Senior Technical Artist

King
UK

Job Description

We are looking for talented Senior Technical Artists to join our live game teams in Malmo, Berlin & London!

Your Role Within our Kingdom

You’ll be part of the London art team working on some of the biggest games in the mobile games industry. As a Senior Technical Artist you will work directly with artists and developers helping to identify and solve problems, optimize workflows and game footprints and push the boundaries and visuals of our globally successful games.

You will also be part of the wider Technical Art Community at King, a unique environment where we share, collaborate and support each other to achieve our full potential.

Skills & Requirements

Skills to Create Thrills

  • Excellent knowledge of one major 3D software packages (Maya preferred)

  • Experience with character rigging for animation

  • Excellent knowledge of 2D creation software (Photoshop etc) and image manipulation

  • Previous experience creating mobile games preferable

  • Good knowledge of game engine workflows and an understanding of realtime rendering

  • Excellent Python knowledge and scripting ability

  • Proven track record of both artistic and technical creativity with a passion for solving problems

  • Understanding of how to optimize games content for memory and performance

  • Passion and drive to push visual quality or streamline workflows

  • Experience in creating various game content (animations/modelling/vfx etc)

  • A proactive communicator, willing to give and receive constructive feedback

An online portfolio demonstrating all aspects of your skills is required.

Bonus Points

  • Understanding of GLSL or similar shading language

  • Experienced in working in an Agile / Scrum environment

  • Good Knowledge of typical development languages (C++, rust)

  • Previous experience with custom game engines

  • Good knowledge of mathematics and physics (vector calculus, linear algebra)

Additional Information

Relocation assistance is offered

How to Apply

Want to join our Kingdom?

If you are interested, please apply via our career site!

Applications must be in English.

Making games is fun. Especially when you do it with people that share the same idea of what makes a good workplace great. No matter where you’re from, it’s all about what we can achieve together when creating truly magical moments for all our players. That’s why we hire all sorts of talent - because a great saga needs all sorts of heroes.

About the Company

Officially, we’re a leading interactive entertainment company for the mobile world. Recently, we were acquired by Activision Blizzard – King operates as an independent unit of Activision Blizzard. Unofficially, we’re a serious business that’s not afraid to have fun. And lots of it. Candy Crush Saga. Pet Rescue Saga. Bubble Witch Saga 2. Paradise Bay. We’re proud of the 200+ titles that carry the King crown. Because our mission has always been, and will always be, to create the games that unlock the player in everyone. No matter where they are, who they are or how much time they have. So if you share our ambition, introduce yourself. - See more on your website

Tech Artist

Sharkmob
Sweden

Job Description

We are looking for an eager and dedicated Technical Artist for one of our projects. You will be working in our small tech art team where several of your co-workers have decades of valuable experience of shipping AAA style games. Together you face the challenging and fun task of realizing a brand new, rich and systemically complex game world in collaboration with the rest of the studio. You will also work with characters and effects, acting as the link between art and programmers. 

Skills & Requirements

Requirements:  

  • Technical knowledge of game production and pipelines  
  • At least three years of experience in game development  
  • Shipped minimum one game to PC or Console  
  • Good knowledge of pipelines and procedural production  
  • Be able to communicate across all disciplines and teams within the organization  
  • Passion for games  
  • Great problem-solving abilities coupled with initiative and an ability to work independently as well as within a team  
  • Ability to gather information from many different sources and formulate new solutions from that 

Nice to have:  

  • Experience with Unreal Engine and blueprints  
  • Experience of working with Houdini  
  • Experience of working with technical animation  
  • Solid general knowledge of scripting/code (Python, C#, C++)  
  • Knowledge of effects and post processing 

How to Apply

Does this sound like you or someone you know? Then apply for the job here!

About the Company

Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”  

Have fun making games

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.

Share the ownership

We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.

Make smart decisions

We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!

Senior Vegetation Artist

Sharkmob
Sweden

Job Description

We are looking for a Senior Vegetation Artist with good technical knowledge and a true team-player! Aside from a genuine interest in creating 3D Art, we expect you to have a great interest for making revolutionary games! You would be a part of a team working on a completely new game, due to this we trust you - as a senior - will be a mentor for juniors and a sounding board for others.

You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability and performance.

Skills & Requirements

Required:  

  • 4+ Years of experience in the gaming industry and at least 2 years within vegetation
  • At least one shipped AAA title
  • Experience with outsourcing
  • Great knowledge of game engines, understanding of metadata, Blueprints and performance.
  • SpeedTree proficiency (Houdini as an option), vast experience with biomes and foliage creation.
  • Proficiency in 3D software (3dsMax, Maya or equivalent)
  • Proficiency in a texturing software such as Substance Painter and/or Substance Designer. Photoshop is a plus but not required.
  • Excellent understanding of art and design fundamentals – Form, Function, Proportion and Scale
  • Great practical knowledge of PBR
  • Experience with mentoring

It’s a plus if you have:  

  • Experience with Unreal Engine 4 in particular
  • Experience with photogrammetry

How to Apply

Does this sound like you or someone you know? Then apply here!

About the Company

Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”  

Have fun making games

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.

Share the ownership

We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.

Make smart decisions

We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!

External Lead Artist

Virtuos
Remote

Job Description

About the position 

As an External Lead Artist, you will work for growing our business and help us in achieving long-term success by building strong relationships with our clients.  

Main responsibilities 

  • Serve as the supporting contact for the onboarding of new clients and the post-kick-off support 
  • Understand and document clients’ needs, quality, and overall service expectations to be provided. 
  • Ensure that other teams at Virtuos understand client outcomes and deliver the required solutions. 
  • Regularly update on client’s feedback: represent the voice of the customer to provide input into every phase. 
  • Make sure that client is ready to engage with Virtuos, act as a local escalation point to manage and resolve production issues; go on-site as needed. 
  • Help identify further business opportunities for services with the client, working hand in hand with account managers. 
  • Gauge client’s level of engagement with Virtuos and provide feedback to the other teams regarding service improvements 
  • Provide insights to clients to ensure that they get the most out of Virtuos capabilities with the aim of helping grow our business 

Skills & Requirements

What do we expect?  

  • 5+ years of experience in video game industry or digital content development. An experience in B2B, middleware companies is a plus 
  • Proven experience in related game development roles including Art Director, Lead Artist, Producer, Project Manager   
  • Ability to work with direct and external partners 
  • Knowledge of MS office suite 
  • Strong understanding of 3D software (Maya, Zbrush, etc) 
  • Experience working within a game engine and implementing 3D work into engine  
  • Strong communication and interpersonal skills  
  • English (both written and spoken) proficiency  
  • Fluency bilingual (French and other languages an asset) 
  • Willing to travel for work 
  • Passion for making and playing games 

Please note: Internally within the company we will use Co-Development Success Manager as the title for this role.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Please send your CV @nverma@virtuosgames.com

About the Company

Founded in 2004, Virtuos is a leading content production company specializing in video game development and 3D art production. With operations in Singapore, China, Vietnam, Canada, France, Japan, South Korea, Ireland and the United States, we are home to over 1,700 full-time professionals.

Virtuos is on a mission to shape the future of game creation, by sourcing the brightest global talent in art, engineering and game design, equipping them with industry-leading technologies, tools and technology, and empowering future game creators to collaborate with the best game companies globally.

Concept Artist

Virtuos
Montréal, Canada

Job Description

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi are a team of experts – people who have come together to share their mutual passion for producing high-quality games. People who share the same enthusiasm in exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

As a group, Virtuos has become a recognized leader in its field, has been growing faster than its peers have in recent years, and is pursuing an aggressive global expansion strategy. To this end, we are seeking an experienced Key Account Manager  who can join our team and help pave the way towards our new goals.

About the Position-

  • Create high-end concept art for visual development, ideation, layout/design sketches, and exploration. This may include (but is not limited to) environments, backgrounds, characters, props, and vehicles to various levels of polish and within varied time constraints.
  • Create quick sketches and exploratory concepts to establish mood and style.
  • Solve problems by proposing creative ideas and solutions.
  • Interpret art briefs with ease and make meaningful contributions to the creation of key art content through all stages of the production cycle.
  • Be open and receptive to art direction feedback, critique, and coaching.
  • Adapt easily when faced with tight deadlines and quick iteration requests.
  • Be motivated for continued learning in all skills that contribute to your growth as a key member of the team.
  • Communicate efficiently (both verbal and written) and maintain strong collaboration within the team, both local and global.

Skills & Requirements

  • High level of creativity and problem-solving skills with an ability to adapt game design considerations into art assets for 3D production and a profound understanding of how to create a visual experience that goes hand-in-hand with game play.

  • Highly versatile with an ability to flexibly move between art styles with an understanding of best practices for reaching the visual target in a variety of project styles.

  • Strong technical aptitude in software packages such as Photoshop/Painter, Zbrush. Knowledge of how to employ 3D production techniques into a concept workflow, including both not limited to whiteboxing, polypainting and compositing. 

  • A high proficiency in speed painting and producing iterative mockup designs, clarifying and over painting design changes.

  • Strong artistic aptitude in industrial design, life drawing, character- and environment painting backed up with a solid grasp on art fundamentals, functional design and stylization.

  • Highly organized individual with an eye for details, precision and a passion for leading and mentoring. Open to sharing techniques and workflow to enhance the process efficiency and quality of art assets.

  • An effective communicator capable of matching and assigning tasks to best fit individual skills and independently making sure that relevant measures are taken to maintain visual standards.

  • Proven experience of painting and designing for visual brands, maintaining visual coherency in concept work.

  • Self-motivated team player with the ability to prioritize and break down large orders into process-oriented tasks with emphasis on timely delivery schedules to accommodate our clients.

  • College / University degree in Art related field (including architecture and industrial design).

How to Apply

Please email your resume to dcheung@virtuosgames.com & nverma@virtuosgames.com 

About the Company

Founded in 2004, Virtuos is a leading content production company specializing in video game development and 3D art production. With operations in Singapore, China, Vietnam, Canada, France, Japan, South Korea, Ireland and the United States, we are home to over 2,000 full-time professionals.

Virtuos is on a mission to shape the future of game creation, by sourcing the brightest global talent in art, engineering and game design, equipping them with industry-leading technologies, tools and technology, and empowering future game creators to collaborate with the best game companies globally.

Having worked with 18 of the top 20 entertainment companies across the globe, we continue to offer our art and co-development expertise to the biggest franchises in the world.

Rogue Company - Senior Technical Artist

Hi-Rez Studios
Alpharetta, GA, USA

Job Description

Hi-Rez Studios is looking to hire an experienced Technical Artist to join our team and work at our studio in Alpharetta, Georgia on Rogue Company.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our Senior Technical Artists do at Hi-Rez Studios:

  • Engine side character setup, interfacing with programmers, working with designers, and supporting artists and animators to help shape the stage for characters, features, and systems.
  • Export Animations from Maya/3DS Max and import them into Unreal.
  • Create and maintain BluePrints, Anim Sets, Character Models, and Physics Assets in Unreal.
  • Work with programmers to create the tech needed to support new features and systems.
  • Work with designers to achieve the gameplay functionality needed.
  • Work with the art teams to support their work engine side.
  • Create and maintain database entries for characters/weapons and other game related assets.
  • Maintain the integrity of the project by way of best practices, naming conventions, documentation, etc.
  • Ability to troubleshoot existing tech and support incoming tech.
  • Drive, scope out, and deliver projects.
  • Mentor less experienced team members.

Skills & Requirements

What we are Looking for:

  • 5 - 8 Years of Technical Art experience.
  • Bachelor's Degree or equivalent education required.
  • Unreal Engine 3/4 experience.
  • Strong knowledge of Maya and 3DSMax.
  • Ability to work collaboratively and communicate with multiple teams.
  • Ability to thrive in a fast-paced environment.
  • Strong problem solving skills.
  • Self-motivated, well organized, and able to multitask.
  • Passion for games with a strong work ethic.
  • Have strong technical problem solving skills that allow for quick project execution.
  • Experience with the game development pipeline from start to finish.
  • Scripting experience is a plus.
  • Material creation experience is a plus.
  • Experience working in the Gaming Industry in a Technical Art role.

Additional Information

Relocation assistance is offered

How to Apply

Apply at https://jobs.lever.co/hirezstudios/daff7e08-5b33-49c6-8cff-d11e96357843

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.

It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Technical Artist

Iron Galaxy Studios
Orlando, FL, USA

Job Description

This opportunity is for a full-time position, either in Chicago, IL or Orlando, FL.

Quarantine Disclaimer: As part of our commitment to your safety in response to COVID-19, teammates of Iron Galaxy are working from home until at least July. This work-from-home policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding will be done remotely, and any equipment that you need for projects at Iron Galaxy will be shipped directly to you.

Diversity matters at Iron Galaxy. Every day, our team strives to build on an inclusive environment where all voices are equal. We believe in continuous improvement. Our constant growth relies on being open to the cultures of players everywhere. Whether you find us online or in our games, Iron Galaxy provides a safe space for everyone. For all positions, we are looking for the next team member to challenge us to be better.

Iron Galaxy is looking for a Technical Artist to help flesh out our art team. This role will serve on a team that is working to create and launch a brand-new multiplayer game set in a completely original universe. We need a new teammate who is comfortable working with the art team to prototype new art assets and improve the workflow for all art disciplines.

RESPONSIBILITIES

  • Design and develop (with Python, MEL, etc.) tools to automate processes.
  • Prototype new art assets and build asset generation pipelines and tools.
  • Create and maintain technical documentation.
  • Improve the workflow for all art disciplines, in particular lighting and environment art.
  • Integration of art content into the game engine.
  • Communicate and collaborate with other development disciplines.

Skills & Requirements

REQUIRED SKILLS

  • Strong communication and organizational skills.
  • Experience in MEL/Python
  • Experience in Unreal Engine 4/ or Unity
  • Knowledge of engine rendering and lighting
  • Experience working with industry standard engines and software.
  • Solid understanding of the artistic pipeline and workflow.

ABOUT IRON GALAXY

We are one of the world’s largest independent video game developers. Our people combine their talents to create amazing experiences for our players. We also partner with the best companies in our industry to team up on their projects. Our work has resulted in feature development for some of your favorite franchises, ports that move popular games from platform to another, and remasters that breathe new life into beloved titles. We pride ourselves on our commitment to maintaining a positive culture and supporting a healthy balance between work and life for our employees.

See why we have been certified as a Great Place to Work!

How to Apply

If interested, please click here to apply!

About the Company

COVID-19 NOTE

Iron Galaxy employees are all working from home until July 2021 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.

-

Iron Galaxy is one of the world's largest independent video game developers, delivering both home-built, original experiences and partners' visions to all platforms.

Early history

In 2008 Dave Lang was working at Midway Games Chicago as its Studio Tech Director. After years of working at the Publisher, the ambiguity of Midway's financial situation led Dave to start Iron Galaxy. Originally envisioned as a tech consulting firm that would focus on helping Publishers and Developers meet their goals, Dave was the only employee for the first six months. After this period of testing the waters, Dave teamed up with several of his former teammates from Midway and the company grew into a modest, eight-person shop. In 2010, the company expanded its efforts into doing ports for publishers, with their first notable success being Street Fighter III 3rd Strike Online Edition for Capcom. This was the first project Iron Galaxy completed without another development partner.

After that

Iron Galaxy initially made its mark in the industry as a porting house. Then in 2011, Iron Galaxy set their sights on the company's first original game, Wreckateer, which was published in 2012. After Wreckateer, the company opened up a second studio in Orlando to assist with Divekick, and after Divekick the team got a chance to work on the largest original production yet for Iron Galaxy: Killer Instinct Seasons 2 and 3. Despite these successes, the team never forgot their roots, and they still do tech consulting and ports to this day; having worked on some of their partners' most established brands like Bioshock, Call of Duty, Destiny, Batman, Elder Scrolls and Diablo 3.

As we continue to work on our own unannounced IP and port projects for AAA studios, we continually push the creative, technical and artistic skills of our colleagues, with the goal of sustaining our world-class standards while we grow. By joining our team, you can explore the limits of your imagination while gaining experience on a wide range of game development projects.

Art Outsourcing Manager

Iron Galaxy Studios
Orlando, FL, USA

Job Description

This opportunity is for a full-time position, either in Chicago, IL or Orlando, FL. Iron Galaxy employees are all working from home through at least July 2021 due to COVID-19. This WFH policy extends to anyone that Iron Galaxy hires between now and then. All new-hire onboarding is being done remotely, and any equipment that you might need for projects at Iron Galaxy will be shipped directly to you.

Iron Galaxy Studios is looking for an experienced Art Outsourcing Manager to ensure that externally created assets meet the high-quality standards of our projects.  

The Art Outsourcing Manager will work with our Art Director to create clear visual targets and documented workflow for our external vendors. They will coordinate external asset production and be responsible for day-to-day direction and approval of outsourced art assets.  

This opportunity is for a full-time position, either in Chicago, IL or Orlando, FL. 

See why Great Place to Work recently certified us as a great place to work!

Skills & Requirements

Responsibilities:

  • Work with Art Director to define and document technical and visual execution guidelines for externally created assets 
  • Clearly communicate the artistic vision of a project to external vendors  
  • Evaluate visual quality and technical execution of incoming work and provide actionable feedback 
  • Manage schedules and deliverable deadlines for external assets  
  • Build relationships with external art vendors across multiple projects 
  • Improve efficiency and quality of outsourcing pipeline 

Qualifications: If you possess many or most of these qualities, you’re probably a great fit! 

  • Deep understanding of visual design, with a portfolio of professional work  
  • Thorough knowledge of content creation workflow and constraints  
  • Experience delivering high-quality content in a variety of artistic disciplines 
  • Excellent written and oral communication skills with the ability to discuss technical and visual details 
  • Experience with scheduling and tracking asset production 
  • Significant experience working with one or more industry-standard engines, such as UE4 or Unity 
  • Values-driven and inclusive, committed to doing the right thing and being respectful to everyone on our team 
  • Fearless about trying out new tools with a commitment to keeping up with the latest industry standards, best practices and approaches to creative projects 
  • Commitment to mentorship and exchanging knowledge, advice, and best practices with your colleagues  
  • You love games 

How to Apply

Please click here to apply today!

About the Company

Iron Galaxy has partnered with the titans of our industry to ship more high-caliber games than any other independent developer! We pride ourselves on being a studio that does amazing work while maintaining a positive culture and supporting work-life balance for our employees.  

The Iron Galaxy Art Department is passionate and understands the crucial intersection between art and game development. As we continue to work on our own unannounced IP and collaborative projects for AAA studios, we continually push the creative and artistic skills of our colleagues, with the goal of sustaining our world-class standards while we grow. By joining our team, you can explore the limits of your imagination and gain experience on a wide range of game development projects. 

To learn more about the studio culture and past projects check out: https://irongalaxystudios.com/ 

Digital Manga Illustrator - NSFW Gay Artwork

Kinkoid
Remote

Job Description



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Description of the game

Gay Harem is an NSFW game parodying anime & manga characters and other pop culture references, giving players their favorite heroes to collect.

What are we looking for

We are looking for a drafter / inker artist who’s passionate about creating strong and interesting scenes for a web based/ mobile game. The style of the game we are aiming at is anime / manga style.

You will be one of the illustrators of one of our biggest projects! Your main mission will be to illustrate items, backgrounds and characters in anime / manga style. You’ll have to transmit emotions through your drawings while being consistent with the art guidelines. The art you will create includes nude characters and sexually explicit scenes.

You can play our game Gay Harem and check on the story mode to have an idea of what you’ll be doing. Warning! This game is NSFW!


Skills & Requirements

Main responsibilities

  • Liaising with writers, artists and managers regarding the look, style and level of detail required for the storyboard of each production

  • Maintain good quality and high productivity throughout the project while meeting the deadlines.

  • Reading and interpreting scripts

  • Work under the guidance of the Lead Artists and Producer.

  • Developing various versions of the character looks

  • Understand the character’s role in the script and draw it accordingly

  • Infusing characters with personality using visual cues, unique expressions and distinctive body language

  • Revise artwork according to feedback and teamwork

Skills Required

  • Excellent level in Photoshop CS6 and/or Clip Studio Paint Pro

  • Excellent drawing skills;

  • To know drawing comics characters (has to be manga/anime style);

  • Being able to present a portfolio and your previous projects;

  • Creativity and imagination;

  • Ability to work with quality but also fast enough;

  • An eye for detail and design;

  • Good communication in the English language;

Software and Tools

  • Adobe Photoshop

  • Clip Studio Paint

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

You can apply with your portfolio and a short message to talents@kinkoid.com or directly here on Artstation. 

The application process includes a test. 

We are looking forward to reading from you,

Thanks for your interest ;).

About the Company

Kinkoid is a Sofia-based game studio developing awesome freemium browser games. We passionately follow our mission - to provide positive sexy entertainment to our players, We have produced successful titles like Hentai Heroes, Hentai Clicker and Gay Harem.Our company culture is geeky & international, with team members from mixed horizons and an affinity to art, comics and manga. We believe in agile collaborative conception, and we are hiring talents that will share our convictions and methods.Join us and be part of an exciting project!

Digital Manga Illustrator - NSFW

Kinkoid
Remote

Job Description


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Description of the game

Hentai Heroes is an NSFW game parodying Anime & Manga characters and other Pop culture references, giving players their favorite heroines to collect. 

What are we looking for

We are looking for a drafter / inker artist who’s passionate about creating strong and interesting scenes for a web based/ mobile game. The style of the game we are aiming at is anime / manga style.

You will be one of the illustrators of one of our biggest projects! Your main mission will be to illustrate items, backgrounds and characters in anime / manga style. You’ll have to transmit emotions through your drawings while being consistent with the art guidelines. The art you will create includes nude characters and sexually explicit scenes.

You can play our game Hentai Heroes and check on the story mode to have an idea of what you’ll be doing. Warning! This game is NSFW!

Skills & Requirements

Main responsibilities

  • Liaising with writers, artists and managers regarding the look, style and level of detail required for the storyboard of each production

  • Maintain good quality and high productivity throughout the project while meeting the deadlines.

  • Reading and interpreting scripts

  • Work under the guidance of the Lead Artists and Producer.

  • Developing various versions of the character looks

  • Understand the character’s role in the script and draw it accordingly

  • Infusing characters with personality using visual cues, unique expressions and distinctive body language

  • Revise artwork according to feedback and teamwork

Skills Required

  • Excellent level in Photoshop CS6 and/or Clip Studio Paint Pro

  • Excellent drawing skills;

  • To know drawing comics characters (has to be manga/anime style);

  • Being able to present a portfolio and your previous projects;

  • Creativity and imagination;

  • Ability to work with quality but also fast enough;

  • An eye for detail and design;

  • Good communication in the English language;

Software and Tools

  • Adobe Photoshop

  • Clip Studio Paint

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

You can apply with your portfolio and a short message to talents@kinkoid.com or directly here on Artstation. 

The application process includes a test. 

We are looking forward to reading from you,

Thanks for your interest ;).

About the Company

Kinkoid is a Sofia-based game studio developing awesome freemium browser games. We passionately follow our mission - to provide positive sexy entertainment to our players, We have produced successful titles like Hentai Heroes, Hentai Clicker and Gay Harem.Our company culture is geeky & international, with team members from mixed horizons and an affinity to art, comics and manga. We believe in agile collaborative conception, and we are hiring talents that will share our convictions and methods.Join us and be part of an exciting project!

Senior Concept Artist

Funcom
Lisbon, Portugal

Job Description

Funcom ZPX is looking for an enthusiastic, talented and versatile Senior Concept Artist who is motivated to combine the art of concept and illustration and join our concept artist team in Lisbon, working on Conan Exiles as well as a new open-world multiplayer game using the DUNE IP from Legendary Entertainment.

The Concept Artist at Funcom ZPX is responsible for working with the Art Director & Producer on the visual development of a new unannounced game/project within the studio.  The Concept Artist will provide the team with creative illustrations as well as production artwork, including; character designs, environment and object exploration, paint overs, storyboards, color and lighting compositions.

Skills & Requirements

Responsibilities:

  • Work with the Art Director and Producer to develop concept artwork that defines the overall look and art style for the game.
  • Assist with the creation of the style guide for the visual direction and language to be used throughout the project.
  • Create concept designs and art direction materials for each project.
  • Work within different stylistic boundaries set by the Producer and Art Director.
  • Design a wide range of original concepts and subject matter, including; characters, vehicles, monsters, interior and exterior environments, weapons, objects.
  • Create Lighting, composition and mood, color studies, as well as storyboards.
  • Create promotional and marketing art.
  • Collaborate with other team members in order to develop the visual direction for game.
  • Additional duties include assisting with content creation for game development and assisting with quality control of all products

Requirements:

  • 5+ years of professional concept production.
  • Bachelor’s degree or equivalent.
  • Expert in Photoshop or Painter.
  • Experience in a game studio working on high-quality titles with a realistic aesthetic.
  • Must have excellent 2D Art skills and traditional technical knowledge

Pluses:

  • 3D modelling skills on 3DS Max, Maya or other software.
  • 3D sculpting skills on ZBrush or other software.
  • Video game concept and key art production knowledge.

Additional Information

Relocation assistance is offered

How to Apply

Please apply in English here.


About the Company

Funcom was founded in 1993 and during the past 27 years we've created everything from pixel platformers to massively multiplayer online games. Today, more than 190 people from more than 25 different nationalities work and play at Funcom across our studios in Oslo, Norway, Lisbon, Portugal and Durham, North Carolina. We want Funcom to be a game developer where creative people can come together and leave a mark on the industry.

Editor

Brown Bag Films
Dublin, Ireland

Job Description

Editor Wanted in our hardworking Post Production Team!

Applications Closing Date: 18-May-2021

An opportunity sprung for an in-house Editor within our Dublin Studio!

As an Editor with Brown Bag Films, you will chip-in significantly to our storytelling. This role will involve close work with our Post-Production and Production teams in a creative and joint relationship. The considerable amount of time you will be focusing on the successful building of animatics shot breakdown of animatics and assembly edits of offlines. 

Skills & Requirements

THE JOB:

  • Building and amending of animatics
  • Assembling of offlines
  • Shot breakdown of animatics and preparing files for overseas studio
  • Offline editing of finished animation
  • Management of timeline during retakes process and prep for online
  • Completion of tracking charts and paperwork for post department
  • Outputting and video encoding from Adobe Premiere as well as exporting elements for subsequent stages of post-production
  • Minor animatic panel fixes using Photoshop

THE INDIVIDUAL:

  • Experienced in editing in Adobe Premiere
  • Experienced within the Post Production umbrella industries or similar, 3+years' experience essential
  • Keen storyteller
  • Highly proficient in broadcast video technology, video formats and the post-production process
  • Experienced in working within a fast-paced environment and working on broadcasting deadlines
  • Photoshop user
  • Excellent organiser with an outstanding attention to detail
  • Able to keep a cool head when things get heated and work independently
  • Excellent communicator
  • Creative problem solver and initiative taker
  • Animation experience and knowledge is an advantage, but not essential.
  • Confident presenter of the work we do to our clients and able to implement creative feedback

    During COVID-19 restrictions, the successful candidate will first start remotely and then relocate to the Dublin office on a full-time basis when restrictions are removed.

    Brown Bag Films is an equal opportunities employer that take diversity and inclusion seriously. As a company, we provide high-quality kids content, and we aim to have diverse characters so that all our audience feel represented. We also want the same for our own workforce, and Brown Bag Films is committed to looking for all kinds of talent to build a diverse workforce in which all social groups are represented.  

How to Apply

Please click HERE to apply by 18th May 2021

About the Company

Brown Bag Films are one of Europe’s most exciting, original and successful creative-led animation studios and is part of the 9 Story Media Group, with locations in Toronto, Dublin, Manchester, New York and Bali.

Making stand out/exceptional content for kids is at the heart of everything we do, and our bar is always set to “excellent” when it comes to the quality of our work. Our studios are highly collaborative spaces, where mentoring and on the job training is built into our daily practices. Our team members benefit from competitive compensation packages, working on award-winning 2D and 3D content, a thriving work culture and maybe too much cake! 

{video:779918}

We recently celebrated Brown Bag Films Dublin's 25th Birthday!

See how we've grown.....

https://www.instagram.com/p/BwZnMZxlB3u/?utm_source=ig_embed 

VFX Artist

Socialpoint
Barcelona, Spain

Job Description

As a VFX Artist at Socialpoint, your job will involve creating all kind of special effects based on particles systems, trails, models and other 3D elements. You will work closely with the technical team members during the game developments and for the company R+D. At same time, you’ll work in synchronicity with the art leads to ensure the highest quality and visually stunning special effects inside each project.

  • Design and create visually pleasing special effects for a variety of projects in Socialpoint
  • Maintain a consistent style with the project working hand in hand with the lead artist and the Art director
  • Collaborate with the Technical artists, Designers and other team members in order to maximise the projects visual spectacularity using particle systems and other elements
  • Supervision and optimisation of all the special effects used on each project

Skills & Requirements

  • High level of English, both written and spoken (English is our official language!)
  • Experience creating particle systems and other effects using 3DSMax + Particle flow
  • In depth knowledge of the real time techniques used on video-game development
  • Highly motivated and passionate about videogames
  • In depth knowledge of Unity
  • In depth knowledge of 3DSMax
  • In depth knowledge of Photoshop

Additional Information

Relocation assistance is offered

How to Apply

To make an application for this role, please Click here!

About the Company

Socialpoint is a world-renowned game developer and publisher, specialising in mobile gaming. Our egg hatched in 2008, and ever since we’ve been connecting the world through awesome gameplay.

We know that the key to our success is the brilliant minds and the talent of our team players. Our international team is formed by awesome people who are passionate about social games, creativity and pushing the bar. 

We offer a fun, lively and dynamic workplace, headquartered in beautiful Barcelona, where creativity, agility and innovation are encouraged, prized and rewarded. Working with us will see you develop your skills, play drive your career and delight 2 million daily active users around the world!

Since 2017, Socialpoint has been a part of the Take-Two Interactive family.

Compensation & Benefits

  • 25 days annual leave + 14 public holidays
  • Full private medical and dental insurance for you and your family
  • 200€ restaurant ticket each month to spend on a delicious lunch, breakfast, or dinner!
  • A brand new shiny device when you join! Choose the latest phone or tablet
  • Spotify Premium code
  • Care packages delivered to our Socalpointers who are WFH
  • Regular online social events over Zoom (and in person when the situation allows)
  • Parent survival pack for our SP parents! Extra €€€ or vouchers, you choose!
  • All of the latest SP Merch free and discounted products on the T2 Store
  • A birthday gift for all our wonderful Socalpointers to celebrate their big day
  • Onsite Physiotherapist and Hairdresser

And if you are relocating to Barcelona;

  • Access to relocation services to help you deal with the bureaucratic side of moving
  • Newbies program to help you assimilate to life in Barcelona if you’re new to the city
  • Accountancy & Tax support

And when we return to the office;

  • On Mondays, breakfast is on us ;) 
  • Access to fully kitted out, state of the art onsite gym facilities
  • A playground full of consoles, games, and other surprising things to entertain you

Intrigued? We’d love to hear from you. Please click “apply” to level up and submit your application in English.

Socialpoint is proud to be an equal opportunity employer. You’re welcome on the team no matter where you’re from, who you like, what you look like, or if you prefer Xbox over Playstation. It’s a trick question – mobile wins every time!
We hire based on your qualifications and demonstrated ability to perform job responsibilities. Our games are for everyone, and so is our workplace.


Art Outsourcing Supervisor

Socialpoint
Barcelona, Spain

Job Description

As an Art Outsourcing Supervisor (3D), you will review, correct and improve art asset deliveries from our external vendors. You will provide feedback using clear explanations, the use of overpaints and exemplary rework to guarantee and improve the overall art quality. You are also involved in setting up the art tool pipeline, provide and research best practices and collaborate closely with our internal game development teams to provide the best art outsourcing (AOS) services they need for their projects.

You will work in a team of talented Art Outsourcing Supervisors and Producers each of them with their own level of specialization (Animation, 2D, 3D). As a member of the Art Outsourcing department, you will work on many different projects - from our successful life games to internal incubator and prototype projects. To be a successful Art Outsourcing Supervisor (3D) you need to know 3D Character, Environment and Prop creation by heart - preferably focussed on a stylized art style and with technical restriction in mind.  

  • Providing feedback to vendors based on art guidelines by providing visual and written instructions and other methods to ensure clear communication.
  • Ensure and facilitate communication with internal teams and external vendors by maintaining a strong relationship between external and internal art teams.
  • Implement and make sure assets are consistent and game ready.
  • Identifying potential problems in the art pipeline and work with the Leads and teams to prevent them.
    • Generating and providing pertinent documentation to vendors, ensuring compliant documentation, visual reference and examples of art asset production. procedures, and engine requirements to support the external vendors.
    • Check and fix briefings ensuring that all requirements are met, materials and shaders are provided, naming conventions are correct, and instructions are clearly understood before sending assignments to vendors.
    • Report to the Art Outsourcing Lead to align on tasks and priorities, collaborate with Outsourcing Producers and Leads to understand and communicate the visual goals of the project externally.

Skills & Requirements

  • High level of English, both written and spoken (English is our official language!)
  • 4 years of experience in the gaming industry.
  • Knowledge of Digital Content Creation Tools: Maya/3dsmax/Blender, ZBrush, Substance Painter, Photoshop, Spine 
  • Deep Knowledge of the asset creation pipeline for games: Concept, Blockout, Highpoly, Retopo/Lowpoly, UV, Texture, Shader, Implementation (Unity)
  • Have a great understanding of art principles such as colour, anatomy and composition and the ability to apply them in the form of paintovers or written feedback.
  • Highly organized, with exceptional attention to detail, process knowledge and ability to multi-task.
  • Experienced with Google Docs, Slides and Sheets, Microsoft Office and Excel, as well as Atlassian JIRA and Confluence.

Additional Information

Relocation assistance is offered

How to Apply

To make an application for this role, please Click here!

About the Company

Socialpoint is a world-renowned game developer and publisher, specialising in mobile gaming. Our egg hatched in 2008, and ever since we’ve been connecting the world through awesome gameplay.

We know that the key to our success is the brilliant minds and the talent of our team players. Our international team is formed by awesome people who are passionate about social games, creativity and pushing the bar. 

We offer a fun, lively and dynamic workplace, headquartered in beautiful Barcelona, where creativity, agility and innovation are encouraged, prized and rewarded. Working with us will see you develop your skills, play drive your career and delight 2 million daily active users around the world!

Since 2017, Socialpoint has been a part of the Take-Two Interactive family.

Compensation & Benefits

  • 25 days annual leave + 14 public holidays
  • Full private medical and dental insurance for you and your family
  • 200€ restaurant ticket each month to spend on a delicious lunch, breakfast, or dinner!
  • A brand new shiny device when you join! Choose the latest phone or tablet
  • Spotify Premium code
  • Care packages delivered to our Socalpointers who are WFH
  • Regular online social events over Zoom (and in person when the situation allows)
  • Parent survival pack for our SP parents! Extra €€€ or vouchers, you choose!
  • All of the latest SP Merch free and discounted products on the T2 Store
  • A birthday gift for all our wonderful Socalpointers to celebrate their big day
  • Onsite Physiotherapist and Hairdresser

And if you are relocating to Barcelona;

  • Access to relocation services to help you deal with the bureaucratic side of moving
  • Newbies program to help you assimilate to life in Barcelona if you’re new to the city
  • Accountancy & Tax support

And when we return to the office;

  • On Mondays, breakfast is on us ;) 
  • Access to fully kitted out, state of the art onsite gym facilities
  • A playground full of consoles, games, and other surprising things to entertain you

Intrigued? We’d love to hear from you. Please click “apply” to level up and submit your application in English.

Socialpoint is proud to be an equal opportunity employer. You’re welcome on the team no matter where you’re from, who you like, what you look like, or if you prefer Xbox over Playstation. It’s a trick question – mobile wins every time!
We hire based on your qualifications and demonstrated ability to perform job responsibilities. Our games are for everyone, and so is our workplace.


UI Artist

Socialpoint
Barcelona, Spain

Job Description

As a UI Artist at Socialpoint, you will assist in implementing solid layouts in one of our biggest and well-known games - Monster Legends! This is a super exciting opportunity to produce high-quality assets and designs such as news, animated icons and offers surrounded by an awesome team. 

As a UI Artist in Socialpoint, you will; 

  • Define and create high-impact assets for our smash-hit game Monster Legends
  • Develop and maintain UI style guides, best practices and a distinctive vision for Monster Legends 
  • Conceptualise and design creative solutions based on briefings
  • Present and defend animated Icons, designs, offers & news to the Live Ops team
  • Define UI behaviour and work closely with developers to ensure optimal implementation
  • Create briefings and provide feedback for outsourcing assets

Skills & Requirements

  • High level of English, both written and spoken (English is our official language!)
  • Basic knowledge of using project management software (Jira, Hansoft, Wrike, etc)
  • Strong proficiency in Photoshop, Illustrator and Flash
  • An understanding of UI/UX flow and functional design
  • Ability to work in a highly collaborative, quickly evolving team environment
  • Self-motivation, time management and organizational skills 

Additional Information

Relocation assistance is offered

How to Apply

To make an application for this role, please Click here!

About the Company

Socialpoint is a world-renowned game developer and publisher, specialising in mobile gaming. Our egg hatched in 2008, and ever since we’ve been connecting the world through awesome gameplay.

We know that the key to our success is the brilliant minds and the talent of our team players. Our international team is formed by awesome people who are passionate about social games, creativity and pushing the bar. 

We offer a fun, lively and dynamic workplace, headquartered in beautiful Barcelona, where creativity, agility and innovation are encouraged, prized and rewarded. Working with us will see you develop your skills, play drive your career and delight 2 million daily active users around the world!

Since 2017, Socialpoint has been a part of the Take-Two Interactive family.

Compensation & Benefits

  • 25 days annual leave + 14 public holidays
  • Full private medical and dental insurance for you and your family
  • 200€ restaurant ticket each month to spend on a delicious lunch, breakfast, or dinner!
  • A brand new shiny device when you join! Choose the latest phone or tablet
  • Spotify Premium code
  • Care packages delivered to our Socalpointers who are WFH
  • Regular online social events over Zoom (and in person when the situation allows)
  • Parent survival pack for our SP parents! Extra €€€ or vouchers, you choose!
  • All of the latest SP Merch free and discounted products on the T2 Store
  • A birthday gift for all our wonderful Socalpointers to celebrate their big day
  • Onsite Physiotherapist and Hairdresser

And if you are relocating to Barcelona;

  • Access to relocation services to help you deal with the bureaucratic side of moving
  • Newbies program to help you assimilate to life in Barcelona if you’re new to the city
  • Accountancy & Tax support

And when we return to the office;

  • On Mondays, breakfast is on us ;) 
  • Access to fully kitted out, state of the art onsite gym facilities
  • A playground full of consoles, games, and other surprising things to entertain you

Intrigued? We’d love to hear from you. Please click “apply” to level up and submit your application in English.

Socialpoint is proud to be an equal opportunity employer. You’re welcome on the team no matter where you’re from, who you like, what you look like, or if you prefer Xbox over Playstation. It’s a trick question – mobile wins every time!
We hire based on your qualifications and demonstrated ability to perform job responsibilities. Our games are for everyone, and so is our workplace.


Technical Animator

Socialpoint
Barcelona, Spain

Job Description

As Technical Animator at Socialpoint, you will be responsible for designing, creating and maintaining the pipeline for our animation systems, riggings and workflows used by our animation team. You will work closely with the Art directors, leads and developers on the project teams to propose, research and create the best animation solutions for the projects.

As a Technical Animator in Socialpoint, you will; 

  • Design, create and maintain rigs and animation systems in conjunction with animators, technical artists, programmers and other team members.
  • Provide technical support to the animation team.
  • Assist in the integration and validation of animation assets into the game engine (Unity).
  • Assist in the design of animation features with technical and gameplay constraints.
  • Research and share knowledge of existing animation tools, pipelines and workflows within the video game industry.

Skills & Requirements

  • High level of English, both written and spoken (English is our official language!)
  • 5+ years of 3D animation experience in video games
  • Excellent knowledge of 3D packages, both with Max or Maya

Additional Information

Relocation assistance is offered

How to Apply

To make an application for this role, please Click here!

About the Company

Socialpoint is a world-renowned game developer and publisher, specialising in mobile gaming. Our egg hatched in 2008, and ever since we’ve been connecting the world through awesome gameplay.

We know that the key to our success is the brilliant minds and the talent of our team players. Our international team is formed by awesome people who are passionate about social games, creativity and pushing the bar. 

We offer a fun, lively and dynamic workplace, headquartered in beautiful Barcelona, where creativity, agility and innovation are encouraged, prized and rewarded. Working with us will see you develop your skills, play drive your career and delight 2 million daily active users around the world!

Since 2017, Socialpoint has been a part of the Take-Two Interactive family.

Compensation & Benefits

  • 25 days annual leave + 14 public holidays
  • Full private medical and dental insurance for you and your family
  • 200€ restaurant ticket each month to spend on a delicious lunch, breakfast, or dinner!
  • A brand new shiny device when you join! Choose the latest phone or tablet
  • Spotify Premium code
  • Care packages delivered to our Socalpointers who are WFH
  • Regular online social events over Zoom (and in person when the situation allows)
  • Parent survival pack for our SP parents! Extra €€€ or vouchers, you choose!
  • All of the latest SP Merch free and discounted products on the T2 Store
  • A birthday gift for all our wonderful Socalpointers to celebrate their big day
  • Onsite Physiotherapist and Hairdresser

And if you are relocating to Barcelona;

  • Access to relocation services to help you deal with the bureaucratic side of moving
  • Newbies program to help you assimilate to life in Barcelona if you’re new to the city
  • Accountancy & Tax support

And when we return to the office;

  • On Mondays, breakfast is on us ;) 
  • Access to fully kitted out, state of the art onsite gym facilities
  • A playground full of consoles, games, and other surprising things to entertain you

Intrigued? We’d love to hear from you. Please click “apply” to level up and submit your application in English.

Socialpoint is proud to be an equal opportunity employer. You’re welcome on the team no matter where you’re from, who you like, what you look like, or if you prefer Xbox over Playstation. It’s a trick question – mobile wins every time!
We hire based on your qualifications and demonstrated ability to perform job responsibilities. Our games are for everyone, and so is our workplace.


3D Animator

Socialpoint
Barcelona, Spain

Job Description

As a member of the animation team, your role will be to get involved in the creation of all kinds of cool animations, striving to achieve the highest possible quality of art within our new games. You will work closely with the teams during game development and contribute to the company’s research and development.

As a 3D Animator in Socialpoint, you will; 

  • Create amazing, high-quality animations and implement them in Unity
  • Define the animation style and workflows for new games under the supervision of the Art Lead
  • Get involved with rigging and skinning models
  • Take an active part in the game creation process by interacting with the design team
  • Contribute effectively to the art pipeline while understanding target platform constraints
  • Deliver high-quality work, consistently meeting project deadlines/milestones.
  • Collaborate with the rest of the Art Team to obtain a consistent visual style for the game

Skills & Requirements

  • High level of English, both written and spoken (English is our official language!)
  • 5+ years of 3D animation experience in video games
  • Excellent knowledge of 3D packages, both with Max or Maya

Additional Information

Relocation assistance is offered

How to Apply

To make an application for this role, please Click here!

About the Company

Socialpoint is a world-renowned game developer and publisher, specialising in mobile gaming. Our egg hatched in 2008, and ever since we’ve been connecting the world through awesome gameplay.

We know that the key to our success is the brilliant minds and the talent of our team players. Our international team is formed by awesome people who are passionate about social games, creativity and pushing the bar. 

We offer a fun, lively and dynamic workplace, headquartered in beautiful Barcelona, where creativity, agility and innovation are encouraged, prized and rewarded. Working with us will see you develop your skills, play drive your career and delight 2 million daily active users around the world!

Since 2017, Socialpoint has been a part of the Take-Two Interactive family.

Compensation & Benefits

  • 25 days annual leave + 14 public holidays
  • Full private medical and dental insurance for you and your family
  • 200€ restaurant ticket each month to spend on a delicious lunch, breakfast, or dinner!
  • A brand new shiny device when you join! Choose the latest phone or tablet
  • Spotify Premium code
  • Care packages delivered to our Socalpointers who are WFH
  • Regular online social events over Zoom (and in person when the situation allows)
  • Parent survival pack for our SP parents! Extra €€€ or vouchers, you choose!
  • All of the latest SP Merch free and discounted products on the T2 Store
  • A birthday gift for all our wonderful Socalpointers to celebrate their big day
  • Onsite Physiotherapist and Hairdresser

And if you are relocating to Barcelona;

  • Access to relocation services to help you deal with the bureaucratic side of moving
  • Newbies program to help you assimilate to life in Barcelona if you’re new to the city
  • Accountancy & Tax support

And when we return to the office;

  • On Mondays, breakfast is on us ;) 
  • Access to fully kitted out, state of the art onsite gym facilities
  • A playground full of consoles, games, and other surprising things to entertain you

Intrigued? We’d love to hear from you. Please click “apply” to level up and submit your application in English.

Socialpoint is proud to be an equal opportunity employer. You’re welcome on the team no matter where you’re from, who you like, what you look like, or if you prefer Xbox over Playstation. It’s a trick question – mobile wins every time!
We hire based on your qualifications and demonstrated ability to perform job responsibilities. Our games are for everyone, and so is our workplace.


Senior Real Time Graphics Software Engineer

Aechelon Technology
San Francisco, CA, USA

Aechelon Technology, Inc. is a leading producer of 3D simulator content, including Geospecific visual/sensor databases and realistic 3D models. We seek people who share our passion for real time computer graphics, and commitment to our mission of helping make our Nation’s pilots safer. We will give you a chance to work with some of the most talented people in the graphics industry.
Our Software team is looking for a Senior Real Time Graphics Software Engineer to help us in our mission. You will be a key part of the small Core Software team designing and developing our real time graphics rendering engine and content creation tools, taking our art path and its integration with our shader engine to the next level of realism and performance, with your primary workplace at our Overland Park, Kansas office.  Periodic travel to Aechelon Technology’s headquarters in San Francisco, CA is required.
Applicants must be qualified to work with export controlled materials.

REQUIRED SKILLS/EXPERIENCE:

    • Passion for real time computer graphics and solid software engineering principles
    • 5+ years of experience in design and architecture of 3D real time graphics applications for the game, broadcast, entertainment or visual simulation industries
    • Experience leading a team of peers in shipping exceptional products within the constraints of a delivery deadline
    • In-depth knowledge of and experience programming in C and C++ languages
    • Experience developing OpenGL or Direct3D applications, including both real time engines, graphics tools for the content creation pipeline and programmable shading
    • Experience with GPU computing platforms such as OpenCL, CUDA, or DirectCompute
    • BS in Engineering, Computer Science or similar technical field
    • Strong analytical and problem-solving skills
    • Ability to work with export controlled technology

DESIRED SKILLS/EXPERIENCE:

    • Experience with rendering engines and scene graphs such as Intrinsic Alchemy, OpenSceneGraph, Unreal, Unity, or Source
    • Experience with multi-processing real time systems
    • Experience developing image processing software
    • Experience with defect tracking systems such as Bugzilla or Jira
    • Experience with Configuration Management (CM) systems such as Perforce or Subversion
    • Experience developing tools to work with geographic data such as KML, vector files, digital elevation and satellite imagery
    • Experience scripting in Python.
We offer a very attractive compensation package including competitive base salary, company performance-based profit sharing, 401k, 100% employer paid health benefits (medical, dental, vision, life, std, ltd, and life insurance plans).No relocation reimbursement provided.For more information about our company, please visit www.aechelon.com
Aechelon Technology is an equal opportunity employer. We are committed to providing access and opportunities to individuals with disabilities. If you are an applicant who is unable to fully utilize/access our application process because of a disability, Aechelon Technology will provide a reasonable accommodation. Please send an email to hr_team@aechelon.com to request that accommodation, and please be sure to include a detailed description of your requested accommodation, your name and preferred method of contact.

Assistant Lecturer

Miami University
Oxford, MS, USA

Emerging Technology in Business & Design (ETBD): Assistant Lecturer in mixed reality experience design to teach in motion graphics/interactive VFX/creative direction in experiential design, develop immersive experiential design curricula, develop and manage lab facilities for immersive extended reality students, advise students, and contribute to professional and institutional services. ETBD faculty are actively involved in advising students; facilitating graduate/undergraduate interdisciplinary research projects; leading client-based projects; and help lead co-curricular activities, student organizations. Position is not eligible for tenure and begins August 16, 2021.

Required: Bachelor’s degree related to design, business, technology, games, media, or communications and a minimum of five years’ experience in entertainment design production and/or creative direction. Teaching in the areas of motion graphics, interactive VFX, mixed reality and/or experiential design. This position is not eligible for H-1B sponsorship.

Consideration may be given to candidates with an accomplished teaching record in immersive extended reality, curricular development in immersive experiential design, an accomplished record in guiding senior project work, an accomplished record of integrating extended reality hardware and software systems including Notch and Touch Designer.


Submit cover letter and curriculum vitae to https://jobs.miamioh.edu/cw/en-us/job/498301/assistant-lecturer. Inquiries may be addressed to James Coyle at coylejr@miamioh.edu. Department will request letters of recommendation from references listed in application. Review of applicants will begin May 19, 2021 and will continue until position is filled.


Miami University, an Equal Opportunity/Affirmative Action employer, encourages applications from minorities, women, protected veterans and individuals with disabilities. Miami University prohibits harassment, discrimination and retaliation on the basis of age (40 years or older), color, disability, gender identity or expression, genetic information, military status, national origin (ancestry), pregnancy, race, religion, sex/gender, status as a parent or foster parent, sexual orientation, or protected veteran status in its application and admission processes, educational programs and activities, facilities, programs or employment practices. Requests for reasonable accommodations for disabilities related to employment should be directed to ADAFacultyStaff@MiamiOH.edu or 513-529-3560.

As part of the University’s commitment to maintaining a healthy and safe living, learning, and working environment, we encourage you to read Miami University’s Annual Security & Fire Safety Report at: http://www.MiamiOH.edu/campus-safety/annual-report/index.html, which contains information about campus safety, crime statistics, and our drug and alcohol abuse and prevention program designed to prevent the unlawful possession, use, and distribution of drugs and alcohol on campus and at university events and activities. This report also contains information on programs and policies designed to prevent and address sexual violence, domestic violence, dating violence, and stalking. Each year, email notification of this website is made to all faculty, staff, and enrolled students. Written notification is also provided to prospective students and employees. Hard copies of the Annual Security & Fire Safety Report may be obtained from the Miami University Police Department at (513) 529-2223.  A criminal background check is required. All campuses are smoke- and tobacco-free.


Junior 2D/3D Designer

Moonbug Entertainment
London, UK

Moonbug is a global entertainment company that creates and distributes fun and safe content for children which encourages healthy values such as compassion, empathy and resilience, while teaching fundamental life skills. We are a team of entertainment and technology experts with an ambition to redefine the kid’s entertainment industry in this new digital age. The company is headquartered in London with a newly opened office in Los Angeles.

Please check us out at www.moonbug.com.

We are looking for an enthusiastic junior designer with experience in designing and concept art work with a new well-funded company in the children’s entertainment industry. Candidates should be proactive, self-motivated and highly organized.

Candidates should have a degree in a relevant design field, and have some experience in designing for a client, ideally with childrens animation/illustration. You will be working with the creative team in London, working across Moobug’s preschool content.

Your role will involve but not be limited to:

  • Designing and concepting artwork for animation – 2D and 3D
    • Character design
    • Background design
    • Concept art for animation
    • Visual development
  • Writing and creating design/concept briefs for studios
  • Building decks and pitch presentations
  • Collaborating with interns, assistants, production teams and creative executives on creative projects

Requirements

  • Bachelors Degree in relevant design field
  • Proficiency in design software (Adobe Creative Suite – a must!)
  • Passion and knowledge of Children’s media!
  • Creative adaptability and flexibility is a MUST
  • Familiarity with animation processes would be a plus
  • Great communication skills, collaborative with a positive can-do attitude and a good sense of humor
  • Ability to work under pressure managing multiple tasks, and an interest in taking on real responsibility within a rapidly growing and dynamic start-up
  • Comfortable working on numerous projects at the same time
  • Can work to deadlines

Benefits

As well as working for one of the world’s leading entertainment companies, you will get private health, gym membership, pension, life assurance, Moonbug swag and an amazing office, with rooftop restaurant in the heart of camden!

 

How to Apply

To apply for the Designer role please click this link to fill in a quick application form

Job expires in 30 days.

Preschool Series Director

Moonbug Entertainment
London, UK

Are you passionate about children’s media, screenwriting and YouTube?

We are looking for a Series Director who is passionate about creating children’s content. Fluency with digital media and short form storytelling required. The director will be based in our London Office and work closely with the LA office and our network of creators all over the world.

You will be working on some of our most popular digital first children’s IP such as Little Baby Bum and Buster. You will help develop and produce across a wide range of IP and content formats (e.g. live action, animation, puppets, stop motion, audio content), for YouTube as well as all other major platforms such as Netflix, Amazon, Nickelodeon, Disney, WarnerMedia, PBS, Spotify, Sky etc.

The successful candidate will be an experienced director who has worked in children’s narrative animation, who has a strong understanding of character and story, working to brand guidelines, and a grasp of visual film-making language and techniques. Someone who can juggle multiple and diverse responsibilities, with a strong emphasis on organisation and meticulous attention to detail. They will have first-hand experience with the creative process from inception through to production for digital platforms such as YouTube and traditional broadcast, cable, and streaming platforms. They will have experience working across both short-form and long-form content, for narrative and music-based shows. This is a demanding and fast-paced role with growth potential that requires significant accountability and initiative. This position reports directly to our Senior Creative Director in London.

About Moonbug Entertainment 

Moonbug is a global entertainment company that creates and distributes fun and safe content for children which encourages healthy values such as compassion, empathy and resilience, while teaching fundamental life skills.  We are a team of entertainment and technology experts with an ambition to redefine the kid’s entertainment industry in this new digital age.  The company is headquartered in London with a newly opened office in Los Angeles. Please check us out at www.moonbug.com. 

 

Responsibilities:

  • Directing short form content across a number of IP. 
  • Overseeing scripts to final delivered video, from storyboard through animatics, to animation WIPS and lighting. 
  • Work with the Creative team to improve and grow the content of the brands, delivering videos on a fast turn around.
  • Liaising with external clients on branded content. 
  • Oversee creative aspects of development, production and post-production within the creative and production teams.
  • Maintain relationships with writers and creative executives on various brands to fulfil the brand objectives 

 

Qualifications and Experience:

  • Bachelor’s degree 
  • 5+ years of directing animation including working with narrative scripts, storyboards, animatics. (live action also preferable)  (At least partially in the kid space)
  • Passionate and knowledgeable about animated and live-action children’s entertainment.
  • Experience on music-based shows is highly preferred.#
  • Strong understanding of character and story, working to brand guidelines, and a grasp of visual film-making language and techniques.
  • Excellent communication skills; must be articulate and professional both in written and verbal forms of communication, particularly when it comes to emails, story documents, and pitches.
  • Ability to work proactively, independently and reliably under tight timeframes in a fast-paced environment, with a high level of organization and attention to detail. Ability to time-manage across multiple deadlines is a must.
  • Able to interpret data and insights and leverage them in the creative process.  Research and analytics experience a plus.
  • Highly collaborative, resourceful, curious, and calm under pressure with a good sense of humor.

Education & Work Experience:

  • 5+ years experience in Directing Children’s Entertainment, Scripted Series Animation and/or Studio/Production experience required
  • Bachelor’s Degree in Film Studies or Creative Writing is preferred but not required

How to Apply

Apply for the Preschools Series Director apply directly on Moonbugs Entertainment application form

Job expires in 30 days.

Senior Content Producer Animation

Moonbug Entertainment
London, UK

Moonbug Entertainment is a global company that creates and distributes fun and safe content for children which encourages healthy values such as compassion, empathy and resilience, while teaching fundamental life skills. We are a team of entertainment and technology experts with an ambition to redefine the kids’ entertainment industry in this new digital age. Owning and creating digital IP brands and characters with views in the billions, we know where kids are and what they like.  This gives Moonbug the power to create valuable content that parents trust, kids love and available in the way they want it.

Moonbug Entertainment was created in 2018 and has since grown organically via our 360 approach and through acquisition to be one of the world’s biggest creators of kids’ content. We acquired Little Baby Bum in 2018, closely followed by My Magic Pet Morphle. ARPO was acquired in 2019 and CoComelon and Blippi the following year. Moonbug now has 18 individual IPs with over 500 hours content in 26 languages. We distribute on over 100 platforms worldwide including Amazon, Netflix and YouTube.

Our brand partnerships business continues to expand; it currently  includes Mattel Inc., Nickelodeon, Procter & Gamble and LEGOⓇ. Moonbug Consumer Products brings the company’s stories and characters to life through engaging physical and digital products across hardlines, softlines, FMCG and publishing. Consumer Products is a global business with teams in London, LA and Seoul.

Moonbug currently operates with employees based in Camden, London and LA together with partners, agents and representatives in other territories. In July 2020, we secured a second round of funding with Goldman Sachs and Fertitta Capital together with existing investors, The Raine Group and Felix Capital.

THE ROLE

Moonbug Entertainment Limited is looking for a full time Senior Content Producer to join the growing production team in London and assist with the production of kids animated content across a wide range of projects and brands. We are specifically looking for someone with experience producing animated series content, looking to join an exciting company within the world of kids’ media.

The role will involve taking responsibility for a variety of our shows, overseeing the conception, production and delivery of the ongoing content. It is crucial that you are highly organised and able to work independently, so good time management and prioritisation will be expected. You will be working closely with the assigned creative for each brand as well as the studio responsible for animating the content. We work with studios from all over the world so flexibility and an openness to coordinate with different time-zones is a must.

The candidate will be a committed and hardworking individual, who is very adaptable and willing to work across various productions day to day. We’re looking for someone with relevant experience producing children’s animated long form content to a high standard and in a professional environment.

This role is a fantastic opportunity for an individual who is looking to progress their career within the kids digital space.

ROLE REQUIREMENTS

  • Good technical understanding of the animation pipeline.
  • Previous experience in a sole producer role on CG animated series.
  • Experience using Apple Mac computers.
  • Extremely organised.
  • Motivated.
  • Adaptable.
  • Diverse skillset.
  • Personable.

How to Apply

To apply for the Content Producer Role then click this link to fill out a quick application form

Job expires in 30 days.

3D Character Artist

NCSOFT Vietnam Visual Studio
Ho Chi Minh City, Vietnam

Job Description

As a Character Artist on our new IP, you will be responsible for creating unique and compelling characters, armors, creatures and weapons at an extremely high level of AAA quality. We’re looking for someone who is an expert sculptor with a solid handle on the latest physically based material workflows, has a strong knowledge of anatomy, and a comprehensive understanding of animation and how it affects geometry. You will work closely with and support the Character Art supervisor to provide the best character art services for multiple projects at NCSoft.

If you’re the kind of person with these skills and who is ready for a challenge, we want to hear from you!

Skills & Requirements

Essential Duties and Responsibilities include at least the following. Other duties may be assigned to meet business needs.

  • Model and texture game ready characters, creatures, armors, and weapons
  • Create new variants of existing character assets
  • Work closely with the concept, tech art, and animation teams
  • Integrate final assets into the game engine

Qualification/requirements: 

  • At least 1-3 years professional experience as a Character Artist
  • Experience with modeling and UVing
  • Experience with cleaning up 3D Scans from raw data
  • Experience with modeling/sculpting: organic, and hard surface models
  • Experience sculpting both realistic and stylized assets
  • Experience with retopology and baking
  • Experience texturing in Substance Suite
  • Ability to match an established art style
  • Technical aptitude to learn new tools
  • Excellent communication, time-management and organization skills.
  • Ability to work in a team environment and to be able to provide and give critique
  • Basic experience in character animation and rigging workflows and techniques

Pluses

Shipped titles demonstrating experience building compelling character assets for AAA games

  • Knowledge in processing and usage of 3D scan data
  • Self-Motivated, hard-worker who works well under deadlines
  • Strong traditional sculpture, drawing and painting skills

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating your best work (PDF, website, or artstation)
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Visual Vietnam Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

2D Concept Icon Artist

NCSOFT Vietnam Visual Studio
Ho Chi Minh City, Vietnam

Job Description

As a 2D Concept artist on our games, you will be responsible for creating unique and stylized icons and concept arts at an extremely high level of AAA quality. We are looking for someone who is an expert 2D drawing and comprehensive understanding of MMORPG. You will work closely with and support the 2D Concept Art supervisor to provide the best icon art services for multiple projects at NCSoft. If you’re the kind of person with these skills and who is ready for a challenge, we want to hear from you!

Skills & Requirements

Skills & Requirements

Essential Duties and Responsibilities is Creating icons of various skills and items with realistic, stylized art style. Other duties may be assigned to meet business needs.

  • Creating in-game icons such as equipment, quest, skill, item, etc.
  • Creating icons of store / event related products
  • In-game resource re-touching, 2D concept drawing for marketing.
  • Work closely with the concept, tech art, and animation teams
  • Integrate final assets into the game engine

Qualification/requirements:

  • Professional level of Photoshop skill
  • 2 or more years professional experience as a Concept or UI Artist
  • Experience with 2D concept art drawing, icon creating
  • Experience with management of art resources
  • Ability to match an established art style
  • Excellent communication, time-management and organization skills.
  • Ability to work in a team environment and to be able to provide and give critique

Pluses

  • Professional, Self-Motivated, hard-worker who works well under deadlines
  • Experience with Unreal engine and other game engines

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating MoCap animation and hand key animation.
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Vietnam Visual Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

3D Animation Rigger

NCSOFT Vietnam Visual Studio
Ho Chi Minh City, Vietnam

Job Description

At NCSOFT, animation is about more than just movement; it’s the key to capturing the engagement and fascination of our players. Join us to be an influential component in the development of the look and feel of our next project.

If you’re the kind of person who is ready for a challenge, we want to hear from you!

Main Duties:

  • Rigging and skinning characters and creatures using Maya/3DS MAX
  • Working with scripting tools required for Maya/3DS Max rigging setting
  • Working on key animation for characters and creatures
  • Making rough draft (preview) and storyboard and references for directing concept

Skills & Requirements

Responsibilities:

  • 3+ years of experience in the tasks mentioned above
  • Proficiently working with key animation tasks  for various characters using Maya/3DS Max
  • Ability to communicate smoothly with other team members to share ideas and opinion

Pluses

  • Experience in game developing projects, especially AAA games
  • Experience in cinematics
  • Experience in using Motion Capture & Motion Builder
  • Experience in using Unreal 4 and Sequencer
  • Experience in Script with Maya/3DS Max

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating your best work (PDF, website, or artstation)
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Visual Vietnam Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

Animation Division Leader

NCSOFT Vietnam Visual Studio
Ho Chi Minh City, Vietnam

Job Description

NCVVS is looking for an outstanding Animation Division team lead to manage whole animation projects and animators of our studio. The qualified candidate should have exceptional leadership as well as in-dept knowledge in Animation. 

At NCSOFT, animation is about more than just movement; it’s the key to capturing the engagement and fascination of our players. Animation Division Leader will play a key role and have significant impact on the development of NCVVS and NCSOFT as well.

Challenge yourself and explore who you really are !!!!

Animation Division Leader’s main responsibilities are to overviewing on-going Animation projects, make plans, organize, follow-up, and evaluate the work of his/her teams.

  • Manage, guide, supervise, review the work produced by the Animators and provide feedback to the Animators.
  • Understand the implications of performance, style, quality, continuity, technical, scheduling requirements. Responsible to the production department for delivering the required quota of animation, on time and on quality.
  • Provide the main liaison between the animation department and those who are involved in the production process.
  • Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
  • Keep up on current technology trends and tools (hardware and software) that best suit the production (and the company) in the development of a stronger creative technical environment.
  • Motivate and develop the team members and act as a mentor in terms of technical/artistic aspects.
  • Define, prioritize, assign, and regularly follow up on tasks regards to projects’ deliverables.
  • Understand and communicate to the team the technical and artistic constraints.
  • Seek to constantly raise the quality bar.
  • Anticipate and recognize potential conflicts or production issues and recommend solutions.
  • Problem solving typical game dev issues.

Skills & Requirements

  • From 10 years of experience in animation within the gaming industry.
  • Excellent skill of animating, keyframe, setting up skin weights and rigging in 3DsMax and Maya (3DsMax is preferred)
  • Good knowledge and skill in using Unreal engine is preferred
  • Ability to plan, organise, prioritize the team’s work and manage multiple projects in a fast-paced environment, and have strong collaborative mindset.
  • Be open to suggestions and take on board opinions before making final decisions.
  • Able to help the team balance their creative desires with the requirements of the production.
  • Strong leadership skills, people skills, strong collaborative mindset and be able to communicate ideas clearly and concisely.
  • Able to work under daily deadline pressure while demonstrating strong management skills.
  • Able and willing to work an extended schedule and be flexible with schedule changes.
  • Ability to create and develop productive teams.
  • Critical thinking and problem solving.
  • Knowledge sharing attitude and ability to coach less experienced people.
  • Proactive, efficient and detail oriented.

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating your best work (PDF, website, or artstation)
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Visual Vietnam Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

3D Character Scan Clean-up Artist

NCSOFT Vietnam Visual Studio
Ho Chi Minh City, Vietnam

Job Description

As a Character Artist, you will be responsible for cleaning up 3D scan and creating unique and compelling characters, armors, creatures and weapons at an extremely high level of AAA quality. You will work closely with and support the Character Art supervisor to provide the best character art services for multiple projects at NCSoft.

If you’re the kind of person with these skills and who is ready for a challenge, we want to hear from you!

Skills & Requirements

Essential Duties and Responsibilities include at least the following. Other duties may be assigned to meet business needs.

  • Clean up,Model and texture game ready characters and animals.
  • Integrate final assets into the game engine

Qualification/requirements: 

  • Experienced in Zbrush, Mudbox, Maya, and R3DS Wrap
  • Experience with cleaning up 3D Scans from raw data
  • Experienced in hi-poly character modeling production
  • Understanding of character modeling process
  • Technical aptitude to learn new tools
  • Excellent communication, time-management and organization skills.
  • Ability to work in a team environment and to be able to provide and give critique

Pluses

  • Self-Motivated, hard-worker who works well under deadlines
  • Strong traditional sculpture, drawing and painting skills

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating your best work (PDF, website, or artstation)
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Visual Vietnam Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

3D Environment Artist - Lineage 2 (All Levels)

NCSOFT Vietnam Visual Studio
Ho Chi Minh City, Vietnam

Job Description


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NCSOFT Vietnam Visual Studio is seeking an exceptionally hand-painted skill and passionate Environment Artist for Lineage 2.

As part of the Environment team, you will be responsible for creating a variety of structures, from buildings and kits, to large structures such as cities, dungeons, and raids in the Lineage Universe. You will work closely with and support the Environment Art supervisor to provide the best art services for multiple projects at NCSoft.

If you’re the kind of person with these skills and who is ready for a challenge, we want to hear from you!

Skills & Requirements

Essential Duties and Responsibilities include at least the following. Other duties may be assigned to meet business needs.

  • Create fun and immersive spaces, from buildings and cities to dungeons and raids
  • Create props to support their environments
  • Create assets that fit within the Lineage 2 style
  • Enthusiasm for working closely with other Artists
  • Communicate with PMs, Art Leads, and other departments

Qualification/requirements: 

  • At least 1-3 years professional experience as a Environment Artist
  • Experience with Maya, Photoshop, and 3DCoat
  • Experience creating props to support environments, such as doors or platforms
  • Knowledge and understanding of Lineage 2 art style and universe
  • Demonstrated ability to create high quality, hand-painted 3D models, including an understanding of how to produce assets which are optimized, performant and bug-free
  • Excellent communication, time-management and organization skills.
  • Solid background in traditional arts included but not limited to painting, illustration, design or traditional media

Pluses

Shipped titles demonstrating experience building compelling character assets for AAA games

  • Self-Motivated, hard-worker who works well under deadlines
  • Strong traditional sculpture, drawing and painting skills
  • Good Sculpting skill in Zbrush is a plus

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating your best work (PDF, website, or artstation)
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Visual Vietnam Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

3D Environment Clean-Up Artist

NCSOFT Vietnam Visual Studio
Ho Chi Minh City, Vietnam

Job Description

As an 3D Clean-up Environment Artist, you will be responsible for cleaning up 3D scan and creating a variety of structures, from buildings and kits, to large structures such as cities, dungeons, and raids at an extremely high level of AAA quality. You will work closely with and support the Environment Art supervisor to provide the best art services for multiple projects at NCSoft.

If you’re the kind of person with these skills and who is ready for a challenge, we want to hear from you!

Skills & Requirements

Essential Duties and Responsibilities include at least the following. Other duties may be assigned to meet business needs.

  • Clean up,Model and texture game ready assets.
  • Integrate final assets into the game engine

Qualification/requirements: 

  • Experienced in Zbrush, Substance Painter, Designer, 3Ds Max, or Maya.
  • Experience with cleaning up 3D Scans from raw data
  • Understanding of PBR
  • Capability to produce realistic style environment props
  • Experienced in hi-poly character modeling production
  • Understanding of character modeling process
  • Technical aptitude to learn new tools
  • Excellent communication, time-management and organization skills.
  • Ability to work in a team environment and to be able to provide and give critique
  • Passionate to high quality resource production (AAA quality)
  • Eager to learn new tools
  • Positive mind-set and smooth communication

Pluses

  • Self-Motivated, hard-worker who works well under deadlines
  • Strong traditional sculpture, drawing and painting skills
  • Vegetation production experience

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating your best work (PDF, website, or artstation)
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Visual Vietnam Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

3D Consultant

The Fitting Room
Remote

Job Description

We are looking for a creative individual to join our team as a part-time 3D Consultant. The main responsibilities of the consultant would include working alongside our engineering team, to discuss best practices for rendering photorealistic garments in real-time. 

Responsibilities:

  • Using 3D modeling, texture, mapping, and other techniques to create photorealistic apparel.
  • Collaborating with engineers to discuss deliverables.

  • Create scenes to help photorealistic display of garments + human avatar in Blender.

  • Help generate a proper MTL file for displaying textures in scene and create methodology for selection of scene per garment fabric. 

  • Receiving feedback from engineers and technical designers, and editing your creations based on the comments received.

  • Troubleshooting any problems that arise during pipeline. 

Skills & Requirements

3D Artist Requirements:

  • A strong portfolio of previous work and completed projects.

  • Strong working knowledge of industry-standard software, specifically Vstitcher, Blender. (Browzwear and Clo3D beneficial) 

  • Excellent creativity and artistic skills.

  • An eye for composition, realism, texture, color, and lighting.

  • Good communication and teamwork skills.

  • Excellent time management skills.

  • Willingness to remain up-to-date on the latest creative software and hardware.

  • Detail-oriented, flexible, and a good team player.

Additional Information

Working remotely is an option

How to Apply

To apply please send resume and  portfolio link to  tina@thefittingroom.tech 

About the Company

The Fitting Room marketplace is looking to create a paradigm shift within the fashion industry, by powering on-demand, custom-fit garment production at scale. Using computer vision, machine learning and 3D visualization, we replicate the real-life shopping experience virtually. Consumers create a body-scan, and can shop online with their true-to-life avatar. 

In the back-end, our algorithm changes the proportions of the garment to fit our end-users body proportions, while taking into account the designer’s intended look and fit of the piece. The customer  is then able to virtually try on their garments to see how it photo-realistically fits and falls. 

Senior Concept Artist

Gearbox Studio Québec
Remote

Job Description

Gearbox—award-winning, independent developer of interactive entertainment hits Borderlands, Battleborn and Brothers In Armsis looking for a Senior Concept Artist for its Quebec City studio!

Skills & Requirements

RESPONSIBILITIES

  • Work closely with the Art Director and other creative leads to help establish the visual direction for the game;
  • Create detailed original concepts of characters, environments, vehicles, and objects;
  • Paint detailed architecure and mood concepts over existing level geometry;
  • Produce inspirational, promotional, and marketing art;
  • Help craft style guides and visual language for the project;

REQUIREMENTS

  • 5+ years of experience in a similar position;
  • Excellent understanding of color theory, design, lighting, composition and materials;
  • Strong drawing and iteration skills;
  • Ability to work from rough thumbnails to polished quality concepts;
  • Experience collaborating with multiple disciplines, including Game Designers, Level Designers and 3d Artists and animators;
  • Knowledge of 3D softwares a plus.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

To apply: https://gearboxsoftware.bamboohr.com/jobs/view.php?id=269



About the Company

Gearbox Studio Québec

Located in beautiful Quebec City, our studio is a short walk away from the the city's most vibrant districts, bars, restaurants, parks and coffee shops. We love to create and play games. We reward teammates based on merit and offer a comprehensive health benefits package, generous RRSP matching, flexible time-off, training and numerous other perks.

Senior Character Artist

NCSOFT Vietnam Visual Studio
Vietnam

Job Description

As a Senior Character Artist on our new IP, you will be responsible for creating unique and compelling characters, armors, creatures and weapons at an extremely high level of AAA quality. We’re looking for someone who is an expert sculptor with a solid handle on the latest physically based material workflows, has a strong knowledge of anatomy, and a comprehensive understanding of animation and how it affects geometry. You will work closely with and support the Character Art supervisor to provide the best character art services for multiple projects at NCSoft.

If you’re the kind of person with these skills and who is ready for a challenge, we want to hear from you!

Skills & Requirements

Essential Duties and Responsibilities include at least the following. Other duties may be assigned to meet business needs.

  • Model and texture game ready characters, creatures, armors, and weapons
  • Create new variants of existing character assets
  • Work closely with the concept, tech art, and animation teams
  • Integrate final assets into the game engine
  • Create paintovers to communicate feedback and new ideas
  • Help train and guide other character artists

Qualification/requirements: 

  • 3-5 years professional experience as a Character Artist
  • Experience with modeling and UVing
  • Experience with cleaning up 3D Scans from raw data
  • Experience with modeling/sculpting: organic, and hard surface models
  • Experience sculpting both realistic and stylized assets
  • Experience with retopology and baking
  • Experience texturing in Substance Suite
  • Ability to match an established art style
  • Technical aptitude to learn new tools
  • Excellent communication, time-management and organization skills.
  • Ability to work in a team environment and to be able to provide and give critique
  • Basic experience in character animation and rigging workflows and techniques
  • Knowledge in processing and usage of 3D scan data

Pluses

Shipped titles demonstrating experience building compelling character assets for AAA games

  • Self-Motivated, hard-worker who works well under deadlines
  • Strong traditional sculpture, drawing and painting skills

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating your best work (PDF, website, or artstation)
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Visual Vietnam Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

2D Concept Icon Artist

NCSOFT Vietnam Visual Studio
Vietnam

Job Description

As a 2D Concept artist on our games, you will be responsible for creating unique and stylized icons and concept arts at an extremely high level of AAA quality. We are looking for someone who is an expert 2D drawing and comprehensive understanding of MMORPG. You will work closely with and support the 2D Concept Art supervisor to provide the best icon art services for multiple projects at NCSoft. If you’re the kind of person with these skills and who is ready for a challenge, we want to hear from you!

Skills & Requirements

Skills & Requirements

Essential Duties and Responsibilities is Creating icons of various skills and items with realistic, stylized art style. Other duties may be assigned to meet business needs.

  • Creating in-game icons such as equipment, quest, skill, item, etc.
  • Creating icons of store / event related products
  • In-game resource re-touching, 2D concept drawing for marketing.
  • Work closely with the concept, tech art, and animation teams
  • Integrate final assets into the game engine

Qualification/requirements:

  • Professional level of Photoshop skill
  • 2 or more years professional experience as a Concept or UI Artist
  • Experience with 2D concept art drawing, icon creating
  • Experience with management of art resources
  • Ability to match an established art style
  • Excellent communication, time-management and organization skills.
  • Ability to work in a team environment and to be able to provide and give critique

Pluses

  • Professional, Self-Motivated, hard-worker who works well under deadlines
  • Experience with Unreal engine and other game engines

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating MoCap animation and hand key animation.
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Vietnam Visual Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

Character Artist

NCSOFT Vietnam Visual Studio
Vietnam

Job Description

As a Character Artist on our new IP, you will be responsible for creating unique and compelling characters, armors, creatures and weapons at an extremely high level of AAA quality. We’re looking for someone who is an expert sculptor with a solid handle on the latest physically based material workflows, has a strong knowledge of anatomy, and a comprehensive understanding of animation and how it affects geometry. You will work closely with and support the Character Art supervisor to provide the best character art services for multiple projects at NCSoft.

If you’re the kind of person with these skills and who is ready for a challenge, we want to hear from you!

Skills & Requirements

Essential Duties and Responsibilities include at least the following. Other duties may be assigned to meet business needs.

  • Model and texture game ready characters, creatures, armors, and weapons
  • Create new variants of existing character assets
  • Work closely with the concept, tech art, and animation teams
  • Integrate final assets into the game engine

Qualification/requirements: 

  • 1-3 years professional experience as a Character Artist
  • Experience with modeling and UVing
  • Experience with cleaning up 3D Scans from raw data
  • Experience with modeling/sculpting: organic, and hard surface models
  • Experience sculpting both realistic and stylized assets
  • Experience with retopology and baking
  • Experience texturing in Substance Suite
  • Ability to match an established art style
  • Technical aptitude to learn new tools
  • Excellent communication, time-management and organization skills.
  • Ability to work in a team environment and to be able to provide and give critique
  • Basic experience in character animation and rigging workflows and techniques

Pluses

Shipped titles demonstrating experience building compelling character assets for AAA games

  • Knowledge in processing and usage of 3D scan data
  • Self-Motivated, hard-worker who works well under deadlines
  • Strong traditional sculpture, drawing and painting skills

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating your best work (PDF, website, or artstation)
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Visual Vietnam Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

3D Animator

NCSOFT Vietnam Visual Studio
Vietnam

Job Description

At NCSOFT, animation is about more than just movement; it’s the key to capturing the engagement and fascination of our players. Join us to be an influential component in the development of the look and feel of our next project.

If you’re the kind of person who is ready for a challenge, we want to hear from you!

Main Duties:

  • Rigging and skinning characters and creatures using Maya/3DS MAX
  • Working with scripting tools required for Maya/3DS Max rigging setting
  • Working on key animation for characters and creatures
  • Making rough draft (preview) and storyboard and references for directing concept

Skills & Requirements

Responsibilities:

  • Create clean, fluid animation for animals, creatures, and other assets
  • Enthusiasm for working closely with other Animators
  • Cleaning up Mocap Data in Motion Builder
  • Willingness to adapt to a rapidly changing and exploratory creative environment

Requirements:

  • 3+ years of experience in the tasks mentioned above
  • Proficiently working with key animation tasks  for various characters using Maya/3DS Max
  • Ability to communicate smoothly with other team members to share ideas and opinions

Pluses

  • Experience in game developing projects, especially AAA games
  • Experience in cinematics
  • Experience in using Motion Capture & Motion Builder
  • Experience in using Unreal 4 and Sequencer
  • Experience in Script with Maya/3DS Max

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating MoCap animation and hand key animation.
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Visual Vietnam Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

Senior Environment Artist

NCSOFT Vietnam Visual Studio
Vietnam

Job Description

NCSOFT Vietnam Visual Studio is seeking a hard-working, talented, motivated Sr. Environment Artist with a passion for online games to work on our upcoming projects.

This individual will be responsible for creating a variety of structures, from buildings and kits, to large structures such as cities, dungeons, and raids. This person will also be responsible for supporting their structures by creating and animating props such as doors and platforms, and in many cases, by sculpting terrain and placing props using our in-house editing tools. In addition, the Sr. Environment Artist will have opportunities to paint textures and do paintovers.

Skills & Requirements

RESPONSIBILITIES:

  • Create fun and immersive spaces, from buildings and cities to dungeons and raids
  • Create props to support their environments
  • Work closely with designers to support their content
  • Paint textures
  • Create paint-overs to communicate feedback and new ideas
  • Help train and guide other environment artists

REQUIREMENTS:

  • Experience building and unwrapping 3D architectural environments for video games using Maya
  • Experience creating modular pieces to build large structures efficiently, such as dungeons and cities
  • Experience building terrain and placing props to support environments
  • Experience creating props to support environments, such as doors or platforms
  • Experience creating hard surface models such as guns, vehicles, or weapons
  • Experience painting textures
  • Experience creating Procedural Textures in Substance Designer
  • Ability to do paint-overs to communicate feedback and new ideas
  • Excellent communication and team skills
  • Must be able to learn and work within an established art style
  • Excellent technical sense
  • Expert knowledge of visual and aesthetic architectural concepts as they relate to video games
  • Expert knowledge of what makes a game space immersive, fun and play well
  • Passion for video games and building them
  • Experience using Unreal Engine 4
  • At least 3-5 years professional experience building 3D environments for AAA games

PLUSES:

  • Shipped titles demonstrating experience building compelling environments for AAA games
  • Strong painting skills; digital or traditional
  • Passionate about video games

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating your best work (PDF, website, or artstation)

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Visual Vietnam Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

Character Artist (3D Scan Clean-up)

NCSOFT Vietnam Visual Studio
Vietnam

Job Description

As a Character Artist, you will be responsible for cleaning up 3D scan and creating unique and compelling characters, armors, creatures and weapons at an extremely high level of AAA quality. You will work closely with and support the Character Art supervisor to provide the best character art services for multiple projects at NCSoft.

If you’re the kind of person with these skills and who is ready for a challenge, we want to hear from you!

Skills & Requirements

Essential Duties and Responsibilities include at least the following. Other duties may be assigned to meet business needs.

  • Clean up,Model and texture game ready characters and animals.
  • Integrate final assets into the game engine

Qualification/requirements: 

  • Experienced in Zbrush, Mudbox, Maya, and R3DS Wrap
  • Experience with cleaning up 3D Scans from raw data
  • Experienced in hi-poly character modeling production
  • Understanding of character modeling process
  • Technical aptitude to learn new tools
  • Excellent communication, time-management and organization skills.
  • Ability to work in a team environment and to be able to provide and give critique

Pluses

  • Self-Motivated, hard-worker who works well under deadlines
  • Strong traditional sculpture, drawing and painting skills

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating your best work (PDF, website, or artstation)
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Visual Vietnam Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

Environment Artist - Lineage 2 (All Levels)

NCSOFT Vietnam Visual Studio
Vietnam

Job Description


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NCSOFT Vietnam Visual Studio is seeking an exceptionally hand-painted skill and passionate Environment Artist for Lineage 2.

As part of the Environment team, you will be responsible for creating a variety of structures, from buildings and kits, to large structures such as cities, dungeons, and raids in the Lineage Universe. You will work closely with and support the Environment Art supervisor to provide the best art services for multiple projects at NCSoft.

If you’re the kind of person with these skills and who is ready for a challenge, we want to hear from you!

Skills & Requirements

Essential Duties and Responsibilities include at least the following. Other duties may be assigned to meet business needs.

  • Create fun and immersive spaces, from buildings and cities to dungeons and raids
  • Create props to support their environments
  • Create assets that fit within the Lineage 2 style
  • Enthusiasm for working closely with other Artists
  • Communicate with PMs, Art Leads, and other departments

Qualification/requirements: 

  • At least 1-3 years professional experience as a Environment Artist
  • Experience with Maya, Photoshop, and 3DCoat
  • Experience creating props to support environments, such as doors or platforms
  • Knowledge and understanding of Lineage 2 art style and universe
  • Demonstrated ability to create high quality, hand-painted 3D models, including an understanding of how to produce assets which are optimized, performant and bug-free
  • Excellent communication, time-management and organization skills.
  • Solid background in traditional arts included but not limited to painting, illustration, design or traditional media

Pluses

Shipped titles demonstrating experience building compelling character assets for AAA games

  • Self-Motivated, hard-worker who works well under deadlines
  • Strong traditional sculpture, drawing and painting skills
  • Good Sculpting skill in Zbrush is a plus

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating your best work (PDF, website, or artstation)
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Visual Vietnam Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

UI/UX Artist

Visual Concepts
Agoura Hills, CA, USA

Job Description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.  

Do you love merging your artwork with thoughtful interface design?  Do you care equally about aesthetics and functionality? Do you get excited about beautiful game presentation? Are you a team player with outstanding communication who thrives on delivering a great user experience? If so, wow, do we want to talk to you!

Our Agoura Hills studio is looking for a UI/UX Artist to join our awesome User Experience team to help design, create, and define menus, interface and presentation for the next WWE2K game. In the role of UI/UX Artist, you’ll create and bring wireframes to life, activate the user experience with dazzling visuals, and drive improvements throughout the game to help make the next iteration of WWE 2K the best ever.

WWE2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don’t meet 100% of the qualifications.

What You Will Do:

  • Create and iterate on mockups of new features and screens
  • Translate game designs into clear user flows and wireframes
  • Create UI screens, game assets, and artwork such as icons, buttons, frames, and pop-ups
  • Apply and maintain a consistent look and feel throughout the game presentation
  • Collaborate with the UI team, 2D, and 3D Artists to iterate and polish features to high quality
  • Author high quality game presentation animations and screen transitions

Skills & Requirements

Requirements:

  • 3-5 years of video game experience
  • At least one shipped title containing examples of your work
  • Strong graphic design and illustration skills
  • Expert level knowledge of Photoshop and Illustrator
  • Experience creating wireframes and flows in Adobe XD or similar packages
  • Awareness of current trends in UI/UX for AAA console games
  • Excellent communication skills and high attention to detail
  • Portfolio demonstrating a strong design visual creativity in interface and graphic design 

Preferred Qualifications:

  • Background in traditional art and a strong digital painter
  • Working knowledge of 3D art programs such as Maya and ZBrush
  • JIRA and Shotgun fluency
  • Animation and VFX experience and literacy

Additional Information

Relocation assistance is offered

How to Apply

APPLY ON OUR SITE HERE!

About the Company

Visual Concepts has been a driving force in the videogame industry for more than 30 years. We have made some of the coolest and most high profile games anywhere, across almost every conceivable hardware platform, and are dedicated to putting the consumer first through great technology, innovation and passion for true excellence in gaming. At studios located throughout California, China, South Korea, and Hungary we are always looking for the best and brightest to join our team. Check out our open positions. If you see something that sparks your interest and matches with your experience, we would love to hear from you.

UI/UX Lead

Visual Concepts
Agoura Hills, CA, USA

Job Description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

Can you perceive the hidden meaning in every design choice? From layout to typography, shape, color, visual language and iconography, do you prize flow, elegance, clarity, consistency and intuitive design? When it comes to UX, are you never quite finished streamlining, polishing, and improving useability? If you’re passionate about creating great user experiences, with beautiful art and design that seems to anticipate the player’s next move, we have a role that might interest you. 

We’re looking for a UI/UX Lead to help shape the UI, wrapper, player status and overall presentation of the next installment of the WWE2K franchise. You’ll work with a large and talented team to design flows and wireframes, develop a consistent visual language, and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. Across the entire AAA experience, you’ll own it all. 

WWE2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don’t meet 100% of the qualifications.

What You’ll Do:

  • With your team, and inspired by WWE branding, develop the overall graphic design of WWE2K
  • Establish the visual style, response, and visual flow for WWE2K’s UI
  • Work across functions to develop the full scope of game needs
  • Create wireframes, provide feedback, and propose improved UX/flows
  • Create and provide feedback for mockups, ensuring stylistic consistency and strong UX fundamentals
  • Catalog, assign and track UI screens and accompanying 2D assets and animations in Shotgun
  • Direct creation of UI assets for consistency and ease of implementation
  • Establish best practices and shared literacy for organization, screen, and component construction
  • Foster and lead UI team members to work collaboratively, communicate well, and inspire each other
  • Anticipate challenges; build relationships with Tools and UI engineers to improve functionality
  • Be strategic. Be resourceful. Maximize your impact. Play the game.

Skills & Requirements

Requirements:

  • 7+ years of video game experience in a UI/UX role, 2 years in a leadership position
  • Experience on multi-sku, multi-resolution console and PC projects
  • Experience with Photoshop, 3D packages, Illustrator, game engine and UI tooling
  • Strong understanding of UI/UX conventions
  • Strong leadership, coordination, alignment-building, development process
  • Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams
  • Organized, excellent communication skills, passion for games, collaborative demeanor
  • Attention to detail and completeness, ability to see around corners, anticipate issues
  • Portfolio of UI/UX work

Preferred Qualifications:

  • VFX and animation literacy and experience
  • Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software
  • Knowledge of the WWE brand and style

Additional Information

Relocation assistance is offered

How to Apply

APPLY ON OUR SITE HERE!

About the Company

Visual Concepts has been a driving force in the videogame industry for more than 30 years. We have made some of the coolest and most high profile games anywhere, across almost every conceivable hardware platform, and are dedicated to putting the consumer first through great technology, innovation and passion for true excellence in gaming. At studios located throughout California, China, South Korea, and Hungary we are always looking for the best and brightest to join our team. Check out our open positions. If you see something that sparks your interest and matches with your experience, we would love to hear from you.

Character Modeler (Temporary)

Visual Concepts
Novato, CA, USA

Job Description

The NBA character team is a small group of talented artists taking on a variety of tasks. We create all of the players, coaches, mascots, clothes and shoes for NBA2K.  In addition to the court game assets, we also create the story mode assets, and generate specialty items for the online store.

A pioneer in video games across multiple generations and the creator of some of the top-rated video game franchises including 2K Sports and the NBA 2K series, Visual Concepts is widely regarded as one of the world's top studios. A subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. With studios in Marin County, California, Shanghai, China and Seoul, South Korea, Visual Concepts is a culture of excellence and passion for building amazing products year after year, and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

We’re looking for a highly talented and motivated, character modeler to join the NBA 2k character team.   As a character modeler you’ll be working on a variety of tasks such as player likenesses, clothing, texture variants, hair and more.

What You Will Do:

  • Create photo realistic real-time game models including UVs and textures
  • Attend team meetings
  • Art asset integration into game engine
  • Work closely with the Tech Art team, and other dependent departments, throughout the character production process

Skills & Requirements

Who We Think Will Be A Great Fit:

We’re looking for someone who’s interested in taking initiative and is passionate about making great quality games. We’re constantly challenging ourselves to try new things, and looking for someone who is up for that challenge! Willingness to take on a variety of character related tasks depending on the current needs is important.

  • 3+ years of experience in modeling for films or games
  • Portfolio of work demonstrating strong proficiency as a character artist.
  • Expert knowledge of Maya and Photoshop
  • Ability to produce photorealistic models and  textures
  • Experience with Substance Painter (substance designer a plus)
  • Experience using Zbrush or Mudbox
  • Thorough understanding of character art pipelines with excitement to push for next gen techniques
  • Ability to establish priorities and multi-task efficiently
  • Strong communication skills
  • Ability to collaborate productively with others
  • Ability and interest in learning new concepts and techniques

How to Apply

APPLY ON OUR SITE HERE!

About the Company

Visual Concepts has been a driving force in the videogame industry for more than 30 years. We have made some of the coolest and most high profile games anywhere, across almost every conceivable hardware platform, and are dedicated to putting the consumer first through great technology, innovation and passion for true excellence in gaming. At studios located throughout California, China, South Korea, and Hungary we are always looking for the best and brightest to join our team. Check out our open positions. If you see something that sparks your interest and matches with your experience, we would love to hear from you.

Concept Artist (m/f/d)

realworld one
Berlin, Germany

Job Description

Revolutionize the virtual world and be a part of one of the most extraordinary tech companies in Germany

Your responsibilities as Concept Artist (m/f/d)  include:

  • Create stunning concept art with an emphasis on  environment and props
  • The ability to support and implement the vision of the leads and art directors, while considering the constraints of   art style, gameplay and technical possibilities
  • Comfortable receiving or giving critiques
  • Provide initial ideas rapidly with rough illustrations and thumbnails
  • Create polished concept art that can be used for promotional material
  • Ability to communicate with producers and project managers in order to meet deadlines

Skills & Requirements

  • Excellent understanding and execution of art fundamentals (atmospheric, perspective, colour, and lighting)
  • Demonstrate skills and abilities through diverse portfolio
  • Proficiency in the use of industry standard software
  • Excellent communication skills
  • Familiarity with video game development including workflow, tools, limits of technology, storyboarding, marketing material, graphic design, HUD/UI design
  • Pluses: 3D modeling knowledge; hard surface concept skills; real time in-engine development experience; familiarity with VR/AR 

Additional Information

Relocation assistance is offered

How to Apply

Our offer to you:

  • An opportunity to work for a market-leading, successful tech company with a broad international customer base from multiple fields, including the life sciences and the analytical, pharmaceutical, chemical and processing industries 
  • Receive a competitive salary in accordance with your market area
  • The experience of creating highly-valuable and innovative technology, while contributing to the long-term growth of a successful tech company 
  • Profit from an open and modern work environment  
  • Be a part of a diverse international team with highly-qualified and dedicated colleagues representing over 30 nationalities  
  • Receive relocation and visa support

Please apply HERE directly with your outstanding portfolio and join the realworld one team! We look forward to hearing from you!

About the Company

Our mission is to create a revolutionary virtual and augmented reality marketplace for industry and science, integrating the most powerful information available. 

realworld  one is a technology company that develops state-of-the-art virtual (VR) and augmented reality (AR) software solutions for the life sciences, analytical and diagnostics, pharmaceutical, chemical and processing industries. Our customers include several major, well-known companies such as Lonza, Zeiss, Qiagen, Beckman Coulter, Becton Dickinson, GEA and Festo, among many others.  

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We possess strong scientific and industry expertise and have developed a systematic approach to implementing VR and AR within the areas of training, sales, marketing and service. We are privately funded and are among the largest VR and AR software companies that focus on industry solutions. 

As a spin-off of IKA, a leading manufacturer of laboratory and processing equipment, we have cultivated a vibrant company culture with an international team of over 230 employees based in Germany, the US, China and India. We place great value on fostering a creative, performance-driven and employee-centered work environment for everyone – whether your specialty is working with clients, developing  cutting-edge  technology or crunching numbers! 

Senior Designer, AR/VR (m/f/d)

realworld one
Berlin, Germany

Job Description

Revolutionize the virtual world and be a part of one of the most extraordinary tech companies in Germany

Your responsibilities as Senior Designer, AR/VR (m/f/d) include:

  • Deliver high quality User Interface and User Experience Design in line with the vision of realworld one across all our products and projects 
  • Create analog and VR sketches, wireframes, flow charts, storyboards, interactive prototypes, and documentation that clearly convey ideas 
  • Develop high-fidelity mock-ups and prototypes for key elements and features 
  • Design experiences and features within a given set of parameters and continuously optimize user experience, usability, and accessibility 
  • Evaluate user feedback and transform it into meaningful UX improvements 
  • Support the team in building a design language and system for realworld one 
  • Collaborate with developers and provide them with clear specifications of UX and UI components, as well as follow up on final implementations of all features to ensure proper execution 
  • Support hiring to build up a powerful design team of highly-committed enthusiasts 

Skills & Requirements

  • A minimum of 5 years experience working as a UI, UX, or product designer 
  • Inspiring portfolio exhibiting your ability to solve design problems while innovating and creating enjoyable experiences for users 
  • Experienced with UI Mockups, Wireframing and Prototyping  
  • Profound knowledge of interaction design and user behavior  
  • Proficiency in 2d and 3d design tools and experience in creating interfaces for multiple platforms (VR, Desktop/Web, Mobile, ...) 
  • Experience in planning and conducting user research 
  • Comfortable with giving and receiving feedback 
  • Ability to learn quickly, multi-task and work under strict deadlines 
  • Excellent communication and presentation skills in English, both verbal and written  
  • Experience working with Unreal Engine 4 or other game engines is a big plus 

Additional Information

Relocation assistance is offered

How to Apply

Our offer to you: 

  • An opportunity to work for a market-leading, successful tech company with a broad international customer base from multiple fields, including the life sciences and the analytical, pharmaceutical, chemical and processing industries 
  • Receive a competitive salary in accordance with your market area
  • The experience of creating highly-valuable and innovative technology, while contributing to the long-term growth of a successful tech company 
  • Profit from an open and modern work environment  
  • Be a part of a diverse international team with highly-qualified and dedicated colleagues representing over 30 nationalities  
  • Receive relocation and visa support

Please apply HERE directly with your outstanding portfolio and join the realworld one team! We look forward to hearing from you!

About the Company

Our mission is to create a revolutionary virtual and augmented reality marketplace for industry and science, integrating the most powerful information available. 

realworld  one is a technology company that develops state-of-the-art virtual (VR) and augmented reality (AR) software solutions for the life sciences, analytical and diagnostics, pharmaceutical, chemical and processing industries. Our customers include several major, well-known companies such as Lonza, Zeiss, Qiagen, Beckman Coulter, Becton Dickinson, GEA and Festo, among many others.  

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We possess strong scientific and industry expertise and have developed a systematic approach to implementing VR and AR within the areas of training, sales, marketing and service. We are privately funded and are among the largest VR and AR software companies that focus on industry solutions. 

As a spin-off of IKA, a leading manufacturer of laboratory and processing equipment, we have cultivated a vibrant company culture with an international team of over 230 employees based in Germany, the US, China and India. We place great value on fostering a creative, performance-driven and employee-centered work environment for everyone – whether your specialty is working with clients, developing  cutting-edge  technology or crunching numbers! 

3D Environment Clean-Up Artist

NCSOFT Vietnam Visual Studio
Vietnam

Job Description

As an 3D Clean-up Environment Artist, you will be responsible for cleaning up 3D scan and creating a variety of structures, from buildings and kits, to large structures such as cities, dungeons, and raids at an extremely high level of AAA quality. You will work closely with and support the Environment Art supervisor to provide the best art services for multiple projects at NCSoft.

If you’re the kind of person with these skills and who is ready for a challenge, we want to hear from you!

Skills & Requirements

Essential Duties and Responsibilities include at least the following. Other duties may be assigned to meet business needs.

  • Clean up,Model and texture game ready assets.
  • Integrate final assets into the game engine

Qualification/requirements: 

  • Experienced in Zbrush, Substance Painter, Designer, 3Ds Max, or Maya.
  • Experience with cleaning up 3D Scans from raw data
  • Understanding of PBR
  • Capability to produce realistic style environment props
  • Experienced in hi-poly character modeling production
  • Understanding of character modeling process
  • Technical aptitude to learn new tools
  • Excellent communication, time-management and organization skills.
  • Ability to work in a team environment and to be able to provide and give critique
  • Passionate to high quality resource production (AAA quality)
  • Eager to learn new tools
  • Positive mind-set and smooth communication

Pluses

  • Self-Motivated, hard-worker who works well under deadlines
  • Strong traditional sculpture, drawing and painting skills
  • Vegetation production experience

How to Apply

To Apply, please email us ncvvs@ncsoft.com

Application Requirements

  • Resume/CV
  • Online demo reel and/or portfolio demonstrating your best work (PDF, website, or artstation)
  • Must be willing to complete an art test if requested to do so

*Relocation costs not covered. Applicants must be eligible to work legally in Ho Chi Minh City, Vietnam.

About the Company

NCVVS (NCSOFT Visual Vietnam Studio) is a division of NCSOFT, the world’s premier publisher and developer of massively multiplayer online games. Established in 1997 in Seoul, South Korea, NCSOFT quickly became the leader in online games with the successful launch of its flagship product Lineage.  Today, NCSOFT is well positioned for continued success in the Asian, North American and European markets by expanding its influence reach throughout the world with excellent products and franchises.

NCSOFT stands out in the gaming industry by sticking to the company's mission of focusing on happiness and fun for everyone. Due to the successful history of creating a diverse catalog of MMO games, NCSOFT has been able to leave an indelible mark in the gaming industry.

Lead Animator

Hangar 13
UK

Job Description

What We Need:

As the Animation Lead for an incredibly exciting new game from Hangar 13, you'll set the bar for the quality level of the animations across the entirety of the project, from keyframe animation on amazing new enemies, to directing mocap shoots of stunt actors to empower our characters, to scrutinizing every twitch of a facial animation in a cinematic, you will ensure that quality bar starts, and stays, incredibly high.  You'll build and grow a team of highly skilled and incredibly creative animators and ensure they are given the proper guidance and feedback to meet the quality bar you've set.  Finally, you'll be a creative force as part of our game's "Leads" group, adding and integrating your vision to the group's as the game continues to develop. 

What You Will Do:

  • Hold the vision, together with the Game Director, for how animation truly shapes gameplay both in terms of the player characters, and our enemies
  • Work with the cinematics team to ensure consistency across cinematic animation and gameplay animation
  • Collaborate with the Principal Animator to set the standard for quality across the animation team
  • Drive designers and character modelers to understand your vision for the character animation and how you want to bring it to life
  • Define the standard for character animation at every stage, from concept, to animatics, to actual animations that ship 

Skills & Requirements

Who We Think Will Be A Good Fit:

  • A creative leader with the ability to both create and drive your own vision, while simultaneously working with the overall creative vision for the game to ensure they entwine well 
  • A deep desire to mentor other animators, and a gift for being able to deliver critical feedback while maintaining positive morale 
  • An animator passionate about working on industry defining titles that push your abilities and define true to life characters and creatures
  • At least two shipped AAA titles where animations you created helped to define character and/or creature movement and abilities
  • Expert knowledge of Maya or Motion Builder
  • Comfort working within studio developed engines and tools
  • Superior knowledge of current games and strong opinions about how they're animated 
  • Strong creative and technical problem solving skills
  • Exceptional communication skills
  • Ability to set the vision and help to explain it both within the studio and across other studio locations

Additional Information

Relocation assistance is offered

How to Apply

To Apply https://boards.greenhouse.io/hangar13/jobs/4421967003

About the Company

 Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Located just 45 minutes via train from London, Brighton is one of the UK’s most diverse and downright interesting cities. Sat right on the south coast of England, the city is home to a vibrant creative community and is known as an easy-going and tolerant place to live and work. Brighton is home to Victorian piers and palaces, brightly coloured stucco homes and a 5-mile long shingle beach which becomes a post-work social hub during the summer months.

Onsite amenities inside our state-of-the-art Brighton studio include a fully equipped kitchen, games room, gym (with showers) and our very own bar. We’re a 30 second walk from Brighton station.

Concept Artist - (Unannounced non-historical GSG)

Paradox Interactive
Sweden

Job Description

Are you a creative and dedicated game developer who loves a challenge? Paradox Development Studio is excited to be working on a new unannounced non-historical grand strategy game, which will take GSGs to the next level ! Sounds interesting ? Then you may be the one we’re looking for!

Paradox is looking for a Concept Artist to join our Concept Art Team. You will be working with the Art Director and Lead Artist to develop and define the art style, texture and richness of our games.

Responsibilities

  • Work with the Art Director & Lead Artist to develop the look and feel of our games through thoroughly researched, richly detailed and extensively iterated concept art. 
  • Craft additional required art for our games, such as model sheets, small or full-screen illustrations and marketing materials.
  • Contribute to the style guides, creative briefs and art quality benchmarks for outsourcing and the team.
  • Depending on seniority you will also be expected to Review and feedback on work produced by external artists. 
  • Collaborate closely with the Art Producers to breakdown tasks.

Skills & Requirements

Requirements

  • 3+ years experience creating concept art to a high standard - from scratch - with a  focus on character design but also including vehicles, environments and buildings.
  • Solid understanding of 2D art fundamentals: Anatomy, Composition, Lighting, Material Expression, Color Use, etc and skilled in Photoshop,
  • Strong creative process to translate gameplay requirements into visual designs: information gathering, research, thumbnailing, detailing, and iterations.
  • Articulate in contextualizing decisions, communicating ideas and giving and receiving feedback in English
  • Vision and restraint to create concepts with tangible value over technical intricacy
  • Ability to create, adapt, and iterate, within a variety of artistic styles

It would be great if you had a passion for the strategy game genre and a strong interest for worldbuilding. Additional skills like familiarity with ZBrush, Maya & Sketchup, Keyshot, Octane or 3D Coat would be a bonus but not essential.

This is a great opportunity to be part of the world's leading developer for Grand Strategy games!

As part of the recruitment process, you may be asked to perform a test.

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via our career-site: https://career.paradoxplaza.com/jobs/1116693-concept-artist-unannounced-non-historical-gsg

About the Company

Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.

Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world.  Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA. 

Working here

Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games. 

Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.  

Senior Concept Artist - (Unannounced non-historical GSG)

Paradox Interactive
Sweden

Job Description

Are you a creative and dedicated game developer who loves a challenge? Paradox Development Studio is excited to be working on a new unannounced non-historical grand strategy game, which will take GSGs to the next level ! Sounds interesting ? Then you may be the one we’re looking for!

As a Senior Concept Artist, you will be a champion in the Concept Art Team. You will be entrusted with a large degree of freedom to define the art style, texture and richness of our games.

Responsibilities

  • Work with the Art Director and Leads to develop the look and feel of our game through thoroughly researched, richly detailed and extensively iterated concept art. 
  • Craft detailed art, ranging from precise model sheets to full-screen illustrations, and marketing material.
  • Develop style guides, creative briefs and art quality benchmarks for outsourcing and the team.
  • Review and feedback on work produced by external artists. 
  • Collaborate closely with the Art Producers to breakdown and delegate tasks.
  • Mentor less experienced artists and lead by example with organised workflows and efficient processes. 

Skills & Requirements

Requirements

  • 8+ years experience creating concept art to a high standard - from scratch - with a focus on character design but also including vehicles, environments and buildings.
  • Mastery of 2D art fundamentals: Anatomy, Composition, Lighting, Material Expression, Color Use, etc and highly skilled in Photoshop.
  • Experience with 3D (for example: ZBrush, Maya or Sketchup).
  • Strong creative process to translate gameplay requirements into visual designs: information gathering, research, thumbnailing, detailing, and iterations.
  • Articulate in contextualizing decisions, communicating ideas and giving and receiving feedback in English
  • Vision and restraint to create concepts with tangible value over technical intricacy
  • Ability to create, adapt, and iterate, within a variety of artistic styles

The right candidate shows a solid understanding of the strategy game genre and a passion for worldbuilding. Mentoring experience or additional skills like familiarity with ZBrush, Maya & Sketchup, Keyshot, Octane or 3D Coat would be a bonus but not essential.

This is a great opportunity to have a huge impact with the world's leading developer for Grand Strategy games! 

As part of the recruitment process, you may be asked to perform a test.

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via our career-site: https://career.paradoxplaza.com/jobs/1116690-senior-concept-artist-unannounced-non-historical-gsg

About the Company

Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.

Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world.  Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA. 

Working here

Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games. 

Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.  

VFX Artist

Paradox Interactive
Sweden

Job Description

Paradox Development Studio is now looking for a talented VFX Artist To join our art team in Stockholm, working mainly on producing VFX for our in-house titles.

We are looking for a Game VFX Artist with a broad skillset who could take on a variety of tasks. The successful candidate will primarily create VFX and VFX Animations using our in-house engine and tools.

Responsibilities

  • Create high quality VFX for current and new titles
  • Collaborate with Art Leads & Art Director to maintain style and quality
  • Communicate effectively and proactively with other projects and team members
  • Help create and continuously refine VFX creation pipeline

Skills & Requirements

Required Qualifications

  • 3+ years of experience working in the games industry
  • High proficiency in Photoshop.
  • High proficiency in Maya or similar software.
  • Strong understanding of techniques used in game engines and VFX
  • Some experience with the Animation principles.

Experience in the following is a plus:

  • Familiarity with Paradox grand-strategy games
  • Good communication and pedagogical skills
  • Technical art skills
  • 2D Art, 3D Modeling
  • An interest and understanding of world culture and history.
  • General Art techniques
  • Node based VFX systems
  • Experience with a scripting or programming language
  • Experience with fluid simulations for smoke & explosion in Embergen

The right candidate is passionate about our games and about maintaining historical accuracy, which is very central to many of our IP’s. At Paradox we take pride in providing opportunities for our artists to work on varying projects and titles, and to develop and learn new skills. Therefore we also actively look for people who are interested in expanding their talents. Ideal Paradox employees enjoy working in a fast paced open work environment, and have good communication and pedagogical skills.

Please provide a link to your portfolio to showcase your talents. Applications without a VFX reel portfolio will not be considered.

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via our career-site: https://career.paradoxplaza.com/jobs/1116688-vfx-artist

About the Company

Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.

Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world.  Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA. 

Working here

Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games. 

Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.  

Experienced UI Artist - Stellaris

Paradox Interactive
Sweden

Job Description

Are you a bold artist with strong UX knowledge and a seasoned expert in developing fresh, art-rich & varied looks for UIs?

Paradox is looking for an Experienced 2D UI Artist to be a champion in the art team: developing the overall look of our UIs with a meticulous eye for detail, high-quality artwork, and strong knowledge of UX. You will work closely with the Art Director in shaping the overall vision of our game UIs and be a drive for visual improvements.

As an Experienced 2D UI artist at Paradox, you will collaborate closely with our UX and Production Teams to ensure cohesive execution of UIs that are easily digested by new players. You will also help craft our game art hands-on by creating whatever UI elements, art assets, art styles, and supporting artwork that our games may require. You will have the opportunity to work with animation and bring original and modern takes on UI. You will be a mentor for less experienced artists and create art briefs for outsourced assets. 

Skills & Requirements

Essential:

  • 5-6 years of experience creating user interfaces from concept, through prototype to final
  • Strong knowledge of UX to facilitate collaboration with our UX team.
  • Highly skilled creating high quality modern UI art from scratch with the portfolio to prove it
  • Experience with UI animation
  • Ability to create as well as adapt to and follow a variety of artistic styles
  • Articulate in contextualizing decisions, communicating ideas and giving feedback
  • Comfortable using English in spoken and written form

Desirable:

  • A passion for the sci-fi genre
  • An interest and understanding of grand strategy games
  • Knowledge of After Effects and 3D software.
  • Skills in CSS, Actionscript, Javascript and HTML

This is a great opportunity to have a huge impact on our best-selling strategy games. You will be a central member of the world's leading game developer for Grand Strategy games!

As part of the recruitment process, you may be asked to perform a test.

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via our career-site: https://career.paradoxplaza.com/jobs/1103155-experienced-ui-artist-stellaris

About the Company

Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.

Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world.  Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA. 

Working here

Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games. 

Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.  

Senior UI Artist - Stellaris

Paradox Interactive
Sweden

Job Description

Are you a bold artist with strong UX knowledge and a seasoned expert in developing fresh, art-rich & varied looks for UIs?

Paradox is looking for a Senior 2D UI Artist to be a champion in the art team: developing the overall look of our UIs with a meticulous eye for detail, high-quality artwork and strong knowledge of UX. You will work closely with the Art Director in shaping the overall vision of our game UIs and be a drive for visual improvements.

As a Senior 2D UI artist at Paradox, you will collaborate closely with our UX and Production Teams to ensure cohesive execution of UIs that are easily digested by new players. You will also help craft our game art hands-on by creating whatever UI elements, art assets, art styles and supporting artwork that our games may require. You will have the opportunity to work with animation and bring original and modern takes on UI. You will be a mentor for less experienced artists and create art briefs for outsourced assets. Quality checking artwork from outsourcers to ensure consistently high standards is also a key part of the role.

Skills & Requirements

Essential:

  • Experience creating user interfaces from concept, through prototype to final
  • Strong knowledge of UX to facilitate collaboration with our UX team.
  • Highly skilled creating high quality modern UI art from scratch with the portfolio to prove it
  • Experience with UI animation
  • Ability to create as well as adapt to and follow a variety of artistic styles
  • Articulate in contextualizing decisions, communicating ideas and giving feedback
  • Comfortable using English in spoken and written form

Desirable:

  • A passion for the sci-fi genre
  • An interest and understanding of grand strategy games
  • Knowledge of After Effects and 3D software.
  • Skills in CSS, Actionscript, Javascript and HTML

This is a great opportunity to have a huge impact on our best-selling strategy games. You will be a central member of the world's leading game developer for Grand Strategy games!

As part of the recruitment process, you may be asked to perform a test.

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via our career-site: https://career.paradoxplaza.com/jobs/1096844-senior-ui-artist-stellaris

About the Company

Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.

Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world.  Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA. 

Working here

Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games. 

Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.