT is a small company with a very dedicated and international team. The team consists of about 20 employees, with six different nationalities. The company language is English.

MOTION GRAPHER

USER T38
Madrid, Spain

We are a Spanish Design & Postproduction House since 2001, with several awards as the VFX Goya 2018 (for the ‘Handia’ film). Directors as Guillermo del Toro or Amenábar trust on our work.

We are currently looking for senior Motion Grapher as freelance to work in the studio in Madrid or remote for a month. Incorporation: February 10th, 2020.

Overview of responsibilities:

• Creating storyboard and concepts for high-end projects
• Breaking-down and quoting on complex projects if it is required
• Complete high quality work, on time and to specification
• Helping the Illustration department including technical and creative problems and passing on knowledge when it is necessary

Skills:

At least 3 years of experience as storyboard and concept artist
Highly proficient in Photoshop
Awesome hand drawing and graphic design skills.
Artistic understanding and imagination.
Excellent communication skills

Send your CV and demoreel or portfolio reference to jobs@usert38.com

Job expires in 30 days.

STORYBOARD AND CONCEPT ARTISTS

USER T38
Madrid, Spain

We are a Spanish Design & Postproduction House since 2001, with several awards as the VFX Goya 2018 (for the ‘Handia’ film). Directors as Guillermo del Toro or Amenábar trust on our work.

We are currently looking for mid and senior Storyboard and Concept Artist as freelance to work in the studio in Madrid or remote for a month. Incorporation: Immediate.

Overview of responsibilities:

• Creating storyboard and concepts for high-end projects
• Breaking-down and quoting on complex projects if it is required
• Complete high quality work, on time and to specification
• Helping the Illustration department including technical and creative problems and passing on knowledge when it is necessary

Skills:

• At least 3 years of experience as storyboard and concept artist
• Highly proficient in Photoshop
• Awesome hand drawing and graphic design skills.
• Artistic understanding and imagination.
• Excellent communication skills

Send your CV and demoreel or portfolio reference to jobs@usert38.com

Job expires in 30 days.

HOUDINI ARTIST

HOUDINI ARTIST
Madrid, Spain

We are a Spanish Design & Postproduction House since 2001, with several awards as the VFX Goya 2018 (for the ‘Handia’ film). Directors as Guillermo del Toro or Amenábar trust on our work.

We are currently looking for mid and senior Houdini Artist as freelance to work in the studio in Madrid or remote for a month and a half. Incorporation: February 15th, 2020

Overview of responsibilities:

• Creating photo-real visual, hyperrealism effects for high-end projects
• Breaking-down and quoting on complex VFX projects if it is required
• Supervising VFX requirements on-set
• Complete high quality work, on time and to specification
• Helping the VFX department including technical and creative problems and passing on knowledge when necessary

Skills:

• At least 3 years of experience with visual effects
• Highly proficient in Houdini
• Excellent knowledge of Maya and Arnold
• Knowledge of 3D workflow
• Excellent communication skills

Send your CV and demoreel or portfolio reference to jobs@usert38.com

Job expires in 30 days.

Stylized 3D Environment Artist - Remote

Moving Dimensions
Remote

Job Description

Moving Dimensions is outsourcing to talented artists with experience in stylized 3D environments, for its upcoming mobile game. The world will be based on the existing console title “Abo Khashem”. Artist will need to be able to use the open world environment from the previous title as inspiration to create a new stylized environment fitting for a 3D platformer mobile title (2D movement). 

Skills & Requirements

  • Portfolio that demonstrates skills in stylized 3D environment, prop and architectural designs.

  • The ability to create fun, and interesting 2D platform-based world designs using 3D art.

  • The ability to work remotely.

  • Responsiveness, and the ability to communicate well.

Additional Information

Working remotely is an option

How to Apply

Apply at:

https://www.abokhashem.com/jobs 

About the Company

Once upon a time, in a land far far away, in a magical zone called Lexington, two young college students met at the University of Kentucky. One was leveling up Computer Science and the other one Music, and when classes were not in session, they were gaming. Fast forward 8 years to October 2014, both of our protagonists have gained enough experience in their respective fields, and decided to start a guild called Moving Dimensions. With a lifetime of gaming knowledge under their belts, they set out on their first quest: the collaborative project, Abo Khashem. The quest proved to be a bit higher level than the description initially led on, but the adventurers powered on all the same. After securing some gold income and partying up with other talented individuals in the realm, our dynamic duo was well-equipped for the challenge at hand. Another 3 years of grinding, maxing out their skills, about 600 rounds of testing, and countless deaths, our heroes have bettered themselves through the fulfilling experience and the quest is finally complete. Abo Khashem was a best seller in the Middle East for 2018 on PlayStation, which paved the way for more adventures!

{image:530596}


3D Artist (Mid-Senior level)

Streamline Studios
Remote

Job Description

RESPONSIBILITIES

  • Create models and assemble scenes for both architectural and organic environments.
  • Works efficiently and effectively within technical constraints of production while generating high-quality artwork that matches (or) exceeds the studio's standards.
  • Meets deadlines and contributes effectively in a team-oriented environment.
  • Communicates regularly with the Lead Artist, Senior Artists and Project Managers regarding the status of current tasks; obtains Senior Artist/ Lead Artist guidance and approval as required to advance tasks, project initiatives, and milestones.
  • Continually refines personal artistic abilities and knowledge of new software packages, in-house tools, and traditional art skills.
  • Performs miscellaneous job-related duties as assigned.

Skills & Requirements

REQUIREMENTS

  • Highly proficient in minimum THREE of the following disciplines and/or intermediate in all of them:
    • Environmental modeling and planning
    • Vehicle modeling
    • Texturing
    • Environment Level Design/Placement
    • Organic sculpting
  • Full proficiency in software packages and tools of the games industry listed below:
    • 3ds Max/Maya/Blender
    • Substance Painter and/or Designer/Quixel Mixer
    • Zbrush
    • PBR workflow
    • Unreal Engine 4
  • Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modeling, texturing and baking.
  • A strong understanding of form, shape, structure, and silhouette regarding modeling and a great understanding of technical game art theory.
  • Good knowledge of modular planning for large assets/environments. Able to plan and create modular pieces to be used to form different variations and plan out terrain and placement for levels.
  • Good communication skills; able and passionate to help others, asking for help when needed, being proactive in sharing information and knowledge.
  • Great team-player attitude; being flexible with new ideas, being open to direction and changes. etc.
  • Passion for game development.


BENEFICIAL SKILLS

  • Proficiency in any other game engines
  • Experience in scripting languages, shader materials, and in-game asset management are a plus.
  • Skill in one or more related disciplines; concepts, animation, visual effects, or technical art

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://streamlinestudios.bamboohr.com/jobs/view.php?id=27

About the Company

Streamline Media Group is a global entertainment and technology company deep-rooted in video games. We enable world-class productions and create groundbreaking entertainment, franchises, and technologies. Our brands leverage the Streamline Difference in development, business, and creativity. Powered by Streamframe, our proprietary external development platform, Streamline Games creates original IPs, Streamline Studios and All Pixels by Streamline Studios partner on world-class video game developments.

Character Artist (Mid-Senior level)

Streamline Studios Malaysia Sdn Bhd
Remote

Job Description

RESPONSIBILITIES

  • Delivering excellence
    • Works efficiently and effectively within the technical constraints of production
    • Generates high-quality art work that matches or exceeds studio standards
  • Communication
    • Keep the Lead Artist up to date regarding status of tasks at all times
    • Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
    • Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
  • Team and personal development
    • Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
    • Contribute and help build a positive team environment  

Skills & Requirements

REQUIREMENTS

  • Highly proficient in one of the following disciplines and/or intermediate in all of them
    • Human Anatomy
    • Creature Anatomy
    • Hard Surface Modeling
    • Cloth Sculpting or Simulation
  • Full proficiency in software packages and tools of the games industry listed below
    • 3ds Max/Maya
    • Substance Painter
    • Zbrush
    • Photoshop
    • PBR workflow
  • Intermediate proficiency in the following tools:
    • Unreal Engine Character Setup
    • Unreal Engine Rendering (Lighting, Rendering)
  • Surface knowledge of the following software and tools:
    • Blender
    • Any other game engine
  • Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modeling, texturing and baking.
  • Passion for game development.

BENEFICIAL SKILLS

  • Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (function, form, shape, proportions, color, etc.)
  • A keen eye for light, shade, color, and detail in creating texture maps of different material types.
  • Experience in scripting languages, shader materials, and in-game asset management are a plus.
  • Skill in one or more related disciplines; concepts, animation, visual effects, or technical art

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://streamlinestudios.bamboohr.com/jobs/view.php?id=37

About the Company

Streamline Media Group is a global entertainment and technology company deep-rooted in video games. We enable world-class productions and create groundbreaking entertainment, franchises, and technologies. Our brands leverage the Streamline Difference in development, business, and creativity. Powered by Streamframe, our proprietary external development platform, Streamline Games creates original IPs, Streamline Studios and All Pixels by Streamline Studios partner on world-class video game developments.

Technical Animation Director

343 Industries - Microsoft
Redmond, WA, USA

Job Description

Technical Animation Director

343 Industries is looking for a Technical Animation Director to join our team, working on the future of Halo. As the Technical Animation Director, you are central to driving the design and development of our Animation technology, with the vision & experience to build state of the art workflows and run-time animation systems that enable compelling and believable animation in our game engine. You will manage a team of technical animators and help bridge the gap between our animation team and animation developers with the goal of designing the systems and workflows that empower our animation team to bring our world to life and help us build an immersive, exciting Halo experience.

You must also have the technical skills to support animators, designers and developers and have a passion for both animation technology and character driven games. If you’re a passionate, talented and driven Technical Animation Director who wants to work on a team investing big in the future on one of the most exciting franchises in the industry, this is where you should be.

Responsibilities:

As the Technical Animation Director, you will drive the design of our future run-time animation systems, pipeline, and authoring workflows from Maya/Motionbuilder to our game engine.

  • Partner with the Animation Director, Animation Leads and Animation Developers to oversee the creation and maintenance of these systems. With the goal of increasing animation quality, iteration and performance.
  • Partner with our internal engine team to improve upon existing UX and UI’s and/or develop new solutions to improve animation workflow efficiency.
  • Author and/or oversee custom animation tool development in Maya/Motionbuilder via MEL/Python.
  • Work directly with Animators, Technical Animators and programmers to troubleshoot our proprietary animation tools and pipelines.
  • Work in our proprietary in-game animation tool to bring our characters to life by designing and building complex motion trees, layering, and blending systems.
  • Grow and manage a team of technical animators
  • Tools development, training and documentation for the animation team

Skills & Requirements

Qualifications and Skills:

  • 5+ years’ game industry experience working on the technical side of Animation in games on one or more shipped game titles.
  • Previous leadership and/or management experience.
  • A portfolio that demonstrates technical animation experience in any of the following areas: Maya, Motionbuilder, node graphs, animation trees, similar engine editors and 3rd party animation technologies.
  • Expert knowledge of AAA animation pipelines, tools, software and 3rd party solutions.
  • Experience with both Maya & Motionbuilder.
  • Experience implementing animation in game engines such as Unreal, Unity, or other proprietary in-game animation engines with a thorough understanding of blend trees, IK, state machines, tagging, and scripting.
  • Knowledge of performance capture pipelines, processes and data manipulation
  • Prior tools development, training and documentation experience.
  • Passion for making groundbreaking games, with an appreciation of current industry trends.

Preferred Qualifications and Skills:

  • MEL Scripting, Python, C# or programming experience.
  • Experience creating applications and tools with C# or C++ is a bonus.
  • Experience working in Feature Animation and/or Game Cinematic pipelines/toolsets.
  • Proficiency with dynamic IK, character physics (Havok), ragdoll and rigging / animation for use with those systems.
  • Strong understanding of the principles of animation and how best to adapt those to create believable characters and experiences.
  • Production animation experience.
  • A passion for the Halo Universe.

Additional Information

Relocation assistance is offered

How to Apply

Please visit the Microsoft Careers website to apply:

APPLY HERE

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request to https://careers.microsoft.com/us/en/accommodationrequest

About the Company

343 Industries has a single mission: Build incredible Halo experiences. 343 Industries is part of Microsoft Studios, and the steward of the Halo universe. We build the stories, the worlds, and the gameplay that make Halo such an iconic and innovative franchise.

Halo is one of the largest entertainment properties in the world. With over 65 million games sold, New York Times best-selling novels, action figures, apparel and much, much more, this multi-billion dollar franchise has revolutionized console gaming and established a rich and expansive universe for its devoted fans. This is your chance to contribute your passion and vision to one of the most exciting intellectual properties and on one of the most talented teams in the industry.

Technical Artist, UI

343 Industries - Microsoft
Redmond, WA, USA

Job Description

343 Industries, the studio developing Halo games, is looking for a Technical Artist to join our UI team working on the next, big Halo shooter experience. As a Technical Artist, you are central to creating amazing user experiences across activities and devices for one of the most exciting and creative intellectual properties in the industry. If you’re aan enthisuastic, talented and driven artist in this field, this is where you need to be! 

This Technical Artist role is expected to support the UI Art team by building and executing internal processes, shaping the design of our UI Tools and pipelines, and by working with other art teams and engineers to create UI features that break outside the lines of 2D art.

Technical Artists must communicate and collaborate strongly with our artists, designers, and engineers—both within and outside of UI—to create complex interfaces and deliver a world class user experience to our consumers. The ideal candidate must be highly effective in ambiguous situations, manage your time effectively and react quickly to changing requirements.

Responsibilities    

  • Work closely with our UI Artists to build internal art processes and guide content creation workflows
  • Work with UI content creators to define and execute implementation best practices
  • Collaborate with other art teams and engineers to help the UI Art team create inventive and complex experiences.
  • Support UI screen implementation and iteration using our UI Toolset within our game engine.
  • Work closely with Design, Production, and Developers to iterate on best solutions to UI creation challenges

Skills & Requirements

Minimum Requirements:

  • 4+ years of experience in Tech Art or UI Art for games

Preferred Skills and Experience:

  • Expertise in art creation pipelines, workflows, and tools
  • Experience in scripting in 2D and 3D software
  • Ability to problem solve and think creatively and critically to support content creators
  • Game Engine experience, preferably some experience with proprietary engines
  • Experience designing workflows/tools and partnering with users and engineers to deliver successful solutions
  • Strong technical skills and the ability to quickly grasp new technology, workflows and software
  • Fundamental understanding of graphic design principles (typography, layout, grid, hierarchy, color, animation, composition)
  • Experience in 3D software like Cinema 4D, Maya, or 3DS Max
  • Excellent cross-functional communication skills, both verbal and written
  • Enthusiasm for and knowledge of games, especially FPS or sci-fi games

Additional Information

Relocation assistance is offered

How to Apply

APPLY HERE

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request to https://careers.microsoft.com/us/en/accommodationrequest

About the Company

343 Industries has a single mission: Build incredible Halo experiences. 343 Industries is part of Microsoft Studios, and the steward of the Halo universe. We build the stories, the worlds, and the gameplay that make Halo such an iconic and innovative franchise.

Halo is one of the largest entertainment properties in the world. With over 65 million games sold, New York Times best-selling novels, action figures, apparel and much, much more, this multi-billion dollar franchise has revolutionized console gaming and established a rich and expansive universe for its devoted fans. This is your chance to contribute your passion and vision to one of the most exciting intellectual properties and on one of the most talented teams in the industry.

FX Technical Artist

343 Industries
Redmond, WA, USA

Job Description

343 Industries, the developers of Halo, is seeking a FX Technical Artist to join our team. Be a part of a tightly knit team responsible for delivering high-end effects for future Halo games. Inspire gamers from around the world, join 343 Industries and become part of the Halo legacy!   

The FX Technical artist will work closely with the FX artists, graphics developers and workflow developers to help build our FX system and workflow.  This person would help write shaders, grow our Houdini pipeline, maintain FX performance and budgets, and collaborate with the FX workflow team.

The ideal candidate is a creative person who enjoys effect technical challenges. Someone who wants to deliver an amazing Halo experience, a team player with strong communication skills that is able to work with all disciplines and leads. A self-driven individual who is passionate about effects workflow and development. 

Responsibilities:

  • Drive innovative effect systems while exercising creative freedom.
  • Research and Develop new effect techniques and processes.
  • Drive the development of HLSL particle system shaders and Houdini pipeline improvements.
  • Collaborate with the FX developers and workflow team to ensure that the effect systems have a cohesive user experience.   
  • Work closely with the FX lead and team to ensure they have a solution for their technical needs. 
  • Collaborate with the FX artists to ensure the effects are optimized and within budget.

Skills & Requirements

Qualifications

  Required Knowledge, Experience and Skills: 

  • 3+ years of professional experience. 

   Preferred Knowledge, Experience and Skills: 

  • Strong knowledge of real-time and particle simulations and photorealistic effects development.   
  • Experience creating a game or film pipeline.
  • Experience writing compute shaders. 
  • Knowledge of at least one scripting language like Hscript, Vex, Mel, Lua, Python, etc.
  • Experience with a programing language like C, C++, C#, etc.
  • Houdini Experience:
    • Creating workflows using Houdini.
    • Procedural modeling.
    • Creating HDAs.
    • Houdini Engine.
    •  RBD, PYRO, FLIP Solvers.
    •  Programing in VOPs.
  • Experience creating film quality fluid dynamic systems. 
  • Understanding of HDR, color gamut and bit depth concepts. 
  • Understanding of compositing and rendering techniques.
  • Shipped at least one AAA game, block buster film or popular TV series.

Additional Information

Relocation assistance is offered

How to Apply

Please visit the Microsoft Careers website to apply:

APPLY HERE

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accomodation request form.

 Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

About the Company

343 Industries has a single mission: Build incredible Halo experiences. 343 Industries is part of Microsoft Studios, and the steward of the Halo universe. We build the stories, the worlds, and the gameplay that make Halo such an iconic and innovative franchise.

Halo is one of the largest entertainment properties in the world. With over 65 million games sold, New York Times best-selling novels, action figures, apparel and much, much more, this multi-billion dollar franchise has revolutionized console gaming and established a rich and expansive universe for its devoted fans. This is your chance to contribute your passion and vision to one of the most exciting intellectual properties and on one of the most talented teams in the industry.

Senior Narrative Animator

343 Industries - Microsoft
Redmond, WA, USA

Job Description

343 Industries is looking for candidates to join our Narrative Storytelling team. Here you will contribute to the future of storytelling within Halo universe. We are looking to captivate audiences with a bold and inventive approach to animation, framing, and composition within the bounds of the gameplay experience. More-than-ever-before, our goal is to unify the action of the world and the nuance of the moment. 

As a Sr Narrative Animator, you are pivotal to bringing our world to life by making compelling and immersive Halo experiences where gameplay and storytelling meet. 

As an FPS title in the Halo Universe, your work will be seen and speculated upon by millions of fans in a rich and compelling universe where mystery, action, and wonder are key to our quality bar and success. We aim to push and deeply respect the bounds of our legacy as a first-class experience that provides context and emotion in the corners and crescendos of our world.

The candidate must be an effective communicator, a strong collaborator, and have a relentless diligence for creating considerate experiences that will delight fans new and old. On the narrative team you will work with writers, level designers, audio, FX, lighting, and programming teams to craft moments that will live forever in the pantheon of our franchise's rich history.

If you are a marquee talent looking to work on a dynamic, AAA, and highly-studio-supported project then we want you to call 343 home. We care about story. We care about gameplay. We care about legacy. We will create a future that is imbued with wonder and anticipation. Join us.                                       

Responsibilities:

  • Animate characters (body and facial), cameras, vehicles, weapons and props for using both key frame and motion capture animation.
  • Create clear, impactful sequences that make the player connect emotionally with the characters and story.
  • Work closely with the Narrative Animation Lead & Animation Director to execute the defined animation style for the project.
  • Collaborate and partner with designers and narrative team members to bring to life the emotional beats needed for storytelling to be successful.
  • Collaborate with other animators and embrace the sharing of work, ideas, techniques and culture across the animation team.

Skills & Requirements

Responsibilities:

  • Work with the Animation Director, leads & team to establish the animation style for the project and ensure we achieve a unified look throughout the game.
  • Work closely with Animation Director and Animation Leads to understand and support the big picture goals of the project.
  • Provide mentorship, animation feedback and training to less-experienced animators
  • Work with experience teams to create previz, prototypes and production animation that helps define the look and feel of the game.
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to the project goals.
  • Actively contribute to the continued improvements of the techniques and best practices of the animation team.

Qualifications/Skills:

  • Experience with Autodesk Maya required. Expertise in other 3D software packages will be considered.
  • Expert knowledge of Animation principles and acting for performance shots.
  • Strong understanding of camera movement/composition.
  • Strong communication skills for working across multiple disciplines.
  • Proactive problem solver who demonstrates a strong sense of artistic and technical creativity and respect for aesthetics.
  • Ability to work collaboratively - must be open to direction and be able to embrace change. Candidate must also have a passion to discover, explore and share learnings with others.
  • Work well under deadlines and multi-tasks.
  • Excellent organizational, communication, and interpersonal skills.
  • Gameplay experience a plus

**Candidates MUST have reels displaying their work. Reels must show keyframe and motion capture samples**

 Examples:

https://www.youtube.com/watch?v=ZtgzKBrU1GY

https://vimeo.com/278100464 

https://vimeo.com/275352296

https://vimeo.com/275152806

Additional Information

Relocation assistance is offered

How to Apply

Please visit the Microsoft Careers website to apply:

APPLY HERE

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request to askstaff@microsoft.com.

About the Company

343 Industries has a single mission: Build incredible Halo experiences. 343 Industries is part of Microsoft Studios, and the steward of the Halo universe. We build the stories, the worlds, and the gameplay that make Halo such an iconic and innovative franchise.

Halo is one of the largest entertainment properties in the world. With over 65 million games sold, New York Times best-selling novels, action figures, apparel and much, much more, this multi-billion dollar franchise has revolutionized console gaming and established a rich and expansive universe for its devoted fans. This is your chance to contribute your passion and vision to one of the most exciting intellectual properties and on one of the most talented teams in the industry.

Environment Outsourcing Review Artist [CONTRACT]

Retro Studios
Austin, TX, USA

Job Description

DESCRIPTION OF DUTIES

  • Review outsourced content to ensure final deliverables reflect the desired artistic vision.
  • Create and/or modify existing assets, as necessary.
  • Provide detailed and organized management of a high volume of assets related to art.
  • Ensure ongoing timely feedback to external vendors working on art content.
  • Accurately estimate the time necessary to complete individual assets.
  • Test levels in-game and assess both aesthetics and performance on the Switch.
  • Collaborate with relevant stakeholders to evaluate external teams’ proficiency in art production.
  • Generate detailed documentation and examples of art asset production, procedures, and engine requirements to support the external vendors.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Skills & Requirements

  • Prior outsourcing experience.
  • Thorough understanding of current artistic/technical requirements for video game production pipelines.
  • Artistic eye for core artistic principles including color, composition, structure and perspective.
  • Excellent communication, organizational and problem-solving skills.
  • Ability to give and receive feedback with gracious consideration.
  • Experience creating art specifically for video game software using current tools.
  • 5+ years' experience in AAA video game production, including several product cycles (or equivalent experience).
  • Undergraduate degree in art related subject; or completion of an intensive art training program; or equivalent independent study and experience.

We are an equal opportunity employer valuing diversity…celebrating strengths.

How to Apply

https://careers.nintendo.com/job-openings/listing/19000000BU.html?src=CWS-10000&loc=retro 

About the Company

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

Technical Animator

Retro Studios
Austin, TX, USA

Job Description

Purpose/Summary: An individual contributor who ensures that art and animation production is enhanced by the use of advanced technical processes, systems and software.

DESCRIPTION OF DUTIES:

  • Creates powerful rigging solutions to enhance the efficiency and quality of animation pipeline
  • Provides rigging solutions that support achieving the visual targets for character and creature performances
  • Understands animator workflow and provides technical support for the efficient production of high-quality animation
  • Works directly with artists, animators, designers & engineers to develop software tools and scripts that enhance and streamline the creation of art and animation
  • Manages character data and pipelines & animation data and pipelines.
  • Writes animation tools for the team
  • Participates in determining technical & artistic approaches and in developing new or enhanced technical tools
  • Mentors less experienced members of the team to develop fluency with tools and techniques

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

Skills & Requirements

  • Proven technical skills in character rigging and animation tools for 3D production
  • Solid Python knowledge and familiarity with QT
  • Solid math skills
  • Thorough understanding of interactive entertainment methodology and the video game production pipeline
  • Understands Technical Animation as a service, enjoys collaboration and has strong communication skills
  • Ability to solve complex technical problems
  • Proven proficiency with 2D/3D art and animation production software and current Retro 2D/3D art production tools
  • Strong Maya knowledge
  • Minimum four years' experience in technical animation and/or animation production role for interactive entertainment, including minimum of one product cycle as a technical animator in the industry
  • Undergraduate degree in art related subject or completion of an intensive art training program or equivalent preferred. Specific experience can be substituted for formal education. 

Additional Information

Relocation assistance is offered

How to Apply

https://careers.nintendo.com/job-openings/listing/2000000003.html?src=CWS-10000&loc=retro 

About the Company

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

Senior Environment Artist

nDreams
Farnborough, UK

Job Description

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

We’ve recently announced our latest title, Phantom: Covert Ops, a stealth action game redefined for virtual reality and once you’ve seen what we’re up to, we’re convinced you’ll want to be involved…

Are you an experienced artist looking to build amazing new worlds? Our Art Director Glenn is searching for a talented Senior Environment Artist to become a key part of our growing VR studio.  In this role you’ll be responsible for creating believable and coherent game worlds and inspiring the people around you to ensure we’re delivering incredible virtual reality games and experiences.

  • Creating remarkable in-game environments. Interpreting the concept and style in innovative and creative ways and delivering these worlds in a quality final product.
  • Collaborating closely with level designers to evangelise worlds that are built from the outset to fuse great creative and design, in order to deliver outstanding creative gameplay.
  • Effectively compose lighting, set dressing, atmosphere and more, to craft coherent and believable worlds that excite and emote the player. Work closely with other disciplines (VFX, audio, character etc.) to bring these to life in a holistic way.
  • Through strong execution, demonstrate the potential for strong environment art, in order to inspire both the environment team and members of the wider studio.

Skills & Requirements

  • A senior environment artist demonstrably experienced in creating cohesive and believable worlds across different styles and multiple shipped products. Highly experienced - 4 years + and/or a relevant degree or equivalent qualification.
  • Someone who is self-driven and autonomous with the proven ability to interpret and translate art direction consistently, and with a strong sense of composition, lighting, form and colour.
  • Highly experienced environment artist, with creative whilst efficient knowledge in the use of real-time engines (e.g. UE4) and relevant tools (Maya, Z-Brush etc.). Ability to utilise a wide array of techniques in varied ways for 3D asset creation.
  • A team player with strong communication skills and a well-tempered and consistent attitude. Ability to effectively critique their own and others work, both respectfully and in way that inspires them to strive for quality.
  • Strong illustrative and storyboarding skills are not essential but are a bonus when integrated into the world building process.   If not, experience working closely with in-house concept teams to evolve a coherent world.

How to Apply

We are looking to fill permanent and Fixed term contract positions based in our modern studio in Farnborough, UK, within easy commuting distance from London and Guildford. Salary is competitive and dependent on your experience.

If you think this could be the role for you, we’d love you to get in touch! Drop us your CV via the link below.

Apply to enquiries@ndreams.com

About the Company

The team at nDreams encourages an open, creative and diverse culture. As part of our growing studio you’ll be empowered to explore your ideas and put your own stamp on the titles you work on.

We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Butty Monday and Free Drink Friday)! Our welcoming, open plan office has some great facilities with a cycle station, showers and more all on site.

CGI

3 doubles producciones
Santa Cruz de Tenerife, Spain

Idioma: inglés
Experiencia mínima en otras producciones
Requiere habilidades organizacionales y de dirección de proyectos al tratarse de un puesto de supervisión.
Buen entendimiento técnico sobre el PipeLine o proceso de trabajo de una película animada.
Habilidad para interpretar y resolver problemas de un brief técnico y uno creativo.
Amplio conocimiento de MAYA;
Comprensión completa de los diversos aspectos técnicos y creativos de producción para animación CG;
Comprensión completa de las PipeLine de producción 3D
Cómodo con un entorno LINUX / UNIX
Experiencia trabajando con el administrador de activos SHOTGUN
El conocimiento de NUKE es un plus
Capacidad de trabajar eficientemente con varias personalidades y diferentes estilos de trabajo
Capacidad para priorizar y trabajar en múltiples tareas a la vez sin dejar de ser eficiente y consciente de los plazos estrictos en un entorno de alta presión.

Send us your CV to jobs@3doubles.com

Job expires in 30 days.

Shading Artist (Lead and Senior)

3 doubles producciones
Santa Cruz de Tenerife, Spain

We are looking for a shading and texturing artist for our next film and series.
www.3doubles.com
You can send us your cv and reel to jobs@3doubles.com

Job expires in 30 days.

Senior Concept Artist

Ascendant Studios
San Rafael, CA, USA

Job Description

Ascendant Studios is looking for a multi-talented Senior Concept Artist to develop the look of our AAA title from the ground up. Our ideal candidate has an unrivaled imagination, exceptional foundational art skills, and can generate a large number of unique ideas very quickly. Their portfolio must demonstrate skills across a variety of topics (characters, creatures, environments, props, etc.) as well as both final rendered pieces and early explorational thumbnails.

Key Responsibilities

  • Work closely with the art director and creative director to establish look of the game and its world.
  • Concept a wide variety of characters, objects, environments, and VFX. If it exists, we’ll probably need you to draw it.
  • Create a large number of thumbnails to explore varied ideas, as well as final rendered pieces to inspire the team and external parties.
  • Generate orthographics, turnarounds, and material callouts to aid in modeling assets and level creation.
  • Give and receive constructive feedback. Iterate on designs based on team feedback and gameplay needs.

Skills & Requirements

Requirements 

  • 3+ years experience as a concept artist in games or the entertainment industry
  • Exceptional foundational art skills, such as color theory, shape language, composition, lighting, and perspective.
  • Superior understanding of anatomy and mastery of life drawing with ability to illustrate exciting and dynamic character poses.
  • Ability to generate a large number of varied ideas quickly, getting across the most important elements in an efficient manner.
  • Excellent communication skills, ability to both give and receive constructive feedback. We are looking for someone who is a great collaborator and team player.
  • Fantastic imagination and the drive to concept a world from the ground up, with a focus both on stunning visuals and believable construction principles.
  • Exceptional ability to develop and follow a set art style.
  • Proficiency with Photoshop.
  • Great visual research and reference skills.
  • A portfolio demonstrating art across a variety of subjects, including characters, environments, architecture, props, and creatures, as well as including sketchbook materials.
  • A passion for games.

Good to Have

  • Work in a professional production environment strongly preferred.
  • Previous experience in the videogame industry, especially on an AAA title.
  • Experience with 3D packages such as Maya, Blender, Sketchup, Modo, etc.
  • Interest in other areas of art and games, such as graphic design, level design, UI/UX, etc.

How to Apply

Please email jobs@ascendantstudios.com with your application materials. Please include the job title you’re applying for in the email’s subject line.

About the Company

Ascendant Studios is a brand new Triple-A video game studio, located in downtown San Rafael, in the heart of the San Francisco Bay Area. Founded by industry veterans of such games as Dead Space, Call of Duty: WW2, and Telltale’s The Walking Dead, Ascendant Studios is striving to create games that are original and groundbreaking. We combine deep industry knowledge with strong innovation and a fierce creative spirit.

Houdini FX Artist

SUPERLUMINAL INC
Remote

Job Description

Superluminal is looking to hire experienced HOUDINI FX ARTISTS on an ongoing basis, on freelance contracts, with an opportunity to become permanent members of the team.

Your primary job will be the creation of high quality FX assets in order to create realistic and compelling imagery for cinematic CG content. 

RESPONSIBILITIES

  • Design and create realistic FX using sprite/volumetric rendering techniques 
  • Create dynamic or rigid body simulations
  • Take responsibility for producing the final looks of FX sequences, including integration with other CG elements
  • Communicate clearly with the team and provide realistic time estimates 

Skills & Requirements

  • Expert knowledge of Houdini FX experience is key
  • Experience rendering with Redshift
  • 2 + years production experience is required.
  • Some experience with MEL or Houdini scripting
  • Some compositing experience
  • Ability to take initiative
  • Self-starter
  • Ability to understand and implement feedback

Additional Information

Working remotely is an option

How to Apply

Please send your portfolio and CV to DENIS@SUPERLUMINAL.PICTURES 

Please include 3 examples of work that inspires you.
Answer the following question:

What is the one skill you learned recently that made you a better CG artist?

About the Company

SUPERLUMINAL is a motion design and film boutique based in Los Angeles. At the heart of it lies a deep passion for storytelling through striking, emotive imagery.  Our purpose and mission is to discover what the words "cinema" and "cinematic" mean in the modern world of dominant social media and TV content. We aim to create images that leave an imprint.

Sr. Environment Artist

Raven Software
Madison, WI, USA

Job Description

Senior Artists are responsible for setting the bar for visual and production quality while fostering a fun and productive environment for coworkers.  This is an excellent opportunity to work and learn from a group of talented and proven developers who are passionate about making games.

Your Mission:

•    Craft compelling visual narratives that reinforce and enhance the game’s setting, story, and gameplay elements

•    Build (set dress, edit, optimize) realistic detailed 3d environments from photo reference and concept.

•    Communicate and collaborate effectively with the development team.

•    Quickly learn and adapt to new tools, processes, and pipelines.

•    Assist in troubleshooting artistic and technical issues.

•    Create 3d models (structures, terrain, props) from photo reference and concept.

•    Support 3d asset outsource process (gathering reference, creating proxy 3d models)

•    Ensure that artists are striving to complete highest priority assignments.

•    Work with Production to ensure time estimates are accurate and achievable.

•    Collaborate with artists on team to ensure project goals are met.

•    Proven ability to setup and define pipelines, processes, and best practices.

•    Sets up discipline specific art training and tests for candidates being considered and artists on the team.

Skills & Requirements

Player Profile:

•    Solid portfolio demonstrating focus and commitment to 3d environment creation.

•    A minimum of 5 years developing art for games

•    Friendly, helpful, and collaborative in a team based environment.

•    Demonstrated modeling skill and experience in a major 3d package.

•    Demonstrated ability to create and edit textures in Photoshop.

•    Basic understanding of lighting and shader creation.

•    Effective verbal and written communication skills.

•    Awareness of game engine budgets, limits, and memory constraints.

•    Basic ability to communicate visually utilizing traditional media.

•    Ability to consistently resolve issues from a visual, production, and technical perspective.

 *In order to be considered for this position, you must submit a portfolio* 

Additional Information

Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Senior Environment Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Art Director

nDreams
UK

Job Description

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences. Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

We’ve recently announced our latest title, Phantom: Covert Ops, a stealth action game redefined for virtual reality and once you’ve seen what we’re up to, we’re convinced you’ll want to be involved…

Our expanding AAA development team needs is looking for a creative Art Director to take ownership of vision and execution of new and world leading IP. Can you demonstrate experience wielding and weaving the various disciplines to create truly awe-inspiring content, gameplay and visuals? Are you able to integrate and communicate your vision to all stake holders involved?

Working alongside the Studio Art Director and veteran Discipline Principals you can expect the support required to deliver a focused, high quality VR game. But the responsibility of good direction, a well-conceived and communicated vision, falls upon you. If you have this experience or feel it’s a challenge you are ready for, then we need to hear from you.

What Will You Be Doing?

  • Responding to strategic pitch materials with creative and innovative resolutions.
  • Articulating and producing content to visualise early aesthetics and creative directions.
  • Galvanising an art team towards the execution of a cohesive vision.
  • Remaining objective and reactive throughout development to ensure the delivery of a strong aesthetic and creative experience.
  • Being an articulate point of communication between developers, marketing and any external Stakeholders for a given product.
  • Help Inspire and mentor key members of staff in the creative process of conception and development, help galvanise your team into a stronger, better, more experience development unit.

Skills & Requirements

Who Are We Looking For?

  • A highly experienced, artistic individual, proven in the ability to run a team and to creatively challenge those around them.
  • Demonstrably experienced in creating cohesive and believable worlds or narratives across different styles, genres and multiple shipped products.
  • Someone who is self-driven and autonomous with the proven ability to articulate, critique, interpret and translate art direction consistently.
  • An open minded individual with a creative ability, a strong sense of composition, lighting, form and colour.
  • A seasoned developer who has the foresight and confidence of development experience to decide appropriate methods of execution when it comes to delivering a given vision.
  • Someone who has experience and enough in-engine knowledge to deliver acclaimed, real-time games titles, that demonstrate ownable and distinctive art direction.
  • Strong illustrative skills are a bonus when integrated into the world building process. If not, experience with briefing in and working closely with in-house concept teams is beneficial.

How to Apply

Interested?

We are looking to fill permanent and Fixed term contract positions based in our modern studio in Farnborough, UK, within easy commuting distance from London and Guildford. Salary is competitive and dependent on your experience.

Apply to enquiries@ndreams.com

About the Company

We’re nDreams, one of the world’s leading independent VR developers.  You may know us from our recent titles Shooty Fruity and The Assembly, or even as a leading developer back on PlayStation Home and we can’t wait to show everyone what we’re up to next.  Our new VR projects are a leap forward for the studio and we are looking for talented people to help turn them into a reality.

Why Join nDreams?

The team at nDreams encourages an open, creative and diverse culture. As part of our growing studio you’ll be empowered to explore your ideas and put your own stamp on the titles you work on.

We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Butty Monday and Free Drink Friday)! Our welcoming, open plan office has some great facilities with a cycle station, showers and more all on site.

Your data/privacy: By applying to nDreams, you agree to our recruitment privacy policy regarding the use of your data, and that we can contact you about the vacancy that you are applying for. We will retain your data for recruitment purposes only. We promise to keep it secure, not to share your data with anyone else, and to delete your data when it is no longer required.