SVP, Development

WildBrain Studios
Vancouver, Canada

The Role

WildBrain is look for an SVP, Development (12-Month Maternity Leave Contract).

The SVP of Development is responsible for overseeing the development of WildBrain’s diverse slate of original animation and live action IP and expanding our existing brands. WildBrain’s slate covers multi-genre from preschool to family programming and appeals to domestic and international buyers. A key focus of the slate is building properties to become strong brands and activate the expertise of each division across the company to create successful franchises. Creative excellence will be achieved by working in close collaboration with the Chief Content Officer to ensure all divisions within WildBrain are active across our key development initiatives.

The SVP of Development has the responsibility of inspiring and guiding the development team to achieve creative excellence, continuously innovate and maintain deadlines and goals for a slate of 35+ projects. Strong relationships within the television industry are a must including; broadcast executives, artists, showrunners, coproduction partners, etc. while forging new relationships within the creative community to ensure our slate remains innovative, timely and commercial.

This role is open to candidates located in Toronto, Vancouver, LA or New York.


Find a job that lets your imagination run wild!

WildBrain is made up of a team of innovators and creators who bring industry-leading kids’ content and brands to families globally. We inspire imagination, put creativity first, and believe in the power of storytelling. We are constantly connecting the powers of our global team, making WildBrain a collaborative, openminded and passionate environment to work in.

To work at WildBrain means you get to create stories that lets imaginations run wild. Join our team today to become part of the story!


Responsibilities

  • Manage the animation and live action development team to build a creative and diverse slate across multiple genres and demographics
  • Oversee the casting of key talent on each project
  • Ensure both the animation and live action development slates hit short and long-term goals, and clear priorities are set for the day to day team to achieve
  • Expand the overall slate through traditional and non-traditional sources
  • Liaise between Partners, Producers / Executive Producers, Network Executives and Creators/Showrunners on each project, as needed with the day-to-day lead dev executive on the project to ensure a smooth and positive development process for all involved
  • Communicate with domestic and international broadcasters regularly, alongside the distribution team
  • Pitch the slate internally across all divisions and provide key updates frequently
  • Pitch the slate externally to buyers and potential partners, ability to comfortably pitch is essential
  • Oversee projects with lead development executive and SVP of Creative and Production as they move into production to ensure a smooth hand off to the production team and creative leads on the project
  • Communicate with SVP of Creative and Animation Production regularly to ensure studio timelines and goals are clear and discuss innovative approaches to visual development
  • Collaborate with SVP of Creative and Animation Production on all trailers and specific initiatives/projects
  • Oversee freelance development executives on Feature initiatives
  • Attend major television markets (Mipcom, Kidscreen)
  • Lead and provide creative feedback on key stages throughout the development process and attend all major partnership meetings


Qualifications

  • A creative individual with a track record developing kids and family television series with commercial appeal and strong understanding of the business overall (how shows get financed, how to lead a large team, work within a 1000+ person organization, etc.).
  • Extensive contacts within the production and broadcast industry
  • Proven leadership ability and confidence to inspire a team to keep pushing for excellence
  • 10+ years’ experience developing and executive producing Kids and Family Content
  • The confidence to believe in your gut reaction to a project and fight for it, and ultimately a love for what we’re making, kids and family tv!!!

Personal Characteristics

  • A team player, personable and an ability to work effectively within a small and larger team
  • A leader who is able to manage up and manage down equally well
  • A relationship builder, patient and assertive, with a strong creative vision and orientation

What We Offer:

Working at WildBrain is more than a job — it’s the opportunity to join forces with extraordinary, insightful and imaginative people who will recognize your talents and encourage your professional growth and development in a work environment that promotes creativity and individuality. We offer competitive family-focused benefits, we invest in our people and their future with generous RRSP matching, plus bonus time-off, because you deserve it!


Our Commitment:

Diversity and Inclusion are in our DNA. As a global leader in kids and family entertainment, we strive to reflect and honour the diversity of our audiences around the world. We believe that creating diverse and inclusive content & brands begins with fostering a culture of belonging at WildBrain. To us, a culture of belonging is one where we celebrate and welcome the diversity of all employees, stakeholders, and external partners and strive to create an environment where every individual feels valued, respected, and brings their authentic self to work.


We demonstrate our commitment to this by striving to provide a supportive work environment and a corporate culture that welcomes and encourages equal opportunities for all employees. We recognize that people bring experience and talent that goes beyond the technical skills and requirements of a job. If you possess similar experience that is close to what we’ve listed here, we encourage you to please still consider applying. We strongly believe that diverse experience, transferable skills, and passion are key! WildBrain accommodates people with disabilities throughout the recruitment and selection process. Applicants are encouraged to make their needs known in advance if accommodation is required.


About WildBrain:

At WildBrain we make great content for kids and families. With approximately 13,000 half-hours of filmed entertainment in our library – one of the world’s most extensive – we are home to such brands as Peanuts, Teletubbies, Strawberry Shortcake, Caillou, Inspector Gadget, Johnny Test and Degrassi. Our shows are seen in more than 150 countries on over 500 telecasters and streaming platforms. WildBrain’s portfolio spans all areas of the entertainment industry: WildBrain Studios, where we develop and produce hit animated and live actions series; WildBrain Television, which is composed of prominent kids’ television channels in Canada (Family Channel, Family CHRGD, Family Jr. and Télémagino); home to Peanuts Worldwide; brand management to some of the world’s most-loved kids brands; celebrated global licensing and distribution teams with WildBrain CPLG, and a leading children’s YouTube network in WildBrain Spark, one of the largest networks of kids’ channels on YouTube, with over 168 million subscribers.

WildBrain is headquartered in Canada with offices worldwide and trades on the Toronto Stock Exchange (TSX: WILD). Visit wildbrain.com to learn more!

Lead/Senior Character Artist

Deck Nine Games
Westminster, CO, USA

Deck Nine Games is currently hiring a Lead/Senior Character Artist to help us create memorable characters for an unannounced AAA adventure game.

Could this be you? Well, are you an artist who radiates passion, talent, and an unquenchable curiosity about the human form? Do you want the camera to linger on your character’s faces, as the furrowing of the brow or the clenching of the jaw communicates everything? Do you hunger to lead a team of concept and character artists, inspiring them to bond tightly and produce amazing work? If so, then you are the right person for the job! The ideal candidate has years of experience and is fully versed in low and high poly modeling, normal mapping and texturing. We’re making story-first games, so if you want the world to see your characters up close and personal, this is the job for you. This is a full-time, remote position, or can be on site at our studio in Westminster, Colorado.

Please apply through our website: https://deckninegames.com/careers/


Responsibilities:

  • Work with studio Art Director and Game Director to design and create cinematic-quality characters
  • Train, mentor and lead a team of concept and character artists
  • Create the highest level of character assets for an upcoming console title
  • Be able to work quickly and efficiently while adhering to the established art direction
  • Excellent work ethic, self-motivation, and able to accept constructive criticism and art direction
  • Excellent communication and organizational skills
  • Willingness to learn new methods and techniques for asset creation
  • Ability to adapt to new art styles
  • Maintain a balance of realism and stylization throughout the creation process

 

 

Qualifications:

  • Provide a link to a portfolio of your work in the application.
  • Enough years of experience to be able to deliver stylized realistic characters that radiate life and personality
  • Experience leading a diverse team of artists
  • Ability to critically assess the work of others and communicate clearly what’s needed to improve the work
  • Fluency in Maya and Z-Brush
  • Proven ability to create believable characters that radiate life and personality
  • A developed understanding of anatomy and proportions
  • A good attitude and a willingness to take direction and criticism
  • AAA shipped game experience
  • Proficiency creating 3d assets using Zbrush and Maya
  • Proficiency creating 2d artwork in Photoshop or Substance
  • Solid understanding of artistic fundamentals such as light, color, and composition
  • Solid understanding of the human form, proportions, and mechanics 

 

Benefits

·         Competitive salary depending on experience

·         Generous vacation time and paid parental leave

·         Health insurance for you and your family at a low cost to you

·         Dental and Vision insurance for you and your family at NO cost to you

·         Life and Disability benefits at NO cost to you

·         Optional Flexible Spending Account (including Healthcare and Limited Purpose), Dependent Care Account, and Health Savings Account available

·         Optional Supplemental Health and Life Insurance

·         401(k) Plan with an Employer Match

·         Growth opportunities for your career

 

 

 

Salary Range:  $100,000+ DOE

**Please note that the compensation information is a good faith estimate for this position only and is provided pursuant to the Colorado Equal Pay for Equal Work Act and Equal Pay Transparency Rules. It is estimated based on what a successful Colorado applicant might be paid. It assumes that the successful candidate will be in Colorado or perform the position from Colorado. Similar positions located outside of Colorado will not necessarily receive the same compensation. **

 

We are not able to sponsor visas.

 

About Deck Nine

Here at Deck Nine Games our passion is storytelling games. We are an independent game developer dedicated to crafting AAA interactive story games that inspire, transform, and entertain players. In 2021 we released Life is Strange True Colors, which went on to win multiple awards for storytelling and visuals, including best storytelling for 2021 and a VGA for Games for Impact. Recently we announced that we are developing a game for the hit sci-fi Amazon series, The Expanse. Our prior titles have won multiple awards, including Game of the Year and nominations for VGA and BAFTA awards. The studio is 100+ amazing people both located in our headquarters in sunny Westminster, Colorado and spread throughout the world permanently remote.

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.

 

If this sounds appealing to you, please apply now!

Junior Build Engineer

Deck Nine Games
Westminster, CO, USA

Deck Nine Games is looking to hire a Junior Build Engineer to help us manage and deliver the game builds of one of our projects.  We’re excited to help you break into the games industry in a high-impact manner.

Located near Boulder, Colorado, Deck Nine Games is a BAFTA and VGA nominated developer of narrative adventure games. Always innovating, we're growing and are seeking quality team members to join our amazing team. Please apply online: https://deckninegames.com/careers/


Responsibilities:

  • Work closely with the Tech Lead for the project to deliver the best game in the most efficient manner possible
  • Help our devs work faster, smarter, and deliver better content
  • Identify pipeline problems and brainstorm solutions
  • Support and expand our automated build and testing processes
  • Other technical support for the content teams as needed


Requirements & Skills:

  • A logical and organized approach to problem solving
  • Strong skills with a least one programming language
  • Desire to help content teams work faster and more efficiently
  • Experience with Perforce or other source control systems
  • Be a driven, motivated personality that wants to make the lives of devs easier and more efficient


Pluses:

  • Bachelor’s Degree in Computer Science, Math, or equivalent
  • Groovy or other scripting experience
  • C++ experience
  • Unreal 4 experience
  • Experience with Jenkins or other automated build system


If you are a talented and passionate game developer, and you are looking to challenge yourself, please apply today! Position is full time, on-site or remote and applicants must already be authorized to work in the U.S. We are not able to sponsor visas.

 

Benefits

·  Competitive salary depending on experience

·  Generous vacation time and paid parental leave

·  Health insurance for you and your family at a low cost to you

·  Dental and Vision insurance for you and your family at NO cost to you

·  Life and Disability benefits at NO cost to you

·  Optional Flexible Spending Account (including Healthcare and Limited Purpose), Dependent Care Account, and Health Savings Account available

·  Optional Supplemental Health and Life Insurance

·  401(k) Plan with an Employer Match

·  Growth opportunities for your career

 

 

Salary Range: $78,000 + DOE

 

 

**Please note that the compensation information is a good faith estimate for this position only and is provided pursuant to the Colorado Equal Pay for Equal Work Act and Equal Pay Transparency Rules. It is estimated based on what a successful Colorado applicant might be paid. It assumes that the successful candidate will be in Colorado or perform the position from Colorado. Similar positions located outside of Colorado will not necessarily receive the same compensation. **

 

 

About Deck Nine

 

Here at Deck Nine Games our passion is storytelling games. We are an independent game developer dedicated to crafting AAA interactive story games that inspire, transform, and entertain players. In 2021 we released Life is Strange True Colors, which went on to win multiple awards for storytelling and visuals, including best storytelling for 2021 and a VGA for Games for Impact. Recently we announced that we are developing a game for the hit sci-fi Amazon series, The Expanse. Our prior titles have won multiple awards, including Game of the Year and nominations for VGA and BAFTA awards. The studio is 100+ amazing people both located in our headquarters in sunny Westminster, Colorado and spread throughout the world permanently remote.

 

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.

If this sounds appealing to you, please apply now!

Remote 3D Modeler

Job: Remote 3D Modeler

TerraZero Technologies, Inc. (terrazero.com) is a pure-play Metaverse company building infrastructure products and services which lower barrier to entry for companies, brands, entrepreneurs, artists and all users. TerraZero focuses virtual real estate, analytics data, engagement tools and P2E mechanics alongside the company’s studio, which serves as an experience fulfillment vehicle for builds and build deployments for global brands.

We are currently looking to hire experienced 3D modelers who are capable of working within various style limitations and certain modeling limitations such as texture size and count limits, tri-count limitations, etc.

The ideal candidate should have excellent communication skills, creative, able to work with a team, and the ability to complete tasks in a timely manner.

Duties include but are not limited to:

– Create prefab buildings that can be easily edited to fit a multitude of circumstances

– Create and applying textures to models

– Animate models

– Work on and assist with existing assets

– Create original architecture and assets

– Complete tasks assigned within a given time window

Requirements:

3+Year of experience

Game Design Experience

Blender, Unity, Substance 3D Suite is a must-have.

Low-poly modeling experience is preferred.

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Junior Tools QA Tester

Deck Nine Games
Westminster, CO, USA

Deck Nine Games is currently hiring a Junior Tools QA Tester to help us create the next generation of narrative adventure games.

As a Tools QA Tester, you will be joining our internal tools team to help increase the quality and efficiency of our internal tools and pipeline.  You will report to our tools lead and will work directly with our Tools and Pipeline team, our project teams, and our other QA members.  You will have a direct hand in helping us build the games that make Deck Nine great!

Please apply online through our website: https://deckninegames.com/careers/


Responsibilities:

  • Test all our internal tools
  • Work closely with our Tools and Pipeline team on all new features and bug fixes
  • Interface with team members across all our projects and disciplines
  • Advocate for our tool users on efficiency and usability issues
  • Discover and track defects and opportunities for efficiency gains
  • Keep our tool documentation updated as we add new features and fix bugs

 

 Requirements:

  • Quality problem-solving skills
  • Technical ability related to education or experience
  • Organized and thorough
  • A passion for games

 

Bonus Qualifications:

  • Degree in a technical field
  • Experience with Unreal
  • Experience with UI frameworks like QT or WPF
  • Experience with Bug Tracking systems like Trello or Jira

 

If you are a talented and passionate game developer, and you are looking to challenge yourself, please apply today! Position is full time, on-site or remote and applicants must already be authorized to work in the U.S.

We are not able to sponsor visas.

 

Benefits

· Competitive salary depending on experience

·  Generous vacation time and paid parental leave

·  Health insurance for you and your family at a low cost to you

·  Dental and Vision insurance for you and your family at NO cost to you

·   Life and Disability benefits at NO cost to you

·   Optional Flexible Spending Account (including Healthcare and Limited Purpose), Dependent Care Account, and Health Savings Account available

·  Optional Supplemental Health and Life Insurance

·   401(k) Plan with an Employer Match

·   Growth opportunities for your career

 

 

Salary Range: $50,000+ DOE

 

**Please note that the compensation information is a good faith estimate for this position only and is provided pursuant to the Colorado Equal Pay for Equal Work Act and Equal Pay Transparency Rules. It is estimated based on what a successful Colorado applicant might be paid. It assumes that the successful candidate will be in Colorado or perform the position from Colorado. Similar positions located outside of Colorado will not necessarily receive the same compensation. **

 

About Deck Nine

Here at Deck Nine Games our passion is storytelling games. We are an independent game developer dedicated to crafting AAA interactive story games that inspire, transform, and entertain players. In 2021 we released Life is Strange True Colors, which went on to win multiple awards for storytelling and visuals, including best storytelling for 2021 and a VGA for Games for Impact. Recently we announced that we are developing a game for the hit sci-fi Amazon series, The Expanse. Our prior titles have won multiple awards, including Game of the Year and nominations for VGA and BAFTA awards. The studio is 100+ amazing people both located in our headquarters in sunny Westminster, Colorado and spread throughout the world permanently remote.

 

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.

If this sounds appealing to you, please apply now!

 

Lead Programmer

Deck Nine Games
Westminster, CO, USA

Deck Nine Games is looking to hire a Lead Programmer to lead a team as we develop an unannounced AAA single-player adventure game.

What kind of programmer, you ask? A programmer of passion, talent, and unquenchable curiosity. We want someone who breathes gameplay, loves video games.  We are open to someone who has lead experience or has hit a ceiling where they’re currently working – someone with the talent, drive and experience to be a lead, but very little to no opportunities until now. 

Programming games can be challenging. We’re looking for a programmer who is dedicated and driven, but also kind, thoughtful, organized, and a joy to work with, as we will hopefully be spending a lot of time together.

Enough about what we want, here’s what you get: A full time on-site or remote position with benefits, very competitive pay, and the opportunity to lead an exceptional project with one of the most talented teams in the industry. We are striving to break new ground in the marriage of story and gameplay and you’ll be vital to our efforts. 

Please apply online: https://deckninegames.com/careers/


Responsibilities

  • Lead a team of software engineers in the design and implementation of core features
  • Collaborate with directors and leads to innovate and implement game and platform features
  • Contribute original ideas toward all aspects of the game’s production and development 
  • Review the work of other engineers and provide mentorship to help them grow in their roles and develop future leaders for the studio
  • Build an awesome team that can make meaningful and important single-player games that fans will talk about for years to come
  • Solve complex and time-sensitive problems
  • Provide technical leadership across the broader studio 


Required Skills

  • Experience shipping games in a senior or lead role
  • Expert on at least one major current gen platform
  • Fluent in C++
  • Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills
  • A passion for well architected, robust, maintainable, and extensible code with good coding standards
  • Ability to mentor, interview, and evaluate programmers
  • Comfortable working within and enhancing an established code framework
  • Passionate about making games
  • Patient and calm during periods of stress
  • Degree in software engineering, computer science, physics, math or equivalent
  • Must exhibit a positive attitude and be a strong team player 

 

Beneficial Skills

  • .NET programming experience
  • Experience working with Maya API

 

Required Experience

  • 5+ years C++ programming experience
  • Multiple shipped games
  • Unreal Engine experience
  • AAA games experience
  • Experience on at least one current gen console 

 

Benefits

·  Competitive salary depending on experience

·  Generous vacation time and paid parental leave

·  Health insurance for you and your family at a low cost to you

·  Dental and Vision insurance for you and your family at NO cost to you

·  Life and Disability benefits at NO cost to you

·  Optional Flexible Spending Account (including Healthcare and Limited Purpose), Dependent Care Account, and Health Savings Account available

·  Optional Supplemental Health and Life Insurance

·  401(k) Plan with an Employer Match

·  Growth opportunities for your career

 

 

Salary Range: $100,000+ DOE

 

**Please note that the compensation information is a good faith estimate for this position only and is provided pursuant to the Colorado Equal Pay for Equal Work Act and Equal Pay Transparency Rules. It is estimated based on what a successful Colorado applicant might be paid. It assumes that the successful candidate will be in Colorado or perform the position from Colorado. Similar positions located outside of Colorado will not necessarily receive the same compensation. **

 

About Deck Nine

 

Here at Deck Nine Games our passion is storytelling games. We are an independent game developer dedicated to crafting AAA interactive story games that inspire, transform, and entertain players. In 2021 we released Life is Strange True Colors, which went on to win multiple awards for storytelling and visuals, including best storytelling for 2021 and a VGA for Games for Impact. Recently we announced that we are developing a game for the hit sci-fi Amazon series, The Expanse. Our prior titles have won multiple awards, including Game of the Year and nominations for VGA and BAFTA awards. The studio is 100+ amazing people both located in our headquarters in sunny Westminster, Colorado and spread throughout the world permanently remote.

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.

 

If this sounds appealing to you, please apply now!

Character Rigging Artists

Red Star 3D are seeking talented CHARACTER RIGGING ARTISTS to work remotely on our upcoming production of a BBC Christmas Special for Magic Light Pictures.

The job:

Mid artists:

  • Creation of biped and quadruped character rigs using in-house tools
  • Skinning of character assets
  • Generation of corrective / compensation shapes
  • Creation of character picker for body rigs
  • Rig maintenance and fixes during production

Senior artists:

  • Facial rigging, including further development of in-house tools
  • Facial shape sculpting
  • Creation of character picker for facial rigs
  • Rig maintenance and fixes during production
  • Combining and finalizing rigs
  • Tool development to support animators

Must have:

  • Good understanding of anatomy.
  • Two/Four years production experience (minimum)
  • Experience with Maya
  • Knowledge of MEL & Python

Nice to have:

  • Extensive python experience
  • Maya API
  • Feature film experience

Contract term: November 2022 – February 2023

Preference will be given to artists based in the UK. Salaries/term negotiable.

Apply at https://redstar3d.hire.trakstar.com/jobs/fk02nci/

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Apply at https://redstar3d.hire.trakstar.com/jobs/fk02nci/

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Animation Designer

What we are looking for:

Studio Soi is looking for an Animation Designer to start work with us immediately in Ludwigsburg on several small projects for approx. 12 months. This position is attractive for artists who might be post graduates; or artists seeking to close the gap between their studies and industrial work. The projects offer the opportunity to create and develop an original vision, and to work as a co-director.

Working remotely is not possible for this role as we need to collaborate closely. We recommend looking at our studio’s work, as the new films should build on our previous work and also bring fresh ideas and new approaches.

What to work on:

  • We are going to produce 2 shorts for children for a German broadcaster:
    • one with character design and model sets
    • one with more abstract moods and impressions of feelings
  • We are also going to produce the next season of an existing animated TV-series 4 x 6 minutes for children
    • the animation designer has the opportunity to work on background design

What can we offer:

  • An immediate start is required since the projects already got their greenlight
  • One-year contract, 40 hours per week.
  • Probation period of 3 months

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Please send us an email with a short CV and a link to some of your works to:

work@studiosoi.de

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Environment Artist

Deck Nine Games
Westminster, CO, USA

We are currently looking for an experienced ENVIRONMENT ARTIST to help create the world of our next narrative adventure game.  This is a full-time position with the choice of working in studio or remotely. Apply through our website: https://deckninegames.com/careers/

 

Responsibilities:

  • Create models and textures for scene assets and assemble scenes for both architectural and organic environments.
  • Troubleshoot assets and scenes while maintaining them within the desired look and function.
  • Guide and mentor Jr. Artists on occasions. 

 


Requirements & Skills

  •  Provide a link to a portfolio of your work in the application. You may be asked to complete an art test.

  • 3+ years of experience in games modeling and texturing environments.
  • An exceptional understanding of form, structure, and silhouette regarding modeling both organic and hard surface assets.
  • A strong artistic ability to visualize three-dimensional space and the nuance of its detail to compose visual narrative.
  • A very strong polygonal modeling skillset with the ability to generate clean and efficient models at a professional pace.
  • A strong understanding of the texture creation process for physically based rendering pipelines.
  • Self-motivated with good time management skills and a strong ability to break down concepts, reference and prioritize the creation of their assets to meet deadlines.
  • The technical ability to troubleshoot rendering issues such as lightmap errors.
  • Team oriented communication skills, the ability articulate ideas and questions with team and other departments.
  • Must be able to work during our core hours of 10 am – 4 pm USA Mountain Time for collaboration.
  • Must already be authorized to work in the US. We are not able to sponsor visas.
  • Must be able to communicate fluently in verbal and written English.

 

Bonus

  • Illustration skills such as logo creation, using color and text.

 

Proficiency in the Following Software:

 

·  3D Studio Max, Maya, or Blender

·  ZBrush

·  Adobe Photoshop

·  Substance Suite

·  Unreal Engine experience desired

 

Benefits

·  Generous vacation time and paid parental leave

·  Health insurance for you and your family at a low cost to you

·  Dental and Vision insurance for you and your family at NO cost to you

·  Life and Disability benefits at NO cost to you

·  Optional Flexible Spending Account (including Healthcare and Limited Purpose), Dependent Care Account, and Health Savings Account available

·  Optional Supplemental Health and Life Insurance

·  401(k) Plan with an Employer Match

·  Growth opportunities for your career

 

 

Salary Range: $65,000-$75,000 DOE


**Please note that the compensation information is a good faith estimate for this position only and is provided pursuant to the Colorado Equal Pay for Equal Work Act and Equal Pay Transparency Rules. It is estimated based on what a successful Colorado applicant might be paid. It assumes that the successful candidate will be in Colorado or perform the position from Colorado. Similar positions located outside of Colorado will not necessarily receive the same compensation. **

 


About Deck Nine


Here at Deck Nine Games our passion is storytelling games. We are an independent game developer dedicated to crafting AAA interactive story games that inspire, transform, and entertain players. In 2021 we released Life is Strange True Colors, which went on to win multiple awards for storytelling and visuals, including best storytelling for 2021 and a VGA for Games for Impact. Recently we announced that we are developing a game for the hit sci-fi Amazon series, The Expanse. Our prior titles have won multiple awards, including Game of the Year and nominations for VGA and BAFTA awards. The studio is 100+ amazing people both located in our headquarters in sunny Westminster, Colorado and spread throughout the world permanently remote.

As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.

If this sounds appealing to you, please apply now!

Assistant Professor – Animation/VFX

The Department of Art + Design invites applications for a new full-time, tenure-track Assistant Professor position in Animation and Visual Effects to begin August 1, 2023.

APSU offers a BFA Art degree with a concentration in Animation and Visual Effects, which is a growing program that seeks to prepare our diverse students for active engagement and collaboration within the animation, film, and entertainment industries.

The APSU Department of Art + Design is accredited by the National Association of Schools of Art and Design (NASAD) and offers BFA and BA degrees with concentrations in Studio Art, Graphic Design, Animation and Visual Effects, Art History, and Art Education. The department consists of sixteen full-time faculty, three support staff, and twelve part-time instructors who celebrate the mission of teaching and innovation in serving 200+ undergraduate majors. Three on-campus galleries support the Art + Design programs and the growing art community in nearby Nashville provides ample opportunities for professional and student exhibitions. In Fall of 2017 the Department moved into a new $21.3 million dollar, 46,000 square feet Art + Design Building, featuring custom studio space for all concentrations.

Primary Duties and Responsibilities

  • Teach courses at all levels within the Animation + Visual Effects curriculum, and relevant courses within the department;
  • Advise and mentoring students in their course of studies and individual research;
  • Shared oversight of the Animation + Visual Effects Studio, equipment, materials;
  • Shared oversight of the Animation + Visual Effects curriculum and programming;
  • Collaborating with fellow faculty within and across departments and participating in
  • APSU’s shared governance;
  • Continued engagement in ongoing creative research and professional activities.

Knowledge, Skills, and Abilities

  • The ideal candidate has experience within several areas of our current course content which includes: 2D animation, 3D animation, Digital 3D, Visual Effects, Collaborative Studio Production, and Thesis Development. Candidates should be knowledgeable in the history and implementation of a variety of animation and visual effects techniques and mediums, and a forward thinking commitment to future industry trends and technology.
  • The primary software in the classroom consists of: Autodesk Maya, ToonBoom Harmony, Adobe Creative Cloud, Foundry Nuke, and Dragonframe. Ideal candidate also has experience in additional software such as Zbrush, Substance Painter, Houdini, orUnity/Unreal.

Required Minimum Qualifications

  • M.F.A. in Animation and/or Visual Effects, or related field by August 1, 2023.
  • Preferred Qualifications: Two (2) years of industry experience and/or teaching experience and/or other relevant post-graduate experience.

 

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Please apply at: https://apsu.peopleadmin.com/postings/14580

 

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Motion Design Dept. - FT Faculty Appts w/ Benefits

Ringling College of Art and Design
Sarasota, FL, USA

RINGLING COLLEGE OF ART + DESIGN

 

Motion Design Department – Full-Time Faculty Appointments with Benefits:

(1)  Motion Design (Animation); and,

(2)  Motion Design (Design).

 

To meet the needs of an expanding academic vision and a growing student body, Ringling College of Art and Design and the Department of Motion Design are actively seeking innovative and creative individuals to join our passionate full-time faculty in a rapidly growing and future-thinking department in two areas:

(1)  The Department of Motion Design (Animation): Qualified individuals will have solid professional experience within the intersection of design and animation. Included among the Duties and Responsibilities of this position are: ability to teach with hands on knowledge and experience designing and animating for 2D, 3D, and/or traditional animation, within a structure of three courses or nine credits per semester. For complete position announcement information and application process please visit:  https://ringling.simplehire.com   

(2)  The Department of Motion Design (Design):  Qualified individuals will have solid professional expertise in the translation of graphic design principles across multiple platforms as it relates to animation and digital media. Included among the Duties and Responsibilities of this position are:  The ability to translate hands-on professional experiences into teaching project-driven Motion Design courses with an emphasis on Design Fundamentals, Visual Communication, Style Frames and Design Boards, Typographic Design for the Screen, and/or Branding and Visual Systems, within a structure of three courses or nine credits per semester. For complete position announcement information and application process please visit:  https://ringling.simplehire.com

 

Ringling College of Art and Design is an Equal Opportunity Employer

Fulltime Compositor

Compositor Job

We’re looking to hire a fulltime compositor. Fusion is preferred, though will consider candidates who use After Effects. If you use Nuke, but are willing to learn Fusion on the job, please apply also.

The work will be primarily compositing stop motion and live action footage to a background plate.

Roles include:

  • Keying out green screen footage
  • Masking
  • Compositing
  • Finishing

This is a remote job, so candidates will need a workstation and internet connection fast enough to handle 4K footage. Knowledge of more advanced VFX or CGI would also be a plus.

  • Our rate is 600 USD per month. 35 hours p/w. As such, we’re ideally looking for artists in the Philippines/Malaysia/Indonesia area, but will consider all potential candidates in regions where this price is suitable.
  • PLEASE CONFIRM THIS PRICE IS SUITABLE FOR YOU WHEN APPLYING

We don’t require a very lengthy cover letter as we’re mostly looking at the strength of your portfolio or reel.

 

Thank you,
Please contact us at janimationjobs@yahoo.com

Similar Animation Jobs

How to Apply

Please contact us at janimationjobs@yahoo.com

Please confirm if the price is suitable for you in your email

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Moonbug Recruitment Event – Wednesday, 5th of October

Moonbug are opening their doors to meet experienced Producers, Production Managers, Creative Execs and Directors

We have a lot of open opportunities & would love to see you at our talent event where there will be an opportunity to meet some of the current team and hear about our open roles and exciting content in animation, Live Action and Podcast

Date: Wednesday, October 5th

Time: 6:30 – 9:30 (London Time)

To register your interest please email talent@moonbug.com

Address: Unit 3, 3rd Floor, LABS Upper Lock, 6 Water Ln., London NW1 8JZ

 

Register Here Too

Moonbug Recruitment Event – Wednesday, 5th of October

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Senior Game Designer – Merge Dragons

Zynga
Austin, TX, USA

Job Description

Gram Games is the studio behind some of the most popular mobile titles like 1010!, Six! and Merge Dragons!. We’ve recently released Merge Magic! and we have more awesome projects in the pipeline. We do things differently here: we work in small self-managing teams, enabling you to have an incredible amount of ownership, autonomy and impact. We'll never ask you to abandon your craft and just focus on managing others or workload.

At Gram everyone is expected to have a razor-sharp focus on what creates tangible impact: impact on their team, impact on their work environment and impact on the overall company strategy. If you are motivated by autonomy, constant improvement, collaboration and the sense of belonging, this is the right job for you.

As a Senior Game Designer at Gram Games, you’ll work with an A+ mobile team to help grow and develop live titles, with the objective of growing it from a hit to an evergreen mega-hit. You will work with other designers on the project to learn the ins-and-outs of the game’s systems, economy, level and content design, core philosophies, and more. You will use your wealth of design knowledge, your extensive experience, and your analytical thinking and insights to craft exciting new features and engaging content that will position the game for greater success.

You will also engage with the player community to understand their desires and how they play, to better inform your decisions. You will be a part of the overall design pipeline — providing feedback and insight to designers, artists, and producers on proposed designs as well as live designs that need revisiting. You’ll be here to bring us together, to take advantage of each of our dynamic skills, and to turn them into games enjoyed and praised around the world.

WHAT WILL I DO DAY TO DAY?

  • You will understand the game inside and out in order to be an effective designer on it. You should love it and constantly seek to understand and improve its inner workings

  • Build engaging and exciting features that fit well with the core, and that seek to raise engagement and/or monetization

  • Collaborate with creative leadership product managers to build well-crafted economies and economic loops

  • Develop compelling metagame loops and progression models that retain players over the long-term

  • Help or guide the team in developing a longer-term road-map for the game to guide content and feature development based on production needs and constraints

  • Adapt and optimize designs based on data on player behavior

  • Work closely with the other designers, as well as production, art, engineering, analytics, QA, and marketing when needed. Constantly seek feedback and provide feedback. Collaborate not just with you team members, but across the studio as well

Skills & Requirements

WHAT DO YOU NEED FROM ME?

  • Extensive experience in designing complex systems, comprehensive tuning and balancing knowledge, and strong mathematical skillset

  • 3+ years of proven success in design focused on systems

  • A university degree in game design, mathematics, or similar fields

  • At least one mobile freemium game launched

  • A deep, demonstrable level of experience as a Game Designer with a proven track record of designing features and systems with significant KPI impact

  • Balanced and managed the metagame or economy for successful, live F2P games

  • Experience with level / puzzle design incl. Wire-framing, prototyping, flow-diagrams

  • Experience of being a leader in a team: coaching, mentoring, guiding discussions in a pragmatic and friendly way

  • Working knowledge of game production pipelines, Unity or similar game engine(s), task-management programs, spreadsheeting.

How to Apply

 APPLY via the following LINK: https://www.zynga.com/job-listing/senior-game-designer-merge-dragons-p210467/

About the Company

What we offer you:

  • Competitive salary, bonus plan, Zynga RSU’s (Restricted Stock Units), ESPP (Employee Stock Purchase Plan)

  • RRSP Company Match Contribution

  • Extended Health coverage, dental, disability, critical illness, EAP, and life insurance

  • Virtual mental health and neurodiversity support programs

  • Goodlife fitness annual membership

  • Open vacation policy

  • Family planning support program

  • Generous paid maternity/parental leave

  • Subsidized Back-up child care

  • Zynga happy hours and frequent employee events

  • Casual dress every single day

  • Culture of diversity and inclusion including employee resource groups

  • Work with cool people and impact millions of daily players

Our mission at Gram is to connect the world through games by building games around core social experiences. More than that, we seek to bring talented, fun, engaged people together to help develop our next hit title. 

Gram Games is an equal opportunity employer. We are proud of our diverse community; we do not discriminate on the basis of race, sex, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, medical condition, disability, or any other class or characteristic protected by applicable law. We welcome candidates, players, employees, and partners from all backgrounds. Join us! 

Gram Games will consider for employment all qualified applicants with criminal histories in a manner consistent with applicable law.

Gram Games is committed to providing reasonable accommodation to applicants with disabilities.  If you need an accommodation during the interview process, please let us know.

UI Artist - Unannounced game

Paradox Interactive
Sweden

Job Description

Do you want to be part of setting the UI style for our next game? We’re looking for a creative UI artist with a strong UX knowledge and a knack for fresh and rich UIs!

Paradox is looking for an Experienced 2D UI Artist to be a champion in the art team: developing the overall look of our UIs with a meticulous eye for detail, high quality artwork and strong knowledge of UX. You will work closely with the Art Director in shaping the overall vision for our new game and be a drive for visual improvements.

You will collaborate closely with our UX and Production Teams to ensure cohesive execution of UIs that are easily digested by new players. You will also help craft our game art hands on by creating UI elements, art assets, art styles and supporting artwork that our games may require. You will have the opportunity to work with animation and bring original and modern takes on UI. You will be a mentor for less experienced artists and create art briefs for outsourced assets. 

Skills & Requirements

Essential:

  • Several years of experience creating user interfaces from concept, through prototype to final
  • Strong knowledge of UX to facilitate collaboration with our UX team.
  • Highly skilled creating high quality modern UI art from scratch
  • Experience with UI animation and motion graphics
  • Ability to create as well as to adapt to and follow a variety of artistic styles
  • Articulate in contextualizing decisions, communicating ideas and giving feedback
  • Comfortable using English in spoken and written form

Desirable:

  • A passion for the sci-fi genre
  • An interest and understanding of grand strategy games
  • Knowledge of After Effects and 3D software.
  • Skills in CSS, Actionscript, Javascript and HTML

You will be a central member of the team and will work together with our talented artists on defining the road ahead. This is a great opportunity to have a huge impact on our upcoming unannounced title!

As part of the recruitment process, you may be asked to perform a test.

Practical information

Scope: Fulltime and permanent

Reports to: Art Manager

Location: This position is based in Stockholm

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via our career-site: https://career.paradoxplaza.com/jobs/1349677-experienced-ui-artist-unannounced-game

About the Company

Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.

Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world.  Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA. 

Working here

Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games. 

Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.  

Senior Gameplay Animator

Techland Sp. z o.o.
Warszawa, Poland

Job Description

Animators at Techland work in interdisciplinary teams. Together with programmers and designers are an integral part of the game creation process. This position is characterized by high independence and inclusion in decision-making. We want our projects to give players unforgettable experiences, which is why animators are focused on fun and having real impact on the gameplay appearance.

Your daily tasks:

  • creating character and object animations for AAA games,
  • crafting gameplay experience,
  • implementing created animations in the C-Engine animation system,
  • mentoring and supporting other team members.

Skills & Requirements

You meet our expectations if you have:

  • at least 5 years of experience in the video games industry on a similar position,
  • experience in working on AAA games (for PC, PS4, Xbox One), with at least 1 AAA title released,
  • familiarity with animation systems (e.g. Unreal, Unity),
  • proficiency with 3D software, such as 3ds Max, MotionBuilder or Maya,
  • experience working with Motion Capture data,
  • experience working on tasks autonomously and delivering results on time,
  • good communication skills to interact with other teams - programmers, 2D artists, 3D artists, VFX artists, etc.,
  • passion for games, knowledge of and interest in the gamedev industry,
  • very good command of English.

What can we offer:

  • benefits: private medical care, life insurance, partial lunch financing, social benefit fund, gifts for different occasions, bonuses.
  • outstanding works atmosphere
  • development: dedicated development budget for each employee, career paths, mentoring program, internal and external trainings, financing of English and Polish classes.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via: https://techland.net/job-offers/senior-animator

About the Company

Techland is an independent developer and a distributor of AAA games for PC, Sony Playstation, the Xbox family of devices (including Xbox One), and Nintendo Switch. The company was founded in 1991 and currently employs about 400 people in three offices – in Wroclaw, Warsaw and Ostrów Wielkopolski. Techland's most known productions include Dead Island, Call of Juarez, and Dying Light, all loved by millions of players around the world. You will find more information at www.techland.net.

Tools Engineer

Visual Concepts
Novato, CA, USA

Job Description

 What We Need:

We’re seeking a Tools Engineer for our Novato, CA location.  You’re passionate about developing deep, high-quality interactive tools used by all disciplines of game development for the creation, visualization, integration, release and testing of game content.

The Tools Group focuses on developing and maintaining custom tools to support our art team in their development of NBA 2K’s environments, graphical user interface, animations, and characters.  Most of the tools are written in C# using WPF with the NBA 2K game engine used for rendering. 

What You Will Do:

  • Work with the art, design, and engineering teams to author and maintain internal tools for the NBA 2K development team.
  • Help improve the stability and performance of existing tools with manual and automated testing, scripting, and profiling/optimization.
  • Improve the tool development process by refactoring existing modules and writing new code with best industry practices.
  • Author documentation that helps our internal users understand new and existing tool workflow and features.

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

Skills & Requirements

Who Will Be A Great Fit:

  • Bachelor’s or Master’s Degree in Computer Science
  • At least 3 years of industry experience
  • Strong C++ & C# skills
  • Able to diagnose and solve problems quickly and independently
  • Able to write clean, bug free, well-documented and efficient code
  • Experience in art and/or artist tools development
  • Excellent communication skills
  • Experience with WPF a plus

How to Apply

Please apply at:  Visual Concepts Jobs - Tools Engineer

Looking forward to meeting you!

About the Company

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, Austin, San Jose, Vancouver and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.  Check out our open positions. If you see something that sparks your interest and matches with your experience, we would love to hear from you.

Gameplay Animator

Techland Sp. z o.o.
Warszawa, Poland

Job Description

Animators at Techland work in interdisciplinary teams. Together with programmers and designers are an integral part of the game creation process. This position is characterized by high independence and inclusion in decision-making. We want our projects to give players unforgettable experiences, which is why animators are focused on fun and having real impact on the gameplay appearance.

Your daily tasks:

  • creating character and object animations for AAA games,
  • crafting gameplay experience,
  • implementing created animations in the C-Engine animation system.

Skills & Requirements

You meet our expectations if you have:

  • at least 2 years of experience in the video games industry,
  • experience in working on AAA games (for PC, PS4, Xbox One),
  • familiarity with animation systems (e.g. Unreal, Unity),
  • proficiency with 3D software, such as 3ds Max, MotionBuilder or Maya,
  • experience working with Motion Capture data,
  • experience working on tasks autonomously and delivering results on time,
  • good communication skills to interact with other teams - programmers, 2D artists, 3D artists, VFX artists, etc.,
  • passion for games, knowledge of and interest in the gamedev industry,
  • very good command of English.

What can we offer:

  • benefits: private medical care, life insurance, partial lunch financing, social benefit fund, gifts for different occasions, bonuses.
  • outstanding works atmosphere
  • development: dedicated development budget for each employee, career paths, mentoring program, internal and external trainings, financing of English and Polish classes.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via: https://techland.net/job-offers/animator

About the Company

Techland is an independent developer and a distributor of AAA games for PC, Sony Playstation, the Xbox family of devices (including Xbox One), and Nintendo Switch. The company was founded in 1991 and currently employs about 400 people in three offices – in Wroclaw, Warsaw and Ostrów Wielkopolski. Techland's most known productions include Dead Island, Call of Juarez, and Dying Light, all loved by millions of players around the world. You will find more information at www.techland.net.

Lead Concept Artist

Techland S.A.
Warszawa, Poland

Job Description

Your daily tasks:

  • Creating designs for characters, creatures, and environment in accordance with the artistic vision of the game
  • Assisting the Art Director to establish and execute the artistic vision of the game
  • Researching and proposing concept references under the lead of the Art Director
  • Leading the Concept Art team, guiding other artists through both mentorship and critique
  • Cooperating with other leads and team members across various departments to help steer the conceptual direction into the final game experience
  • Working closely with 3D Asset teams, Environment teams and Character teams, joining their design processes and working out the visual problems that arise during production. 

Your tasks as a Leader:

  • accepting and receiving the work results of the Art team members, assessing them in terms of content and consistency with the established vision, based on the effects visible in the game,
  • providing constructive feedback to speed up the production process,
  • proposing and implementing technical solutions to improve production,
  • proposing solutions on possible obstacles in the implementation of the design vision,
  • supporting the development of individual members of your team (acting as a Mentor),
  • being the guardian of company culture, supporting Producers in solving difficult situations in the team and improving the team’s morale,
  • cooperating with other Leads in order to synchronize expectations regarding work standards,
  • evaluating tasks and proposing solutions in given areas,
  • attending creative and specialist meetings and sharing knowledge with the team to be sure that the vision and directions are understandable

Skills & Requirements

You meet our expectations if you have:*

  • Outstanding proficiency in designing for the digital world with digital media
  • Solid 2D drawing skills and a good esthetic sense. Top-notch technique and thorough knowledge of anatomy, perspective, composition, colour, and textures.
  • Professional Photoshop skills. Basic knowledge of 3D software of your choice,
  • Ease and efficiency when working in a team,
  • Ability to turn ideas into images,
  • Commitment to the project and a desire to find the best possible way of completing it,
  • Knowledge of how the development of a game is planned and prepared along with project cycles

*we expect you to attach examples of your work, showing implemented concept art.

Additional Information

Relocation assistance is offered

How to Apply

Please apply directly via our website: https://techland.net/job-offers/lead-concept-artist

About the Company

Techland is an independent developer and a distributor of AAA games for PC, Sony Playstation, the Xbox family of devices (including Xbox One), and Nintendo Switch. The company was founded in 1991 and currently employs about 400 people in three offices – in Wroclaw, Warsaw and Ostrów Wielkopolski. Techland's most known productions include Dead Island, Call of Juarez, and Dying Light, all loved by millions of players around the world. You will find more information at www.techland.net.


Associate Tools Engineer

Visual Concepts
Remote

Job Description

What We Need:

We’re seeking a Tools Engineer for our Novato, CA location. Most of the tools are written in C# using WPF with the NBA 2K game engine used for rendering. This role will report into the Lead Software Engineer.

What You Will Do:

  • Develop deep, high-quality interactive tools used by all teams of game development for the creation, visualization, integration, release and testing of game content
  • Focus on developing and maintaining custom tools to support our art team in their development of NBA 2K’s environments, graphical user interface, animations, and characters
  • Diagnose and solve problems quickly and independently
  • Working directly with our art team to improve the tools that they use by adding new features
  • User interface design, as well as C# and C++ coding will be important parts of your daily work

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

Skills & Requirements

Who Will Be A Great Fit:

  • Bachelor’s or Master’s Degree in Computer Science or equivalent
  • At least 1year of proven experience
  • Strong C++ & C# skills
  • Able to write clean, bug free, well-documented and efficient code
  • Experience in art and/or artist tools development
  • Excellent interpersonal skills
  • Experience with WPF a plus
  • Love for video games (not just ours!)

Additional Information

Working remotely is an option

How to Apply

Please apply at:  Visual Concepts Jobs - Associate Tools Engineer

Looking forward to meeting you!

About the Company

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, Austin, San Jose, Vancouver and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.  Check out our open positions. If you see something that sparks your interest and matches with your experience, we would love to hear from you.

Lead Game Systems and Economy Designer – NFT/Blockchain

Zynga
Remote

Job Description

Zynga is looking for a LEAD GAME SYSTEMS AND ECONOMY DESIGNER to join our NFT/Blockchain organization.

Our mission within Zynga Blockchain Games is to empower players to invest, own and earn through fun, high-quality and enduring blockchain games they can trust.  If you want to help shape the future of gaming with a world-class team, we look forward to hearing from you.

You have a passion for games and have mastered your craft in free-to-play design. You see the paradigm shift into NFT, blockchain gaming and are excited to pioneer the movement of open crypto economies and governance models. Your deep understanding of complex game systems and economies has prepared you to collaborate closely with ZBC’s key stakeholders to deliver designs from concept to implementation.

In your role with ZBC you will have a consistent record of owning and delivering experiences to players that raises-the-bar from innovation whilst thriving in a fast-paced, dynamic environment.

RESPONSIBILITIES:

  • Apply your design masteries to pioneer new best practices in systems design in NFT, blockchain gaming and pave the road for the ZBC pipeline 

  • Conceptualize, design, and prepare documentation for new features and content including game modes, meta progression, social rule-based events and tokenomics models.

  • Create economy models and tuning/balancing simulations to find harmony in your systems and economy design.

  • Lead the design of NFTs (and NFT drops), new tokens, and other on-chain items (tokenomics), always designing from the player perspective to ensure the highest level of usability, playability, and balance.

  • Work with Producers to schedule and scope features, providing them with the necessary system design documentation and mockups to deliver to art, engineering, and QA teams.

  • Research the latest blockchain and free-to-play design models and implement these best practices into the economy 

  • Explore and provide guidance around decentralized governance

  • Work hard and lead by example.

Skills & Requirements

REQUIREMENTS

  • 5+ years of systems design, economy modeling, and tuning data simulations. Direct experience operating a top grossing game is a plus.

  • Knowledge of macro, microeconomics, pricing theory, and statistics, especially in the free-to-play gaming industry, with the ability to model problems into quantitative systems, formulate ratios and indexes specific to each game 

  • Ability to model and simulate planned changes, overall sinks, and sources while anticipating downstream effects with post-launch analysis to ensure expected outcomes are reached 

  • Advanced understanding of Excel, SQL, and/or Python + R, SPSS, SAS or other statistical analysis software 

  • Collaborative and excels in communicating with product managers, analysts, and executives. 

  • Bachelor’s Degree in Economics, Finance, Statistics, Computer Science, Engineering, or another quantitative field 

  • Love for games 

  • Intrigued by blockchain and NFT technology

DESIRED SKILLS:

  • Understanding of web3, blockchain, defi, gamefi and crypto is a plus.
  • Understand between economics (predictive goals) and tokenomics (design goals).
  • Understanding of free-to-play games and live ops 
  • Experience contributing to risk and profitability decisions in a marketplace setting 
  • A background in building MMOs is also a plus
  • Masters or PhD in Economics with a focus on Mechanism Design

Additional Information

Working remotely is an option

How to Apply

 APPLY via the following LINK: https://www.zynga.com/job-listing/lead-game-systems-and-economy-designer-nft-blockchain-p210710/

About the Company

Zynga is a global leader in interactive entertainment with a mission to connect the world through games. With a massive global reach in more than 175 countries and regions, Zynga has a diverse portfolio of popular game franchises that have been downloaded more than four billion times on mobile including CSR Racing™, Empires & Puzzles™, FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Toon Blast™, Toy Blast™, Words With Friends™ and Zynga Poker™.

Our goal is that each team member has the support, resources and opportunity to do the best work of their career! This means we actively cultivate a culture of diversity, creativity and growth all leading to delivering our core mission: Connecting the World Through Games.

At Zynga, we use the opportunity with each hire to create our culture - beyond “fit,” we ask what each potential Zyngyite can add to our team and what uniqueness they bring to broaden our perspective and skill set.

Be a Part of Zynga's Future

Zynga pioneered the social gaming industry by bringing free, social, and accessible games to people around the world. But life at Zynga is about more than making games – it’s about positively impacting people’s lives by creating innovative, next-generation entertainment experiences. Come join us in shaping the future of play.

Head of Design (Creative Director) – Star Wars

Zynga
Remote

Job Description

We are BossAlien, part of the NaturalMotion family. Our mission is to bring AAA console visuals and deep compelling gameplay to mobile platforms. For the past four years NaturalMotion Studios have been named one of the Best Places to Work in the UK games industry by gamesindustry.biz.

HIRING UPDATE: The safety of our candidates and team members is our top priority. During the COVID-19 pandemic, our workforce transitioned to working from home, with all interviewing and onboarding being conducted virtually until further notice.

JOB PURPOSE

We are looking for a Creative Director to join us at BossAlien, a division of NaturalMotion, in creating Star Wars™: Hunters, a competitive arena combat game for the Nintendo Switch system and mobile devices. Star Wars: Hunters will bring players together to engage in thrilling, team-based, multiplayer battles featuring a diverse array of distinctive new Star Wars characters. 

As the Creative Director on Star Wars: Hunters, you will be the vision holder for Zynga’s premier new game and establish it as a forever franchise. You have a deep experience, love and intuitive feel for games and a passion for leading creative teams.

You are the creative ambassador to other stakeholders, both on the team and above it. You will ensure understanding of the design vision across disciplines, and ensure design coherence and a fun player experience in the finished product.

You believe strongly in the cross-platform future of AAA game experiences on mobile, console and PC, and recognize the revolutionary and exciting prospects of bringing extremely high-quality and feature-rich games to the unprecedented global audience that cross-platform affords.

You are a proponent for designing through constant playtest and iteration, and are an evangelist for the process not only on the design team, but to all disciplines within the studio.  Finally, you have a love and admiration for the Star Wars universe, and embrace the opportunity to make your mark and tell your story within one of the most beloved and storied franchises of all time.

This is a studio leadership role that will report directly to our General Manager / Studio Head.

This role can be based out of our UK studios (London or Brighton) or Austin, Texas.

KEY ROLES & RESPONSIBILITIES

Creative and Product Vision

  • Define, maintain, and communicate the creative vision for the project to ensure a best-in-class player experience
  • Develop strong relationships with Art, Engineering, Sound, Product, and other departments to make that vision a reality
  • Partner with Production, Product Management, Marketing, and Consumer Insights to ensure proper creative positioning of the product, understand and build with our audience in mind, and inform the vision based on analytics and data
  • Provide ongoing creative support for the project at all stages of the product lifecycle
  • Define and drive playtest and iteration culture both on your design team and for the team at large
  • Communicate and evangelize the direction and vision for the game upwards to executive stakeholders, outwards to external partners and inwards to the team

Design Expertise

  • Guide development of features and systems
  • Ensure design cohesion and best practices across the team, and communicate them via documentation, presentations, and mentoring
  • Review and provide feedback on systems, feature, and content designs and provide guidance to other leaders and designers
  • Stay abreast of the latest trends in gaming and ensure the team are developing a pioneering game that matches evolving player expectations and innovations

Management

  • Inspire, lead, and motivate a team of designers from diverse backgrounds
  • Mentor and guide the design team on their respective career trajectories
  • Impart your experience and methods to the team, and leverage their own strengths and backgrounds to build a versatile team capable of tackling any challenge

Skills & Requirements

REQUIRED SKILLS & EXPERIENCE  

  • An experienced Design Director or Creative Director with shipped third-person action/combat titles under your belt
  • Experience of games-as-a-service design methodologies and building a living game for a large community of players
  • Deeply familiar with what it takes to develop and ship a AAA quality title on time and at quality
  • A master of design systems, workflows, and processes
  • An effortless communicator, visually and verbally
  • A believer in the power, reach, and potential of the next generation of cross-platform gaming, even if you’ve never built one before
  • Experience working with IP holders as partners 

Additional Information

Working remotely is an option

How to Apply

 APPLY via the following LINK: https://www.zynga.com/job-listing/head-of-design-creative-director-star-wars-p209997/

About the Company

WHAT DO WE OFFER?

  • Competitive salary, discretionary annual bonus scheme, Zynga stock allocation and Employee Stock Purchase Plan
  • Contributory pension scheme
  • 25 days holiday, plus public holidays and Christmas shutdown
  • Private medical care, dental and healthcare cash plan
  • Life insurance, critical illness insurance and income protection
  • 6 months fully paid maternity leave or 3 months fully paid paternity leave
  • Discounted gym membership and free weekly (virtual) fitness classes
  • Annual season ticket loan and cycle to work scheme
  • Flexible working hours
  • Summer and Christmas parties 

*Benefits may vary depending on region

We are an equal opportunity employer and we are committed to building a diverse and talented workforce. We do not discriminate on the basis of race, sex, religion, colour, national origin, gender, gender identity, sexual orientation, age, marital status, veteran status, medical condition, disability, or any other class or characteristic protected by applicable law. We welcome job-seekers, players, employees, and partners from all backgrounds to join us!

We will consider all qualified job-seekers with criminal histories in a manner consistent with applicable law.

We are committed to providing reasonable accommodations to qualified individuals with physical or mental disabilities in order to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.  Please contact us at accommodationRequest@zynga.com to request an accommodation associated with your application for an open position.

Lead Gameplay Animator

Techland Sp. z o.o.
Warszawa, Poland

Job Description

As a Lead Gameplay Animator at Techland you will play an impactful role by working very closely with programmers and designers to build solid foundations for gameplay. We are looking for someone who will lead by example and produce high-quality content on par with the animation vision established by the Animation Director, as well as focus on the architecture of our gameplay and motion systems.

Your daily tasks:

  • collaborating with gameplay and animation programmers to create amazing gameplay and solutions using Techland’s C-Engine,
  • anticipating, planning and advising on animation and gameplay related technical issues and implementation,
  • supervising the systems architecture from the animation point of view,
  • acting as the perfect link between Design and Code to build the foundations of gameplay,
  • acting as the primary point of contact for a wide spectrum of gameplay topics,
  • supporting the Animation Director in the creation of the animation vision and achieving the highest quality,
  • working with producers to estimate backlogs, plan the team’s work and ensure on-time work delivery,
  • preparing and directing mocap sessions, encouraging and supporting animators to participate,
  • mentoring a team of talented animators, reviewing and giving feedback about their work,
  • hands-on involvement in achieving the team’s goals.

Skills & Requirements

You meet our expectations if you have:

  • 5+ years of experience animating characters for video games,
  • experience working on AAA titles,
  • experience in leading and mentoring teams,
  • strong keyframing skills,
  • in-depth experience working with animation graphs and state machines,
  • strong professional knowledge of Autodesk Motionbuilder (or similar software),
  • solid experience working with motion capture,
  • great problem-solving and communication skills,
  • very good command of English.

What can we offer:

  • benefits: private medical care, life insurance, partial lunch financing, social benefit fund, gifts for different occasions, bonuses.
  • outstanding works atmosphere
  • development: dedicated development budget for each employee, career paths, mentoring program, internal and external trainings, financing of English and Polish classes.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via: https://techland.net/job-offers/lead-gameplay-animator

About the Company

Techland is an independent developer and a distributor of AAA games for PC, Sony Playstation, the Xbox family of devices (including Xbox One), and Nintendo Switch. The company was founded in 1991 and currently employs about 400 people in three offices – in Wroclaw, Warsaw and Ostrów Wielkopolski. Techland's most known productions include Dead Island, Call of Juarez, and Dying Light, all loved by millions of players around the world. You will find more information at www.techland.net.

Lead Level Artist

Techland Sp. z o.o.
Wrocław, Poland

Job Description

Your daily tasks:

  • leading the development and creation of high-quality AAA levels and locations - defining ideas, plans and tasks for locations/levels and carrying them out based on general guidelines, processes and procedures
  • supervising the work of the LA team in terms of visual arts - to ensure the quality of art and implementation of tasks
  • creating levels by setting the rough geometry of locations (terrain shape, buildings, interior walls), finishing locations and cutscenes with existing meshes and decals, lighting locations and cutscenes to enhance the mood and to help direct gameplay and optimizing locations
  • closely collaborating with Lead Level Designer, Lead 3D Artist, Lead Enviro Concept Artist and Art Director and Tech Art Director and other people involved in creating game locations

What can we offer:

  • benefits: private medical care, life insurance, partial lunch financing, social benefit fund, gifts for different occasions, bonuses.
  • outstanding works atmosphere
  • development: dedicated development budget for each employee, career paths, mentoring program, internal and external trainings, financing of English and Polish classes.

Skills & Requirements

You meet our expectations if you have:

  • 2+ years as a Lead Level Artist or 4+ years as a Senior Level Artist in AAA project,
  • extensive knowledge of level art, lighting, optimization, asset pipeline creation,
  • experience in leading a team of artists, 
  • very good command of English, Polish is a big plus 
  • passion for games and knowledge of the gaming industry from the player’s perspective,
  • excellent communication skills; both written and verbal.
  • excellent leading and teamwork skills,
  • an eye for details, real-world and game references,
  • proficiency in 2D or 3D graphics suites (Adobe Photoshop, 3DS Max/Blender).

Additional Information

Relocation assistance is offered

How to Apply

Please apply via: https://techland.net/job-offers/lead-level-artist

About the Company

Techland is an independent developer and a distributor of AAA games for PC, Sony Playstation, the Xbox family of devices (including Xbox One), and Nintendo Switch. The company was founded in 1991 and currently employs about 400 people in three offices – in Wroclaw, Warsaw and Ostrów Wielkopolski. Techland's most known productions include Dead Island, Call of Juarez, and Dying Light, all loved by millions of players around the world. You will find more information at www.techland.net.


Sr. Environment Artist

Raven Software
Madison, WI, USA

Job Description

Senior Artists are responsible for setting the bar for visual and production quality while fostering a fun and productive environment for coworkers.  This is an excellent opportunity to work and learn from a group of talented and proven developers who are passionate about making games.

Your Mission:

•    Craft compelling visual narratives that reinforce and enhance the game’s setting, story, and gameplay elements

•    Build (set dress, edit, optimize) realistic detailed 3d environments from photo reference and concept.

•    Communicate and collaborate effectively with the development team.

•    Quickly learn and adapt to new tools, processes, and pipelines.

•    Assist in troubleshooting artistic and technical issues.

•    Create 3d models (structures, terrain, props) from photo reference and concept.

•    Support 3d asset outsource process (gathering reference, creating proxy 3d models)

•    Ensure that artists are striving to complete highest priority assignments.

•    Work with Production to ensure time estimates are accurate and achievable.

•    Collaborate with artists on team to ensure project goals are met.

•    Proven ability to setup and define pipelines, processes, and best practices.

•    Sets up discipline specific art training and tests for candidates being considered and artists on the team.

Skills & Requirements

Player Profile:

•    Solid portfolio demonstrating focus and commitment to 3d environment creation.

•    A minimum of 5 years developing art for games

•    Friendly, helpful, and collaborative in a team based environment.

•    Demonstrated modeling skill and experience in a major 3d package.

•    Demonstrated ability to create and edit textures in Photoshop.

•    Basic understanding of lighting and shader creation.

•    Effective verbal and written communication skills.

•    Awareness of game engine budgets, limits, and memory constraints.

•    Basic ability to communicate visually utilizing traditional media.

•    Ability to consistently resolve issues from a visual, production, and technical perspective.

 *In order to be considered for this position, you must submit a portfolio* 

Additional Information

Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Senior Environment Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Technical Animator

Techland Sp. z o.o.
Warszawa, Poland

Job Description

We are looking for a talented Technical Animator to join our team.

Your daily tasks:

  • rigging and skinning models of characters and creatures,
  • cooperating with modelers and animators to create high-quality assets,
  • developing and improving pipeline for art and animation team,
  • working with the Engine team to develop animation systems, creating and improving engine tools.

Skills & Requirements

You meet our expectations if you have:

  • at least 2 years of experience on a similar position in video games industry,
  • very good knowledge of rigging and skinning,
  • good understanding of human anatomy,
  • good knowledge of 3D packages (Max, Maya),
  • very good communication skills,
  • keeping up to date with current technology trends,
  • good command of in English.

Nice to have:

  • experience with AAA titles,
  • physics simulation experience.

What can we offer:

  • benefits: private medical care, life insurance, partial lunch financing, social benefit fund, gifts for different occasions, bonuses.
  • outstanding works atmosphere
  • development: dedicated development budget for each employee, career paths, mentoring program, internal and external trainings, financing of English and Polish classes.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via: https://techland.net/job-offers/technical-animator

About the Company

Techland is an independent developer and a distributor of AAA games for PC, Sony Playstation, the Xbox family of devices (including Xbox One), and Nintendo Switch. The company was founded in 1991 and currently employs about 400 people in three offices – in Wroclaw, Warsaw and Ostrów Wielkopolski. Techland's most known productions include Dead Island, Call of Juarez, and Dying Light, all loved by millions of players around the world. You will find more information at www.techland.net.

Lead Lighting Artist

Raven Software
Madison, WI, USA

Job Description

This position will play a key role in the creative design of the next-generation of first-person shooters (FPS).
 
This spot can be yours if you have proven experience creating AAA lighting, managing a lighting team, excellent leadership and communication skills, a strong visual aesthetic, and an extensive knowledge of the Call of Duty games.

The Lead Lighting Artist is responsible for managing a dedicated team of lighting artists, and providing the direction and resources needed to execute on the Creative Director’s vision. This position will also be expected to lead-by-example to implement final lighting in game levels, and collaborate with a variety of directors, designers, VFX, and environment artists.

YOUR MISSION:    

  • The Lead Lighting Artist is responsible for overseeing lighting artists’ career plans, and providing the growth opportunities needed to improve their technical and professional skills.
  • The Lead Lighting Artist will collaborate with art and light directors, producers and other development partners to define project goals, action plans, and development team schedules. This position will aid in any additional lighting related needs for Call of Duty with a variety of applications to the product.
  • The Lead Lighting Artist has a strong eye for visual quality, composition, color theory, and CGI technical expertise, and are expected to routinely work shoulder-to-shoulder with the lighting team.

Skills & Requirements

PLAYER PROFILE:

  • 7+ years of AAA experience in a Lead or Senior lighting role
  • Strong affinity for CGI lighting techniques, color theory, and post-process effects
  • Strong affinity for leadership and team management
  • Excellent communication and organization skills
  • Excellent understanding of game engines, tools, and development processes
  • A functional understanding of Call of Duty gameplay and the ability to play test
  • Knowledge of forward or deferred renderers, or 32-bit HDR pipeline development is preferred
  • A strong personal portfolio showcasing lighting techniques

Additional Information

Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Lead Lighting Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Senior Level Artist

Techland Sp. z o.o.
Wrocław, Poland

Job Description

Techland is looking for a talented and experienced Level Artist to join one of our teams in Wrocław or Warsaw. You will help to create amazing environments the players will be exploring and admiring. You will be moving mountains, raising cities and breathing life into in-game locations thanks to aesthetically pleasing composition and clever use of light and detail.

Responsibilities:

  • Participating in the creation of ideas and plans for a locations/levels
  • Setting the rough geometry of locations (terrain shape, buildings, interior walls)
  • Finishing locations and cutscenes with existing meshes and decals
  • Lighting locations and cutscenes to enhance the mood and to help direct gameplay
  • Optimizing locations
  • Collaboration with Level Designers (responsible for gameplay), Concept Artists, 2D/3D Artists and other people  involved in creating game locations
  • Working using a proprietary editor
  • Taking care of a particular part of the game (i.e. a large part of the environment

Skills & Requirements

Requirements:

  • At least 5 years of experience in level design or lighting video games levels
  • At least two shipped AAA titles.
  • English at a fluent speaking level
  • Passion for games and knowledge of the gaming industry from the player’s perspective
  • Ability to express ideas verbally and through quick sketches
  • Ability to work in a group
  • Excellent eye for real-world and game references
  • Familiarity with 2D or 3D graphics suites (Adobe Photoshop, 3DS Max/Blender)

What can we offer:

  • benefits: private medical care, life insurance, partial lunch financing, social benefit fund, gifts for different occasions, bonuses.
  • outstanding works atmosphere
  • development: dedicated development budget for each employee, career paths, mentoring program, internal and external trainings, financing of English and Polish classes.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via: https://techland.net/job-offers/senior-level-artist 

About the Company

Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in 2015, has been played by more than 8 million people to date. In 2016 the company joined the international publishing market as Techland Publishing, and announced development of two triple-A titles to be released within the next three years. Thanks to industry-leading specialists and use of latest technology, Techland is committed to delivering unforgettable experiences and innovative entertainment to players around the world.

Senior Lighting Artist

Techland Sp. z o.o.
Remote

Job Description

As a Lighting Artist, you will help to create amazing environments, which will be discovered and admired by our players. Using light, the day and night cycle and changing weather conditions you will create an unforgettable atmosphere of locations, creating their mood and supporting gameplay.

Your daily tasks:

  • creating lighting for locations and building the atmosphere with light in key scenes for the narration and playing in the full day and night cycle,
  • working with the Art Director and the Lead Level Artist,
  • lighting large outdoor open scenes, taking into account changes in the time of day and weather,
  • taking care of the visual coherence of lighting throughout the whole game,
  • ensuring lighting is optimal and technically correct,
  • cooperation in the development of technology related to lighting in an open-world game,
  • taking part in creating ideas and plans for locations/levels,
  • work using a proprietary C-Engine editor.

What can we offer:

  • benefits: private medical care, life insurance, partial lunch financing, social benefit fund, gifts for different occasions, bonuses.
  • outstanding works atmosphere
  • development: dedicated development budget for each employee, career paths, mentoring program, internal and external trainings, financing of English and Polish classes.

Skills & Requirements

You meet our expectations if you have:

  • at least 5 years of experience in creating lighting/level art for video games supported by a portfolio,
  • outstanding artistic skills, including a good sense of colour and composition
  • very good command of English,
  • passion for games and knowledge of the game industry from the player's perspective, (knowledge of games previously released by Techland will be a huge plus),
  • ability to communicate ideas verbally and with the aid of quick sketches/references
  • great teamwork skills,
  • excellent sense for searching and analyzing reference materials from games as well as the real world.

Nice to have:

  • familiarity with architecture,
  • artistic skills (drawing, painting, modelling, etc.).

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Please apply via: https://techland.net/job-offers/senior-lighting-artist

About the Company

Techland is an independent developer and a distributor of AAA games for PC, Sony Playstation, the Xbox family of devices (including Xbox One), and Nintendo Switch. The company was founded in 1991 and currently employs about 400 people in three offices – in Wroclaw, Warsaw and Ostrów Wielkopolski. Techland's most known productions include Dead Island, Call of Juarez, and Dying Light, all loved by millions of players around the world. You will find more information at www.techland.net.

Senior Level Designer

Techland Sp. z o.o.
Remote

Job Description

The main task in this position is to create attractive gameplay and an engaging story for the player will experience, through:

  • designing, building locations, scripting, iterating and optimizing levels / quests in the open world game
  • co–creating and then forging assumptions and the project vision into a playable environment in which the player moves around in.
  • close co–operation with a group of specialists from different fields – art, programming, design, audio, animation, etc.

What can we offer:

  • benefits: private medical care, life insurance, partial lunch financing, social benefit fund, gifts for different occasions, bonuses.
  • outstanding works atmosphere
  • development: dedicated development budget for each employee, career paths, mentoring program, internal and external trainings, financing of English and Polish classes.

Skills & Requirements

Our requirements:

  • you have experience in creating games (at least 5 years of experience or one published AAA project) as a Level Designer / Senior Level Designer,
  • you can design and create a game environment that is engaging and understandable to the player, will provide a diverse playthrough and will be attractive and aesthetically believable,
  • you feel comfortable in any editor, regardless of it being Unity, Unreal, RedKit, Cryengine, RoadHog, or Techland's proprietary DevTools.
  • you perfectly understand how to solve a problem when you hear that "through the indirect leading of the player, we have to make them end up in point X",
  • you want to see the effects of your work to come to life in the game world and make Level Artists grind their teeth,
  • you have a sense of what will play well and what will be frustrating,
  • you want to develop our technology and engine in terms of Level Design (yes, yes, we're constantly working on it),
  • you're creative, you like to work with people and are able to lead to a common goal,
  • you like to share your knowledge, exchange experiences and think out of the box.

Pluses:

  • Knowledge of architecture
  • Artistic skills (drawing, painting, modelling, etc.)

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Please apply via: https://techland.net/job-offers/senior-level-designer 

About the Company

Techland is an independent developer and a distributor of AAA games for PC, Sony Playstation, the Xbox family of devices (including Xbox One), and Nintendo Switch. The company was founded in 1991 and currently employs about 400 people in three offices – in Wroclaw, Warsaw and Ostrów Wielkopolski. Techland's most known productions include Dead Island, Call of Juarez, and Dying Light, all loved by millions of players around the world. You will find more information at www.techland.net.

Lead Technical Artist

Splash Damage
UK

Job Description

The Role 

As a Lead Technical Artist, you will be responsible for leading, planning and implementing state of the art solutions for the Art team. You will set great examples and help mentor more junior Technical Artists to maintain a consistently high standard of support across all disciplines within the studio. 

You will represent Splash Damage's art team on all issues related to art production and work closely with all other teams in assisting with the technical implementation and management of in-house and outsourced assets. 

You should have a pragmatic and practical approach to working with technology, with experience of pushing technical boundaries and ensuring the Art team can work as efficiently as possible. If you think you’ve got what it takes to help Splash Damage raise the bar and strive for excellence, we’d like to hear from you!

As a Lead Technical Artist, you will: 

  • Drive state of the art visuals that complement the game design and help deliver an exceptional product. 
  • Collaborate with the Art, Engineering and Production departments to ensure all dependencies are met. 
  • Drive the game’s run-time performance and memory consumption optimization efforts. 
  • Mentor and help the Art team develop workflows and high standards for efficient content generation. 
  • Develop and maintain Employee Growth Plans to mentor more junior Technical Artists at the studio. 

Skills & Requirements

Essential Skills and Experience 

  • Intimate knowledge of the content creation pipeline (modelling/Uv’ing, texturing/shading, lighting, FX and rigging/animation). 
  • Demonstrable knowledge of modern game content creation workflows. 
  • Experience as a Lead Technical Artist on shipped AAA titles. 
  • Excellent verbal and written communication skills. 
  • Strong proactive problem-solving attitude and the ability to work with minimal supervision. 
  • Extensive knowledge of Unreal Tech. 
  • Extensive application scripting experience in DCC. 
  • Good knowledge of Linear Algebra, Calculus and related mathematical concepts found in 3D technologies. 

Preferred Skills and Experience 

  • Experience with the Substance suite and Houdini 
  • Knowledge of lower-level programming languages such as C++ 
  • Knowledge of shading languages, e.g. HLSL, GLSL, cg or pssl 
  • Experience with post-launch support and live service.

Splash Damage is an equal opportunity employer. We believe our teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity. 

Additional Information

Relocation assistance is offered

How to Apply

https://www.splashdamage.com/careers/job/ot0ujfw0

About the Company

About Splash Damage

We believe that games play better with friends. For more than 20 years, we’ve been creating team-based multiplayer experiences that have entertained tens of millions of players all over the world and forged countless new friendships along the way.

Our studio culture is rooted in our open, friendly, and collaborative environment. Our games are made by people from all over the world, from our entry-level Fresh Talent hires to industry veterans, and we believe that fostering that diverse culture is the best way to build both our games and our studio. We have won numerous awards, including a ‘World-Class’ accreditation by Best Companies and being named one of the UK’s 100 Best Large Companies to work for.

While our offices are based in Bromley, UK, our people have access to progressive working patterns that give them the flexibility to decide how to do their best work.

Benefits:

We offer a comprehensive benefits package for you and your family, including:

  • Work your way with access to progressive working patterns including hybrid and fully remote
  • Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and our life assurance scheme
  • Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process
  • 25 days of holiday and 8 Bank Holidays a year, plus our annual studio closure between Christmas and New Year’s
  • Private Medical and Dental Cover for you and your family, along with a 24/7 digital GP service
  • Extensive Mental Health support, with Line Manager Mental Health training, a group of Mental Health First-Aiders, and on-site or remote counselling
  • Our bespoke Learning and Development course framework to help you grow as an employee, manager, and leader
  • Industry-leading fully paid 30 weeks maternity leave & 10 weeks paternity leave

Senior Technical Artist

King
UK

Job Description

We are looking for talented Senior Technical Artists to join our live game teams in Malmo, Berlin & London!

Your Role Within our Kingdom

You’ll be part of the London art team working on some of the biggest games in the mobile games industry. As a Senior Technical Artist you will work directly with artists and developers helping to identify and solve problems, optimize workflows and game footprints and push the boundaries and visuals of our globally successful games.

You will also be part of the wider Technical Art Community at King, a unique environment where we share, collaborate and support each other to achieve our full potential.

Skills & Requirements

Skills to Create Thrills

  • Excellent knowledge of one major 3D software packages (Maya preferred)

  • Experience with character rigging for animation

  • Excellent knowledge of 2D creation software (Photoshop etc) and image manipulation

  • Previous experience creating mobile games preferable

  • Good knowledge of game engine workflows and an understanding of realtime rendering

  • Excellent Python knowledge and scripting ability

  • Proven track record of both artistic and technical creativity with a passion for solving problems

  • Understanding of how to optimize games content for memory and performance

  • Passion and drive to push visual quality or streamline workflows

  • Experience in creating various game content (animations/modelling/vfx etc)

  • A proactive communicator, willing to give and receive constructive feedback

An online portfolio demonstrating all aspects of your skills is required.

Bonus Points

  • Understanding of GLSL or similar shading language

  • Experienced in working in an Agile / Scrum environment

  • Good Knowledge of typical development languages (C++, rust)

  • Previous experience with custom game engines

  • Good knowledge of mathematics and physics (vector calculus, linear algebra)

Additional Information

Relocation assistance is offered

How to Apply

Want to join our Kingdom?

If you are interested, please apply via our career site!

Applications must be in English.

Making games is fun. Especially when you do it with people that share the same idea of what makes a good workplace great. No matter where you’re from, it’s all about what we can achieve together when creating truly magical moments for all our players. That’s why we hire all sorts of talent - because a great saga needs all sorts of heroes.

About the Company

Officially, we’re a leading interactive entertainment company for the mobile world. Recently, we were acquired by Activision Blizzard – King operates as an independent unit of Activision Blizzard. Unofficially, we’re a serious business that’s not afraid to have fun. And lots of it. Candy Crush Saga. Pet Rescue Saga. Bubble Witch Saga 2. Paradise Bay. We’re proud of the 200+ titles that carry the King crown. Because our mission has always been, and will always be, to create the games that unlock the player in everyone. No matter where they are, who they are or how much time they have. So if you share our ambition, introduce yourself. - See more on your website

Senior VFX Artist

Raven Software
Madison, WI, USA

Job Description

This position will play a key role in the creative design, asset management, and technical implementation of visual effects  and design.
   
To earn this spot, you have experience delivering high-quality VFx art, fierce art skills in composition and modeling, an aptitude for critical thinking and analysis, boundless creativity, extensive knowledge of FPS gameplay/landscape, and a deep passion for playing videogames.

Your Mission:

  • Creating stunning visuals effects for the FPS genre using proprietary real time particle systems.
  • High standards of artist skill in creating texture assets for effects.
  • A critical eye and appreciation of cinematics when placing effects .
  • Finding and dealing with technical issues using performance metric tools.
  • Creatively solving technical issues that arise.
  • Working with Level Designers and Team Leads to create FX for stunning environments and compelling moments.

Skills & Requirements

Player Profile:

  • At least 2 to 3 years of next-gen visual effects development on console hardware (Xbox, PS, PC).
  • Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
  • Excellent working knowledge of Maya and Photoshop.
  • Ability to communicate effectively with both Artists and Programmers.
  • An intimate knowledge of Art skills (e.g. knowledge of composition, color, 3d modeling and painting).
  • Advanced understanding of how to create textures for games.
  • Advanced understanding of the limitations of runtime effects and how to get the best results.

Pluses:

  • Strong background in modeling, animation and/or traditional art.
  • High-end rendering of particle effects and fluid dynamics.
  • Specialty post-production work for game cinematics.
  • Experience with After Effects.
  • Experience and comfort with one or more scripting/programming languages.
  • Secondary education, Bachelors of Fine arts or equivalent.
  • Ability to assist with other art tasks, including light 2d, 3d, or concept tasks.
  • Strong understanding of real-time physics systems.

Additional Information

Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Senior VFX Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Environment Artist

Raven Software
Madison, WI, USA

Job Description

This is an excellent opportunity to work and learn from a group of talented and proven developers who are passionate about making games.

Your Mission:

  • Craft compelling visual narratives that reinforce and enhance the game’s setting, story, and gameplay elements
  • Build (set dress, edit, optimize) realistic detailed 3d environments from photo reference and concept.
  • Communicate and collaborate effectively with the development team.
  • Quickly learn and adapt to new tools, processes, and pipelines.
  • Assist in troubleshooting artistic and technical issues.
  • Create 3d models (structures, terrain, props) from photo reference and concept.
  • Support 3d asset outsource process (gathering reference, creating proxy 3d models)
  • Ensure that artists are striving to complete highest priority assignments.
  • Work with Production to ensure time estimates are accurate and achievable.
  • Collaborate with artists on team to ensure project goals are met.
  • Proven ability to setup and define pipelines, processes, and best practices.
  • Sets up discipline specific art training and tests for candidates being considered and artists on the team.

Skills & Requirements

Player Profile:

  • Solid portfolio demonstrating focus and commitment to 3d environment creation.
  • A minimum of 3 years developing art for games
  • Friendly, helpful, and collaborative in a team based environment.
  • Demonstrated modeling skill and experience in a major 3d package.
  • Demonstrated ability to create and edit textures in Photoshop.
  • Basic understanding of lighting and shader creation.
  • Effective verbal and written communication skills.
  • Awareness of game engine budgets, limits, and memory constraints.
  • Basic ability to communicate visually utilizing traditional media.
  • Ability to consistently resolve issues from a visual, production, and technical perspective.

 
*In order to be considered for this position, you must submit a portfolio* 

Additional Information

Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Environment Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Associate VFX Artist - Diablo 4

Blizzard Entertainment
Irvine, CA, USA

Job Description

We Need You

The minions of Hell are growing stronger...

We're working on Diablo 4. Are you a skilled VFX Artist? Come work with us, and together we will build something exceptional.

Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.

Stuff We Will Trust You With

Working with 3D packages, in-game FX systems to create a wide range of VFX (fire, smoke, magic, electricity, explosions, etc.), as well as a general understanding of good game play communication. A solid grasp of the principles of motion, anticipation, dynamics, follow-through, lighting, and other facets of animation is essential for the position. The VFX Artist must have skill in creating textures and geometry needed for stylized VFX. 

Skills & Requirements

Stuff You Can Rightfully Brag About

What will it take to be successful in this role? Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:

  • Creation of hand crafted visual effects to be used in real-time game assets.
  • Technical setup, integration, and troubleshooting of VFX in a real-time game engine.
  • Work with lead artists to ensure timely completion of VFX assets at the desired quality bar.
  • Serve as an active participant in team art discussions, critiques, and reviews.
  • Experience with creating consistently brilliant, eye catching real-time FX using Photoshop, Maya, and in-game FX systems
  • Able to paint special FX textures from scratch and match an established style
  • Proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc…
  • Working knowledge of rendering engines and experience designing VFX shaders
  • Solid game design awareness and an exceptional game design-oriented collaborator
  • Self-driven, excellent communicator
  • Solicits feedback and critique frequently; uses feedback to improve content

How You Will Stand Out

Most importantly, we want to get to know your authentic self, because life’s too short to pretend to be something you’re not (unless we’re talking cosplay of course). That said, we hope you have:

  • Previously shipped AAA PC or console titles as a VFX artist
  • Experience authoring custom materials and graphics shaders
  • Scripting experience in LUA, Python, etc.
  • Skill in one or more related disciplines – illustration, modeling, animation, or technical art
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level

Additional Information

Relocation assistance is offered

How to Apply

Please visit our website here:

https://careers.blizzard.com/en-us/openings/owGzbfwG 

And yeah, you will need these things to apply

  • Resume
  • Portfolio demonstrating relevant programming and artistic skills required
    • Only online artwork submissions will be accepted (e.g. website, blog or online album)
  • Must be willing to complete a test if requested to do so

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

About the Company

Best known for blockbuster hits including World of Warcraft® and the Warcraft® , StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes nineteen #1-selling games* and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

Character Artist for an Unannounced Game

Paradox Interactive
Sweden

Job Description

Do you want to be part of shaping the next evolution of Paradox Grand Strategy? Do you like having a massive and direct impact on the game and its style? Look no further! We are in early development of an exciting new non-historical IP and looking for a passionate and skilled artist to take the ownership of the 3D Characters within the game.


About the role

As a 3D Character Artist in Paradox Studio Gold you will work closely with the Art Director in shaping the overall vision for the characters art, setting technical and visual targets/benchmarks.

Our philosophy is to keep our dev teams small, with focus on creativity, problem-solving and supporting each other but still with a high degree of autonomy in your role. Furthermore, you will collaborate closely with programmers and animators in the team to establish a smooth production pipeline. You will be working directly inside the game, using our character customization systems to create the diverse cast of characters we intend to have in our game.


Skills & Requirements

Requirements

  • Experience as a games 3D Character Artist with the portfolio to prove it.

  • Proficient Zbrush, Marvelous Designer and Substance Painter skills.

  • Strong skills in Maya/Max and Photoshop.

  • Knowledge of skinning, rigging, technical constraints, and in-engine implementation.

  • Comfortable using English in spoken and written form.

Nice to haves

  • Experience with Game engines such as Unreal etc.

  • Experience working with character customization systems (Morph targets, modular attachments, clothing swaps etc).

  • Scripting experience.

  • Character concepting skills.

As part of the recruitment process, you may be asked to perform a test.

We'd love to work with you, apply today!

Paradox Development Studio

At Paradox Development Studio we enjoy working close to our products and our fans. Our developers regularly interact with players on our forums, and at events, such as PDXCon. We think it’s important to get to know our colleagues, and so we end each Friday with a social hour where we embrace our geeky culture by chatting over a few drinks, or by breaking out into meeting rooms with board- and roleplaying games, and old video game consoles. Paradox consists of employees from all around the globe and with all manner of backgrounds, and we’re happy to offer relocation support for people applying from outside of Sweden.

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude, and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We, therefore, encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via our career-site: https://career.paradoxplaza.com/jobs/1768686-character-artist-for-an-unannounced-game

About the Company

Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.

Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world.  Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA. 

Working here

Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games. 

Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.  

Senior Environment Artist

Retro Studios
Austin, TX, USA

Job Description

Retro Studios

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

Announced by Nintendo in January 2019, Retro Studios is currently in the midst of developing Metroid Prime 4 for the Nintendo Switch.

DESCRIPTION OF DUTIES

  • Create compelling environments with an emphasis on environmental storytelling. 
  • Work closely with art direction and leads to capture desired goals of look and play space. 
  • Develop high quality environment assets ranging from hard surface to organic models. 
  • Work within performance constraints. Strong technical ability to manage assets to fit poly counts, draw call limits, texture memory, gameplay space.  
  • Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art 
  • Helps manage schedule of assigned environments. 
  • Develop, learn, and teach the latest techniques and technologies            
  • Mentors less experienced members of the team 

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Skills & Requirements

SUMMARY OF REQUIREMENTS

Required Skills

  • Strong real time 3d environment portfolio demonstrating understanding of scale, proportion, attention to detail and composition. Portfolio must demonstrate advanced strengths in either world-building, hard surface modeling or organic modeling.  Proficiency in all a huge plus but must be visible in portfolio.
  • 5-7 or more years experience working as an environment artist in game development.  
  • AAA game development experience. 
  • Driven to learn and develop new methods and techniques for creating game art. 
  • Advanced knowledge of Maya, Substance Suite, Zbrush and PBR pipeline. 
  • Thrives working in a collaborative development environment. 
  • Comfortable receiving and giving constructive criticism and making artistic adjustments. 
  • Ability/desire to own a map/large portion of the game and take through completion leading a small team of artists. 

Preferred Skills

  • Experience developing environments in a baked lighting pipeline
  • Switch development experience
  • Strong terrain authoring skills
  • Please note: This is a senior role, we will not consider anyone without a strong portfolio and game development experience.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Additional Information

Relocation assistance is offered

How to Apply

Environment Artist (Retro Studios) - Careers at Nintendo of America 

About the Company

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

Senior Character Artist

Techland S.A.
Remote

Job Description

Your main responsibility will be to create 3D characters for our next big title.

Your daily tasks:

  • creating and modifying 3D models of characters - humans, monsters, working directly with the Lead Character Artist and the Art Director, with the direction of your work being detailed by the Art Guide

  • creating character 3D models according to defined technical and artistic requirements and ensuring the quality of implemented models

  • creating and modifying materials and textures for characters 

  • Implementing your models inside our in-house technology, the C-Engine

  • presenting the effects of your work and efficiently justifying your project decisions;

  • being a part of a competent, interdisciplinary team creating characters,

  • learning our internal tools

  • having an influence on character creation pipelines

  • having substantial influence on the final version of the product and the player experience.

  • being a mentor to other artists

Skills & Requirements

You meet our expectations if you have:

  • at least 5 years of experience in creating realistic 3D models and textures of characters (using Zbrush, 3Dsmax/Maya/Blender, Marvelous Designer, Substance Painter, Adobe Photoshop) for AAA projects

  • Very strong skills in Zbrush, 3ds Max or Maya or Blender

  • Strong skills creating materials and textures for character models using Substance Painter and Photoshop

  • Good understanding of human anatomy

  • Experience working with Marvelous designer, Wrap3D, Crazy Bump

  • Experience with game engines (like the Unreal Engine, Unity or other in-house game engines)

  • talent and creativity - characters created by you tell a story and are realistic, authentic and full of love,

  • curiosity about the game world - you want to see the effects of your work come to life in the game,

  • openness to share your knowledge and experience with others,

  • very good command of English.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://techland.net/job-offers/senior-character-artist

About the Company

Techland is an independent developer and a distributor of AAA games for PC, Sony Playstation, the Xbox family of devices (including Xbox One), and Nintendo Switch. The company was founded in 1991 and currently employs about 400 people in three offices – in Wroclaw, Warsaw and Ostrów Wielkopolski. Techland's most known productions include Dead Island, Call of Juarez, and Dying Light, all loved by millions of players around the world. You will find more information at www.techland.net. 


3D Artist

Paradox Interactive
Sitges, Spain

Job Description

Do you want to be a part of building our new studio and making historical grand strategy games in Barcelona? Read on to learn how you can be part of a fun and talented team dedicated to Europa Universalis.

Paradox Tinto is now looking for a talented 3D Prop Artist to join our art team for Europa Universalis!

About the role

As a 3D Prop Artist at Paradox Tinto you are an experienced 3D generalist responsible for creating art assets for all aspects of our game.

Being part of the 3D art team, you are a humble team player who collaborates with others to make sure the game’s characters and environments look beautiful while supporting the gameplay.

Responsibilities

  • Modelling, texturing, and animating a variety of assets (such as buildings, clothing, and weapons) for grand strategy games.

  • Working closely with other artists, designers, and programmers to achieve the best quality possible.

  • Working with external partners to produce outsourced assets (writing briefs, giving feedback, and implementing outsourced assets into the game).

  • Keeping documentation up to date.

Skills & Requirements

Requirements

  • Excellent knowledge of industry standard tools, such as Maya, Zbrush, and Substance Painter.

  • Knowledge of technical constraints, optimization, and scripting.

  • Fluent in English⁠ -we are an international team and you must be able to give and receive feedback in fluent English-

Pluses:

  • Several years of experience as a 3D artist in the video game industry.

  • Experience with animation and motion graphics.

  • An interest and understanding of world culture and history.

  • Have a passion for Paradox Grand Strategy Games

  • Have experience of competitors’ strategy games

  • Modding games, especially Paradox Development Studio games

  • Ability to supervise, lead, and mentor others

  • Curious about industry trends and looking for efficiencies

  • Local candidate with immediate availability


Additional Information

Relocation assistance is offered

How to Apply

Please apply via our career-site: https://career.paradoxplaza.com/jobs/1970486-3d-artist

About the Company

Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.

Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world.  Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA. 

Working here

Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games. 

Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.  


UI Artist - Victoria 3

Paradox Interactive
Sweden

Job Description

Paradox Development Studio Red makes world-leading grand strategy games that our fans spend hundreds of hours in, and our artists make sure we do it in style! We’re now looking for a 2D UI Artist to join the Victoria 3 development team in Stockholm.

We are open to applicants from a broad range of levels of game industry experience and we strive to create and maintain a diverse workplace, therefore we encourage everyone to apply!

About the role

You will be the bridge between our UX and 2D art team, and be responsible for implementing the UX wireframe designs into the game engine, making sure the UI looks great, and is accessible and easy to understand for the player.

You will also help to develop the overall look of our UIs with a meticulous eye for detail, high quality artwork and a strong knowledge of UX. You will be working closely with the Art Director in shaping the overall vision for Victoria 3, and be a driver for visual improvements and accessibility. You will hands on craft our game art by creating UI elements, art assets, art styles and some supporting artwork. There will also be opportunities to work with animation and bring original and modern takes on UI.

Skills & Requirements

Essential:

  • 1-3 years of experience creating user interfaces from concept, through prototype to final

  • Strong knowledge of UX to facilitate collaboration with our UX team.

  • Proven skill in creating high quality modern UI art from scratch

  • Articulate in contextualizing decisions, communicating ideas and giving feedback

  • Comfortable using English in spoken and written form

  • Experience with scripting and markup languages such as Javascript and HTML

Desirable:

  • A passion for history and the strategy game genre

  • A good eye for typography, composition and color

  • Strong traditional art skills

  • Experience with motion graphics software such as After Effects

  • 3D experience in e.g. Blender or Maya

  • General scripting skills and basic programming experience

You will be a central member of the team and will work together with our talented artists on defining the road ahead for Victoria 3. This is a great opportunity to have a huge impact on our upcoming title!

As part of the recruitment process, you may be asked to perform a test.

Practical information

Scope: Fulltime and permanent

Reports to: Art Manager

Location: This position is based in Stockholm

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude, and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We, therefore, encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.

Additional Information

Relocation assistance is offered

How to Apply

Please apply via our career-site: https://career.paradoxplaza.com/jobs/1651242-ui-artist

About the Company

Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.

Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world.  Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA. 

Working here

Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games. 

Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.  

Lead VFX Artist

Raven Software
Madison, WI, USA

Job Description

RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty franchise, is looking for a talented and passionate Lead VFX Artist to join our high-caliber team. This position will play a key role in the creative design, asset management, and technical implementation of visual effects  and design.

To earn this spot, you have experience delivering high-quality VFX art, fierce art skills in composition and modeling, an aptitude for critical thinking and analysis, boundless creativity, extensive knowledge of FPS gameplay/landscape, and a deep passion for playing videogames.

The ideal candidate should demonstrate a high level of artistic sense and strong technical skills combined with strong leadership qualities.  They should drive hard and challenge themselves with the goal of being masters of the craft while inspiring others.  

Your Mission:

  • Working closely with Art Directors, Creative Directors and Level Designers to create top notch in-game particle VFX.
  • Scripting out series of VFX events to drive particle behaviors in runtime using our proprietary scripting language.  
  • Collaborating with prop artists, animators and rigging technical artists to assemble complex layered vehicle destructions and prop destructions using our propriety scripting language and tools.
  • Building baked rigid body simulation in-game via Maya and our proprietary scripting language and particle tool to replicate structural destruction animations.
  • Creating textures for particle usage.
  • Populating environmental VFX in game using our propriety scripting language.
  • Tackling runtime rendering performance to help maintain the game running at 60FPS.
  • Resolving technical challenges when arise in order to maintain the highest visual bar.

Skills & Requirements

Player Profile:

  • At least 7+ years of visual effects development
  • Solid professional experience and knowledge of the limitations and performance of current generation hardware (Xbox One, PS4).
  • Proficient in using Maya and Photoshop.
  • Experienced in using After Effects.
  • Excellent written and oral communication skills. Ability to communicate effectively with people across multiple disciplines.
  • Possesses excellent aesthetic sense with strong attention to detail.
  • Strong understanding of lighting, compositing, digital photography, color theory, 3D modeling and rigging. 
  • Strong ability in creating atlas textures through simulation.
  • Experience in using and modifying real-time materials.

Nice to Haves:

  • Experience with 3DS Max/Maya, FumeFX, Houdini and Pull Down It is a plus.
  • High-end rendering of particle effects and fluid dynamics.
  • Experience with one or more scripting/programming languages.
  • Experience creating and configuring geometry assets for in game particle systems.

Additional Information

Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Lead VFX Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Pipeline Artist - Elite Dangerous

Frontier Developments
Remote

Job Description

Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 750 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.  

We have achieved serial successes across a wide variety of titles including Elite Dangerous, Planet Coaster, Jurassic World Evolution and Planet Zoo. We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).We are also growing our team to continue the expansion of Frontier Foundry, our publishing label for games developed by carefully selected partner studios. 

We have a modern spacious studio located on the Cambridge Science Park in the heart of the Cambridge tech hub. For those who wish to relocate to the Cambridge area and work either entirely in the studio or flexibly between the studio and home, we can provide generous financial and practical support to facilitate your move. We are also able to offer remote working for those who would prefer to work almost exclusively from home or who are unable to relocate. We can discuss your preferences with you during the recruitment process.  

We’re looking for a Full Pipeline Artist with experience in pipeline and performance in gaming. Knowledge of Elite Dangerous and the Elite universe would be highly beneficial, but not essential.

It will be your responsibility to implement new content using established pipelines, ensuring that the technical requirements are met and providing feedback and corrections where necessary.  You will also be able to examine and develop the existing approaches and propose new techniques and optimisations.  You’ll be working with content creators and the pipeline team to help ensure that the visuals behind Elite Dangerous continue to deliver the awe-inspiring majesty of our universe for players to enjoy.

The role involves working within the Elite Dangerous team, communicating with Art and Production and working directly with the Pipeline Lead.  We’re looking for people with the passion to deliver results that back up the calibre of titles we work on. This is one of the key roles within our team and we’re looking for candidates whose aspirations match. If you believe you have the skills and passion for this role we would love to hear from you!

Skills & Requirements

Responsibilities:

  • Be a main point of contact for Pipeline Art within the project
  • Implement new content and assets from a number of sources
  • Help maintain and improve existing assets in the game
  • Work from and maintain existing processes and guidelines 
  • Take responsibility for the technical implementation of artwork, visuals and assets
  • Use your experience to suggest improvements and simplify processes where possible
  • Work with the Lead Pipeline, The Lead Artist and Production to implement Art and solve issues
  • Make choices and compromises based on technical constraints, looking for effective solutions for the wider team

About You:

Essential

  • Self-driven
  • Highly collaborative
  • Ability to take a holistic view of issues
  • Comfortable with feedback
  • Technical Art skills, including:
  • Using Maya for content creation 
  • Asset management
  • Content creation best practises
  • Solid understanding of modern game engines
  • Working understanding of xml
  • Confident and clear communicator 

Desirable

  • Strategic experience—planning, pipeline improvements, asset management, risk assessment
  • Leadership experience—mentoring/leading more junior members of the team

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://jobs.eu.lever.co/frontier/58be6cf2-5f7f-4de3-b870-9e5573e178c9?lever-origin=applied&lever-source%5B%5D=ArtStation

About the Company

 Frontier’s Founder and CEO, David Braben, began his work in games back in 1982 when he co-authored the seminal game Elite. David founded Frontier in 1994 in order to build a team to continue creating high quality, innovative games in the rapidly evolving games industry. Frontier has thrived over the subsequent three decades with serial successes across a wide variety of titles including Elite Dangerous, Planet Coaster, Jurassic World Evolution and Planet Zoo and our upcoming F1 Game as well as our Warhammer: Age of Sigmar RTS. 

As an independent developer and publisher with a legacy of much-loved titles for PC and consoles over the last 27 years, we are passionate about creating authentic worlds through innovative, genre-leading games.  We also publish games developed by carefully selected partner studios under our Frontier Foundry games label. 

At Frontier we believe that authentic games last a lifetime and in order for us to continue making smart and creative choices for our games, we need the smartest and most creative people in our teams!  

We are committed to providing:

  • A transparent, connected and collaborative culture that gives you the opportunity to thrive.
  • A suite of support for personal wellbeing, development and an array of benefits which ensure you share in the company’s success.
  •  An engaging and creative environment with friendly people working together on exciting, industry-leading games.
  • A place where our people’s voices matter, where we are constantly looking to improve our employee experience and communication through annual goals set by people’s feedback.

If that sounds good to you, come and join our growing team of game-mad geniuses!

VFX Artist – Echtra Games

Zynga
Remote

Job Description

Echtra Games is looking for a VFX ARTIST to join our growing team for a new cross platform ARPG project. The VFX Artist will need to be skilled in basic modeling, UV mapping, and texture & shader creation to cover a wide range of game content – from player skills to UI effects to environment objects. A successful candidate portfolio will show a strong sense of timing, visual composition, color, anticipation/follow through, and ability to communicate gameplay. The VFX Artist will possess the ability to work both independently and in cooperation with the Art Director, artists, and game designers to turn feedback into actionable direction that meets development goals.

We are a small game studio in San Francisco with a team of veteran game developers.  At Echtra, we value diversity and support work-life balance.  We have great benefits, an open vacation policy, and flexible schedules.

MAIN RESPONSIBILITIES:

  • Create and implement high quality mesh-based and sprite-based VFX components.

  • Conceptualize and build a library of effects using Unreal Engine 5 and Cascade.

  • Work with other departments to keep artwork stylistically consistent.

  • Modify and improve existing game assets.

  • Have effective pipelines and organization for asset management.

Skills & Requirements

DESIRED SKILLS:

  • A portfolio showcasing a strong understanding of VFX creation.

  • 3+ years of industry experience in games as a VFX Artist with at least one shipped title.

  • Experience creating VFX assets with Unreal Engine 5 and Cascade, including shader construction using the UE5 material editor.

  • Basic modelling, UV mapping, texture production, and exporting of all effects components in support of VFX production.

  • Excellent visual and technical problem solving skills, particularly in real-time VFX scenarios including optimization & LOD versioning techniques.

  • Efficient organization and communication skills and ability to prioritize and execute ideas within a schedule.

  • Works well in a collaborative environment.

  • Able to take direction from the Leads and Supervisors and feedback from the Directors.

PLUSES:

  • Experience using Maya and Photoshop.

  • Experience overseeing and providing feedback to outsource partners.

Additional Information

Working remotely is an option

How to Apply

 APPLY via the following LINK: https://www.zynga.com/job-listing/vfx-artist-echtra-games-p211202/

About the Company

WHAT WE OFFER YOU:

  • Competitive salary, bonus plan, Zynga RSU’s (Restricted Stock Units), ESPP (Employee Stock Purchase Plan)
  • 401K Company Match Contribution
  • Medical, dental, vision, EAP, life insurance, and disability benefits
  • Virtual mental health and neurodiversity support programs
  • Family planning support program
  • Generous paid maternity/parental leave
  • Subsidized Back-up child care
  • Discretionary Time Off policy for many employees
  • Flexible working hours on many teams
  • Culture of diversity and inclusion including employee resource groups
  • Work with cool people and impact millions of daily players

HIRING UPDATE: The safety of our candidates and team members is our top priority. During the COVID-19 pandemic, our workforce transitioned to working from home, with all interviewing and onboarding being conducted virtually until further notice.

We are an equal opportunity employer and we are committed to building a diverse and talented workforce. We do not discriminate on the basis of race, sex, religion, colour, national origin, gender, gender identity, sexual orientation, age, marital status, veteran status, medical condition, disability, or any other class or characteristic protected by applicable law. We welcome job-seekers, players, employees, and partners from all backgrounds to join us!

We will consider all qualified job-seekers with criminal histories in a manner consistent with applicable law.

We are committed to providing reasonable accommodations to qualified individuals with physical or mental disabilities in order to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us at AccommodationRequest@zynga.com to request an accommodation associated with your application for an open position.

Sr VFX Artist

Singularity 6
Remote

Job Description

We’re looking for a talented Senior VFX Artist with a passion for eye-popping, stylized effects that effectively balance aesthetics and performance. 

Expectations & Responsibilities:

  • Create stylized, real-time VFX using UE4, and other digital content creation tools
  • Integrate visual effects and balance aesthetics and performance
  • Help define and improve technical pipelines and toolsets
  • Assist in the hiring of additional artists to the team
  • Communicate and meet visual quality and performance standards.
  • Collaborate with technical artists and tool programmers to drive workflow innovation and efficiency.

Requirements:

  • Games industry experience shipping AAA titles as a Senior VFX Artist
  • Strong knowledge of UE4 Cascade particle editor pipeline
  • Ability to balance 3D aesthetic with in game performance and optimisation
  • Effective at working in cross discipline teams to achieve a shared mission
  • Motivated by creating great games
  • Experience with Maya and Houdini
  • Experience of UE4 Niagara VFX system
  • Experience with UE4 Blueprint creation and editing


Skills & Requirements

Preferred:

  • Professional experience working in Unreal 4
  • Strong knowledge of Unreal Material Editor
  • Experience with UE4 post process materials
  • Experience with GPU particles and vector fields authoring
  • Experience working with art outsourcing
  • Portfolio showcasing a breadth of stylized VFX
  • Experience with Substance Designer and Painter
  • Experience with character animation
  • A passionate gamer on your own time

Location:

  • Choice of Remote (in approved states) or Hybrid office options in Los Angeles, CA, or Orange County, CA (office location pending) unless noted above
  • Aligned to core Pacific Coast hours (10:00am - 4:00pm PT) 
  • Remote eligible locations: Quebec, Canada, or in one of the following US states: California, Connecticut, Florida, Georgia, Idaho, Illinois, Michigan, Nevada, New York, North Carolina, Oregon, Pennsylvania, Virginia, Washington

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://www.singularity6.com/careers?gh_jid=4136957004

About the Company

We’re a game development team based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. 

With our first project Palia, we’re exploring new styles of game design and tackling difficult technical problems to create a game that’s beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, an experience that becomes a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community.. We want our players to feel valued as well as a true sense of belonging. 

Sounds ambitious? We think so, too. If you’re interested in the challenge of building a new genre, in making rewarding interactive & community experiences filled with amazing art and world class technology to support this living world, join us on the journey.

We are proud to be an equal opportunity workplace committed to building a team culture that celebrates diversity and inclusion. We're excited to hear from you!

Check out our announcement trailer! https://youtu.be/lP009fvbt8c

Senior Lighting Artist

Raven Software
Madison, WI, USA

Job Description

RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty franchise, is looking for a passionate Senior Lighting Artist to join our team as we continue to develop the best games in the industry. This position will play a key role in the team development and coordination of our world-class Art department.

Job Description:

  • Lead lighting implementation across multiplayer and single player levels
  • Collaborate with creative directors, art directors and level leads in the development of level lighting to establish a compelling, cohesive look
  • Contribute innovative and original ideas towards all aspects of game production and development
  • Assist in the documentation and communication of technical and process guidelines for lighting creation and implementation

Qualifications:

  • 5+ years industry experience with at least 2 titles shipped on next gen platforms
  • Proven ability to produce compelling visuals through lighting on these platforms, showcased in a portfolio demonstrating considerable range of experience with lighting of environments and characters; cinematics a plus
  • Proactive, self-motivated, decisive and results-oriented; able to translate visual reference or concept effectively into the game without direct supervision 
  • Expertise in development & implementation of lighting systems and post-process effects
  • Excellent understanding of color and color theory, space, material and light in relation to their application in games
  • Excellent understanding of game engines, tools, pipelines and development processes
  • Able to collaborate with the team leads to achieve solutions that work for all disciplines
  • Open to criticism but also possessing an excellent capacity to solve creative and technical problems, and present a compelling vision
  • Ability to research and develop lighting techniques; envision or address tools needs, report and solve bugs
  • Proficiency with color grading and shader development
  • Digital matte painting experience; skybox generation through digital matte painting techniques and/or procedural tools, such as Vue
  • Plusses: environment, texture, model, effects or similar asset creation; photography; traditional art skills; scripting
  • A strong portfolio that showcases lighting techniques.

The ideal candidate will also have:

  • Knowledge of the Call of Duty franchise.
  • Strong understanding of the FPS gameplay including knowledge of the best-in-class games in the genre.

Located in Madison, Wisconsin, RAVEN SOFTWARE offers an upscale work environment with state-of-the-art workstations, competitive compensation, a fun, collaborative environment, affordable living and an exceptional quality of life. 

Skills & Requirements

  • Development and implementation of lighting systems
  • Understanding of color and color theory
  • Understanding of game engines, tools, and pipelines
  • Color grading
  • Shader development

Additional Information

Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Senior Lighting Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.

Senior Producer

Visual Concepts
Remote

Job Description

What We Need:

Our Foothill Ranch studio is looking for a seasoned Producer to join our development efforts on an unannounced, open world driving game with a major license. This AAA title is targeted at multiple platforms. Within this role, you will be joining our Production team which is responsible for overseeing the product development team in delivering high quality features while also helping to manage the overall project scope, quality, and schedule.

What You Will Do:

  • Partner with the production team and project leadership to organize and manage a multidisciplinary game development team
  • Participate in defining project deliverables and priorities while preemptively mitigating risks
  • Take part in defining feature scope and help keep it in bounds
  • Own an area of development and/or special project throughout its stages of development – from concept to completion
  • Set up and maintain efficient processes and methodologies
  • to optimize team engagement, efficiency, and communication within and across internal and external groups
  • Help define production processes and workflows, always improving the way we build games
  • Contribute to a positive studio environment

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com 

Skills & Requirements

Who Will Be A Great Fit:

  • 4+ years of production roles on game development teams
  • Shipped at least 1 AAA console game as a Producer
  • Experience leading an internal, multidisciplinary development team or area of focus
  • Expert knowledge of industry-standard project management methodologies (waterfall, agile, etc.) and the value and place of each
  • Experience with steering ambiguous ideas into actionable items
  • Experience identifying and navigating through project risk, whether game-related or business (operations/publishing/legal/licensors etc.)
  • Experience owning schedules, budgets, and scoping
  • Broad familiarity with task-tracking solutions, including Jira
  • Strong analytical, technical, and project management skills
  • Possess excellent interpersonal skills, combining leadership and diplomacy
  • Experience with unreal engine a plus
  • Love for video games (not just ours!)

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

Please apply at:  Visual Concepts Jobs - Senior Producer

Looking forward to meeting you!

About the Company

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, Austin, San Jose, Vancouver and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.  Check out our open positions. If you see something that sparks your interest and matches with your experience, we would love to hear from you.

Producer (NBA)

Visual Concepts
Remote

Job Description

What We Need:

Our Irvine studio is looking for a seasoned Producer to join our development efforts on the next iteration of the award-winning NBA 2K franchise! Within this role, you will be responsible for overseeing a development team in delivering high quality features while also helping to manage the overall project scope, quality, and schedule.

What You Will Do:

  • Partner with the production team and project leadership to organize and manage a multidisciplinary game development team
  • Participate in defining project deliverables and priorities while mitigating risks
  • Take part in defining feature scope and help keep it in bounds
  • Lead an area of development and/or special project throughout its stages of development – from concept to completion
  • Set up and maintain efficient processes and best practices to optimize team engagement, productivity, and communication within and across internal and external groups
  • Help define production processes and workflows, always improving the way we build games
  • Contribute to a positive studio environment 

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

Skills & Requirements

Who Will Be A Great Fit:

  • 5+ years of experience in the video game industry as a Producer with internal teams
  • Shipped at least 1 AAA console game as a Producer
  • Experience leading an internal, multidisciplinary development team or area of development
  • Expert knowledge of industry-standard project management methodologies (waterfall, agile, etc.) and the value and place of each
  • Experience with steering ambiguous ideas into actionable items
  • Experience identifying and navigating through project risk, whether game-related or business (operations/publishing/legal/etc.)
  • Experience with being responsible for schedules, budget, and scoping
  • A JIRA and Confluence power-user, having created workflows, reports, and templates
  • Strong analytical, technical, and project management skills
  • Possess excellent interpersonal skills, combining leadership and diplomacy -- teamwork-oriented 

Pluses:

  • Shipped an annual sports title
  • Familiar with basketball, the NBA, and/or the NBA 2K franchise
  • Experience with Games as a Service or online multiplayer modes
  • Scrum Master or PMO certified

Additional Information

Working remotely is an option

How to Apply

Please apply at:  Visual Concepts Jobs - Producer (NBA)

Looking forward to meeting you!

About the Company

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, Austin, San Jose, Vancouver and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.  Check out our open positions. If you see something that sparks your interest and matches with your experience, we would love to hear from you.

Senior 3D Artist - Videogame - Remote

Earth 2®
Remote

Job Description

As a Senior 3D Generalist, you will have the opportunity to participate in the creation of a massive 1:1 scale world.

You will work with the lead technical artist to create AAA standard hard surface assets such as buildings, game props, vehicles, avatars and accessories, following our concepts or creating them from scratch.

RESPONSIBILITIES

  • Create complex shapes using the minimum number of polygons possible, optimize meshes, different LODs, and great knowledge when unwrapping UVS.
  • Ability to spot and fix issues on a mesh.
  • Create art assets, from concept to final implementation in Unity.
  • Create in-game-ready, real-time 3D environment assets.
  • Exceptional knowledge of the asset creation process ( high and low poly, multi-part baking, PBR texturing, etc).
  • Creating efficient UV layouts that work well within the engine/platform constraints.
  • Flexible skills that translate to different scales and subject matter (props, vehicles, buildings, etc). 
  • Develop optimized workflows and techniques for the production of game assets.
  • Work collaboratively with other team members, as developers or concept artists.
  • Participate in planning, task scoping and estimation.

Skills & Requirements

  • 7+ years of professional experience working as a 3D Generalist.
  • Professional Experience in the video game industry as 3d asset creator.
  • An exceptional understanding of hard surface modeling techniques, especially knowing how to optimize normals in a 3d model.
  • Understanding of graphical performance constraints on a videogame.
  • A deep sense of design principles and how to apply them to your models and textures.
  • High precision in advanced meshing by controlling the flow and density of polygons, being able to replicate complex shapes from concepts.
  • Experience in low poly game-ready modeling.
  • Great knowledge of the correct use of vertex normals to improve the appearance and performance of the model.
  • English communication and writing skills.

BONUS SKILLS: 

  • Working knowledge of Photoshop, Substance Painter or similar.
  • Superior eye for light, shade, color, and detail in creating texture maps and materials.  
  • Experience with PBR standards.
  • Passion for pushing the state-of-the-art in asset fidelity and production techniques.
  • Experience in Unity.
  • Experience in character modeling and rigging.
  • Being familiar with scripting and shader languages.

Additional Information

Working remotely is an option

How to Apply

Remote work based on your own schedule, if you are interested in this position do not hesitate to contact us here: jobs@earth2.io

  • Add in the subject of the email the position you are applying for.
  • Link to your portfolio. 
  • CV will be appreciated.

About the Company

Earth 2® is a futuristic concept for a second earth; a metaverse, between virtual and physical reality in which real-world geolocations correspond to user-generated digital virtual environments. These environments can be owned, bought, sold, and in the near future deeply customized.

A virtual 1:1 scale version of Earth is inevitable and Earth 2® is the beginning of this exciting future. Phase 1 is now live and represents the central global body that aims to determine ownership of digital assets and property inside this futuristic virtual metaverse of Earth. And you already can see the first humble beginnings of what will unfold into an economic simulation destined to provide Earth 2® with all the materials it needs to build our dream.

Technical Artist, VFX Pipeline - Diablo 4

Blizzard Entertainment
Irvine, CA, USA

Job Description

We Need You

The minions of Hell are growing stronger...

We're working on Diablo 4. Are you a skilled Technical Artist? Come work with us, and together we will build something exceptional.

Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.

Stuff We Will Trust You With

Your knowledge of tools and pipelines will give our team what they need to hack and slash through hordes of demons. You will help the VFX team bring life to the world of Sanctuary. Your responsibilities include forging shaders, educating artists in the use of technology, and ensuring that we hit performance while maintaining a high visual quality.

Would you excel in an environment of peers who are enthusiastic about working on the dark gothic world of Diablo, and would you love making phenomenal games, killing millions of monsters and getting loot? Of course you would!

Skills & Requirements

Stuff You Can Rightfully Brag About

What will it take to be successful in this role? Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:

  • Several years’ experience on technical art team(s) in the games industry.
  • Deep understanding of runtime performance and how to scale visual effects for different platforms.
  • Thorough knowledge of VFX pipelines and shader processes used in game development.
  • Extensive experience of VFX pipelines across all aspects of game art production.
  • Able to communicate precisely with programmers, designers, producers and artists alike.
  • Self-starter and driver, excellent communicator and an amazing team-player.
  • Having worked through an entire production cycle and having previously shipped AAA titles.

How You Will Stand Out

Most importantly, we want to get to know your authentic self, because life’s too short to pretend to be something you’re not (unless we’re talking cosplay of course). That said, we hope you have:

  • A strong passion for developing and playing games.
  • Deep knowledge and understanding of the Diablo universe.
  • Deep knowledge in writing Shaders using a node based editor.
  • Desire to optimize VFX to run on different platforms.

Additional Information

Relocation assistance is offered

How to Apply

Please visit our website here:

https://careers.blizzard.com/en-us/openings/oyXAafwZ 

And yeah, you will need these things to apply

  • Resume
  • Portfolio demonstrating relevant programming and artistic skills required
    • Only online artwork submissions will be accepted (e.g. website, blog or online album)
  • Must be willing to complete a test if requested to do so

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

About the Company

Best known for blockbuster hits including World of Warcraft® and the Warcraft® , StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes nineteen #1-selling games* and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

Character Artist

Frontier Developments
Remote

Job Description

We’re looking for a talented Character Artist to join our team and  welcome applications from experienced candidates or Graduates. As a  company we produce a wide spectrum of subject matter from stunningly  photoreal to beautifully stylised, so populating our game worlds is  always challenging and interesting. As a Character Artist in our  exceptional and experienced team you will be building the cast for the  next generation of Frontier games.

This is a fantastic opportunity to join a studio with a proven track  record of delivering successful AAA titles and to play an important role  in our continued success. 

Skills & Requirements

Responsibilities 

  • Create high-fidelity in-game characters using Maya, ZBrush, Photoshop and Substance.
  • Understand the character being created; their narrative, motivations and gameplay potential and weave that into your work.
  • Collaborate with fellow Character Artists to maintain the highest  quality throughout development; on budget, on time and in the style.

About you

  • Essential
  • A good team player with a willingness to work collaboratively,  willingly taking on feedback and guidance from the rest of the team.
  • Excellent attention to detail. 
  • Ability to work within an established art style.
  • Exceptional level of high-polygon character modelling in ZBrush or Mudbox (ZBrush preferred).
  • Extensive knowledge of 3D packages such as Maya, 3ds Max (Maya preferred).
  • Proven ability across all aspect of character modelling, including anatomical, cloth and hard-surface modelling.
  • Excellent Photoshop and Substance Painter texturing skills, targeting physically based rendering.
  • Familiarity with the entire real-time character creation pipeline:  high-poly sculpting, retopology, UV mapping, texture baking, texture  creation, setting up and exporting to game.
  • Awareness of the importance of mesh topology, to ensure that character models deform well when animated.
  • Experience with PBR and real-time engines.
  • Understanding of best working practices in terms of LOD creation and optimisation.
  • Excellent communications skills are essential.

Desirable  

  • An Art degree or relevant game art course is highly desirable.
  • Flair for interpreting concept art, turning character sketches into 3D models that accurately capture the spirit of the concept.
  • Adaptable attitude to working across a breadth of art styles, from high-detail realism to cartoon stylisation.

Additional Information

Working remotely is an option

Relocation assistance is offered

How to Apply

https://jobs.eu.lever.co/frontier/817e62c0-b347-4192-b308-0f8b3f0c4ee2?lever-origin=applied&lever-source%5B%5D=ArtStation

About the Company

At Frontier we strive to create games that will put both Frontier and the games industry itself at the forefront of the world entertainment industry. Located on the Cambridge Science Park, Frontier has thrived over the subsequent three decades. We have built a uniquely diverse catalogue of games – enabled by our Cobra technology – that has defined genres, earned critical acclaim and won a place in the hearts of millions of players. Having worked with a succession of top publishers we now self-publish our own high quality, innovative games of different genres that embody our world-class expertise across all major gaming formats.