Multiple Roles – Art (Netflix)

Netflix
Los Angeles, CA, USA

At Netflix Animation we want to entertain everyone, and make the world smile. The best way to do that is to build a place where creative visionaries can do their best work without compromise. We love animation in all forms, and wholeheartedly support our global community of storytellers across all genres, tones and techniques.

  • Background Designer – Inside Job (Adult)

    • Los Angeles, California, United States
    • Art
  • CG Development Artist (Feature)

    • Los Angeles, California, United States
    • Art
  • Character Designer (Adult)

    • Los Angeles, California, United States
    • Art
  • Character Designer – Inside Job (Adult)

    • Los Angeles, California, United States
    • Art
  • Character Designer – Pashmina

    • Los Angeles, California, United States
    • Art

https://www.netflixanimation.com/jobs?team=Art&page=1

Job expires in 30 days.

Trainee – Story Art (Netflix)

Netflix
Los Angeles, CA, USA

You know the drill: “The job I want requires experience, but how can I get any experience if I can’t get the job?” It starts with a foot in the door and that’s what we’re here to offer you!

We’re happy to announce the launch of the Netflix Emerging Animation Talent Program in Story for Animation across Series and Features for audiences ages Kids and Family, Preschool to Adult.

The Program will provide an opportunity for participants to hone their craft with the mentorship of some of the Animation industries’ most talented artists. You’ll make connections, get the experience you need, and if all goes to plan, this may lead to a job offer on one of our productions. Plus, you’ll make valuable contacts within the Global Animation Community that will reap benefits over the entirety of your career.

This is not going to be easy, good things seldom are, but it will be rewarding. You’ll complete the program a better artist than when you entered. If you are not afraid to work hard, be open to feedback, and really dig into this opportunity, we invite you to please apply.

STORY PROGRAM DATES:
Portfolio Submission Deadline: March 15th, 2020
Finalists Notified by May 2020*
Start Date: June 2020*
Program Duration: 4 months
* Exact dates to be determined

With animation across formats like series, features, and ages, preschool to adult all in production, we are all in. We are not beholden to a house-style or technique; we’ve got traditional (2D) productions underway as well as computer-generated (CG), stop-motion and live-action animation hybrids. Our creative teams are leading the way, creating their passion projects and telling their stories across millions of screens. We welcome disruption, to ask, “What’s next?” We are excited to tell stimulating stories that resonate not just next door, but around the globe.

As we grow our Animation teams, we are looking for people from a wide range of backgrounds to reflect the global nature of our members. It takes a diversity of thought, culture, background, and perspective to create excellent art. While we highly value the importance of diversity in our teams, we also recognize the even greater importance of building an inclusive environment where all employees feel equally welcomed and their voices valued – without inclusion, diversity cannot thrive.

What We are Looking For:

  • Emerging artists from all backgrounds who have a passion for animation and who want to further hone their skills with the mentorship of Netflix Animation’s industry experts.
  • Those with less than 3 years of professional animation industry experience.
  • You must be over 18 years of age to participate.
  • Must be eligible to work in the United States without visa sponsorship (both during and upon completion of the program).
  • A college degree or advanced education is not a requirement.

Portfolio Guidelines:

  • Links to your website or other social media that demonstrate your craft – don’t forget to include your password – for Storyboarding in animated film, series (kids or adult) or games.
  • Storyboard examples from personal projects, story adaptations, or graphic novel excerpts in PDF (upload up to 3 samples – focus on quality not quantity).
  • Keep in mind:
    • Examples of storyboards should use the camera to propel the story forward or set a particular mood or style.
    • Examples of storyboards should demonstrate your full understanding of the mechanics of storyboarding (continuity, axis, camera, and light source awareness, etc.)
    • Examples of your storyboards that reflect your preferred genre.

Frequently Asked Questions:

  • Q: Will I receive feedback on my submission?
    • A: Due to the high volume of applicants, we are unable to provide feedback at this time.
  • Q: Is this a paid position?
    • A: Yes, this is a full-time, paid position.
  • Q: Will I need to relocate to Los Angeles if selected? Are relocation/housing expenses covered?
    • A: Yes, you will need to relocate to the Los Angeles area. Unfortunately, relocation/housing expenses are not covered at this time.
  • Q: I’ve got a great idea for a film/series…can I include my pitch materials with my application?
    • A: Netflix does not accept unsolicited materials or ideas. Thank you for understanding.

Disclaimer:

The Netflix Emerging Animation Talent program is dedicated to helping those with limited production experience to improve their skills. We totally understand and appreciate you may want to use this opportunity to submit your great ideas for a series or feature. Unfortunately, we cannot and do not accept or review any unsolicited materials. Unsolicited materials will be deleted!

Job expires in 16 days.

Software Engineer - Navigation

Digital Intelligence Systems, LLC (DISYS)
Redmond, WA, USA

Job Description

our mission is to inspire heroes and deliver wonder.  We are looking for a Navigation Engineer to join the Core Game Systems team as we bring the next installment in this epic saga to life. 

Example systems you will be improving are: 

  • Low level navigation data generation pipeline, responsible for generation of nav mesh and air navigation data structures. 

  • Navigation-related tools for our designers like custom jump hints and combat navigation systems. 

  • Streaming of navigation data in the game. 

  • Runtime path-finding and path-following systems

Responsibilities

  • Design, implement and support new end-to-end content creation and runtime features of our Navigation systems. 

  • Collaborate closely with content and engineering teams on feature design and implementation approaches. 

  • Maintain and extend existing Navigation systems. 

  • Implement tests and test automation to validate existing or new gameplay systems. 

  • Work with producers and leads to accurately estimate and schedule work

Skills & Requirements

Qualifications & Skills

  • 2 years of professional C++ experience. 

  • Experience working on game engine systems. 

  • You are eager to learn and explore complex systems on your own ?

Pluses

  • Professional C# experience. 

  • Experience with the Havok middleware. 

  • Proven ability to work on large projects.

  • Experience with navigation systems like pathfinding, navigation meshes and similar

How to Apply

Please apply with an updated resume & portfolio link, if applicable & send it to shubham.arora@disys.com


About the Company

Digital Intelligence Systems, LLC (DISYS) is a global staffing, IT consulting & managed services firm with more than 33 offices worldwide. Within these offices, DISYS employs industry problem solvers who have the expertise to understand industry staffing issues but also possess the knowledge to locate inefficiencies, design and implement game-changing automation and other IT service offerings. Whether it is bridging or replacing legacy systems, moving an enterprise to the cloud, creating automated technology to streamline compliance or turning raw data into actionable information, DISYS is dedicated to enabling its clients to work smarter and more efficiently even in the smallest, most mundane of business tasks.

Animator

NetherRealm Studios
Chicago, IL, USA

Job Description

Netherrealm Studios, a division of WB Games Inc., seeks an Animator to work closely with the lead animators to maintain and create high quality animations for both real time in game movement and pre-rendered animatics. The Animator assists the lead in helping define process and pipelines along with aesthetic goals. 

  • Responsible for animating 3D character models in a realistic game, including working with motion capture data, hand key frame animations.
  • Assists in R&D efforts for tools enhancements and prototyping of new technology.
  • Participates in departmental meetings to share personal ideas and define the look and feel of areas and characters.
  • Animation Bug fixing.
  • Work with engineers and designers to prototype new game features.

Skills & Requirements

  • Minimum of 2-year 2D/3D art degree with an emphasis in character keyframe animation or equivalent work experience.
  • A degree with an emphasis on animation desired.
  • 3+ years game industry experience or related entertainment industry experience.
  • Additional Minimum 3 years of complex relevant experience within animation.
  • Proven Key Framing Knowledge and Skill set.
  • Worked with Motion Capture Data.
  • Experience with open world/3rd person as well as some combat motion experience.
  • Ability to work well under pressure and deadlines.
  • Must be proficient in one or more types of 3D software but Primarily Motion Builder (Maya, 3D Studio Max, Vicon Blade, Optitrack Motive etc.).
  • Strong technical problem solving skills.
  • Ability to learn new tools quickly.
  • Highly organized. Ability to multitask and manage multiple tasks and priorities.
  • Familiar with the Unreal Engine.

Additional Information

Relocation assistance is offered

How to Apply

Please apply here: Animator

About the Company

The creative team that brought the Mortal Kombat franchise to life is now NetherRealm Studios, part of the Warner Bros. Interactive Entertainment family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same; to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. We encompass the best of both worlds – a team of dedicated professionals with years of experience, who are also at the forefront of an industry taking over the entertainment landscape. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room!

Art Director

Mobile Deluxe
Santa Monica, CA, USA

Job Description

Who we are: Mobile Deluxe is the publisher of Solitaire Deluxe®, the #1 solitaire brand on the Apple App Store with over 30 Million downloads life-to-date.  Solitaire Deluxe 2® is a bonafide blockbuster, consistently ranking in the top 100 of the Top Games chart on iOS.  We are one of the leading mobile game publishers in the US and have been for more than 18 years!  Our focus is on casual, social games with great UI and deep design that achieves simplicity.  We (probably) offer more holidays than where you work currently, and we're (almost certainly) closer to the beach.

Position Type:              Employee, Full Time

Salary Range:              Commensurate with experience

Position Location:        Mobile Deluxe Corporate Offices, Santa Monica, CA

Who you are: a game player who deviates from the “gamer” stereotype and appreciates the simple beauty of casual games.  Your Nana taught you to play Solitaire/Hearts/Spades as a youngster and you’ve held a soft spot for card games in your heart ever since.  You love to mentor artists and you take pride in seeing them produce exceptional work.  You have meticulous attention to detail; you may have been known to take screenshots of other people’s apps just so you can zoom in and confirm that a layout has an alignment issue of just a couple of pixels.

Mobile Deluxe seeks an Art Director to guide the creative direction for our apps and manage our production and marketing art processes.  The Art Director oversees all art projects and staff, and is responsible for the direction and quality of work produced by the artists.  This person will ensure that our UI/UX is clean and intuitive and maintain our commitment to creating the best-looking casual games in the App Store.  The Art Director will also have a hand in designing and managing the creation of marketing images and videos.

Responsibilities:

  • Manage the art team across all active projects and marketing endeavors
  • Ensure that final production art is up to expected standards of design and polish
  • Give hands-on detailed feedback to internal and external artists
  • Assess various concepts and solutions for design projects and select the best ones
  • Manage time projections and resource assignments for all art projects
  • Define art standards and processes
  • Identify opportunities for improvement within the creative workflow
  • Examine competitive products to keep abreast of current design trends

Requirements:

  • Design experience in the entertainment and/or game arenas
  • Bachelor’s degree in Arts, Graphic Arts, or related field is required
  • 5 – 10 years of professional experience and leadership in the art production field is required
  • Strong experience in User Experience and User Interface design
  • Ability to apply storytelling and art direction concepts to specific projects
  • Successful track record in leading a multidisciplinary creative team
  • Excellent grammar skills and the ability to communicate clearly
  • Ability to take a step back and evaluate a project concept from a high level
  • Ability to evaluate the current creative processes and suggest changes to improve efficiency
  • Must be able to show a portfolio of previously published work demonstrating proficiency in design and execution

Skills & Requirements

Requirements:

  • Design experience in the entertainment and/or game arenas
  • Bachelor’s degree in Arts, Graphic Arts, or related field is required
  • 5 – 10 years of professional experience and leadership in the art production field is required
  • Strong experience in User Experience and User Interface design
  • Ability to apply storytelling and art direction concepts to specific projects
  • Successful track record in leading a multidisciplinary creative team
  • Excelent grammer skils and the ability to communicate clearly
  • Ability to take a step back and evaluate a project concept from a high level
  • Ability to evaluate the current creative processes and suggest changes to improve efficiency
  • Must be able to show a portfolio of previously published work demonstrating proficiency in design and execution

How to Apply

Send resume and link to portfolio showing your work in the mobile games industry to justine@mobiledeluxe,com

About the Company

Mobile Deluxe is the publisher of Solitaire Deluxe®, the #1 solitaire brand on the Apple App Store with over 30 Million downloads life-to-date.  Solitaire Deluxe 2® is a bonafide blockbuster, consistently ranking in the top 100 of the Top Games chart on iOS.  We are one of the leading mobile game publishers in the US and have been for more than 18 years!  Our focus is on casual, social games with great UI and deep design that achieves simplicity.  We (probably) offer more holidays than where you work currently, and we're (almost certainly) closer to the beach.

ArchViz Unity HDRP & Octane Artist

Crystal Design GmbH
Remote

Job Description

We are urgently looking for a lighting specialist for a Unity HDRP and Octane project. 

These are some sample renderings that we create with 3DS Max and vRay:

https://images.diva-portal.com/0001445679019/Arch_In/HQ_DIVA-190906-401_Start_00.jpg

https://images.diva-portal.com/0001445679019/ARCH/HQ_DIVA-190906-1_Start_00.jpg

https://images.diva-portal.com/0001445679019/ARCH/HQ_DIVA-190906-9_Start_00.jpg

We would also like to output the result in the latest Octane Renderer.

We would need a showcase project, giving us answers to the following questions:

  • What maximum quality can you achieve today with RTX and HDRP?
  • We would like to “walk through” these scenes in Unity and change the scene in real time and also play through material variants. 
  • Can you achieve this vRay quality with an Octane Renderer?
  • We need detailed Project documentation and files

We would provide the scene, models and textures. Payment is good. Unity programmers are available. We are missing the artist;) 

Skills & Requirements

Unity HDRP, Lighting, PBR Materials, 3DS Max, Octane Renderer

Additional Information

Working remotely is an option

How to Apply

If you are interested and you are sure that you can do it, please send some references and let me know!  

About the Company

Level Designer/Mapper

WW1 Game Series
Remote

Job Description

WW1 Game Series is looking for an experienced Freelance Level Designer/Mapper to work on the popular WW1 Game Series known from games such as Verdun and Tannenberg. Qualified candidates will have experience with first person shooter games and are fluent in level design practices and overall game development. Level design will be done in the Unity engine. This is a remote freelance position.

Skills & Requirements

  • Responsibilities:
    • Create full-scale realistic and historical accurate FPS levels
    • Prototype level layouts quickly and efficiently
    • Work with product managers, developers and artists to oversee the implementation of new features and systems
    • Analyze feedback and adjust level designs accordingly
    • Experience building believable spaces that cater to gameplay and historical WW1 theme
    • Optimize levels for memory and performance
    • Taking ownership over the levels you create
    • Help estimate and plan production times with production team
  • Required Skills:

    • Experienced in Unity
    • Demonstrable experience creating gameplay in a 3D environment.
    • Experience and knowledge on World War Multiplayer First Persoon Shooters
    • Strong knowledge of game balancing and pacing
    • Works well in a remote team environment.
    • Passionate gamer
  • Bonus:

    • Affinity for World War One
    • Programming Knowledge
    • Game-Artist Knowledge(modelling, lightning, texturing)
    • Experience in Photoshop or other similar applications

Additional Information

Working remotely is an option

How to Apply

Apply via: https://www.indeed.com/job/freelance-level-designermapper-b820d1327b37410b 

About the Company

Starting out on the Western Front with the release on PC of the first authentic WW1 FPS Verdun back in April 2015, and expanding to the Eastern Front with the release of Tannenberg in February 2019, the WW1 Game Series throws players into intense warfare inspired by the chaos and fury of iconic battles from the First World War. With over 1,500,000 copies sold, this novel and underserved setting has proven popular with the gaming community!

Players can choose from a variety of historically accurate squads and weapons, with more available to unlock through playing the game, before diving into the mud and blood splattered battlefields of dynamic multiplayer trench warfare.

Every game is built on a base of thorough research and receives extensive post-release support bringing new content and challenges for the players. The games are of the same series yet are each standalone and provide a distinctly different experience, reflecting the nature of the fighting in the many-sided theaters of the war.

Senior 3D Environment Artist

Ubisoft Sofia
Sofia, Bulgaria

Job Description

The Senior 3D Artist is responsible for creation of high-level quality visual content which inspires and realizes the vision of the game. The artist in this role delivers world-class assets and develops stunning environments in our game worlds considering narrative and visual storytelling. The Senior 3D Artist’s performance should be exemplary for the team and the industry. Collaboration with all relevant teams will be key to ensure deployment of industry leading visual results.

Job Responsibilities

  • Create AAA quality environment scenes and locations with consideration of landscape and architecture and develop memorable visual storytelling in line with the project artistic direction
  • Work in close collaboration with level design team to layout spaces, to balance art and gameplay goals
  • Produce 3D assets for project needs in respect with the technical and artistic constraints
  • Deliver work which follows and enriches project’s artistic direction
  • Help the team to set and maintain strong visual quality of the project
  • Plan, build and implement complex artistic assignments with little oversight
  • Identify potential risks and challenges in the project and suggests relevant solutions
  • Assist in establishing and optimizing pipelines for improving quality and time of production
  • Propose and implement artistic, gameplay and technical solutions to address production issues
  • Extensively apply artistic and gameplay principles in the game levels
  • Guide and mentor other artists in the team

Skills & Requirements

  • At least 3+ years of experience in a similar role in the game development industry
  • Portfolio demonstrating strong experience as an environment artist
  • Strong understanding of art fundamentals – compositions, shape language, color theory
  • Proficiency in Autodesk 3D Studio Max or equivalent software
  • Proficiency in understanding and applying technical constraints
  • Excellent knowledge of modeling techniques, texture mapping and material creation
  • Ability to manage their own time and work within deadlines
  • Ability to absorb, apply and give constructive feedback
  • Ability and desire to work in creative and collaborative teams
  • Passion for games and strong game culture
  • Excellent English and communication skills

We will consider an advantage:

  • Skills in related fields such as concept art, character modeling, etc.
  • Traditional drawing skills
  • Experience in procedural development pipeline

Additional Information

Relocation assistance is offered

How to Apply

Please send us a copy of your updated CV in English and portfolio using this link.

About the Company

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services worldwide. More than 17,000 talents with a wide range of expertise are committed to enrich players’ lives with original and memorable entertainment experiences.

Established in 2006, Ubisoft Sofia has grown to a world-class AAA game dev studio. Throughout the years, the studio has released more than 18 titles, ranging from small casual to big open-world games, and covering a wide range of platforms & technologies. Ubisoft Sofia has brought expertise and creativity into brands such as Tom Clancy’s®, Prince of Persia®, and is a key contributor to the Assassin’s Creed® franchise. With more than 240 talented professionals, the studio is currently working on several big Ubisoft's titles.

Our worlds are infinite. Choose your path and create the unknown.


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Art Director

Mobile Deluxe
Santa Monica, CA, USA

Who we are: Mobile Deluxe is the publisher of Solitaire Deluxe®, the #1 solitaire brand on the Apple App Store with over 30 Million downloads life-to-date.  Solitaire Deluxe 2® is a bonafide blockbuster, consistently ranking in the top 100 of the Top Games chart on iOS.  We are one of the leading mobile game publishers in the US and have been for more than 18 years!  Our focus is on casual, social games with great UI and deep design that achieves simplicity.  We (probably) offer more holidays than where you work currently, and we're (almost certainly) closer to the beach.

Position Type:              Employee, Full Time

Salary Range:              Commensurate with experience

Position Location:        Mobile Deluxe Corporate Offices, Santa Monica, CA

 

Who you are: a game player who deviates from the “gamer” stereotype and appreciates the simple beauty of casual games.  Your Nana taught you to play Solitaire/Hearts/Spades as a youngster and you’ve held a soft spot for card games in your heart ever since.  You love to mentor artists and you take pride in seeing them produce exceptional work.  You have meticulous attention to detail; you may have been known to take screenshots of other people’s apps just so you can zoom in and confirm that a layout has an alignment issue of just a couple of pixels.

 

Mobile Deluxe seeks an Art Director to guide the creative direction for our apps and manage our production and marketing art processes.  The Art Director oversees all art projects and staff, and is responsible for the direction and quality of work produced by the artists.  This person will ensure that our UI/UX is clean and intuitive and maintain our commitment to creating the best-looking casual games in the App Store.  The Art Director will also have a hand in designing and managing the creation of marketing images and videos.

 

 

Responsibilities:

 

  • Manage the art team across all active projects and marketing endeavors
  • Ensure that final production art is up to expected standards of design and polish
  • Give hands-on detailed feedback to internal and external artists
  • Assess various concepts and solutions for design projects and select the best ones
  • Manage time projections and resource assignments for all art projects
  • Define art standards and processes
  • Identify opportunities for improvement within the creative workflow
  • Examine competitive products to keep abreast of current design trends

 

Requirements:

 

  • Design experience in the entertainment and/or game arenas
  • Bachelor’s degree in Arts, Graphic Arts, or related field is required
  • 5 – 10 years of professional experience and leadership in the art production field is required
  • Strong experience in User Experience and User Interface design
  • Ability to apply storytelling and art direction concepts to specific projects
  • Successful track record in leading a multidisciplinary creative team
  • Excelent grammer skils and the ability to communicate clearly
  • Ability to take a step back and evaluate a project concept from a high level
  • Ability to evaluate the current creative processes and suggest changes to improve efficiency
  • Must be able to show a portfolio of previously published work demonstrating proficiency in design and execution

2D Animator / Animation Generalist

Confidential Cartoon Studios
Remote

Hiring 2D animator(s) for eSports animation project. Flash preferred, but can be flexible if you have a different program you work best in.

We already have character design and storyboard covered, so please only apply if you are a animator who can make our characters move!

Looking for immediate availability. Please send your hourly or day rate, as well tell me your favorite recent animated movie or tv show

Job expires in 10 days.

Manager - Web Software Engineering

The Walt Disney Company
Glendale, CA, USA

Job Summary:

Disney Television Animation is a high capacity digital animation television production studio. Because of Disney Television Animation’s strong use of commercial and custom software technologies to create its animation products, its use of technology, engineering, development techniques and software is critical to its production operations and workflows.The Manger of Web Software Development (MWSD) is responsible for the staff and technical leadership, project management, resource planning and delivering of software solutions. The MWSD is responsible the operational functionality of TVA’s entire portfolio of web based custom software solutions. The MWSD has direct management responsibility for a team of developers to plan, design, execute and deliver software solutions which include: integrations between 3rd party applications and internally developed solutions, data management, video production, automation, animation, video playback and record, special effects, image and video processing, user interfaces, instrument control, data analysis and databases. The MWSD has a large amount of discretion in the architecture, construction and implementation of approved software solutions and is accountable for all web based application source code implemented in the business.

Responsibilities:

  • Works closely with department leadership for resource planning, obtaining buy in and strategic project direction.
  • Selecting new software development platforms and technologies to invest in.
  • Manages design, process and maintainability technique buy-in on all software development projects.
  • Manages processes to improve production software, efficiency, and workflow.
  • Manages software analysis and design.
  • Manages code testing / integration.
  • Oversees support of developed code.
  • Mentors Software Development staff.

Basic Qualifications:

  • 10 years + (or a combination of work experience and advanced education) working in a web based software development environment with a demonstrated competency in delivering advanced software applications and solutions.
  • 7 years + overseeing software developers.
  • Must be able to lead a team of software developers.
  • Strong written documentation skills
  • Possess creativity in developing easy-to-use tools and “quick fixes.”
  • Must understand a range of computer languages and operating systems:
    • Linux, Windows and Mac OS X.
  • A portfolio of demonstrated web based solutions.
  • Must be able to work independently with technical and non-technical staff to determine web based system design, modification and support needs.
  • Strong skills and creativity in developing easy-to-use tools and “quick fixes”.
  • Must be experienced, understanding a range of development languages / platforms and operating systems:
    • Experience working with backend frameworks in Python, PHP, or NodeJS
    • Experience working with frontend libraries: React, Vue or Angular
    • Experience working in a TDD, BDD or another unit testing driven environment
    • Experience developing with Docker
    • Experience designing RESTful APIs
    • Experience with databases: MySQL, Redis, etc.
    • Experience with version control: Git
    • Familiarity with web servers: Apache, Nginx, etc.
    • Familiarity with Cloud Providers (AWS, Azure or GCP)
    • Familiarity with common Software Engineering Design Patterns
    • Mobile development experience is a plus but not required
  • Experience working with networking environments.
  • Able to communicate technical information effectively – both written and verbally.
  • Ability to strategically solve complex technical issues.
  • Ability to work in a fast paced, production critical environment.
  • Must be well organized and detailed oriented.

Required Education

Bachelor’s degree in a technical discipline.

About Disney Television Animation:

Disney Television Animation loves characters. Characters reveal our deepest emotions and what it means to be human… even if you're an animated duck, mouse, muppet, lion, boy or girl. Are you the type of character that loves animation and wants to be part of the team that makes the magic happen? Disney Television Animation, an integral part of The Walt Disney Company, creates many of the company's most beloved animated shows. If you've got a passion to join our team of talented professionals, we want to hear your story.

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with the following business segments: media networks, parks and resorts, studio entertainment, consumer products and interactive media. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with Disney Television Animation, which is part of a business segment we call Disney Television Animation.

Walt Disney Pictures is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability or protected veteran status. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

FX Concept Artist

House of Cool
Toronto, Canada

House of Cool is growing!
Position: Effects Concept Artist
Term: 9 – 10 months with option to extend
Start Date: asap
Salary + 2 weeks vacation + benefits

About Us!
House of Cool is the leading studio in animation for Pre‐Production throughout the world. Together with our clients, the
House of Cool team has worked to design stories and craft some of the worlds coolest Animated Series and Feature
Films such as the up coming productions: Spies in Disguise (Disney/Fox) and Maya and the Three (Netflix). House of Cool
has also worked on Next Gen (Netflix), Ferdinand (Fox), The Book of Life (Fox), Rio 1 & 2 (Fox) and many more
productions!

Our Mission is to bring families and audiences together through the development of unforgettable animated characters
in feature films and series. We look to achieve this through our creative and professional talents that make up the
growing family at House of Cool. We pride ourselves in being an equal opportunity employer providing training and
workshops to develop skills and values necessary for artists to thrive in our dynamic and awesome industry.

About the FX Concept Artist
Join us in a creative & story driven environment on Masters of the Universe, a 26 episode x 22 minute action adventure
series for Netflix.
Responsibilities
– Work with Art Director and series Directors to help define the look of the special effects in our fantastic, sci‐fi
alien world
– Build library of effects reference to use throughout production to inform our effects
– Create detailed concept artwork to inform the visual effects for the production studio
– Opportunity to work in 2D / 3D programs to build actual effects that further inform production
– Communicate any concerns or challenges to production clearly
– Contribute to an open and positive work environment

Qualifications
– A minimum of 3+ years previous experience in VFX / Special Effects
– Experience in concept design, fx design and colour scripting a bonus
– Expert knowledge of Photoshop
– Experience with Maya, Blender, Nuke or other effects software an asset

2 References Required
Only those considered for the position will be contacted

www.houseofcool.com

Job expires in 30 days.

FX Concept Artist

House of Cool
Toronto, Canada

House of Cool is growing!
Position: Effects Concept Artist
Term: 9 – 10 months with option to extend
Start Date: asap
Salary + 2 weeks vacation + benefits

About Us!
House of Cool is the leading studio in animation for Pre‐Production throughout the world. Together with our clients, the
House of Cool team has worked to design stories and craft some of the worlds coolest Animated Series and Feature
Films such as the up coming productions: Spies in Disguise (Disney/Fox) and Maya and the Three (Netflix). House of Cool
has also worked on Next Gen (Netflix), Ferdinand (Fox), The Book of Life (Fox), Rio 1 & 2 (Fox) and many more
productions!

Our Mission is to bring families and audiences together through the development of unforgettable animated characters
in feature films and series. We look to achieve this through our creative and professional talents that make up the
growing family at House of Cool. We pride ourselves in being an equal opportunity employer providing training and
workshops to develop skills and values necessary for artists to thrive in our dynamic and awesome industry.

About the FX Concept Artist
Join us in a creative & story driven environment on Masters of the Universe, a 26 episode x 22 minute action adventure
series for Netflix.
Responsibilities
– Work with Art Director and series Directors to help define the look of the special effects in our fantastic, sci‐fi
alien world
– Build library of effects reference to use throughout production to inform our effects
– Create detailed concept artwork to inform the visual effects for the production studio
– Opportunity to work in 2D / 3D programs to build actual effects that further inform production
– Communicate any concerns or challenges to production clearly
– Contribute to an open and positive work environment

Qualifications
– A minimum of 3+ years previous experience in VFX / Special Effects
– Experience in concept design, fx design and colour scripting a bonus
– Expert knowledge of Photoshop
– Experience with Maya, Blender, Nuke or other effects software an asset

2 References Required
Only those considered for the position will be contacted

Send your resume & portfolio to jobs@houseofcool.com
Or apply on our website http://www.houseofcool.com/cool-jobs

Job expires in 30 days.

Sr Magic Concept Artist - Contract/Temporary

Wizards of the Coast
Renton, WA, USA

Job Description

For decades, Wizards of the Coast has connected people worldwide through play and imagination, with core games that define their genres - Magic: The Gathering® and Dungeons & Dragons®. We are creating new ways to enjoy Magic as the company grows. And that’s where you come in. 

The Senior Magic Concept Artist will be our partner in new character design, adding to our roster of Planeswalkers, and create orthographics of existing characters to ensure consistency as our Franchise grows. This contract role on the Magic Franchise team will collaborate with art directors, concept artists, and narrative designers to create new characters to bring joy to millions of fans and to create visual reference materials to support partners both internal and external.

A DAY IN THE LIFE AS A SR CONCEPT ARTIST

  • Create concept art of incredible new Planeswalkers and story elements for the Magic Franchise
  • Work collaboratively to pre-visualize and storyboard new narrative directions
  • Create reference materials of characters and their powers for other creative to work from

Skills & Requirements

WHAT YOU’LL BRING

Industry Experience:

  • 5+ years of Commercial concept art experience, ideally in a AAA gaming or entertainment environment
  • Demonstrable track record of successful, audience-focused, concept art

Ideal Knowledge, Skills, and Characteristics:

  • Ability to identify and communicate the main visual features of existing subject matter
  • Excellence in creating the following subject matter: Diverse and Fantastical CharactersCreatures, and Effects (ability to work with motion is a plus). 
  • Strong portfolio showing examples of the above types of work
  • Ability to rapidly generate clear drawings and paintings
  • Ability to create artwork in multiple styles
  • A knowledge of where Magic has been and a passion to build where it is going!
  • Understanding of the unique needs driven by multiple media expressions
  • A hunger for learning and iterating with new tools, on new projects, and for new audiences
  • A self-starter that loves to work collaboratively
  • Ability to work and communicate effectively with diverse groups of people
  • A healthy relationship with giving and receiving feedback
  • Strong organizational and interpersonal skills
  • Relentless attention to detail
  • High skill in Adobe Photoshop
  • Additional proficiency in other Adobe Creative Suite products (After Effects, Illustrator), 3d software, MS Office (Word, Excel, PowerPoint, Outlook) is highly desirable

How to Apply

Please apply via our company website here!

About the Company

Our Mission at Wizards of the Coast is to bring people together through their shared love of games. Everything we do starts with this Mission. We are the leader in entertaining the lifestyle gamer, and the world’s largest publisher of adventure games, including Magic: The Gathering and Dungeons & Dragons.

Our team is driven by our Values: Inclusivity, Community, Collaboration, Excellence, Empowerment, Stewardship and most of all, fun! We have a creative, fast-paced, atmosphere with opportunities for professional growth and development. Fantastic art work and great storytelling bring the new worlds we create to life. If you’ve ever dreamed about creating new games or adventures for consumers, Wizards is for you. To learn more about Wizards of the Coast, go to www.wizards.com.

We are an Equal Opportunity / Affirmative Action Employer.

The above is intended to describe the general content of and the requirements for satisfactory performance in this position.  It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.

UI Technical Artist [Avatar Project]

Massive Entertainment
Sweden

Job Description

We’re embarking on an amazing journey, together with Lightstorm Entertainment and FoxNext Games, to the world of Pandora, developing a new cutting-edge game set on the beautiful and dangerous moon from the prominent Avatar film franchise.

As a UI Tech Artist at Massive you'll work with industry leading tools and collaborate with UI/UX Designers, Artists and Programmers to create some of the most advanced UI content seen in video games. Working on the UI team involves you in all aspects of developing the game; participating to help shape the entire pipeline of game features from concept to design and into implementation. With our in-house engine "Snowdrop", you get instant feedback on your work, allowing for constant iteration and improvement as well as the ability to easily prototype new features.

This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.

Responsibilities

  • Creating various UI screens for in-game screens, features and content. Utilising our node based (visual scripting language) in Snowdrop.
  • Collaborating with all disciplines necessary to deliver features on time, in line with the art direction and with the players best interest in mind.
  • Ensuring our UI is as optimal with continual iteration and development.

Skills & Requirements

You as a person are friendly and approachable, you enjoy creating content and like to take the initiative. You've an eye for quality, learn quickly and are always seeking to improve. You enjoy solving problems and are able to think both technically and artistically. You work well in a team and can communicate well in English (both written and oral).

  • A relevant portfolio of your work is required.
  • Proven work experience with node based visual scripting tools (e.g. Unity, Unreal or Snowdrop).
  • Experience developing UI or a directly related field within game development.
  • An interest in accessibility and optimization.
  • Ability to find and debug issues within content.
  • Comfortable realizing content based on concepts and design.
  • Having already helped shipped a AAA game or having production knowledge is highly valued.

Good to know

We aim to build a team who continuously push the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you. Meanwhile, please check-out the videos posted below, to gain greater insight into life at Massive.

Additional Information

Relocation assistance is offered

How to Apply

Please prepare your CV & cover letter ready, to apply through this link: https://smrtr.io/3FgfR

About the Company

Massive Entertainment is a world-leading AAA studio located in Malmö and part of the Ubisoft family. We are a multinational team of more than 600 passionate and highly skilled people from more than 45 different countries.

Our studio is a creative and devoted workplace. It’s full of dedicated game developers, game designers, programmers, and character artists (to name a few of our job roles!). What we all have in common is that we enjoy what we do and that we do everything with drive and enthusiasm.

WHAT IS IT LIKE WORKING AT MASSIVE?

At Massive, you get to do what you love the most while bringing your own exceptional performance into our ongoing projects, like Tom Clancy’s The Division 2, Avatar, Snowdrop, or Uplay.

We want to hear your opinions. As part of the Massive family, you are encouraged to make your voice heard regardless of your position or how long you’ve been at the studio.

Curiosity is key in crafting the best games experience possible. It might sound strange, but we encourage you to take risks and to have the courage to challenge not only yourself in what you do, but also the ways we do things in the studio. And it’s okay if the risk results in failure.

Without failure, we can never grow in our roles or find new solutions to the challenges we face – together – every day. Be brave, because behind you, you have the support of the Massive family.

WE NEED YOU TO MAKE THE BEST GAMES POSSIBLE

Massive is growing – rapidly, and we are looking for the best talents to join our studio. With our move to our new office building Eden, Tom Clancy’s The Division 2, and the Avatar Project, we are heading towards an exciting future.

Do you want to join us on the journey?

Senior Rigger

Brown Bag Films
Dublin, Ireland

Job Description

The position of Senior Rigger requires someone with a good general knowledge of Maya and excellent specific knowledge of its constraint, deformer and dynamics systems, and also be proficient with python and maya tool development. He/she should have several years’ experience rigging in a broadcast / film production environment. Successful applicants will be open to direction, have good communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production. A Senior Rigger will work closely with the Rigging Supervisor to ensure working practices are in line with department standards, and also contribute to the ongoing development of tools. 

Skills & Requirements

Key Responsibilities: 

  • Develop show specific custom rigs
  • Maintain show specific code and tools
  • Liaise with Rigging Supervisor regarding project details
  • Provide regular progress updates to production manager and Rigging supervisor on any technical bottlenecks concerning the rigging schedule.
  • Design, create, test and maintain character set ups.
  • Provide technical feedback to modelling dept.
  • Collaborate with animators to design motion controls.
  • Create secondary dynamics systems.
  • Work with production management to prioritize tasks.
  • Troubleshooting problems with animated rig.
  • Communicate with the overseas studio.
  • QC the external asset assignments and ensure the outsource partner has clear direction from a rigging perspective.

Key Requirements / Person Specifications:

  • Should have at least 3 years’ experience working as a Rigger in either broadcast or feature film work.
  • Must have an excellent working knowledge of rigging in Maya.
  • Task Driven, self-motivated, and proactive
  • Must be open to direction
  • Must demonstrate attention to detail in finishing of assets.
  • Must be a good communicator and be fluent in English
  • Knowledge of Python is a must.
  • Proficiency in developing tools for Maya a big plus.
  • Experience with shotgun (or asset tracking systems) is considered a big plus.
  • Experience with GIT is considered a big plus.
  • Experience with developing PyQt/PySide tools considered a big plus.

Please include a CV and link to your showreel with your application.  

Additional Information

Relocation assistance is offered

How to Apply

Please use the link HERE to apply for this role.

About the Company

Brown Bag Films are one of Europe’s most exciting, original and successful creative-led animation studios and is part of the 9 Story Media Group, with locations in Toronto, Dublin, Manchester, New York and Bali.

Making stand out/exceptional content for kids is at the heart of everything we do, and our bar is always set to “excellent” when it comes to the quality of our work. Our studios are highly collaborative spaces, where mentoring and on the job training is built into our daily practices. Our team members benefit from competitive compensation packages, working on award-winning 2D and 3D content, a thriving work culture and maybe too much cake! 

{video:543366}

We recently celebrated Brown Bag Films Dublin's 25th Birthday!

See how we've grown.....

https://www.instagram.com/p/BwZnMZxlB3u/?utm_source=ig_embed 

Director of Artist Pipeline Technology

Madison Square Garden
San Francisco, CA, USA

Overview

The Madison Square Garden Company (MSG) is a world leader in live sports and entertainment experiences.  The company presents or hosts a broad array of premier events in its diverse collection of iconic venues: New York’s Madison Square Garden, Hulu Theater at Madison Square Garden, Radio City Music Hall and Beacon Theatre; the Forum in Inglewood, CA; and The Chicago Theatre.  Other MSG properties include legendary sports franchises: the New York Knicks (NBA) and the New York Rangers (NHL); two development league teams –  the Westchester Knicks (NBAGL) and the Hartford Wolf Pack (AHL); and esports teams through Counter Logic Gaming, a leading North American esports organization, and Knicks Gaming, MSG’s NBA 2K League franchise.  In addition, the Company features the popular original production – the Christmas Spectacular Starring the Radio City Rockettes – and through Boston Calling Events, produces New England’s preeminent Boston Calling Music Festival.  Also under the MSG umbrella is TAO Group Hospitality, a world-class hospitality group with globally-recognized entertainment, dining and nightlife brands including Tao, Marquee, Lavo, Avenue, Beauty & Essex and Cathédrale.  More information is available at www.themadisonsquaregardencompany.com

 

The Madison Square Garden Company’s vision is to revolutionize entertainment through MSG Sphere – state-of-the-art venues that will pioneer the next generation of immersive experiences and create unforgettable moments. MSG Sphere will utilize a number of cutting-edge technologies to become the first venue to deliver large-scale, fully immersive experiences. Inside the venue, these technologies include: the largest and highest resolution LED screen on Earth; an advanced acoustics system featuring beamforming technology; an infrasound haptic system that uses vibrations so guests can “feel” the experience; and connectivity that will deliver 25 megabits per second for every guest. Together these technologies will create a powerful platform, making MSG Sphere the venue of choice for a wide variety of content -- including attractions, concerts, residencies, corporate events, product launches and select sporting events. MSG is building its first MSG Sphere venue in Las Vegas with the goal of completing the project during calendar year 2021. In addition to its iconic spherical shape, MSG Sphere in Las Vegas will feature a fully programmable LED exterior.

Role Summary

MSG is looking for a Director of Artist Pipeline Technology to join a groundbreaking post-production department based in Los Angeles. As the content delivery team for the MSG Sphere projects, we strive to create world-class content at an unprecedented scale for the largest LED screens ever made.

This role is responsible for collaborating with each show’s creative team, live action production, Editorial Integration I/O, & QC, and the VFX Technical Supervisor to determine the scope, budget, and schedule for all VFX activities required. This role involves on-set oversight to assure that VFX elements are captured within the agreed-upon specifications, and to help problem solve or flag any issues that will lead to adjustments in schedule or budget. During post production, this role will involve staffing, scheduling, and managing an internal VFX team as well as overseeing third party VFX vendors in collaboration with the VFX Technical supervisor. This position requires a high level of organization and management of large budgets with activities distributed across the globe.

Candidates must demonstrate real world experience and a proven track record of applying all of the above processes within the walls of a fast-moving creative environment while remaining conscious of each project's budget constraints. This role will additionally involve communicating with Pipeline and IT to forecast VFX needs and to coordinate feedback from artists with an eye on optimizing processes and automating tasks where possible.

Specific Functions/Activities Summary

  • Work with VFX Technical Supervisor and other department leads to properly scope and budget VFX for each Sphere show. 
  • Work on set as needed to assure VFX remains inside scope and budget. 
  • Schedule, budget, oversee staffing, and manage workload for an internal VFX team. 
  • Manage bidding process with external VFX vendors to scope and budget work, then manage selected vendors to assure delivery at contracted level of quality on time and in budget. 
  • Oversee reviews to assure that notes are properly communicated and addressed, and that all tasks and asset statuses are properly tracked. 
  • Assure that Editorial, Integration, I/O, & QC are aware of status of all deliverables at all times and communicate any issues that will lead to delays as they arise. 

Qualifications

  • Minimum of 10 years experience Producing feature film or high end episodic VFX. 
  • A demonstrated track record of delivering high quality VFX on time and within budget. 
  • Well-versed in budgeting, scheduling, and managing multiple external vendors working in parallel with internal VFX teams. 
  • Experience producing photo-real VFX, particles and dynamics, CG characters, and motion graphics in an integrated pipeline. 
  • Must be a team player and work well under tight deadlines. 

Education

Educational requirements may differ from job to job based on the role.

EEO Statement

At MSG we value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law requirements, MSG complies with all applicable state and local laws governing nondiscrimination in all locations.

Senior Director Camera & Capture

Madison Square Garden
San Francisco, CA, USA

Overview

The Madison Square Garden Company (MSG) is a world leader in live sports and entertainment experiences.  The company presents or hosts a broad array of premier events in its diverse collection of iconic venues: New York’s Madison Square Garden, Hulu Theater at Madison Square Garden, Radio City Music Hall and Beacon Theatre; the Forum in Inglewood, CA; and The Chicago Theatre.  Other MSG properties include legendary sports franchises: the New York Knicks (NBA) and the New York Rangers (NHL); two development league teams –  the Westchester Knicks (NBAGL) and the Hartford Wolf Pack (AHL); and esports teams through Counter Logic Gaming, a leading North American esports organization, and Knicks Gaming, MSG’s NBA 2K League franchise.  In addition, the Company features the popular original production – the Christmas Spectacular Starring the Radio City Rockettes – and through Boston Calling Events, produces New England’s preeminent Boston Calling Music Festival.  Also under the MSG umbrella is TAO Group Hospitality, a world-class hospitality group with globally-recognized entertainment, dining and nightlife brands including Tao, Marquee, Lavo, Avenue, Beauty & Essex and Cathédrale.  More information is available at www.themadisonsquaregardencompany.com

 

The Madison Square Garden Company’s vision is to revolutionize entertainment through MSG Sphere – state-of-the-art venues that will pioneer the next generation of immersive experiences and create unforgettable moments. MSG Sphere will utilize a number of cutting-edge technologies to become the first venue to deliver large-scale, fully immersive experiences. Inside the venue, these technologies include: the largest and highest resolution LED screen on Earth; an advanced acoustics system featuring beamforming technology; an infrasound haptic system that uses vibrations so guests can “feel” the experience; and connectivity that will deliver 25 megabits per second for every guest. Together these technologies will create a powerful platform, making MSG Sphere the venue of choice for a wide variety of content -- including attractions, concerts, residencies, corporate events, product launches and select sporting events. MSG is building its first MSG Sphere venue in Las Vegas with the goal of completing the project during calendar year 2021. In addition to its iconic spherical shape, MSG Sphere in Las Vegas will feature a fully programmable LED exterior.

Role Summary

MSG is looking for a Head of Camera to join a groundbreaking advanced camera and immersive capture department based in Los Angeles. We are forging a new category of motion picture imaging, advanced entertainment, and experiential storytelling, which is redefining the future of entertainment. As the content delivery team for the MSG Sphere, we are creating world-class content at an unprecedented scale for the largest LED screens ever made.

The Head of Camera is responsible for the coordination and oversight of all activities related to image acquisition and content origination for Sphere, assuring groundbreaking, consistent, and best-in-class material is delivering to MSG Sphere venues. As such, this role requires a deep knowledge of existing and emerging camera and advanced production workflows for professional motion picture imaging at the highest level. Ideal candidates will have experience shooting and producing high quality, immersive and/or giant screen content for networks, studios, immersive or experiential distribution with internal teams and external vendors working in tandem. In addition to helping to develop purpose-driven technology applications for Sphere show content, the Head of Camera will have direct oversight over mobilizing and deploying technology-specific camera strike teams, play a vital role in assuring that filmed content meets Sphere’s unique needs.

Specific Functions/Activities Summary

  • Work closely with SVP of Capture to determine, deploy, and supervise capture teams applying relevant capture technology for Sphere main shows.   
  • Be fluent in the latest motion picture advanced imaging technology, including (but not limited to) live action cinematic capture, game engines renderers, real-time, motion capture, 3D laser scanning, live streaming, volumetric imaging, and high-resolution photography. 
  • Work nimbly with creatives, live action production teams, VFX, audio, color, and the Sphere Playback team to generate, create, and capture all imaging needs for Sphere shows. 
  • Be able to connect creative concepts with and technical execution with clarity and simplicity 
  • Understand and be familiar with the application for pre-vis and virtual production tools and how they fit into modern production workflows 
  • Staff, schedule, budget, and manage camera teams armed with purpose-built technology for Sphere shows 
  • Establish new technical protocols to assure smooth handoff between production and post production to assure that high quality content creation remains on schedule and within budget. 
  • Relate with other industry stakeholders to apply and introduce new and emerging technologies to Sphere‘s suite of capture tools. 

Qualifications

  • Minimum of 10 years’ experience as a Technical Producer, Director of Photography, or VFX Supervisor in high-end production, with at least two years working in immersive content, virtual production, live production, gaming, or advanced imaging. 
  • Experience working with teams spread over multiple locations and interfacing with VFX, audio, and third-party vendors. 
  • Proven track record managing multiple fast-paced projects in a large organization. 
  • Must have an advanced knowledge of industry standards and common production processes including cameras, optics, storage, visual effects, motion graphics, color, and QC. 
  • Have a reputation and proven track record for creating technical success with creative ambiguity 
  • Familiarity with current trends and workflows across the industry for multi-camera array and high-resolution capture, HDR, VFX and other high-fidelity imaging techniques 
  • Excellent problem solving, attention to detail, and organizational skills 
  • Must be a team player and work well under tight deadlines 

Education

Educational requirements may differ from job to job based on the role.

EEO Statement

At MSG we value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law requirements, MSG complies with all applicable state and local laws governing nondiscrimination in all locations.

Director of Core Pipeline Software

Madison Square Garden
San Francisco, CA, USA

Overview

The Madison Square Garden Company (MSG) is a world leader in live sports and entertainment experiences.  The company presents or hosts a broad array of premier events in its diverse collection of iconic venues: New York’s Madison Square Garden, Hulu Theater at Madison Square Garden, Radio City Music Hall and Beacon Theatre; the Forum in Inglewood, CA; and The Chicago Theatre.  Other MSG properties include legendary sports franchises: the New York Knicks (NBA) and the New York Rangers (NHL); two development league teams –  the Westchester Knicks (NBAGL) and the Hartford Wolf Pack (AHL); and esports teams through Counter Logic Gaming, a leading North American esports organization, and Knicks Gaming, MSG’s NBA 2K League franchise.  In addition, the Company features the popular original production – the Christmas Spectacular Starring the Radio City Rockettes – and through Boston Calling Events, produces New England’s preeminent Boston Calling Music Festival.  Also under the MSG umbrella is TAO Group Hospitality, a world-class hospitality group with globally-recognized entertainment, dining and nightlife brands including Tao, Marquee, Lavo, Avenue, Beauty & Essex and Cathédrale.  More information is available at www.themadisonsquaregardencompany.com

 

The Madison Square Garden Company’s vision is to revolutionize entertainment through MSG Sphere – state-of-the-art venues that will pioneer the next generation of immersive experiences and create unforgettable moments. MSG Sphere will utilize a number of cutting-edge technologies to become the first venue to deliver large-scale, fully immersive experiences. Inside the venue, these technologies include: the largest and highest resolution LED screen on Earth; an advanced acoustics system featuring beamforming technology; an infrasound haptic system that uses vibrations so guests can “feel” the experience; and connectivity that will deliver 25 megabits per second for every guest. Together these technologies will create a powerful platform, making MSG Sphere the venue of choice for a wide variety of content -- including attractions, concerts, residencies, corporate events, product launches and select sporting events. MSG is building its first MSG Sphere venue in Las Vegas with the goal of completing the project during calendar year 2021. In addition to its iconic spherical shape, MSG Sphere in Las Vegas will feature a fully programmable LED exterior.

Role Summary

MSG is looking for a Director of Core Pipeline Software to join a groundbreaking post-production department based in Los Angeles. As the content delivery team for the MSG Sphere projects, we strive to create world-class content at an unprecedented scale on the largest LED screens ever made.

The Director works in close coordination with Production Innovation leads, technicians, and IT to identify their needs and to create tools to automate and optimize their workflows. Candidates must have a demonstrated user-centric approach to tool development, with experience working on content creation pipelines for large scale animation or VFX facilities.

The Core Pipeline Software team is tasked with creating and maintaining tools to automate ingest, transcode, plate breakout, VFX asset creation and tracking, rendering, audio processes, color pipeline, review, QC, and final delivery. In addition to the LA office there will be a requirement to expand tools to other MSG locations as well as integrating with third party pipelines and cloud rendering and processing facilities. Candidates must have demonstrated experience integrating all of the above with task and asset tracking tools such as Shotgun.

The resolution, field of view, and sheer scale of the Sphere venues means that the optimization and automation of content creation is a critical role for this Los Angeles facility. The Director of Core Pipeline Software must be able to lead a team that can work quickly and efficiently, prioritize appropriately, and build tools that can be iterated upon and scaled quickly.

Specific Functions/Activities Summary

  • Lead the specification and development of software tools to automate tasks for I/O, edit, VFX, color, sound, and QC. 
  • Work in direct collaboration with end-users and stakeholders to determine solutions that scale and address problems in a user-friendly manner. 
  • Perform regular code reviews with pipeline developers to assure adherence to industry-standard conventions for coding and documentation. 
  • Balance the prioritization between short term solutions and long-term pipeline infrastructure. 
  • Communicate effectively with all departments to collect and integrate feedback into tool development. 
  • Generate regular status reports, project proposals, and other executive overviews on pipeline status and future improvements. 

Qualifications

  • Minimum of ten years writing pipeline tools for a major VFX or animation facility. 
  • Expert user of Python, C++ and other common languages, and Linux, with a demonstrated familiarity with tool development and integration for Maya, Houdini, Nuke, Deadline (or similar render manager), and Shotgun as a must. 
  • Experience with Resolve, Fusion, C4D, Mistika, Docker/VMs, rendering on AWS or another cloud service, and Windows not required but heavily preferred. 
  • Detail oriented with excellent communication and documentation skills. 
  • Ability to multi-task, prioritize, take criticism, and work under high pressure with tight deadlines while maintaining team cohesion. 

Education

Candidates who have completed 60 credits of college-level coursework (representing 2 years), or have shown similar self-development through certifications, trade school coursework, etc. are preferred.

Educational requirements may differ from job to job based on the role.

EEO Statement

At MSG we value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law requirements, MSG complies with all applicable state and local laws governing nondiscrimination in all locations.

VFX Producer

Madison Square Garden
San Francisco, CA, USA

Overview

The Madison Square Garden Company (MSG) is a world leader in live sports and entertainment experiences.  The company presents or hosts a broad array of premier events in its diverse collection of iconic venues: New York’s Madison Square Garden, Hulu Theater at Madison Square Garden, Radio City Music Hall and Beacon Theatre; the Forum in Inglewood, CA; and The Chicago Theatre.  Other MSG properties include legendary sports franchises: the New York Knicks (NBA) and the New York Rangers (NHL); two development league teams –  the Westchester Knicks (NBAGL) and the Hartford Wolf Pack (AHL); and esports teams through Counter Logic Gaming, a leading North American esports organization, and Knicks Gaming, MSG’s NBA 2K League franchise.  In addition, the Company features the popular original production – the Christmas Spectacular Starring the Radio City Rockettes – and through Boston Calling Events, produces New England’s preeminent Boston Calling Music Festival.  Also under the MSG umbrella is TAO Group Hospitality, a world-class hospitality group with globally-recognized entertainment, dining and nightlife brands including Tao, Marquee, Lavo, Avenue, Beauty & Essex and Cathédrale.  More information is available at www.themadisonsquaregardencompany.com

 

The Madison Square Garden Company’s vision is to revolutionize entertainment through MSG Sphere – state-of-the-art venues that will pioneer the next generation of immersive experiences and create unforgettable moments. MSG Sphere will utilize a number of cutting-edge technologies to become the first venue to deliver large-scale, fully immersive experiences. Inside the venue, these technologies include: the largest and highest resolution LED screen on Earth; an advanced acoustics system featuring beamforming technology; an infrasound haptic system that uses vibrations so guests can “feel” the experience; and connectivity that will deliver 25 megabits per second for every guest. Together these technologies will create a powerful platform, making MSG Sphere the venue of choice for a wide variety of content -- including attractions, concerts, residencies, corporate events, product launches and select sporting events. MSG is building its first MSG Sphere venue in Las Vegas with the goal of completing the project during calendar year 2021. In addition to its iconic spherical shape, MSG Sphere in Las Vegas will feature a fully programmable LED exterior.

Role Summary

The VFX Producer is responsible for managing and tracking the VFX shot production from bidding through final delivery. S/he are required to manage all VFX aspects of a show, from the initial visual effects breakdown and bidding process, planning and scheduling, tracking progress of all vendors to managing their needs from the production including access to the VFX Sup for approvals. This position reports to and works closely with the Producer of the show, and personally oversees approximately two thirds of the production budget.

In addition to traditional VFX Producer duties, the VFX Producer will be responsible for the thorough capture of learnings from this first production.

Specific Functions/Activities Summary

  • Schedule and manage pre-visualization and VFX shot production. 
  • Bidding Phase: Prepare bidding packages (scripts, storyboards, and pre-vis) with VFX Supervisor and Producer / Ensure NDA’s are signed by all vendors and facilities / Support vendor bidding process by getting all questions answered / Compile bids and prepare evaluations of bids with VFX Supervisor
  • Award Phase: Contribute to contract process by ensuring scope of work, budget and schedule align/ manage all other requests between MSG & DEP & vendor to launch work relationship smoothly
  • Post Production Phase: Ensure shots are turned over per contracts / Liaise with editorial and track shots in and out of their workflow / Track day-to-day progress of VFX Shots / Generate reports to the Producer on progress of VFX shot production / Track schedule milestones and budgets, keeping scope, schedule and budget closely aligned / Track changes in creative / Negotiate change orders with VFX Supervisor and Producer /  Manage day-to-day any resources for any in-house shot production. 
  • Throughout production: Oversee vendor/client correspondence and acts as primary liaison to the production / Supports VFX Supervisor in client reviews and facilitates feedback to client / Schedule calls & meetings / Take, disseminate and track creative & technical notes internally and with vendors / Identifies potential production problems and works with Producer and VFX Supervisor to ensure creative decisions can be completed within budget and on schedule / Work with Production Accountant to manage all aspects of show budget, including accurate projections, and weekly EFC reporting
  • Production bible creation: Responsible for the capture of learnings into a complete on-line production bible, which should include documentation of all approaches, outcomes and final takeaways of creating the show / Archival of all production templates, forms, and all versions of schedules and cost reports and any other materials created to produce this show.

Qualifications

  • 5+ years’ experience in production at a large studio and/or production company with specific experience in VFX/Digital production and the creation of special format media
  • Must be able to work independently and communicate effectively in a fast-paced environment
  • Ability to build up rapport and strong relationships with vendors. 
  • Attention to detail and constantly looking for ways to improve operational efficiencies
  • Proficient user of resources management tools and Excel, Filemaker Pro, and Shotgun. 
  • Proactivity and passionate concern for quality
  • Bachelor’s degree in film, art, communications or related field
  • Demonstrated organizational, project management and leadership skills 
  • Excellent organizational, interpersonal, and communication skills 
  • Demonstrated ability to resolve conflict
  • Ability to manage multiple tasks in a high pressure environment

Education

At MSG we value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law requirements, MSG complies with all applicable state and local laws governing nondiscrimination in all locations.

EEO Statement

At MSG we value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law requirements, MSG complies with all applicable state and local laws governing nondiscrimination in all locations.

Director Editorial Integration I/O & QC

Madison Square Garden
San Francisco, CA, USA

The Madison Square Garden Company (MSG) is a world leader in live sports and entertainment experiences.  The company presents or hosts a broad array of premier events in its diverse collection of iconic venues: New York’s Madison Square Garden, Hulu Theater at Madison Square Garden, Radio City Music Hall and Beacon Theatre; the Forum in Inglewood, CA; and The Chicago Theatre.  Other MSG properties include legendary sports franchises: the New York Knicks (NBA) and the New York Rangers (NHL); two development league teams –  the Westchester Knicks (NBAGL) and the Hartford Wolf Pack (AHL); and esports teams through Counter Logic Gaming, a leading North American esports organization, and Knicks Gaming, MSG’s NBA 2K League franchise.  In addition, the Company features the popular original production – the Christmas Spectacular Starring the Radio City Rockettes – and through Boston Calling Events, produces New England’s preeminent Boston Calling Music Festival.  Also under the MSG umbrella is TAO Group Hospitality, a world-class hospitality group with globally-recognized entertainment, dining and nightlife brands including Tao, Marquee, Lavo, Avenue, Beauty & Essex and Cathédrale.  More information is available at www.themadisonsquaregardencompany.com.

The Madison Square Garden Company’s vision is to revolutionize entertainment through MSG Sphere – state-of-the-art venues that will pioneer the next generation of immersive experiences and create unforgettable moments. MSG Sphere will utilize a number of cutting-edge technologies to become the first venue to deliver large-scale, fully immersive experiences. Inside the venue, these technologies include: the largest and highest resolution LED screen on Earth; an advanced acoustics system featuring beamforming technology; an infrasound haptic system that uses vibrations so guests can “feel” the experience; and connectivity that will deliver 25 megabits per second for every guest. Together these technologies will create a powerful platform, making MSG Sphere the venue of choice for a wide variety of content -- including attractions, concerts, residencies, corporate events, product launches and select sporting events. MSG is building its first MSG Sphere venue in Las Vegas with the goal of completing the project during calendar year 2021. In addition to its iconic spherical shape, MSG Sphere in Las Vegas will feature a fully programmable LED exterior.

MSG is looking for a Director to join a groundbreaking post-production department based in Los Angeles. As the content delivery team for the MSG Sphere projects, we strive to create world-class content at an unprecedented scale for the largest LED screens ever made.  

The Director of Editorial, Integration, I/O, & QC is responsible for the coordination and oversight of all activities related to the editorial, VFX, audio, color, and delivery of show content to MSG Sphere venues. As such, this role requires a deep knowledge of post-production workflows for creating high-end content. Ideal candidates will have experience producing content for networks or studios in the above disciplines across multiple internal teams and external vendors working in parallel. This position requires a high level of organization and management of large budgets with activities distributed across the globe. 

In addition to following the creation of Sphere show content from initial pitch through to final delivery for the Sphere venues, the Director of Editorial, Integration, I/O, & QC will have direct oversight of the LA editorial group. This team is responsible for the ingest, organization, transcode, sync, edit, break

Specific Functions/Activities: 

  • Work with creatives, live action production, VFX, audio, color, and the Sphere Playback team to scope, schedule, and budget all post-production needs for each show. 
  • Staff, schedule, budget, and manage an editorial team covering the ingest, edit, VFX handover, conform, and final QC/delivery of video content for Sphere shows. 
  • Oversee and manage the flow of data and information between editorial, VFX, audio post, and color. teams to assure that content creation remains on schedule and within budget. 
  • Scope, budget, schedule, and manage audio and color work sent to third party vendors 

Qualifications:

  • Minimum of 10 years' experience as a producer in high-end post production, with at least two years working as a TV network or studio-side producer. 
  • Experience working with teams spread over multiple locations and interfacing with VFX, audio, and color third party vendors. 
  • Proven track record managing multiple fast-paced projects in a large organization. 
  • Knowledge of post production processes including ingest, cataloging/archiving, editing, visual effects, motion graphics, audio, color, and QC. 
  • Familiarity with current trends and workflows across the industry for multi-camera array and high-resolution capture, HDR, VFX and motion graphics, and spatial audio. 
  • Excellent problem solving, attention to detail, and organizational skills. 
  • Experience with shared storage and asset management workflows. 
  • Must be a team player and work well under tight deadlines. 

Associate Data Scientist

The Walt Disney Company
Glendale, CA, USA

Job Summary:

The Walt Disney Company is a world-class entertainment and technology leader. Walt’s passion was to continuously envision new ways to move audiences around the world—a passion that remains our touchstone in an enterprise that stretches from: animation, theme parks, resorts and a cruise line to sports, news, movies and a variety of other businesses. Uniting each endeavor is a commitment to creating and delivering unforgettable experiences — and we’re constantly looking for new ways to enhance these exciting experiences. Part of the Walt Disney Television Group, Disney Television Animation (DTVA) is a high-volume digital animation production studio. Because of DTVA’s strong use of commercial and custom software technologies to create its animation products, its use of technology, engineering, development techniques and software are critical to its production operations and workflows. Disney Television Animation Technology (DTVAT) innovates and delivers solutions that support our animation studio whose content is legendary and transcends generations. As part of the Technology team you’ll be joining a group of passionate, dedicated technologists solving a range of interesting problems in innovative ways in an exciting and dynamic industry. We are looking for high-performing, motivated individuals who are generalists and proficient in many technologies and languages. Our team embraces disruptive thinkers who can drive innovation.

We’re looking for an intellectually curious, business-savvy, analytical powerhouse to join the Disney Television Animation Technology team as an Associate Data Scientist. In this role, you will be responsible for designing, building and channeling data visualization solutions across the various Disney Television Animation business departments. You will be working through industry research, participate in ongoing education, and apply practical experience while working along the path of becoming a leading subject matter expert in digital workflow and user behavior via data analyst.

Responsibilities:

Supporting the Disney Television Animation business, the Associate Data Scientist should be well versed in each of the following areas:
  • Work closely with DTVA Technology department management to provide requirements, offer input, and track progress on infrastructure and engineering work streams that are relevant to the business.
  • Working collaboratively with cross-functional teams consisting of: Executives, Software Developers, System Engineers, System Administrators and Site Reliability Engineers to create strategies around Knowledge Discovery / Data Mining.
  • Apply statistical and modeling skills to enhance the understanding of our application and workflow data.
  • Conduct hands-on research, business intelligence analysis and data mining on large, complex data sets to support the business.
  • Collaborate and Ideate on building predictive models and algorithms to optimize software tools and data visualization solutions.
  • Create and optimize data visualization models that enable us to target specific: business, financial, operational and technology needs.
  • Analyzing the performance of applications, systems, processes in order to provide data and feedback tied to optimizations and refinements.
  • Examining other ways to expand the use of data science for improved decision support.
  • Help improve business decision support solutions by leveraging internal and external datasets.
  • Contribute in technical discussions on data standards and tooling.

Preferred Qualifications:

  • Minimum 1 year of work experience in media, advertising, or digital products driving measurable results is highly preferred.
  • Excellent understanding of statistics and the ability to confidently translate statistical analyses into compelling and actionable recommendations.
  • Strong experience with Excel and writing SQL to extract and manipulate data at the source
    • Experience with any of the following tools is a plus:
      • Spark, Hive / Hadoop
      • Cloud data platforms
      • D3.js
      • MATLAB
      • Excel
      • R and ggplot2
      • Tableau
      • Jupyter
      • Matplotlib
      • NLTK
      • Scikit-learn
      • TensorFlow
      • Weka
  • Experience with consumer behavior and insights analysis (transactional and usage).
  • Self-motivated with the ability to work independently.
  • Great written and verbal communication and teamwork skills.
  • Proven ability in predictive analytics and modeling.
  • Knowledge or background in data engineering is a plus.
  • Required Education: Bachelor's degree in a related field or equivalent work experience

About Disney Television Animation:

Disney Television Animation loves characters. Characters reveal our deepest emotions and what it means to be human… even if you're an animated duck, mouse, muppet, lion, boy or girl. Are you the type of character that loves animation and wants to be part of the team that makes the magic happen? Disney Television Animation, an integral part of The Walt Disney Company, creates many of the company's most beloved animated shows. If you've got a passion to join our team of talented professionals, we want to hear your story.

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with the following business segments: media networks, parks and resorts, studio entertainment, consumer products and interactive media. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with Disney Television Animation, which is part of a business segment we call Disney Television Animation.

Walt Disney Pictures is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability or protected veteran status. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

BG Designers

WildBrain Studios
Vancouver, Canada

WildBrain Studios is looking for experienced 2D Background Designers to join our team!

You may have known us as DHX Media – we’ve recently changed our name to reflect our renewed commitment to pushing the creative and focusing on the artist experience. At WildBrain we create epic entertainment experiences for kids and family through industry leading animation. Join us and see what other great things are happening at WildBrain!

The role:

We’re on a mission to find our next BG design superstars for an undisclosed Peanuts project! We’re looking for portfolios that demonstrate versatility, passion and a strong understanding of 2D animation for this extremely high quality and epic new production!

You will get to:

Work closely with the Art Director to understand show concepts and style
Create locations and environments using Photoshop
Produce designs that show a strong understanding of perspective, proportion, composition and staging
Review storyboards to ensure continuity of background designs and to maintain consistency with the style and quality of the show
Ensure key location designs are suitable in function and form to facilitate the staging, pathways and action required by the script
Collaborate with other designers and departments to ensure smooth deliveries throughout the production pipeline
Perform other design-related tasks and responsibilities as requested

You will be a great fit on our team if…

You have the ability to take direction, be flexible, and work collaboratively within a team environment
You’re able to professionally and productively discuss, make decisions, and communicate ideas in a wide variety of aesthetic areas
You are accountable, self-motivated and possess strong time management skills required for a fast-paced environment
You have excellent attention to detail

Specific skills we’d love to see…

2+ years’ experience designing environments for 2D animation
Proficiency in Photoshop/2D design software
Comprehension and knowledge of the 2D animation pipeline
Strong understanding of perspective and composition demonstrated in your portfolio
Proficiency in the style of the show demonstrated in your portfolio
Excellent attention to detail
Thorough understanding of 2D animation and how your designs will be used throughout the production pipeline
Degree/Diploma from a recognized animation school

Why work at WildBrain Studios?

At WildBrain Studios, we have awesome benefits/perks and facilities to keep you engaged, committed, and creative. We pride ourselves on our work/life balance, offer events and opportunities for socializing, exercising, and spaces to relax and recharge. Our Vancouver studio is a 75,000-square-foot space where imagination can run wild. Did we mention our studio is also dog-friendly?

For us, quality, creativity and fun go hand in hand! Our teams dig into a diverse range of projects – from preschool and comedy to action-adventure, and work with international partners such as Apple, Netflix, LEGO, DreamWorks, BBC, Cartoon Network, Nickelodeon and more. We produce high quality Flash, Harmony, and Maya animated series, including Snoopy in Space, Carmen Sandiego, Go, dog. Go!, LEGO Ninjago, Cloudy with a Chance of Meatballs, Blaze and the Monster Machines, The Mr. Peabody & Sherman Show, Fireman Sam, The Deep and more.

WildBrain is dedicated to creating entertainment content that inspires, entertains and connects kids and families around the world. With some of Canada’s top creative talents, our studio is bursting with energy. If you’re looking for a fun and challenging job and to work alongside some of the industry’s best, a career at WildBrain is right for you!

THANK YOU to all those who express interest in being a part of the WildBrain Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted. WildBrain will accommodate people with disabilities throughout the recruitment and selection process. Applicants are encouraged to make their needs known in advance if accommodation is required.

To apply: https://wildbraincareers-wildbrain.icims.com/jobs/2741/bg-designers%2c-2d/job

Job expires in 30 days.

Character & Props Designers

WildBrain Studios
Vancouver, Canada

WildBrain Studios is looking for experienced 2D Character & Prop Designers to join our team!

You may have known us as DHX Media – we’ve recently changed our name to reflect our renewed commitment to pushing the creative and focusing on the artist experience. At WildBrain we create epic entertainment experiences for kids and family through industry leading animation. Join us and see what other great things are happening at WildBrain!

The role:

We’re on a mission to find our next design superstars for an undisclosed Peanuts project! We’re building a talented team of Character and Prop Designers with portfolios that demonstrate versatility, passion and a strong understanding of 2D animation for this extremely high quality and epic new production!

You will get to:

Work closely with the Art Director to understand show concepts and style
Translate character description and attitude from script to visual design
Create engaging and performable characters and/or props, from initial rough drawings to final designs
Submit multiple design variations and revisions based on feedback from the Art Director
Create model sheets of character turnarounds and facial/anatomical expressions
Collaborate with other designers and departments to ensure smooth deliveries throughout the production pipeline

You will be a great fit on our team if…

You have the ability to take direction, be flexible, and work collaboratively within a team environment
You’re able to professionally and productively discuss, make decisions, and communicate ideas in a wide variety of aesthetic areas
You are accountable, self-motivated and possess strong time management skills required for a fast-paced environment
You have excellent attention to detail

Specific skills we’d love to see…

2+ years’ experience designing characters for an animated production
Exceptional drawing and design skills, and proficiency in the style of show demonstrated in your portfolio
Intuitive sense of what makes a character appealing and appropriate for the needs of the show
Strong understanding of proportion, balance, perspective, dimension and dynamism
Knowledge of 2D design software (Photoshop/Toon Boom Harmony)
Thorough understanding of 2D animation and how your designs will be used throughout the production pipeline
Degree/Diploma from a recognized animation school

Why work at WildBrain Studios?

At WildBrain Studios, we have awesome benefits/perks and facilities to keep you engaged, committed, and creative. We pride ourselves on our work/life balance, offer events and opportunities for socializing, exercising, and spaces to relax and recharge. Our Vancouver studio is a 75,000-square-foot space where imagination can run wild. Did we mention our studio is also dog-friendly?

For us, quality, creativity and fun go hand in hand! Our teams dig into a diverse range of projects – from preschool and comedy to action-adventure, and work with international partners such as Apple, Netflix, LEGO, DreamWorks, BBC, Cartoon Network, Nickelodeon and more. We produce high quality Flash, Harmony, and Maya animated series, including Snoopy in Space, Carmen Sandiego, Go, dog. Go!, LEGO Ninjago, Cloudy with a Chance of Meatballs, Blaze and the Monster Machines, The Mr. Peabody & Sherman Show, Fireman Sam, The Deep and more.

WildBrain is dedicated to creating entertainment content that inspires, entertains and connects kids and families around the world. With some of Canada’s top creative talents, our studio is bursting with energy. If you’re looking for a fun and challenging job and to work alongside some of the industry’s best, a career at WildBrain is right for you!

THANK YOU to all those who express interest in being a part of the WildBrain Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted. WildBrain will accommodate people with disabilities throughout the recruitment and selection process. Applicants are encouraged to make their needs known in advance if accommodation is required.

To apply: https://wildbraincareers-wildbrain.icims.com/jobs/2740/character-%26-prop-designers%2c-2d/job

Job expires in 30 days.

3D Asset Coordinator

Guru Studio
Toronto, Canada

3D Asset Coordinator

Guru Studio’s dedicated team is passionate about bringing inspired character driven stories to screens around the world.

Our award winning and internationally renowned Toronto animated entertainment company is looking for an Asset Coordinator who will be responsible for supporting the Asset Team for a 3D animated series. This role reports directly to the Asset Supervisor.

Responsibilities:

– Attend and prepare detailed notes from screenings with Directors, Supervisors and Crew
– Design, implement and monitor micro-schedule for the asset department
– Track production progress on a daily basis and generate progress reports for Producers and Supervisors across multiple departments
– Coordinate and schedule screenings; launches; sequence reviews, and other meetings as required
– Maintain asset management system (using Excel, Shotgun & proprietary software) with Director/Producer Notes. Assign and follow up with individual tasks for artists
– Assist with rendering and organizing asset stills for review
– Identify production bottlenecks and assist the Producer to strategize solutions, prioritize allocation of resources and execute a solution by coordinating the production team

Qualifications:

– A highly organized team player with excellent communication skills
– Minimum 2 years experience in a similar production coordinator role in a studio environment
– Experience with Shotgun or similar asset management systems
– Knowledge of 3D Animation pipeline
– Experience with or knowledge of Maya is an asset

To apply, please follow this link: https://gurustudio.com/job/?gh_jid=4647146002

Job expires in 30 days.

Alacrity - Lighting Artist

Hi-Rez Studios
Alpharetta, GA, USA

Job Description

Hi-Rez Studios is looking to hire an experienced Lighting Artist to join Alacrity Arthouse, and work at our studio in Alpharetta, Georgia.

At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication.

Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our Lighting Artist do:

  • The lighting artist is expected to work both independently and with Art Directors and Art Leads on creating in-game lighting effects for AAA games and cinematics.
  • Produce quality lighting effects at different stages of the production cycle
  • Work on developing best practices and improvements for the lighting pipeline, and help set a standard and overall approach to the lighting solutions for all Hi-Rez projects
  • Drive and concept lighting design and overall aesthetics from scene concepts and initial documentation
  • Perform miscellaneous job-related as assigned

Skills & Requirements

Who we are looking for:

  • Excellent eye for composition and color, a great understanding of light and shadow, and a strong ability to present games and cinematics at their highest level.
  • Flexible and motivated artists who can collaborate well with other artists and disciples.
  • Working knowledge of game engines such as Unreal Engine 3, 4.
  • Strong understanding of colour grading, PBR and Linear workflows
  • Familiar with relevant software such as Photoshop, After Effects, or equivalent.

Preferred candidates have:

  • Previous game development experience
  • Solid understanding of environmental art and pipeline
  • Good understanding of texture and material quality

Additional Information

Relocation assistance is offered

How to Apply

Apply at https://jobs.lever.co/hirezstudios/4621e339-852e-483c-b415-66fa26f84660

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.

It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Character Artist [Marvel license]

5 Mile Design
Remote

Job Description

I'm contracting for a men's grooming company looking for a (3D or 2D) artist to create Marvel characters for use on limited edition packaging. We need Black Panther, Captain America, Spiderman and possibly Ironman.

Requirements:

  • 3D realistic characters
  • No backgrounds
  • Poses and outfits but we have an idea of what we want
  • Need at least one pose of each. Possibility for 2nd alternative post for each
  • Final submission will be 2D file with alpha channels

Please reply with samples of similar characters you've worked on and why you'd be the perfect person for the job! Are you an Avenger fan?

Skills & Requirements

3D Artist, Character Artist, 3D Modeling, 3D Rendering, Digital Illustration.

Additional Information

Working remotely is an option

How to Apply

Please email jamee@5miledesign.com with a rate estimate per Character.

About the Company

Art Director (Video Games)

Fire Hose Games
Cambridge, MA, USA

Job Description

  • Define the artistic vision of projects
  • Clearly message the artistic vision and direction to the team
  • Lead, manage, and provide guidance to the art team
  • Collaborate with design, engineering, and production
  • Manage team of 3-5 artists and outsourced art production
  • Contribute to the creation of game art assets

Skills & Requirements

Qualifications

  • Leadership role on at least one shipped title
  • Expertise in industry standard art tools (Photoshop, 3ds Max, etc.)
  • Strong leadership skills
  • Knowledge of different art pipelines
  • Ability to solve technical problems
  • Knowledge of business development, marketing, and game design
  • Experience with Unity
  • On site position - candidate must be willing to relocate to Boston

Preferences

  • Experience in both 2D and 3D
  • Experience with animation
  • Experience with creating VFX
  • Experience with agile/Scrum practices
  • Comfortable with publicly interfacing with our audience

Additional Information

Relocation assistance is offered

How to Apply

Apply Here: https://jobs.smartrecruiters.com/FireHoseGames/743999708148643-art-director-video-games- 

About the Company

Fire Hose Games is growing! The studio behind Go Home Dinosaurs, Catlateral Damage, and 20XX is now working on 2 new unannounced games for PC/console that are more ambitious departures from our previous titles. We’re looking for talented, passionate developers to expand our team.  We focus on console and computer games (no mobile), and all of our titles are innovative.  

We pay good salaries and our generous benefits package includes health care, dental, unlimited vacation/sick time, 401(k) with matching, excellent maternity/paternity leave, flexible work hours, relocation costs, and free snacks at the office. Fire Hose hasn’t crunched in years and we don’t intend to start. Our company culture is inclusive, supportive, and fun. We care about diversity and strongly encourage applicants with diverse backgrounds and voices to apply. We hope to hear from you! 

Technical Level Designer- VR [Unannounced Project] (f/m/d)

Ubisoft Blue Byte
Düsseldorf, Germany

Job Description

Ubisoft Dusseldorf is looking for a Technical Level Designer to be involved in the production of an unannounced project.

Their mission will be to create and implement complex system design elements into the game, act as a technical reference and serve as a bridge between tech and design. They will promote a healthy and highly productive develop environment by constantly pushing for improvement of workflows, pipelines and tools used by the design team.

Responsibilities:

  • Assist the Design team keep the balance between technical constraints and creative vision
  • Participate in the data optimization phase of the project, as well as validating the Level Design team’s compliance with technical constraints
  • Create gameplay metrics and ensure that they are kept by the team
  • Train team members on tools and techniques & raise awareness of new processes.
  • Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration
  • Understand, collect and share best practices, pipelines and workflows among the Design Team
  • Review and give input on integrated work & find solutions to fix bugs.
  • Assist content creators with their technical needs & bridge communication between design and programming.
  • Create and maintain level design documentation, procedures and how-to guides, including feature specification and implementation guidelines;
  • Prepare post-mortems + recommend ways to evolve how we create and integrate data.

Skills & Requirements

The ideal candidate has minimum 5 years of experience in level design and relevant tools.

  • In-depth knowledge of game engines such as Unity or Unreal.
  • Familiar with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming.
  • Problem-solver; interested in investigating tech Issues and troubleshooting.
  • Team player, open to giving and receiving constructive criticism and provide valuable feedback and active listening to team members.
  • Fast learner and highly interested in new technologies, with an awareness of current developments in the industry.
  • Strong motivation and interpersonal skills;
  • Excellent verbal and written communication skills;
  • Ability to communicate well within an English speaking work environment

As a plus:

  • Experience in VR
  • Knowledge of script languages (C#, Python, …etc.)
  • Knowledge of a 3D Software (3D Max, Maya, …etc.)
  • Technical education background

Additional Information

We offer:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance.
  • 26 Days Paid Vacation Per Year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays in the NRW region.
  • Flexible Working Hours: We have core working times between 10:00 AM – 04:00 PM and the distribution of the other hours is up to you.
  • Company Pension Scheme. We offer an attractive scheme through salary sacrificing in which the employer also matches contributions
    Up to 350€ Childcare Support per child per month. In addition, we also offer 5 ‘care for ill children days’ per child per year.
  • Discounted Games. We regularly order Ubisoft Games for super cheap prices for our employees.
    Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
  • Monthly Mobility Budget. 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket.

If you want to grow with us and enjoy the game industry, we look forward to receiving your application including your availability, motivation and salary expectations.

For further information please check www.bluebyte.de and www.ubisoft.com.

Ubisoft Blue Byte GmbH 
Ubisoft Düsseldorf Studio
Luise-Rainer Str. 7
40235 Düsseldorf



Geschäftsführer: Yves Guillemot
Sitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Additional Information

Relocation assistance is offered

How to Apply

To apply follow this link and submit your portfolio, CV and covering letter: https://smrtr.io/3T2BV 

About the Company

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft is present in 28 countries and has sales in 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers.

We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like “Tom Clancy’s Rainbow Six Siege”, "Far Cry", “For Honor", "Skull & Bones", “The Settlers”, “Anno” and many more.


Part-Time Office Coordinator

FuseFX
Los Angeles, CA, USA

FuseFX has an opening in Los Angeles! We have an opportunity at our studio for an experienced and talented Office Coordinator, preferably with a background in television and/or feature film VFX, to join our creative team.


This is a part-time position which provides weekend support to our Los Angeles studio as well as acting as a back-up team member to our weekday crew.


FuseFX is an award-winning visual effects studio that works with all the major studios to unleash storylines and creative visions. Known for delivering boutique-style project management, we back that with the technology, efficiency, and work experience of a larger studio with locations in Los Angeles, New York, Vancouver, and Atlanta.


Responsibilities:


  • Support for front desk duties – answering phones, receiving clients/visitors, checking media/drives in & out, regular restocking
  • Ordering and distributing meals for employees as needed
  • Restocking all offices (including kitchens and bathrooms) with necessary supplies, snacks, drinks, etc.
  • Preparing the facility for opening and closing, including locking and unlocking the building
  • Keeping an inventory of all office supplies & necessities and placing new supply orders on a regular basis (Costco, Amazon, Staples, IKEA, etc.)
  • Keeping office areas clean and organized (free of clutter, boxes, dishes, etc.)
  • Taking out trash and recycling as needed
  • Receiving and distributing any mail, office supplies, or supply orders
  • Backup support for Office Coordinator shifts as needed, which may include opening (7am), nights, and weekends
  • Communicating and coordinating any office problems or issues that may arise with upper management as needed
  • Coordinating and receiving any outside workers/techs who may come to address office issues
  • Miscellaneous office duties as needed (e.g. changing light bulbs, building office furniture, breaking down boxes, updating database, updating spreadsheets, event planning, various administrative tasks)


Traits of a successful FuseFX Office Coordinator:

  • Previous office coordination/administrative experience
  • Previous experience with visual effects/post-production
  • Great problem solving skills and strong initiative
  • Great team player, comfortable in a dynamic work environment
  • Strong communication skills (written and verbal)
  • Capable of multitasking and handling multiple requests in a timely manner
  • Bringing a positive attitude to work every day
  • Van Nuys area resident would be a big plus


Nothing in this job description restricts the Company’s right to assign or reassign duties and responsibilities to this job at any time. The Company prohibits discrimination in employment against otherwise qualified applicants because of a physical or mental disability and will make reasonable accommodations to enable qualified persons with known disabilities to perform the essential functions of their job consistent with applicable law. The Company will consider qualified applicants with criminal histories in a manner consistent with applicable law.

Technical Writer/Trainer

The Walt Disney Company
Glendale, CA, USA

Job Summary:

The Walt Disney Company is a world-class entertainment and technology leader. Walt’s passion was to continuously envision new ways to move audiences around the world—a passion that remains our touchstone in an enterprise that stretches from: animation, theme parks, resorts and a cruise line to sports, news, movies and a variety of other businesses. Uniting each endeavor is a commitment to creating and delivering unforgettable experiences — and we’re constantly looking for new ways to enhance these exciting experiences. Part of the Walt Disney Television Group, Disney Television Animation (DTVA) is a high-volume digital animation production studio. Because of DTVA’s strong use of commercial and custom software technologies to create its animation products, its use of technology, engineering, development techniques and software are critical to its production operations and workflows. Disney Television Animation Technology (DTVAT) innovates and delivers solutions that support our animation studio whose content is legendary and transcends generations. As part of the Technology team you’ll be joining a group of passionate, dedicated technologists solving a range of interesting problems in innovative ways in an exciting and dynamic industry. We are looking for high-performing, motivated individuals who are generalists and proficient in many technologies and languages. Our team embraces disruptive thinkers who can drive innovation.

We’re looking for an intellectually curious, business-savvy, technical writing powerhouse that also has experience in hosting training sessions to join the Disney Television Animation Technology team as a Technical Writer / Trainer. In this role, you will be responsible for: auditing, designing, laying out, creating, writing, and organizing Technical Documentation. This documentation will become the bedrock for custom end user training sessions that will align our deliverables to our business and production end users’ needs across the various Disney Television Animation productions and departments. You will be: working through existing documentation, meeting with end users, surveying feedback and collecting user behavioral data, researching industry standards, current workflows and software development and design sprints and applying these experiences becoming a leading subject matter expert in the area of Technical Writing and Training for Disney Television Animation.

The Technical Writer / Trainer will create / write and maintain: workflow documentation, user guides, release notes, cheat sheets and quick reference guides and online help systems and/or other end-user deliverables for our Software Engineering, System Administration and Engineering and Support Engineering groups. It is critical that this documentation be accurate, populated with relevant, understandable, up to date and clear content as it provides self-help assistance to our internal customers. The Technical Writer / Trainer must be an exceptional writer and trainer that follows best practices in their passion to develop and communicate effective content.

Responsibilities:

  • Create and maintain strong relationships with Subject Matter Experts (Developers / Product Owners, Engineers, Production Personnel, and Users, etc.), Technology team members -Architecture, QA and Support Teams
  • Work in partnership with Subject Matter Experts, scrum process participants and technology solutions development throughout our product life cycles to thoroughly understand applications, workflows and solution in order to keep content accurate
  • Identify, write and maintain documentation for our portfolio of applications in the form of: workflow documentation, user guides, release notes, cheat sheets and quick reference guides and online help systems
  • Create graphical diagram, flow charts, illustrations and images as needed for inclusion in documentation
  • Work with Developers, QA and Support Engineers to validate documentation, reviewing and testing software as needed for accuracy and consistency; comparative to documentation needs -identifying problems and suggesting revisions
  • Maintain accuracy and consistency of body of documentation across all workflows and solutions
  • Maintain documentation index and solution release schedules to and align documentation updates to release deadlines
  • Create functional requirements documents and user stories on an as needed basis.
  • Create end user documentation handouts as needed
  • In line with documentation, create Training programs and presentation material for training

Preferred Qualifications:

  • Excellent written and verbal communication skills, coupled with the ability to generate complete and concise high-quality documentation and materials.
  • A creative contributor and problem solver who is a proven self-starter that can work independently with minimal supervision.
  • Possess strong organizational skills with a detailed and curious mindset.
  • Ability to gather and document business requirements, follow standard practices for Requirements Gathering Processes, and committed to ensuring that documentation and training materials delivered are of high quality and meet design and all customer requirements.
  • Ability to prioritize and manage multiple tasks for on-schedule delivery.
  • Knowledge and understanding of Software Development Lifecycle (SDLC) and Agile Development/Testing practices and methodologies.
  • Excellent Interpersonal skills for analysis, collaboration and teamwork.
  • Advanced knowledge of Microsoft Office (Word, Excel, Power Point, Visio), Adobe software tools.
  • Quick learner with a strong desire to learn the unique aspects of the Disney Television Animation business.
  • Proven ability to perform in a fast-paced deadline driven environment.
  • Fluent in verbal and written English
  • Candidates will be required to submit samples of their work products

Required Education

  • Bachelor’s degree in Information Technology, Communications, Journalism or similar field; or equivalent job related experience/knowledge

About Disney Television Animation:

Disney Television Animation loves characters. Characters reveal our deepest emotions and what it means to be human… even if you're an animated duck, mouse, muppet, lion, boy or girl. Are you the type of character that loves animation and wants to be part of the team that makes the magic happen? Disney Television Animation, an integral part of The Walt Disney Company, creates many of the company's most beloved animated shows. If you've got a passion to join our team of talented professionals, we want to hear your story.

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with the following business segments: media networks, parks and resorts, studio entertainment, consumer products and interactive media. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with Disney Television Animation, which is part of a business segment we call Disney Television Animation.

Walt Disney Pictures is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability or protected veteran status. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

Manager - Web Software Engineering (TV Animation)

The Walt Disney Company
Glendale, CA, USA

Job Summary:

Disney Television Animation is a high capacity digital animation television production studio. Because of Disney Television Animation’s strong use of commercial and custom software technologies to create its animation products, its use of technology, engineering, development techniques and software is critical to its production operations and workflows.The Manger of Web Software Development (MWSD) is responsible for the staff and technical leadership, project management, resource planning and delivering of software solutions. The MWSD is responsible the operational functionality of TVA’s entire portfolio of web based custom software solutions. The MWSD has direct management responsibility for a team of developers to plan, design, execute and deliver software solutions which include: integrations between 3rd party applications and internally developed solutions, data management, video production, automation, animation, video playback and record, special effects, image and video processing, user interfaces, instrument control, data analysis and databases. The MWSD has a large amount of discretion in the architecture, construction and implementation of approved software solutions and is accountable for all web based application source code implemented in the business.

Responsibilities:

  • Works closely with department leadership for resource planning, obtaining buy in and strategic project direction.
  • Selecting new software development platforms and technologies to invest in.
  • Manages design, process and maintainability technique buy-in on all software development projects.
  • Manages processes to improve production software, efficiency, and workflow.
  • Manages software analysis and design.
  • Manages code testing / integration.
  • Oversees support of developed code.
  • Mentors Software Development staff.

Basic Qualifications:

  • 10 years + (or a combination of work experience and advanced education) working in a web based software development environment with a demonstrated competency in delivering advanced software applications and solutions.
  • 7 years + overseeing software developers.
  • Must be able to lead a team of software developers.
  • Strong written documentation skills
  • Possess creativity in developing easy-to-use tools and “quick fixes.”
  • Must understand a range of computer languages and operating systems:
    • Linux, Windows and Mac OS X.
  • A portfolio of demonstrated web based solutions.
  • Must be able to work independently with technical and non-technical staff to determine web based system design, modification and support needs.
  • Strong skills and creativity in developing easy-to-use tools and “quick fixes”.
  • Must be experienced, understanding a range of development languages / platforms and operating systems:
    • Experience working with backend frameworks in Python, PHP, or NodeJS
    • Experience working with frontend libraries: React, Vue or Angular
    • Experience working in a TDD, BDD or another unit testing driven environment
    • Experience developing with Docker
    • Experience designing RESTful APIs
    • Experience with databases: MySQL, Redis, etc.
    • Experience with version control: Git
    • Familiarity with web servers: Apache, Nginx, etc.
    • Familiarity with Cloud Providers (AWS, Azure or GCP)
    • Familiarity with common Software Engineering Design Patterns
    • Mobile development experience is a plus but not required
  • Experience working with networking environments.
  • Able to communicate technical information effectively – both written and verbally.
  • Ability to strategically solve complex technical issues.
  • Ability to work in a fast paced, production critical environment.
  • Must be well organized and detailed oriented.

Required Education

Bachelor’s degree in a technical discipline.

About Disney Television Animation:

Disney Television Animation loves characters. Characters reveal our deepest emotions and what it means to be human… even if you're an animated duck, mouse, muppet, lion, boy or girl. Are you the type of character that loves animation and wants to be part of the team that makes the magic happen? Disney Television Animation, an integral part of The Walt Disney Company, creates many of the company's most beloved animated shows. If you've got a passion to join our team of talented professionals, we want to hear your story.

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with the following business segments: media networks, parks and resorts, studio entertainment, consumer products and interactive media. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with Disney Television Animation, which is part of a business segment we call Disney Television Animation.

Walt Disney Pictures is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability or protected veteran status. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

Team Lead – Systems Engineering

The Walt Disney Company
Glendale, CA, USA

Job Summary:

The Walt Disney Company is a world-class entertainment and technology leader. Walt’s passion was to continuously envision new ways to move audiences around the world—a passion that remains our touchstone in an enterprise that stretches from: animation, theme parks, resorts and a cruise line to sports, news, movies and a variety of other businesses. Uniting each endeavor is a commitment to creating and delivering unforgettable experiences — and we’re constantly looking for new ways to enhance these exciting experiences. Part of the Disney ABC Television Group, Disney Television Animation is a high capacity digital animation television production studio. Because of Disney Television Animation’s strong use of commercial and custom software technologies to create its animation products, its use of technology, engineering, development techniques and software is critical to its production operations and workflows.

Responsibilities:

The Lead Systems Engineer (LSE) position is a “working supervisory position”, responsible for operations and project execution, system sustainability for the production Data Center, all back of house systems and the Systems Engineering and DevOps staff. The LSE is responsible for:
  • Task assignments and resource utilization for all Systems Engineering efforts.
  • Data server hardware and software inventories.
  • Render farm systems.
  • Video server hardware.
  • Data Center maintenance, testing space management, cooling and power.
  • UPS maintenance and operations.
  • Power Generator operation, monitoring, testing and maintenance.
  • Back of house system standards and configurations.
  • Application hosting and system monitoring.
  • Data Backups, retention policies and restoral functions.
  • Management of our offsite, co-lo data center installation.
  • Execution of system maintenance procedures.
  • Supervising the System Engineering, Network Engineering and DevOps staff.
  • Reporting on a number of metrics to ensure compliances, support strategic planning efforts and operational excellence.
Additionally the Lead Systems Engineer:
  • Oversees and performs the following:
    • Physical and Virtual system strategies for supporting production systems.
    • The support of Windows, Linux and Mac OS based physical and virtual production systems running a suite of critical production applications.
    • A high volume of system tasks, misc. to-do’s and project implementations,
    • The tracking of various production software and hardware such as: applications, systems, plug-ins, render tools, servers and scripts.
    • The tracking of various production hardware maintenance agreements
    • Pipeline support for delivering our final image mastering of TVA products using high definition Video appliances.
    • Assists in defining the technology standard processes used for the digital animation pipeline: from the creation of animation elements digitally in pre-production, the exchange of our digital assets between our subcontracting partners securely during production to working with final rendered frames in digital and post production.
    • Assists with problem resolution related to all Corporate I.T. administered systems used by TV Animation: SAP, Email and remote access services.
    • Provides 3rd tier /extended support to the Technical Support Engineering group.
    • Performs other miscellaneous technical special projects as assigned by department management

Basic Qualifications:

  • 3+ years of lead or supervisory experience in a similar technology environment.
  • 5+ years of experience with advanced troubleshooting and configurations of Linux, UNIX, Apple OSX and Microsoft Windows based systems in networked environment.
  • Experience working with creativity / graphic applications and hardware preferred. This includes including: Maya, Adobe After Effects, Nuke and other render applications.
  • Experience working with networking administration preferred.
  • Must be well organized and thorough
  • Able to communicate technical information effectively – both written and verbally
  • Ability to identify trends in customer support issues and work with engineers to build long-term solutions.
  • Ability to work in a fast pace, production critical team environment
  • Must have a strong customer service orientation and have the ability to work with a diverse user community.

Required Education

  • Bachelor’s degree in a technical discipline or equivalent work experience.

About Disney Television Animation:

Disney Television Animation loves characters. Characters reveal our deepest emotions and what it means to be human… even if you're an animated duck, mouse, muppet, lion, boy or girl. Are you the type of character that loves animation and wants to be part of the team that makes the magic happen? Disney Television Animation, an integral part of The Walt Disney Company, creates many of the company's most beloved animated shows. If you've got a passion to join our team of talented professionals, we want to hear your story.

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with the following business segments: media networks, parks and resorts, studio entertainment, consumer products and interactive media. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with Disney Television Animation, which is part of a business segment we call Disney Television Animation.

Walt Disney Pictures is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability or protected veteran status. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

Team Lead Systems Administration

The Walt Disney Company
Glendale, CA, USA

Job Summary:

The Walt Disney Company is a world-class entertainment and technology leader. Walt’s passion was to continuously envision new ways to move audiences around the world—a passion that remains our touchstone in an enterprise that stretches from: animation, theme parks, resorts and a cruise line to sports, news, movies and a variety of other businesses. Uniting each endeavor is a commitment to creating and delivering unforgettable experiences — and we’re constantly looking for new ways to enhance these exciting experiences. Part of the Disney ABC Television Group, Disney Television Animation is a high capacity digital animation television production studio. Because of Disney Television Animation’s (DTVA) strong use of commercial and custom software technologies to create its animation products, its use of technology, engineering, development techniques and software is critical to its production operations and workflows.

Responsibilities:

The Supervisor of System Administrator (SSA) position is responsible for the daily operational management of the Systems Administration staff. The SSA also supports the production environment and production end user systems used by DTVA to produce its Animation products. The SSA position is responsible for the architecture of the System Administration toolsets and leading the System Administration project slate.

The Senior System Administrator is responsible for the following:
  • Active Directory
  • Anti-Virus
  • Desktop workstation backups
  • Desktop hardware standards
  • Configuration Management (CM) Systems
    • Desktop Administration
    • Security policies / access rights
    • OS Imaging
    • Remote control
    • Customizations
    • Application support
  • Group Policies
  • Desktop configuration profiles and libraries
  • Mobile Device Management (MDM) solutions
  • Software deployment and testing procedures
  • Software version control
  • Coordinating regularly scheduled and project-based software and hardware deployments
  • Defining procedures for the Systems Administrators
  • Managing priorities and ticket escalations for the Systems Administrators
Additionally, the Supervisor of Systems Administration oversees and performs:
  • Software deployments
  • Creating software packaging and update testing
  • Software updates and patches
  • Windows, MacOS and Linux Operating Systems
    • Standard Images
    • Documenting Imaging Process
  • Creates software scripts, batches and applications for automating processes and tasks to automate the production support environment in such areas as: standardizing of parameters, archival, data migration and system I/O.
  • Provides 3rd tier /extended support to the production Technical Support Engineering group.
  • Performs technical administration functions and other miscellaneous technical special projects as assigned by department management
  • Influences direction of product and service development.
  • Produces various reports on:
    • Deployment
    • Inventory
    • Usage
    • Other misc. statistics

Basic Qualifications:

  • 5 to 7 years’ experience supporting high-end servers and graphics workstation hardware.
  • 5 to 7 years’ experience supporting (advanced troubleshooting and configuration experience) Linux, UNIX, MacOS and Microsoft Windows based systems in a network environment.
  • 5 to 7 years of experience working with network administration utilities.
  • Ability to create automation scripts. (PowerShell, Shell Scripting, Python)
  • Experience in JAMF, SCCM, Puppet, Chef or similar technology.
  • Ability to write software applications to automate processes and functions.
  • Working knowledge of networking environments.
  • Able to communicate technical information effectively – both written and verbally.
  • Ability to strategically solve complex technical issues.
  • Ability to work in a fast paced, production critical environment.
  • Must have a strong customer service orientation and have the ability to work with a diverse user community.
  • Must be well organized and detailed oriented.

Required Education

  • Bachelor’s degree in a technical discipline or equivalent work experience.

About Disney Television Animation:

Disney Television Animation loves characters. Characters reveal our deepest emotions and what it means to be human… even if you're an animated duck, mouse, muppet, lion, boy or girl. Are you the type of character that loves animation and wants to be part of the team that makes the magic happen? Disney Television Animation, an integral part of The Walt Disney Company, creates many of the company's most beloved animated shows. If you've got a passion to join our team of talented professionals, we want to hear your story.

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with the following business segments: media networks, parks and resorts, studio entertainment, consumer products and interactive media. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with Disney Television Animation, which is part of a business segment we call Disney Television Animation.

Walt Disney Pictures is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability or protected veteran status. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

Senior Technical Artist

Hi-Rez Studios
Alpharetta, GA, USA

Job Description

Hi-Rez Studios is looking to hire an experienced Technical Artist to support the CG Supervisor on our Platform team at our studio in Alpharetta, Georgia. 

As part of the Platform team, this position’s focus is on performance and memory for all the HiRez studios’ products.  The Technical Artist will be responsible for performance profiling and helping guide the artists on how to minimize performance and memory impact while pushing the visual quality of the game. He/She will also be making tools for automating the data analysis and building up pipelines for internal production.   

Come join the creator of the critically acclaimed SMITE, Paladins, Realm, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

What our Tech Artists do:

  • Creating scripts/tools in different environments (Max, Batch, Javascript, Python.)
  • Analyzing game performance and memory using various engine, 3rd party tools, and internal tools.
  • R&D pipelines & best practices for content teams.
  • Work with artists to find implementation techniques that balances artistic goals and practical reality.

Skills & Requirements

What we are looking for:

  • 3-5 years experience in game production. 
  • Able to identify problems and find solutions.
  • Scripting experience, developing complete tools.
  • Mastery of a 2D DCC (Photoshop) and a 3D DCC: Max or Maya. 
  • Substance Designer a bonus.
  • Ability to work collaboratively and communicate with multiple teams and disciplines.
  • Good understanding of asset optimization challenges/techniques.
  • Self-motivated worker.
  • Well Organized, and able to multitask.

Preferred:

  • C++ experience. 
  • Shader work experience. 
  • Unreal 3 / Unreal 4 experience.

Additional Information

Relocation assistance is offered

How to Apply

https://jobs.lever.co/hirezstudios/d7e0cc01-ce68-4067-9737-618b1bad94af

About the Company

“Free To Play.” It’s like a four-letter word to gamers – and for good reason. Who wants to get nickle-and-dimed? Who wants to play a game where the “better player” is the one with the bigger pocketbook?

At Hi-Rez Studios, we know there’s a better way. We make Free to Play games that our fans Want to Play. More important, we make Free to Play games that we want to play.

It’s a crazy idea, when you think about it. Giving away games that we spend millions of dollars developing, with the hope that people like them enough to buy costumes. But when you love your games like we do, players can feel it. And they start to love our games too.

We’re proud of the fanbases that have formed around our games. We believe that great games come from great communities – and ours are some of the best.

Game Character Asset Artist

Aaron Sims's Creative
Remote

Job Description

ASC is seeking a hardworking character artist to help realize our character designs. The job will require working closely with designers and engineers to create visually stunning game characters and creatures.

Responsibilities

  • Work with the Art Director and Character team to develop final assets based off initial concept designs and sculpts
  • Work with engineers to maintain good performance on all next-gen platforms
  • Communicate effectively with the team to fulfill the visual goals of game assets

Skills & Requirements

Requirements

  • Outstanding portfolio that demonstrates expertise in modeling, including hard surface and organic assets
  • Experience modeling and texturing using Maya, Zbrush and Substance Painter
  • Proficiency in current generation production workflows as they pertain to character art production
  • Strong understanding of PBR workflow
  • Ability to create and manipulate texture maps with a good understanding of efficient UV layout

Preferences

  • Strong traditional art foundations: including but not limited to figure drawing, concept art and illustration
  • A passion for games
  • Shipped one or more major titles on current next-gen platforms/PC platforms as a Character Artist
  • Experience with Third Person action titles a big plus
  • Experience source control and asset tracking tools such as Perforce and Shotgun a plus

Additional Information

Working remotely is an option

How to Apply

Please contact the Creative Director with links to portfolios, current rate, and timeline availability. He can be reached directly at steffen@asc-vfx.com

About the Company

Aaron Sims, the mind behind some of this generation’s most unforgettable cinema creatures, began his career over two decades ago as a special effects makeup artist. His pioneering techniques in the world of visual effects influenced the face of character and creature design in Film, Television, Games, Previs, and VFX early on in their application. Aaron Sims Creative was formed in order to bring together a wide range of the world’s most talented concept and visual effects artists and create memorable characters, creatures, VFX, costumes, and key scenes. This unparalleled skill and dedication to consistently creating stunning content for all platforms of visual entertainment has made ASC the premiere studio for content design.

UI Artist

Proletariat Inc
Boston, MA, USA

Job Description

We're currently looking for a UI Artist who can set a high bar for design, usability and visual aesthetic in User Interface for all of Proletariat’s game projects. The ideal candidate designs and creates clean, functional, playful designs, can illustrate key art, is a skilled communicator/collaborator and loves taking ownership on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small design test.

Responsibilities:

  • Collaborate with our Art Director, Game Designers, Software engineers, Product Managers and UI peers to shape ideas, wireframe mockups and user flows, and prototype interactions
  • Create style guides and UI libraries to ensure interface and design consistency 
  • Design and build beautiful, clean interfaces for games
  • Incorporate internal and user feedback to iterate on design solutions.

Skills & Requirements

Qualifications:

  • 3+ years of experience designing and building beautiful, functional user interface
  • Expertise in using color, style, iconography, typography, information design, and visual hierarchies
  • Experience Using game UMG Designer in Unreal
  • Experience working in an iterative, agile environment
  • Excited to improve visual skills, learn new techniques and applicable technology.
  • Self-directed, receptive to critique and feedback 
  • Enjoys playing a wide variety of games.

Bonus: 

  • Experience with graphic design heavy branding and print media
  • Experience with 3D pipelines
  • Experience with incorporating user testing
  • Game development experience.

Additional Information

Relocation assistance is offered

How to Apply

Apply directly to this position here!

See all our other non-art related job postings on our job board.

About the Company

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Our first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. On its way to attracting 4+ million players across the world, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for AAA quality and depth to the mobile MMO landscape.

Today, we continue to work toward our studio's mission to deliver groundbreaking multiplayer titles focused on outstanding audience-first experiences. Our next AAA-quality game built on these principles is the currently in-development Spellbreak, a battle royale RPG with epic spellcasting that is now in Closed Alpha.

Environment Artist

Proletariat Inc
Boston, MA, USA

Job Description

We're currently looking for an Environment Artist who can set a high bar for quality, consistency and visual aesthetic for environment art in all of Proletariat’s game projects. The ideal candidate is a talented 3D artist who enjoys perfecting environment art that serves the needs of gameplay, real-time performance metrics, and artistic vision. This person has experience creating beautiful environment assets in 3D pipelines, can create work in a variety of styles, understands performance budgets for real time 3D, is a skilled communicator and loves taking ownership on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small art test.

Responsibilities:

  • Collaborate with our Art Director, Game Designers, Software Engineers and Product Managers to design and iterate on in-game environment art
  • Works with  tools in UE4 (or equivalent) and other 3D authoring software to create game environment assets from rough draft through production quality
  • Works with performance in mind to ensure that assets meet performance budgets.
  • Work with Project Management to maintain clear and consistent goals
  • Work in an organized manner. Can follow data structure and provide feedback.
  • Generates and meets time estimates

Skills & Requirements

Requirements:

  • 5+ years of experience creating and delivering high quality environment art for games
  • Experience creating beautiful environmental assets that meet performance budgets using a variety of tools including; Zbrush, Maya, Photoshop, Substance Painter and UE4 (or equivalent)
  • Experience creating assets in both realistic PBR and more stylized material pipelines
  • Understanding of traditional art principles including composition, design, shape language, and color theory
  • Experience working in an iterative, agile environment
  • Excited to improve visual skills, learn new techniques and applicable technology.
  • Self-directed, receptive to critique and feedback
  • Enjoys playing a wide variety of games

Bonus:

  • Non-game 3D asset creation experience
  • Deep experience with Unreal tools (blueprints, shaders/materials, cascade etc.)
  • Illustration/Concept Design experience

Additional Information

Relocation assistance is offered

How to Apply

To be considered for this position please apply directly here.

About the Company

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Our first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. On its way to attracting 4+ million players across the world, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for AAA quality and depth to the mobile MMO landscape.

Today, we continue to work toward our studio's mission to deliver groundbreaking multiplayer titles focused on outstanding audience-first experiences. Our next AAA-quality game built on these principles is the currently in-development Spellbreak, a battle royale RPG with epic spellcasting that is now in Closed Alpha.

Visual Effects Artist (VFX Artist)

Proletariat Inc
Boston, MA, USA

Job Description

We're currently looking for a Visual Effects Artist who can set a high bar for quality, consistency and performance of visual effects in all of our products from mobile first applications to AAA PC games. The ideal candidate is familiar with industry standard, real-time FX tools, understands performance budgets, creates a wide variety of FX styles, is a skilled communicator and loves taking ownership on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small art test.

Responsibilities:

  • Collaborate with our Art Director, Game Designers, Software engineers and Product Managers to shape ideas, style and quality
  • Create and animate visual effects for design, aesthetic, and technical requirements
  • Work with Project Management to maintain clear and consistent goals
  • Incorporate internal and user feedback to iterate on visual effects

Skills & Requirements

Qualifications:

  • 3+ years of experience creating and animating real-time visual effects
  • Expert understanding of Maya or equivalent visual effects packages, competent working with joints and locators, keyframing, and rigid/soft body simulations
  • Advanced understanding of real-time shading networks such as those used in Unreal/Unity
  • Experience using Unreal (including Cascade/Niagra, Material Editor, Blueprints)
  • Experience animating both in 3D and 2D
  • Experience working in an iterative, agile environment
  • Excited to improve visual skills, learn new techniques and applicable technology.
  • Self-directed, receptive to critique and feedback 
  • Enjoys playing a wide variety of games. 

Bonus:

  • Other 3D asset creation experience
  • Understanding of traditional art principles including composition, design, and color theory
  • Experience working on photorealistic and highly stylized projects
  • Shader programming (not at all required)
  • Experience with incorporating user testing
  • Game development experience.

Additional Information

Relocation assistance is offered

How to Apply

To be officially considered for this position please apply directly here.

About the Company

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Our first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. On its way to attracting 4+ million players across the world, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for AAA quality and depth to the mobile MMO landscape.

Today, we continue to work toward our studio's mission to deliver groundbreaking multiplayer titles focused on outstanding audience-first experiences. Our next AAA-quality game built on these principles is the currently in-development Spellbreak, a battle royale RPG with epic spellcasting that is now in Closed Alpha.

Studio Art Manager

Proletariat Inc
Boston, MA, USA

Job Description

Proletariat is seeking candidates for their brand new Studio Art Manager position. The individual in this position will partner with the Art Director and Art Leads to collaborate on and convey the Art Director’s artistic vision  while also building a high functioning Art team. This position will be a key leader on the team in ensuring a high degree of artistic visual execution while also adhering to established timelines/pipelines and nurturing the skills of the individual members of the Art team. The Studio Art Manager will be required to manage all hiring, growth, and organizational responsibilities for the Art team, both internally and externally, as it continues to grow.   

Responsibilities:

  • Collaborate on and convey the Art Direction to other members of the Art team
  • Mentor individual members of the Art team personally and professionally through feedback and guidance on best practices
  • Manage individual members of the Art team with 1 on 1 meetings and reviews
  • Develop hiring plans, interview candidates and make hiring decisions
  • Review and ensure quality assurance protocols for all artwork are met
  • Collaborate cross-functionally with Design, Engineering, and Product to implement art assets
  • Represent the art department in cross-functional meetings and Department's successes, challenges, and point of view concerning project direction/production
  • Build a successful team through identification of growth areas and fills them with internal or external candidates
  • Supervise the work of vendors and freelancers as required

Skills & Requirements

Requirements:

  • 8+ years professional experience working in an Art department
  • 4+ years supervisory experience managing multiple artists
  • Prior shipped titles for commercial purchase a plus
  • Production art experience on at least one shipped title
  • Experience building a team via hiring, management, and mentorship
  • Experience with 3D pipelines and software like Maya
  • Experience working in an iterative, agile environment
  • Experience with Unreal Engine or other modern game engines
  • Enjoys playing a wide variety of games

Additional Information

Relocation assistance is offered

How to Apply

To be officially considered for this position please apply directly here.

About the Company

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Our first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. On its way to attracting 4+ million players across the world, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for AAA quality and depth to the mobile MMO landscape.

Today, we continue to work toward our studio's mission to deliver groundbreaking multiplayer titles focused on outstanding audience-first experiences. Our next AAA-quality game built on these principles is the currently in-development Spellbreak, a battle royale RPG with epic spellcasting that is now in Closed Alpha.

Marketing Artist

Proletariat Inc
Boston, MA, USA

Job Description

The ideal candidate is able to leverage the art style of our games to create a wide range of assets on multiple mediums, including but not limited to web graphics, social media, ad creatives, photography, posters and videos. This artist must be versatile in working with and manipulating already-created art assets into polished, usable formats across the same wide range of mediums. Additionally, he must be flexible and enjoy working on a variety of different games and projects.

Responsibilities:

  • Create assets for our games’ websites, social media, and other external communication.
  • Create 2d assets to support our marketing and PR initiatives – ad creatives, posters, presentation sheets, t-shirt designs, mock ups, etc.
  • Create video assets for marketing trailers, community videos and streaming.
  • Retouching. Manipulate image composition, and perform basic paint overs when necessary.
  • Maintain knowledge of digital media requirements for social platforms.
  • Navigate game clients and editors to compose, frame, and capture high-quality screenshots

Skills & Requirements

Requirements:

  • A minimum of 2-3 years’ professional experience in a comparable graphic design or artist position
  • High levels of creativity, and demonstrated ability to generate innovative designs
  • Exceptional eye for composition, contrast, and color
  • Advanced knowledge of Adobe Master Suite – Photoshop, Illustrator
  • Some knowledge of video editing with After Effects and Adobe Premiere, or equivalent software
  • Able to work well in a collaborative team environment, and within an iterative design process
  • Strong English communication skills – Oral and Written
  • Organized and able to work to deadlines
  • Knowledge and passion for video games
  • Knowledge and passion for movies, graphic novels, and other elements of pop culture
  • Prior experience with the game industry or in a video game studio
  • Knowledge of marketing and social media platforms
  • Working with 3D game assets, produce hi-resolution renders
  • Experience and skills with web design & Flash
  • Traditional art skills, drawing

Additional Information

Relocation assistance is offered

How to Apply

To be officially considered for this opening please apply directly here.

About the Company

Proletariat Inc. was founded in 2012 by a group of game-industry veterans from Harmonix, Turbine, and Insomniac who were hell-bent on pushing the boundaries of multiplayer games while demanding a level of quality unheard of for a small studio.

Our first major title, World Zombination, debuted in early 2015 as a coveted “Editor’s Choice” on the iOS App Store. On its way to attracting 4+ million players across the world, it went on to be named to Apple’s “Best of 2015” list and developed a reputation for AAA quality and depth to the mobile MMO landscape.

Today, we continue to work toward our studio's mission to deliver groundbreaking multiplayer titles focused on outstanding audience-first experiences. Our next AAA-quality game built on these principles is the currently in-development Spellbreak, a battle royale RPG with epic spellcasting that is now in Closed Alpha.

Design/Creative Director

Wondershare
Burnaby, Canada

We are looking for a talented Design/Creative Director to join our creative force. As a critical member of our innovative team, you'll be one of the architects with an empathetic mindset to help build and articulate great creative experiences for the Wondershare brand and its product campaigns.

 

Key Holistic Responsibilities:

 

  • Oversee Wondershare's key visuals and creative marketing assets from online to offline to ensure the flawless development and execution of world-class communications.
  • As a Design/Creative Director, you'll help the team that crafts the websites for the existing and upcoming Wondershare products. You'll work conjointly with peers in Art Direction, Marketing design, User Experience Design, Video Design and Brand Strategists to develop breakthrough interactive concepts and content strategies.
  • You will oversee the global website's and design strategy, style guide and development of digital campaigns, new interaction models, and new digital platforms. This job position is a chance for you to do the best work of your career—and have it seen by millions of people who visit wondershare.com and its product websites each month.

 

Your role as a Creative Partner

  • You can lead creative projects for the Wondershare and its product website design and product launch campaigns across digital platforms.
  • You partner with creative counterparts and the marketing and brand team to develop innovative strategies, to formulate content strategies and visual style guide, and to execute work.
  • You are hand's on and can lead and direct the creative work for our design teams in Vancouver and Shenzhen.

 

Your role as a Creative Manager

  • Communicate and drive project timelines with the team from project approval through strategic development, creative development and production to completion.
  • Partner with product marketing and creative team on the setup, facilitation and chairing of weekly huddles and status meetings, tracking action items.
  • Work with creative leadership to prioritize and align the team on daily, weekly and monthly focus.
  • Handle the scheduling and agenda for creative design-led creative reviews.
  • Work with the creative team to define the creative concepting process and structure of reviews, specific to project needs.

 

Your Qualification:

  • 8 to 12 years of working experience with the creative teams in an in-house design / agency environment;
  • Excellent project and time management skills, can learn quickly, and accommodate rapid changes in the tech world;
  • Ability to organize information quickly and at a high level to address potential roadblocks and define the best way forward;
  • Deep cultural curiosity and connectedness, including extraordinary communication and negotiation skills;
  • Understand digital, video and print asset creation and approval process based on the design center’s business plan and workflow;
  • Inventive and enthusiastic problem solver, at ease with working in a dynamic, highly matrixed organization.

Technical Artist-Treyarch

Treyarch
Santa Monica, CA, USA

Job Description

Your Mission

We are looking for a talented Technical Artist to join us in creating high quality, custom surface and PostFX material solutions for the artists and designers at Treyarch. Inspiration may come from artist requests, collaborative discussion, competitive analysis, game design requirements, or engineering directives. Any material feature, tool, or asset reorganization that is developed will also need to be rolled out to the art team, supported, and maintained for the duration of production.  The ideal candidate has AAA console development experience with surface and PostFX material creation for a physically based, deferred renderer. Memory and performance analysis, along with scripting experience and superior people skills are a massive plus.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:    

  • Maintaining, improving, and documenting our existing set of shaders and material creation processes.
  • Monitoring game performance and memory usage, and helping improve the monitoring toolset.
  • Creating and maintaining PostFX and providing feedback on the creation workflow.

Skills & Requirements

Player Profile

Minimum Requirements:

  • 2 or more years as a Technical Artist on at least one shipped title.
  • In depth knowledge of memory and performance impact from a content creation perspective.
  • Skills to communicate material and rendering features to the art and design teams.
  • Ability to translate requests into usable materials and PostFX.
  • An honest understanding of your own strengths and weaknesses.

Extra Points:

  • Experience with a deferred rendering engine.
  • Experience creating PostFX or VFX materials as a compositor or in a game engine.
  • Experience documenting proprietary tools and workflows.
  • A strong desire to expand your skillset.

Additional Information

Relocation assistance is offered

How to Apply

Please apply here:  https://careers.treyarch.com/job/R001263/Technical-Artist-Treyarch 

About the Company

About Treyarch

Founded in 1996, Treyarch is an award-winning videogame studio, driven to create awesome games for the world to enjoy. It is an approach that has helped make the studio behind the Black Ops series an industry-leading developer. Call of Duty®: Black Ops, Call of Duty®: Black Ops II, Call of Duty®: Black Ops III and the studio’s most recent release, Call of Duty®: Black Ops 4, have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty’s Zombies.

Working at Treyarch means having the opportunity to work on some of the biggest videogames in the industry, all within a culture that values individual talent and the teams that bring games to life. We provide our teams with the cutting-edge development tools needed to make their most ambitious plans a reality, allowing for rapid iteration and the ability to create the kinds of memorable gameplay moments that are ultimately shared by millions of fans around the world. We also embrace challenges, knowing that together, we can overcome anything…and hopefully inspire a few new game developers along the way.

Treyarch is wholly owned by Activision. To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

Senior AI Animator-Treyarch

Treyarch
Santa Monica, CA, USA

Job Description

Your Mission

Treyarch is looking for a world class, industry leading Senior AI Animator for our future projects. In this role, you will help inspire the team by creating the highest quality AI animations while pushing the boundaries of game play, storytelling, and technology. The ideal candidate is passionate about animation and has a strong understanding of the animation principles, body mechanics, Motion Builder and motion-capture editing techniques.

A successful Senior AI Animator will be a bridge between animation, engineering and design to identify potential issues and to deploy correct solutions. You must be highly organized, have outstanding communication skills. While working with the Lead Animator, you will champion the animation vision and become an important pillar of the AI animation team. Additionally, a Senior AI Animator will provide relevant input that will influence animation technology development, resources and tool development.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:   

  • With gameplay as the highest priority, produce high quality AI animations using the tools at your disposal.
  • Responsible for major sets of animations from inception to completion.
  • Collaborate with animators, designers, artists and software engineers to identify and address areas of need or concern.
  • Contribute to the development of new techniques and processes involved in the implementation and creation of animations.
  • Participate in the planning and directing process of motion capture shoots.
  • Identify potential areas of risk, create/execute mitigation plans before issues happen, and keep yourself operating at a high level of productivity

Skills & Requirements

Player Profile

Minimum Requirements:

  • 2 - 7 years of experience in game industry
  • 3 - 7 titles shipped as a Senior AI Animator
  • Great understanding of realistic body mechanics as well as animation principles
  • Mentorship skills
  • Excellent verbal and written communication skills
  • Expert knowledge of Motion Builder
  • Excellent organizational, communication and interpersonal skills
  • Expert knowledge of animation implementation and debugging techniques
  • Self-starter and problem solver

Extra Points:

  • Understanding of AI animation flow charts and planning
  • Mechanical and creature animation experience
  • Fluent knowledge of Shotgun

How to Apply

Please apply here:  https://careers.treyarch.com/job/R001260/Senior-AI-Animator-Treyarch 

About the Company

About Treyarch

Founded in 1996, Treyarch is an award-winning videogame studio, driven to create awesome games for the world to enjoy. It is an approach that has helped make the studio behind the Black Ops series an industry-leading developer. Call of Duty®: Black Ops, Call of Duty®: Black Ops II, Call of Duty®: Black Ops III and the studio’s most recent release, Call of Duty®: Black Ops 4, have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty’s Zombies.

Working at Treyarch means having the opportunity to work on some of the biggest videogames in the industry, all within a culture that values individual talent and the teams that bring games to life. We provide our teams with the cutting-edge development tools needed to make their most ambitious plans a reality, allowing for rapid iteration and the ability to create the kinds of memorable gameplay moments that are ultimately shared by millions of fans around the world. We also embrace challenges, knowing that together, we can overcome anything…and hopefully inspire a few new game developers along the way.

Treyarch is wholly owned by Activision. To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

Visual Effects Artist

Second Dinner
Irvine, CA, USA

Job Description

Second Dinner is on the hunt for a visual effects artist to join the crew! We’re a small team trying to make something earth-shattering-ly awesome.  And we get to play in the incredible Marvel universe!  Visual Effects are our chance to make people fall in love with this crazy game we are making, so come join us and help us craft some of the most awesome effects the world has ever seen!

Skills & Requirements

Responsibilities:

  • Create, design, and implement stunning visual effects using 2D and 3D elements
  • Create shaders with node-based shader networks
  • Create FX textures
  • Optimize your visuals for mobile platforms
  • Work with all artists to maintain consistency throughout the game
  • Ability to work independently with minimal oversight 
  • Communicate ideas and goals to make sure everyone is informed and excited about the direction
  • Interface with the engineering and design teams and communicate effectively with them

Requirements:

  • 2+ years in a visual effects role
  • Incredible communication ability
  • Ability to concept/previs an effect or an idea
  • Excellent sense of timing, weight, and speed

Pluses (none of these are required):

  • Unity Knowledge
  • After Effects (or similar) Knowledge
  • Houdini Knowledge
  • Proficient in Photoshop
  • Knowledge of and passion for the Marvel universe
  • Traditional hand drawn animation

How to Apply

Apply here: Second Dinner - Visual Effects Artist

About the Company

Second Dinner is located in sunny Orange County, CA. We are a small studio that believes in moving fast and giving everyone a feeling of ownership. We see a huge opportunity to make deep, satisfying games that are optimized for mobile, and we’re currently working on an unannounced game that we’re really excited about. People who join us will have a massive impact on both the game and the company.

Second Dinner is fully funded, so we think we have everything we need to take our first game over the finish line. We offer competitive salaries, benefits, and stock options. It feels like a start-up over here, but without the risk of running out of money before our next milestone.

We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.

A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that’s huge upside. Please apply!

Concept Artist - Forge of Empires

InnoGames GmbH
Hamburg, Germany

Job Description

If you believe in open communication, delivering great results as part of a team and like to focus on Art and composition of InnoGames’ most successful game, then you just might be the person we are looking for!

Your mission: 

  • Conceptualize, design and create a range of concept art assets mostly focusing on buildings, but also including characters, landscapes and environments to be used as a guide for developing 3D game assets
  • Contribute creative ideas to a living game
  • Work closely with Game Designers, other Concept Artists and the Team Lead Art to help devise the game's visual style and direction through concept
  • You will follow art direction and contribute to the development of new creations
  • Collaborate with a positive attitude within the Art Team in the creation of new concepts and designs
  • Research and integrate visual reference into concepts
  • Support Marketing with visual designs and graphic art

Skills & Requirements

Your profile: 

  • Degree in graphic design, communication design or a comparable experience
  • An outstanding portfolio of work demonstrating the expertise in creating concept art for environments and architecture
  • Passionate about Art applied to game - a good sense of composition, shape language, color, and lighting
  • Experience in environment illustration as well as a good foundation in drawing and painting are a big plus
  • Proactive and creative personality
  • Excellent team and communication skills and the willingness to work iteratively in a collaborative environment
  • Outstanding design and illustration skills, expert knowledge of Adobe Photoshop
  • Ability to iterate, change, and develop designs based on art direction
  • Ability to understand and follow art style guides

How to Apply

Why join us? 

  • Shape the success story of InnoGames with a great team of driven experts in an international culture
  • Competitive compensation and an atmosphere to empower creative thinking and strong results
  • Exceptional benefits ranging from flawless relocation support to company gym, smartphone or tablet of your own choice for personal use, roof terrace with BBQ and much more

Excited to start your journey with InnoGames and join our dynamic team as a Concept Artist? We look forward to receiving your application as well as your salary expectations and earliest possible start date through our online application form. Isabella Dettlaff would be happy to answer any questions you may have.

About the Company

InnoGames is Germany’s leading developer and publisher of mobile and online games. The company based in Hamburg is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ complete portfolio encompasses seven live games and several mobile titles in production. Born as a hobby, InnoGames today has a team of 400 employees from more than 30 nations who share the passion of creating unique games that players across the globe enjoy for years.

Art Director/ Concept Designer for 2D Children Series

Toon Kids
Remote

Hello !

We’re developing a 2D animated series for children 4-8yo.
We need a designer to create characters, backgrounds and props.
Do you enjoy creating for young audience?? have a fresh/cute/funky/bright style??
Drop us a message 🙂

This is a remote job for freelancers.

Cheers,
Toon Kids team

Job expires in 30 days.

Toon Boom Harmony Rigger

Blink Industries
London, UK

Blink Industries are currently seeking Toon Boom Harmony Character Riggers to join our team in London.

Position: Toon Boom Harmony Rigger

Level: We are looking for Toon Boom Harmony Riggers of all levels.

Key Responsibilities:

Build, rig and test characters in Toon Boom Harmony under the direction of the rigging lead.
A solid understanding of anatomy and perspective for bipeds, quadrupeds, props and vehicles.
Design angles and poses in the style of the show.
Work with animators to ensure rigs are well functioning and optimised for efficiency.
Ensure the rigs conform to the production pipeline and are neat, clean and organised.

Required Skills:

Strong production experience of rigging (for mid-senior level).
Some production experience of rigging (for junior-mid level).
Good understanding of animation. Ideally with some animation production experience.
Ability and patience to adapt and revise characters.
Programming/scripting skill would be great but not a requirement.

Personal Skills:

Can apply direction and critiques successfully.
Thrives in a collaborative work environment and is a team player.
Very organised and meticulous, detail oriented.
Enjoys problem solving.
Good aptitude towards learning.
Task driven, self-motivated, and proactive.

Job expires in 30 days.

Prop Artist

SHARKMOB – A TENCENT GAMES STUDIO
Sweden

Job Description

Prop Artist 

We are looking for artists that can dabble in a bit of everything. There is plenty for you to do! We are making a very exciting new game, and are looking for someone to help us make the best game possible!

We are looking for an intermediate/Senior Prop Artist with good technical Knowledge and a genuine interest in creating 3D Art. You will be working closely with Level Design and your Lead/Art Director to make sure we achieve the best quality in terms of visuals, play ability and performance.

To be considered, we would like to see:

Skills & Requirements

Desired experience:

  • 3+ Years of Experience

  • At least 1 shipped AAA Game

  • Good technical Understanding of 3D Engines

  • Proficient in 3DPrograms (3dsMax, Maya or Equivalent)

  • Proficient in a texturing Program such as Photoshop and/or Substance Painter

  • Excellent Understanding of Form, Proportion and Scale

  • Basic experience with Lighting in a 3D engine

  • Team Player

  • Able to work with Level Designers

  • Have experience and great interest in Photogrammetry and other scanning techniques


It’s a plus if you have:

  • Experience with outsourcing 3D Art

  • Experience with Blueprints or similar a plus

  • Experience with Unreal Engine 4 a plus

  • Experience in Level Optimization

  • Experience with mentoring less experienced Team Members

How to Apply

Please visit the following link to apply via our website: https://www.sharkmob.com/prop-artist

Or contact out HR Director Jenny at jobs@sharkmob.com 

About the Company

ALL THAT MATTERS

Good old fun - working with your passion and creating entertainment should be fun. If we have fun creating games, people will have fun playing them. Fun does not exist in a vacuum though. It takes balance, positive energy and an inclusive team.

Creative independence – to make great games and create worlds that resonate with players we need creative control of the core aspects of the game. We will always fight for the power and mandate to master our own projects.

Individual ownership - every team member should feel a true sense of ownership and feel responsible for the games success. At the end of the day we do this together and the contributions each and everyone does brings us closer to a great game!

These three things define the Sharkmob experience. We work hard to maintain this culture and we believe it is the key to making great games and creating a healthy place to work.


Temporary Character Technical Artist

Treyarch
Santa Monica, CA, USA

Job Description

Treyarch is looking for a Character Technical Artist (Temporary) to help rig, skin, and implement our characters, creatures, weapons, and vehicles for Call of Duty: Black Ops 4. Our focus will be to create stunning, realistic and memorable characters and props that work seamlessly in fast action-60 frames per second game play and non-pre-rendered, real time cinematics - pushing the boundaries of game play, art, storytelling, and technology. Our perfect candidate will demonstrate a balance of understanding great art execution and great technical execution, while keeping efficient performance for games in mind. This candidate also needs to be a great team player – never putting oneself over the project needs, and the team. Candidate’s experience will determine the title, so whether you are in the earlier stages of your career, or a seasoned veteran, we want to hear from you. 

What you'll be doing:

  • Skinning and asset setup ranging from Characters, Creatures, and complex Weapons and Vehicles, for our current projects.
  • Managing and maintaining asset integration, files, pipelines and processes.
  • Evaluate and troubleshoot assets, look for bugs, and additional polish opportunities to ensure high quality.
  • Understand the role that bones play in the game, and which ones are used for gameplay and which are for animation; ensuring assets are rigged with these in mind.
  • Contribute toward new techniques and process efficiency improvements for general character content development.
  • Use your wealth of experience as a creative artist and technical precision skills and balance both. Never sacrificing one for the other.

Skills & Requirements

The skills and experience you will need and bring:

  • At least 1 year working in production for games development, or 1 shipped titles, or both.
  • Ability to assess content scope and ensure successful delivery of content on tight deadlines.
  • Strong knowledge and production experience of rigging and skinning using Maya.
  • Strong knowledge and understanding of facial and figure anatomy, as well as hard surface mechanical shapes.
  • Strong communication, presentation, and follow-up skills.
  • Outstanding problem-solving skills regarding creative, technical, and production issues, while keeping a professional, calm, and composed demeanor.
  • Self-starter and proactive.
  • “Fire and Forget”. Self-sufficient and able to debug and problem solve with limited ramp up time.

Bonus items that will be even more helpful:

  • Knowledge of Python (Maya commands and API), using these to develop tools and scripts to improve efficiencies.
  • Experience working in various game engines and run time packages.
  • Ability to fix or modify modeling issues, including LOD’s and UV’s.
  • Knowledge of Motion Builder.
  • C++ experience.
  • Experience using Qt, PySide, and/or PyQt.

How to Apply

Please apply here:  http://m.rfer.us/ACVfxw40e

Candidates will need to submit any combination of the following:

  • Resume
  • Demo Reel with Reel Breakdown

About the Company

Treyarch is an award-winning video game studio, driven by the desire to create epic gameplay experiences that are enjoyed by as many video game fans as possible. It is an approach that has helped make the studio behind the Call of Duty: Black Ops series an industry-leading developer. Call of Duty®: Black Ops, Call of Duty®: Black Ops II, Call of Duty®: Black Ops III, and the studio’s most recent release, Call of Duty®: Black Ops 4, have all gone on to break industry records. Additionally, Treyarch is the birthplace of fan favorite, Call of Duty’s Zombies. Treyarch is wholly owned by Activision Publishing, Inc.