3D Animator (Remote Based)

EnchantedMob, Inc.
Remote
  1. Hello, and thanks for your interest in joining our team as an Animator on the EnchantedMob Production Team! Our studio specializes in creating high quality animated content on YouTube, where we have millions of subscribers and billions of views spread across several highly successful YouTube channels.

Our studio’s mantra is “TV speed, movie quality.” In other words, everyone on our team is expected to produce a high volume of high quality of work during each hour of their work. In general, that means that our character animators are expected to produce at least 2 seconds of final animation per hour of work. Producing a higher quantity of high quality work, than is required, is the best way to be successful at our studio, and doing so positions the respective artist for promotions, raises in hourly rate, and other opportunities in the future.

To help animators meet our standard of quality and quantity, we provide assistance from our supervisors. Our expectations for animators are less strict starting out, and animators may have frequent meetings with supervisors in order to produce our expected quality and quantity of work. We expect the animator to reach our expectations within a period of a couple weeks. An expectation we have from the beginning from animators is to have a baseline of good animation and good work ethic. And above all, good communication skills. We are willing to invest resources into training animators on our team if they show promise, motivation, and good work ethic.

You can see an example project that is representative of the type of work applicants would do here:  Bonnie BROKE His Guitar!? 🎵 – Fazbear & Friends Episode #3 [VERSION B] – YouTube

ADDITIONAL INFORMATION:

+ We will provide the following for any shot that a team member is assigned:

  • Script/Context
  • Audio
  • Layout
  • Rigs
  • Assistance from supervisors

+ Animators are expected to have 3 hours available to work per day.

  • If 3 days cannot be made available, animators are expected to inform the supervisor what your new schedule is and for how long.

+ Animators must be able to incorporate feedback from supervisor(s)

  • Animators must also be able to inform supervisor(s) ASAP if you’re unable to animate a shot by the deadline

+ Animators must be able to attend miscellaneous company meetings relevant to your line of work

+ Compensation is on a per shot basis.

  • Compensation is sent to team members upon completion of a shot.

+ Working remotely is required.

 

SKILLS AND REQUIREMENTS:

+ Minimum of 2 years of professional 3D character animation experience

+ Recently updated 3D Character Animator demo reel

  • Applicants who apply with only “school work” in their demo reel will likely not receive interviews
  • Applicants should include professional or personal work in their demo reel to showcase their abilities outside of school work

+ Commercial user license to Autodesk Ⓡ Maya if working remotely

+ English proficiency

+ Great attitude and a willingness to learn and adapt

+ Reliable internet connection

+ Discord account

How to Apply

To apply, please visit www.enchantedmob.com/apply and apply using the appropriate Application Form. Job expires in 60 days.

Concept Artist (Environment)

Treyarch
Santa Monica, CA, USA

Job Description

Your Mission

Treyarch is looking for talented and passionate concept artists (we are open to all levels of experience) who want to work on our current and future projects. Qualified candidates will work alongside a team of world-class concept artists who have worked on one of the most successful videogame franchises of all time.  Our ideal candidate is excited about creating immersive environments and has a good understanding of architecture as well as organic environments.  If you are passionate about videogames, concept art, and have a strong portfolio, come join our team! As a Concept Artist, you will work directly with the Art Director, Art leads and Concept Art team to deliver the following:

  • Create inspirational artwork to define artistic vision and support game design
  • Produce creative designs from initial sketches to final concepts
  • Gather and organize reference for the concept team
  • Paint over renders and screenshots in Photoshop
  • Draw storyboards which will illustrate the movement of FX and FX animations
  • Create redline notes for environments, taking game levels to a higher fidelity for the production
  • Actively contribute to the growth of the studio

Skills & Requirements

Player Profile

Minimum Requirements:

  • Strong knowledge of Photoshop.
  • Understanding of traditional artistic skills, composition, rendering, anatomy, color theory, perspective, lighting, environment, architectural, character, and graphic design.
  • Solid drawing fundamentals, along with traditional painting and rendering techniques.

Extra Points:

  • Knowledge of 3D programs, Modo, Sketchup, etc.
  • Excellent communication, time-management, and organizational skills.
  • Ability to observe, research, and analyze a variety of subject matters (i.e., history, architecture, construction, and how things are made)
  • Task driven, self-motivated, and proactive.
  • Demonstrate a willingness to give and receive feedback, collaborate with others to share techniques, ideas, and contribute to a positive working environment.

Additional Information

Relocation assistance is offered

How to Apply

How to Apply

To apply, you must complete the online application. Applicants should have strong foundational drawing and painting skills in your portfolio including anatomy, proportions, perspective, rendering light on form, value, composition, storytelling, color, and dynamic sketching.  We are looking for portfolios that have a strong focus in realistic environmental concept art and demonstrated proficiency in traditional art skills, digital-painting, and 3D software.

Note: Our team is always interested in speaking with exceptional Concept Artists though please note this is an Evergreen posting with more an eye towards our future needs rather than necessarily being an immediate hire.

Please apply here: https://careers.treyarch.com/job/R007871/Concept-Artist-Temporary-Treyarch

About the Company

Founded in 1996, Treyarch is an award-winning videogame studio, driven to create awesome games for the world to enjoy. It is an approach that has helped make the studio behind the Black Ops series an industry-leading developer. Call of Duty®: Black Ops, Call of Duty®: Black Ops II, Call of Duty®: Black Ops III, Call of Duty®: Black Ops 4, and the studio’s most recent release, Call of Duty®: Black Ops Cold War, have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty’s Zombies.

Working at Treyarch means having the opportunity to work on some of the biggest videogames in the industry, all within a culture that values individual talent and the teams that bring games to life. We provide our teams with the cutting-edge development tools needed to make their most ambitious plans a reality, allowing for rapid iteration and the ability to create the kinds of memorable gameplay moments that are ultimately shared by millions of fans around the world. We also embrace challenges, knowing that together, we can overcome anything…and hopefully inspire a few new game developers along the way.

Treyarch is wholly owned by Activision. To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

Associate Photogrammetry Artist

Treyarch
Santa Monica, CA, USA

Job Description

Treyarch is looking for a talented and passionate Associate Photogrammetry Artist to work in our photogrammetry team, creating next-gen content for our next game. Qualified candidates will work alongside a team of world-class environment artists, technical artists, and level designers who have worked on one of the most successful video game franchises of all time. Our ideal candidate is excited about creating believable environments and content based on real world data. If you're passionate about video games, working collaboratively, and have a strong portfolio, come join our team!

Your Mission:

  • Operating a fully or semi-automated end-to-end photogrammetry pipeline to generate high quality game assets.
  • Implementing feedback from the world building team on the content generated by the photogrammetry team.
  • Help provide feedback for external vendors on photogrammetry best practices based on team’s needs.
  • Traveling locally, to scan architecture assets, Materials and props.
  • Constantly look for opportunities to improve the workflow to maximize efficiency in generating high quality assets.
  • Operate a multicamera photogrammetry rig.
  • Consulting with additional art disciplines on adapting photogrammetry practices to their workflows.
  • Collaborating with the Design team on supporting gameplay functionality while achieving believability goals.
  • Adhering to the aesthetic and technical standards set by the Studio Art Director and Technical Art department.
  • Frequently communicating updates and escalating concerns when necessary to the appropriate team members or managers.

Skills & Requirements

Player Profile:

  • Demonstrate willingness to learn new skills and workflows in a fast-paced environment.
  • Understanding level execution of modular level construction.
  • Understanding of Photogrammetry conceptually.
  • Have portfolio examples of successfully generated photogrammetry content.
  • Intermediate experience with common 2D and 3D software packages (Max/Maya, Zbrush, Substance, and Photoshop).
  • Intermediate level experience with photogrammetry software such as Reality Capture or equivalent.
  • Experience using LIDAR technology is a plus.
  • Understanding in one or more Game Engines (Radiant, CryEngine, Unreal, Unity, or equivalent).
  • A minimum of 1+ year of experience working in the game industry or the 3D industry in general.
  • A portfolio demonstrating the ability to execute a photogrammetry asset with at least 3 examples.
  • Must be able to be proactive in a large, fast-paced team environment that requires extensive communication and coordination with both internal and external developers.

How to Apply

Please apply here: https://careers.treyarch.com/job/R007919/Associate-Photogrammetry-Artist-Treyarch

About the Company

Founded in 1996, Treyarch is an award-winning videogame studio, driven to create awesome games for the world to enjoy. It is an approach that has helped make the studio behind the Black Ops series an industry-leading developer. Call of Duty®: Black Ops, Call of Duty®: Black Ops II, Call of Duty®: Black Ops III, Call of Duty®: Black Ops 4, and the studio’s most recent release, Call of Duty®: Black Ops Cold War, have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty’s Zombies.

Working at Treyarch means having the opportunity to work on some of the biggest videogames in the industry, all within a culture that values individual talent and the teams that bring games to life. We provide our teams with the cutting-edge development tools needed to make their most ambitious plans a reality, allowing for rapid iteration and the ability to create the kinds of memorable gameplay moments that are ultimately shared by millions of fans around the world. We also embrace challenges, knowing that together, we can overcome anything…and hopefully inspire a few new game developers along the way.

Treyarch is wholly owned by Activision. To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

Hard Surface Modeler

Playfight VFX
Remote

Job Description

Hello! Playfight is seeking a senior or intermediate HARD SURFACE ARTIST to work with our team on an upcoming feature film.
This is a short term, remote contract position with flexible hours.

As a HARD SURFACE ARTIST you will be focusing on producing a high quality 3D assets and especially a complex futuristic quadrupedal robot design. 

Skills & Requirements

  • Helping concept artist design machines using experience and modelling expertise
  • Translating 2D/2.5D concept art into 3D assets
  • Follow defined style direction and/or establish looks when required
  • Cooperation with riggers and animators
  • Strong hard surface modelling skills
  • Deep understanding of mechanical design and engineering
  • Knowledge in 3D programs such as MAYA & MAX
  • Workable in Substance Painter
  • Texture painting and UV layout desirable
  • Final assets for use with Redshift Renderer
  • Sell your creative vision and/or defend your design choices when required
  • Virtuosity in giving (and accepting) constructive feedback

Additional Information

Working remotely is an option

How to Apply

Please send an email introducing yourself with all relevant links to your portfolio/reels to hello@playfight.com with the subject: HARD SURFACE ARTIST

Contract length and pay to be determined upon further discussion about project scope (Estimated 2-4 months) with potential employment extension.

Thank you so much for your time and consideration.

About the Company

Playfight VFX - boutique visual effects studio based in Toronto Canada, specializing in streamlined solutions for productions of all sizes.

Playfight is a dedicated group of talented, multidisciplinary artists who's unique approach to post production aims for holistic and enjoyable experiences for clients to fully realize their vision across any digital medium.

Playfight strives to create open, collaborative, and immersive relationships between our artists, clients and audiences.

www.playfight.com 

Senior/Lead UI Artist

UX is Fine
Remote

Job Description

Are you a talented well-versed, Senior/Lead UI Artist looking to have a deep and meaningful impact on gorgeous player interfaces across multiple platforms (PC, Console, Mobile, and XR)? Are you ready to join a team that gives you the freedom to be your most creative self, all while working from wherever you choose to call home? 

Founded by games industry veterans, we integrate deeply into our developer and publisher partner teams, giving you the opportunity to work side by side with some of the best people and projects in the industry.

We are a fun group that has a welcoming, respectful, “no-crunch” culture. We build great partnerships with our clients and our teammates. Interested? Join us at UX is Fine!

Summary:

The Senior/Lead UI/UX Designer is primarily responsible for steering the design and graphic production of menus and interfaces for video games.

They must create graphical menu user interfaces which will convey the relevant information required to guide the player and improve the total overall player experience.

This person will work closely with art directors and other artists, UXers and UI artists, and key craftspeople like game designers and programmers.

Responsibilities:

  • Work closely with the Art Director, UI artists, UXers, and clients to ensure all usability and experiential goals are achieved while providing a visual design in sync with the game’s overall style

  • Work with the Art Director and client team to help plan and manage the UI design process and outputs

  • Design and develop icons, widgets, full-screen menu layouts, and immersive overlays and HUDS that read well at multiple scales

  • Lead critiques and polish work based on feedback from team members and stakeholders

Requirements:

  • Portfolio showcasing significant project leadership and design work. Include at least two projects demonstrating a strong sense of UI and/or interaction design

  • Gaming is a part of your life. You have a deep fascination with games, however you might define them (e..g, card, board, mobile, PC, Console, XR…)

  • Ability to manage time and priorities across multiple projects in an efficient manner

  • Good visual and written communication skills and the ability to deliver and receive constructive criticism

  • Visual design skills that showcase a keen eye for composition, layout, and interaction considerations

  • A keen eye for setting typography and working with fonts for typography and layout hierarchy

  • Ability to create iconography in different styles that read well at multiple scales

  • Ability to create and curate and document style guides

  • Expert proficiency with Photoshop, Illustrator, and other industry tools

  • A desire to work in a diverse and inclusive environment

Skills & Requirements

Other skills you might have that we should consider:

  • Concept, illustration, or fine traditional fine art skills

  • Skilled at developing logos, branding, and identity guidelines

  • Ability to create animated motion-comps and develop interactive prototypes 

  • Experience with 3D packages and concepts, including materials and node graphs

  • Proficiency with Figma, XD, InVision, or other UX and prototyping tools

  • Experience with Unreal’s UMG/Slate framework

  • Experience implementing UI graphics within Unity

  • Experience with LUA, JavaScript, HTML/CSS, or other scripting or programming languages

UX is Fine! supports a diverse and inclusive workforce where people can do their best work with awesome and welcoming teammates.

We offer remote work. While our core hours are currently US (or close) time zones, we are looking to recruit talent in various time zones around the world to help us maintain our global clientele.

If you need reasonable accommodation at any point in the application or interview process, please let us know.

Additional Information

Working remotely is an option

How to Apply

Please email your resume, CL and link to portfolio to artjob@uxisfine.com

About the Company

UX is Fine can help you make your game more fun and more profitable. We offer comprehensive UX & UI services to help you bring your creative vision to life. With our help we can make great games together!

UI Artist

UX is Fine
Remote

Job Description

Are you a talented freelance UI Artist looking to have a deep and meaningful impact on gorgeous player interfaces across multiple platforms (PC, Console, Mobile, and XR)? Are you ready to join a team that gives you the freedom to be your most creative self, all while working from wherever you choose to call home? 

Founded by games industry veterans, we integrate deeply into our developer and publisher partner teams, giving you the opportunity to work side by side with some of the best people and projects in the industry.

We are a fun group that has a welcoming, respectful, “no-crunch” culture. We build great partnerships with our clients and our teammates. Interested? Join us at UX is Fine!

Responsibilities:

  • Work closely with clients, internal UXers, and creative directors to ensure all usability and experiential goals are achieved while providing a visual design that’s in tune with the game’s overall style

  • Design and develop icons, widgets, full-screen menu layouts, and immersive overlays and HUDS that read well at multiple scales

  • Engage in critiques and polish work based on feedback from team members and product stakeholders

  • Follow, update, and create style guides

  • Export engine-ready multi-resolution assets and ensure the artistic vision is maintained in-game

UX is Fine! supports a diverse and inclusive workforce where people can do their best work with awesome and welcoming teammates.

We offer remote work. While our core hours are currently US (or close) time zones, we are looking to recruit talent in various time zones around the world to help us maintain our global clientele.

If you need reasonable accommodation at any point in the application or interview process, please let us know.

Skills & Requirements

Requirements:

  • Portfolio showcasing your design work. Include at least two projects related to UI or interaction design

  • Gaming is a part of your life. You have a deep fascination with games, however you might define them (e..g, card, board, mobile, PC, Console, XR…)

  • Visual design skills that demonstrate an eye for layout, composition and interaction

  • A keen eye for typography and layout hierarchy

  • Savvy with Photoshop, Illustrator, and other industry tools

  • A desire to work in a diverse and inclusive environment

Other skills you might have that we should consider:

  • Concept, illustration, or fine traditional fine art skills

  • Skilled at developing logos, branding, and identity guidelines

  • Ability to create animated motion-comps and develop interactive prototypes 

  • Experience with 3D packages and concepts, including materials and node graphs

  • Proficiency with Figma, XD, InVision, or other UX and prototyping tools

  • Experience with Unreal’s UMG/Slate framework

  • Experience implementing UI graphics within Unity

  • Experience with LUA, JavaScript, HTML/CSS, or other scripting or programming languages

Additional Information

Working remotely is an option

How to Apply

Please email your resume, CL and link to portfolio to artjob@uxisfine.com

About the Company

UX is Fine makes games fun. We offer comprehensive UX & UI services to help you bring your games creative vision to life. We can help analyze your game and offer solutions to make great games together!

Art Director

Stardock Systems, Inc
Remote

Job Description

Stardock is committed to making visually compelling games.  We are currently seeking a full-time Art Director at our Plymouth, MI studio to work on an unannounced Sci-Fi project. We work with bleeding edge technology and need an experienced veteran to guide and blend our amazing engineering capabilities with our talented art team. The Art Director not only sets the visual style of the game but provides specific guidance, both artistic and technical, on how to achieve those goals.  

Primary Responsibilities Include:

  • Control the overall aesthetics of the project (UI, art style, FX, etc.). 

  • Establish visual targets for the art team.  

  • Manage outsourcers and freelancers to support production loads.

  • Create implementation strategies to achieve aesthetic goals.  

  • Provide specific visual feedback throughout the stages of production to completion.

  • Pushing visual boundaries using a next-generation graphics engine.  

  • Able to get hands dirty and produce high-quality 3D models, textures, and animations as needed.  

  • Collaborate with design, production, and engineering to deliver high-quality visuals.  

Skills & Requirements

Education and/or Experience Desired:

  • A proven leader in producing high-quality visuals.

  • Must have shipped at least one AA or AAA title in either a Lead Art or Art Director role.

  • 5+ years of experience in the games industry.

  • A portfolio that demonstrates AA or AAA experience.

  • Experience concepting and/or creating hard surface assets (weapons, spaceships, etc.).

  • Deep understanding of the art production pipelines to maximize efficiency and quality.  

  • Expert-level familiarity with Autodesk Maya and/or 3ds Max, and Adobe Photoshop.

  • High proficiency in areas such as lighting, rendering, and texturing.

  • Expertise with PBR based pipelines, software, and assets.

  • Ability to work well under deadlines and ability to multi-task.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

If you're enthusiastic about the position and would like to tell us about it, please click here to apply.

About the Company

Stardock is a software development company that was founded in 1991 and incorporated in 1993 as Stardock Systems. We initially developed for the OS/2 platform, but were forced to switch to Windows® due to the collapse of the OS/2 software market between 1997 and 1998. We're best known for computer programs that allow a user to modify or extend a graphical user interface as well as personal computer games, particularly strategy games such as Galactic Civilizations®, Sins of a Solar Empire®, Fallen Enchantress and more! 

We Develop...
Our internal Stardock Entertainment division develops games for the Windows PC including Star Control®: Origins™ , Fallen Enchantress, The Political Machine™ series, and the award-winning Galactic Civilizations series.

We Also Publish...
Stardock Entertainment also works with 3rd party developers to publish Windows PC games like Ironclad Games™ Sins of a Solar Empire RTS franchise, Mohawk Games Off-World Trading Company™, Oxide Games Ashes of the Singularity®, and Gas Powered Games® action/strategy hybrid, Demigod™.

2D Concept Artist (freelance)

Minerva 319
Remote

Job Description

Minerva 319 is seeking a skilled Concept Artist (freelance). This project work is fully remote.

Minerva 319 is seeking 2D Artists for concept art design work to support fundraising for our project, IF. Our 1-liner description/pitch for this project is: Silent Hill meets The Treasure of the Sierra Madre. More information as well as the completed manuscript of the novelization are available upon request. Please inquire via the email address provided for submitting your application.

Your work will be used in a promotional manner to assist our efforts in garnering the support of investors and industry professionals (agents; studio execs; talent, etc.) whom will work with us to see this multimedia project to fruition. With our proprietary project structure, we can acquire a maximum of $3.5M in project funding as a mix of investor, State of Louisiana incentives, and debt financing as our initial project contribution.

The ideal candidate would be a proficient artist who can complete both character and environmental designs. We would be willing to hire two separate individuals for character design and environmental design for this project if necessary. Do not feel you must meet both expectations to apply.

As part of this project, you may be asked to collaborate with Daniel MacGibbon and Traction Jedi Technologies on title branding and other design elements. For reference, ‘Mac’ was previously a senior art director at Sony Computer Entertainment of America where he served as senior artist for Everquest among other SCEA titles.

Depending on the success of our fundraising (and your work), successful freelancers may be offered full-time employment if desired.

Skills & Requirements

Responsibilities:

  • Create three complete 2D character designs for the main characters of IF
  • Create three complete 2D environmental designs of major locations in IF
  • Develop a movie-style poster incorporating created character & environmental designs
  • Develop title branding for IF to be used in the above poster and all project marketing

Requirements:

  • Sketch Iteration & Review (with Minerva 319 Team)
  • Full Iteration & Review (with Minerva 319 Team)
  • Final Iteration & Review (with Minerva 319 Team)
  • Experience developing character and/or environmental assets with a high degree of realism (i.e. – not fantasy art)
  • High degree of self-motivation and initiative

Pluses:

  • Experience working on independent film, television, and/or video game projects
  • Experience working with a budget
  • Strong Social network (for cross-promotion)
  • Strong verbal and written communication skills

Additional Information

Working remotely is an option

How to Apply

Please submit your application with pricing to admin@minerva319.com by August 10, 2021. Responses received after this date will not be considered. We will review offers as they are received. The project start date will be August 16th.

About the Company

Minerva 319 is a startup technology company based on NE Louisiana. As a member of Lumen Technologies’ Pelican Innovation Network, we build virtual work environments powered by AI and Blockchain that provide accountability to ‘buzzword’ technology such as: AR/VR; drones/UAV; and 3D Printing. We primarily serve business and governmental enterprise clients.

Minerva’s founder & CEO, Patrick A.S. Mills (Rick), has a background in venture capital and Federal administrative law. He is a nationwide (USA) expert in Federal contracting regulations, cybersecurity, and compliance as well as an internationally published scholar in technology commercialization. He has also written four novels and the lyrics for over 140 songs.

In addition to our enterprise work, we also have an entertainment software and publishing division we have begun building due to a shared love of the Arts among the founders and core team. Our first mobile game with our partner, Feenx Games, is due on the Android Store this August.

Beyond software development, our company and its executives have significant knowledge and experience around acquisition of tax credits and other Federal & State incentive programs as well as traditional and alternative project funding mechanics.

We are directly connected to every AR/VR, Film, and Video Game company in our home state of Louisiana or can reach them through our professional network. We are happy to provide introduction and/or references to any Artstation user who successfully completes a freelance project with our company.

3D-Artist / Motion Designer (m/f/d)

FMP.studio GmbH & Co. KG
Remote

Job Description

We are searching for a 3D Artist or Motion Designer who will be responsible for creating, expanding and maintaining different 3D scenaios for our creative studio “FMP.studio”. To gain an impression, visit one of our latest projects:

  • Showcase: How we run the intelligent enterprise
  • FMP.studio Portfolio

Your passion

  • Conception and creation of high-quality 2D- & 3D-animations
  • Video production & editing, VFX and postproduction

Your tasks:

  • As Motion graphics designer and 3D artist in our team your main task is the creation and implementation of digital assets (e.g. 3D / 2D animations, film editing & compositing) for our customers.
  • The focus is on animated product-, image- and trade fair animations as well as motion graphics for different areas of application.
  • Suggest appropriate production techniques.
  • Work with Directors, UX Designers, UI Designers, Programmers to ensure synergy between the environment, its content and the technologies used.

Are you looking for …?

  • a workplace that is equipped according to your wishes
  • design freedom and a space to directly contribute your creative ideas to
  • the freedom to structure and plan your projects the way you want as long as you meet the deadlines
  • continuously improve your human capital and learn new skills and abilities
  • a young and dynamic team that helps you continuously develop and acquire new skills

What we can offer:

  • Flexible office hours & home office
  • Open, modern and friendly workspace
  • Company pension and company health insurance
  • Job-ticket for local transport services
  • Our office is located next to river Neckar in a beautiful restored old mill in Wieblingen, Heidelberg

Skills & Requirements

Your profile:

  • You are a pro in common graphic & motion design software
  • You have proven design and typography skills
  • You are a creative mind with flourish ideas
  • You have strong conceptual and design skills
  • You love to experiment with cutting-edge technologies
  • You get a pleasant feeling by producing well-structured project files
  • You are well versed using creativity techniques
  • You are business fluent in German and English
  • You need to be a team player and have the ability to communicate with other groups within our department
  • Extra: You have an excellent knowledge in Cinema 4D, Octane Renderer and After Effects

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

You want to become a part of FMP.studio? Then send us your application with a Showreel to jobs@fmp.studio 

Further information is to be found: www.fmp.studio 

FMP.studio GmbH & Co. KG
Human Resources
Wundtstr. 7/3
69123 Heidelberg, GERMANY

About the Company

Our key competence is the creation of interactive media installations. The team, consisting of 3D generalists, software developers, game designers and strategists, identifies challenges and develops the appropriate solutions.

Individually and often even unconventionally, always driven by the guiding question “What else is possible?”, we merge technology with design to reach the ultimate goal by creating unique experiences that will be remembered for a long time.

Unreal Engine 3D Generalist

Nightscape Visions
Remote

Job Description

Nightscape Visions is looking for a talented Unreal Engine world designer needed for a 3-6 month project with the possibility to extend into a longer engagement. You’ll be building and improving 3D worlds in Unreal Engine. These worlds will be used for immersive experiences inside Nightscape, a physical meets digital entertainment venue that is opening in Nashville (https://www.explorenightscape.com/) and for experiences outside of the venue. We’re looking for motivated people who want to help us connect the physical and digital worlds together. The role is remote but being located in San Diego, Portland, or Nashville is a plus

Core Responsibilities

  • Develop and maintain a full render pipeline and Optimize real-time and offline rendering pipeline solutions.
  • In-engine cinematic animation and scene assembly
  • In-engine problem solving and troubleshooting
  • Efficient with in-engine effects (particles, explosions, fire, etc)
  • Implement 3D assets, Lighting, Shaders, Textures into optimized scenes
  • General In-engine clean-up
  • Build and maintain game worlds and simulation data using Unreal Engine
  • 3D modeling and texturing for non-character assets
  • Experience with Blueprint and C++
  • Extensive understanding of UE audio pipeline 
  • Maintain standards for reliability and performance of production
  • Work closely with the development team to improve existing products

Skills & Requirements

Requirements

  • 4+ years of experience with a demo reel
  • Experienced user in C4D / Houdini to Unreal Engine 
  • Willingness to accept direction, collaborate creatively, and meet deadlines in a timely manner
  • Must be efficient, reliable, self-motivated, and passionate about your work, requiring minimal supervision
  • Strong organizational, planning, and prioritization skills
  • Strong storytelling skills with the ability to work on the fly in a fast-paced environment
  • 3D Modeling
  • Unreal Engine
  • 3D Rendering
  • 3D Design
  • Cinema 4D
  • Maxon One
  • Adobe Suite

Additional Information

Working remotely is an option

How to Apply

Please apply by messaging us directly on ArtStation or by applying on Linkedin: https://www.linkedin.com/jobs/view/2650030192/

About the Company

Nightscape is an entertainment and event venue that uses built-in 360-degree projection mapping and highly customizable pixel lighting to re-imagine physical spaces and social experiences in ways never before thought possible (explorenightscape.com) We're currently hiring Unreal Engine environment designers to help us create realistic immersive virtual worlds to then use for public events, branded activations, and private experiences.

Technical Artist III (Lighting & Surfacing) - League, Gameplay

Riot Games
Los Angeles, CA, USA

Job Description

As a Lighting & Surfacing Technical Artist, you will focus on supporting artists with shaders, materials, lighting, and art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to vfx to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will standardize and improve development processes for the production of assets, materials, shaders, LODs, and interactions in the pipeline. 

As a Technical Artist III on the Gameplay team you will use your breadth of game development knowledge to help guide the continuing evolution of League’s champions, core maps, and UI. This will include leading the charge on the artistic side of material development for assets and coordinating work with artists (in-house and outsourced) to execute high quality content. You’ll also identify, plan and execute improvements to how assets are constructed to make them more efficient, more maintainable, and up to date with the latest League technology.

Our Perks:

We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Life insurance, parental leave, plus short-term and long-term disability coverage are also available. Riot will support your retirement benefits with a company match, and double down on your donations of time and money to non-profit charitable organizations. Balance between work and personal life is encouraged with open paid time off, and a play fund so you can broaden and deepen your personal relationship with games.

It’s our policy to provide equal employment opportunities for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance relating to an applicant's criminal history (LAMC 189.00). 

Skills & Requirements

Responsibilities:

  • Level up the end-to-end workflow for our many art disciplines, such as Character Art, Animation, and VFX
  • Provide technical support to artists working from our art workflows, collecting data to further improve the tools they are using
  • Produce technical assets (such as shaders/materials) 
  • Prototype new art assets and explore varied avenues to execute them
  • Revisit and improve legacy assets to meet the modern needs of League of Legends
  • Work with engineering to set and enforce memory budgets
  • Collaborate with production to develop a long-term strategy to maintain and evolve the art workflows for your product
  • Build close relationships with the artists and engineers you work alongside with to understand their needs and provide leadership on tool and pipeline development
  • Be a proactive  mentor for other Technical Artists in their craft

Required Qualifications:

  • 5+ years experience as a technical artist in games or related industries
  • Experience in efficient material and shader development for 3d characters, props, and environments
  • Strong art skills with experience and an understanding of modeling, shaders, texturing, & lighting for games
  • Extensive experience working with game engine scripting and materials, and real-time lighting and workflows
  • Highly proficient communication skills and capacity to act as an ambassador between art and engineering
  • Superb critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design

Desired Qualifications:

  • Expertise in content creation and tool development in DCC tools, especially Maya, Photoshop, and Substance Designer/Painter
  • Experience with look dev, color theory, camera lenses, and lighting direction

As a part of the application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test. 

Additional Information

Relocation assistance is offered

How to Apply

To apply, click here!

About the Company

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, we released our debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. 

As League enters its second decade, we’re continuing to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, and multiple work-in-progress titles. We’re also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and the upcoming animated series Arcane.

For more info, check out www.riotgames.com.

Technical Artist II (Tools & Pipeline) - Teamfight Tactics

Riot Games
Los Angeles, CA, USA

Job Description

The mission of Technical Art at Riot is to establish and improve the systems, tools, rigs, assets, and workflows that unleash the creativity of our artists and allow the production of the best possible art content for our players.

As a Tools and Pipeline Technical Artist on Teamfight Tactics, you'll focus on defining and building the tools and tech used for development of new sets, personalization content and game modes. This will involve building pipelines for DCC (Digital Content Creation) software, working with engineering in the design of our in-house tools, and consulting with artists to discover the best possible solutions to the challenges we face. As live production continues on Teamfight Tactics you’ll need to be thoughtful in balancing how to quickly unblock our team while still maintaining sustainable workflows long term.

Our Perks:

We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Life insurance, parental leave, plus short-term and long-term disability coverage are also available. Riot will support your retirement benefits with a company match, and double down on your donations of time and money to non-profit charitable organizations. Balance between work and personal life is encouraged with open paid time off, and a play fund so you can broaden and deepen your personal relationship with games.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance relating to an applicant's criminal history (LAMC 189.00).

Skills & Requirements

Responsibilities:

  • Level up the end-to-end workflow for our many art disciplines, such as Character Art, Environment Art, Animation, Rigging and VFX
  • Provide technical support to artists, collecting data to further improve the tools they are using and making recommendations and improvements where necessary
  • Build close relationships with the artists and engineers you work alongside to better understand their needs and collaborate on tool and pipeline development.
  • Be an active member of the Tech Art community within Riot, participate in craft-focused meetings and events

Required Qualifications:

  • 3+ years experience as a technical artist in games or related industries
  • Expertise in industry standard content creation tools, such as Maya and Photoshop
  • Fluency in modern scripting languages and related UI frameworks, such as Python & PyQt/PySide

Desired Qualifications

  • Experience writing C++
  • Experience with automation frameworks, such as Jenkins or Bamboo
  • Experience in game development using modern engines, such as Unreal or Unity

For this role, you'll find success through craft expertise, a collaborative spirit, and choices that focus on your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position!

Additional Information

Relocation assistance is offered

How to Apply

To apply, click here!

About the Company

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, we released our debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. 

As League enters its second decade, we’re continuing to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, and multiple work-in-progress titles. We’re also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and the upcoming animated series Arcane.

For more info, check out www.riotgames.com.

Cinematic 3D Artist - Fable Team

Playground Games
UK

Job Description

As a key member of the cinematic team, you’ll be responsible for completing 3D work within the creation of in-game cinematics. This includes preparing and integrating art assets into engine, texturing, modelling, and look development. You’ll also be working closely with teams such as Character and Environment Art so the ability to demonstrate strong communication skills when interfacing with other disciplines and departments is important. 
 
You’ll have a strong portfolio of diverse of 3D artwork demonstrating a strong eye for composition and colour theory. You should be comfortable with branching out to different subject matters with the knowledge and ability to own tasks autonomously.  

Skills & Requirements

  • A good experience of using 3D software such as 3DS Max, ZBrush Photoshop, and Substance. 
  • Experience of PBR techniques and materials. 
  • Hard surface/organic modelling and texturing skills. 
  • Knowledge of 3D scene assembly. 
  • Strong understanding of cinematic staging and set dress. 
  • Experience working with game engines and a games development environment. 
  • High degree of self-motivation and initiative. 
  • **Additional knowledge of Lighting and VFX is a desirable but not essential. 

How to Apply

Click here to apply

About the Company

Playground Games is an Xbox Game Studio and one of the highest rated video game developers in the world, with two AAA studios based in Leamington Spa. 

Famed for the critically-acclaimed Forza Horizon franchise, our latest release, Forza Horizon 4, is the highest rated Xbox exclusive this generation with a 92 metacritic. In both 2017 and 2018 the studio has awarded Best Place to Work in the UK games industry by gamesindustry.biz.

Playground Games' recently-established second studio, also in Leamington Spa, houses the team who are developing Fable, a new beginning for the legendary franchise. An open world action RPG, this project is in the early stages of development and the team is still growing. Watch out for vacancies below!

Lead Artist [Beyond Good & Evil 2] (f/m/d)

Ubisoft German Studios
Mainz, Germany

Job Description

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.

As Lead Artist on our team, you will be responsible for leading the art team in the development of AAA environments and assets while ensuring adherence with the creative vision of the game. 

What you will do:

  • Help establish, develop and maintain the game artistic style and visual quality
  • Help build a successful and proactive team of artists by pushing the quality bar with seasoned artists to mentoring and helping junior staff with their first ever game
  • Inspire and motivate the art team to achieve their best, driving artistic quality by example and successful teamwork, giving feedback and direction where needed
  • Work closely with the art director, product owner, designers, and engineers to establish the production pipeline and best practices for the game
  • Create and maintain the brand/art style guides and technical documentation
  • Mentor artists along their career paths, setting challenges to encourage growth
  • Assess and manage all staff members career progression by helping with training and mentoring by continuous appraisals and feedback
  • Take ownership of the milestone planning, day-to-day feedback communications, and final quality of deliverables from various external partners (outsourcing)
  • Understand and work within project requirements and constraints

Skills & Requirements

What you bring:

  • Minimum 5 years experience as an artist in video games, with at least 1 shipped AAA title, plus experience leading and managing an art team
  • Excellent communication skills as a leader, collaborator, and mentor
  • Excellent 2D and 3D skills - 3D modeling, texturing and lighting
  • Proficient with industry tools like 3DS Max and Photoshop, with an ability to learn new tools
  • Pro-active & collaborative work attitude toward achieving results under pressure
  • Excellent organizational and interpersonal skills
  • Excellent communication skills as a leader, collaborator and mentor with a proactive approach to collaboration and feedback from others
  • Excellent communication skills, never afraid to ask questions and to help teammates with answering their own

Nice to have:

  • Enjoy the feedback process as the best way to create fantastic visuals and collaboration when working with outsource and external contractors
  • A proven track record in the delivery of high performance, high quality 3D assets for AAA titles

Additional Information

Relocation assistance is offered

How to Apply

We offer a highly motivating challenge for team players interested in showing personal initiative in an innovative and international company. If you are passionate about video games and would like to join an industry leader -  please APPLY HERE

What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • A portfolio with a breakdown of your best and most fitting work (attach work samples or send us a link to your personal website or online portfolio)

About the Company

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers.

We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and “Beyond Good & Evil” and many more.


Your benefits: 

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the Mainz region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions 
  • Up to 350€ childcare support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
  • Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.
  • Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
  • English and German classes for free. Main language in the studio is English.
  • Free fresh Fruit, Coffee, Tea and Water. Enjoy fresh fruit and beverages in our office.


Junior Talent Acquisition Representative (m/f/d)

realworld one
Bengaluru, KA, India

Job Description

Revolutionize the virtual world and be a part of one of the most extraordinary tech companies in Germany!

Your Responsibilities as Junior Talent Acquisition Representative (m/f/d) include:

  • Create an exceptional experience for all candidates throughout the recruiting process
  • Manage critical aspects of the recruiting and hiring process to include coordinating interviews, on-boarding preparation, sourcing talent and arranging travel/onsite visits
  • Schedule and coordinate interviews for various office locations across multiple time zones, with speed and efficiency, while addressing and resolving any conflicts that may arise
  • Booking candidate travel (flight, hotel, ground transportation etc.) once back in the office
  • Follow up with candidates, hiring managers, and interviewers to facilitate a seamless interview and selection process
  • Build strong relationships with internal and external stakeholders
  • Maintain and update our Applicant Tracking System (currently Lever)
  • Develop, generate, compile, and analyze ongoing and reports
  • Track pipeline activity and metrics, using this data to constantly calibrate with recruiters and hiring management to make improvements

Skills & Requirements

  • High level of empathy and service-oriented focus to elevate candidate experience
  • Keen interest in innovative technologies and gaming
  • Polished written and verbal English skills
  • 2+ years of experience as a Recruiting Coordinator or similar international coordination support role
  • Impeccable organization skills, sharp attention to detail and highest level of trustworthiness and reliability
  • Experience working in a fast-paced work environment with the ability to work independently, prioritize responsibilities, and manage time efficiently
  • Strong sense of urgency and problem-solving skills
  • Working knowledge of Applicant Tracking Systems
  • Experience with Microsoft applications (Teams, Outlook, Calendar) would be a plus

Additional Information

Relocation assistance is offered

How to Apply

What we offer you:

  • An opportunity to work for a market-leading, hypergrowth tech company with a broad international customer base that is using VR and AR to transform the way they work, learn and research
  • The experience of creating and implementing highly-valuable and innovative technology, while contributing to the long-term growth of a successful tech company
  • Profit from an open and modern work environment with flexible working hours
  • Be a part of a diverse international team with highly-qualified and dedicated colleagues representing over 30 nationalities
  • Bring in your own ideas and actively participate in shaping our company
  • Live in Bangalore, the center of India’s high-tech industry with the highest quality of life, pleasant weather, vibrant culture and many public parks around the city
  • Receive a competitive salary and additional benefits such as team events, milestone company lunches, subsidized breakfast and lunch plan, subsidized medical insurance, gratuity and a great office location in the heart of Bangalore

Please apply HERE directly with your outstanding profile and join the realworld one team! We look forward to hearing from you!

About the Company

realworld one is the global leader in enterprise virtual (VR) and augmented reality (AR) software solutions, focusing on the life sciences, analytical, diagnostics and medical, pharmaceutical, chemical and processing industries. 

Our customers include several major, well-known companies such as Lonza, ZEISS, Bio-Rad, Becton Dickinson, Beckman Coulter Life Sciences, QIAGEN, Tecan, Hologic and GEA Group among many others.

 

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With our comprehensive scientific and industry expertise, we have developed a systematic approach to implementing VR and AR within the areas of sales and marketing, service and support, research and development, as well as manufacturing and production.

As a spin-off of IKA, a leading manufacturer of laboratory and processing equipment, we are privately funded and are among the largest VR and AR software companies that focus on industry solutions. We have cultivated a vibrant company culture with an international team of more than 250 people at our headquarters in Freiburg im Breisgau (Germany) and at other locations in Berlin (Germany), San Diego (USA), Bangalore (India), and Guangzhou (China). 

We place great value on fostering a creative, performance-driven and employee-centered work environment for everyone – whether your specialty is working with clients, developing cutting-edge technology or crunching numbers! 

2D Animator

Play'n GO
Remote

Job Description

We are looking for an 2D Animator to join our growing team in our Szeged office.*

As a 2D Animator at Play'n GO, you will:

  • Work closely with artists, game designers and producers to understand the creative brief
  • Use technical software packages with confidence, such as Adobe (Animate CC, Photoshop CC, After Effects CC, Premier Pro CC)
  • Create animations and visual elements for the games in Animate CC environment. 
  • Follow the art guidelines, technical limitations, to prepare art elements in required format  
  • Help Art Directors and Game Designers to determine the visual style of the game
  • Support and guide other animators in the team
  • Provide animation mock-ups for planning and documentation 
  • Read the game design documents to be informed about the scope of the work 
  • Follow the game development, testing the product to make sure all the implementation is done as imagined 
  • Work with the Technical Artist to provide the most optimized format for the best in-game performance  

Get in here. We need your mojo, your moxie and your beautiful mind. You were made to make a difference and you can do that here. Play’n GO leads the global Gaming Entertainment industry with an unrivalled ability to play nice with others while supplying cutting-edge casino games and bespoke back-office solutions. Thanks to our ever-passionate creative and technical chops we keep growing because we deliver more. Together, we can amplify enthusiasm, add skillsets and exceed expectations. 

Are you game? Tell us about your superpowers. And quickly. This industry works fast.

*Covid-19 Update: Interviewing and hiring is still urgent for us. We’re growing. But many of us are working from home now. Safety is job one. Please note: Working from home is an option for you.

Skills & Requirements

Our 2D Animator MUST have:

  • At least three (3) years of experience as an animator or related field
  • Knowledge of computer 2D animation techniques and motion design 
  • Knowledge of character animation and special effects 
  • High level of proficiency in Adobe Animate CC, After Effects and Photoshop
  • Great creativity and imagination
  • Able to work as part of the team and on own initiative  
  • Able to take responsibility for organizing work within the production schedule, managing files and meeting deadlines  
  • A strong desire for continuous learning
  • Good English communication skills

It would be a plus if you:

  • Have previously worked in game development
  • Have experience with 3D modelling and animations (Maya, Max, Blender etc.)  
  • Are proficient with 2D Spine
  • Knowledge of HTML and Mobile platforms  
  • Knowledge of other particle-based effect editors 

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply here: 2D Animator (Szeged) - Play'n GO (playngo.com) 


About the Company

Play’n GO leads the global Gaming Entertainment industry with an unrivalled ability to play nice with others while supplying cutting-edge casino games and bespoke back-office solutions. Thanks to our ever-passionate creative and technical chops, we keep growing. Are you game? 

Full-time 3D Character Lead Artists

Share Creators
Remote

Job Description

Share Creators is a hyper-growth design startup based in San Francisco, founded in 2018. In the past year, we worked on many famous IP games like Game of Thrones, Star Wars, Lord of the Rings, Diablo, and Marvel games, etc. 

Share Creators also provides an AAA quality design platform that offers full cycle design project management with access to a pool of top artists worldwide. 

We are looking for both  3D Character art lead (3 available positions) to oversee our proud co-developing projects, eg. Star Wars, Marvel, Game of Thrones, Diablo, World of Warcraft IP games. 

If you are not working in the US right now. We also encourage you to apply! For all the remote art lead, we require them to freelance with us for a minimum of 2 months then based on performance, we help you relocate to San Francisco.

There are two major jobs that all the Lead Artists need to handle. 

1: Providing top tier AAA quality art that serves as an example to the team.

2: Helping their team with insightful feedback to ensure that art production is steadily progressing in the right direction.

Other responsibilities:

  • Own and supervise the high-quality delivery of assigned corresponding projects.
  • Provide clear, concise, consistent and timely visual direction, guidance and feedback across all aspects of art development and character to 3-5 artists
  • Work as an individual contributor to provide AAA quality concept art.
  • Support, mentor and inspire the art team to deliver overall goals and projects on time.
  • Partner with the Game Director, Production, and Art Manager to ensure team meets business needs.
  • Instigate development best practices with Production Manager and Artists to guarantee delivery of all assets on time.
  • Work with Marketing and PR in the creation of game/studio promotional art materials, screenshots, and videos to ensure the elements are produced at a high quality representing the artistic vision for the game.

Skills & Requirements

Basic Qualifications 

  1. Qualifications:

    •    Minimum of 4 years in a video game or VFX business

    •    Ability to work in a team, with good leadership skills and to delegate work accordingly

    •    Excellent interpersonal and communication skills with team members

    •    Strong modeling, UVing, and texturing skills required

    •    Strong knowledge of 3Ds Max and/or Maya, Zbrush, Photoshop, Substance Painter

    •    Knowledge of the technical constraints relating to real-time, the 3D engines

    •    Ability to work on different artistic styles

    •    Willingness to observe, absorb and modify own work based on many avenues of artistic criticism

    •    Must be creative, detail-oriented and able to handle multiple projects under pressure

    •    Positive attitude and a genuine team player

    •    Ability to take direction well

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Send the required info to contact@ShareCreators.com, CC: piotr@ShareCreators.com

With the email subject: Job Application_(Applied Position Name)

In the email List your portfolio first then list all the supporting information.

5+ years of game art production experience
Online Portfolio. (Art test may be required.)
We may ask for 3 reference letters later to do the background checks. eg. From previous supervisors.

About the Company

www.sharecreators.art
Share Creators is a hyper-growth startup based in Silicon Vally. We are working on a AAA quality design platform, design project management automation tools and design consulting services. 

Our clients including entertainment companies and tech companies around the world. Our proud projects in last are Star Wars, Game of Thrones, Marvel, Diablo, World of Warcraft IP games. 

We are looking for all types of entertainment designers, eg. concept artists, art directors, 3D artists, game engine TD, project managers, engineers etc. Please send Portfolio and resume to Contact@sharecreators.com. CC: piotr@ShareCreators.com

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3D Artist (Character and Environment) [Freelance]

Share Creators
Remote

Job Description

Share Creators is a hyper-growth design startup based in San Francisco, founded in 2018. In the past year, we worked on many famous IP games like Game of Thrones, Star Wars, Lord of the Rings, Diablo, and Marvel games, etc. 

Share Creators also provides an AAA quality design platform that offers full cycle design project management with access to a pool of top artists worldwide. 

We are looking for Freelance 3D artists to oversee our proud co-developing projects, eg. Star Wars, Marvel, Game of Thrones, Diablo, World of Warcraft IP games. 

If you are not working in the US right now. We encourage you to apply! For all the artists, we are fine to have you freelance with us!

There are two major jobs that all the art directors need to handle. 

1: Quality control: We only provide AAA quality works. 

2: Identify talents, hiring and expanding world-class, AAA quality art teams. 

Other responsibilities:

  • Own and supervise the high-quality delivery of assigned corresponding projects.
  • Work as individual contributor to provide AAA quality 3D art.
  • Support, mentor and inspire the art team to deliver overall goals and project on time.
  • Partner with the Game Director, Production and Art Manager to ensure team meets business needs.
  • Create, maintain, and enforce the style guide and other high-level documentation.
  • Instigate development best practices with Production Manager and Artists to guarantee delivery of all assets on time.

Skills & Requirements

Basic Qualifications 

  1. 5+ years of game art production experience
  2. Online Portfolio. (Art test may be required.)
  3. Resume. (Send us 3 references are preferred, eg. previous supervisors. We do prefer background checks. )
  4. Highly motivated, demonstrate high Grit level. 
  5. You take initiative to solve problems and you have excellent follow-through. 

Additional Information

Working remotely is an option

How to Apply

Send the required info to contact@ShareCreators.com, CC: piotr@ShareCreators.com

With the email subject: Job Application_(Applied Position Name)

In the email List your portfolio first then list all the supporting information.

5+ years of game art production experience
Online Portfolio. (Art test may be required.)
We may ask for 3 reference letters later to do the background checks. eg. From previous supervisors.

About the Company

 www.sharecreators.art
Share Creators is a hyper-growth startup based in Silicon Vally. We are working on a AAA quality design platform, design project management automation tools and design consulting services. 

Our clients including entertainment companies and tech companies around the world. Our proud projects in last are Star Wars, Game of Thrones, Marvel, Diablo, World of Warcraft IP games. 

We are looking for all types of entertainment designers, eg. concept artists, art directors, 3D artists, game engine TD, project managers, engineers etc. Please send Portfolio and resume to Contact@sharecreators.com. CC: Piotr@ShareCreators.com

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Matte Painting Artist [Freelance]

Share Creators
Remote

Job Description

Share Creators is a hyper-growth design startup based in San Francisco, founded in 2018. In the past year, we worked on many famous IP games like Game of Thrones, Star Wars, Lord of the Rings, Diablo, and Marvel games, etc. 

Share Creators also provides an AAA quality design platform that offers full cycle design project management with access to a pool of top artists worldwide. 

We are looking for Matte Painting Artist [Freelance]  to oversee our proud co-developing projects, eg. Star Wars, Marvel, Game of Thrones, Diablo, World of Warcraft IP games. 

If you are not working in the US right now. We encourage you to apply! For all the artists, we are fine to have you freelance with us!

Strong leadership abilities would be a great addition to other competencies for this post. In Share Creators, the path to management position is open to those who display exemplary performance.

Other responsibilities:

  • Own and supervise the high-quality delivery of assigned corresponding projects.
  • Work as an individual contributor to provide AAA quality 2D art.
  • Support, mentor and inspire the art team to deliver overall goals and projects on time.
  • Partner with the Game Director, Production and Art Manager to ensure the team meets business needs.
  • Create, maintain, and enforce the style guide and other high-level documentation.
  • Instigate development best practices with Production Manager and Artists to guarantee delivery of all assets on time.

Skills & Requirements

Basic Qualifications 

  1. 5+ years of game art production experience
  2. Online Portfolio. (Art test may be required.)
  3. Resume. (Send us 3 references are preferred, eg. previous supervisors. We do prefer background checks. )
  4. Highly motivated, demonstrate high Grit level. 
  5. You take initiative to solve problems and you have excellent follow-through. 

Additional Information

Working remotely is an option

How to Apply

Send the required info to contact@ShareCreators.com, CC: piotr@ShareCreators.com

With the email subject: Job Application_(Applied Position Name)

In the email List your portfolio first then list all the supporting information.

5+ years of game art production experience
Online Portfolio. (Art test may be required.)
We may ask for 3 reference letters later to do the background checks. eg. From previous supervisors.

About the Company

 www.sharecreators.art
Share Creators is a hyper-growth startup based in Silicon Vally. We are working on a AAA quality design platform, design project management automation tools and design consulting services. 

Our clients including entertainment companies and tech companies around the world. Our proud projects in last are Star Wars, Game of Thrones, Marvel, Diablo, World of Warcraft IP games. 

We are looking for all types of entertainment designers, eg. concept artists, art directors, 3D artists, game engine TD, project managers, engineers etc. Please send Portfolio and resume to Contact@sharecreators.com. CC: piotr@ShareCreators.com

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Video Game Promotional Art Illustrator

Share Creators
Remote

Job Description

Share Creators is a hyper-growth design startup based in San Francisco, founded in 2018. In the past year, we worked on many famous IP games like Game of Thrones, Star Wars, Lord of the Rings, Diablo, and Marvel games, etc. 

Share Creators also provides an AAA quality design platform that offers full cycle design project management with access to a pool of top artists worldwide. 

We are looking for promotional art illustrators to work on our proud co-developing projects, eg. Star Wars, Marvel, Game of Thrones, Diablo, World of Warcraft IP games. 

Strong leadership abilities would be a great addition to other competencies for this post. In Share Creators, the path to management position is open to those who display exemplary performance.

Other responsibilities:

  • Has strong 2D + 3D skills
  • With a specialty in characters
  • Own and supervise the high-quality delivery of assigned corresponding projects
  • Work as an individual contributor to provide AAA quality concept art
  • Support, mentor and inspire the art team to deliver overall goals and project on time
  • Partner with the Game Director, Production and Art Manager to ensure the team meets business needs
  • Instigate development best practices with Production Manager and Artists to guarantee delivery of all assets on time
  • Work with Marketing and PR in the creation of game/studio promotional art materials, screenshots, and videos to ensure the elements are produced at a high quality representing the artistic vision for the game

Skills & Requirements

Basic Qualifications 

  1. 3+ years of game art production experience
  2. Online Portfolio. (Art test may be required.)
  3. Resume. (Send us 3 references are preferred, eg. previous supervisors. We do prefer background checks.)
  4. Highly motivated, demonstrate high Grit level. 
  5. You take initiative to solve problems and you have excellent follow-through. 
  6. Have a very strong and clear vision for the development of the art team. 
  7. A strong desire to work closely with hyper-growth startups. Understand the differences between startups and big corporations.



Examples of expected art quality

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Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Send the required info to contact@ShareCreators.com, CC: piotr@ShareCreators.com

With the email subject: Job Application_(Applied Position Name)

In the email List your portfolio first then list all the supporting information.

5+ years of game art production experience
Online Portfolio. (Art test may be required.)
We may ask for 3 reference letters later to do the background checks. eg. From previous supervisors.

About the Company

www.sharecreators.art
Share Creators is a hyper-growth startup based in Silicon Vally. We are working on a AAA quality design platform, design project management automation tools and design consulting services. 

Our clients including entertainment companies and tech companies around the world. Our proud projects in last are Star Wars, Game of Thrones, Marvel, Diablo, World of Warcraft IP games. 

We are looking for all types of entertainment designers, eg. concept artists, art directors, 3D artists, game engine TD, project managers, engineers etc. Please send Portfolio and resume to contact@sharecreators.com. CC: piotr@sharecreators.com

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3D Rigging Artist (Full-time and freelance)

Share Creators
Remote

Job Description

Share Creators is a hyper-growth design startup based in San Francisco, founded in 2018. In the past year, we worked on many famous IP games like Game of Thrones, Star Wars, Lord of the Rings, Diablo, and Marvel games, etc. 

Share Creators also provides an AAA quality design platform that offers full cycle design project management with access to a pool of top artists worldwide. 

We are looking for both  3D riggers to oversee our proud co-developing projects, eg. Star Wars, Marvel, Game of Thrones, Diablo, World of Warcraft IP games. 

If you are not working in the US right now. We also encourage you to apply! 

Other responsibilities:

  • Collaborate with the Art director and Art Lead to implement the desired look of CG characters or other assets
  • Very communicative with the leads and modeling artists 
  •  Work with the Rigging Lead/Supervisor to establish a rig that fully supports an animation style that reflects the tone of the film, and maintain the style throughout the film; 
  • Work to create top quality body and facial rigs that meet the desired quality and style;
  • Work closely with the Animation Team to ensure that the productions’ needs are understood and met and that animators have fast, efficient, intuitive puppets;
  • Create and adjust rigging standards;
  • Provide creative ideas and solutions for the film on both a visual and technical level;
  • Be a key contributor to create an engaging animated film of top quality, while managing and reducing the complexities of production;
  •  Be able to flag and solve potential  problems to stay on schedule; 

Skills & Requirements

Basic Qualifications 

  • Willingness to create in a wide range of style
  • Ability to create appealing textures for characters and other assets
  • Strong knowledge of color theory, PBR lighting and stylized texturing techniques
  • Expert in Substance Painter
  • Strong organic and hard surface texturing skills

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Send the required info to contact@sharecreators.com, CC: hr@sharecreators.com

With the email subject: Job Application_3D Rigging Artist

In the email List your portfolio first then list all the supporting information.

3+ years of game art production experience
Online Portfolio. (Art test may be required.)

About the Company

www.sharecreators.art
Share Creators is a hyper-growth startup based in Silicon Vally. We are working on a AAA quality design platform, design project management automation tools and design consulting services. 

Our clients including entertainment companies and tech companies around the world. Our proud projects in last are Star Wars, Game of Thrones, Marvel, Diablo, World of Warcraft IP games. 

We are looking for all types of entertainment designers, eg. concept artists, art directors, 3D artists, game engine TD, project managers, engineers etc. Please send Portfolio and resume to Contact@sharecreators.com. CC: piotr@ShareCreators.com

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2D Spine Animators

Share Creators
Remote

Job Description

Share Creators is a hyper-growth design startup based in San Francisco, founded in 2018. In the past year, we worked on many famous IP games like Game of Thrones, Star Wars, Lord of the Rings, Diablo, and Marvel games, etc. 

Share Creators also provides an AAA quality design platform that offers full cycle design project management with access to a pool of top artists worldwide. 

We are looking for both  spine animators to oversee our proud co-developing projects, eg. Star Wars, Marvel, Game of Thrones, Diablo, World of Warcraft IP games. 

If you are not working in the US right now. We also encourage you to apply! For all the remote artist, we require them to freelance with us for minimum of 2 months then based on performance, we help you relocate to San Francisco.

Strong leadership abilities would be a great addition to other competencies for this post. In Share Creators, the path to management position is open to those who display exemplary performance.

Other responsibilities:

  • Animate a picture by binding it to a bone
  • Output animation data for use in games
  • Rich imagination, good character expression, good sense of rhythm and strong desire to perform, can produce animations according to requirements
  • Partner with the Game Director, Production and Art Manager to ensure team meets business needs.
  • Effectively plan and manage project time, can complete animation efficiently and in high quality within the specified project time

Skills & Requirements

Basic Qualifications 

1.Good animation skills using Spine 

2. Comes with talent for performance and has passion for animation, cheerful personality, sense of humor, good team adaptability and communication skills, dare to be creative, like to communicate, and meet various challenges;

3. Have 3 to 5 years work experience

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Send the required info to contact@ShareCreators.com, CC: piotr@ShareCreators.com

With the email subject: 'Job Application - Spine Animator'

In the email List your portfolio first then list all the supporting information.

3+ years of game art production experience
Online Portfolio. (Art test may be required.)
We may ask for 3 reference letters later to do the background checks. eg. From previous supervisors.

About the Company

www.sharecreators.art
Share Creators is a hyper-growth startup based in Silicon Vally. We are working on a AAA quality design platform, design project management automation tools and design consulting services. 

Our clients including entertainment companies and tech companies around the world. Our proud projects in last are Star Wars, Game of Thrones, Marvel, Diablo, World of Warcraft IP games. 

We are looking for all types of entertainment designers, eg. concept artists, art directors, 3D artists, game engine TD, project managers, engineers etc. Please send Portfolio and resume to Contact@sharecreators.com. CC: piotr@ShareCreators.com

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Senior Hard Surface Weapons Artist

Deviation Games
Los Angeles, CA, USA

Job Description

We are looking for a Senior Hard Surface / Weapons Artist to join our growing team!

Responsibilities:

  • Create high quality models and assets (Weapons and gadgets) in both high-poly and low-poly versions
  • Help team in creating packages for outsource, as well as reviewing and optimizing weapon models provided by outsource
  • Possess the organizational skills and have the expertise to complete weapon models from start to finished textured assets
  • Ability to take direction and to quickly address Art Direction and Animation feedback
  • Must work well with other disciplines in a studio environment

Skills & Requirements

  • 5+ years of AAA experience in a game industry pipeline
  • Expert in 2D/3D Software packages (Maya, ZBrush, Substance Painter/Designer, Mari, Photoshop)
  • Expert in creating materials for models, including experience working with a PBR workflow
  • Highly creative and an expert in both modern and futuristic hard surface design
  • Experience in creating weapon models that are ready for animation
  • Experience working in a fast paced AAA Studio production pipeline
  • Self-motivated problem solver with the ability to work well independently

Preferred Qualifications:

  • 8+ years of experience in the games industry
  • 2+ shipped AAA titles as a weapon/ hard surface artist
  • Ability to quickly learn new software tools and pipelines
  • Experience working in game engines
  • Expert in creating polished models for use in games
  • Expertise in optimizing meshes for games
  • Ability to concept original weapons/gadgets

Online portfolio or demo reel requested. Please include screenshots of your meshes and finished fully textured models.      

Additional Information

Relocation assistance is offered

How to Apply

www.deviationgames.com

About the Company

We’re Deviation Games. Yes, we’re new, and it’s our mission to make the most engaging, innovative games on the planet. Our founders started this company to develop the types of games they themselves want to play. We are looking to build teams of creative inventors, who learn from each other and work on the leading edge of what is possible in video game creation. 

Full time 3D Character Art Director

Share Creators
Remote

Job Description

Share Creators is a hyper-growth design startup based in San Francisco, founded in 2018. In the past year, we worked on many famous IP games like Game of Thrones, Star Wars, Lord of the Rings, Diablo, and Marvel games, etc. 

Share Creators also provides an AAA quality design platform that offers full cycle design project management with access to a pool of top artists worldwide. 

We are looking for 3D art directors to oversee our proud co-developing projects, eg. Star Wars, Marvel, Game of Thrones, Diablo, World of Warcraft IP games. 

If you are not working in the US right now. We also encourage you to apply! For all the remote art lead, we require them to freelance with us for minimum of 2 months then based on performance, we help you relocate to San Francisco.

There are two major jobs that all the Art Directors need to handle. 

1: Providing top tier AAA quality art that serves as an example to the team.

2: Helping our team with insightful feedback to ensure that art production is steadily progressing in the right direction.

Other responsibilities:

  • Own and supervise the high-quality delivery of assigned corresponding projects.
  • Provide clear, concise, consistent and timely visual direction, guidance and feedback across all aspects of art development and character to 3-5 artists
  • Work as individual contributor to provide AAA quality concept art.
  • Support, mentor and inspire the art team to deliver overall goals and project on time.
  • Partner with the Game Director, Production and Art Manager to ensure team meets business needs.
  • Instigate development best practices with Production Manager and Artists to guarantee delivery of all assets on time.
  • Work with Marketing and PR in the creation of game/studio promotional art materials, screenshots, and videos to ensure the elements are produced at a high quality representing the artistic vision for the game.

Skills & Requirements

Basic Qualifications 

•    Minimum of 4 years in a video game or VFX business

•    Ability to work in a team, with good leadership skills and to delegate work accordingly

•    Excellent interpersonal and communication skills with team members

•    Strong modeling, UVing, and texturing skills required

•    Strong knowledge of 3Ds Max and/or Maya, Zbrush, Photoshop, Substance Painter

•    Knowledge of the technical constraints relating to real-time, the 3D engines

•    Ability to work on different artistic styles

•    Willingness to observe, absorb and modify own work based on many avenues of artistic criticism

•    Must be creative, detail-oriented and able to handle multiple projects under pressure

•    Positive attitude and a genuine team player

•    Ability to take direction well

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Send the required info to contact@ShareCreators.com, CC: hr@sharecreators.com

With the email subject: Job Application_(Applied Position Name)

In the email List your portfolio first then list all the supporting information.

5+ years of game art production experience
Online Portfolio. (Art test may be required.)
We may ask for 3 reference letters later to do the background checks. eg. From previous supervisors.

About the Company

www.sharecreators.art
Share Creators is a hyper-growth startup based in Silicon Vally. We are working on a AAA quality design platform, design project management automation tools and design consulting services. 

Our clients including entertainment companies and tech companies around the world. Our proud projects in last are Star Wars, Game of Thrones, Marvel, Diablo, World of Warcraft IP games. 

We are looking for all types of entertainment designers, eg. concept artists, art directors, 3D artists, game engine TD, project managers, engineers etc. Please send Portfolio and resume to Contact@sharecreators.com. CC: hr@sharecreators.com

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Lead Producer (m/f/d)

realworld one
Remote

Job Description

Revolutionize the virtual world and be a part of one of the most extraordinary tech companies from Germany!

Your tasks as Lead Producer (m/f/d) in Freiburg or Berlin include:

  • Manage and oversee the global production team to ensure that all development projects are executed exceptionally well in a timely and high-quality fashion 
  • Ensure that all internal stakeholders have a great experience with their projects through implementing accurate, detailed and reliable collaboration/interaction strategies 
  • Build roadmaps for features, identifying potential critical paths and implementing creative solutions 
  • Provide risk reports for use in risk mitigation and partner messaging 
  • Identify opportunities for improving our project or general workflows 
  • Collaborate closely with a team of talented programmers and artists, while ensuring that all teams are synched and meet the deadlines in place 
  • Manage the short- and long-term capacity of development teams 
  • Work with engineers, designers, artists and the executive team to deliver high-quality products 
  • Grasp the complexity of project planning and implementation, including scope of work, time estimation and resource assignment 
  • Coordinate, mentor and motivate the production department to generate new ideas and solutions

Skills & Requirements

  • 7+ years of experience as a Producer in gaming, film animation/CGI or the AR/VR industry 
  • Outstanding project management skills 
  • Ambitious self-starter that demonstrates initiative and anticipates issues before they develop 
  • Strong analytical, problem-solving and organizational skills 
  • Passion for new technologies; experience in VR/AR projects is a plus 
  • Experience with Jira and Confluence 
  • Extraordinary communication skills with the ability to motivate and to discuss issues in an appropriate manner 
  • Complete fluency in written and spoken English; German skills are a big plus

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

What we offer you:

  • An opportunity to work for a market-leading, hypergrowth tech company with a broad international customer base that is using VR and AR to transform the way they work, learn and research
  • The experience of creating and implementing highly-valuable and innovative technology, while contributing to the long-term growth of a successful tech company
  • Profit from an open and modern work environment with flexible working hours
  • Be a part of a diverse international team with highly-qualified and dedicated colleagues representing over 30 nationalities
  • Bring in your own ideas and actively participate in shaping our company
  • Live in the capital of Germany and enjoy the international environment and vibrant culture of this city
  • Receive a competitive salary, relocation support (if needed) and additional benefits such as team events, company lunches, office snacks, gourmet coffee and a great office location in the heart of Kreuzberg, Berlin

Please apply HERE directly with your outstanding portfolio and join the realworld one team! We look forward to hearing from you!

About the Company

realworld one is the global leader in enterprise virtual (VR) and augmented reality (AR) software solutions, focusing on the life sciences, analytical, diagnostics and medical, pharmaceutical, chemical and processing industries. 

Our customers include several major, well-known companies such as Lonza, ZEISS, Bio-Rad, Becton Dickinson, Beckman Coulter Life Sciences, QIAGEN, Tecan, Hologic and GEA Group among many others.

 

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With our comprehensive scientific and industry expertise, we have developed a systematic approach to implementing VR and AR within the areas of sales and marketing, service and support, research and development, as well as manufacturing and production.

As a spin-off of IKA, a leading manufacturer of laboratory and processing equipment, we are privately funded and are among the largest VR and AR software companies that focus on industry solutions. We have cultivated a vibrant company culture with an international team of more than 250 people at our headquarters in Freiburg im Breisgau (Germany) and at other locations in Berlin (Germany), San Diego (USA), Bangalore (India), and Guangzhou (China). 

We place great value on fostering a creative, performance-driven and employee-centered work environment for everyone – whether your specialty is working with clients, developing cutting-edge technology or crunching numbers! 

Producer (m/f/d)

realworld one
Remote

Job Description

Revolutionize the virtual world and be a part of one of the most extraordinary tech companies in Germany!

Your Responsibilities as Producer include:

  • Building roadmaps for features, identyfying potential critical paths, and implementing creative solutions
  • Setting up schedules, milestones, and budgets
  • Risk management
  • Recognising opportunities to improve our project or general workflows
  • Overlooking a team of talented programmers and artists based in Germany and India; making sure all teams are synced and meet the deadlines in place
  • Collaborating with external teams and vendors

Skills & Requirements

  • 4+ years of experience as a Producer in video games/VR industry
  • Outstanding project and people management skills
  • Strong problem solving and organisational skills
  • Passion for new technologies; experience in VR/AR projects is a plus
  • Experience with Jira and Confluence
  • Extraordinary communication skills, ability to motivate and discuss issues in a diplomatic manner
  • Strong analytical and problem solving skills

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

What we offer you:

  • An opportunity to work for a market-leading, hypergrowth tech company with a broad international customer base that is using VR and AR to transform the way they work, learn and research
  • The experience of creating and implementing highly-valuable and innovative technology, while contributing to the long-term growth of a successful tech company
  • Profit from an open and modern work environment with flexible working hours
  • Be a part of a diverse international team with highly-qualified and dedicated colleagues representing over 30 nationalities
  • Bring in your own ideas and actively participate in shaping our company
  • Live in the capital of Germany and enjoy the international environment and vibrant culture of this city
  • Receive a competitive salary, relocation support (if needed) and additional benefits such as team events, company lunches, office snacks, gourmet coffee and a great office location in the heart of Kreuzberg, Berlin

Please apply HERE directly with your outstanding portfolio and join the realworld one team! We look forward to hearing from you!

About the Company

realworld one is the global leader in enterprise virtual (VR) and augmented reality (AR) software solutions, focusing on the life sciences, analytical, diagnostics and medical, pharmaceutical, chemical and processing industries. 

Our customers include several major, well-known companies such as Lonza, ZEISS, Bio-Rad, Becton Dickinson, Beckman Coulter Life Sciences, QIAGEN, Tecan, Hologic and GEA Group among many others.

 

{video:792315}

With our comprehensive scientific and industry expertise, we have developed a systematic approach to implementing VR and AR within the areas of sales and marketing, service and support, research and development, as well as manufacturing and production.

As a spin-off of IKA, a leading manufacturer of laboratory and processing equipment, we are privately funded and are among the largest VR and AR software companies that focus on industry solutions. We have cultivated a vibrant company culture with an international team of more than 250 people at our headquarters in Freiburg im Breisgau (Germany) and at other locations in Berlin (Germany), San Diego (USA), Bangalore (India), and Guangzhou (China). 

We place great value on fostering a creative, performance-driven and employee-centered work environment for everyone – whether your specialty is working with clients, developing cutting-edge technology or crunching numbers! 

Technical Director - VR Software (m/f/d)

realworld one
Remote

Job Description

Revolutionize the virtual world and be a part of one of the most extraordinary tech companies in Germany!

Your responsibilities as Technical Director - VR Software (m/f/d) include:

  • Manage and oversee our global VR/platform software-development team
  • Establish top-notch technical quality standards for our product with respect to coding standards, performance and scalability of services
  • Critically analyze our technology and development practices with the goals of improving our product quality and team efficiency, as well as fostering a positive work environment
  • Define technical requirements, development strategy and roadmap
  • Be a great communicator at all levels, from working with executive management to interns
  • Coach, mentor and motivate your team to get the best out of everyone
  • Act as an inspiring hiring manager to build up a powerful team of highly-committed enthusiasts
  • Facilitate a smooth production process together with management, technical leads and the customer content team
  • Utilize the most state-of-the-art technology to streamline our processes and to guarantee the best overall benefits for your team and the business as a whole
  • Create and maintain plans for the mitigation of technical risks for multiple development teams

Skills & Requirements

  • Empathetic and charismatic leader with excellent communication skills
  • Many years of experience as a technical leader, preferably in the game industry
  • Previous experience as a technical director would be beneficial
  • Skilled engineer who demonstrates passion for technical solutions with the ability to motivate an international team within an innovative tech company
  • Capable of constructing a client/server codebase from the beginning of a project all the way through to production
  • Experience with Azure Cloud or similar cloud providers
  • Self-motivated personality who demonstrates great commitment and feels responsible for the team
  • Proven experience with Unreal Engine/off-the-shelf engines, as well as native/custom engines; fluent in Blueprints, C# and C++
  • Great track record of shipping several AAA titles; preferably good knowledge of MMO games
  • Experience with VR/AR, other areas of game development and/or UX design would be a plus
  • Excellent communication skills in English; additional German skills are a bonus

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

What we offer you:

  • An opportunity to work for a market-leading, hypergrowth tech company with a broad international customer base that is using VR and AR to transform the way they work, learn and research
  • The experience of creating and implementing highly-valuable and innovative technology, while contributing to the long-term growth of a successful tech company
  • Profit from an open and modern work environment with flexible working hours
  • Be a part of a diverse international team with highly-qualified and dedicated colleagues representing over 30 nationalities
  • Bring in your own ideas and actively participate in shaping our company
  • Live in one of the regions in Europe with the highest quality of life, close to the Black Forest, the Swiss Alps, as well as the gourmet region of France
  • Receive a competitive salary, relocation support (if needed) and additional benefits such as team events, company lunches, office snacks, gourmet coffee and a great office location in the heart of Freiburg

Please apply HERE directly with your outstanding portfolio and join the realworld one team! We look forward to hearing from you!

About the Company

realworld one is the global leader in enterprise virtual (VR) and augmented reality (AR) software solutions, focusing on the life sciences, analytical, diagnostics and medical, pharmaceutical, chemical and processing industries. 

Our customers include several major, well-known companies such as Lonza, ZEISS, Bio-Rad, Becton Dickinson, Beckman Coulter Life Sciences, QIAGEN, Tecan, Hologic and GEA Group among many others.

 

{video:792312}

With our comprehensive scientific and industry expertise, we have developed a systematic approach to implementing VR and AR within the areas of sales and marketing, service and support, research and development, as well as manufacturing and production.

As a spin-off of IKA, a leading manufacturer of laboratory and processing equipment, we are privately funded and are among the largest VR and AR software companies that focus on industry solutions. We have cultivated a vibrant company culture with an international team of more than 250 people at our headquarters in Freiburg im Breisgau (Germany) and at other locations in Berlin (Germany), San Diego (USA), Bangalore (India), and Guangzhou (China). 

We place great value on fostering a creative, performance-driven and employee-centered work environment for everyone – whether your specialty is working with clients, developing cutting-edge technology or crunching numbers! 

Cartoon Cinematic Character Artist [freelance and Full-time]

Share Creators
Remote

Job Description

Share Creators also provides an AAA quality design platform that offers full cycle design project management with access to a pool of top artists worldwide. 

We are looking for experienced Cinematic artists to oversee our proud co-developing projects, eg. Star Wars, Marvel, Game of Thrones, Diablo, World of Warcraft IP games.

If you are not working in the US right now. We also encourage you to apply!  

Responsibilities:

  • Available to create the cinematic character. Be able to do design is a strong advantage.
  • Proficiency in Substance Painter, Maya, ZBrush. etc. Xgen and V-Ray is a must.
  • Desirable to use Xgen to make high-quality hair.
  • Demonstrate both the very technical chops of authoring the hair assets and the more artistic abilities of good design and aesthetic choices.
  • Ensure consistency and quality of your work and be able to match the requirement.
  • Receive feedback and modify work based on art direction
  • Collaborate with concept artists and art direction to create the highest quality assets
  • Work with the Art Director and the broader team in technical/aesthetic problem-solving efforts

Skills & Requirements

  • High attention to detail and the ability to faithfully translate concepts and ideas
  • Proficiency in Substance Painter, Maya, ZBrush. etc. Xgen and V-Ray is a must.
  • Good communication and interpersonal skills and willingness to help everyone excel
  • Solid understanding of cinematic hair creation
  • Ability to work iteratively and dynamically, workflows allow for changes
  • Passion and ability to work as a positive, collaborative, enthusiastic, ambitious and contributing team member with a real desire work with the team to find solutions
  • Portfolio showing off your work

Additional Information

Working remotely is an option

How to Apply

Send the required info to contact@ShareCreators.com, CC: HR@ShareCreators.com

With the email subject: Job Application_(Applied Position Name)

In the email List your portfolio first then list all the supporting information.

3+ years of game art production experience
Online Portfolio. (Art test may be required.)
We may ask for 3 reference letters later to do the background checks. eg. From previous supervisors.

About the Company

www.sharecreators.art
Share Creators is a hyper-growth startup based in Silicon Vally. We are working on a AAA quality design platform, design project management automation tools and design consulting services. 

Our clients including entertainment companies and tech companies around the world. Our proud projects in last are Star Wars, Game of Thrones, Marvel, Diablo, World of Warcraft IP games. 

We are looking for all types of entertainment designers, eg. concept artists, art directors, 3D artists, game engine TD, project managers, engineers etc. Please send Portfolio and resume to Contact@sharecreators.com. CC: piotr@ShareCreators.com

{image:666380} {image:666381} {image:666382}
  

Full-time Hard surface & Weapon Concept Artists

Share Creators
Remote

Job Description

Share Creators also provides an AAA quality design platform that offers full cycle design project management with access to a pool of top artists worldwide. 

We are looking for an experienced Senior Hard Surface& Weapon Concept Artists to work on our proud co-developing projects, eg. Star Wars, Marvel, Game of Thrones, Diablo, World of Warcraft IP games.

If you are not working in the US right now. We also encourage you to apply! For all the remote art lead, we require them to freelance with us for a minimum of 2 months then based on performance, we help you relocate to San Francisco.

Responsibilities:

  • Contribute to creating weapons, attachments, and equipment at the highest quality for in-game and promotional uses either through Concept painting, Modelling, Texturing, Designing, and Rendering.
  • Ensure consistency and quality of your work and be able to match that to the rest of the game.
  • Receive feedback and modify work based on art direction
  • Collaborate with concept artists and art direction to create the highest quality assets
  • Work with the Art Director, the Lead Weapons Artist, and the broader team in technical/aesthetic problem-solving efforts

Skills & Requirements

  • High attention to detail and the ability to faithfully translate concepts and ideas
  • Functional knowledge of articulation and a mechanical aptitude
  • Good communication and interpersonal skills and willingness to help everyone excel
  • Strong understanding of form and silhouette
  • Ability to work iteratively and dynamically, workflows allow for changes
  • Passion and ability to work as a positive, collaborative, enthusiastic, ambitious, and contributing team member with a real desire work with the team to find solutions
  • 3+ years of experience making models for games
  • Shipped a AAA title as a Hard Surface Artist
  • Portfolio showing off your work

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Send the required info to contact@ShareCreators.com, CC: HR@ShareCreators.com

With the email subject: Job Application_(Applied Position Name)

In the email List your portfolio first then list all the supporting information.

3+ years of game art production experience
Online Portfolio. (Art test may be required.)

We may ask for 3 reference letters later to do the background checks. eg. From previous supervisors.

About the Company

www.sharecreators.art
Share Creators is a hyper-growth startup based in Silicon Vally. We are working on a AAA quality design platform, design project management automation tools, and design consulting services. 

Our clients including entertainment companies and tech companies around the world. Our proud projects in last are Star Wars, Game of Thrones, Marvel, Diablo, World of Warcraft IP games. 

We are looking for all types of entertainment designers, eg. concept artists, art directors, 3D artists, game engine TD, project managers, engineers, etc. Please send Portfolio and resume to Contact@sharecreators.com. CC: HR@ShareCreators.com

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Intermediate Level Artist

Sharkmob
Sweden

Job Description

Do you want to be part of creating a whole new world? Well then you should come and join us because that is precisely what we're doing!

At Sharkmob we believe in a creative workflow - making sure that everyone contributes to the final look and feel of the world, it’s a team effort! As a Level Artist you will work together with Art and Narrative to create believable 3D environments.  

Your responsibility will be building gameplay spaces with a focus on environmental storytelling together with Level Designers. Collaborate with Tech and Prop Art teams to push visuals to new heights using cutting edge UE5 tech. 

Skills & Requirements

Requirements:

  • Relevant portfolio
  • Involved in shipping at least 1 AAA Game
  • 3+ years experience within Level Art/Set Dressing, using game engine
  • Deep understanding of art fundamentals such as form, proportion and color theory
  • Proficiency in modeling/texturing software, great knowledge of PBR and content optimization
  • Understanding of game content creation workflows including different modelling and propping techniques

It's a plus if you have:

  • Experience with outsourcing
  • Knowledge of UE4 and Blueprints
  • Experience with lighting in game engine
  • Understanding of architecture and design fundamentals

How to Apply

Please apply here!

About the Company

Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”  

Have fun making games

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.

Share the ownership

We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.

Make smart decisions

We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!

Senior Visual Designer

Sharkmob
Sweden

Job Description

"The vision is to make an UI that is integrated with the world, not only an afterthought. My mission is to make UI a natural part of the game design process, as it should be!" - Lars Vincent, Art Director.

As a visual designer, your responsibility is to make sure the game is playable. How do you ensure this? Well, this should not come as a surprise for you - but obviously the game design and gameplay must harmonize. You will make this happen through your amazing communication skills, working closely with game designers, creative directors, character artists, animators... Everyone that needs to be involved making sure you can build a user interface that works with the game!

We have three games in the making. There is going to be a lot of opportunities to explore and push the boundaries for what is possible within UI for all the games. You will either be a part of a brand new UI team or an established one. Exciting, right?

Skills & Requirements

Requirements

  • Exceptional grasp of colour, form and function as well as visual hierarchy
  • Awesome skills in Adobe creative suite
  • Experience within motion graphics
  • An active and up to date portfolio
  • Unhindered in English, both written and spoken

That little extra

  • Unreal or 3D
  • Experience within the gaming industry

Additional Information

Relocation assistance is offered

How to Apply

Please apply here!

About the Company

Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”  

Have fun making games

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.

Share the ownership

We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.

Make smart decisions

We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!

Senior Prop Artist

Sharkmob
Sweden

Job Description

We are looking for an Senior Prop Artist with great team spirit and good technical knowledge! A genuine interest for creating 3D Art is expected - this is why you got in to the business, right? You would be a part of a team working on a completely new game, due to this we trust you - as a senior - to be a mentor for juniors and a sounding board for others.

You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability and performance.

Skills & Requirements

Requirements:  

  • 4+ Years of Experience within the field 
  • At least one shipped AAA title
  • Experience with outsourcing
  • Great knowledge of game engines, understanding of metadata, Blueprints and performance.
  • Proficiency in 3D software (3dsMax, Maya or equivalent)
  • Proficiency in a texturing software such as Substance Painter and/or Substance Designer. Photoshop is a plus but not required.
  • Excellent understanding of art and design fundamentals – Form, Function, Proportion and Scale
  • Great practical knowledge of PBR
  • Experience with mentoring

It’s a plus if you have:  

  • Experience with Unreal Engine 4 in particular
  • Experience with photogrammetry

Additional Information

Relocation assistance is offered

How to Apply

Please apply here!

About the Company

Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”  

Have fun making games

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.

Share the ownership

We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.

Make smart decisions

We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!

Senior Animator (Full time or Freelance) (m/f/d)

Deep Silver FISHLABS
Hamburg, Germany

Job Description

Our team needs a Senior Animator to create memorable gameplay and cinematic moments through acting and combat. From you, on a senior level, we expect someone who has so much experience that you are able to solve most of the problems on your own and your colleagues do recognize you as a powerhouse of knowledge within your discipline and related areas.

Responsibilities:

  • Work with our Art Director and internal animators to maintain the visual direction for movement in the game.
  • Broadcast the technical needs of the animation department
  • Animate assets for use in game
  • Develop and animate in-game cinematic scenes with strong camera compositions
  • Work with combat and game designers on combat move specifications, gameplay animations for affordances and art direction for all of these
  • Administer animation assets developed both internally and by third parties
  • Interact with Technical Artists and Technical Animators to understand Character Animation Pipeline
  • Develop and adhere to quality review processes
  • Oversee 3rd parties in the production of animation assets

Skills & Requirements

  • 5+ years of game development experience
  • At least 2 shipped titles on present or previous generation hardware (PS3/4, X360/ONE, PC)
  • Demonstrated ability to work effectively with cross-functional teams
  • Understanding of implementing animations in game
  • Deep experience with Maya
  • Deep understanding of anatomy and motion
  • Experience with Motion Builder and mocap data editing techniques
  • Deep understanding of ‘mocap’ pipelines and its necessities
  • Experience on digital doubles and facial capture
  • Ability to prioritize and manage tasks to meet deadlines
  • Clear communication skills

The ideal candidate will also have

  • Good technical understanding of game engines (especially Unreal).
  • Experience with 2D and 2.5D animation pipelines.
  • Experience with creating stylized key framed animation

Additional Information

Relocation assistance is offered

How to Apply

Did we spark your interest? We are looking forward to your application. Simply click here
If you have any further documents which you think might be worth sharing to underline your background and talents, we are happy to receive them as well. If you have questions regarding the application just drop us an e-mail at jobs@dsfishlabs.com. An application via our online tool is preferred.

About the Company

We are just as passionate about our games as we are about their creators (Could that be you?!). Your job comes with personal responsibility, freedom and short decision-making routes. And most importantly - A motivated, international team full of fellow gamers.
The studio is located in a bright, modern office, right in the center of Hamburg. With a selection of benefits for all our staff: Including discounted gym membership, fresh fruit and a variety of free drinks. A healthy work-life balance is important to you? For us too! That’s why we are also awarded as a family-friendly workplace. Coming from abroad? No problem! We also offer relocation packages.

Sounds good? Take a look here: www.dsfishlabs.com

For more than 15 years at Deep Silver FISHLABS we have been creating award-winning, chart-topping games that have been brought to life on millions of screens. At our core, we are a Studio for gamers, by gamers, and a reference in developing premium games with deep and engaging experiences across platforms.

As part of Koch Media and alongside our Deep Silver sister studios across the globe, we create stunning immersive experiences that inspire millions of players worldwide.

We are looking to continue building on our success with humble but talented and creative people who have a passion for making outstanding games and want to be at the forefront of gaming.

Are you ready for the challenge? Join us! This is going to be a thrilling ride.

Senior VFX Artist (m/f/d)

Deep Silver FISHLABS
Hamburg, Germany

Job Description

We are an experienced, passionate and professional team that works together with our sister studio DS Dambuster on a AAA first-person action game for consoles and PC.

Our team shares a strong vision, is open-minded, and vividly discusses ideas, feedback, and concerns. Together we strive to create games we can be proud of and grow both on a professional as well as on a personal level.

  • Work as part of a small art team with lots of autonomy and creative ownership
  • Elevate the project’s gameplay through stunning effects that convince on both an aesthetic and technical level
  • Coordinate with our co-dev partner on technical constraints and requirements

Skills & Requirements

  • Strong overall familiarity with Unreal Engine 4 Particle Systems and Materials
  • 5+ years of experience creating real-time visual effects for games, with at least one shipped title as a key contributor for VFX
  • Ability to work in a photorealistic style, but also adapt to a variety of art styles as required by our projects
  • Enthusiasm for creating dynamic, visceral combat and ability effects
  • Strong familiarity with contemporary 3D and 2D software for the creation of game effect textures and meshes, such as Houdini, Substance Designer, Embergen and others (e.g. 3dsMax)
  • Great understanding of color, contrast, and composition
  • Formidable understanding of animation fundamentals to create compelling movement and flow
  • Keen understanding of common performance concerns, and the ability to navigate them with one eye on the big picture and context of where your effects will be used.
  • Great communication and self-organization skills
  • Knowledge of Unreal Engine Blueprints is a strong plus

Please provide an up to date online portfolio or video reel demonstrating your proficiency in realtime VFX.

Additional Information

Relocation assistance is offered

How to Apply

Did we spark your interest? We are looking forward to your application. Simply click here and apply by uploading your CV.
If you have any further documents which you think might be worth sharing to underline your background and talents, we are happy to receive them as well. If you have questions regarding the application just drop us an e-mail at jobs@dsfishlabs.com. An application via our online tool is preferred.

About the Company

We are just as passionate about our games as we are about their creators (Could that be you?!). Your job comes with personal responsibility, freedom and short decision-making routes. And most importantly - A motivated, international team full of fellow gamers.
The studio is located in a bright, modern office, right in the center of Hamburg. With a selection of benefits for all our staff: Including discounted gym membership, fresh fruit and a variety of free drinks. A healthy work-life balance is important to you? For us too! That’s why we are also awarded as a family-friendly workplace. Coming from abroad? No problem! We also offer relocation packages.

Sounds good? Take a look here: www.dsfishlabs.com

For more than 15 years at Deep Silver FISHLABS we have been creating award-winning, chart-topping games that have been brought to life on millions of screens. At our core, we are a Studio for gamers, by gamers, and a reference in developing premium games with deep and engaging experiences across platforms.

As part of Koch Media and alongside our Deep Silver sister studios across the globe, we create stunning immersive experiences that inspire millions of players worldwide.

We are looking to continue building on our success with humble but talented and creative people who have a passion for making outstanding games and want to be at the forefront of gaming.

Are you ready for the challenge? Join us! This is going to be a thrilling ride.

Senior Sound Designer (m/f/d)

Deep Silver FISHLABS
Remote

Job Description

Taking over audio responsibility for a co-development project in collaboration with the Deep Silver Dambuster audio team in Nottingham. After stepping in and closing that task you will join the Fishlabs audio team to work on the next amazing unannounced title developed with Unreal Engine and Fmod or Wwise.

This is a permanent position based in Hamburg, Germany, and requires working onsite but remote work could be seriously considered for an agreed period. We kindly ask you to apply with your CV and cover letter in English. Applications without sound effect demo-reel won´t be considered.

  • Create top notch sound effects using studio/foley recordings, synthesis and commercial material
  • Sound design for cinematics and in-game cutscenes
  • Verify assets are optimized for better performance across all platforms
  • Use Wwise and in-house tools to implement assets while ensuring they perform as intended in game
  • Sharing knowledge with the audio team and collaborating proactively with other departments, advocating your audio craftmanship and educating the rest of production when needed
  • Championing the goals set with the Audio Director
  • Make sure documentation for audio features is continually updated

Skills & Requirements

You are a creative, curious and quality driven senior sound designer who is passionate about his craft.  Solving problems, organizing and improving workflows is based on your extensive experience no problem and makes you a trusted adviser. You have very good communication skills in English (our company language) both written and spoken. You are a team player and you can easily collaborate with your peers. 

  • Several years of sound design experience from the video game industry
  • Experience working with Wwise
  • Experience with recording (both studio/field recording techniques), signal flow, processing and mixing
  • Extensive knowledge of DAW tools like Reaper, Pro Tools or Nuendo
  • Experience creating and mixing surround content
  • Understanding of the technical audio constraints regarding audio implementation, on current console platforms & PC
  • A passion for games
  • A proven track record
  • Relevant degree in a Music/Audio field, or the equivalent work experience
  • Experience working with Unreal Engine and Blueprints is a plus
  • Having worked on a AAA game is a plus
  • Database knowledge like Hansoft, Jira is a plus

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Did we spark your interest? We are looking forward to your application. Simply click here and apply by uploading your CV.
If you have any further documents which you think might be worth sharing to underline your background and talents, we are happy to receive them as well. If you have questions regarding the application just drop us an e-mail at jobs@dsfishlabs.com. An application via our online tool is preferred.

About the Company

We are just as passionate about our games as we are about their creators (Could that be you?!). Your job comes with personal responsibility, freedom and short decision-making routes. And most importantly - A motivated, international team full of fellow gamers.
The studio is located in a bright, modern office, right in the center of Hamburg. With a selection of benefits for all our staff: Including discounted gym membership, fresh fruit and a variety of free drinks. A healthy work-life balance is important to you? For us too! That’s why we are also awarded as a family-friendly workplace. Coming from abroad? No problem! We also offer relocation packages.

Sounds good? Take a look here: www.dsfishlabs.com

For more than 15 years at Deep Silver FISHLABS we have been creating award-winning, chart-topping games that have been brought to life on millions of screens. At our core, we are a Studio for gamers, by gamers, and a reference in developing premium games with deep and engaging experiences across platforms.

As part of Koch Media and alongside our Deep Silver sister studios across the globe, we create stunning immersive experiences that inspire millions of players worldwide.

We are looking to continue building on our success with humble but talented and creative people who have a passion for making outstanding games and want to be at the forefront of gaming.

Are you ready for the challenge? Join us! This is going to be a thrilling ride.

Sr. Character Artist

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission

As a Senior Character Artist you will work as a key member of the character art team to create high quality and detailed character designs. These assets are based on game requirements, technical capabilities of the gaming platform and product scope. Individual must have a basic understanding of anatomy and proportions as it translates to 3D modeling, and mesh deformation. Takes initiative to learn and adapt to new team practices based on evolving technologies. Can work in a multidiscipline work atmosphere, alongside other Character Artists and with the Lead Character Artist while under time constraints.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:    

  • Collaborate with the Art Director and Concept Artists to develop look and feel of assets.
  • Create awesome characters that are efficient, built to scale and satisfy budgetary requirements.
  • Manage a number of assets and prioritize tasks.
  • Maintain and share extensive knowledge pertaining to military gear, uniforms and equipment.  
  • Work with Technical Art Director to understand budgetary requirements and ensure that the characters created fulfills these requirements.
  • Receive feedback and modify work based on direction.
  • Provide feedback to improve the tools.
  • Follow schedules and meet deadlines.
  • Understand mesh topology and edge loops as it translates to efficient modeling practices for in-game characters, and is experienced building highly detailed characters.
  • Understanding of 3d scan as a foundation for organic or hard surface model workflows.
  • Good understanding of UV coordinate space, texturing, and memory budgets.
  • Thorough working knowledge of Maya, Zbrush, and Substance Painter.
  • Understands the principles and practices of physically based workflows and texturing.
  • Promote a positive work environment through high personal and performance standards.                                                                                                                   

Skills & Requirements

Player Profile:

  • Prior Experience/Previous Positions related to current position:
  • 4-6+ Years of directly related experience in gaming.
  • Performed similar role on at least 1 published game title.
  • High level of proficiency using Maya to create detailed characters to scale and accuracy.
  • Proven ability to create detailed Zbrush or Mudbox models.
  • Candidate must have experience using Substance Painter, and Photoshop to create hyper realistic textures for next gen materials.
  • Experienced in 3D character concepts and development process.
  • Experience is working from Scan data.
  • Candidate must be proactive and work well in a large team environment and have excellent communication skills.
  • Candidate must have experience creating efficient and clean models with proper UV layout inside Autodesk Maya
  • Radiant experience a plus.
  • Properly estimate time to complete work, manages competing priorities and builds in buffers.
  • Verify art asset performance and appearance in the game engine.

Extra Points:

  • An understanding of weighting and animation principles
  • Able to rapid prototype and help conceptualize character designs
  • Experience with scan data.
  • Experience with Marvelous Designer

Additional Information

Relocation assistance is offered

How to Apply

Please follow this link to apply: 

https://careers.activision.com/job/R001478/Senior-Character-Artist-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Sr. Lighting Artist

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission

As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and our team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams. We move fast, and in-order to join our ranks, please see the below criteria.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director and Lighting Lead for campaign and multiplayer.

Ensure a high level of quality while maintaining a full production load.

Ensure that lighting assets meet runtime and disk budgeting requirements.

Anticipate, identify, and report any potential production problems and communicate those to the Lead.

Work collaboratively with other departments, especially Environment, Character, and VFX.

Work in and maintain an efficient organization structure for all lighting assets.

Stay current with industry lighting techniques.

Skills & Requirements

Player Profile

Minimum Requirements:

Bachelor’s degree, or equivalent art portfolio.

6 years in the video game industry.

Strong understanding of lighting fundamentals.

Knowledge of color theory and strong sense of light and shadow.

Understanding of composition and the ability to enhance mood with lighting.

Effectively use Color Grading and Post Effects to enhance the final image.

Working knowledge of industry standard rendering concepts and processes.

An eye for perfection.

Working knowledge of creating lighting within a pre-baked light-map pipeline.

Unreal, Unity, Proprietary Engines experience.

Extra Points:

Experience with one or more scripting/programming languages.

Experience with PBR & HDR lighting.

Knowledge of photography principals and image correction techniques.

Experience playing Call of Duty or Similar First-Person-Shooters.

Additional Information

Relocation assistance is offered

How to Apply

Click on the following link to apply:

https://careers.sledgehammergames.com/job/R001477/Senior-Lighting-Artist-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Sr. VFX Artist

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission

As a Senior VFX Artist you will display a proven record of delivering high-quality VFX art, fierce art skills in composition and timing, an in-depth knowledge of game development and be willing to jump on any problem we throw your way. That could mean anything from working with designers to improve the feel of gameplay, working with environment artists to heighten the games atmosphere or collaborating with engineers to develop VFX tools. A willingness to jump in and learn fast is a vital part of this role.

  • Creating stunning visuals effects for the FPS genre using proprietary real time particle systems.
  • High standards of artist skill in creating texture assets for effects.
  • A critical eye and appreciation of cinematics when placing effects.
  • Finding and dealing with technical issues using performance metric tools.
  • Creatively solving technical issues as they arise.
  • Working with Level Designers, Team Leads and directors to create FX for stunning environments and compelling moments.

Skills & Requirements

Player Profile

Minimum Requirements:

  • Bachelor of art degree or equivalent industry experience and training.
  • At least 5+ years of visual effects development on console hardware (Xbox One, PS4, PC).
  • Strong overall artistic ability in visual effects.
  • Experience with and a good working knowledge of the limitations and expectations of current/next generation hardware.
  • Excellent working knowledge of Maya/Max, Houdini and Photoshop
  • Experience with other engines toolsets such as Unreal, Unity and proprietary game engines.
  • Experience collaborating with graphic programmers and mentoring other artists.

Extra Points:

  • Strong background in modeling, animation and/or traditional art.
  • Experience with creating high-end rendering of particle effects and fluid dynamics.
  • Experience with Substance Painter, FumeFX, Maya Fluids or similar.
  • Experience and comfort with one or more scripting/programming languages.

Additional Information

Relocation assistance is offered

How to Apply

Click on the following link to apply:

https://careers.sledgehammergames.com/job/R001516/Senior-VFX-Artist-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Associate Environment Artist

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission

 As an Associate Environment Artist, you will build and texture awe inspiring environments.  If you have a passion for creating game art, please apply online.

Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating.

Sledgehammer Games has a state-of-the-art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:   

  • Creates believable, photo-realistic 3D models and textures from concept art and photo reference.
  • Assembles, edits, and optimizes highly detailed 3D environments.
  • Troubleshoots technical and artistic issues.
  • Communicates effectively with team members, production and management to ensure that project goals are met.

Skills & Requirements

Player Profile

Minimum Requirements:

  • 1+ years of experience creating high-quality 3D art assets and levels for AAA games.
  • Ability to create realistic 3D props, environments and textures from concept art and photo reference.
  • Ability to receive, give, and apply feedback effectively while maintaining a positive attitude.
  • Understanding of lighting, color and scene composition.
  • Basic understanding of physically based shaders.
  • Proficient in next-gen asset creation.
  • Proficient in Maya or 3ds Max, Photoshop and Substance Painter.
  • Self-driven, dedicated to advancing your craft, and eager to learn new techniques and software.
  • Passionate about games; take pride in everything you do and have a positive attitude.

 Extra Points:

  • Experience with a level editor (i.e. Unreal, Unity, Frostbite, Radiant, etc.)
  • Foundation in traditional art with ability of concepting ideas.
  • Familiarity with Substance Designer
  • Familiarity with Zbrush
  • Exceptional visual and technical understanding of 3D modeling and texturing.
  • Architecture, photography, photogrammetry or cinematography experience.

How to Apply

Click on the following link to apply:

https://careers.activision.com/job/R003802/Associate-Environment-Artist-Temporary-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Sr. Technical Artist

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission

As a Senior Technical Artist, will provide support building and delivering key technologies and workflows that enable artists and designers to quickly implement visual content into our games. The ideal candidate will have a strong eye for art quality and knowledge of real-time requirements and constraints. He or she will act as a bridge between art and engineering demonstrating superior communication skills to facilitate problem solving between departments while adding new ideas, new techniques and working with the latest technologies to create world-class games. 

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:   

Establish consistent and optimal best practices

Consistently push content creation to maximum potential

Create tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity

Collaborate with other Technical Artists to improve studio tools and pipelines.

Proactively identify problems, propose solutions and seek out buy-in from the team regarding implementation strategy

Skills & Requirements

Player Profile

Minimum Requirements:

Advanced understanding of one or more commercially available real-time engines (e.g. UE4, Unity, CryEngine).

Artistic eye with advanced understanding of the creation & integration of 3D art

Advanced understanding of modern DCC tools

Shipped at least 2 AAA titles from start to finish on multiple platforms (e.g. PS4, Xbox-One.)

Excellent communication skills, especially with regards to illustrating technical processes.

Proficiency with Python, HLSL,GLSL

Extra Points:

C++ experience or Computer Science degree

Extensive portfolio with examples of professional work (e.g. art, scripts, tools, simulations, etc.)

Blueprint or asset scripting abilities.

Has trained or mentored others.

Additional Information

Relocation assistance is offered

How to Apply

Click on the following link to apply:

https://careers.activision.com/job/R004083/Sr-Technical-Artist-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Sr. Animator

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission

As a Senior Animator, you will become part of a tight-knit team that prides itself on creating in-game and cinematic animations that are complex and believable. Working with the department lead, you will receive shot assignments or animation tasks that contribute to furthering understanding of character and/or action and advance the emotional and gameplay goals of the project. Completing your work will require you to build relationships with many production disciplines, such as Design, Engineering, and Environment, as you all collaborate to achieve the best visual and narrative results for each game.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic.

Demonstrate a strong understanding of camera animation and cinematic framing, as well as shot continuity and facial animation.

Respond well to feedback and be willing to iterate multiple times to achieve the polish level we need to deliver AAA titles.

Troubleshoot tool implementations and spearhead workflow improvements in order to increase the efficiency and creativity of the team.

Skills & Requirements

Player Profile

Minimum Requirements:

5 years professional animation experience

2+ years of experience specifically as a game animator

Knowledge of Cinematic and Motion Capture Editing and cleanup

Strong animation fundamentals with a focus on human movement

Ability to adapt to new tools and tech

Expert animating in the Maya environment

Strong problem-solving skills both technical and cross-department

Ability to mentor Junior Animators

Ability to think philosophically about character movement

Extra Points:

An understanding of character creation (modeling, texturing, and rigging) is a bonus.

An interest in participating in live previs shoots to help clarify tone, choreography, and pacing for mocap actors.

Additional Information

Relocation assistance is offered

How to Apply

Click on the following link to apply:

https://careers.activision.com/job/R003635/Sr-Animator-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Animator

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission 

As a Mid-Level Animator, you will become part of a tight-knit team that prides itself on creating in-game and cinematic animations that are complex and believable. Working with the department lead, you will receive shot assignments or animation tasks that contribute to furthering understanding of character and/or action and advance the emotional and gameplay goals of the project. Completing your work will require you to build relationships with many production disciplines, such as Design, Engineering, and Environment, as you all collaborate to achieve the best visual and narrative results for each game.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic.
  • Demonstrate a strong understanding of camera animation and cinematic framing, as well as shot continuity and facial animation.
  • Respond well to feedback and be willing to iterate multiple times to achieve the polish level we need to deliver AAA titles.
  • Troubleshoot tool implementations and suggest workflow improvements in order to increase the efficiency and creativity of the team.

Skills & Requirements

Player Profile

Minimum Requirements:

  • 3+ years professional animation experience
  • 1+ shipped game title credit
  • Knowledge of cinematic and motion capture editing and cleanup
  • Strong animation fundamentals with a focus on human movement (timing, weight, balance)
  • Ability to adapt to new tools and tech
  • Fluent in Maya
  • Strong problem-solving skills both technical and cross-department
  • Ability to mentor Junior Animators
  • Ability to think philosophically about character movement

Extra Points:

  • An understanding of character creation (modeling, texturing, and rigging) is a bonus.
  • An interest in participating in live previs shoots to help clarify tone, choreography, and pacing for mocap actors.

How to Apply

Click on the following link to apply:

https://careers.activision.com/job/R003636/Animator-Temporary-Sledgehammer-Games?vt=e

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Lead Concept Artist [Unannounced Open World Game (AAA)] (434)

Ubisoft Reflections
UK

Job Description

Job Description

Lead, mobilise and develop an art team within a collaborative multidiscipline environment; define and track the schedule for the team, manage and mentor team members, and be a key player in the artistic style of the project.

Leadership Responsibilities

  • Build an effective team to ensure it is fully resourced, a manageable size and a good mix of levels and foster the team player culture;
  • Plan, prioritise and set inspiring objectives for your team members all year long;
  • Empower your team members with clear expectations and hold them accountable for their key results;
  • Provide your team members with ongoing and meaningful feedback on performance and development -- ensuring positive acknowledgement of all achievements, both big and small;
  • Engage and positively influence team members and stakeholders around a vision;
  • Navigate through ambiguity and embrace change with a positive mindset;
  • Create the environment for initiatives and ideas to emerge and grow;
  • Care about people: be exemplary and supportive;

Job Responsibilities

  • Develop performance and expertise within their team while furthering their own knowledge and expertise;
  • Participate in interviews and ensure proper staffing and team make up;
  • Prioritise, plan and organise their own work and their teams work in conjunction with the Producer/Associate Producer;
  • Produce schedules alongside the Producer in respect of constraints;
  • Long term planning in anticipation of gates and milestones;
  • Hold regular team updates (‘scrums’) and update Producer/Associate Producer;
  • Be the main contact for a collaborating studio or outsource partner;
  • Review and deliver work in accordance with the project's artistic direction and deadlines;
  • Report to the Producer/Associate Producer on the progress of work and any issues relating to the project;
  • Find relevant solutions to problems encountered in their work;
  • Rapidly pivot with changes in production and timelines given by the Producer/Associate Producer;
  • Create Art Bible and Style guild in collaboration with the Art Director, setting the vision and direction;
  • Identify and set up best practices;
  • Conduct any ad-hoc tasks when required.

Skills & Requirements

Skills and Knowledge

  • Excellent drawing and conceptualisation skills with an ability to adapt to established styles;
  • A strong understanding of the fundamentals including anatomy, shape/form language, architecture and design;
  • Solid knowledge of fundamental illustration skills including composition, perspective and colour theory;
  • Strong working knowledge of Photoshop;
  • Good working knowledge of relevant 2D and 3D software;
  • Strong interpersonal and communication skills;
  • Strong leadership, team and people management skills;

Relevant Experience

  • 5 years’ minimum experience in Art or any other relevant experience;
  • Shipped at least 2 games, preferably with 1 game being AAA on a next generation console;
  • Bachelor’s degree in any art based subject or any other relevant training is a plus.

Additional Information

Relocation assistance is offered

How to Apply

CLICK HERE TO APPLY

About the Company

Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Tools Technical Artist

Stellar Entertainment Software
UK

Job Description

Are you keen to discover your true potential in a well supported role that allows you to focus on what you do best?

With the level of skills you now possess you could be bringing your artistic vision to life in AAA games millions of people will see, working with inspiring, like-minded people and using the latest and best tech in the industry.

Stellar Entertainment is a group of ambitious, collaborative and passionate developers supported by industry veterans dedicated to creating an empowering, family first working environment. 

We are looking for a SENIOR TECHNICAL ARTIST to play a lead role on a AAA level project, working on cutting edge graphics and visual effects systems to redefine industry benchmarks.

Remember that job you dreamed about when you were starting out?  This is it.


We have exciting next-gen projects lined up with the aim of creating a truly AAA experience pushing the boundaries in UE4 & UE5.

As a Tools Technical Artist we are looking for someone with skills in some of the following areas: Python scripting, C++, and general scripting/programming languages.

We are looking for people with experience of working on published console titles with a wide knowledge of industry tools. Familiarity with art creation pipelines, asset exporting, process automation and procedural creation is essential.

You will be part of a dynamic team whose key responsibility is to push for quality and efficiency wherever possible. Your role works across all art and design teams as well as engineering disciplines to help define and assist flexible content pipelines, working collaboratively on new cutting edge features, whilst always searching for ways we can improve.

Responsibilities

  • Support the Art Team with their technical needs, liaising with engineering
  • Stay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes
  • Participate in the development of technology road maps and tools
  • Optimise content for memory and performance but retaining visual quality
  • Be aware of potential risks to the project and bring it to the attention of management
  • Collaborate with team leads to identify and develop art production processes and technologies that meet artists’ needs for creating high quality art with limited resources
  • Collaborate to decide on the best working practices
  • Be a reference for the team in relation to technical art, find and develop solutions to complex issues that arise
  • Provide feedback and advise team members on the project
  • Support the Art Director, Technical Director and Lead Artist in any ad hoc tasks and duties

Skills & Requirements

  • Excellent interpersonal and communication skills
  • Good knowledge of multiple art and animation pipelines
  • Expert knowledge in scripting/programming languages such as Python, Max Script, , C++
  • Experience in UE4 (or similar game engine)
  • Experience in industry standard art tools such as 3DS Max/Maya
  • Experience in Houdini is a big positive
  • Excellent time management and prioritisation skills

Experience

  • 5 years’ minimum experience in technical art or other relevant experience
  • Worked on at least 1 game within the technical art discipline, preferably a AAA title
  • Bachelor’s degree in art, design, technical discipline or other relevant training

Additional Information

Relocation assistance is offered

How to Apply

We welcome applications from candidates already eligible to work in the UK or those that can apply for a visa granting permission to work in the UK. We will also consider applications from those requiring sponsorship.

Please send us an email with the job description in the subject line, and attach your CV and portfolio.
Contact email: Contact@StellarEntertainment.Software 

About the Company

Stellar Entertainment is a video game development studio based in Guildford, Surrey at the heart of a thriving community of game developers and publishers. We are a group of ambitious, collaborative and passionate developers supported by industry veterans with a collectively diverse and impressive softography, dedicated to creating an empowering, family first working environment.  
We have recently released Need For Speed Hot Pursuit Remastered and Burnout Paradise Remastered to critical acclaim across multiple platforms.
Having worked on a string of hits, winning lots of awards, we know what it takes to ship quality entertainment. We are a focused, motivated, innovative team that puts game entertainment front and centre of all that we do.


Excellence 
We approach everything we do with the single-minded goal of being the best. We will take on the difficult work so that those who have a vested interest in what we create – both our partners and our players – can enjoy an unparalleled experience.

 
Determination 
Whether it’s the creation of our games, the development of collaborations with high profile industry partners or the building of a long-term future for our studio, we have what it takes to do amazing work every day.

 
Compassion 
Making games is a team sport and we know our team performs at its best when our people can work in a culture of trust and flexibility and feel they have the freedom to take care of all the other important aspects of their lives, as well as their work.

Spanish Linguistic Specialist/ LQA

Streamline Studios
Remote

Job Description

  • Localizing the games into the Spanish language.
  • Website localization and video subtitling.
  • Identifying spelling, grammar, punctuation mistakes and other Spanish language errors in the game.
  • Looking for inconsistencies in texts and inaccurate translations.
  • Hunting for wrong or missed-out content.
  • Reporting bugs, language errors and making improvement suggestion.

Skills & Requirements

  • High school diploma or equivalent.
  • Native level in Spanish and fluent in English, particularly in writing and reading.
  • Strong cultural understanding of Latin America and/or Spain.
  • Strong internet research skills.
  • Knowledge of Microsoft Office suite- Excel, Word, and PowerPoint.
  • Good communication skills and teamwork.
  • Interesting or experience in the video gaming industry.
  • Basic knowledge in using game engines such as Unreal Engine and Unity.
  • Experience with using different software and applications.
  • Skills in designing game user interferences (UI) or logo.
  • Strong understanding of Portuguese highly sought after

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply here : https://streamlinestudios.bamboohr.com/jobs/view.php?id=52

About the Company

Streamline Media Group is a global entertainment and technology company deep-rooted in video games. We enable world-class productions and create groundbreaking entertainment, franchises, and technologies. Our brands leverage the Streamline Difference in development, business, and creativity. Powered by Streamframe, our proprietary external development platform, Streamline Games creates original IPs, Streamline Studios and All Pixels by Streamline Studios partner on world-class video game developments.

Project Manager

Streamline Studios
Remote

Job Description

  • Create and maintain integrated project schedules based on short and long-term goals while maintaining internal quality standards.
  • Define the project deliverables, milestones, cost estimates, and resource requirements by working with key technical and creative managers such as the Art Director and Lead Artists.
  • Coordinate, delegate, and allocate tasks.
  • Measure and monitor day-to-day project progress by establishing standards of performance.
  • Identify risks that may slow down production, and work with the Project Management Team and the Lead Artists to proactively formulate solutions.
  • Advise HOP and Senior Lead on processes and pipeline optimizations across various disciplines.
  • Advice and assist HOP with performing periodic cost and productivity analysis
  • Supervision of personnel including but not limited to work allocation, training, material, and human resource acquisitions and conflict mediation.
  • Take on an active role in being a good role model and mentor to the artists and leads, be a proponent of the All Pixels culture.
  •  Performs miscellaneous job-related duties as assigned. 

Skills & Requirements

  • Minimum of 2 years of experience in project management.
  • Experience in managing cross-discipline teams
  • Strong time management and problem-solving skills.
  • Budget management experience.
  • Competent with Microsoft Office Suite.
  • Passionate about building a strong, diverse and multicultural team; and to help build a positive workplace.
  • 2+ years of work experience in the videogame industry
  • Knowledge in Agile (e.g. Scrum) and Waterfall Project Management techniques
  •  Passionate about video games, and has extensive the gaming experience on a wide variety of hardware platforms (mobile, tablet, PC, console, etc)

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply here: https://streamlinestudios.bamboohr.com/jobs/view.php?id=42

About the Company

Streamline Media Group is a global entertainment and technology company deep-rooted in video games. We enable world-class productions and create groundbreaking entertainment, franchises, and technologies. Our brands leverage the Streamline Difference in development, business, and creativity. Powered by Streamframe, our proprietary external development platform, Streamline Games creates original IPs, Streamline Studios and All Pixels by Streamline Studios partner on world-class video game developments.

Game Compliance Specialist

Streamline Studios
Remote

Job Description

  • Identify, record, document and track 1st Party guideline checks on Titles. (Sony, Microsoft, and Nintendo). 
  • Verify the new features conform to quality standards/compliance requirements and meet the expectations outlined in their corresponding documentation. 
  • Proactively discover and report software/hardware bugs/non-compliance on assigned projects. 
  • Log bugs in the Test database as per QA standards. 
  • Develop and execute test cases, scripts, plans and procedures. 
  • Estimate, prioritize, plan compliance testing cycle with QA manager. 
  • Guide and train game QA testers on compliance testing.

Skills & Requirements

  • Knowledge of 1st party compliance guidelines. (Sony/Nintendo/Microsoft) 
  • Hands-on experience with the Product submission process on Nintendo Switch/Sony PS4. 
  • Minimum 1 year of Game QA and 1 year of Compliance testing experience. 
  • Knowledge of Test databases like – JIRA or Test Rail etc. 
  • Knowledge of testing methodologies – Sanity, Smoke etc. 
  • Detailed knowledge of Bug life cycle. 
  • Understanding of PC and Console hardware and accessories. 
  • Knowledge of Test tools like – PS4 Neighbourhood, PS4 Publishing Tools, Xbox Manager, Nintendo Dev interface, Nintendo Target manager, Nintendo web tools etc. 
  • Shipped at least 1 game on console as Compliance Specialist. 
  • Hands-on experience in creating detailed test plans and test cases from use cases and/or the requirements documents. 
  • Excellent communication skills with a strong command of the English language. 
  • Strong knowledge of Microsoft Office tools (Excel, Word, etc.)
  • Knowledge of more than 1 Platform Compliance guidelines. 
  • Knowledge of SVN or other version control software. 
  • Knowledge of game engine operations. • Experience testing a mobile app across multiple platforms/devices.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply here: https://streamlinestudios.bamboohr.com/jobs/view.php?id=50

About the Company

Streamline Media Group is a global entertainment and technology company deep-rooted in video games. We enable world-class productions and create groundbreaking entertainment, franchises, and technologies. Our brands leverage the Streamline Difference in development, business, and creativity. Powered by Streamframe, our proprietary external development platform, Streamline Games creates original IPs, Streamline Studios and All Pixels by Streamline Studios partner on world-class video game developments.

Japanese Linguistic Specialist/ LQA

Streamline Studios
Remote

Job Description

  • Localizing and reviewing the games into or out of the Japanese language.
  • Website localization and video subtitling.
  • Identifying spelling, grammar, punctuation mistakes and other Japanese language errors in the game.
  • Looking for inconsistencies in texts and inaccurate translations.
  • Hunting for wrong or missed-out content.
  • Reporting bugs, language errors and making improvement suggestion.

Skills & Requirements

  •  High school diploma or equivalent.
  • Fluent in Japanese and English, particularly in writing and reading.
  • Strong cultural understanding of Japan.
  • Strong internet research skills.
  • Knowledge of Microsoft Office suite- Excel, Words, and PowerPoint.
  • Good communication skills and teamwork.
  • Interested in the video games industry.
  • Basic knowledge in using a game engines such as Unreal Engine and Unity.
  • Experience with using different software and applications.
  • Skills in designing game user interferences (UI) or logo.
  • Strong understanding of other languages such as Korean, German, French, Italian, Spanish highly sought after.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply here: https://streamlinestudios.bamboohr.com/jobs/view.php?id=57

About the Company

Streamline Media Group is a global entertainment and technology company deep-rooted in video games. We enable world-class productions and create groundbreaking entertainment, franchises, and technologies. Our brands leverage the Streamline Difference in development, business, and creativity. Powered by Streamframe, our proprietary external development platform, Streamline Games creates original IPs, Streamline Studios and All Pixels by Streamline Studios partner on world-class video game developments.

Lead QA

Streamline Studios
Remote

Job Description

  • Create test case documents based on testplan for the project.
  • Mentor team and provide training support to new members of team.
  • Provide core-testing support for complex test cases coverage.
  • Co-ordinating with QA Manager and Producer on various QA process implementations.
  • Monitoring and editing QA bugs to QA standard for their respective team
  • Monitoring QA Tester’s performance on Daily basis for the growth and review.

Skills & Requirements

  • Work closely with the assigned games to identify areas to test and construct relevant test cases for the team.
  • Knowledge of handling KPIs and Test processes.
  • Basic knowledge of various platform release pipeline – Sony/Microsoft/Nintendo.
  • Knowledge of console SDK operations and troubleshooting
  • Hands-on experience with Xbox, PS4, and Switch Development hardware.
  • Advance Knowledge of Test databases like – JIRA or Test Rail etc.
  • Good understanding of Game designs and different types of game mechanics used in-game.
  • Excellent communication skills with a strong command of the English language.
  • Good knowledge of Microsoft Office tools (Excel, Word, etc.)
  • Strong Grip and experience in the Network/Compatibility Testing process
  • Should be at least accredited for shipping two AA or AAA Titles as Senior or Lead QA

Beneficial Skills

  • Knowledge of 1st party compliance. (Sony/Nintendo/Microsoft)
  • Knowledge of game engine operations.
  • Experience in Mobile testing processes and release pipeline

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply here: https://streamlinestudios.bamboohr.com/jobs/view.php?id=58

About the Company

Streamline Media Group is a global entertainment and technology company deep-rooted in video games. We enable world-class productions and create groundbreaking entertainment, franchises, and technologies. Our brands leverage the Streamline Difference in development, business, and creativity. Powered by Streamframe, our proprietary external development platform, Streamline Games creates original IPs, Streamline Studios and All Pixels by Streamline Studios partner on world-class video game developments.

Technical Project Manager

Streamline Studios
Remote

Job Description

  • Assist in establishing and implementing training processes as well as strategies for all technical positions. 
  • Schedule and hold regular technical team meetings to determine progress as well as to address any questions or challenges faced regarding projects. 
  • Ensure deliverables, roles, and responsibilities of team members required to be part of specific projects or initiatives are clear and concise 
  • Analyze, plan, and develop necessary requirements and standards in reference to upcoming projects. 
  • Communicate with internal and external shareholders on project status, deliverables, and overall project plans in the form of written reports as well as conference calls and meetings. 
  • Take part in researching and evaluating both hardware and software technology options, along with the cost/benefit analysis when making purchases on behalf of the company if required. 

Skills & Requirements

  • You like to be challenged.
  • You’re autonomous and able to work in small teams with limited supervision/guidance.
  • You have experience in Agile, Scrummaster, Project Management or related technical field.
  • Strong sense of personal accountability regarding decision-making and supervising a team.
  • Excellent time management and organizational skills and experience establishing guidelines in these areas for others
  • Excellent command of spoken and written English. 
  • You have experience developing performant real-time interactive web applications.
  • A managerial experience that applies analytical thinking and problem-solving skills
  • You have strong knowledge of popular front-end JavaScript libraries such as React, Vue, and/or Angular.
  • You’re experienced with AWS, Google Cloud, Microsoft Azure, or other relevant cloud computing technologies.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply here: https://streamlinestudios.bamboohr.com/jobs/view.php?id=63 

About the Company

Streamline Media Group is a global entertainment and technology company deep-rooted in video games. We enable world-class productions and create groundbreaking entertainment, franchises, and technologies. Our brands leverage the Streamline Difference in development, business, and creativity. Powered by Streamframe, our proprietary external development platform, Streamline Games creates original IPs, Streamline Studios and All Pixels by Streamline Studios partner on world-class video game developments.