Lead Concept Artist

31st Union
Remote

Job Description

As a Lead Concept Artist at  31st Union, you will have a significant role in shaping the visual direction for the project. You are a strong and seasoned designer with excellent conceptual art skills and sensibilities. You will be collaborating directly with art direction and with other visual designers to set the look and feel for our project. You will work proactively with others in all visual art disciplines to help provide visual solutions that supports gameplay and art direction needs. We love games that play well and also look great; together we will set the stage for a rich and stunning world filled with diverse characters and environments.

Responsibilities:

  • Prioritize, plan, organize, and execute on conceptual art department’s output, working with development partners, game designer(s), and other visual art departments to best deliver and execute to the project's creative vision
  • Conceptualize designs to best represent game design intent that supports the overall art direction. Develop and shape the designs ranging from characters, weapons, props, vehicles, storyboards, ui, and environment art
  • Work closely with the art director to establish and craft clear style guides that speaks to the art direction and provide clear instructional guides for the art team to use as resources
  • Identify and implement best practices, workflows and pipelines that pushes the quality bar for concept art
  • Mentor and help fellow artists grow artistically and professionally.
  • Undertake research and initiate information gathering prior to the commencement of new tasks to ensure game design needs, reference materials, artistic direction and technological considerations are effectively managed to meet defined goals
  • Actively improve skill sets and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods
  • Ability to direct others and provide constructive feedback to internal staff and external partners, based on art direction and creative needs

Skills & Requirements

  • Strong ideation skills that demonstrates a firm grasp and understanding of the needs of visual arts in an interactive medium
  • Ability to take direction and engage in constructive brainstorming with the team
  • Strong traditional art experience with the ability to create assets from sketches to more polished marketing pieces
  • Motivated self-starter with the ability to work in and explore concepts in 2D and 3D
  • Excellent eye for color, composition, and overall design skills (e.g. Design, layout and typography)
  • Awareness of current trends in visual communication and how best to adapt those trends into an interactive game experience
  • Ability to work with industry standard 2D graphics applications (e.g. Photoshop, Illustrator, After Effects etc.)
  • Plus, if you have experience working in game engines (e.g. UNREAL, Unity, and other propriety or commercial engines), design tool-sets and production pipelines
  • Ability to leverage 3D applications (e.g. Maya, 3DS Max etc.).
  • Perforce and Jira experience
  • Passion for games!

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://boards.greenhouse.io/31stunion/jobs/4114500003

About the Company

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

3D Artist (Unreal Engine)

DNABLOCK
Remote

Job Description

JOB DESCRIPTION:

Job Title: 3D Artist

Job type: 1-year job remote contract with the possibility to extend it indefinitely

Reporting To: Art Director and Head of Product

Location: Remote

Your Mission

  • Optimize visual aspects of environments and characters.
  • Unreal asset management and bug fixing
  • Sculpts, high-poly, low-poly, High-poly to low-poly bakes
  • Optimize textures and geometry; create LODs
  • Create modular kits
  • Material assignment and texture creation
  • Maintain performance requirements for levels (memory, framerate, draw calls, instances)
  • Consider technical constraints of the 3D app
  • Active participation to team meetings and fluid communication
  • Respect deadlines defined with the production team
  • Paint textures to create believable set pieces according to the style/period of the game
  • Create set pieces, props, items, and other from scratch to production quality
  • Other duties may be assigned
  • The application has a large number of pre-made assets and part of the job will be to organize them and maintain a database and perform cleaning and maintenance.

Skills & Requirements

Job Profile

Minimum Requirements:

  • Minimum 3 years of industry experience with Unreal as 3D artist or similar position
  • Understanding of 3D real-time limitations and Unreal topology, material, and lighting needs
  • Maya or 3ds Max knowledge
  • Portfolio demonstrating exceptional 3D art skills
  • Good knowledge of textures creation packages such as Substance Designer and Substance Painter
  • Good traditional art foundation
  • Good knowledge of lighting in Unreal
  • Fluent in English - written and spoken

Other Skills:

  • Ability to work well in a fluid, changing environment as creative challenges evolve
  • A passion for video games and a desire to be part of the creative process involved in developing video games
  • Sense of autonomy, responsibility, and attention to detail
  • Demonstrated ability to manage production time and meet deadlines
  • Good ability to communicate effectively and professionally
  • Positive attitude and ability to give and receive constructive feedback

Extra Points:

  • Good understanding of clothes creation software such as Marvelous Designer
  • A strong portfolio demonstrating your in-game character artwork has very high standards
  • Experience with blendshape creation workflows
  • Zbrush

Additional Information

Working remotely is an option

How to Apply

How to Apply:

  • Send your resume and portfolio to jobs@dnablock.com

About the Company

DNABLOCK is an LA-based creative technology company that enables the world's greatest creative minds and storytellers to bring their stories, ideas, and narratives to life through 3D animation. We've developed an innovative, easy-to-use 3D animation platform specifically designed to empower non-technical creatives to generate and distribute high-quality 3D animated characters and content. Our platform allows a single creator or small team to go from concept to creation with incredibly detailed, photoreal results to create bespoke, high-quality digital 3D avatars, videos, games, and even cinema-quality productions in a fraction of the time and cost of traditional animation and visual effect studio.

To learn more about our studio, please visit us at www.dnablock.com/ or on Instagram  at http://www.instagram.com/dnablock.ai

Junior 3D Modeler - Permanent/Freelance

Illuvium.io
Remote

Job Description

As an Illuvium 3D Modeler, you will have access to help build the best decentralized, NFT collection and auto battler game in the world. At Illuvium we are all about our people. We empower every team member across the world with a united vision. In this junior role, you’ll get to work with some of the best artists in the world to produce low poly game-ready models from Unreal engine.

Must be able to work in medium sized teams and follow instructions faithfully. The position is remote so must be self motivated.

Illuvium can offer you either a full time role and/or freelance opportunity coupled with an attractive salary and significant upside for the right candidate.

Skills & Requirements

Illuvium is looking for a talented, ambitious Junior 3D Modeler who can meet the requirements below;

  • Must have some experience with retopology, taking high poly sculpts from Zbrush and outputting low poly UV mapped models.
  • Must be fast and efficient with workflow
  • Some experience working in the games industry is very much preferred, however you will have world class lead artists to learn from.
  • Strong communication and interpersonal skills
  • Proficient in English, both written and spoken
  • An absolute love for all things gaming

Additional Information

Working remotely is an option

How to Apply

If you’re interested, please send your resume/cv, a link to your show reel and a brief description as to what you can personally offer this role to danny@illuvium.io.

About the Company

Welcome to the world of Illuvium. A shattered land of beauty and wonder. Travel the vast and varied landscape hunting dangerous beasts, then capture them to battle in the arenas or trade them via the Illuvials exchange.

Based in Sydney, the team’s vision of Illuvium is in-depth. Game lore and world-building characters are hand-crafted by the world’s elite and most recognised artists to ensure the experience is in-depth consuming. Our ambitions extrude to ensure Illuvium is the biggest decentralized RPG game on the planet. With investment from significant DeFi project owners, combined with the vision of the world’s most recognised artists, Illuvium will undoubtedly be at the forefront of the combined DeFi, NFT and game project industry.

Freelance Pixel Artist

Esper
Remote

Job Description

Esper is looking for a freelance pixel artist to join our development team for work on a Discord-powered, real-time 2D MMO that is heavily inspired by The Legend of Zelda: A Link to the Past. This is a remote position.

Our vision for Esper it to create a heavily social 2D MMO experience, accessible in seconds via browser on web and mobile. Esper will be filled with player vs. player activities—such as PvP and events—open-world exploration, and an emphasis on the players' ability to fully customize many parts of the game: their character's full appearance, their own editable "playerworld", and more.

We're seeking a pixel artist with experience working at a 1:1 scale (not 2:1 or higher) to create bright and vibrant indoor and outdoor tilesets, character and cosmetic assets (heads, bodies, swords, hats, etc.), furniture items, and more. This artist should have the ability to work using a limited color palette, as this style is the artistic vision for our game. We not looking for heavily detailed pixel art, but we are looking for art that is very clean and consistent.

Please check these reference images, featuring tilesets we feel represent the style we'd love to emulate in Esper, both in scale and design: https://imgur.com/a/kQgtgjY

We prefer to pay per completion of deliverable but can be flexible. Rates are completely negotiable, but we strongly believe in paying very fairly and incentivizing artists to do their best work.

Skills & Requirements

We require the following from applicants:

  • An understanding of how to use and communicate via Discord
  • An ability to come up with unique design concepts for tiles and other assets that fit Esper's theme
  • An ability to provide multiple iterations to help us nail down the look and feel
  • Fast turnaround time
  • A PayPal account

We may prioritize applicants who have experience working on projects related to 2D RPGs or retro SNES-like games, so please do mention that in your email if applicable!

Additional Information

Working remotely is an option

How to Apply

Please send an email to esperdotgg+jobs@gmail.com with "Esper ArtStation Job Application" as the subject line. In this email, please include:

  • Examples of your work (or a link to your portfolio)
  • Information about your availability (Do you currently have other commitments?)
  • Based on the references we've shown in the Imgur link further up this page, how long do you expect it would take you to complete a full tileset that could be used to generate one of these levels? 
  • Your DiscordTag

About the Company

Esper is a an in-development 2D MMO powered by Discord. It seeks to bring out the best of social interaction, open-world activities, competitive events, player-customized content, and more in a LttP-inspired adventure.

Senior Character Artist

2K
Remote

Job Description

***Resumes must be submitted in English***

As a Senior Character Artist, you will form the next generation of diverse and innovative characters through the creation of high and low poly models. Working with designers, engineers, and artists, you will establish pipelines and produce assets that are both beautiful and technically sound. Your ability to adapt in the face of artistic and technical challenges will push the team forward. Your knowledge of form, color, and design will bring life and energy to characters that will be loved by players for years to come. With passion for your craft and attention to detail, you will shape a fantastic new game that you and the team around you can be proud of.
Responsibilities 

  • Consistently create high quality Character Art assets that satisfy both artistic and technical requirements
  • Receive and provide art and design feedback based on high level direction
  • Work closely with art leads
  • Support the Art team through the construction of pipelines and style guides
  • Improve your craft through collaboration and self-guided exploration
  • Assist in character concept and design
  • Mentor and train less experienced colleagues
  • Produce high quality materials for presentation purposes.
  • Play the game

Skills & Requirements

Required Qualifications:

  • Excellent understanding of anatomy, weight, and silhouette
  • Advanced knowledge of Maya, or similar 3D modeling software
  • Expert sculpting skills using Zbrush
  • Robust knowledge of game asset optimization and topology
  • 5+ years of experience in the video games industry with 2+ shipped titles as a Character Artist
  • Understanding of rigging and skinning
  • Experience with Marvelous Designer
  • Strong understanding of clothing and hardware
  • Proficient in Unreal 4 workflows and PBR pipelines using Substance Painter/Designer
  • Basic knowledge of animation, with an eye for posing
  • An extensive portfolio of high and low poly models, including advanced material and rendering samples.
  • Strong communication skills and ability to illustrate ideas
  • Excellent organizational and time management skills
  • Excel in highly collaborative, feedback driven environments
  • Proactive about troubleshooting and problem solving
  • Passion for games and game development
  • Able to work and communicate in English
  • Must be EU Citizen

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://boards.greenhouse.io/2k/jobs/4327284003 

About the Company

Headquartered just north of San Francisco, with offices spanning the globe across the Americas, Europe, Asia and Australia, 2K is a videogame publisher managing some of the most creative, respected and premium brands in games today.

Founded in 2005 within Take Two Interactive, 2K develops and publishes interactive entertainment for PC, console and mobile platforms. Our world-class team of engineers, developers, graphic artists and publishing professionals are stewards of a growing library of critically-acclaimed franchises such as Battleborn, BioShock, Borderlands, The Darkness, Mafia, NBA 2K, Sid Meier’s Civilization, WWE 2K, and XCOM.

Hard Surface Artist

2K
Remote

Job Description

***Resumes must be submitted in English*** 

We are looking for a Hard Surface Artist with a great passion to make games and takes pride on pushing the craft to new level of excellence.

Responsibilities:

  • Primary responsibility will be to model and texture weapons, vehicles, and mechanical objects of all kinds for a game developed with the Unreal Engine
  • Working alongside the art, animation and design teams to make assets that fit all requirements of the game
  • Help to develop and document new workflows used by the hard surface team

Skills & Requirements

Required Qualifications:

  • Ability to create hard surface models with a high level of execution is multiple styles
  • Solid understanding of weapons/machines mechanical function and operation
  • Proven record making hard surface assets for games
  • Excellent Maya or similar 3D modeling software skills
  • Expert level knowledge of high poly modeling
  • Expert level knowledge of creating materials using substance painter and designer
  • Solid understanding of asset optimization techniques/challenges
  • Self-motivation and the ability to collaborate and thrive in a team-oriented creative environment
  • Strong portfolio of real and fictional models for games
  • Proven experience with rigging and animating hard surface assets
  • Able to work and communicate in English
  • Must be EU Citizen

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://boards.greenhouse.io/2k/jobs/4327262003 

About the Company

Headquartered just north of San Francisco, with offices spanning the globe across the Americas, Europe, Asia and Australia, 2K is a videogame publisher managing some of the most creative, respected and premium brands in games today.

Founded in 2005 within Take Two Interactive, 2K develops and publishes interactive entertainment for PC, console and mobile platforms. Our world-class team of engineers, developers, graphic artists and publishing professionals are stewards of a growing library of critically-acclaimed franchises such as Battleborn, BioShock, Borderlands, The Darkness, Mafia, NBA 2K, Sid Meier’s Civilization, WWE 2K, and XCOM.

2D Artist

Pixelberry Studios
Mountain View, CA, USA

Job Description

We are looking for a veteran 2D painter to support our hit mobile game, Choices: Stories You Play. The ideal candidate will be highly flexible and able to work in a creative, fast-paced, team-collaborating environment. You will be expected to deliver in-game art assets, as well as cinematic and promotional illustrations. This is a full-time position that will eventually be on-site in Mountain View, CA once our office reopens post-COVID-19 restrictions. 

Responsibilities 

Choices releases various interactive books in genres such as romance, sci-fi, fantasy, historical fiction, suspense, action, horror, and more. As the artist assigned to lead a book, you will work closely with the writers and producers to develop the book’s brand and tone, its characters, creatures, environment, and props. You would have the range to switch between styles, from illustrated-realism to cartoon, anime, and any other style necessary. You are knowledgeable in many genres through various media.  And you understand how to capture the player's interest through cinematography, body language, and fashionable outfits according to each genre.  You have skills in graphic design to produce marketing ads for your book.

As an art lead, you are organized and disciplined and can adapt quickly to complex pipeline processes. You will track asset progress, maintain clear communications, and provide effective critiques that elevates asset qualities. You are easy to collaborate with, take initiative, know how to lead with modesty, and empower your teammates to succeed.

Benefits

Pixelberry is a studio in Mountain View, CA dedicated to creating story games with heart. Many members of our team have worked together in the mobile space for over a decade. Our Top 25 app, Choices: Stories You Play, is a narrative game played by millions of players around the world.

None of this would be possible without a tight-knit team of eager, passionate, and talented minds. At Pixelberry, we do what we love, and we love what we get to do. The entire company laughs through lunch together daily, lines up for movie field trips on opening day, and plays board games late into the night. And the first time you get a thank-you message from a troubled teen player or their mother telling you that your game literally saved their life, you’ll know that you haven’t just found a job. You’ve found a purpose. 

Other Perks

  • Relaxed, open office environment

  • Free food and snacks

  • Work from home Tuesdays and Thursdays

  • Board game nights, movie field trips, and murder mystery parties!

  • That warm fuzzy feeling that you’re not just making a difference at a company, but in the lives of people all over the world.

We believe that the unique contributions of all our team is the driver of our success. To make sure that our products and culture continue to incorporate everyone’s perspectives and experience we never discriminate on the basis of race, religion, national origin, gender identity or expression, sexual orientation, age, or marital, veteran, or disability status. All your information will be kept confidential according to EEO guidelines. Pixelberry is an Equal Opportunity Employer.

Skills & Requirements

Requirements and Experience 

  • 5 years of experience in game development, with 2 shipped mobile/console titles.

  • An expert in Photoshop, both as a painter and as an image manipulator. 

  • Possesses a good understanding of lighting, color, form, and composition.

  • Able to create multiple concept iterations and steer within design constraints.

  • Able to paint anatomically-accurate humans and creatures in different angles and bring forth personality through subtle facial expressions or posture. 

  • Able to paint natural skins, hair, fabrics, etc.

  • Well-versed in a variety of art styles such as illustrated-realism, anime, cartoon, etc.

  • Able to provide polished art assets while meeting strict deadlines. 

  • A great team player who can both take the lead and be led by others.

  • Good communication skills are a must.

  • Energetic and enthusiastic.

  • Highly organized.

Plusses 

  • Knowledge in fashion and how to dress characters appealingly.

  • Proficient in Illustrator for vector art and graphic design.

  • Familiarity with all Adobe Creative Suite applications, such as Flash and After Effects.  

  • Familiarity with 3D software such as Maya, Max, or Zbrush.

How to Apply

MATERIALS REQUESTED

  • A cover letter indicating why you’re interested in the position
  • A current resume highlighting relevant and educational experience
  • Your portfolio: Only digital formats such as a website, blog or online album are accepted. Physical media will not be considered
  • An art test might be required if the work presented doesn’t adequately demonstrate a similar style to Choices

Submit materials to this link: https://jsco.re/91ftf

Candidates without all the above materials will not be considered

About the Company

Pixelberry is a studio in Mountain View, CA dedicated to creating games with heart. Many members of our team have worked together in the mobile space for over a decade. We're 5 for 5 in developing Top 100 games that blend addictive design with compelling narrative gameplay.

Through our Top 10 title High School Story, we've partnered with leading nonprofits to tackle teen issues like cyberbullying and eating disorders in our storylines, donating $350,000 to The Cybersmile Foundation in the process. Our current focus is Choices: Stories You Play, a digital storytelling platform that's landed us in the Top 25.


Material Artist

31st Union
Remote

Job Description

As a Material Artist at 31st Union, your passion, knowledge and experience will be integral to the look and style of a new generation of player driven experiences derived by your ability to create high-quality materials and textures that bring life to the worlds we build. With technical skill and artistic understanding, you will help us build a library of materials to be used by all art disciplines. Your ability to collaborate on tasks as well as your proactive approach to material creation will be key to meeting our goals in an optimal time frame.

Responsibilities:

  • Create visually stunning textures and materials for physically-based render pipeline
  • Work closely with the key contributors to construct the material library
  • Work with Engineering and Technical Artists to ensure our materials are performant
  • Collaborate with 3D artists and designers to understand content needs of the game
  • Work with development teams to define and drive improvements necessary to meet content creator needs
  • Establish the look and tone of materials for a beautiful new game!

Skills & Requirements

You’re an experienced Materials, Tech or Environment Artist with strong shading, modeling and sculpting experience. You’re proficient at creating stylized materials in both Substance Designer and Substance Painter with expert knowledge in node-based material editors, shader networks and procedural texturing. You posses a keen ability to communicate and collaborate across disciplines sharing ideas and articulating visions. You are inspired by growth and excellence and thrive on sharing your knowledge with your teammates while continually honing your craft. Iterating, communicating and creating together is what drives your passion for art and games. You’re knowledgeable in all the tools,  techniques and asset creation pipelines: Maya/3DS Max, Zbrush, UE4, Substance Designer, Substance Painter, modeling, baking, texturing, UV creation, unwrapping. You’ve created a gorgeous portfolio that showcases your ability to create and apply high quality materials to assets.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://boards.greenhouse.io/31stunion/jobs/4114422003

About the Company

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.


Senior VFX Artist

31st Union
Remote

Job Description

We are looking for a Senior VFX Artist to craft diverse and rich content. Work with the design team to add punch and satisfaction to combat, the environment team to help our world come alive and engineers to create a rich toolset that will take our team to the next level. Be ready to jump in and solve problems all while maintaining a positive attitude. Unreal Engine 4 brings a myriad of possibilities that await your skill and imagination. Join a passionate and experienced team who are looking to expand capacity and push the boundaries of possibility.

  • Drive content within the scope outlined by the Lead or Art Director
  • Create high quality, stylized and hand-drawn textures for VFX assets
  • Implement dynamic VFX that communicate gameplay and wow our players
  • Work within a team to bring a sense of life to otherwise static worlds
  • Work autonomously with minimal feedback and the ability to self-critique
  • Use advanced VFX techniques and technical know-how to push the team further
  • Craft fantastical effects, yet still be able to suspend disbelief

Skills & Requirements

You’re passionate about advancing your skills, pushing the boundaries of what effects can do in games, and always on the hunt for new vfx techniques. You like mathematics, love to solve logic problems and when you encounter a challenge you persevere like a terrier until you find a solution. And you always find a solution.

  • VFX artist with 7 + years of experience in the games or film industry
  • Excellent communication and interpersonal skills
  • Knowledge of visual effect terminology and techniques
  • Good sense of timing and weight with regard to effects
  • Relevant 2D and 3D software experience; Photoshop, After Effects, Houdini, Maya, Unreal
  • Experience with Niagara a plus
  • An eye for recreating natural phenomena
  • Comfortable with Mathematical and node-based systems
  • A passion for video games

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://boards.greenhouse.io/31stunion/jobs/4114457003 

About the Company

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

Senior World / Level Designer

31st Union
Remote

Job Description

We're just beginning a development journey that will take us through design concepting, functional prototyping, milestone deliverables, systems building and tuning, map building, and deep polishing & optimization. We’re looking for a Senior World/Level Designer who can dig deep into each stage of this process, creating inspiring worlds and spaces, applying technical & creative passion to constantly improve the game through an iterative process. We want people who think differently at every step and help us to create a broadly appealing product that resonates with the widest set of fans possible.  Come and help us build the future of Multiplayer Action games!

Responsibilities:

  • Design, pitch, & hone world spaces/levels from inception to completion to post-launch. Examine desired player experience goals and introduce designs that help support and enhance that experience
  • Be an equal voice within the design team for making both large- and small-scale decisions throughout the project
  • Collaborate deeply with other disciplines. This role will touch on everything from animation to UI to environment art to sound, as well as work closely with core engineering teams
  • Own map ideas from inception to completion. This includes pitching ideas in their infancy to fine-tuning post-launch. We emphasize a culture of trust, and with that trust comes both responsibility & accountability
  • Understand how world design impacts other areas of the game and collaborate deeply with other disciplines.  This role will touch on everything from animation to UI to environment art to sound, as well as work closely with core engineering teams
  • Daily hands-on engine work to bring ideas to life
  • Understand how world design fits into the overall creation direction of the game, both on a macro and micro level

Skills & Requirements

You’re an experienced World/Level Designer with multiple shipped titles under your belt.  You’re comfortable not just building map content off an established template, but also figuring out what that template is in the first place.  Our ideal candidate has proven experience building world spaces across all phases of development and is excited to build a world from the ground up.

Required experience:

  • Experience in creating, or at minimum a strong passion as a player of Multiplayer Action games a MUST  
  • 3-5 years or 2+ shipped titles in a World/Level Design role, preferably in the Multiplayer/Action genre
  • Experience with modern game engines (Unreal, Unity, etc.)
  • Experience building maps, levels, or worlds – particularly in the AAA, action, or shooter spaces – multiplayer experience preferred
  • Rock-solid understanding of interplay between systems and world spaces; can take a set of systems or player abilities and build spaces that highlight those abilities in interesting and creative ways
  • Familiar with fundamental world-building concepts: flow, landmarking, scale, visibility, metrics, etc.
  • Ability to thoughtfully critique and evaluate 3D spaces
  • Understanding of how art, color, lighting, composition, etc. can complement gameplay design
  • Comfortable with rapid iteration based off feedback from many sources: peer review, data analytics, player surveys, etc.  Capable of filtering large volumes of feedback into concrete and actionable improvements
  • Clear understanding of the iterative level design process from inception all the way to post-ship support

Relevant experience:

  • Strong passion for online multiplayer action games a MUST
  • Experience working in multiplayer games or systems
  • Some experience programming, both code & visual scripting (C++, C#, etc. | Blueprint, Kismet, etc.)
  • A passion for diversity & representation in games & game development
  • A self-starter who can align with the team's goals but isn't hesitant to create solutions on their own
  • Ability to iterate & collaborate under deadlines & production constraints
  • Backgrounds in art/architecture/CS/etc. a plus

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://boards.greenhouse.io/31stunion/jobs/4114400003 

About the Company

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

Technical Mocap Animator

Kforce
Remote

Job Description

Kforce has a client seeking a Technical Mocap Animator in Redmond, WA. Summary: We are looking for a Technical Mocap Animator to join our team working to support the motion capture needs of our upcoming game. As a Technical Mocap Animator, you will help run our mocap shoots, and ensure all data is quickly solved and delivered to our animation team to support their needs during production. We are looking for individuals that have a high attention to detail, have experience working on a motion capture stage, and understand how to efficiently organize, track, and deliver motion capture data. Responsibilities:

  • Build sets on mocap stage for upcoming motion capture shoots
  • Help manage the operation and technical maintenance of our motion capture stage
  • Work with the motion capture team on shoot days to fill various roles such as running the board, note taking, marker setup, camera operation, facial setup, real-time, and hardware troubleshooting
  • Track and organize large amounts of data, ensure it is properly solved, and ensure a smooth delivery to animators
  • Setup live retargeting solutions for a variety of character types
  • Ensure animation quality is not limited by technical processes or constraints
  • Act as a service for our animation team to support them during production
  • As a bonus, and where applicable, write scalable tools to automate common processes

Skills & Requirements

Minimum Qualifications and Skills

  • 3+ years of experience with optical mocap systems such as OptiTrack, Motion Analysis, or Vicon
  • 3+ years of experience with motion capture software such as Motive, Cortex, or Shogun
  • Solid understanding of Maya and MotionBuilder
  • Experience with data capture and delivery
  • Experience with real-time setup and support
  • Python and PyQT skills demonstrating tools and pipeline development experience is a plus
  • FaceWare and Ikinema/Peelsolve experience is a plus
  • Shipped AAA title as part of a mocap or technical animation team is a plus

Kforce is an Equal Opportunity/Affirmative Action Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, pregnancy, sexual orientation, gender identity, national origin, age, protected veteran status, or disability status. 

Additional Information

Working remotely is an option

How to Apply

Please include your resume and portfolio in your application. Click here: https://www.kforce.com/find-work/search-jobs/?utm_source=Artstation&utm_medium=JobBoardPosting&utm_campaign=AS21_1929098&utm_content=&utm_term=&id=2597#/detail/MTY5Nn5UVlR-MTkyOTA5OFQxfjk5/ 

About the Company

Kforce is a national staffing and solutions firm. We have a large gaming portfolio that we support in the greater Seattle area for very well known AAA studios. This position would be a contract role through Kforce working on the next big title for a large franchise!!

Forge Artist I

Kforce
Remote

Job Description

Kforce has a client in search of a Forge Artist I in Redmond, WA. Overview: A renowned game studio currently working on AAA console title is looking for Environment Artists to join our team creating props, textures, and models with an eye toward modularity. We are looking for candidates with a strong desire to work in the Sci-Fi genre and a command of art foundations like silhouette, proportion, strong technical skills, as well as a solid understanding of modular asset workflow and trim based texture solutions. Responsibilities may include asset creation ranging from hard surface to organic foliage, texture creation, outsource integration, and working directly with team members from all disciplines. The ideal candidate must be highly effective and positive in ambiguous situations, able to self-motivate to high performance, manage your time effectively and react quickly to changing requirements.

Skills & Requirements

Minimum Qualifications and Skills


    • 2-3 years of professional experience working with game environments
    • Shipped at least one title previously
    • Excellent World Building and scene composition skills
    • Experience with large scale environment construction
    • Experience with Autodesk Maya required
    • Artist must have knowledge of modern game asset development process
    • Artist should have strong time management and communication skills
    • The ability to quickly grasp new technical concepts required
    • Game Editor centric workflow experience a plus
  • Pluses:
    • Experience with Houdini/Houdini Engine
    • Deep knowledge of the Halo IP
    • Background creating maps within Forge
    • Experience with other UGC tools (Doom Snapmap, Far Cry Arcade, Mario Maker, etc.)

Kforce is an Equal Opportunity/Affirmative Action Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, pregnancy, sexual orientation, gender identity, national origin, age, protected veteran status, or disability status.

Additional Information

Working remotely is an option

How to Apply

Please include your resume and portfolio in your application. Click here: https://www.kforce.com/find-work/search-jobs/?utm_source=Artstation&utm_medium=JobBoardPosting&utm_campaign=AS21_1928979&utm_content=&utm_term=&id=2597#/detail/MTY5Nn5UVlR-MTkyODk3OVQxfjk5/ 

About the Company

Kforce is a national staffing and solutions firm. We have a large gaming portfolio that we support in the greater Seattle area for very well known AAA studios. This position would be a contract role through Kforce working on the next big title for a large franchise!!

Environment Technical Artist III

Kforce
Remote

Job Description

Kforce has a client in search of an Environment Technical Artist III in Redmond, WA. Overview: A renowned game studio currently working on AAA title is looking for a Technical Artist who will support and work with the environment art team in proving and defining visual quality. This position requires a candidate with a high amount of technical experience or computer science background. You should have a strong technical understanding of lighting, rendering, and shading in a modern game engine. The candidate will be developing a wide array of real time shaders and will write tools code in Python or C# and engine code in C++. The position will be challenged with interesting problems spaces and you should be comfortable switching contexts between art and code. You will balance the concerns and shifting priorities of both the art team and the engineering team daily. This role will be key in developing the visual quality of the game and pushing towards to the next step in fidelity. Strong collaboration, self-management and communication skills are essential as this role will be involve working closely with a diverse and highly experienced team. Duties:

  • Read, understand, communicate and when required implement rendering and game engine features
  • Work with tools developers to augment and enhance content creation and level tools
  • Shader development and debugging in hlsl and node-based systems
  • Tools and Pipeline development/debugging in python, C# or C++
  • Ensure levels and content are meeting memory and performance targets using pix or renderdoc
  • Analyze and improve visual quality in all areas of Environment Art

Skills & Requirements

Minimum Qualifications and Skills

  • 7+ years of professional development experience on PC and consoles
  • Shipped multiple AAA games on consoles and PC
  • Eye for composition, form, light, shade, color and detail
  • Deep knowledge of art production pipelines, workflows, and DCC packages
  • Highly skilled with C++, C#, hlsl, python
  • Deep knowledge of game rendering, lighting, and shading
  • Highly Experienced developing for Autodesk Maya and Houdini
  • Experience with performance and optimization across multiple platforms
  • Extensive experience with large game engines such as UE4, CryEngine or Unity

Kforce is an Equal Opportunity/Affirmative Action Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, pregnancy, sexual orientation, gender identity, national origin, age, protected veteran status, or disability status. 

Additional Information

Working remotely is an option

How to Apply

Please include your resume and portfolio in your application. Click here: https://www.kforce.com/find-work/search-jobs/?utm_source=Artstation&utm_medium=JobBoardPosting&utm_campaign=AS21_1929076&utm_content=&utm_term=&id=2597#/detail/MTY5Nn5UVlR-MTkyOTA3NlQxfjk5/ 

About the Company

Kforce is a national staffing and solutions firm. We have a large gaming portfolio that we support in the greater Seattle area for very well known AAA studios. This position would be a contract role through Kforce working on the next big title for a large franchise!!

Technical Artist/Developer - Scan 3D Specialist

QUANTIC DREAM
Remote

Job Description

For ambitious new projects under development within our company, as part of the Characters team in the Artistic Department and in the context of introducing a 3D capture unit, we are looking for people passionate about new scan technologies to take charge of the operation and maintenance of a photogrammetric body and face capture setup.

Candidates may have varied experience as a Technical Artist, developer or even researcher.

You will collaborate directly with the graphics and IT development teams on highly ambitious projects, supplying scans for the creation of graphic data (characters, props etc.) and animations (facial expressions etc.)

Skills & Requirements

Required skills

  • Curiosity about 3D scan technologies (photogrammetry / photometry etc.)
  • Willing to improve and drive the development of the system to meet ever-higher quality requirements.
  • Development of cutting-edge tools to process and use scanned data
  • Knowledge of the graphic asset creation pipeline for video games or films
  • Knowledge of at least one 3D editing software package (Maya, Blender, Max, etc.).

The following would be an advantage:

  • Good knowledge of Maya.
  • Knowledge of photography (camera operation and maintenance).
  • Knowledge of electronics and IT (system maintenance and debugging).
  • Knowledge of Python.

Additional Information

Working remotely is an option

How to Apply

Please apply at https://quantic-dream-en.jobs.net/en-GB/job/technical-artist-developer-scan-3d-specialist/J3T5Y16JRLLHWLGQXNX

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Set/Character Designer

QUANTIC DREAM
Remote

Job Description

Job description

As part of video games development on new generation console, you will be in charge of creating and producing the visuals of the different characters and/or environments/sets of our projects, within our talented Art department.

Skills & Requirements

Required skills

  • Mastery of illustration techniques (concept art, sketches, theory of color, of image composition, of light...) ;
  • Expert in Photoshop, Painter, or any other digital drawing software ;
  • Ability to conceptualize in a realistic / semi-realistic style, a character, a creature, a setting, from the first phases of concept to the realization of final illustrations ;
  • Ability to conceptualize detailed technical charts (Turn around / Materials) to facilitate 3D production ;
  • Creative, motivated and diligent, you are able to visually communicate your ideas and to assimilate a constructive feedback, working under the direction of our Art Directors ;
  • Ability to respect a predefined visual chart, to develop and enrich it, while exploring new directions ;
  • Ability to work in a multidisciplinary artistic environment and meet production deadlines ;
  • Solid knowledge of visual and graphic trends (movies, web, games ...) ;
  • You have more than 3 years of professionnal experience in a similar position.

=> Updated portfolio, demonstrating your various skills.

Additional Information

Working remotely is an option

How to Apply

Please apply at https://quantic-dream-en.jobs.net/en-GB/job/set-character-designer/J3R0696T51BFHMHH97K and provide us with an updated portfolio, demonstrating your various skills.


About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Senior Character Artist

QUANTIC DREAM
Remote

Job Description

Job description

We are currently seeking for a Senior Character Artist who will work with a team / department dedicated to the development / creation of 3D high quality characters in real time.
The candidate should be talented, energetic and motivated with a strong sense of design and anatomy.
You will conceptualize game characters in a photo-realistic style.
You will work with the Art Director, designers, programmers and animators on character specifications, movements, styles, limits...
You will create high poly and low poly 3D characters.
You will create textures and shaders.

Skills & Requirements

Required skills

  • At least 5 years of experience in developing games or movies.
  • Good working knowledge of Maya, ZBrush and Photoshop.
  • Significant contribution to a AAA game or a movie including modeling, texturing and detailing.
  • Excellent artistic skills including knowledge of the technical aspects of design, texture, light and shadows.
  • Expertise in a graphic photo-realistic style.
  • A solid understanding of the process of character development for next generation content, Understanding limitations and dependencies a plus.
  • Ability to create low-poly models and dissect UVs for texturing.
  • Understanding of human anatomy.
  • Proactive search for art direction and cooperation with other team members.
  • Time management skills and, for the development process, the ability to effectively apply these principles through schedules and deadlines.
  • Proactive attitude to improve your skills and knowledge and to share it with other team members.
  • Adaptability to different artistic styles.

    We look forward to meeting lots of enthusiastic and talented candidates.

Additional Information

Working remotely is an option

How to Apply

Please apply at : https://quantic-dream-en.jobs.net/en-GB/job/senior-character-artist/J3W8C860H560W5DRWNV

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Senior Body Rigger

QUANTIC DREAM
Remote

Job Description

Job description

For ambitious new projects under development in our company, as part of the Characters team in the Artistic Department and in close collaboration with the team’s Setup officer, you will be responsible for complex subjects associated with the creation and management of Rigs on several projects.

You will be in direct contact with the artists/graphic designers and animators in order to meet their needs, and you will be proactive in improving existing processes. In addition to creating Rigs, you will be in charge of prototyping tools and drawing up specifications.

The Characters team is dedicated to the development and creation of high-quality real-time 3D characters, and brings together the following specialist areas: Modeling/Textures, Skinning, Setup, Rig, Dynamic real-time simulation.

We offer you the opportunity of joining experienced and enthusiastic teams working in a creative and innovative environment.

Skills & Requirements

Required skills

  • 10 years’ experience in CG and/or AAA video games essential;
  • Experience in keyframe/anim highly desirable;
  • In-depth and up-to-date knowledge of industry methods;
  • Excellent standard of spoken and written communication: explain clearly, rally, persuade;
  • Can handle very complex subjects (organic and mechanical);
  • Ability to write concise reports;
  • Perfect knowledge of Maya;
  • Have a vision of pipeline-oriented production;
  • Perfect proficiency in Python;
  • You are an organized self-starter with real interpersonal skills;
  • You are meticulous and flexible in the performance of your role;
  • Methodical and responsive;
  • Curious, open to others;
  • You have a strong desire to learn and be involved in large-scale projects.

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

Additional Information

Working remotely is an option

How to Apply

Please apply at https://quantic-dream-en.jobs.net/en-GB/job/senior-body-rigger/J3W8J771GGJ6YQ046LT

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Senior Facial Rigger

QUANTIC DREAM
Remote

Job Description

Job description

For ambitious new projects under development in our company, as part of the Characters team in the Artistic Department and in close collaboration with the team’s Setup officer, you will be responsible for producing a number of full facial rig solutions to meet the needs of various production techniques (keyframe analysis, motion capture, HMC etc.).

In direct contact with the animators, you will be a good listener and a driving force.

The Characters team is dedicated to the development and creation of high-quality real-time 3D characters, and brings together the following specialist areas: Modeling/Textures, Skinning, Setup, Rig, Dynamic real-time simulation.

We offer you the opportunity to join teams of enthusiasts working in a creative and innovative environment.

Skills & Requirements

Required skills

  • 10 years’ experience in CG and/or AAA video games essential;
  • Experience in keyframe/anim highly desirable;
  • In-depth and up-to-date knowledge of industry methods;
  • Proficiency in production pipeline with motion capture video / HMC;
  • Perfect knowledge of Maya;
  • Very familiar with the use of blendshapes / FACS in production;
  • Experience in cartoon facial rig development would be an advantage;
  • Excellent standard of spoken and written communication: explain clearly, rally, persuade;
  • Ability to write concise reports;
  • Perfect knowledge of Maya;
  • Have a vision of pipeline-oriented production;
  • Perfect proficiency in Python;
  • You are an organized self-starter with real interpersonal skills;
  • You are meticulous and flexible in the performance of your role;
  • Methodical and responsive;
  • Curious, open to others;
  • You have a strong desire to learn and be involved in large-scale projects.

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

Additional Information

Working remotely is an option

How to Apply

Please apply at : https://quantic-dream-en.jobs.net/en-GB/job/senior-facial-rigger/J3N4DH6N5N499YWTBZK

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Ergonomist

QUANTIC DREAM
Remote

Job Description

As part of its development, Quantic Dream is looking for talented collaborators to join its team on their next ambitious productions. Attached to the GUI team within the Artistic/Graphic Direction, QUANTIC DREAM is looking for an Ergonomist in charge of defining the user experience on the whole of an application on various supports (mobile, console, PC, etc ...).

The ergonomist guides the user experience in order to facilitate the accomplishment of activities that the application offers and in order to offer a simple, easy and fun user experience. Through his intervention very early in the design phase of the project and by assiduous monitoring of its development, the ergonomist ensures the quality of the user experience. Through his approach that is both sensitive and pragmatic, the ergonomist seeks to reach the point of balance between a good gaming experience, the objectives of the project and the technical constraints.

To verify that the conceptualized architecture is developed in compliance with pre-requisite, you will be in close collaboration with the Game Design department to ensure consistency between the project concept and its implementation in the application, as well as the R&D programming teams and the UI Designer.

Your missions will be as follows:

  • Ensure the design of the information architecture by:

    • Defining user-centered design and gathering the needs of the different craftsmen of the project (Game Design, Art / graphics, programming)
    • Defining the architecture, terminologies and navigation systems of the application
    • Developing high-fidelity storyboards (or wireframe) to illustrate the organization of information, applications, and the behaviour of elements of the interface.
  • Follow up on the design by:

    • Ensuring that visual design serves the meaning, perception and understanding of the information
    • Supporting teams of UI Designers and developers in the development and monitoring of developments.
  • Ensure user studies by:

    • Defining and/or supervising user studies and formalizing the recommendations following the research results.

Skills & Requirements

Required Skills

  • Expertise in ergonomics. 
  • Graduated with a Master in Ergonomics or Design.
  • Autonomy and proactivity.
  • Very good team spirit and communication skills, ability to present concepts to an audience and ability to define precise technical specifications.
  • Multidisciplinary background allowing the acquisition of knowledge in the fields of ergonomics, design, user studies, content strategy, among others.
  • Knowledge of user-centered design methodologies.
  • Mastery of design and prototyping tools (Illustrator, Axure, Adobe XD, etc ...).

Additional Information

Working remotely is an option

How to Apply

https://quantic-dream-en.jobs.net/en-GB/job/ergonomist/J3S27J67QRVDF4SXVX9

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

UX/UI Designer

QUANTIC DREAM
Remote

Job Description

We are looking for an UX/UI Designer 2D responsible for design, prototyping, production and the technical integration of the in-games interfaces and menus, for our next titles.

In collaboration with the Artistic Direction, the Game Design teams and the Development teams, your responsibilities will be the following:

  • Assimilate, prototype, produce and evolve concepts and interfaces related to ongoing projects
  • Create and develop ergonomic interfaces as part of our multi-platform projects
  • Ensure the technical implementation of the 2D/3D In-game interfaces, menus and/or cross-media elements

Skills & Requirements

Required skills

  • Ability to deliver designs, innovative and original prototypes
  • Interface design experience and knowledge of the technical constraints of real time multi-platform games (console, mobile)
  • Solid experience with Adobe Creative Suite tools, typography proficiency, interaction/ergonomics
  • Expertise in Motion Design via After Effect
  • Expertise in iconography, graphic charter variation and layout
  • Having a real attention to detail and the ability to make concepts evolve, beyond the first implementations
  • Very good communication and presentation skills and ability to define precise technical specifications
  • Ability to cultivate, maintain collaboration as well as an excellent team communication
  • Experience with standard 3D tools is a plus
  • Proficiency with Scaleform, Flash Action Script 3 is a plus 

Requirements

  • A minimum of 3 years of experience as an UX/UI Designer 
  • Expertise in Motion Design, After Effect and Adobe Creative Suite 
  • Equivalent experience on published multi-platform games
  • Up-to-date portfolio demonstrating your skills and achievements

Additional Information

Working remotely is an option

How to Apply

Apply at : https://quantic-dream-en.jobs.net/en-GB/job/ux-ui-designer/J3S5F46SVQF8WTV4KVZ
Please provide us with an up-to-date portfolio demonstrating your skills and achievements

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

Animation Lead

Art Bully Productions
Remote

Job Description

Art Bully Productions is looking for an Animation Lead to work remotely on indie and AAA titles.  You will work closely with the Animation Director to oversee a team of animators. You will critique their work and provide feedback before delivering the animations to external clients for approval.

Skills & Requirements

RESPONSIBILITIES

  • Supervise a team of animators to ensure all work is completed and submitted on time
  • Review all animations from the team to ensure they meet Art Bully quality standards before they are sent off to the client
  • Submit approved animations to external clients and relay client feedback to the animation team, ensuring the animators understand and complete all feedback on time
  • Troubleshoot any technical issues animators may encounter, as well as any issues the client may have implementing the animations into their game engine
  • Using online communications, stay in constant contact with Animation Director and the animation team

SKILLS AND REQUIREMENTS

  • Minimum 2 years experience as Lead Animator or Animation Lead supervising a team of multiple animators
  • Minimum 5 years experience as an animator
  • Expert knowledge of Maya
  • Working knowledge of 3ds Max
  • Working knowledge of Unreal Engine and Unity 3D
  • Ability to animate in a variety of styles from cartoony to hyper realistic
  • Ability to determine what is missing or what needs improvement when reviewing animations
  • Strong communication skills and ability to relay feedback in a detailed and easily understandable manner
  • Ability to spot subtle twitches and unnatural pops in motion capture data
  • Expert understanding of animation fundamentals

Additional Information

Working remotely is an option

How to Apply

To apply please send your CV and demoreel link to JOBS@ARTBULLYPRODUCTIONS.COM and include the position you are applying for in the subject line, or apply on the website.

About the Company

Art Bully Productions was founded in 2008 by 3d art professionals who have over 16 years of experience in the video-game industry. We're a fully functional art outsourcing company who can provide full turnkey art development (Concepts, Modeling, Texturing, Rigging, Skinning, Animation). We employ over 60 highly skilled artists working full-time in-house. We also work with carefully vetted off-site contractors when needed. Using contractors, along with our in-house artists, not only allows us as a company to expand based on our clients' needs but also to work simultaneously on multiple projects. As a policy, we regularly work with the same experienced group of contract artists; this allows us to maintain high-quality standards.

Cinematic Animator

Larian Studios
Kuala Lumpur, Malaysia

Job Description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. We strive to engage our players on every level with animations that are innovative and fun to watch! We’re now looking for an animator to help us develop cinematic animations that will take Larian’s games to new heights using motion capture.

RESPONSIBILITIES

  • Create charming and believable animations through motion capture
  • Promote Larian’s unique methods and iterative processes and serve as an example
  • Communicate with team leadership and production
  • Understand the requirements of the game and maintain the animation style of the production title
  • Adhere and commit to the milestones and sprints set for the entire team by our producers
  • Partner up with designers and Cinematic Artists in their needs to create an emotionally engaging world
  • Maintain your own animations through polish and bug fixing

Skills & Requirements

REQUIREMENTS

  • Minimum 3 years animation experience
  • Experience with motion capture + cleanup tools
  • Experience in Autodesk Maya
  • Thorough understanding of modern and classical animation styles
  • Knowledge of anatomy and what moves and motivates creatures and characters alike
  • Knowledge of animation fundamentals, techniques, and acting/staging
  • Excellent written and spoken English
  • Able to give constructive feedback and receive feedback graciously

NICE TO HAVES

  • Experience in solving production limitations of character and animation pipelines
  • Knowledge of Python and MEL
  • Passion for video games

How to Apply

Apply directly on our jobs page: https://larian.com/jobs/789a3a5c-5a89-4589-9c4f-cfa9ad3b8346

About the Company

About Larian

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world-class video game has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 200 people around the world, working in our Ghent, St Petersburg, Quebec and Dublin studios. Our next game, Baldur’s Gate 3, was announced at E3 2019. 

WORK IN A GREAT TEAM DOING WHAT YOU LOVE 

WHO ARE WE LOOKING FOR?

At our core, we make games that we ourselves want to play, so we’re looking for highly motivated individuals with lots of talent and a passion for making RPGs. Whether you’re a junior or a seasoned veteran, we love to recruit developers that can teach us something new and help us push the boundaries of what's gone before. You’ll enjoy the independence and space to explore and grow your talents, while working in a supportive worldwide and multicultural team of people who’ve got your back.

UI Artist (f/m/d)

Bright Future GmbH
Cologne, Germany

Job Description

As an UI Artist, you will be responsible for developing the UI style and creating high quality interface solutions, 2D artworks and animations for the project. 

Responsibilities
  • Create Interface Designs from conception through to final implementation
  • Collaborate with Game Design and UX to generate solutions to complex design needs, that enable extension and further development
  • Create Icons and Illustrations for the interface
  • Work with other Artists to maintain a cohesive style between all game assets
  • Create convincing UI animations to drive attention and offer guidance for players
  • Assist Engineers to ensure implementation reflects the Design Vision

Skills & Requirements

Qualifications

  • Proven experience in the video game industry, or a very strong UI portfolio
  • Proficiency in typography, iconography, composition, colour theory and motion graphics
  • Hands-on experience of implementing interfaces using the Unity UI system
  • Self-motivated and organized
  • Good communication skills in English, both verbally and written

Bonus

  • Being an avid gamer is a plus
  • Experience with designing UI for multiple platforms

Additional Information

Relocation assistance is offered

How to Apply

Please send your application to: jobs@brightfuture.de 

and provide examples of your work via a link to an online portfolio (preferred), or by attaching documents to your resume.

The portfolio should contain the following:

  • Examples of icons and UI elements
  • Examples of layouts and screen design
  • Examples of motion design and interface animations
  • Examples of style variety

About the Company

TOGETHER IN GAMES - Under this motto we have been inspiring more than 5 million players in over 100 countries since 2006. Our vision: We want to build diverse worlds and create large communities!

 As part of the Travian Games family, we are among the most successful game developers in Germany. Our team of over 40 employees develops games such as Rail Nation or Miramagia.

3ds Max Animator

Art Bully Productions
Remote

Job Description

Art Bully Productions is looking for a contract 3ds Max animator to work remotely on AAA and indie titles.  You will work closely with the Animation Lead to create realistic and stylized animations.

Skills & Requirements

RESPONSIBILITIES

  • Animate a wide variety of characters and creatures using 3ds Max.  There will be bipeds, quadrupeds, hexapods, octopods, and anything else you can think of.  You will be animating them in dynamic action sequences with believable weight and AAA quality.
  • Animate character faces to deliver realistic and stylized performances to match the unique character descriptions.
  • Using online communications, stay in constant contact with Animation Lead and submit animations daily for review.
  • Accept critiques and adjust your work according to feedback from both Art Bully Animation Lead and external client.

SKILLS AND REQUIREMENTS

  • Expert knowledge of 3ds Max (CAT, biped, and bones)
  • Firm understanding of animation fundamentals
  • Ability to animate in many styles from stylized cartoon to hyper realistic
  • BONUS: Experience with Maya
  • BONUS: Experience with Unreal Engine and/or Unity 3D

Additional Information

Working remotely is an option

How to Apply

To apply please send your CV and demoreel link to JOBS@ARTBULLYPRODUCTIONS.COM and include the position you are applying for in the subject line, or apply on the website.

About the Company

Art Bully Productions was founded in 2008 by 3d art professionals who have over 12 years of experience in the video-game industry. We're a fully functional art outsourcing company who can provide full turnkey art development (Concepts, Modeling, Texturing, Rigging, Skinning, Animation). We employ over 60 highly skilled artists working full-time in-house. We also work with carefully vetted off-site contractors when needed. Using contractors, along with our in-house artists, not only allows us as a company to expand based on our clients' needs but also to work simultaneously on multiple projects. As a policy, we regularly work with the same experienced group of contract artists; this allows us to maintain high-quality standards.

VFX Artist

Stellar Entertainment Software
Guildford, UK

Job Description

Are you keen to discover your true potential in a well supported role that allows you to focus on what you do best?

With the level of skills you now possess you could be bringing your artistic vision to life in AAA games millions of people will see, working with inspiring, like-minded people and using the latest and best tech in the industry.

Stellar Entertainment is a group of ambitious, collaborative and passionate developers supported by industry veterans dedicated to creating an empowering, family first working environment. 

We are looking for a VFX ARTIST to play a lead role on a AAA level project, working on cutting edge graphics and visual effects systems to redefine industry benchmarks.

Remember that job you dreamed about when you were starting out?  This is it.

We have exciting, and varied, next-gen projects lined up with the aim of creating a truly AAA experience pushing the boundaries in UE4 & UE5.

As a VFX Artist we are looking for someone with skills in some of the following areas: VFX (UE4 and Houdini), UE4 Blueprints and Performance.

We are looking for people with experience of working on published console titles with a wide knowledge of industry tools. Familiarity with art creation pipelines, asset exporting, process automation and procedural creation is essential.

You will be part of a dynamic team whose key responsibility is to push for quality and efficiency wherever possible.

Responsibilities

  • Support the Art and Gameplay teams with their VFX needs
  • Stay up to date on trends and methodologies in current and future graphics software to develop early planning of tools and processes
  • Participate in the development of technology road maps and tools
  • Optimise content for memory and performance but retaining visual quality
  • Be aware of potential risks to the project and bring it to the attention of management
  • Collaborate with team to decide on the best working practices
  • Be a reference for the team in relation to vfx art, find and develop solutions to complex issues that arise
  • Provide feedback and advise team members on the project
  • Support the Art Director, Technical Director and Lead Artist in any ad hoc tasks and duties

Skills & Requirements

  • Excellent interpersonal and communication skills
  • Good knowledge of multiple art and animation pipelines
  • Experience in Houdini
  • Experience with scripting/programming languages such as Max Script, Python, C++ is a positive
  • Experience in UE4 (or similar game engine)
  • Experience in industry standard art tools such as 3DS Max/Maya, Photoshop, Substance
  • Excellent time management and prioritisation skills
  • Leadership experience is a big plus

Experience

  • 5 years’ minimum experience in VFX art or other relevant experience
  • Worked on at least 1 game within the VFX art discipline, preferably a AAA title
  • Bachelor’s degree in art, design, technical discipline or other relevant training

Additional Information

Relocation assistance is offered

How to Apply

We welcome applications from candidates already eligible to work in the UK or those that can apply for a visa granting permission to work in the UK. We will also consider applications from those requiring sponsorship.

Please send us an email with the job description in the subject line, and attach your CV and portfolio.
Contact email: Contact@StellarEntertainment.Software 

About the Company

Stellar Entertainment is a video game development studio based in Guildford, Surrey at the heart of a thriving community of game developers and publishers. The studio is made up of many industry veterans with a collectively diverse and impressive softography. We have recently released Need For Speed Hot Pursuit Remastered and Burnout Paradise Remastered to critical acclaim across multiple platforms.

Having worked on a string of hits, and having won lots of awards, we know what it takes to ship quality entertainment. We are a focused, motivated, innovative team that puts game entertainment front and centre of all that we do.

Our Values

Excellence

We approach everything we do with the single-minded goal of being the best. We will take on the difficult work so that those who have a vested interest in what we create – both our partners and our players – can enjoy an unparalleled experience.

Determination

Whether it’s the creation of our games, the development of collaborations with high profile industry partners or the building of a long-term future for our studio, we have what it takes to do amazing work every day.

Compassion

Making games is a team sport and we know our team performs at its best when our people can work in a culture of trust and flexibility and feel they have the freedom to take care of all the other important aspects of their lives, as well as their work.

Art Outsource Manager

Mediatonic
Remote

Job Description

Introduction:

Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally. 

Mediatonic is one of the UK’s largest independent games developers which delights in connecting people through original, mass-multiplayer game experiences and breaking the mould with weird and wonderful games across every platform.

We continue to build on our ambitions and projects, as such we are looking to hire an Art Outsource Manager to join our team.

Description:

As an Art Outsource Manager you are responsible for over-seeing the smooth-running all the outsource requirements from Mediatonic’s Art team. Typically, this will be weighted in favour of 3D models and Animation but may encompass all aspects of game artwork. Where the required assets do not fall into your natural skillset, you will work with the relevant disciplines internally to ensure you have the support needed to service those areas in terms of briefing and feedback.

The Art Outsource Manager role is somewhat unique, for several reasons:

  • It may require working across multiple projects at the same time, requiring the Art Outsource Manager to have a strong sense of prioritisation and self-management.
  • During periods where outsourcing is not active, you will revert to your natural skillset to provide hands-on support in creating Art assets directly for use in-game. This will rely on having a thorough and up-to-date knowledge of the tools and pipelines needed to create world class assets for games across all platforms, as demonstrated in a high-quality portfolio.
  • The cross-project nature of this role will mean you need to have an excellent grasp of the technical nuances and production requirements required for each product. This will mean working across a wide range of software and communication channels.

Details:

In your role you will foster good working practices with the teams at Mediatonic and external service providers, and will be the linchpin in  this respect, being responsible for raising any risks, issues or opportunities as you find them.

  • You will be supported by a team of world-class Artists and Art Leads who will provide Art Direction and benchmark models to ensure you are able to communicate the game’s artistic style and visual quality. In turn, your knowledge of the inherent challenges of outsourcing artwork will mean you will provide input into this process, contributing to documentation, ensuring benchmark assets are fit for purpose and often creating documentation yourself.
  • Alongside your responsibilities to the Art team, you will assist the Production Team/Leads in creating achievable schedules for outsource assets. Where issues with delivery occur (e.g. when delivery deadlines are threatened or quality becomes an issue) then you will work with Production and Art leadership to formulate plans to mitigate against the issues and work through the issues with the outsource vendor to ensure delivery of the required assets.
  • Your attention to detail, as well as your written and verbal communication skills are exemplary, allowing you to successfully communicate with our teams internally and service providers worldwide.

Skills & Requirements

Details:

  • Industry experience at multiple game/entertainment studios.
  • Strong knowledge of the outsource market with a network of established relationships.
  • Previous experience evaluating and determing outsource vendors, and reviewing art tests. 
  • Experienced in reviewing outsourced art assets and ensuring assets are suitable for game implementation.
  • Experienced artist in your own right. Capable of delivering artwork to high standards for use in-game.
  • Comfortable creating artwork in a range of styles.
  • Excellent communication skills, both verbal and written.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://apply.workable.com/mediatonic/j/BC7D809C5E/

How to apply & really impress us

As a people-first company, our biggest priority is to hire the right person. A cover letter that tells us a bit about you and what you’re passionate about really helps to get our attention and distinguish your application from the crowd. Successful applications will usually have a phone chat before being invited to a full interview. If you are applying for a creative role, remember a portfolio is essential. For all applications we suggest you read the job description carefully and let us know why you believe you’re the right person to take on this job. We look forward to hearing from you.

We receive heap loads of applications, and while we do our best to respond, we can't always guarantee this.

About the Company

{video:715748}

Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally. 

Mediatonic is one of the UK’s largest independent games developers which delights in connecting people through original, mass-multiplayer game experiences and breaking the mould with weird and wonderful games across every platform. With our recent release of Fall Guys being so positive, the company continues to go from strength to strength.

Are you interested in joining a business who strive to create moments that matter, for millions of players, in games that run for years? Does the idea of working together with a friendly team of Tonics towards the common goal appeal to you?

As a creative business, we recognise that creativity is best inspired by different experiences and perspectives and we strive to create a culture of belonging, where all our colleagues feel welcome and diversity is celebrated. As we push towards ever more ambitious and high quality titles, we are looking for the finest talent in the industry to come and join us on our quest.

We not only offer you the chance to work with fantastic teams, on awesome and inspiring projects, we also offer competitive salaries, flexible working hours including up to 3 x remote days weekly and private health care.

Character Artist

Mediatonic
Remote

Job Description

Introduction:

Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300   people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally. We continue to build on our ambitions and projects, as such we are looking to hire a Character Artist to join Mediatonic. 

Mediatonic is one of the UK’s largest independent games developers which delights in connecting people through original, mass-multiplayer game experiences and breaking the mould with weird and wonderful games across every platform.

Responsibilities

Description:

Mediatonic is looking for a Character Artist to join the team. This role will primarily focus on building characters.

As a Character Artist your primary role is to produce the character art assets that help the Art Leads, Creative Director and Studio Art Director realise their vision. You will proactively contribute towards the improvement of character art pipelines in the studio and work closely with other artistic disciplines within the studio to ensure best  practices and technical standards are met. You will need to be creatively flexible, adapting styles as necessary, typically during the exploratory stages of pre-production and when moving between projects. You will also be required to create, and quality assure that in-game assets adhere to technical briefs. You will track your time and report your progress/risks/issues daily, or at the point of identification.

Details:

  • You will use your artistic judgement to produce high quality character art for the game with excellent textures
  • In some cases, you will follow existing detailed concept art, in other cases you will create characters from scratch that match the general  art direction. 
  • You will work closely with artistic leadership to create memorable characters. 
  • Ensure that the technical implementation of character assets matches the projects style guide. 

Skills & Requirements

Details:

  • At least one year of professional games industry experience working as a character artist 
  • A portfolio demonstrating your previous character work in the games industry
  • Experience with and appreciation for casual game aesthetic 
  • Expert knowledge of industry standard software such as Maya, Photoshop, ZBrush and Substance Painter
  • Advanced knowledge of Unity 
  • Experience with source control and issue tracking (Jira or equivalent) 
  • Ability to work efficiently as part of a team and to communicate well
  • An exceptional eye for detail and quality, with a deep understanding of the game development cycle 
  • A passion for playing and making games!

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://apply.workable.com/mediatonic/j/508D7D6B63/

How to apply & really impress us

As a people-first company, our biggest priority is to hire the right person. A cover letter that tells us a bit about you and what you’re passionate about really helps to get our attention and distinguish your application from the crowd. Successful applications will usually have a phone chat before being invited to a full interview. If you are applying for a creative role, remember a portfolio is essential. For all applications we suggest you read the job description carefully and let us know why you believe you’re the right person to take on this job. We look forward to hearing from you.

We receive heap loads of applications, and while we do our best to respond, we can't always guarantee this.

About the Company

{video:713926}

Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally. 

Mediatonic is one of the UK’s largest independent games developers which delights in connecting people through original, mass-multiplayer game experiences and breaking the mould with weird and wonderful games across every platform. With our recent release of Fall Guys being so positive, the company continues to go from strength to strength.

Are you interested in joining a business who strive to create moments that matter, for millions of players, in games that run for years? Does the idea of working together with a friendly team of Tonics towards the common goal appeal to you?

As a creative business, we recognise that creativity is best inspired by different experiences and perspectives and we strive to create a culture of belonging, where all our colleagues feel welcome and diversity is celebrated. As we push towards ever more ambitious and high quality titles, we are looking for the finest talent in the industry to come and join us on our quest.

We not only offer you the chance to work with fantastic teams, on awesome and inspiring projects, we also offer competitive salaries, flexible working hours including up to 3 x remote days weekly and private health care.

Senior Character Artist

Mediatonic
Remote

Job Description

Introduction:

Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally. We continue to build on our ambitions and projects, as such we are looking to hire a Senior Character Artist to join Mediatonic. 

Mediatonic is one of the UK’s largest independent games developers which delights in connecting people through original, mass-multiplayer game experiences and breaking the mould with weird and wonderful games across every platform.

Responsibilities

Description:

Mediatonic is looking for a Senior Character Artist to join the team. This role will primarily focus on building characters.

As a Senior Character Artist your primary role is to produce the character art assets that help the Art Leads, Creative Director and Studio Art Director realise their vision. You will proactively contribute towards the improvement of character art pipelines in the studio and work closely with other artistic disciplines within the studio to ensure best practices and technical standards are met. You will need to be creatively flexible, adapting styles as necessary, typically during the exploratory stages of pre-production and when moving between projects. You will also be required to create, and quality assure that in-game assets adhere to technical briefs. You will track your time and report your progress/risks/issues daily, or at the point of identification.

Details:

  • You will use your artistic judgement to produce high quality character art for the game with excellent textures
  • In some cases, you will follow existing detailed concept art, in other cases you will create characters from scratch that match the general  art direction. 
  • You will work closely with artistic leadership to create memorable characters. 
  • Ensure that the technical implementation of character assets matches the projects style guide. 

Skills & Requirements

Details:

  • At least four years' professional games industry experience working as a character artist 
  • A portfolio demonstrating your previous character work in the games industry
  • Experience with and appreciation for casual game aesthetic 
  • Expert knowledge of industry standard software such as Maya, Photoshop, ZBrush and Substance Painter
  • Advanced knowledge of Unity 
  • Experience with source control and issue tracking (Jira or equivalent) 
  • Ability to work efficiently as part of a team and to communicate well
  • An exceptional eye for detail and quality, with a deep understanding of the game development cycle 
  • A passion for playing and making games!

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://apply.workable.com/mediatonic/j/2B06B3A3A4/

How to apply & really impress us

As a people-first company, our biggest priority is to hire the right person. A cover letter that tells us a bit about you and what you’re passionate about really helps to get our attention and distinguish your application from the crowd. Successful applications will usually have a phone chat before being invited to a full interview. If you are applying for a creative role, remember a portfolio is essential. For all applications we suggest you read the job description carefully and let us know why you believe you’re the right person to take on this job. We look forward to hearing from you.

We receive heap loads of applications, and while we do our best to respond, we can't always guarantee this.

About the Company

{video:713921}

Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally. 

Mediatonic is one of the UK’s largest independent games developers which delights in connecting people through original, mass-multiplayer game experiences and breaking the mould with weird and wonderful games across every platform. With our recent release of Fall Guys being so positive, the company continues to go from strength to strength.

Are you interested in joining a business who strive to create moments that matter, for millions of players, in games that run for years? Does the idea of working together with a friendly team of Tonics towards the common goal appeal to you?

As a creative business, we recognise that creativity is best inspired by different experiences and perspectives and we strive to create a culture of belonging, where all our colleagues feel welcome and diversity is celebrated. As we push towards ever more ambitious and high quality titles, we are looking for the finest talent in the industry to come and join us on our quest.

We not only offer you the chance to work with fantastic teams, on awesome and inspiring projects, we also offer competitive salaries, flexible working hours including up to 3 x remote days weekly and private health care.

Principal Character Artist

Mediatonic
Remote

Job Description

Introduction:

Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally. We continue to build on our ambitions and projects, as such we are looking to hire a Principal Character Artist to join Mediatonic. 

Mediatonic is one of the UK’s largest independent games developers which delights in connecting people through original, mass-multiplayer game experiences and breaking the mould with weird and wonderful games across every platform.

Responsibilities

Description:

Mediatonic is looking for a Principal Character Artist to join the team. This role will primarily focus on building characters.

As a Principal Character Artist your primary role is to produce the character art assets that help the Art Leads, Creative Director and Studio Art Director realise their vision. You will proactively contribute towards the improvement of character art pipelines in the studio and work closely with other artistic disciplines within the studio to ensure best practices and technical standards are met. You will need to be creatively flexible, adapting styles as necessary, typically during the exploratory stages of pre-production and when  moving between projects. You will also be required to create, and quality assure that in-game assets adhere to technical briefs. You will track your time and report your progress/risks/issues daily, or at the point of identification.

Details:

  • You will lead and motivate a team of character artists to ensure that they create excellent high quality character artwork. 
  • In   some cases, you will follow existing detailed concept art, in other cases you will create characters from scratch that match the general art direction. 
  • You will work closely with artistic leadership to create memorable characters. 
  • Ensure that the technical implementation of character assets matches the projects style guide. 

Skills & Requirements

Details:

  • At least five years' games industry experience
  • Previous experience managing a team of character artists internally
  • A portfolio demonstrating your previous character work in the games industry
  • Experience with and appreciation for casual game aesthetic 
  • Expert knowledge of industry standard software such as Maya, Photoshop, ZBrush and Substance Painter
  • Advanced knowledge of Unity 
  • Experience with source control and issue tracking (Jira or equivalent) 
  • Ability to work efficiently as part of a team and to communicate well
  • An exceptional eye for detail and quality, with a deep understanding of the game development cycle 
  • A passion for playing and making games!

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://apply.workable.com/mediatonic/j/4265312B56/

How to apply & really impress us

As a people-first company, our biggest priority is to hire the right person. A cover letter that tells us a bit about you and what you’re passionate about really helps to get our attention and distinguish your application from the crowd. Successful applications will usually have a phone chat before being invited to a full interview. If you are applying for a creative role, remember a portfolio is essential. For all applications we suggest you read the job description carefully and let us know why you believe you’re the right person to take on this job. We look forward to hearing from you.

We receive heap loads of applications, and while we do our best to respond, we can't always guarantee this.

About the Company

{video:713914}

Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally. 

Mediatonic is one of the UK’s largest independent games developers which delights in connecting people through original, mass-multiplayer game experiences and breaking the mould with weird and wonderful games across every platform. With our recent release of Fall Guys being so positive, the company continues to go from strength to strength.

Are you interested in joining a business who strive to create moments that matter, for millions of players, in games that run for years? Does the idea of working together with a friendly team of Tonics towards the common goal appeal to you?

As a creative business, we recognise that creativity is best inspired by different experiences and perspectives and we strive to create a culture of belonging, where all our colleagues feel welcome and diversity is celebrated. As we push towards ever more ambitious and high quality titles, we are looking for the finest talent in the industry to come and join us on our quest.

We not only offer you the chance to work with fantastic teams, on awesome and inspiring projects, we also offer competitive salaries, flexible working hours including up to 3 x remote days weekly and private health care.

Full time 3D Character Art Director

Share Creators
Remote

Job Description

Share Creators is a hyper-growth design startup based in San Francisco, founded in 2018. In the past year, we worked on many famous IP games like Game of Thrones, Star Wars, Lord of the Rings, Diablo, and Marvel games, etc. 

Share Creators also provides an AAA quality design platform that offers full cycle design project management with access to a pool of top artists worldwide. 

We are looking for 3D art directors to oversee our proud co-developing projects, eg. Star Wars, Marvel, Game of Thrones, Diablo, World of Warcraft IP games. 

If you are not working in the US right now. We also encourage you to apply! For all the remote art lead, we require them to freelance with us for minimum of 2 months then based on performance, we help you relocate to San Francisco.

There are two major jobs that all the Art Directors need to handle. 

1: Providing top tier AAA quality art that serves as an example to the team.

2: Helping our team with insightful feedback to ensure that art production is steadily progressing in the right direction.

Other responsibilities:

  • Own and supervise the high-quality delivery of assigned corresponding projects.
  • Provide clear, concise, consistent and timely visual direction, guidance and feedback across all aspects of art development and character to 3-5 artists
  • Work as individual contributor to provide AAA quality concept art.
  • Support, mentor and inspire the art team to deliver overall goals and project on time.
  • Partner with the Game Director, Production and Art Manager to ensure team meets business needs.
  • Instigate development best practices with Production Manager and Artists to guarantee delivery of all assets on time.
  • Work with Marketing and PR in the creation of game/studio promotional art materials, screenshots, and videos to ensure the elements are produced at a high quality representing the artistic vision for the game.

Skills & Requirements

Basic Qualifications 

•    Minimum of 4 years in a video game or VFX business

•    Ability to work in a team, with good leadership skills and to delegate work accordingly

•    Excellent interpersonal and communication skills with team members

•    Strong modeling, UVing, and texturing skills required

•    Strong knowledge of 3Ds Max and/or Maya, Zbrush, Photoshop, Substance Painter

•    Knowledge of the technical constraints relating to real-time, the 3D engines

•    Ability to work on different artistic styles

•    Willingness to observe, absorb and modify own work based on many avenues of artistic criticism

•    Must be creative, detail-oriented and able to handle multiple projects under pressure

•    Positive attitude and a genuine team player

•    Ability to take direction well

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Send the required info to contact@ShareCreators.com, CC: hr@sharecreators.com

With the email subject: Job Application_(Applied Position Name)

In the email List your portfolio first then list all the supporting information.

5+ years of game art production experience
Online Portfolio. (Art test may be required.)
We may ask for 3 reference letters later to do the background checks. eg. From previous supervisors.

About the Company

www.sharecreators.art
Share Creators is a hyper-growth startup based in Silicon Vally. We are working on a AAA quality design platform, design project management automation tools and design consulting services. 

Our clients including entertainment companies and tech companies around the world. Our proud projects in last are Star Wars, Game of Thrones, Marvel, Diablo, World of Warcraft IP games. 

We are looking for all types of entertainment designers, eg. concept artists, art directors, 3D artists, game engine TD, project managers, engineers etc. Please send Portfolio and resume to Contact@sharecreators.com. CC: hr@sharecreators.com

{image:643032} {image:643033} {image:643034}
  

Game Programmer

Streamline Studios
Kuala Lumpur, Malaysia

Job Description

DESCRIPTION

We’re looking for an experienced Game Programmer to join our games team. The ideal candidate is highly motivated, capable or learning as well as teaching himself, and has a passion for all things gaming. At Streamline Studios, you will enjoy an opportunity to shape the technologies and features of our games while working with other talented Programmer, Designers and Artists in a fun and dynamic environment.

  • Implement and enhance the features related to the gameplay of our games
  • Create modular and structured systems that can be used across game teams
  • Deliver high quality and well-structured code
  • Share knowledge and work with colleagues to develop best practices
  • Write and maintain technical software documentation
  • Perform miscellaneous job-related as assigned

Skills & Requirements

  • 3+ years’ experience developing games with C++
  • Excellent problem solving and analytical skills
  • Team player with a positive attitude
  • Excellent verbal and written communications skills (English)
  • Capable of completing work on or ahead of schedule
  • Experience working with Unreal Engine

Pluses:

  • 2+ years’ experience in coding Gameplay and AI systems
  • Game console development and optimization experience preferred
  • Familiar with TCR/TRC
  • Familiarity or experience with agile software development practices (i.e. SCRUM)
  • One or more shipped titles as a software engineer
  • Computer science or related degree

Cover Letter should include:

  • Why you are interested in working at Streamline Studios
  • What game(s) have influenced you as a gamer

Additional Information

Relocation assistance is offered

How to Apply

https://streamline-studios.workable.com/j/BE3D2B187D

About the Company

Partners in independent, focused creativity and execution, Streamline Studios provides expert customized solutions for the top producers in the industry.  A leading video game developer, Streamline's bespoke art and technology is successfully employed by major game publishers, film studios, and brands, including Square Enix's Final Fantasy® XV, Capcom's Street Fighter® V, Take 2's Bioshock Infinite, James Cameron's Avatar, and Coca-Cola. Deploying cutting-edge production and development platform, Streamframe®, Streamline delivered on more than 300 AAA productions since 2001.

Game Designer

Streamline Studios
Kuala Lumpur, Malaysia

Job Description

DESCRIPTION

A game designer is Streamline Studios is responsible for taking game ideas from concept to completion. You will be expected to be a storyteller, world builder, and architect of the overall game experience. This will mean that you will need to be a multi-talented individual and might even need to get involved directly with some scripting. You will be working closely with the game producer to ensure that the overall vision and direction of the game are adhered to.


Duties and Responsibilities

  • Under coordination of the Producer and Director, work with artists and programmers to make sure that the creative vision is fulfilled
  • Design fun and immersive gameplay mechanics and meta-game features drive them from concept and documentation through prototyping, polish, and release
  • Creates and maintains design documentation that keep pace with the project's progress, and accurately conveys all necessary information to the Design, Art, and Engineering teams
  • Set clear creative goals and deliverables for the Art and Engineering teams
  • Developing exciting new enemy groups for players to combat• Creating fun and balanced missions and encounters. Balancing and tuning each mission or area to create combat experiences that are fun for diverse playstyles
  • Assist in checking and ensuring the quality of game version, and ensure the features are implemented correctly
  • Proactively work to improve the product on a day-to-day basis (e.g. propose improvements to levels, features etc)
  • Creating a new system to further the depth and replayability of our games

Skills & Requirements

Requirements

  • 3+ years of professional game design experience: Proven experience implementing complete systems from concept to delivery
  • Strong knowledge of Game Design concepts (gameplay, learning curve, core game loop, balancing, reward system, player retention mechanics, etc)
  • Excellent communication skills; both written and verbal. Able to illustrate and/or prototype ideas visually using standard industry tools (Photoshop, 3D Studio Max, etc.)
  • Strong sense of accountability and ownership
  • Ability to work well under pressure and with deadlines
  • Veteran game player: Knowledge of classic console video games, their flagship titles and their audience
  • Deep understanding of the games industry landscape, market opportunities and player expectations
  • Experience with Unreal Engine

Beneficial Skills

  • Shipped at least one title, physically (i.e. on disc), on a console platform
  • Familiar with current-generation (PS4/XB1) TRC/TCRs

Additional Information

Relocation assistance is offered

How to Apply

https://streamline-studios.workable.com/j/AD1C1429ED


About the Company

Partners in independent, focused creativity and execution, Streamline Studios provides expert customized solutions for the top producers in the industry.  A leading video game developer, Streamline's bespoke art and technology is successfully employed by major game publishers, film studios, and brands, including Square Enix's Final Fantasy® XV, Capcom's Street Fighter® V, Take 2's Bioshock Infinite, James Cameron's Avatar, and Coca-Cola. Deploying cutting-edge production and development platform, Streamframe®, Streamline delivered on more than 300 AAA productions since 2001.

Full-time Project Manager based in San Francisco office

Share Creators
San Francisco, CA, USA

Job Description

The Project Manager manages key client projects. Project management responsibilities include the coordination and completion of projects on time within budget and within scope. Oversee all aspects of projects. Set deadlines, assign responsibilities, and monitor and summarize the progress of the project. Prepare reports for upper management regarding the status of the project.

The successful candidate will work directly with clients to ensure deliverables fall within the applicable scope and budget. He or she will coordinate with other departments to ensure all aspects of each project are compatible and will hire new talent as needed to fulfill client needs.

Responsibilities:

  1. Coordinate internal resources and third parties for the flawless execution of projects
  2. Ensure that all projects are delivered on-time, within the scope and within budget
  3. Assist in the definition of project scope and objectives, involving all relevant stakeholders and ensuring technical feasibility
  4. Ensure resource availability and allocation
  5. Develop a detailed project plan to monitor and track progress
  6. Manage changes to the project scope, project schedule and project costs using appropriate verification techniques
  7. Measure project performance using appropriate tools and techniques
  8. Report and escalate to management as needed
  9. Manage the relationship with the client and all stakeholders
  10. Perform risk management to minimize project risks
  11. Establish and maintain relationships with third parties/vendors
  12. Create and maintain comprehensive project documentation
  13. Meet with clients to take detailed ordering briefs and clarify specific requirements of each project
  14. Delegate project tasks based on junior staff members' individual strengths, skill sets and experience levels
  15. Track project performance, specifically to analyze the successful completion of short and long-term goals
  16. Meet budgetary objectives and make adjustments to project constraints based on financial analysis
  17. Develop comprehensive project plans to be shared with clients as well as other staff members
  18. Use and continually develop leadership skills
  19. Attend conferences and training as required to maintain proficiency
  20. Perform other related duties as assigned
  21. Develop spreadsheets, diagrams and process maps to document needs

Skills & Requirements

Requirements:

  • At least 2 years of work experience in related filed. 
  • Bachelor's Degree in an appropriate field of study or equivalent work experience
  • Proven working experience in project management
  • Excellent client-facing and internal communication skills
  • Excellent written and verbal communication skills
  • Solid organizational skills including attention to detail and multitasking skills
  • Strong working knowledge of Microsoft Office

Project Manager top skills & proficiencies:

  • Developing and Tracking Budgets
  • Supervision
  • Staffing
  • Project Management
  • Management
  • Process Improvement
  • Planning
  • Performance Management

Additional Information

Relocation assistance is offered

How to Apply

Send the required info to contact@ShareCreators.com, CC: HR@ShareCreators.com

With the email subject: Job Application_(Applied Position Name)
In the email, list your resume first then list all the supporting information.


2+ years of game art production experience
We may ask for 3 reference letters later to do the background checks. eg. From previous supervisors.

About the Company

www.ShareCreators.art

Share Creators is a hyper-growth design startup based in Silicon Valley, founded in 2018. In the past year, we worked on many famous IP games like Game of Thrones, Star Wars, Lord of the Rings, Diablo, and Marvel games, etc.

Our clients including entertainment companies and tech companies around the world. Our proud projects in last are Star Wars, Game of Thrones, Marvel, Diablo, World of Warcraft IP games. 

We have offices in both San Francisco, California, and Shanghai, China.   

We are looking for all types of entertainment designers, eg. concept artists, art directors, 3D artists, game engine TD, project managers, engineers etc. Please send Portfolio and resume to Contact@sharecreators.com, CC: HR@ShareCreators.com

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{image:643077} {image:643079}



Associate Art Director

AppLovin
Portland, OR, USA

Job Description

Machine Zone Game Studio (an AppLovin Company) is seeking an Associate Art Director who has phenomenal communication skills, proven experience in creative direction and a stellar track record in shipping games. The Associate Art Director will run daily reviews with the artists, giving clear constructive and inspirational feedback to produce stunning artwork for our games. 

Experience driving and communicating a clear vision in a highly-collaborative environment, managing and mentoring creatives, and being a true partner to Engineering and Production is essential.

Skills & Requirements

What you'll be doing:

  • Work closely with the game development team to ensure art supports and enhances the game fiction and narrative
  • Review, direct and provide positive constructive feedback to a variety of game art disciplines including: environments, characters, VFX, lighting and animation
  • Define art direction process and establish art vision for our games using data driven approach
  • Collaborate with production, engineering and other disciplines to ensure a collaborative, efficient approach to the development of the game

Your background and who you are:

  • 6-8 years as an artist, specifically 3-4 years working as a lead artist or art director in games
  • Expert in 2D and 3D art production
  • Ability to empathize with user experience through deep engagement with the product
  • Ability to generate top-notch art and design in a variety of styles and a portfolio of work demonstrating the same
  • Experience managing and motivating a team of artists (both internal and external)
  • Excellent verbal and written communication skills

Bonus points:

  • Shipped multiple AAA products as a Lead Artist or Art Director
  • Experience with JIRA, Perforce and other Project Management Tools

How to Apply

https://jobs.lever.co/applovin/f5217fa4-9780-44a1-95db-fae646249ca6?lever-origin=applied&lever-source%5B%5D=ArtStation

About the Company

AppLovin is a global leader in mobile entertainment. Its studios create popular, immersive mobile games and its technology brings games to more players around the world. Since 2012, the company’s platform has been instrumental in driving the explosive growth of mobile games, resulting in a richer ecosystem and more games played by millions of people every day. AppLovin is headquartered in Palo Alto, California with several offices globally. Learn more at applovin.com.

Please take a moment to explore the full portfolio of AppLovin's games and Partner Studios.

AppLovin is one of Inc.‘s Best Workplaces and a recipient of the 2019 Glassdoor Top CEO employee’s choice award. The San Francisco Business Times’ awarded AppLovin one of the Bay Area’s Best Places to Work and the Workplace Wellness Award which recognizes businesses that are leaders in improving worker well-being.

Machine Zone (An AppLovin Company) is a global leader in mobile gaming, with a track record of delivering some of the world’s most successful mobile games including Game of WarMobile Strike and Final Fantasy XV: A New Empire. We combine the power of technology and creative vision to create experiences that connect people from all corners of the globe. Machine Zone was acquired by AppLovin in May 2020.

Technical Artist

AppLovin
Denver, CO, USA

Job Description

MachineZone (An AppLovin Company) is looking for an experienced Technical Artist or Technical Director to join the Technical Art and Tools (TAT) team. The TA role shares responsibilities across the domains of art and engineering. The TA’s primary responsibility is facilitating the creation of content by acting as a productivity multiplier. Additionally, and of equal importance, the TA should provide solutions that serve the overall quality of the visuals first and foremost. This requires a candidate to have both the technical skills for writing tools and the artistic sensibilities needed to ensure those tools produce high-quality visuals.

Skills & Requirements

Responsibilities: 

  • Facilitate the creation of 2D/3D content through tooling and automation 
  • Establish best practices for new workflows 
  • Pipeline integration across domains for new workflows 
  • Serve as a primary technical resource for artists 
  • Develop specifications for features and/or tools development required from other departments 

Prerequisites: 

  • 4-6 years of experience in gaming or media & entertainment (mobile gaming preferred) 
  • In-depth understanding of computer graphics fundamentals (data structures, image processing, etc) 
  • Extensive knowledge in at least one discipline of 3D content creation (rigging, shading, etc) 
  • Python programming as a general purpose language and associated API’s 
  • Extensive hands-on experience with Autodesk’s Maya and the Maya API 
  • Experience with one or more established GUI Programming Toolkits 
  • Familiarity with a Unix-like operating system and shell scripting 
  • Expert knowledge in revision control systems (centralized and decentralized) 
  • Experience with one or more game engines (Unity preferred) 
  • Familiarity with Adobe’s products and associated automation 

How to Apply

https://jobs.lever.co/applovin/7300e2ee-9bce-4a5a-96ae-960d185c1997?lever-origin=applied&lever-source%5B%5D=ArtStation

About the Company

AppLovin is a global leader in mobile entertainment. Its studios create popular, immersive mobile games and its technology brings games to more players around the world. Since 2012, the company’s platform has been instrumental in driving the explosive growth of mobile games, resulting in a richer ecosystem and more games played by millions of people every day. AppLovin is headquartered in Palo Alto, California with several offices globally. Learn more at applovin.com.

Please take a moment to explore the full portfolio of AppLovin's games and Partner Studios.

AppLovin is one of Inc.‘s Best Workplaces and a recipient of the 2019 Glassdoor Top CEO employee’s choice award. The San Francisco Business Times’ awarded AppLovin one of the Bay Area’s Best Places to Work and the Workplace Wellness Award which recognizes businesses that are leaders in improving worker well-being.

Machine Zone (An AppLovin Company) is a global leader in mobile gaming, with a track record of delivering some of the world’s most successful mobile games including Game of War, Mobile Strike and Final Fantasy XV: A New Empire. We combine the power of technology and creative vision to create experiences that connect people from all corners of the globe. Machine Zone was acquired by AppLovin in May 2020. 

AppLovin is proud to be an equal opportunity employer. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status.

Sr. Concept Artist - Environments, Buildings, Props

AppLovin
Portland, OR, USA

Job Description

We are seeking a Concept Artist who has a proven track record in creating compelling environments for console and mobile games. You will work close with the Art Director, Art lead and other artists, developing high quality environment concepts. You'll have the opportunity to have your work seen by millions of global players. This is your chance to leave your legacy and be part of gaming history!

We offer a fun, creative, and technically challenging environment with excellent compensation and a full range of benefits.

Skills & Requirements

What you'll be doing:

  • Create high quality environment concepts from start to finish.
  • Sketch, ideate and iterate with the Art Director & lead on buildings, environments, props, and banners.
  • Develop solutions for producing environment concepts within our game environment, maintaining a consistent art direction from concept to implementation.
  • Provide general compositions and background illustrations for in-game use.
  • Work with the 3D department providing assets such as callouts, orthographic views and any other supplemental art that supports the design and narrative of the game.
  • Provide feedback support on behalf of the Art Director/Lead for outsource vendors.

Your background and who you are:

  • Minimum 4-5 years as a Concept Artist on PC, console or mobile platforms.
  • Strong portfolio demonstrating a wide range of environment and object design. 
  • Excellent illustration skills with strong understanding of form and function.
  • Expert in realistic and stylized environment concepts.
  • Expert in Adobe Photoshop
  • Excellent verbal and written communications skills.
  • Self-motivated, able to work independently with limited direction.
  • Experience working in a professional, collaborative and creative environment.

Bonus Points:

  • Experience in isometric game development is recommended (environment tiles, kits)
  • Proficient in well composed illustrations with characters
  • Proficient 3D modeling in Z-brush, Maya
  • Multiple project experience in console / mobile games 
  • Bachelor’s degree in Art

How to Apply

https://jobs.lever.co/applovin/e5b3d5be-3f7b-43b2-a0af-993e303bc2f1?lever-origin=applied&lever-source%5B%5D=ArtStation

About the Company

AppLovin is a global leader in mobile entertainment. Its studios create popular, immersive mobile games and its technology brings games to more players around the world. Since 2012, the company’s platform has been instrumental in driving the explosive growth of mobile games, resulting in a richer ecosystem and more games played by millions of people every day. AppLovin is headquartered in Palo Alto, California with several offices globally. Learn more at applovin.com.

Please take a moment to explore the full portfolio of AppLovin's games and Partner Studios.

AppLovin is one of Inc.‘s Best Workplaces and a recipient of the 2019 Glassdoor Top CEO employee’s choice award. The San Francisco Business Times’ awarded AppLovin one of the Bay Area’s Best Places to Work and the Workplace Wellness Award which recognizes businesses that are leaders in improving worker well-being.

Machine Zone (An AppLovin Company) is a global leader in mobile gaming, with a track record of delivering some of the world’s most successful mobile games including Game of War, Mobile Strike and Final Fantasy XV: A New Empire. We combine the power of technology and creative vision to create experiences that connect people from all corners of the globe. Machine Zone was acquired by AppLovin in May 2020. 

AppLovin is proud to be an equal opportunity employer. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status.

Jr. Digital Marketing Designer

AppLovin
Austin, TX, USA

Job Description

AppLovin’s Brand and Marketing Design Team is looking for a talented Jr. Digital Marketing Designer. You would be joining a team that is responsible for creating a variety of collateral ranging from websites, landing pages, newsletters, social media and ad campaigns, event materials (print and digital), presentation decks, video/motion graphics, and supporting UI components for marketing integration of our products. We work with a variety of brands, inclusive of our main corporate AppLovin brand, along with 11+ mobile game studios in our portfolio. The opportunities are endless and exciting to not only evolve the brand’s collateral, but also help define the evolution of the brand’s visual story.

If you are passionate about creating great work, expanding the look/feel of various brands (via many digital mediums), collaborating with other creatives and marketers to bring ideas to life without jumping through long hoops and timelines, and telling fun, compelling visual stories that impact thousands of mobile developers, join our team! 

This position will serve as a critical member of our Brand and Marketing team, where we each bring something different to the table. You will be guided and supported by our Sr. Director of Brand and Creative, along with a Sr. Designer and fellow designer to help you navigate and communicate with our larger marketing team of copywriters, comms/press leaders, developers, event and marketing managers, as well as our CMO. Together we are thoughtful about our work and move at a swift cadence to support business initiatives that help drive AppLovin to the top.

**To be considered for this position, you must include your resume and portfolio.

AppLovin supports a variety of work locations. This position is eligible for any of the following North American locations; Portland, Las Vegas, Denver, Austin, Dallas, or Toronto.

Skills & Requirements

About You:

  • You are a self-starter, optimistic, creative, willing to be flexible, and can work both individually and as a part of a growing and talented team.
  • You find joy in solving problems, making things more usable on every level.
  • You are detail oriented, especially when it comes to typography and hierarchy.
  • You have great written and verbal communication skills—you can be clear and down to earth.
  • You are a learner and interested in understanding how the business works in a way to help you translate our partner’s business and marketing goals into clear, executable recommendations.
  • You take feedback well (and not personally) in a way that allows for collaboration and elevation.
  • You are confident in presenting and/or growing your presentation skills.

Responsibilities:

  • Concepts, sketches, and designs visual content like landing pages (and possible brochure websites), newsletters, blog headers, digital advertising, social media posts, event materials, and presentation decks.
  • Creates wireframes and story/mood-boards to establish a foundation for visual design ideas.
  • Partners directly with creative leads to brainstorm and concept ideas swiftly and thoughtfully.
  • Works closely with marketing leads to ensure on-brand execution and on-time deliverables.
  • Utilizes Asana as the primary tool for internal communication, status updates, delivery of files, and project management.
  • Presents in written or verbal form to stakeholders and partners.

Basic Qualifications:

  • A thoughtfully presented portfolio, showing the ability to think conceptually and strategically
  • BA/BS degree in graphic design, media arts, illustration, animation, or related field; or an equivalent combination of education and experience.
  • 1-3 years of professional digital design experience, with an emphasis on landing pages, webpages, blog headers, emails, social media, and ads strongly preferred. Bonus if you have experience with video, motion graphics, and building presentations.
  • Mastery of basic design principles such as typography, composition, scale, etc.
  • Ability to effectively manage time, prioritize tasks and work within deadlines with little supervision.
  • Ability to grasp multiple design requirements with careful attention to detail.
  • Proficiency using Adobe Creative Suite, including Photoshop, Illustrator, and InDesign. Bonus if you have experience with Premiere, After Effects, PowerPoint, Canva, and SketchApp.
  • Comfortable working in a fast-paced environment that is constantly changing.

Perks:

  • Free medical, dental, and vision insurance
  • Competitive salary
  • Work from home stipend each paycheck
  • Free gym membership
  • 401k matching
  • Fun company events
  • Autonomy to make decisions in a rapidly growing company

How to Apply

https://jobs.lever.co/applovin/07cfbe11-be40-4d52-8f6f-f5c9b8c4f796?lever-origin=applied&lever-source%5B%5D=ArtStation

About the Company

AppLovin is a global leader in mobile entertainment. Its studios create popular, immersive mobile games and its technology brings games to more players around the world. Since 2012, the company’s platform has been instrumental in driving the explosive growth of mobile games, resulting in a richer ecosystem and more games played by millions of people every day. AppLovin is headquartered in Palo Alto, California with several offices globally. Learn more at applovin.com.

Please take a moment to explore the full portfolio of AppLovin's games and Partner Studios.

AppLovin is one of Inc.‘s Best Workplaces and a recipient of the 2019 Glassdoor Top CEO employee’s choice award. The San Francisco Business Times’ awarded AppLovin one of the Bay Area’s Best Places to Work and the Workplace Wellness Award which recognizes businesses that are leaders in improving worker well-being.

AppLovin is an equal opportunity employer and considers qualified applicants without regard to race, gender, sexual orientation, gender identity or expression, genetic information, national origin, age, disability, medical condition, religion, marital status or veteran status, or any other basis protected by law.

3D Designer (3D 设计师 (动画师))

AppLovin
Beijing Shi, China

Job Description

AppLovin’s in-house creative team, SparkLabs, is looking for a talented 3D Designer. You would be joining a team that is responsible for creating a variety of graphic, video and interactive creatives designed for mobile games. The genres will vary from match 3 games to far more complex resource management and mid-core games. These creatives will be used to allow end users the ability to preview some of the largest mobile gaming apps in the marketplace. 

If you are passionate about working on thoughtful and polished mobile advertisements that have potential to reach millions of mobile users, join our team! This position will serve as a critical member of an impactful team that wears many hats and moves fast. This role requires someone who thrives in a diverse, fast paced environment where grit and resilience is valued as highly as operational excellence.

To be considered for this position, you must include your resume and portfolio.

AppLovin是全球移动娱乐的领军者,旗下工作室创作了脍炙人口的移动游戏,并通过其技术将游戏呈现给全球更多的玩家。自2012年以来,该公司的平台一直在推动移动游戏的爆炸式增长,从而打造了更丰富的生态系统,每天有数百万人接触到更多新游戏。AppLovin的总部位于美国加州的帕罗奥多,并在全球设有多个办公室。 了解更多信息,欢迎访问cn.applovin.com。

Applovin的创意团队SparkLabs正在寻找优秀的3D设计师。你将会加入创意团队,制作多种多样的图片,视频及互动类型游戏广告。工作内容跨越多个游戏品类,从轻松有趣的消除游戏,到激烈刺激的中重度游戏。这些创意广告会带给千万手机用户接触游戏品类诸多热销爆款的机会。

 如果你对于制作和打磨精美的视频,平面及互动移动游戏广告有兴趣,并期待你的作品可以被成千上万的手机用户所观赏和传播,加入我们!你将有机会体验充满乐趣的快节奏工作环境,融入一个有影响力的团队,并为你提供广阔的成长空间。该职位要求应聘者能够在多元化、快节奏的环境中茁壮成长,在这样的环境中,坚韧和适应力与卓越的运营能力同等重要。

请有意向的申请者,附上您的简历和作品集。(英文简历优先考虑)

Skills & Requirements

Responsibilities:

  • Compose, illustrate, and animate graphic, video and playable advertisements for AppLovin’s partners globally across a wide variety of mobile gaming genres.  
  • Model, animate, texture and rig 3D objects
  • Collaborate with business teams to understand campaign objectives. 
  • Research and synthesize market trends and innovate creative ideas
  • Optimize ads by ideating and creating high quality ads to meet those objectives.

Basic Qualifications:

  • BA/BS degree in graphic design, media arts, illustration, animation, game design or related field; or an equivalent combination of education and experience.
  • 1-2 years of professional experience working in creative production.
  • Strong proficiency using Unity, Maya, Adobe Creative Suite, Photoshop, After Effects, Premiere and Illustrator.
  • Ability to grasp multiple design requirements with attention to detail and effectively complete deliverables within deadlines with little supervision.
  • Results oriented and interested in working with data and cross-team stakeholders to produce high-engagement ads.

Preferred Qualifications:

  • Prior experience creating/editing mobile advertisements.
  • Experience with 2D character animation.
  • Game design or development experience is a plus!
  • Marketing experience is a plus!
  • Working proficiency in another foreign language is a plus!
  • Comfortable working in a fast-paced environment that is constantly changing.

Perks:

  • Competitive Salary
  • Free medical insurance
  • Work from home stipend each paycheck
  • Commuting benefits
  • Gym membership benefits
  • Fun company parties and events
  • Autonomy to make decisions in a rapidly growing company
  • Interested? Send us your resume and portfolio! 

工作职责:

  • 为Applovin遍布全球的手机游戏合作伙伴创作绘制动态图片,视频,及可试玩广告素材
  • 了解建模,材质,骨骼以及3D动画所以需要的技能
  • 与商务团队合作,了解合作伙伴的诉求和目标
  • 调研分析市场流行,持续输出创意想法
  • 不断优化,从而迭代出更高质量的广告素材

基本要求:

  • 平面设计,多媒体,动画,游戏及相关领域的大学本科学位或同等资格学位及以上
  • 1-2年从事创意相关制作的经验
  • 熟练使用 Unity, Maya,及Adobe系列软件,包括Photoshop, After Effects, Premiere, Illustrator等
  • 具备基本的英文说写能力,与全球的团队进行有效沟通
  • 高效率的时间管理能力,在适当的辅导和监督下,能够根据判断任务的优先级并在规定时间内完成
  • 重视细节,能够按照设计要求完成任务
  • 有热情和动力不断学习和提高设计的标准
  • 以结果为导向,对数据有兴趣,与跨职能团队开展合作,制作高质量的广告内容

优先条件:

  • 曾参与投放广告的制作流程
  • 有2D人物动画制作的经验
  • 有游戏设计或开发经验者优先考虑
  • 有市场营销的相关经验
  • 游戏爱好者,有游戏开发的相关经验
  • 掌握其他具有工作熟练度的外语
  • 面对快速发展的行业环境,有较强的应变能力

福利待遇:

  • 免费午餐,完善的零食区
  • 有竞争力的薪资待遇,完善的医疗商业保险
  • 通勤补助及健身费用报销
  • 有趣的年终派对及活动
  • 在一个快速发展的互联网公司,参与行业发展,实现自我成长

How to Apply

https://jobs.lever.co/applovin/fdd4d893-7db0-4f68-b688-de944e608b98?lever-origin=applied&lever-source%5B%5D=ArtStation

About the Company

AppLovin is a global leader in mobile entertainment. Its studios create popular, immersive mobile games and its technology brings games to more players around the world. Since 2012, the company’s platform has been instrumental in driving the explosive growth of mobile games, resulting in a richer ecosystem and more games played by millions of people every day. AppLovin is headquartered in Palo Alto, California with several offices globally. Learn more at applovin.com.

是全球移动娱乐的领军者,旗下工作室创作了脍炙人口的移动游戏,并通过其技术将游戏呈现给全球更多的玩家。自2012年以来,该公司的平台一直在推动移动游戏的爆炸式增长,从而打造了更丰富的生态系统,每天有数百万人接触到更多新游戏。AppLovin的总部位于美国加州的帕罗奥多,并在全球设有多个办公室。更多信息请访问applovin.com。

Please take a moment to explore the full portfolio of AppLovin's games and Partner Studios.

AppLovin is one of Inc.‘s Best Workplaces and a recipient of the 2019 Glassdoor Top CEO employee’s choice award. The San Francisco Business Times’ awarded AppLovin one of the Bay Area’s Best Places to Work and the Workplace Wellness Award which recognizes businesses that are leaders in improving worker well-being.

连续三年获得《Inc.》杂志和《旧金山商业时报》评选的“最佳工作场所”荣誉称号。 

AppLovin is an equal opportunity employer and considers qualified applicants without regard to race, gender, sexual orientation, gender identity or expression, genetic information, national origin, age, disability, medical condition, religion, marital status or veteran status, or any other basis protected by law.

UI Designer

AppLovin
Austin, TX, USA

Job Description

MZ Game Studio, the creators of the globally successful Game of War mobile game are looking for creative, ambitious, highly skilled UI/UX Designers to develop for our massive scale mobile games. 

We are seeking experienced individuals who have a desire to explore engaging game interfaces and systems. This individual will work in close collaboration with Game Designers, Artists, Leads and Engineers. As part of the UI/UX team here at MZ Game Studio, you have the opportunity to have your work seen by millions of global players and leave an impact on the mobile gaming industry!

Past experience should be at least 2-3 years as a UI Artist or Designer with released titles on mobile, PC, or console.

Skills & Requirements

What you'll be doing:

  • Design compelling User Experiences in collaboration with Game Designers, Artists, Leads and Engineers.
  • Explore and create high fidelity mockups, iconography and other graphics needed for mobile screens.
  • Create wireframes or modify existing screen flows based on design specifications or feedbacks.
  • Collaborate with Engineers on implementing UI that balances aesthetic design,  in-game performance and intuitive design.

Your background and who you are:

  • BA Degree in Art / Visual and Graphical communications.
  • Minimum of 2-3 years as a UI Artist or Designer on mobile, PC, or console platforms.
  • A designer with a desire to explore and create impactful UI visuals for user experiences.
  • Experienced using UI tools like Principle, Sketch, Adobe XD or similar software.
  • Strong graphic design skills and solid understanding of typographic design.
  • An eye for visually pleasing and intuitive User Interfaces.
  • Proficient in Photoshop, Illustrator, Sketch or other Visual authoring tools.
  • Experienced working in a professional, collaborative, iterative and creative environment.
  • Organized and have an aptitude for learning in this constantly evolving industry.
  • An individual that is able to take direction and adapt in a fast paced environment.

Bonus points:

  • Knowledge and Experience working in Unity.
  • Basic understanding of HTML and CSS.

How to Apply

https://jobs.lever.co/applovin/c1b9ed7e-5dbe-4377-b3f4-c5d68c22900d?lever-origin=applied&lever-source%5B%5D=ArtStation

About the Company

AppLovin is a global leader in mobile entertainment. Its studios create popular, immersive mobile games and its technology brings games to more players around the world. Since 2012, the company’s platform has been instrumental in driving the explosive growth of mobile games, resulting in a richer ecosystem and more games played by millions of people every day. AppLovin is headquartered in Palo Alto, California with several offices globally. Learn more at applovin.com.

Machine Zone (An AppLovin Company) is a global leader in mobile gaming, with a track record of delivering some of the world’s most successful mobile games including Game of WarMobile Strike and Final Fantasy XV: A New Empire. We combine the power of technology and creative vision to create experiences that connect people from all corners of the globe. Machine Zone was acquired by AppLovin in May 2020.

Please take a moment to explore the full portfolio of AppLovin's games and Partner Studios.

AppLovin is one of Inc.‘s Best Workplaces and a recipient of the 2019 Glassdoor Top CEO employee’s choice award. The San Francisco Business Times’ awarded AppLovin one of the Bay Area’s Best Places to Work and the Workplace Wellness Award which recognizes businesses that are leaders in improving worker well-being.

AppLovin is proud to be an equal opportunity employer. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status.

Environment Artist, Senior Level

Twisted Pixel Games
Austin, TX, USA

Job Description

Twisted Pixel Games is seeking a highly motivated and talented Senior Level Environment Artist who can turn 2D concepts into fully finished 3D models and environments for games.  The ideal candidate will have excellent verbal and written communication skills, a team-oriented, collaborative approach to development, and is interested in doing what it takes to make the best games possible.    

Duties & Responsibilities

  • Create high quality Environment Art for game levels that fits the style and performance requirements for each unique project.

  • Work with Designers, Concept Artists, and other Environment Artists to create game environments from early block-out phase to final game art.

  • Work with Game and Project Directors to achieve the creative vision of the game.

  • Contribute to establishing the overall look and quality bar for art production assets.

  • Implement impressive lighting scenarios that push current technologies.

  • Identify environment layout risks and issues on a project and be able to determine and execute creative solutions.

  • Work closely with Project Directors and the Art team to ensure the highest quality assets are delivered.

  • Contribute to other other aspects of the project as needed such as props, UI, collision, material creation, and play testing.

Skills & Requirements

  • 6+ years of direct studio game industry experience as an Environment Artist with published console/PC titles.

  • Outstanding proficiency and experience building and texturing AAA environments using Maya and/or 3ds Max, ZBrush/Mudbox, Substance Painter, and Photoshop.

  • Ability to adapt to and execute new styles for each project as needed.

  • Excellent time management skills and the ability to handle large workloads efficiently. 

  • Ability to tackle large sections of environments and manage their production with game designers from blockout to completion.

  • Must be a team player who communicates well with team members and strives to collaborate to create the best possible results.

  • Experience creating custom shaders for environments.

  • Expert experience with current generation game engines like Unreal, Radiant or Unity.

  • Desire and ability to do what it takes to make a great game.


Pluses

  • Experience “grey boxing” environments from scratch.

  • Experience with current generation lighting and shading engines.

  • Experience rigging and skinning environment assets for animators.

  • Traditional and digital illustration/concepting skills.

  • Having multiple AAA shipped title experience, especially full cycle experience (GDD to shelf), acclaimed for its environments.

  • Passion for all types of games, especially on consoles.


At Twisted Pixel Games you will have the opportunity to work on exciting new IPs and contribute to established, well-known titles. In a community-minded, independent studio environment, you’ll get to make your mark on our games in significant ways with people who share your passion for game development.

Enjoy great benefits and perks including:

•  Major Medical, Dental, and Vision

•  401k with Company Matching

•  Company-paid group life insurance

•  Paid Time Off

•  Flexible Work Schedule

•  Frequent Team Outings and Fun Company Events

•  Monthly Game Tournaments

•  Open Office Environment with Close-Knit Team

•  Fully stocked kitchen with complimentary snacks and drinks

How to Apply

All applicants must currently be legally authorized to work in the U.S, no work visa sponsorships are available at this time.

This position is located in Austin, Texas.  Relocation assistance is available.


If you feel you have the passion, dedication and skills that match our unique company, apply to join our team!  

Please visit www.twistedpixelgames.com/careers and complete our application. 

** Submissions without a link to a current portfolio will not be considered **


Twisted Pixel Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, marital status, genetics, disability, age, or veteran status.

Note to Third-Party Recruiters / Recruitment Agencies / Executive Search Firms: Twisted Pixel Games does not accept unsolicited resumes from third-party recruiters or recruiting agencies. Please do not forward unsolicited resumes to any employees of Twisted Pixel Games. Twisted Pixel is not responsible for any fees related to unsolicited resumes.

About the Company

Twisted Pixel is the award-winning studio behind a wide variety of console and virtual reality games. The studio’s first title, The Maw, was a 2009 IGF finalist and 2008 PAX 10 Audience Choice Award winner. Wilson’s Heart, their first collaboration with Oculus Studios, was the winner of the Best Virtual Reality Game at Gamescom in 2016.

Since 2006, Twisted Pixel has been focused on creating character-driven original games across various platforms, including Splosion Man, Comic Jumper, Ms Splosion Man, Kinect-exclusive The Gunstringer, Xbox One launch title LocoCycle, and Oculus exclusives Defector, B-Team and Path of the Warrior.

Follow Twisted Pixel on Facebook, Twitter and Instagram for the latest information on current and future projects!  

Technical Artist, Senior Level

Twisted Pixel Games
Austin, TX, USA

Job Description

Seeking a highly motivated and talented Technical Artist capable of filling a wide variety of roles related to technical art. The ideal candidate will have an extensive knowledge of Unreal, Maya, and other game art-related software, with a team-oriented collaborative approach to development, and is interested in doing what it takes to make the best games possible.

Duties & Responsibilities

  • Create and support complex animation rigs for characters, vehicles, and props.

  • Help create, maintain, and refine art and animation pipelines with the goal of simplification, efficiency, and automation.

  • Support our Art and Animation teams with scripts and tools that simplify or expedite production. 

  • Collaborate with the Art, Design and Programming teams to develop and communicate technical specifications and performance guidelines.

  • Assist with creation of visual FX, advanced materials, and lighting as needed. 

  • Work closely with Art Directors to ensure the highest quality assets are delivered.

Skills & Requirements

  • 6+ years of direct studio game industry experience as a Technical Artist with published console/PC game titles.

  • Experience with common scripting languages like C#, Mel or Python. 

  • Ability to create high-quality visuals within performance requirements.

  • Solid understanding of current and next-gen art pipelines and techniques in game development.

  • Familiarity with visual FX, lighting, materials, and post effects.

  •  Excellent time management skills and the ability to handle large workloads efficiently.

  • Excellent communication skills. 

  • Proactive about making things happen, always seeking a better solution, and a drive to continue expanding knowledge as a technical artist. 

  • Desire to make awesome games.


Pluses

  • Familiarity with motion capture technology and pipelines.

  • Familiarity with cutting edge modeling, sculpting and animation techniques.

  • Familiarity with art creation software such as Zbrush, Substance Painter/Designer and Photoshop.

  • Experience with programming languages such as C++, XML and Lua.

  •  A proven track record of high quality shipped game titles as a Technical Artist


At Twisted Pixel Games you will have the opportunity to work on exciting new IPs and contribute to established, well-known titles. In a community-minded, independent studio environment, you’ll get to make your mark on our games in significant ways with people who share your passion for game development.

Enjoy great benefits and perks including:

     •  Major Medical, Dental, and Vision

     •  401k with Company Matching

     •  Company-paid group life insurance

     •  Paid Time Off

     •  Flexible Work Schedule

     •  Frequent Team Outings and Fun Company Events

     •  Monthly Game Tournaments

     •  Open Office Environment with Close-Knit Team

     •  Fully stocked kitchen with complimentary snacks and drinks

How to Apply

All applicants must currently be legally authorized to work in the U.S, no work sponsorship is available at this time.

This position is located in Austin, Texas.  Relocation assistance is available.


If you feel you have the passion, dedication and skills that match our unique company, apply to join our team!  Please visit www.twistedpixelgames.com/careers and complete our application. 

** Submissions without a link to a current portfolio will not be considered **


 Twisted Pixel Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, marital status, genetics, disability, age, or veteran status.

Note to Third-Party Recruiters / Recruitment Agencies / Executive Search Firms: Twisted Pixel Games does not accept unsolicited resumes from third-party recruiters or recruiting agencies. Please do not forward unsolicited resumes to any employees of Twisted Pixel Games. Twisted Pixel is not responsible for any fees related to unsolicited resumes.

About the Company

Twisted Pixel is the award-winning studio behind a wide variety of console and virtual reality games. The studio’s first title, The Maw, was a 2009 IGF finalist and 2008 PAX 10 Audience Choice Award winner. Wilson’s Heart, their first collaboration with Oculus Studios, was the winner of the Best Virtual Reality Game at Gamescom in 2016.

Since 2006, Twisted Pixel has been focused on creating character-driven original games across various platforms, including Splosion Man, Comic Jumper, Ms Splosion Man, Kinect-exclusive The Gunstringer, Xbox One launch title LocoCycle, and Oculus exclusives Defector, B-Team and Path of the Warrior.

Follow Twisted Pixel on Facebook, Twitter and Instagram for the latest information on current and future projects!  

Character Modeler, Senior Level

Twisted Pixel Games
Austin, TX, USA

Job Description

Twisted Pixel Games is seeking a highly motivated and talented Senior Level Character Modeler to join our team. The ideal candidate will have excellent verbal and written communication skills, have a team-oriented, collaborative approach to development, and is passionate and proactive in doing what it takes to make the best games possible.

Duties & Responsibilities

  • Model and texture primary and secondary game characters, both organic and hard surface.
  • Collaborate with animation and character teams to create set ups and control rigs.
  • Facilitate tools for exporting rigs to the engine.
  • Prepare character assets for export to game engines, as well as set up within the game engine.
  • Manage character-related source art.
  • Provide support to character-related outsource efforts.
  • Help troubleshoot, diagnose, and correct art-related performance issues.
  • Specify and develop art production tools under the guidance of the tools programmer.
    Identify ways to increase efficiencies in artist workflow and production pipelines.

Skills & Requirements

  • 6+ years of direct experience in game development as a character modeler and/or animator with successful shipped game experience.
  • Extensive Experience modeling hard surface and organic character models in a variety of visual styles (Realistic/Stylized).
  • Ability to generate highly detailed models as well as game-ready models.
  • Exceptional ability to texture character models, with a deep understanding of the process to produce effective normal maps derived from high-poly models.
  • Clear understanding of modeling for facial animation rigging as it pertains to both keyframe and motion capture workflows.
  • Deep understanding of character model requirements for rigging and animation purposes.
  • Clear understanding of organic anatomy and mechanical function of characters.
  • Expert experience with Maya or 3ds Max.
  • Expert in ZBrush and the pipeline between ZBrush and Maya.
  • Able to take constructive criticism and apply feedback notes to character assets.
  • Technical problem-solving skills.
  • Deep understanding and experience of the supported disciplines: Modeling, Animation, etc.
  • Proactive about making things happen with a drive to continue to learn and grow as an artist.
  • Desire and ability to achieve visual quality bar for character assets.
  • Excellent communication skills.
  • Excellent time management skills and the ability to handle large workloads efficiently.
    Excellent organizational skills with adherence to naming conventions, directory structure, and asset management.

Pluses

  • Ability to rig, weight and set up controls and interfaces for character animation.
  • Experience creating facial blend shapes for facial animation.
  • Some experience with Maya C++ API / Python and/or the Unreal Engine.
  • Experience with Motion Capture pipelines.
  • Proficient in Autodesk MotionBuilder.
  • Understanding of database management and asset tracking techniques.
  • Experience creating Prop assets.
  • Substance Painter experience.
  • Passion for video games.


At Twisted Pixel Games you will have the opportunity to work on exciting new IPs and contribute to established, well-known titles. In a community-minded, independent studio environment, you’ll get to make your mark on our games in significant ways with people who share your passion for game development.

Enjoy great benefits and perks including:

  • Major Medical, Dental, and Vision
  • 401k with Company Matching
  • Company-paid group life insurance
  • Paid Time Off
  • Flexible Work Schedule
  • Frequent Team Outings and Fun Company Events
  • Monthly Game Tournaments
  • Open Office Environment with Close-Knit Team
  • Fully stocked kitchen with complimentary snacks and drinks

How to Apply

All applicants must currently be legally authorized to work in the U.S, no work sponsorship is available at this time.

This position is located in Austin, Texas.  Relocation assistance is available.


If you feel you have the passion, dedication and skills that match our unique company, apply to join our team!  Please visit www.twistedpixelgames.com/careers and complete our application. 

** Submissions without a link to a current portfolio will not be considered **


Twisted Pixel Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, marital status, genetics, disability, age, or veteran status.

Note to Third-Party Recruiters / Recruitment Agencies / Executive Search Firms: Twisted Pixel Games does not accept unsolicited resumes from third-party recruiters or recruiting agencies. Please do not forward unsolicited resumes to any employees of Twisted Pixel Games. Twisted Pixel is not responsible for any fees related to unsolicited resumes.

About the Company

Twisted Pixel is the award-winning studio behind a wide variety of console and virtual reality games. The studio’s first title, The Maw, was a 2009 IGF finalist and 2008 PAX 10 Audience Choice Award winner. Wilson’s Heart, their first collaboration with Oculus Studios, was the winner of the Best Virtual Reality Game at Gamescom in 2016.

Since 2006, Twisted Pixel has been focused on creating character-driven original games across various platforms, including Splosion Man, Comic Jumper, Ms Splosion Man, Kinect-exclusive The Gunstringer, Xbox One launch title LocoCycle, and Oculus exclusives Defector, B-Team and Path of the Warrior.

Follow Twisted Pixel on Facebook, Twitter and Instagram for the latest information on current and future projects!  

Character Modeler

Twisted Pixel Games
Austin, TX, USA

Job Description

Twisted Pixel Games is seeking a highly motivated and talented Character Modeler to join our team. The
ideal candidate will have excellent verbal and written communication skills, have a team-oriented,
collaborative approach to development, and is passionate and proactive in doing what it takes to make
the best games possible. 

Duties & Responsibilities

  • Model and texture primary and secondary game characters.
  • Collaborate with animation and character teams to create setups and control rigs.
  • Facilitate tools for exporting rigs to the engine.
  • Prepare character assets for export to game engines, as well as set up within game engine.
  • Manage character-related source art.
  • Provide support to character-related outsource efforts.
  • Help troubleshoot, diagnose and correct art-related performance issues.
  • Specify and develop art production tools under the guidance of the tools programmer.
  • Identify ways to increase efficiencies in artist workflow and production pipelines.

Skills & Requirements

  • Extensive Experience modeling hard surface and organic character models in a variety of visual
    styles (Realistic/Stylized).
  • Ability to generate highly detailed models as well as game-ready models.
  • Exceptional ability to texture character models, with a deep understanding of the process to
    produce effective normal maps derived from high-poly models.
  • Clear understanding of modeling for facial animation rigging as it pertains to both keyframe and
    motion capture workflows.
  • Deep understanding of character model requirements for rigging and animation purposes.
  • Clear understanding of organic anatomy and mechanical function of characters.
  • Expert experience with Maya or Max.
  • Proficient in ZBrush and the pipeline between ZBrush and Maya.
  • Able to take constructive criticism and apply feedback notes to character assets.
  • Technical problem-solving skills.
  • Deep understanding and experience of the supported disciplines: Modeling, Animation, etc.
  • Proactive about making things happen with a drive to continue to learn and grow as an artist.
  • Desire and ability to achieve visual quality bar for character assets.
  • Excellent communication skills.
  • Excellent time management skills and the ability to handle large workloads efficiently.
  • Excellent organizational skills with adherence to naming conventions, directory structure, and
    asset management.

Pluses

  • Direct experience in game development as a character modeler and/or animator with
    successful shipped game experience.
  • Ability to Rig, weight and setup controls and interfaces for character animation.
  • Experience Creating Facial Blend Shapes for facial animation.
  • Some experience with Maya C++ API / Python and/or the Unreal Engine.
  • Experience with Motion Capture pipelines.
  • Proficient in Autodesk Motion Builder.
  • Understanding of database management and asset tracking techniques.
  • Experience creating Prop assets.
  • Substance Painter experience.
  • Passion for video games.

At Twisted Pixel Games you will have the opportunity to work on exciting new IPs and contribute to established, well-known titles. In a community-minded, independent studio environment, you’ll get to make your mark on our games in significant ways with people who share your passion for game development.

Enjoy Great Benefits and Perks Including:

  • Major Medical, Dental, and Vision
  • 401k with Company Matching
  • Company-paid group life insurance
  • Paid Time Off
  • Flexible Work Schedule
  • Frequent Team Outings and Fun Company Events
  • Monthly Game Tournaments
  • Open Office Environment with Close-Knit Team
  • Stocked kitchen with complimentary snacks and drinks

How to Apply

All applicants must currently be legally authorized to work in the U.S, no work sponsorship is available at this time.

This position is located in Austin, Texas.  Relocation assistance is available.


If you feel you have the passion, dedication and skills that match our unique company, apply to join our team!  Apply directly at www.twistedpixelgames.com/careers/ 

** Submissions without a link to a current portfolio will not be considered **


Twisted Pixel Games is an Equal Opportunity Employer.  All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, marital status, genetics, disability, age, or veteran status.

Note to Third-Party Recruiters / Recruitment Agencies / Executive Search Firms: Twisted Pixel Games does not accept unsolicited resumes from third-party recruiters or recruiting agencies. Please do not forward unsolicited resumes to any employees of Twisted Pixel Games.  Twisted Pixel is not responsible for any fees related to unsolicited resumes.

About the Company

Twisted Pixel is the studio that developed and released Wilson’s Heart, the 2016 Gamescom winner of the year’s Best Virtual Reality Game. The studio’s first title, The Maw, was the 2009 IGF finalist and 2008 PAX 10 Audience Choice Award winner, followed by the award-winning Splosion Man, Comic Jumper, Ms. Splosion Man, Kinect exclusive The Gunstringer, and Xbox One launch title LocoCycle.

After reaching their ten-year anniversary as a studio in the summer of 2016, Twisted Pixel continues to focus on creating character-driven original games for consoles, VR/AR and mobile platforms. Learn more at www.TwistedPixelGames.com and Twitter @twisted_pixel or Contact Us.

UI Artist, Senior Level

Twisted Pixel Games
Austin, TX, USA

Job Description

Seeking a highly motivated and talented UI Artist capable of designing and implementing user interfaces for a variety of game projects. The ideal candidate will have an extensive knowledge of game art creation software with a team-oriented and collaborative approach to development and is interested in doing what it takes to make the best games possible.

Duties & Responsibilities

  • Concept, create, and implement amazing UI systems for a variety of game projects while working within the limitations of a game pipeline.

  • Work closely with Game and Project Directors to establish and achieve desired visual and functional goals of the game UI.

  • Create wireframe and prototype examples of user interface navigation and functionality.

  • Identify and communicate technical issues and concerns related to UI art functionality and performance.

  • Work with programmers to successfully execute user interface ideas from concept to completion.

  • Assist with creation of visual FX, advanced materials, and player feedback systems.

Skills & Requirements

  • 6+ years of direct studio game industry experience as a UI Artist with published console or PC game titles.

  • Strong visual and graphic design skills (Iconography, Typography, Layout).

  • Solid understanding of current and next-gen art techniques and modern art pipelines in game development.

  • Expert experience with current generation game engines like Unreal, Radiant or Unity..

  • Ability to adapt to and execute unique game styles for each project.

  • Excellent time management skills and the ability to handle large tasks efficiently. 

  • Excellent communication skills, a team player who thrives in collaborative environments. 

  • Familiarity with Visual FX creation and advanced material creation.

  • Proactive about making things happen, always seeking a better solution, and a drive to continue expanding knowledge as a UI artist. 

  • Desire and ability to put in the time and effort necessary to make a game great.


Pluses

  • Proven track record of multiple high-quality shipped game titles as a UI Artist.

  • Experience designing UI for multiple platforms.

  • Experience with 3D art programs like Maya, 3ds Max, and Adobe Substance.


At Twisted Pixel Games you will have the opportunity to work on exciting new IPs and contribute to established, well-known titles. In a community-minded, independent studio environment, you’ll get to make your mark on our games in significant ways with people who share your passion for game development.

Enjoy great benefits and perks including:

     •  Major Medical, Dental, and Vision

     •  401k with Company Matching

     •  Company-paid group life insurance

     •  Paid Time Off

     •  Flexible Work Schedule

     •  Frequent Team Outings and Fun Company Events

     •  Monthly Game Tournaments

     •  Open Office Environment with Close-Knit Team

     •  Fully stocked kitchen with complimentary snacks and drinks

How to Apply

All applicants must currently be legally authorized to work in the U.S, no work sponsorship is available at this time.

This position is located in Austin, Texas.  Relocation assistance is available.


If you feel you have the passion, dedication and skills that match our unique company, apply to join our team!  Please visit www.twistedpixelgames.com/careers and complete our application. 

** Submissions without a link to a current portfolio will not be considered *


Twisted Pixel Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, marital status, genetics, disability, age, or veteran status.

Note to Third-Party Recruiters / Recruitment Agencies / Executive Search Firms: Twisted Pixel Games does not accept unsolicited resumes from third-party recruiters or recruiting agencies. Please do not forward unsolicited resumes to any employees of Twisted Pixel Games. Twisted Pixel is not responsible for any fees related to unsolicited resumes.

About the Company

Twisted Pixel is the award-winning studio behind a wide variety of console and virtual reality games. The studio’s first title, The Maw, was a 2009 IGF finalist and 2008 PAX 10 Audience Choice Award winner. Wilson’s Heart, their first collaboration with Oculus Studios, was the winner of the Best Virtual Reality Game at Gamescom in 2016.

Since 2006, Twisted Pixel has been focused on creating character-driven original games across various platforms, including Splosion Man, Comic Jumper, Ms Splosion Man, Kinect-exclusive The Gunstringer, Xbox One launch title LocoCycle, and Oculus exclusives Defector, B-Team and Path of the Warrior.

Follow Twisted Pixel on Facebook, Twitter and Instagram for the latest information on current and future projects!  

Animator

Splash Damage
UK

Job Description

The Role

We’re looking for an Animator to join the team at Splash Damage and help bring our characters to life.  As an Animator at Splash Damage you will be responsible for working with the team to conceive, prototype, and implement exciting gameplay features and sequences, and collaborate with the Art Leads to drive for high and consistent quality across the game.

Requirements:

Demonstratable strong human, creature and mechanical animation skills

  • Experience using 3D animation software, particularly Maya or 3D Max
  • A passion for making and playing games
  • Good working knowledge of game development workflows, engines (e.g. Unreal), processes and tools
  • Understanding of character preparation from modelling, rigging and skinning

Responsibilities:

Testing, reviewing and iterating upon animations to tune them to the highest quality

  • Working with programmers, artists and designers to implement of animations into the game

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity. 

Skills & Requirements

Preferred Skills and Experience:

  • Professional experience in the video games industry with at least 1 commercially released title
  • Experience developing in UE4
  • Experience with technical animation – rigging/skinning and problem-solving
  • Mocap, Camera work, and Facial animation experience

Additional Information

Relocation assistance is offered

How to Apply

https://www.splashdamage.com/careers/job/o10mdfwk

About the Company

About Splash Damage

Come join us!  

We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.

Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running remotely during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. With the relaxing of travel and quarantine restrictions in the UK, we are now relocating new team members from outside the UK to London prior to starting their employment with us. This gives new Splashers the opportunity to establish a home in the local area, before joining their teams in working remotely until such time as we return to the studio. We will continue to monitor the situation in line with government advice, and look forward to having all of our amazing staff back into the studio as soon as it is safe to do so.

We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.

Character Artist

Splash Damage
UK

Job Description

The Role 
We’re kicking off an exciting new project here at Splash Damage and so we’re looking for a Character Artist to join the team to bring heroes and villains to life! 

As Character Artist, you will work closely with the Art Director and Creative Director and be responsible for creating and maintaining high quality characters for our project.

Responsibilities 

  • Collaborate with Art and Design Directors to create technically sound, engaging and memorable characters 
  • Ensuring character assets meet specifications provided by all relevant departments 
  • Able to accurately follow common goals putting the team first, whilst self-motivated and demonstrating initiative. 
  • Keep the artistic style & mood consistent with our defined visual style 
  • Maintain quality level, efficiency and consistency across the character team 

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.

Skills & Requirements

Essential Skills and Experience 

  • Experienced and proficient with 3D Studio MAX or Maya, Zbrush and Substance. 
  • Strong 3D modelling (both organic and hard surface) and texturing skills 
  • Strong knowledge and understanding of human anatomy and mechanics 
  • Strong knowledge of mechanical construction and functionality (gear and weapons) 
  • Experience of character pipelines and efficient memory management of UVs, textures and vertices 
  • Experienced working with multiple texturing workflows for current (PBR) and capable of creating well defined and readable realistic materials in Substance. 
  • Examples of current and past work demonstrating a strong understanding of form, silhouette, shape, texture, colour and lighting 
  • Understanding of character preparation from modelling, rigging and skinning for animation 
  • A keen motive to be proactive and efficient in work methods whilst maintaining high standards 
  • A great team player, able to communicate, learn from and teach others in a respectable manner. 
  • Excellent communication and collaborative problem solving skills 

Desirable Skills and Experience 

  • Experienced in developing character models and textures 
  • shipped console/PC title where credited as character artist 
  • Games industry experience 
  • Knowledge of real-time shaders and optimisation 
  • Strong traditional art foundations including but not limited to Sculpture, Conceptual design and illustration including lighting or colour keys 
  • Knowledge of rigging and skinning principles 
  • Keen interest in games and game design beyond art. 
  • Experience working within Unreal Engine 4

Additional Information

Relocation assistance is offered

How to Apply

https://www.splashdamage.com/careers/job/ozyFdfwJ

About the Company

About Splash Damage

Come join us!  

We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.

Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running remotely during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. With the relaxing of travel and quarantine restrictions in the UK, we are now relocating new team members from outside the UK to London prior to starting their employment with us. This gives new Splashers the opportunity to establish a home in the local area, before joining their teams in working remotely until such time as we return to the studio. We will continue to monitor the situation in line with government advice, and look forward to having all of our amazing staff back into the studio as soon as it is safe to do so.

We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.

Level Designer, Senior Level

Twisted Pixel Games
Austin, TX, USA

Job Description

Twisted Pixel Games is seeking a highly motivated, talented, and passionate Level Designer with Senior Level Experience to join our team and be a primary contributor to the design, development, and execution of our awesome games. The ideal candidate will be highly creative and versatile with excellent communication and collaboration skills.

Duties & Responsibilities

  • Design game levels from block-out to completion and define goal progression.
  • Prototype game-level layouts that demonstrate creative and unique gameplay interactions.
  • Work directly with artists, programmers, animators, and other game designers to contribute to and implement the vision of the game.
  • Integrate gameplay features into levels.
  • Design engaging level flow in support of the overall game design.
  • Build and maintain a level environment from early block-out through to final polish.
  • Ensure technical efficiency of your levels.

Skills & Requirements

  • 6+ Years of direct experience in a Level Design role in video game production.
  • At least one shipped game with significant level design contribution or similar content creation experience.
  • Excellent and effective communication skills.
  • Exceptional team player with the ability to collaborate across teams without losing sight of the narrative and gameplay vision.
  • Excellent sense of 3D game space and pacing.
  • Strong methodology and problem solving abilities.
  • Initiative and demonstrable creativity in layout and flow, scenario design, etc.
  • In-depth knowledge of content development tools and various engines such as Unreal and Unity.
  • Have a passion for games.

Pluses

  • Scripting or programming experience.
  • Good working knowledge of Maya, 3ds Max or similar 3D package.
  • Experience developing for VR products.

At Twisted Pixel Games you will have the opportunity to work on exciting new IPs and contribute to established, well-known titles. In a community-minded, independent studio environment, you’ll get to make your mark on our games in significant ways with people who share your passion for game development.

Enjoy great benefits and perks including:

  • Major Medical, Dental, and Vision
  • 401k with Company Matching
  • Company-paid group life insurance
  • Paid Time Off
  • Flexible Work Schedule
  • Frequent Team Outings and Fun Company Events
  • Monthly Game Tournaments
  • Open Office Environment with Close-Knit Team
  • Stocked kitchen with complimentary snacks and drinks

How to Apply

This position is located in Austin, Texas. Relocation assistance is available.
All applicants must currently be legally authorized to work in the U.S, no work sponsorships are available at this time.

If you feel you have the passion, dedication and skills that match our unique company, apply to join our team! Please apply online at www.twistedpixelgames.com/careers

** Submissions without a link to a current portfolio will not be considered **

Twisted Pixel Games is an Equal Opportunity Employer.  All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, marital status, genetics, disability, age, or veteran status.

Note to Third-Party Recruiters / Recruitment Agencies / Executive Search Firms: Twisted Pixel Games does not accept unsolicited resumes from third-party recruiters or recruiting agencies. Please do not forward unsolicited resumes to any employees of Twisted Pixel Games.  Twisted Pixel is not responsible for any fees related to unsolicited resumes.

About the Company

Twisted Pixel is the award-winning studio behind a wide variety of console and virtual reality games. The studio’s first title, The Maw, was a 2009 IGF finalist and 2008 PAX 10 Audience Choice Award winner. Wilson’s Heart, their first collaboration with Oculus Studios, was the winner of the Best Virtual Reality Game at Gamescom in 2016.

Since 2006, Twisted Pixel has been focused on creating character-driven original games across various platforms, including Splosion Man, Comic Jumper, Ms Splosion Man, Kinect-exclusive The Gunstringer, Xbox One launch title LocoCycle, and Oculus exclusives Defector, B-Team and Path of the Warrior.

Follow Twisted Pixel on Facebook, Twitter and Instagram for the latest information on current and future projects!  

Lead Animator

Splash Damage
UK

Job Description

The Role

As Lead Animator at Splash Damage you will be responsible for working with the team to conceive, prototype, and oversee the implementation of exciting gameplay features, manage the animation team and collaborate with the Art and Creative Directors to drive for high and consistent quality across the game.

Responsibilities:

  • Working with programmers, artists and designers to contribute to the implementation of animations into the game
  • Testing, reviewing and iterating upon animations to tune them to the highest quality
  • Stablish animation quality standards and help its achievement by providing timely feedback to other team members
  • Manage the animation team including holding regular 121s, setting objectives, looking after the team’s welfare and providing mentoring

Skills & Requirements

Requirements:

  • Management of an experienced character animation team
  • High efficiency using 3D animation software like 3DMax or Maya
  • A passion for making and playing multiplayer games, especially first and third person shooters
  • Demonstrable ability creating both realistic and stylised animations of humans, creatures and props
  • Good working knowledge of game development workflows, engines (eg. Unreal), processes and tools
  • Understanding of character pipeline from modelling, rigging and skinning

Preferred Skills and Experience:

  • Have extensive professional experience in the video games industry with at least 3 commercially released titles
  • Great communication skills to be able to convey and describe ideas efficiently both verbally and written
  • Experience with technical animation – rigging/skinning and problem solving
  • Motion Capture, Cinematics and Facial animation experience

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity. 

Additional Information

Relocation assistance is offered

How to Apply

https://www.splashdamage.com/careers/job/og86cfwq

About the Company

About Splash Damage

Come join us!  

We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.

Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running remotely during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. With the relaxing of travel and quarantine restrictions in the UK, we are now relocating new team members from outside the UK to London prior to starting their employment with us. This gives new Splashers the opportunity to establish a home in the local area, before joining their teams in working remotely until such time as we return to the studio. We will continue to monitor the situation in line with government advice, and look forward to having all of our amazing staff back into the studio as soon as it is safe to do so.

We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.

Lead Character Concept Artist

Splash Damage
UK

Job Description

The role:

We are looking for a passionate and highly talented Lead Character Concept Artist to join our ranks and help build and drive the quality of our projects as well as contribute to the continued development of the talented artists within the company.

Responsibilities:

As a Lead Character Concept Artist, you will work closely with your Art Director and Leadership Team to conceive, develop and deliver high-quality concept art, maintain and communicate the established vision. You will also work together with the Leadership Team and the Production Team to ensure consistent schedule and project planning, as well as collaborate on workflows and visual direction.

As a Lead Character Concept Artist, you need to be well versed in deconstructing visual style and direction, as well as motivating and clear in communicating it within your team to ensure consistency and high standards of quality.

  • Create an awesome line of characters with mechanical sci-fi designs.
  • Create high quality, believable and realistic production concepts to represent vision
  • Create supporting artwork to aid visual problem solving and iteration
  • Work with the Art Director to establish and maintain visual direction
  • Motivate and support the Concept Art team to maintain consistent, high-quality art that fits the specifications of the project
  • Communicate with other Discipline Leads to ensure the needs of all departments are considered
  • Collaborate with Production and Leadership Team on schedule, planning and management
  • Contribute to communication with our partners

Skills & Requirements

Essential skills and experience:

  • Strong and inspiring portfolio of high-quality and creative concept art
  • Strong understanding of artistic and design fundamentals and skills, including drawing, anatomy, composition, perspective, light, colour, functional design, architecture, graphic design and typography.
  • Good knowledge of game development, art creation pipelines and workflows.
  • Passion for world building, contextual narrative and storytelling
  • Ability to give and receive feedback and adapt to visual direction
  • Shipped titles in a Senior Position or higher
  • Ability to analyse and deconstruct visual style and direction

Preferred skills and experience:

  • Understanding of Leadership and Management (planning, scoping etc.)
  • Ability to support and mentor less experienced Concept Artists
  • Strong traditional art skills
  • Experience in AAA development
  • Experience managing a team
  • Shipped titles in a Leadership Role

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.

Additional Information

Relocation assistance is offered

How to Apply

https://www.splashdamage.com/careers/job/oVRbdfwU

About the Company

About Splash Damage

Come join us!  

We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.

Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running remotely during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. With the relaxing of travel and quarantine restrictions in the UK, we are now relocating new team members from outside the UK to London prior to starting their employment with us. This gives new Splashers the opportunity to establish a home in the local area, before joining their teams in working remotely until such time as we return to the studio. We will continue to monitor the situation in line with government advice, and look forward to having all of our amazing staff back into the studio as soon as it is safe to do so.

We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.

Lead Cinematic Artist

Splash Damage
UK

Job Description

The Role

Splash Damage is looking for a talented Lead Cinematic Artist who will be responsible for overseeing all phases of cinematic production. At a creative level, this role requires someone to deliver a strong vision in collaboration with the project's narrative team and translate those ideas into high quality scripted moments and interactive elements.

The Lead Cinematic Artist will be also be responsible for the management, growth, and mentoring of the project's Cinematic team members. The ideal candidate is not only artistically and technically adept, but capable of clear communication and collaboration with other sub-disciplines and the wider development team.

The candidate will have to:

  • Develop, direct, and carry the cinematic creative vision for the project
  • Construct in-game cinematic sequences across all disciplines including - narrative, storyboarding, animatic, previz, blocking, casting, voice direction, animation, editing, cinematography, lighting, VFX, audio.
  • Excellent understanding of cinematic storytelling, pacing, and character development in an interactive medium.
  • Well versed in a variety of cinematic presentation styles and up to date with the latest cinematic techniques and innovations.
  • Help establish and drive the pipelines, processes and methods necessary to take a cinematic from script through to final rendered in real-time.
  • Maintaining consistent quality, style and continuity, both visually and technically throughout the project
  • Direct motion capture and performance capture sessions. 
  • Ensuring a productive internal workflow and beneficial relationships with external partners
  • Prioritizing and managing tasks to ensure that deliverables are completed on time and to specifications through stand-ups and synchronization meetings to communicate vision and needs with other teams
  • Creation and maintenance of a prospering work culture within the team along with performance feedback and regular 1:1 conversation’s with the cinematic team.
  • Liaise with other disciplines to resolve any technical difficulties and push project quality

Skills & Requirements

Essential Skills and Experience

  • Minimum of 3 published games with at least one AAA title in said role or equivalent
  • Experience in leading a team and the development of high-quality AAA cinematic art
  • Previous game or film experience working on action-oriented sequences and cut scenes.
  • Previous experience of working with performance capture data and applying it to cinematic sequences.
  • Cinematography experience, focusing in scene composition, pacing and editing
  • Self-motivated, good communication skills, and a great team-player attitude
  • Ability to give and receive feedback and adapt to visual direction
  • Working knowledge of MotionBuilder, Maya or other equivalent 3D program

Preferred Skills and Experience

  • Great working knowledge of UE4 cinematic tools or equivalent tech
  • Technical problem solving
  • Create high quality animations for characters, facial, props and vehicles for cinematics.
  • You understand how gameplay and cinematic content interact with each other (transition in and out) 
  • Previous work with external partners and vendors.

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity. 

Additional Information

Relocation assistance is offered

How to Apply

https://www.splashdamage.com/careers/job/oi66cfwq

About the Company

About Splash Damage

Come join us!  

We founded Splash Damage with a mission to create lifelong friendships for our players and our employees by building the world’s most engaging multiplayer experiences with world-leading partners. Our teams have just celebrated the launch of Gears Tactics and we’re currently working on several exciting unannounced titles.

Our people always come first, and we acted swiftly to ensure that we moved all our employees to a work from home model during the COVID-19 outbreak in the UK, and this will continue for the foreseeable future. With our first-class virtual onboarding programme, we’re able to get you up and running remotely during this time and we’re maintaining our relaxed and welcoming culture with digital social events, daily company communications and much more. With the relaxing of travel and quarantine restrictions in the UK, we are now relocating new team members from outside the UK to London prior to starting their employment with us. This gives new Splashers the opportunity to establish a home in the local area, before joining their teams in working remotely until such time as we return to the studio. We will continue to monitor the situation in line with government advice, and look forward to having all of our amazing staff back into the studio as soon as it is safe to do so.

We're advocates for work-life balance and offer flexible working arrangements to suit individual needs and a comprehensive benefits package which focuses on family and mental well-being. Together with this we’ve been running a formal Equality, Diversity and Inclusion programme for nearly two years and are committed to increasing diversity across our studio.