Character Technical Artist [Avatar: Frontiers of Pandora]

Massive Entertainment - a Ubisoft Studio
Sweden

Job Description

Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.

As an Technical Artist you will be the link between art and code. You’ll work with industry-leading tools, like our Snowdrop engine. You’ll empower the visual quality and the tech behind our art by supporting and developing innovative tools to develop and improve workflow and pipelines for our AAA game. As a Technical Artist, you will interact across teams consisting of Artists, Level Designers and Programmers to advance the status quo within technical art and games development. If you have experience in the character side of Tech Art or even as a Senior Character Artist, it would be a plus, since we are looking to strengthen this specialization in the team. 

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!

What you'll do

  • Frequent communication with other artists, level designers and programmers to understand needs
  • Developing shaders, textures and meshes with a focus on dynamic and procedural effects
  • Documenting and continuously developing best practices
  • Evaluation of rendering and memory costs
  • Contribute to solving specific issues blocking the production
  • Streaming set up and techniques for in-engine assets

Skills & Requirements

Qualifications

What you'll bring

You have an eye for quality and a true focus on how we can advance the overall and immersive feel of our game through next-level tools, workflows and pipelines. You thrive when you find an efficient development solution to a task and that shows in your creative and innovative approach to game development; all with a focus on results and improving efficiency for yourself and your larger team. You're aware that a game is a collaborative endeavor, and you enjoy collaborating with your team members. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • Professional experience as a Technical Artist or as a Senior Character Artist, ideally in video games industry  
  • Knowledge of rendering technology and real-time engines such as Unity or Unreal 
  • Experience developing AAA games and an understanding of the workflows and pipelines 
  • In-depth knowledge of the DCC packages
  • If you have a portfolio, we're looking forward to seeing it in your resumé

Additional Information

Relocation assistance is offered

How to Apply

You can apply here: https://smrtr.io/7jgKp

About the Company

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.

You can also find a summary of the Massive Job Perks here. 

All your application information will be kept confidential according to EEO & GDPR guidelines.

Senior Technical Artist [Avatar: Frontiers of Pandora]

Massive Entertainment
Sweden

Job Description

Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.

As a Technical Artist you will be the link between art and code. You’ll work with industry-leading tools, like our Snowdrop engine. You’ll empower the visual quality and the tech behind our art by supporting and developing innovative tools to develop and improve workflow and pipelines for our AAA game. As a Technical Artist, you will interact across teams consisting of Artists, Level Designers and Programmers to advance the status quo within technical art and games development. 

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!

What you'll do

  • Frequent communication with other artists, level designers and programmers to understand needs
  • Developing shaders, textures and meshes with a focus on dynamic and procedural effects
  • Documenting and continuously developing best practices
  • Evaluation of rendering and memory costs
  • Contribute to solving specific issues blocking the production
  • Streaming set up and techniques for in-engine assets

Skills & Requirements

Qualifications

What you'll bring

You have an eye for quality and a true focus on how we can advance the overall and immersive feel of our game through next-level tools, workflows and pipelines. You thrive when you find an efficient development solution to a task and that shows in your creative and innovative approach to game development; all with a focus on results and improving efficiency for yourself and your larger team. You're aware that a game is a collaborative endeavor, and you enjoy collaborating with your team members. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • Professional experience as a Technical Artist, ideally in video games industry  
  • Knowledge of rendering technology and real-time engines such as Unity or Unreal 
  • Experience developing AAA games and an understanding of the workflows and pipelines 
  • In-depth knowledge of the DCC packages
  • If you have a portfolio, we're looking forward to see it in your resumé

You can also find a summary of the Massive Job Perks here.

All your application information will be kept confidential according to EEO & GDPR guidelines. 

Additional Information

Relocation assistance is offered

How to Apply

APPLY HERE: https://smrtr.io/7jgwS

About the Company

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.

You can also find a summary of the Massive Job Perks here.

Senior Animator/Creature Animation Specialist

Wilder World
Remote

Job Description

We are looking to hire a small team of 4-6 animators who can complete roughly 2000 frames of animation over the course of the next month. For this specific task we will be animating 7 different animals, each animal assigned will come pre-rigged. Animations will include walk cycles, idle animations and attack animations. We are looking for a high level of realism and detail in our animations and are expecting to give multiple rounds of revisions until the desired look is achieved. Preferably looking for animators with experience working on animals. 

Skills & Requirements

  • High Level of Experience Animating in MAYA 
  • Experience Animating Animals/Creatures 
  • Capable of communicating with rigging team to make any necessary revisions regarding weight painting and additional controls to achieve our desired animation
  • Adherence to schedule and ability to give quick turn arounds
  • English Fluent
  • Willing to take constructive criticism & notes in order to achieve our desired animation 

Additional Information

Working remotely is an option

How to Apply

If you believe you are qualified for this work, please email your animation portfolio to wolftechvisuals@gmail.com or reach out to us via private business message.

About the Company

Wilder World is A New Dimension of Reality

An immersive 5D Metaverse powered by the $WILD token that is built on Ethereum, Unreal Engine 5 and ZERO.tech.

Join our Discord for all things Wilder Wheels: www.bit.ly/WilderWheelsDiscord

Get $WILD: www.bit.ly/WILD-CoinMarketCap

Senior 3D Animator

Grinding Gear Games
Auckland, New Zealand

Job Description

We are Grinding Gear Games, creator/developer of the dark and gritty Action RPG, Path of Exile and proud recipients of the 2020 BAFTA for Best Expanding Game. We’re growing and seek Senior 3D Animators to join us at our studio to work on our next major release, Path of Exile 2.  A Senior Animator is responsible for creating animation assets and working with the Creative Director, Animation Lead, Designers, and Riggers to realise characters, creatures/monsters, or special effects.

     Location:    Onsite in Henderson, Auckland, New Zealand (preferred)

      *Relocation assistance if required  (please read the details of Who Can Apply below)

      *Remote considered for exceptional animators only

Skills & Requirements

Requirements:

  • 7 years of animation experience in a professional studio.

  • Solid body mechanics and experience animating general combat, melee weapons and magic for human characters and creatures.

  • Proven experience in a professional game production pipeline and the ability to create high-quality animation. 

  • Fluent in Maya.

  • The ability to take constructive criticism and maintain a professional attitude.

  • Independently self-motivated team player with excellent communication skills. 

  • Must have examples of human and creature animation, as well as examples of hand-keyed combat animation on your Reel 

  • Must be willing to complete an animation test if requested to do so.

Pluses:

  • Experience leading and/or mentoring

  • Avid gamer with a deep understanding of Path of Exile and its themes

How to Apply

Who can apply: 
If you meet the role's requirements and are already legally permitted to work in New Zealand or if you’re an Australian citizen or permanent resident willing to relocate to Auckland when travel restrictions ease, we want to hear from you!   * Note: Visa sponsorships are not offered at this time.

How to Apply:
If you meet the requirements in your relevant job description, send us an email with a cover letter and your CV including link/s to your portfolio/reel (whichever is relevant to the role you are applying for). 

Email your cover letter and resume to: jobs@grindinggear.com with your name + position you are applying for in the subject line.

No phone calls or agencies, please.

Grinding Gear Games
2020  Winner - BAFTA Best Expanding Game
2013  Winner - GameSpot's PC Game of the Year

About the Company

Grinding Gear Games is the developer and publisher of Path of Exile, the award-winning dark fantasy online Action RPG. Founded and headquartered in Auckland, New Zealand, the company was established in 2006 and released Path of Exile in 2013, winning GameSpot's PC Game of the Year Award that year. Since then, we have continued to evolve Path of Exile with over 30 expansions, eventually winning the 2020 BAFTA award for Best Evolving Game.

At the ExileCon convention in 2019, we announced Path of Exile 2, a AAA sequel to Path of Exile. Alongside continued expansion to the original game, Path of Exile 2 is in full production and we're looking for world-class artists, animators and programmers to help us create it. If this sounds like you, come be part of our story and join us at Grinding Gear Games!

Character Design / Cartoonist / Comic Book / Pixel Art / Pixel Animation / Digital Artist

NFT Mynt
Remote

Job Description

Hi Everyone!

I am looking for an artist who can make very straightforward pixel text, art, and animation in the following style:

https://fox.game/whitepaper

I will provide the text, the characters, and objects needed.

(Probably 5 or so characters and objects - static and animated, 2 or 3 gifs/videos with extremely short animation of several characters and objects, and then type and overall background.)

Please let me know if you are able to do work like the link I provided above. And what the timeframe and cost would be.

If yes, there would be likely be a continuation of work for another few weeks and perhaps a lot longer.

Thank you.

Skills & Requirements

Pixel Art / Pixel Animation

Additional Information

Working remotely is an option

How to Apply

Please email here nftmynt@gmail.com

About the Company

2D Illustration Artist

ilmfinity
Remote

Job Description

Scope: Freelance

Location: This position is fully remote

Ilmfinity is a startup studio based in Chicago, founded in 2011. In 2015 we released the popular monster capture game, EvoCreo, on mobile devices which quickly found it's way to the top of the charts. It was also selected by Google as one of the Best Android Games of 2015.

Ilmfinity is looking for an illustrator who loves monster capture games and would like to craft varied and vibrant battle background illustration in our latest game: EvoCreo 2. We are looking for someone who has a sense of how battle backgrounds should look and feel in a monster capture game. 

Responsibilities

  • Creating 30 battle backgrounds for the various environments. We would provide you with the tile sets that would be used to create an illustration that could apply to a variety of tile maps built from that tile set. We would also provide you with battle backgrounds from the first game to give you a starting point for your illustrations.  

Skills & Requirements

Required Qualifications

  • At least 2+ years of experience working in the games industry
  • Proficiency in Adobe Photoshop
  • Experience creating environmental illustrations

Experience in the following is a plus:

  • Working with sprites in Unity
  • Knowledge of related game concepts (Sprite creation, packing, compression)
  • Experience playing at least one major monster capture RPG title

Additional Information

Working remotely is an option

How to Apply

Please apply by sending an email to ebrahim@ilmfinity.com with a copy of your portfolio and availability. 

Include the email subject: [EvoCreo 2] Job Application - (Applied Position Name)

In the email include your portfolio first then your resume and any other supporting information.

An art test may be required where experience and/or portfolio are insufficient.

About the Company

Ilmfinity was founded in 2011 with the goal of creating experiences that took inspiration from classic titles and reimagined them in the hope of making more engaging and enjoyable games. Our team is diverse and  located all over the world.

Senior FX Artist

ProbablyMonsters
Bellevue, WA, USA

Job Description


ABOUT FIREWALK STUDIOS

Our mission is to create industry-leading multiplayer games for players around the world.  We are working on an unannounced and original next-generation AAA title.


THE ROLE

Our dynamic team of game makers is looking for a Senior FX Artist who loves games and is eager to bring exceptional entertainment to millions of players. We are building a next-generation multiplayer game, and you will be responsible for crafting iconic visual effects and evoking the imaginations of players all over the world.

 

WHO YOU ARE

  • You are an extraordinary FX Artist with a portfolio that reflects your deep passion and mastery of your craft.
  • Your curiosity and ingenuity are in search of opportunities to innovate your creative and technical process. 
  • You enjoy breaking down compelling visual effects methods and creating your own. 
  • You understand the high-level goals and evaluate your work through the experience of the player.
  • You collaborate with gameplay designers, understand their discipline, and help them find the gameplay they are after. 
  • You encourage individual, and team growth and are driven to create a long-term career path for yourself and others.

 

WHAT YOUR DAY MIGHT LOOK LIKE

  • Collaborate with our Art Director and Lead FX Artist to talk about your most recent work. 
  • Partner with Character Artists to brainstorm an effect's implementation.
  • Speak with Concept Artists and Narrative to explore the fiction of your work. 
  • Playtest your latest work and give notes on the game as a whole. 
  • Work with gameplay designers to assess gameplay feedback. 
  • Meet with your team manager to plan career goals. 


Skills & Requirements

QUALIFICATIONS

  • You demonstrate strong communication skills.
  • You have shipped multiple AAA titles.
  • You have at least 5+ years of visual effects experience.
  • You know how to adjust your technical approach to make the best use performance. 
  • Extensive experience with Unreal 4 is a big plus. 
  • Experience with Niagara is a bonus.

Additional Information

Relocation assistance is offered

How to Apply

https://www.probablymonsters.com/job/#o5WZdfwX

About the Company

ABOUT PROBABLYMONSTERS INC.

Formed in 2016, ProbablyMonsters™ builds a family of sustainable game studios through a people-first culture. 

We believe that a positive culture and a well-resourced environment will unlock every developer’s potential, transforming their imagination into exceptional player experiences. United in this belief, we are building a new paradigm for AAA game studios to inspire a healthier gaming industry for all.


We are growing at a planned rate. Our inclusive hiring approach and unique business model has attracted over 150 senior-level developers who have worked on dozens of blockbuster projects with over 60 major games, entertainment, and tech companies.

Our mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. Our first two teams are Cauldron Studios™ and Firewalk Studios™, each developing their own inaugural AAA next-gen game franchise. Cauldron Studios is developing a narrative-driven adventure game and Firewalk Studios has a multiplayer game in progress. Our third studio, not yet named, is focusing on a next-gen co-op RPG game.

Creatives who join our Monster journey will have the opportunity to work on exciting, unannounced AAA titles alongside skilled, experienced senior talent in an atmosphere of mutual respect, mutual trust, accountability, and approachability.

Learn more:

Careers: https://www.probablymonsters.com/careers
Twitter: https://twitter.com/prblymonsters 
LinkedIn: https://www.linkedin.com/company/probablymonsters

 

Technical Art Director

ProbablyMonsters
Bellevue, WA, USA

Job Description

ABOUT FIREWALK STUDIOS

Our mission is to create industry-leading multiplayer games for players around the world.  We are working on an unannounced and original next-generation AAA title.  

THE ROLE

Our studio is looking for a Technical Art Director who is incredibly passionate about games and bringing exceptional entertainment to millions of players. Our Technical Art Director is responsible for setting the bar for technical visual excellence in all our experiences.

WHO YOU ARE

  • You are passionate about technical art. Your intense curiosity and imagination for bridging art & technology are ceaseless.
  • You pride yourself in absorbing the artistic vision and using engine technology to make it the best it can be.
  • You are a great communicator and you pride yourself on being able to work with many different disciplines.
  • You love solving problems and enabling others to do their best work through technical solutions.
  • You are committed to fostering an environment of continual learning for the entire team.
  • You are world-class at turning artistic and design vision into extraordinary in-engine results.
  • Inefficient workflows and pipelines deeply offend you and you work hard to streamline them. You find intense personal fulfillment in rooting out obstacles and replacing them with something fast and amazing.
  • The latest in engine technology excites you and fills your mind with possibilities.
  • You love making and playing video games.

WHAT YOUR DAY MIGHT LOOK LIKE

  • Discussing the latest rendering advancements with the Art Director and how they may benefit our project.
  • Directing work on a technical feature that will enable an amazing player experience.
  • Getting your hands dirty working on tech art tasks directly to make sure work gets done to your quality bar.
  • Meeting with members of the engineering team to discuss upcoming features and pipelines.
  • Proposing elegant solutions to a challenging gameplay experience goal.
  • Joining regular playtests to gain a deep understanding of the direction of the game and giving notes on your experience.

Skills & Requirements

QUALIFICATIONS

  • Programming and or scripting knowledge (Python, C#, C++ or similar).
  • Shipped at least two successful AAA titles from start to finish, or equivalent game development experience.
  • Experience with the Unreal 4 Engine.
  • Experience with Shaders and Rendering Pipelines.
  • Experience with Content Creation Pipelines (Maya, Max, Photoshop, Substance, etc.).

Additional Information

Relocation assistance is offered

How to Apply

https://www.probablymonsters.com/job/#oTqHdfwX

About the Company

About ProbablyMonsters

Formed in 2016, ProbablyMonsters™ builds a family of sustainable game studios through a people-first culture. 

We believe that a positive culture and a well-resourced environment will unlock every developer’s potential, transforming their imagination into exceptional player experiences. United in this belief, we are building a new paradigm for AAA game studios to inspire a healthier gaming industry for all.

We are growing at a planned rate. Our inclusive hiring approach and unique business model has attracted over 150 senior-level developers who have worked on dozens of blockbuster projects with over 60 major games, entertainment, and tech companies.

Our mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. Our first two teams are Cauldron Studios™ and Firewalk Studios™, each developing their own inaugural AAA next-gen game franchise. Cauldron Studios is developing a narrative-driven adventure game and Firewalk Studios has a multiplayer game in progress. Our third studio, not yet named, is focusing on a next-gen co-op RPG game.

Creatives who join our Monster journey will have the opportunity to work on exciting, unannounced AAA titles alongside skilled, experienced senior talent in an atmosphere of mutual respect, mutual trust, accountability, and approachability.

Learn more:

Careers: https://www.probablymonsters.com/careers
Twitter: https://twitter.com/prblymonsters 
LinkedIn: https://www.linkedin.com/company/probablymonsters

UI Designer (m/f/d)

Deep Silver FISHLABS
Hamburg, Germany

Job Description

You will conceptualize and prototype the flow and interaction design of 2D concepts for menus and interfaces. Creating 2D assets and integrating them into the game will also be one of your tasks, combined with autonomously executing our game’s graphic and interface applications. It will be very important to find a balance of artistic directions and technical constraints.  

Your Mission

  • Develop detailed flowcharts, wireframes, mock-ups, rapid prototypes and other product deliverables to effectively communicate designs and product requirements
  • Create layouts, graphics, interactive elements, icons, style sheets, color schemes, mood boards, templates and layouts for use in all front-end areas of a game 
  • Work within game engine software (Unreal Engine) while collaborating with engineers to implement your designs 
  • Assist in the creation of design guidelines, process enhancements, toolkits, etc., fostering a user-centered culture 
  • Stay up to date with design trends and changes, ensuring up-to-date-knowledge of the design field 

Skills & Requirements

  • At least 3 years of experience as a User Interface Designer in the games industry 
  • Experience in designing and implementing functional and elegant user interfaces and associated features from concept to completion 
  • A keen eye for cutting-edge graphics and design principles 
  • Attention to visual details and consistency 
  • Strong graphic design skills 
  • Ability to match existing art styles when needed 
  • Proficient with classic software (e.g. Photoshop, Illustrator, In Design, etc.) 
  • Thorough understanding of the game development process 
  • Excellent command of the English language 
  • High capacity for teamwork and excellent communication skills 
  • Self-contained way of working and high level of self-motivation 
  • Excellent time management and organizational skills 

Additional Information

Relocation assistance is offered

How to Apply

Did we spark your interest? We are looking forward to your application. Simply click here and apply by uploading your CV.
If you have any further documents which you think might be worth sharing to underline your background and talents, we are happy to receive them as well. If you have questions regarding the application just drop us an e-mail at jobs@dsfishlabs.com. An application via our online tool is preferred.

About the Company

We are just as passionate about our games as we are about their creators (Could that be you?!). Your job comes with personal responsibility, freedom and short decision-making routes. And most importantly - A motivated, international team full of fellow gamers.
The studio is located in a bright, modern office, right in the center of Hamburg. With a selection of benefits for all our staff: Including discounted gym membership, fresh fruit and a variety of free drinks. A healthy work-life balance is important to you? For us too! That’s why we are also awarded as a family-friendly workplace. Coming from abroad? No problem! We also offer relocation packages.

Sounds good? Take a look here: www.dsfishlabs.com

For more than 15 years at Deep Silver FISHLABS we have been creating award-winning, chart-topping games that have been brought to life on millions of screens. At our core, we are a Studio for gamers, by gamers, and a reference in developing premium games with deep and engaging experiences across platforms.

As part of Koch Media and alongside our Deep Silver sister studios across the globe, we create stunning immersive experiences that inspire millions of players worldwide.

We are looking to continue building on our success with humble but talented and creative people who have a passion for making outstanding games and want to be at the forefront of gaming.

Are you ready for the challenge? Join us! This is going to be a thrilling ride.

Art Outsource Manager, VFX - League of Legends, Wild Rift

Riot Games
Los Angeles, CA, USA

Job Description

As a member of the Real-Time VFX team at Riot Games, you understand and can articulate sleek, dynamic, and dramatic special effects that add atmosphere and depth to gameplay. With your experience, you'll direct a team of VFX artists to create aesthetically stunning visual effects that communicate gameplay. You'll use your attuned eye for artistic and technical execution to help others breathe life into diverse spell effects and capture the essence of hundreds of champions.

As Senior VFX Artist on Wild Rift's personalization team, you will work with artists of all disciplines, designers, and narrative to bring League of Legends' beloved champions and skins to life on Wild Rift. You will find the balance between remaining authentic to League of Legends VFX while reimagining them for a new platform. As an experienced VFX artist, you'll work with your partners to envision and develop stories and spell effect compositions for champions and skins that breathe new life into our IP. You will report into the Art Director.

Our Perks:

We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Life insurance, parental leave, plus short-term and long-term disability coverage are also available. Riot will support your retirement benefits with a company match, and double down on your donations of time and money to non-profit charitable organizations. Balance between work and personal life is encouraged with open paid time off, and a play fund so you can broaden and deepen your personal relationship with games.

==

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance relating to an applicant's criminal history (LAMC 189.00).

Skills & Requirements

Responsibilities:

  • Work with other art disciplines to create efficient solutions for building the look and feel of the character/creature
  • Direct others on how to visualize effects from genres of all kinds to deepen our players' connection to our champions and skins
  • Bring your ideas for vibrant, exciting, and globally resonant new VFX for Wild Rifts' turntables and in-game effects
  • Provide artistic and technical direction to external partners

Required Qualifications:

  • 5+ years experience in game development
  • Knowledge of Unity and Photoshop
  • Understand fundamentals like gameplay clarity, timing, shape language, color theory, and mesh engineering

Desired Qualifications:

  • Mandarin proficiency
  • Broad knowledge of LoL skins, champions, and League IP
  • Experience with organizing and leading meeting rituals and gathering submissions by vendors
  • Experience giving direction and delivering clear, constructive feedback to vendors 

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

Additional Information

Relocation assistance is offered

How to Apply

To apply, click here!

About the Company

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, we released our debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. 

As League enters its second decade, we’re continuing to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, and multiple work-in-progress titles. We’re also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and the upcoming animated series Arcane.

For more info, check out www.riotgames.com.

Cinematics TD - Animation/Rigging

Activision
Santa Monica, CA, USA

Job Description

As the Cinematics TD, you will join our Centralized Animation Team and report to the Studio Animation Director of Central Animation.  You will work alongside and support the Studio Development teams to build and maintain the core tools and rigs that help unlock the creativity of our animators, artists, and mocap staff. If you are someone who is obsessed with efficient tools, elegantly written code, and well-organized working pipelines, then this is an excellent opportunity to work with the best development teams in the industry. Your mission will be to build the next generation of tools and pipelines used throughout all our Call of Duty animation teams.

You must be able to thrive in a challenging environment, with an aptitude for critical thinking and analysis, and a deep passion for videogames. Experience in animation, rigging, and motion capture workflow is a must. A passion for first-person shooter (FPS) games and knowledge of the Call of Duty games is a huge plus.

Skills & Requirements

Responsibilities:

  • Develop and Manage the centralized animation pipeline team

  • Create and develop efficient character/weapon/vehicle/prop rigging and pipeline tools for the development teams

  • Cooperating and working closely with each of the development studios including Animation Directors, Lead Technical Animators, and animation teams to ensure stakeholders are aligned in working to shared needs

  • Develop and maintain character facial rigs and tools to support the facial animation pipeline

  • Work with the motion capture teams to develop more efficient and effective tools and procedures for capture and delivery of motion capture data

  • Working with C++/MEL/Python and other scripting languages to automate the animation rigging and workflow process

  • Testing tools thoroughly prior to full deployed and ensure that they work properly throughout the production process

  • Create online documentation and support materials for existing and new tools, methods, training sessions, processes

  • Create, organize, and lead training sessions so all animation team members are able to fully adopt and use the tools and methods

Requirements:

  • Minimum 4 years college bachelor’s degree (B.A.), and or at least 10 years of experience in animation game development in a Lead or Director of Technical Animation positions

  • Computer Programming/Scripting experience (e.g. C#, C++, MEL, Python, Etc.)

  • Experience developing rigs, systems, and tools for Maya, MotionBuilder, 3DS Max, or Houdini

  • Familiarity of Game Engine requirements and rig parameters for Game Engines

  • Communicate and collaborate effectively with other disciplines and departments throughout the development studios

  • Good understanding in USD and how to utilize and deploy in animation pipeline to improve working procedures

  • Familiar with advanced simulation systems both in the engine and within the animation software package such as Maya and Houdini

  • Contribute and be part of a highly creative team, receiving and responding to feedback

  • Absolute passion for playing and making the industry’s best videogames

  • Ability to write technical documentation

Portfolio:

  • Reel demonstrating tools and character rigs

* Only submittals with Cover Letters will be considered – we want the best, so tell us why that’s you!
** Depending on previous experience, you may be required to complete a Technical Animation Test.

Additional Information

Relocation assistance is offered

How to Apply

Please click on this link https://activision.wd1.myworkdayjobs.com/External/job/Santa-Monica/Technical-Animation-Director_R007280 and apply to the position. 

About the Company

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment.  We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Cinematic Animator

EA DICE
Sweden

Job Description

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative Mirror's Edge games.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

The DICE Animation team works with animations specified by the projects. This may be in game animations, cinematic animations or setups in ANT and Frostbite. An animator can be proficient in one or many of the aforementioned areas.

As a studio we encourage career development, well-being and fun, which in the Animation team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops, life drawing sessions and regular team meals to bring the team closer together and foster a fun and inclusive workplace.

Responsibilities:

You will work with motion capture data or create animation from reference. You will collect and record reference material for the task at hand. You will balance effort and quality against the intended purpose of the asset to create assets that live up to our visual and technical targets.

You will also:

  • Work with designers and coders and implements features in ANT.
  • Test assets in the game.
  • Collaborate and discuss artistic and technical challenges with colleagues.
  • Create briefs for outsourcing and review results providing feedback when needed.
  • Seek feedback on your work while also providing feedback to others.
  • Create previzes and block out scenes.

Skills & Requirements

Qualifications:

You have artistic qualities and are excellent at interpreting reference and in game examples. You have a solid appreciation and understanding of how things are moving in real life together with a sense of style and willingness to work with actors and stunt performers. You have broad understanding of technical workflows. You are creating assets with efficiency, and being mindful of performance constraints.

You are also:

  • Someone with 2+ years of experience as a Animator in the video games industry.
  • Excellent collaboration and team environment experience. You can provide structured, clear briefs and feedback to colleagues and outsourcing.
  • You have an excellent understanding of Maya/MoBu and have experience with different rigs and setups.
  • You put passion into everything you do and aim to improve our workflows and tools.
  • An active contributor to the craft, promoting a transparent and learning culture within the team.

Additional Information

Relocation assistance is offered

How to Apply

Apply online with a CV and a link to your portfolio/reel.  

APPLY HERE

About the Company

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Technical Animator

EA DICE
Sweden

Job Description

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Battlefront franchise, and the innovative game Mirror's Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognise that our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the ability to express, learn, and be their very best with a common cause.

Technical Animators at DICE have a proven understanding of animation and character setup in relation to video game development. They make sure Animators and Artists have all the tools necessary to author industry leading content, and make it possible for these crafts to integrate smoothly into our pipeline. You will report to your Craft Manager and your Lead.

Responsibilities:

  • You will help the wider art and animation team with technical solutions, tools development, in-engine implementations and general problem solving.
  • You have a strong understanding of the game animation workflows and pipeline.
  • Game asset creation experience in Maya & Motion Builder.
  • Game engine experience, such as Unity or Unreal.
  • Cloth, Physics and Ragdoll knowledge.
  • Skinning & Rigging.
  • Performance impact, memory cost and best practices.

Skills & Requirements

Qualifications:

  • You will write scripts and tools
  • Minimum 3 years experience.
  • Proficient in Python
  • C# and C++ are considered a great plus
  • You have clear structure, prioritization and organization.
  • Require 3D Math knowledge.
  • Need the ability and tenacity for R&D; push the bar for what's possible at DICE.
  • Share knowledge through presentations & documentation.

Additional Information

Relocation assistance is offered

How to Apply

Apply online with a CV and a link to your portfolio/reel.  

APPLY HERE

About the Company

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Technical Lighting Artist

Bluepoint Games
Remote

Job Description

As a TECHNICAL LIGHTING ARTIST, you'll be working closely with the lighting and engineering teams to light environments and cinematics as well as improving the overall lighting pipeline. We pride ourselves on our teams ability to problem-solve and maintain montemum when faced with cutting edge technology and practices.

Responsibilities

  • Create photo-realistic visuals through lighting complex scenes

  • Works closely with Lighting and Environment artists to keep quality consistent across all environments. 

  • Help improve the lighting content pipeline 

  • Work closely with the Engineering team to ensure that content creation is physically accurate.

  • Capture HDR skies to be used in game with real world values.

  • Create new techniques and processes to improve game lighting quality

  • Analyze and improve lighting inefficiencies to optimize console performance 

  • Work with adjacent departments to support organization and communication across dependencies.

  • Utilize creative troubleshooting techniques to develop new technologies and procedures

  • Uphold a sense of professional ownership, keep a positive attitude, and ensure your tasks are completed to the Bluepoint quality bar.

  • Assist with solving daily development challenges

  • Act as a liaison between Engineering and the Lighting departments

  • Proficient with project management software like Jira

Skills & Requirements

Requirements

  • Has shipped at least one AAA project as a Lighting or Technical Lighting Artist

  • Advanced understanding of Maya and Photoshop.

  • Basic knowledge of Photoshop scripting techniques

  • Expertise with PBR practices

  • Strong understanding of how physically based rendering systems and lighting interact

  • Strong foundational skills, including composition, shadow and light, design, structure, silhouette, and color theory.

  • Experience working with multiple game engines

    Well developed skills of color-grading and color correction in a post-production setting

  • Solid understanding of how physically-based cameras work

  • Excellent understanding of the environment art pipeline, dependencies, and overall scope of the project.

  • The ability to work with detailed concept art or reference art materials.

  • Excellent organization and priority management skills

Pluses

  • Knowledge of C++, C#, Javascript, or other programming languages

  • Maya scripting experience in Python and MEL

  • Shader authoring skills (HLSL, GLSL, CGFX) knowledge


Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

If you qualify and you feel the potential calling you, please email your resume and materials to jobs@bluepointgames.com. Include “TECHNICAL LIGHTING ARTIST” and your name and in the subject line.

About the Company

Bluepoint Games has begun the exciting work of original development and seeks passionate, industry-leading talent to join our pursuit in crafting Game-of-the-Year quality titles. Our studio is renowned for critically acclaimed titles that exceeded what the world expected of us, from the remaster of Uncharted: The Nathan Drake Collection, to the remake of Shadow of the Colossus, and most recently the PS5 launch title Demon's Souls. Want to be part of making something special?

Bluepoint Games is a small studio with big ideas, always looking for elite game development talent to join our family. If you too stand for quality and attention to detail, then join us in delivering nothing less than the games fans want to play. For these reasons and many others - Hill Country, lakes, and live music; an inspired university town with a thriving high-tech industry and creative community - we proudly call Austin home. We're confident you'll love it here too!

Lead First Person Animator

Treyarch
Santa Monica, CA, USA

Job Description

Treyarch is looking for a world-class, industry leading First Person Animator with extensive experience in animation leadership on multiple AAA games. In this role, you will help lead and inspire the first-person gameplay team by collaborating, mentoring, and creating the highest quality animations that suits Treyarch’s Call of Duty style. You will also take part in pushing the boundaries of gameplay, storytelling, and technology. The ideal candidate is passionate about animation, gameplay, and has a strong understanding of animation principles, body mechanics, and managing a team of animators while still producing animation assets. 

A successful Lead First Person Animator will bridge animation, engineering, and design to evaluate gameplay mechanics, potential issues with those mechanics, and deploy solutions. You must be highly organized, able to partner with production to ensure schedules and milestones are meet, have outstanding cross departmental communication skills, and inspire the team to produce the highest quality of animations. While working with animation directors, you will help drive gameplay features and push the envelope, achieving cutting edge AAA first-person animations.  Additionally, this role would provide relevant input that would influence animation technology development, resources, and tool development. 

What you’ll be doing: 

  • Effectively collaborate with Production, Animators, Designers, Artists, and Engineers to providing guidance on any gameplay features
  • Working on gameplay features such as, but not limited to, weapons and player movement
  • Managing a team of animators, giving constructive feedback, while identifying, mentoring, and growing talent
  • Reviews first person animations assets daily to ensure that implementation is correct and that the quality is high, ensuring it’s in line with the Animation Director's vision
  • Collaborate with the Animation Director and Production to create and maintain an animation schedule that works with the overall project milestones
  • Works with Animation Director and Designers to plan and direct an animation style in line with the overall design gameplay feature
  • Drive improvements to the animation pipeline, explore a wide variety of ideas that push the Call of Duty style of animation, and a passion to push it forward
  • Represents the Gameplay Animation team in all meetings
  • Identify potential areas of risk and work with other groups to mitigate that risk
  • Completes all work assigned at the highest quality possible while staying on schedule

Skills & Requirements

The skills/experience you’ll need:

  • 8+ years of experience in the game industry
  • At least 2+ titles shipped as a Lead Animator on a AAA title
  • Expert first person animation skills
  • Great understanding of realistic body mechanics as well as animation principles
  • Expert knowledge of Maya
  • Proven mentorship and interpersonal skills
  • Excellent organizational, verbal, and written communication
  • Expert knowledge of animation implementation and debugging techniques
  • Self-starter and problem solver

Bonus items that will be even more helpful:

  • Expert camera animation skills
  • Knowledge of weapon mechanics
  • Experience in a “realism” style of animation
  • Passionate about games and the Call of Duty franchise

Additional Information

Relocation assistance is offered

How to Apply

Please apply here: https://careers.treyarch.com/job/R009334/Lead-First-Person-Animator-Treyarch

About the Company

Founded in 1996, Treyarch is an award-winning videogame studio, driven to create awesome games for the world to enjoy. It is an approach that has helped make the studio behind the Black Ops series an industry-leading developer. Call of Duty®: Black Ops, Call of Duty®: Black Ops II, Call of Duty®: Black Ops III, Call of Duty®: Black Ops 4, and the studio’s most recent release, Call of Duty®: Black Ops Cold War, have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty’s Zombies.

Working at Treyarch means having the opportunity to work on some of the biggest videogames in the industry, all within a culture that values individual talent and the teams that bring games to life. We provide our teams with the cutting-edge development tools needed to make their most ambitious plans a reality, allowing for rapid iteration and the ability to create the kinds of memorable gameplay moments that are ultimately shared by millions of fans around the world. We also embrace challenges, knowing that together, we can overcome anything…and hopefully inspire a few new game developers along the way.

Treyarch is wholly owned by Activision. To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

Character Technical Artist

High Moon Studios
Carlsbad, CA, USA

Job Description

Great Games Start with Great People!  This is a significant time in our company’s history – and one of the most exciting times to join us! We are building a culture of collaboration and seeking an imaginative, skillful, and versatile Technical Artist with a focus on characters and rigging to join our team in Carlsbad, California. If you share a passion for developing groundbreaking worlds and player experiences, then this may be the position you’ve been waiting for!

Your Mission:  

  • Working with established proprietary rigging and animation system within digital creation tools.
  • Collaboration with a multi-disciplinary team of Coders, Artist and Technical Artist cultivating a positive team dynamic.
  • Work quickly and effectively to support content creators.
  • Skeleton creation, high quality realistic skin weighting, and animation rig creation.
  • Maintain, contribute, and improve on existing proprietary python tools, code base and systems.

Skills & Requirements

Player Profile:

  • 3+ years' experience in technical art or animation roles
  • Professional or personal experience working with real time game engines.
  • Proficiency in building skeletons, skinning and rigging in Maya.
  • Good understanding of proprietary engine and related tools.
  • Strong artistic skills and working knowledge of 3D art production.
  • Solid understanding of Python tool and pipeline development.
  • Communicates and collaborates effectively with the development team.
  • Strong problem solving and trouble-shooting skills.
  • Must be flexible and comfortable with prototyping and quick iteration.
  • An adaptable and continuous learner.

Bonus Points

  • CS or Technical Art Degree.
  • Knowledge of real-time physics and ragdolls, pre-baked simulation, or shader creation.

Additional Information

Relocation assistance is offered

How to Apply

Please apply here: https://careers.highmoonstudios.com/job/R007505/Character-Technical-Artist-High-Moon-Studios

About the Company

Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Black Ops Cold War and Warzone, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 170 people in Carlsbad, CA, a seaside city in San Diego County.

Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.

High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at www.highmoonstudios.com.

Lead VFX Artist

High Moon Studios
Carlsbad, CA, USA

Job Description

Great Games Start with Great People! We pride ourselves on our unique vision for the industry, and we developed a team that cares about one another, our games, and our players. We treat each other with respect. We bring no egos. We focus on what is best for the game. We hire stunning peers. We own our mistakes. As we enter the next exciting chapter of our story, we look for people to grow with us. If you want to work with a world-class team on exciting new projects, then apply today! We look forward to hearing from you.

We are looking for a talented Lead VFX Artist who will inspire, mentor, and lead a team of high-caliber VFX artists to create immersive and compelling visual effects that millions of gamers across the globe enjoy. You will be a trusted gatekeeper for performance, efficiency, and quality. You will provide your team with guidance, goals, opportunities, and resources. As Lead VFX Artists, you will be a role model who manages the team through challenge and change and builds individuals into highly engaged, efficient, and effective teammates. Above all, we are looking for an innovative and dedicated leader to bring all forms of real-time VFX to life, working with the VFX team to push the visual development of a new game.

Your Mission

  • Collaborate with Creative Directors, Designers, Engineers, Artists, Producers, and Animators to help plan and accomplish the strategic goals and deliver epic visual content for world-class player experiences
  • Lead the team of VFX artists and be an active participant in team discussions, critiques, and reviews to ensure the timely completion of VFX assets on style and at the desired quality bar
  • Have a working knowledge of 3D rendering engines, 3D content creation DCC apps, and experience designing VFX shaders, particle systems, physics, ribbons, etc.
  • Be a proactive self-starter that can independently execute high-level direction
  • Learn all aspects of the COD VFX development tools and engine features to provide educated direction and suggest features to push the quality of real-time visual effects
  • Be a trusted gatekeeper for performance, efficiency, and quality
  • Define team goals, action plans, and schedules for the project
  • Provide feedback to both internal teams and external partners
  • Empower VFX artists to thrive on open and welcome constructive criticism
  • As the team grows, help build a VFX team of highly talented artists who would thrive with the team and at the company
  • Document and communicate specifications and visual benchmarks to support the game's artistic vision
  • Contribute creative and original ideas towards all aspects of game production and development
  • Champion best practices and advocate streamlining tools and processes
  • Interface with other teams to ensure VFX requirements and plans are understood

Skills & Requirements

Player Profile:

  • 7+ years of experience on visual effects in games and/or film
  • Highly skilled in in next-generation 3D VFX content creation tools, pipelines, and techniques for creating AAA quality real-time visual effects
  • You have experience shipping a game as an art lead or art director, where you helped oversee the quality, scheduling, and implementation of a large portion of the VFX development
  • You’ve hired exceptionally talented artists onto a team and helped them “learn and grow” through constructive art feedback and coaching
  • Have the ability to lead by example echoed through a professional personality
  • You possess solid communication and problem-solving skills
  • Has proven ability to thrive in a challenging and often ambiguous environment
  • Able to effectively collaborate with every department of a game development team (game designers, programmers, tech art, animation, etc.)

Bonus Points:

  • Houdini Expert
  • Coding experience in scripting or object-oriented languages such as Python, Java, C#, etc.
  • Functional understanding of 3D vector math
  • Passion for the Call of Duty franchise
  • Strong traditional art foundation
  • Experience creating VFX shaders using node graphs or shader languages

Additional Information

Relocation assistance is offered

How to Apply

Please apply here: https://careers.highmoonstudios.com/job/R009605/Lead-VFX-Artist-High-Moon-Studios

Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects and include a shot breakdown specifying what you were directly responsible for creating.

About the Company

Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Black Ops Cold War and Warzone, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 170 people in Carlsbad, CA, a seaside city in San Diego County.

Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.

High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at www.highmoonstudios.com.

Senior Environment Artist

High Moon Studios
Carlsbad, CA, USA

Job Description

Great Games Start with Great People!  This is a significant time in our company’s history – and one of the most exciting times to join us! We are building a culture of collaboration and seeking an imaginative, skillful, and versatile Senior Environment Artist to join our team in Carlsbad, California. If you share a passion for developing groundbreaking worlds and player experiences, then this may be the position you’ve been waiting for! 

Your Mission:

  • Work with our Art Director and team to establish an iconic look for our world within the challenging parameters set forth by our game designers.  
  • Work with our technical artists to establish an efficient environment content pipeline and identify possible needs and tools necessary to keep environment asset creation as streamlined as possible.
  • Work hand in hand with a team of level designers, artists and lighters to develop levels from prototype to completion. 
  • Work within budget while hitting key milestones on time
  • Troubleshoot technical and artistic issues and maintain an awareness of level performance during development.
  • Communicate effectively with team members, production and management to ensure that project goals are defined and met.
  • Create visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments with strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic.

Skills & Requirements

Player Profile:

  • 6+ years of experience creating high-quality 3D architecture, environments, and levels for AAA games.
  • Ability to demonstrate and execute multiple art styles. 
  • Basic understanding of shaders, with preference given to those who are adept in material. creation, lighting solutions, and environmental effects.
  • You can receive, give, and apply feedback effectively.
  • Highly proficient in Maya or 3ds Max, Photoshop and Zbrush.
  • 2+ AAA games shipped (FPS, RPG, RTS, etc.) 
  • Experience with the Unreal Engine and have spent a considerable amount of time "in-editor".
  • You are passionate for gaming.
  • You take pride in everything you do.
  • You have a contagious positive attitude.

Bonus Points: 

  • Foundation in traditional art with ability of concepting ideas.
  • Additional experience in lighting, VFX, design, etc. 
  • Exceptional visual and technical understanding of 3D modeling and texturing.
  • Architecture or cinematography experience

Additional Information

Relocation assistance is offered

How to Apply

Please apply here: https://careers.highmoonstudios.com/job/R009300/Senior-Environment-Artist-High-Moon-Studios

Note: A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating. 

About the Company

Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Black Ops Cold War and Warzone, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 170 people in Carlsbad, CA, a seaside city in San Diego County.

Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.

High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at www.highmoonstudios.com.

VFX Artist

Rare Ltd
Remote

Job Description

As a VFX Artist, you will help create real-time particle effects such as magic, fire, explosions, and environmental effects for our next big game. Real-time particle effect creation is composed of several areas: particle creation, shader creation, particle placement, texture simulation, texture compositing, and performance optimisations. Most VFX Artists will work in all areas to some degree, but there is also room for specialising.

This is a truly exciting time at Rare and we are looking forward to finding more passionate VFX Artists with a healthy mix of art and technology!

KEY ACCOUNTABILITIES                                                                                                                    

  • Be responsible for creating in-game particle effects.
  • Be responsible for placing effects in the world.
  • Work collaboratively with the Art, Design, and Engineering disciplines to support and resolve artistic challenges.
  • Develop a deep understanding of the art direction and create effects to support the vision.
  • Create effects to realistic budgets and take ownership of the memory and performance costs of your effects.

Skills & Requirements

REQUIRED SKILLS AND EXPERIENCE

  • Experience in creating real-time particle effects in-game engines like Unreal or Unity.
  • Experience in using industry-standard content creation software (Maya, 3ds Max, Photoshop, or equivalents).
  • Experience with Houdini, EmberGen, After Effects, or similar is a bonus.
  • Experience with shaders is a bonus.

DESIRABLE CHARACTERISTICS

  • Self-motivated and passionate about the end result.
  • Able to take constructive feedback to improve work.
  • Good eye for quality control and detail.
  • Proactive and organised.
  • Able to respond quickly and efficiently to difficult creative changes.
  • Experienced in dealing with the idiosyncrasies of team project work.
  • Good documentation and communication skills.
  • A passion for games and creating something special!

Additional Information

Working remotely is an option

How to Apply

Apply via Email here

Rare are part of Xbox Game Studios, Microsoft.

About the Company

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn't have, games that are uniquely Rare! Working here offers opportunities unlike anywhere else. You'll be providing players with unforgettable shared experiences in games loved by millions worldwide. Our pirate adventure Sea of Thieves, launched in 2018, is still going strong – and alongside that we're busy creating our next magical world, Everwild, announced in 2019 to a global audience.

We strive to make Rare an amazing place to work, embracing a culture of respect and building a supportive environment for our developers. Our custom-built Twycross studio is situated in the beautiful English countryside, surrounded by woodland and wildlife, with plenty of room for us to grow. Studio benefits are catered to making life easier for staff, including flexible working, a bonus scheme, an industry-leading pension package, private healthcare, mental health initiatives and free events for employees and their families.

By joining Rare, you'll be joining one of the finest studios in the industry with support from the wider Xbox Game Studios network. We're always on the lookout for exceptional people who can bring their expertise and unique thinking to help make our team even stronger!

Character Rigger

Rare Ltd
Remote

Job Description

As an experienced Character Rigger, we are looking for outstanding technical ability in all aspects of skinning, rigging and tool creation. Along with day-to-day rigging duties, you will need to be self-motivated and driven to find issues and optimisations that can push the quality of our characters.

Rare's games have always had a unique and iconic style to their art direction and our teams are essential in making that happen. If you want to be part of something special, we want to hear from you!

KEY ACCOUNTABILITIES

  • Design, create, test, and maintain character/creature animation control rigs
  • Develop techniques to optimise character deformations
  • Collaborate with artists on technical requirements of characters
  • Work with animators to iterate on character control systems
  • Building pipeline tools to optimise art and animation workflows
  • Debugging animation related day to day issues

Skills & Requirements

  • Strong knowledge of Maya
  • 3+ years experience creating animation control rigs and skinning characters in Games / TV / Film / VFX
  • Strong understanding of anatomy
  • Tools development experience skills using: Mel, Python, Maya API
  • Experience using cloth simulation systems
  • Solid Linear Algebra
  • Experience in writing Maya Plugins
  • C++ Experience
  • Experience with Unreal Engine
  • Experience working with Motion Capture data

DESIRABLE CHARACTERISTICS

  • Self-motivated and passionate about the end result.
  • Able to take constructive feedback to improve work.
  • Good eye for quality control and detail.
  • Proactive and organised.
  • Able to respond quickly and efficiently to difficult creative changes.
  • Experienced in dealing with the idiosyncrasies of team project work.
  • Good documentation and communication skills.
  • A passion for games and creating something special!

Additional Information

Working remotely is an option

How to Apply

Apply via Email here

Rare are part of Xbox Game Studios, Microsoft.

About the Company

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn't have, games that are uniquely Rare! 

Join us at one of our most exciting stages of development with 2 extraordinary projects in the works at Rare! Launched in 2018, on-going development of the ultimate pirate adventure game Sea of Thievesenjoyed by millions of players worldwide as well as the captivating and beautiful new IP, Everwild, announced to a global audience in 2019.

Our other games include Rare Replay, a compilation of 30+ games from our rich history including Banjo Kazooie, Battletoads, Viva Pinata and many more! As a studio with a lot of ideas, we are always striving to build games players will adore and return to time and time again.

Set in the heart of the English countryside at our custom-built facility in Twycross, UK, we employ around 150+ game developers working together.

As an Artist at Rare, you can expect to work alongside some of the most creative and knowledgable people in the industry. Our artists are what make Rare's games so recognisable with an iconic style and characters cherished by players worldwide. Why not join us and make your mark on one of the world's most loved studios?

Animator

Rare Ltd
Remote

Job Description

We are looking for an Animator with several years' experience. Reporting to the Lead Animator, you will be responsible for the creation of gameplay animation, creature animation and cutscenes to bring our game worlds to life. You will have a varied and challenging role in our game's development, maximising quality as well as efficiency.

KEY ACCOUNTABILITIES

  • Create bespoke animations to drive animation direction.
  • Help inform design and production decisions and problem solve animation issues.
  • Be responsible for creating/implementing animation content to an excellent standard.
  • Make balanced and rational decisions on the production of assets.
  • Deliver content on schedule and within technical limitations.

Skills & Requirements

  • High-quality animation skills that include experience in bipedal animation, quadruped and facial animation.
  • Familiarity with next-generation asset creation pipelines and tools.
  • Good knowledge of Maya.
  • Comfortable working in a predefined animation style.
  • Self-motivation, excellent communication skills and a great team player attitude.
  • Portfolio demonstrating relevant animation skills and styles.

DESIRABLE CHARACTERISTICS

  • Has shipped one AAA console/PC title as an animator.
  • Creative and passionate approach to problem-solving.
  • Able to take and interpret direction and criticism.
  • Proactive, organised, able to work as part of a team and independently.
  • Able to effectively collaborate with game designers and programmers.

Additional Information

Working remotely is an option

How to Apply

Apply via Email here

Rare are part of Xbox Game Studios, Microsoft.

About the Company

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn’t have, that are uniquely Rare!

Join us at one of our most exciting stages of development with 2 extraordinary projects coming out of the studio. Launched in 2018, on-going development of the ultimate pirate adventure game Sea of Thievesenjoyed by millions of players worldwide as well as the captivating and beautiful new IP, Everwild, announced to a global audience in 2019.

Our rich heritage includes beloved titles such as Banjo-Kazooie, Battletoads, Viva Piñata and Perfect Dark, all drawn together in the 30-game compilation Rare Replay to mark our 30th anniversary. As a studio rich in ideas, we're always striving to build games that players will adore and return to time and time again.

We employ around 150 game developers at our custom-built facility in Twycross, in the heart of the English countryside with winding forest paths, wildlife and enough room for us to grow!

As an artist at Rare, you can expect to work alongside some of the most creative and knowledgeable people in the industry. Our artists have significant input into the creation of Rare's iconic games and characters, so why not join us and make your own mark on one of the world's most well-loved studios?

Senior Animator

Rare Ltd
Remote

Job Description

At Rare we're passionate about building the best teams to build the best games. We're looking for a Senior Animator to join our team and help us deliver on this promise, helping to inject the Rare spirit into the next generation of animation for our games.

As a Senior Animator you will be an expert in your field with a knowledge of both the artistic and technical aspects of the job, and the experience and passion to back it up. Reporting to the Lead Animator, you will contribute on all matters relating to animation, helping to drive the quality and efficiency of the team, and projects going forward.

KEY ACCOUNTABILITIES

  • Create outstanding animations that help set a high quality bar for the team.
  • Contribute to prototyping, documentation and helping to specify, test and drive to quality tools created by the Technical Art and Engineering teams.
  • Keep abreast of new trends and new technologies in the industry and how they could be applied to improve the output of animation in the future.
  • Work in-engine using Sequencer to create sequences and maintain them.
  • Assist with quality control over outsourced artwork.

Skills & Requirements

  • A minimum of three years' experience in game development, and an understanding of animation packages such as Autodesk Maya.
  • Experience with cutting-edge techniques and technology related to animation, and a strong desire to stay ahead of the game.
  • Ablility to proactively self-organise and prioritise work.
  • Self-motivation, excellent communication skills and a great team player attitude.
  • A strong portfolio demonstrating animation styles and skills relevant to our projects.

DESIRABLE CHARACTERISTICS

  • Has shipped 1+ AAA console/PC titles as an Animator.
  • Able to take and interpret direction and criticism.
  • Proactive, organised, able to work as part of a team and independently.
  • Able to effectively collaborate with game designers and programmers.
  • Creative and passionate approach to solving problems.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply via Microsoft Careers here

Rare are part of Xbox Game Studios, Microsoft.

About the Company

Rare is a one-of-a-kind game studio where we create the kind of games the world doesn’t have, that are uniquely Rare!

Join us at one of our most exciting stages of development with 2 extraordinary projects coming out of the studio. Launched in 2018, on-going development of the ultimate pirate adventure game Sea of Thievesenjoyed by millions of players worldwide as well as the captivating and beautiful new IP, Everwild, announced to a global audience in 2019.

Our rich heritage includes beloved titles such as Banjo-Kazooie, Battletoads, Viva Piñata and Perfect Dark, all drawn together in the 30-game compilation Rare Replay to mark our 30th anniversary. As a studio rich in ideas, we're always striving to build games that players will adore and return to time and time again.

We employ around 150 game developers at our custom-built facility in Twycross, in the heart of the English countryside with winding forest paths, wildlife and enough room for us to grow!

As an artist at Rare, you can expect to work alongside some of the most creative and knowledgeable people in the industry. Our artists have significant input into the creation of Rare's iconic games and characters, so why not join us and make your own mark on one of the world's most well-loved studios?

Animation Programmer

Larian Studios
Guildford, UK

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. The team that created Divinity: Original Sin 2, PC Gamer’s Game of the Year 2017 and Metacritic’s top-rated PC game of 2017, is working on new projects and looking for new talents.
To take our player engagement to new and greater heights, we need your help. We want to find passionate, skillful people to join us on our next adventure and are now looking for a Animation Programmer for our Quebec studio.


Responsibilities 

  • Work on all aspects of animation systems of the game: engine features, integration with gameplay and gameplay features themselves;
  • Work closely together with the other departments to implement the needed components;
  • Work together with the animators, tech animators, designers and gameplay programmers;
  • Write robust and maintainable code;
  • Be an active participant in the design and production of the game — technical side of creative team!


Requirements

  • 4+ years experience in C++;
  • Excellent feel for RPG systems and gameplay in general;
  • Open-minded, willing to experiment and iterate over a specific feature;
  • Concepts as state machines, animation blending should be second nature;
  • Upper-intermediate English;
  • You are a team player and willing to take responsibility and ownership;
  • Passion for making and playing great games;
  • Excellent software design and problem-solving skills;
  • Excellent software debugging skills.
  • Experience with animation trees and tools to build them;
  • Experience with blueprint-like tools to create animation systems


Nice to Have
  • Bachelor’s degree in computer science or software engineering;
  • Game development experience;
  • Experience with motion matching and machine learning algorithms;
  • Experiences with TDD
  • Background in RPGs;
  • Shipped game/console titles

Gameplay Animator

Hangar 13
UK

Job Description

GAMEPLAY ANIMATOR


What We Need:
 

We are looking for a talented animator with extensive experience developing keyframe animations as well as working with motion capture animations.



What You Will Do:
 

  • Creating keyframe creature animations, in order to realize characters and test rig design
  • Assist rig development by working with the animation TD and creature designer to inform structure and mechanics of the rig
  • Planning, directing, and processing motion capture for human characters
  • Work with designers, programmers, and artists to deliver content that fits their vision and constraints
  • Implement animations in-game with proprietary animation software, test and debug gameplay animations



Skills & Requirements

Who We Think Will Be A Great Fit:
 

  • A passionate animator excited to help create a game filled with unique creatures and characters.
  • Degree in Computer Animation or related experience.
  • 3+ years’ experience working with keyframe animation in games or film.
  • Experience with motion capture, directing shoots and processing data.
  • 1 Shipped AAA game.
  • Expert knowledge of Maya or Motionbuilder
  • Strong creative and technical problem solving skills.
  • Exceptional communication skills
  • Ability to work independently in a team environment.
  • Ability to communicate and collaborate across multiple locations effectively

Additional Information

Relocation assistance is offered

How to Apply

To Apply - https://boards.greenhouse.io/hangar13/jobs/4116756003 

About the Company

Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them.

Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco and in production on our first title, Mafia III, available October 7, 2016. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.

VFX Artist

Hangar 13
UK

Job Description

What We Need:

We are looking for a VFX master of craft to deliver diverse and rich content, filling our worlds with life and creating rewarding gameplay.  Our new bespoke technology brings a myriad of possibilities that await your skill and imagination. Join a passionate and experienced team who are looking to expand capacity and push the boundaries of possibility.

What You Will Do:

  • Master newly created bespoke tools and pipelines
  • Drive content within the scope outlined by the Lead or Art Director
  • Create textures for VFX assets
  • Implement VFX as gameplay signs and feedback
  • Work within a team to bring a sense of life to otherwise static worlds
  • Work autonomously with minimal feedback and the ability to self-critique
  • Craft fantastical effects, yet still be able to suspend disbelief

Who We Think Will Be a Great Fit:

You’re passionate about advancing your skills, pushing the boundaries of what effects can do in games, and always on the hunt for new vfx techniques. You like mathematics, love to solve logic problems and when you encounter a challenge you persevere like a terrier until you find a solution. And you always find a solution.

Requirements:

  • VFX artist with 3 + years of experience in the games or film industry
  • Excellent communication and interpersonal skills
  • Knowledge of visual effect terminology and techniques
  • Good sense of timing and weight with regard to effects
  • Relevant 2D and 3D software experience; Photoshop, After Effects, Houdini, 3DS0Max
  • An eye for recreating natural phenomena
  • Comfortable with Mathematical and node-based systems
  • A passion for video games

Skills & Requirements

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic). We are currently hard at work on our next AAA titles.

This role is based at our Brighton location, who partner with the other Hangar 13 sites to develop all of our games as one global team. Hangar 13’s Brighton location provides the opportunity to work on big-budget, AAA console and PC games in the coolest city in the UK!

Additional Information

Relocation assistance is offered

How to Apply

Please apply to:  https://boards.greenhouse.io/hangar13/jobs/4116737003 

About the Company

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”


Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!


Located just 45 minutes via train from London, Brighton is one of the UK’s most diverse and downright interesting cities. Sat right on the south coast of England, the city is home to a vibrant creative community and is known as an easy-going and tolerant place to live and work. Brighton is home to Victorian piers and palaces, brightly coloured stucco homes and a 5-mile long shingle beach which becomes a post-work social hub during the summer months.

Onsite amenities inside our state-of-the-art Brighton studio include a fully equipped kitchen, games room, gym (with showers) and our very own bar. We’re a 30 second walk from Brighton station.

Animator

Hangar 13
Czechia

Job Description

What We Need:

We are looking for a talented animator with extensive experience developing keyframe animations as well as working with motion capture animations.

What You Will Do:

  •  Creating keyframe creature animations, in order to realize characters and test rig design
  • Assist rig development by working with the animation TD and creature designer to inform structure and mechanics of the rig
  • Planning, directing, and processing motion capture for human characters
  • Work with designers, programmers, and artists to deliver content that fits their vision and constraints
  • Implement animations in-game with proprietary animation software, test and debug gameplay animations

Skills & Requirements

Who We Think Will Be A Great Fit: 

  • A passionate animator excited to help create a game filled with unique creatures and characters.
  • Degree in Computer Animation or related experience.
  • 3+ years’ experience working with keyframe animation in games or film.
  • Experience with motion capture, directing shoots and processing data.
  • 1 Shipped AAA game.
  • Expert knowledge of Maya or Motionbuilder
  • Strong creative and technical problem solving skills.
  • Exceptional communication skills
  • Ability to work independently in a team environment.
  • Ability to communicate and collaborate across multiple locations effectively

Additional Information

Relocation assistance is offered

How to Apply

To Apply - https://boards.greenhouse.io/hangar13/jobs/4116040003

About the Company

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Brno & Prague (Czech Republic), Novato (California), and Brighton (UK). We are currently hard at work on our next AAA titles.

Brno:

Located in the south-east part of the Czech Republic, just a 2-hour drive from Prague, 3 hrs from Budapest and a mere 90 minutes from Vienna, surrounded by vineyards from the south-east and highlands from the north-west, Brno is a comfortable place to live and work. The Czech Republic´s second largest city offers everything you need without the big city rush - modern architecture, perfect cuisine, award-winning bars, and diverse countryside.

If you are interested in this job opportunity, please send your CV in English, a short letter of motivation, also in English, with an explanation as to why you're interested in this particular job, and a link to your online portfolio/website with your current work.

3D Environment Artist

Hangar 13
Czechia

Job Description

What We Need:

We are looking for a talented 3D Environment Artist to join our team and bring expertise, motivation and a mature skill set. S/he defines, develops and maintains high-end-run game environments. The 3D Environment Artist contributes to creation of texturing, modeling, lighting, and destructions and mainly is responsible for the perfect quality of visually compelling environments and elements.

 What You Will Do:

  • Precise creation of the best possible highpoly and lowpoly 3D environmental models
  • Populating game scenes by props, lights and other functional elements
  • Adaptation to the concept and style of the project
  • Keep the finished models working
  • Self-education in terms of graphics and keeping track of latest trends in the given discipline

Skills & Requirements

Who We Think Will Be A Good Fit:

  • Portfolio demonstrating strong artistic abilities
  • Secondary school or university degree at Graphic Arts or equivalent demonstrated experience and knowledge
  • Good knowledge of 3D Studio Max (or other robust 3D software) and Photoshop
  • Ability to work with space, dimensions and composition
  • Ability to set up atmosphere in scenes (environmental effects, lighting)
  • Basic knowledge of architecture and its history
  • Minimum one year of experience in game industry
  • Communicative knowledge of English
  • Knowledge of computer games

Additional Information

Relocation assistance is offered

How to Apply

To Apply - https://boards.greenhouse.io/hangar13/jobs/4116464003 


About the Company

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic). We are currently hard at work on our next AAA titles.

Brno:

Located in the south-east part of the Czech Republic, just a 2-hour drive from Prague, 3 hrs from Budapest and a mere 90 minutes from Vienna, surrounded by vineyards from the south-east and highlands from the north-west, Brno is a comfortable place to live and work. The Czech Republic´s second largest city offers everything you need without the big city rush - modern architecture, perfect cuisine, award-winning bars, and diverse countryside.

Prague:

Located in the heart of Europe, with its enchanting historical centre and magic energy, Prague is one of the world's most stunning cities. The Hangar 13 office is based in the city centre, just a few minutes from the Old Town and its famous astronomical clock. Cultural events, vibrant nightlife, sports and leisure time activities, beautiful nature – all just a few steps away.


Senior Lighting Artist

Hangar 13
Czechia

Job Description

What We Need:

Hangar 13, the studio that brought you Mafia Definitive Edition, is looking for a Senior Lighting Artist for a new IP. The job of the Lighting Artist is to create breath-taking lighting that supports the story and gameplay using our own high-end real-time engine. We would welcome  a talented and reliable colleague who will contribute with his/her artistic and technical knowledge, motivation, and skills to create our games. In collaboration with the artists and engineers, s/he provides the project with the final, breath-taking mood and look in the best possible quality.

 What You Will Do:

  • Create high quality AAA lighting of cohesive, vibrant, and immersive worlds to support story, art direction and gameplay objectives and to influence and inspire emotions and encourage players to engage in what will be a memorable gameplay experience.
  • Translate the concepts and art style into outstanding real-time gameplay lighting.
  • Work with the Art Team and Render Engineers to seek technical challenges and push our engine further to achieve fantastic real-time playable optimized performance.
  • Be active as a lighting mentor for the team; help review and prioritize work; set up pipelines and develop the best practices of workflow; ensure that all the goals are fully completed. 

Skills & Requirements

Who We Think Will Be A Good Fit:

  • Proven previous experience as a Mid/Senior Lighting Artist for at least one shipped 1st person/3rd person game
  • Highly experienced, enthusiastic and hardworking lighting artist showcased in a portfolio demonstrating a considerable range of experience with lighting of environments, weather setup, characters and cinematics
  • Strong artistic sense, extensive understanding direct/indirect light, luminance / exposure and color-theory, composition and materials
  • Deep understanding of lighting theory and techniques, PBR & HDR lighting and knowledge of photography principals
  • Dedicated to giving towards a friendly team environment
  • Proactive, self-educated, motivated to contribute with innovative and original ideas, willing to take on challenges, ability to take feedback to transform it into improving the visuals
  • Excellent collaboration and organizational skills, advanced written and spoken English
  • Experience with 3D graphics programs and game engines (Unreal, Unity, Maya/3ds Max, Blender etc.)

Additional Information

Relocation assistance is offered

How to Apply

To Apply - https://boards.greenhouse.io/hangar13/jobs/4656303003

About the Company

Who We Are:

Hangar 13 is an internal 2K development studio based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic), working collaboratively as one team.

Each of our locations provides the opportunity to Bravely Create on big-budget, AAA console titles in a diverse and inclusive environment.

At Hangar 13, we want people driven by curiosity — Visionaries who aren’t afraid to explore new territory.  Intrepid individuals who embrace the weird, the challenging, the unconventional.

We’re continuing to build a space that empowers you to take risks and redefine what’s possible,

Where your inquisitive nature is nourished —

A home for people who aren’t satisfied with what is, but who are obsessed by what could be.

So bring your talent,

Your unique point-of-view, Your fearless tenacity,

And together, we’ll Bravely Create.


 Brighton:
Located just 45 minutes via train from London, Brighton is one of the UK’s most diverse and downright interesting cities. Sat right on the south coast of England, the city is home to a vibrant creative community and is known as an easy-going and tolerant place to live and work. Brighton is home to Victorian piers and palaces, brightly coloured stucco homes and a 5-mile long shingle beach which becomes a post-work social hub during the summer months.
Onsite amenities inside our state-of-the-art Brighton studio include a fully equipped kitchen, games room, gym (with showers) and our very own bar. We’re a 30 second walk from Brighton station.


Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com and hangar13games.com accounts. 


Technical Artist (Procedural Content)

Hangar 13
UK

Job Description

TECHNICAL ARTIST (PROCEDURAL CONTENT) - Brighton, UK

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.” We are comprised of a diverse group of people, from industry veterans with experience working on big franchises, to talented former indie entrepreneurs and recent graduates. Hangar 13 is based in four vibrant locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic). We are currently hard at work on our next AAA titles.

This role is based within our brand new Brighton location, who will partner with the other Hangar 13 sites in California and the Czech Republic to develop all of our future games as one global team. Led by General Manager Nick Baynes, Hangar 13’s Brighton location provides the opportunity to work on big-budget, AAA console and PC games using bleeding-edge proprietary engine technology.

What We Need:

Hangar 13 is in search of a Technical Artist who will be responsible for creating and maintaining procedural tools and assets for Art and Design needs.

What You Will Do:

  • Work with art, design and engineering to understand project requirements.
  • Work with dev team to prioritize and develop procedural assets to streamline art processes, workflows and pipelines
  • Proactively research and prototype new techniques to improve efficiency of content production

Skills & Requirements

Who We Think Will Be A Good Fit:

Our ideal Technical Artist has both artistic and technical background that covers many disciplines. We need someone who can convert ideas into functional tools that will make life of artists better. Our Technical Artist is a clear communicator who promotes ideas about improvements of every aspect of artist life and productivity.

Minimum Requirements:

  • 4+ years of experience in a Technical Art related field.
  • At least one released title on current console generation (XB1 or PS4), preferably AAA
  • Strong knowledge of SideFX Houdini
  • Experience with other 3D packages; 3DMax or Maya
  • Experience with scripting language, preferably Python
  • Understanding of Object Oriented programming

Additional Information

Relocation assistance is offered

How to Apply

To Apply - https://boards.greenhouse.io/hangar13/jobs/4116798003 

About the Company

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Located just 45 minutes via train from London, Brighton is one of the UK’s most diverse and downright interesting cities. Sat right on the south coast of England, the city is home to a vibrant creative community and is known as an easy-going and tolerant place to live and work. Brighton is home to Victorian piers and palaces, brightly coloured stucco homes and a 5-mile long shingle beach which becomes a post-work social hub during the summer months.

Onsite amenities inside our state-of-the-art Brighton studio include a fully equipped kitchen, games room, gym (with showers) and our very own bar. We’re a 30 second walk from Brighton station.

Lead UX/UI Designer

Hangar 13
UK

Job Description

What We Need:

We see UX designers as the glue that holds all the parts of great video games together.  Everything we build from a game design perspective you get your hands on; from systems to mechanics, from the HUD and menus to control schemes, from usability testing to player advocacy, you make sure that at all times, the player experience is at the forefront of your mind, and on the minds of the Directors, Leads, and Implementers responsible for putting our game together.  We can’t create a great game without you. 

As the Lead UX Designer, you’re the glue-master.  In addition to working with the Game Director to set the overall vision and direction for user experience, you are a master communicator; capable of ensuring that UX design is on the same page not only with each other, but with the UI artists and other team members that both rely upon and request help from the UX team.

What You Will Do:

  • Lead a team of UX and UI professionals to hit the shared vision for the video game
  • Coordinate with external groups both within and outside of 2K to put together usability testing that gives you the data you need to validate your decisions
  • Understand what our players are doing and get to the bottom of why they’re doing what they do.
  • Take complex game mechanics and use your knowledge of good interaction design to produce creative and effective UX solutions.
  • Collaborate with Leads and Directors to define the overall vision, design and interface of next gen titles.
  • Create documentation to communicate the vision, including but not limited to wireframes and flowcharts.
  • Create working prototypes that demonstrate the design and reduce risk in the production phase of development.
  • Take an iterative approach to development by working closely with the rest of the development team to improve the end user’s understanding of how to interact with the UI and improve the overall user experience.
  • Champion the design department’s UX related work, guiding future approaches to UX.
  • Ensure an overall high-quality level of UX design and User Experience.
  • Collaborate actively with teams across the globe.

Skills & Requirements

Who We Think Will Be A Good Fit: 

  • Experience in leading teams through all stages of UX development
  • Experience in cross site communication of design, presentations and progress reporting
  • Excellent communication skills - must be ready to work with teams across the globe.
  • Shipped at least one AAA console project
  • Understanding and experience of in-game stores and monetisation UX desirable
  • Highly skilled in Wireframe Creation Software, Adobe Suite, primarily Photoshop, Animate, or other tools that help you put together strong prototypes.
  • Love for our players, and a dedication to usability testing and practices.
  • Passion for games.
  • Strong ability to digest complex and critical feedback and channel it into strong visual designs.
  • Strong sense of aesthetics and how to communicate visually.
  • Comfort in working with technical toolsets.
  • Must be able to work well under pressure.
  • Self-motivated.
  • Humble at all times, not driven by personal ego.

Additional Information

Relocation assistance is offered

How to Apply

To Apply - https://boards.greenhouse.io/hangar13/jobs/4126214003 

About the Company

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Located just 45 minutes via train from London, Brighton is one of the UK’s most diverse and downright interesting cities. Sat right on the south coast of England, the city is home to a vibrant creative community and is known as an easy-going and tolerant place to live and work. Brighton is home to Victorian piers and palaces, brightly coloured stucco homes and a 5-mile long shingle beach which becomes a post-work social hub during the summer months.

Onsite amenities inside our state-of-the-art Brighton studio include a fully equipped kitchen, games room, gym (with showers) and our very own bar. We’re a 30 second walk from Brighton station.

Senior Technical Animator - Gameplay

Hangar 13
UK

Job Description

What We Need:

We are looking for a talented Technical Animator who is adept at problem solving, and enthusiastic about working with the unique challenges and opportunities presented by proprietary tech. Candidates should be comfortable developing expandable pipelines, as well as implementing ad hoc fixes that are needed for rapid games animation prototyping.  They should also be comfortable adapting to novel animation systems and be able to aid in the implementation of new animation technology.  Most importantly, we are looking for someone that is responsive, self-initiating, and works well with others.


What You Will Do:

 

  • Collaborate interdepartmentally to establish, refine, and optimize animation pipelines and procedures.
  • Create Animation and Art tools for artists and animators, using relevant scripting languages such as Python.
  • Work with all aspects of the animation export and implementation pipeline.
  • Work with animators to resolve any roadblocks to their workflow.
  • Work with TDs to integrate final and intermediate rigs in game.
  • Manage online Animation databases, including cleaning up of obsolete data and optimizing workflow.
  • Communicate with Design and Engineering to better anticipate and advise on animation related technical issues.
  • Help generate and set up assets needed for the game’s animation systems.  This includes overlays, mirror tables, and character templates, as well as designing animation system flow through visual scripting.
  • Create visual scripts for world interactions.

Skills & Requirements

Who We Think Will Be A Good Fit:

  • Expert knowledge of Maya, Motionbuilder, or similar 3D package.
  • Experience with building animation systems such as Animation Blueprints, Mecanim, Morpheme, or comparable systems.
  • Experience managing and updating animation pipeline tools.
  • 5+ years’ experience working in the games industry with a focus on animation game systems.
  • Strong creative and technical problem-solving skills.
  • Ability to work independently in a team environment.
  • Exceptional communication skills and the ability to collaborate across multiple locations effectively.
  • Comfortable with industry standard scripting language such as Python MEL script, LUA, etc.
  • Familiar with Havok and or FBX SDK.

Nice to haves:

  • 1-3 Shipped AAA games.

Degree in Computer Animation, Computer Science, or related degree.

  • Comfortable with version control software, particularly Perforce.
  • Familiar with asset/ Task tracking clients like JIRA and Shotgun.

Additional Information

Relocation assistance is offered

How to Apply

To Apply - https://boards.greenhouse.io/2k/jobs/4125309003

About the Company

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia III. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Located just 45 minutes via train from London, Brighton is one of the UK’s most diverse and downright interesting cities. Sat right on the south coast of England, the city is home to a vibrant creative community and is known as an easy-going and tolerant place to live and work. Brighton is home to Victorian piers and palaces, brightly coloured stucco homes and a 5-mile long shingle beach which becomes a post-work social hub during the summer months.

Onsite amenities inside our state-of-the-art Brighton studio include a fully equipped kitchen, games room, gym (with showers) and our very own bar. We’re a 30 second walk from Brighton station.

Animator

Sledgehammer Games
Melbourne, Australia

Job Description

Your Mission

As a Mid-Level Animator, you will become part of a tight-knit team that prides itself on creating in-game and cinematic animations that are complex and believable. Working with the department lead, you will receive shot assignments or animation tasks that contribute to furthering understanding of character and/or action and advance the emotional and gameplay goals of the project. Completing your work will require you to build relationships with many production disciplines, such as Design, Engineering, and Environment, as you all collaborate to achieve the best visual and narrative results for each game.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic.
  • Demonstrate a strong understanding of camera animation and cinematic framing, as well as shot continuity and facial animation.
  • Respond well to feedback and be willing to iterate multiple times to achieve the polish level we need to deliver AAA titles.
  • Troubleshoot tool implementations and suggest workflow improvements in order to increase the efficiency and creativity of the team.

Skills & Requirements

Player Profile

Minimum Requirements:

  • 3+ years professional animation experience
  • 1+ shipped game title credit
  • Knowledge of cinematic and motion capture editing and cleanup
  • Strong animation fundamentals with a focus on human movement (timing, weight, balance)
  • Ability to adapt to new tools and tech
  • Fluent in Maya
  • Strong problem-solving skills both technical and cross-department
  • Ability to mentor Junior Animators
  • Ability to think philosophically about character movement

Extra Points:

  • An understanding of character creation (modeling, texturing, and rigging) is a bonus.
  • An interest in participating in live previs shoots to help clarify tone, choreography, and pacing for mocap actors.

Our World 

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment.  We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via this link:

https://careers.sledgehammergames.com/job/R005026/Animator-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Senior Lighting Artist

Sledgehammer Games
Foster City, CA, USA

Job Description

Your Mission

As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games. You and our team will be accomplishing this by having routine 1:1s, weekly team meetings, you will have an in-depth training period, and open dialog / high communication with adjacent teams. We move fast, and in-order to join our ranks, please see the below criteria.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:    

  • Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director and Lighting Lead for campaign and multiplayer.
  • Ensure a high level of quality while maintaining a full production load.
  • Ensure that lighting assets meet runtime and disk budgeting requirements.
  • Anticipate, identify, and report any potential production problems and communicate those to the Lead.
  • Work collaboratively with other departments, especially Environment, Character, and VFX.
  • Work in and maintain an efficient organization structure for all lighting assets.
  • Stay current with industry lighting techniques.

Skills & Requirements

Player Profile

Minimum Requirements:

  • Bachelor’s degree, or equivalent art portfolio.
  • 6 years in the video game industry.
  • Strong understanding of lighting fundamentals.
  • Knowledge of color theory and strong sense of light and shadow.
  • Understanding of composition and the ability to enhance mood with lighting.
  • Effectively use Color Grading and Post Effects to enhance the final image.
  • Working knowledge of industry standard rendering concepts and processes.
  • An eye for perfection.
  • Working knowledge of creating lighting within a pre-baked light-map pipeline. 
  • Unreal, Unity, Proprietary Engines experience.

Extra Points:

  • Experience with one or more scripting/programming languages.
  • Experience with PBR & HDR lighting. 
  • Knowledge of photography principals and image correction techniques.
  • Experience playing Call of Duty or Similar First-Person-Shooters.

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via this link:

https://careers.sledgehammergames.com/job/R001535/Senior-Lighting-Artist-Sledgehammer-Games

About the Company

Located in the San Francisco Bay Area and Melbourne, Australia – Sledgehammer Games is the video game development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4 

Associate Artist I (Temporary)

Infinity Ward
Los Angeles, CA, USA

Job Description

Your Mission

Infinity Ward is currently looking for an Associate Artist I (Temporary).

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:   

  • Create tiling environment materials that adhere to photorealism, regardless of technique used
  • Ability to produce all necessary textures to create a tiling material (albedo, normal, spec, gloss, etc.)
  • Take direction from Art Director and Leads when creating material assets
  • Work closely with the Environment Artists to create materials that fit their needs
  • Utilize good judgement when establishing optimal texture resolution

Skills & Requirements

Player Profile

Minimum Requirements:

  • Solid understanding of Physically Based Rendering (PBR) workflow
  • Experience with Photogrammetry or basic understanding a plus
  • Strong sense of composition and an ability to understand the difference between high, medium, and low frequency details
  • Comfortable working in Substance Designer, Substance Painter, Adobe Photoshop and Zbrush.
  • Knowledge of a 3D modeling software (Maya, Max, etc.)
  • Basic modeling and UV layout skills
  • Understand how to bake from High Poly to Low poly

Additional Skills:

  • Ability to accept criticism and feedback
  • Able to change your work based on notes
  • Comfortable being part of a team of artists
  • Willingness to improve and learn new skills
  • Able to work under pressure and meet production deadlines

How to Apply

Please apply on our website.
https://careers.infinityward.com/job/R004254/Associate-Artist-I-Temporary

About the Company

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise.

The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades.

In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter.

Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts, broke records with the fastest revenue generating launches of any entertainment product.

In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible.

Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles.

A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry.

We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.

Artist II - Materials

Infinity Ward
Los Angeles, CA, USA

Job Description

Your Mission

As an Artist II - Materials at Infinity Ward, you will collaborate with Level Artists, Leads and Directors to create photoreal environmental materials that adhere to the quality standards and tone of the Call of Duty Franchise.  Aiming for the utmost realism in execution while maintaining PBR standards and working within technical guidelines.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:   

  • Create tiling world materials that adhere to photorealism and PBR standards
  • Work closely with the Environment Artists to create materials and make changes based on incoming feedback
  • Utilize good judgement when establishing optimal texture resolution
  • Comfortable taking on a wide variety of materials for different environments. Natural, Organic, Hard surface, etc.
  • The ability to source own reference material given a desired high-level art direction
  • Can mentor associate artists as needed within the materials team
  • Proactively helps to troubleshoot and fix problemed content

Skills & Requirements

Player Profile

Minimum Requirements:

  • 3-5 years' industry experience creating tillable world materials
  • Expert understanding of Physically Based Rendering (PBR) workflow
  • Strong foundational Art skills. Understanding of composition, form, color and light in relation to world materials
  • Expert knowledge of Substance Designer, Substance Painter, Adobe Photoshop and Zbrush
  • Strong knowledge of a 3D modeling software (Maya, Max, etc.)
  • Familiar with modern level editor workflows.  Similar to UE4, Unity, etc.
  • Photogrammetry experience and scan data in your material workflow a Plus +
  • First Person Shooter experience a Plus + 

Additional Skills:

  • Takes feedback and direction well
  • Works well in a collaborative team environment
  • Willingness to improve and learn new skills
  • Able to work under pressure and meet production deadlines

How to Apply

Please apply on our website.

https://careers.infinityward.com/job/R004270/Associate-Artist-II


About the Company

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise.

The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades.

In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter.

Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts, broke records with the fastest revenue generating launches of any entertainment product.

In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible.

Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles.

A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry.

We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.

Visual Effects Artist (Temporary)

Infinity Ward
Los Angeles, CA, USA

Job Description

Your Mission

Infinity Ward is currently seeking a Visual Effects Artist (Temporary) for an exciting unannounced project.  

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:   

  • Design and simulate high quality, photo-real effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project
  • Render realistic textures and assemble into texture atlases to be used by our proprietary Particle Editor
  • Prepare assets for simulation by fracturing and modeling
  • Perform rigid body and soft body simulations
  • Composite live action shoot elements
  • Work closely with VFX Artists and Game Designers to ensure all effects will work smoothly within the pipeline
  • Produce look tests based on provided reference materials
  • Take direction from Supervisors as well as provide guidance and mentorship to other FX Artists
  • Use our in-house particle editor to author particle effects and implement them into our game engine
  • Raise the bar for what's possible in a game engine
  • Work within production deadlines to complete all tasks
  • Ensure industry leading quality and artistic fidelity

Skills & Requirements

Player Profile

Minimum Requirements:

  • A strong eye for timing, weight, realism, color, volume, energy, and other particle aesthetics
  • Ability to create realistic explosions, demolition, destruction
  • Experience with VFX software – 3ds Max, Maya, Houdini, etc.
  • Strong modeling and animation experience
  • Basic compositing knowledge (After Effects, Nuke, Fusion)
  • 2+ years production experience in video games, TV Shows, commercials, or films
  • Ability to script a plus (Max Script, Python)
  • Strong technical and communication skills
  • Ability to adapt quickly to proprietary tools
  • Self-motivated
  • A passion for video games

Additional Information

Relocation assistance is offered

How to Apply

Please click on this link https://careers.infinityward.com/job/R004186/Visual-Effects-Artist-Temporary and apply to the position.

About the Company

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise.

The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades.

In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter.

Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts, broke records with the fastest revenue generating launches of any entertainment product.

In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible.

Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles.

A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry.

We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.

Senior Visual Effect Artist - In-Game

Infinity Ward
Los Angeles, CA, USA

Job Description

Your Mission

Infinity Ward is currently seeking a Senior In-Game Visual Effects Artist for an exciting unannounced project.  You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:   

  • Partner closely with Art Directors, VFX Artists and Game Designers to ensure all effects satisfy design and art requirements
  • You will produce look tests based on provided reference materials to ensure industry leading quality and artistic fidelity
  • Take direction from Supervisors as well as provide guidance and mentorship to other FX Artists
  • Build and test what's possible in a game engine while working within production deadlines to complete all tasks

Skills & Requirements

Player Profile

Minimum Requirements:

  • Demonstrate a strong eye for timing, weight, realism, color, volume, energy and other particle aesthetics
  • Ability to build realistic explosions, ambient fx, weapon fx, etc.
  • Experience with VFX software – 3ds Max, Maya, Houdini, etc.
  • Display modeling, texturing, and animation experience
  • Basic compositing knowledge (Photoshop, After Effects, Nuke, Fusion)
  • 5+ years of production experience in video games
  • Validated ability to script a plus (GSC scripting)
  • Exhibit strong technical and communication skills with the ability to adapt quickly to proprietary tools
  • Self-motivated and a real passion for video games

Additional Information

Relocation assistance is offered

How to Apply

Please click on this link https://careers.infinityward.com/job/R004187/Senior-Visual-Effects-Artist-In-Game and apply to the position.

About the Company

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise.

The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades.

In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter.

Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts, broke records with the fastest revenue generating launches of any entertainment product.

In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible.

Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles.

A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry.

We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.

Concept Artist (Weapons and Vehicles)

Treyarch
Santa Monica, CA, USA

Job Description

Treyarch is on the hunt for a talented, dedicated, and passionate Concept Artist to design Weapons, Equipment and Vehicles for an upcoming project. We’re looking for that Artist that absolutely LOVES all things related to Weapons, Vehicles, Equipment and Gadgets, and has the talent and skill to match that love, while being a total team player.  This is a critical role which focuses on some of the most important aspects of First Person Shooter games.

Candidate’s experience will determine the level of seniority, so whether you’re new to the industry, or a seasoned veteran, we want to see your work because we’re looking for the right person! 

Your Mission:

  • Create concept art for weapons, interactive props, and vehicles – ranging from loose exploration sketches all the way to full rendered designs.

  • Generate paint overs on temp art assets to push visuals further and problem solve.

  • Work closely with Artists, Animators, and Designers on the design and function of characters, weapons, and vehicles.

  • Work closely with Art Directors and Lead Artists to ensure common visual language.

Skills & Requirements

Player Profile

Minimum Requirements:

  • Experience in the games or film industry making weapons or vehicles.

  • Have a strong background in traditional art skills and demonstrate an understanding of fundamentals like three-dimensional space, composition, perspective, proportion, scale, value and color theory.

  • Demonstrates strong sketching abilities as well as rendering, graphic design and iconography.

  • Need a strong sense of material surfaces and ability to communicate that visually.

  • Excellent understanding of mechanical function and purpose.

  • Self-managing and able to identify and meet deadlines and goals.

  • Fast and organized at researching and reference gathering.

  • Excellent attention to design, detail, form and function.

  • Must be a team player and collaborate with others.

  • Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.

  • Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.

  • Must be willing to go above and beyond what’s expected to ensure the absolute best quality is achieved.

  • Be an expert in Photoshop.

  • Ability to learn new tools quickly and effectively.

  • Must have a portfolio of work for consideration. Web based portfolios are preferred please.

Extra Points

  • Leadership experience – Ability to coordinate and delegate concept tasks, provide independent art direction and feedback, and problem solve game play issues related to design requirements.

  • Expert knowledge in common 3D software such as Maya, Modo, 3ds, or sketch up to facilitate concept creation.

  • Outstanding knowledge of general military application, history, and authenticity.

  • Ability to create character and creature concepts if needed.

  • Worked on character, weapon, and vehicle related designs in past projects.

  • Experience working with game engines.

Candidates will need to submit the following:

  • Resume

  • Online Portfolio (with breakdown)

Candidates will also need to be prepared for an Art Test if necessary.

Additional Information

Relocation assistance is offered

How to Apply

Please apply here: https://careers.treyarch.com/job/R006943/Concept-Artist-Weapons-and-Vehicles-Treyarch

About the Company

Founded in 1996, Treyarch is an award-winning videogame studio, driven to create awesome games for the world to enjoy. It is an approach that has helped make the studio behind the Black Ops series an industry-leading developer. Call of Duty®: Black Ops, Call of Duty®: Black Ops II, Call of Duty®: Black Ops III, Call of Duty®: Black Ops 4, and the studio’s most recent release, Call of Duty®: Black Ops Cold War, have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty’s Zombies.

Working at Treyarch means having the opportunity to work on some of the biggest videogames in the industry, all within a culture that values individual talent and the teams that bring games to life. We provide our teams with the cutting-edge development tools needed to make their most ambitious plans a reality, allowing for rapid iteration and the ability to create the kinds of memorable gameplay moments that are ultimately shared by millions of fans around the world. We also embrace challenges, knowing that together, we can overcome anything…and hopefully inspire a few new game developers along the way.

Treyarch is wholly owned by Activision. To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

Technical Artist - Rigging

EA
Orlando, FL, USA

Job Description

The Rigging Technical Artist (Rigging TA) is a liaison between artists and software engineers by developing solutions to assets, tools, and workflows that allow the desired visual result to be attained. As a contributor, understanding of real-time computation and biomechanics, as it relates to human anatomy, is a must for creating believable skin deformation and control systems. The Technical Artist will work as part of a team and coordinate with supervisors, lead artists, and directors to develop content for game teams.

What a Rigging TA does at EA:

  • Design complex skeletons, control rigs, secondary animation (fat, jiggle), and skin deformations
  • Deploy animation tools, workflows, and pipelines to improve production efficiency
  • Implement techniques and process to solve character and animation and deformation challenges as identified by department lead
  • Coordinate in problem identification and provide solutions
  • Collaborate with your client partners (Art, Programming, Production)

Skills & Requirements

  • 2+ years of technical art/rigging/animation experience with multiple shipped game titles or VFX/feature animation
  • Experience with Python, C# or C++ and familiarity with the Maya API (MotionBuilder API experience a plus)
  • A Background in rigging and skinning complex character assets
  • Understanding of animation principles and human anatomy
  • Expert in standard industry tools including Maya, Houdini, and MotionBuilder in applicable areas
  • Experience documenting processes required to educate artists on new tools or workflows.
  • A degree in visual effects or technical subject areas.

How to Apply

  • Please apply at this link http://gr.8job.co/Bo6kKH5L

About the Company

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

 Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Associate Character Artist (Temporary)

Infinity Ward
Los Angeles, CA, USA

Job Description

Your Mission

Come work with the team that brought you Call of Duty Modern Warfare and Warzone!

Infinity Ward is currently seeking a talented Associate Character Artist (Temporary) to create the highest quality characters possible for a highly visible, yet unannounced AAA project.

Skills & Requirements

Player Profile

  • An excellent portfolio demonstrating strong modeling and texturing of game-res characters
  • Good sense of human anatomy and proportions through traditional or 3D art
  • A desire to work with cutting edge scan technology to make photorealistic character skins
  • Understanding of PBR
  • Strong communication skills
  • Passion for games
  • Ability and desire to work in a creative and collaborative team environment

Additional Information

Relocation assistance is offered

How to Apply

Please click on this link https://careers.infinityward.com/job/R006440/Associate-Character-Artist-Temporary and apply to the position

About the Company

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at  https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.

Character Artist

Infinity Ward
Los Angeles, CA, USA

Job Description

Your Mission

Come work with the team that brought you Call of Duty Modern Warfare and Warzone!

Infinity Ward is currently seeking a talented Character Artist to create the highest quality characters possible for a highly visible, yet unannounced AAA project.

Skills & Requirements

Player Profile

  • An excellent portfolio demonstrating strong modeling and texturing of game-res characters
  • At least 3 years of experience working in game development, modeling and texturing characters using a combination of common software: Max/Maya, Zbrush, Photoshop, Substance Painter, etc.
  • Good sense of human anatomy and proportions
  • A desire to work with cutting edge scan technology to make photorealistic character skins
  • Understanding of PBR
  • Strong communication skills
  • Passion for games
  • Ability and desire to work in a creative and collaborative team environment
  • Ability to manage one’s own time and work within deadlines

Additional Information

Relocation assistance is offered

How to Apply

Please click on this link https://careers.infinityward.com/job/R006437/Character-Artist and apply to the position.


About the Company

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at  https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.

Senior Technical Artist

Infinity Ward
Los Angeles, CA, USA

Job Description

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment.  We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Infinity Ward is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

Your Mission

Come work with the team that brought you Call of Duty Modern Warfare and Warzone!

Infinity Ward is currently seeking a talented Senior Technical Artist for a highly visible, yet unannounced AAA project.

This is an opportunity to join a game development team at the top of the industry and work with the best gaming talent in the world.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:    

  • Become skilled at our pipeline and aid our team in supporting our content developers and other Tech Artists in their work
  • Troubleshoot issues with content developers and guide them on the best courses of action
  • Take on various content tasks that require more technical skill to achieve
  • Write scripts and tools in our supported applications
  • Write scripts and tools to process our content and generate data on its usage
  • Help support our content development tools for outsourcing partners
  • Work with other developers to capture and document best practices in our pipeline for continuing education of our staff

Skills & Requirements

Player Profile

  • 5+ years game development experience
  • 3+ shipped games
  • Strong understanding of pipeline and runtime game systems, including lighting and shading
  • Strong understanding of, and an ability to debug/advise on art production issues around performance and memory
  • Strong problem solving and debugging skills
  • Scripting and/or coding experience – Python, C#, C++, or similar
  • Ability to work in, and script tools in applications like Maya, 3DS Max, Blender, Substance, Photoshop, & Houdini
  • Ability to work with high level constraints and design/implement new tools and shared modules
  • Strong interpersonal skills, and an ability to work with and support other content developers
  • Strong 3D Math skills. 

Additional Information

Relocation assistance is offered

How to Apply

Please click on this link https://careers.infinityward.com/job/R006669/Senior-Technical-Artist and apply to the position

About the Company

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare. Infinity Ward employs more than 250 people in Woodland Hills, Calif., just outside of Los Angeles.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at  https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.

UI Art Director

EA DICE
Sweden

Job Description

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

As a studio we encourage career development, well-being and fun, which in the UI team translates to a high degree of creative ownership, a democratic decision-making process and plenty of growth opportunities both inside and outside of the team. We promote realistic and sustainable planning to provide a healthy work-life balance. We also organize activities such as workshops, life drawing sessions and regular team meals to bring the team closer together and foster a fun and inclusive workplace.

Responsibilities:

  • Create assets that live up to the visual and technical goals and requirements of our products.
  • Be structured and able to manage features together with other disciplines.
  • Seek feedback on your work and give it to others.
  • Contribute to internal visual material, such as presentations, style guides or documentation.
  • Promote and enforce structure, such as naming conventions and documentation.

Skills & Requirements

Qualifications:

  • Someone with 4+ years of experience as a UI Artist or Designer in the video games industry.
  • Proficient in 2D packages such as Adobe Photoshop and Illustrator.
  • Understand layout, typography, iconography, animation and interaction design.
  • Good technical understanding and appreciation for smart ways to create flexible and scalable UI.
  • Passion for UX, information design and creating pixel perfect solutions.
  • A person who is motivated by creating a collaborative, transparent and learning culture within the team.
  • Experience with a prototyping package such as Adobe XD.
  • Experience using 3D modelling packages such as 3ds Max, Maya or Blender.
  • Experience creating motion graphics in a video package such as Adobe After Effects.
  • Knowledge of implementation and basic logic with a game engine, e.g. visual scripting.

Additional Information

Relocation assistance is offered

How to Apply

Apply online with a CV and a link to your portfolio/reel.  

APPLY HERE

About the Company

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. 

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! 

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Concept Artist (Environment)

Treyarch
Vancouver, Canada

Job Description

Your Mission

Treyarch is looking for talented and passionate Concept Artists to join our team in Vancouver, BC. Qualified candidates will work alongside a team of world-class concept artists who have worked on one of the most successful videogame franchises of all time.  Our ideal candidate is excited about creating immersive environments and has a good understanding of architecture as well as organic environments.  If you are passionate about videogames, concept art, and have a strong portfolio, come join our team!

As a Concept Artist, you will work directly with the Art Director, Art leads and Concept Art team to deliver the following:

  • Create inspirational artwork to define artistic vision and support game design
  • Produce creative designs from initial sketches to final concepts
  • Gather and organize reference for the concept team
  • Paint over renders and screenshots in Photoshop
  • Draw storyboards which will illustrate the movement of FX and FX animations
  • Create redline notes for environments, taking game levels to a higher fidelity for the production
  • Actively contribute to the growth of the studio

Skills & Requirements

Player Profile

Minimum Requirements:

  • Strong knowledge of Photoshop.
  • Understanding of traditional artistic skills, composition, rendering, anatomy, color theory, perspective, lighting, environment, architectural, character, and graphic design.
  • Solid drawing fundamentals, along with traditional painting and rendering techniques.

Extra Points:

  • Knowledge of 3D programs, Modo, Sketchup, etc.
  • Excellent communication, time-management, and organizational skills.
  • Ability to observe, research, and analyze a variety of subject matters (i.e., history, architecture, construction, and how things are made)
  • Task driven, self-motivated, and proactive.
  • Demonstrate a willingness to give and receive feedback, collaborate with others to share techniques, ideas, and contribute to a positive working environment.

How to Apply

Please apply here: https://careers.treyarch.com/job/R008342/Concept-Artist-Temporary-Treyarch

To apply, you must complete the online application. Applicants should have strong foundational drawing and painting skills in your portfolio including anatomy, proportions, perspective, rendering light on form, value, composition, storytelling, color, and dynamic sketching.  We are looking for portfolios that have a strong focus in realistic environmental concept art and demonstrated proficiency in traditional art skills, digital-painting, and 3D software.

About the Company

Founded in 1996, Treyarch is an award-winning videogame studio, driven to create awesome games for the world to enjoy. It is an approach that has helped make the studio behind the Black Ops series an industry-leading developer. Call of Duty®: Black Ops, Call of Duty®: Black Ops II, Call of Duty®: Black Ops III, Call of Duty®: Black Ops 4, and the studio’s most recent release, Call of Duty®: Black Ops Cold War, have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty’s Zombies.

Working at Treyarch means having the opportunity to work on some of the biggest videogames in the industry, all within a culture that values individual talent and the teams that bring games to life. We provide our teams with the cutting-edge development tools needed to make their most ambitious plans a reality, allowing for rapid iteration and the ability to create the kinds of memorable gameplay moments that are ultimately shared by millions of fans around the world. We also embrace challenges, knowing that together, we can overcome anything…and hopefully inspire a few new game developers along the way.

Treyarch is wholly owned by Activision. To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

Senior Environment Artist

Bluepoint Games
Remote

Job Description

As SENIOR ENVIRONMENT ARTIST you will be creating high quality artistic content with respect to technical constraints and artistic direction, while supporting the Lead Artist. In addition, our Senior Environment Artists mentor and train other artists on the team. Continued growth and learning is a core component of our success.

Responsibilities

  • Create photo-realistic assets and environments from concepts using the latest industry tools.

  • Be able to receive and provide critique at a professional level.

  • Work closely with Environment Leads to keep workflows and quality constant across all environments.

  • Assist on improving current model creation workflows.

  • Assist with Pre-production, development, and management of asset libraries, kit-pieces, etc., ensuring content is kept up to date.

  • Work with adjacent departments to support organization and communication across dependencies.

  • Assist in managing and mentoring fellow environment artists, create tutorials, share techniques, and draft documentation to grow the team's knowledge.

  • Work with Leads and Designers in a collaborative environment to create beautiful and engaging gameplay spaces and assets.

  • Communicate with Leads and fellow artists regularly to keep cohesion between assets and spaces.

  • Utilize creative troubleshooting techniques to optimize and deliver clean and organized assets.

  • Uphold a sense of professional ownership, keep a positive attitude, and ensure your task is completed to the BP quality bar.

Skills & Requirements

Requirements

  • Has shipped multiple AAA titles.

  • A strong understanding of PBR materials. 

  • Experience working in modern game engines.

  • Advanced understanding of Maya, Photoshop, Substance Designer/Painter, and Zbrush. 

  • Advanced understanding of foundational art skills, including composition, design, structure, silhouette, and color theory.

  • Strong artistic interpretative ability within the context of a particular art style and gameplay. 

  • Excellent technical and artistic problem solving skills.

  • Excellent researching and reference gathering skills.

  • Excellent grasp of strict environment art texel allocation and uv mapping.

  • Efficient organization and communication skills, as well as the ability to prioritize and execute ideas within a schedule.

  • Is passionate about being part of a highly motivated team that helps push each other forward.

  • Good leadership qualities - mentoring, communication skills, abilities to problem-solve with minimal concept support.

Pluses

  • Past experience managing other environment artists, or other teaching experience.

  • Loves creating industry-leading visuals in a fun and collaborative team.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

If you qualify and you feel the potential calling you, please email your resume and materials to jobs@bluepointgames.com. Include “SENIOR ENVIRONMENT ARTIST” and your name and in the subject line.

About the Company

Bluepoint Games has begun the exciting work of original development and seeks passionate, industry-leading talent to join our pursuit in crafting Game-of-the-Year quality titles. Our studio is renowned for critically acclaimed titles that exceeded what the world expected of us, from the remaster of Uncharted: The Nathan Drake Collection, to the remake of Shadow of the Colossus, and most recently the PS5 launch title Demon's Souls. Want to be part of making something special?

Bluepoint Games is a small studio with big ideas, always looking for elite game development talent to join our family. If you too stand for quality and attention to detail, then join us in delivering nothing less than the games fans want to play. For these reasons and many others - Hill Country, lakes, and live music; an inspired university town with a thriving high-tech industry and creative community - we proudly call Austin home. We're confident you'll love it here too!

Lead Tech Artist

CCP Games
Remote

Job Description

CCP London is currently growing our team! We have an exciting opportunity for a talented Lead Technical Artist to come join us working on an unannounced online multiplayer shooter. We are looking for an individual with strong management and technical skills to join a highly motivated team of programmers, artists, designers, and QA working to build a varied and unique user experience for the game.

We are a small team in the early stages of development, so this is a unique opportunity to have a large impact. Reporting to the Art Director, you will be responsible for all aspects of tech art in the game. 

As Lead Technical Artist, you will use your technical and management experience to assist the tech art team to deliver excellence in all aspects of tech art.

Your tasks: 

  • Work with the Art Director to evangelize the artistic vision of the game
  • Lead a team of technical artists reviewing both code and aesthetic output. Mentor your tech artists to deliver outstanding results and improve their skills, artistic ability, and technique
  • Plan, prioritize and set objectives for your team
  • Oversee the development of art pipelines including proprietary tools, software plug-ins, and in game technology
  • Work with your team and other artists to make assets performant in the game

Your profile: 

  • Demonstrable experience of leading a tech art team
  • Solid experience as a technical artist on a video game team
  • Comprehensive knowledge of 3D content creation software, especially 3DS Max, Maya, and Photoshop
  • Exposure to C++ and/or C#
  • Knowledge of art creation pipelines, asset exporting and process automation
  • Experience working with the UE4 blueprints system and common UE4 middleware
  • Passion for video games
  • Experience with environment procedural generation highly desirable
  • Rigging and animation skills are also a big plus.

Desirable Skills: 

  • Experience with UE4
  • Relevant University education
  • Experience with Houdini

What we can offer you: 

  • The inspiring challenge of working on a pioneering ambitious project with great co-workers
  • An opportunity to learn and grow within an international company
  • A multicultural work environment that encourages growth, creativity and innovation
  • Free lunches, drinks and snacks
  • A family-friendly work environment with flexible work hours
  • Employer contributory pension plan
  • Life Insurance
  • Private medical and dental
  • Annual transportation grant
  • Annual sports grant

Skills & Requirements

  • UE4
  • c++ or c#
  • Maya or 3Dsm

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

click here:

https://jobs.50skills.com/ccpgames/en/9260

I'll get straight back to you as soon as i see the application land...

About the Company

CCP was founded in 1997 in Reykjavik, Iceland. With the launch of EVE Online in May 2003, CCP established itself as one of the most innovative companies in interactive entertainment, winning numerous awards and receiving critical acclaim worldwide.

We are innovators

Creating worlds that are limitless and thrilling

Since then, CCP has dedicated itself to the development of cutting edge games. CCP is founded on the principle of pushing the envelope and breaking new ground on all levels. Nowhere is this more evident than in our pioneering work in virtual reality, which we think will play an increasingly important role in gaming, and beyond, in the years to come.

Dev QA

Streamline Studios
Remote

Job Description

  • Delivering excellence
    • Test the functionality and usability of new features throughout various development phases
    • Must be able to learn, comprehend and apply new concepts, techniques and procedures quickly
    • Work at a fast pace on multiple projects simultaneously.
    • Problem-solve to achieve the best possible results while working within the confines of unfinished technology
  • Communication
    • Communicates regularly with the team regarding the status of current features in testing and give objective feedback on functionality and fun factor
    • Work with varying levels of supervision and creative direction, ranging from complete autonomy to working with a director to capture specific requests.
    • Log findings in Test database as per QA standards.
    • Pro-actively obtains guidance from Project leads as required
  • Team and personal development
    • Work as unintrusive as possible from the development team
    • Arrange for playtesting sessions as necessary
    • Identify and propose in-engine tools that can be used to further improve the workflow of testing

Skills & Requirements

  • Strong applied knowledge of QA methodologies, terminology, and tools
  • Experience working with Unreal Engine 4 and a willingness to learn other game engines as necessary
  • Experience with console development is a plus
  • Excellent verbal and written communications skills (English), being able to explain technical solutions clearly and concisely
  • Knowledge of Test databases like – JIRA or Test Rail etc.
  • Knowledge of revision database management tools (Perforce, SVN)
  • Knowledge of testing methodologies – Sanity, Smoke etc.
  • Good knowledge of Microsoft Office tools (Excel, Word, etc.)
  • Strong sense of accountability and ownership
  • Understanding of the games industry landscape, market opportunities and player expectations
  • Enjoys playing and making games

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

You may submit your application here: https://streamlinestudios.bamboohr.com/jobs/view.php?id=73 

About the Company

Streamline Media Group is a global entertainment and technology company deep-rooted in video games. We enable world-class productions and create groundbreaking entertainment, franchises, and technologies. Our brands leverage the Streamline Difference in development, business, and creativity. Powered by Streamframe, our proprietary external development platform, Streamline Games creates original IPs, Streamline Studios and All Pixels by Streamline Studios partner on world-class video game developments.

Trainer

Streamline Studios
Remote

Job Description

As a Trainer at All Pixels by Streamline, your main responsibility is in designing, evaluating, and conducting internal art training modules. You must be able to leverage production knowledge and experience to ensure that the next generation of artists is production-ready.

The Trainer will report directly to the General Manager of All Pixels. You will be also responsible for assisting the Lead Artists with assessing the skills of internal artists and assisting with designing training modules that are in line with industry and studio requirements.

Job Description

  • Build and maintain training program and its curriculum, based on an existing foundation of knowledge and industry experiences.
  • Ensure the training program taught is in line with the latest workflow and needs from the industry through consistent research, by:
    • keeping up with the latest workflow, and
    • communicating on a regular basis with the colleagues and teams from ongoing game production projects (example, lead artists)
  • Utilize a variety of training techniques and learning tools to ensure maximum learning effectiveness.
  • Conduct regular reviews to provide feedback to the trainees about their progress.
  • Measure and report the progress and effectiveness of the training programs regularly.
  • Be involved in screening and admitting trainee applicants, with the support of Project Managers, Human Resources, and Lead Artists.
  • Perform miscellaneous job-related duties as assigned.

Skills & Requirements

  • Minimum of 5 years of experience in the games industry
  • Experience in working with or managing cross-disciplinary teams on AAA game production.
  • Competent in at least 3 of the following software suites:
    • Autodesk 3ds Max
    • Autodesk Maya
    • Adobe Photoshop CS
    • Unreal Engine
  • Excellent presentation skills
  • Excellent research skills
  • Written and verbal communication skills (to be able to conduct lessons and presentations)
  • Passionate about training and building a strong, diverse, and next-generation of video game developer

Additional Information

Working remotely is an option

How to Apply

You may apply here: https://streamlinestudios.bamboohr.com/jobs/view.php?id=71

About the Company

Streamline Media Group is a global entertainment and technology company deep-rooted in video games. We enable world-class productions and create groundbreaking entertainment, franchises, and technologies. Our brands leverage the Streamline Difference in development, business, and creativity. Powered by Streamframe, our proprietary external development platform, Streamline Games creates original IPs, Streamline Studios and All Pixels by Streamline Studios partner on world-class video game developments.

Japanese Interpreter

Streamline Studios
Remote

Job Description

This position requires fluency in written and spoken Japanese, so the rest of the language is in Japanese.

通訳翻訳担当者【ストリームラインメディアグループ】

外国が好き、国際的な企業で経験を積みたい。

色々な国の人と関わりを持ちたい。

多国籍企業で働きたい。

日本での社会経験を活かし、海外で働いてみたい。

英語力を活かしスキルアップをしたい。

アートやゲーム開発に興味がある。

新しいことに挑戦してみたい。

マレーシアに興味がある。

そういう方にピッタリのお仕事です。

<ストリームラインメディアグループについて>

当社は2001年、オランダ・アムステルダムでの設立以来、17年間にわたり、世界の一流ゲーム開発企業や出版社、エンターテインメント業界に外部ゲーム開発サービスを提供し続けてきました。これまでに制作に携わったタイトルは300以上を誇り、現在はゲーム開発サービスにおけるパイオニアかつリーディングカンパニーとなりました。


Skills & Requirements

職務内容

英語力と日本での社会経験を活かし、以下の業務を担当いただきます。

ゲーム業界での経験は不問です。

  • 日本のお客様とのコニュニケーション業務及び会議通訳
  • 日本での法人営業における資料作製等サポート業務
  • 社内業務における通訳及び翻訳
  • 上記に関わる各種翻訳、通訳業務(翻訳・翻訳リーダーのサポート含む)

※本担当者はマレーシア勤務となります

応募資格

【求める経験・スキル】

(必須)

  • 日本語ネイティブの方
  • 日常会話レベル以上の英語力(チーム内では日本語ですが、社内公用語は英語力です)
  • 二年以上の日本、もしくは日系企業での社会人経験
  • 日英翻訳及び通訳実務経験

(あれば尚可)

  • ゲーム業界での実務経験
  • 二年以上の英日翻訳及び通訳実務経験

その他

【給与】 

スキルにより要相談

【勤務時間】

9:30~18:30(休憩60分)

【勤務地】

マレーシア クアラルンプール

【雇用形態】

正社員 (現地採用)

【雇用期間】

1年毎更新

【試用期間】

あり(3-6ヶ月)

【ビザ】

マレーシアでのビザサポート有り

Additional Information

Working remotely is an option

How to Apply

https://streamlinestudios.bamboohr.com/jobs/view.php?id=33

About the Company

Streamline Media Group is a global entertainment and technology company deep-rooted in video games. We enable world-class productions and create groundbreaking entertainment, franchises, and technologies. Our brands leverage the Streamline Difference in development, business, and creativity. Powered by Streamframe, our proprietary external development platform, Streamline Games creates original IPs, Streamline Studios and All Pixels by Streamline Studios partner on world-class video game developments.

VFX Artist

Deck Nine Games
Remote

Job Description

Deck Nine Games is currently looking for a talented and passionate games VFX Artist for immersive storytelling games.  This is a full-time position that can be either remote or at our studio in Westminster, CO.

Responsibilities:

  • Create outstanding VFX across a variety of styles using both Unreal’s suite of tools as well as other motion graphic and digital art software packages
  • Establish and maintain the overall VFX style within a game
  • Design special effects that add atmosphere, realism, and depth to a game
  • Balance visual quality, clarity, and performance considerations for VFX systems
  • Setup, implement, and troubleshoot VFX assets into the Unreal engine
  • Collaborate with the art and cinematics teams to create visual effects that enhance and support the story

Salary Range: $55,000 - $75,000 DOE

**Please note that the compensation information is a good faith estimate for this position only and is provided pursuant to the Colorado Equal Pay for Equal Work Act and Equal Pay Transparency Rules. It is estimated based on what a successful Colorado applicant might be paid. It assumes that the successful candidate will be in Colorado or perform the position from Colorado. Similar positions located outside of Colorado will not necessarily receive the same compensation. **

Skills & Requirements

  • Two (2) or more years of experience working in the game industry
  • A strong portfolio of quality VFX work
  • Expert knowledge of VFX-to-game pipelines
  • Knowledge of creating materials in Unreal and a demonstrable ability to improve their visual quality and performance in the Unreal game engine
  • Experience with Unreal’s Blueprint scripting system
  • Experience with Unreal’s particle systems, either Cascade or Niagara
  • Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing)
  • Ability to work with technical documentation
  • Well-versed in the use of motion, lighting, and color in the communication of VFX across different game genres
  • Strong work ethic, self-motivated, and a passion for creating AAA quality VFX for games


Bonus Points

-Experience with narrative or cinematic driven games

-Demonstrable portfolio representing the above skill sets and experience

-Experience with Jira, Confluence, PerForce

-Experience with using any programming or shader language (HLSL, GLSL, Python, C++, etc.)


Benefits

  • Competitive starting salary
  • Unlimited vacation time
  • Health, dental, and vision insurance for you and your family
  • Growth opportunities for your career

 If you are a talented and passionate game developer and you are looking to challenge yourself, please apply today! Full-time position available, onsite at our Westminster, Colorado studio or remote, and applicants must already be authorized to work in the U.S.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Apply through our website https://deckninegames.com/careers/ for the VFX Artist position.

About the Company

About Deck Nine

Deck Nine Games is an independent game developer dedicated to crafting interactive story games that inspire, transform, and entertain players. Our passion is storytelling games. 

Our first narrative game, Life is Strange: Before the Storm is loved by fans and has won multiple awards, including Game of Year and was nominated for both a VGA and a BAFTA. The studio is comprised of nearly 100 people and is located in sunny Westminster, Colorado at the base of the Rocky Mountains. We hope to share more information about our next title with Square Enix as soon as we can.

We’re looking for talented and self-motivated people to join us as we aim to rise to the top of the storytelling game studios. We are part of the thriving Colorado game dev scene and our location offers a lower cost of living and a proximity to countless family-friendly activities and amazing outdoor opportunities. If this sounds appealing to you, please apply!

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.